20243
Post by: Grey Templar
Terminator Librarian with machine curse and gate of infinity 190 points
5435
Post by: extrenm(54)
Vindicare Assasin
21968
Post by: Inquisitor_Syphonious
Wave serpent-195
5 Dire Avengers
Spirit Stones
Twin-Linked Star Cannons
21841
Post by: despoiler52
3 deffkoptas w/twin linked rokit launchas-135
2 deffkoptas w/twin linked big shootas-70
total=205 (a little over, but hey it's theory)
Anywho they outflank and blow the  out of the side/rear armour, then stay just out of the dire avengers range.
21846
Post by: Arheiner
God Tyrant-2+ Save thing, 2 Scything talons, Str 6 thing, Warp Blast. Rough guess for points is 180 odd.
823
Post by: orchewer
Oh you're going to regret not putting wings on that thing...
15x Dark Eldar
- 2x Dark Lance, 2x Blaster
- Sybarite: Agonizer
176 points
21846
Post by: Arheiner
Errrrrrrr, A God Tyrant is one with wings. At least I think it is, it's what I meant. I probably missed it from points though, which makes it 210 odd, though I should check my codex.
EDIT: I got it out and added it up, comes to 178 points.
22054
Post by: Bloodhorror
a Fat man tripping and landing on the table.
1 pointz! Automatically Appended Next Post: Alternativly
Skarbrand 300 points.
am i allowed him?...
if not.
Daemon Prince (80) with: 260
Wings( counts as jump infantry) 60
Mark of Nurgle(+1 T) 30
Noxious Touch( wounds on a 2+ in CC) 10
Unholy might (+1 S) 20
Iron hide(3+ sv) 30
Breath of chaos (template wep that kills on a 4+, only invun saves allowed) 30
10784
Post by: adielubbe
A treadmill, no points, but lots of money
823
Post by: orchewer
Against a Demon Prince...
Dark Eldar Archon (130)
- Agonizer, Combat Drugs, Shadowfield
10127
Post by: Happygrunt
A 2 person squad of Penitent Engines
160pts
21846
Post by: Arheiner
3 Necron Destroyers-150 points.
20243
Post by: Grey Templar
t'au hammerhead with railgun 140 points
21846
Post by: Arheiner
1 MM/ML Dreadnought in Drop Pod-140 points.
22054
Post by: Bloodhorror
Soul Grinder With Tounge!
155 points
20994
Post by: Saltoric
5 lance strikes strength 10 ap1 - 300 pts
(p.s. you gotta love witch hunters)
17057
Post by: Addicted to Bleach
What part of no orbital bombardment do people not get.
22054
Post by: Bloodhorror
so what does my next model choice got to beat?
if 5 lance strieks is a weapon held by some random Witch hunter unit.
2 Vindicators
250 points beetch!
21968
Post by: Inquisitor_Syphonious
Heh, too easy...
10 Dark Eldar Warriors-100
2 Darklances
10 Dark Eldar Warriors-100
2 Darklances
24" range is weak...
22508
Post by: FlingitNow
Avatar of Khaine.
155 points
Lysander the bystander 200 points
Or heavy Bolter Longfang pack, 10 S5 Hits a turn should take it down before it reaches them.
22054
Post by: Bloodhorror
@Inquisitor_Syphonious
1 defiler.
72" is better ;-)
72" s8 ap3
21968
Post by: Inquisitor_Syphonious
Bloodhorror wrote:@Inquisitor_Syphonious
1 defiler.
72" is better ;-)
72" s8 ap3
5 Guardian Jetbikes- 153 points
Warlock, Singing spear, Conceal
Win.
22054
Post by: Bloodhorror
5 Guardian Jetbikes- 153 points
Warlock, Singing spear, Conceal
Win.
5 flamers! 35 points each cus i cbb to work out the mathz
One of theese flamerz has The Bolt Of Change!
20243
Post by: Grey Templar
Lord of Change for irony
21968
Post by: Inquisitor_Syphonious
10 Firedragons-187
Exarch, Crackshot
Farseer-78
Guide, Singing spear
Total:265 points
8021
Post by: JD21290
30 boyz
nob
bosspole
big choppa
200
21841
Post by: despoiler52
2 basilisks. BAM!
21968
Post by: Inquisitor_Syphonious
4 Warlocks-201
4x Singing spears, Embolden, Jetbikes
Turbo-boost/that's one *round* of shooting I have to go through, then the fun begins
21841
Post by: despoiler52
First off, if I go first you must wether 4 strength 9 large blast templates, can they do that?
And assuming that they can my reputal would have to be as many deff koptas as I can get, let's play some high speed tag, but with rockits flying evry which way (that's how good ork shooting is)
21968
Post by: Inquisitor_Syphonious
Uhh, 2 templates, I turbo-boost into min. range... fail... As for the deffkoptas, you can probably get 3/4, and since I go faster than them, I win... 3+ to hit 2+ to wound 3+/4++/ might be close but, I think the seer-less council wins.../ not to mention that you will probably scatter with those templates...
21841
Post by: despoiler52
How much faster does and elsar jet bike go then a regualr jetbike?
21968
Post by: Inquisitor_Syphonious
6" in the assault
21841
Post by: despoiler52
Treason, and heresy, basicaly I hate eldar mobility.
20243
Post by: Grey Templar
Assuming the last unit was defcoptas
2 10 man squads of Grey Knights with Incinerators, Str5 AP4, flamers, ignor invl 350ish points
16876
Post by: BlueDagger
Inquisitor_Syphonious wrote:6" in the assault
If they didn't turbo boost. So equal speed if both jetbikes turbo boost, but standard 12" vs 18" Eldar otherwise. Automatically Appended Next Post: Grey Templar wrote:2 10 man squads of Grey Knights with Incinerators, Str5 AP4, flamers, ignor invl 350ish points
2x 3 D-Cannons = 2x 3 blast barrage wound on 2+ AP2. 300 pts
21968
Post by: Inquisitor_Syphonious
BlueDagger wrote:Inquisitor_Syphonious wrote:6" in the assault
If they didn't turbo boost. So equal speed if both jetbikes turbo boost, but standard 12" vs 18" Eldar otherwise.
Automatically Appended Next Post:
Grey Templar wrote:2 10 man squads of Grey Knights with Incinerators, Str5 AP4, flamers, ignor invl 350ish points
2x 3 D-Cannons = 2x 3 blast barrage wound on 2+ AP2. 300 pts
That's actually a toughy to counter...
10 Space Marines-205
Heavy Bolter, Flamer, Sergeant w/ Powerfist, Combi-Flamer
Drop Pod-70
Deathwind Missle Launcher
Total:275
Should be able to put enough hurt out to win... Two flamers and a str 5 large blast...
15417
Post by: Koski
Land Raider + 9 CSM + 2 meltas + Icon of Chaos Glory
385 points. Hopefully get a few lucky lascannon shots, and heavy bolter hits. I see this wrecking a lot of what I see. Maybe I'm just bias.
20243
Post by: Grey Templar
One XV88 broadside suit.
21968
Post by: Inquisitor_Syphonious
Land Raider + 9 CSM + 2 meltas + Icon of Chaos Glory
385 points. Hopefully get a few lucky lascannon shots, and heavy bolter hits. I see this wrecking a lot of what I see. Maybe I'm just bias.
Your a little over...(110/85 to whomever you were replying) but oh well...
5 Dire Avengers- 60
Wave Serpent- 135
TL-Brightlance
5 Dire Avengers- 60
Wave Serpent- 135
TL-Brightlance
Total: 390 points
Damnit! You ninja'd me there
16876
Post by: BlueDagger
make sure to keep it in the same point cost 385 is way up ther compaired to most.
Wave Serpent w/ TL Bright Lance and 10 Fire Dragons inside. 295 pts
lascannon and meltas are s8 vs FSA 12 and a +4 cover. BL take the 14 FSA to 12 and the dragons could slaughter the landraider or CSM
15417
Post by: Koski
How about a whole mess load of fiends of slaneesh? like....
10 Fiends of Slaneesh (5 atks, 5 ini, rending, hit and run, two wounds each)
Herald of Slaneesh w Pavane of Slaneesh
total: 370 points. Automatically Appended Next Post: Ohh I was reading the first post, I saw it at 375 points. Sorry. I thought that was the aim. Automatically Appended Next Post: Yeah I foresee those fire dragons being an issue with the energy field of the wave serpent. I guess in that situation whoever destroys the others tank first would win huh?
21968
Post by: Inquisitor_Syphonious
Chaos Land Raider-250
Daemonic Possession
5 Chaos Space Marines-75
Total: 325 points
For the irony...
15417
Post by: Koski
I still like the idea of 10 fiends of slaneesh  I just got the Chaos Codex and it's awesome considering the mentality behind it all. Straight 10 of em, 300 points (if that's the aim)
20243
Post by: Grey Templar
Brother Captain Stern 185 points
@next poster. you can upgrade a greater deamon to a lord of change for free if you want
21968
Post by: Inquisitor_Syphonious
3 Warwalkers- 180 pts
2x Scatter Lasers
I would of done daemons... But I don't have the codex/ 24 Str6 shots! Huzzah
21841
Post by: despoiler52
battle wagon with; kannon, 4 rockits, armour plates
150 points
You can't even scratch it's front armour, you could do some dmg to the side, but unlikely you will ever get there.
18785
Post by: tiekwando
Grey Templar wrote:Brother Captain Stern 185 points
@next poster. you can upgrade a greater deamon to a lord of change for free if you want 
Bloodlthirster, Unholy Might, blessing of blood god 275 but he would win (2+ inv save from force weapons)
or Khorne Herald on Chariot, Unholy Might, Blessing of Blood God has a chance. 105
Skulltaker Chariot 175
Yeah 2+ invulnerables
Inquisitor_Syphonious wrote:3 Warwalkers- 180 pts
2x Scatter Lasers
I would of done daemons... But I don't have the codex/ 24 Str6 shots! Huzzah
Hmm this just kills daemons, 5 bloodcrushers @200 might work (depends on my scatter and run roles and if they are in one squad or 3)
Otherwise we can make it stupid simple, 1 Soulgrinder, Phlem and Tongue 185. Mainly just get within charge range and kill all 3.
22811
Post by: rck1995
5 man vangaurd vetrans power weppons and b.c with capatin shrike 500 pionts
21968
Post by: Inquisitor_Syphonious
despoiler52 wrote:battle wagon with; kannon, 4 rockits, armour plates
150 points
You can't even scratch it's front armour, you could do some dmg to the side, but unlikely you will ever get there.
Are you forgetting warwalkers can OUTFLANK!?!?!?!?!? Cough Cough, what's the side/rear armor, I think I can do some damage... Though you win this one... This one...
rck1995 wrote:5 man vangaurd vetrans power weppons and b.c with capatin shrike 500 pionts 
What the GAK!?!?!?! 500 points... grumble grumble, that doesn't even deserve a response...
@Tiekwando hmm, Total:190 points
5 Fire Dragons-80
Wave serpent-110
TL-ShuriCannons, SS
16876
Post by: BlueDagger
3x Hydra Flak Tanks (not squadroned) 2x TL s7 ap4 Ass 2 each, Full out saves can't be taken.
Serpent would be shot out of the air before they could even get close, and the dragons face the same afterward 225 pts
17130
Post by: rdlb
Blood Angels VAS, 2 meltaguns, 2 TH
230pts
You have to pretend you don't care about your three melted tanks...
16876
Post by: BlueDagger
Inquisitor with 2 Mystics 36 pts
1 Medusa with heavy flamer (s5 ap4) and Siege Cannon (s10 ap2 LB) 135 pts
171 total
BA DS in and trigger Inquisitor, Inquisitor has the Medusa open up on the BAs before they have a chance.
17057
Post by: Addicted to Bleach
10 Blood Angels Death Company 0pts
(Just Joking)
Fire Prism with Holo-fields 60" death ftw
21841
Post by: despoiler52
deep striking Zagstruk and a bunch O' storm boyz, there are better options but he has yet to be played.
22665
Post by: Gabrieltn
Ghazghull Thraka = 225 points.
He has 'eavy armour (2+ armour save), cybork body (5+ invulnerable save), big shoota, power klaw, and other things.
BEAT THAT! 4 Wounds!
16876
Post by: BlueDagger
Doomseer w/ 7 Howling banshees and Exarch with Executioner 230 pts
He'd be downed by I10 attacks before he even thought of attacking
15417
Post by: Koski
Keeper of Secrets w/ Soporific musk and Unholy might 235 points.
Whats he? MC, 6 atks at 7 str. Ohh did I mention he's hit and run with initiative 10 always? He has defensive and assault grenades also if that negates someone trying to attack before him.
22552
Post by: TopC
BlueDagger wrote:Doomseer w/ 7 Howling banshees and Exarch with Executioner 230 pts
He'd be downed by I10 attacks before he even thought of attacking
Railhead, Flech, Dpod, burst cannons, multi track - 185. Catch 18'' of submunition lol + some defense if you do (of course always ensuring to get the 6+'' ,movement)
21968
Post by: Inquisitor_Syphonious
If no one could tell by now... I really really REALLY like fire dragons
Total:190 points
5 Fire Dragons-80
Wave Serpent-110
TL-ShuriCannons, SS
If you can pop me first turn, you win, otherwise, thats 185 points you've wasted on slag.
22552
Post by: TopC
lol very true, but fa 13 + disruption pod?
4932
Post by: 40kenthusiast
Monolith, 235 points.
21968
Post by: Inquisitor_Syphonious
TopC wrote:lol very true, but fa 13 + disruption pod? 
You won't get the benefit for disruption and I will most likely be able to get the side/rear...........
40kenthusiast wrote:Monolith, 235 points.
5 Warlocks- 250 points
5 Jetbikes, 5 Singing Spears
Yay, this will reck armor and move really fast, in total, assuming you kill two of 'em 3 str 9 shots at BS 4/6 str 9 auto-hits on the charge!!!
17057
Post by: Addicted to Bleach
7 pariahs- 252 pts
20243
Post by: Grey Templar
Addicted to Bleach wrote:7 pariahs- 252 pts You seriously think they can catch the bikes at Pariahs. 6 LC assault termies. 240 points. No i won't get any saves from the sythes, but only if you survive to swing
21841
Post by: despoiler52
Even though I know it's a dick stratigy, 5 killa kanz with KMB, I just back up at throw energy blast at you, that is the problem with a unit with no guns.
21968
Post by: Inquisitor_Syphonious
Dude, start posting points costs... Assuming it's around 250-ish
6 Warwalkers w/ 2 ShuriCannons ea. Total: 240 pts
Three units of two each outflanking!!!
6982
Post by: Joostuh
2x XV8 with Missle pod, Plasma rifle and Multi-tracker 248pt.
21968
Post by: Inquisitor_Syphonious
Joostuh wrote:2x XV8 with Missle pod, Plasma rifle and Multi-tracker 248pt.
That would be pretty close... Oh well...
5 Warlocks- 250 points
5 Singing Spears, 5 Jetbikes
21846
Post by: Arheiner
Man, that got boring sooooooooooooooo long ago. Find something else to submit.
Bloodthirster-230 odd?
21968
Post by: Inquisitor_Syphonious
Alright, I do feel like a dick for it... How about
5 Grey Knights (Heavy Support Option ones)
3x Psycannons, 1 Justicar
Total: 255 points
21846
Post by: Arheiner
1 Leman Russ Executioner with PC side-sponsons and a Hull-Mounted LC-225 points
15267
Post by: BIBBI
Necron lord with war scythe, phase shift, destroyer body, and phylactery ...185
21846
Post by: Arheiner
Ironically, that's exactly what I used to take one down the last time I faced one.
Wolf Priest-Living Lightning, Murderous Hurricane.
1 TWC with Frost Blade
180 points IIRC
20877
Post by: Reddragon
30 Ork boyz
21846
Post by: Arheiner
5 Meganobs-200
20915
Post by: Avalon
Scorpion Squad
5 units; exarch; shadowstrike; stalker; scorpions claw
Scorpion Squad
5 units; exarch; shadowstrike; stalker; scorpions claw
260 points Automatically Appended Next Post: Avalon wrote:Scorpion Squad
5 units; exarch; shadowstrike; stalker; scorpions claw
Scorpion Squad
5 units; exarch; shadowstrike; stalker; scorpions claw
260 points
How bout we move the points back up
Add Kandaras to that list
Making it 475
If not then ignore this little addition.
20877
Post by: Reddragon
Tau Hammerhead
Railgun, multitracker, disruption pod, BC
Times three
495
10784
Post by: adielubbe
10 attack bikes with MM - 500 points
20915
Post by: Avalon
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
504 points
21968
Post by: Inquisitor_Syphonious
Avalon wrote:
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
504 points
Farseer-115
Fortune, Jetbike, Singing Spear
7 Warlocks-385
Jetbikes, 5 Destructors, Enhance, Embolden, 2 Singing Spears
Total:509
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:Avalon wrote:
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
504 points
Farseer-115
Fortune, Jetbike, Singing Spear
7 Warlocks-385
Jetbikes, 5 Destructors, Enhance, Embolden, 2 Singing Spears
Total:509
30 shootas boyz, x3. 540.
21841
Post by: despoiler52
Burna boyz in battle wagons, hahaha! do the burny dance.
21968
Post by: Inquisitor_Syphonious
BeRzErKeR wrote:Inquisitor_Syphonious wrote:Avalon wrote:
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
504 points
Farseer-115
Fortune, Jetbike, Singing Spear
7 Warlocks-385
Jetbikes, 5 Destructors, Enhance, Embolden, 2 Singing Spears
Total:509
30 shootas boyz, x3. 540.
The sad part is... that barely beat me... Unless the range is 12ish, damnit...
@despoiler
start posting some points. Otherwise, I will counter you with 12 bloodthirsters... Yes... I see it now...
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:BeRzErKeR wrote:Inquisitor_Syphonious wrote:Avalon wrote:
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
Shinning Spear Squad (5 units; exarch; shuriken cannon; star lance; skilled rider; withdraw)
504 points
Farseer-115
Fortune, Jetbike, Singing Spear
7 Warlocks-385
Jetbikes, 5 Destructors, Enhance, Embolden, 2 Singing Spears
Total:509
30 shootas boyz, x3. 540.
The sad part is... that barely beat me... Unless the range is 12ish, damnit...
@despoiler
start posting some points. Otherwise, I will counter you with 12 bloodthirsters... Yes... I see it now... 
Uh, 180 S4 shots at 18". 60 hits on average, 20 wounds (assuming you are T5), and you only have a total of 8 models with, not sure, 17 wounds between them? two or three rounds of shooting and you're gone.
21968
Post by: Inquisitor_Syphonious
My bad, thought it was rapid-fire, hence methinksings 90 shots, 5+ to hit/4+ to wound (T4) then my 3+ re-rollable, don't know much about ork shooting, mostly about stats and what not.
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:My bad, thought it was rapid-fire, hence methinksings 90 shots, 5+ to hit/4+ to wound (T4) then my 3+ re-rollable, don't know much about ork shooting, mostly about stats and what not.
Nope, assault 2 18". So at 18" that's 180 shots, 60 hits, 30 wounds, then a 3+ rerollable means 3.33 wounds, on average. You start taking morale checks after the first round of shooting, and I win pretty fast.
@despoiler52; MANZ, however many equal the points you spent. I charge, pop the wagon, and then open up a can of whoop-@ ss on your burna boyz, because when it comes down to it, if MANZ get no save and burnas get a 6+, the MANZ win. Because they have power klaws.
21968
Post by: Inquisitor_Syphonious
BeRzErKeR wrote:Inquisitor_Syphonious wrote:My bad, thought it was rapid-fire, hence methinksings 90 shots, 5+ to hit/4+ to wound (T4) then my 3+ re-rollable, don't know much about ork shooting, mostly about stats and what not.
Nope, assault 2 18". So at 18" that's 180 shots, 60 hits, 30 wounds, then a 3+ rerollable means 3.33 wounds, on average. You start taking morale checks after the first round of shooting, and I win pretty fast.
@despoiler52; MANZ, however many equal the points you spent. I charge, pop the wagon, and then open up a can of whoop-@ ss on your burna boyz, because when it comes down to it, if MANZ get no save and burnas get a 6+, the MANZ win. Because they have power klaws.
MANZ?...?...?...?  Elaborate, otherwise I just equal your points with warwalkers w/ SL's LOLOLOLOL...  < That's me being angry
Those are impressive guns, and I re-roll failed ld tests...
20915
Post by: Avalon
30 shootas boyz, x3. 540.
Warwalker squadron (3 units; SL; spirit stones)
Wraithguard (10 units)
Warlock (spiritseer; conceal; singing spear)
Points 589
21846
Post by: Arheiner
Nightbringer (360 points)
1 Necron Lord-Warscythe, Destroyer Body, Psychaltry, Phase Shifter, Gaze of Flame (210 points)
570 points.
22054
Post by: Bloodhorror
Nightbringer.... Lulz
Skultaker on Chariot. 160 points.
can kick your Models arse easy peasyish.
16065
Post by: jsullivanlaw
Archite (147)
Combat drugs, punisher, tormentor helm, grenades, shadowfield
17376
Post by: Zid
jsullivanlaw wrote:Archite (147)
Combat drugs, punisher, tormentor helm, grenades, shadowfield
You mean Archon.
21846
Post by: Arheiner
Callidus Assassain-120 points
22054
Post by: Bloodhorror
The Masque
20915
Post by: Avalon
Carnifex (crushing claws; venom cannon; toxin sacs; tail weapon-scythe; Adrenal Glands)
161 pts
22054
Post by: Bloodhorror
Skarbrand....
300 points :-P
21820
Post by: Mr. Mayhem
I'll see your 300 and raise you 75.
Wraithguard x 10 w/ Warlock.
21903
Post by: TheRavenWolf
Mr. Mayhem wrote:I'll see your 300 and raise you 75.
Wraithguard x 10 w/ Warlock.
3 Vindicators
10335
Post by: Razerous
Sadly, most of these new posts break the rules set by the OP.
But.. 2 Valkyries (Vendetta varients)
22761
Post by: Kurgash
A new codex, where Valky's are pushed into Apoc now
21841
Post by: despoiler52
Razerous wrote:
But.. 2 Valkyries (Vendetta varients)
How many points? What ever, I get as many deth koptas w/twin liked rockit for the same point cost.
20915
Post by: Avalon
despoiler52 wrote:Razerous wrote:
But.. 2 Valkyries (Vendetta varients)
How many points? What ever, I get as many deth koptas w/twin liked rockit for the same point cost.
Since there ive no idea what the points are:
2 Fire prisms (holofields)
Farseer (jetbike; guide; doom)
Warlock (jetbike; destructor; singing spear) x5
700 pts (I think)
21392
Post by: Cambak
Avalon wrote:
despoiler52 wrote:Razerous wrote:
But.. 2 Valkyries (Vendetta varients)
How many points? What ever, I get as many deth koptas w/twin liked rockit for the same point cost.
Since there ive no idea what the points are:
2 Fire prisms (holofields)
Farseer (jetbike; guide; doom)
Warlock (jetbike; destructor; singing spear) x5
700 pts (I think)
Ill take your 700 and remove 40, 3 demolishers with sponson plasma cannons and a hull mounted lascannon each.
15776
Post by: Space Marine
1 ten man squad of assault terminators and 1, 5 man all armed with thunder hammer's 600 points i think
20915
Post by: Avalon
Dark Reapers (9 units; exarch; tempest launcher; fast shot; crack shot)
Warp Spiders (5 units; exarch; power blades; surprise assault; withdraw)
Warp Spiders (5 units; exarch; power blades; surprise assault; withdraw)
Bout 720 pts
21971
Post by: Mozzyfuzzy
lots and lots of zerkers for how ever many points you have no matter how many you shoot some will get thru to wreak close combat terror
22054
Post by: Bloodhorror
@mozzy.
I'll take an equal amount of My Bloodletters worth ;-)
18785
Post by: tiekwando
One Ironclad dreadnought, heavy flamer and melta, drop pod. 180
(dont need most of it but hey makes it slightly harder to beat with other units, could do with dreadnaught and nothing else)
21841
Post by: despoiler52
30 boyz, nob, PK, bosspole=135 killa kan, grotzooka=45 180
10784
Post by: adielubbe
2 DakkaPreds - 170
15776
Post by: Space Marine
2 assault terminators 5 man squads
22054
Post by: Bloodhorror
two 5 man Bloodcrusher squads
20915
Post by: Avalon
Bloodhorror wrote:two 5 man Bloodcrusher squads
points??
Fire Prisms (2 units; holofields) 300
Dire Avengers (10 units; exarch; shimmer shield; defend; blade storm) 177
477 pts give or take
21846
Post by: Arheiner
His is 350 IIRC so you'll need to redo yours, it's way too high.
20895
Post by: karimabuseer
Abaddon the despoiler, and an obliterator. Abaddon can chew threw one squad of bloodcrushers pretty nicely, and it'll be made easier by an obliterator starting a long way away and using his plasma cannon.
21846
Post by: Arheiner
The PC would take 2 shots at best to kill 1 Bloodcrusher, so I wouldn't see that working too well. Still-
2 Squads of 10 Bloodletters-300 points (I think)
20915
Post by: Avalon
Bloodhorror wrote:two 5 man Bloodcrusher squads
Arheiner wrote:His is 350 IIRC so you'll need to redo yours, it's way too high.
220 points over is too high is it? thought id raise it a little bit since im not goin to look up the points for the the bloodcrushers, so i guessed bout 400 or so.
21846
Post by: Arheiner
It is 400 precisely, I checked earlier, but if you think about it, that's the equivilant of 66 ork boys vs 95 ork boys, it's not very fair is it.
20915
Post by: Avalon
Arheiner wrote:It is 400 precisely, I checked earlier, but if you think about it, that's the equivilant of 66 ork boys vs 95 ork boys, it's not very fair is it.
I shudder to think so. Anyway shall we move on? Or you dont think that eldar unit would be hard to beat.
Avalon wrote:
points??
Fire Prisms (2 units; holofields) 300
Dire Avengers (10 units; exarch; shimmer shield; defend; blade storm) 177
477 pts give or take
21846
Post by: Arheiner
ATM, we're on 20 bloodletters at 340 points, which was by me if you've been paying attention.
15821
Post by: Keetoowah
10 man unit of Nob Bikers, 3 with power klaws, 6 with big choppas, painboy, cybork bodies, grot orderly, Waaagh! Banner, and a warboss on bike with power klaw, cybork body, bosspole, and attack squig.
810 pts
(by the way, i know im way over, i just want to make a point)
21841
Post by: despoiler52
I guess I'll answer to the 810 points.
30 orks, sluggas choppas, nob, PK, bosspole
30 orks, sluggas choppas, nob, PK, bosspole
30 orks, sluggas choppas, nob, PK, bosspole
20 orks, sluggas choppas, nob, PK, bosspole
total=820
As for the 346 points I'd say
battlewagon, deffrolla, kannon, 4 rockit launchas, extra armour
battlewagon, deffrolla, kannon, 4 rockit launchas, extra armour
Total=340
21846
Post by: Arheiner
Which are we doing then?
For the BW-4 Broadsides-320 points
For The Horde-3 Wraithlords-Wraithswords and Bright Lances-About 420 I'd say
Farseer and 6 warlocks-Embolden, Fortune
Should be about 800, not sure.
21841
Post by: despoiler52
I'm confused, mabye I don't know who they work exactly, but why take bright lances vs the hoard? And what would your tactic be?
21846
Post by: Arheiner
Fine, make it scatterlasers. The tactic is that only the PK nobs can hurt the wraithlords and just do as much damage as possible.
20915
Post by: Avalon
Arheiner wrote:Which are we doing then?
For the BW-4 Broadsides-320 points
For The Horde-3 Wraithlords-Wraithswords and Bright Lances-About 420 I'd say
Farseer and 6 warlocks-Embolden, Fortune
Should be about 800, not sure.
despoiler52 wrote:I'm confused, mabye I don't know who they work exactly, but why take bright lances vs the hoard? And what would your tactic be?
This is interesting, two units to beat now, though i am curious bout the wraithlords tactics.
Anyway
(4 Broadsides) 2 scorpion squads (exarch; powerclaw; stalking; shadowstrike)
264 pts
(3 wraithlorad and farseer with bodyguard) 3 lictors, 4 carnifex (adrenal glands; toxing sacs; tail scythe; crushing claws; rending claws)
640 pts
4058
Post by: StarGate
3 ravagers all with Dissies and night shields 420
that nine Str 7 ap2 small blast a turn at 36 in
or 24 str 4 ap3 shots a turn
21971
Post by: Mozzyfuzzy
Four Vindicare assassins to the 420pts
Otherwise lots of those small annoying nids that i don't know about for the 800ish points
21820
Post by: Mr. Mayhem
22577
Post by: colonnello
A squad of red scorpian terminators and chainfists, HELLO FEEL NO PAIN NO MATTER WHAT
20915
Post by: Avalon
colonnello wrote:A squad of red scorpian terminators and chainfists, HELLO FEEL NO PAIN NO MATTER WHAT
Carnifex (2 units: adrenal glands; enhanced senses; extended carpace; tail weapon scythe; toxin sacs; crushing claws; scything talons) 342
Lictor (1 unit)
422 pts
Though i must admit ive not heard of the Red Scorpions before. Do tell.
11920
Post by: Avrik_Shasla
XV-8 Squad with shield generators, plasma rifles and fusion blasters (and what ever the equipment is that lets you fire more than one weapon) and multi-trackers. Deep strike, fire, BLAH dead Carnis and Lictor.
about 300-350 points
21392
Post by: Cambak
Avrik_Shasla wrote:XV-8 Squad with shield generators, plasma rifles and fusion blasters (and what ever the equipment is that lets you fire more than one weapon) and multi-trackers. Deep strike, fire, BLAH dead Carnis and Lictor.
about 300-350 points
Sly marbo with all his equipment/sepcial rules, etc. 65 points.
21846
Post by: Arheiner
Dual HF Land Speeder-70 odd points.
21968
Post by: Inquisitor_Syphonious
Cambak wrote:Avrik_Shasla wrote:XV-8 Squad with shield generators, plasma rifles and fusion blasters (and what ever the equipment is that lets you fire more than one weapon) and multi-trackers. Deep strike, fire, BLAH dead Carnis and Lictor.
about 300-350 points
Sly marbo with all his equipment/sepcial rules, etc. 65 points.
First of all, I think they would kick your ass, they deepstrike and melta you to death, if you somehow survive that, they jump shoot jump you to death...
As for the above poster, 12 BS3 Str6 shots a turn
Warwalker-40
2 ShuriCannons
Warwalker-40
2 ShuriCannons
21841
Post by: despoiler52
5 Lootas, deploy at extreme range, in cover, then start shooting wildly.
21968
Post by: Inquisitor_Syphonious
You know I can outflank right? that is a 30" threat range from either table edge. If for some reason I did deploy on the board, scout moves...
10470
Post by: shrike
shrike, vanguad veterans, jump packs, storm shields, power fists- 570 points
21968
Post by: Inquisitor_Syphonious
How many vets, ...5...6...7...8...9...10? And by god I hope that is supposed to counter the V8's...
21312
Post by: BeRzErKeR
shrike wrote:shrike, vanguad veterans, jump packs, storm shields, power fists- 570 points
15x Lootas
15x Lootas
8x Lootas
570 pts exactly, giving 38-114 (!!) S7 shots per turn. I deploy on the other side of the board and blow living hell out of you for two turns. Average of 76 shots per turn, that's 152 over 2 turns; 50 hits, 42 wounds, 14 unsaved. Boom.
21968
Post by: Inquisitor_Syphonious
Land Raider Redeemer-230 points
Land Raider-235 points
Total: 465 points
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:Land Raider Redeemer-230 points
Land Raider-235 points
Total: 465 points
Yes, well, AV 14 IS the obvious choice again Lootas.
6x Nob Bikers, all with PKs, WAC abused with cybork/bosspoles/kombi-weapons. 440 points.
21841
Post by: despoiler52
Hmmmmmmmm. It's hard for me to bring myself to post against other orks, but Id have to say......
4 basilisks and guardsman marbo, no upgrades on the basilisks, just instant death goodness.
14908
Post by: Kogwar
OK We are now having a restart the first unit is Sly marbo: 65
21841
Post by: despoiler52
If we must, but I'm not happy about this.  , anyways, two warbugies, one with armour plates. 65 points. And yes, they split up.
13909
Post by: Icehawk18
Why are people still posting in this topic?
21841
Post by: despoiler52
Icehawk18 wrote:Why are people still posting in this topic?
beacuse it is interesting, the real question is, why are YOU posting in this topic.
21968
Post by: Inquisitor_Syphonious
I am agitated that people aren't posting their points, mainly you despoiler  , as for your warbuggies, hmm... that is actually a toughie, the problem with these low point, alright.
3 Jetbikes-76
1 Shuriken Cannon
jump, shoot, jump around any LoS blocking cover.
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:I am agitated that people aren't posting their points, mainly you despoiler  , as for your warbuggies, hmm... that is actually a toughie, the problem with these low point, alright.
3 Jetbikes-76
1 Shuriken Cannon
jump, shoot, jump around any LoS blocking cover.
I want to see how long I can go without using a non-Ork unit.
2x Killa Kans, KMBs; 110 pts. A little high, I know.
21841
Post by: despoiler52
Sorry, sorry. In my defence I totaly did last time. Wait, how strong is a jet bike gun? Anyways, my response is dethkoptas, two of em. 70 points. Automatically Appended Next Post: crap too slow. HAHAHA, as for the kans, hmmmmmmmmmmm, lootas, seven of them. 105 points
23384
Post by: angry_gretchin
DEFILER,150
23469
Post by: dayve110
5 warp spiders, Exarch with twin spinners (127 points)
ability to zip around behind you or even deep strike with eight BS 4 - S 6 shots and four BS 5 - S 6 shots.
21392
Post by: Cambak
Hmm warp spyders eh. I'll play down a vanella Russ, held in reserves till you deepstrike.
21968
Post by: Inquisitor_Syphonious
Alright, new rule, if you don't post the points, you lose your turn  .
As for the spiders, im going to not use any eldar units for as long as possible,
Dark Eldar Archon- 135 points
Shadow Field, 2++ save
Combat Drugs, 12" charge range/+1 Attack/Re-roll misses/etc.
Tormenter Helm, +1 Attack
Punisher, +1 Str.
That is alot of hurt, most likely you won't kill him before he gets you but... you never know. I have gotten some many turn one assaults with this guy, one actually ended up leaving 50 conscripts and a commissar dead due to combat resolution, heh, one turn, he thought it would tarpit him...
23469
Post by: dayve110
5 Swooping hawks (132)
Exarch w/ sunrifle
14 shots hitting on 2's and 3's
assault 24" range, you'll fail one of those 2+ saves
21312
Post by: BeRzErKeR
10x Stormboyz with an 'eavy armored PK Nob; 160.
I chase you down with my 12+1d6" move, then gut you in assault.
23469
Post by: dayve110
10 dire avengers (167)
exarch, twin catapults, bladestorm and defend
move 6" and shoot 18" giving me an effective range of 24" pumping out 32 shots with good accuracy.
if you do manage to make it to combat... my higher initiative and you at -1A should pull me through.
21968
Post by: Inquisitor_Syphonious
7 Pathfinders- 168 points
Heh, a 2+ cover save basically negates your shuripults, and I just shoot kill pin, shoot kill pin, shoot kill pin.
21312
Post by: BeRzErKeR
dayve110 wrote:10 dire avengers (167)
exarch, twin catapults, bladestorm and defend
move 6" and shoot 18" giving me an effective range of 24" pumping out 32 shots with good accuracy.
if you do manage to make it to combat... my higher initiative and you at -1A should pull me through.
6 Warbikes including a PK Nob (185)
18 TL S5 shots with an effective range of 30" (12" move + 18" range), and a 4+ cover save. Or possible I'd just turbo turn 1, charge turn 2. I won't lose many with a 3+ invulnerable, and in combat I think I'd wreck you. 4 S9 + 20 S4 on the charge.
EDIT: This also works against the Pathfinders.
21968
Post by: Inquisitor_Syphonious
As for the bikers
Damn, you win... But only because even 1 warbiker could kill 7 pathfinders in HTH, heh.
21392
Post by: Cambak
BeRzErKeR wrote:dayve110 wrote:10 dire avengers (167)
exarch, twin catapults, bladestorm and defend
move 6" and shoot 18" giving me an effective range of 24" pumping out 32 shots with good accuracy.
if you do manage to make it to combat... my higher initiative and you at -1A should pull me through.
6 Warbikes including a PK Nob (185)
18 TL S5 shots with an effective range of 30" (12" move + 18" range), and a 4+ cover save. Or possible I'd just turbo turn 1, charge turn 2. I won't lose many with a 3+ invulnerable, and in combat I think I'd wreck you. 4 S9 + 20 S4 on the charge.
EDIT: This also works against the Pathfinders.
Fine, I'll go with a deep striking Vendetta. 130 points.
21312
Post by: BeRzErKeR
Uh, I'm not sure that would do it, dude. If you move 6" or less in order to shoot at me, 4 S9 attacks hitting on a 4+ will ruin your day. If you move over 6" you can't shoot all that much, and I'm STILL dropping 4 S9 attacks on you every turn. Even hitting on a 6+, one will get through eventually.
21968
Post by: Inquisitor_Syphonious
Alright, I can beat that,
Hydra Flak Tank-70 pts
Hydra Flak Tank-70 pts
Automatically Appended Next Post: BeRzErKeR wrote:Uh, I'm not sure that would do it, dude. If you move 6" or less in order to shoot at me, 4 S9 attacks hitting on a 4+ will ruin your day. If you move over 6" you can't shoot all that much, and I'm STILL dropping 4 S9 attacks on you every turn. Even hitting on a 6+, one will get through eventually.
Alright, but what makes you think he will let you get in range, he moves faster, and he would deep strike, lending him an advantage, b/c even if you were in the middle of the board, to decrease the max. range away from you, that is still over 3 ft. which the orks won't make it to, sadly, orks can't beat everything....
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:
Alright, but what makes you think he will let you get in range, he moves faster, and he would deep strike, lending him an advantage, b/c even if you were in the middle of the board, to decrease the max. range away from you, that is still over 3 ft. which the orks won't make it to, sadly, orks can't beat everything.... 
I turbo-boost 24", move 12", then assault 6". Boom, I'm in range, and for the one turn when he gets free shots at me, I have a 3+ cover save.
EDIT: Also, if he's moving faster than m, he's not shooting. That's fine with me, the board's only so big, I'll happily chase him around till doomsday. And if I start to fall behind too badly, I turboboost again, right up next to him. Max move is 18", which by a happy coincidence is my assault range. He can't possibly get away, and if he's trying to he can't possibly kill me.
21968
Post by: Inquisitor_Syphonious
Alright, he deep-strikes, shoots, kills 2 boys, make a LD. test, blah blah blah pass. you move up, he kills one, you miss with everything, he kills two boyz, you get a hit, you score a penetrating, if you don't get a 5 or 6, game over.
21312
Post by: BeRzErKeR
That really depends. DOES he kill two boyz first turn? 4+ cover, remember, then 3+ cover on turn 2, he shoots, kills one more, but all that matters is the Nob. If he's moving 12" per turn, his average kill rate is NOT 1 bike per turn; 1 weapon, not a 100% chance to hit, not a 100% chance to wound, and a 50% to ignore it anyway. So that means he has to be moving 6" (unless he's sitting still, which would be dumb), meaning I reach him on the second turn. 4 attacks, 2 hits (not 1), most likely 2 pens as it's S9 against rear armor, and anything above shaken is fine in my book. Actually stunned would be the best bar a destroyed result, since it keeps him from moving or shooting an guarantees 3 S9 hits next turn.
21968
Post by: Inquisitor_Syphonious
Alright, he deep strikes shoots 3 Las-cannons its a 3+ re-rollable to hit, so every 1/6 fails to hit, its str 9 so every 1/6 fails to wound. So he shoots, 3 hit, 2 wound, 1 dead ork. next turn, you turbo-boost. He shoots, 2 hit, 2 wound 1 die. you move up charge fail to hit with all. He moves back, shoots, hits 3, 2 wound, 2 dead orks. next turn, you move up, you hit with one, 3 glances, so let's assume penatrate. If you don't get a 5 or 6, he moves back and kills you. Odds are in his favor. Automatically Appended Next Post: BeRzErKeR wrote:Inquisitor_Syphonious wrote:
Max move is 18", which by a happy coincidence is my assault range.
Tsk Tsk Tsk... unless you are touching him, it is not within range, and you could not touch him without assaulting, which you cannot if you turbo-boost.
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:Alright, he deep strikes shoots 3 Las-cannons its a 3+ re-rollable to hit, so every 1/6 fails to hit, its str 9 so every 1/6 fails to wound. So he shoots, 3 hit, 2 wound, 1 dead ork. next turn, you turbo-boost. He shoots, 2 hit, 2 wound 1 die. you move up charge autohit with 4 S9 PKs because he didn't move and BOOM.
Fixed it for you.
EDIT: But in any case this argument is silly.
3x kannons (78)
-3x extra krew
-3x ammo runts
3x kannons (78)
-3x extra krew
-3x ammo runts
I think that takes care of it nicely.
21841
Post by: despoiler52
Warwalker-40 2 ShuriCannons Warwalker-40 2 ShuriCannons Warwalker-40 2 ShuriCannons Warwalker-40 2 ShuriCannons 160 Outflank FTW
23433
Post by: schadenfreude
Kogwar wrote:The first unit is a 5 man squad of assault terminators 3 with lightning claws and 2 with thunder hammers with Padro cantor so it is 375 have fun
9 Chaos Terminators all with lightning claws & Icon of Slaneesh is also 375 points.
That's 27 Initiative 5 lightling claws attacks to get past if you charge the unit.
21968
Post by: Inquisitor_Syphonious
Ugh... BeRzErKeR, he can simply dodge 6" side to side without any penalty making you need to hit rules, and I believe there is a rule pertaining to hitting a valkyrie even if it does not move, I mean it is a gunship...
As for the walkers,
Nevermind, that unit was fail. I really don't want to pick a high AV tank, but warwalkers are just so full of win.
Aha, without further ado.
5 Chaos Space Marine Terminators
Reaper Auto Cannon
14908
Post by: Kogwar
Dude i think schadenfreude beat you to it, so ,my answer to schadenfreude's unit is 2 demolisher style laman russes with mm sponsons 390 points.
Oh dang wait ok guys from now on please check what the most recent post is before responding or else we get confusion like this.
21968
Post by: Inquisitor_Syphonious
Kogwar wrote:Dude i think schadenfreude beat you to it, so ,my answer to schadenfreude's unit is 2 demolisher style laman russes with mm sponsons 390 points.
Oh dang wait ok guys from now on please check what the most recent post is before responding or else we get confusion like this.
I wasn't posting about the original one, are we restarting? I forgot to post the points, damnit, 175 points...
15773
Post by: Madgod
Termies are about 165pts?
Then Madgod Says:
A Leman Russ Demolisher
Because Madgod is a dick.
Someone else does points because Madgod does not have his codexi with him in India.
21312
Post by: BeRzErKeR
Madgod wrote:Termies are about 165pts?
Then Madgod Says:
A Leman Russ Demolisher
Because Madgod is a dick.
Someone else does points because Madgod does not have his codexi with him in India.
I would go back to my lovely warbikers, but I should think of something else. . .
ok, 3 Nobz with PKs in a RPJ trukk. That's 180 points.
15267
Post by: BIBBI
2 heavy destroyers, 130
I pop your trukk and then your nobz can have fun catching me
21841
Post by: despoiler52
Deth koptas, 4 for 140 points, turbo boost turn one, beat the  outa stuff turn two.
14908
Post by: Kogwar
3 landspeeders with 2 heavy flamers each deep stike next to you and share the hot love. 180
21968
Post by: Inquisitor_Syphonious
Warwalkers... so... tempting...
Predator-85
Autocannon, Heavy bolter sponsons
Predator-85
Autocannon, Heavy bolter sponsons
Total: 170 points
Too much  for your AV 10 to withstand
823
Post by: orchewer
Hammerhead - 90
Railgun, Burst Cannons, Multi-tracker, Target Lock, Disruption Pods
My armour 13 laughs at your Autocannons.
21968
Post by: Inquisitor_Syphonious
That costs 165 points... not 90... you're trying though...
As for the rebutal,
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
21312
Post by: BeRzErKeR
Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
20x Shoota Boyz- 120 pts
23433
Post by: schadenfreude
BeRzErKeR wrote:Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
20x Shoota Boyz- 120 pts
1 Deff Dread with 2 extra CC weapons=105
Somebody needs a Nob with Klaw
20915
Post by: Avalon
schadenfreude wrote:BeRzErKeR wrote:Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
20x Shoota Boyz- 120 pts
1 Deff Dread with 2 extra CC weapons=105
Somebody needs a Nob with Klaw
Avatar of Kaine 155
Its 50 over I know, but for the eldar, cant really think of a better choice for lesser points
23433
Post by: schadenfreude
Avalon wrote:schadenfreude wrote:BeRzErKeR wrote:Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
20x Shoota Boyz- 120 pts
1 Deff Dread with 2 extra CC weapons=105
Somebody needs a Nob with Klaw
Avatar of Kaine 155
Its 50 over I know, but for the eldar, cant really think of a better choice for lesser points
50 grots in 5 squads of 10
D3+2 objectives
They won't even be able to tickle the Avatar of Kaine, but they will win the game and it would be funny to watch.
20915
Post by: Avalon
schadenfreude wrote:Avalon wrote:schadenfreude wrote:BeRzErKeR wrote:Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
My darklances laugh at your AV 13
20x Shoota Boyz- 120 pts
1 Deff Dread with 2 extra CC weapons=105
Somebody needs a Nob with Klaw
Avatar of Kaine 155
Its 50 over I know, but for the eldar, cant really think of a better choice for lesser points
50 grots in 5 squads of 10
D3+2 objectives
They won't even be able to tickle the Avatar of Kaine, but they will win the game and it would be funny to watch.
Cheeky, im not even sure what those are, stat wise and all. Now Ive gotta look them up
Hang on werent you supposed to beat him not tickle him?
Ok...
6 Swooping Hawks (Exarch, sunrifle, skyleap) 150 give or take
Income the bombs, squish go the grots
Booyaa
11151
Post by: Dashofpepper
And in comes Ghazghkull Thraka by his lonesome to deal with your Swooping hawks (pumped up to get to 225 points).
15773
Post by: Madgod
*cough cough*
Abaddon
*Cough cough*
That will be all.
23084
Post by: Captain Solon
chuck norris. 3,500 points
Unit composition : one chuck norris, killing an emperor.
WS 9001 BS 9001 S 9001 T 9001 w 9001 i 1 a 9001 LD 9001 Sv 7-
Rules: unstoppable : chuck is just unbeatable. look at his stats
One man army Chuck norris is so powerful he counts as 2 Hq's, 6 Tc's 3 FA/HS 3 elites.
6454
Post by: Cryonicleech
Captain Solon wrote:chuck norris. 3,500 points Unit composition : one chuck norris, killing an emperor. WS 9001 BS 9001 S 9001 T 9001 w 9001 i 1 a 9001 LD 9001 Sv 7- Rules: unstoppable : chuck is just unbeatable. look at his stats One man army Chuck norris is so powerful he counts as 2 Hq's, 6 Tc's 3 FA/HS 3 elites. /Fail Read the first post... To get this back on track, I see your Abbadon and raise you Marneus Smurfgar, With his Sunday Termie Armor 265
10356
Post by: Bran Dawri
One falcon with any random 2nd weapon upgrade, and of course, holofields. Try and catch me, Mr. Calgar, while I fly around and shoot with S8 AP2 weapons.
With enough upgrades, comes to around 200 pts.
823
Post by: orchewer
Inquisitor_Syphonious wrote:
10 Dark Eldar Warriors- 120 points
2 Darklances
2 Blasters
Challenge...Your 2 dark lances still need 4+ to do something and I get a 4+ save on any hits coming my way, plus my submunition round will make those squishy T3 Dark Eldar cry.
@ Bran Dawri:
3x Piranha - 225
- Fusion Blaster, Target Array, Disruption Pod
Consider yourself caught.
8021
Post by: JD21290
orchewer: 10 screamers of tzeentch - 160
Nothing like a unit with a 4++, moves like a jetbike and has meltabombs
22054
Post by: Bloodhorror
10 Bloodletters. 160 points
Do quite the Damage in Close Combat seeing as you'll have no choice to Come get me :-D
23433
Post by: schadenfreude
Bloodhorror wrote:10 Bloodletters. 160 points
Do quite the Damage in Close Combat seeing as you'll have no choice to Come get me :-D
6 guardian jet bikes with 2 shuriken cannons to really annoy Khorne deamons.
21968
Post by: Inquisitor_Syphonious
 That jetbike unit costs 152 points
Falcon-175 points
Scatter Laser
Holo-Fields
Shuriken Cannon
Luckily for me, due to your ridiculously low BS, you will have to roll astronomically to even stun/shake me
20915
Post by: Avalon
Inquisitor_Syphonious wrote:  That jetbike unit costs 152 points
Falcon-175 points
Scatter Laser
Holo-Fields
Shuriken Cannon
Luckily for me, due to your ridiculously low BS, you will have to roll astronomically to even stun/shake me 
Fire Prism (Focused Prism Cannon) 190
Shuriken Cannon
Holofield
Spirit Stones
Vectored Engines
Ill up the ante by 15 pts. I do hate bringing the fight to another eldar unit though...i shed a tear
13459
Post by: Bosskie
Ravenwing Attack Squadron -120
2x meltas -20
Attack Bike -50
Multimelta -free
Some things in life are priceless. For everything else use Mastercard.
and watch out for scout movement.
20915
Post by: Avalon
Bosskie wrote:Ravenwing Attack Squadron -120
2x meltas -20
Attack Bike -50
Multimelta -free
Some things in life are priceless. For everything else use Mastercard.
and watch out for scout movement.
How many units is that?
10752
Post by: Caboose
Thats 1 unit.
6 man Long Fangs with 5 missle launchers
- Wolfguard leader in Termi armor with cyclone misslelauncher
203 pts.
21968
Post by: Inquisitor_Syphonious
83 points increase? That's borderline cheating!  Which I wholeheartedly approve.
As for my kickass comeback, I present to you, none other than... Terminators, you can't ignore armor, and, someone can only roll so many 1's...
7 Chaos Terminators-210 points
Luckily, they can deepstrike, and so long as I don't scatter too much, you have two options:
Shoot at them, then die...
Or run away, and then die...
21392
Post by: Cambak
Ill up the points by a mere 10 points.
Demolisher with hull lascannon and sponson plasmas. Coming in from reserves after you deep strike. 220
16833
Post by: doubled
Evorsor Assiasin, 85 points up to 10 attacks with power weapons on init, always wounds on a 4+, always glances vehicles on a 6 reardless of armour, 12 inch charge range and meltabombs, throw in a 4+ invul and infiltrate for the win.
19490
Post by: O'shovah
Evorsor wouldn't do well vs reserved demolisher so against the demolisher:
Hammerhead with railgun, burst canoons, Multi Tracker, Disruption Pods. 165 pts
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Post by: Cambak
O'shovah wrote:Evorsor wouldn't do well vs reserved demolisher so against the demolisher:
Hammerhead with railgun, burst canoons, Multi Tracker, Disruption Pods. 165 pts
Marbo coming in reserves 5" away from in, tosses a demo charge, then charges if it doesn't blow up.
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Post by: dayve110
.
823
Post by: orchewer
Dark Eldar Talos.
Your demo charge fails to impress me.
15267
Post by: BIBBI
A ravager w/ no upgrades, 105 pts
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Post by: O'shovah
Hammerhead, Ion Cannon, Burst Cannons, Disruption Pods, Multi Tracker. 130 pts
14869
Post by: Wrexasaur
O'shovah wrote:Hammerhead, Ion Cannon, Burst Cannons, Disruption Pods, Multi Tracker. 130 pts
2 Warwalkers with Scatter lasers, outflanked...
16 s6 shots, rear armor...
120 points... priceless.
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Post by: Cambak
Wrexasaur wrote:O'shovah wrote:Hammerhead, Ion Cannon, Burst Cannons, Disruption Pods, Multi Tracker. 130 pts
2 Warwalkers with Scatter lasers, outflanked...
16 s6 shots, rear armor...
120 points... priceless. 
3 Scout Sentinel Walkers 2 missile launchers (throwing krak at you) one with multilasers, deepstriking, rear armour.
Take 2 str 8 ap 3 hits, and 3 str 6 ap 6 hits for 125 points.
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Post by: Inquisitor_Syphonious
Ugh... There are two things wrong with the above post...
1) Warwalkers have all around AV10 so rear armor means nothing.
2)If you deepstrike before he outflanks... bye bye.
To beat it, simple,
Either the unit that you beat, except that "it deepstikes HURR!"
Or a Hammerhead, Ion Cannon, Burst Cannons, Disruption Pads, Multi-Tracker, 130 points...
And the cycle begins again...
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Post by: BIBBI
8 scarabs with disruption fields, 128 pts
32 attacks glancing on a  , yay
21846
Post by: Arheiner
Hammerhead with Railgun-can someone fill me in on points?
20738
Post by: The Acolyte
5 grey knight termies with brother captain - 345pts
They could easy kick some scarab butt!
19490
Post by: O'shovah
The Acolyte wrote:5 grey knight termies with brother captain - 345pts
They could easy kick some scarab butt!
Same or similar points cost. And its 291 points.
Wrexasaur wrote:O'shovah wrote:Hammerhead, Ion Cannon, Burst Cannons, Disruption Pods, Multi Tracker. 130 pts
2 Warwalkers with Scatter lasers, outflanked...
16 s6 shots, rear armor...
120 points... priceless. 
Why would I let you get rear armour shots when I can sit against the board edge?
In answer to the hammerhead with railgun I say a hammerhead with railgun and disruption pods at 155. + 5pts.
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Post by: Wrexasaur
Side armor then... 16 s6 shots, not really a huge problem, your still probably not going to shoot the next turn. Wait... assault as well I suppose, there... immobilized. Works for me.
Wraithlord w. BL/EML combo. (155 points)
Lets have a shootout partner, I just need one solid shot, you need three.
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Post by: Cambak
Wrexasaur wrote:Side armor then... 16 s6 shots, not really a huge problem, your still probably not going to shoot the next turn. Wait... assault as well I suppose, there... immobilized. Works for me.
Wraithlord w. BL/EML combo. (155 points)
Lets have a shootout partner, I just need one solid shot, you need three.
Vendetta with its 3 twin linked lascannons. 130 points
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Post by: orchewer
Broadside, ASS, 2x Shield Drone - 110
(in cover  )
(I have no idea how much a Vendetta costs)
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Post by: Cambak
Devil Dog with it's Melta Cannon. 120 points
21968
Post by: Inquisitor_Syphonious
As for the broadsides...
10 Eldar Rangers
Pathfinders Upgrade
Heh that is ten 3+ to hit (any 5's or 6's are AP1) and 4+ to wound (6's are AP2) along with a 2+ cover save...
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Post by: BIBBI
1 lictor, 80 pts, pops out of the same terrain piece you are sitting on...
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Post by: Inquisitor_Syphonious
Aww.. Kudos for not using a tank! Automatically Appended Next Post: Wrexasaur wrote:Side armor then... 16 s6 shots, not really a huge problem, your still probably not going to shoot the next turn. Wait... assault as well I suppose, there... immobilized. Works for me.
Looking back at this, this is just fail... You statistically glance, unless you roll a 5 or a 6 he flats out straight away, then next turn makes your walkers piles of slag.
Hope this gets attached to last post... >.>
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Post by: Caboose
BIBBI wrote:1 lictor, 80 pts, pops out of the same terrain piece you are sitting on...
Lone wolf in terminator armor with 2 wolf claws and 2 fenrisian wolves.
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Post by: chaoz940
whoops didnt see the next page:L
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Post by: O'shovah
Wrexasaur wrote:Side armor then... 16 s6 shots, not really a huge problem, your still probably not going to shoot the next turn. Wait... assault as well I suppose, there... immobilized. Works for me.
When I'm in the middle of the board? You average under 1 glancing hit a turn and as soon as I can rotate you're hitting AV 13 and as mentioned you're turned to slag. And I can go in reserves too.
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Post by: Terje-Tubby
Caboose wrote:BIBBI wrote:1 lictor, 80 pts, pops out of the same terrain piece you are sitting on...
Lone wolf in terminator armor with 2 wolf claws and 2 fenrisian wolves.
2 Killa Kans with Big Shootas
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Post by: Wrexasaur
Terje-Tubby wrote:2 Killa Kans with Big Shootas
6 fire dragons, in melta range.
Don't ask me how I got there, or you will have to explain how you managed to imagine your killa kans doing the same.
See small talk below. AKA, tactical smackdown extravaganza.
O'shovah wrote:Why would I let you get rear armour shots when I can sit against the board edge?
...*some time later*...
When I'm in the middle of the board? You average under 1 glancing hit a turn and as soon as I can rotate you're hitting AV 13 and as mentioned you're turned to slag. And I can go in reserves too.
I feel a bit confused as to the actual intent of this thread now... You appear to have 3 separate tanks, that are simultaneously evading my warwalkers on this imaginary board we have going. Magic I say... magic and evil.
Inquisitor_Syphonious wrote:Looking back at this, this is just fail... You statistically glance, unless you roll a 5 or a 6 he flats out straight away, then next turn makes your walkers piles of slag.
Again, I am obviously missing the point of this thread... obviously.
The fact that I can actually immobilize your tank, and all it takes is one shot to do so, I can honestly say that you are just ignoring that fact all together. I don't mind though, if we ever game in real life, I expect you to underestimate all of my tactics, because of how you view the dice. All you need to do is miss one roll... just one, that is all...
So there... You are fail now, have fun.
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Post by: BIBBI
what is the pt value on that squad?
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Post by: Wrexasaur
Oops, sorry about that.
6 fire dragons, meltas. (96 points)
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Post by: Caboose
Wrexasaur wrote:6 fire dragons, meltas. (96 points)
6 fire dragons - 96 points.
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Post by: charley123
1 deathstrike missle loncher starting at 30ft away
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Post by: Tony the guardsman
Eldrad + 5 warlocks
enhance
embolden
3 destructors
falcon with scatter laser and all upgrade
calculate the point yourself(calculater busted)
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Post by: Cptn. Waaagh!
Exterminatus.
Failing that, 160 points worth of Space Marine Bikers. After you fire the Deathstrike, which WON'T kill all of them, (always turbo-boosting) then when I (FINALLY) get to it, KRAK GRENADES!!!
But still, Exterminatus is a lot easier.
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Post by: BIBBI
a Medusa with bastion breacher shells.
I'm not sure how many pts that is as i do not play guard
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Post by: Avalon
6 Swooping Hawks (exarch; sky leap)
Yo-yo bombing with haywire grenades
Just over 100 points i think.
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Post by: Cambak
Inquisitor_Syphonious wrote: Either the unit that you beat, except that "it deepstikes HURR!" I don't do the "deepstrikes HURR!" but I leave it open as an option because some fluff armies have compact sentinels that are capable of deepstriking with the rest of the army. On Topic: Anyways, swooping hawkes, and only 6, I'll just blob a platoon worth of men. 1 Platoon Command Squad and 5 guardsmen squad, blobed. a 55 man squad total if I recall. all for 130 points.
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Post by: O'shovah
I think only 15 men so:
XV-8 Team Leader w: Twin Linked Flamers, Fusion Blaster, Bonding Knife Hard Wired Target Lock
XV-8 w: Twin Linked Flamer, Blacksun Filter
XV-8 w: Twin Linked Flamer, Blacksun Filter
126 pts and has a chance against vehicles at close range
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Post by: beethoveN
one fire prism. shuriken cannon. 125.
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Post by: BIBBI
raider squad, 1 dark lance, and a raider with night shield Automatically Appended Next Post: raider squad, 1 dark lance, and a raider with night shield, 120 pts
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Post by: deffskullz
would 8 lootas work? 120pts
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Post by: BIBBI
5 wyches with wyche weapons, 1 blaster, and a raider, 125 pts and yes it would work
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Post by: Cambak
BIBBI wrote:5 wyches with wyche weapons, 1 blaster, and a raider
and yes it would work
Point value or null and void.
So against both the lootas and the wyches and raider, which Im assuming the wyches are in the raider, Psyker battle Squad, fully loaded out with it's make squas value of 1 Overseer and 9 Pyskers, 110 point.
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Post by: extermikator
For all those who are saying 50-man "blob" squad with attached Commissar etc., I say Ragnar Blackmane with termie lord with TH/ SS with Saga of Warrior born. Thats a helluva lot of attacks per turn, with more as the comissar keeping the squad in the fight
 EX
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Post by: Mekboy
I'm sorry, but they're gonna get slaughtered. Even if you charge, the blob squad will most likely have countercharge, meaning you'll get hit by about 90 str 4 attacks and 30 str 4 PW hits.
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Post by: BIBBI
Cambak wrote:BIBBI wrote:5 wyches with wyche weapons, 1 blaster, and a raider
and yes it would work
Point value or null and void.
So against both the lootas and the wyches and raider, which [I'm] assuming the wyches are in the raider, Psyker battle Squad, fully loaded out with it's make [squad] value of 1 Overseer and 9 Pyskers, 110 point.
how would that kill me? If I go first then I run really close to you then you blow up my transport, I charge, you die. or you go first then you move a little forward and then the same thing happens as when I go first Automatically Appended Next Post: Mekboy wrote:I'm sorry, but they're gonna get slaughtered. Even if you charge, the blob squad will most likely have countercharge, meaning you'll get hit by about 90 str 4 attacks and 30 str 4 PW hits.
what?, they are talking about guard not Orks (guard cannot be S4 and cannot have counter attack)
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Post by: Cambak
I'm Guard, who says I'm moving foreward with the Psyker Battle Squad?
15267
Post by: BIBBI
so you can get in range.
21971
Post by: Mozzyfuzzy
Librarien with psykick hood summat like 90-110pts as i don't have my codex to hand
19490
Post by: O'shovah
Mozzyfuzzy wrote:Librarien with psykick hood summat like 90-110pts as i don't have my codex to hand
100 pts but the hood is outranged by their AP 1-3 Ordanance that will msot likely instant death you.
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Post by: Cambak
O'shovah wrote:Mozzyfuzzy wrote:Librarien with psykick hood summat like 90-110pts as i don't have my codex to hand
100 pts but the hood is outranged by their AP 1-3 Ordanance that will msot likely instant death you. I'll still put something down to beat it. Ratling Sniper Squad 30 points 7 extra ratlings +70 points Total of 100 points. Pinning, rending*once in a blue moon* and 10 sniper shots at you a turn.
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Post by: BIBBI
4 reaver jetbikes. 100 pts.
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Post by: Mozzyfuzzy
5 zerkers no upgrades 105pts
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Post by: Dashofpepper
If those 105 zerkers are on foot, I'd like to introduce them to Lelith Hespirax. 90 points for a 2+ invulnerable save and a power weapon to mulch you in close combat.
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Post by: Mozzyfuzzy
:( Oh wait Callidus temple assasin 120pts
fear the wrath of my c'tan phase sword
19490
Post by: O'shovah
Mozzyfuzzy wrote::( Oh wait Callidus temple assasin 120pts
fear the wrath of my c'tan phase sword
Who gets killled most likely before attacking.
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Post by: BIBBI
grr, if only c'tan diddnt cost 300 pts I would be able to say something really funny.
either way, to the assassin or lelith, I say ravager 105 pts
22054
Post by: Bloodhorror
i see your Ravager for 105 points. and Raise you Skulltaker on Chariot for 160 points.
21392
Post by: Cambak
Vet squad with Forward Sentries, and 3 plasma guns. 145 points.
Forward Sentries get snare mines and camo cloaks, shoot plasma at you till you charge, snare mines go off, I get counter charge.
22054
Post by: Bloodhorror
10 horrors 170.
Shoot you until you resemble burnt swiss cheese
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Post by: Owain
Punisher with Heavy Bolters, Pask and Stubber. Somewhere in the 200s, I believe. Bury them in hot lead.
12157
Post by: DarkHound
Owain wrote:Punisher with Heavy Bolters, Pask and Stubber. Somewhere in the 200s, I believe. Bury them in hot lead.
A single Defiler, 150 points.
20915
Post by: Avalon
Daemonhunters Vindicare with Exitus Pistol 110 PTS
I could be wrong bout the point so correct me if I am
13459
Post by: Bosskie
BattleWagon -2x Rokkit Launcha.
110.
Hammerhead go boom. Orky gets new ryde. tro'er do ta mek shop itz be good scrapz.
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Post by: DarkHound
Avalon wrote:Daemonhunters Vindicare with Exitus Pistol 110 PTS
I could be wrong bout the point so correct me if I am
That can't beat a Defiler...
Bosskie wrote:BattleWagon -2x Rokkit Launcha.
110.
Hammerhead go boom. Orky gets new ryde. tro'er do ta mek shop itz be good scrapz.
...and I just don't know what you're talking about here.
13459
Post by: Bosskie
Posted to late
19490
Post by: O'shovah
So...
We're on a defiler.
2 XV-88's with ASS - 160pts
You dont do squat to 2+ armour untill CC. Has slow and purposeful and will blow up yuor average AV 12 vehicle with around 3 or 4 TL railgun shots average (2 turns). Comes on from reserves as far awy from you as possible and starts shooting you then.
21971
Post by: Mozzyfuzzy
Vindicare assassin-110pts and 50- pts of distraction from the daemonhunters codex
12157
Post by: DarkHound
Leman Russ Eradicator, 160 points. (I was tempted to throw the Defiler back in there.)
21971
Post by: Mozzyfuzzy
Kharn the betrayer hugging cover-165pts
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Post by: Cambak
Mozzyfuzzy wrote:Kharn the betrayer hugging cover-165pts
Colossus Siege Mortar FAR FAR AWAY, no cover hugging for Kharn, save it for the kittens!
20915
Post by: Avalon
7 Swooping Hawks (Exarch+skyleap) 189 pts
Jump in from reserves drop some bombs, wave goodbye and jump out. Then do it again.
Fingers crossed they survive
14869
Post by: Wrexasaur
3 Jetbike Warlocks with Heavy Flamers...
165 points.
Good luck jumping out.
15267
Post by: BIBBI
ravager... one shot for each 105 points
21312
Post by: BeRzErKeR
Bikeboss with big choppa - 105 points
24536
Post by: TheAngelofDeath
Predator w/HB sponsons: 85 pts
4862
Post by: Nightrunner
Lone Wolf with Storm Shield, Chainfist and terminator armour.
Eternal warrior? Check.
Feel no pain? Check.
3++ save? Check.
2+ save? Check.
Predator? Really? Okay then!
NR
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Post by: BIBBI
how many points is that?
and for the record, I don't believe a War boss, even one on his little trike, would survive 3 dark lances
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Post by: Kroot Loops
3 wounds at T5/6 with a 4+ cover save, so it would likely survive at least one round.
21312
Post by: BeRzErKeR
Darklance is S8 BS3, correct?
So 3 lances = 1.5 hits, = 1.25 wounds, 0.625 unsaved. Statistically speaking, I can survive that for 5 rounds, and in 5 rounds I am guaranteed to close in and pimp-slap the Ravager with my 5 S8 charging attacks a couple of times. In addition, I'm shooting 3 TL S5 shots per turn.
21968
Post by: Inquisitor_Syphonious
Warboss is T5 w/o the bike right? Also, if you shoot, you can't move 24". Though you still win if your T5+ without the bike.
As to beat the predator,
Wraithlord-100 points
Wraithsword
10+2d6 armor pen.
It's also hard for you to wound me.
Also, BIBBI, the warlocks would destroy your ravager. They get a 4+ save when they move flat out, and they have str9 against vehicles in CC.
11693
Post by: Thor665
100 points worth of Gaunts with Toxin Sacs. Toughness 8? Big deal.
8725
Post by: Mad Doc Grotsnik
100 points of Gargoyles with Toxin Sacs. Fasterer than you, and what I lose in physical attacks, I stand to make up in Blinding Venom auto-wounds.
11693
Post by: Thor665
Out bugged by bugs, how shameful. Solution? Nuns with guns.
Immolator - 65 points
15267
Post by: BIBBI
Thor665 wrote:100 points worth of Gaunts with Toxin Sacs. Toughness 8? Big deal.
gaunts lose, they are only S4 with the toxin sacs, you need S5 to wound him, unless you know how to roll a 7 on a normal D6
and in response to the immolator I say, dark eldar raider squad, 5 men with no raider, a dark lance and a blaster. 55 points, blast you with the dark lance untill the blasters get in range, and your little flamer gun wont do much after that
8725
Post by: Mad Doc Grotsnik
Toxin Sacs now grant 4+ Poisoned Attacks.
11151
Post by: Dashofpepper
Thor665 wrote:Out bugged by bugs, how shameful. Solution? Nuns with guns.
Immolator - 65 points
Since this is the last on-topic post...
Deffkopta with twin-linked rokkits and a buzzsaw: 70 points.
Depending on which of us rolled first turn, I'd be turbo-boosting or out-flanking to shoot/assault before you got to unload on me, and dumping rokkits and a powerfist into your rear armor.
22169
Post by: fireflyer
Crisis suit leader, twin linked fusion blasters, targ array, hwdc and shield drone: 63 points
DS in behind you and booooom
22054
Post by: Bloodhorror
Cilit Bang.
1 Point
Has 10 on every stat. 1+ invunerable save against anything that has a strengh value.
Cna also make a template attack where Hits on 1+ and wounds on 1+
No Invuerable saves allowed
21312
Post by: BeRzErKeR
Uh. . . yeah. Sure. Anyways. . .
Single Crisis Suit leader, yes?
1 Nob Biker with a Big Choppa - 65 pts.
Now will someone raise the damn point value?
24690
Post by: Stw
never mind reread the first post properly.
11151
Post by: Dashofpepper
fireflyer wrote:Crisis suit leader, twin linked fusion blasters, targ array, hwdc and shield drone: 63 points
DS in behind you and booooom
Uh....
You've got a single shot against a two-wound model sitting on a 3+ cover save from turbo-boosting....and you're relying on that to instant-kill a deffkopta before it shoots you with an insta-kill rokkit then assaults you with a frikkin' power weapon?
I don't think so.
19490
Post by: O'shovah
Nob Biker is currently top so:
1 Broadside with multi-tracker. On the second floor (no you can't get up here and if you hide I don't need line of sight  ).
12157
Post by: DarkHound
I see your Broadside and raise you a Vindicare Assassin. You can't shoot him due to his uber night fighting suit, while he pegs you with specialist ammo. Turbo-penetrators anyone?
I believe we are up to ~105 points now.
6011
Post by: ihockert
4 Fiends of Slaanesh, run up and munch.
7308
Post by: Marshal_Gus
3 Destroyers 150 points (too much of a points hike?)...Keep you fiends at range and turbo-boost out of there if you Deepstrike next to them.
10470
Post by: shrike
vanguard veterans sm squad- jump packs & meltabombs deep striking- assault on turn of arrival- 200
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Post by: BIBBI
necron lord, phylactry, phase shift, gaze of flame, chronometron, destroyer body. 200 points, enough of these point hikes.
12157
Post by: DarkHound
A Landraider, any variant. Roughly 225 points.
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