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Post by: THE SIEGE
So here it is guys - ATC 2013 is a Go!
MUCH more to come, but this will get us started!
Date and Venue Announcement!
August 10th & 11th 2013
Warhammer 40k & Warhammer Fantasy Battle!
LOCATION:
We are moving closer to a major city/airport!
Murfreesboro TN, John Rice Blvd Agriculture Center
- Just minutes away from Nashville TN Airport! -
TEAM INFORMATION:
We will begin with 56 Team spaces available for 40k and
24 Team Spaces available for Fantasy Battle.
5 man teams for both systems.
PRE-REGISTRATION REQUIRED:
A strictly enforced, first paid, first guaranteed basis with no refunds preregistration system.
Registration is $275 per team ($55 per person)
Paypal:
sales@dicehead.com as "personal", "payment owed" with your Team Name, Your Personal Name, email address and phone number are Required in the payment information line.
or call Dicehead Games at 423-473-7125 to pay with credit card (Visa or Mastercard only Please)
Team Name, Your Personal Name, email address and phone number are Required
MISSIONS:
We are working on it! TBA Soon!
OTHER:
email shane@dicehead.com with questions.
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Post by: Unholy_Martyr
Awesome I-20 Ninja's are coming back! Now to assemble the team...
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Post by: Dozer Blades
The move to Nashville is awesome.
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Post by: Sergeant Horse
Giga-BItes is looking forward to co-hosting this great event with Dicehead. It's gonna be AWESOME
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Post by: THE SIEGE
Ok, so CORRECTED points totals and ally rules:
WARHAMMER FANTASY BATTLE
2500 Points
No two players on a team may use the same Army Book.
WARHAMMER 40K
2000 Points, Allies Allowed
Double Force Organization NOT allowed.
Team Composition Rules:
Each player on a team cannot use the same Parent army codex as another team member. In addition if a team member uses allies they cannot use the same allies codex as another allied Codex being used in their team.
Only one team member may have a specific allied army combo, regardless of which army is Parent Codex or Allied Codex.
In short:
No duplicated Parent Codecies allowed within the team.
No duplicated Allied Codecies allowed within the team.
No same combinations of allied armies within the team regardless of which army is Parent Codex or Allied Codex.
40K EXAMPLES:
Only one team member can use Codex: Space Marine on your team as a Parent Codex army.
Only one team member can use Codex: Space Marine on your team as an Allied Codex army.
Only one team member may have a Space Marines allied with Imperial Guard combo, regardless of which army is Parent Codex or Allied Codex.
NON-Legal Allied examples include:
Team member #1 : Space Marine Parent Codex with Imperial Guard Allied Codex
Team member #2 : Imperial Guard Parent Codex with Space Marine Allied Codex
Etc.
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Post by: Unholy_Martyr
Going to have to convince my team mates to put on their big boy pants and hang with the big dogs. Some of them want to bug out because of the dual FOC but I think they can manage.
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Post by: Omega_Warlord
Oooh, I like the way you guys have done that. I will try and have a team out there again as this is the most fun tournament I have been to!
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Post by: THE SIEGE
Yep - we are including it all, because that is part of 6th Edition and this is all about being the best 6th ed players in the states - all or nuthin' baby!
Hehe
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Post by: Unholy_Martyr
Quick question, what is to stop people from running something like the following:
Primary: Grey Knights 500 Points Ally: Necrons 1500 Points
Primary: Necrons 1500 points Ally Grey Knights 500 Points
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Post by: THE SIEGE
Revised the post above. You can't have the same mix in a team. Posted the wrong info from an earlier thought.
Thanks for calling it out!
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Post by: Unholy_Martyr
No problem, glad I could help!
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Post by: Sergeant Horse
Updated Fantasy rules are on the ATC website now. Feel free to message me on the ATC Facebook page with any questions or rulings regarding the Fantasy event. https://www.facebook.com/ATCWarhammerFantasyBattle
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Post by: THE SIEGE
MAJOR RULES/COMP ANNOUNCEMENT! PLEASE READ!
DOUBLE FORCE ORGANIZATION HAS BEEN REMOVED!
We want the ATC to be the best it can be and to represent the game systems as true as possible, but we also have to listen to the community and keep it fun and competitive at the same time. As a result of MANY concerns and MUCH anxiety, we have made the decision to NOT include Double Force Organization as a part of 40k this year. Our decision to include it was based on the idea that we want the game to be what the rulebook sets forth, but in review our decision to drop it hinges on the thought that perhaps this rule is more for the casual play of the game and we have had our eyes opened to too many possible list abuses to allow it at this time.
Again, we have Removed the Double Force Organization from The ATC 2013.
Thanks guys - I hope if anything, this proves that we listen to the community and respect your input very much!
-Chris and Shane
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Post by: Blackmoor
It is nice that you have moved it to civilization.
How long are the rounds for 40k?
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Post by: THE SIEGE
3 hours 15 mins
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Post by: Dozer Blades
The restrictions on allies seems a bit much and seems to favor armies that will not take allies. Is this really the most competitive format?
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Post by: Unholy_Martyr
It doesn't favor anyone really. The restrictions go in line with the spirit of the event which is to prevent duplication and make people play to the strengths and/or weaknesses within each army to prevent hard match ups for opponents.
To be honest, I found it rather interesting to see imbalanced armies performing better than others just for the fact that they would get the right match up thanks to good team leadership and decision making.
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Post by: Dozer Blades
I did not say it favors anyone - it favors armies that don't use allies. There are around 16 races - some of them are much better allies than others. I think the restriction on allies is taking it a bit too far and will end up undermining the overall competitiveness of the tournament.
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Post by: Chubs
Just throwing it out there, how about an exception for ‘Nids with the whole Ally thing? Not suggesting allowing them to Ally with themselves, just making them a desperate ally for everyone.
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Post by: Dozer Blades
If Tyranids could take a double Force Org that would help them a lot.
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Post by: Unholy_Martyr
Your argument doesn't make sense. Thay would be the same as saying that you question the competitiveness of the event because you can't take 2 of the same army.
The point is that yes, there are better armies for allies but you have to work in an environment where you have to make hard choices. That is what makes this more of a challenge as players have to work outside of their comfort zones in terms of allies and armies.
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Post by: Dozer Blades
I think you mean to say that some players will have to work outside of their comfort zone. All teams will face the same challenges but I don't think that necessarily adds anything to what is promoted as a very competitive event.
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Post by: Shinkaze
It is a very competitive and extremely fun enviroment. If by fun you mean a captivating, enjoyable bonding experience. It is really on a whole other level from a GT in the first place. However not using allies takes nothing away from it. Tyranids was on the winning team last year.
The original point of the codex restriction was you couldn't have all 2,3 or all of any one army. By allying you can create a duplicate of an army. This is a competitive event, there is no comp or sports. At least I enjoyed the first two years immensely and I don't remember any. Favorite army or something and Best Painted but that was it.
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Post by: Dozer Blades
It is more of the anti 6th edition attitude we are seeing from some TOs. The restrictions don't make it more competitive... It's to appease those still living in a 5th edition mindset.
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Post by: Target
Dozer Blades wrote:It is more of the anti 6th edition attitude we are seeing from some TOs. The restrictions don't make it more competitive... It's to appease those still living in a 5th edition mindset.
If you're criticizing the event for the restrictions on allies (when there is zero precedent in the rulebook for how to play a doubles format) because its "anti 6th edition" and a "5th edition mindset", how can you then support/promote what are essentially comp changes which the core rules flat out say no to based on nothing but your own feelings of the fact that the 6th edition core rules treated nids unfairly in regards to allies? Isn't that an anti-6th edition attitude in and of itself?
Personally I say the rules look great, the allies restrictions are interesting and look as good as any alternative I could think of, and will try to make the event (this year or one of these years). Thumbs up on moving it to a more accessible location!
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Post by: Dozer Blades
It's not a doubles format.
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Post by: Unholy_Martyr
You're right, it is a team format following a predisposed formula that has been used for the following 2 years.
Your conjecture that this is just another case of Tournament Organizers curtailing the principles of 6th edition is not only untrue but without base.
The entire point of this event is to pit teams against each other with players who do not use the same codex in any regard so as to add a level of difficulty and variety. That variety is why this event draws such a large number of players and will continue to do so.
Having everyone be able to ally with whomever they choose would go against the spirit of the event and leave people wanting of what they have come to expect.
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Post by: Dozer Blades
I think your restrictions on allies are too strict and will end up making the event less competitive in the long run. You'll probably end up seeing a high percentage of armies without allies which to me is a shame. I want the best for the ATC and offer this as constructive criticism. I also think you should allow double FOC as well.
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Post by: Shinkaze
Dozer Blades you are either a troll or you just don't get it.
In the first two years of the ATC you could not have more than 1 of any codex among your 5 players.
If you allow allies you can duplicate two lists making your 5 armies really just 3.
It goes against the spirit of the event. No one wanted to see a team of multiple Space Wolves or multiple IG before. Not allowing allies will prevent abuses and encourage variety. There was plenty of variety before 6th was released at the previous two ATCs.
Take it from someone who has been there twice already.
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Post by: MVBrandt
As an aside to Shinkaze's comment, competitiveness has *nothing* to do with the rules and everything to do with the average delta between players. Allies and army list regulations have NO Impact on competitiveness.
The ATC uses a competition style that is not traditional 40k, and is predicated on a very different style of army list than "bring a singles list for a singles tournament" As such, while constructive criticism is good, I think most fans (and most people ARE fans) of ATC would hope they don't take that particular line of suggestion. It's not that there's also anything wrong with allies or double FOC ... only that they probably fit less well in with the nature of what ATC's style is.
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Post by: Dozer Blades
I was simply sharing my opinion how to improve the event. It's sixth edition now and I see a lot of TOs for major events making changes to their formats to incorporate the new edition. I'm sure it will be another banner year for ATC and pretty much I've heard nothing but good things
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Post by: THE SIEGE
WARMACHINE/HORDES Announcement!
August 10th & 11th 2013
Warhammer 40k, Warhammer Fantasy Battle and Warmachine/Hordes!
www.whatc.org
https://www.facebook.com/ATC40k
https://www.facebook.com/ATCWarhammerFantasyBattle
https://www.facebook.com/pages/Warmachineatc/474926385877242?ref=hl
LOCATION:
We are moving closer to a major city/airport!
Murfreesboro TN, John Rice Blvd Agriculture Center
- Just minutes away from Nashville TN Airport! -
TEAM INFORMATION:
We will begin with
50 Team spaces available for 40k (5 player teams)
22 Team Spaces available for Fantasy Battle (5 player teams)
16 Team Space available for Warmachine/Hordes (3 player teams)
PRE-REGISTRATION REQUIRED:
A strictly enforced, first paid, first guaranteed basis with no refunds preregistration system.
Registration is $275 per team ($55 per person) for 40k and WFB
registration is $75 per team ($25 per person) for Warmachine/Hordes
Paypal:
sales@dicehead.com as "personal", "payment owed" with your Team Name, Your Personal Name, email address and phone number are Required in the payment information line.
or call Dicehead Games at 423-473-7125 to pay with credit card (Visa or Mastercard only Please)
Team Name, Your Personal Name, email address and phone number are Required
MISSIONS:
We are working on it! TBA Soon!
OTHER:
email shane@dicehead.com with questions.
Points and Army/Team Comp Details for BOTH events!
WARHAMMER FANTASY BATTLE
2500 Points
No two players on a team may use the same Army Book.
Painting Required.
WARHAMMER 40K
2000 Points, Allies Allowed - NO Double Force Org
Painting Required.
Team Composition Rules:
Each player on a team cannot use the same Parent army codex as another team member. In addition if a team member uses allies they cannot use the same allies codex as another allied Codex being used in their team.
Only one team member may have a specific allied army combo, regardless of which army is Parent Codex or Allied Codex.
In short:
No duplicated Parent Codecies allowed within the team.
No duplicated Allied Codecies allowed within the team.
No same combinations of allied armies within the team regardless of which army is Parent Codex or Allied Codex.
40K EXAMPLES:
Only one team member can use Codex: Space Marine on your team as a Parent Codex army.
Only one team member can use Codex: Space Marine on your team as an Allied Codex army.
Only one team member may have a Space Marines allied with Imperial Guard combo, regardless of which army is Parent Codex or Allied Codex.
NON-Legal Allied examples include:
Team member #1 : Space Marine Parent Codex with Imperial Guard Allied Codex
Team member #2 : Imperial Guard Parent Codex with Space Marine Allied Codex
Etc.
WARMACHINE:
Points TBA
Painting Required.
No two players on a team may use the same Faction.
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Post by: THE SIEGE
This Years 40k Mission available NOW!
At our NEW Website LIVE NOW!
WWW.WHATC.ORG
Located Under the "40k" Tab
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Post by: THE SIEGE
This Years 40k and Warmachine/Hordes Missions available NOW!
At our NEW Website LIVE NOW!
WWW.WHATC.ORG
Located Under the "40k" and "Warmachine" Tab
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Post by: Janthkin
Any word on an "official" hotel for the event? Centurian99 planted an evil seed at Adepticon that has us looking at attending. But it's always more fun to stay near the other teams, rather than spreading throughout the city.
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Post by: muwhe
We are currently booked at the nearby Doubletree.
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Post by: Dozer Blades
Prepare for a major wooping!
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Post by: jy2
I'm going this year! Look out for Team....uh, I don't think we even have a name yet....
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Post by: Stormcrow
Our team is looking for one more person. We hope to win at least one award and are bringing a competitive team. We can provide housing and transportation to and from the airport.
Message me if you are interested; we'd love to hear from you.
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Post by: THE SIEGE
Double Tree Hotel
1850 Old Fort Parkway 37129
615-895-5555
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Post by: THE SIEGE
**HOST HOTEL AND EVENT RATE INFORMATION:**
Double Tree Hotel
1850 Old Fort Parkway 37129
615-895-5555
Ask for "The ATC" Event Rate for $89.99 per night, Doubles of King Beds.
Event Times:
Saturday 7:00am til 8:30 pm (4 Games)
Sunday 8:30 pm til 4:30 pm (2 Games and Awards)
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Post by: extrenm(54)
First of all let me say that I think the ATC is a truly great event. It is the single most fun 40k tournament I have ever participated in and I am very excited for the ATC this year.
Recently I have been playing a lot of games using the ATC scenarios in order to practice for the tournament and I am overall very pleased with the ATC missions. However, there is one thing in particular that I think needs to be changed. The 5 capture and control objectives need to be placed before determining deployment zones. I have discussed this with many other 40k players that plan to attend the ATC as well as several other players that frequently organize 40k tournaments. Placing objectives before deciding deployment zones makes for a much more balanced placement of objectives and a much more tactical and competitive game between the two players involved. If deployment zones are decided on before objective placement then too much of the game is decided upon a single dice roll to place objectives. I urge you to please modify the rules for the ATC so that objectives are placed before deployment zones are determined.
This past weekend I played in a 40k tournament that used the ATC missions, except that objectives were placed before deployment zones are determined. Everyone loved the scenario and objective placement order immensely and everyone I talked to about the mission preferred placing objectives before determining deployment zones. In fact, a number of people I talked to expressed their frustration that the ATC does not plan to place objectives this way.
Again, I love the ATC. It truly is one of the great 40k events in the USA and it is superbly well run. But making this change will make the ATC even better and make for a more competitive environment in which to play 40k. I know that placing objectives in this way is counter to the placement style in the 6th edition rulebook, but the mission that the ATC uses is already different than the mission presented in the 40k rulebook and is designed for balance. Changing the rules so that deployment zones are determined before placing objectives will make the ATC mission even more balanced and simply make for a better tournament overall. Thank you for hearing me out.
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Post by: perrin23860
I'm not sure I see your point. One player is gaining an advantage either way is all I see. Its still arbitrary... Its also highly practical for not having to get around 5 tables side by side. The terrain on the tables is pretty balanced, so the only real reason for switching sides after we've already done a meet and greet is if objectives are on the other side... This way, its a lot less musical chairs, a lot less...
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Post by: extrenm(54)
Placing objectives first creates an even board and usually both sides are even when it comes to objectives. It avoids the common scenario in 6th where the winner of the roll to place objectives places all 3 as far back in his deployment zone as possible and the loser places his two as far back in his deployment zone as possible. Objectives tend to be more spread out if you don't know where you are going to be deployed.
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Post by: THE SIEGE
As many TO’s have found with creating tournament missions for this new edition of 40k, we have had a bit of trial and error ourselves. In our on-going efforts to be one of the best events in the nation and to give the community the event and missions that they want and deserve, we have made the decision to listen to the overwhelming concerns and requests to change the way objective placement will be handled in the ATC 40k Missions for this year.
Detailed below are the changes to the ATC 40k 2013 Missions first and then followed by an updated of the mission in its entirety.
A : “Crusade” Objectives cannot be placed within 6” of any LONG table edge or within 3” of any SHORT table edge or within 6” of another “Crusade” Objective.
B : “Emperors Will” Objectives cannot be placed within 6” of any table edge or within 3” of another Objective.
C : Mission Setup:
1 - Place Objectives for “Crusade”
2 – Determine Deployment Zones. Players roll off to determine who chooses their deployment zone. Winner of the roll off chooses their deployment zone first.
3 – Players now place any Fortifications. Taking it in turn starting with the player who chose deployment zones from step 2. With the exception of Aegis Defense Lines, Fortifications will replace ONE piece of terrain that is already on the table. Aegis Defense lines Do Not replace a piece of terrain. If a piece of terrain containing an objective is replaced by a Fortification, then that objective MUST be placed EXACTLY 3 inches AWAY from the Fortification on the side of the Fortification facing the center of the table, following all the rules for proximity from other objectives and table edges.
4 – Place Objectives for “The Emperor’s Will”
5 – Roll for Warlord Traits
6 – Roll for Psychic Powers
7 – Roll off to see which player deploys first. Winner of the roll off chooses to deploy first or second.
8 – The Player who deployed first will have the first turn.
9 – Seize the Initiative may be attempted if desired.
10 – Variable Game Length is in effect.
The Revised Mission can be seen in its entirety at:
www.whatc.org/40kmissions.htm
38664
Post by: THE SIEGE
The 40k FAQ and Warmachine Complete Rules Packet is now available for viewing/download/printing at:
40K
http://www.whatc.org/40kFAQ.htm
WARMACHINE:
http://www.whatc.org/WMFAQ.htm
Also, if you have not paid yet, you are running out of time!
www.whatc.org
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Post by: Janthkin
Some of these are interesting.
Bad for D-scythes: "Unless specified otherwise, attacks that cause Instant Death on a to wound roll of 6 still need to be able to wound the target model for Instant Death to be inflicted (e.g. a S4 attack cannot hurt a T8 model even if the attack causes Instant Death on a 6). [pg. 38, W40KRB]"
Bad for Shrike/Shadowsun: "An Independent Character that has the Infiltrate special rule CAN NOT join a unit that does not have Infiltrate during deployment allowing them all to infiltrate together [pg. 39, W40KRB]"
ALL fast attack fliers are going to score: "In Missions where Fast Attack units can claim an objective, a Flier can control objectives. The distance to the objective from the model will be measured horizontally from the vehicles hull."
This one is looks incorrect, as regards vehicles: "Unlike other types of area terrain, forests grant a cover save if a firing model traces its line of sight over any portion of the forest’s base, regardless of whether the target (even if it is a vehicle) is physically obscured by the trees at all. This even applies to a firing model even a fraction of an inch fully inside of a forest that is firing at targets outside. [pg. 102, W40KRB]"
And this one is insane: "Battle Focus allows jetbikes to shoot and turbo boost."
25603
Post by: Melchiour
Janthkin wrote:
And this one is insane: "Battle Focus allows jetbikes to shoot and turbo boost."
Wow. . . I think that is a crazy ruling. Eldar bike armies are going to be crazy at ATC.
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Post by: Blackmoor
Janthkin wrote:
And this one is insane: "Battle Focus allows jetbikes to shoot and turbo boost."
How do they equate running with turbo boosting?
60966
Post by: jifel
Blackmoor wrote: Janthkin wrote:
And this one is insane: "Battle Focus allows jetbikes to shoot and turbo boost."
How do they equate running with turbo boosting?
If they're going to do this (and I disagree strongly) can they at least say that Jetbikes can't turbo boost with the Relic then?
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Post by: jy2
jifel wrote: Blackmoor wrote: Janthkin wrote:
And this one is insane: "Battle Focus allows jetbikes to shoot and turbo boost."
How do they equate running with turbo boosting?
If they're going to do this (and I disagree strongly) can they at least say that Jetbikes can't turbo boost with the Relic then?
There won't be a Relic mission at the ATC.
Everyone's going to hate playing against the seer council in this scenario.
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Post by: Melchiour
So combined with the FAQ ruling that turboboosting units need not actually move, (says models may turbo boost any number of inches in any direction, ending where they start.) Means Eldar bikes can declare turbo, stay staionary, and still shoot.
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Post by: Hulksmash
2+ cover saves for everyone as long as they pass an Ld8 check! Huzzah!
25603
Post by: Melchiour
Hulksmash wrote:2+ cover saves for everyone as long as they pass an Ld8 check! Huzzah!
Possibly with Rerolls!
38664
Post by: THE SIEGE
Everyone just cool their Jetbike Engines (heheh)!
I uploaded a version of the FAQ with that rule in it. It should not have been left in. It was missed in the final proofread.
My apologies, it was in question at one point, but obviously not correct.
Please disregard that bullet point in the Eldar Section!!!!
Again, my apologies.
-Shane
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Post by: Hulksmash
I was hoping
But don't step on my fun of screaming ridiculous. A man needs his entertainment at work!
38664
Post by: THE SIEGE
A couple of answers to the above post:
1 - This has been dropped and should not havve been in the final FAQ that was uploaded (again a new Eldar issue)
"Unless specified otherwise, attacks that cause Instant Death on a to wound roll of 6 still need to be able to wound the target model for Instant Death to be inflicted (e.g. a S4 attack cannot hurt a T8 model even if the attack causes Instant Death on a 6). [pg. 38, W40KRB]"
2 - Only Shrike can join a unit and give it infiltrate cause GW errata'd his rules to allow him to
3 - It is there because the physical tree models get moved around in order to place models in the terrain and then the tree isn't there to cover the model....so we FAQd it to get around those issues.
38664
Post by: THE SIEGE
REGISTRATION EXTENDED FOR WARMACHINE HORDES!
We can accept teams for WM/Hordes any time including the day of the event (up to 16 teams). We currently have 6 spaces available!
WFB IMPORTANT TIME & EVENT CHANGE ANNOUNCEMENT!
These changes affect Warhammer Fantasy Battle ONLY!!!
WFB ATC will begin at 9:00 AM Saturday Morning and will be a total of 5 games (3 Saturday, 2 Sunday).
Again, this DOES NOT AFFECT 40k or Warmachine!
OTHER LAST MINUTE STUFF (FOR ALL SYSTEMS)
REGISTRATION DEADLINE IS TODAY AUGUST 1ST!
We will continue to take Registration for all systems until end of today, Thursday, August 1st 2013.
PLEASE NOTE: Warmachine Hordes will stay open until all 16 slots are full or the event begins!
ARMY LISTS DUE TODAY! AUGUST 1ST (Warmachine Not Due until event day)
Army lists should be received no later than Thursday, August 1st 2013
Army lists should be submitted in PDF Format (Army Builder saved as PDF is preferred)
via email (TOGETHER PLEASE) with your Team Captain's name and Team Name included to : shane@dicehead.com in Excel, Word,Notepad, or Army Builder (latest version ONLY) or can be mailed to our physical address at :
ATC Dicehead Games & Comics
200 Paul Huff Pkwy
Suite 12
Cleveland, TN, 37312
OFFICIAL ATC FAQs AND RULES PACKET
The 40k FAQ and Warmachine Complete Rules Packet is now available for viewing/download/printing at:
40K
http://www.whatc.org/40kFAQ.htm
WARMACHINE:
http://www.whatc.org/WMFAQ.htm
Also, if you have not paid yet, you are running out of time!
www.whatc.org
HOTEL ACCOMMODATIONS
The Host Hotel has sold through the ATC block, but you can still get rooms through Hotels.com or Priceline.com or any other Hotel website.
DO NOT call the Hotel as they will charge you $139 a night!
Double Tree Hotel
1850 Old Fort Parkway 37129
615-895-5555
Drag Edit
Delete Text
EVENT TIME INFORMATION:
Team Captains, please make sure that your team members are aware of the start times each day and that you are there on time!
EVENT TIMES
Warhammer 40K
Saturday 7:00 am til 8:30 pm (4 Games)
Sunday 8:30 pm til 4:30 pm (2 Games and Awards)
Warhammer Fantasy
Saturday 9:00 am til 8:30 pm (3 Games)
Sunday 8:30 pm til 4:30 pm (2 Games and Awards)
Warmachine/Hordes
Saturday
1000: Team sign in and player registration
1100: Registration complete
1110: Round 1 begins
1900: Round 3 complete/Registration for Sunday casual event
Sunday
0900: Round 1 begins for ATC final and 35 PT SR2013 casual event
1600: Event complete
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Post by: just2fierce
Totally ready to see everyone and throw down for 2 days of fun! Who all from dakka is coming??
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Post by: anonymou5
I'll be there. Team Onager Gauntlet with Stimulant Injectors. Can't wait.
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Post by: jy2
This will be my first time there. Take it easy on our Team Fluff Bunnies.
50832
Post by: Sigvatr
/e: Woops, wrong thread.
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Post by: Dozer Blades
Where is the link to the player army lists?
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Post by: anonymou5
They're supposed to get posted tomorrow Automatically Appended Next Post: They're supposed to get posted tomorrow
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Post by: Blackmoor
it looks like they posted up all of the teams/army lists.
See you guys tomorrow.
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Post by: Dozer Blades
Blackmoor I have always want to me you!
Where are the army lists for Wrecking Crew BoLS even listed?
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Post by: Blackmoor
I will be the one falling asleep at the table due to jet lag.
59251
Post by: Dozer Blades
Drinkmoor coffees.
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Post by: Janthkin
Yeah, that 7 AM start time is brutal for the West Coast contingent. At least you have one of those "point and click" armies.
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Post by: Blackmoor
Janthkin wrote:Yeah, that 7 AM start time is brutal for the West Coast contingent. At least you have one of those "point and click" armies.
How dare you! It takes a lot of effort to roll that many 2+ saves. Automatically Appended Next Post:
Unfortunately I do not drink coffee, so I will be fueled by red bull and rage!
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Post by: Dozer Blades
Rock on Blackmoor! : )
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Post by: Sergeant Horse
We are prepped and ready for TOing the Fantasy event. See you guys there tomorrow night.
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Post by: THE SIEGE
ATC 2013 is Practically here! Some last minute things: 1 - Be sure to bring a small folding table if possible a table space is limited! 2 - There will be a Friday night mixer tonight starting around 6:00 for people who want to meet up and hang out. It will take place at "Fanatics", a sports bar and grill at the Host Hotel (Double Tree) Double Tree Hotel 1850 Old Fort Parkway 37129 615-895-5555 3 - **ARMY LISTS ONLINE** Army Lists for 40k and WFB are viewable online NOW at: 40K - http://whatc.org/40kteams.php [WFB - http://whatc.org/fantasyteams.php](http://whatc.org/fantasyteams.php) 4 - Please be sure to double check your events start up times! WARHAMMER 40K WARHAMMER 40K EVENT SCHEDULE Saturday 7:00 am til 8:30 pm (4 Games) Sunday 8:30 pm til 4:30 pm (2 Games and Awards) WH40K FAQ http://www.whatc.org/40kFAQ.htm WARMACHINE & HORDES REGISTRATION EXTENDED FOR WARMACHINE & HORDES! We can accept teams for WM/Hordes any time including the day of the event (up to 16 teams). We currently have 6 spaces available! WARMACHINE & HORDES EVENT SCHEDULE 10:00 Team sign in and player registration 11:00 Registration complete 11:10 Round 1 begins 7:00 Round 3 complete/Registration for Sunday casual event Sunday 9:00 Round 1 begins for ATC final and 35 PT SR2013 casual event 4:00 Event complete and Awards WARMACHINE FAQ/RULES PACK: http://www.whatc.org/WMFAQ.htm WARHAMMER FANTASY BATTLE WARHAMMER FANTASY EVENT SCHEDULE Saturday 9:00 am til 7:30 pm (3 Games) Sunday 8:30 pm til 4:30 pm (2 Games and Awards) WARHAMMER FANTASY FAQ & SCENARIOS WFB FAQ - http://www.whatc.org/fantasyFAQ.htm WFB Scenarios - http://www.whatc.org/fantasymissions.htm www.whatc.org Thanks and we will see you in a few hours!
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Post by: Sergeant Horse
And make sure to walk around between games and check out some of the awesome armies on display!
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Post by: jy2
After a grueling 4-game Day 1, Team Fluff Bunnies is in the lead, going 4-0 with 444 total Battle Points.
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Post by: Widowsbane
Team Fluffy Bunnies and Team Germany destroying the Competition!!!...all sounds very odd unless taken in context...very good job gents!!...peeps will have their sights set on ya!!...keep it up...
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Post by: Dozer Blades
Awesome tournament - very competitive event. : )
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Post by: jy2
Game #5 - Fluffy Bunnies vs Wrecking BOLS (the defending champions for the last 2 years running).
Fluffy Bunnies get the upset win!
1 more game to go.
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Post by: Sergeant Horse
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Post by: THE SIEGE
ATC 2013 is Officially over!
Thank you to everyone who came and played and to all of those who made it possible! For all the final standings:
http://whatc.org/40kstandings.php
http://whatc.org/40kracestandings.php
http://whatc.org/fantasystandings.php
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Post by: Janthkin
Great event, Chris. Thanks for all the effort that went into it!
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Post by: jifel
Does anyone know where I can find the Army lists for Kevin Brown (#7 individual, Tyranids, team Fluff Bunnies) and Tony Grippando (#5 individual, Orks, team Gypsy Curse).
I always love to see good Tyranid builds, and I'm stunned by an Ork army doing so well. I admit I've written them off as non-competitive, I'd love to see what he did!
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Post by: sabote
Seriously you guys kept with the sportsmanship scores for this tourney? Jeez just have people pick a favorite opponent or something so you can feel good about that if you feel the need to feel good about yourself. This is not exactly the format for this score.
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Post by: airmang
jifel wrote:Does anyone know where I can find the Army lists for Kevin Brown (#7 individual, Tyranids, team Fluff Bunnies) and Tony Grippando (#5 individual, Orks, team Gypsy Curse).
I always love to see good Tyranid builds, and I'm stunned by an Ork army doing so well. I admit I've written them off as non-competitive, I'd love to see what he did!
http://www.whatc.org/
If you go to the teams in the 40k section you can bring up each person on each team. Click on their name and you can see their list.
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Post by: jifel
airmang wrote: jifel wrote:Does anyone know where I can find the Army lists for Kevin Brown (#7 individual, Tyranids, team Fluff Bunnies) and Tony Grippando (#5 individual, Orks, team Gypsy Curse).
I always love to see good Tyranid builds, and I'm stunned by an Ork army doing so well. I admit I've written them off as non-competitive, I'd love to see what he did!
http://www.whatc.org/
If you go to the teams in the 40k section you can bring up each person on each team. Click on their name and you can see their list.
Thanks! Congratulations to all!
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Post by: Janthkin
The saddest thing about the event being over is the end of the smack talk.
Automatically Appended Next Post:
jifel wrote:Does anyone know where I can find the Army lists for Kevin Brown (#7 individual, Tyranids, team Fluff Bunnies) and Tony Grippando (#5 individual, Orks, team Gypsy Curse).
I always love to see good Tyranid builds, and I'm stunned by an Ork army doing so well. I admit I've written them off as non-competitive, I'd love to see what he did!
What this format does to the meta is fascinating. Because you can usually avoid worst-case pairings for at least one member of the team, it frees up the opportunity to bring Tyranids or orks, who in turn are good at creating bad match-ups for some of the other common armies. Really neat game theory.
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Post by: Clauss
All lies janthkin. Next time we won't give you our gk, my eldar and your nids
(Quality Control captain, Kurt Clauss)
The smack talk never ends.
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Post by: jifel
Janthkin wrote:The saddest thing about the event being over is the end of the smack talk.
Automatically Appended Next Post:
jifel wrote:Does anyone know where I can find the Army lists for Kevin Brown (#7 individual, Tyranids, team Fluff Bunnies) and Tony Grippando (#5 individual, Orks, team Gypsy Curse).
I always love to see good Tyranid builds, and I'm stunned by an Ork army doing so well. I admit I've written them off as non-competitive, I'd love to see what he did!
What this format does to the meta is fascinating. Because you can usually avoid worst-case pairings for at least one member of the team, it frees up the opportunity to bring Tyranids or orks, who in turn are good at creating bad match-ups for some of the other common armies. Really neat game theory.
I'd actually thought about this before. Nids aren't number 1 because of a small number of really bad match-ups, but having a little bit of leeway in choices is absolutely awesome for us. Being able to choose that we want to play Necrons is great, because Ndis just happen to hard counter two out of the top three armies in my mind (Crons/Daemons, and we do ok vs Tau).
The downside is though, your opponent just may decide to single you out with his Dark Eldar...
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Post by: jy2
jy2 wrote:I'll find out soon enough. I'm taking grey knights to a tournament....and it's going to be Draigowing! It's going to be at 2K and a grueling 6-games 2-day event with probably 200+ people. It's not pure GK, with necrons as allies, but it has the potential to do well. What am I taking?
2K "Draicronic Measures" NecroKnights
Draigo
Coteaz
10x Paladins - "the works" including Apothecary
1x Hammerdin
Psyfleman Dread
Psyfleman Dread
Allies:
Necron Overlord - 2+, MSS, Warscythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
Annihilation Barge
It's not a very balanced army and it'll actually be the first time I am taking Draigowing to a tournament, but if I/my team doesn't make it to the Top 10, then I will be disappointed.
I'm happy to say that our team - Team Fluffy Bunnies - took 1st in the tournament, beating the 2-time defending champs, Wrecking BOL's, in the process. I took my Draicronic Measures Draigowing+Necrons army to the ATC (list above).
I especially want to give a shout-out to dakka's very own MOD - Janthkin - for going 6-0 for our team and winning Best Tyranid Player in the process. Tyranids ROCK!!!
BTW, it was strange how they grouped all the marine players - space marines, grey knights, space wolves, blood angels, etc. - under 1 catergory....just Best Space Marines. Officially, I didn't win anything, but unofficially, I would have been the Best Grey Knight player had they given out the award. I was the 3rd Best Space Marine player behind 2 space wolves players.
Look for my batreps coming out in the next few days.
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Post by: Darkwynn
JY,
was nice to meet you. was hoping to play you but I settle for playing Mike  Congrats on the win again
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Post by: jy2
Darkwynn wrote:JY,
was nice to meet you. was hoping to play you but I settle for playing Mike  Congrats on the win again
Thanks Nick.
And congrats to you as well for almost winning Best Eldar. I can't believe how unbelievably good they are. You got 170 out of a maximum 180 and you still didn't win Best Eldar!!! That's just nuts!
I wanted to play against you as well, but the team thought that I would match up better against Paul's army, especially since I've had success against another similar IG list earlier in the tournament. Oh well, should we meet again in the future, I will definitely request to play against you. Your accomplishments in the hobby is phenomenal and it would be an honor to play against one of the best in the game.
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Post by: Janthkin
Now that I've finally made it home, let's gather up my thoughts on the event. I'm still exhausted (traveling home was...interesting last night), so please forgive any obvious lapses. First and foremost: major respect is due to Shane & everyone involved in organizing the ATC. They did a fantastic job in putting this event together - thanks, guys! Location: I didn't attend the ATC last year, though I understand from those that did that the Murfreesboro location is a significant improvement. That said, getting to/from Murfreesboro was the least attractive thing about the event for me. Nashville Int'l is a second tier airport (no direct-flight options from any of the 3 major airports in the SF Bay area, and relatively few routing options). And when the airport gets a little bit behind, as it did yesterday afternoon, the whole chain of connections starts breaking down (hence, interesting travel last night - ended up flying into SFO rather than OAK, where my car was parked, well after midnight). It might be nice to change the month, too, so as not to overlap so closely with the Nova; I know several really great teams that didn't attend, simply because they couldn't fit 2 major events into a single month. I understand that ends up as a combination of venue availability & organizer schedules, but just tossing it out there. Venue: Nicest example of the "county fair" type venue that I've ever seen (although I know it's not actually a county fair building). In spite of being in Tennessee in August in the middle of multiple downpours, it was never muggy inside the hall. $1 hot dogs are a winner, too. The only negative about the venue is the bare concrete floor, but that's unavoidable without a major (expensive) change - to get away from that, you have to move into real convention/ballroom space. Organization: Definitely a well-run event. Saturday started off a bit behind, which honestly was expected (very, very few large events actually start on time). The TOs kept us running on schedule pretty cleanly after that, though. Three suggestions: first, given that most teams are traveling in the night before, you might be able to do a lot of the registration/check-in work at the hotel the night before; second, since you have the clock display anyway, a "time until next round starts" counter would be really handy; and third, while using sponsors names to identify the tables is neat, they either need a number tacked on, or a map included in the packet - it took us quite a while to find Grand Adventures at the start of round 5. Terrain: On balance, terrain was good at this event, but there's room for some discussion. Here's a definite good thing: every set of 5 tables had 5 different types of terrain. On the one hand, it's great to have variety, because it puts real significance into the defender getting to choose the table to play on. On the other hand, some of those tables were very short on LOS-blocking terrain, for anything bigger than a marine. One easy change - on the ice tables, with the hexagonal hills (which were really cool) - move the flat area terrain out to the side, and put one of those hill clusters in the middle - it will make for a more interesting board. And just for discussion - what about swapping steps 3 & 4 in the pairing system? So a captain puts forward a defender and a table, before the attacker is selected? I have no idea if it would improve anything, but it seems like an interesting change - "This is MY hill - who wants to try and knock me off it?" Missions: These were fine. If you want to win big, you have to be able to do everything at once. At 2000 pts, with allies available, everyone should have enough options to make that work. Two comments: 1) Please put Hammer & Anvil into the rotation. I understand the potential logistical problems with that deployment type in tournaments, but I've played in a lot of events where it has worked just fine. It's not just about variety - Hammer & Anvil requires more mobility out of your army, as you may need to advance 4 feet to get to your opponent's Emperor's Will objective. It's a fairly significant change in play over Dawn of War. 2) Please have half the missions start with Night Fight. Could be as easy as "Rounds 1-3, Night Fight on turn 1; Rounds 4-6, no Night Fight on turn 1." Or you could just let each table roll, along with the other pre-game rolling we're doing. Competition: Fierce! One interesting thing about the team format is that unlike in singles play, a mediocre round doesn't knock you out of contention. On the path to victory, the Fluffy Bunnies faced the teams that finished 30th, 10th, 5th, 4th, 3rd, and 2nd (not quite in that order). But the beauty of the event is in the game theory that underlies it. We took a collection of armies, some solid generalists (Space Wolves, or the ever-popular Taudar), and some with known bad match-ups (like Tyranids). In a singles event, if you run into a Venom-spam army or a Jaws-happy Long Fang-spamming army with the bugs, it's an uphill struggle at best. But because of the pairing process, and careful work by our team captain, Centurian99, I never had to face one of those hard counters. Instead, I got to devour armies that have a harder time with Tyranids, and it paid off for us. Lovely event, and I'm very happy that we put the team together & trekked down there. Lastly: Team Fluffy Bunny's "Purple Heart" award goes to Mike Mutscheller, our Space Wolf player. We threw him under every bus we could find, and at least a couple we had to invent, to keep my Tyranids & Centurian99's Daemons away from truly bad pairings. In spite of that, he managed to average 15.8 pts/round, and all without complaining. Without that, we don't win. Thanks, Mike!
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Post by: Inquisitor_Malice
Congrats to Team Fluffy Bunnies. A tip of the hat to Mike knowing that he only plays maybe once every few months (if that).
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Post by: Blackmoor
Location: Murfreesboro is better than Cleveland/Chattanooga TN, but not a lot better. Nashville is a better airport, but it still is not that large, and it was still a bit of a drive to get to the venue. Moving it to Nashville or even better Atlanta would be great.
Venue: The building was nice, but concrete floors are never welcome. I am also getting to the point where I want to be in a hotel. There were several games that ended an hour early and I just had to stand around that hall and a return to my room would have been a godsend. That might just me being a cranky old man at this point, but I was dying from jetlag.
Organization: This could have some work done. The rules pack, or in this case the paper that was handed out was often misplaced and there should be a stack of them on the judges table so you can get another one. Also the format of them was not very clear and concise. The missions and all of the special rules should be on there. A printed schedule should be there as well. I was meeting a friend from Murfreesboro on Sunday at lunch and no one could tell me when the lunch break was. Also I expect a late start on Saturday like always because of registering the teams, but on Sunday when we get into the hall you should have the pairings already up and ready to go so you know where to go to set up and get ready. That way you can avoid what happened on Sunday where we had already done pairings, and deployed and we were told to wait and then the pairings were redone. That was very bad, and could have easily been avoided.
Terrain: I know it is hard to make terrain for that many tables, but the terrain was almost all the same. Being able to pick the table was not much of a bonus for getting put forward first if there was not any variety. I was out first every round, and my poor Kroot never had a forest to hide in, and there were no multi-story ruins to hide under from barrage weapons.
Missions: There were just too many objectives. It works best when you have less. That way you can cover more ground and some armies are not at a disadvantage. Also you can change the rules back to where they should be and use the rule book spacing of them instead of having the possibility of having all of them packed together. A fundamental rule of warhammer 40K 6th edition is that units can only hold one objective. Everyone had a story of learning the hard way that units could hold more than one objective and that rule should be dropped. Another rule that caught a lot of people by surprise was the rule that objectives are infinitely high and anything above them can hold/contest. You should go back to the normal 3”. Also one game with Heavy Support or Fast Attack as scoring instead of 2 each would have been much better.
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Post by: Dozer Blades
Wow you are way too critical. The move from Chattanooga to Murfreesboro was awesome as the Nashville airport is much more accessible and and rates are a lot cheaper. The hotel was close to the venue with a very nice discount. I think the cost for a rental car split between team mates was quite reasonable too.
Having multiple objectives is the most fair for all armies... not everyone plays Draigowing.
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Post by: Janthkin
7 objective markers on the table at all times was a lot of objectives. I wouldn't mind seeing that change across missions, either - 3 & 4 are equally valid numbers of objectives for Crusade, after all.
I do agree with the "shouldn't hold both an Emperor's Will & a Crusade objective" comment - that felt like an unnecessary deviation from the 6e design philosophy.
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Post by: Blackmoor
Dozer Blades wrote:Wow you are way too critical. The move from Chattanooga to Murfreesboro was awesome as the Nashville airport is much more accessible and and rates are a lot cheaper. The hotel was close to the venue with a very nice discount. I think the cost for a rental car split between team mates was quite reasonable too.
Having multiple objectives is the most fair for all armies... not everyone plays Draigowing.
It really helped those with a lot of fast moving troops or those with a lot of troops. Take Eldar and Necrons for an example who can cover the whole board and get to any undefended objective they want to at any time, or IG and Tyranids who can have a lot of scoring units. Then look at those armies that can't do that and it is an issue.
Then look at Chaos Space Marines or any Marines and how are they going to cover or hold that many objectives?
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Post by: Sergeant Horse
I personally would love the ATC to move to Atlanta, but it being Shane & Chris' baby, it probably won't happen as they are TN based
Would be lovely to hear some critiques of the Fantasy event
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Post by: Blackmoor
Sergeant Horse wrote:I personally would love the ATC to move to Atlanta, but it being Shane & Chris' baby, it probably won't happen as they are TN based
Would be lovely to hear some critiques of the Fantasy event 
I thought that they were out of Chatannoga which I thought is close to ATL.
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Post by: Sergeant Horse
Chris is based in Murfreeboro & Shane is Cleveland
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Post by: The Everliving
Overall I had a good time. It was nice to catch up with a bunch of folks and plan some skullduggery for Nova. I liked the format, there was clearly a lot of effort that went into organizing it - bravo to the organisers.
However:
My biggest problem with the event was the appalling FAQ that accompanied it and at times made me wonder if I was playing 40K anymore. By way of example, and this list is no means exhaustive:
Jet-bikes being allowed to Battle Focus. Seriously? (this was in the original faq and although it was later redacted there was very little publicity about it). Even though the faq eventually quietly changed the fact that it was in there to begin with beggars belief.
Rune Priests and wargear - this little alteration to the codex was announced at the beginning of the tournament and immediately almost every space wolf player found their list illegal in the tournament, despite it being totally legit in the codex (and EVERY OTHER TOURNAMENT)
Flyers contesting objectives horizontally - flying vehicles lost all vertical distance, that is when claiming objectives vehicles measured horizontally from their hull, regardless of how high above the table the model actually was.
Units claiming multiple objectives has already been mentioned as breaking from the rulebook.
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Post by: airmang
You do realize that the space wolf issue was addressed in the GW FAQ. The reason folks had to change was because Army Builder didn't flag it.
It even says that each Rune Priest must have a unique war gear selection.
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Post by: THE SIEGE
As always, thanks for the input and we have many areas to continue to improve upon. I think in the previous two years that if you guys asked, we listened and have done all we could within $ limits to make it happen.
With that said, all input is welcome and where we can respond to any negative feedback we will. But where things are pointed out as being negative that do not fairly apply, we feel the need to respectfully reply:
Organization:
There was a rules pack with 5 copies of the mission handed out to all captains before the event and the large black cart that you had to pass to turn results in every round had a stack of extra player. team and mission sheets along with a printed schedule for both days (which was also announced at least half a dozen times on Saturday) The schedules ran out once and I reprinted them when the last one was taken.
Also the pairings were posted Sunday at 8:30 (as per the schedule) but due to a couple of teams waiting until last minute to point out that there was an issue with their pairings we had to adjust the entire bottom 10 teams. Some of that admittedly being a programming/double check issue on our part.
Terrain:
While there were def more tables without forests than with, there was at least one table in each section with forests. Out of the 90 tables present there were 45 tables with multi level ruins on them. Sounds like you just didnt get to play on any of them due to the pairing process.
Missions:
Had been posted for 5 months. Don't know what to say there as far as people being caught off guard other than that they must have waited to the event to read the mission. And yes fliers have the ability to hover, zoom down low to the ground etc, so its not so much that the objectives were infinitely high as that the rule was there to represent a fliers ability to manouver in the previously stated ways.
Again, no disrespect or arguing meant here, just responding to some possibly mis-placed negative comments.
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Post by: NecronLord3
The criticism about objectives does not appear to be a complaint about the tournament itself, but more of a suggestion for future events. We did an ATC practice event at our venue for our FA15 team that went to the ATC and I also felt, after actually playing in the tournament that the 5 objectives plus 2 EW seemed to be a little much, and simply puts to much on the board for any army to reasonably try to cover or in some cases have any hope to contest in later turns as armies get whittled down. IMO, 3 Capture and Control objectives and two EW objectives are more than fair and competitive.
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Post by: THE SIEGE
airmang, Thank you for pointing out that the Space Wolf issue was addressed by GW in their FAQ! - I mean we knew that, just nice that someone else knew it as well (wink wink)
Automatically Appended Next Post:
The Eldar Jetboke FAQ mispost was announced on this thread, the ATC forums, the ATC facebook page and I believe in an email to the team captains and was only on the website for about 2 hours...A list of Any other places would be appreciated so I can make sure that we are communicating as much as possible in the future. Thanks.
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Post by: Janthkin
THE SIEGE wrote:
Terrain:
While there were def more tables without forests than with, there was at least one table in each section with forests. Out of the 90 tables present there were 45 tables with multi level ruins on them. Sounds like you just didnt get to play on any of them due to the pairing process.
Did you guys intend that all area terrain was to be treated as a forest? If so, I didn't get that - if it didn't have trees on it, neither I nor my opponents said anything more than "area terrain."
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Post by: THE SIEGE
You treated it correctly. If there wasnt a tree, it shouldnt have been a forest. there were some jungle trees, some dead trees, etc. Again, they were sparse in the overall picture.
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Post by: jy2
Team Fluffy Bunnies (From left to right): Kevin (Janthkin), Brandon, Mike, Bill (Centurion99), Jim (Jy2)
Ok, here are my thoughts and comments.
Location: The location was good. Not too far from the airport and close to the hotel. The area is very convenient, with lots of food/restaurants within just a short drive. The hotel was good as well and located near the mall. That's a plus for those of you bringing family or spouses along who don't want to spend their entire day couped up in the venue.
Venue: Venue was good. It was quite spacious and had good air-conditioning. Food was provided onsite....you can't really beat $1 hot dogs. My only criticism here is that space was a little tight. There was really no place to put your army at all. Basically, each table began where the next table ended. It might be worth considering to space them out slightly. For example, use 8" table boards so that you have at least 2" of space to put things rather than 6" tables back-to-back. I realize this may be due to the overall size of the hall, but it's just something for the organizers to consider.
Organization: Everything ran pretty smoothly. Delays are to be expected and here, they weren't really too bad. I like the system of team captains. Rather than everyone having to go up to find out about who is what and when is where, having to deal with only the captains made everything run a little smoother and more efficiently. Overall, I felt it was very well run.
BTW, you should introduce yourself and the crew, especially the judges. There were a couple of occasions where I found myself with a rules question/issue but didn't know who the judges were.
Terrain: I liked the terrain. I also liked the fact that not all the terrain was equal. This added another element of tactics to the overall team concept. Basically, some terrain favored assault armies slightly more and others favored shooty ones. Now you have another tactical dimension of choosing the right terrain for your army against the right opponent. Shooty armies can try to pick out terrain where there is less places to hide, whereas assault armies would try to pick out terrain where there is more place to hide. If all the terrain was the same, then team strategy becomes a little less important. Now, not only do you have to consider what matchups you want or don't want to face, but you have to take into consideration the terrain you want to play in and how it could impact your teammates as well. It just adds more depth to the overall team concept and dynamics.
Missions: I really like the triple-scenario missions, in which you play all 3 scenarios - VP's, Crusade and Emperor's Will - at once. Now there is multiple paths to victory....it just makes the game more flexible for most armies. It also forces people to bring more balanced armies as well. The only thing I felt that you needn't do is to alter the objective-placement rules. Keep them at least 12" from each other rather than the modified 6" (and 3" for the Emperor's Will objective). I think the 6" placement of objectives tends to favor deathstar armies more (like my own Draigowing or IG blob squads), making it quite easy for such armies to spread out and contest multiple objectives quite easily. Otherwise, I quite enjoy these triple-tier missions.
Competition: Gotta agree with Janthkin. It was fierce! It was also really enjoyable as well. Nothing like a good challenge from some of the best players around. I must admit that it was the competition level (as well as trying something new) that got me to come to this tournament and I certainly wasn't disappointed. Like Janthkin said, we ended up playing the armies that ended up 2nd, 3rd, 4th and 5th overall. Whewwwww!
I also quite enjoy the team aspect of the game. It isn't just you against your opponent. It's your team against the opponent's team. Sometimes, you have to sacrifice yourself for the sake of your team. While I certainly have no problems with being the "sacrificial" army (or as we call it, the army that gets thrown under the bus), I gotta give props to our teammate, Mike, for taking some of the tougher matchups, namely against the Taus, the Eldars and the Taudars/Eldaus in order to give the team the better chance at winning.
Last but not least, I'd like to thank Shane and Chris for taking the time and organizing this tournament. You guys did a great job. Keep up the good work.
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Post by: Darkwynn
Shane, I thought you guys did a great job. Keep it up,these things are a lot of work.
Focus on the few that you can fix and go from there.
As for the objective part I wouldn't change it. It made the game challenging and let options open for other players.
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Post by: JGrand
It was my first ATC, and I loved it. It was a blast to meet and play against some really great players. Things like not running as quickly as scheduled is par for the course for big events. I will say that having easily identifiable judges would have been nice though.
All in all, great job to the event organizers. Hope to be there next year.
-JGrand (Quality Control)
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Post by: Blackmoor
Dozer Blades wrote:Wow you are way too critical. The move from Chattanooga to Murfreesboro was awesome as the Nashville airport is much more accessible and and rates are a lot cheaper. The hotel was close to the venue with a very nice discount. I think the cost for a rental car split between team mates was quite reasonable too.
I think you are in the South/Texas, so Nashville is easier to get to for you. It is still tough from the west coast so we might have different opinions of convenience. I did say that Murfreesboro was a lot better than Cleveland. For people who are flying in the closer you are to the airport the better and something that might be considered to grow their event.
Having multiple objectives is the most fair for all armies... not everyone plays Draigowing.
That is odd because what I am advocating for hurts Draigowing.
#1. Objectives being placed 12” apart.
#2. Only being able to hold only one objective.
Right now I can make a 6”x6”x6” triangle with objectives and put an Emperor’s Will objective in the middle and camp my paladins on it.
Automatically Appended Next Post:
THE SIEGE wrote:
Organization:
There was a rules pack with 5 copies of the mission handed out to all captains before the event and the large black cart that you had to pass to turn results in every round had a stack of extra player. team and mission sheets along with a printed schedule for both days (which was also announced at least half a dozen times on Saturday) The schedules ran out once and I reprinted them when the last one was taken.
I went to the judges table on Saturday night to ask when the lunch break was for Sunday and they had no idea when it was either. I also never heard any announcements.
Also the pairings were posted Sunday at 8:30 (as per the schedule) but due to a couple of teams waiting until last minute to point out that there was an issue with their pairings we had to adjust the entire bottom 10 teams. Some of that admittedly being a programming/double check issue on our part.
You asked for feedback and here it is: Most tournaments have the table assignments ready to go when you come in on Sunday morning so you can move your stuff and get ready, and get the games starting at 8:30am. This makes sure that everything runs on time since on Sunday you have everyone rushing to get to the airport and for their long drives home. It has the added benefit that you would have caught something like the pairing issue earlier. Just something to think about for next year.
Terrain:
While there were def more tables without forests than with, there was at least one table in each section with forests. Out of the 90 tables present there were 45 tables with multi level ruins on them. Sounds like you just didnt get to play on any of them due to the pairing process.
I know that terrain is one of the hardest things for a large event and forests are the hardest of the terrain types to make. I was playing in the 17-18 table range and there was one table out of the 5 tables had 2 very small forests on it, and another table set had none. I only started to look for them on day #2 so I can't comment on some of the other tables (and I always went out first so I got to select the first tables). You might have had more on others, but I know that the 2 table sets that I was on did not have much.
Missions:
Had been posted for 5 months. Don't know what to say there as far as people being caught off guard other than that they must have waited to the event to read the mission. And yes fliers have the ability to hover, zoom down low to the ground etc, so its not so much that the objectives were infinitely high as that the rule was there to represent a fliers ability to manouver in the previously stated ways.
Tournament rules deviate from the mainstream rules already because in the rulebook there are no time limits and the scenarios and scoring are always going to be created for the event, On the other hand you should deviate from the rule book as little as possible. The reason why that is there are core rules that everyone plays with and changing them causes a lot of confusion and hard feelings. For an example: a player on my team had a heldrake on a giant hill and was about 9" above the objective and when his opponent found out that he could hold/contest this objective with his flyer he was very upset. When you have people coming in from all across the country it is best ( IMO) to change as few of the core 40k rules as possible so that everyone will be on the same page.
Again, no disrespect or arguing meant here, just responding to some possibly mis-placed negative comments.
I did not say all of the things that you did right and great (and there were a lot), but I was just giving feedback so going forward you might have some things that you might want to tweek to make your event better.
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Post by: morgendonner
Those trophies have to be the coolest I've ever seen for an event!
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Post by: Aldonis
Great job....
Only suggestion - all boards were pretty much wide open - little to no line of sight blocking terrain (which is a common problem we still have a lot of 4th edition based terrain).
Thanks for running this - glad to see how popular it's becoming!
Al
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Post by: THE SIEGE
I am starting a 2014 thread, so this will be the last post here:
2014 DATE AND VENUE SET!
DATE
Saturday July 12th & Sunday July 13th 2014
Warhammer 40, Warhammer Fantasy and Warmachine/Hordes will be included this year!
The ATC Website has been updated and we are open for registration! www.whatc.org
Event Location Info
Camp Jordan Arena, East Ridge TN
(10 mins away from Chattanooga Airport)
Loads of food, drinks and entertainment within driving distance
Address: 323 Camp Jordan Pkwy, East Ridge, TN 37412
Phone: (423) 490-0078
The Camp Jordan Arena is a 4,000-seat, 25,000 square foot, multi-purpose arena in East Ridge, Tennessee (a suburb of Chattanooga) built in 1993.
Formerly home to the Tennessee River Sharks of the National Indoor Football League, starting in 2012 will be home to the Tennessee Rail Runners of the Ultimate Indoor Football League.
Hotel Accomodations
TBA
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