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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.

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Made in us
Infiltrating Prowler






Got the collectors edition sitting on my shelf here. Shame, game I really looked forward to before it came out. Bugs should be expected on any new game, but it was grindy and PVP was unbalanced. Worst, the Battle Grounds you played in would change with each bracket. There were real fun ones early on, but you were locked out after a certain level. It wasn't fun after a certain point.

Mythic was part of the problem. Looked forward to it as a PVP game because they essentially had the best mass PVP game on the market at the time Dark Age of Camelot. They unfortunately threw out all that they learned for DOA and went completely new. Talking with people who worked on it and they openly admit they screwed it up, because all the developers were playing WoW at the time. So they all felt it should be like WoW. Not like what they did before.

Remember starting to have a bad feeling about the game after a Mythic panel at San Diego Comic Con. No videos of game play. No discussion of the game. Only talking about a story where they had to make the feathers on the chicken you turn into bigger. After that point, I knew the game was in trouble.

Ironically, DOA is still going after all this time. From what I understand from a friend who still plays, they have about 10,000 people still playing on one mega server. PvP is still a blast there.
   
Made in au
Norn Queen






 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


I used to think like this, but after putting about 2000 hours into Guild Wars across 3 games and an expansion, bringing 7 characters to maximum level, grinding out expensive armour and weapons for them, completeing the campaigns multiple times each, playing competitive PvP into the top 100 on the Guild vs Guild ladder in a few different guilds... I really couldn't give a gak anymore. I don't even know if Guild Wars 1 is still active at all, and I have no urge whatsoever, after all of that, to load it back up at all. I tried about a year and a half ago when Guild Wars 2's hype started building, and played for 30 minutes before quitting again.

Now I'm happily playing Guild Wars 2, grinding out some of its ridiculous time and gold sinks (all 3 teirs of cultural armour and starting a legendary weapon on one character), and I still don't give a gak anymore about my Guild Wars 1 characters. It was a great fun 4-5 years I played it, but like all games, once I'm done with them, I'm done. I know that in 4-5 years my Guild Wars 2 account will languish and die, and the hours I've put into it will be 'gone' and when the server is gone I won't be able to do anything with it, but to me it's no different than any other game, since again, once I'm done with a game, I'm done. I can't even finish a single player game more than once, once I've finished it, it basically sits around as a collectible.
   
Made in us
Infiltrating Prowler






 puma713 wrote:
Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.


I know that a year or so ago, my friends who still play Dark Age noted that the WaR population had dropped below that of DA. The game was dying. To say it's GW's fault for it's failure is trying to pass blame. Mythic made all the design decisions from changing the game from a three faction game (Chaos vs. Orcs and DE vs. Order) to battleground design to balance issues. Heck the City vs. City method became so convoluted that a number of Realm vs. Realm guilds left WaR and headed back to DA. EA pulled most of Mythic's staff to work on Star Wars and didn't leave them with the resources to do anything. Given GW is working with small companies making apps, it is likely their licensing fees are not that big or flexible enough that they scale with the profits/revenue on the game. BoK is looking to place blame of GW because everyone wants to blame GW for all problems. They screw up enough they don't need to become a scapegoat for other companies failings.
   
Made in us
Regular Dakkanaut




Swabby wrote:
This game was amazing. It is actually really sad to see it go, it didn't get half the chance it deserved from the masses, I for one will miss it.


The masses gave it a chance, but Mythic/EA utterly dropped the ball when it came to support.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Kept checking to see if it ever went F2P, I wasn't prepared to spend $15 a month to play it, but I certainly could have done some microtransactions for it.

Now its going away forever. Ugh.

Oh well, at least I'll have the artbook and collectors edition.

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Game was enjoyable but they clearly had no idea how balance worked. It largely died at the last patch before the supposed Land of the Dead launch - where to solve the problem of Bright Wizard AoE damage they proceeded to screw over everyone's AoE.

I'm pretty sure if that's the only way they could do it then the coding must have been an absolute travesty.

But still, I have my laurels to sit on proudly.

First Chosen on any server to set foot into Altdorf. And I was Corruption specced too (you know, the one everyone said was gimp until they realised that having that much toughness allowed me to wade through giant sized mobs unphased...)


Now only a CSM player. 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 silent25 wrote:
 puma713 wrote:
Also, if you read the article on BoK with the outlined interviews, you can see how the language is pointing toward Mythic separating with GW. As if GW was wringing them for license fees and Mythic just gave up, knowing that the game was not covering what GW was asking.


I know that a year or so ago, my friends who still play Dark Age noted that the WaR population had dropped below that of DA. The game was dying. To say it's GW's fault for it's failure is trying to pass blame. Mythic made all the design decisions from changing the game from a three faction game (Chaos vs. Orcs and DE vs. Order) to battleground design to balance issues. Heck the City vs. City method became so convoluted that a number of Realm vs. Realm guilds left WaR and headed back to DA. EA pulled most of Mythic's staff to work on Star Wars and didn't leave them with the resources to do anything. Given GW is working with small companies making apps, it is likely their licensing fees are not that big or flexible enough that they scale with the profits/revenue on the game. BoK is looking to place blame of GW because everyone wants to blame GW for all problems. They screw up enough they don't need to become a scapegoat for other companies failings.


No, I'm not saying it is GW's fault. I played WAR from pre-release until I saw numbers start to drop off. I had a great time in the game - it was fun and when I got bored with my Witch Elf I went and rolled a Warrior Priest. The warrior priest was still some of the most fun I've had in an MMO and I've been playing them since EQ days.

I'm simply saying that if you were to tell me that it was GW's license fees that finally put the nail in the coffin, I wouldn't be surprised.


Edit: If Mythic has just made WAR into DAoC2, everything would've been golden.

This message was edited 1 time. Last update was at 2013/09/19 06:34:22


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Death-Dealing Devastator




Belgium

 Kroothawk wrote:
Actually, this is sad news.
Playing Warhammer Online gave me more insight into the day-to-day Warhammer world than anything else. Now I know how an army camp of Imperials, High and Dark Elves looks like. I travelled through many regions of the Warhammer world and have a clear picture how these regions look like.
I will miss the game.


This. Fellow collector's edition owner here! It was great for me to see the world through each race's eyes. And the lore was amazing. Shame to see it go. That reminds me I need to look for the CE mini, it's stashed in a cardboard box somewhere.
   
Made in us
Been Around the Block






I enjoyed it while people still played... They always put out he next best MMO that everyone has to try. There's no point in playing MMOs anymore IMO.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's a shame really, as I really enjoyed it while it lasted and I too am surprised that is actually lasted for so long, but alas.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Serious Squig Herder






I have some fond memories (and made a good friend playing). But the game was mismanaged from the get-go and hadn't gotten any real support or improvements in 4 years.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I tried really hard to like it, but the issue for me is that it wasn't the original Warhammer Online. I know that one never got off the ground, but it was so much more what I wanted conceptually(a proper sandboxy MMO based on WHFRP? yurs puleez) that the half DAoC, half WoW-clone, rushed-out-the-door mess that was WAR just never grabbed me.

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-----
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Made in gb
Longtime Dakkanaut






UK

 Yodhrin wrote:
I tried really hard to like it, but the issue for me is that it wasn't the original Warhammer Online. I know that one never got off the ground, but it was so much more what I wanted conceptually(a proper sandboxy MMO based on WHFRP? yurs puleez) that the half DAoC, half WoW-clone, rushed-out-the-door mess that was WAR just never grabbed me.


Agreed - the original concept was great!

   
Made in gb
Death-Dealing Devastator




Cornwall

Yeah was drawn into the game as I loved warhammer fluff, as what other people have put, I totally agree some much potential so much wasted.

The question on my mind is, will somebody pick the Warhammer mmo license up(if there is one?) and how much will GW limit their creativity in creating warhammer world.

 
   
Made in gb
Longtime Dakkanaut






Shame. This was a great game, in many ways, but horribly flawed. They added some great ideas to the MMO genre. I wish more games used their trophy idea.
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

They don't seem to have much luck with their MMO's, hope Eternal Crusade is a turning point for them.

No pity, no remorse, no shoes 
   
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Growlin' Guntrukk Driver with Killacannon




Denmark

I really liked this game, even at release. I just ended up on an underpopulated server, and the game really suffered from it, beacuse half the time, there wasn't really anyone to fight in PvP.

2500pts Da Blitza Boyz! (Orks) 70% painted.

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Made in gb
Lit By the Flames of Prospero





Rampton, UK

Its a shame I agree, I too have a collectors edition.
I loved the look of the world and I preferred the pvp to wow pvp as well, I loved the knock backs and the holding the line, its just a shame that the game was lacking, it could have been so much more.
   
Made in us
Dakka Veteran




They dropped the ball big time. Half way through beta they changed a lot of how the game was being designed and it was not for the better. A lot of the develpoment time was spent making the classes fun and not enough time was spent making sure things were balanced.

By the time the game launched half the classes were useless, but designed well and fun to play, while the others were horrendously overpowered. When players see this they don't stick around past the free 30 days.

A lot of lost potential here given the fact that DAoC was one of the most successful MMO's of all time and one of the best large scale PvP MMO's ever released. It's hard to believe how much they missed the mark.
   
Made in gb
Sister Oh-So Repentia





WAR was doomed from the start, the original idea for Warhammer online was far better and if they had perused that with the permadeath that they talked about then that would not be in this situation.

The game was marginal. I wish Mythic the best the design team were funny and great I can only hope that they move on too other projects.

W:0D:0L:1
(waiting for csm)

 
   
Made in gb
Oberstleutnant





Back in the English morass

yukihyou wrote:
WAR was doomed from the start, the original idea for Warhammer online was far better and if they had perused that with the permadeath that they talked about then that would not be in this situation.


Yeah, the original Warhammer:Online sounded like it would have been very interesting, it was essentially a real roleplaying game, none of this kill 10 rats and bring me there pancreas business; it didn't even have hit points. It probably wouldn't have worked in reality though.

WAR was strangely boring and the PvP was nothing more than a massive zerg, which is odd considering the developers pedigree with DAoC and its 3 way RvR.

Strangely enough it was my wife's favouriate MMO though and she played it exclusively for its PvE content (and she doesn't have any interest in Warhammer usually).

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Dakka Veteran




NoVA

I liked this game a lot, but it got way too grindy in the higher levels (past 30 level and I forgot what RR I was..).

The DoK is still my favorite class I've played in any game. I had so much fun with him.

One time I came across a Warrior Priest about to kill a lower level Witch Elf. I saved the Witch Elf, who then ran off and the WP and I had an epic fight. We fought each other all over the zone, dealing with adds, passerbys, terrain. It ruled. Probably went of for 20 minutes, neither of us quite being able to finish the other. Eventually I chased him back to his camp and we saluted each other and I went on my way.

Awesome.

I also had a lot of fun with my Black Orc buddy putting guard on my Sorc friend, and then the 3 of us just owning groups of mobs. I'd always think we were gonna get overwhelmed, but the BO was tough.

Once I got in the mid 30s, all the zones looked the same. The end game didn't look like fun, and I missed some of the early PvP scenarios that I could no longer play. Sometimes mobs would respawn so quickly that I couldn't clear objectives in time before getting hit again.

It was close to being awesome. If it went free to play I'd play again.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Dark age of Camelot had 3 sides for a reason. If one ever became too dominant, the other 2 would usually band together and slap them around, not possible with a 2 side fight. Heck even the upcoming mmo shooter warhammer 40k game has 4 sides to start with.

Also the classes were wildly unbalanced. There were 3 or 4 classes everyone else was fodder for. Coupled with the bugs, the game was actually dead after the first year. Which is a shame because it had a lot of potential.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Admech 2.5k points
 
   
Made in us
Giggling Nurgling






Glad to see it finally die. It was the bastard step child of Dark Age of Camelot.....a lot of the things that were implemented in the game were things that were originally being developed for DAoC and Mythic left DAoC high and dry running on a skeleton crew development team that still has not even got the Camelot Herald web page fully functional again after over two years. I hope with WAR's demise they shift some resources back to DAoC which still has a solid core group of players as it is the best PvP game out there so it is always a goto game for people like me.
   
Made in us
Stubborn Hammerer





 GrimDork wrote:
I liked it during beta. And shortly after beta. I think their primary concept was flawed. Unless they implemented a way to keep destruction and order at 50/50 on all servers at all times, and could also ensure that relative player skills of both sides of each server were similar.... they were doomed to have imbalanced servers which seemed like a big problem to me (didn't stick it out long).

The pvp WAS particularly fun, a lot of aoe knockbacks, punts, etc... abilities that you had to actually understand. WHY DO RANDOMLY DIE WHEN RUNNING AROUND LIKE AN IDIOT FIGHTING WITCH HUNTERS!?!?! Oh, move and take damage poison... yay for reading your buffs
Murderball too. And everyone getting to play, with buffed health and stats. Its not ideal, a lv 4 didn't have the same abilities as a lv 10, but you could still somewhat hurt that lv 10... you weren't completely useless. Probably less so than an undergeared same level in WoW...

Cap seemed lame though. The events were cool, though farming them got kind of lame.

Bugs were ok during beta. Not fixing the bugs later.. thats what killed it for me.

RIP WAR. Hopefully ESO is a big fancy turn around for my MMO career.


This game was great in beta, I beta tested it, played it at games day had the special skaven cloak and everything. I was excited to play my hammerer......


Automatically Appended Next Post:
Lets look on the brightside.... Now we might get a good warhammer fantasy MMO

This message was edited 1 time. Last update was at 2013/09/19 13:37:44


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Grizzled MkII Monster Veteran




Toronto, Ontario

I put a good month and a half into Warhammer online. As a WoW veteran I knew a bunch of people giving it a shot, and while I enjoyed playing it at times, it never really grabbed me. I don't play any form of Warhammer, so that probably didn't help.

At launch, the animations were noticeably jerky, a number of quest lines were broken, and while large scale PVP was fun at times, the servers simply couldn't handle that many people crowded in one area easily. Lag, massive lag spikes and the inevitable dropping of players could kill the mood of an otherwise awesome pitched battle.

I think my favourite part were the open world events. I've always liked co-op games, so having a large scale battle with objectives and a final score for participation hit a nice mix of competitive but vested in things succeeding that generally worked out.

Anyway, I too got the collector's edition. Funny thing, I just recently gave the art book and graphic novel away to friends who did play Warhammer. Even though they don't anymore, I figured they'd appreciate them more. Not sure if I threw away the mousepad or not, but I definitely still have the pewter figures that came in the box.
   
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[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Oddly it seems for someone like me who still plays Wow (not as much as I did but every so often) the best thing to come out of WaR was some of the ideas Blizzard half inched and implemented WoW side.

I will miss my Witch Elves though, oh and the Disciple of Khaine, I still want GW to bring that over to the war game.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

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Consigned to the Grim Darkness





USA

I rather liked WAR. It kind of screwed itself over though.

Was still better than WoW and most other MMOs at least, although that's a low standard.

This message was edited 1 time. Last update was at 2013/09/19 14:12:51


 
   
Made in us
Stubborn Hammerer





 Melissia wrote:
I rather liked WAR. It kind of screwed itself over though.

Was still better than WoW and most other MMOs at least, although that's a low standard.


WoW isn't the game shutting down now is it?
   
 
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