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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors -

1) It's expensive

2) It's big. Big things are hard to transport.

This message was edited 1 time. Last update was at 2013/06/11 21:26:59


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 CthuluIsSpy wrote:
Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors -

1) It's expensive

2) It's big. Big things are hard to transport.


and new.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 SoloFalcon1138 wrote:
 CthuluIsSpy wrote:
Well, I don't know the rules that much, but I do suspect its absence may be due to 2 practical factors -

1) It's expensive

2) It's big. Big things are hard to transport.


and new.


I do not quite understand how this is a factor.

I mean, anni barges are new, and those are quite common.
Unlike the wraithknight, they are small and (relatively) cheap.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dark Angels Librarian with Book of Secrets






And annihilation barges have been around for a while now. We're talking about a codex that is less than a week old.
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Look at the week old necron lists, you'll find anni barges. People aren't THAT afraid of change. I just dont see them holding up to the great choices in the same category

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 TheAngrySquig wrote:
Look at the week old necron lists, you'll find anni barges. People aren't THAT afraid of change. I just dont see them holding up to the great choices in the same category


My point exactly. New is not a factor when it comes to a model's lack of use.

This message was edited 2 times. Last update was at 2013/06/11 23:19:45


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




Bay Area

Wait till Iyanden lists take the stage with some zilla lists.

Wraith knight warlords

a spiritseer with that item that heals wounds.

Tons of spiritseers with renewal!


   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Well....since you can VERY clearly play without one, I might recommend people do so. Its REALLY... Aweome, but its not NECESSARY nor maybe even advisable at times. Like LandRaiders, one shot and thats all she wrote. GK are very common.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Fate-Controlling Farseer





Fort Campbell

 Jancoran wrote:
Well....since you can VERY clearly play without one, I might recommend people do so. Its REALLY... Aweome, but its not NECESSARY nor maybe even advisable at times. Like LandRaiders, one shot and thats all she wrote. GK are very common.


Good luck 1 shotting a 6 wound T10 model...

Full Frontal Nerdity 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think he was referring to force weapons, but of course the only NFW that can hurt a Wraithknight(or Wraithlord for that matter) without using up the Warp charge for HH is a Daemonhammer.

And you want to keep anything that big away from Hammers to begin with.

Self-proclaimed evil Cat-person. Dues Ex Felines

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MURICA!!! IN SPESS!!! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

an army full of them makes that difficult.

Also: hammerhand can be given to the unit by the librarian.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So avoid the one squad the librarian/GM is parked in.

Really the only thing the Wraithknight should be scared of is a Dreadknight because that thing can actually catch it. The Wraithknight is a Jump Monstrous Creature after all.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.


Ignore it, and concentrate on everything else.


I'm not a fan of the Wraithknight right now. It's really expensive points wise for what it can do. I can nearly get two fire prisms, for the cost of one Wraith Knight.

Perhaps once the Iyanden supplement is more common, you may see it more often. Right now, I just think you can spend your points better elsewhere.

4000+
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Thousand Sons 4000+
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

And what do I do when it starts destroying my squads?
Is it armed with high RoF or AoE weapons?

This message was edited 1 time. Last update was at 2013/06/11 23:57:32


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Garukadon wrote:
At least today, I have seen a lot of eldar lists that do not plan on running a Wraithknight...

Anyone care to comment as to why this is?


I would imagine it being a 100 dollars or so probably hurts people's desire to field it.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
And what do I do when it starts destroying my squads?
Is it armed with high RoF or AoE weapons?


It has a two Shot Strength 10 weapon, or a 3 strength 6 blast AP2 weapon, which is a huge amount of points. You're looking at nearly 300 for the blast weapon.

If you use cover, you should be able to mitigate a lot of the fire from it.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, its big deal is that its tough while having some good anti-tank weapons and ok anti-infantry weapons.

its not going to scythe down ork boys by the dozen.

This message was edited 2 times. Last update was at 2013/06/12 00:02:41


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Smokin' Skorcha Driver




Canada

 CthuluIsSpy wrote:
How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.

Don't you have some kind of unit that is armed with rapidfire snipers that wound on a 2+? I would imagine that would be a good way to deal with MC's

And one of them is easy enough to deal with. It's that 3+ save that does it. I unloaded a whole rack of seekers and did two wounds. Then used an ion cannon, a railgin, and a couple kroot with snipers to bring it down turn 1.
Of course, I'm not sure if I would've survived two of them.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in au
Norn Queen






Garukadon wrote:
I think i'm in the minority, but I like and can see the WK doing well. Monstrous creatures are more my style. Heck, if I could do it, i'd play nothing but Monstrous Creatures for a list.


Come to the gribbly side, we've got lots of MC's (okay, you'll need a minimum of 20 gaunts, but other than that all MC's is doable, but of questionable effectiveness)
   
Made in us
Been Around the Block





I bought one to paint. Already have it assembled and magnetized. I'll probably field it for fun once in a while, but when playing to "win" I probably never will.
   
Made in us
Deacon




Eugene, OR

I did get one with my dex, I'll field it in fun games, not so much for competitive. That and my gaming group has a thing for kiilin the newest big thing, so the WK hits the table, and the rest of my army goes unmolested unitl it's dead.

2k
3300


 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 MrMoustaffa wrote:

I would imagine it being a 100 dollars or so probably hurts people's desire to field it.


Don't think so.

Warmachine players all to happily jumped onto the more expensive, more difficult to assemble, no-options included Colossals/Gargantuans as soon as they appeared.

And I can't even begin to count the "we-need-a-plastic-thunderhawk" threads on Dakka.

I doubt the price of the Wraithknight (which, compared to DreamForge/Privateer/etc.. is pretty good actually) is a big issue.

   
Made in gb
Morphing Obliterator






Personally I am not a fan of the wraithknight for a few reasons:

1. It's a £70 model (I can buy a flier and a 2nd wraithlord for the same money)
2. It's a 300pt model the way I would field it which is good but not great (3 strength 6 ap2 blasts is good but can easily be reduced by cover or invulns)
3. The thing is huge which makes it difficult to transport (I play pretty much all my games away from home)
4. It is heavy support so competes against War walkers, wraithlords, dark reapers, fire prisms, support platforms and falcons which are all better units imo
5. I like the design of it but it is kinda lazy on GW's part. It is essentially just a big wraithlord. The Eldar big kit could easily have been so much more.

For those reasons, I will most likely never get a Wraithknight. I might proxy one in a few games to get the feel of it though.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Regular Dakkanaut



United Kingdom

Could it be that it has only been available about a week and a lot of people haven't had the chance to build and paint them yet - it's a big job?

Anecdotal evidence from my FLGS saw every pile of new Eldar orders had at least one if not two or three of these guys.

Quis custodiet ipsos custodes? 
   
Made in fi
Courageous Space Marine Captain






I'd really like to hear more from people who have actually used it. Mathammer is well and good, but cannot really anticipate all factors that are present in a real game

   
Made in nl
Confessor Of Sins






For Eldar it's basically 2 HS choices in one on a platform that can't be 1-shot, is a MC for cover save purposes (area terrain) and is very fast while still shooting 2 weapons.

Sure, it can't split fire but you usually concentrate anti-tank fire anyways unless you are _really_ lucky.

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Made in gb
Purposeful Hammerhead Pilot





London

 Grey Templar wrote:
I think he was referring to force weapons, but of course the only NFW that can hurt a Wraithknight(or Wraithlord for that matter) without using up the Warp charge for HH is a Daemonhammer.

And you want to keep anything that big away from Hammers to begin with.


Thats not quite true..with the banner force weapons are auto acivated meaning you can use HH to boost your GK's S to S5 without using 2 warp charges. Banners arnt that uncommon in larger games either.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 DakkaHammer wrote:
 CthuluIsSpy wrote:
How would necrons counter a wraithknight? Crons have a history of struggling against MCs afterall.

Don't you have some kind of unit that is armed with rapidfire snipers that wound on a 2+? I would imagine that would be a good way to deal with MC's

And one of them is easy enough to deal with. It's that 3+ save that does it. I unloaded a whole rack of seekers and did two wounds. Then used an ion cannon, a railgin, and a couple kroot with snipers to bring it down turn 1.
Of course, I'm not sure if I would've survived two of them.


Yes, but they still have have a bunch of wounds to chew through, and that 3+ does get in the way. It is possible, but tricky.
A wraithknight has what, 6 wounds?

Now, a 10 man squad of deathmarks will probably kill a knight, but that's a alot of points for a suicide unit.

This message was edited 1 time. Last update was at 2013/06/12 11:07:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in za
Fixture of Dakka




Temple Prime

 -Loki- wrote:
Garukadon wrote:
I think i'm in the minority, but I like and can see the WK doing well. Monstrous creatures are more my style. Heck, if I could do it, i'd play nothing but Monstrous Creatures for a list.


Come to the gribbly side, we've got lots of MC's (okay, you'll need a minimum of 20 gaunts, but other than that all MC's is doable, but of questionable effectiveness)

We're still the only army that can field MCs/multiwound t5+ models in (almost) all slots;

Tyrants and Tervigons in HQ

Tervigons in troops

Hive Guard in elites (the only slot to not have a true MC)

Harpies in fast attack

Carnifexes, Tyrannofexes, Stonecrushers, Trygons, and Mawlocs in Heavy support.

In maximum spam lists in a DFOC game we could have 4+6+18+6+18 T5-6 multiwound models on the board.

Now that's a monster mash!

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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