82989
Post by: ender0656
I'll start:
A fully magnetized and painted jump pack librarian, captain, and chaplian. I love these guys but can never figure out how to use them, even in friendly games. A friend of mine recently invested in a Tau army so maybe that offers me some close combat opportunity.
Ironclad dreadnought. I love this model, I modeled him to be a fallen Deathwing Knight (i run vanilla and dark angels) and he looks awesome. I have never really had great luck getting him into combat though.
A scibor Roman guard that I use as a chapter master. He fully painted and I just can get him in combat to make him effective without taking a land raider or a stormraven.
Chaplain Grimaldus. I took so much time painting and modeling this guy. I even added a little waaagh banner to his base. Ive used him a couple of times but hes never really been in combat. He did help out my centurions with his servitors' invul save though.
How about you guys?
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Post by: Likan Wolfsheim
Somehow I've managed to amass 7-8 plastic dreadnoughts with varying armaments over the years. I love these guys so much, but they just aren't that great as things stand. Even using Techmarine or BA shenanigans for a massive Dreadnought Swarm isn't terribly effective. :(
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Post by: ender0656
Likan Wolfsheim wrote:Somehow I've managed to amass 7-8 plastic dreadnoughts with varying armaments over the years. I love these guys so much, but they just aren't that great as things stand. Even using Techmarine or BA shenanigans for a massive Dreadnought Swarm isn't terribly effective. :(
I know that pain. I've got three dreads and I've though about making a fun list including all of them.
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Post by: Eihnlazer
I've got 12 dreadnoughts and 14 land speeders.
With so much str 7 shooting nowadays i really cant play them at a competitive level though.
I acctually have an iron hands list with 14 landspeeders and a biker command squad that is nasty, but tau and eldar would probably poon it.
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Post by: ender0656
Eihnlazer wrote:I've got 12 dreadnoughts and 14 land speeders.
With so much str 7 shooting nowadays i really cant play them at a competitive level though.
I acctually have an iron hands list with 14 landspeeders and a biker command squad that is nasty, but tau and eldar would probably poon it.
I have had really good luck recently with a single land speeder and a meltagun running around popping vehicles and getting line breaker.
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Post by: Wolfnid420
My stealth suits! Love em, but they always seem to be giving up first blood...
801
Post by: buddha
Usually walkers of various armies. Triarch Stalker and Defiler for point costs way over their value. Dreads for regular and chaos marines.
The rules just arn't favorable to any walker that is not fast and AV13.
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Post by: ender0656
I have this random Rhino that I really took my time on painting, gave it a name and everything. Like someone previously said, all he does is give my opponents first blood.
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Post by: Zygrot24
I have two dreads sitting in a drawer waiting to be finished. They've been there for a while and it's likely they'll be there a while longer.
I also love landspeeders, and used two in my 5th edition army lists all the time as cheap, fast and potent firepower. Now they're just first blood every game.
I wish the cronos an DE wyches could be more effective. I'd love to run around with 1-2 Cronos and a sea of wyches.
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Post by: ZultanQ
My entire 40k army. Why does assault have to suck so bad
Zerkers getting smacked by the nerf bat really sucks, I'm kind of afraid by the time I finish painting my army they'll come out with a new codex and render all the hours I spend attempting to crunch numbers and make the best of an assault army pointless.
Me: "Assault might suck but these units are the best of their kind so I could get lucky and still have a reasonable... oh, now they cost twenty more points per model and their statlines went down, and they traded their only good special rule for Fear..."
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Post by: ender0656
ZultanQ wrote:My entire 40k army. Why does assault have to suck so bad
Zerkers getting smacked by the nerf bat really sucks, I'm kind of afraid by the time I finish painting my army they'll come out with a new codex and render all the hours I spend attempting to crunch numbers and make the best of an assault army pointless.
Me: "Assault might suck but these units are the best of their kind so I could get lucky and still have a reasonable... oh, now they cost twenty more points per model and their statlines went down, and they traded their only good special rule for Fear..."
I miss the old Vanguard Assault Marines. I basically got a box of new Vanguard for free and havent painted them because I dont know what to do with them
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Post by: Mali
Howling banshies
most phonix lords
wyches
so many cool models that dont serve a purpose but to die now =(
19728
Post by: liquidjoshi
Vanguard Vets.
Stormtroopers.
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Post by: ultimentra
Storm Troopers. Too expensive.
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Post by: ductvader
Take a guess.
Here's the first 2 letters.
P Y _ _ _ _ _ _
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Post by: Anpu42
My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
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Post by: Poly Ranger
Vanguard vets (10 of these)
Sanguinary guard (25 of these) (Can make them slightly effective at 3k with lots of mech for distraction)
Jp equipped dc (30 of these, 10 of whom are unpainted so can join all my other assault squads)
Beautiful BA HG unit with 1 ss, 2 plas pistols, 2 pfs, 1 th, 1powersword all on foot.
BA tac squads (heaps of these)... ok I dont love them but I sure as hell cant make them effective.
Sanguinor (he looks awsome and his fluff is great bit he, alas, is not)
Astorath and Dante (only effective to build a DC or HG list and those lists aren't effective)
Terminators (26 normal and 10 th/ss, the th/ss can be made effective but not the basic ones, which I haven't used once since coming back to the game)
BA whirlwind (25pts for fast on a 90pt vehicle that never benefits from it)
2 dev squads with 4 mls each. Mls are total pants.
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Post by: pretre
Penitent Engines.
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Post by: ender0656
Poly Ranger wrote:Vanguard vets (10 of these)
Sanguinary guard (25 of these) (Can make them slightly effective at 3k with lots of mech for distraction)
Jp equipped dc (30 of these, 10 of whom are unpainted so can join all my other assault squads)
Beautiful BA HG unit with 1 ss, 2 plas pistols, 2 pfs, 1 th, 1powersword all on foot.
BA tac squads (heaps of these)... ok I dont love them but I sure as hell cant make them effective.
Sanguinor (he looks awsome and his fluff is great bit he, alas, is not)
Astorath and Dante (only effective to build a DC or HG list and those lists aren't effective)
Terminators (26 normal and 10 th/ ss, the th/ ss can be made effective but not the basic ones, which I haven't used once since coming back to the game)
BA whirlwind (25pts for fast on a 90pt vehicle that never benefits from it)
2 dev squads with 4 mls each. Mls are total pants.
I've never played Blood Angels so I cant comment on that but I still find plenty of use for my terminators, whirlwind, and devastator squads. It really depends who and what I'm playing obviously. I even love my Deathwing Knights, especially if I can give them a land raider. My Deathwing command squad has sadly fallen into disuse. Thats especially sad for me as I have a really cool Deathwing Champion.
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Post by: Guitarquero
Possessed
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Post by: Poly Ranger
Our whirlwinds and devs cost more. I don't mind a 65pt large st5 blast, but 90pts puts me off. For 90pts I could ally in inquisition and get a large st 9 ap1 blast with 7 psykers and still have room with the extra 20pts to fit in 5 meatshield acolytes to take the wounds.
Our Devs start at 90pts not 70.
Basic Termis do not sync well with BA as our armies tend to be fast moving and rely on sweeping the opponent in combat if not a mech build.
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Post by: Big Blind Bill
Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
LRC and better dice rolling are in order.
Personally, most dreadnoughts. It's a shame they pale so badly when compared to MCs this edition.
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Post by: Anpu42
Big Blind Bill wrote: Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
LRC and better dice rolling are in order.
Personally, most dreadnoughts. It's a shame they pale so badly when compared to MCs this edition.
I was thinking a Redeimer, I have luck with those.
As far as the dice
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Post by: streamdragon
Beat me to it!
Will second Pretre's Penitent Engine suggestion, and for my own comment add in Wolf Priests. I especially love Ulrich's model, but their limited options really make me struggle to justify taking one in place of Rune Priests or Wolf Lords. Suppose Blood Claws fit the bill, but they're easy enough to use as Grey Hunters, so...
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Post by: pretre
streamdragon wrote:for my own comment add in Wolf Priests. I especially love Ulrich's model, but their limited options really make me struggle to justify taking one in place of Rune Priests or Wolf Lords. Suppose Blood Claws fit the bill, but they're easy enough to use as Grey Hunters, so...
Are you crazy? Wolf Priests are great right now. Take a WP with Saga of the Hunter. Attach to a 10 strong GH squad. Profit.
He adds Fearless, Stealth, Outflank (with reroll) and Preferred Enemy for 110 points. It usually gets me linebreaker and prevents StW.
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Post by: AlmightyWalrus
The Emperor's Champion. For the same cost, you can get a Khorne Lord with Axe of Blind Fury. I'm not sure what GW were thinking there.
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Post by: streamdragon
pretre wrote: streamdragon wrote:for my own comment add in Wolf Priests. I especially love Ulrich's model, but their limited options really make me struggle to justify taking one in place of Rune Priests or Wolf Lords. Suppose Blood Claws fit the bill, but they're easy enough to use as Grey Hunters, so...
Are you crazy? Wolf Priests are great right now. Take a WP with Saga of the Hunter. Attach to a 10 strong GH squad. Profit.
He adds Fearless, Stealth, Outflank (with reroll) and Preferred Enemy for 110 points. It usually gets me linebreaker and prevents StW.
Hm... I shall consider your suggestion next time I run wolves. Not sure I see that usurping a Rune Priest or TWC wolf lord though.
But if it means getting to use my Wolf Priest models...
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Post by: pretre
streamdragon wrote: pretre wrote: streamdragon wrote:for my own comment add in Wolf Priests. I especially love Ulrich's model, but their limited options really make me struggle to justify taking one in place of Rune Priests or Wolf Lords. Suppose Blood Claws fit the bill, but they're easy enough to use as Grey Hunters, so...
Are you crazy? Wolf Priests are great right now. Take a WP with Saga of the Hunter. Attach to a 10 strong GH squad. Profit.
He adds Fearless, Stealth, Outflank (with reroll) and Preferred Enemy for 110 points. It usually gets me linebreaker and prevents StW.
Hm... I shall consider your suggestion next time I run wolves. Not sure I see that usurping a Rune Priest or TWC wolf lord though.
But if it means getting to use my Wolf Priest models...
I haven't run a TWC in a long time. I pretty much run 1-2 RP and 1 WP in my lists. They do really well. A plasma GH squad loves it some Preferred Enemy.
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Post by: streamdragon
pretre wrote: streamdragon wrote: pretre wrote: streamdragon wrote:for my own comment add in Wolf Priests. I especially love Ulrich's model, but their limited options really make me struggle to justify taking one in place of Rune Priests or Wolf Lords. Suppose Blood Claws fit the bill, but they're easy enough to use as Grey Hunters, so...
Are you crazy? Wolf Priests are great right now. Take a WP with Saga of the Hunter. Attach to a 10 strong GH squad. Profit.
He adds Fearless, Stealth, Outflank (with reroll) and Preferred Enemy for 110 points. It usually gets me linebreaker and prevents StW.
Hm... I shall consider your suggestion next time I run wolves. Not sure I see that usurping a Rune Priest or TWC wolf lord though.
But if it means getting to use my Wolf Priest models...
I haven't run a TWC in a long time. I pretty much run 1-2 RP and 1 WP in my lists. They do really well. A plasma GH squad loves it some Preferred Enemy. 
My other issue is I usually either Pod or Rhino my hunters, but I guess and Outflanking unit doesn't really need a ride.
hm... consider me sold. I'll find 110 points somewhere, probably dropping my Wolf Scouts since Hunters will be pulling a similar trick...
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Post by: l0k1
My Manticores. Love the model, but when it does hit things, and does wound......99% of the time it does nothing :/
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Post by: pretre
streamdragon wrote:My other issue is I usually either Pod or Rhino my hunters, but I guess and Outflanking unit doesn't really need a ride.
hm... consider me sold. I'll find 110 points somewhere, probably dropping my Wolf Scouts since Hunters will be pulling a similar trick...
Yep, and you can do a full 10 plus wolf guard, if you want (combi-plasma?) with the WP unlike a drop pod or rhino. It's a fun unit.
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Post by: Big Blind Bill
Anpu42 wrote: Big Blind Bill wrote: Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
LRC and better dice rolling are in order.
Personally, most dreadnoughts. It's a shame they pale so badly when compared to MCs this edition.
I was thinking a Redeimer, I have luck with those.
As far as the dice 
So your knights can jump out and then be cooked by the flamers? No thanks, LRC for me.
Speaking of landraiders, it would be nice to see the Redeemer and certainly the base landraider get a buff. Who still uses those things?
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Post by: Anpu42
Big Blind Bill wrote: Anpu42 wrote: Big Blind Bill wrote: Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
LRC and better dice rolling are in order.
Personally, most dreadnoughts. It's a shame they pale so badly when compared to MCs this edition.
I was thinking a Redeimer, I have luck with those.
As far as the dice 
So your knights can jump out and then be cooked by the flamers? No thanks, LRC for me.
Speaking of landraiders, it would be nice to see the Redeemer and certainly the base landraider get a buff. Who still uses those things?
I use my Redeemer all of the time.
My best was I managed to place one so I could geed the Assault Cannon, both Flamers and the Storm Bolter on one Squad of Khorne Berserkers killing it off and put the Multi-Melta into the Chaos Dreadnaught causing it to explode killing off another Squad of Khorne Berserkers.
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Post by: herpguy
I second Possessed. I have some awesome conversions made up and painted, but they're just so terrible.
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Post by: Tiger9gamer
My vindicators. Never got more than 5 kills per game.
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Post by: Wings of Purity
ender0656 wrote:Eihnlazer wrote:I've got 12 dreadnoughts and 14 land speeders.
With so much str 7 shooting nowadays i really cant play them at a competitive level though.
I acctually have an iron hands list with 14 landspeeders and a biker command squad that is nasty, but tau and eldar would probably poon it.
I have had really good luck recently with a single land speeder and a meltagun running around popping vehicles and getting line breaker.
Land speeders can't get line breaker
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Post by: Anpu42
Wings of Purity wrote: ender0656 wrote:Eihnlazer wrote:I've got 12 dreadnoughts and 14 land speeders.
With so much str 7 shooting nowadays i really cant play them at a competitive level though.
I acctually have an iron hands list with 14 landspeeders and a biker command squad that is nasty, but tau and eldar would probably poon it.
I have had really good luck recently with a single land speeder and a meltagun running around popping vehicles and getting line breaker.
Land speeders can't get line breaker
They can with the right mission: The Scouring
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Post by: Wings of Purity
Anpu42 wrote:Wings of Purity wrote: ender0656 wrote:Eihnlazer wrote:I've got 12 dreadnoughts and 14 land speeders.
With so much str 7 shooting nowadays i really cant play them at a competitive level though.
I acctually have an iron hands list with 14 landspeeders and a biker command squad that is nasty, but tau and eldar would probably poon it.
I have had really good luck recently with a single land speeder and a meltagun running around popping vehicles and getting line breaker.
Land speeders can't get line breaker
They can with the right mission: The Scouring
Oh thanks, I've been playing it wrong then. I always thought vehicles can never be scoring.
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Post by: ender0656
You have to be a scoring unit in order to get line breaker?
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Post by: pretre
Or denial
"If, at the end of the game, you have at least one model
from one or more scoring or denial units in the enemy's
deployment zone, you score 1 Victory Point."
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Post by: ender0656
I've often considered throwing Chronus in my Vindicator just to see if it helps.
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Post by: RancidHate
Mandrakes (when used as Mandrakes) and Banshees (when used as Banshees). They each look good or cool but, they suck badly.
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Post by: Banzaimash
My assault equipped PA Sword Brethren. Before they could Inflitrate and assault. Now they no longer can. Also HBB teams. I love the idea of them mowing down squads, but irl they just get pie plated and give up first blood.
81259
Post by: Sparkadia
Warbuggies. They are just too fragile to do anything, even if they do patch some of the mobile ranged AT problems of the Orks.
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Post by: Unholyllama
Ork Burnas - Used to be good but very situational and tend to not live long since most players know to fear a wagon full of burnas.
Ork Kommandos & DE Mandrakes - 2 Units that have a lot of potential but really aren't worth the points at the moment.
Tomb Blades - Huge competition in the Necron FA slot and TombBlades provide a solution that something else does better and cheaper in the codex.
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Post by: Henesy
Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
I'll actually disagree, I have a squad of 5 and they have consistently never been fully wiped out and bring some damage to the table. 1st turn hide them in cover or behind a shooting, deepstriking DW squad.
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Post by: Anpu42
Henesy wrote: Anpu42 wrote:My Dark Angels Deathwing Knight, I just can't seem to get them to last past the 1st turn.
But picking up the dice to make 10 saves and rolling 7 1s never helps.
I'll actually disagree, I have a squad of 5 and they have consistently never been fully wiped out and bring some damage to the table. 1st turn hide them in cover or behind a shooting, deepstriking DW squad.
I agree with you, on paper they should be able to survive long enough to do something, but everytime I bring them out they die in the first or second turn. It is not even though weight of fire, I just can't make my seves with them. The Normal Deathwing with out even an storm shield hardly feel anything even when shot with AP2 Weapons.
And this is why I don't trust Mathhammer.
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Post by: happygolucky
ender0656 wrote: Likan Wolfsheim wrote:Somehow I've managed to amass 7-8 plastic dreadnoughts with varying armaments over the years. I love these guys so much, but they just aren't that great as things stand. Even using Techmarine or BA shenanigans for a massive Dreadnought Swarm isn't terribly effective. :(
I know that pain. I've got three dreads and I've though about making a fun list including all of them.
This.
5-6 Hellbrutes and all they do is scream "FIRST BLOOD"
Sad times, as I love the concept of the Dreadnought/Hellbrute as it was one of the main factors that got me into 40k
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Post by: pretre
Khorne cares not from where the blood flows...
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Post by: DarkStarSabre
My Death Guard. All of them.
I ran a happy, fluff based army. I still do. Not too many vehicles, no flying dragon shenanigans, no mass Obliterator spam.
Turns out the current Chaos book is actually meant to be nothing but those. Less than impressed I am.
To quote an Ork player - surely Chaos Terminators should be WS 5 at least - seriously.
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Post by: jakl277
Thousand sons. Bloodcrushers skarbrand conversions..
TWC
P.S @ darkstar i find that nurgle fluffs works very well with daemon allies.
81831
Post by: SRSFACE
My entire Dark Angels army.
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Post by: Anpu42
I have been struggling with them too.
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Post by: Martel732
Dark Angels got kicked in the jimmies by the helldrake, and things have only gotten worse. Once Space Wolves come out and we have another source of marines with divination, DA will probably become very rare.
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Post by: Vaktathi
Most sub-AV13 non-skimmer vehicles sadly. Between HP's, the massive nerf to the vehicle assault and transport rules, and complete lack of ability to interact with mission objectives, they just provide too little utility and die far too quickly. Stuff like Hellhounds, Dreads, Chimeras, Forgefiends, Sentinels, Defilers, Pentitent Engines, Hunter, etc.
IG stormtroopers are another, so much potential, but lacking the statline and weapon strength to effectively use their special rules and AP3. IA12 DKoK Grendiers are more usable, they lack all the special deployment rules but get to be Troops and are only 2/3rds the price.
Tyranid Warriors are also one. They looks so cool, have so much potential, but are just too easy to kill off and prevent from getting into combat and cost way too much after necessary upgrades.
IG heavy weapons teams. too expensive, too easy to ID and inflict run tests on, too expensive for most weapons.
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Post by: Cosmic_Seth
-edited- Wrong posting ^ ^
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Post by: Madcat87
I gots a 2k Wazdakka biker list, it is the most intimidating army I field and actually got me a decent painting score at a tourney. It's led by the FW biker boss and a converted Wazdakka on a jet bike, just because.
Every time I put down a couple dozen bikers my opponents quake with fear. Unfortunately they quickly realise that the army itself is really quite lame and against anything except the most casual, friendly of lists it just collapses.
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Post by: Veteran of The Long War
Thousand Sons-fall victim to GW's tendency to make AP3 really overpriced and they are laughably worse than a Heldrake in every way. Even without the Drake they suck. Im just waiting for Horus Heresy book 4 so they can be awesome.
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Post by: varl
biker captain and command squad kitted out for close combat:
- captain w/power fist and lightning claw
- biker with two lightning claws
- biker with (magnetized) storm shield and power maul
- biker with (magnetized) storm shield and power axe
- biker champ with combat shield and power sword
- biker apothecary
put sooo much work into these guys, but they're almost useless on the table in 6th :(
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Post by: AnonAmbientLight
I'm having a hard time finding uses for stealth suits outside of positional relay shenanigans. It also sucks for a jet pack infantry unit with one wound that they can die to dangerous terrain.
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Post by: Jimsolo
Dreadnaughts. I lucked out and wound up with five of them, but I don't really have a way to field them that's reasonable. They just don't pack enough wallop to be worth it.
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Post by: ultimentra
l0k1 wrote:My Manticores. Love the model, but when it does hit things, and does wound......99% of the time it does nothing :/
This is strange, as the Manticore is considered to be one of the better units of the IG codex up there with Vendettas. I only have 1 manticore and its one of the best units in my whole army, and has killed so much stuff. Maybe your scatter dice don't favor it? You know that you get D3 pie plates for Multi-barrage right?
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Post by: darkcloak
Pretty much my whole Chaos Marine army...
...or what's left of it! Hahaha!
I traded a bunch of it off to make a Space Marine army and I haven't looked back. Maybe one day I'll come back to the CSMs and build the same Mark of Nurgle list as everyone else, but for now I'd much rather play with a variety of units that are actually usable.
Say what you will about CSM, they are only good if you run them in a very strict way. Believe me I've pounded my head against that wall for awhile!
As it stands I have a 1000 point themed list left, 2 squads of Berzerkers, 1 squad of Chosen, a Chaos Lord and a Demon Prince. All of them painted, based and ready to... sit on the shelf and collect dust!
I try to get people to play against them but it always ends up being a joke. Oh what, you're bringing your Khorne army? Gunline! Pewpew, Zerkers die, ap3 eats Demon Prince and Chaos Lord wonders why he ever even left his lair...
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Post by: BrotherVord
I love the ravener models but sadly the unit is terribad.
Also Grimaldus, whirlwinds, and vindicators
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Post by: ender0656
BrotherVord wrote:I love the ravener models but sadly the unit is terribad.
Also Grimaldus, whirlwinds, and vindicators
That saddens me that you havent found a way to use Grimaldus, I just finished painting him :(
As far as whirlwinds and vindicators, I still have occasional use for them, especially for area denial. I'm currently involved in a league though and my workhorses have been my centurions, sternguard, and stormraven.
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Post by: zilka86
C:sm assault marines i have 70 of them was working on building a assault company to use in friendly games but they just flat out stink die way to fast and easy
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Post by: Wilytank
Is this thread really "Tactics"?
At any rate, my Space Wolf Terminators have been an underachieving disappointment every time I use them unless I give them combi-weapons. And even then they get killed off really quick. A lot of the times my opponent doesn't even have a whole lot of AP2 either. They just have a lot of trouble making up their points.
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Post by: skoffs
Unholyllama wrote:Tomb Blades - Huge competition in the Necron FA slot and TombBlades provide a solution that something else does better and cheaper in the codex.
Yeah.
Destroyers, too, especially Heavy Destroyers.
Love the lore for them (glitched out robots obsessed with scouring all life from the galaxy).
They should be the Necron equivalent of Devastators/Havocs/Broadsides/etc., or maybe even Obliterators.
Instead they're just over priced/super vulnerable, comparatively.
:/
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Post by: Anpu42
Wilytank wrote:Is this thread really "Tactics"?
At any rate, my Space Wolf Terminators have been an underachieving disappointment every time I use them unless I give them combi-weapons. And even then they get killed off really quick. A lot of the times my opponent doesn't even have a whole lot of AP2 either. They just have a lot of trouble making up their points.
Well, that is the opisite for me, but I don't live in a AP2 Ingnore cover Pie envoroment.
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Post by: ALEXisAWESOME
Vect, he helps the army I play by letting me go first almost every game. But when the game really starts and the shots start flying the first time he has to take a save against ANYTHING strength 6 or more, he will ALWAYS fail his shadowfield save. I have had him fortuned, I have failed look out sirs! Man this guy has a death wish!
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Post by: Ferrum_Sanguinis
Deathwing Terminators. Hell, any TEQ unit in general besides maybe hammernators have done terribad in every game I have played.
Every single new CSM model except the heldrake (yes, even mutilators)
Every single Tyranid Elite unit except for Hive Guard and Zoeys.
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Post by: Boggy Man
Poor Daphne, my Slaanesh defiler. Soon she'll get turned into a daemonette soulgrinder though.
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Post by: Spectral
Speaking of Dreads I have 3 of them .. As a GK player I use 2 of them with the usual loadout of 2x AC + Psybolts but the third..ahh the third I always run it with TL Heavy Flamer + Nemesis Doomfist with build in Heavy Flamer + Psyflames.. The whole Dread is a conversion of BA Libbi Dread and I also converted a LC (from Venerable Dread box) into the TL Heavy Flamer . It looks awesome!! ( IMO at least ) .. BUT..
..BUT it can't compete the DK unfortunately in the table .. Anyway I love it so much I run it anyway  ( fun is the point  )
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Post by: From
Mali wrote:Howling banshies
most phonix lords
wyches
so many cool models that dont serve a purpose but to die now =(
Hooked on phonix lords?
ductvader wrote:Take a guess.
Here's the first 2 letters.
P Y _ _ _ _ _ _
Ohh ohh I know this one. Pyo-- Tyranid army!
Seriously though as a former deathwing player I have around 20 terminators that sit there collecting dust.
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Post by: Maelstrom808
Lychguard and Tomb Blades (not the GW tomb blades, but the conversions I'd love to do for them someday involving DE reavers.)
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Post by: PrinceRaven
The Swarmlord, Warriors, Raveners, Lictors, Haruspices, Genestealers, Rippers. I have found a use for Hormagaunts though:
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Post by: ImotekhTheStormlord
Riptides.
Just too squishy for the points.
Shame, because they look so cool.
70626
Post by: Dakkamite
Anything melee orientated. Especially melee dreads.
I am so damn sick of being unable to charge because friendlies are locked in combat, blocking my way. Or going to I1 because one model went 1mm into area terrain. Or getting challenged by some dumbass sergeant. Its hard enough to get into close combat, only to have it stopped by that nonsense... not cool
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Post by: PrinceRaven
78537
Post by: Pertruabo
Wracks,at first I wanted to make Dark Eldar my first army but then they got hit pretty bad.
Thousand sons,Khorne berzerkers.
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Post by: MarkyMark
10 Death company, Sang guard legs, DC bodies and weapons and heads, 3 with powerfist all with jump packs led by Lemartes. 575pts of beautiful models used about once :(
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Post by: Illumini
+1 for dreadnoughts. I have 5-6 of the poor little things. Seriously GW, dreads are NOT worth 100+ pts. You have to slash the price in half for them to be worth it.
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Post by: SkavenLord
The pyrovore. I love it's model but it really doesn't seem to serve much use on the battlefield.
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Post by: Mali
SkavenLord wrote:The pyrovore. I love it's model but it really doesn't seem to serve much use on the battlefield.
i know lots of people who use the pyrovore model for the biovore. tis a beautiful model
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Post by: wuestenfux
My current CSM army. Sold some stuff having available 36 CSM Marines, 15 Termies, 6 Oblits, 2 winged DPs, and one ancient LR.
Simply not competitive in the new edition. Putting them on hold.
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Post by: happygolucky
One more unit to add.. Warp Talons - love the stuff for them, worked once then got shot out of the sky every other game after ....I'm quite surprised there has not been any "Internet Tough Guys" or "Keyboard Warriors" soaping us all with the usual gak of "they are good stop whining and be (somehow selectively) better"....
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Post by: BaalSNAFU
Illumini wrote:+1 for dreadnoughts. I have 5-6 of the poor little things. Seriously GW, dreads are NOT worth 100+ pts. You have to slash the price in half for them to be worth it.
Put em in a drop pod. Give em an ass cannon/ HF and watch em clear objectives that the rest of your army can't get to. Either that of turn one drop em behind your opponents ADL and watch him waste all of his heavy shots on the dread instead of your important stuff.
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Post by: Illumini
Or, instead of spending 150 pts on a diversion with terrible damage output and survivability, I could spend them on good stuff.
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Post by: alarmingrick
IG Salamanders and Sentinels.
Love the models, have no way to justify using them.
And I'm embarrassed to admit how many I own(WAY too many!)!
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Post by: Siberiandreamer
Destroyers are good for a pump and a dump: send em off out tank/marine hunting then they get assaulted to death in the next turn. Certainly cool, but yeah a bit costly.
People moan about thousand sons, but they are my objective holding kings and I just flat out love them no matter what.
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Post by: Thokt
Wraithlord.
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Post by: Commissar Molotov
Howling Banshees. I still stubbornly take them in almost every game, but they're invariably the first unit to get gunned down/tarpitted and wiped out/blown up with their transport.
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Post by: AtariAssasin
Assault marines, or really anything with a jumppack. I love the way they look, and I've got a version of each with a JP. They just always seem to underperform for me.... Plus 1 attack base for an assault unit isn't great.
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Post by: S.K.Ren
Where do I begin:
Eldar Pathfinders (If their upgraded price was 20 instead of 25 they'd be field-able for me)
Banshees (They are not as terrible as people make them out to be, but are nowhere near good enough to take over anything else which is just as bad.)
Falcons (Wave Serpents/Fire Prisms are better Tanks; War Walkers are better weapons platforms)
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Post by: Thokt
Here, here Falcons! I have none but wish it weren't so.
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Post by: Beverley B/A
I painted a BA land speeder took my time and love the model to bits, magnetised all the weapons, but it just dies too easy, if I get first turn I can do something with the typhloon other than that its suicide. May be if I park it at the back and try using it to soften up targets I intend to assault.
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Post by: varl
@beverley: just give your opponent something better/more scary to shoot at  I've had good success with my typhoon speeder so long as I manage to keep it 25" away from everything.
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Post by: swampyturtle
My storm troopers for IG, as well as my tech priest and my priest. All conversions, and well painted model but they won't see the table because they aren't worth it point wise.
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Post by: Arbiter_Shade
You may as well call this, "Pyrovore: The Thread"
I see so many people listing units that I sit and think to myself, "At least they have a design in mind. My poor pyrovore isn't really designed to DO anything."
But...I love the model and will play them every chance I get. In other words every time I play against a new player or want to demo the game for someone.
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Post by: MWHistorian
One of my favorite models of any range is the penitent engine. Few models have such character or encapsulate the world of 40k than the PE. It has a tortured sinner strapped to a whirling death machine. Love it!
Unfortunately it is utterly useless in combat. Open topped walker? Really? I've had luck with massed rifledreds, but PE's are just so useless that they're an utter waste of points. It's not that they won't earn their points back, because they won't, but they won't even live long enough to be a good distraction.
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Post by: Frankenberry
IG heavy weapon squads; I have so many, and love the idea behind them so much, but they suck so hard.
The Hellhound chassis, I want to like like it, I really do, but every time I try fielding one of them it ends up a bullet magnet (which is odd considering the numerous LRBTs and Chimeras I field along with it.)
Marbo. Yeah, I went there. This guy is an auto-include for most IG players but I can't get this s.o.b. to work. He's blown himself up more times than not and when he doesnt, he misses and get's charged the next turn. Unless he's fighting redshirts he get's erased.
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Post by: PrinceRaven
Arbiter_Shade wrote:You may as well call this, "Pyrovore: The Thread"
I see so many people listing units that I sit and think to myself, "At least they have a design in mind. My poor pyrovore isn't really designed to DO anything."
But...I love the model and will play them every chance I get. In other words every time I play against a new player or want to demo the game for someone.
I found a use for Pyrovore models - use them as Biovores.
And they are designed to do something, they're designed to blow up and kill your own guys!
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Post by: Arbiter_Shade
PrinceRaven wrote:Arbiter_Shade wrote:You may as well call this, "Pyrovore: The Thread"
I see so many people listing units that I sit and think to myself, "At least they have a design in mind. My poor pyrovore isn't really designed to DO anything."
But...I love the model and will play them every chance I get. In other words every time I play against a new player or want to demo the game for someone.
I found a use for Pyrovore models - use them as Biovores.
And they are designed to do something, they're designed to blow up and kill your own guys!
I know right? But seriously, break these guys down.
A heavy flamer that has to walk across the board, a single WS3 S5 AP2 attack with acid blood to boot, all in a T4 W3 4+ package. They also explode when they ID...
I almost feel like they were designed to kill Terminators because of the mass AP2 and Terminators will more than likely be IDing them with PF/Thunder Hammer attacks. But...why? It's not like the Tyranids have a lack of AP2 in assault...
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Post by: Steelmage99
Love the look of my sword-n-board Necron Lychguard
Can't really get them to work effectively though.
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Post by: Nerobellum
Tomb Blades - Awesome models. No really clear use. I have used them barebones in a group of 5 as a harassment unit with some success, but I never consider them a to be all that useful beyond that. They share a FOC slot with one of the strongest units in the codex, so it's too bad they got the shaft there.
Steelmage99 wrote:Love the look of my sword-n-board Necron Lychguard
Can't really get them to work effectively though.
Unfortunately the truth. They're such a neat unit, but I can never really justify them anymore. They sit on the shelf with trazyn and watch.
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Post by: PrinceRaven
Let me tell you that as a Nid player Lychguard are actually pretty scary.
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Post by: ender0656
My buddy has a Dark Angel army and has been having real trouble dealing with Tyranids and flyers. He finally got fed up and bought a Tau army for allies. I have Dark Angels as well but I never run them as my main force. I like using them as a special ally when I want a twin linked termy drop or when I feel like bringing the Knights in a land raider. Automatically Appended Next Post: AtariAssasin wrote:Assault marines, or really anything with a jumppack. I love the way they look, and I've got a version of each with a JP. They just always seem to underperform for me.... Plus 1 attack base for an assault unit isn't great.
I would really love to make a army using jump packs, even if its just a fluffly, moderately competent force. I have a jump pack captain, chaplain, and librarian, in addition to vanguard that rarely see combat. A friend of mine recently bought a Tau army and has been looking for a game so I might try and build an assault army
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Post by: JeffVimes
Flash Gitz anyone ?
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Post by: Las
Most of my favorite IG models in my collection; stormtroopers, wicked 3rd edition metal ogryns, armoured cool as feth sentinels, hell even the LRBT is almost pushing it
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Post by: changerofways
thousand sons vindicators and helbrutes.
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Post by: Slipknotzim
thousand sons, hellbrutes, defiler, chosen, warp talons, raptors,
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Post by: Filch
U forgot possesed marines. I agree wit slipknotzim
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Post by: turgon868
Tau stealth suits, pathfinders and most forgeworld units I have acquired. XV9's have so much firepower but are really quite expensive.
Still, with Tau you can get away with bringing a fun unit and not feel too punished.
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Post by: evildrcheese
Blood Angels:
Death Company, sure they hit hard when they hit but they're too expensive for a marine, especially with all the ap3 or better weapons about.
Furioso Librarian Dreads. Librarian dreads should be awesome, but they're really not.
Nearly all the BA special characters.
Adepta Sororitas: Repentia Squads, really need an effective delivery method.
Pentient Engines. One of the coolest models in the range and you never see them because they are too fragile to ever get into combat.
D
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Post by: j31c3n
I have a squad of 5 beautiful Vanguard Veterans, kitted out in a really fun and fluffy way: sanguinary guard jetpack minus the wings, tau crisis suit shield generators on the shoulderpad to represent a storm shield, bolt pistol, plasma pistol, beakie helmets and tabards. They look SO COOL but they are really not worth the points. They're fun to use though because they offer fluffy and fun mobile plasma... but they're super expensive and not very effective at all. Gorgeous models, though.
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Post by: lilgammer123
Deathstrike its one shot nuke but its not competitive because of bs 3 scatter.
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Post by: GrafWattenburg
Warp Talons, Defiler, my IG Vostroyan with his fancy banner that will never see any use, the old 80's(?) CSM with a flamer.
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Post by: ender0656
j31c3n wrote:I have a squad of 5 beautiful Vanguard Veterans, kitted out in a really fun and fluffy way: sanguinary guard jetpack minus the wings, tau crisis suit shield generators on the shoulderpad to represent a storm shield, bolt pistol, plasma pistol, beakie helmets and tabards. They look SO COOL but they are really not worth the points. They're fun to use though because they offer fluffy and fun mobile plasma... but they're super expensive and not very effective at all. Gorgeous models, though.
I know that pain. I bought a box of vanguard when they first came out, then I saw their codex entry. I have fielded them only a couple of times in that time. This is especially sad because I am a fluffy player, I will field units simply because I love them. Vanguard vets are a different case though, I can make those guys work at all.
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Post by: undertow
For me it has to be Bloodcrushers. I absolutely love the models, and I loved watching them smash through units back in 5th Ed. But with multiple nerfs and a price increase they really aren't even good anymore, let alone great. They're cavalry now, which is nice I guess, but losing a 3+ Armor save, 1 Toughness and Eternal Warrior was really painful.
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Post by: centuryslayer
ender0656 wrote:I'll start:
A fully magnetized and painted jump pack librarian, captain, and chaplian. I love these guys but can never figure out how to use them, even in friendly games. A friend of mine recently invested in a Tau army so maybe that offers me some close combat opportunity.
Ironclad dreadnought. I love this model, I modeled him to be a fallen Deathwing Knight (i run vanilla and dark angels) and he looks awesome. I have never really had great luck getting him into combat though.
A scibor Roman guard that I use as a chapter master. He fully painted and I just can get him in combat to make him effective without taking a land raider or a stormraven.
Chaplain Grimaldus. I took so much time painting and modeling this guy. I even added a little waaagh banner to his base. Ive used him a couple of times but hes never really been in combat. He did help out my centurions with his servitors' invul save though.
How about you guys?
I have the same problem with my chapter master. he needs a bike, land raider or a storm raven to get in combat. I have neither atm.
tried drop podding the ironclad and give him 2 hunter killer missiles? It's an expensive suicide unit for sure. but turn one he can get off 3 s8 shots with his HK-missiles and meltagun. That should pop most vehicles. also he's AV 13 so the enemy can in some cases have trouble taking him out on their first turn, and that means he should charge something, preferably another vehicle.
I killed a raider with the enemy HQ and a ravager with this once. and the DE player had 3 ravagers shoot at him on his turn.
My unit that doesn't quite work for me is my Honour guard, I think it's mainly for two reasons. 1. there's only five of them protecting my chapter master. 2. they don't have an assault vehicle. To make these guys work I'd need 10 guys and a freaking land raider.
at which point I feel I could do better with 5 Assault centurions with freakin hurricane bolters in a land raider. it'll be 30 twin linked bolter shots before they charge, and a few twin linked flamers and/or meltaguns as well. fewer attacks in close combat, but with hight str and ap2. but alas, I'm rambling xD
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Post by: Ratius
Any of the Pheonix Lords.
I love all the models for them especially Jain Zar and Maugen but cant get them to work.
Its not that they are bad per se, it just seems there are better choices available and the lack of an inv save makes them semi fragile.
And Ork trukks, I think the models are actually fantastic, characterful, customizable, interesting and Orky looking but boy are the fragile and limited in use.
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Post by: Dalymiddleboro
ZultanQ wrote:My entire 40k army. Why does assault have to suck so bad
Zerkers getting smacked by the nerf bat really sucks, I'm kind of afraid by the time I finish painting my army they'll come out with a new codex and render all the hours I spend attempting to crunch numbers and make the best of an assault army pointless.
Me: "Assault might suck but these units are the best of their kind so I could get lucky and still have a reasonable... oh, now they cost twenty more points per model and their statlines went down, and they traded their only good special rule for Fear..."
Try Daemons, they assault and are a top 3 army.
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Post by: BaalSNAFU
centuryslayer wrote: ender0656 wrote:I'll start:
A fully magnetized and painted jump pack librarian, captain, and chaplian. I love these guys but can never figure out how to use them, even in friendly games. A friend of mine recently invested in a Tau army so maybe that offers me some close combat opportunity.
Ironclad dreadnought. I love this model, I modeled him to be a fallen Deathwing Knight (i run vanilla and dark angels) and he looks awesome. I have never really had great luck getting him into combat though.
A scibor Roman guard that I use as a chapter master. He fully painted and I just can get him in combat to make him effective without taking a land raider or a stormraven.
Chaplain Grimaldus. I took so much time painting and modeling this guy. I even added a little waaagh banner to his base. Ive used him a couple of times but hes never really been in combat. He did help out my centurions with his servitors' invul save though.
How about you guys?
I have the same problem with my chapter master. he needs a bike, land raider or a storm raven to get in combat. I have neither atm.
tried drop podding the ironclad and give him 2 hunter killer missiles? It's an expensive suicide unit for sure. but turn one he can get off 3 s8 shots with his HK-missiles and meltagun. That should pop most vehicles. also he's AV 13 so the enemy can in some cases have trouble taking him out on their first turn, and that means he should charge something, preferably another vehicle.
I killed a raider with the enemy HQ and a ravager with this once. and the DE player had 3 ravagers shoot at him on his turn.
My unit that doesn't quite work for me is my Honour guard, I think it's mainly for two reasons. 1. there's only five of them protecting my chapter master. 2. they don't have an assault vehicle. To make these guys work I'd need 10 guys and a freaking land raider.
at which point I feel I could do better with 5 Assault centurions with freakin hurricane bolters in a land raider. it'll be 30 twin linked bolter shots before they charge, and a few twin linked flamers and/or meltaguns as well. fewer attacks in close combat, but with hight str and ap2. but alas, I'm rambling xD
Buy a lvl 1 libby and put him on a bike with a force axe and psychic shriek. Take a command squad for the libby. Join chapter master to said command squad. No 2+ save all round, but they get SS' for 10 pts, they are infinitely more mobile and can actually get into combat, for +15 you get an apothecary who confers FNP, your unit is T5, and you can usually get a pretty respectable jink save.
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Post by: Dynamous
My deffkoptas. I just really like the model and its role but its expensive and I can only run five max.
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Post by: Mr.Church13
Banshees. My sad, lonely, unused, and pitiful Banshees.
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