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Warhammer Online goes offline forever December 18th @ 2013/09/18 21:51:12


Post by: Kroothawk


Actually, this is sad news.
Playing Warhammer Online gave me more insight into the day-to-day Warhammer world than anything else. Now I know how an army camp of Imperials, High and Dark Elves looks like. I travelled through many regions of the Warhammer world and have a clear picture how these regions look like.
I will miss the game.


Warhammer Online goes offline forever December 18th @ 2013/09/18 21:53:43


Post by: grimdark83


I really enjoyed that game. It was alot better than all the other games at its time. Nothing against WoW but that game was never fun to me. Funnily enough, I was going to go back to that game this month just to see if they added anything new since the last time I played a year ago. Oh well it was bound to happen, the game didnt have a playerbase to speak of


Warhammer Online goes offline forever December 18th @ 2013/09/18 21:55:50


Post by: scarletsquig


This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


Warhammer Online goes offline forever December 18th @ 2013/09/18 22:00:50


Post by: Ahtman


I had a lot of fun with it as well, and the core gameplay was a lot of fun, but the number of glitches and missing content from rushing it out to beat Liche King killed it. I usually am not a big PvP player in MMO's, but they made it a blast to play. There will always be a special spot in my heart for my 40 Choppa rushing into a group of Elves and just going berserk.


Warhammer Online goes offline forever December 18th @ 2013/09/18 23:00:14


Post by: Swabby


This game was amazing. It is actually really sad to see it go, it didn't get half the chance it deserved from the masses, I for one will miss it.


Warhammer Online goes offline forever December 18th @ 2013/09/18 23:14:17


Post by: Ouze


That was a great game initially, but it really fell off very swiftly.


Warhammer Online goes offline forever December 18th @ 2013/09/18 23:34:10


Post by: nkelsch


It was fun... and when I was an MMO junkie, it was a cool two months break from WOW.

Nice graphics, it would have made a nice single-player RPG.


Warhammer Online goes offline forever December 18th @ 2013/09/18 23:54:11


Post by: Morathi's Darkest Sin


I was ready to quit WoW for this game, but sadly lasted less than a month after launch and a Collectors edition to boot.

You don't need to copy WoW or even follow a similar style of gameplay, but you need to at least be as responsive at launch to what was at the time a four year old game. WaR wasn't, It felt clunky, and game breaking bugs dogged its launch period just like WoW, but with alternatives out there, and PvP its biggest selling point a let down and broken next useless at launch it fell hard. On top of that GoA almost killed the game before it got started in Europe, and the painful thing about that was many folks where predicting the same result before it had even launched. GoA had an awful rep at the time, and many EU fans where moaning constantly on the forums about Mythic giving it to them. Mythic failed to take heed, and some hasty changes later on, was too late to save the dwindling EU player base.

Would have loved to play a Druchii long term, but it was just not good enough. I even tried it a few times since, each time hopeful they might have sorted out this issues, got the game up to something playable, but each time it was a sad few days or so before I walked off again.
As someone said early on, how can Mythic fix these problems, when its the very engine that is broken, it would sadly seem WaR was destined to fail from the start.

What saddens me more is the stories that came out of Beta afterward, with folks noting the bugs, issues would be raised earning those raising it, bringing forward their concerns a swift kick from Beta and threads deleted/closed.

Just painful. The sad thing is I'll not even log in like I did with City of Heroes to take a last look around. I'll just quietly let it slip away, its never been good enough for my time or money, and considering its based on Warhammer, that's probably the biggest shame of them all.


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:04:57


Post by: GrimDork


I liked it during beta. And shortly after beta. I think their primary concept was flawed. Unless they implemented a way to keep destruction and order at 50/50 on all servers at all times, and could also ensure that relative player skills of both sides of each server were similar.... they were doomed to have imbalanced servers which seemed like a big problem to me (didn't stick it out long).

The pvp WAS particularly fun, a lot of aoe knockbacks, punts, etc... abilities that you had to actually understand. WHY DO RANDOMLY DIE WHEN RUNNING AROUND LIKE AN IDIOT FIGHTING WITCH HUNTERS!?!?! Oh, move and take damage poison... yay for reading your buffs
Murderball too. And everyone getting to play, with buffed health and stats. Its not ideal, a lv 4 didn't have the same abilities as a lv 10, but you could still somewhat hurt that lv 10... you weren't completely useless. Probably less so than an undergeared same level in WoW...

Cap seemed lame though. The events were cool, though farming them got kind of lame.

Bugs were ok during beta. Not fixing the bugs later.. thats what killed it for me.

RIP WAR. Hopefully ESO is a big fancy turn around for my MMO career.


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:10:01


Post by: warboss


 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


Apparently from the press release, it's been 5 years... and it's not like the same thing doesn't happen in tabletop gaming. *looking at my VOR minis*


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:10:27


Post by: Lakedaimon


Like most of these games the publisher forced them to release the game 6-12 months too early. There was supposed to be a total of six cities to invade but they chopped that down to two, and something like four classes were not ready for launch either. So the game had basically no polish and it showed. Classes that were supposed to be mirrors of each other were wildly unbalanced. I played at launch and was fairly disappointed. I picked it up again maybe a year or so later and actually did have fun for like a month or so doing almost exclusively pvp and rvr or whatever they called it.


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:19:02


Post by: Ouze


Did they ever add in the other cities?

Also, the PVP was terrifically fun. I loved that you could jump in right at level 1; the auto buffing and banding were great ideas.


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:34:13


Post by: Krinsath


I remember loving the idea of the game and running around the Warhammer world was awesome. Then shortly before they released came the announcement they were cutting all but 2 cities. I knew at that point it'd be quickly forgotten, and lost interest in it about the mid-20s. Sadly that's more or less what happened, even if the list of mistakes puts the lack of more cities at the bottom.



Warhammer Online goes offline forever December 18th @ 2013/09/19 00:36:18


Post by: djones520


Loved the game, hated the developers. They did everything they could to sink that game, and they succeeded.

Sad to see it go.


Warhammer Online goes offline forever December 18th @ 2013/09/19 00:57:45


Post by: knighthaunter


Indeed, this is truly a story of missed potential. There were aspects of this game that were fairly innovative.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:06:37


Post by: Morathi's Darkest Sin


 Ouze wrote:
Did they ever add in the other cities?


No sadly, and not only that but when they made the game free to play, they forced everyone into the Empire/Chaos starting zones. There was no way to start anywhere
else, even if you where a full time subscriber. You'd have to hot foot it all the way back to your own races starting point if you wanted to play that way though and anyone not on a sub had to remain in Empire/Chaos which bogged down both zones making them more laggy than the others, yet hardly anyone where in the other zones, hence another issue forced onto the gamers.

Bad call after bad call basically.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:09:40


Post by: Krinsath


I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:13:16


Post by: nels1031


The artbook that I got with the Collectors Edition of this game is probably one of my favorite Warhammer things that I own. The Mythic art team really did an excellent job with this game. Too bad the rest of the game was rushed or just not polished to the point that it should've been for a AAA release. The lore was solid too, not the premise of the game, but if you take every area in isolation, there was some solid storytelling throughout the game through quests and the Tome of Knowledge unlocks that really brought the game to life.

I may go back and play the game and get some screenshots for terrain ideas, now that I have a mean gaming rig.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:25:10


Post by: Morathi's Darkest Sin


Krinsath wrote:I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?


Aye it wasn't proper free to play, more like an extended trial. Tbh proper free to play might have saved it, but its obviously too late now.


NELS1031 wrote:The artbook that I got with the Collectors Edition of this game is probably one of my favorite Warhammer things that I own. The Mythic art team really did an excellent job with this game. Too bad the rest of the game was rushed or just not polished to the point that it should've been for a AAA release. The lore was solid too, not the premise of the game, but if you take every area in isolation, there was some solid storytelling throughout the game through quests and the Tome of Knowledge unlocks that really brought the game to life.


Aye I still have mine as well its a great book, oh and I kept one of the Figures as well, (we had two CE's) the Orc warlord with Goblin Shaman.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:28:24


Post by: A Town Called Malus


Awww :(

I remember my Witch Elf and Sorceress slicing/blasting High Elves to pieces. They were fun times.


Automatically Appended Next Post:
 Morathi's Darkest Sin wrote:
Krinsath wrote:I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?


Aye it wasn't proper free to play, more like an extended trial. Tbh proper free to play might have saved it, but its obviously too late now.


I never understood why they made The Old Republic F2P but not this one. Silly decision, I think.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:36:42


Post by: Krinsath


GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:41:47


Post by: Andilus Greatsword


 Krinsath wrote:
GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.

Umm, wut? GW doesn't own EA or Mythic, I'm sure they had nothing to do with it.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:43:02


Post by: A Town Called Malus


Well the license agreement expired and hasn't been renewed.

Might have been EAs decision, might have been GWs, might have been both.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:44:58


Post by: Krinsath


 Andilus Greatsword wrote:
 Krinsath wrote:
GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.

Umm, wut? GW doesn't own EA or Mythic, I'm sure they had nothing to do with it.


As the licensor they can retain a lot of control. They could have simply put a clause in saying "if you want to change the business model without our approval you lose the license." At this point, they can force Mythic and EA to never go F2P.

I'm not saying that this DID happen, but it certainly is a possibility since I doubt EA nor Mythic wanted the game to die and make 0 dollars. EA knows full well how F2P pays off, after all.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:51:42


Post by: Morathi's Darkest Sin


Aye, hard to judge what exactly happened, but the fact this is over a licensing issue would indicate GW has a hand in it.


Warhammer Online goes offline forever December 18th @ 2013/09/19 01:58:50


Post by: Eldarain


Such a sad story of mismanagement and failed potential.

The giant design flaws in a game based on Realm versus Realm combat from the people who made Dark Age of Camelot is especially baffling.


Warhammer Online goes offline forever December 18th @ 2013/09/19 02:08:53


Post by: Morathi's Darkest Sin


Aye that never made much sense to me either.


Warhammer Online goes offline forever December 18th @ 2013/09/19 02:43:34


Post by: RatBot


To be honest, I'm a little surprised the game lasted as long as it did. I enjoyed the hell out of it for about six months or so, but there were so many bugs and balance and gameplay issues that Mythic never addressed.

It's frustrating because it could've been a fantastic game if Mythic hadn't been so incompetent.

So I'm sad to see it go, but not surprised.


Warhammer Online goes offline forever December 18th @ 2013/09/19 03:47:27


Post by: Yonan


It's a shame EA rushed it out the door. Some more time would have let Mythic give it the polish and refinement that it needed. I enjoyed the month or two I played it at launch, but it was very unpolished and the content near the end was very unpolished or nonexistent.

 RatBot wrote:
It's frustrating because it could've been a fantastic game if Mythic hadn't been so incompetent.

Mythic wasn't the problem. The game had a ridiculously short development when MMOs are the hardest, most time consuming genre of game to make.


Warhammer Online goes offline forever December 18th @ 2013/09/19 03:57:21


Post by: puma713


Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.


Warhammer Online goes offline forever December 18th @ 2013/09/19 04:02:25


Post by: silent25


Got the collectors edition sitting on my shelf here. Shame, game I really looked forward to before it came out. Bugs should be expected on any new game, but it was grindy and PVP was unbalanced. Worst, the Battle Grounds you played in would change with each bracket. There were real fun ones early on, but you were locked out after a certain level. It wasn't fun after a certain point.

Mythic was part of the problem. Looked forward to it as a PVP game because they essentially had the best mass PVP game on the market at the time Dark Age of Camelot. They unfortunately threw out all that they learned for DOA and went completely new. Talking with people who worked on it and they openly admit they screwed it up, because all the developers were playing WoW at the time. So they all felt it should be like WoW. Not like what they did before.

Remember starting to have a bad feeling about the game after a Mythic panel at San Diego Comic Con. No videos of game play. No discussion of the game. Only talking about a story where they had to make the feathers on the chicken you turn into bigger. After that point, I knew the game was in trouble.

Ironically, DOA is still going after all this time. From what I understand from a friend who still plays, they have about 10,000 people still playing on one mega server. PvP is still a blast there.


Warhammer Online goes offline forever December 18th @ 2013/09/19 04:05:47


Post by: -Loki-


 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


I used to think like this, but after putting about 2000 hours into Guild Wars across 3 games and an expansion, bringing 7 characters to maximum level, grinding out expensive armour and weapons for them, completeing the campaigns multiple times each, playing competitive PvP into the top 100 on the Guild vs Guild ladder in a few different guilds... I really couldn't give a gak anymore. I don't even know if Guild Wars 1 is still active at all, and I have no urge whatsoever, after all of that, to load it back up at all. I tried about a year and a half ago when Guild Wars 2's hype started building, and played for 30 minutes before quitting again.

Now I'm happily playing Guild Wars 2, grinding out some of its ridiculous time and gold sinks (all 3 teirs of cultural armour and starting a legendary weapon on one character), and I still don't give a gak anymore about my Guild Wars 1 characters. It was a great fun 4-5 years I played it, but like all games, once I'm done with them, I'm done. I know that in 4-5 years my Guild Wars 2 account will languish and die, and the hours I've put into it will be 'gone' and when the server is gone I won't be able to do anything with it, but to me it's no different than any other game, since again, once I'm done with a game, I'm done. I can't even finish a single player game more than once, once I've finished it, it basically sits around as a collectible.


Warhammer Online goes offline forever December 18th @ 2013/09/19 04:24:45


Post by: silent25


 puma713 wrote:
Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.


I know that a year or so ago, my friends who still play Dark Age noted that the WaR population had dropped below that of DA. The game was dying. To say it's GW's fault for it's failure is trying to pass blame. Mythic made all the design decisions from changing the game from a three faction game (Chaos vs. Orcs and DE vs. Order) to battleground design to balance issues. Heck the City vs. City method became so convoluted that a number of Realm vs. Realm guilds left WaR and headed back to DA. EA pulled most of Mythic's staff to work on Star Wars and didn't leave them with the resources to do anything. Given GW is working with small companies making apps, it is likely their licensing fees are not that big or flexible enough that they scale with the profits/revenue on the game. BoK is looking to place blame of GW because everyone wants to blame GW for all problems. They screw up enough they don't need to become a scapegoat for other companies failings.


Warhammer Online goes offline forever December 18th @ 2013/09/19 05:51:05


Post by: RogueRegault


Swabby wrote:
This game was amazing. It is actually really sad to see it go, it didn't get half the chance it deserved from the masses, I for one will miss it.


The masses gave it a chance, but Mythic/EA utterly dropped the ball when it came to support.


Warhammer Online goes offline forever December 18th @ 2013/09/19 06:26:36


Post by: daedalus-templarius


Kept checking to see if it ever went F2P, I wasn't prepared to spend $15 a month to play it, but I certainly could have done some microtransactions for it.

Now its going away forever. Ugh.

Oh well, at least I'll have the artbook and collectors edition.


Warhammer Online goes offline forever December 18th @ 2013/09/19 06:29:42


Post by: DarkStarSabre


Game was enjoyable but they clearly had no idea how balance worked. It largely died at the last patch before the supposed Land of the Dead launch - where to solve the problem of Bright Wizard AoE damage they proceeded to screw over everyone's AoE.

I'm pretty sure if that's the only way they could do it then the coding must have been an absolute travesty.

But still, I have my laurels to sit on proudly.

First Chosen on any server to set foot into Altdorf. And I was Corruption specced too (you know, the one everyone said was gimp until they realised that having that much toughness allowed me to wade through giant sized mobs unphased...)


Warhammer Online goes offline forever December 18th @ 2013/09/19 06:33:25


Post by: puma713


 silent25 wrote:
 puma713 wrote:
Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.


I know that a year or so ago, my friends who still play Dark Age noted that the WaR population had dropped below that of DA. The game was dying. To say it's GW's fault for it's failure is trying to pass blame. Mythic made all the design decisions from changing the game from a three faction game (Chaos vs. Orcs and DE vs. Order) to battleground design to balance issues. Heck the City vs. City method became so convoluted that a number of Realm vs. Realm guilds left WaR and headed back to DA. EA pulled most of Mythic's staff to work on Star Wars and didn't leave them with the resources to do anything. Given GW is working with small companies making apps, it is likely their licensing fees are not that big or flexible enough that they scale with the profits/revenue on the game. BoK is looking to place blame of GW because everyone wants to blame GW for all problems. They screw up enough they don't need to become a scapegoat for other companies failings.


No, I'm not saying it is GW's fault. I played WAR from pre-release until I saw numbers start to drop off. I had a great time in the game - it was fun and when I got bored with my Witch Elf I went and rolled a Warrior Priest. The warrior priest was still some of the most fun I've had in an MMO and I've been playing them since EQ days.

I'm simply saying that if you were to tell me that it was GW's license fees that finally put the nail in the coffin, I wouldn't be surprised.


Edit: If Mythic has just made WAR into DAoC2, everything would've been golden.


Warhammer Online goes offline forever December 18th @ 2013/09/19 06:39:46


Post by: N'Ferno


 Kroothawk wrote:
Actually, this is sad news.
Playing Warhammer Online gave me more insight into the day-to-day Warhammer world than anything else. Now I know how an army camp of Imperials, High and Dark Elves looks like. I travelled through many regions of the Warhammer world and have a clear picture how these regions look like.
I will miss the game.


This. Fellow collector's edition owner here! It was great for me to see the world through each race's eyes. And the lore was amazing. Shame to see it go. That reminds me I need to look for the CE mini, it's stashed in a cardboard box somewhere.


Warhammer Online goes offline forever December 18th @ 2013/09/19 06:43:06


Post by: Stricknasty


I enjoyed it while people still played... They always put out he next best MMO that everyone has to try. There's no point in playing MMOs anymore IMO.


Warhammer Online goes offline forever December 18th @ 2013/09/19 07:00:25


Post by: BrookM


It's a shame really, as I really enjoyed it while it lasted and I too am surprised that is actually lasted for so long, but alas.


Warhammer Online goes offline forever December 18th @ 2013/09/19 07:42:40


Post by: Schmapdi


I have some fond memories (and made a good friend playing). But the game was mismanaged from the get-go and hadn't gotten any real support or improvements in 4 years.


Warhammer Online goes offline forever December 18th @ 2013/09/19 08:03:14


Post by: Yodhrin


I tried really hard to like it, but the issue for me is that it wasn't the original Warhammer Online. I know that one never got off the ground, but it was so much more what I wanted conceptually(a proper sandboxy MMO based on WHFRP? yurs puleez) that the half DAoC, half WoW-clone, rushed-out-the-door mess that was WAR just never grabbed me.


Warhammer Online goes offline forever December 18th @ 2013/09/19 09:02:15


Post by: Slinky


 Yodhrin wrote:
I tried really hard to like it, but the issue for me is that it wasn't the original Warhammer Online. I know that one never got off the ground, but it was so much more what I wanted conceptually(a proper sandboxy MMO based on WHFRP? yurs puleez) that the half DAoC, half WoW-clone, rushed-out-the-door mess that was WAR just never grabbed me.


Agreed - the original concept was great!


Warhammer Online goes offline forever December 18th @ 2013/09/19 09:03:04


Post by: Ravenblade666


Yeah was drawn into the game as I loved warhammer fluff, as what other people have put, I totally agree some much potential so much wasted.

The question on my mind is, will somebody pick the Warhammer mmo license up(if there is one?) and how much will GW limit their creativity in creating warhammer world.


Warhammer Online goes offline forever December 18th @ 2013/09/19 09:07:11


Post by: Squidbot


Shame. This was a great game, in many ways, but horribly flawed. They added some great ideas to the MMO genre. I wish more games used their trophy idea.


Warhammer Online goes offline forever December 18th @ 2013/09/19 09:34:40


Post by: Pilau Rice


They don't seem to have much luck with their MMO's, hope Eternal Crusade is a turning point for them.


Warhammer Online goes offline forever December 18th @ 2013/09/19 10:24:17


Post by: Bonde


I really liked this game, even at release. I just ended up on an underpopulated server, and the game really suffered from it, beacuse half the time, there wasn't really anyone to fight in PvP.


Warhammer Online goes offline forever December 18th @ 2013/09/19 10:52:08


Post by: Rayvon


Its a shame I agree, I too have a collectors edition.
I loved the look of the world and I preferred the pvp to wow pvp as well, I loved the knock backs and the holding the line, its just a shame that the game was lacking, it could have been so much more.


Warhammer Online goes offline forever December 18th @ 2013/09/19 11:13:30


Post by: Nvs


They dropped the ball big time. Half way through beta they changed a lot of how the game was being designed and it was not for the better. A lot of the develpoment time was spent making the classes fun and not enough time was spent making sure things were balanced.

By the time the game launched half the classes were useless, but designed well and fun to play, while the others were horrendously overpowered. When players see this they don't stick around past the free 30 days.

A lot of lost potential here given the fact that DAoC was one of the most successful MMO's of all time and one of the best large scale PvP MMO's ever released. It's hard to believe how much they missed the mark.


Warhammer Online goes offline forever December 18th @ 2013/09/19 11:20:45


Post by: yukihyou


WAR was doomed from the start, the original idea for Warhammer online was far better and if they had perused that with the permadeath that they talked about then that would not be in this situation.

The game was marginal. I wish Mythic the best the design team were funny and great I can only hope that they move on too other projects.


Warhammer Online goes offline forever December 18th @ 2013/09/19 11:57:52


Post by: Palindrome


yukihyou wrote:
WAR was doomed from the start, the original idea for Warhammer online was far better and if they had perused that with the permadeath that they talked about then that would not be in this situation.


Yeah, the original Warhammer:Online sounded like it would have been very interesting, it was essentially a real roleplaying game, none of this kill 10 rats and bring me there pancreas business; it didn't even have hit points. It probably wouldn't have worked in reality though.

WAR was strangely boring and the PvP was nothing more than a massive zerg, which is odd considering the developers pedigree with DAoC and its 3 way RvR.

Strangely enough it was my wife's favouriate MMO though and she played it exclusively for its PvE content (and she doesn't have any interest in Warhammer usually).


Warhammer Online goes offline forever December 18th @ 2013/09/19 12:28:38


Post by: Red Viper


I liked this game a lot, but it got way too grindy in the higher levels (past 30 level and I forgot what RR I was..).

The DoK is still my favorite class I've played in any game. I had so much fun with him.

One time I came across a Warrior Priest about to kill a lower level Witch Elf. I saved the Witch Elf, who then ran off and the WP and I had an epic fight. We fought each other all over the zone, dealing with adds, passerbys, terrain. It ruled. Probably went of for 20 minutes, neither of us quite being able to finish the other. Eventually I chased him back to his camp and we saluted each other and I went on my way.

Awesome.

I also had a lot of fun with my Black Orc buddy putting guard on my Sorc friend, and then the 3 of us just owning groups of mobs. I'd always think we were gonna get overwhelmed, but the BO was tough.

Once I got in the mid 30s, all the zones looked the same. The end game didn't look like fun, and I missed some of the early PvP scenarios that I could no longer play. Sometimes mobs would respawn so quickly that I couldn't clear objectives in time before getting hit again.

It was close to being awesome. If it went free to play I'd play again.


Warhammer Online goes offline forever December 18th @ 2013/09/19 12:29:57


Post by: Orock


Dark age of Camelot had 3 sides for a reason. If one ever became too dominant, the other 2 would usually band together and slap them around, not possible with a 2 side fight. Heck even the upcoming mmo shooter warhammer 40k game has 4 sides to start with.

Also the classes were wildly unbalanced. There were 3 or 4 classes everyone else was fodder for. Coupled with the bugs, the game was actually dead after the first year. Which is a shame because it had a lot of potential.


Warhammer Online goes offline forever December 18th @ 2013/09/19 12:36:51


Post by: REDEATH


Glad to see it finally die. It was the bastard step child of Dark Age of Camelot.....a lot of the things that were implemented in the game were things that were originally being developed for DAoC and Mythic left DAoC high and dry running on a skeleton crew development team that still has not even got the Camelot Herald web page fully functional again after over two years. I hope with WAR's demise they shift some resources back to DAoC which still has a solid core group of players as it is the best PvP game out there so it is always a goto game for people like me.


Warhammer Online goes offline forever December 18th @ 2013/09/19 13:35:40


Post by: pities2004


 GrimDork wrote:
I liked it during beta. And shortly after beta. I think their primary concept was flawed. Unless they implemented a way to keep destruction and order at 50/50 on all servers at all times, and could also ensure that relative player skills of both sides of each server were similar.... they were doomed to have imbalanced servers which seemed like a big problem to me (didn't stick it out long).

The pvp WAS particularly fun, a lot of aoe knockbacks, punts, etc... abilities that you had to actually understand. WHY DO RANDOMLY DIE WHEN RUNNING AROUND LIKE AN IDIOT FIGHTING WITCH HUNTERS!?!?! Oh, move and take damage poison... yay for reading your buffs
Murderball too. And everyone getting to play, with buffed health and stats. Its not ideal, a lv 4 didn't have the same abilities as a lv 10, but you could still somewhat hurt that lv 10... you weren't completely useless. Probably less so than an undergeared same level in WoW...

Cap seemed lame though. The events were cool, though farming them got kind of lame.

Bugs were ok during beta. Not fixing the bugs later.. thats what killed it for me.

RIP WAR. Hopefully ESO is a big fancy turn around for my MMO career.


This game was great in beta, I beta tested it, played it at games day had the special skaven cloak and everything. I was excited to play my hammerer......


Automatically Appended Next Post:
Lets look on the brightside.... Now we might get a good warhammer fantasy MMO


Warhammer Online goes offline forever December 18th @ 2013/09/19 13:45:49


Post by: Forar


I put a good month and a half into Warhammer online. As a WoW veteran I knew a bunch of people giving it a shot, and while I enjoyed playing it at times, it never really grabbed me. I don't play any form of Warhammer, so that probably didn't help.

At launch, the animations were noticeably jerky, a number of quest lines were broken, and while large scale PVP was fun at times, the servers simply couldn't handle that many people crowded in one area easily. Lag, massive lag spikes and the inevitable dropping of players could kill the mood of an otherwise awesome pitched battle.

I think my favourite part were the open world events. I've always liked co-op games, so having a large scale battle with objectives and a final score for participation hit a nice mix of competitive but vested in things succeeding that generally worked out.

Anyway, I too got the collector's edition. Funny thing, I just recently gave the art book and graphic novel away to friends who did play Warhammer. Even though they don't anymore, I figured they'd appreciate them more. Not sure if I threw away the mousepad or not, but I definitely still have the pewter figures that came in the box.


Warhammer Online goes offline forever December 18th @ 2013/09/19 13:52:01


Post by: Morathi's Darkest Sin


Oddly it seems for someone like me who still plays Wow (not as much as I did but every so often) the best thing to come out of WaR was some of the ideas Blizzard half inched and implemented WoW side.

I will miss my Witch Elves though, oh and the Disciple of Khaine, I still want GW to bring that over to the war game.


Warhammer Online goes offline forever December 18th @ 2013/09/19 14:12:14


Post by: Melissia


I rather liked WAR. It kind of screwed itself over though.

Was still better than WoW and most other MMOs at least, although that's a low standard.


Warhammer Online goes offline forever December 18th @ 2013/09/19 14:20:40


Post by: pities2004


 Melissia wrote:
I rather liked WAR. It kind of screwed itself over though.

Was still better than WoW and most other MMOs at least, although that's a low standard.


WoW isn't the game shutting down now is it?


Warhammer Online goes offline forever December 18th @ 2013/09/19 14:26:01


Post by: Alfndrate


 pities2004 wrote:
 Melissia wrote:
I rather liked WAR. It kind of screwed itself over though.

Was still better than WoW and most other MMOs at least, although that's a low standard.


WoW isn't the game shutting down now is it?

The good die young, but pricks live forever?


Warhammer Online goes offline forever December 18th @ 2013/09/19 14:48:37


Post by: Melissia


 pities2004 wrote:
WoW isn't the game shutting down now is it?
More's the pity that it isn't.


Warhammer Online goes offline forever December 18th @ 2013/09/19 14:59:56


Post by: yukihyou


 Melissia wrote:
 pities2004 wrote:
WoW isn't the game shutting down now is it?
More's the pity that it isn't.


That is kinda harsh


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:06:57


Post by: Morathi's Darkest Sin


Let's leave the anti WoW talk on this one please.

The sad truth is Blizzard/WoW didn't need to do anything to harm WaR, Mythic did enough of that by themselves.
Although feel free to go start a topic in Video games.. I'm surprised no one has noted the free falling sub numbers over there yet.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:10:17


Post by: pities2004


 Morathi's Darkest Sin wrote:
Let's leave the anti WoW talk on this one please.

The sad truth is Blizzard/WoW didn't need to do anything to harm WaR, Mythic did enough of that by themselves.
Although feel free to go start a topic in Video games.. I'm surprised no one has noted the free falling sub numbers over there yet.


I don't play wow, I don't even like wow but one game is shutting down one game isn't one game makes mucho money, one doesnt.

WAR had lots of opportunities to be a great game but failed.

I HATED the fact the Paul the developer did like 80% of the voice overs and they were all the same.

Lazy developing.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:13:23


Post by: Morathi's Darkest Sin


Aye, at times I felt the development of WaR, was more about whathisface's trousers that week, than the actual game.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:15:22


Post by: silent25


 puma713 wrote:

No, I'm not saying it is GW's fault. I played WAR from pre-release until I saw numbers start to drop off. I had a great time in the game - it was fun and when I got bored with my Witch Elf I went and rolled a Warrior Priest. The warrior priest was still some of the most fun I've had in an MMO and I've been playing them since EQ days.

I'm simply saying that if you were to tell me that it was GW's license fees that finally put the nail in the coffin, I wouldn't be surprised.


Edit: If Mythic has just made WAR into DAoC2, everything would've been golden.


Talking with a friend this morning that deals with EA. EA didn't want to deal with a licensed game at all, regardless of the fee. That an additional number of people that were needed to deal with GW and get approval for any new material was too much overhead. Then again, this is EA we're talking about. The license renewal may have been a convenient excuse to finally pull the plug on the game.

And agree on what Mythic should have done, all my DAoC friends were wanting DAoC2, not WoW2.0.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:16:04


Post by: Kanluwen


 Morathi's Darkest Sin wrote:
Let's leave the anti WoW talk on this one please.

The sad truth is Blizzard/WoW didn't need to do anything to harm WaR, Mythic did enough of that by themselves.
Although feel free to go start a topic in Video games.. I'm surprised no one has noted the free falling sub numbers over there yet.

There was a thread there.

You locked it.


Automatically Appended Next Post:
 silent25 wrote:

Talking with a friend this morning that deals with EA. EA didn't want to deal with a licensed game at all, regardless of the fee. That an additional number of people that were needed to deal with GW and get approval for any new material was too much overhead. Then again, this is EA we're talking about. The license renewal may have been a convenient excuse to finally pull the plug on the game.

Or it might simply be that GW and EA both realized the game was a bust and in a particular genre that is inundated with new releases and has a stagnant "ruler" in the form of WoW.


And agree on what Mythic should have done, all my DAoC friends were wanting DAoC2, not WoW2.0.

The fact that DAoC is no longer around while WoW is should tell you exactly how companies are going to go.

Until WoW is dead, there will be no real "innovation" in MMOs.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:22:21


Post by: Morathi's Darkest Sin


Ahem, I think you'll find that was a hijacked thread about something else WoW related. Also that was ages ago, the subs news has come out since that was locked.

However lets drop it now and get back on topic. Like I said anyone wanting to chat about the fails of WoW go open a thread in Video Games.



Warhammer Online goes offline forever December 18th @ 2013/09/19 15:26:30


Post by: Kanluwen


Will do.


Warhammer Online goes offline forever December 18th @ 2013/09/19 15:46:39


Post by: gossipmeng


I bought the game on release and couldn't get past level 20 - the PvE was horrendous (I know it wasn't the focus, but it was just lazy).

The whole time I kept comparing the game to WoW because it was almost identical in many ways - the problem was it was a cheap WoW clone.... so I'd rather just play WoW.

The PvP was fun for a while, but if you are grinding from level 1-40 by just playing the same battles over and over... well it just gets boring. I quit after 3 months because I was just rerolling all the time.


Warhammer Online goes offline forever December 18th @ 2013/09/19 16:01:34


Post by: RatBot


 Kanluwen wrote:

The fact that DAoC is no longer around while WoW is should tell you exactly how companies are going to go.



Uh.... DAoC is still around. http://www.darkageofcamelot.com/

Unless you meant "DAoC is no longer very popular", in which case, you are correct.

As a big fan of the genre and someone who keeps tabs on it regularly, I think we finally are starting to see some innovation in MMOs, especially because it finally seems that publishers and developers are no longer trying to "kill" WoW.


Warhammer Online goes offline forever December 18th @ 2013/09/19 16:58:33


Post by: ulgurstasta


So much wasted potential... First MMO I played that made healing classes look badass.

Hopefully there is still a big enough fanbase to support a private server


Warhammer Online goes offline forever December 18th @ 2013/09/19 17:11:24


Post by: Ratius


Fond memories of WAR up until about the late 20s and then it started to go pear for me.
Was playing a dwarf priest and oh boy was the solo levelling hell on earth. Akin to resto druids during WoWs release.
Each mob would take forever to kill. Teaming up with an aoe damage dealer helped somewhat but still a grind.

The early battleground pvp stuff though was excellent imo, some great maps and objectives in each battleground.
They didnt maintain that level Im afraid as things went on, again akin to Arathi Basin in Wow VS later BGs such as SotA etc

Its a pity its closing for those that are left playing and still enjoy it.

A lot of wasted potential, I feel their release a month (?) before WoW Cataclysm didnt help much either, always wondered did the publisher force that through on the development team.



Warhammer Online goes offline forever December 18th @ 2013/09/19 17:26:46


Post by: Phobos


Gosh got like a million different things to say on this one.

The fact that they managed to screw up a warhammer based MMO is just mind boggling. Warhammer is probably the only major intellectual property out there that can legitimately and justifiably support 3 sided conflict. So of course what did they do? Make it 2 sided, of course!

Combine that with game engine issues and bugs as well as serious balance issues. Oh and don't forget let's try to ape World of Warcraft as much as possible.

This game was pretty much dead in the water as soon as it started. There are several reviews and commentaries on line from people who have worked on this project that all admit that there were problems.

I had several collectors edition boxes, 1 each member of my family who was playing. I got sick of looking at them about a year ago and threw them out. I did keep the little miniature though.


Warhammer Online goes offline forever December 18th @ 2013/09/19 17:28:57


Post by: yukihyou


 ulgurstasta wrote:
So much wasted potential... First MMO I played that made healing classes look badass.

Hopefully there is still a big enough fanbase to support a private server


Wildstar dude Wildstar

Well Possibly though I hope it goes better than the SWG ones


Warhammer Online goes offline forever December 18th @ 2013/09/19 18:01:28


Post by: Breotan


 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.
This why I prefer plastic toys over mmorpgs.


Warhammer Online goes offline forever December 18th @ 2013/09/19 18:20:35


Post by: grefven


I haven't played WAR for a while, but I was there pre-beta, and now it's sad to see it go. How fun wasn't it to run a perfectly balanced destro warband of 24 into a blob of 100s of pug and solo order players, and just stomp the crap out of them... AoE dmg, group heal and guard was way OP, but meh, still fun. :p


Warhammer Online goes offline forever December 18th @ 2013/09/19 18:37:33


Post by: Mr. Grey


I really enjoyed it while I was still playing. I think I ended up quitting for other things(including finishing school) before it got too bogged down with bug hell, but I really enjoyed what parts of PvP I got to take part in. Even more so, I LOVED getting to wander around and explore and fill in my Tome of Knowledge. I remember at one point wandering into a weird corner of a zone and finding a lvl 50 Chaos warlord dude Npc standing in a cave. He promptly killed me, but I liked knowing that I'd found some part of the Tome of Knowledge that might come in handy later.

Really great game visually and thematically, whatever problems it may have had. I'm sad I never really got to dungeoncrawl through Mount Gunbad before I quit playing my orc.


Warhammer Online goes offline forever December 18th @ 2013/09/19 20:38:18


Post by: JWBS


 NELS1031 wrote:
The artbook that I got with the Collectors Edition of this game is probably one of my favorite Warhammer things that I own.


Me too! I bought the CE for this and the mini, never installed the game. Maybe I'll check it out for the final month the servers are alive. It's a really good book though, way better than the WoW CE books.


Warhammer Online goes offline forever December 18th @ 2013/09/19 23:36:39


Post by: Haight


 Ouze wrote:
Did they ever add in the other cities?

Also, the PVP was terrifically fun. I loved that you could jump in right at level 1; the auto buffing and banding were great ideas.



The PVP was a lot of fun, i will admit that.


Warhammer Online goes offline forever December 18th @ 2013/09/20 01:40:58


Post by: GrimDork


If we wanna turn this into a party-wake... I remember when I first got that whirlwind/vortex thing for my zealot... I think they changed it at least 3 times in the short time that I played, but pulsing out a omnidirectional mini-punt every second for six seconds was *hilarious*. Then you did the breath attack knock back. At some point, I stopped doing dps, I stopped healing... I just tossed folks around, it was glorious


Warhammer Online goes offline forever December 18th @ 2013/09/20 02:01:10


Post by: RogueRegault


 Ratius wrote:
Fond memories of WAR up until about the late 20s and then it started to go pear for me.
Was playing a dwarf priest and oh boy was the solo levelling hell on earth. Akin to resto druids during WoWs release.
Each mob would take forever to kill. Teaming up with an aoe damage dealer helped somewhat but still a grind.

The early battleground pvp stuff though was excellent imo, some great maps and objectives in each battleground.
They didnt maintain that level Im afraid as things went on, again akin to Arathi Basin in Wow VS later BGs such as SotA etc

Its a pity its closing for those that are left playing and still enjoy it.

A lot of wasted potential, I feel their release a month (?) before WoW Cataclysm didnt help much either, always wondered did the publisher force that through on the development team.



I think the worst part of Runepriests was that while every other healing class had damage talents and healing talents, Runepriest talents were instead organized by single target/over time/aoe. So instead of improving your damage overall for solo play, you improved a single category of damage, and the same category of heals. So you couldn't HoT yourself and spam the enemy, because one or the other would suck.


Automatically Appended Next Post:
yukihyou wrote:
 ulgurstasta wrote:
So much wasted potential... First MMO I played that made healing classes look badass.

Hopefully there is still a big enough fanbase to support a private server


Wildstar dude Wildstar

Well Possibly though I hope it goes better than the SWG ones


Wildstar looks mostly good, I just wish they'd dump the planned battlegrounds and arenas and instead focus solely on Warplots and open world PvP.

Arena PvP has a strange tendency to delude developers into thinking their game can be an esport. It also attracts the kind of players who scream and whine about "carebears" while sitting around in the capital waiting for a queue to pop.

I don't see the point in playing a progression based roleplaying game like it was a first person shooter.


Warhammer Online goes offline forever December 18th @ 2013/09/20 02:06:25


Post by: Kelly502


I enjoyed it several years ago. Wish I was still playing but things change. Too bad, it was a decent game back then.

I would be upset had I worked on a character just to have it wiped! Oh, well, delux version bought, I have some cool books and a decent Orc model. Nice to have played it and to have seen the world of Warhammer animated.


Warhammer Online goes offline forever December 18th @ 2013/09/20 02:54:41


Post by: Mithrax


I liked WaR the most of all the mmos I played. Played a dwarf ironbreaker.

Had to stop playing right around the time slayers came in, but never had a problem with the game itself.



Warhammer Online goes offline forever December 18th @ 2013/09/20 03:55:42


Post by: Fenriswulf


I probably enjoyed my Warrior Priest more than any other class I have ever played in any other game. Was just so fun running around smacking things with a huge hammer.

Unfortunately, as the problems became more pronounced, a lot of the fun was sucked out of the game, and people began to play it less and less. Add in guild drama and a lot of people left because of that too. It's a shame because if more effort had of been put into this game, it would have been really really good. I loved the look of a lot of the different classes, and they had a great feel to them. I really liked the White Lion, it's just a shame they were not so great to play.

I think that they should have designed a PvE world, and then added battlegrounds and the like to that instead. As it was, it was a kind of half-and-half mishmash, not being good at either.

It's too bad. Wish I could have a single player version to use somewhere. I did enjoy the community quests quite a lot too, especially when you teamed up to take down giants and the like. Very fun.


Warhammer Online goes offline forever December 18th @ 2013/09/20 05:03:25


Post by: Azazelx


 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


The problems are that Mythic screwed the game over post-release instead of polishing it. This caused a massive haemorrhaging of subscriptions, which in turn led to server closures, which led to EA pulling the plug since it's a licensed IP. EA is also notoriously eager to pull the plug on it's MMOs.

Conversely, my Everquest characters are a thing that still exists after more than 13 years, due to EQ being owned by Sony. Similarly, and despite the drop in subscription numbers, I can't see my World of Warcraft characters going anywhere for at least another decade, despite some being almost 11 years old already. ....Holy crap.

Who needs kids when you have MMO characters?


Warhammer Online goes offline forever December 18th @ 2013/09/20 05:16:13


Post by: Schmapdi


True - I have Ultima Online characters from the late 90s that still exist (or should - I haven't really checked in 10+ years).



Warhammer Online goes offline forever December 18th @ 2013/09/20 14:32:53


Post by: Forar


It's been years, but I think my character was... a Shaman? I dabbled in a lot of classes just to see how they started out, but that was the only one I got high enough to get his mount (a wolf, as I recall?).

It had a really interesting mechanic for a 'healer' where the more you healed the better your damaging spells where, and vice versa, so it made for a fun back and forth in the pvp instances where I'd heal/buff my crew, throw down some pain on someone in the area, and go back to healing away. It was a nice balance of things to do that I never felt like I was just heal-bot'ing for everyone else, even if that's mostly what I was doing.

Then again, I enjoyed healing in WoW battlegrounds too, so maybe it was just the right mix to keep me entertained.


Warhammer Online goes offline forever December 18th @ 2013/09/20 15:54:31


Post by: pities2004


 Azazelx wrote:
 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


The problems are that Mythic screwed the game over post-release instead of polishing it. This caused a massive haemorrhaging of subscriptions, which in turn led to server closures, which led to EA pulling the plug since it's a licensed IP. EA is also notoriously eager to pull the plug on it's MMOs.

Conversely, my Everquest characters are a thing that still exists after more than 13 years, due to EQ being owned by Sony. Similarly, and despite the drop in subscription numbers, I can't see my World of Warcraft characters going anywhere for at least another decade, despite some being almost 11 years old already. ....Holy crap.

Who needs kids when you have MMO characters?


It wasn't making money, Some MMO's have a shelf life, this was one of them. SWTOR won't have this problem


Warhammer Online goes offline forever December 18th @ 2013/09/20 16:34:00


Post by: knighthaunter


 Yodhrin wrote:
I tried really hard to like it, but the issue for me is that it wasn't the original Warhammer Online. I know that one never got off the ground, but it was so much more what I wanted conceptually(a proper sandboxy MMO based on WHFRP? yurs puleez) that the half DAoC, half WoW-clone, rushed-out-the-door mess that was WAR just never grabbed me.


This is true for me as well, the prior (never made it even remotely to light) version of Warhammer online was a very different beast than what we eventually got. i cant say i'm surprised how it ended up, investors all get sold these with WOW as an example so its no small coincidence a lot of MMO's end up with mroe than a hint of WOW about them.
It was cool to see the sights though it had some great racial starting areas, some of the best 0-20 i have seen.
a shame


Warhammer Online goes offline forever December 18th @ 2013/09/20 17:03:25


Post by: TedNugent


This is astonishing. GW literally just gave the axe to an entire MMO subscription base over a license? As in total termination of service? I didn't realize they parceled out their licenses to such an extent that they could terminate a game's operation entirely.

What kind of clauses were they operating is what I'm wondering.

I agree that I wasn't too impressed by the software itself, but this makes me skeptical about future Warhammer licensed MMOs.


Warhammer Online goes offline forever December 18th @ 2013/09/20 17:11:51


Post by: ComTrav


One of my first exposures to the WHFB universe, actually.

Lots of issues as a game, but had great art design. I think of these Bright Wizards every time I pull out an Empire List with Lore of Fire.


Warhammer Online goes offline forever December 18th @ 2013/09/20 17:28:02


Post by: pities2004


I think EA was just ready to be done with it.


Warhammer Online goes offline forever December 18th @ 2013/09/24 09:55:30


Post by: danp164


WAR was awesome, and I will miss it, got it day one. The glitches are what killed it though, white lions being able to drag you out through a keep door, squig pathing issues.

First game Ive ever seen to make tanks feared in PVP though, my chosen stalked Nordenwatch like a demigod.... those were the days...


Warhammer Online goes offline forever December 18th @ 2013/09/29 16:35:41


Post by: Shenloanne


Incidentally what was the mini that you got?


Warhammer Online goes offline forever December 18th @ 2013/09/29 17:12:38


Post by: GrimDork


Big orc warboss with a goblin shaman on his shoulder. Pretty neat, pose is a bit static, but pretty cool overall.



Warhammer Online goes offline forever December 18th @ 2013/10/05 14:55:56


Post by: chris_valera


 GrimDork wrote:
Big orc warboss with a goblin shaman on his shoulder. Pretty neat, pose is a bit static, but pretty cool overall.



Oh man, I've never seen this figure before. What do you search for on ebay to find it?

--Chris
www.chrisvalera.com



Warhammer Online goes offline forever December 18th @ 2013/10/05 15:02:19


Post by: grefven


The Warhammer Online Limited Edition miniatures are namned Grumlok and Gazbag.


Warhammer Online goes offline forever December 18th @ 2013/10/05 16:11:40


Post by: bu11etmagn3tt


 chris_valera wrote:
 GrimDork wrote:
Big orc warboss with a goblin shaman on his shoulder. Pretty neat, pose is a bit static, but pretty cool overall.



Oh man, I've never seen this figure before. What do you search for on ebay to find it?

--Chris
www.chrisvalera.com



There are 34 auctions for this on ebay right now.... $18 bin to $41.


Warhammer Online goes offline forever December 18th @ 2013/10/05 16:39:47


Post by: Relapse


 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


Yep, there were a lot of people bummed when CoH went down.


Warhammer Online goes offline forever December 18th @ 2013/10/06 06:07:36


Post by: chris_valera


I'll probably grab the mini, and who knows, maybe sign up to play the MMO for a bit.

--Chris
www.chrisvalera.com


Warhammer Online goes offline forever December 18th @ 2013/10/06 06:28:52


Post by: Moopy


Good. I'm glad it's gone. I had high hopes for it and even got the collector's edition. But it stunk.

Completely unbalanced classes, and terrible stealth mechanics were amongst the many things I hated about this game.

The only thing that's unfortunate is it had some wonderful art assets.


Warhammer Online goes offline forever December 18th @ 2013/10/06 15:48:32


Post by: BaconUprising


Played it once. Had good fun shooting down dwarf gyrocopters with the hellcannon. Never went on it again.