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Post by: Warpig1815
So... I'm hearing rumblings that Bioware (Of Mass Effect Fame) have purchased the licence from THQ for the Space Marine franchise. Now, I'm doubtful myself of whether this is true, as Relic (The developers of Space Marine) were actually bought by SEGA, and so the Space Marine franchise presumably goes with them. In addition, the source of this rumour is nigh unheard of (Bit-by-Bit Gaming Blog). However, all issues of rumour aside, and laying to rest people's personal bias on gaming companies ( IMHO I thought all the Mass Effects from Bioware were great!), I want to know what 10 things would you, fellow Dakkanoughts, want to see in a hypothetical Space Marine 2:
So I'll go first:
1) Terminator Armour - Come on, who doesn't want to be an 8ft walking tank?
2) Fully customise-able armour
3) Much larger spaces to battle in - I felt that the majority of the maps in Space Marine where battles took place were cramped, or you were restricted to a specific area in which to fight.
4) A longer campaign - I wouldn't care if I had to wait a year longer for release, but a longer campaign would really bring a sense of planetary wide conflict. Also, I felt the campaing was rushed, one day you were fighting off a couple of Orks, the next you'd defeated a whole Waaagh!, a Chaos Incursion and saved a Titan, which is possible, with at least a whole Company of marines, not just 3 - I just want a higher element of strategy.
5). Better and many more NPC's - The ones in Space Marine were woeful. They expended vast amounts of firepower with minimal effect, did nothing to help when you yourself are hard pressed and, most importantly, there were only 3! What happened to war on an epic scale? I wanted whole companies running around, with seemingly endless waves of enemies! *sigh*...
6) A bit more variety in terms of environments, although I can understand that in the 41st Millenium, most planets have all their surface covered by one type of environment. But they could still have a bit more variety.
7)Fully destructible environment/bodies - Like COD 5's bodies, and Battlefield's environment. Makes more sense when your using bolters and such.
8) A wider range of weapons - flamers, power glaives, heavy bolters, sniper rifles etc.
9) Vehicles - You know you want to command a Land Raider or fly a Stormtalon
10) Space Combat - Halo Reach managed to achieve a space dogfight, and Mass Effect put you in zero gravity, so why can't we see more of that in Space Marine 2? Even just a drop-pod or boarding torpedo scene would be great
I'l stick in a sneaky 11 - To be honest, I'd quite like to see something similar to Mass Effect - Go to wherever you want in the galaxy, with a huge variety of missions, choose custom armour, custom load-outs, upgrade-able weapons and have interesting, and useful squad-mates. Perhaps that's my Bias though
So tell me, what would YOU have?
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Post by: Sigvatr
Smash that f-ing traitor guy's face in multiple times.
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Post by: LordofHats
I would find it bizarre that EA would pick Bioware to develop a straight shooter. Seems more up Visceral or DICE's alley. Actually I could buy Visceral producing a decent 40k game.
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Post by: PredaKhaine
I'd love a multiplayer campaign.
I would never play anything else again.
That is all.
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Post by: shamikebab
Not ******* Ultramarines, have a story that feels like it took more than a minute to write.
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Post by: PredaKhaine
shamikebab wrote:Not ******* Ultramarines, have a story that feels like it took more than a minute to write.
And NO Blood Ravens either.
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Post by: Suicidal Grot
Definitely want to see more and new weapons if there is a Marine 2 and vehicles and terminators would be fun too!
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Post by: LordofHats
I was actually surprised they never got to Termies in Space Marine. I would have though it be the first thing they DLC'd.
Now though I have this awesome image of a Dead Space styled game with a lone Imperial Guardsmen fighting the forces of chaos and going insane in the process XD Could really see that going well.
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Post by: Warpig1815
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Post by: PredaKhaine
I'd be happy with that. Now all I need is the ability to be an Eldar in deathmatches and I'll be 100% happy
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Post by: LordofHats
@LordofHats - Nice idea, however I reckon people will get attached to the Character only to find him ruthlessly executed at the end of the game due to the Inquisition deeming him possibly corrupted :(
That's the grimdark bro
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Post by: Suicidal Grot
they should bring in more races, fire warrior was....interesting
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Post by: Warpig1815
@Lord of Hats - Hahahaha, well I suppose he wouldn't be that corru *BLAM* HERESY! INSANE GUARDSMEN ARE ALWAYS CORRUPTED!
@PredaKhaine - I'd welcome some Eldar in Space Marine 2, it'd be a welcome diversion from the usual dumb Orks. Also, the acrobatic ability of Eldar would add an extra sense of difficulty to the game
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Post by: Suicidal Grot
Warpig1815 wrote:@PredaKhaine - I'd welcome some Eldar in Space Marine 2, it'd be a welcome diversion from the usual dumb Orks. Also, the acrobatic ability of Eldar would add an extra sense of difficulty to the game 
Excellent point, the orks are boring as AI, demons spice it up for a bit but we want to see Dark Eldar, Eldar, Necrons!! and Tyranids!! and the such
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Post by: PredaKhaine
The Orks didn't get their special rule in that game -
'we've more bodies than you've got bullets'
I kept running out of things to shoot.
The csm parts were better as they didn't just go squish and I had to actually use cover for a while.
But I'd love to play as a craftworld eldar. The idea being I'd take something like 1 3rd extra damage, while gaining a 3rd extra movement speed or something.
Smaller, lighter, faster, more fragile.
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Post by: Sigvatr
Oh, and Necrons are a total go-to btw. I mean, really, it's a no-brainer! You don't need a story, as their only goal is to kill everything. You don't need to get voice actors as Necrons can't speak. You get to play as f-ing immortal killer robots. You don't get to play godfecking IoM again. You...did I mention the killer robots? Yes? Good. You get to use cool, green lightning weapons that blow everything up be it men or machine. Do it and take my money. TAKE IT. Someone kickstarter that gak, I'd be willing to pay 200$.
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Post by: The Dark Apostle
Damn you got me all excited... Thought it was a teaser pic or something.
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Post by: Gitzbitah
I would love to see Black Templar. A righteous crusade, plunging right down the Eye of Terror's throat- I can't recall the last time we saw a Space Marine game that started and stayed on the offensive.
It would also allow a more natural progression from Neophyte, to Brother, to the incredibly destructive veterans, sword brethren and terminators.
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Post by: Fezman
First of all, I wouldn't be fussed about them making it free-roam, RPG, etc. A TPS/brawler hybrid works just fine IMO. But I would like some RPG-like elements: skill trees and upgradeable equipment.
More weapons. If it's in the Codex, you should get a chance to use it at some point. More enemy types too - vehicles and walkers.
I'd also like to see more than two "armies" (Orks and CSM) as the enemy - go crazy, throw in as many races as possible! If they won't fit in the campaign, put them in a survival mode where the maps have different enemies - a Space Hulk full of Genestealers, a fort attacked by Tyranids, an Underhive full of Dark Eldar, a Necron Tomb, etc, etc.
Huh. I quite want to play the original again now...
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Post by: Kanluwen
Warpig1815 wrote:So... I'm hearing rumblings that Bioware (Of Mass Effect Fame) have purchased the licence from THQ for the Space Marine franchise.
That "rumbling" came from a single person, and has yet to be corroborated.
When that person was questioned as to where their source spoke from--they referred to something which someone with even a passing knowledge of how BioWare is organized would know is false.
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Post by: Palindrome
Kanluwen wrote:
That "rumbling" came from a single person, and has yet to be corroborated.
When that person was questioned as to where their source spoke from--they referred to something which someone with even a passing knowledge of how BioWare is organized would know is false.
Additionally if anyone would have aquired the rights to Space Marine it would be Sega given that they now own Relic and are rumoured to have aquired the 40K license (but this has yet to be confirmed). Basically I am unconvinced by this rumour.
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Post by: MadMuzza
Give me Deathwatch so I can play any Chapter.
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Post by: Warpig1815
First off: Kanluwen wrote:That "rumbling" came from a single person, and has yet to be corroborated.
I know, you'll see in my first post that I later say I doubt the veracity of the claim - the aim of this thread is just to see what people would want in a sequel  .
@Fezman - Love the idea! Now, I've never played the multiplayer, so I'm no COD fanboy, but the idea you came up with reminds me somewhat of COD's SpecOps - just one-offs in different environments - a perfectly adaptable scenario for what you've suggested. And I can totally see a 'Last Stand' mode
with a heavy bolter and a horde of Tyranids!
@Gitzbitah - I forgot to put this in my first post, but for those who played Mass Effect 1, you'll know that you could pick a 'class' - does that not strike you as being perfectly adaptable with you idea in that the character could advance from scout, to brother, and upon gaining 'Battle Brother' rank - you could then choose whether you wanted to stick with the usual 'Warrior' class, or progress down the route of Librarian, Chaplain or even a Techmarine or Apothecary (Granted the last two would be a bit limited as there's no progression as with the Chaplains of Librarians).
Oh and another point - Jumping! Why the feth cannot Titus jump? - I don't want to reroute halfway round a fething plinth on the ground because Titus can't lift his foot higher than normal walking!
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Post by: DemetriDominov
I hope they continue the story of Captain Titus becoming indebted to the Inquisition.
He should be stripped of rank and title and put into the Deathwatch chapter.
Personally this is what I'd like to see:
More Tyrannids.
More humans (loyalists and traitors)
Bigger battles. Bigger destruction. Bigger environment. (Relic should have collaborated with Vigil's art team on the environments, Darksiders never failed to impress on that level.)
Destructible scenery in the style of Red Faction Guerrilla (as in the entire map you play on).
Tanks, flyers, more weapons, more customization, Easter Egg Angry Marines, multiplayer campaigns, multiplayer missions, more multiplayer modes including Havoc mode where players play a multiplayer head to head game in a campaign mission. For example: deathmatch or capture the flag against other players while also trying to survive an exterminatus style NPC onslaught - you have two options to win, and two ways of losing.
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Post by: Lord General Cheese
Well a few things I would like to have would in the next Space marine two feth the ultras and blood ravens i would like to see something entirely different. I would like to see possibly imperial fists, space wolves cause beer right. Or it would be cool to follow a new chapter from its founding you playing as the captain of one of its companies and you start out with your whole fething companies resources instead of three fething ultras. I would as an extension of this like to see vehicles and a way to give orders and feel like you contribute. I dont ask for open world but i ask for less linear instead of saying follow this path give me a battlefield and tell me to help the guard take that hill and give me forty different ways to do it.
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Post by: Ifepy
What above said. All the game needs is to capture the scope of an actual battle. To make the player feel like he is actually fighting in a galatic conflict instead of on train tracks to the end boss fight.
Have a system in place where the fighting actually counts and you could lose the game (XCOM style) which will make it seem like the battle you're fighting in is an actual battle instead of a video game.
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Post by: Melissia
More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.
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Post by: Super Ready
This simply can't be true - EA now own Bioware, and they're not stupid enough to give an action shooter to a studio known for developing in-depth RPGs. They have other studios much better suited to the task (like Dice, for instance).
However, I will point out this:
Warpig1815 wrote:I'm doubtful myself of whether this is true, as Relic (The developers of Space Marine) were actually bought by SEGA, and so the Space Marine franchise presumably goes with them.
Not likely. The license isn't the same as owning the IP, Games Workshop will have retained the right to give the license to someone else (though if it's before a contracted time limit is up, they may have to pay out to do so). For previous examples, look at, ohhhh, just about any franchise that went over 3 games. Call of Duty in particular is regularly developed by two studios, who must simultaneously hold a license for it...!
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Post by: Warpig1815
@Melissia - I hear what your saying, because the characters can become much more 'human' dare I say - the player can empathise with them. But the concept, for me at least, isn't as appealing as it would then just become another COD, another Halo ODST, another Battlefield. At the present moment, the market is saturated with shooters depicting ordinary humans performing extraordinary deeds, which, lets face it, is what the IG do. Don't get me wrong, i'm not attacking your idea - it's a great one - but currently, IMHO, the market has enough of it.
@Ifepy - Yup, to paraphrase you - I felt railroaded with Space Marine in terms of how linear the campaign was. I'd want a bit more choice in how I play, and real implications on whether I lose or not. I feel like I'm shamelessly plugging Mass Effect - but I reckon they had the right balance in terms of choices effecting outcome, with how the decisions carry on between games.
@Lord General Cheese - Hmm, interesting - I possibly wouldn't go as a Captain myself, but your concept would be great, IMHO, if you started as a basic brother and advanced through the ranks, as your new chapter grows and matures. Yeah... I'd like that.
@DemitriDominov - Of course, we do forget that Space Marine's story is itself unfinished - but I'd rather see Titus's story finished off, but not the player neccassarily playing as him - or as Ultramarines. I suppose it could be done Deathwatch wise, but I doubt a Deathwatch theme would give you the scale of combat that a chapter based combat would.
I forgot to say - I'd like to see the option of switching between 3rd and first person views. The ability to fight in 3rd person is great for seeing how Epic your character looks, but I'd also like to see a view from inside the helmet, with the HUD and tac-displays reeling info across the lenses - even just for one mission (Terminator suit?).
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Post by: Melissia
Warpig1815 wrote:@Melissia - I hear what your saying, because the characters can become much more 'human' dare I say - the player can empathise with them. But the concept, for me at least, isn't as appealing as it would then just become another COD, another Halo ODST, another Battlefield.
As opposed to "just another Gears of War"?
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Post by: Mr Nobody
Rather than pick a specific chapter, why not do a deathwatch squad?
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Post by: Warpig1815
Melissia wrote:just another 'Gears of War'?
True, True - I mean, I'm not an avid console gamer - I prefer PC strategy, but I reckon the amount of games depicting genetically modified super-humans weilding mini, fully automatic rocket launchers, are probably fewer than those depicting the average human. But point well made I guess...
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Post by: Melissia
Warpig1815 wrote:Melissia wrote:just another 'Gears of War'? True, True - I mean, I'm not an avid console gamer - I prefer PC strategy, but I reckon the amount of games depicting genetically modified super-humans weilding mini, fully automatic rocket launchers, are probably fewer than those depicting the average human. But point well made I guess...
Not really. Supersoldiers wielding hi-tech weaponry wearing or at least located somewhere inside of a suit of powered armor are actually quite popular.
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Post by: Warpig1815
Ah, I guess - still, it was just an opinion. I didn't mean to rile your wrath or anything. :( But yeah, I guess i'm a bit blinkered because I didn't play Gears of War - just Halo and SM, and like I say - i'm more into PC games.
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Post by: Melissia
I never played Gears either. But Space Marine got lots of "ermagerd, you're ripping off Gears!" malarkey whenever it was released.
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Post by: Warpig1815
Yeah, thats why I was trying to avoid Gears - I know exactly what your saying!
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Post by: DrownedRat117
Main problem with Space Marine (observed by me and some non-40k fans I roped into playing the game) was the story. It constantly references to things that Non-40k fanboys do not understand at all.
Why are there different space marine colours?
What the feth is happening with these Daemons?
What is the "Astares"?
Where did Chaos come from?
It just assumes knowledge, and the more I realised this the more the game lost re playability and generally annoyed me.
So, cover the basics. Explain the enemy. Some non-complex backround on the Imperium/40k structure.
The game itself was massive fun. Epic gun feel, loved the game modes. I'd say they nailed the Boltguns, swords etc.
I'd say they should introduce more enemys, perhaps play as different things. Also, longer campaign+more maps and content.
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Post by: Warpig1815
So possibly, as Melissia says, a game is needed whereby the player is an IG, and the concepts are explained - before ten moving onto SMs?
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Post by: Melissia
DrownedRat117 wrote:Main problem with Space Marine (observed by me and some non- 40k fans I roped into playing the game) was the story. It constantly references to things that Non- 40k fanboys do not understand at all. Why are there different space marine colours? What the feth is happening with these Daemons? What is the "Astares"? Where did Chaos come from? It just assumes knowledge, and the more I realised this the more the game lost re playability and generally annoyed me. So, cover the basics. Explain the enemy. Some non-complex backround on the Imperium/ 40k structure.
That's why they need to do something where you play as a low-level Inquisition agent or Guardsman. You're ignorant and you have to learn, unlike Space Marines, who are assumed to know most of what is necessary to know.
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Post by: Warpig1815
Hmmm - but would you not say that the game is aimed already at fans? I mean, just the general stigma 40K gets - at least my own experience of it, means that people are less likely to buy it if they aren't already a fan.
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Post by: DrownedRat117
Aiming it just as fans is a bad idea. While a large amount of 40k'ers are gamers, a large amount of Gamers aren't 40k'ers. They need to make money, and appeal to a wider audience.
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Post by: Melissia
I don't see it as having any more a stigma than DnD here in the US. Perhaps less of a stigma than DnD, since at least you can say it's art.
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Post by: Warpig1815
I'm just going from my experience within my generation. It's not disliked or frowned upon, but thought of as nerdy somehow. I personally don't get it, but that's just the reception I've found it gets. Anyway, this is a touch OT.
EDIT: To be honest - scratch that. When I think about it, the real stigma is very minimal and comes from a minority that have no concept of what 40K is altogether. Most of the people I know with the remotest of knowledge about 40K, rather than stigmatise it, have actually all painted 40K at some time or another or in their youth. Hehe, so ignore my previous posts about it being stigmatised, I really was speaking out my backside on that subject!
EDIT 2: @DrownedRat117 - I've just looked through the manual for Space Marine, and whilst it cannot hope to convey the whole of 40K, it does explain concisely when the game is set - 41st Millennium, what the exactly a Forgeworld is, the state of humanity (i.e.- facing alien hordes and how each weapon works. To be honest, it covers it quite well - the only thing it could be more concise upon are what Space Marines, Orks and Chaos are - and they could be done in game.
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Post by: Galdos
DrownedRat117 wrote:Main problem with Space Marine (observed by me and some non- 40k fans I roped into playing the game) was the story. It constantly references to things that Non- 40k fanboys do not understand at all.
Why are there different space marine colours?
What the feth is happening with these Daemons?
What is the "Astares"?
Where did Chaos come from?
It just assumes knowledge, and the more I realised this the more the game lost re playability and generally annoyed me.
So, cover the basics. Explain the enemy. Some non-complex backround on the Imperium/ 40k structure.
The game itself was massive fun. Epic gun feel, loved the game modes. I'd say they nailed the Boltguns, swords etc.
I'd say they should introduce more enemys, perhaps play as different things. Also, longer campaign+more maps and content.
that could all be covered in a game manual that games use to have. Dawn of War did a fine job with that. That is how I learned about 40k
Well I will say what I think.
1) Finish the story with Captain Titus. If you refuse to finish it then make sure you design the game so that a player could PICK what chapter they are with out it effecting the game at all. (Dont Refer to them as Ultramarines or Blood Ravens unless you have the dialog change to match one of several pre-selected chapters. )
2) More Imperial Guard fighting along your side.
3) More scenes of your battle brothers (the company as a whole) helping, especially your command squad.
4) A minimum of 2 opposing factions, preferably 3.
5) Editing your loadout and armor visually (and equipment) is great but ONLY if cut scenes properly reflect it.
everything else is just repeat what they already did.
6) Good characters
7) Plenty of story
8) Plenty of Different locations
9) A lot of weapon choices
10) mixing up the enemies.
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Post by: Warpig1815
I'll echo everything you've just said apart from points 1), 7) and 8).
1) Definitely finish Captain Titus's story, but maybe add a new one in.
7) Personally, though I respect you opinion, I felt that there was great potential for story, but it was slightly rushed somewhat. I think a greater story could have been played out over a longer campaign span.
8) Obviously, I can understand that a Forgeworld isn't very varied, and consists of pretty much 100% worldwide forge. Yeah I get that. So why pick it as a game environment? IMHO, it would have been better to pick a hive world, and I'd like to see a hypothetical Space Marine 2 in this location, for the following reasons:
A) Civilian NPC's - just because it better represents the real 40K in which the average human struggles to survive against a horrendous galaxy.
B) The environment can be incredibly varied. For closely urbanised Hive, to open-wide wasteland, to any other possible environment - A moderately urbanised hive world can represent all these environments. Not all hive worlds are 100% Hive, so the change in environment can include a wider range of situations within the game, and can break up the monotony.
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Post by: daedalus-templarius
Space Marine really plays nothing like Gears, at all.
I doubt Relic dropped the license, I also doubt GW would want to work with an unproven 40k developer on a sequel.
That said, I'd love to see Space Marine 2, with Titus as the head of a Deathwatch crew.
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Post by: Melissia
If they absolutely HAVE to stick with Space Marines, the best way to get it to be more popular is to make the campaign a co-operative one. Its campaign not being co-op was the biggest complaint I heard about it from people who actually played it.
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Post by: daedalus-templarius
Melissia wrote:If they absolutely HAVE to stick with Space Marines, the best way to get it to be more popular is to make the campaign a co-operative one. Its campaign not being co- op was the biggest complaint I heard about it from people who actually played it.
C'mon Mel, kind of hard to title the game 'Space Marine 2' if you don't play as a Space Marine, right?
But yea, campaign coop sure would have been nice; even though I'd probably only do that once.
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Post by: Melissia
I wouldn't have any problems whatsoever if they didn't have you play as a space marine and didn't call it space marine 2.
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Post by: daedalus-templarius
Melissia wrote:I wouldn't have any problems whatsoever if they didn't have you play as a space marine and didn't call it space marine 2.
I could totally go for some kind of Mass Effect-ish Inquisitor game.
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Post by: Alpharius
This is a thread about "Space Marine 2", right?
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Post by: CthuluIsSpy
I'm sorry, I must not have been paying attention, as I do not recall EA acquiring the 40k license.
Anyway, if there is to be a SM2, I think having Titus being recruited in the grey knights would be a logical choice. He does have psi-resistance after all, and the Grey Knight's style of fighting does match that of the game.
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Post by: Galdos
daedalus-templarius wrote:Space Marine really plays nothing like Gears, at all.
I doubt Relic dropped the license, I also doubt GW would want to work with an unproven 40k developer on a sequel.
That said, I'd love to see Space Marine 2, with Titus as the head of a Deathwatch crew.
Im always confused at the "GoW clone" thing. Have these people NOT played GoW? only seen it?
ya the characters move kind of similar but game play feels VERY different
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Post by: Melissia
CthuluIsSpy wrote:I'm sorry, I must not have been paying attention, as I do not recall EA acquiring the 40k license. Anyway, if there is to be a SM2, I think having Titus being recruited in the grey knights would be a logical choice. He does have psi-resistance after all, and the Grey Knight's style of fighting does match that of the game.
Nah, the Grey Knights aren't psy-resistant, they're psykers. Psy-resistant people (IE, 'psychically dense" individuals who aren't quite to the level of a Blank) can't be psykers. I think Deathwatch is a better idea.
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Post by: Super Ready
Galdos wrote:Im always confused at the "GoW clone" thing. Have these people NOT played GoW? only seen it?
ya the characters move kind of similar but game play feels VERY different
Think you hit the nail on the head here. A lot of blustering from people who haven't actually played both.
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Post by: CthuluIsSpy
Melissia wrote: CthuluIsSpy wrote:I'm sorry, I must not have been paying attention, as I do not recall EA acquiring the 40k license.
Anyway, if there is to be a SM2, I think having Titus being recruited in the grey knights would be a logical choice. He does have psi-resistance after all, and the Grey Knight's style of fighting does match that of the game.
Nah, the Grey Knights aren't psy-resistant, they're psykers.
Psy-resistant people (IE, 'psychically dense" individuals who aren't quite to the level of a Blank) can't be psykers.
I think Deathwatch is a better idea.
Good point. Titus didn't appear to manifest psy powers either.
I guess we'll be Eldar hunting then
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Post by: cerbrus2
Havent played much else since I got the Space Hulk mod for DOW II retribution.
Space marine did make for some awesome screen shots though. this thread reminded me i had tons of cool screen shots from when I played it. (love steams Quick snap function)
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Post by: Karon
The main character to look like Francesco Totti
tfw no qt totti bf ;_;
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Post by: Warpig1815
I'm just going to interject and reiterate this here, as there seems to be a few posters who are getting a touch hung up on the licensing/IP acquisition.
The RUMOUR isthat Bioware has got the Space Marine: 40,000 franchise. I, as the original poster, highly DOUBT this, as it is known that SEGA bought the the rights from Relic. It is only a rumour, and as far as I can see, is highly improbable. This thread is simply to see what people would want in a hypothetical Space Marine 2 - not a comparison of Gears of War vs Space Marine or an argument about the license.
Sorry if that comes across as a bit harsh, but some comments are a bit OT.
EDIT: @cerbrus2 - Could you send me a link to that Space Hulk mod please - just the copy I downloaded didn't work, it would be much appreciated.
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Post by: cerbrus2
Warpig1815 wrote:I'm just going to interject and reiterate this here, as there seems to be a few posters who are getting a touch hung up on the licensing/IP acquisition.
The RUMOUR isthat Bioware has got the Space Marine: 40,000 franchise. I, as the original poster, highly DOUBT this, as it is known that SEGA bought the the rights from Relic. It is only a rumour, and as far as I can see, is highly improbable. This thread is simply to see what people would want in a hypothetical Space Marine 2 - not a comparison of Gears of War vs Space Marine or an argument about the license.
Sorry if that comes across as a bit harsh, but some comments are a bit OT.
EDIT: @cerbrus2 - Could you send me a link to that Space Hulk mod please - just the copy I downloaded didn't work, it would be much appreciated. 
Pm sent m8, hope you get it working. May even have to start a Dakka dakka online space hulk torny
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Post by: MadMuzza
cerbrus2 wrote: Warpig1815 wrote:I'm just going to interject and reiterate this here, as there seems to be a few posters who are getting a touch hung up on the licensing/IP acquisition.
The RUMOUR isthat Bioware has got the Space Marine: 40,000 franchise. I, as the original poster, highly DOUBT this, as it is known that SEGA bought the the rights from Relic. It is only a rumour, and as far as I can see, is highly improbable. This thread is simply to see what people would want in a hypothetical Space Marine 2 - not a comparison of Gears of War vs Space Marine or an argument about the license.
Sorry if that comes across as a bit harsh, but some comments are a bit OT.
EDIT: @cerbrus2 - Could you send me a link to that Space Hulk mod please - just the copy I downloaded didn't work, it would be much appreciated. 
Pm sent m8, hope you get it working. May even have to start a Dakka dakka online space hulk torny 
Send one my way please mate
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Post by: psychadelicmime
This is something extremely unlikely, but I would love to see multiple factions, I am trying to think of ways to balance it, maybe with I.G. each person plays a sergeant and has basic commands to npcs, terminators, tau battle suits, nids, greater daemons, etc. would cost more spawn tickets to use. you could drive tanks and other stuff. For orks, maybe you play as a nob with 10 or so npc followers. These are all multiplayer ideas.
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Post by: cerbrus2
Just in case anyone else Asks I will be setting up a tutorial for the Space hulk mod for retribution on my blog. And maybe get a tournament going as well
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Post by: Dreadclaw69
Warpig1815 wrote:I'l stick in a sneaky 11 - To be honest, I'd quite like to see something similar to Mass Effect - Go to wherever you want in the galaxy, with a huge variety of missions, choose custom armour, custom load-outs, upgrade-able weapons and have interesting, and useful squad-mates. Perhaps that's my Bias though 
That sounds like a better idea for an Inquisitor type game
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Post by: Warpig1815
@Dreadclaw69 - Yeah you're probably right - maybe centered on the adventures of Inquisitor Thrax?
You're probably right, but I reckon you may be able to apply this to a Deathwatch styled squad - just a few squad-mates wandering round vast Hive cities. I reckon the only problem would be that 40K is a grim setting, with little in the way of brightness. Mass Effect was completely the opposite - bright lights everywhere, various alien species co-existing - practically everything the IoM hates! Saying that, it could work for the Inquisitor/Deathwatch theme, or even Tau - as they are known for including many species in their empire, even humans.
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Post by: Dreadclaw69
You could always have a radical Ordo Xenos Inquisitor that consorts with the alien willfully, or you could have the mistrust and tension between the Inquisitor and Xenos as a plot device that helps drive the story and the events.
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Post by: Warpig1815
Yeah, but in the case of the latter suggestion it still doesn't explain why the Inquisitor doesn't just blow the Xeno's head of with a bolter.  It would be a pretty fething rubbish ending to a Mass Effect styled game if you've spent the whole game building up you 'Paragon' rating just to have Exterminatus called on your favourite Xeno's planet  Too grimdark?
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Post by: BryllCream
That ork has such an angry expression on his face despite having his bowels being shredded open. His anger and hatred is so strong that he isn't even aware that he's being disemboweled.
That's so grimdark.
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Post by: Sturmtruppen
I just finished the single player of Space Marine the other day, and here are a few of my niggles with it:
It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes. I'd prefer it to be the idea that you've got to shoot the enemy and use melee as a last resort.
I hate it when the idea of making enemies more difficult is to give them ridiculous amounts of health. I prefer it where it requires a different tactic to defeat them.
Enemies spamming bomb squigs and grenades.
The kinda ill-fitting use of some of the weapons in the game. Such as the Meltagun and Lascannon being laser variants of a shotgun and sniper rifle respectively.
Some trial and error concerning weapon loadouts towards the end of the game, e.g. due to the sheer power of the Thunder Hammer, I liked it keep it. Then the game threw a section at me where the enemies were on an inaccessible platform, and I was supposed to be shooting them, but holding the Thunder Hammer means you sacrifice the weapon slots.
Even then, some of the optional weapons I barely used at all, like the Vengeance Launcher.
Being the big Guardsman fan that I am, I'd love to see a sequel where you play as a member of the Guard. Maybe even Sergeant Major Merrick
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Post by: Melissia
I'd prefer to play as Mira, myself.
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Post by: Galdos
Sturmtruppen wrote:
The kinda ill-fitting use of some of the weapons in the game. Such as the Meltagun and Lascannon being laser variants of a shotgun and sniper rifle respectively.[/list]
I have seen this complaint a lot so i just want to throw in that the Lascannon actually matches up with fluff just fine.
Being a single shot high power anti tank weapon. In an emergency it could easily be turned into a sniper rifle. Think of it less as "oh look a sniper rifle" as the Marine simply said "gak, I have a long range, accurate, high damage weapon and there are no tanks around for me to use it on but plenty of ammo. Better not let this go to waste.
The Meltagun is similar except for the fact that fluff describes it as a continuous beam yet the way the rules are written makes it look like an anti-tank shot that (as above) is just being used because "why the hell not, i have it on me"
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Post by: Melissia
Sturmtruppen wrote:It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes. [...] some of the optional weapons I barely used at all, like the Vengeance Launcher. Person doesn't use AoE weapons. Person complains about having to use melee against hordes. Doesn't compute? Galdos wrote:The Meltagun is similar except for the fact that fluff describes it as a continuous beam
No it doesn't. I've never seen a single description of the meltagun this way, except in Dawn of War 1. And the Melta-Squirtgun was one of DoW1's many flaws.
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Post by: Sturmtruppen
I found the Vengeance Launcher to be cumbersome, while melee was more useful, and of course melee doesn't use ammo.
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Post by: Melissia
The vengeance launcher was capable of destroying and distrupting entire hordes of Orks with ease.
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Post by: PredaKhaine
Melissia wrote: Sturmtruppen wrote:It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes. [...] some of the optional weapons I barely used at all, like the Vengeance Launcher. Person doesn't use AoE weapons. Person complains about having to use melee against hordes. Doesn't compute? Galdos wrote:The Meltagun is similar except for the fact that fluff describes it as a continuous beam
No it doesn't. I've never seen a single description of the meltagun this way, except in Dawn of War 1. And the Melta-Squirtgun was one of DoW1's many flaws. Kill Team had the same 'beam' style melta gun too. Automatically Appended Next Post: Melissia wrote:The vengeance launcher was capable of destroying and distrupting entire hordes of Orks with ease. This+1 It was almost a win button if you spent time using it. Personally, I wasn't too keen on the 'focus' part - so I completed the whole game without using it. I was pleased that the game didn't make me have to use it.
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Post by: Melissia
Jurgen's meltagun was described as a blast, not a squirtgun. In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series.
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Post by: Pilau Rice
The VL is awesome in the right hands.
I can't use it, but recognise it is a beast. I'm all about the Super Bolter.
And Melee, what do you think an Astartes would do if he ran out of bullets, pack up and call it a day? No, he would crush his enemies with his bare hands like the Hulk ... SPACE MARINE SMASH!
Not so fussed about a Space Marine 2, what i would like is a completed Space Marine giving us all the funky shizzle that we saw pre-release and maybe a few more patches.
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Post by: PredaKhaine
Melissia wrote:Jurgen's meltagun was described as a blast, not a squirtgun. In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series. I agree, thats how it should be. Kill Team (the console game) had the different beam style meltagun, the same as Dawn of War. That was a win button for the techmarine in that game. Infinite range, seemingly infinite ammo and no overheat/reload time that I can remember. So it just seems to be 2 computer games with that beam of death so far Automatically Appended Next Post: Pilau Rice wrote:what i would like is a completed Space Marine giving us all the funky shizzle that we saw pre-release and maybe a few more patches. I missed that - what was all the pre-release shizzle?
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Post by: Ouze
Melissia wrote:More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.
Here's how such a game would work, in my mind:
1.) Pick your subfaction. DKoK, Cadians, Catachans, Tallarn - all in there.
2.) Spend 20 minutes lovingly picking our your customizations. - Gender, skin tone, body type, facial scars, tattoos, uniform, accessories, and so forth.
3.) Pick your class. Choose from a support class (grenadier), an assault class (flamer), a Medic, or a straight Soldier.
4.) Sit through a 4 or 5 minute cutscene explaining the background fluff of 40k in particular and the Glorious Hammer of the Emperor in specific.
5.) As the game loads, you're inside a wonderfully detailed Chimera, making small talk with your squad. It's all the AI A: CM promised and didn't deliver! You go into the heat of battle to repel an Orkish invasion.
6.) You exit the ramp of the Chimera, and turn to face the rampaging greenskins, with depth of field, HDR, motion blur, all the latest directX 11 tricks.
7.) You raise your lasgun, and you are immediately shot in the face and die.
9.) There is a cutscene showing how many millions of Guardsmen died to turn back the Orks.
10.) Finally, at the end of the cutscene, a lone Ultramarine dropship bursts onto the scene. Another hard-won vicory for the Sons of Macragge!
11.) Credits.
12.) Post-credits: A final cutscene. It turned out Chaos was behind it all, so all the guardsmen that lived are burned to death by the Inquisition after weeks of psychic torturgation.
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Post by: Pilau Rice
http://www.youtube.com/watch?v=ppU18hUt7Ws
Early version of the game that actually looked better imo.
http://www.youtube.com/watch?v=cPEvt3Ef_z0
Trailer that has Tyranids and other bits in it.
Ouze wrote: Melissia wrote:More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.
Here's how such a game would work, in my mind:
1.) Pick your subfaction. DKoK, Cadians, Catachans, Tallarn - all in there.
2.) Spend 20 minutes lovingly picking our your customizations. - Gender, skin tone, body type, facial scars, tattoos, uniform, accessories, and so forth.
3.) Pick your class. Choose from a support class (grenadier), an assault class (flamer), a Medic, or a straight Soldier.
4.) Sit through a 4 or 5 minute cutscene explaining the background fluff of 40k in particular and the Glorious Hammer of the Emperor in specific.
5.) As the game loads, you're inside a wonderfully detailed Chimera, making small talk with your squad. It's all the AI A: CM promised and didn't deliver! You go into the heat of battle to repel an Orkish invasion.
6.) You exit the ramp of the Chimera, and turn to face the rampaging greenskins, with depth of field, HDR, motion blur, all the latest directX 11 tricks.
7.) You raise your lasgun, and you are immediately shot in the face and die.
9.) There is a cutscene showing how many millions of Guardsmen died to turn back the Orks.
10.) Finally, at the end of the cutscene, a lone Ultramarine dropship bursts onto the scene. Another hard-won vicory for the Sons of Macragge!
11.) Credits.
12.) Post-credits: A final cutscene. It turned out Chaos was behind it all, so all the guardsmen that lived are burned to death by the Inquisition after weeks of psychic torturgation.
Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .
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Post by: Ouze
Pilau Rice wrote:Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .
Actually, that would make a great quicktime event.
The first quicktime event that last an entire game!
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Post by: Pilau Rice
Ouze wrote: Pilau Rice wrote:Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .
Actually, that would make a great quicktime event.
The first quicktime event that last an entire game!
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Post by: Galdos
Melissia wrote:Jurgen's meltagun was described as a blast, not a squirtgun.
In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series.
Which is the way it makes me most sense.
The effect looked weird but it performed the way I expected a Melta gun to work
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Post by: Warpig1815
@Pilau Rice - I'd have been more than happy with Space Marine if elements of both those video's had been brought in. Hell, as a Salamanders fan, I'd have been more than happy to play as ~Ultramrines if those elements had been included. Having watched those two videos, it now seems as if THQ/Relic ran out of time or money, and simply pushed space Marine out the door as quick as they could. It's still a decent game, but could have been so much better.
Melissia wrote:Person doesn't use AoE weapons.
Person complains about having to use melee against hordes.
Doesn't compute?
I can see the irony of that, but even in horde scenarios, I didn't find it too useful. For a supposed grenade launcher (Just an Astartes class one), I didn't find it too conducive to defeating hordes as, IMO, the magazine capacity was too small, and the firing rate to slow (Though, admittedly, that may have just been my trigger finger).
Both hand grenades and mortars utilise a high trajectory to take out targets in 'dead zones' (Blind spots in a weapon's arc of fire). Modern military grenade launchers are intended as a bridge between the minimum range of a mortar, and the maximum range of a hand-grenade to take out medium range targets that the trajectory and range of mortars and hand grenades cannot reach - hence, they don't need a huge magazine capacity as the user is often behind cover themselves.
However, unlike modern grenade launchers, which are a rather tactical weapon, the Vengeance Launcher strikes me as being intended to be similar to a modern-day automatic grenade launcher, such as the H&K GMG, as an AoE weapon to rapidly suppress areas of enemies - however, it's low 10 shot magazine, and relatively slow rate of fire (compared to modern automatic grenade launchers) fail to achieve this aim - leaving you high and dry reloading as a mass of gretchin, orks and Nobs charge towards you.
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Post by: kirsanth
I played the first because it was free.
It was worth it.
If the second had couch co-op available I would be interested.
If it also had Tyranids I would probably buy it regardless.
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Post by: Melissia
I never had any of those problems with the vengeance launcher. Actually, the first time I had it, I had to force myself to stop using it so I'd be able to enjoy the other weapons  It was just so ludicrously overpowered in single player.
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Post by: Dreadclaw69
Melissia wrote:I never had any of those problems with the vengeance launcher. Actually, the first time I had it, I had to force myself to stop using it so I'd be able to enjoy the other weapons  It was just so ludicrously overpowered in single player.
Yup. See horde, spam grenades on the floor, back pedal, wait until horde charges, detonate, rinse and repeat.
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Post by: Melissia
Or just sticky bomb a few Orks in the front to stun them and knock them in to the rest, blow him up, then clean up the rest with a boltgun. Never have to take the power axe out at all!
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Post by: Dreadclaw69
Melissia wrote:Or just sticky bomb a few Orks in the front to stun them and knock them in to the rest, blow him up, then clean up the rest with a boltgun. Never have to take the power axe out at all!
There was an achievement on the 360 for using just the launcher and axe, so on occasion the axe was used
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Post by: Ouze
Oh man, I was never able to get good with the Vengeance launcher, surprised it was as liked as it was. I loved using the axe.
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Post by: orkdestroyer1
I want there to be a co-op campaign and you play as grey knights.
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Post by: Compel
It seems to me that one of the obvious ways to do Space Marine 2, is that you play as a Deathwatch dude. That way you visit a number of different locations and fight a number of different baddies.
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Post by: Dreadclaw69
Compel wrote:It seems to me that one of the obvious ways to do Space Marine 2, is that you play as a Deathwatch dude. That way you visit a number of different locations and fight a number of different baddies.
Might make sense with Titus being taken away too. This is how he proves his loyalty to the Imperium
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Post by: Sigvatr
Defeating a demon prince with his bare fists.
BURN THE HERETIC!
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Post by: Warpig1815
I'd have no qualms playing as a Deathwatch member - although maybe alongside large quantities of other forces to get a sense of the epic scale of 40K. TBH, I'm suprised that THQ used the Ultramarines in the original Space Marine, as the format of only 3 Astartes stalling an Ork Waaagh seems, IMO, more suited to the actions of a Deathwatch kill-team than to a conventional chapter's company command squad, but of course as an introduction to 40K (For non 40K fans), using the Ultramarines is a fair move as they're probably the most well known outside of 40K fans.
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Post by: Gadge
It would be great if it was an inquisition ship in the eye of terror and you can pick your team ( space marine, guardsmen, tech marine) then go on a mission. Kinda like the czevak novel. Gives you more races to play and fight and you could free roam. And it's in the eye of terror so lots of weird stuff
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