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Post by: daredeviltan
Hi dakkanauts!! I have traversed the universe unknown and have briefly gone through the tau codex (despite it being a pre release) so for those of you who haven't I just wanted to sum up some of the changes from the old to the new!
Note to to admin: I WILL NOT be posting up full rules but describing them. If there's anything you may deem wrong do PM and edit the topic? Cool? Thanks!
-Pulse weapons: rifle and carbine are still S5 AP5! Rifle is now 24' though and carbine is 18' and assault 2! With a new equipment called pulse accelerator however that increases the range by 6' people might find some good combos! Although I've scowled the entire book and army list section an it seems like there is no unit nor character who has access to it! (expect it to be FAQed)
Vespid!: the Vespid (and all units) are one point cheaper than originally and their gun ranges are increased by 6'. Armor of 4+.
Farsight: same without the 0-1 limit.
Shadow sun: still gakky but with extra goodies.
Dark strider: Mediocre HQ that decreases toughness by one and basically Hits and wounds marines on 2+ but they still have their save.
New ethereal HQ: Aun'shi (he's on the GW page) he has an honor blade and 2 modes like the GK champion, one is rending and the other is reroll failed saves.
Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
Ethereals: all ethereals have some ability to improve the abilities of the people around them. Like counter attack or getting an additional shot at half range. Can't quite remember but these guys kinda of fill up the role left by the lack of librarians. Can actually see them being useful ._. Especially aun'shi.
Ok I kind of remembered the powers the ethereals get: they can bestow FNP, additional shot at half weapon range, stubborn and monster hunter. Each of these are individual and can only be used one at a time so you've gotta choose. Except aun'va he can use 2.
Broadsides: they carry rail rifles that is S8AP1.
Riptide: pretty cool with option for T6 drone. Has a 5++ and 2+ with a possible 3++ if you use the nova generator thing. And gets a wound on 1 or 2. If you're planning on playing safe then skip this baby.
Any more questions? I'll update from time to time and if there is anything that will get dakka in trouble do let me know.
Automatically Appended Next Post:
Kroot are also now useless with only 1 attack (even the rifle doesn't give them an additional attack) BUT for additional 1 point you can give em sniper rounds 8D so you can basically get 20 snipers at 7 points each, infiltrate them and shoot the gak out of high toughness critters, tyranids beware!
NO KROOT HQ.
Vehicle upgrades: disruptive field now increases cover save by 1+ but decoy launchers gives a constant 4++
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Post by: boy wonder
pulse rifles 24''? let the nerd rage commence!!!
I would assume that makes fire warriors cheaper.
don't the pathfinders have a pulse accelerator drone? 24'' assault 2 sounds nice.
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Post by: Lukez
What are the troop options? Any way to shift around the FOC? I'm hoping for stealth suits as troops somehow
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Post by: daredeviltan
Sorry dude no way I could see to shift any of the FOC. The only troop options were kroot and fire warriors. And this time GW really made tau focus on shooting. There is close to NO CQC options in te codex even the kroot needed to have hounds to be any good in CQC. Fire blade is also mediocre with 60 point to get a fire warrior with BS5 with a 24" pulse rifle and allows his squad to get an additional shot provided they stand still.
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Post by: boy wonder
60 points eh?.. with a marker light,bs 5,split fire and everyone getting +1 shot. might be worthwhile. will need to see the codex as a whole though
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Post by: Sasori
Are the Flyers any good?
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Post by: daredeviltan
Apparently the bomber can reproduce bombs on a roll of 4+ (or something like that sorry I didn't look too carefully at the flyers)
The commander battle suit no longer has shas'el or 'O it's just commander now. And he takes the stats of the 'O but cost 10 points more than originally. The "unique systems" (the tide turning unique equipment like the axe of blind fury for chaos) are REALLY cheap in comparison to DA or CSM between 3-25 points
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Post by: Malthor
With the Riptide's Nova reactor, do you pick an effect at 3+ or is it a random table?
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Post by: Oaka
daredeviltan wrote:
Kroot are also now useless with only 1 attack (even the rifle doesn't give them an additional attack) BUT for additional 1 point you can give em sniper rounds 8D so you can basically get 20 snipers at 7 points each, infiltrate them and shoot the gak out of high toughness critters, tyranids beware!
Now I really hope an Allies supplement will be released. Kroot even worse in combat? Ugh, guess I'm still using mine as counts-as Dark Eldar and waiting for a new Ork codex. That's extremely disappointing. Although if you can take six units of 20-man sniper squads for 7 points per model, that would be a bit crazy.
Any new Kroot units at all? What about that rumored HQ choice?
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Post by: boy wonder
the dude at warseer says the bombs regen on a 2+.
this makes more sense as a 50% chance to run out of your main gun after one shot is a bit rubbish.
thanks for the info.
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Post by: jifel
daredeviltan wrote:
Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
I can sense lasguns in the future... Thanks for the thread though. I have only one question, as a Nids player. Have they changed markerlights at all, and can we take cover saves against their hits yet?
EDIT: fixed double post
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Post by: boy wonder
probably not im afraid... cover saves are for wounds only.
this could change but I doubt it.
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Post by: Kroothawk
Any new Xenos units? Krootox and Hounds still part of Kroot unit? Kroot HQ?
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Post by: daredeviltan
No kroot HQ and hounds and krootox are still there. Marker lights can no longer strip cover (or maybe I missed that entry I'm sorry) but no cover saves can be taken against seekers. I predict seekers are goin to be value able in the near future.
Aun'va actually already has a 5+ armor so the best weapon to kill him with is ironically a burst cannon or pulse carbine or high strength AP5 weapon so aun'va is actually terrible against nids (except in CQC, all your MC ap1 hits won't help you now)
And sorry if I get the flyer info wrong I barely looked at the flyer stats or weapons but briefly glanced at the sun shark and the other thing (that's how little I recall).
Automatically Appended Next Post: No other species were called to the cause of the greater good sadly... BUT NEXT EDITION. LET US HAVE OUR FLOATING PANDA PSYCHERS
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Post by: FrozenSoul80
With the nerf to pulse rifles, have firewarriors changed in cost?
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Post by: daredeviltan
9 points. As boy wonder stated that pathfinders have access to pulse accelerator drones (increase by 6") the fire warrior squads may get access to such a drone as well I wasn't thorough enough so my bad.
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Post by: Just Dave
What's the situation with Vespid and Stealth Squads, please? Also, do Battlesuits come with multi-trackers standard and optional BS4-upgrade?
Thanks for the info.
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Post by: ausYenLoWang
is this guy on the rumour tracker yet? credentials etc etc etc.. ?
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Post by: daredeviltan
Targeting arrays no longer increase BS. And no multitrack we has to be purchased still. (unless I'm mistaken then once again sorry I only had a look at the book for an hour or so) Automatically Appended Next Post: Vespids are also mildly usable but their guns are still assault 1. 18" now. Still AP3. Sorry I didn't go through the stealth suits at all so I can't say...
Fire warriors can go through the bonding knife ritual which is 1 point. It gives them the heroic morale rule which is basically a partial TSKNF. Expect a lot of drones to be used. Oh god and the sniper team uses drones that use longer pulse rifles but is much worse than the original rail rifles. Automatically Appended Next Post: Sorry no I'm not on any rumor tracker but I've actually held the codex and did a brief read through so all you've got is my word...
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Post by: Shinzra
24 inch pulse rifles...that sounds very bad :S.
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Post by: Rustgob
Best weapon to kill Aun'va; Leman Russ Punisher.
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Post by: Materia_Master
Oh god. Daredeviltan, I hope you're trolling.
Please, let this be a joke.
So they reduce the price of FW (9 points last time I heard), but make us purchase an upgrade to give them their old weapon stats back?
I DON'T WANT TO BELIEVE!!!
(Damnit, why does it seem that the Tau codex the only codex that cares about balance...? As much as I didn't wan't a Ward codex, at least I would have been comfortable knowing that my codex would have rocked.)
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Post by: Shinzra
I am planning a Tau army, but from this info it sounds like nerfs! for a book which did not need them :S
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Post by: Sasori
Materia_Master wrote:Oh god. Daredeviltan, I hope you're trolling.
Please, let this be a joke.
So they reduce the price of FW (9 points last time I heard), but make us purchase an upgrade to give them their old weapon stats back?
I DON'T WANT TO BELIEVE!!!
(Damnit, why does it seem that the Tau codex the only codex that cares about balance...? As much as I didn't wan't a Ward codex, at least I would have been comfortable knowing that my codex would have rocked.)
All the 6th edition dexes have been in line with each other, it looks like Tau will be the same.
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Post by: stubacca
Thanks for the info so far, but I'm going to take all this with a pinch of salt. On paper some of the DA stuff looks awful but when used with something else, like Black Knights and a DarkShroud, they're pretty sweet!
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Post by: Mathieu Raymond
Are weapons on battlesuits still twin-linked, or are two plasma rifles... two plasma rifles?
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Post by: daredeviltan
stubacca wrote:Thanks for the info so far, but I'm going to take all this with a pinch of salt. On paper some of the DA stuff looks awful but when used with something else, like Black Knights and a DarkShroud, they're pretty sweet!
Thank you for judging my words and deeming it worthy of salt (I'm not hating I'm actually thankful you're taking me seriously) because I'm goin off pure memory over a dex I did not have time to mule over. T
On another note: don't worry about the nerfs as far as I can see there are HUGE punts of new stuff (did I tell you about exchanging all your attacks for one S10AP1 melee attack? It's an equipment) so far I've just been addressing major issues do dot you dare worry f the dex is nerfed because it isn't an the tau will come back stronger than ever even with adversity as all tau have always done. I'll be taking a second look at the dex tmr (it's actually past midnight in Singapore so goodnight dakkanauts)
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Post by: hotsauceman1
I am skeptical of this TBH, seems like the opposite of wishlisting to me.
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Post by: Ahtman
If there had been an option to make a Crisis Suit army ala Deathwing I would have done it, but it seems the dream is dead.
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Post by: warboss
Do the firewarriors get free grenades like every other army since except them since 4th edition? If so, do they get both grenades like marines or just basic frag equivalents like IG? Does farsight's bodyguard (assuming that command squad type unit still exists) get any special options compared to other commanders like a close combat upgrade?
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Post by: p_gray99
I reckon the basic tau stuff got a nerf but overall it'll be a more effective army, given all the shiny new stuff plus toys for any battlesuits to use.
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Post by: SabrX
My Kroots weep.
Oh wait, I have 100 infiltrating snipers now for the same cost as before. Watch out Flying Monstrous Creatures!
Any changes to the Kroots strength and weapon skill? Any word that they have stealth or does it still only works in woods? At least now I know their base cost is reduce, which saves my horde Tau army 100 points.
Thank goodness I ordered only a single Riptide.
Dropping the Fire Warriors points cost to 9 and their range to 24" seems like a terrible trade off. Although I welcome the thought of partial TSKNF just so long as it isn't the original Bonding Knife rules. Who cares if you can regroup below 25% when they are dead because they failed their initiative role from losing combat?
Tau lacking any CC other than Crowe's long lost xeno twin brother is fine by me. They still have access to the most number of Ally of Convenience.
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Post by: jeremesh
If you download the How to Pain Tau sample from the ibookstore, in the end they have some codex snippets. firewarriors come with Photon grenades.
warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition? If so, do they get both grenades like marines or just basic frag equivalents like IG?
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Post by: hotsauceman1
Vespids with 4+?
I might have to convert some.
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Post by: Prodigalson
All the suits have multitrack eros and black sun filters standard (it is on the battle suit page reprinted in the WD.
Also, I would be surprised if the drones were limited, fire warriors can probably buy their upgrade range back. The drone purchases are what is going to make them a solid troop choice.
Sad to hear about the Kroot losing a A, but it is sounding like a syngeristic shoots army, which is great.
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Post by: SabrX
Assuming their weapons remains the same, it will ultimately come down to points cost on whether they make or break it.
If they are still Fast Attack, they'll be competing with the new Flyers for FOC slots.
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Post by: Just Dave
SabrX wrote:
Assuming their weapons remains the same, it will ultimately come down to points cost on whether they make or break it.
If they are still Fast Attack, they'll be competing with the new Flyers for FOC slots.
In the first post it says they have 6" extra range and are 1pts cheaper
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Post by: Gargantuan
SabrX wrote:
Assuming their weapons remains the same, it will ultimately come down to points cost on whether they make or break it.
If they are still Fast Attack, they'll be competing with the new Flyers for FOC slots.
From the OP:
Vespid!: the Vespid (and all units) are one point cheaper than originally and their gun ranges are increased by 6'. Armor of 4+.
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Post by: SabrX
Gargantuan wrote: SabrX wrote:
Assuming their weapons remains the same, it will ultimately come down to points cost on whether they make or break it.
If they are still Fast Attack, they'll be competing with the new Flyers for FOC slots.
From the OP:
Vespid!: the Vespid (and all units) are one point cheaper than originally and their gun ranges are increased by 6'. Armor of 4+.
Wait.. so now they cost the same points as a Grey Hunter?! Aww snaps! That's actually quite good. All the previous Marine Killer infantry have never hit it off. Grey Knights will weep.
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Post by: hotsauceman1
Man, FA will get crowded in my lists.
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Post by: warboss
jeremesh wrote:If you download the How to Pain Tau sample from the ibookstore, in the end they have some codex snippets. firewarriors come with Photon grenades.
warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition? If so, do they get both grenades like marines or just basic frag equivalents like IG?
Thanks. I'm not an Apple person so I don't ever go to their bookstore.
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Post by: Andrewdrexler
So the new broadside suit just has the one gun, and not two as before (no twin link etc)? Do they still have the option of Missiles and twin linked plasma’s?
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Post by: brentyboi
I hope this is not so.  if so it will make them much less effective and more
"oh a broadside i will simply look at it with my front armour"
Also what about their point costs?
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Post by: KhornateCake
What upgrades can the Cadre Fireblades take? Such as abilites and weapons?
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Post by: Davor
Can The Tyranid Flyrant take off it's sunglasses now, or do marker lights can still nock down the Flyrant when hit? Automatically Appended Next Post: warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition?
I believe Genestealers would like a word with you.
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Post by: overkongen
Well I guess it IS April 1st in Singapore right now.
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Post by: jeremesh
warboss wrote:jeremesh wrote:If you download the How to Pain Tau sample from the ibookstore, in the end they have some codex snippets. firewarriors come with Photon grenades.
warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition? If so, do they get both grenades like marines or just basic frag equivalents like IG?
Thanks. I'm not an Apple person so I don't ever go to their bookstore.
Me neither but the wife has one so I take advantage of it once in a while :-)
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Post by: KingmanHighborn
Great I've been wanting a solid sniping option just didn't think it'd be Kroot of all things...*groan* Why couldn't it of been Ratlings?!
All in all though thier fighter/bomber is ugly as sin, but that big suit Riptide? That thing is nice.
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Post by: Sigvatr
daredeviltan wrote:So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
Tesla attacks on this guy will be hilarious XD
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Post by: ausYenLoWang
brentyboi wrote: I hope this is not so.  if so it will make them much less effective and more "oh a broadside i will simply look at it with my front armour" Also what about their point costs? this has been in the rumours thread for ages now... str8 ap1.. also can buy SKYFIRE... etc etc... the game has enough st10.. and instagibbing T5... enough was enoug, so far all codexes seem to be getting balanced... let that continue Automatically Appended Next Post: Davor wrote:Can The Tyranid Flyrant take off it's sunglasses now, or do marker lights can still nock down the Flyrant when hit? Automatically Appended Next Post: warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition?
I believe Genestealers would like a word with you. my Warp Talons will join said convo... (and hey elite demons no grenades.... and assault troops style only) and any squad that rolls to HIT still causes a single grounding test... cos well you hit it.....
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Post by: Ralis
Okay. These are some of the things I've learned about the new Tau Codex, not so much from reading the new model gallery but from reading the battle report. As no points costs are given in the article I don't know how much any of these options cost, but thought I'd put it out there for others.
Supporting Fire: This is a rule that almost all Tau units have, that allows them to support each other in Overwatch
Velocity Trackers: Is the battlesuit system that gives broadsides Skyfire
Counter Fire defense system: Is a battlesuit system that lets the unit Overwatch at BS2
Repulsor Impact Field: another battlesuit system, that causes a d6 s4 ap- hits when the unit is charged, and resolved at Init 10
Interceptor Drones: are equipped with some sort of Ion weapon, that on an Overcharge hit at s8
I had posted this in gen discussion and was told it should be here *shrugs*
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Post by: warboss
Do crisis suits still have the limit of 3 systems/weapons they must choose? Or can you get more or less? Are they BS4 standard or still BS3?
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Post by: boy wonder
bs 3 as usual.... that's what markerlights are for.
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Post by: UNCLEBADTOUCH
What is the max unit size for crisis suits? Still three?
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Post by: boy wonder
the speculation is either 3 or 4..there is a pic in WD with a commander and 4 suits.. could just be a photo op though
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Post by: warboss
Or perhaps they could make a difference between an 8 year veteran fire warrior in an advanced robot suit complete with a multitude of optics and a guardsman a month out of boot camp with an iron sight on his lasgun. BS3 standard on fire warriors? Absolutely. BS3 standard on crisis suits? Doesn't match either the fluff nor common sense. Are there ways around it like markerlights? Sure, but that doesn't negate the previous statement.
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Post by: gr1m_dan
What a load of rubbish here. I am sorry fellas but it is April 1st over in Singapore.
From the white dwarf codex preview you can easily make out that all suits come with Multi Trackers and BSF as standard. It also states Kroot come with a 6+ save. Now if that is as standard or an upgrade it doesn't state. Firewarriors come with Photon grenades as standard which isn't a bad thing at all really.
Pulse rifles 24"? I highly doubt that to be honest. The pulse accelerator makes sense for Pathfinders but doubt it will be a FW upgrade.
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Post by: boy wonder
warboss wrote:
Or perhaps they could make a difference between an 8 year veteran fire warrior in an advanced robot suit complete with a multitude of optics and a guardsman a month out of boot camp with an iron sight on his lasgun. BS3 standard on fire warriors? Absolutely. BS3 standard on crisis suits? Doesn't match either the fluff nor common sense. Are there ways around it like markerlights? Sure, but that doesn't negate the previous statement.
Don't get me wrong...I agree. but with the inclusion of markerlights they could get a bit OP.
so bs3 it is.. unfortunately with BS going from 1-10 (and we hardly see stuff above 5) there isn't enough range to accurately portray the multitude of races/troop types/abilities... so we get silly things like rookie guard being as good as an elite veteran. jusy the way it goes I guess.
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Post by: warboss
gr1m_dan wrote:
From the white dwarf codex preview you can easily make out that all suits come with Multi Trackers and BSF as standard.
I wonder if you still take 3 other systems/weapons to customize each suit or if you are now just choosing two weapons instead...
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Post by: gr1m_dan
I reckon 3 as usual mate. IIRC the battlesuits have twin linked burst cannons and drone controllers and I am sure a few other pieces. Not sure if they were hard wired or not as the list and preview was so sketchy and not very detailed.
One XV8 squad had 3 suits plus a Shas Vre though for a 4 suit squad
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Post by: Spartan_Tau
I'm sorry common sense says 2 shoulders and 2 arms equals 4 hard points. They should always have had 4.
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Post by: boy wonder
perhaps its not the available space but the suits ability to run upgrades..otherwise they would build suits with everything built in
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Post by: Clang
The Kroot change is puzzling - changing them from decent HtH to decent snipers isn't what I'd have expected. Not necessarily a bad thing in itself, but quite a fluff rewrite.
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Post by: generalchaos34
Clang wrote:The Kroot change is puzzling - changing them from decent HtH to decent snipers isn't what I'd have expected. Not necessarily a bad thing in itself, but quite a fluff rewrite.
yeah, the whole point the tau hire kroot in the first place was to give them some basic HtH abilities, oh, and cannon fodder
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Post by: boy wonder
maybe the kroot ate too many vindicare assassins and space marine scouts.
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Post by: Fifty
warboss wrote:Or perhaps they could make a difference between an 8 year veteran fire warrior in an advanced robot suit complete with a multitude of optics and a guardsman a month out of boot camp with an iron sight on his lasgun. BS3 standard on fire warriors? Absolutely. BS3 standard on crisis suits? Doesn't match either the fluff nor common sense. Are there ways around it like markerlights? Sure, but that doesn't negate the previous statement.
BS3 on Tau veterans and BS4 on Human veterans...
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Post by: p_gray99
generalchaos34 wrote: Clang wrote:The Kroot change is puzzling - changing them from decent HtH to decent snipers isn't what I'd have expected. Not necessarily a bad thing in itself, but quite a fluff rewrite.
yeah, the whole point the tau hire kroot in the first place was to give them some basic HtH abilities, oh, and cannon fodder
ORLY? Because while the tau would never worry about throwing lives away if it was for the greater good, they'd still never consider it if there was a way of doing something without loss of lives. And they never actually wanted anyone to have HtH abilities in their armies, they simply wanted more warriors and that was how the kroot fought. After all, the tau gave them powerful guns, not high-tech CC weaponry. I think this actually fits the fluff far better.
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Post by: Lobokai
boy wonder wrote:maybe the kroot ate too many vindicare assassins and space marine scouts.
Hilarious.
I've got 60 some Kroot. If this is true, that's some nasty firepower for a small investment in points.
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Post by: SabrX
p_gray99 wrote:generalchaos34 wrote: Clang wrote:The Kroot change is puzzling - changing them from decent HtH to decent snipers isn't what I'd have expected. Not necessarily a bad thing in itself, but quite a fluff rewrite.
yeah, the whole point the tau hire kroot in the first place was to give them some basic HtH abilities, oh, and cannon fodder
ORLY? Because while the tau would never worry about throwing lives away if it was for the greater good, they'd still never consider it if there was a way of doing something without loss of lives. And they never actually wanted anyone to have HtH abilities in their armies, they simply wanted more warriors and that was how the kroot fought. After all, the tau gave them powerful guns, not high-tech CC weaponry. I think this actually fits the fluff far better.
IMO, I think it's really a rules balance than for fluff reasons. The Kroots in Tau 4th ed codex could dish out an insane amount of damage. 2 BS3 Str4 shots via rapid fire or 2 WS4 Str4 attacks in assault at 1 point more than an Ork. In a lot of my games where I've fielded 100 Kroots with ally detachment of 60 Ork Boyz, I found my Kroots performed a lot of times performed a lot better in assault than the Boyz. An Ork Boy is only Str3 and Str4 when using furious charge. Kroots on the other hand are Str4. There's rumors Kroots will be dropping to same cost as an Ork Boy. Before, there was little justification to field Kroot Hounds other than cheap means of increasing the squad's number to prevent moral. Now, there may be an actual reason. Kroot hound's point cost might drop to same as a single guardsman. I hope the hounds are still initiative 5.
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Post by: Savageconvoy
I never thought Kroot were good in CC. Going at I3 means that all the marines attacks will wound on 3+ against T3 and no saves, so that reduces the number of attacks back significantly. The attacks that actually do hit, tend to just bounce off armor and Kroot will generally fall back due to getting too many wounds and low LD, then most likely get swept up.
I think making Kroot a unit that outflanks and unloads with sniper rifles was the only idea they could do without changing the models. They stink in CC, and can't give them any new gear. Their shooting is nothing really special and can't give them any special weapons. They had to give them something just to make them useable without changing the model. Special ammo. Yay, they tried to fix Kroot with the least amount of effort possible.
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Post by: Bobug
kroot were good? ehwutnow?
Im quite liking the sound of the change really, since I really like the kroot but I hate my troops being torn apart when playing tau, and hence almost never field kroot due to their piss poor combat efficiency and tendency to die in droves. This seems like they'll survive longer and throws back to the old hunter kindred from the kroot merc dex
still seems a little strange that kroot dont get the +1A from rifles anymore, a more sensible change imo would be +1A basic, or Sniper and no additional attacks for +1pt
Absolutely hate the rifle nerf on FWs though, :/ guess my carbine squads will be making a return
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Post by: Savageconvoy
I really don't get the nerf to FW. They're one of the worst troops in the game right now and have the worst pairing for a transport. Standard unit shooting that's weak needs an open topped transport to shot from. If the devilfish doesn't benefit from the increased range or doesn't get some decent bonus then I can't imagine them being good.
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Post by: Avatar 720
Savageconvoy wrote:I really don't get the nerf to FW. They're one of the worst troops in the game right now and have the worst pairing for a transport. Standard unit shooting that's weak needs an open topped transport to shot from. If the devilfish doesn't benefit from the increased range or doesn't get some decent bonus then I can't imagine them being good. That's looking at it as if the only thing GW have done is nerf FWs. Since nobody actually has the codex, and we're relying on the words of one person who got a supposed quick skim through it, nobody can say for certain whether or not FWs have been unnecessarily nerfed, or whether we're only getting half the story and they were nerfed because other changes from the book would've made them OP without it.
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Post by: Exergy
ausYenLoWang wrote:
warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition?
I believe Genestealers would like a word with you.
my Warp Talons will join said convo... (and hey elite demons no grenades.... and assault troops style only)
and any squad that rolls to HIT still causes a single grounding test... cos well you hit it.....
and DE, mandrades, hellions, wracks, warriors, and trueborn
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Post by: stubacca
daredeviltan wrote: stubacca wrote:Thanks for the info so far, but I'm going to take all this with a pinch of salt. On paper some of the DA stuff looks awful but when used with something else, like Black Knights and a DarkShroud, they're pretty sweet!
Thank you for judging my words and deeming it worthy of salt (I'm not hating I'm actually thankful you're taking me seriously) because I'm goin off pure memory over a dex I did not have time to mule over. T
On another note: don't worry about the nerfs as far as I can see there are HUGE punts of new stuff (did I tell you about exchanging all your attacks for one S10AP1 melee attack? It's an equipment) so far I've just been addressing major issues do dot you dare worry f the dex is nerfed because it isn't an the tau will come back stronger than ever even with adversity as all tau have always done. I'll be taking a second look at the dex tmr (it's actually past midnight in Singapore so goodnight dakkanauts)
Where'd you see it? I always wonder this because GW are supposedly so secretive haha
It's cool, I struggle to remember what I see in codexes that are right in front of me (i'm a new player, so it's hugely overwhelming)
We'll find out in 6 days  It can't be any worse than the old 'dex!
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Post by: Davylove21
daredeviltan wrote:
Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
This doesn't make sense. 1+ saves don't exist. If they did, AP1 would negate 1+ saves. Isn't it also one of those "a 1 is always a fail/pass" numbers?
April fewls, I believe
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Post by: AegisGrimm
So, here's what I think.
With the nerf to Kroot, I guess I have even more reason to stick with playing them in my Kroot Merc army with 4th or 5th edition rules, instead of even attempting to make the move to 6e Tau.
Also: Pulse Carbines? So essentially the Tau have better Shuriken Catapults than the Eldar, now? Yet another "sucks to be you" to Eldar players.
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Post by: SickSix
My initial gut feeling is that this codex is utter crap.
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Post by: boy wonder
im not going either way until sat
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Post by: Puscifer
I second that.
Some of this rings true, but others just seem to be a really bad joke.
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Post by: -Loki-
Davylove21 wrote:daredeviltan wrote:
Aun'va: new paradox of duality, makes the AP of your enemies weapons become your saving throw. So if an AP 1 wound is inflicted, your saving throw will then be 1+. THAT GREAT THAT AWESOME BUT WHY THE HELL WOULD THE INCOMPETENT ENEMY FIRE A LASCANNON AT THIS GUY?! Oh yeah no more improved stats as far as I saw.
This doesn't make sense. 1+ saves don't exist. If they did, AP1 would negate 1+ saves. Isn't it also one of those "a 1 is always a fail/pass" numbers?
April fewls, I believe
1+ saves just haven't been given to anything, to my knowledge. Due to the 'a roll of 1 always fails' rules, a 1+ save simply means it's a 2+ save that is only negated by AP1 weapons. In this case, he'd simply get a 2+ save.
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Post by: boy wonder
chaos boons can take you to 1+ save.
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Post by: Shinzra
I find it hard to believe they would make pulse rifles 24 Inch, Tau are all about the long range, its what makes Tau. :S
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Post by: overkongen
No save can ever be improved beyond 2+ (rulebook pg. 19).
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Post by: boy wonder
i stand corrected.
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Post by: tuiman
So if you shoot an AP2 weapon, he gets a 2+ save?
But because you shot with an Ap2 weapon, wont you ignore the 2+ save anyway?
Also would that make tesla ignore armour?
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Post by: AegisGrimm
I am assuming this whole thread was started by the OP that was just a sneaky April Fool's Day joke.
But you know what? The funny thing is that we are all believing it so readily because, frankly, all the stuff in the OP is stuff we could logically expect GW to pull with a new codex! Not a single thing on there is something I would think is too outlandish for them, be it a Nerf or a buff, to make the Tau the next good seller as an army.
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Post by: spectreoneone
Methinks this smells of an April Fool's day joke... Guess we'll all know this upcoming weekend.
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Post by: Lovepug13
Salt Dump IMO - OP confirms it was a pre-release in first paragraph and thus presents the community get out of jail free card.
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Post by: Shinzra
so its false info? been confirmed?
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Post by: Lovepug13
thats just my opinion......it could be true, but April 1st is a bad time to see something that nobody else can confirm or deny....perhaps? lol
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Post by: Shinzra
I think its false, due to the fact that other stores dont even have there copies of the book until later in the week. So unless the guy knows someone inside gw :S
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Post by: Kanluwen
Wednesday will be the earliest most GWs have their book.
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Post by: AegisGrimm
As I said, this is a funny situation because of the timing, and because none of the stuff in the OP really seems to be beyond what GW would do to revamp a Codex...........
I could just as easily see this being an April Fools joke as being the real deal.
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Post by: Dakkadood
Just to be clear, Farsight still gets his 7 bodyguards and limits what exactly (a little more specific please).
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Post by: Lovepug13
Shinzra wrote:I think its false, due to the fact that other stores dont even have there copies of the book until later in the week. So unless the guy knows someone inside gw :S
Agreed old chap
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Post by: DarknessEternal
warboss wrote:Do the firewarriors get free grenades like every other army since except them since 4th edition?
Orks, Eldar, Dark Eldar, Tyranids, and Necrons get no free grenades.
But when you're born in the Imperium, they do ship you a sack of grenades.
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Post by: -Loki-
AegisGrimm wrote:As I said, this is a funny situation because of the timing, and because none of the stuff in the OP really seems to be beyond what GW would do to revamp a Codex...........
I could just as easily see this being an April Fools joke as being the real deal.
If this is his attempt at an April Fools joke... it's pretty tame. There's better rumours to start about GW on April Fools.
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Post by: Stormcrow
I Can confirm he was wrong about markerlights not reducing cover saves- the white dwarf battle report specifically mention them being used to remove the cover save from some tyranid troops one turn.
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Post by: Mantle
I find it hard to believe Darkstrider is an HQ choice and not a unit upgrade, some stuff seems a bit suspicious but others quite believable, well played aha
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Post by: Kanluwen
Mantle wrote:I find it hard to believe Darkstrider is an HQ choice and not a unit upgrade, some stuff seems a bit suspicious but others quite believable, well played aha 
Considering Darkstrider is actually in the HQ section of the Tau Empire listings, it's not too unbelievable.
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Post by: yakface
When the OP says 2-3 things about a codex that are clearly debunked by the White Dwarf battle report this month, I think the entire post has to be taken with a grain of salt.
Given that the OP DOES NOT have the Tau Codex (only allegedly looked at it for a time), these thing should be included in the overall Tau rumor thread and do not deserve a thread of their own.
Locking now...
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