Check out our this the first in our new video series: Warhammer 40K Tips, Tricks and Dirty tactics! Let us know what you think, we plan on doing one a week, more if they're popular. This first one is simple: Rhino Wall Tactics!
Warhammer 40K Tips, Tricks and Dirty Tactics; Slingshot Engage
In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it's applications.
Warhammer 40K Tips, Tricks and Dirty Tactics; Barrage Sniping In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, we explain what Barrage Sniping is and how to use it!
Don't forget you can also do this to shield tanks and at the least give them cover saves and in some cases completely shield them from LoS (thunderer siege tank with a centaur is my favorite).
I'm sure you have your own list of tactics but if I may suggest a few topics?
1.) Countering Ion-interceptor riptides by ending movement phase 1" from tau models and stopping the blast.
2.) Bike/Land Raider/Rhino pivot to gain extra move on turn 1.
3.) Arjac/Grav gun/Strikedown to lower initiative then force a Blind check and/or Jaws of the Wolf Wolf.
4.) Multi-charge vs Tau. (they're all going to overwatch you anway, so just go ahead and engage them all!)
5.) Barrage and Line-of-Sight Sniping (LoS sniping segue's into the rhino wall tactic well).
I'm sure there are plenty of others, those are just a few ideas from the top of my head that might make interesting and/or helpful videos for 40K Players. Keep up the good work Reece, us East Coasters enjoy seeing how things are going on the other side of the country.
As an addendum - Reecius i listen to the signals from the frontline Podcast every tuesday and saturday. I really enjoy hearing the topics you and Frankie discuss. Is there a chance you could have a guest segment for the podcast with Lyzz Foster? Ask her how she's been doing in tournaments lately, and tactics she favors with her Daemons, and possibly any other armies she finds interest in? I'd like to hear her voice as well, lol. Just a request, thanks man!
I do this all the time whether it's a flat out move, or just to prevent shots from one unit while I shoot at another. Good to see other people thought of it! Hopefully this brings back the noble Rhino! Keep it up!
Flat Out rules are on Page 72. Its just a free 6" movement instead of shooting.
I think people are confusing the fact that Flyers have to move in a straight line with Flat Out for some reason, cause some folks at the FLGS play like its only a straight line as well.
Until very recently, I only had the old style rhinos which are much smaller in all dimensions than the current model. I would have friends say "Oh, you're modelling for advantage with those tiny things!" but this tactic is exactly why I finally got proper big rhinos for my Ultramarines: the rhino itself sucks; being able to hide behind it after it gets wrecked is why it's worth the points.
I've done this a time or two, but I must have missed something. The turn that the tactical squad disembarks, and fires - Can't the rhino move flat out the same turn the unit disembarked? I think maybe I've been playing that wrong. I don't have my book with me, but I seem to recall the only stipulation for moving flat out is that you can't shoot in the shooting phase.
Worms4u wrote: I've done this a time or two, but I must have missed something. The turn that the tactical squad disembarks, and fires - Can't the rhino move flat out the same turn the unit disembarked? I think maybe I've been playing that wrong. I don't have my book with me, but I seem to recall the only stipulation for moving flat out is that you can't shoot in the shooting phase.
Am I doing this right?
Worms
If the squad disembarks before the vehicle moves, the vehicle may act normally that turn. However if the vehicle moves it's 6" and then the squad disembarks, it may move no further that turn. That's my recollection of how the rule works, but someone with a BRB handy might be able to better cite the page and paragraph.
Great video. Good length, good topic, loved the battle scene.
I'm returning to the Hobby, so if this becomes a series, this really helps me catch up in terms of experience. Even if I don't use these tricks myself, I want to be aware that these can be used against me.
The problem is that it is a Rhino, and its usual state of being is as a smoking wreck. This tactic is only worthwhile or functional if A) The guys inside can meet a target they are effective against, B) If the Rhino actually gets anywhere in the first place and C) If your opponent doesn't have pie plates or reliable mid-long range AT which will either destroy the transport with ease so other units can decimate the guys behind, or in the case of the former just cover both with the pie plate.
The other huge glaring flaw is that Rhino Rush is well past its sell-by date as a strategy.
Movement is measured from the vehicle's base (if it has one) so do Ghost Arks become ultra-maneuverable in this fashion when you move and rotate from the base, then run flat-out followed by another rotate from the base? "Modelling for advantage" could not be called because near center on the Ark's cigar shape is where the vehicle's base is supposed to be. But is it a valid tactic or is it cheese? Thanks.
(I've had one opponent hide flying-based skimmers behind low hills by claiming it is the original model and the original model never had a base.)
This could actually prevent firedragons being suicide units. Shoot then move the serpent (shield up) in front of the fragons. Won't work well against a unit which can assault the serp reliably or has the movement to then get the rear armour. But against others it will at least give the fragons cover if not obscuring them and also give a high chance of preventing an assault on the unit... next turn re-embark on the serp!
Automatically Appended Next Post: P.s. counter to rhino wall - jp assault unit!
tetrisphreak wrote:I'm sure you have your own list of tactics but if I may suggest a few topics?
1.) Countering Ion-interceptor riptides by ending movement phase 1" from tau models and stopping the blast.
2.) Bike/Land Raider/Rhino pivot to gain extra move on turn 1.
3.) Arjac/Grav gun/Strikedown to lower initiative then force a Blind check and/or Jaws of the Wolf Wolf.
4.) Multi-charge vs Tau. (they're all going to overwatch you anway, so just go ahead and engage them all!)
5.) Barrage and Line-of-Sight Sniping (LoS sniping segue's into the rhino wall tactic well).
I'm sure there are plenty of others, those are just a few ideas from the top of my head that might make interesting and/or helpful videos for 40K Players. Keep up the good work Reece, us East Coasters enjoy seeing how things are going on the other side of the country.
As an addendum - Reecius i listen to the signals from the frontline Podcast every tuesday and saturday. I really enjoy hearing the topics you and Frankie discuss. Is there a chance you could have a guest segment for the podcast with Lyzz Foster? Ask her how she's been doing in tournaments lately, and tactics she favors with her Daemons, and possibly any other armies she finds interest in? I'd like to hear her voice as well, lol. Just a request, thanks man!
MarkCron wrote:Great idea for a vid series! Looking forward to the next one.
Course, now you have to do a vid on how to counter the rhino wall
+1 to these ideas.
Mr.Omega wrote:The problem is that it is a Rhino, and its usual state of being is as a smoking wreck. This tactic is only worthwhile or functional if A) The guys inside can meet a target they are effective against, B) If the Rhino actually gets anywhere in the first place and C) If your opponent doesn't have pie plates or reliable mid-long range AT which will either destroy the transport with ease so other units can decimate the guys behind, or in the case of the former just cover both with the pie plate.
The other huge glaring flaw is that Rhino Rush is well past its sell-by date as a strategy.
But alas, its a good video.
Actually this tactic works well to keep your guys alive period with any ground vehicle. Say you have a group of Dominions from the sisters of battle. They jump out of an immolator and nuke whatever they shot at. You may no longer need a single MM shot so you can flatout in front of them and completely block LoS meaning only barrage (not all blast weapons) can even target them. It also works fine as long as your opponent doesn't explode the vehicle. If they just destroy it then it sits there as the same LoS blocking terrain it was. Keep in mind that while you can get some blast template action on the unit out of LoS you cannot target them. This means you have to kill the worthless 35 pts rhino instead of something that matters.
This video is not about rhino rush as Reece states at the beginning of the video in fact it works great with any tank and I often use this trick with weapon destroyed tanks and less important vehicles so they can block more important stuff from that lascannon devs or grav cannon cents LoS.
Poly Ranger wrote:This could actually prevent firedragons being suicide units. Shoot then move the serpent (shield up) in front of the fragons. Won't work well against a unit which can assault the serp reliably or has the movement to then get the rear armour. But against others it will at least give the fragons cover if not obscuring them and also give a high chance of preventing an assault on the unit... next turn re-embark on the serp!
Actually it can't. This is why serpents need to be mounted on their flight bases as you can see almost 1/2 the fire dragon model under the serpent.
Mr.Omega wrote: The problem is that it is a Rhino, and its usual state of being is as a smoking wreck...[snip]
Not sure if you've actually tried rhinos in 6th there, Mr. Omega--a true rhino rush hasn't been possible since 3rd edition when you could assault from transports. But what I find from playing rhinos is that mostly nobody shoots their AP1-2 weapons at them.
So that means they only explode on a natural 6, i.e. not that often. Usually they get glanced to death. A smoking wreck still blocks line of sight.
At that point, as long as you got your squad to where they need to be, then the job is done. Personally, I use the rhinos to block LoS to my bikes.
I don't know why people give Rhino's such a bad name. The fact that they can be mobile terrain (especially in the 6E of Shooting) makes up for their point costs right off the bat.
As has been pointed out though, this strat works for any vehicle that can be a distraction. I actually saw this in a picture in the Chaos Codex, which gave me a genius idea for when I finally get mechanized; Put a Vindicator out front (24' pie plate) and park a Predator tank behind it. Essentially, they carry the same profile (shape, height, etc) so the Predator will be mostly obscured behind the big vindicator tossing pies in front. Here is the real kicker though: The Pred's big cannon and sponsons could still shoot from around the vindicator. If a Mech player was adamant enough, he could run all of his vehicles in a big conga train where the enemy can only ever shoot the one in front, while everything behind is shooting over their shoulders = winning.
And if you have a mind like I, then you're probably marching a Warpsmith along with them and keeping all the bits and pieces working. And did I mention you gave yourself almost 12' of intervening terrain for your infantry to march alongside? This becomes equally vicious when you start hiding Walkers in your convoy's shadow, in case someone gets cute and tries to Termicide your rear armor.
One more "strat" that I can't wait to employ, which makes this convoy train even more deadly. Apoc formation for Vindicators. Go three wide, creating a wall of S10 AP1 pie plates to bring down, then fit those preds or cannon equivalent behind the wall and watch your enemy lament at only ever getting front armor values and never hitting the armor behind it. IG with their big Basalisk cannons probably take advantage of this better. Put Leman Russ out front to soak up shots while the big guns rain hell from afar.
g0atsticks wrote: The only reasons I frown upon Rhinos are because they give up first blood so easily, other than that they do exactly what they need to.
Liberal use of Smoke Launchers on the first turn, the 5+ cover save definitely helps avoid the dead Rhino syndrome.
I love my mobile pill boxes. Sure they die a lot but for 35 points if they save me two dead marines they have almost made their points back. And on those occasions they are ignored I get really silly and do my best to box my foes in with them. Heck I have even killed a scoring deff dread off an objective by ramming it from behind with them before. Boy was that Warboss peeved by that.
Yeah, I use 6 typically in my Tournament list and their uses are not super obvious but the more you play with them the more you pick up on how to use them to your advantage. Even when they get wrecked, they're still a great way to hide your troops.
When I finally get some rhino's in my army, I plan on taking Combi-Melta's/Flamers with them. <--CSM
The idea of charging headlong into battle and dropping a melta shot into the front of a rhino and making it explode seems hilarious to me. Or, in the other case, rolling into an enemy horde and dropping a template before dumping my troops out.
Chaos Rhinos are actually better than the loyalist version (for a change of pace!) as the combi weapons and, more importantly, Dirge Casters are absolutely awesome!
@Bobaram
Right?! Haha, us old timers forget that some of these old school tactics are still useful and that the younger crew have never even heard of them before.
I know! I put my rhino around my guys all the time, and it drives them nuts because they've never thought of it. I'd completely forgotten about tank sniping though, that's gonna cause all sorts of fun at my FLGS!
Yeah, all the phoey about transports sucking this edition is largely unfounded. I am a fairly "hardcore" tournament player and I always use them. I wasn't but then with Chaos and Tau making Marines in the open as good as dead, I had to adapt and then I started remembering all of these old tricks and wanted to share them.
I think overall it's just the prevalence of net lists now. People want to pack so much firepower into their lists they're scraping every point they can off the bottom of the barrel. And when tons of people all play the same list and say that something sucks the rest of them all follow. I'm not hardcore, but it's super fun to just mess with people like this. I had a guy laugh at my Standard Termies and my Vanguard Marines with Jump Packs, right up until the Termies Deepstrike killed his Predator with a rear shot Assault Cannon, or when my Vanguard Vets Landed with alll Plasma Pistols and Melt-Bombs, Funnest way I've ever had of taking out tanks.
I still like using a stock Razorback, and holding back until turn 3 or 4 and then plowing out there after most of the threats have been dealt with to contest the middle ground.
Let me preface by saying that I'm thankful to see & learn more! However, regarding tank sniping, I'm not convinced that this works as well as you have shown it, for tanks on a rhino platform. I have 2 concerns here:
1) Although there is indeed a narrow sliver of a gap between the treads, that sliver spreads out in an angle towards the top of the hull. Additionally, the closest point between the two rhinos is lower than the height of a standard marine's eye level. With 2 rhinos positioned facing each other at some angle, this means that the marine wouldn't be looking through the narrow gap between the treads, but through the much wider triangular area above that point. Positioning 2 rhinos similar to the video (rhinos perpendicular with a 0.25 inch gap between the treads) makes the standard marine's eye-level gap about 1 inch, so the viewing angle is really much larger than just the nearness of the 2 rhinos.
2) Concern #1 is mitigated by distance from the gap. The closer you are to a gap in a wall, the more you can see through it. As such, the models in the back of the conga line would have their LOS reduced by a much greater degree than the models in the front.
If the tanks are side by side and facing the same direction, with the shooting models directly behind, then the viewing gap between the rhinos is uniform width from top to bottom. Any increase in angle between the rhinos increases the viewing gap at a standard marine's eye level (due to the 45 degree angle down the front 1.25 inches of the rhino model). This gap increases up until the rhinos are "nose to nose", where the angle coming up from the closest point between the hulls to the tops of the rhinos is around 90 degrees.
Can someone who knows the relevant math please advise of how far a model would have to be from a 1" gap in a wall to have an angle of view through that gap of around 5 degrees?
Very nice video. An alternate to Rhino scoping is Friendly (focus) Fire. Basically, select an enemy unit in the open and position your own models to give part of the unit cover (exactly like using Rhinos to block LoS) and then focus fire. This is a lot better for armies like Nids who don't have Rhinos available, but you can use some gants to block off part of a marine squad, then elect to focus fire the other models (i.e. the one with a flamer or gravgun). Great videos, keep em coming!
Good vid on the rhino sniping. It would be improved if you could get the camera zoomed down to look along the LoS of the models so people can actually see it works. It is definitely a good tip though.
ansacs wrote: Good vid on the rhino sniping. It would be improved if you could get the camera zoomed down to look along the LoS of the models so people can actually see it works. It is definitely a good tip though.
That could work, or maybe bring a laser pointer into it so we can see where the red dot goes from he guys head in situations like this. Would make it clear to some people exactly what the model is looking at.
Thanks for all the feedback guys! Much appreciated and yes, we were going to do a video on Focus Fire sniping next, actually! It works with Rhino Scoping, too.
As for the slant on the armor of the Rhino, you can always turn them at different angles to avoid that. It is actually really easy to do this trick.
We have a list of more to come that keeps growing, funny how many little tricks of the trade you pick up over the years that a lot of folks are new to, so it's cool to share the info!
Reecius wrote: Thanks for all the feedback guys! Much appreciated and yes, we were going to do a video on Focus Fire sniping next, actually! It works with Rhino Scoping, too.
As for the slant on the armor of the Rhino, you can always turn them at different angles to avoid that. It is actually really easy to do this trick.
We have a list of more to come that keeps growing, funny how many little tricks of the trade you pick up over the years that a lot of folks are new to, so it's cool to share the info!
We have another idea for a new type of video that I think is going to be super awesome and informative. I just need to find the time to do it all, haha.
I'm of the school that if your predator can shoot at me, I can shoot back at you. Sure, the Vindie gives you cover. I'll still want the shot.
You'll want the shot. But you won't get it because of obscuring/obstruction rules. I believe it's more than 25% of the vehicle must be showing? Barrels and such not counting (so the 25% > of the frame showing)? That is, of course, unless you are shooting from an elevated position. Then I'd give it up.
Of course, if it was really becoming an issue, we could always roll for it.
I'm of the school that if your predator can shoot at me, I can shoot back at you. Sure, the Vindie gives you cover. I'll still want the shot.
You'll want the shot. But you won't get it because of obscuring/obstruction rules. I believe it's more than 25% of the vehicle must be showing? Barrels and such not counting (so the 25% > of the frame showing)? That is, of course, unless you are shooting from an elevated position. Then I'd give it up.
Of course, if it was really becoming an issue, we could always roll for itself .
This is not right. If any hull is showing you can target it. BTW the turret is hull not gun.
Some other good applications of focus fire are making sure your bolt pistols don't cause your charge to fail by focus firing the further models, and to ignore Iridium Commanders standing in front of weaker XV8 suits.
The focus fire sniping could have been achieved using the little hill behind the squad too eh. you only need to have cover from one of your models, so you just move the dude back two inches and to the right, then you have a cover save on most of the fist squad
Very useful info with the defensive overwatch video, though it might prove hard to use in some scenarios where there isn't alot of similar cover nearby.
You can use Rhinos and such to do it too, as Ansacs pointed out. It's actually easier to do than you may think. I run 6+ Rhinos in my SM lists now just for this kind of thing. It is ultra helpful to keep your boys alive.
@Talore
Hahaha, perhaps I went a bit overboard and decided to just cut it
@Changerofways
For sure, and Chaos gets Dirge Casters!!! Ah, soo good. I wish SMs could get something like that but then, hey, we get everything else! haha
@Steel-WOLF
Yeah, that's Frankie my business partner and co-owner of FLG. He's a great guy to play, despite being Captain Cheese Dick, he is one of the most enjoyable opponents you'll ever have.
The Army gentleman (Anonymou5, I believe) who did the Daemon Prince and Grey Hunter videos is really informative. Is he a member of FLG or just a friend?
Already knew about the Jaws disembark procedure, but the amazing detail and thought put into model positioning was enlightening and a reminder to think hard and play smart instead of just randomly deploying.
Sacrificial charges combined with disordered charges is an amazing tip, as is spacing properly so closest models are the ones removed first AND do not interfere with multi-ICLoS for the RP.
Maybe it's just my inexperience, but I consider that some really high level play, and it's obvious that detractors of the game who label 40k as easy and brainless aren't aware of the finer points to the game.
Yeah, you said it. The game is so much more complex and nuanced than most folks realize. There is a reason the same players win over and over with different armies. Skill is the most important factor in the game and model placement is where you see the really good player gain the advantage. List is important, but not that important, honestly.
Anonymou5 is a friend, he is an officer in the army so he doesn't work for us =)
I'm of the school that if your predator can shoot at me, I can shoot back at you. Sure, the Vindie gives you cover. I'll still want the shot.
You'll want the shot. But you won't get it because of obscuring/obstruction rules. I believe it's more than 25% of the vehicle must be showing? Barrels and such not counting (so the 25% > of the frame showing)? That is, of course, unless you are shooting from an elevated position. Then I'd give it up.
Of course, if it was really becoming an issue, we could always roll for itself .
This is not right. If any hull is showing you can target it. BTW the turret is hull not gun.
Somehow I forgot this thread was here. lol. @ansacs: I don't have my rulebook infront of me right this second, however I would ask that you faq chk me about vehicle obstruction. Even if the turret counts as hull, it's not more than 25% of the Predator. That said, the strat I'm talking about above only works for units that are facing it from the front (basically facing the Vindicator shields). Positioning can break this formation, but from what I remember, this is sound, albiet a bit cheesy perhaps. I'll faq chk this myself when my bag gets back to the house with my rulebook in it, but the bit about vehicles in cover and drawing LoS. I even have the pictures in my head of that page, of Eldar Fire Dragons trying to get at a Razorback (i think?) behind a wall.
I'm not being obstinate here to be jerk, but more that this could be an extremely effective strategy for surviving armored columns. Hell, I put this together for Chaos, who doesn't necessarily sport massive vehicles. Imagine a strat like this for IG? :O
Reecius wrote: @Changerofways
For sure, and Chaos gets Dirge Casters!!! Ah, soo good. I wish SMs could get something like that but then, hey, we get everything else! haha.
I-no-rite? I'm still a little cheesed that the CSM's haven't upgraded to Storm Bolters yet. lolWth? Even if they were still stealing equipment, they'd have at least found a Storm Bolter.
That aside though, could you imagine SM/GK's charging out of a Land Raider to the sounds of people screaming and dying? XD I know in DoW they give the Sisters Dirge Casters that sang hymns, but the Chaos Dirge Casters are no such thing. On that note, 8" Dirge Casters. >> Give Assault Teams a little bit of buffer room for when the charge doesn't pan out right.
Side note: Is it Barrage or Ordinance that skimps on scatter when throwing multiple Barrage/Ordinance down range? In that the plate just flips over itself, whichever direction it scatters? That would make barrage sniping so much worse if he an IC had to deal with volleys on his head instead of just the one Whirlwind.
Warhammer 40K Tips, Tricks and Dirty Tactics; Slingshot Engage
In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it's applications.
@TheRedWingArmada
Thanks, glad you like them! And yes, multiple barrage weapons are awesome for sniping as if you roll a few hits, they stack so many wounds on the target model, it's crazy.
TheRedWingArmada wrote:Somehow I forgot this thread was here. lol. @ansacs: I don't have my rulebook infront of me right this second, however I would ask that you faq chk me about vehicle obstruction. Even if the turret counts as hull, it's not more than 25% of the Predator. That said, the strat I'm talking about above only works for units that are facing it from the front (basically facing the Vindicator shields). Positioning can break this formation, but from what I remember, this is sound, albiet a bit cheesy perhaps. I'll faq chk this myself when my bag gets back to the house with my rulebook in it, but the bit about vehicles in cover and drawing LoS. I even have the pictures in my head of that page, of Eldar Fire Dragons trying to get at a Razorback (i think?) behind a wall.
I'm not being obstinate here to be jerk, but more that this could be an extremely effective strategy for surviving armored columns. Hell, I put this together for Chaos, who doesn't necessarily sport massive vehicles. Imagine a strat like this for IG? :O
Side note: Is it Barrage or Ordinance that skimps on scatter when throwing multiple Barrage/Ordinance down range? In that the plate just flips over itself, whichever direction it scatters? That would make barrage sniping so much worse if he an IC had to deal with volleys on his head instead of just the one Whirlwind.
Good stuff. Keep'em coming!
You are probably thinking of an old rule set or the picture on pg 75 BRB where it describes needing at least 25% obscured to claim cover and shows hull down below it. 6ed is all TLoS so if you can see any part of a vehicle or model you can shoot it. The relevant quotes; LoS
For one model to have line of sight to another, you must be able to trace a straight, unblocked line from its eyes to any part of the target's body (the head, torso, arms or legs).
Vehicles
When a unit fires at a vehicle, it must be able to see its hull or turret (ignoring the vehicle's gun barrels, antennas) decorative banner poles, etc.). Note that, unlike for other models, a vehicle's wings are not ornamental and are a part of its hull
You are indeed thinking of barrage.
@Reece Great example of slingshot. Now hopefully this helps those Chaos players get those uber HQs into combat.
That sounds right. 25% to catch cover for vehicles, not obscure LoS. Although the last bit about barrels and such is still applicable, except in my example where we're talking about the Predators turret and not just it's gun barrel, although it'll limit some LOS a bit. Like if you're behind a rock in the shape of a predator hull and turret. lol
So then what does Ordnance do?
And
Absolutely! Close Combat has been such a whip for me. These videos are awesome. Now I might actually try to bring Abbadon or some such character. XD
Tyberos the Red Wake wrote: The Army gentleman (Anonymou5, I believe) who did the Daemon Prince and Grey Hunter videos is really informative. Is he a member of FLG or just a friend?
Already knew about the Jaws disembark procedure, but the amazing detail and thought put into model positioning was enlightening and a reminder to think hard and play smart instead of just randomly deploying.
Sacrificial charges combined with disordered charges is an amazing tip, as is spacing properly so closest models are the ones removed first AND do not interfere with multi-ICLoS for the RP.
Maybe it's just my inexperience, but I consider that some really high level play, and it's obvious that detractors of the game who label 40k as easy and brainless aren't aware of the finer points to the game.
Thanks for the kind words man, I don't work for Reece, although I'd trade in my commission to work at an awesome game store like that (based solely on outside appearance, I'm sure it has its hard moments, but from my perspective it looks like heaven).
The more you get used to deploying your models, whether out of a drop pod or normally, the more used you get to positioning them. It helps to know what your squad's job is, and assign value to each model. In a GH squad, the Rune Priest (if present) is most important, followed by the Standard (until its popped anyway), the TDA, the Special, than everyone else is a bullet shield. If you order them, you can then place them relative to threat, and relative to look out sir. I actually really like the directional combat of 6ed, it's intuitive (to me anyway) and adds a nice layer to the game.
@Reece and anonymou5
These tips and tricks vids are great but if you keep this up you will have too many good players in the game...people who might not need to play internet lists to win!
Thanks, glad you like them! And yes, multiple barrage weapons are awesome for sniping as if you roll a few hits, they stack so many wounds on the target model, it's crazy.
Multiple barrages stack wounds on the initial target only if you roll "hit" and center the secondary Marker over the first. If the subsequent shot "flips" then you have a new center hole to allocate wounds from. A good tactic is if you roll a "hit" with the second barrage, to center that blast over a secondary target to be sniped, like a Sgt or heavy weapon.
Yes, that is a good tip for sure if there is more than one model you want to snipe. Or, you can just keep stacking wounds on the critical model you want dead, too! Multiple barrage weapons are really powerful this edition.
Hey Reecius, I know you guys have been super busy, what with the Mega Mats and all (which btw look ah-mazing), but will there be more tips, tricks and dirty tactics videos in the coming weeks? Thanks!
In this episode of Frontline Gaming's Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it's applications.
Not gunna lie, this was the first thing that went through my head when I read the title.
rtunian wrote: Hey Reecius, I know you guys have been super busy, what with the Mega Mats and all (which btw look ah-mazing), but will there be more tips, tricks and dirty tactics videos in the coming weeks? Thanks!
Bumping and wondering whether we'll see any army specific videos? (the general ones are great, though)