4183
Post by: Davor
I made a thread about make your Unbound lists that be fluffy or break the game. Since there was not a lot of Fluffy lists in there, please make your Unbound list that is fluffy and you always wanted to field but couldn't because of the rules.
Let's see your Fluffy Unbound lists.
77159
Post by: Paradigm
Some cool ones:
All Sternguard with Kantor. The defenders of Rynn's World.
BA all-termies, led by a Librarian. Space Hulk +1 (although this was already doable with Deathwing counts-as)
Leman Russ armoured column. (doable with FW ABG)
4183
Post by: Davor
Paradigm wrote:Some cool ones:
BA all-termies, led by a Librarian. Space Hulk +1 (although this was already doable with Deathwing counts-as)
Now you can do that without Counts As now. Unless you liked the DA rules that went with it.
20392
Post by: Farseer Faenyin
An Eldar Swordwind army that doesn't have Dire Avengers!
49806
Post by: yellowfever
Deathwatch using sternguard and vanguard marines.
54708
Post by: TheCustomLime
Space Marine armored columns.
Titan maniples.
Artillery positions.
1st Company Mass Deployment
10th Company Mass Deployment
69785
Post by: FinkleLord
Hector Rex with acolytes and GK.
69043
Post by: Icculus
Black Templar:
6 Assault Terminators w/ 4 TH/SS
Land Raider Crusader w/ MM
6 Assault Terminators w/ 4 TH/SS
Land Raider Crusader w/ MM
5 Assault Terminators w/ 4 TH/SS
Land Raider Crusader w/ MM
5 Assault Terminators w/ 4 TH/SS
Land Raider Crusader w/ MM
2000 points
50138
Post by: Savageconvoy
There is a mention of a Piranha training planet being besieged by ork battle wagons.
So
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/1 Fusion Blaster
1750.
40 fast skimmers, 80 gun drones.
80896
Post by: PotentiallyLethal
As I keep looking forward to
1500pts
Canis Wolfborn
161 Fenrisian Wolves
4183
Post by: Davor
I don't know what that is. What is it? What makes that unit that you couldn't field it? A reason why I made this thread. To see what I am missing and don't know about.
74089
Post by: rabidguineapig
Savageconvoy wrote:There is a mention of a Piranha training planet being besieged by ork battle wagons.
So
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/1 Fusion Blaster
1750.
40 fast skimmers, 80 gun drones.
Just for the sake of symmetry I'd allow you to take that last Fusion Blaster, points be damned.
63623
Post by: Tannhauser42
My all Genestealer army. Would be nice to not have to pay the HQ tax on it.
80896
Post by: PotentiallyLethal
Davor wrote:
I don't know what that is. What is it? What makes that unit that you couldn't field it? A reason why I made this thread. To see what I am missing and don't know about.
Canis is a Space Wolves HQ choice with an affinity for Wolves (that's why he's called Wolfborn), with Canis the normal max for Fenrisian Wolves (a troop choice with Canis) is 90. I just want to see a really fluffy  Space Wolves army
53375
Post by: hotsauceman1
An All Dreadnaught Army and Lanraider army lead by a MOTF
36866
Post by: Big Mek Dattrukk
a true speedfreaks list
10 trukk mobz,
6 biker mobz
a couple dozen buggies
all vehicles red of course.
50138
Post by: Savageconvoy
Big Mek Dattrukk wrote:a true speedfreaks list
10 trukk mobz,
6 biker mobz
a couple dozen buggies
all vehicles red of course.
This against the Piranha list. Let's see who is the fastest.
81860
Post by: Murdius Maximus
Scarabs. All Scarabs. oh and 3 Spyders to make more. I would then have some kind of trolltastic video playing on my phone while it was my turn.
77159
Post by: Paradigm
Make it a 3-way fight. Landspeeders ahoy!
7684
Post by: Rune Stonegrinder
All armies built from only one codex.
52436
Post by: Bobug
Im looking forward to being able to recreate armies like from codex witch hunters and daemon hunters with inquisitorial stormtroopers as the backbone of the army
Also being able to merge eldar and dark eldar seamlessly is going to be awesome for playing corsair and exodite lists
63064
Post by: BoomWolf
Ordo assassnarium army
Nothing except scary number of vindicare assassins, backed by some odd stealth-type units as "disciples"
About as inefficient as it gets, but would be amusing, and wont cost that much to build.
Also, the ability to get pretty much any unit I was as a rule base for making tau auxiliary conversions is BOUND to bring nearly as many conversion as ork armies looting anything and everything.
And a farsight army that beyond the mandatory 3-suit team, every single unit in the army is a lone crisis suit.
74089
Post by: rabidguineapig
Imperial Knights would probably despise playing against that Vindicare list. You could take like 5-10 of them and kill 1-2 Knights per turn with some halfway decent rolling while hiding in cover the whole time hahaha.
71874
Post by: GorillaWarfare
It will be nice to have a plague marine army led by a nurgle sorceror without having to bother about with a marked lord.
86215
Post by: friendlycommissar
I have an idea for an army that I think the Unbound rules may make possible, depending on how allying works. The idea is that there was a small chapter of space marines who battled an incredibly powerful Chaos sorcerer and destroyed him, but were themselves nearly destroyed in the process. The survivors of the chapter found themselves in possession of a powerful spellbook, the Book of Black Words. Needing to keep it safe, they allowed the Imperium to believe the entire chapter was lost and retreated to a secret Shrine World where they could build a monastery, changed their name to the Tome Guardians and hid the book away. Centuries later they were visited by an Inquisitor who had discovered their secret. Soon after he arrived, a vastly superior force of Chaos Marines showed up and began sacking the planet. The Inquisitor convinced the Tome Guardian's chapter master to turn to the Book of Black Words to find some weapon to use against the Chaos, to "fight fire with fire." The chapter master did so, and in the process caused all under his guardianship to fall to Chaos -- which is when the Inquisitor revealed he was actually a Chaos Sorcerer, the apprentice of the wizard they had killed centuries ago, and that the invading force of Chaos Marines was all illusions and tricks, plus the Sorcerer's pet Heldrake (because every evil wizard should have a pet dragon).
My plan originally was to build the army as CSM using Space Marine models, as the chapter as only just fallen. But the Unbound rules might allow me to run the fallen Tome Guardians as a Codex Space Marine army with a Chaos Sorcerer and Heldrake as allies, without having to take any Chaos troops. That would be very cool.
50541
Post by: Ashiraya
Iron Warriors air-raid unit.
1700 points, ten Heldrakes.
6686
Post by: PanzerLeader
Challenge accepted. Heldrakes auto-lose after Turn One because no models on board.
But seriously, I think Unbound has potential for themed, fluffy lists.
Night Lords that are all Raptor/Warp Talon? Check!
All jump pack Raven Guard? Check!
Iron Warriors with the 3.5 artillery back in? Check!
A rough rider themed IG army (think pure cav-just tanks and mounted riders, nothing moving less than 12" a turn if it wants to)? Check
48009
Post by: XT-1984
Chaos Ravenwing or Chaos Deathwing
70504
Post by: kingleir
Baharroth, 2 autarchs and swooping hawks
26672
Post by: Sephyr
Iron Warriors:
Chaos Lord w/termi armor, cmbi-melta, PF.
Chaos Terminators
3x10 chaos marines w/rhinos, plasma/melta, combi-flamers on champions.
1 AM veterans with demolitions, chimera
1 AM infantry platoon
Land Raider (Dozer Blade)
1 Oblit cults (x3)
2 Vindicators
2 Basilisk artillery
78353
Post by: Wyzilla
Well, there's the obvious Night Lords list with far more Raptors and Warp Talons that one can normally bring, coupled with the ability to freely build Claws up to the company level. You can now make a Word Bearer army with f*cktons of Cultists, coupled with Chaos Space Marines, Chosen, and a Dark Apostle. You can finally bring back the Genestealer swarms, if not make an actual swarm Tyranid army (don't really need to worry about synapse now). Oh, you can also now bring a proper Imperial Guard armor company or an infantry regiment. Chaos Space Marines can bring Daemon Allies that are only lesser daemons, not greater daemons who should be leading both factions. Space Marines can field proper first company lists, all terminator lists are no longer limited to the Dark Angels.
896
Post by: Hedgehog
Abaddon's personal retinue of guards - a force comprised entirely of Chaos terminators.
69226
Post by: Selym
Be'lakor, the first daemon prince, has enslaved a planet:
CSM:
Be'lakor [350 pts]
Typhus (Being my genocidal fluff character who assists Be'lakor) [230 pts]
35x Zombies [150 pts]
25x Zombies [110 pts]
Heldrake (Mmmm... pet dragons) [170 pts]
Allied:
Leman Russ Vanquisher w/Lascannon [140 pts]
Leman Russ Exterminator w/HB Sponsons, Lascannon [165 pts]
Leman Russ Executioner w/Plasma Sponsons [185 pts]
At 1500 points, it's almost Herohammer
50541
Post by: Ashiraya
PanzerLeader wrote:
Challenge accepted. Heldrakes auto-lose after Turn One because no models on board.
1700 points, eight Heldrakes, ten Plague Marines.
#Forging the narrative
69226
Post by: Selym
Ashiraya wrote:PanzerLeader wrote:
Challenge accepted. Heldrakes auto-lose after Turn One because no models on board.
1700 points, eight Heldrakes, ten Plague Marines.
#Forging the narrative
Much heresy.
57646
Post by: Kain
Operation pacific rim:
All the wraithknights, ALL OF THEM. Play a quadruples game to work with Riptides, Imperial Knights, and Dreadknights.
Vs a massive horde of Tyranid and Chaos monstrous creatures. Maybe some Squiggoths and Knarlocs too.
67367
Post by: MajorStoffer
Blood Ravens 1st Company:
Chapter Master w/ TH, Artificer Armour
Captain w/ Power Weapon, Jump Pack, Artificer Armour, Teleport Homer
8x Honour Guard, 5w/ Relic Blades, Chapter Banner
ML2 Librarian
ML2 Librarian w/ Terminator Armour
5x Tactical Terminators w/ Assault Cannon
5x TH/SS Terminators
9x Vanguard Veterans, 5w/ Power Weapons, Sgt w/ Relic Blade, 2x Grav Pistols, 2x Plasma Pistols
8x Sternguard w/ 2x Combi Melta, Drop Pod w/ Deathwind Missile
1x Dreadnought w/ Assault Cannon
A bit of hero hammer going on, but it's the kind of army I wanted to do from the get-go with Marines. The only model I need to get is the Dreadnought, and I've got an alternate list which drops the terminator librarian and dread for a Land Raider for the chapter master. A strong incentive for me to go back and repaint an early army of mine, and paint a big backlog of models I had for the army which never got used.
82369
Post by: Ruberu
Warhounds, lots and lots of Warhounds, maybe a Reaver for moral support.
80896
Post by: PotentiallyLethal
Kain wrote:Operation pacific rim:
All the wraithknights, ALL OF THEM. Play a quadruples game to work with Riptides, Imperial Knights, and Dreadknights.
Vs a massive horde of Tyranid and Chaos monstrous creatures. Maybe some Squiggoths and Knarlocs too.
Thing is you can do this now using the Apocalypse ruleset and I now want to do that at club, see if a few of us can scrape up that kind of battle
66502
Post by: Ir0njack
This thread REALLY makes me want to rebuild my old Iron Warriors army. No! Must... focus.. finish.. Imperial Guard.. first...
74821
Post by: Njtrent59
Thunderwolf lord with has many thunderwolves as possible
86270
Post by: avatarofawesome
Created account just to contribute this: All Chapter Masters All the Time. As many as you can fit, pray you go first, drop all the orbital bombardments at once and hope for the best.
54729
Post by: AegisGrimm
BA all-termies, led by a Librarian. Space Hulk +1 (although this was already doable with Deathwing counts-as)
Actually, that's one of my armies. Wanted a good reason to use all those awesome Terminators outside of Space Hulk 3e.
77630
Post by: Thud
8ish Chapter Masters with Jump Packs and assorted close combat gear.
Blood Angels Movie Marines!
69226
Post by: Selym
Thud wrote:8ish Chapter Masters with Jump Packs and assorted close combat gear.
Blood Angels Movie Marines!
I'd play against that
With Daemon Princes
BBoS on one, Back Mace on the other, Be'lakor alongside...
78065
Post by: SkavenLord
Only Space Marine captains with really good weapons led by a Special Character.
81689
Post by: Klerych
I know that this thread is about army lists, but I can't bother to make all of those examples in form of a list but here's some ideas:
1st company: Chapta Masta with HG and all Sternguard/Vanguard squads in drop pods.
The Unforgotten: imperial heroes of old marching into battle clad in heavy Dreadnought suits. All-dreadnought army led by a venerable dread for some flavour! Could ally in some fragiosos for sweet horde pummeling fun.
Dead on the march: Lords and Necron Warriors everywhere, although it can be achieved by double foc just as well.
Basically any army's armoured company.. give me a skyray/hammerhead army led by Longstrike!
Chosen, Sternguard or terminator troops.
Eldar Aspect forces.
A Grot Liberation Army with tanks!
A team of captains or even chapter masters vs a cultist spam for some cinematic stuff worthy of Black Library books.
Hell, even small things like commissar squads in addition to 'regular' IG army!
Or an all-devastator Imperial Fists army.
69226
Post by: Selym
An army of nothing but IG platoonsmen.
Call yourself Chenkov, and you're golden.
56811
Post by: Paimon
At 1500 points, CCS with MoO and 11 Basilisks.
86330
Post by: Carnikang
Let's see. A list of Tyranids that are Fluffy....
How about a Subterranean Assault? Not including the Dataslates. 1500pts.
1 Lictor
3 Ripper Swarms
-Spine Fists
3 Ripper Swarms
-Spine Fists
3 Ripper Swarms
-Spine Fists
Ravener Brood (5) + Red Terror
-Deathspitters + Rending Claws
Ravener Brood (4)
Ravener Brood (4)
Ravener Brood (4)
Mawloc
-Adrenal Glands
Mawloc
- Adrenal Glands
Mawloc
- Adrenal Glands
Mawloc
- Adrenal Glands
A total of 1493 pts. And no Synapse in sight... I suppose I'd have to ask to forgo IB Rules if I was to use this particular fluffy list. Everything has Feed, so it would end very badly if my opponent decided to say no for that.
74953
Post by: Gavik Dross
How about the ultimate co-op of the marine chapters, white scar bikers, raven guard/BA jump troops, imperial fist devastators, all iron hands vehicles with techies, throw in some deathwing, and flaming salamanders for fun.
I personally have plans on making the raven wing without Sammie due to my hatred of named characters already.
71534
Post by: Bharring
Autarch or Farseer
Fire Dragons, DAs, and Banshees.
All in Falcons (4+).
(I love mechdar!)
73007
Post by: Grimskul
Full on Speed Freaks warbikers army without the need for Wazdakka, lead by a legit bike-ridin' Warboss. That or a literal Luftwaffle airforce with vanguarding deffkoptas and a mix of dakkajets and various bombers.
83495
Post by: sonicaucie
Trazyn's Acquisition Council - 1985 points
Trazyn - 175 points
4x Overlords - 780 points
Warscythe, Tessaract, Sepiternal Weave, Phase Shifter, 2x res orb
10xLychgard - 450 points
5xHarbingers of Eternity - 200 points
Chronometron
Nightscythe - 100 points
Royal Court - 280 points
4x lords - 55 points each
Staff of light, Tessaract
Harbinger of Despair - 60 points
Veil of Darkness
Might be a little game breaking. It's just borrowing the theme from the apocalypse formation where lychgard have a 3+ invuln instead of a 4+.
Only you have 8 tessaract labyrinths on the field with a unit of lychgard with 5 rerollable D6 per phase.
I have all the models I would need to field this.
66993
Post by: Farseer Morlengal
The first thing I thought of when I heard of Unbound was I can now run a tribute to Eldar Fluff and bring Jain Zar and 100 Banshees. But that's just from one Codex.
Somebody mentioned Alien Auxiliaries for Tau. I love the idea, Dal'yth is described as a very metropolitan Sept. I've been wanting to do Gue'vesa since I first picked up the army, if nothing more than to annoy a friend who plays IG.
20983
Post by: Ratius
Ork DeffSquadron, pack in as many dakkajets as possible and just fly around shooting and hopefully ramming stuff.
Hilarity guaranteed.
69226
Post by: Selym
Ratius wrote:Ork DeffSquadron, pack in as many dakkajets as possible and just fly around shooting and hopefully ramming stuff.
Hilarity guaranteed.
Bonus points for taking Deffkoptaz so that you're not tabled on T1.
84615
Post by: Sudowoodo1
12 Talos, 6 Cronos with Spirit Vortex.
1 Haemonculus sitting at the back cackling maniacally.
1850 points.
78848
Post by: disdamn
2 Tyranid Wrecker Nodes + 1 Tyranid Bio-blast Node
all formations. a hell of a lot of carnifexes, and synapse. It would be glorious
14
Post by: Ghaz
Dark Eldar Reaver gang.
Dark Eldar Hellion gang.
76397
Post by: Dylanj94
That wouldn't be fluffy, it isn't real, how dare you accuse the dark angels in this manner. Automatically Appended Next Post: Funny list ideas
All gretchin army
All genestealer army
Imperial guard conscript army, behold: 2000 points
Command squad x2 120 + upgrades
Conscripts x8 (50man) 400men 1200
2 leman Russ vanquishers with melta sponsors and heavy flamer 310
3 primaris psykers lvl 2 225
Remaining points for upgrades to command squad have fun with 400 frag grenades
57646
Post by: Kain
PotentiallyLethal wrote: Kain wrote:Operation pacific rim:
All the wraithknights, ALL OF THEM. Play a quadruples game to work with Riptides, Imperial Knights, and Dreadknights.
Vs a massive horde of Tyranid and Chaos monstrous creatures. Maybe some Squiggoths and Knarlocs too.
Thing is you can do this now using the Apocalypse ruleset and I now want to do that at club, see if a few of us can scrape up that kind of battle 
Tell me how it goes!
Feel free to throw in Necron MCs and walkers.
79194
Post by: Co'tor Shas
Armoured Interdiction Cadre
1 hammerhead with longstrike
2 hammerheads with railguns
2 hammerheads with ion cannons
2 skyray missile defense ships
Kroot Mecenraies Detachment
4 Kroot Carnivore squads
3 Knarloc Rider Herds
1 Great Knarloc
Ranged Patrol Wing
4 Piranha Light Skimmer teams
1 Tetra Scout Skimmer team
69226
Post by: Selym
Dylanj94 wrote:
Imperial guard conscript army, behold: 2000 points
Command squad x2 120 + upgrades
Conscripts x8 (50man) 400men 1200
2 leman Russ vanquishers with melta sponsors and heavy flamer 310
3 primaris psykers lvl 2 225
Remaining points for upgrades to command squad have fun with 400 frag grenades
You still need to follow the rules for Platoons.
Unbound only removes the FoC, not organisational restrictions.
76397
Post by: Dylanj94
Selym wrote: Dylanj94 wrote:
Imperial guard conscript army, behold: 2000 points
Command squad x2 120 + upgrades
Conscripts x8 (50man) 400men 1200
2 leman Russ vanquishers with melta sponsors and heavy flamer 310
3 primaris psykers lvl 2 225
Remaining points for upgrades to command squad have fun with 400 frag grenades
You still need to follow the rules for Platoons.
Unbound only removes the FoC, not organisational restrictions.
I thought that by removing the FOC that it removed all ordinary restrictions. On the site I went on it said that it was designed to use any models you wanted in your army and still be legal. If I'm wrong then replace all instances of conascript with 1200 points worth of primaris psykers at level 1 leaving the other 3 at level 2
29408
Post by: Melissia
IG artillery column. All the artillery. Forever! With a small meatshield of conscripts of course.
76397
Post by: Dylanj94
Basilisks.....everywhere
77159
Post by: Paradigm
Gavik Dross wrote:How about the ultimate co- op of the marine chapters, white scar bikers, raven guard/ BA jump troops, imperial fist devastators, all iron hands vehicles with techies, throw in some deathwing, and flaming salamanders for fun. Not a bad idea, actually. I tend to run Crusade-style multi-chapter armies already, but use the Chapter Tactics of whoever is leading the force. Being able to run each squad with its proper CT might be pretty damn cool and fluffy. It also gives me excuses to do things like squads of BT Crusaders or IH Dreads without committing to a full army.
20983
Post by: Ratius
Bonus points for taking Deffkoptaz so that you're not tabled on T1.
Orks care not for such nuances.
83510
Post by: YFNPsycho
A Warpsmith with lots of Daemon Engines.
54216
Post by: TheRobotLol
Five MoN Chaos Decimators, each with three warpsmiths, as well as three full-size cultists units each with a dark apostle. And some heldrakes, because why not.
4884
Post by: Therion
2 Revenant Titans and 2 Night Scythes as a legal and all scoring army in 2000 points. Could go with a Heldrake as well. Or a bunch of Sabre Defence Platforms.
65311
Post by: Vineheart01
heh...
9 30x Boyz with Nob/Pklaw
1980pts
Boyz need no leader! WAAAAAGH!
57646
Post by: Kain
No, better; an all Warboss Waaagh with Gazghkull to represent his personal guard.
69829
Post by: Thatguyhsagun
The dreadnought defenders of Baal. All dreadnoughts against an entire ork Waaaaaaghh!
Also, a Deathwatch army comprised of nothing but captains. Because why not?
69848
Post by: ninjafiredragon
Dylanj94 wrote: Selym wrote: Dylanj94 wrote:
Imperial guard conscript army, behold: 2000 points
Command squad x2 120 + upgrades
Conscripts x8 (50man) 400men 1200
2 leman Russ vanquishers with melta sponsors and heavy flamer 310
3 primaris psykers lvl 2 225
Remaining points for upgrades to command squad have fun with 400 frag grenades
You still need to follow the rules for Platoons.
Unbound only removes the FoC, not organisational restrictions.
I thought that by removing the FOC that it removed all ordinary restrictions. On the site I went on it said that it was designed to use any models you wanted in your army and still be legal. If I'm wrong then replace all instances of conascript with 1200 points worth of primaris psykers at level 1 leaving the other 3 at level 2
Pretty sure thats wrong. For example I believe you still need dire avengers to take a wave serpent.
30510
Post by: Scorpionov
word bearers: dozens of cultitst squads backed by mass possessed and chaos marines plus daemons engines
my own army a successor dark angels army had split into civil war with the raven wing side of the chapter turning to chaos and the deathwing side stay loyal
raven wing allied with chaos would be awesome
sisters of battle with slaanesh allies and fallen space marines led by that fallen sister
Necrons using imperial guard conscripts as slave troops
Radical inquisitor using hordes of summoned daemons as allies
20913
Post by: Freman Bloodglaive
Battle for Macragge
Terminator Captain
Terminator Librarian
Terminator Tactical Squads
Sternguard Squads
Also a Deathwatch army.
Captain with specialist ammunition (Tycho?)
Many squads of Sternguard Marines with Deathwatch markings.
74137
Post by: Pyeatt
101st Airborne.
6x Veterans squads
Sergeants have power weapons
6 Shotguns
2 flamers
1 melta
6 Valkyries
MRP's
Sponson heavy bolters
1500pts.
83039
Post by: Noremac
1,500 points of all Lone Wolves and 3 Land Raiders. My plan? Box up one Lone Wolf with 3 Land Raiders to protect him. Suicide all other Lone Wolves.
74137
Post by: Pyeatt
Noremac wrote:1,500 points of all Lone Wolves and 3 Land Raiders. My plan? Box up one Lone Wolf with 3 Land Raiders to protect him. Suicide all other Lone Wolves.
You realize all your savvy opponent has to do is avoid you, and you lose with maybe -20
14
Post by: Ghaz
The "Angelic Host of Baal" consisting of The Sanguinor and/or Commander Dante and as many Sanguinary Guard as you want. Maybe sprinkle in some Land Speeders, Storm Ravens or Stormtalons.
73959
Post by: niv-mizzet
Blood Angels 1:
All death company. All expendable, no leaders.
Blood Angels 2:
A staggering amount of Vanguard veterans doing their deep strike assaults.
14
Post by: Ghaz
I'm not sure that the Unbound rules allow you to ignore the 0-1 limit. Anyway, Astorath isn't that big of a penalty to allow you to have the bonuses of a Battle Forged army.
83039
Post by: Noremac
Pyeatt wrote: Noremac wrote:1,500 points of all Lone Wolves and 3 Land Raiders. My plan? Box up one Lone Wolf with 3 Land Raiders to protect him. Suicide all other Lone Wolves.
You realize all your savvy opponent has to do is avoid you, and you lose with maybe -20
If it is Kill Points. Then what do you do?
51866
Post by: Bobthehero
Shot artillery at the guy? Ram him with a Hades Breaching Drill?
31941
Post by: avedominusnox
Savageconvoy wrote:There is a mention of a Piranha training planet being besieged by ork battle wagons.
So
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/2 Fusion Blasters
Squadron of 5 Piranha w/1 Fusion Blaster
1750.
40 fast skimmers, 80 gun drones.
Brilliant. Now you have to buy only 40 piranhas..
74772
Post by: the shrouded lord
Chaos lord
W/sigil of corruption, storm bolter, power axe, terminator armour.
Chaos spawn.
Chaos spawn.
So many chaos spawn.
3309
Post by: Flinty
Mass deployment of a Marine reserve company. You can get 7x 10 man devastator squads (4 with 4x HBs and 3 with 4xLCs) into 1500 points with a few points left over for a company captain.
Alternatively, does it finally allow for a decent Genestealer cult army by allowing Genestealers and Guard in the same army?
46128
Post by: Happyjew
I would like to (just for fun) make (as close as possible) the Space Marine force I build up in DoW: Soul Storm
Chapter Master
Librarian
Chaplain
2 Dreadnoughts
Assault Terminators (SS/TH)
Terminators (2x Assault Cannon)
Assault Marines (Sarge with PF/PP)
3x Devastator (2x HB, 2x ML; Sarge with PF/PP; Rhino)
Devastator (2x HB, 2x ML; Sarge with PF/PP)
Land Speeder
Land Raider
2x Predator
Grey Knight Strike Squad
Not sure on points but it would be kinda fun to be able to actually run it. Once.
79006
Post by: Nightlord1987
After reading these, I think my model buying addiction actually got WORSE now. Oh well, back to eBay... Its been a while....
70572
Post by: Kr00gZ
Farsight's "The Eight".
@ Just shy of 1500 points:
Farsight
1x Riptide
1x Broadside
5 x Crisis Battlesuit "Commanders"
Nice and fluffy and exactly what I'm currently building! :-)
49644
Post by: MrFlutterPie
Send in the Clowns! My Harlequin army:
Solitaire counts as: Lelith Hesperax
Great Harlequin counts as Autarch
Farseers counts as: Shadowseers
Several squads of Harlequins mounted in Venoms
Wraithlords
Shining spears counts as: Jetbike Harlequins
Scourges with Dark Lances counts as: Death Jesters.
68974
Post by: westiebestie
Not because it's good, but because 100 boltguns are very, very cool. I'd field this footslogging wall of bolter fire.
Chaplain
10 x 10 Tactical marines, all boltguns
3x Dreadnoughts, assault cannons and heavy flamers
Around 1850p
No anti-tank, no anti-flier just massed infantry. It would never be good, but very cool.
83039
Post by: Noremac
@westiebestie
Thanks to foots logging marines, having money is a thing of the past. That's around $400 USD just for marines. Damn.
77630
Post by: Thud
westiebestie wrote:
Chaplain
10 x 10 Tactical marines, all boltguns
3x Dreadnoughts, assault cannons and heavy flamers
Around 1850p
No anti-tank, no anti-flier just massed infantry. It would never be good, but very cool.
Obviously with FW Mk. III Marines, right?
30490
Post by: Mr Morden
I was thinking it might be cool to make Unbound Codexes - I know it sounds wrong but having a proper Codex army list of you fluffy Unbound army would be cool ?
80950
Post by: Sw0rd of the emperor
CHAOS UNDIVIDED WITH ALL FLAVOURS OF CULT SQUADS AND DEMON PRINCES?
YES PLEASE
20392
Post by: Farseer Faenyin
I see your all Piranha list, and raise you an all Eldar Hornet Interceptor list. Muhaha!
14
Post by: Ghaz
westiebestie wrote:Not because it's good, but because 100 boltguns are very, very cool. I'd field this footslogging wall of bolter fire.
Chaplain
10 x 10 Tactical marines, all boltguns
3x Dreadnoughts, assault cannons and heavy flamers
Around 1850p
No anti-tank, no anti-flier just massed infantry. It would never be good, but very cool.
From the way it sounds, you may be able to field this without using the rules for an Unbound army.
69226
Post by: Selym
Ghaz wrote: westiebestie wrote:Not because it's good, but because 100 boltguns are very, very cool. I'd field this footslogging wall of bolter fire.
Chaplain
10 x 10 Tactical marines, all boltguns
3x Dreadnoughts, assault cannons and heavy flamers
Around 1850p
No anti-tank, no anti-flier just massed infantry. It would never be good, but very cool.
From the way it sounds, you may be able to field this without using the rules for an Unbound army.
Already can. SM can ally with other SM chapters, IIRC:
HQ:
Fluffmander
Troops:
10x Marines
10x Marines
10x Marines
10x Marines
10x Marines
10x Marines
Elites:
Dreadnought
Dreadnought
Dreadnought
Allies:
HQ:
Fluffmander 2
Troops:
10x Marines
10x Marines
______________________
Missing 20 marines, but the HQ's could make up for it.
14
Post by: Ghaz
Selym wrote: Ghaz wrote: westiebestie wrote:Not because it's good, but because 100 boltguns are very, very cool. I'd field this footslogging wall of bolter fire.
Chaplain
10 x 10 Tactical marines, all boltguns
3x Dreadnoughts, assault cannons and heavy flamers
Around 1850p
No anti-tank, no anti-flier just massed infantry. It would never be good, but very cool.
From the way it sounds, you may be able to field this without using the rules for an Unbound army.
Already can. SM can ally with other SM chapters, IIRC:
HQ:
Fluffmander
Troops:
10x Marines
10x Marines
10x Marines
10x Marines
10x Marines
10x Marines
Elites:
Dreadnought
Dreadnought
Dreadnought
Allies:
HQ:
Fluffmander 2
Troops:
10x Marines
10x Marines
______________________
Missing 20 marines, but the HQ's could make up for it.
I mean without allies and the full 100 Marines. The only deviation would be one additional Chaplain.
83039
Post by: Noremac
HQ: Chaplain Troops: x60 Marines Elites: x3 Dreadnoughts ALLIES HQ: Chaplain Troops: x20 Marines INQUISITORIAL ALLIES: x1 Naked Inquisitor ALL THE HENCHMEN. --- Yes, you can technically have two allies as per the rules in Codex: Inquisition --- So sure, you are short 20 Marines, but you can a second Chaplain, a naked Inquisitor (Ooh, female Inquisitor! Malifaux minis, anyone  ) Plus, you get all the Henchmen. Just Jokaeros 'erywhere.
73003
Post by: BladeSwinga
You could get all 100 marines using dual FOC. Something I thought up would be a terminator strike force, using all manner of tactical/assault termies w/termie HQs and land raiders. Not many bodies, but would be fun to play.
83039
Post by: Noremac
Dual FoC is only for 2,000+ games.
IIRC,
-10 Man Tactical Squad *No Upgrades* = 150 Points
150 x 10 = 1,500.
+ 135 per Dreadnought (IIRC)
135 x 3 = 405
405 + 1,500
---
1,905
(Plus required HQs)
---
So yeah, this army list would be able to take advantage of the Double FoC, which means allies are completely unnecessary. Interesting. Actually a legal list for around some ~2100 odd points. (Give or take a few. Don't have the codex on hand so everything is IIRC.)
48017
Post by: Banzaimash
2000pts of Scout Sentinels. Last march of the useless metal chickens.
83039
Post by: Noremac
Okay.
Your 2,000 points of Useless Metal Chickens
VS
My 2,000 points of Fenrisian Wolves. Nothing else.
Chickens vs. Wolves. The Ultimate Showdown.
48017
Post by: Banzaimash
If your wolves could somehow set up an ambush involving logs swinging out of trees and crushing my chickens, then a victory for you would be plausible. Otherwise, we'd have a comical reverse scenario, of chickens killing wolves in their droves.
And then feasting on their corpses.
83039
Post by: Noremac
Ha. I love it.
83744
Post by: Albinonewt
Two Revenant Titans. I'd call them Max and Myria Sterling
61618
Post by: Desubot
Sephyr wrote:Iron Warriors: Chaos Lord w/termi armor, cmbi-melta, PF. Chaos Terminators 3x10 chaos marines w/rhinos, plasma/melta, combi-flamers on champions. 1 AM veterans with demolitions, chimera 1 AM infantry platoon Land Raider (Dozer Blade) 1 Oblit cults (x3) 2 Vindicators 2 Basilisk artillery Though incredibly late. Wall of Martyers imperial defense network fully decked out with barricades, tank traps, and all the fun stuff. Macro cannon on one side, vortex missile aquila on the other. Fill out the rest with Imperial fist TFCs and devastators. Come at me Bro.
66930
Post by: ICME
Antaykyr the Travellars true Machine tide
19 A-Barges for AT, AA, AI
1 CCB for fun
or
Nemesor Zahndrehk's undying horde
3 Ghost Arks w/ 3 squads of 35 warriors
3 necron lords w/ res Orbs
14
Post by: Ghaz
In the current edition. That does not look to be the case in 7th edition.
83039
Post by: Noremac
@Ghaz,
Shh. We do not speak of 7th Edition. 7th Edition is the new 3rd Edition. We do not speak of 3rd Edition and we will continue to not speak of 7th Edition.
14
Post by: Ghaz
Then why are you posting in a thread entirely about 7th edition?
76525
Post by: Xerics
I don't think there is an Eldar fluffy list you can't already do. You could only do it more now without having the troop tax in there. Wraith army is limited by points, Saim Haim Jetbike army is limited by points. I think Eldar stuff just costs too much so we can get all of our fluff by the time we hit points cap.
83039
Post by: Noremac
@Ghaz,
It's just a joke! Hehe. But seriously, Unbound and all will be fun for casual play, assuming both you and your opponent agree to it (which will be the norm for me at least). But in terms of tournament play... well... 40k was a joke of a tournament game as it was. Unbound is one of the many final nails being punched in the coffin by the hammer that is 7th Edition.
1460
Post by: shade1313
Ahriman 230
Sorcerer
+2 Mastery
VotLW
MoTz
Spell Familiar
Aura of Dark Glory
Disc 190
Sorcerer
+2 Mastery
VotLW
MoTz
Spell Familiar
Disc 175
Sorcerer
+2 Mastery
VotLW
MoTz
Spell Familiar
Terminator
Scrolls of Magnus 215
Sorcerer
VotLW
+2 Mastery
Gift of Mutation
Spell Familiar
MoTz
Disc 185
Thousand Sons
+4 Sons
Icon 257
Thousand Sons
+4 Sons
Icon 257
Thousand Sons
+4 Sons
Icon 257
Thousand Sons
+4 Sons
Icon 257
1998 Automatically Appended Next Post: Kain wrote:Operation pacific rim:
All the wraithknights, ALL OF THEM. Play a quadruples game to work with Riptides, Imperial Knights, and Dreadknights.
Vs a massive horde of Tyranid and Chaos monstrous creatures. Maybe some Squiggoths and Knarlocs too.
That sounds like it'd be a heck of a lot of fun.
83039
Post by: Noremac
Good 'ol Rubric Marines.
83510
Post by: YFNPsycho
BladeSwinga wrote:You could get all 100 marines using dual FOC. Something I thought up would be a terminator strike force, using all manner of tactical/assault termies w/termie HQs and land raiders. Not many bodies, but would be fun to play.
Couldn't he just take Devastators without any heavy weapons?
1460
Post by: shade1313
I would need to build some with icons to make that list work. Also would need to make more disc sorcerers.
Fortunately, I have most of the bits to do both. Just need to get some discs, and get to building, and I'm in business.
73003
Post by: BladeSwinga
YFNPsycho wrote:BladeSwinga wrote:You could get all 100 marines using dual FOC. Something I thought up would be a terminator strike force, using all manner of tactical/assault termies w/termie HQs and land raiders. Not many bodies, but would be fun to play.
Couldn't he just take Devastators without any heavy weapons?
That would bring you up to 90, with options for BS 5 bolters
To fill up the rest, either footslogging assault marines or sternguard vets? Assault marines would give you either a drop pod or a MEHTAL BAWKS- erm, rhino, while sternguard would add some punch to your endless stream of bolter fire. And in the spirit of it, your HQ will have to take a bolter too. This whole list would be great with Imperial Fists CT.
70504
Post by: kingleir
5 LRC with deathwing vehicle and multimelta
Dakkabanner command squad.
Azrael
78065
Post by: SkavenLord
Monoliths. Monoliths everywhere.
83039
Post by: Noremac
Ha. All these puny lists still won't have a chance against my Fenrisian Wolves!
1460
Post by: shade1313
I'm having a hard time seeing a lot of the lists as "fluffy".
4298
Post by: Spellbound
Noisemarines without a chaos lord. Dear god I want a list with noisemarines that are scoring without needing a chaos lord!!
Now if seventh makes EVERYTHING scoring like they have rumored, then this is possible with noisemarines as elites.
Also, I would like to just take a squad of seekers with a herald - or even without a herald, without having to take a squad of daemonettes as well. Or just lots of daemonettes without being restricted by the allied force org but without needing to roll on the daemon table. Or just take a Keeper of secrets without the daemonette tax. All sorts of things to allow me to be more slaaneshi.
85680
Post by: ErikSetzer
You said "fluffy" so let's throw out some ideas (I'm not at home with Army Builder or my books to work out points for actual lists). I'm using the point from WD that they made about Unbound allowing you to mix armies.
1. Slaanesh-Possessed Sisters of Battle
If you've read Daemonifuge, that's where I'm getting this idea. There was a Sisters group that landed on a planet to investigate it, and a Keeper of Secrets tore their souls from their bodies and melded them together in some kind of crazy sphere, leaving the bodies to be possessed by daemons, who he later uses against Ephrael Stern and her fellow Sisters. This could be represented with a Keeper of Secrets, Slaanesh Daemons, and Sisters of Battle (just Sisters, no additions like Priest or whatever). Bonus for modeling the Sisters post-possession.
2. Blood Axes
Ork Blood Axes! Not just content to do things like have a bunch of Kommandos (assuming those are useful again). I mean complete with looted Imperial Guard vehicles, or even with mercenary or "rogue" IG elements in the army. The original Blood Axes army list actually included IG squads, so this makes sense.
3. Iron Warriors
Havocs out the wazoo, Vindicators, Obliterators, Basilisks borrowed from the IG... A true siege army, bringing devastating firepower.
4. Genestealer Cult
Genestealers, something to represent a Patriarch (Tyranid Prime?), and IG. A Primaris Psyker can represent a Magus. Alternately, Ork Stealer Cult.
5. Ork Freebooters / Assorted Pirates
Or just go the whole distance with Orks: Freebooterz! Shooty Orks with lots of bling, IG to represent human mercenaries, Eldar Guardians to represent Eldar Pirates, renegade Space Marines ( CSM)... a merry band of misfits, without much in the way of tanks or artillery, but a scrappy attitude!
6. The Island of Doktor Morko
A mad Ork Painboss (and his assistant Painboyz and Mekboyz) come across a bunch of dead Tyranids and decide to "re-animate" them as some kind of insane creations. Model the Tyranids with extra bits bolted on, wires, tanks, etc.
7. Word Bearers
CSM and Daemons in a big mass, led by a Dark Apostle. Throw in Chaos Sorcerers with Malefic powers for extra bonus, and Cultists to represent local populace forced to fight for the Word Bearers and act as sacrifices to the Dark Gods (stab a cultist, summon a Herald!).
I'll surely think of more later. But I'd hope if people mix armies for something like this, they do work to model things up so it fits the theme, they don't just chuck models from different armies together for their own advantage. Biggest thing is, it'd look darned cool. Automatically Appended Next Post: Spellbound wrote:Now if seventh makes EVERYTHING scoring like they have rumored, then this is possible with noisemarines as elites.
Not a rumor. WD says all units are scoring now, but Troops choices in a Battle-Forged army will have priority over anything else (i.e. non-Troops in a BF army or anything in an Unbound army).
70391
Post by: Dantioch
BladeSwinga wrote: YFNPsycho wrote:BladeSwinga wrote:You could get all 100 marines using dual FOC. Something I thought up would be a terminator strike force, using all manner of tactical/assault termies w/termie HQs and land raiders. Not many bodies, but would be fun to play.
Couldn't he just take Devastators without any heavy weapons?
That would bring you up to 90, with options for BS 5 bolters
To fill up the rest, either footslogging assault marines or sternguard vets? Assault marines would give you either a drop pod or a MEHTAL BAWKS- erm, rhino, while sternguard would add some punch to your endless stream of bolter fire. And in the spirit of it, your HQ will have to take a bolter too. This whole list would be great with Imperial Fists CT.
And if you use the sentinels of terra supplement you can take one squad of tacticals as HQ but the sergeant gets a captain's statline and a power fist and it costs some extra points. And you get the imperial fist chapter tactics with the modification that you re-roll all to hit rolls with bolters within half range. So provided you take naked devastators and the sentinels of terra supplement you can get to 100 marines with one FOC.
77630
Post by: Thud
And if you want to be actually fluffy, you can still get a full battle company in one FOC.
Captain
6x10 Tacticals
2x10 Assault Marines
2x10 Devastators
1550.
200/300 points to give them guns and whatnot.
69226
Post by: Selym
Thud wrote:And if you want to be actually fluffy, you can still get a full battle company in one FOC.
Captain
6x10 Tacticals
2x10 Assault Marines
2x10 Devastators
1550.
200/300 points to give them guns and whatnot.
Stock up on lascannons.
Pwn.
70084
Post by: prankster
Couple of my own ideas, that have been touched on already.
Tzeentch CSM where all squads have a sorcerer in them, not just the 1KS.
CSM with heresy era tech, things like whirlwinds and the other equipment that all marines discard when they turn traitor.
69226
Post by: Selym
prankster wrote:
Tzeentch CSM where all squads have a sorcerer in them, not just the 1KS.
Amusingly, that would be more effective than actual 1k sons armies
70084
Post by: prankster
Selym wrote:prankster wrote:
Tzeentch CSM where all squads have a sorcerer in them, not just the 1KS.
Amusingly, that would be more effective than actual 1k sons armies 
A poke in the eye is often more effective than an actual 1K Sons army  Unless it's against one local opponent, then everything works as it's supposed to and there's pink fire everywhere.
22289
Post by: EmilCrane
Valhallan Strategic Rocket Forces
CCS- Master of Ordnance
12x Deathstrike Missiles
69226
Post by: Selym
EmilCrane wrote:Valhallan Strategic Rocket Forces
CCS- Master of Ordnance
12x Deathstrike Missiles
To quote the late General Uustengrav of the 18th Landsharks' Artillery Detachment:
83039
Post by: Noremac
EmilCrane wrote:Valhallan Strategic Rocket Forces
CCS- Master of Ordnance
12x Deathstrike Missiles
Still can't handle my pure Fenrisian Wolves force.
54426
Post by: DarkWind
My unbound list is based on the fluff of the frustrated 40K player...
Okay get this
All my stuff for sale on e-bay!!
try to beat that!!!
22289
Post by: EmilCrane
Noremac wrote: EmilCrane wrote:Valhallan Strategic Rocket Forces
CCS- Master of Ordnance
12x Deathstrike Missiles
Still can't handle my pure Fenrisian Wolves force.
Depends if I roll well first turn or not
51866
Post by: Bobthehero
Noremac wrote: EmilCrane wrote:Valhallan Strategic Rocket Forces
CCS- Master of Ordnance
12x Deathstrike Missiles
Still can't handle my pure Fenrisian Wolves force.
How many wolf and how tough?
83039
Post by: Noremac
[Using the totally "real" Forgeworld dataslate.  ]
Fenrisian Wolf Pack
---
500 Fenrisian Wolves.
*At the start of each one of your turns place another 100 Fenrisian Wolves on the table.*
Special Rules:
Hungry Like the Wolf:
All wolves never die and all their weapons are considered Str: D. Automatically Appended Next Post: Also, you MUST play "Hungry Like the Wolves" whenever it is your turn, on loop, on max volume. Each time you howl in synchronization with the song you gain 1,000,000 VPs.
68974
Post by: westiebestie
Dang, the 100 bolter marines-army is growing in its appeal. Whoever is the first to field it, remember to take pictures!
Given that snap fire now will be on BS -2 meaning 5s to hit, and combined with either Ultramarines or Imperial Fists (bolter drill) chapter tactics, it would actually be hilarious to watch them kill some stuff. For example boatloads of Fenrisian wolves or boyz.
Devastator squads without heavy weapons, all boltguns, now that's cool! Imperial fist ones with Tank hunters re-roll armour penetration rolls too, meaning that you might glance some poor AV10 vehicles to death, and with 5s to hit vs Fliers even the odd Ork dakkajet have to watch out..
69226
Post by: Selym
Noremac wrote:
[Using the totally "real" Forgeworld dataslate.  ]
Fenrisian Wolf Pack
---
500 Fenrisian Wolves.
*At the start of each one of your turns place another 100 Fenrisian Wolves on the table.*
Special Rules:
Hungry Like the Wolf:
All wolves never die and all their weapons are considered Str: D.
Automatically Appended Next Post:
Also, you MUST play "Hungry Like the Wolves" whenever it is your turn, on loop, on max volume. Each time you howl in synchronization with the song you gain 1,000,000 VPs.
Seems legit. Certainly more balanced than 7th edition is going to be
68974
Post by: westiebestie
If the opponent was prepared for it it would also be cool to field Abaddon's inner circle of elite black legion warriors.
Abaddon
265
10 Terminators, harbringers of despair ( WS, BS5), mark of khorne + banner of rage (rage, counter-attack, reroll charge distance, furious charge), 2x chainfists, 3x power fists, 5 x mauls/axes, 8 x c6mbi-weapons, 2x reaper autocannon, VoTLW
~577
Daemon prince of slaanesh, black mace, power armour, 3x ML (biomancy)
295
10 Terminators, mark of slaanesh (+1I), icon of excess ( FnP), 2 x chainfists, 3x power fists, 5 x mauls, 8x combi-weapons, 2x reaper autocannons, VoTLW
~582
~1480
This nice little core block of ~1500pts should be able to punch a nice little hole in the center of.. everything.  Which they should be, according to fluff. Add some teleporting 3-man combi-weapon Terminator squads for spearheading, and/or some Chosen squads for backup to take it to 1750/1850.
57646
Post by: Kain
westiebestie wrote:If the opponent was prepared for it it would also be cool to field Abaddon's inner circle of elite black legion warriors.
Abaddon
265
10 Terminators, harbringers of despair, mark of khorne, banner of rage, 2x chainfists, 3x power fists, 5 x mauls/axes, 8 x c6mbi-weapons, 2x reaper autocannon
~547
Daemon prince of slaanesh, black mace, power armour, 3x ML (biomancy)
295
10 Terminators, mark of slaanesh, icon of excess, 2 x chainfists, 3x power fists, 5 x mauls, 8x combi-weapons, 2x reaper autocannons
~552
~1420
This nice little core block of ~ 1420pts should be able to punch a nice little hole in the center of.. everything.  Which they should be, according to fluff. Add some teleporting 3-man combi-weapon Terminator squads for spearheading, and some Chosen squads for backup.
The daemon seems a bit out of place.
What would you build for a 3k point game?
70360
Post by: Col. Dash
With an HH army you can already do a 100 marine bolter army and still have a troop slot left and only cost 1250. Don't move and you have the equivalent of 200 bolters. No need for unbound there. For an extra 250 points you can give each Feel no pain and Intercept, and for an extra 50, you can have them reroll leadership checks. In a 1750 force, that still leaves you the points for a hard as nails commander.
68974
Post by: westiebestie
Kain wrote:
The daemon seems a bit out of place.
What would you build for a 3k point game?
I don't think it's out of place. I can't remember where now, but I recall reading about Abaddon and his legion allying with a powerful daemon prince at one time. If I recall wrongly, it would still make sense that one of his most trusted champions finally were "rewarded" by the gods through a Dark Apotheosis and transformed into a daemon prince..
For 3000 points of the very best of the very most evil, I'd like to field something like this. I don't have the Codex with me, so the points are from my head.
Abaddon
265
10 Terminators, harbringers of despair ( WS, BS5), mark of khorne + banner of rage (rage, counter-attack, reroll charge distance, furious charge), 2x chainfists, 3x power fists, 5 x mauls/axes, 8 x c6mbi-weapons, 2x reaper autocannon, VoTLW
~577
Daemon prince of slaanesh, black mace, power armour, 3x ML (biomancy)
295
10 Terminators, mark of slaanesh (+1I), icon of excess ( FnP), 2 x chainfists, 3x power fists, 5 x mauls, 8x combi-weapons, 2x reaper autocannons, VoTLW
~582
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
Hellfist murderpack
5 x Helbrutes, 3x reaper autocannon, 2x plasma cannon, 3x heavy flamers, 2 x thunder hammer
(Champion Brute has Aura of Dark glory)
110+110+120+125+125
590
10 Chosen, VoTLW, 5 flamers
225
Rhino, dirge caster, dozer blade, combi-flamer
55
~2980
57646
Post by: Kain
westiebestie wrote: Kain wrote:
The daemon seems a bit out of place.
What would you build for a 3k point game?
I don't think it's out of place. I can't remember where now, but I recall reading about Abaddon and his legion allying with a powerful daemon prince at one time. If I recall wrongly, it would still make sense that one of his most trusted champions finally were "rewarded" by the gods through a Dark Apotheosis and transformed into a daemon prince..
For 3000 points of the very best of the very most evil, I'd like to field something like this. I don't have the Codex with me, so the points are from my head.
Abaddon
265
10 Terminators, harbringers of despair ( WS, BS5), mark of khorne + banner of rage (rage, counter-attack, reroll charge distance, furious charge), 2x chainfists, 3x power fists, 5 x mauls/axes, 8 x c6mbi-weapons, 2x reaper autocannon, VoTLW
~577
Daemon prince of slaanesh, black mace, power armour, 3x ML (biomancy)
295
10 Terminators, mark of slaanesh (+1I), icon of excess ( FnP), 2 x chainfists, 3x power fists, 5 x mauls, 8x combi-weapons, 2x reaper autocannons, VoTLW
~582
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
3 Terminators, 3x combi-melta, 1x chainfist, VoTLW
130
Hellfist murderpack
5 x Helbrutes, 3x reaper autocannon, 2x plasma cannon, 3x heavy flamers, 2 x thunder hammer
(Champion Brute has Aura of Dark glory)
110+110+120+125+125
590
10 Chosen, VoTLW, 5 flamers
225
Rhino, dirge caster, dozer blade, combi-flamer
55
~2980
I personally took that quote as meaning that he allied (begrudgingly) with Be'Lakor.
An alliance that will last about as long as it takes for one of them to be in a position to stab the other in the back. But such is the way of Chaos.
68974
Post by: westiebestie
Kain wrote: westiebestie wrote: Kain wrote:
The daemon seems a bit out of place.
What would you build for a 3k point game?
I don't think it's out of place. I can't remember where now, but I recall reading about Abaddon and his legion allying with a powerful daemon prince at one time. If I recall wrongly, it would still make sense that one of his most trusted champions finally were "rewarded" by the gods through a Dark Apotheosis and transformed into a daemon prince..
I personally took that quote as meaning that he allied (begrudgingly) with Be'Lakor.
An alliance that will last about as long as it takes for one of them to be in a position to stab the other in the back. But such is the way of Chaos.
57646
Post by: Kain
westiebestie wrote: Kain wrote: westiebestie wrote: Kain wrote:
The daemon seems a bit out of place.
What would you build for a 3k point game?
I don't think it's out of place. I can't remember where now, but I recall reading about Abaddon and his legion allying with a powerful daemon prince at one time. If I recall wrongly, it would still make sense that one of his most trusted champions finally were "rewarded" by the gods through a Dark Apotheosis and transformed into a daemon prince..
I personally took that quote as meaning that he allied (begrudgingly) with Be'Lakor.
An alliance that will last about as long as it takes for one of them to be in a position to stab the other in the back. But such is the way of Chaos.

Being the champion of all four dark gods operates under highlander rules after all.
4595
Post by: CaptainLoken
Some of these lists from above you could do before "Unbound", while some are just power gaming versus fluffy...
I, for one, and VERY excited about Unbound...and not because I can take an army of Chapter Masters. I can take...
I could always do Deathwatch, using Blood Angels, but now you can take Vanguard Veterans instead of Assault Marines.
Harlequin army like I had in Rogue Trader days...
Ordo Psykana from the Blood Ravens...Librarians and Servitors. Combine them with IG and Inquisitors, and you can have an Explorator joining the Blood Ravens.
Cpatain Shrike with an ALL Assault Marine army behind him...
No power gaming...just fluffy and REALLY old armies....
61618
Post by: Desubot
CaptainLoken wrote: I, for one, and VERY excited about Unbound...and not because I can take an army of Chapter Masters. Outfit a BUNCH of captains and chapter masters with basic tactical wargear and now you really have bolter porn marines. (outfit them all as you would a tactical squad (1 chaptermaster with bolt pistol/power sword or fist maybe and 9 captains, all with bolters, and 1 special weapon)) (actually that sounds like a lot of fun for some reason) Edit: In fact: 1000 points Bolter porn/ black library marines Chapter master w/ power sword digital wepaons auspex black templar Captain with primarchs wrath (made to look like a heavy bolter) Imperial fist Captain with bolter x 8 imperial fist 1000 on the dot.
4183
Post by: Davor
westiebestie wrote:Dang, the 100 bolter marines-army is growing in its appeal. Whoever is the first to field it, remember to take pictures!
Given that snap fire now will be on BS -2 meaning 5s to hit, and combined with either Ultramarines or Imperial Fists (bolter drill) chapter tactics, it would actually be hilarious to watch them kill some stuff. For example boatloads of Fenrisian wolves or boyz.
Devastator squads without heavy weapons, all boltguns, now that's cool! Imperial fist ones with Tank hunters re-roll armour penetration rolls too, meaning that you might glance some poor AV10 vehicles to death, and with 5s to hit vs Fliers even the odd Ork dakkajet have to watch out.. 
I thought that was a bogus rumour and snap fire is still -1.
44341
Post by: tyrannosaurus
Would love to make a Sisters list of just Repentia all in Land Raiders with loads of Penitent Engines
20963
Post by: Kommissar Kel
AM 1st platoon, airborne: 5 Veteran Squads in individual Valkyries with a Company Command squad in a vendetta. Add a regular platoon and maybe another Company command squad to start on table as the ground forces the airborne first platoon are sent in to support and some sentinels for the ground forces(so you do not lose at the end of game turn 1).
SM 10th Company: 1 chaplain, 1 Captain, 100 scouts in both regular scout squads and scout bikers.
SM 1st company: all Vanguard, Sternguard, and Termies.
69226
Post by: Selym
Black Library CSM (as long as CSM are the main characters):
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [117 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [97 pts]
-990 pts.
__________________________________________________________
BL CSM if they are fighting the IOM, not as the main characters:
-10x Cultists [1000 pts]
-1000 pts.
68974
Post by: westiebestie
Selym wrote:Black Library CSM (as long as CSM are the main characters):
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [117 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [97 pts]
-990 pts.
Your points are off, the first Lord should be 157 pts and the rest of them are 137 pts each. I.e. you have forgotten to pay for the Terminator armour upgrade for all of them. Automatically Appended Next Post: Davor wrote: westiebestie wrote:Dang, the 100 bolter marines-army is growing in its appeal. Whoever is the first to field it, remember to take pictures!
Given that snap fire now will be on BS -2 meaning 5s to hit, and combined with either Ultramarines or Imperial Fists (bolter drill) chapter tactics, it would actually be hilarious to watch them kill some stuff. For example boatloads of Fenrisian wolves or boyz.
Devastator squads without heavy weapons, all boltguns, now that's cool! Imperial fist ones with Tank hunters re-roll armour penetration rolls too, meaning that you might glance some poor AV10 vehicles to death, and with 5s to hit vs Fliers even the odd Ork dakkajet have to watch out.. 
I thought that was a bogus rumour and snap fire is still -1.
I hope you are wrong as that is the rumoured change I'm looking forward to the most..
69226
Post by: Selym
westiebestie wrote: Selym wrote:Black Library CSM (as long as CSM are the main characters):
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [117 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [97 pts]
-1390 pts.
Your points are off, the first Lord should be 157 pts and the rest of them are 137 pts each. I.e. you have forgotten to pay for the Terminator armour upgrade for all of them.
Damn, good point.
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [157 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [137 pts]
-990 pts.
83039
Post by: Noremac
Selym wrote: westiebestie wrote: Selym wrote:Black Library CSM (as long as CSM are the main characters):
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [117 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [97 pts]
-1390 pts.
Your points are off, the first Lord should be 157 pts and the rest of them are 137 pts each. I.e. you have forgotten to pay for the Terminator armour upgrade for all of them.
Damn, good point.
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [157 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [137 pts]
-990 pts.
Er. Check your math again.
(137 x 9 = 1233)
(157 + 1233 = 1390)
So your total should be 1,390 Points, not 990.
38961
Post by: Dr. Temujin
Here's one for World Eaters:
3-4 Landraiders
As many Khorne Berzerkers as you can fit
ALL CHAINAXES. ALL THE TIME.
Extra fluff points if the squads are 8-man.
...oh, and a Helturkey for the lulz.
54581
Post by: Kavish
As has been mentioned before, ALL VANGUARD VETERANS! Blood Angels or Raven Guard. Using heroic intervention they would mess up the opponents army something fierce! Unbeatable I think. Bring a unit of scouts so your not tabled turn 1.
scout sergeant: "Captain, I have located the enemy, and he is UGLY!"
Captain: "Initiating jump pack assault."
Make sure some squads have power fists for taking out vehicles and you could wipe out there entire army without them getting a chance to kill more than a couple of your men.
Not much fun to play against.
20963
Post by: Kommissar Kel
Kavish wrote:As has been mentioned before, ALL VANGUARD VETERANS! Blood Angels or Raven Guard. Using heroic intervention they would mess up the opponents army something fierce! Unbeatable I think. Bring a unit of scouts so your not tabled turn 1.
scout sergeant: "Captain, I have located the enemy, and he is UGLY!"
Captain: "Initiating jump pack assault."
Make sure some squads have power fists for taking out vehicles and you could wipe out there entire army without them getting a chance to kill more than a couple of your men.
Not much fun to play against.
A unit of scouts will still get tabled turn 1, even 10 in cover.
Last game I had with a buddy of mine i had to stop shooting at the 33% of his army that started on table(he had some flyers too) in order to not table him and let him actually play the game.
69226
Post by: Selym
Noremac wrote: Selym wrote: westiebestie wrote: Selym wrote:Black Library CSM (as long as CSM are the main characters):
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [117 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [97 pts]
-1390 pts.
Your points are off, the first Lord should be 157 pts and the rest of them are 137 pts each. I.e. you have forgotten to pay for the Terminator armour upgrade for all of them.
Damn, good point.
-Chaos Lord w/Terminator Armour, MoN, VotLW, Chainfist, Lightning Claw [157 pts]
-9x Chaos Lord w/Terminator Armour, MoN, VotLW, Combi-Melta, Lightning Claw [137 pts]
-990 pts.
Er. Check your math again.
(137 x 9 = 1233)
(157 + 1233 = 1390)
So your total should be 1,390 Points, not 990.
Ah, ffs. I put the corrected total in the wrong place
It's on the original for some reason
83039
Post by: Noremac
No worries, mate!
54581
Post by: Kavish
Kommissar Kel wrote: Kavish wrote:As has been mentioned before, ALL VANGUARD VETERANS! Blood Angels or Raven Guard. Using heroic intervention they would mess up the opponents army something fierce! Unbeatable I think. Bring a unit of scouts so your not tabled turn 1.
scout sergeant: "Captain, I have located the enemy, and he is UGLY!"
Captain: "Initiating jump pack assault."
Make sure some squads have power fists for taking out vehicles and you could wipe out there entire army without them getting a chance to kill more than a couple of your men.
Not much fun to play against.
A unit of scouts will still get tabled turn 1, even 10 in cover.
Last game I had with a buddy of mine i had to stop shooting at the 33% of his army that started on table(he had some flyers too) in order to not table him and let him actually play the game.
Maybe. Not if they're behind line of sight blocking terrain. Except if you have heaps of artillery.
9158
Post by: Hollismason
9 Herald's of Tzeentch LvL 3
9 Units of 14 Horrors
2000 points
45 Power Dice
Magic number nine
83039
Post by: Noremac
Horrors vs. Wolves. Advantage Wolves.
Ha.
But seriously,
Nothing will beat my Fenrisian Wolves. Nothing.
75903
Post by: KommissarKiln
IG fluff lists:
1. IT'S A TRAP: Some 50 Guardsmen, some Aegis, and at least 6 to 8 Deathstrikes. Put 3 in one corner, 3 in the other corner, and 2 in the middle of your deployment zone, all behind cover and Aegis lines.
2. Blitzkrieg: Leman Russ line and flyers.
3. So much heresy: All Primaris and Wyrdvane *cough, cough, SANCTIONED, cough* Psykers. Roll everything on Malefic? (That demon one) powers. Spawn in demons, become demons, or just have your heads explode because demon.
4. I think this could actually be done legally, but with the Outflank warlord trait, outflank a platoon of 50 guardsmen, 3 executioners/punishers/demos, and a Baneblade.
"Sir, we have a visual on the enemy!'
"What've they brought?"
"There's... just... one Chimera. Wait, someone's coming out the top hatch. Why is he smiling--?"
*Heavy rumbling from all sides ensues*
83039
Post by: Noremac
Can't beat my wolves.
75903
Post by: KommissarKiln
Tell that to the Psykers making demons that hit you with demons and the Psykers are throwing demons at you and spontaneously becoming demons and being killed by demons simultaneously, because demon.
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