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Made in gb
Noble Knight of the Realm




United Kingdom, England, Manchester

cerbrus2 wrote:
 Warpig1815 wrote:
I'm just going to interject and reiterate this here, as there seems to be a few posters who are getting a touch hung up on the licensing/IP acquisition.

The RUMOUR isthat Bioware has got the Space Marine: 40,000 franchise. I, as the original poster, highly DOUBT this, as it is known that SEGA bought the the rights from Relic. It is only a rumour, and as far as I can see, is highly improbable. This thread is simply to see what people would want in a hypothetical Space Marine 2 - not a comparison of Gears of War vs Space Marine or an argument about the license.

Sorry if that comes across as a bit harsh, but some comments are a bit OT.

EDIT: @cerbrus2 - Could you send me a link to that Space Hulk mod please - just the copy I downloaded didn't work, it would be much appreciated.


Pm sent m8, hope you get it working. May even have to start a Dakka dakka online space hulk torny


Send one my way please mate

Chapter Master of Vigilia Mortis
www.battle-brothers.net
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[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars  
   
Made in us
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On Nimbosa, cramming as many guardsmen into troop carriers as possible.

This is something extremely unlikely, but I would love to see multiple factions, I am trying to think of ways to balance it, maybe with I.G. each person plays a sergeant and has basic commands to npcs, terminators, tau battle suits, nids, greater daemons, etc. would cost more spawn tickets to use. you could drive tanks and other stuff. For orks, maybe you play as a nob with 10 or so npc followers. These are all multiplayer ideas.

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

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Made in gb
Lesser Daemon of Chaos





Hampshire, uk

Just in case anyone else Asks I will be setting up a tutorial for the Space hulk mod for retribution on my blog. And maybe get a tournament going as well

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in us
Blood Angel Captain Wracked with Visions






 Warpig1815 wrote:
I'l stick in a sneaky 11 - To be honest, I'd quite like to see something similar to Mass Effect - Go to wherever you want in the galaxy, with a huge variety of missions, choose custom armour, custom load-outs, upgrade-able weapons and have interesting, and useful squad-mates. Perhaps that's my Bias though

That sounds like a better idea for an Inquisitor type game

 
   
Made in gb
Esteemed Veteran Space Marine






Northumberland

@Dreadclaw69 - Yeah you're probably right - maybe centered on the adventures of Inquisitor Thrax?

You're probably right, but I reckon you may be able to apply this to a Deathwatch styled squad - just a few squad-mates wandering round vast Hive cities. I reckon the only problem would be that 40K is a grim setting, with little in the way of brightness. Mass Effect was completely the opposite - bright lights everywhere, various alien species co-existing - practically everything the IoM hates! Saying that, it could work for the Inquisitor/Deathwatch theme, or even Tau - as they are known for including many species in their empire, even humans.

Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in us
Blood Angel Captain Wracked with Visions






You could always have a radical Ordo Xenos Inquisitor that consorts with the alien willfully, or you could have the mistrust and tension between the Inquisitor and Xenos as a plot device that helps drive the story and the events.

 
   
Made in gb
Esteemed Veteran Space Marine






Northumberland

Yeah, but in the case of the latter suggestion it still doesn't explain why the Inquisitor doesn't just blow the Xeno's head of with a bolter. It would be a pretty fething rubbish ending to a Mass Effect styled game if you've spent the whole game building up you 'Paragon' rating just to have Exterminatus called on your favourite Xeno's planet Too grimdark?

Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in gb
Ian Pickstock




Nottingham

That ork has such an angry expression on his face despite having his bowels being shredded open. His anger and hatred is so strong that he isn't even aware that he's being disemboweled.

That's so grimdark.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

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Made in gb
Storm Trooper with Maglight





I just finished the single player of Space Marine the other day, and here are a few of my niggles with it:

  • It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes. I'd prefer it to be the idea that you've got to shoot the enemy and use melee as a last resort.

  • I hate it when the idea of making enemies more difficult is to give them ridiculous amounts of health. I prefer it where it requires a different tactic to defeat them.

  • Enemies spamming bomb squigs and grenades.

  • The kinda ill-fitting use of some of the weapons in the game. Such as the Meltagun and Lascannon being laser variants of a shotgun and sniper rifle respectively.

  • Some trial and error concerning weapon loadouts towards the end of the game, e.g. due to the sheer power of the Thunder Hammer, I liked it keep it. Then the game threw a section at me where the enemies were on an inaccessible platform, and I was supposed to be shooting them, but holding the Thunder Hammer means you sacrifice the weapon slots.

  • Even then, some of the optional weapons I barely used at all, like the Vengeance Launcher.


  • Being the big Guardsman fan that I am, I'd love to see a sequel where you play as a member of the Guard. Maybe even Sergeant Major Merrick


    The Kasrkin were just men. It made their actions all the more astonishing. Six white blurs, they fell upon the cultists, lasguns barking at close range. They wasted no shots. One shot, one kill. - Eisenhorn: Malleus 
       
    Made in us
    Consigned to the Grim Darkness





    USA

    I'd prefer to play as Mira, myself.

    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in us
    Rough Rider with Boomstick




    United States

     Sturmtruppen wrote:

    The kinda ill-fitting use of some of the weapons in the game. Such as the Meltagun and Lascannon being laser variants of a shotgun and sniper rifle respectively.[/list]



    I have seen this complaint a lot so i just want to throw in that the Lascannon actually matches up with fluff just fine.

    Being a single shot high power anti tank weapon. In an emergency it could easily be turned into a sniper rifle. Think of it less as "oh look a sniper rifle" as the Marine simply said "gak, I have a long range, accurate, high damage weapon and there are no tanks around for me to use it on but plenty of ammo. Better not let this go to waste.


    The Meltagun is similar except for the fact that fluff describes it as a continuous beam yet the way the rules are written makes it look like an anti-tank shot that (as above) is just being used because "why the hell not, i have it on me"

    2000pts. Cadians
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    USA

     Sturmtruppen wrote:
    It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes.
    [...] some of the optional weapons I barely used at all, like the Vengeance Launcher.


    Person doesn't use AoE weapons.
    Person complains about having to use melee against hordes.

    Doesn't compute?

     Galdos wrote:
    The Meltagun is similar except for the fact that fluff describes it as a continuous beam
    No it doesn't.

    I've never seen a single description of the meltagun this way, except in Dawn of War 1. And the Melta-Squirtgun was one of DoW1's many flaws.

    This message was edited 3 times. Last update was at 2013/05/31 04:48:11


    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in gb
    Storm Trooper with Maglight





    I found the Vengeance Launcher to be cumbersome, while melee was more useful, and of course melee doesn't use ammo.

    This message was edited 1 time. Last update was at 2013/05/31 05:00:32


    The Kasrkin were just men. It made their actions all the more astonishing. Six white blurs, they fell upon the cultists, lasguns barking at close range. They wasted no shots. One shot, one kill. - Eisenhorn: Malleus 
       
    Made in us
    Consigned to the Grim Darkness





    USA

    The vengeance launcher was capable of destroying and distrupting entire hordes of Orks with ease.

    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in eu
    Executing Exarch






     Melissia wrote:
     Sturmtruppen wrote:
    It may as well have been Dynasty Warriors 40,000 for most of it, considering its reliance on melee combos against hordes.
    [...] some of the optional weapons I barely used at all, like the Vengeance Launcher.


    Person doesn't use AoE weapons.
    Person complains about having to use melee against hordes.

    Doesn't compute?

     Galdos wrote:
    The Meltagun is similar except for the fact that fluff describes it as a continuous beam
    No it doesn't.

    I've never seen a single description of the meltagun this way, except in Dawn of War 1. And the Melta-Squirtgun was one of DoW1's many flaws.


    Kill Team had the same 'beam' style melta gun too.


    Automatically Appended Next Post:
     Melissia wrote:
    The vengeance launcher was capable of destroying and distrupting entire hordes of Orks with ease.


    This+1

    It was almost a win button if you spent time using it.

    Personally, I wasn't too keen on the 'focus' part - so I completed the whole game without using it. I was pleased that the game didn't make me have to use it.

    This message was edited 4 times. Last update was at 2013/05/31 09:14:41


     Blacksails wrote:

    Its because ordinance is still a word.
    However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
    Ordinance is a local law, or bill, or other form of legislation.
    Ordnance is high caliber explosives.
    No 'I' in ordnance.
    Don't drown the enemy in legislation, drown them in explosives.
     
       
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    USA

    PredaKhaine wrote:
    Kill Team had the same 'beam' style melta gun too.
    Jurgen's meltagun was described as a blast, not a squirtgun.

    In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series.

    This message was edited 1 time. Last update was at 2013/05/31 08:57:21


    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in eu
    Alluring Sorcerer of Slaanesh






    Reading, UK

    The VL is awesome in the right hands.

    I can't use it, but recognise it is a beast. I'm all about the Super Bolter.

    And Melee, what do you think an Astartes would do if he ran out of bullets, pack up and call it a day? No, he would crush his enemies with his bare hands like the Hulk ... SPACE MARINE SMASH!

    Not so fussed about a Space Marine 2, what i would like is a completed Space Marine giving us all the funky shizzle that we saw pre-release and maybe a few more patches.

    This message was edited 3 times. Last update was at 2013/05/31 09:15:12


    No pity, no remorse, no shoes 
       
    Made in eu
    Executing Exarch






     Melissia wrote:
    PredaKhaine wrote:
    Kill Team had the same 'beam' style melta gun too.
    Jurgen's meltagun was described as a blast, not a squirtgun.

    In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series.


    I agree, thats how it should be.

    Kill Team (the console game) had the different beam style meltagun, the same as Dawn of War. That was a win button for the techmarine in that game. Infinite range, seemingly infinite ammo and no overheat/reload time that I can remember.

    So it just seems to be 2 computer games with that beam of death so far


    Automatically Appended Next Post:
     Pilau Rice wrote:
    what i would like is a completed Space Marine giving us all the funky shizzle that we saw pre-release and maybe a few more patches.


    I missed that - what was all the pre-release shizzle?

    This message was edited 2 times. Last update was at 2013/05/31 09:37:43


     Blacksails wrote:

    Its because ordinance is still a word.
    However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
    Ordinance is a local law, or bill, or other form of legislation.
    Ordnance is high caliber explosives.
    No 'I' in ordnance.
    Don't drown the enemy in legislation, drown them in explosives.
     
       
    Made in us
    Last Remaining Whole C'Tan






    Pleasant Valley, Iowa

     Melissia wrote:
    More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.


    Here's how such a game would work, in my mind:

    1.) Pick your subfaction. DKoK, Cadians, Catachans, Tallarn - all in there.
    2.) Spend 20 minutes lovingly picking our your customizations. - Gender, skin tone, body type, facial scars, tattoos, uniform, accessories, and so forth.
    3.) Pick your class. Choose from a support class (grenadier), an assault class (flamer), a Medic, or a straight Soldier.
    4.) Sit through a 4 or 5 minute cutscene explaining the background fluff of 40k in particular and the Glorious Hammer of the Emperor in specific.
    5.) As the game loads, you're inside a wonderfully detailed Chimera, making small talk with your squad. It's all the AI A:CM promised and didn't deliver! You go into the heat of battle to repel an Orkish invasion.
    6.) You exit the ramp of the Chimera, and turn to face the rampaging greenskins, with depth of field, HDR, motion blur, all the latest directX 11 tricks.
    7.) You raise your lasgun, and you are immediately shot in the face and die.
    9.) There is a cutscene showing how many millions of Guardsmen died to turn back the Orks.
    10.) Finally, at the end of the cutscene, a lone Ultramarine dropship bursts onto the scene. Another hard-won vicory for the Sons of Macragge!
    11.) Credits.
    12.) Post-credits: A final cutscene. It turned out Chaos was behind it all, so all the guardsmen that lived are burned to death by the Inquisition after weeks of psychic torturgation.

     lord_blackfang wrote:
    Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

     Flinty wrote:
    The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
     
       
    Made in eu
    Alluring Sorcerer of Slaanesh






    Reading, UK

    PredaKhaine wrote:


    I missed that - what was all the pre-release shizzle?


    http://www.youtube.com/watch?v=ppU18hUt7Ws

    Early version of the game that actually looked better imo.

    http://www.youtube.com/watch?v=cPEvt3Ef_z0

    Trailer that has Tyranids and other bits in it.

     Ouze wrote:
     Melissia wrote:
    More interested in an Imperial Guard game than a Space Marine game myself. Much more can be done with it.


    Here's how such a game would work, in my mind:

    1.) Pick your subfaction. DKoK, Cadians, Catachans, Tallarn - all in there.
    2.) Spend 20 minutes lovingly picking our your customizations. - Gender, skin tone, body type, facial scars, tattoos, uniform, accessories, and so forth.
    3.) Pick your class. Choose from a support class (grenadier), an assault class (flamer), a Medic, or a straight Soldier.
    4.) Sit through a 4 or 5 minute cutscene explaining the background fluff of 40k in particular and the Glorious Hammer of the Emperor in specific.
    5.) As the game loads, you're inside a wonderfully detailed Chimera, making small talk with your squad. It's all the AI A:CM promised and didn't deliver! You go into the heat of battle to repel an Orkish invasion.
    6.) You exit the ramp of the Chimera, and turn to face the rampaging greenskins, with depth of field, HDR, motion blur, all the latest directX 11 tricks.
    7.) You raise your lasgun, and you are immediately shot in the face and die.
    9.) There is a cutscene showing how many millions of Guardsmen died to turn back the Orks.
    10.) Finally, at the end of the cutscene, a lone Ultramarine dropship bursts onto the scene. Another hard-won vicory for the Sons of Macragge!
    11.) Credits.
    12.) Post-credits: A final cutscene. It turned out Chaos was behind it all, so all the guardsmen that lived are burned to death by the Inquisition after weeks of psychic torturgation.




    Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .

    This message was edited 1 time. Last update was at 2013/05/31 09:58:04


    No pity, no remorse, no shoes 
       
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    Pleasant Valley, Iowa

     Pilau Rice wrote:
    Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .


    Actually, that would make a great quicktime event.



    The first quicktime event that last an entire game!

     lord_blackfang wrote:
    Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

     Flinty wrote:
    The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
     
       
    Made in eu
    Alluring Sorcerer of Slaanesh






    Reading, UK

     Ouze wrote:
     Pilau Rice wrote:
    Or the Guardsman you play, bricks himself before leaving said Chimera and gets shot before he even leaves by the Commisar traveling with them .


    Actually, that would make a great quicktime event.



    The first quicktime event that last an entire game!



    No pity, no remorse, no shoes 
       
    Made in us
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    United States

     Melissia wrote:
    PredaKhaine wrote:
    Kill Team had the same 'beam' style melta gun too.
    Jurgen's meltagun was described as a blast, not a squirtgun.

    In fact, the meltagun in the game is basically exactly as described in the Ciaphas Cain series.


    Which is the way it makes me most sense.


    The effect looked weird but it performed the way I expected a Melta gun to work

    2000pts. Cadians
    500pts Imperial Fist


    I am Blue/White
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    Made in gb
    Esteemed Veteran Space Marine






    Northumberland

    @Pilau Rice - I'd have been more than happy with Space Marine if elements of both those video's had been brought in. Hell, as a Salamanders fan, I'd have been more than happy to play as ~Ultramrines if those elements had been included. Having watched those two videos, it now seems as if THQ/Relic ran out of time or money, and simply pushed space Marine out the door as quick as they could. It's still a decent game, but could have been so much better.

    Melissia wrote:Person doesn't use AoE weapons.
    Person complains about having to use melee against hordes.

    Doesn't compute?


    I can see the irony of that, but even in horde scenarios, I didn't find it too useful. For a supposed grenade launcher (Just an Astartes class one), I didn't find it too conducive to defeating hordes as, IMO, the magazine capacity was too small, and the firing rate to slow (Though, admittedly, that may have just been my trigger finger).

    Both hand grenades and mortars utilise a high trajectory to take out targets in 'dead zones' (Blind spots in a weapon's arc of fire). Modern military grenade launchers are intended as a bridge between the minimum range of a mortar, and the maximum range of a hand-grenade to take out medium range targets that the trajectory and range of mortars and hand grenades cannot reach - hence, they don't need a huge magazine capacity as the user is often behind cover themselves.

    However, unlike modern grenade launchers, which are a rather tactical weapon, the Vengeance Launcher strikes me as being intended to be similar to a modern-day automatic grenade launcher, such as the H&K GMG, as an AoE weapon to rapidly suppress areas of enemies - however, it's low 10 shot magazine, and relatively slow rate of fire (compared to modern automatic grenade launchers) fail to achieve this aim - leaving you high and dry reloading as a mass of gretchin, orks and Nobs charge towards you.

    Now with 100% more blog: 'Beyond the Wall'

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    Oakland, CA -- U.S.A.

    I played the first because it was free.
    It was worth it.

    If the second had couch co-op available I would be interested.
    If it also had Tyranids I would probably buy it regardless.

    "It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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    I never had any of those problems with the vengeance launcher. Actually, the first time I had it, I had to force myself to stop using it so I'd be able to enjoy the other weapons It was just so ludicrously overpowered in single player.

    This message was edited 1 time. Last update was at 2013/05/31 21:35:44


    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in us
    Blood Angel Captain Wracked with Visions






     Melissia wrote:
    I never had any of those problems with the vengeance launcher. Actually, the first time I had it, I had to force myself to stop using it so I'd be able to enjoy the other weapons It was just so ludicrously overpowered in single player.

    Yup. See horde, spam grenades on the floor, back pedal, wait until horde charges, detonate, rinse and repeat.

    This message was edited 1 time. Last update was at 2013/05/31 21:38:05


     
       
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    USA

    Or just sticky bomb a few Orks in the front to stun them and knock them in to the rest, blow him up, then clean up the rest with a boltgun. Never have to take the power axe out at all!

    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
    Made in us
    Blood Angel Captain Wracked with Visions






     Melissia wrote:
    Or just sticky bomb a few Orks in the front to stun them and knock them in to the rest, blow him up, then clean up the rest with a boltgun. Never have to take the power axe out at all!

    There was an achievement on the 360 for using just the launcher and axe, so on occasion the axe was used

     
       
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    Pleasant Valley, Iowa

    Oh man, I was never able to get good with the Vengeance launcher, surprised it was as liked as it was. I loved using the axe.

     lord_blackfang wrote:
    Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

     Flinty wrote:
    The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
     
       
     
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