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Made in ca
Drew_Riggio




Vancouver, British Columbia.

...and nothing of value was lost.
   
Made in de
Decrepit Dakkanaut







Actually, this is sad news.
Playing Warhammer Online gave me more insight into the day-to-day Warhammer world than anything else. Now I know how an army camp of Imperials, High and Dark Elves looks like. I travelled through many regions of the Warhammer world and have a clear picture how these regions look like.
I will miss the game.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Been Around the Block




I really enjoyed that game. It was alot better than all the other games at its time. Nothing against WoW but that game was never fun to me. Funnily enough, I was going to go back to that game this month just to see if they added anything new since the last time I played a year ago. Oh well it was bound to happen, the game didnt have a playerbase to speak of

This message was edited 1 time. Last update was at 2013/09/18 21:54:58


 curran12 wrote:
I have a feeling that GW could include a free puppy and handjob with a new codex release and people would find some way to whine about that as well. 
   
Made in gb
Pious Warrior Priest




UK

This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.
   
Made in us
Hangin' with Gork & Mork






I had a lot of fun with it as well, and the core gameplay was a lot of fun, but the number of glitches and missing content from rushing it out to beat Liche King killed it. I usually am not a big PvP player in MMO's, but they made it a blast to play. There will always be a special spot in my heart for my 40 Choppa rushing into a group of Elves and just going berserk.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Innocent SDF-1 Bridge Bunny






This game was amazing. It is actually really sad to see it go, it didn't get half the chance it deserved from the masses, I for one will miss it.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

That was a great game initially, but it really fell off very swiftly.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Fixture of Dakka






It was fun... and when I was an MMO junkie, it was a cool two months break from WOW.

Nice graphics, it would have made a nice single-player RPG.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I was ready to quit WoW for this game, but sadly lasted less than a month after launch and a Collectors edition to boot.

You don't need to copy WoW or even follow a similar style of gameplay, but you need to at least be as responsive at launch to what was at the time a four year old game. WaR wasn't, It felt clunky, and game breaking bugs dogged its launch period just like WoW, but with alternatives out there, and PvP its biggest selling point a let down and broken next useless at launch it fell hard. On top of that GoA almost killed the game before it got started in Europe, and the painful thing about that was many folks where predicting the same result before it had even launched. GoA had an awful rep at the time, and many EU fans where moaning constantly on the forums about Mythic giving it to them. Mythic failed to take heed, and some hasty changes later on, was too late to save the dwindling EU player base.

Would have loved to play a Druchii long term, but it was just not good enough. I even tried it a few times since, each time hopeful they might have sorted out this issues, got the game up to something playable, but each time it was a sad few days or so before I walked off again.
As someone said early on, how can Mythic fix these problems, when its the very engine that is broken, it would sadly seem WaR was destined to fail from the start.

What saddens me more is the stories that came out of Beta afterward, with folks noting the bugs, issues would be raised earning those raising it, bringing forward their concerns a swift kick from Beta and threads deleted/closed.

Just painful. The sad thing is I'll not even log in like I did with City of Heroes to take a last look around. I'll just quietly let it slip away, its never been good enough for my time or money, and considering its based on Warhammer, that's probably the biggest shame of them all.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Near Golden Daemon Caliber






Illinois

I liked it during beta. And shortly after beta. I think their primary concept was flawed. Unless they implemented a way to keep destruction and order at 50/50 on all servers at all times, and could also ensure that relative player skills of both sides of each server were similar.... they were doomed to have imbalanced servers which seemed like a big problem to me (didn't stick it out long).

The pvp WAS particularly fun, a lot of aoe knockbacks, punts, etc... abilities that you had to actually understand. WHY DO RANDOMLY DIE WHEN RUNNING AROUND LIKE AN IDIOT FIGHTING WITCH HUNTERS!?!?! Oh, move and take damage poison... yay for reading your buffs
Murderball too. And everyone getting to play, with buffed health and stats. Its not ideal, a lv 4 didn't have the same abilities as a lv 10, but you could still somewhat hurt that lv 10... you weren't completely useless. Probably less so than an undergeared same level in WoW...

Cap seemed lame though. The events were cool, though farming them got kind of lame.

Bugs were ok during beta. Not fixing the bugs later.. thats what killed it for me.

RIP WAR. Hopefully ESO is a big fancy turn around for my MMO career.

 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 scarletsquig wrote:
This is why I can't stand online games.

You put a lot of work into your character then they wipe the servers 2 years later when the money isn't there anymore.


Apparently from the press release, it's been 5 years... and it's not like the same thing doesn't happen in tabletop gaming. *looking at my VOR minis*

This message was edited 1 time. Last update was at 2013/09/19 00:11:26


 
   
Made in us
Fresh-Faced New User




Like most of these games the publisher forced them to release the game 6-12 months too early. There was supposed to be a total of six cities to invade but they chopped that down to two, and something like four classes were not ready for launch either. So the game had basically no polish and it showed. Classes that were supposed to be mirrors of each other were wildly unbalanced. I played at launch and was fairly disappointed. I picked it up again maybe a year or so later and actually did have fun for like a month or so doing almost exclusively pvp and rvr or whatever they called it.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Did they ever add in the other cities?

Also, the PVP was terrifically fun. I loved that you could jump in right at level 1; the auto buffing and banding were great ideas.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Major




In a van down by the river

I remember loving the idea of the game and running around the Warhammer world was awesome. Then shortly before they released came the announcement they were cutting all but 2 cities. I knew at that point it'd be quickly forgotten, and lost interest in it about the mid-20s. Sadly that's more or less what happened, even if the list of mistakes puts the lack of more cities at the bottom.

   
Made in us
Fate-Controlling Farseer





Fort Campbell

Loved the game, hated the developers. They did everything they could to sink that game, and they succeeded.

Sad to see it go.

Full Frontal Nerdity 
   
Made in us
Been Around the Block





N. Idaho, USA

Indeed, this is truly a story of missed potential. There were aspects of this game that were fairly innovative.

This message was edited 1 time. Last update was at 2013/09/19 00:58:05


Coins for the eyes, keys to for the door. 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

 Ouze wrote:
Did they ever add in the other cities?


No sadly, and not only that but when they made the game free to play, they forced everyone into the Empire/Chaos starting zones. There was no way to start anywhere
else, even if you where a full time subscriber. You'd have to hot foot it all the way back to your own races starting point if you wanted to play that way though and anyone not on a sub had to remain in Empire/Chaos which bogged down both zones making them more laggy than the others, yet hardly anyone where in the other zones, hence another issue forced onto the gamers.

Bad call after bad call basically.

This message was edited 1 time. Last update was at 2013/09/19 01:07:03


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Major




In a van down by the river

I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

The artbook that I got with the Collectors Edition of this game is probably one of my favorite Warhammer things that I own. The Mythic art team really did an excellent job with this game. Too bad the rest of the game was rushed or just not polished to the point that it should've been for a AAA release. The lore was solid too, not the premise of the game, but if you take every area in isolation, there was some solid storytelling throughout the game through quests and the Tome of Knowledge unlocks that really brought the game to life.

I may go back and play the game and get some screenshots for terrain ideas, now that I have a mean gaming rig.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Krinsath wrote:I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?


Aye it wasn't proper free to play, more like an extended trial. Tbh proper free to play might have saved it, but its obviously too late now.


NELS1031 wrote:The artbook that I got with the Collectors Edition of this game is probably one of my favorite Warhammer things that I own. The Mythic art team really did an excellent job with this game. Too bad the rest of the game was rushed or just not polished to the point that it should've been for a AAA release. The lore was solid too, not the premise of the game, but if you take every area in isolation, there was some solid storytelling throughout the game through quests and the Tome of Knowledge unlocks that really brought the game to life.


Aye I still have mine as well its a great book, oh and I kept one of the Figures as well, (we had two CE's) the Orc warlord with Goblin Shaman.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Awww :(

I remember my Witch Elf and Sorceress slicing/blasting High Elves to pieces. They were fun times.


Automatically Appended Next Post:
 Morathi's Darkest Sin wrote:
Krinsath wrote:I remember reading about that and thinking it was insanely stupid.

Wasn't it also that you were still capped at level 20 without a sub or were you allowed to reach the level cap a la TOR and TERA and other games that have gone F2P?


Aye it wasn't proper free to play, more like an extended trial. Tbh proper free to play might have saved it, but its obviously too late now.


I never understood why they made The Old Republic F2P but not this one. Silly decision, I think.

This message was edited 1 time. Last update was at 2013/09/19 01:29:29


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Major




In a van down by the river

GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Krinsath wrote:
GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.

Umm, wut? GW doesn't own EA or Mythic, I'm sure they had nothing to do with it.

   
Made in gb
Assassin with Black Lotus Poison





Bristol

Well the license agreement expired and hasn't been renewed.

Might have been EAs decision, might have been GWs, might have been both.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Major




In a van down by the river

 Andilus Greatsword wrote:
 Krinsath wrote:
GW probably would rather the MMO close it's doors than be seen as anything less than a "premium" product. If a game was F2P, how on earth could it be premium? Passing up the chance to make even more money on the F2P transactions (and I've likely spent more on F2P games than I have on subscription-based ones now) just for the sake of image? Yeah, that sounds like the GW we've all grown tired of at this point.

Umm, wut? GW doesn't own EA or Mythic, I'm sure they had nothing to do with it.


As the licensor they can retain a lot of control. They could have simply put a clause in saying "if you want to change the business model without our approval you lose the license." At this point, they can force Mythic and EA to never go F2P.

I'm not saying that this DID happen, but it certainly is a possibility since I doubt EA nor Mythic wanted the game to die and make 0 dollars. EA knows full well how F2P pays off, after all.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye, hard to judge what exactly happened, but the fact this is over a licensing issue would indicate GW has a hand in it.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Such a sad story of mismanagement and failed potential.

The giant design flaws in a game based on Realm versus Realm combat from the people who made Dark Age of Camelot is especially baffling.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye that never made much sense to me either.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Wraith






To be honest, I'm a little surprised the game lasted as long as it did. I enjoyed the hell out of it for about six months or so, but there were so many bugs and balance and gameplay issues that Mythic never addressed.

It's frustrating because it could've been a fantastic game if Mythic hadn't been so incompetent.

So I'm sad to see it go, but not surprised.
   
Made in au
Oberstleutnant






Perth, West Australia

It's a shame EA rushed it out the door. Some more time would have let Mythic give it the polish and refinement that it needed. I enjoyed the month or two I played it at launch, but it was very unpolished and the content near the end was very unpolished or nonexistent.

 RatBot wrote:
It's frustrating because it could've been a fantastic game if Mythic hadn't been so incompetent.

Mythic wasn't the problem. The game had a ridiculously short development when MMOs are the hardest, most time consuming genre of game to make.

This message was edited 1 time. Last update was at 2013/09/19 03:49:42


 
   
 
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