Welcome to the world of Bunnies vs Zombies, where carrots and brains are your currency, and cuteness counts for nothing! Get ready for an amazing kickstarter campaign zombie lovers!! Share this video with EVERYONE!!!! Sound off below! Bunnies vs Zombies is a fast paced, action packed, cooperative board game where carrots and brains are your currency, and cuteness counts for nothing! Hordes of flesh eating zombies have risen from their graves in search of brains, and a village of cute cuddly bunnies is on the menu. With the annual carrot harvest fast approaching, an assault from the undead could not have come at a worse possible time! Without the carrot harvest, the cute wittle bunnies will all starve.There is only one thing left to do! FIGHT BACK! *This product is not meant for children under the age of 14*
If this is basically done and this is just effectively a marketing launch, and they're not adding a bunch of extras/rules/etc cool
If this is a lets add loads more minis, rules, boxes, cool stuff etc I agree
I like the trailer though
I like the trailer too and I would probably support them on this KS but... They haven't shown they can be trusted with more of my money yet. Atleast deliver Relic Knights before you come asking for more money.
Catyrpelius wrote:Just saw this on Facebook, really wish they had waited to finish up delivering some other projects first.
It's like you read my mind.
DarkTraveler777 wrote:Does the artwork look like Plants vs. Zombies because there is a connection between that computer game and this board game?
The bunnies remind me a lot of Babs and Buster from Tiny Toons.
My guess is they are probably trying to cash in on a visual similarity, but I don't believe the mechanics are related at all.
Automatically Appended Next Post: Videos look pretty classy. Hopefully the miniatures translate well to restic(pretty sure I saw a zombunny somewhere in relation to this).
Oh no... They have taken to the Mantic model of gathering money from multiple KS before delivering... Hopefully that isn't to cover the lack of quality of delivered product. I don't trust many companies to do back to back KS without it harming delivery or quality.
nkelsch wrote: Oh no... They have taken to the Mantic model of gathering money from multiple KS before delivering... Hopefully that isn't to cover the lack of quality of delivered product. I don't trust many companies to do back to back KS without it harming delivery or quality.
Still waiting for Relic Knights...
To be fair, CMoN is the one dragging their feet now. Ninja Pop passed the buck on delivery a week of two ago.
Hopefully they have plenty of production models ready to show off. I don't like seeing just box art, although admittedly it hasn't launched yet.
Their reply to me was that they share some personnel, but BvZ is a Ninja Division project and will not affect SDE fulfillment.
Make of it what you will.
I'm cautiously optimistic that they're being honest. Call it naivety if you like, but they seem to be coming along well with SDE since the fundraising ended.
Could it be that Ninja Pop is trying to compartmentalize any bad press onto one company? Tin-foil hat time I know, but they seem to be very closely related at least, and sharing personnel would mean they have some people working on two projects... How could that not interfere?
Catyrpelius wrote: Just saw this on Facebook, really wish they had waited to finish up delivering some other projects first.
Agreed. Anyone who wants to bid on this needs to go take a look at the KS delivery dates for Relic Knights and Robotech and then look at a calendar with the knowledge that NEITHER of their first two campaigns has delivered yet despite the massive delays. If you want to bid after that, so be it... but at least you can't claim you weren't warned.
I think with the overall zombie theme though, you can still toss other forms of undead in there and it would all still fit together pretty thematically.
It's the 9th over here now, so I guess we need to wait for the rest of the world to catch up. And here I was worried I wouldn't get to see the start of this.
Sinful Hero wrote: sharing personnel would mean they have some people working on two projects... How could that not interfere?
I'm not interested in the concept at all, so I won't be pledging but I did want to address that point. It's quite easy to have people that are very much needed at the beginning of a project, and then have those same people be feet on fish when it comes to other stages. Having a body does not mean one can contribute productively; you have to have the skills that are required at the time. A great concept artist is a vital part of an early project, for example, but they might be so-so sculptors (middle of the project) and have no idea at all about mold-making/engineering (late phase of the project). In that example, once the early part of a project is done, they no longer have a role on that project until new concept art is needed. In the interest of not paying them to do nothing, you have them start on something else. The devil is in figuring out the right ratio to keep everyone working since some phases are noticeably faster.
It's similar to the development of MMOs where people rant about a developer creating new dungeons and content rather than fixing server latency and disconnects. It completely glosses over that the personnel on the art and design teams have very little overlap with the network operations crew. Even if they re-allocated the artists to help, they likely wouldn't accomplish much and the actual things they COULD produce would be delayed as a result.
Now, that said MMO studios are comparatively huge (bearing in mind we're comparing to miniatures companies) so it's not uncommon to see that level of specialization. I personally do not believe Soda Ninja Pop Division has that many staffers that they operate under a similar model, but I did want to point out that their claim is entirely plausible. Believable is another matter, but that's up to each individual to decide for themselves...
OrlandotheTechnicoloured wrote: Relic knights is in the US being sorted/packed for dispatch right now (for the EU/Asia Pacific things are more complicated
This appears to now be set for launch on 11th june... no official word why just the date has changed on the youtube teaser
Your already delaying th project a few days... Why not delay it alittle more until Soda Pop/Ninja actually deliver something. It's not like there is a ton of hype out there for this game.
I've no idea why they've chosen this launch window, with, as you say, very little hype
although if they delay for Relic Knights to actually deliver which is CMON not them you're looking more at a month than a few days based on time taken for other big CMON campaigns (and probably longer for those in EU/Asia Pacific)
Maybe they 'know' of other big campaigns due to launch in the next few months, or perhaps something very similar to the game itself
Maybe the buyout of their CMON contract involved a loan, and that was contingent on planned 'milestones' of which this campaign is one
In before Zombicide season 3 is my guess for the rushed launch date even then they will probably overlap unless it's a 2 week campaign I'll pass on this for Zc 3 where as I might of backed if they weren't so close together
DaveC wrote: In before Zombicide season 3 is my guess for the rushed launch date even then they will probably overlap unless it's a 2 week campaign I'll pass on this for Zc 3 where as I might of backed if they weren't so close together
This is what I'm thinking.
I don't think it'll have any impact on Z:S3 making around $3MM
I saw the post of facebook... I really don't know how I feel about this project. If they had waited until Ninja Division started fuffilling atleast one of the KS projects it's worked on I'd have no problems backing this.
It looks kind of fun, but at the moment I've got Redbox Games, Impact and the postage (and maybe extras) for Arcadia Quest to fund so I'll probably pass
(might if there is a pledge manager later option depending on how it looks near the end)
This looks simply awful... Does this theme, or gameplay appeal to anyone? There are so much better zombie games out there.
I am honestly curious why this appeals to anyone outside blind brand loyalty or kickstarter addiction. If you can explain it, I will give you an internet cookie.
I like the art style (reminds me of Tiny Toons). The multiple game modes intrigue me, and it seems more family friendly than other, similar games (as family friendly as killing zombies can be).
My wife also likes the cutesy factor.
I understand that tastes vary dramatically though.
nkelsch wrote: This looks simply awful... Does this theme, or gameplay appeal to anyone? There are so much better zombie games out there.
I am honestly curious why this appeals to anyone outside blind brand loyalty or kickstarter addiction. If you can explain it, I will give you an internet cookie.
I like the art design on the zombies.
But I can't imagine why I'd be playing it over Zombicide right now.
Maybe the additional game modes will make that more appealing to me. Not sure yet.
And I'm sure there's gonna be a crossover bunny that can be used in SDE, which of course will make me want it.
Stormonu wrote: Yeah, I'd echo the sentiment that before anyone plops money down on this they look at the likes of the Robotech KS they're involved in.
Isn't Kevin Siembieda and Palladium involved (even if its only marginally) in that one since they own the tabletop game rights to Robotech? That in and of itself should be enough to scare anybody away
I would have rather had Sodapop run this... After they delivered SDE.
As it stands now the meh factor and Ninja Division are keeping me away.
I don't understand the difference, I guess, though I agree that it would have been nice to see something come to fruition before launching another KS so close on the heels of SDE.
nkelsch wrote:This looks simply awful... Does this theme, or gameplay appeal to anyone? There are so much better zombie games out there.
I am honestly curious why this appeals to anyone outside blind brand loyalty or kickstarter addiction. If you can explain it, I will give you an internet cookie.
I dunno - the gameplay sounds kind of intriguing to me - especially "the building" parts. But I'm not a fan of the minis/art style. So it's no go.
cincydooley wrote:
I like the art design on the zombies.
But I can't imagine why I'd be playing it over Zombicide right now.
Maybe the additional game modes will make that more appealing to me. Not sure yet.
And I'm sure there's gonna be a crossover bunny that can be used in SDE, which of course will make me want it.
Maybe because you missed the first two Zombicide Kickstarters and you don't want to be 300 exclusives behind? And their is a crossover bunny. The zombie bunny they included at the end of the SDE campaign ...
Launching a zombiecide parody before coolmini ships your other kickstarter might not be the hottest idea in the world.
I suppose they have to balance pledges lost as people are unwilling to pledge without seeing how relic knights ended up and the the risk of losing pledges because people see how relic knights turned out.
But I can't imagine why I'd be playing it over Zombicide right now.
Maybe the additional game modes will make that more appealing to me. Not sure yet.
And I'm sure there's gonna be a crossover bunny that can be used in SDE, which of course will make me want it.
Maybe because you missed the first two Zombicide Kickstarters and you don't want to be 300 exclusives behind? And their is a crossover bunny. The zombie bunny they included at the end of the SDE campaign ...
'shrug' I missed both Zombicide KS, picked up a copy a couple of weeks ago and I love it! I don't need the 'exclusives' to have fun with it. This though looks utter gak!
Maybe because you missed the first two Zombicide Kickstarters and you don't want to be 300 exclusives behind? And their is a crossover bunny. The zombie bunny they included at the end of the SDE campaign ...
Yeah, that dog don't hunt for me. Some exclusive survivors in no way detract from my enjoyment of Zombicide.
Automatically Appended Next Post: I don't even know what I'm looking at with that character card though. That is brutal.
That card is a serious turnoff for me. There's just so much going on- random comments, background effects, neon colors, icons, blood splatter, rainbow writing, multiple fonts...
I get it's going for a cute, fun, irreverent style, but I need that stuff tightened up!
Some of the cards look like they've got graffiti tags on them!
I understand if that's the look they want, but it's not for me, that's for sure. Need my game info tight and easy to read.
Don't care for the aesthetic here. Everything's so busy.
Not that it matters too much in this type of game, but what material are they using for the miniatures? Wouldn't even be asking except that they're advertised as "highly detailed miniatures".
Same stuff yep they've described SDE miniatures as Hardened Vinyl before but that's what the base game is made from the later expansions are a softer more flexible plastic but ultimately they are all just different mixes and grades of PVC. Hardened Vinyl will actually shatterd if you drop it found that out the hard way.
Interesting that this hasn't funded yet. I don't know about any other campaigns (like perhaps Robotech?), but there was an update earlier from the Super Dungeon Explore campaign hawking this. That was about 7 hours ago, and went to over 6500 backers of that project.
Yet now, hours and hours into the launch, Bunnies vs Zombies hasn't reached funding yet.
I'm honestly not sure how much pre-launch publicity there has been, but these companies are not unknowns. The expectation I would have had for companies that have had multiple $1 million+ campaigns is almost instant funding. Given that tomorrow will almost certainly be less then today, it's not inconceivable that this campaign won't fund until right before the weekend. That is, barring some unforeseen and unpredictable influx of backers from... somewhere.
Right now I'm backing mainly to get the updates, but I severely doubt that I will be holding on. The Super Dungeon Explore PM is expected soon and that will be my disposable income (also, as noted by others above, the look of the game materials is ghastly... and not in a good way!). It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
Zombie game competition - getting in quick before Zombicide S3.
Especially after Arcadia Quest launched at the same time as SDE. Seems that SPMND and CMoN are taking a somewhat adversarial/direct competitor stance towards one another...
Yet now, hours and hours into the launch, Bunnies vs Zombies hasn't reached funding yet.
I'm honestly not sure how much pre-launch publicity there has been, but these companies are not unknowns. The expectation I would have had for companies that have had multiple $1 million+ campaigns is almost instant funding. Given that tomorrow will almost certainly be less then today, it's not inconceivable that this campaign won't fund until right before the weekend. That is, barring some unforeseen and unpredictable influx of backers from... somewhere.
Right now I'm backing mainly to get the updates, but I severely doubt that I will be holding on. The Super Dungeon Explore PM is expected soon and that will be my disposable income (also, as noted by others above, the look of the game materials is ghastly... and not in a good way!). It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
If it's the same material they use for SDE then it should work very well for the models in this project.
Yet now, hours and hours into the launch, Bunnies vs Zombies hasn't reached funding yet.
I'm honestly not sure how much pre-launch publicity there has been, but these companies are not unknowns. The expectation I would have had for companies that have had multiple $1 million+ campaigns is almost instant funding. Given that tomorrow will almost certainly be less then today, it's not inconceivable that this campaign won't fund until right before the weekend. That is, barring some unforeseen and unpredictable influx of backers from... somewhere.
Right now I'm backing mainly to get the updates, but I severely doubt that I will be holding on. The Super Dungeon Explore PM is expected soon and that will be my disposable income (also, as noted by others above, the look of the game materials is ghastly... and not in a good way!). It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
If it's the same material they use for SDE then it should work very well for the models in this project.
Huh? I'm not sure I understand this comment. My point is that a) the launch has been remarkably tepid for companies this well established (as of right now they are still 40% unfunded) and b) that having this project come so close on the heels of their other, much more successful board game (SDE) they run the risk of their fans simply being unable to contribute for being tapped out.
It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
Zombie game competition - getting in quick before Zombicide S3.
Especially after Arcadia Quest launched at the same time as SDE. Seems that SPMND and CMoN are taking a somewhat adversarial/direct competitor stance towards one another...
Hmm, while that makes a certain kind of sense, it seems like a bad idea to me to launch so soon (as I mention above): Zombiecide strikes me (as an observer, I don't play it myself) as tonally different enough that this game is more a compliment then a rival, per se.
That said, given that there are reasons not to launch now and I can't really think of other reasons to launch now, you're very probably correct in your reasoning.
I'm wondering if zombies and bunnies will suffer a big hit when Z:S3 drops. I think it's going to end up being towards the tail end of the Bunnies campaign. Could get interesting.
Automatically Appended Next Post: I'm wondering if zombies and bunnies will suffer a big hit when Z:S3 drops. I think it's going to end up being towards the tail end of the Bunnies campaign. Could get interesting.
cincydooley wrote: I'm wondering if zombies and bunnies will suffer a big hit when Z:S3 drops. I think it's going to end up being towards the tail end of the Bunnies campaign. Could get interesting.
Automatically Appended Next Post: I'm wondering if zombies and bunnies will suffer a big hit when Z:S3 drops. I think it's going to end up being towards the tail end of the Bunnies campaign. Could get interesting.
I can't see a single person who is interested in or already plays 'zombicide' even considering this game. If this was supposed to be a knee-jerk reaction to the CMoN split and an attempt to compete with Zombicide, it is a horribly poor effort.
If this was an attempt at 'reverse-AQ', I think they are failing spectacularly. If this impacts any of my current undelivered Sodapop KS products, I will be very upset at Sodapop regardless of which of the random companies they try to place blame upon.
A) Yes, it hasn't funded in one day. It set a high funding total and has a single pledge level (a relatively cheap one) and no real paid add-ons yet. I think this campaign will be much more "limited" than the "limited" SDE campaign. (Which imo, didn't really feel that limited)
B) I don't think it's meant as a direct competitor to Zombicide in any way. There are currently Umpteen thousand zombie products on the shelves and another billion in the works. Zombies are stupid popular the last few years.
C) It's going to be a pretty niche game no matter what. With all the bunnies and whatnot. But I'm sure it will still fund. Probably 2x over or more.
It's also a bit puzzling that Ninja Division would launch this when they can reasonably expect their 'loyal fans' are about to deplete their funds with SDE.
Zombie game competition - getting in quick before Zombicide S3.
Especially after Arcadia Quest launched at the same time as SDE. Seems that SPMND and CMoN are taking a somewhat adversarial/direct competitor stance towards one another...
Hmm, while that makes a certain kind of sense, it seems like a bad idea to me to launch so soon (as I mention above): Zombiecide strikes me (as an observer, I don't play it myself) as tonally different enough that this game is more a compliment then a rival, per se.
That said, given that there are reasons not to launch now and I can't really think of other reasons to launch now, you're very probably correct in your reasoning.
Well, they're both "zombie games" and very much in the same gamespace, despite differences in tone. Remember when Mercs/Megacon talked about how they didn't feel that they had any competition on KS since there was nothing exactly the same out there at that very moment? I think we'll see if this specilation is accurate once ZCS3 starts, and if this one takes a big hit.
nkelsch makes the mistake of applying his own values and interests to everyone else in the world. you may as well say that you "can't see a single person who is interested in or already plays 'zombicide' even considering" SDE. People like different things. Often people like more than one thing. They can even like both Rock and Rap, for example.
I think it's just back to the way KS used to be before Early Birds drove people to jump in right at the start
They're not doing KS exclusives (again a big draw for folk to jump in early)
They've not got multiple pledge levels which tend to end up with people pledging for all of them before working out what's actually they want to spend their cash on at the end (where new pledges mask the drop outs)
It's clearly not going to be a huge run away (which I'm certain they'd hoped for), but I'm sure it will fund
(on a personal level I think it's just too bright/flashy/eyewatering in terms of the look to make folk want to stick and read the thing)
OrlandotheTechnicoloured wrote: I think it's just back to the way KS used to be before Early Birds drove people to jump in right at the start
They're not doing KS exclusives (again a big draw for folk to jump in early)
They've not got multiple pledge levels which tend to end up with people pledging for all of them before working out what's actually they want to spend their cash on at the end (where new pledges mask the drop outs)
It's clearly not going to be a huge run away (which I'm certain they'd hoped for), but I'm sure it will fund
(on a personal level I think it's just too bright/flashy/eyewatering in terms of the look to make folk want to stick and read the thing)
It think it has more to do with what they were offering from the get go. There was nothing there to really entice anyone to back this, originally there was nothing added to the main box and there were no stretch goals put up. Their Friday the 13th unlocks should have been encluded from the beginning . If they really intended for the Friday the 13th unlocks to be a thing then whoever came up with that idea should be sacked. They've lost the momentum with this project and I don't think they will ever get it back.
Yesterday they added 6 backers... As of 8:00 this morning they've lost 2.
nkelsch makes the mistake of applying his own values and interests to everyone else in the world. you may as well say that you "can't see a single person who is interested in or already plays 'zombicide' even considering" SDE. People like different things. Often people like more than one thing. They can even like both Rock and Rap, for example.
No, not really. One can not be a 'fan' of country or rap and still understand objective talent and see there is a market for it. There are a ton of games and models which while I do not want to buy, I can clearly see there is a market for it as well as models being well sculpted. So I am not judging the world via 'my own values' I am applying established observations by the market place and the collective values of the market and applying it to this product. I am basically saying 'This isn't country or rap... it is a Polka-rap Fusion or Country Bagpipes Techno... What is the appeal, it doesn't justify a full-time radio station as the appeal doesn't seem to be there.'
So let's break it down:
1. This is literally the first product I have seen which is trying to go for the 'looney tunes' art direction. While there has been a good market for stylized figures, never once has someone done 'american animation' in the style of looney tunes. Even the established 'cartoon stylized' miniature lines are VERY NICHE already. So they went into a niche market and risked being even MORE niche. Not a good plan, but if they want to be a trailblazer, so be it. When the two closest 'NICHE' markets, SDE for the mini style and Zombiecide for gameplay and theme have no interest, you know something is wrong. They wanted a reaction from Zombicide players much how AQ got from SDE players and they failed to get it.
2. The theme makes no sense and seems like a mish-mash of stuff. Even sticking to one theme like 'bunnies vs zombie bunnies' or 'cartoon humans vs humans' would have infinitely made this a better line of models and theme right of the bat. I really don't understand or see the appeal of bunnies vs zombies. There might be a market for 'cartoon zombicide' but lots of people I have seen online are turned off by the bunnies. I have also seen people who like the bunnies but have no interest int he game or zombies.
3. How are people backing this with ZERO gameplay information? The only way someone can back a game with zero gameplay information is 'models alone' and it is clear that the models seem to be not the draw that SDE or other games were. People were literally saying 'I don't care if the rules are good, the models are awesome and I will use them regardless if the game is good' for both AQ and SDE. That does not seem to be the case here.
4. The game parts we have seen are terrible by all objective standards. Those gameplay cards are noisy and look like they were made for a game for 5 year olds. Of course we don't know the gameplay, so we can't tell if the cards are functional or so abstract they become unusable.
Comparing to all the other games on the market, and other KS run and the appeal of miniature styles on all fronts, this seems to have missed the mark on every level by all objective standards. Unless gameplay is amazingly fun (which it might be) this might be a disaster for them, or at least a setback. After the MYTH debacle, solid gameplay is now a requirement for all KS games who don't have just amazing models. Even if the gameplay as awesome, the models seem to have limited appeal and the art direction also has limited appeal. If you enjoy 'Polka-rap Fusion', good for you... just don't tell me that your genre is mainstream and has mass appeal.
Apparently one of the large issues is that the base game does not come with enough models or pieces to fully play the game as of yet. This means that the expectation is that the base game will 'grow' in numbers via fake stretch goals so the core box will actually be complete. If the KS ended today and was funded, to play the game you would need to buy a 20$ minion pack to have enough models to play the entire game.
When you have a runaway success, those fake stretch goals and expanding the core pledge can be helpful... and you may get people who will say 'later' now it is worth my money... But this one seems to be lacking the perceived expected value from day one, and risks never reaching the value people want which discourages early backing.
Right now, the 100$ SDE pledge had 100 models vs this one with 40 models for
nkelsch wrote: Apparently one of the large issues is that the base game does not come with enough models or pieces to fully play the game as of yet. This means that the expectation is that the base game will 'grow' in numbers via fake stretch goals so the core box will actually be complete. If the KS ended today and was funded, to play the game you would need to buy a 20$ minion pack to have enough models to play the entire game.
When you have a runaway success, those fake stretch goals and expanding the core pledge can be helpful... and you may get people who will say 'later' now it is worth my money... But this one seems to be lacking the perceived expected value from day one, and risks never reaching the value people want which discourages early backing.
Right now, the 100$ SDE pledge had 100 models vs this one with 40 models for
Yeah... I have a feeling all of the Friday the 13th 'additions' were actually supposed to be some of those "fake stretch goals."
Additionally, someone pointed out in the comments that the box art that they posted lists over 100 cards in the base game box, while the game info at the start only claims 82 or so cards.
So again, fake stretch goals.
I'm still waiting to see some rules/gameplay videos, but even if they're good I'm may not be able to back because of that character board. Its really hard for me to look at and focus on, because its so very busy.
Reading the comments the other day, it sounded like they had put up a picture of the game with a bunch of unlocked stretch goals. Freebie ones that were going to be included, if I read everything correctly.
Did anyone see it/ get a chance to save the picture?
Project canceled - as of a half hour ago. Seems a bit premature to me - but here's what they have to say:
Ninja Division is looking forward to the prospect of creating a dynamic board game that puts Bunny Heroes against the Zombie Horde. We feel there is an opportunity to expand the content of this game and create an animated play experience.
Because of this, we are going to put this current campaign on pause and come back at a later date. There is a lot going on here at Ninja Division and we want to be able to have a fun IP. Bunnies vs Zombies is an exciting product that we are looking to build and grow, but the time for that may not be now.
All the support we received on this campaign has been awesome. We appreciated all the backers comments and feedback. The apocalypse has not come yet for Bunnies vs Zombies and we will stock up on carrots and ammo. Watch our website and media outlets for more updates on this game.
Thank you,
Ninja Division
-Letter from the Creator- (spoilered because it's long)
Spoiler:
Dear Kickstarter,
Your Voices HAVE Been Heard… I have literally read every single comment and now have a great insight into what our fan base is looking for. My small team of bunny enthusiasts have poured their wittle hearts and souls into this game. Although we are saddened that this first round did not go according to plan, we are already optimistic and EXCITED at the prospect of even BIGGER GAME!!!
This is NOT the end.
We will back for vengeance,
We will be Bigger, Better and more BADASS!!
The apocalypse has not come to take Bunnies vs Zombies away from you. Everything you love will be back and better than ever! We are currently stocking up on carrots, ice cream, and chocolate chip cookies for what is expected to be a long summer of tremendous growth for this franchise.
You must fall before you can rise…
and Bunnies vs Zombies…… WILL CERTAINLY RISE…
O yes…it will rise….
Thank you backers for being awesome and understanding.
In an ideal world, they'd get SDE out to their backers and then worry about starting this- sure they aren't exactly the same company, but there's probably a bit of overlap in people working at Soda Pop and Ninja Division (as well as backers and followers of both companies' properties) that having that out of the way, as well as Relic Knights finally finished, they can show the world their products are worth backing.
Plus I feared that Zombicide would eat a serious chunk of their potential backers when that started.
Well, they are essentially the same company, so it's probably for the best if they stop putting their hands out for money and start fulfilling on a project, or even - hey, get this - maybe more than 1 project? As others have said, cutting stuff out of the real box in order to recycle them into fake stretch goals is cynical at best and dishonest at worst, depending on your point of view. It's very much a good thing from the consumers' point of view to see a fail here, so that other companies who watch these things closely see that this doesn't really fly.
Azazelx wrote: As others have said, cutting stuff out of the real box in order to recycle them into fake stretch goals is done by absolutely everyone. It's very much a good thing from the consumers' point of view to see a fail here, so that other companies who watch these things closely will change absolutely nothing.
Fixed that for you
Really, every game I've ever seen on KS where the first few stretch goals were things like "add x amount of mini that's already in the box" or "upgrade to plastic tokens" or whatnot were pretty clearly planned from the get-go.
It doesn't really bother me that companies pad their totals a bit like that - as long as real stretch goals are forthcoming afterwards. I also don't think it has much to do with Bunnies vs. Zombies failing, either. Though I also think with a little rejiggering - the game could have absolutely funded and then some. But I can see why they'd rather start fresh than throw in more freebies/whanot and shoot for a modest $75k -100k.
While 'fake' stretch goals may seem annoying I'm certain some of them are not actually fake
In order to ensure they fund (and thus attract more backers who don't have to worry about if the project is going to happen) companies set a low funding target, but that means they can't actually afford to produce the ideal 'full game'
So initially all you'd get is a cut down version, so the apparently fake stretch goals to add stuff you'd expect back into the box are real.... money they need to put something into the box
Even time based stretch goals (eg Friday 13th) are not nessesarily a bad thing as they can help push a project along.... look at how many people think a project is in crisis as soon as the money coming in slows down or heaven forbid stops,
sentiment that can cause them to pull out, having stuff you can add in if and when needed helps combat this
Azazelx wrote: As others have said, cutting stuff out of the real box in order to recycle them into fake stretch goals is done by absolutely everyone. It's very much a good thing from the consumers' point of view to see a fail here, so that other companies who watch these things closely will change absolutely nothing.
Fixed that for you
Really, every game I've ever seen on KS where the first few stretch goals were things like "add x amount of mini that's already in the box" or "upgrade to plastic tokens" or whatnot were pretty clearly planned from the get-go.
It doesn't really bother me that companies pad their totals a bit like that - as long as real stretch goals are forthcoming afterwards. I also don't think it has much to do with Bunnies vs. Zombies failing, either. Though I also think with a little rejiggering - the game could have absolutely funded and then some. But I can see why they'd rather start fresh than throw in more freebies/whanot and shoot for a modest $75k -100k.
FTFY is a bit of a no-no here on Dakka Dakka.
As for this Kickstarter, I'm not surprised this one got pulled.
Z3 is looming large, ready to eat its lunch.
The whole CMON vs. Soda Ninja thing was getting a bit weird too...
I was actually kinda looking forward to Z3 launching and watching what happened to the BvZ pledge total in response. It would have been very interesting, from an academic standpoint.
Azazelx wrote: I was actually kinda looking forward to Z3 launching and watching what happened to the BvZ pledge total in response. It would have been very interesting, from an academic standpoint.
It would certainly have been interesting, that's for sure.
I'm really surprised it didn't fund, though. I think no Gameplay footage really hurt.
And goodness, If I could ask them change anything, it would be that player board. It makes me feel old to say this, but it hurt my eyes to look at.
Azazelx wrote: I was actually kinda looking forward to Z3 launching and watching what happened to the BvZ pledge total in response. It would have been very interesting, from an academic standpoint.
It would certainly have been interesting, that's for sure.
I'm really surprised it didn't fund, though. I think no Gameplay footage really hurt.
And goodness, If I could ask them change anything, it would be that player board. It makes me feel old to say this, but it hurt my eyes to look at.
...and Dwarf King's Hold
...and the supposed Myth expansions....
...and War Prime, which seems like it's "primed" for the next few months....
...and Minion's hard plastic goblinoids, undead, and lizards, but that might be getting pushed back....
I say January and February are prime months, as I don't remember a whole lot of heavy hitters dropping around that time.
I need to stay out of the kick-starter field. I'll never paint and use just what I have, not to mention whats incoming. Miniatures KS seem to be a new one every bleeding week. Bunnies vs zombies was just one more untouched set of plastic and cardboard I could do without.
yeah, I really need to slow down and be wise which I back. Majority of the minis I got from KS have not been painted let alone played.
Got rid of most of my sedition wars. I have a box of either hell dorado or free blades unopened under my desk right now
Or maybe its the box of Empire of the Dead. With so little gaming time, and so little hobby time I wonder why I keep on chucking so much money at games I know I will never get heavily involved with rather than just using the money to better my experience with current games. Like better terrain for infinity. Or actually finishing my arena for Arena Rex. I spent over 200 bucks on materials for it and it all went into a box.
Then there is the Dark Potential minis from Mini war gaming (what a waste that was). Relic Knights, Wreck Age, Myth, sails of glory, wrath of kings probably a few others, don't remember. Still waiting on several others, like kingdom death and arena rex.
Thus far, of all the KS, Zombicide has been the only great one. Granted it's a board game, but it the only game I can say that has had north of 100 plays and my group has play ever single scenario offered.
Everything else that I have received has been meh or dead dog s#!t.
I have an upcoming reminder to warn me of too many ks ventures, particularly of restic that will sit next to my computer.
I think the only KS I regret not backing is Dark Lands, as there seems to be quality involved.
Was interested in baking the war throne IGG project, but didn't, I was told I was better off. Their terrible communication and uncouth behavior more or less confirms that.
highlord tamburlaine wrote: ...and Dwarf King's Hold
...and the supposed Myth expansions....
...and War Prime, which seems like it's "primed" for the next few months....
...and Minion's hard plastic goblinoids, undead, and lizards, but that might be getting pushed back....
I say January and February are prime months, as I don't remember a whole lot of heavy hitters dropping around that time.
There's basically always a half-dozen or so tempting kickstarters running at any given time anymore.
I'm proud to say I've only supported one this year! My "plan" going forward is to only allow myself 2 a year now. As I have way too much crap too.
highlord tamburlaine wrote: ...and Dwarf King's Hold
...and the supposed Myth expansions....
...and War Prime, which seems like it's "primed" for the next few months....
...and Minion's hard plastic goblinoids, undead, and lizards, but that might be getting pushed back....
I say January and February are prime months, as I don't remember a whole lot of heavy hitters dropping around that time.
There's basically always a half-dozen or so tempting kickstarters running at any given time anymore.
I'm proud to say I've only supported one this year! My "plan" going forward is to only allow myself 2 a year now. As I have way too much crap too.
I'm proud to say I've only supported one this year! My "plan" going forward is to only allow myself 2 a year now. As I have way too much crap too.
You, sir, are a better man than I.
Piston Honda wrote:
what's your secret?
Crushing guilt/dread over my currently large collection of unpainted minis and very slow rate of painting. Not to mention I'll be getting tons more stuff from when my KS resolve wasn't so steely very "soonish."
highlord tamburlaine wrote: I say January and February are prime months, as I don't remember a whole lot of heavy hitters dropping around that time.
January has the problem with immediately following a time when many people are going to be recuperating from the holidays (financially, mentally, emotionally... intoxicationally). February/March can risk running into what seems to have become (at least for the last 2 years) a yearly sizable one from Dwarven Forge.
Don't get me wrong, I recognize that every month will have something going on, just thought I'd mention a few other considerations.
Azazelx wrote: Well, they are essentially the same company, so it's probably for the best if they stop putting their hands out for money and start fulfilling on a project, or even - hey, get this - maybe more than 1 project?
Agreed. We all know that KS can be used as a marketing tool, and it also can be used to gauge customer demand when you have finite resources. I'm guessing the amount of resources (time, people, cash) to put out Bunnies isn't that much less than Forgotten Kings. But Bunnies didn't pull in as many backers, so no point releasing a relatively less popular game. Slugfest Games had a similar situation with its revised Kung Fu Fighting Game. Maybe had this been SPM/ND's only project, they'd put more into it.
At least for the non-miniature boardgame market, even before KS, gamers had closets full of games they didn't have time to play. I'm not seeing any horrible crash in the future, and it's good to see KS keeping retailers from releasing too many games.
Schmapdi wrote: Really, every game I've ever seen on KS where the first few stretch goals were things like "add x amount of mini that's already in the box" or "upgrade to plastic tokens" or whatnot were pretty clearly planned from the get-go.
It doesn't really bother me that companies pad their totals a bit like that - as long as real stretch goals are forthcoming afterwards. I also don't think it has much to do with Bunnies vs. Zombies failing, either. Though I also think with a little rejiggering - the game could have absolutely funded and then some. But I can see why they'd rather start fresh than throw in more freebies/whanot and shoot for a modest $75k -100k.
It is a long standing tradition with ND. The robotech kickstarter day 1 front page video had custom dice that were supposedly "unlocked" SEPARATELY for each faction after funding. I suspect they pulled the campaign less than half way through even though it was on track to fund because it didn't completely blow past their internal goals that were more accurately in line with real costs. I suspect that companies like ND put fake low funding levels and then pad fake stretch goals into the campaign that, when added together, more accurately indicate the minimum they need/want the campaign. While they weren't caught red handed, things like decals, plastic counters, and plastic templates were also suspected of being padded goals since they're all normally a part of a multipart plastic wargame starter set since the mid 1990's (the original warzone and 40k 2nd edition were the last ones that used paper that I ever picked up).
I'm shocked this raised almost $35K... it just doesn't look very well done.
Although kids-type toys / board game figures are something I think Soda Pop could be entrusted to handle fine... but even so, they should show they can deliver on one of the many projects they are involved in first.
I think when I realized it'll take me 28 years to paint everything I have coming in given my painting speed (and that's not counting what I own already) that really made me cringe and stop looking at ks pages. They need to make kickstarter that creates a program that wont let your computer pledge to kickstartes. I'd back that