Let's do Th... In the Ukranian job, complete the heist within 35 seconds.
And silently pulling off a pro-job bank heist which we managed to finish in a bit less than ten minutes, but we decided to go into overtime to pick and rob ALL the deposit boxes!
Have you been playing with your own group of friends or PUGs? I am REALLY looking forward to this game but very hesitant to play with people I don't know.
But no, I play with my brother and another guy, the fourth slot is taking up by the AI. The AI is quite competent, but the game really works so much better when you play with peeps you know, especially when you all build your character in ways that complements the other builds.
My brother is the Mastermind who deals with pagers, bodies and loot collection (He gets us extra money), our friend is the Enforcer who not only drops ammo bags but can now also use a saw on ATM's and certain types of door and I'm the Technician who can place faster (not to mention, silent) drills and blows open safes with shaped charges.
When you start out things will be hard, as shoot outs with the police are bound to happen. But as you accumulate more skills you will get better tools and skills to deal with things either more discretely, or more swiftly as in the case of the portable saw and shaped charges.
I'd hate to have to play with an AI. I take it that they're more competent than in the first game? Ie if you're deliberately trying to be stealthy they won't give up your cover or start shooting up the place?
I'm assuming that there's also some sort of negative aspect to fighting the police too? As in beyond being swamped by increasingly more dangerous waves of them. I had the feeling in the first game that the police weren't much of a threat for a decent team, so you could easily just sit there and whether the waves as you pick up all the loot.
Oh, do masks transfer between the games, or are there at least some legacy ones you'd get if you have the first game? I'll be those who've unlocked the golden ones will be peeved off at the prospect of not being able to gloat about. =)
Wyrmalla wrote: I'd hate to have to play with an AI. I take it that they're more competent than in the first game? Ie if you're deliberately trying to be stealthy they won't give up your cover or start shooting up the place?
I'm assuming that there's also some sort of negative aspect to fighting the police too? As in beyond being swamped by increasingly more dangerous waves of them. I had the feeling in the first game that the police weren't much of a threat for a decent team, so you could easily just sit there and whether the waves as you pick up all the loot.
Oh, do masks transfer between the games, or are there at least some legacy ones you'd get if you have the first game? I'll be those who've unlocked the golden ones will be peeved off at the prospect of not being able to gloat about. =)
The AI hangs back at the spawn point now until an alarm is tripped or you go loud. Really helpful with missions involving quiet heists or a bit of recon.
The difficulty has been ramped up quite a bit as well, depending on the threat level you play at. Normal and hard might see shields, while very hard and overkill will pit you from the outset against FBI CT's and if you're really unlucky, bulldozers.
I'm curious, how far are you people now that we're almost two weeks into the release of this game?
I'm just a smidge over level 49 myself and have heavily specialized myself into the Technician tree, because C4 or GTFO. I'm right now investing into the Enforcer tree for extra suppression.
My current favoured loadouts are the Mosconi 12G Shotgun and a Hardballer with silencer and if I need to go loud from the start, either a Locomotive or the Bronco.
Grammatical screw-ups aside, yeah looks like a damn fun game. I especially like the idea of stealth runs, robbing a back without the alarm even being raised.
There are at least five DLC's planned along with a crapton of free jobs. People who pre-ordered the game should be getting a new job, an armoured car heist, soon.
Ermagurd it is awesome fun. A friend and I knocked over the jewelry store in between tutes at uni, and it was heaps of fun.
"Shut up for a second Tim I'm robbing a jewelry store" is probably not something that people studying in the library are used to hearing.
I went ghost, my mate went technician, and I think we are going to get the other 2 members of our usual gaming group to go enforcer/mastermind, just to round it out. Unless one of those is just without a doubt useless beyond belief.
motyak wrote: Ermagurd it is awesome fun. A friend and I knocked over the jewelry store in between tutes at uni, and it was heaps of fun.
"Shut up for a second Tim I'm robbing a jewelry store" is probably not something that people studying in the library are used to hearing.
I went ghost, my mate went technician, and I think we are going to get the other 2 members of our usual gaming group to go enforcer/mastermind, just to round it out. Unless one of those is just without a doubt useless beyond belief.
All 4 skill trees are perfectly useable and some even essential if you want to do a mission without alerting the cops.
BrookM wrote: A Ghost needs a silent pistol at the very minimum, something the lines of the Crosskill with a good silencer.
I've got the basic pistol with a silencer, I'm thinking of upgrading to the Bernetti 9 (Beratta right?) and getting a silencer for it. Is there any way to get a better silencer apart from those cards at the end of the mission? And I'd pick up an MP-5 I think for missions that are going to be pretty rocking. But that is a little way down the path, I'm only level 6 now.
Been playing this a bit. Having fun with the secondary shotgun.
Do you get more money later in the game? It seems to be my main limiting factor at the moment, with a load of skill points I haven't been able to spend yet.
Daba wrote: Been playing this a bit. Having fun with the secondary shotgun.
Do you get more money later in the game? It seems to be my main limiting factor at the moment, with a load of skill points I haven't been able to spend yet.
Once you start doing hard, very hard and overkill missions, especialy the multiple day ones you start raking it in.
Firestarter on overkill can net you over 1mil spending cash, though it's tough as nails. I think I have like 7mil without a use for it right now.
BrookM wrote: A Ghost needs a silent pistol at the very minimum, something the lines of the Crosskill with a good silencer.
I've got the basic pistol with a silencer, I'm thinking of upgrading to the Bernetti 9 (Beratta right?) and getting a silencer for it. Is there any way to get a better silencer apart from those cards at the end of the mission? And I'd pick up an MP-5 I think for missions that are going to be pretty rocking. But that is a little way down the path, I'm only level 6 now.
Sadly, you can only get your upgrades through that stupid card game.
I'm still pining for some good M308 rifle upgrades myself, plus the upgrades for my beloved Mosconi.
What I usually do is play a few short missions a few times if nobody else is around, like Ukranian Job. Lousy payout, lousy XP, but hey, there is a small chance the drop in the end is worth it.
BrookM wrote: What I usually do is play a few short missions a few times if nobody else is around, like Ukranian Job. Lousy payout, lousy XP, but hey, there is a small chance the drop in the end is worth it.
Same, ukranian, mallcrasher, four stores, jewerely store are all good for that. Though I often just try to join overkill firestarter pubs, you often get good teams on missions like that (mostly 60+ dudes doing them) and you'll just start raking it in.
Alfndrate wrote: I failed the first mission :( I tried my best, but the AI is fething stupid :(
The game isn't very forgiving to first time players and low level folks, but it is worth it, you just need to power through.
I figured as much, it just sucks because I feel like that damn Thermal drill is what did me in, overheating all the time, forcing frick and frack to protect me instead of the other way around.
Also, good ways to sneak into the bank? I got spotted like an idiot after sneaking most of the way through the bank.
Alfndrate wrote: I failed the first mission :( I tried my best, but the AI is fething stupid :(
The game isn't very forgiving to first time players and low level folks, but it is worth it, you just need to power through.
I figured as much, it just sucks because I feel like that damn Thermal drill is what did me in, overheating all the time, forcing frick and frack to protect me instead of the other way around.
Also, good ways to sneak into the bank? I got spotted like an idiot after sneaking most of the way through the bank.
Alfndrate wrote: I failed the first mission :( I tried my best, but the AI is fething stupid :(
The game isn't very forgiving to first time players and low level folks, but it is worth it, you just need to power through.
I figured as much, it just sucks because I feel like that damn Thermal drill is what did me in, overheating all the time, forcing frick and frack to protect me instead of the other way around.
Also, good ways to sneak into the bank? I got spotted like an idiot after sneaking most of the way through the bank.
Try and keep you profile low by going in lightly armoured and taking weapons that aren't too high on their visibility. The places you want to hit first are the managers office for the security key (so you can quietly hit the security office) and make sure you have a quick and quiet way to the vault. After that, keep an eye out for patrolling guards, be quick on answering their pagers and don't shoot your hostages.
BrookM wrote: Right now Sol is about the only competent person in the gang.
Hey screw you!
I'm competent! I chose to shoot all those people. If I had done it by accident then i'd be incompetent.
It's a good thing civvie-shooting penalties aren't shared by the rest of the team then.
Automatically Appended Next Post:
motyak wrote: Well if I'm playing at a random time that you guys are, I'd be more than happy to jim in to one of your games and learn at the feet of Sol.
motyak wrote: Well if I'm playing at a random time that you guys are, I'd be more than happy to jim in to one of your games and learn at the feet of Sol.
Avatar 720 wrote: I caved and bought it. Steam is being a bitch and suspending the DL every 5 seconds, though, so it should be ready in approximately never.
Ha, I am sticking with one of the basic masks, the Hoxton one (sad clown). I have a few of the fun ones (Mr Smooth, the mexican one, and another), but I just love the sad clown so darn much
I got in my first successful missions last night. Hooked up with another Dakkanaut and two of his friends. We did Four Stores on Very Hard, picked up 4 levels there and started down ghost. Then we did Firestarter on Very Hard and I picked up 13 levels, dipped into Enforcer just long enough to pick up the perks for throwing farther and moving faster with bags. And then we did the Framing Frame on Overkill, the game bugged out and one of our players had his game crash and he couldn't get back in so we were stuck with gakky AI. We failed that mission, but I still managed to jump 2 levels. And then we did Firestarter on Overkill and completed that mission and I jumped to level 27
I got my revenge on a bulldozer last night. Last day of Firestarter, Bulldozer takes me down, pistol comes out, and I just unload into his faceplate. He went down, I got back up. It was a good day. I then hid like a coward because one more death and I would have been in custody :(
Damn, came so close to finishing a Firestarter with my friend and 2 bots, but then one of them decided to be a hero and charge out to the front of the Bank near the ATMs, die, and then we were down a man mid assault and they were all over us. And the money was already burning and everything...so close.
We don't have saws or anything so were were going to leave the deposit boxes until a later run through
Just so you know, the durability of a saw blade is absurdly low when you first get it, so also go for the skill that makes them better and if possible, have said enforcer carry along two ammo bags, as you'll still burn through blades like no tomorrow.
Honestly, I am quite happy with my skull mask, but certain masks look really cool in the hideout. Can't wait for them to finally fully implement all the other rooms.
I just played a game with someone level 100 for the first time...he had everything, C4, integrated body armour (or whatever its called), every mod you could dream of for your weapon...ridiculous.
I'm going down that road myself: Maxed out Technician and now working on getting Enforcer, plus a spot in Mastermind so I have increased stamina. The bulldozer armour in particular is twice as strong as the best armour you normally get, even more so when paired with the Technician buffs that give you even more armour.
1.3 million of Payday 2's 1.58 million copies sold were from digital distribution channels such as Steam.
Payday 2's wildfire success was surprising to everyone, including the game's publisher: 505 games, which ran into some retail shortages of the game. Developer Starbreeze has now announced that the game has already sold almost 1.6 million copies, absolutely blazing past the 700,000 or so lifetime sales of the first Payday game.
Furthermore, some 80%, or around 1.3 million, of these sales have been from digital downloads via services such as Steam, Xbox Live Games on Demand, and the PlayStation network. Obviously, the retail shortage plays a part in this, but that is still a very impressive number. Perhaps the future Microsoft envisioned, where physical disk-based games are a thing of the past, isn't too far off after all?
It is worth noting that the first Payday, which received mixed reviews from critics, was available exclusively via download.
Payday 2 developer Starbreeze recently announced that a full year worth of DLC is being planned for the title.
Dang. That probably means no more huge payouts for high risk Ukrainian jobs. Relativly speaking of course. Spend only 30-45 seconds for that large of a payout? Yes please! Probably not anymore though
Ukrainian Job has been fixed in another way as well, one of the safes is now a new titanium safe that cannot be blown open, only drilled. Which can be bothersome if the regular old safe is not the one to hold the tiara.
BrookM wrote: Ukrainian Job has been fixed in another way as well, one of the safes is now a new titanium safe that cannot be blown open, only drilled. Which can be bothersome if the regular old safe is not the one to hold the tiara.
BrookM wrote: Ukrainian Job has been fixed in another way as well, one of the safes is now a new titanium safe that cannot be blown open, only drilled. Which can be bothersome if the regular old safe is not the one to hold the tiara.
Oh yeah thats going to throw a wrench in the works. So much for quick cash, guess we'll have to earn it the hard way.
Titanium safes can only be drilled, not picked or blown open. So, when playing Ukrainian Job, either hope that you got the right one, or find yourself a techie who has silent drilling. Suddenly I've become a valued driller again.
Does make the option of buying the shutter codes a more valid asset all of the sudden. A bit pricey perhaps, but worth it if you are stuck drilling that sucker.
Automatically Appended Next Post: Ah yeah, also.. Silent drills are now actually silent. That or it was a bug on my end.
I dont think it was just your end, Our friend kept saying his were quiet but every time someone out in the front office always knows! maybe now we can get away with it quietly!
We can also expect a proper sniper scope with the next update. And more masks, including an anime school girl and a horse head.
We'll also be getting more detailed weapon information along with a solid breakdown of which weapon upgrade / archetype skill does what to a weapon. This includes ammo count, damage output and concealability.
Oh and a complete overhaul on the weapons! Damage output will be tweaked more so we'll see more than just Mosconi's and the Deagle / Bronco combo on higher end days.
Weapon overhaul is very welcome indeed. Shotguns are king. Not to say its a bad thing. But it does get pretty bad when they're so good there is no need to use anything else
BrookM wrote: we'll see more than just Mosconi's and the Deagle / Bronco combo on higher end days.
Pfft, I have my "All American", which is an M4 with all the bits and bobs and a Colt, as well as a "German Gentleman", which is a G36C and an MP5SD (the ninja basically makes it the SD). No Mosconi's here.
I prefer the ersatz M4 myself (Got everything on it modded, except for a longer barrel), but when faced with feds and the like, I prefer a more high damage weapon myself. I also have one that's as simple as possible, with a vintage mag to keep the visibility as low as possible for those silent heists. I agree that the Crosskill is a great pistol, I have two myself, one as tricked out as it can be, the other again as simple as possible for the sake of keeping a low profile.
Automatically Appended Next Post: CURRENT PAYOUTS FOR JOBS AND DAYS ARE LOWER THAN NORMAL DUE TO A BUG, THIS HAS BEEN CONFIRMED BY THE DEVS AND WILL BE FIXED SOON.
The ranges on the Locomotive, Reinfeld and Izmha will be fixed on Monday if all goes well, they have noticed the problem and acknowledged it, they'll fix it ASAP.
My own CAR-4 has a stubby for extra damage output, which helps with getting better head shots. Only thing it still needs is a long barrel mod for that extra bit of accuracy, other than that, fully kitted out for warfare.
Automatically Appended Next Post: Also, the Kawaii mask..
Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well.
Update size: 32,6 mb
Systems
Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
Made tweaks to the skill costs, higher tiers are now more balanced
Increased the XP payout depending on difficulty
Law enforcement
Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
Tweaked the tactics of the law enforcers - tasers grouped with bulldozers now charge instead of providing support and are more aggressive
Balanced the bulldozer spawn rates on the different difficulties
Balanced the tan FBI spawn rates on the different difficulties
Made a change where we buffed the snipers
Balanced the FBI Officers so they do less damage but still hurt
Balanced the Gangsters so they do less damage but still hurt
Taser now has increased taser range, are also harder to headshot
Skills
Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
Buffed the Bulletproof skill, now absorbs more damage
Nightclub heist
Made several fixes connected to AI movement pattern and collision
Diamond Store heist
Made a fix to the ATM machines
Made a fix to the Expert Driver asset
Made a fix where the escape van wouldn't be enabled in some cases
Tweaked the number of guards that spawn
Weapons
Balanced the Mark 10 Submachinegun, lowering its damage output
Balanced the Para Submachinegun, lowering its damage output
Ghost
Buffed the ECM jammer by increasing the range
Titan safes
Made a fix to the Titan safe timer, lowering it to great extent
Played a few games with the new #12 update yesterday, if you are playing a multiple day job, you will only get paid on the last day. All days preceding this will be just handing out XP, no more contract pay.
Bag payouts have indeed been buffed, it's somewhat viable again to do a bank heist for bars of gold.
Hey question: How do you deal with the big green marshmellow man armored guys? Does enemy armor regenerate after a few seconds like yours do? It sure seems like they require a gratuitous amount of headshots so I'm thinking I'm doing something wrong.
Automatically Appended Next Post:
Grundz wrote: Hey question: How do you deal with the big green marshmellow man armored guys? Does enemy armor regenerate after a few seconds like yours do? It sure seems like they require a gratuitous amount of headshots so I'm thinking I'm doing something wrong.
That's a Bulldozer, or as they say in game "IT'S A melon-fething BULLDOZER!!!"
You can only kill it by shooting it in the face several times. Every few shots strips away another layer of armour and you need to shoot off quite a few layers before you can shoot him in the face and thus, killing him.
yep that guy, I was thinking I was either doing something wrong or armor reduced damage by a straight number so smaller weaponry didn't do much, either way its like a full magazine or more of headshots, which seems excessive, esp when I'm trying to be a proper ghost using silenced weapons and being off to a side to murder the shield guys and such as they come in.
But I can bag corpses now so I'm going to try for stealth runs
I've been experimenting with a speed run on Mall Crashers, I need a bigger blast radius on my trip mines, but right now it looks like it can be done in under a minute by a fast enough crew.
So, they are putting the final tests on the Armoured Car Heist and we may see a fifth character sooner or later: codenamed Nikita. which is not her real name and she will be.. Irish!
It plays best with friends who can coordinate and as you gain more skills and experience, the replay value of the maps certainly rises as more options that were previously unavailable open up to you.
Trondheim wrote: So I take it that this game is worth getting? How is it for new players? Brutal and no holding of hands?
stealthing is hard at first because you dont really know the mechanics of how the game works and there's no real tutorial, so PUGing stealth runs can be brutal.
Besides that there's little things like you dont know the % bonus on skills or that ziptying civilians make police waves easier.
besides that difficulty largely matters on your team, with my A-team we can do overkill runs without too much problem (havent tried big oil yet) at ~ level 50, but that team may/may not be much better than anyone you play with and isn't really a fair assessment, i've been gunned down plenty of times with pugs
I only play with friends or people I know, I did a fair share of games with total strangers, but being shouted at in French and watching those idiots ruin a good extraction by jumping off a roof to fetch a dropped bag is just plain idiotic.
Anyway, new update coming soon, we may see an increase in XP earned depending on the difficulty, with Overkill netting you ten time the XP amount instead of eight times now.
Ahh more XP coming. Its the one thing that I need, I mean I've got about 10 mil in spending cash so that isn't an issue, I just want more skill points.
I see, well I will give this game a spin then. I have a friend or two whom plays it, but I never played L4D sp I may be in for a bit aof a steep learning curve. But I dont mind that
Lord Bingo wrote: I think the problem is more that beyond 15 feet you might as well be shooting cotton candy.
Shotgun damage decreases over range yes, because each of the dozen or so pellets fired in a single shot hit a target at full strength, so to balance things out pellets lose strength over distance, because a shortened shotgun is not a precision weapon that should drop guys on the other side of a runway. Take a Mosconi if you want long range shotgun kills, the Locomotive is a backup weapon.
Big thanks to everyone who helped us test this update!
The three biggest changes
A complete overhaul of the weapon system, introducing numeric values instead of bars Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
The three biggest changes
A complete overhaul of the weapon system, introducing numeric values instead of bars
Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
System
XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
Failure XP payout reduced slighlty
Special enemies will now be marked when seeing them through security cameras
You can now mark special enemies when in bleedout
Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
Changed suppression to threat
Changed visibility to concealment
Changed recoil to stability
Masks
All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
Fixed a mask exploit where the player could abuse the mask system to gain money
Stealth
Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
Decreased most SMG weapons and Assault Rifles concealability
Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
It will no longer be possible to sneak right in front of enemies
Added a Detection Risk ring in the inventory instead of the Concealment bar
Fixed various issues with Suspicion and Detection related skills
Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
Adjusted the weapon concealment values to be less punishing
Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
Tweaked the detection values based on QA and community feedback
Law enforcement
Increased Sniper difficulty on OVERKILL so that they now deal massive damage
Tasers can now team up together with Shields
Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
Fixed a crash regarding Sniper on the OVERKILL difficulty
Bulldozers can now throw smoke grenades - Oh my god
Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
Added new VO when law enforcers are suppressed
Fixed a crash related to flashbangs
Fixed a crash when a player tries to convert a dead law enforcer
Added hearing loss sound for flashbang
Added new VO for police officers and S.W.A.T.'s
Decreased damage output of law enforcers carrying the CAR-4 Rifle
Decreased damage output of law enforcers carrying the AMR-16 Rifle
Reduced the distance that the Taser can tase you
Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes
GUI
Three icons have been added for the drill monitor so players can now see which skills have been activated
Weapon modification icons have now been added to the inventory and the loadout menus
Increased volume of player armor regeneration sound
Gangsters
Gangsters have been balanced so that they are less deadly, yo
Armor
Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
Further balanced movement rates for all armors
Armor penalty now affects steelsight speed, crouching speed and in-air movement speed
Skills
Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
Complete overhaul of skill descriptions to more accurately describe what the skills do
ECM Feedback radius has been extended to 25m
Improved the Fast Learner skill by increasing its effect
Balanced the Bulletproof skill by decreasing its effect
Improved the Cat Burglar skill by increasing its effect
Improved the Lockpicking Expert ACE skill by increasing its effect
Improved the Gunslinger skill by increasing its damage and reload time
Improved the Cable Guy skill by increasing the interaction speed
Balanced the Inspire ACE skill so that it works 75% of the time
Improved the Sentry Combat Upgrade skill by increasing the armor %
Balanced the Chameleon skill, decreasing its effect
Balanced Tier 4 of the Ghost tree
Balanced Tier 6 of the Enforcer tree
Drill
Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients
Weapons
A complete overhaul of the weapon system, introducing numeric values instead of bars
Selecting equipped mod will display the base, mod and skill stats
CMP Submachinegun - Increased the damage, spread and recoil
AMR-16 Rifle - Decreased the damage and recoil
AK.762 Rifle - Decreased the damage
Krinkov Submachinegun - Decreased the rate of fire
AK5 Rifle - Lowered the recoil
Kobus 90 Submachinegun - Lowered the recoil
Deagle Pistol - Lowered the recoil, increased the damage
Mark 10 Submachinegun - Increased the damage and spread
Locomotive 12G Shotgun - Increased the full and fall-off damage
Crosskill Pistol - Decreased the damage, lowered the recoil
Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
The Ergo Grip modification of the Crosskill Pistol now has a stability statistic
Nightclub heist
Fixed a bug with a shelf with no collision in the kitchen
Watchdogs heist
Watchdogs Day 2 - Fixed a bug with the trucks collision
Four Stores heist
Fixed a bug where a camera wasn't spotting players properly
Diamond Store heist
Fixed the AI navigation graph so they move properly
Big Oil heist
Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
Modified cost for Big Oil Pro
Jewelry Store heist
Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)
Rats heist
Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
Modified cost for Rats Pro
Framing Frame heist
Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
Framing Frame Day 3 - Fixed a bug where bags weren't reachable
At any rate, finally managed to find a copy and started playing with a friend. I know for PC, the game has gone through a bunch of patches but they have still yet to patch the game for 360. Is there a 'good' way of farming cash or is it just a matter of playing it over and over again to build up cash?
My friend and I are finding that since we have barely any skills or better weapons, we're stuck pretty much playing Four Stores or Jewelry Store over and over again. I like the game but wish it was a little freer with cash so that we can buy skills and new weapons.
Personally, as a 360 owner, I'm glad I got it on PC, as I don't have to pay a monthly / annual fee to play the game and I don't have to wait until Microsoft finally allows for an update to happen. Plus, IMHO, shooters play better on PC's.
Now, if you want a good payout, play a multiple day job, or try to do jobs where you know you can get a lot of loot, like Jewelry Store or Diamond Store on Overkill.
Hah, I agree but my friend who I do most of my gaming with only has a 360. I guess I could pick up the game again on PC but the very thought of it just feels weird to me.
BrookM wrote: Hehe, if you need any more incentive, most of the peeps who play it on Dakka Dakka play it on PC.
But like I said, if you want big bucks, play a multiple days job, the higher the difficulty, the higher your pay out really.
For big money I'd recommend framing frame overkill doing it silent (just jump off a ledge if you stuff up). For big XP fast I'd recommend Rats Pro-Job Overkill, just blow the lab on the first day, blast through the gangsters for the codes, if you don't get it then no big problem, third day everyone grab 1 bag and leg it for the chopper. For a bit of both I'd recommend Firestarter Overkill, but that takes longer and is harder.
Yeah, Rats on Overkill is our go-to mission for some quick XP, though if you really want a good pay day, cook four bags of meth, keep them (or steal them back) and try to loot as many money bags from the bus as possible.
We usually just run through by blowing the lab, raiding the apartments with silenced weapons and pumping the bus so full of lead that we're usually done with that part in less than a minute.
Big Oil is another one that can be very, very rewarding, especially the first day if you have a saw, or time to spare while drilling. Usually there's at least one case of guns, four ATM's and a few ki's of coke you can toss in the boat before the gak really hits the fan. Also, if you nail the final day, massive payout for bringing the right machine along.
If Payday 2 on the 360 starts to wind down for me, maybe I'll make the jump to PC.
My friend and I already having difficulty with some of the 'easier' missions; heck, Jewelry Store gives us trouble at times. I think the problem for us is that it is just the two of us and it makes moving the bags more difficult for us. If we can get at least one more person, we'll probably have a much easier time.
Four Stores not so much.
You get maybe 1 body from it but most of the time you don't even get that.
The Nightclub will usually get you two if you do it well and Rats will get you several if you do it properly.
Basically any level where you can stealth and kill guards are pretty good for bodies.
Four Stores is a bit hit and miss for it but Rats is good as you get the cooks and there's a possibility of swinging the gangbangers if you do it sneaky like.
The first DLC for PAYDAY 2 PC is almost here! Available this Thursday, the heat is on with Armored Transport which features all-new armored car and train heists, playable across five existing maps, as well as three new weapons, four U.S. president masks (Reagan, Clinton, Bush and Obama), four new mask patterns, four new mask materials and more.
There's a lot of talk about what to add to tier 7 for each specialisation, so far, bulldozer armour for the enforcer and the ability to carry both sentries and C4 for the technician.
Automatically Appended Next Post: It's out and updating now, people who have pre-ordered the PC version of the game will have it unlocked for free!
Automatically Appended Next Post: Okay, three new weapons: SIG 552 assault rifle, Walther PPK and a Madsen SMG.
BrookM wrote: Had a quick go on the new map yesterday and everything that could go wrong, did go wrong. Love this map though, plenty of options and outcomes!
I did some solo runs with it and initially I wasn't impressed. It seemed like just a smaller Bank Heist with the addition of the time lock mechanism. Once things started to get rolling though, I was actually impressed with the various events and such. It's a fun little job that can be surprisingly frustrating to stealth.
I think the map really shines when things go awry and you are forced to go loud. Stealth, when you pull it off, it pretty straight forward, but when you go loud, anything can go wrong and thus, far more entertaining.
So, a new weapon pack has been released with the following items:
Three LMG's, four knives and four new masks.
The LMG's are quite a boost to fire power, as one can imagine, having two or three of those puppies on a job where gak gets loud is awesome. Only downsides are no iron sights (Can be fixed with lasers), long reload times and well, 20% off movement speed. But that's okay, these fethers have plenty of ammo and when two of these open up, awwww yissss.
It's paid DLC, but not all is lost, as all owners of the original game get the following items for free:
- Reworked melee system:
- Cops will also melee you if you get close
- The ability to use your fists instead of a rifle butt in melee
- melon-fething Cloakers..
What's a Cloaker? Cloakers are a type of cop who are high on armour, speed and aggro. These guys are fething ninjas in tazer armour. They will find you, they will hunt you down and they will give you a flying kick to the face and show you what their baton is good for. Also, they can come from anywhere: Vents, sewer manholes, even from under cars. The thing is, you are NOT fething safe. My brother got kicked out of a window and fell a few floors to his death, that's how nasty these guys are.
The cloakers are an awesome addition, it's a shame they couldn't be there since the beginning. Loving the LMGs and now back on the crawl to level 100 after becoming infamous..
While a shame that they weren't in from the start (Whenever they tackled a player the game would crash), but I do like the steady escalation we're having right now, with a lot of features being added over time, including a lot of free stuff open to all.
Also, Simon Viklund voiced the Cloaker, he was having too much fun.
Must admit I'm really late with Payday 2. Still trying to work out if theres a point to it ie story etc. Doesnt need to be other than do some cool stuff.
Just wish I could get a decent group to do missions with.
There isn't a real story going on right now, perhaps aside from the missions from the Elephant, which work towards electing a new mayor and ensuring that old Hoxton will soon be moved to a low security prison.
A good crew makes or breaks the experience in my opinion. A crew that knows what it does can give you an amazing heist experience. Though then again, having things go awry and forcing you to go loud also makes for some great moments.
Looking forward to more missions. Also looking forward to a new source for those missions, getting tired of the other dudes, but it would be nice if Vlad got some love.
Well, the next four jobs will be handed out by the Dentist, so that's something to look forward to. Simon Viklund is scoring the new bank job right now.
Right now he's the more up and coming guy on the criminal scene trying to make a comeback with a few petty, but flashy smash and grab jobs. Vlad's are more or less the beginner jobs, while Hector and especially the Elephant provide you with the tougher and more sophisticated jobs.
I would just like to see Vlad treated as something more than just a thug. It is fun to play his missions, even at the higher levels it's really fun to just run in and smash things. I could see him doing a bit of smuggling or something like that though.
johnscott10 wrote: Huh, That explains why none of the groups I get can finish an Elephant job.... i stick to Vlads or Hectors jobs.
The Elephant missions work best when you stealth them. Granted, they can be loud, but are a whole lot harder. Plus, the Elephant missions have massive stealth bonuses with some missions, like with Election Day, if you manage to do the second day silently, the truck parked next to your van will be unlocked, revealing eight or nine bags of gold.
The Foot wrote: I would just like to see Vlad treated as something more than just a thug. It is fun to play his missions, even at the higher levels it's really fun to just run in and smash things. I could see him doing a bit of smuggling or something like that though.
Who knows, they'll surely revisit the original contacts sooner or later, they're still under contract after all. I could see both Vlad and Hector climbing their respective career ladders thanks to the gang, meaning bigger and better jobs.
How ironic, mention cant finish a job for the Elephant man, play 1 mission for elephant man and its completed, took a bit mind. Then I went and bought a gun I didnt mean to, damn mouse double clicking when it shouldnt.
I've been trying this mission stealth style for a while and it's pretty crazy. Does anyone else have issues with finding the proper computer to get the vault time lock code? Other than that one problem I have it's really fun to try to sneak the whole thing. What are other people's opinion on the mission?
You need two people playing to find the computer first try I feel, because when you hack the one in the security room, the computer with the code beeps. So you need a guy walking round the computers, and a guy hacking repeatedly, until you finally narrow down the beeping one. I have no idea how you would do that solo.
Even on overkill the payout wasn't spectacular, but personally now they've sorted out the favors prices you won't actually lose money now. Don't really mind as the heist itself is very enjoyable and the xp is still very good for only a single day.
BrookM wrote: We can expect another Payday 2 update soon, shotgun themed this time round, the achievements are already up on Steam.
There may also be another free gun or mask in it for us.
My guess is the Spas-12 as they recently added the weapon to the pre and post mission backgrounds if I'm not mistaken (at least I don't remember it being there before).
The amount of special ammo you can take will most likely hurt their use the most. especially the explosive rounds, which is paired with a horrible range, but damn it, they're great for quickly opening doors or taking down shields.
I'm actually surprised that the Street Sweeper is in the sidearm section and not the Raven.
Okay, new stuff out now. Only had enough cash to get one of the new toys, so M79 it is. Not super useful for Malcrashers due to smaller blast radius, but it can pretty much one-shot just about anything out there, which is good. The flip-up sight is a nice touch, takes some getting used to.
Also tried the ding dong, most excellent melee weapon.
It's a hoot so far, I tried it on Mall Crashers first, not a good choice, then on Rats, most excellent for holding off the Feds while waiting for the van to arrive. Also a rather sneaky way of clearing the route to the bus, you clear a path while your buddies advance. Really need to try it with the sniper vantage points.
Automatically Appended Next Post: Okay, the FAMAS is really heavy on the recoil, that will take some unlocking and modding to become an interesting weapon choice.
Okay PC players, drop what you're doing, update the game and watch the #FREEHOXTON trailer that they've put in place of the Dentist trailer right fething now!
Ran through the new mission last night with two other friends. We got the first day in one run. The second day we barely limped through on about the third time through it. Wow, that was hard.
It wasn't our A group that was playing though. It will be interesting to go through that again with those guys and see what happens.
The butcher knife seems amazing so far. I haven't tried any of the other melee weapons. The Blaster 9mm is pretty nice too. Really good damage, but the range is pretty short. Perfect for day 2. Next time I play, I'm going to try out the Cobra.
Hard mission for sure, but oh gak the experience is insane. With a bonus you can break 1 million exp on deathwish.
EDIT: Day 1 is very hard for PUGs/uncoordinated groups, and still quite challenging even if you coordinate. Day 2 is actually quite easy, as shotguns are already very powerful, and the map is tailor made for HE and Slug.
Well, one of our guys is a bit of a lame duck in anything straightforward, but he's a wizard at stealth missions, so we were at a pretty big disadvantage on killing power there. We ran it on overkill. Might try DW eventually with the A group before I go infamous again.
The biggest problem we had on day 2 [spoilier]was realizing you needed to hit the sprinkler to put out the fire when the heli hits the room with a missile. The other guys thought we needed to wait it out, and it was stuck in my head that I just needed wade through the fire and start the drill while burning. Right before we lost the first time, I saw the sprinkler. [/spoilier]
This was at about 1:00 AM last night. Sleep deprivation might have been an issue. I will be trying again tomorrow with the good group and at an earlier hour.
It is about the Hotline Miami game. It is a DLC for another game that is an homage to Hotline Miami. I really liked Hotline Miami, I have no idea what Payday2 is about though.
Hybrid Son Of Oxayotl wrote: It is about the Hotline Miami game. It is a DLC for another game that is an homage to Hotline Miami. I really liked Hotline Miami, I have no idea what Payday2 is about though.
Four player coop objective based FPS that has you doing bank heists and other nefariousness. Heavily influenced from various crime movies like Heat. Lots of weapon options/leveling/achievements/standard issue mechanics that have to go into every modern game.
I understand it's pretty miserable if you have to rely on pick up games, and most missions are stupid hard if you're playing solo, but if you have a group of friends you play it with, it's amazing. Certainly one of the few games I can actually stand to play for more than an hour or so at a time.
Hybrid Son Of Oxayotl wrote: It is about the Hotline Miami game. It is a DLC for another game that is an homage to Hotline Miami. I really liked Hotline Miami, I have no idea what Payday2 is about though.
Four player coop objective based FPS that has you doing bank heists and other nefariousness. Heavily influenced from various crime movies like Heat. Lots of weapon options/leveling/achievements/standard issue mechanics that have to go into every modern game.
I understand it's pretty miserable if you have to rely on pick up games, and most missions are stupid hard if you're playing solo, but if you have a group of friends you play it with, it's amazing. Certainly one of the few games I can actually stand to play for more than an hour or so at a time.
The game plays best with people you know and can readily communicate with, especially the bigger missions that last several days.
Automatically Appended Next Post: Played it again today on hard, managed to get away with nineteen loot bags by day 2, netting me a cool $5.125.000
1. Free Hoxton DLC, free for all community members
2. Free gun courtesy of Gage, for all community members
3. The ability to play heists during the day or night
4. The museum job as a single day job
5. Old-Hoxton as a playable character
6. A new GenSec enemy
7. DLC, but the good kind for those who've been waiting for this for a while now: a new heister! Not just anyone, but a foul-mouthed lass from Scotland will be joining the team soon!
edit.
The trailer for the new heister:
edit 2.
An old teaser from a year ago when "Nikita" (codename for the project) was still in an early alpha-stage.
Automatically Appended Next Post: Free Hoxton live action trailer.
After a year of waiting finally get to play as the proper Hoxton again. Also was it me or the breakout heist was really difficult? The first day especially, pushing through all those cops on the open street really reminded me of heat street from the first game which was an absolute nightmare.