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Post by: Garukadon
At least today, I have seen a lot of eldar lists that do not plan on running a Wraithknight...
Anyone care to comment as to why this is?
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Post by: shamikebab
It's pricey. You're looking at 300 points for the good config. I don't think I'd take it under 2k, the other HS choices are just too good in comparison for what I want.
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Post by: Eldarain
It's not very effective for what it costs.
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Post by: Garukadon
I think i'm in the minority, but I like and can see the WK doing well. Monstrous creatures are more my style. Heck, if I could do it, i'd play nothing but Monstrous Creatures for a list.
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Post by: Disciple of Fate
Its a fire magnet mostly. People view the new giant unit as a threat and focus fire with anti-tank, which will probably be cheaper then the WK itself. Its gone by two turns, usually not getting its points back in kills.
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Post by: Ascalam
That and you have to sell a kidney to buy the model.
It's ok, but not that good.
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Post by: djones520
Exactly.
Why should I pay $115 for something when I can pay $75 that ends up being 2/3rd the point price, and can pump out a TON more shots. (referring to War Walkers.)
I will be getting the model eventually. It's frakkin beautiful, and it would be an amazing center piece to my army, but it won't be anytime soon.
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Post by: Eldarain
The fact you could run 2 Prisms and an artillery battery for slightly more than one Suncannon Knight does it for me.
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Post by: Cave_Dweller
It is indeed an awesome model, one I'll be buying purely for the joy of painting it. But yeah I can see it being a fantastic bullet magnet, and getting blown up rather quickly in most games.
Maybe get two of them?  Just need to mortage your house again, no problem!
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Post by: Jancoran
WraithKnights are dumb, looking, they are expensive, they soak points and they are AWESOME but you can totally win without them. So really... I hope a lot of people use this model to rebel against gouging by simply not owning nor seeing many played.
They are VERY impressive in play. I've witnessed that first hand. Just about no point in firing at them unless you're just looking for something to do or you have like 24 lascannons or something.
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Post by: Lobokai
Ironically, DE love facing that tall target (sternguard too), waste of points and of $$. Looks nice though
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Post by: Grumzimus
yeah we'll be chipping in for my mate's one for his Birthday.
But DANG it's expensive!!!
And don't you get more firepower over two wraithlords for the same price?
Certainly will see it during apocalypse games though. But I'm amazed at GW putting something out that expensive.
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Post by: bit81
lets face it war walkers are probably eldar best weapons fast can outflank and now have an invun save
but for sheer looks and to force your enemy do something the WK has a special place but I think where it will shine is in apocolypse sized games as the 2 hvy wriat5h cannons will shred super hvys and titans so as a fast response anti super hvy I can see there value
War walkers are king though or even good old wave serpents
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Post by: Farseer Faenyin
I don't plan on playing a WK in anything short of 2.5k or Apoc. There are just far too many combinations I can field for those points that are FAR nastier and more versatile.
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Post by: shade1313
I bought one, and I can honestly see myself buying more, because there are some seriously awesome modeling possibilities with it. But I doubt I'll field it often, it's just a bit underwhelming in game terms.
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Post by: SoloFalcon1138
1. it's new
2. it's expensive
3. it's new
4. it sort of not in the Eldar flavor
5. it's new
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Post by: Andilus Greatsword
Pretty much, it suffers the Monolith problem.
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Post by: Evileyes
Games workshop built a new giant walker, and thought "Everyone loves these giant walkers, this will sell like hotcakes!"
They didn't realize that for the most part, people begrudgingly bought the expensive giant models because of their good abilities, not because "Ooh giant model"
So they diddn't give it brilliant rules, and as such, people are thinking "Ok, so the rules are not so good, so I won't get one. I might buy one just to paint it and....wait...it costs how much!? Screw that, I can buy a ton of pretty models for that price!"
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Post by: Grey Templar
I think its rules are pretty good actually. But not sooo amazing I'll buy 3 to fill up my HS slots.
Its more the kind of model you buy 1 of to complete your collection. Unless someone is a diehard Iyanden player I don't see many people getting more than 1.
$115 is expensive. For the model size I'd say its about right, but its still on the expensive side.
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Post by: madtankbloke
There are a couple of eldar players in my local group, and they all agree that stats and abilities wise, the wraithknight is good enough that they would include it in their armies. Price isn't really an issue for them, and i would dare say it shouldn't be if you 'want' it. what the biggest issue though is its size.
None of them feel its worth the trouble of taking it too and from games sessions each week because even with a custom games case, they feel it might get damaged, and of course its not good enough that it would be worth it to take that chance.
Overall, i get the feeling that the unit is good (i'm still to face one) but the model is too large, and its not significantly better than other choices, or multiple choices up to the same points, to offset the nightmare the thing must be to transport
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Post by: Farseer Faenyin
madtankbloke wrote:
Overall, i get the feeling that the unit is good (i'm still to face one) but the model is too large, and its not significantly better than other choices, or multiple choices up to the same points, to offset the nightmare the thing must be to transport
Good is still a stretch. For the points it costs it doesn't perform like a unit along those lines. I'd say it is 'Okay' which isn't enough when the Prism, Warwalkers and Reapers are 'Great' and Falcon is 'Good'.
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Post by: Crimson
I can see Suncannon variant being really great against marines, but it is overpriced against anything else. But that is the standard practice, everything that is good at killing marines costs a lot of points.
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Post by: gmaleron
Watched a tournament list of 1650pts. with x3 Wraithknights wreck face and wipe out everyone he faced. I think they are very effective but you need more then one in order to do it.
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Post by: kronk
Well. They *DID* just come out this month. Give people time to figure them out, I think.
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Post by: Grey Templar
kronk wrote:Well. They *DID* just come out this month. Give people time to figure them out, I think.
What? You mean everyone doesn't immediately buy the new shiny because its shiny? Afterall, they had no idea what was going to happen the previous day because you know the internet doesn't exist.
Say it ain't so!
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Post by: tanuvein
madtankbloke wrote:There are a couple of eldar players in my local group, and they all agree that stats and abilities wise, the wraithknight is good enough that they would include it in their armies. Price isn't really an issue for them, and i would dare say it shouldn't be if you 'want' it. what the biggest issue though is its size.
None of them feel its worth the trouble of taking it too and from games sessions each week because even with a custom games case, they feel it might get damaged, and of course its not good enough that it would be worth it to take that chance.
Overall, i get the feeling that the unit is good (i'm still to face one) but the model is too large, and its not significantly better than other choices, or multiple choices up to the same points, to offset the nightmare the thing must be to transport
I find if you don't glue the legs into the fit, it's very stable, but also easy to remove the base for taking it to games.
---
I imagine a lot of people are giving it flack because they haven't tried it/fought one yet and are either jumping on the bandwagon or not considering how dangerous it can be. Mathhammer alone, it's not nearly as easy to take out as people suggest. With the Iyanden codex, it's even better since its relatively easy to heal, can take some nasty Warlord traits and battle focus makes it (slightly) more threatening. The thing is, I don't sit it in the back row. I jump it forward with two Wave Serpents full of Wraithguard, blasting the whole time. When it gets close, it's going to break whatever it hits (just try to avoid fearless hordes unless you have the Hemlock nearby). If it doesn't straight up kill enough of what it's hitting to break it, including vehicles (and I think it hits on the rear armor, though I didn't have to check this during my last game), it's now a serious threat to everything near it.
Better yet, I use it to give cover of block line of sight to my second wave, a group of foot Wraithguard with two Wraithlords backing them.
To be fair, I haven't used the Wraithknight in an Aspect or Guardian force, but I am more than impressed with it's performance in a Wraithwing.
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Post by: Ruarinator2
Too easy to kill for it's points cost.
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Post by: ImotekhTheStormlord
Overpriced for what it does and is not as tough as the MUCH cheaper riptide.
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Post by: CuddlySquig
So expensive! It's like super heavy expensive
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Post by: cerbrus2
Im not keep on the WK or the RT. I would not field a WK against GK's because for the most part nearly every grey knight can Insta kill it lol.
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Post by: CthuluIsSpy
Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors - 1) It's expensive 2) It's big. Big things are hard to transport.
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Post by: SoloFalcon1138
CthuluIsSpy wrote:Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors -
1) It's expensive
2) It's big. Big things are hard to transport.
and new.
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Post by: CthuluIsSpy
SoloFalcon1138 wrote: CthuluIsSpy wrote:Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors -
1) It's expensive
2) It's big. Big things are hard to transport.
and new.
I do not quite understand how this is a factor.
I mean, anni barges are new, and those are quite common.
Unlike the wraithknight, they are small and (relatively) cheap.
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Post by: SoloFalcon1138
And annihilation barges have been around for a while now. We're talking about a codex that is less than a week old.
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Post by: TheAngrySquig
Look at the week old necron lists, you'll find anni barges. People aren't THAT afraid of change. I just dont see them holding up to the great choices in the same category
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Post by: CthuluIsSpy
TheAngrySquig wrote:Look at the week old necron lists, you'll find anni barges. People aren't THAT afraid of change. I just dont see them holding up to the great choices in the same category My point exactly. New is not a factor when it comes to a model's lack of use.
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Post by: Theorius
Wait till Iyanden lists take the stage with some zilla lists.
Wraith knight warlords
a spiritseer with that item that heals wounds.
Tons of spiritseers with renewal!
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Post by: Jancoran
Well....since you can VERY clearly play without one, I might recommend people do so. Its REALLY... Aweome, but its not NECESSARY nor maybe even advisable at times. Like LandRaiders, one shot and thats all she wrote. GK are very common.
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Post by: djones520
Jancoran wrote:Well....since you can VERY clearly play without one, I might recommend people do so. Its REALLY... Aweome, but its not NECESSARY nor maybe even advisable at times. Like LandRaiders, one shot and thats all she wrote. GK are very common.
Good luck 1 shotting a 6 wound T10 model...
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Post by: Grey Templar
I think he was referring to force weapons, but of course the only NFW that can hurt a Wraithknight(or Wraithlord for that matter) without using up the Warp charge for HH is a Daemonhammer.
And you want to keep anything that big away from Hammers to begin with.
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Post by: Jancoran
an army full of them makes that difficult.
Also: hammerhand can be given to the unit by the librarian.
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Post by: Grey Templar
So avoid the one squad the librarian/GM is parked in.
Really the only thing the Wraithknight should be scared of is a Dreadknight because that thing can actually catch it. The Wraithknight is a Jump Monstrous Creature after all.
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Post by: CthuluIsSpy
How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.
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Post by: Sasori
CthuluIsSpy wrote:How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.
Ignore it, and concentrate on everything else.
I'm not a fan of the Wraithknight right now. It's really expensive points wise for what it can do. I can nearly get two fire prisms, for the cost of one Wraith Knight.
Perhaps once the Iyanden supplement is more common, you may see it more often. Right now, I just think you can spend your points better elsewhere.
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Post by: CthuluIsSpy
And what do I do when it starts destroying my squads? Is it armed with high RoF or AoE weapons?
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Post by: MrMoustaffa
Garukadon wrote:At least today, I have seen a lot of eldar lists that do not plan on running a Wraithknight...
Anyone care to comment as to why this is?
I would imagine it being a 100 dollars or so probably hurts people's desire to field it.
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Post by: Sasori
CthuluIsSpy wrote:And what do I do when it starts destroying my squads?
Is it armed with high RoF or AoE weapons?
It has a two Shot Strength 10 weapon, or a 3 strength 6 blast AP2 weapon, which is a huge amount of points. You're looking at nearly 300 for the blast weapon.
If you use cover, you should be able to mitigate a lot of the fire from it.
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Post by: Grey Templar
Yeah, its big deal is that its tough while having some good anti-tank weapons and ok anti-infantry weapons.
its not going to scythe down ork boys by the dozen.
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Post by: DakkaHammer
CthuluIsSpy wrote:How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.
Don't you have some kind of unit that is armed with rapidfire snipers that wound on a 2+? I would imagine that would be a good way to deal with MC's
And one of them is easy enough to deal with. It's that 3+ save that does it. I unloaded a whole rack of seekers and did two wounds. Then used an ion cannon, a railgin, and a couple kroot with snipers to bring it down turn 1.
Of course, I'm not sure if I would've survived two of them.
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Post by: -Loki-
Garukadon wrote:I think i'm in the minority, but I like and can see the WK doing well. Monstrous creatures are more my style. Heck, if I could do it, i'd play nothing but Monstrous Creatures for a list.
Come to the gribbly side, we've got lots of MC's (okay, you'll need a minimum of 20 gaunts, but other than that all MC's is doable, but of questionable effectiveness)
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Post by: Calamitycal
I bought one to paint. Already have it assembled and magnetized. I'll probably field it for fun once in a while, but when playing to "win" I probably never will.
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Post by: dpal666
I did get one with my dex, I'll field it in fun games, not so much for competitive. That and my gaming group has a thing for kiilin the newest big thing, so the WK hits the table, and the rest of my army goes unmolested unitl it's dead.
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Post by: Zweischneid
MrMoustaffa wrote:
I would imagine it being a 100 dollars or so probably hurts people's desire to field it.
Don't think so.
Warmachine players all to happily jumped onto the more expensive, more difficult to assemble, no-options included Colossals/Gargantuans as soon as they appeared.
And I can't even begin to count the "we-need-a-plastic-thunderhawk" threads on Dakka.
I doubt the price of the Wraithknight (which, compared to DreamForge/Privateer/etc.. is pretty good actually) is a big issue.
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Post by: rohansoldier
Personally I am not a fan of the wraithknight for a few reasons:
1. It's a £70 model (I can buy a flier and a 2nd wraithlord for the same money)
2. It's a 300pt model the way I would field it which is good but not great (3 strength 6 ap2 blasts is good but can easily be reduced by cover or invulns)
3. The thing is huge which makes it difficult to transport (I play pretty much all my games away from home)
4. It is heavy support so competes against War walkers, wraithlords, dark reapers, fire prisms, support platforms and falcons which are all better units imo
5. I like the design of it but it is kinda lazy on GW's part. It is essentially just a big wraithlord. The Eldar big kit could easily have been so much more.
For those reasons, I will most likely never get a Wraithknight. I might proxy one in a few games to get the feel of it though.
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Post by: Isengard
Could it be that it has only been available about a week and a lot of people haven't had the chance to build and paint them yet - it's a big job?
Anecdotal evidence from my FLGS saw every pile of new Eldar orders had at least one if not two or three of these guys.
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Post by: Crimson
I'd really like to hear more from people who have actually used it. Mathammer is well and good, but cannot really anticipate all factors that are present in a real game
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Post by: Shandara
For Eldar it's basically 2 HS choices in one on a platform that can't be 1-shot, is a MC for cover save purposes (area terrain) and is very fast while still shooting 2 weapons.
Sure, it can't split fire but you usually concentrate anti-tank fire anyways unless you are _really_ lucky.
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Post by: Messy0
Grey Templar wrote:I think he was referring to force weapons, but of course the only NFW that can hurt a Wraithknight(or Wraithlord for that matter) without using up the Warp charge for HH is a Daemonhammer.
And you want to keep anything that big away from Hammers to begin with.
Thats not quite true..with the banner force weapons are auto acivated meaning you can use HH to boost your GK's S to S5 without using 2 warp charges. Banners arnt that uncommon in larger games either.
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Post by: CthuluIsSpy
DakkaHammer wrote: CthuluIsSpy wrote:How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.
Don't you have some kind of unit that is armed with rapidfire snipers that wound on a 2+? I would imagine that would be a good way to deal with MC's And one of them is easy enough to deal with. It's that 3+ save that does it. I unloaded a whole rack of seekers and did two wounds. Then used an ion cannon, a railgin, and a couple kroot with snipers to bring it down turn 1. Of course, I'm not sure if I would've survived two of them. Yes, but they still have have a bunch of wounds to chew through, and that 3+ does get in the way. It is possible, but tricky. A wraithknight has what, 6 wounds? Now, a 10 man squad of deathmarks will probably kill a knight, but that's a alot of points for a suicide unit.
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Post by: Kain
-Loki- wrote:Garukadon wrote:I think i'm in the minority, but I like and can see the WK doing well. Monstrous creatures are more my style. Heck, if I could do it, i'd play nothing but Monstrous Creatures for a list.
Come to the gribbly side, we've got lots of MC's (okay, you'll need a minimum of 20 gaunts, but other than that all MC's is doable, but of questionable effectiveness)
We're still the only army that can field MCs/multiwound t5+ models in (almost) all slots;
Tyrants and Tervigons in HQ
Tervigons in troops
Hive Guard in elites (the only slot to not have a true MC)
Harpies in fast attack
Carnifexes, Tyrannofexes, Stonecrushers, Trygons, and Mawlocs in Heavy support.
In maximum spam lists in a DFOC game we could have 4+6+18+6+18 T5-6 multiwound models on the board.
Now that's a monster mash!
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Post by: nosferatu1001
Messy0 wrote: Grey Templar wrote:I think he was referring to force weapons, but of course the only NFW that can hurt a Wraithknight(or Wraithlord for that matter) without using up the Warp charge for HH is a Daemonhammer.
And you want to keep anything that big away from Hammers to begin with.
Thats not quite true..with the banner force weapons are auto acivated meaning you can use HH to boost your GK's S to S5 without using 2 warp charges. Banners arnt that uncommon in larger games either.
I suggest you reread your codex. IThe banner automatically passes the psychic check to activate force weapons, it still requires a warp charge in order to get to that step.
In short, no, it doesnt allow you to HH+ FW in one turn, as that requires two warp charges, with or without the banner. Try again.
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Post by: cerbrus2
CthuluIsSpy wrote:How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.
Rending
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Post by: Gandohar
It's just the sheer point cost. The Eldar players that I have spoken to will only take a stock WK otherwise it just eats up too many points.
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Post by: Vryce
A friend of mine uses two of them @ 2k. One stock & one upgraded with the invuln save. Faced it twice now with my CSM & realized that they're not horribly killy, but they're really just an annoyance. They soak a lot of fire that would otherwise go into their troops. What honestly did the most damage were the warp spiders. They are an ultra-mobile unit. If you can ignore the WK & focus on their infantry you should be able cripple their army.
As has been previously said, they eat a lot points that can go to alot scarier options.
~Vryce
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Post by: Kirasu
They're just bad for their cost. Not sure why people are saying they're destructive. Either they have the firepower of 2 wraithguard or the firepower of 3 plasma cannons.. All for the LOW price of at least 260 points.
I own pretty much every Eldar model but I'm not even considering getting a wraithknight until much later, it's just so pointless compared to other options.
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Post by: Ravenous D
Its 280 with the suncannon and 300pts if you want to add the scatter laser to twin link it.
You're almost better off just giving it the sword and rushing people, because who really is going to deal with it in combat easily on a regular basis?
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Post by: Kirasu
The same armies that routinely kill any non-EW MC in close combat fear not a wraithlord with double wounds.
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Post by: Vaktathi
I think it speaks something to the state of the game when a T8 W6 Jump MC with two 36" S10 AP2 guns and 4 S10 CC attacks is considered bad at 240pts
Just a short while ago this would have definitely been an Apocalypse unit where bloody murder would have been screamed about the use of such a powerful unit in a normal game.
How the times have changed.
EDIT: That said, the options pricing not only are exorbitant, but make no sense. Stock however I think the thing is wonderful.
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Post by: zephoid
I want to run 2 if i can get them in for the next 1250. Even in 2k i will be running 2 of them. People bitch and bitch about how nids with iron arm are OP. Then a MC comes along with a better stat line than an IA tervigon, ranged weapons, and is jump inf, and now its only meh.
The real plus to the WK isnt the ability to shoot or assault, its the ability to do either depending on what army you are fighting. If playing vs guard, go smack some of his tanks around while his inf stand around dumbfounded. Yes, they both might die, but they are a "must deal with" and take a HUGE amount of firepower off the rest of your army. VS an assault army, you can avoid most anything while poking vehicles until you find a weak point to assault into. Its a threat in either situation. I still remember the main argument with the Tfex for nids was the BS3. Now that we have a BS4 AP2 version with all the other pluses to it in a codex that is already pretty good at taking survivable units, its no longer usable?
WG arent that great due to 12" range. Saying they have the firepower of 2 WG is deceptive since WK have a 36" range and dont require transport. 5 WG plus serpent is already over 250.
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Post by: Phazael
The options are priced fairly wonky, but the stock one is descent for the points, assuming you do not have any other long range anti-armor firepower. It would have been nice if the thing had sported the same save as the Riptide, I guess. Being jump gives it some uses as a bum rush assault unit. I personally plan on using two stock ones in my Wraith based lists.
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Post by: Makumba
Vaktathi wrote:I think it speaks something to the state of the game when a T8 W6 Jump MC with two 36" S10 AP2 guns and 4 S10 CC attacks is considered bad at 240pts
Just a short while ago this would have definitely been an Apocalypse unit where bloody murder would have been screamed about the use of such a powerful unit in a normal game.
How the times have changed.
For 20 pts more you can have 2 vendettas , which are flyers and give you 6 lascannons and an IG blob is ok for eldar armies home objectives.
The thing with normal WK is that it doesn't do anything wrightlords didn't do either . I has no utility , no buffs and for a unit that would be good just based on its stats it costs too much . If it was 180-200 for one , then he would make more sense . Right now ally units or stuff like walkers are better. He could be better as a warlord , if someone was trying to limit "slay the warlord" for his opponent.
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Post by: CthuluIsSpy
Makumba wrote: Vaktathi wrote:I think it speaks something to the state of the game when a T8 W6 Jump MC with two 36" S10 AP2 guns and 4 S10 CC attacks is considered bad at 240pts
Just a short while ago this would have definitely been an Apocalypse unit where bloody murder would have been screamed about the use of such a powerful unit in a normal game.
How the times have changed.
For 20 pts more you can have 2 vendettas , which are flyers and give you 6 lascannons and an IG blob is ok for eldar armies home objectives.
The thing with normal WK is that it doesn't do anything wrightlords didn't do either . I has no utility , no buffs and for a unit that would be good just based on its stats it costs too much . If it was 180-200 for one , then he would make more sense . Right now ally units or stuff like walkers are better. He could be better as a warlord , if someone was trying to limit "slay the warlord" for his opponent.
Funny thing, the Iyanden supplement allows you take a WK as a warlord, iirc.
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Post by: phantommaster
I like it, although it is expensive and doens't do much, it takes on average, 21 Assault Cannons or 27 Missile Launchers or 54 Heavy Bolters to take one down (all at BS4). Few armies actually bring the reliable firepower to take one down.
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Post by: Kain
CthuluIsSpy wrote:Makumba wrote: Vaktathi wrote:I think it speaks something to the state of the game when a T8 W6 Jump MC with two 36" S10 AP2 guns and 4 S10 CC attacks is considered bad at 240pts
Just a short while ago this would have definitely been an Apocalypse unit where bloody murder would have been screamed about the use of such a powerful unit in a normal game.
How the times have changed.
For 20 pts more you can have 2 vendettas , which are flyers and give you 6 lascannons and an IG blob is ok for eldar armies home objectives.
The thing with normal WK is that it doesn't do anything wrightlords didn't do either . I has no utility , no buffs and for a unit that would be good just based on its stats it costs too much . If it was 180-200 for one , then he would make more sense . Right now ally units or stuff like walkers are better. He could be better as a warlord , if someone was trying to limit "slay the warlord" for his opponent.
Funny thing, the Iyanden supplement allows you take a WK as a warlord, iirc.
"Spiritseer, the enemy is over there!"
"Oh? Allow me to handle it"
*Step, squash, squish squish*
"The problem has been dealt with."
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Post by: Zweischneid
phantommaster wrote:I like it, although it is expensive and doens't do much, it takes on average, 21 Assault Cannons or 27 Missile Launchers or 54 Heavy Bolters to take one down (all at BS4). Few armies actually bring the reliable firepower to take one down.
Well, shooting it is hardly the way to go at it. Only takes one AP3 Force Weapon to bring it down, after all.
Also, though my math may be wrong, I think it only takes 18 Krak Missiles at BS4 to kill it (classic Long-Fang-Spam set-up). 18 shots, 12 hits, 6 wounds, Wraithknight down.
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Post by: phoenixrisin
this thread is full of theoryhammer, and i would bet money none of you have ever fielded one. the thing eats squads of elite soldiers for breakfast. anything T5 and below with 2+ gets melted by the cannon. the thing can jump, it's S10 I5 with A5. that is not a joke. it can kill wraithlords before they even attack. any MC short of a greater demon is going to die miserably to one in CC.
to the people reducing the entire model just down to "duh, it's 300 points for 3 plasma guns."
it's 300 points for a T8, W6, I5 monster that can get a 4+ cover from almost any building and still see the entire table. it's S10 in CC and has an S10 hammer of wrath attack.
the thing can jump, so GK will NEVER get into assault with it unless the eldar player is bad. it's got 4 S6 shots and 3 S6 blasts that are twinlinked and have 33% more range than a plasma cannon. i've had mine in 3/4 games with the new codex and i've won them all. two games against GK as pure eldar, and one game as a part of a tau-dar army against a pure eldar force. all @2000 points.
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Post by: Vaktathi
Having a force weapon able to hurt T8 however is the issue, and most of those that can are still only wounding it on 6's.
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Post by: CthuluIsSpy
Vaktathi wrote:Having a force weapon able to hurt T8 however is the issue, and most of those that can are still only wounding it on 6's.
What about a dreadknight? Doesn't it have a S10 force weapon? Of course, that I5 is going to hurt it :/
How many attacks does a wk have, and how many wounds does a dk have?
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Post by: Grey Templar
DK has 4 wounds and a 5+ invuln.
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Post by: Kain
CthuluIsSpy wrote: Vaktathi wrote:Having a force weapon able to hurt T8 however is the issue, and most of those that can are still only wounding it on 6's.
What about a dreadknight? Doesn't it have a S10 force weapon? Of course, that I5 is going to hurt it :/
How many attacks does a wk have, and how many wounds does a dk have?
Isn't the DK a hard counter to MCs in both fluff and on the TT?
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Post by: Grey Templar
Yeah, especially now that many Daemons no longer have EW.
Of course if the MC has a higher initiative the DK could be in trouble.
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Post by: Vaktathi
CthuluIsSpy wrote: Vaktathi wrote:Having a force weapon able to hurt T8 however is the issue, and most of those that can are still only wounding it on 6's.
What about a dreadknight? Doesn't it have a S10 force weapon? Of course, that I5 is going to hurt it :/
How many attacks does a wk have, and how many wounds does a dk have?
A Dreadknight is designed to fight such things specifically however, and is one of the few things with a very high S force weapon.
fundamentally, it's weird that a Force Weapon would work against a construct like that, the Wraithknight should have been a Walker, as it's a mini-titan, a vehicle with a pilot, but of course, the walker/vehicle rules as they exist in 6th are very poor and that would have led to even more issues with it.
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Post by: phantommaster
Zweischneid wrote: phantommaster wrote:I like it, although it is expensive and doens't do much, it takes on average, 21 Assault Cannons or 27 Missile Launchers or 54 Heavy Bolters to take one down (all at BS4). Few armies actually bring the reliable firepower to take one down.
Well, shooting it is hardly the way to go at it. Only takes one AP3 Force Weapon to bring it down, after all.
Also, though my math may be wrong, I think it only takes 18 Krak Missiles at BS4 to kill it (classic Long-Fang-Spam set-up). 18 shots, 12 hits, 6 wounds, Wraithknight down.
Sorry, I was factoring in a Scattershield as well. But do you think a Jump Creature such as that with 36" and 48" guns is ever gonna put itself in a position to be charged?
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Post by: Makumba
All the stuff that may want to charge it is rather fast. Winged MC , dreadknights are all just as fast
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Post by: Theorius
Makumba wrote:All the stuff that may want to charge it is rather fast. Winged MC , dreadknights are all just as fast
Entire army + wraith knight in their way which can shoot them down or hinder them from getting tot heir target (if their target is the wraith knight) furthermore if they do get into combat with the wraith knight it is by no means an autolose. He can hang against all of them including the dread knight especially if the dread is wounded coming in.
Dreadknight force weapons - ISnt one of them just at his strength which lets him reroll all failed hits, wound, saves? the other is the hanner which goes to strength 10 right?
oh and if you take just a sword and a teleporter your already pushing a dreadknight to 230pts without a gun.....with incinerator 260pts...what?!?! the same price as a stack wraith knight?!?!?!
why do people take 3 of those!!! its heresy!!!
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Post by: Grey Templar
No, Dreadknights come with Doomfists. Which are DCCWs(double str, AP2, force weapon)
The sword can be used in conjunction with a doomfist to be Str10, AP2, reroll to hit, wound, and armor penetration. This was reaffirmed by the FAQ.
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Post by: Makumba
That maybe true , but demons run what 4-5 flying MC and I doubt GK that actualy use a knight run a solo one .
There is also a range problem with elder knigts , unlike most eldar units it has above 18" weapon and I doubt that against armies with multiple MC or dreadknights , the eldar player will move his knight near the opposing army. He technicly could keep units close to his knight as a screen , but then his opponents would go after his forward army and push him out of objectives . He just costs too much for stuff he does , if it was possible to spam them and take 4-5 with possible interecept or skyfire addons , then the knights would be good. Now the warwalkers or Prisms are a much better option.
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Post by: Theorius
Makumba wrote:That maybe true , but demons run what 4-5 flying MC and I doubt GK that actualy use a knight run a solo one .
There is also a range problem with elder knigts , unlike most eldar units it has above 18" weapon and I doubt that against armies with multiple MC or dreadknights , the eldar player will move his knight near the opposing army. He technicly could keep units close to his knight as a screen , but then his opponents would go after his forward army and push him out of objectives . He just costs too much for stuff he does , if it was possible to spam them and take 4-5 with possible interecept or skyfire addons , then the knights would be good. Now the warwalkers or Prisms are a much better option.
Im sorry, are you saying it is a negative to have a long range cannon?
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Post by: Zweischneid
phantommaster wrote:
Sorry, I was factoring in a Scattershield as well. But do you think a Jump Creature such as that with 36" and 48" guns is ever gonna put itself in a position to be charged?
Perhaps not. But if you're not charging the Wraithknight yourself at some point to leverage that Str. 10 MC-profile, all you have is a very fancy platform for 2 or 3 AP2 shots a turn. Nothing really that a few Vypers or Warwalkers or even some extra-weapons on your Wave Serpents couldn't do for 1/3rd of the points.
If you play it too save with the Wraithknight, most opponents will simply ignore it.
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Post by: Theorius
Why if I have a ranged load out that does 4 str 6 shots them 3 str 6 ap 2 blast twin linked..
Would I want to be in melee?
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Post by: Davylove21
I wouldn't have one if I were to run Eldar because, having faced one twice now, it doesn't do a lot. Sure, it's tough to kill and it gets up in your face quickly enough, but it can only shoot at or assault 1 thing at a time.
£70 for three sprues of plastic is disgusting as well.
As an IG player, I'm having problems adapting to taking out serpent shielded transports so that I can instagib the juicy innards with templates - I'm happy to let the tall man dance awkwardly all night long
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Post by: Phazael
My plan is to run them as line anchors in my iyendan army. I do like having a long range method of dropping things like Land Raiders, which occasionally pop up, so there is that as well.
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