Played some Disney infinity with my son for a bit today. Had a blast and makes me excited for Christmas because I bought a bunch of the 2.0 stuff and made sure everyone has their own marvel character.
GrimDork wrote: Oh that's out already? I should have signed up for a newsletter or something
Pretty much the original game with some tweaks? Is it like BG1 enhanced with the change in classes/kits? Extra characters?
I actually missed that one (and planescape: torment) back in the day so I'm curious to try it. IWD2 was always fun.
I don't really remember the original. Only thing that seems new is the Dragon Disciple.
Other than that, feth trolls. Especially when your sorcerer is the only source of fire damage in the party. And it' AoE. And the rest of the party is melee.
It comes with HoW though.
I'm going to write up my progress. At this point, It's summed up of my sorcerer/dragon disciple carrying the party and the bard being useless and almost geting murdered by said sorcerer every 5 minutes.
Bayonetta 2 is looking rather good. I have to go buy a wiiu though, so I don't think I'm getting to soon (although by b-day is in a few days, so maybe).
Definitely bought Transistor, so far it's totally worth the 10 bucks.
Action RPG I guess is what it is, has some interesting artwork. Interesting future/scifi setting. Mostly about the combat, though your partner does a lot of narrating as you go.
Skills are what really make it interesting. There are 4 active slots, I think upto a couple of upgrade slots per active slot, and at least two passive slots. Every single skill you learn can go into any slot. So you can take a stunning move and upgrade it with a long range piercing move and an ability that lets you cast it faster, etc. It's fun socketing all of the abilities into eachother to see what kind of loadouts you can come up with.
Also all of the skills are derived from someone's personality, the Transistor sword the MC carries seems to absorb/save/backup portions of them and you can unlock more backstory as you use the techniques. The fluff is very off-to-the-side and available at your own pace, you only have to read about it if you want which is cool.
Neat game so far, totally worth the 10 bucks it cost on sale.
175 turns into the game, having conquered most of Western Europe... I find out that you can change the faction wide tax levels.
That would have made life a lot easier earlier on. However, I'm worried I might be overdoing it now and I'm probably running a massive loss if it weren't for the higher tax rates I've made now. I think the best plan for me now, is to have a few turns of peace, rearrange my forces a bit and go major focus on Food / Cash before lowering taxes back down to normal.
Compel wrote: I've been playing a lot of Rome 2 Total War.
175 turns into the game, having conquered most of Western Europe... I find out that you can change the faction wide tax levels.
That would have made life a lot easier earlier on. However, I'm worried I might be overdoing it now and I'm probably running a massive loss if it weren't for the higher tax rates I've made now. I think the best plan for me now, is to have a few turns of peace, rearrange my forces a bit and go major focus on Food / Cash before lowering taxes back down to normal.
No mods for it, just playing Emperor edition pure for my first runthrough
I have discovered that ballistae are frigging amazing. I had 2 units of them and in one minor settlement siege one caused 600 casualties and the other 800!
Frozen Synapsis has brought my Vita back to life after downloading it on Friday. Brilliant strategy game with so much depth. It's been a while since a game has had been itching to get work out the way so I can go home and play it some more.
I'm playing me some Archeage and loving it. Leveling 1-50 is a breeze even for a casual player and then the fun begins. Pirates, Trade Packs, Fishing, Treasure Hunting, mass PvP.
I really like that there are events that happen at certain times within each game day/night cycle. its very easy at to go from world event to world event and have a blast.
There is lots of farming (farming your farm or grinding out resources) but there are also other ways to earn gold to just buy what you want.
My guild had a server first Black Pearl (best ship in the game) last week and this week we go for a castle.
I personally cannot wait for the murder and mayhem to begin.
Deathklaat wrote: I'm playing me some Archeage and loving it. Leveling 1-50 is a breeze even for a casual player and then the fun begins. Pirates, Trade Packs, Fishing, Treasure Hunting, mass PvP.
I really like that there are events that happen at certain times within each game day/night cycle. its very easy at to go from world event to world event and have a blast.
There is lots of farming (farming your farm or grinding out resources) but there are also other ways to earn gold to just buy what you want.
My guild had a server first Black Pearl (best ship in the game) last week and this week we go for a castle.
I personally cannot wait for the murder and mayhem to begin.
I was really wondering about Archage. What's the control method like? Classic MMO, GuildWars2, or more modern KoreanMMO style? Or is it (finally) an MMO with action-controls like Skyrim?
I had another crazy game of 'Wargame'. Actually managed to use SEED aircraft successfully. I'd also say my cobras got some nice kills. At the end when i ran out of tanks and they were holed in the cities i just spammed cobras with mini-missiles and that just blew the AI away (killing infantry and light vehicles and even in enough of a spam wiping out his helos too). I think i'm getting better but i could definitely use something in my list. The previous 2 games were very heavy urban and i didn't really have infantry CV's or anything. The map was also small. I think the problem with my usa deck is all the infantry were helicopter transport based and that just makes them far too expensive. Normally i do land transports but it was a revised old list.
If anybody wants to play some 'Wargame' or 'Xcom: enemy unknown' or 'xcom: enemy within' just let me know.
Deathklaat wrote: I'm playing me some Archeage and loving it. Leveling 1-50 is a breeze even for a casual player and then the fun begins. Pirates, Trade Packs, Fishing, Treasure Hunting, mass PvP.
I really like that there are events that happen at certain times within each game day/night cycle. its very easy at to go from world event to world event and have a blast.
There is lots of farming (farming your farm or grinding out resources) but there are also other ways to earn gold to just buy what you want.
My guild had a server first Black Pearl (best ship in the game) last week and this week we go for a castle.
I personally cannot wait for the murder and mayhem to begin.
I was really wondering about Archage. What's the control method like? Classic MMO, GuildWars2, or more modern KoreanMMO style? Or is it (finally) an MMO with action-controls like Skyrim?
I don't think there will ever be an action control MMO because it just wouldn't work. I don't know how ESO plays but I would presume it would be the closest to that, the only game that I can think of like that that comes close is Terra.
lots of people in my guild are comparing it to UO but I feel it plays like a much faster Lineage 2. controls are the typical WSAD but it can be changed to mouse click if you are into that. Tab targeting is in but you really need it for large battles.
What makes AA different from most MMOs are the classes, all 120 of them. 120 sounds like it would be pretty confusing but it is relatively simple, When you start the game you get to pick one of 10 skill sets, at level 5 you pick a second from the remaining skill sets and at level 10 you pick a third. the combination of your 3 choices gives you your class.
any class can use any weapon and any armor there is no restriction. the combination of the freedom of gear selection and the multitude of classes lets you pretty much make a character how you want. Currently I'm running a 2h plate wearing melee class that can stealth.
another cool feature is your ability to equip multiple weapons, its pretty useful for a ranged bow class to have a pair of swords that they can use abilities with if the enemy gets too close.
Did I mention that the game is jaw dropping gorgeous? it runs on the Crysis engine and it looks freaking amazing. I die at least once every time we have an underwater battle because I am too busy looking at the way the water distorts images on the surface, or how the light shines down thru the water in rays.
AA is F2P with the ability to buy a sub thru in game money and its relatively easy to do.
I got him in a pack a few months ago and he's now a staple in just about every deck I make. An absolute beast! I managed to get 4 of him out this morning (Mind Control and double Faceless Manipulator) using my Priest. My opponent quit....
I got him in a pack a few months ago and he's now a staple in just about every deck I make. An absolute beast! I managed to get 4 of him out this morning (Mind Control and double Faceless Manipulator) using my Priest. My opponent quit....
Deathklaat wrote: I'm playing me some Archeage and loving it. Leveling 1-50 is a breeze even for a casual player and then the fun begins. Pirates, Trade Packs, Fishing, Treasure Hunting, mass PvP.
I really like that there are events that happen at certain times within each game day/night cycle. its very easy at to go from world event to world event and have a blast.
There is lots of farming (farming your farm or grinding out resources) but there are also other ways to earn gold to just buy what you want.
My guild had a server first Black Pearl (best ship in the game) last week and this week we go for a castle.
I personally cannot wait for the murder and mayhem to begin.
I was really wondering about Archage. What's the control method like? Classic MMO, GuildWars2, or more modern KoreanMMO style? Or is it (finally) an MMO with action-controls like Skyrim?
I don't think there will ever be an action control MMO because it just wouldn't work. I don't know how ESO plays but I would presume it would be the closest to that, the only game that I can think of like that that comes close is Terra.
lots of people in my guild are comparing it to UO but I feel it plays like a much faster Lineage 2. controls are the typical WSAD but it can be changed to mouse click if you are into that. Tab targeting is in but you really need it for large battles.
What makes AA different from most MMOs are the classes, all 120 of them. 120 sounds like it would be pretty confusing but it is relatively simple, When you start the game you get to pick one of 10 skill sets, at level 5 you pick a second from the remaining skill sets and at level 10 you pick a third. the combination of your 3 choices gives you your class.
any class can use any weapon and any armor there is no restriction. the combination of the freedom of gear selection and the multitude of classes lets you pretty much make a character how you want. Currently I'm running a 2h plate wearing melee class that can stealth.
another cool feature is your ability to equip multiple weapons, its pretty useful for a ranged bow class to have a pair of swords that they can use abilities with if the enemy gets too close.
Did I mention that the game is jaw dropping gorgeous? it runs on the Crysis engine and it looks freaking amazing. I die at least once every time we have an underwater battle because I am too busy looking at the way the water distorts images on the surface, or how the light shines down thru the water in rays.
AA is F2P with the ability to buy a sub thru in game money and its relatively easy to do.
Well, you convinced me. Especially considering it's F2P, I figure I might as well download it and try it out. What's your in-game name? Maybe we could group up or something.
Deathklaat wrote: I'm playing me some Archeage and loving it. Leveling 1-50 is a breeze even for a casual player and then the fun begins. Pirates, Trade Packs, Fishing, Treasure Hunting, mass PvP.
I really like that there are events that happen at certain times within each game day/night cycle. its very easy at to go from world event to world event and have a blast.
There is lots of farming (farming your farm or grinding out resources) but there are also other ways to earn gold to just buy what you want.
My guild had a server first Black Pearl (best ship in the game) last week and this week we go for a castle.
I personally cannot wait for the murder and mayhem to begin.
I was really wondering about Archage. What's the control method like? Classic MMO, GuildWars2, or more modern KoreanMMO style? Or is it (finally) an MMO with action-controls like Skyrim?
I don't think there will ever be an action control MMO because it just wouldn't work. I don't know how ESO plays but I would presume it would be the closest to that, the only game that I can think of like that that comes close is Terra.
lots of people in my guild are comparing it to UO but I feel it plays like a much faster Lineage 2. controls are the typical WSAD but it can be changed to mouse click if you are into that. Tab targeting is in but you really need it for large battles.
What makes AA different from most MMOs are the classes, all 120 of them. 120 sounds like it would be pretty confusing but it is relatively simple, When you start the game you get to pick one of 10 skill sets, at level 5 you pick a second from the remaining skill sets and at level 10 you pick a third. the combination of your 3 choices gives you your class.
any class can use any weapon and any armor there is no restriction. the combination of the freedom of gear selection and the multitude of classes lets you pretty much make a character how you want. Currently I'm running a 2h plate wearing melee class that can stealth.
another cool feature is your ability to equip multiple weapons, its pretty useful for a ranged bow class to have a pair of swords that they can use abilities with if the enemy gets too close.
Did I mention that the game is jaw dropping gorgeous? it runs on the Crysis engine and it looks freaking amazing. I die at least once every time we have an underwater battle because I am too busy looking at the way the water distorts images on the surface, or how the light shines down thru the water in rays.
AA is F2P with the ability to buy a sub thru in game money and its relatively easy to do.
Well, you convinced me. Especially considering it's F2P, I figure I might as well download it and try it out. What's your in-game name? Maybe we could group up or something.
unlike other F2P MMOs being a free player really isn't a penalty unless you intend to own a farm/house and really want to get into crafting.
My in game name is Scabieathrax, I play on the Salphira NA server on the West faction (humans/elves). If you want to join a good group of people check out http://www.grievancegaming.org/, the biggest English speaking guild on the West faction (we have lots of Brazilians on the server). Our guild meeting had about 230 people in TeamSpeak last night and most evenings there are 150+ people on. I think we are getting close to hitting the 1,000 guild members mark with them welcoming alts, F2P players and those with subscriptions.
If AA turns out to not be your thing they play a ton of games, There is a Grievance guild in pretty much every popular MMO and they play FPS and RTS games as well.
Archeage is very meh and generic, to me. The only thing "unique" about it is the crafting and trading, and even that could really use some massive improvements in the system.
Honestly not particularly looking for a super-original setting and story in an MMO- I don't imagine I'd be just wandering around enough to absorb it from the environment like you can do in Elder Scrolls games, and the sort of StoryQuest-Cutscene-AllNewEnvironment! of games like Fable and Guild Wars kinda turn me off them a little as games, because you're always being told 'there's this big, time-critical thing you need to do/stop!!' but it takes forever to just dawdle around and find all the sidequests.
I'm more concerned with gameplay and community- and the idea of a 'pick your own class', the non-static combat, and the fact I've yet to see a single xXxStrAiGhTEdGe4LyfxXx in game makes me a little optimistic.
Elite Dangerous beta 3.04 - I've tried both the new asteroid mining and frameshift interdiction features now, the latter having me settle back into the role of a bounty hunter.
Chasing criminals across a system or hunting pirates at a resource extraction site is pretty fun, especially now that I've upgraded my nimble Core Dynamics Eagle Long Range Fighter with better sensors and a gimballed auto-tracking multicannon. A recent 10k bounty (a nice change from the usual jobs where the reward barely covers my expenses in fuel, repairs and ammunition) not only helped finally kick up my pilot's union rating from "Harmless" to "Mostly Harmless", but also had me do a small odyssey of ten hyperjumps to visit my very first Alliance system just to cash it in. On the plus side, I passed by Arcturus, so the sightseeing compensated a bit for the long journey.
And I noticed the paint has started to chip off my new paintjob ...
Spoiler:
Love those little details. Totally meaningless, per se, but they provide +1000% immersion.
Game looks neat, and beyond my current rig. Is the focus on multiplayer or is there some kind of campaign? Is it massively or just multiplayer? It's very pretty. That's fairly neat how your paint got chipped
Still playing Transistor in bits and pieces. Kind of interesting to have a talking sword do all of the narrating/talking to NPCs, and though I feel like I'm bad at the combat overall, it's still fun to play around with the skills and muddle through.
Weening myself off of the nostromo and I fear it's going to take me years to get comfortable with just the keyboard and mouse again given the short and irregular gaming sessions.
The multiplayer bit is entirely optional - you can choose to play single (online or offline), private (only encountering people on your friendslist), or entirely open (meeting random players). Barring those who play the offline singleplayer version, every pilot will share the same galaxy, which means that their actions will influence each other. I suppose that you could call this massively multiplayer, although the amount of players sharing a single "instance" (everyone has their own mobile instance like a bubble as they move through space, but the servers can merge these bubbles if players get into proximity of one another) is limited to 32 at the moment.
The game follows in the tradition of original Elite, which means a huge sandbox (in fact, ED recreates the entire Milky Way, 1:1, using procedural generation based on current scientific data) and no goals other than the ones you set yourself. You can go become a courier, a miner, a trader, an explorer, a merc, a pirate, a bounty hunter, ... pick a role, or switch between them as you see fit. The online component merely adds human players to all the NPCs you encounter, opening the door both for cooperative gameplay with friends, as well as social interaction between people who only get to know each other in the game (for example, there's currently a Great Expedition of players forming up to plan a long range journey to the center of the galaxy).
The above also means the game won't really have a story as in an all-encompassing plot - it's more like the devs flipping on a switch and seeing where it goes. There is a background simulation in place that generates events and missions based on player input, and the devs may kick off narrated events from time to time (such as the currently ongoing conflict between a Federal Intervention Fleet and the independent colony of Eranin), but ultimately the players pretty much write their own story simply by experiencing the game as per the choices they make.
Minimum system requirements are surprisingly tame by the way (quad core CPU min. 4x2 GHz, 2 GB-RAM, Nvidia GTX 260 or ATI 4870HD and higher) as their in-house Cobra engine seems to be ridiculously efficient and adaptable - they've even future-proofed the game by adding options you won't feasibly be able to use with today's consumer hardware (but you can already take screenshots in that mode, the game just stutters for a second as it tries to render this stuff with your current machine).
If you've got 15 minutes to spare, here's a cool recent interview with the makers, showing off some cool stuff and telling a few interesting bits of background:
I just made a new soviet deck in 'Wargame: Red Dragon' and beat it with my american deck. Not sure if i'd say it's a great soviet deck but that seed aircraft (the Raven) really helped.
All this said a lot of PACT factions seem to be less radar intensive on their AA. Usually the longest ranged AA is radar based as well as some of the better stuff but in some cases there's no need to have SEED aircraft when rocket spam aircraft will do.
I'll have to try the soviet deck next time as it included buratinos (crazy massive napalm artillery that can cover a whole city with just one volley of one vehicle), smerch's (cluster munitions artillery), some nice helos and other good units.
My U.S. tanks actually had a tough time against the soviet ones and their artillery.
Other than that not much else. I really wish somebody else would play 'Wargame' or 'Xcom: enemy unknown' or 'Xcom: enemy within' with me.
GrimDork wrote: Ahh yeah I see it now. I shall maybe wait for it to hit steam (maybe already there) and hit the magic half-off sale the others seem to have done.
I think I started the dragon disciple sorcerer on BG:EE, the breath attack is pretty harsh but you give up some sorcery things.
Think I may go buy Transistor, it's half off on steam and looks interesting.
heres an update for you. The bard walked into a massive melee she had no place taking part in. I had a paladin, dwarven defender and berserker fighting. Anyway. I'm down to a 5 man party. Oh well. The bard was useless anyway.
Tropico 5 is 50% off on Steam, so I finally broke down and bought it. About to jump into it; nine beers deep I am feeling some banana republic dictatorship action.
@Lynata thanks for such a detailed review I may have to give that video a watch when I get the chance. I may be able to play that just fine after I upgrade my card. Huh.
@TDA aww poor bard. Bard isn't for fite! Bard is for having free identification all over the place so nobody gets the cursed gender-bender (or berserk, or cursed to 3 int), plus a party wide to-hit buff, plus spells almost on par with a wizard (because they level so fast, on par with a rogue). Also if they have kits in IWD, and the jester is available, he can wipe out entire enemy groups solo by going invis and singing the confuse song until they kill eachother
I had a MC bard for BG 1 and most of 2, pretty hilarious when properly geared and supported
If IWD1 is like 2, you might be able to just snatch a new character to dump into the party? Would only be lvl 1, and may not be a feature... Besides only having 5 members means you level up faster as a party
fire emblem awakening. you know, when they say hard, they mean that they took fire emnlem shadow dragon's difficulty ad timesed it by two. every damn kill is satisfying.
Co'tor Shas wrote:imige is broken, you posted a page instead of the actual image.
Spoiler:
It works for me - and I'm currently looking at it from another PC...
The hoster isn't perfectly reliable - sometimes you may have to reload an image. Sorry. :/
Picked up the Bioshock series on Steam sale and currently playing through #1 with a view to going through them all.
Had played 1 before. Still holds up well but is a little dated.
Bromsy wrote: Tropico 5 is 50% off on Steam, so I finally broke down and bought it. About to jump into it; nine beers deep I am feeling some banana republic dictatorship action.
Tropico 5 came out a while back. Haven't played it myself, but apparently there's a time advancement mechanism and you play across a few generations of El Jeffe's family line.
Yeah, Tropico 5 is pretty good. Despite feeling vaguely had for having bought three different Tropico games for what I feel is about one and a half to two games worth of refinement and advancement, it's still probably worth a buy at 50% off.
Of course, if you are more bothered by DLC shenanigans and having to sign into Calypso's DRM server thingy on top of Steam; then it might be different for you.
As far as actual gameplay; I like it. Every game has been at least an incremental advance. I approve of the added timeframe - Colonial through Modern, the dynasty type mechanic, the research mechanic, the added military and trading depth.
I haven't messed with multiplayer. It's a good game, I just wish I would have skipped 4. And maybe 3.
Some more 'Wargame: Red Dragon' and it's pretty good. We played Nato vs Nato and i got a 4-1 kill to death in points. It was myself, an online friend and a medium difficulty AI against 3 very hard AI. I got over half of the kills in our whole team so that's gotta amount to something. My tanks were decent medium tanks and destroyed their light tank spam (they did very well too as higher quality tanks seem to rake in the kills off worse tanks) and my pivads (land based AA guns) managed to kill a crap ton of flyers. My SEED aircraft had some ok kills but nothing too special. My infatry esp. the SMAW rocket infantry managed to get quite a few kills as well.
So yeah all in all lots of good crazy kill streaks for many of my units.
I'm not sure if i like the a-10's anymore though considering all the multiple strafes they need to do. Sure they're armored and sure their fire and forget missiles are awesome as well as the main cannon but they throw themselves out there which can be bad if there's AA around. Cluster bomb aircraft however seem to be good vs spammed tanks that are stationary somewhere which is a good thing. That said sometimes that has resulted in their deaths as well so i'm unsure.
I might say more when i'm playing something different but i seem to have the hang of wargame now.
GrimDork wrote: @TDA aww poor bard. Bard isn't for fite! Bard is for having free identification all over the place so nobody gets the cursed gender-bender (or berserk, or cursed to 3 int), plus a party wide to-hit buff, plus spells almost on par with a wizard (because they level so fast, on par with a rogue). Also if they have kits in IWD, and the jester is available, he can wipe out entire enemy groups solo by going invis and singing the confuse song until they kill eachother
I had a MC bard for BG 1 and most of 2, pretty hilarious when properly geared and supported
If IWD1 is like 2, you might be able to just snatch a new character to dump into the party? Would only be lvl 1, and may not be a feature... Besides only having 5 members means you level up faster as a party
My bard wasn't capable of any of that. She couldn't understand how to follow the rest of the party.
Also, after getting to the caverns in HoW, I can safely say, feth trolls. feth them to hell. My only sources of flaming is an axe with a chance to do flaming damage or AoE fire magic.
Been playing a lot of Ace combat Assault horizion, and some of the older games in the series. Good times indeed with shooting down the badguys and listening to Sabaton
Playing the newest Borderlands. I really expected the Lawbringer to be my favorite, but I seriously prefer the Gladiator and Enforcer classes. Almost beat the game with my Gldiator, I think, after being bored with the Lawbringer.
For some odd reason i'm playing starcraft a bunch in the first time in a long, long time. I am playing comp stomp games with 1vs1 against a zerg very hard AI with me as protoss. I've been getting owned and it's surprisingly harder than i last remember. I keep destroying enemy hatcheries, lairs and hives to prevent enemy resources from coming in but those fungal growths stick my guys in place so i can't run away sometimes after a raid. Perhaps i'm committing too many dudes to a raid?
So i'm not sure what i should do and maybe i should throw out some high templar for plenty of psionic storms. Usually though that's not the really big deal. That said dealing with the main zerg offensive is usually tricky esp. if you want to expand as well when your resources get low.
I may also start sniping overlords with phoenixes. I hear destroying the zerg supply is a great way to defeat them and has worked.
Not sure what to think of the new protoss units if anything. I'm not sure i need the tempests if void rays do similar but are way dumber. I dunno what the hell the oracle really does but i think it's similar to a scout of some kind. Mothership core has a couple interesting abilities but with its super slow speed i'll have to stick near my other bases to use it well.
So finally got a nice couple hours of ArchAge in today- still not gotten my third specialization, but I've finally started equipping what I want (I think I'm going to attempt shortspear and shield, considering I specced second into Defense (Occult for the first- not sure about the third, though... We'll have to see about that).
Got my first mount- a horse (and the whole 'here, magically raise this foal into adulthood! thing is hilarious) and I think I'm seeing just how deep and thought out the whole game is going to be- I mean, I thought the crafting system in Guild Wars was impressive, but the sheer variety of materials, crafting stations, merchants and specialties is staggering- and that's just crafting! That's not even counting for things like the possibility of getting equipment through trade, resource gathering, shipping... I think, if it gets enough of a playerbase and the company re-jiggers the resource system (maybe- are there proper Mines for things like stone and metals? Places that don't really run out of resources to gather, or have such a large reserve they can be used for a long while?) they could go for a legitimate player-determined economy, right down to things like taxation and such.
Honestly, that's one of the things I'd love to see in a fantasy MMO- a system where people can create their own town without any NPCs, so that players have to work as guards, merchants, quest-givers, etc.
Anvildude wrote: So finally got a nice couple hours of ArchAge in today- still not gotten my third specialization, but I've finally started equipping what I want (I think I'm going to attempt shortspear and shield, considering I specced second into Defense (Occult for the first- not sure about the third, though... We'll have to see about that).
Got my first mount- a horse (and the whole 'here, magically raise this foal into adulthood! thing is hilarious) and I think I'm seeing just how deep and thought out the whole game is going to be- I mean, I thought the crafting system in Guild Wars was impressive, but the sheer variety of materials, crafting stations, merchants and specialties is staggering- and that's just crafting! That's not even counting for things like the possibility of getting equipment through trade, resource gathering, shipping... I think, if it gets enough of a playerbase and the company re-jiggers the resource system (maybe- are there proper Mines for things like stone and metals? Places that don't really run out of resources to gather, or have such a large reserve they can be used for a long while?) they could go for a legitimate player-determined economy, right down to things like taxation and such.
Honestly, that's one of the things I'd love to see in a fantasy MMO- a system where people can create their own town without any NPCs, so that players have to work as guards, merchants, quest-givers, etc.
there is taxation for when you own land, if you are in any of the lower lands you pay with tax certs which you can craft using labor or buy off the auction house. Up north were the castles are the taxes are paid in gold to the guild leader who owns the castle. So everyone in that zone pays to him and he gets to set the tax rate (up to a max of 50%).
There really aren't any resources that can be completely depleted in an area, everything will respawn at some rate. What I really like is they actually take climate into account. With fishing you can fish anywhere and eventually catch all the fish types but based on your climate some will be much more frequent. When planting and growing crops each tree and crop has a preferred climate for optimal growth, plant in a different climate and your harvest and grow times start to lengthen.
^So it has been said that Warband is just a direct upgrade compared to that correct? I guess I'll spare myself the DL if that's the case.
Seriously considering reinstalling Neverwinter Nights but I'm not sure if I can handle Aribeth and her waterdhavian creatures again... I do somewhat enjoy the prospect of both a.) D&D, and b.) not micromanaging an entire party for a change... however.
Automatically Appended Next Post: Plus rogues get to set traps in that game. Wonder if they have enough wizard or cleric spells to make either of those classes fun, I can't remember... I know sometimes they really botch it with spell selection/interaction and casters kind of get boring.
Wow, so my hard drive was getting kind of low on space so I thought I'd clear out some games I'm not playing atm... Clearing out local steam files, blizzard stuff, and a couple of loose bits (ESO beta 20somethin gigs cripes!) banked me 320ish gigs. Crisis averted!
I think the expansions for NWN (and the fact that I apparently own the diamond version via GoG ''can has all the things-D&D edition'' sale) have talked me into installing that and giving it another go sometime soon.
Currently working my way through the entire "Wing Commander" saga from the original right the way through. Then I'll start again on "X-Wing" now GOG are able to supply a version of the 1993 one with the better music.
Played some starcraft 2: heart of the swarm yesterday and managed to beat the enemy very hard ai zerg player i had so much trouble with before. Turns out focusing down their other buildings that allow unit types hurts a lot. I guess that's a given but i wasn't aware how hard it hurts zerg.
How would the Steam version mean no mods? I haven't played a game yet on it that changed the folder structure or whatever so that would happen. GoG should surely have both of those games at some point in the future if you're willing to wait. Personally I found the second one to be a bit of a chore though. Good at the start, but it really wore on. Ah that, and that bloody ghost quest which if you didn't find every ghost in sequence you couldn't talk to the next one (que having to run back through all the previous areas to find the things).
Personally I wasn't that impressed with D S 2 its a compitent hack and slash game thats good enough but I wouldnt pay $40 for it. More than worth the $8 that steam wants though.
I am playing Dragon Age 2 atm. Never been that impressed with the game but want to do it before the 3rd game is out.
squidhills wrote: I just bought Chrono Cross from the PSN. I have no idea why. I didn't exactly like the game the first time around. Why did I do that?
Played some more starcraft 2. After a lot of losing and wanting to smash my head against a wall i figured out 4 robotics facilities and some robotics bays destroys terran. For whatever reason the very hard terran A.I. had next to no air units and only really had medivacs and ravens. I trampled over him with a ton of collossus and a good amount of immortals. I didn't really need anything else. I started making some stalkers too for anti-air support but didn't really need it. Funny thing is it wouldn't take a lot to stop me. I had poor anti air if any and i left my base mostly defenseless after i destroyed his big army. He just kept going after my army which was destroying all of his bases.
It was fun and immortal with colossus works great.
Took me a few minutes to get used to the controls again, but I'm having a blast navigating my sturdy little gnome bard through the original story for Neverwinter Nights.
I know there are two expansions and several bonus modules included with Diamond, but I never did finish the original story so I thought I'd give it a shot.
The prestige classes are going to help. Gnome is already winning, picking bard just for style points. But when he fully realizes the red dragon disciple class and becomes a winged firebreathing half-ish red dragon with over 20 strength (which is hilarious on a gnome!) and comes into his own slaughtering things in melee... oooh yeah I might just have to spec him into exotic weapons and heavy armor because why shouldn't he also be wearing full plate and chopping things up with a katana Spell failure chance? There's a metamagic (and casting before combat) for that!
Still no dragon wings but Seebo the Great and Merciless, Lord of all he sees, and everything else too! is probably the hittiest gnome bard I've seen to date. The heavy armor is in, now we just need dragon wings and a katana
Just finished Shadows of Mordor last night. Awesome game, and way better than I was expecting it to be. Now I need to find something to tide me over until DA: I is out Friday.
Icewind Dale Enhanced Edition, so far all is well with my somewhat unhinged part of explorers, they had a rather nasty encounter with a massive naga like woman, whom sufferd from delusions of grandure and racial superioity. Witch was ended by a session of swords, haleberd and other sharp/blunt objects equally divided between her and her creepy minions. Now the merry band are batteling ghostly Goblins and Orcs deeper in the mountains, oh and we saved a villiage from the evil of the world and exposed a rather unsetteling plot involving a dying druid and more crazed cultists.
Exposing plots and saving druids? Excellent, sounds fun. I look forward to playing the EE whenever it goes on sale and I tire of the NWN modules/potentially NWN2.
GrimDork wrote: Exposing plots and saving druids? Excellent, sounds fun. I look forward to playing the EE whenever it goes on sale and I tire of the NWN modules/potentially NWN2.
Oh it's great fun and provides a lot of entertainment, granted some of the villains are a bit thick sometimes. But all in all its a great game, and it's already dirt cheap so worth the price.
The comments from the player characters are also great fun, they seem to balance between outright rude and really adds flavour to the game, the combat is also great and flows very well.
EE usually tweaks the classes/kits and includes a lot of interface fixes and stuff. Like running at larger resolutions than 800x600, and I think there may even be some kind of auto loot or like area loot window or something. The older games are ok but the EE seem to have less running issues and such. If original is 5 bucks and ee is 20... i'd probably still buy EE. And the EE games tend to get down to $10 periodically on steam.
I got in trouble the other dayfor yelling "I polished my cockatele for the ribcage slaughter" in the middle of a math exam. I had coffee before hand. Doubleshot, double strength 600 ml.
carlos13th wrote: Seems gog now have ice wind ale 1 and 2 playable on mac. Any reason to get the ee version over just playing that one?
Because it fixes very many flaws with the original game, it also adds a whole lot of new quests. It also gives you the expansion pack Hearth Of Winter. It also adds TONS of new and wonderfull loot
I won another couple games against very hard A.I. in starcraft 2: heart of the swarm. I'm getting pretty good at this. Actually managed to totally destroy zerg with just stargate units pretty much after i think he failed a rush. It was cool to see oracles waste any light ground units. Pretty sure terran can handle that well esp. with lots of marines but vs zerg it works.
Then against terran i used the plenty of robotics facilities and such, made more bases and had cannons blocking my entrance early on. All in all it worked well.
Gonna see if i can try out other strategies in the future. Guess we'll see.
Tons of wonderful new loot? I never played the original but I likes me some loot!
Playing through the original campaign for NWN I can't seem to fathom why I disliked Aribeth in the past when I played it. She's interesting enough as a character so far. I kind of wish I had saved my persuasive high charisma problem solver gnome for the second campaign though, shadows of undrentide seems to have a lot more non-combat/dialog options. Though I've only tried it a bit.
just finished fairy fencer, and finally played on the Warmachine game that was kickstartered (ive only played the first 2 maps of the campaign so far, but its pretty fun
gonna use my free time for modeling i think, before i go and finish tales of xillia 2
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GrimDork wrote: Tons of wonderful new loot? I never played the original but I likes me some loot!
Playing through the original campaign for NWN I can't seem to fathom why I disliked Aribeth in the past when I played it. She's interesting enough as a character so far. I kind of wish I had saved my persuasive high charisma problem solver gnome for the second campaign though, shadows of undrentide seems to have a lot more non-combat/dialog options. Though I've only tried it a bit.
i remember playing a ton of nwn and expansions, but at this point, the only character i can remember is a dwarf monk who may or may not have glitched a few times fighting spellcasters, thus knocking fireballs and the like aside like arrows
Wyrmalla wrote: How would the Steam version mean no mods? I haven't played a game yet on it that changed the folder structure or whatever so that would happen. GoG should surely have both of those games at some point in the future if you're willing to wait. Personally I found the second one to be a bit of a chore though. Good at the start, but it really wore on. Ah that, and that bloody ghost quest which if you didn't find every ghost in sequence you couldn't talk to the next one (que having to run back through all the previous areas to find the things).
I think the mod thing has something to do with the Executable, something about incompatability
I'm going to get the $8 version, see if I like it, then MAYBE, I'll buy the actual game and the expansion.
GrimDork wrote: Tons of wonderful new loot? I never played the original but I likes me some loot!
Playing through the original campaign for NWN I can't seem to fathom why I disliked Aribeth in the past when I played it. She's interesting enough as a character so far. I kind of wish I had saved my persuasive high charisma problem solver gnome for the second campaign though, shadows of undrentide seems to have a lot more non-combat/dialog options. Though I've only tried it a bit.
Yes very much more loot. So far I have stumbeld across scores of really good swords, hammers, axes, bows, daggers and crossbows alongside armor, mage robes and other things
Well just managed to slog through dragon age 2. Its one of the most lazy repetitive games I have ever played. Combats repetitive environments are repeatedly reused. The smaller more personal story and the tension between the mages and templars could have been great, I could see what they were going for but the game felt so very rushed.
Its done now so I have got it out of the way ready for DA3.
I'm trying to see just how weathered I can make my Viper with her custom chrome paintjob look by taking her through a few more tours through contested Eranin airspace.
Lynata wrote: I'm trying to see just how weathered I can make my Viper with her custom chrome paintjob look by taking her through a few more tours through contested Eranin airspace.
Before
Spoiler:
After
Spoiler:
Can't see [MOD EDIT - Don't try and work around the expletive filter - thanks! - Alpharius] Can you fix the links?
Lynata wrote: I'm trying to see just how weathered I can make my Viper with her custom chrome paintjob look by taking her through a few more tours through contested Eranin airspace.
Before
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After
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What game is this? I feel I know as it looks like Star Citizen(Which I bought and havn't played at all) just wanting to make sure.
Also currently added Mark of the Ninja to my now playing list. Been so long since I played it and then dropped it for an unknown reason. Was a really good game as well.
The links are valid, the hoster just isn't very reliable it seems.
You could try opening the images in a new tab and hitting F5 until they show up.
johnscott10 wrote:What game is this? I feel I know as it looks like Star Citizen(Which I bought and havn't played at all) just wanting to make sure.
Elite Dangerous. The ship in question is a Faulcon DeLacy Viper Mark III Heavy Interceptor - usually employed as a police craft, but good for bounty hunting and courier jobs as well, if the relatively short range doesn't bother you. The engine roars like a tiger if revved.
I admit the chrome paintjob may look a bit gaudy, but I couldn't resist the "cylon" style here. ^^
On another note, I purchased "This War of Mine" on Steam today. It looks like a refreshing and quite possibly even a socially valuable departure from the usual wargame, casting you not in the role of a heroic soldier but that of a desperate civilian. What will you do to survive?
I grabbed 'Never Alone'. Haven't played more than the first couple of levels, though, which are focused on getting you used to the game and the controls.
You've got a narrator speaking in his native tongue (one of the Alaskan native tribes; I don't think any of the info I've seen has specified which one) with subtitles, providing the narrative to the story while you work your way through the level. Play is divided between two characters - the heroine, and her arctic fox companion. You can either switch between the characters as needed, or play with two people. The game appears to be a platform/puzzle game. The fox can enter tight spaces, climb better than the girl, wall jump, and cause spirits to appear that work as platforms. It's unclear what the girl does better than the fox, though I'll probably figure that out very soon as I play more of the game.
carlos13th wrote: Really enjoying dragon age 3 so far. Vast improvement over 2
DA3?
Inquisition.
There is no such thing as DA;3. It's the third installment. But it's DA:I.
Imo, that's just being picky. It's not like there are loads of spin-offs and standalones; there are only 3 DA titles, so saying DA3 is perfectly okay. It's not difficult to tell which game they mean.
carlos13th wrote: Really enjoying dragon age 3 so far. Vast improvement over 2
DA3?
Inquisition.
There is no such thing as DA;3. It's the third installment. But it's DA:I.
Imo, that's just being picky. It's not like there are loads of spin-offs and standalones; there are only 3 DA titles, so saying DA3 is perfectly okay. It's not difficult to tell which game they mean.
Whilst it may be picky, and there may be three Dragon Age titles, there is no such thing as DA:3. It is the third in the series, but it is called DA:I. I am a stickler for detail
VorpalBunny74 wrote: playing This War of Mine. Only just started, looking interesting so far
Would be interested to hear what you think of that, seems a rather original looking game.
I'm really interested in hearing about this as well. It looks like something I would really like, but I haven't got the time or the money to spend right now.
VorpalBunny74 wrote: playing This War of Mine. Only just started, looking interesting so far
Would be interested to hear what you think of that, seems a rather original looking game.
I'm really interested in hearing about this as well. It looks like something I would really like, but I haven't got the time or the money to spend right now.
I haven't gotten very far yet, only a couple of in-game days. I'm liking it though, it's got a dark atmosphere going.
It's a bit like Lost In Blue on the DS, gameplay-wise.
As I'm on holiday away from my proper PC, I've been playing The Last Court in preparation for Dragon Age 3 when my holiday finishes. I dont think I'm doing particularly good at it but I think no I can't lose the game until the time runs out
Lynata wrote: On another note, I purchased "This War of Mine" on Steam today. It looks like a refreshing and quite possibly even a socially valuable departure from the usual wargame, casting you not in the role of a heroic soldier but that of a desperate civilian. What will you do to survive?
I'm interested to hear your take on this (maybe start a thread when you play it?) because I am really on the fence. OTOH it looks like it creates some realistic moral delimmas. But OTOH I wonder if that is just designed to sort force you to do terrible things as part of a prepackaged point.
Lynata wrote: On another note, I purchased "This War of Mine" on Steam today. It looks like a refreshing and quite possibly even a socially valuable departure from the usual wargame, casting you not in the role of a heroic soldier but that of a desperate civilian. What will you do to survive?
I'm interested to hear your take on this (maybe start a thread when you play it?) because I am really on the fence. OTOH it looks like it creates some realistic moral delimmas. But OTOH I wonder if that is just designed to sort force you to do terrible things as part of a prepackaged point.
This is hearsay but I've heard that the moral dilemmas, from what I've experienced at least combined with what others have mentioned, seem rather organic. They are coded but there's those tense moments where you'll do a variable amount of things.
Spoiler:
For example, shooting somebody has consequences on your mentallity. There's a soldier that tries to rape somebody. If you involve yourself, it leads to a moral boost and others being happy but also others being upset and people pointing the finger at you, you can d nothing and there will also be consequences. My favorite is simply those emotional moments where, for example, it's all up to you. There was this moment that some children came up asking for meds for their parent and honestly I had no idea how to respond. On one hand, I could have given them it. On the other I had a member that was sickly and struggling to recover. I turned them away and it hurt because it's very possible if I gave it to them my character could have still survived.
Past that it has randomly procedure events where you can chose to do things or not but I haven't had anything like Spec ops where it really just forces you in a more inorganic way. I'll agree on interest.
As per myself mostly been playing Dragon Age Origins, Pokemon, and mixing it up with Shadowrun. A bit of The War of Mine but not enough just because I've been wanting to play these other games for a long while now and a combination of suddenly time being available and the new Pokemon releases just swamped it. Bought it to support it and play a bit and will return later for sure. (Also just reroll if you start in winter. That is the most difficult start)
Viscera Cleanup Detail, which I finally got around to buying. It's fun, but nowhere near as fun when you start playing it in coop. It makes flipping your gak over a tipped bucket or a body exploding into meaty chunks and ruining a freshly cleaned section all the more delightful.
Finished the original campaign for NWN, my increasingly half dragon gnome just didn't seem to give a crap about impending world domination/destruction, and the baddies all fell to his fancy magical katana. If anything, it started getting a bit easy at the end, but I did try to soak up as much xp as possible while going thru the game and I layered and stacked my magic items for maximum effectiveness.
I thought the plot ended up better than I gave it credit for. Not sure I'd want to play through it over and over, but that's why there are multiple modules.
Now I shall start the high/epic level expansion and maybe the alternate campaign with a new hero.
The expansions for NWN (i.e. Undrentide and Hordes) both officially have a new protagonist who starts his career in Undrentide, and finishes it in Hordes. Just an FYI. There are various comments and bits of dialogue regarding that in the second expansion.
Doesn't mean you're forced to play it that way, of course.
Huh, well I designed the little gnome to be a persuasive sort, and there seems to be a lot more 'talk your way out of or into stuff' options in the second one, so I could just as well play the same guy again.
Automatically Appended Next Post: Thanks for the tip though, it would suck to miss out on all of the references =/
Thanks for the tip though, it would suck to miss out on all of the references =/
Well, keep in mind that Hordes doesn't actually check to see if your character played Undrentide. It's just assumed. If you did use your original character, then you would still get the exact same dialogue options that you got if you used a character that had played through Undrentide first.
Though it can get a bit awkward if you bring over your original campaign character, and while you're talking to [spoiler] or [spoiler] they don't recognize you.
In short, go ahead and use your original character if you want. Just keep in mind the point of view that the game adopts, and assume that your character is a twin who completed Undrentide instead of the original campaign.
I seem to remember it being implied that the PC in NWN was quietly assassinated a short time afterwards for being a political problem.
Huh. Don't remember anything along those lines. I remember a reference or two in Hordes, but it was a general "Did you know the guy?" sort of thing. If there was a hint to his or her eventual fate, I apparently missed it. The impression that I'd gotten was that he or she ended up leaving the city for parts unknown.
Huh. Maybe I'll play SoU with another dude and decide which I like best to tackle the underdark. If I play through SoU once I'll at least get the references.
Now we need to find rope and so on to make them all bows so we can cook some steak and catch fish. Its great fun. Dirt bags tend to hang out in cities, so aside from zombie ambushes we live calm peaceful lives.
Although a friend lost a lot of blood. We may have to raid a hospital to try fix him up.
I found a holy bible in a church after we fought off 11+ zombies in a town. I was chased into the building during reload and my buddy killed it as I made it into the church. First thing I saw was a bible. My character has taken it as a sign of god. I am now a wasteland preacher in DayZ.
Every time we rest, cook food or kill a human, I can be heard reading passages of the new testament in old english. My ambitions of becoming a cannibal have long gone and now I simply am the bastion of faith in a godless land.
Great times are ahead I think. Heading to the beach, I hope to convert some lost sheep to avoid my crew killing them. Hopefully the last preacher doesn't die in his duty.
Melissia wrote: I think I'll play another go through of ME3's single player.
I must be some kind of addict.
Such an awesome series though, I worked right through 1, 2 and 3, about 15 months ago, Ill probably do the same again in about 3 years. Thats usually how long it takes me to forget enough to want another go.
I reckon I have about 18 months to wait before I go back at Skyrim.
Oh, as for me, I downloaded Warcraft 3 and I am enjoying it after a ten year break, I only just realized how bad the AI was back then though.
Well I had to pay for a friend's sword (which I accidentally broke) so no borderlands until Christmas. :( until then I'm playing through AC2, gotta get those pages and seals, then I'll go through brotherhood again, and finally go through revelations again, with my ottoman inquisitor/ezio.
also, "it's'a me, Mario!
Played some xcom enemy within. Managed to get the 'lone wolf' achievement for clearing a downed UFO with only one soldier. I did this on impossible difficulty and in one go of all things so it's extra impressive. I used an assault with the nano fiber vest and fought the first UFO with him. I didn't take any damage whatsoever and killed the 4 sectoids and the outsider with him. I didn't get any of the meld though as i played carefully with it.
Speaking of which you'd be rather surprised how much that vest helps early on esp. with medic support. The likelihood of soldier deaths goes down significantly. I guess i usually just passed up the vest for other things.
Other than that i'm thinking of maybe playing xenonauts again.
I really hope to go to the GW and while i'm around i'll stop at a game store and get steam cards to get 'Mordheim' with.
Between DA:I and AC:U, I've heard nothing but bugs and crashes lately. Not all the time mind you, but of course those folks with issues speak the loudest. Lousy feeling to spend that much for a non-functioning game.
When they finish this game and get rid of all the broken combat mechanics, inaccessible areas, and ability interaction bugs, then it will be good. Until then, it's mediocre at best.
Right now, I'm lucky I have a save of a recent point. The first one today caused me to lose six hours worth of progress, because a party choice caused a mission to be incompletable.
Between DA:I and AC:U, I've heard nothing but bugs and crashes lately. Not all the time mind you, but of course those folks with issues speak the loudest. Lousy feeling to spend that much for a non-functioning game.
I've had multiple times when dialogue crashed and I was forced to fix it by manually shutting down the PS4 from the button/mains.
Far Cry 4 for PS4. It's good. Much like Far Cry 3, but for some reason (and I still can't put my finger on why) not quite as enjoyable. Still a great game, but doesn't have the same magic as the third.
Bioshock Infinite.
Really not enjoying it Im afraid. The setting/plot are totally uninspired considering Im an "Irish European", the plasmids/abilities are not a patch on previous games, making it basically a run n gun and the main character is another cut out, broody, one dimensional ala Thief 4 and Deus Ex3.
GFX are top notch and some of the locations are cool but for me it reeks of style over substance. Ho hum.
Been playing Awsomenauts, it's awsome.
Joking aside, it's managed to be a moba that is different from LOL and DOTA2. I really like the aesthetic, and it's quite cheap. It has an interesting finantal model as well, once you have bought the game you can easily unlock all the character's and items by playing games via a leveling system. Other than a few character (about 3 or so) that you can get in the starstorm expansion, the only thing that you can buy are skins.
Also been playing on the Dakka FTB server, quite fun.
Mordheim isn't half bad. Looking back on it the guy i saw make a video of the game as well as one of the developers must have been clueless. You can see which weapons and stats your guys have with the 'left shift' button. Most skaven have shooting weapons they just usually aren't equipped early on which is odd considering they tend to do much more damage than most skaven attacks.
Melissia wrote: PD2 is great fun. Not sure I want to do infamous though. Maybe, iunno.
It's mostly bragging rights, you get the cool shades and semi-cool masks, for the time being at least. They're still working on the top tier Infamous skills. It's also a great opportunity to respec a bit and try something different or buy more skills you normally couldn't get due to restrictions.
Though it won't be long now until Clover is released and with her in the gang we'll probably get another new perk deck and skill tree, meaning a free respec with refunds for all.
State of Decay. Good game, but that "play when you're away" feature just has to go. I can't be bothered resetting my system clock every time I want to play just because the devs thought that mechanic would be cool. I'm having a go at installing some mods right now, which means exiting and reloading the game multiple times. Now yeah, I could just backup my save, but its annoying that every time I enter the game events seem to have gotten worse. On the subject of mods, eugh, its a right irk trying to find which one is causing a problem. I was eight hours into the game, but had to restart it to use the mods properly. So I did, made it as far as the church, then tried loading a rucksack into a vehicle. Oh right, a mod's made it so you can't do this anymore due to being older than the patch which allowed that. How do I fix that? Uninstall the mod (whichever one it is), start a new game, then spend a half hour or so replaying the tutorial to the point where I can load a rucksack into a car again.
Eugh, sorry is my discontent obvious? Problems: allow for quicksaving, more than one save per playthough and get rid of that play with you're away mechanic. This game's a right bugger to bug test with all those features, or well lack of them. Its an obvious console port, and I get what type of atmosphere they were going for, but atmosphere doesn't trump being user friendly. Ack, I'll probably go back and see if I can fix that issue later, but for the moment despite having just spent a good while playing the game this annoyance has turned me off it. Maybe I'll see about having a go at one of the other campaigns, as like hell am I restarting the whole game again just to see if the mods will work. =P
Heh, and in the time its taken to write this post I'll bet that if I go back into the game at least one survivor's done something stupid. Hmn, I wonder why there isn't a mod which removes that thing?
Edit:
And on a less whingy note (I say less, I'm still bitching). I wish zombies didn't spawn all over the place. Stick them in areas outside of where I am immediately, but don't just keep dumping them a few meters down the street. On top of the constant need to help out people every five minutes, this makes it seems like you hardly have a minute to think (probably the intention). I'm fine with the undead hordes and all, but wouldn't mind being able to clear an area out for a bit before even more zombies turn up and I need to hightail it down the street in a vehicle. It'd be nice if you could clear an area then zombies slowly pour back into it. Really I don't see the point in killing the things a lot of the time as I know that it won't effect the total number (ie in Project Zomboid you can clear an area for a good while. Zombies spawn a good distance away and then move towards you over time). There's no point in killing the ones that aren't an immediate threat to you or your base as all that's going to do is wreck your vehicle or drain your stamina. Ok, this isn't really a gripe with much substance, but it would be nice if killing zombies actually did something to their spawn rate or something rather than there always being another one hiding around a corner no matter how many you kill.
I'm fine with the play while your away mechanic, sort of. I know I wouldn't like it going into the game, but what I really don't enjoy is that the game seems to be clinging to your leg with it. Its like it wants you to sit there and play it constantly for a few days until you complete it. I don't sit there and dump hours into a game every day, rather I'd rather play a bit here and there over the course of the week at best. So having put in my hour or two one day of the week, its annoying to come back a good while later and find the game's penalized you for not giving your time to it.
So I get why they did it, and I know that you can get around it by just having a well established base, but its about as realistic as removing a pause button. Hey I want to stop playing, but what's that? Oh there's a horde coming towards my base and I'm out of food. Guess I'll have to deal with all that first before I quit playing otherwise when I come back I'll be screwed. If it was an optional feature (like say the need to eat and sleep in New Vegas, which I liked actually) I'd be fine with it, as it is I'm finding that its putting me off a genuinely good, if rough, game.
Oh and on the neediness of missions note. There is a mod I've found that increases the timers of those so you don't have to drop everything and sort them out. However I do wonder why the player seemingly has to sort everything out given that the characters available seem to be perfectly competent when under your control. A moment's piece to loot up a few buildings without hearing a message over the radio about Timmy getting stuck down yet another well would be great. Hell why are you asking the guy who's out on a scavenging run to deal with the issue. You've a dozen other folks sitting right next to you radio lady at home who aren't doing swat. Go send them out to help Timmy whilst the other guy deals with his own problems. Ah, complaining about game mechanics.
Hmn, I guess I just prefer games where you don't have companions, nor are you swamped with missions constantly. The devs wanted to create a game that keeps you on the edge constantly, and well I suppose my play style and the time available to me for gaming just don't suite it very well. Its a shame that there's no mods out there that really sort out those irks of mine, but I guess the community of this game's just not of the same opinion of me. That or things are hardcoded, because screw you if you don't want to play the game the devs envisioned. =P
I never got the director's cut myself. The game is so fantastic though. I just love everything about it. It's pretty much what story should be like in games.
I never got the director's cut myself. The game is so fantastic though. I just love everything about it. It's pretty much what story should be like in games.
I liked everything but the boss fights which the directors cut was supposed to fix.
They essentially forced you to go the combat route no matter what despite the fact you might have played and specced your character as a stealth or hacking type.
Oh yeah. Alright, that makes sense. I played through kind of sneakily, but doing the takedowns was too much fun to avoid. So was headshotting people with the AP pistol from a vent
I got to play a quick game of Beyond Earth with my sister. Well, I mean, we didn't finish the game, but it was nice to play alongside a human person for once.
Probably a sign of how we used to play Alpha Centauri is that she went for harmony, and i went for supremacy.
The Director's Cut redoes the boss fights (as already mentioned) and integrates the Missing Link stand-alone add-on directly into the game. It also has improved graphics.
The Missing Link was a DLC made available not long after the game was released that covered some otherwise skipped over time in the original game. After DX:HR had reached its final stage, but before the actual release, the development team figured out a way to improve the graphics engine. The improvements couldn't be added to the base game without having to completely redo everything. But the Missing Link DLC used the improved graphics. As a result, it was essentially a completely independent (albeit short) game that only required the original game to play "because they said so".
A while later, the decision was made to release DX:HR on the Wii U. The new release used the updated graphics engine for the entire game, and not just The Missing Link. It also redid the boss fights, and integrated The Missing Link directly into the base game (it also included some functionality that required the Wii U's secondary screen). And, in part because having a game look better on the Wii U than on the 360, PS3, and PC, would make fans upset, the Wii U upgrades were ported over to the other platforms as well under the label "Director's Cut". Existing owners were offered it at a heavily discounted price (with an even bigger discount for those who owned Missing Link as well as the base game).
I installed 19 gigs of Arena Commander for Star Citizen and gave it a go.
I updated War Thunder and had at it again.
I updated World of Tanks
I updated Diablo 3
I updated Payday 2
I updated Eve Online again
they massively broke something right before castle sieges. EU was the same way but they fixed their servers faster. It also appears they are running drastically reduced pop servers to combat the lag and stability issues.
is it good news that the test server is coming "soon" ? If I didn't know any better I would swear Trion has lost their " Porting Korean MMOs for Dummies" book.
Yeah gun condition degrades with use. You use your repair skill to fix them, using parts from (and consuming) another gun of the same type. So if you have half a dozen 9mm pistols, you can cobble together one or two pistols in better shape pending your repair skill.
Thats almost all gear too while I'm at it. Vault suit, armor, batons, i think you get a pass on hats and glasses but helmets still need fixed.
Overlord Thraka wrote: Picked up Fallout 3 GOTY edition. Have no idea what the heck I'm doing. The tutorial didn't explain half of the little thing I see every where.
Do your guns break? Like do you need to repair them often?
The bolded part is completely normal. When I first got F3, I didn't know what the hell I was doing, either.
Your guns do break, and you will need to repair them fairly often. To start out, acquiring a Hunting Rifle is probably your top priority in terms of weapons. It's fairly accurate at range, does good damage, and they're bloody everywhere, so you'll nearly always have spares handy for repairs. In your inventory screen, your weapons and armour have little bars that show their condition, and they'll get worse the more deteriorated they are. In order to repair, you need more of the same item or a similar item. How far you can repair an item is determined by your Repair skill (which is practically mandatory to take in Fallout 3) and also the Repair skill of any NPC you're paying to do it for you (which is a waste of caps IMHO), with the maximum condition you can repair to being determined by--according to the wiki-- this calculation: 40% + (0.6% x Repair Skill), so if your skill was 50, for example, the calculation would be 40% + (0.6% x 50), allowing weapons and armour to be repaired to a maximum of 70% condition. Repair also increases the efficiency of repairs. (See more here: http://fallout.wikia.com/wiki/Repair#Fallout_3)
You can read up on the gameplay here: http://fallout.wikia.com/wiki/Fallout_3_gameplay and that wiki can answer most questions. If not, a quick Google should bring up any answers or beginner tips and guides.
From what I have learned in FO3, stealth + combat shotgun = limb dismemberment palooza.
Seriously if I don't take your head clean off with my 2 volleys of combat shotgun with VATS then my subsequent running away will make you lose an arm or leg.
When I got my first sniper rifle I was like oh yea im going to snipe some wasteland baddies but then I saw the chance to hit was laughable. Unless you are shooting rockets or tossing nades, go close range. Shotguns and flamethrowers.
Deathklaat wrote: From what I have learned in FO3, stealth + combat shotgun = limb dismemberment palooza.
Seriously if I don't take your head clean off with my 2 volleys of combat shotgun with VATS then my subsequent running away will make you lose an arm or leg.
When I got my first sniper rifle I was like oh yea im going to snipe some wasteland baddies but then I saw the chance to hit was laughable. Unless you are shooting rockets or tossing nades, go close range. Shotguns and flamethrowers.
I actually rarely use VATS, especially when sniping. The only time I'll use it is to slow time down to assess a situation, if I'm getting swarmed--in which case situation assessment is included, or if I'm up close and without an automatic weapon. This is especially true for me in New Vegas, too, where I use VATS so rarely that it might as well not be in the game.
I didn't use VATS much for ranged work. I tended to run my action points down for when stuff got hairy or I was trying to shoot off an antenna from close-ish range. I can't remember if turning on the iron sights is a thing (think it is) or if it helped, but all I do remember is that I used the hunting rifle for one-shot-head-shots all the time, from extreme range. To the point that they didn't always come running after me 'cause they didn't know I was there. I could never find enough rounds for the sniper rifle to justify carrying one honestly.
It's still an RPG, once you get to a high enough level with strong enough skills and supporting perks, you can roflstomp your way through almost any situation with almost any loadout. I had a doctor/scientist who ran around in a labcoat and glasses with virtually no combat skills to speak of. Then she found a power fist and started dumping points into whichever skill that uses and the next thing you know she was blasting even super mutants into chunks (well ok their head and maybe one arm falls off, they don't really 'splode like humans do).
Overlord Thraka wrote: Picked up Fallout 3 GOTY edition. Have no idea what the heck I'm doing. The tutorial didn't explain half of the little thing I see every where.
Do your guns break? Like do you need to repair them often?
My experience with FO3 can be summed up as
Please don't include images that break Dakka's profanity rules - we're PG-13 here. --Janthkin
Like, my first day of playing was me wandering about, getting killed by some dudes. So I reloaded, and wandered in the other way. Ran into a load of dudes who tried to kill me. These guys died.
Then I found the plot mission. BY COMPLETE ACCIDENT. And got killed by Super mutants in the city. Reloaded. Couldn't find the mission.
Man I did not have the trouble some of you guys seem to have had. I just got the couple of guns you can get from the vault, stocked up on security helmets and uniforms, and went straight to megaton. I kind of avoided Rivet City for a long time on purpose but unless you deselect it, the main quest tells you where to go from the start
I was thinking of getting dishonored myself. I got something else instead. Some of the command and conquer games were also on my mind for the time (except cnc 4). The moment passed and it doesn't really matter without the sale or money left.
GrimDork wrote: Man I did not have the trouble some of you guys seem to have had. I just got the couple of guns you can get from the vault, stocked up on security helmets and uniforms, and went straight to megaton. I kind of avoided Rivet City for a long time on purpose but unless you deselect it, the main quest tells you where to go from the start
Weirdly enough, the fact that the game tells you where to go led to one of my biggest disappointments with Fallout 3. I remember climbing out of the vault, walking out into that ruined street with the robot buzzing by, and it all felt very desolate and lonely and haunting. It really felt like being cast out into a strange and frightening new world.
And then I walked a few feet and bam! There's a town. Shattered the mood right then and there.
Bethesda's been going down the dissapointing path of hand-holding when it comes to quests. Granted, I started my Elder Scrolls in Morrowind, where I could literally spend multiple real-world days attempting to find a specific cave, and it was all the sweeter when I managed it. I'd at the very least like an option to turn the map markers off without turning off the compass.
And I miss the Morrowind Journal. It was so flavourful!
Anvildude wrote: Bethesda's been going down the dissapointing path of hand-holding when it comes to quests. Granted, I started my Elder Scrolls in Morrowind, where I could literally spend multiple real-world days attempting to find a specific cave, and it was all the sweeter when I managed it. I'd at the very least like an option to turn the map markers off without turning off the compass.
And I miss the Morrowind Journal. It was so flavourful!
Yeah, Morrowind was the first one I played, (I feel like I might even be thinking of the same cave) and they've never had quite the same sense of the joy of exploration since. There was nothing like stumbling on a shipwreck, or the weird angular ruins... One of my favorite mods for Skyrim got rid of most of the compass, apart from the actual compass directions. Why would I want to be told where something I haven't found is? I want to be surprised!
Oh jeeze, I remember when I first saw those Daedric Ruins. Things creeped me out so much. Then I finally get the courage to wander in, and run into a Scamp. Oh, little demon guy, I think, I can take care of this!. But I don't have any magic weapons on me, and the thing kills me dead.
buddy of mine let me borrow his copy of xenoblade chronicles (which was awesome, since its years old and still stupid expensive)
i'm having a good deal of fun, but i'm a little tired of getting quests that involve areas where the enemies out level me by 50 or 60 lvls
Melissia wrote: Dishonored on Steam is on sale for five bucks right now. Picked it up and installing.
Prepare for disappointment.
Uh no, good game.
Linear missions and a tiny campaign(less than 8 hours on the hardest difficulty) in a game that was billed to be a freeroaming assassination stealth game.
HOWEVER. The freeroam was nonexistent. The missions were boring. The environments were uninspired. Seriously. I can look at screenshots of Victorian London and get something similar. Gameplay was meh at best. I wound up investing in Blink and the possession power.
Stealth was badly implemented and buggy. You could stand with one foot behind a wall, and not be seen but crouch half behind a wall and get spotted. The game forces you to use combat to progress some parts. And as someone who went through it with the aim of not killing, I was sorely disappointed. The game does not do anything Assassin's Creed doesn't do better.
I'm really enjoying Dishonored so far. I've managed to have to kill barely anyone, although with my ineptness, that generally means more than one frantic skedaddle, running into other guards and causing a lot of general chaos. The story isn't anything original, but it isn't bad. I love the dark-steampunk aesthetic mixed with a weird sort mysticism. The abilities I have unlocked so far are quite well done, I love the dash ability when quickly chained. It definitely appeals to my love of collectibles, trying to collect all the runes and bone charms.
Just completed Assassins Creed: black Flag. Still have no idea how it fits in with the present day story other than Shaun and Becca make brief appearances. Still was a good game. Will wait for Unity to be fixed before buying it.
Until then it looks like Skyrim and the Batman games are next to be played
making progress on xenoblade
was walking through a jungle area taking out lvl 30ish guys for loot and found a bunch of free roaming lvl 98 oh god run away quickly dino things, thankfully they're the enemy type that doesn't attack unless provoked
Are you on PC or PS3? If you are on PC, I strongly suggest looking into modding your game. The mod community is the best part of any Bethesda game (there are still new mods coming out for Morrowind) and will add hundreds of hours of play time to any Bethesda game. If you are on PS3... I suggest getting a copy for your PC from Steam and modding it. That's pretty much what I did, having bought GOTY editions of both Fallout 3 and New Vegas (and Oblivion) for PS3 and then subsequently (after getting a PC that could run them) getting copies from Steam for half off. Haven't done it for Skyrim, yet... but that's due to hardware limitations with my PC.
OK, any tips on FO3 mods for a mod novice? I would love to work some magic on this game as I keep falling back into it. I've only just recently started another playthrough, but this time as a complete git. I've already got the good version of the Talon Mercs after me for the first time, and as soon as I've finished the Survival guide, I plan on setting Megaton up for a real housewarming and settling in Tenpenny towers.
Never really modded before, so what would people suggest, where do I get them, and how do I get them to work?
http://www.nexusmods.com/fallout3/? Is the best place to get mods, and a lot of them--especially the popular ones--can be both downloaded and installed with the nexus mod manager they have available. The only thing you need to be careful of when using the mod manager, however, is load order, as it's not able to work that out for you.
I recommend downloading nude mods and skimpy outfits first. Then maybe get something like bulky power armour or a must-be-compensating-for-something sized gun for your female characters.
Conrad Turner wrote: OK, any tips on FO3 mods for a mod novice? I would love to work some magic on this game as I keep falling back into it. I've only just recently started another playthrough, but this time as a complete git. I've already got the good version of the Talon Mercs after me for the first time, and as soon as I've finished the Survival guide, I plan on setting Megaton up for a real housewarming and settling in Tenpenny towers.
Never really modded before, so what would people suggest, where do I get them, and how do I get them to work?
Why would you do that to poor Moira!?
I'd recommend looking at some of the 'backend' type mods- the ones that affect and tweak the basic rules of gameplay and how quests and AI work, before getting any of the cosmetic mods. Cosmetic stuff is neat and often high quality, but at the same time, it doesn't really change gameplay too much, and certain of them can take the game's tone from gritty and rough into downright parodical- especially some of the female model ones, since I'm pretty sure a Raider wouldn't have a wasp waist and tastefully done makeup on her blemish-free, just-been-washed skin.
Conrad Turner wrote: OK, any tips on FO3 mods for a mod novice? I would love to work some magic on this game as I keep falling back into it. I've only just recently started another playthrough, but this time as a complete git. I've already got the good version of the Talon Mercs after me for the first time, and as soon as I've finished the Survival guide, I plan on setting Megaton up for a real housewarming and settling in Tenpenny towers.
Never really modded before, so what would people suggest, where do I get them, and how do I get them to work?
I reccommend getting a body replacer first. Even if you aren't planning on putting all the female characters in lingerie (or less). The default FO body is okay-ish, but there are body replacers out there that give it a much better shape and better movement. The Type 3 for females works well, and a lot (I mean A LOT) of the non-porny armors use Type 3 bodies as default, so it's worth looking into. Yes, the porny ones use Type 3 too, but the fact that so many non-porny ones do too makes it a worthwhile download. The Fallout nexus link that was posted is your one-stop shop for almost everything you could want (for FO, New Vegas, Skyrim... heck, they've got all the Bethesda games up there). The nice thing about the Nexus is that you can get a list of the most highly rated mods and download them all direct. Most mods come with an instruction included as to how to place the files into your game to get them working, although if you are on Steam the process is a smidge different than on a non-Steam version of the game.
I'm curious, is the DLC for Fallout 3 available to again? It used to be connected to this Games for Windows Live gak and after they stopped that service I could no longer access them.
The GotY edition includes the DLC, but they're all available separately on Steam, too. The only downside is that all 5 of them are £4 each, and the GotY edition is only £5 more than the base game. Even if you already have F3 on Steam, but none of the DLC, it's still cheaper to buy the GoTY edition.
BrookM wrote: I'm curious, is the DLC for Fallout 3 available to again? It used to be connected to this Games for Windows Live gak and after they stopped that service I could no longer access them.
it should all be stored in steam i think...
are you using XBOX or cpu though? might be x box issue i think.
Deathklaat wrote: I bought Fo3 GOTY and love it, my only gripe is that it does not play well with Windows 7 and crashes all the time.
I had that same trouble. But this little tip fixed it
Go to your Documents folder,
Go to My Games folder
Go to Fallout3
There should be file called FALLOUT, open it
After opening the text document hit Ctrl+f
copy this in the search bar that will appear: bUseThreadedAI=0
Change the number 0 to the number 1
Then directly below that add this (Case sensitive) iNumHWThreads=2
Currently alternating between Smash Brothers 3DS and Advance Wars: Dual Strike. Love both of them of course, 3DS for its fun and engaging gameplay and the fact that you can play with your friends, Advance Wars because I TBS's, along with RPG's, are my favorite genre of games, and Advance Wars is one of the best series in the genre out there.
Also, picking up lots of great deals at www.gog.com for when my ASUS G73SW gets repaired and I can play computer games again.
Still playing BF4. But my wife and I are grinding out the last achievements in Borderlands 2. I know this is tantamount to gaming heresy but I am just not a BL2 fan, the game play is repetitive and Jack as a villain is just such a two dimensional character that I can't take him seriously
Dreadclaw69 wrote: Still playing BF4. But my wife and I are grinding out the last achievements in Borderlands 2. I know this is tantamount to gaming heresy but I am just not a BL2 fan, the game play is repetitive and Jack as a villain is just such a two dimensional character that I can't take him seriously
BURN!!
Seriously, I'm a huge BL2 fan, still playing it on and off as it happens, and I do agree with you. Handsome Jack is a little shallow. I just guess it's because he does not have enough 'laugh out loud' one liners for me. Not half as many as Cl4p Trap does anyway...
Just started grinding my way through 'Torchlight' on 360 Arcade. It's stopping me from buying 'Diablo 3' for either my Mac or the 360 and at £9.99 it's a bit of a bargain I reckon.
Edit: just bought Total Annihilation: Commander Pack and Total Annihilation: Kingdoms from GOG for £3.96 for the pair! Old Skool evening of gaming ahead I feel....And with AC/DC's new album on in the background and a beer or three, my evening is complete.
I got bored of both borderlands games very quickly. Playing with friends was fun but the entire game felt so grindy that I lost interest quite quickly.
I'd recommend looking at some of the 'backend' type mods- the ones that affect and tweak the basic rules of gameplay and how quests and AI work, before getting any of the cosmetic mods. Cosmetic stuff is neat and often high quality, but at the same time, it doesn't really change gameplay too much, and certain of them can take the game's tone from gritty and rough into downright parodical- especially some of the female model ones, since I'm pretty sure a Raider wouldn't have a wasp waist and tastefully done makeup on her blemish-free, just-been-washed skin.
Well, I did try and save her, but she turned aggressive when I mezzed her, so ended up shooting her before I left.
As to the mods, I was looking for the 'backend' ones. I'm not a sex-starved teeny so I can't get excited about having pixels on a screen that look like a nude woman provided you don't look too close or have smeared the screen in vaseline. Anything that adds to the gameplay, adds extra quests or more options for character development I would be interested in, or a general graphical upgrade, but if I wanted to turn the game into porn, well, there's other sites I can go to for that if I needed it.
Nexus looks like a great site. I'll have to spend some time on there looking at what there is and what it does. Thanks.
Just got the two main mec achievements for xcom: enemy within. Just 5 more achievements and i have everything. So 80 out of 85 achievements have been done.
So just tingling sensation (sounds like sexual innuendo or spidey sense), an army of four and ain't no cavalry comin left. As well as two special mission ones from slingshot and possibly operation progeny which seem to have not unlocked. Perhaps a certain soldier needed to live all game or something or be designated as the psi soldier?
I'm playing Legend of Heroes: Trails in the Sky. It definitely is not something I'd recommend for everyone. The mechanics are stiff and the it's got classic jRPG sensibilities that were already kind of dated at the time of the original release. However, as those things go it's well executed. It's energetic and characters have been endearing even if they aren't fresh. It's solid comfort food. I'm still pretty early on, so hopefully it keeps it up.
carlos13th wrote: I got bored of both borderlands games very quickly. Playing with friends was fun but the entire game felt so grindy that I lost interest quite quickly.
That is exactly where I am with the game. The story is pretty short, but it is the horrendous grinding after that is just mind numbing
Just started grinding my way through 'Torchlight' on 360 Arcade. It's stopping me from buying 'Diablo 3' for either my Mac or the 360 and at £9.99 it's a bit of a bargain I reckon.
Torchlight is awesome.
Believe it or not, I'm so bored I decided to play Lego Star wars the complete saga
GrimDork wrote: Yeah the lego games so far have been pretty awesome, lego harry potter was a fun distraction for the wife and I.
My kids absolutely love it when I play LEGO Marvel on the playstation... I'm to the point now where I'm pulling hair out, trying to get the last few gold bricks, to unlock the last Red Brick level, so I can get my Deadpool character
I was planning on buying borderlands two game of the year edition (must kreig) but I owe a friend the money after breaking one of his possessions.
so skyrim. killed filthy storm cloaks, rescued storm cloak from thalmer, probably killed him assaulting windhelm.
thedarkavenger wrote: Firing up Skyrim again. After playing DA:I, I need to play a finished game.
Skyrim
Finished
I assume you mean a modded to hell and back again Skyrim?
Is the final plot quest rendered incomplete by the main boss not animating? Seriously, I had to restart the final mission in inquisition SEVEN times to get it to work.
thedarkavenger wrote: Firing up Skyrim again. After playing DA:I, I need to play a finished game.
Skyrim
Finished
I assume you mean a modded to hell and back again Skyrim?
Is the final plot quest rendered incomplete by the main boss not animating? Seriously, I had to restart the final mission in inquisition SEVEN times to get it to work.
Oh no, I can understand Inquisition being a buggy mess. I'm just saying you are arguing Skyrim's a finished game when the bugs are enough to break itself repeatedly and
Spoiler:
ultimately disappoint you with it's awful story mode.
flamingkillamajig wrote: Just got the two main mec achievements for xcom: enemy within. Just 5 more achievements and i have everything. So 80 out of 85 achievements have been done.
So just tingling sensation (sounds like sexual innuendo or spidey sense), an army of four and ain't no cavalry comin left. As well as two special mission ones from slingshot and possibly operation progeny which seem to have not unlocked. Perhaps a certain soldier needed to live all game or something or be designated as the psi soldier?
I only don't have Army of 4 and Ain't no Cavalry. They just seem like too much of a pain in the ass.
flamingkillamajig wrote: Just got the two main mec achievements for xcom: enemy within. Just 5 more achievements and i have everything. So 80 out of 85 achievements have been done.
So just tingling sensation (sounds like sexual innuendo or spidey sense), an army of four and ain't no cavalry comin left. As well as two special mission ones from slingshot and possibly operation progeny which seem to have not unlocked. Perhaps a certain soldier needed to live all game or something or be designated as the psi soldier?
I only don't have Army of 4 and Ain't no Cavalry. They just seem like too much of a pain in the ass.
Somebody that somehow has more achievements than me on xcom? Like hell i'm gonna let that happen. I'll finish off the achievements if possible. I might want to do a classic run for the last ones though.
Is the final plot quest rendered incomplete by the main boss not animating? Seriously, I had to restart the final mission in inquisition SEVEN times to get it to work.
Nope, I did have issues where Dragons refused to do their dragon soul animation doohickey whenever I killed one, making it impossible for me to progress in the game. - And this was the 'GOTY' edition when every bug was supposed to be ironed out...
Think I needed to go back in time far too many hours to before I went to Solstheim to fix the problem and let me progress in the game at all.
Got myself Farcry 3 Blood dragon, and well. I am glad it did cost so litle, because the game is downrigth sleep inducing, I see what the developers went for and I applaud them for trying. But I find it just to tedious and painfull to look at, I mean whom thougth it would be a good idea to have the whole game look as a bad disco? But then again I may simply be the wrong type of player. Because its otherwise a very decent shooter.
In other news, I also went and purchased the new expasion pack to Company Of Heros 2, and well. The Arden assault would be nice if it came as a free/ cheaper expansion pack. I would also have really liked to see a bit more varied sort of missions, and designe of the campagin map. Also I would not mind seeing some heavier allied armour than the Shermans, seeing how they really come up sort when you have to deal with x amounts of tiger aces, panthers, Jagd panzers and assult guns.
sarpedons-right-hand wrote: Well, I would be playing Hearthstone, but it seems Blizzard have forgotten to patch the EU servers with the GvG stuff.......
sarpedons-right-hand wrote: Well, I would be playing Hearthstone, but it seems Blizzard have forgotten to patch the EU servers with the GvG stuff.......
Wait, really..? I was about to launch it..
Yup, and now, when you launch Battle.net the news tab with the GvG release date on it has gone...I was on the message boards there and it was getting pretty heated. Typical bloody Blizzard. Thing's go wrong, I accept that. But how about letting the gamers know WTF is going on, huh?
Trondheim wrote: In other news, I also went and purchased the new expasion pack to Company Of Heros 2, and well. The Arden assault would be nice if it came as a free/ cheaper expansion pack. I would also have really liked to see a bit more varied sort of missions, and designe of the campagin map. Also I would not mind seeing some heavier allied armour than the Shermans, seeing how they really come up sort when you have to deal with x amounts of tiger aces, panthers, Jagd panzers and assult guns.
I thought about grabbing it, but $40 seemed a bit steep for the time being.
As for heavier allied armor... it's the US, after all. The Sherman was the heaviest tank available to US forces at the time.
sarpedons-right-hand wrote: Well, I would be playing Hearthstone, but it seems Blizzard have forgotten to patch the EU servers with the GvG stuff.......
Wait, really..? I was about to launch it..
Yup, and now, when you launch Battle.net the news tab with the GvG release date on it has gone...I was on the message boards there and it was getting pretty heated. Typical bloody Blizzard. Thing's go wrong, I accept that. But how about letting the gamers know WTF is going on, huh?
Well, you will get three GvG card packs. But hopefully there will be more than that. According to some of the websites that I've been looking at, the delay is down to a load of players in North America buying the wrong packs and demanding refunds, but take that with a pinch of salt...
The Teutonic Knights own Anatolia, half of France is Muslim, reformed Germanic pagans are invading Flanders, Finland has been united under Estonian rule, and I just accidentally became the king of Italy. This is Crusader Kings.
Trondheim wrote: In other news, I also went and purchased the new expasion pack to Company Of Heros 2, and well. The Arden assault would be nice if it came as a free/ cheaper expansion pack. I would also have really liked to see a bit more varied sort of missions, and designe of the campagin map. Also I would not mind seeing some heavier allied armour than the Shermans, seeing how they really come up sort when you have to deal with x amounts of tiger aces, panthers, Jagd panzers and assult guns.
I thought about grabbing it, but $40 seemed a bit steep for the time being.
As for heavier allied armor... it's the US, after all. The Sherman was the heaviest tank available to US forces at the time.
Pretty much this. The Pershing had only just started production, never mind entered active service anywhere, so the M4 was the heaviest tank that the Americans had available to them. They had at least one Sherman Jumbo--named 'Cobra King'--that was hailed as being instrumental in breaking the siege of Bastogne, but since only ~250 Jumbos were actually produced (compared to the nearly 500 King Tigers), and a fair amount would have been either destroyed or be out of commission by the time of the Battle of the Bulge, it probably wasn't worth putting them in the game.