14908
Post by: Kogwar
Ok i have an idea that each person posts a unit and it composition to beat the last the only thing is it has to follow the rules of the current edition of warhammer 40k and it has to be about the same point value as the last unit it can compose of 1 to 5 squads no more , no orbital strikes and NO APOC
14908
Post by: Kogwar
The first unit is a 5 man squad of assault terminators 3 with lightning claws and 2 with thunder hammers with Padro cantor so it is 375 have fun
4869
Post by: ShumaGorath
3 vendettas. 390 points. I win.
5228
Post by: bigtmac68
two squadrons of two hydras each - 300 pts.
11
Post by: ph34r
bigtmac68 wrote:two squadrons of two hydras each - 300 pts.
A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.
4869
Post by: ShumaGorath
ph34r wrote:bigtmac68 wrote:two squadrons of two hydras each - 300 pts.
A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.
3 vendettas. 390 points.
I win.
9815
Post by: ryzouken
two squadrons of two hydras each - 300 pts.
I sense a disturbance in the force...
7209
Post by: Nofasse 'Eadhunta
Carneus Malgar in his Sunday Termie Armor, somewhere over 200 points.
14357
Post by: spartanghost
Nofasse 'Eadhunta wrote:Carneus Malgar in his Sunday Termie Armor, somewhere over 200 points.

Tau Hammerhead with Disruption pod, Multi-Tracker, Flechette Discharger, Railgun, and SMS. Yours for only 185 points!
11452
Post by: willydstyle
Honestly I think the cyclical nature of the thread was somewhat broken because of the fact that 3 vendettas actually does a pretty good job of killing two squads of two hydras, depending on who goes first.
As an answer to the hammerhead I submit:
Maugan Ra 195 points.
4721
Post by: kaptin_Blacksquig
Leman Russ Executioner 190
8021
Post by: JD21290
1 gretchin - 3
11452
Post by: willydstyle
kaptin_Blacksquig wrote:Leman Russ Executioner 190
Basilisk starting 120" away.
14844
Post by: Jpr
Deathstrike missile launcher starting 900 inches away
9505
Post by: CaptainRavenclaw
strike cruiser in orbit. I splat you!! [edit] that would count as apocalypse, woops!! Ok, my second choice would be deepstriking assault marines with melta bombs
13700
Post by: HailShorty
Ramb- No sorry, Marbo and his saucey demolition charge - 65
13673
Post by: garret
Chaplain on a bike leading a bike command squade
fell no pain and fearless and can move 24 inches
11273
Post by: Alerian
Hammer from Home Depot= $10
Points cost = 0
Look on your opponent's face = Priceless!
12027
Post by: KaloranSLC
This thread is not what I expected. I'm not sure if I should be disappointed or relieved.
10335
Post by: Razerous
7x Harlequins
+Shadowseer
+7x Harlequins kisses
6x Harlequins
+Shadowseer
+6x Harlequins kisses
+2x Fusion pistols
Voila. Should be able to have a very good go at any of the combinations listed thus far.
8392
Post by: Xenith
Garret, since when do you get that bike command squad for around 65pts??? Read the OP. Same for you, razerous.
8193
Post by: dancingcricket
Flamers of tzeentch, not sure of the point values of some of what's been posted, so make it the appropriate number, min 3 in a squad (multiple squads for the eldar player there). No armor or cover save templates. Glance on a 4+ and can assault back armor. And the volume of wounds it'll generate on the assault terminators will usually be enough to get past their invulnerable saves.
10335
Post by: Razerous
Kogwar wrote:The first unit is a 5 man squad of assault terminators 3 with lightning claws and 2 with thunder hammers with Padro cantor so it is 375 have fun Heres the op. 375pts. My harlequins come to about that point cost too. Perhaps 10pts over. You read the OP Xenith.
8392
Post by: Xenith
Kogwar wrote:Ok i have an idea that each person posts a unit and it composition to beat the last
You gotta beat the last thing that was posted, and be of roughly the same points as it
Teehee, Ive just noticed Im in your sig!
6982
Post by: Joostuh
Razerous wrote:7x Harlequins
+Shadowseer
+7x Harlequins kisses
6x Harlequins
+Shadowseer
+6x Harlequins kisses
+2x Fusion pistols
Voila. Should be able to have a very good go at any of the combinations listed thus far.
2 Squads of 11 Deepstriking horrors. Will kill your Harlequins in a turn (on average) For only 374 points!
14087
Post by: Liquidwulfe
2 Squads of Greyknights with Incinerators. 340 points, goodbye horrors. Deepstrike as desired.
14908
Post by: Kogwar
ph34r wrote:bigtmac68 wrote:two squadrons of two hydras each - 300 pts.
A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.
OH YEH NO POSTING SOMTHING THAT HAS BEEN POSTED BEFORE
14617
Post by: The Revelator
Liquidwulfe wrote:2 Squads of Greyknights with Incinerators. 340 points, goodbye horrors. Deepstrike as desired.
90 Gretchin - 270
9 Runherds - 90
360 points.
6982
Post by: Joostuh
12 Crisis suits with twinlinked flamers.
372 pt.
7209
Post by: Nofasse 'Eadhunta
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Avatar of Khaine.
155 points
12564
Post by: GeneralRetreat
SM Command Squad with Plasmagun x 4 @ Avatar.
175
Points for Captain not included, but then again, not needed for this, just present in the army list.
6982
Post by: Joostuh
Nofasse 'Eadhunta wrote:Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Avatar of Khaine.
155 points
No, I've done the Mathhammer and the Avatar loses against te suits in CC. After 3 rounds the Avatar is at -0.34 wounds the suits are at 17.33 wounds, that is about 8 suits left. In this mathhammer no one gets the charge, even though the suits will probably get it as they are more manoeuvrable and the Avatar can only charge 1 squad (maybe 2 if he gets lucky).
But lets proceed with the Command Squad.
14617
Post by: The Revelator
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.
12049
Post by: Nenya97
I win all!
14617
Post by: The Revelator
GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar. 175 Points for Captain not included, but then again, not needed for this, just present in the army list. Dice: 1$ Points: 0 I wait for you to roll a couple "gets hot" results. Alternatively: 3 Crisis suits – 75 TL missile pods – 54 Targeting arrays – 30 Plays keep-away at 13"-36" range, 159 points
6982
Post by: Joostuh
The Revelator wrote:Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.
OP wrote: it can compose of 3 squads no more and no apocalipse
1.) Missed that.
2.)Yeah I cheated on that one.  But 12 BSF are only 36 points so make that 11 XV8 TL flamer and BSF for 374pt.
The Revelator wrote:Dice: 1$
Points: 0
I wait for you to roll a couple "gets hot" results.
What are they shooting at?
14087
Post by: Liquidwulfe
The Revelator wrote:Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.
Buy a commander and get bodyguards. 3 extra suits, done.
14617
Post by: The Revelator
Liquidwulfe wrote:The Revelator wrote:Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.
Buy a commander and get bodyguards. 3 extra suits, done.
But that's way more expensive.
6982
Post by: Joostuh
Liquidwulfe wrote:The Revelator wrote:Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.
Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.
Buy a commander and get bodyguards. 3 extra suits, done.
and it has to be about the same point value as the last unit
A Commander/bodyguard unit will raise your unit with 45pt above the Shas'ui's.
GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar.
175
Points for Captain not included, but then again, not needed for this, just present in the army list.
2 Dreads (any) 170-250pt.
14617
Post by: The Revelator
Joostuh wrote: 2 Dreads (any) 170-250pt. 3 Broadside battlesuits - 240
6982
Post by: Joostuh
The Revelator wrote:3 Broadside battlesuits - 240
That is 210pt.
30 Boyz, Nob, PK, Bosspole
220pt
12564
Post by: GeneralRetreat
The Revelator wrote:GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar.
175
Points for Captain not included, but then again, not needed for this, just present in the army list.
Dice: 1$
Points: 0
I wait for you to roll a couple "gets hot" results.
You'll be waiting a while. Do the Mathhammer on this squad while remembering the Apothecary's granted Feel No Pain rule. You'll see what I mean.
(1/6 chance of GH, 1/3 chance of failed save, 1/2 chance of failed FNP = 1/36 chance of loosing a model to Gets Hot. 8 shots per turn * 6 turns = 48 shots at absolute maximum, so one loss per game. More than likely, the squad gets ~25 shots per game, so less than one loss per game on average.)
1077
Post by: davidson
1 Hellhound
Heavy flamer
Heavy stubber 140 points.
14617
Post by: The Revelator
Joostuh wrote:The Revelator wrote:3 Broadside battlesuits - 240
That is 210pt.
30 Boyz, Nob, PK, Bosspole
220pt
Not with Multi-trackers it's not.
I go back to:
3 Crisis suits – 75
TL missile pods – 54
Targeting arrays – 30
Which can keep out of range with hilarious ease, while hitting with with 6-8 S7 AP4 hits per turn.
6982
Post by: Joostuh
Didn't write that did ya?
EDIT:
And then its 225pt.
Warboss,
Bike, PK, Attack squig, Cybork body.
150 Pt
14908
Post by: Kogwar
Ok 3 preditors with mm 150 points 36 inch away
7209
Post by: Nofasse 'Eadhunta
Kogwar wrote:Ok 3 preditors with mm 150 points 36 inch away
Carneus Malgar in his Sunday Termie Suit.
265 points.
9956
Post by: gamefreak
1 monolith 12" away 235 pts
12564
Post by: GeneralRetreat
The Larch.
14617
Post by: The Revelator
gamefreak wrote:1 monolith 12" away 235 pts 3 Broadsides. 240 points =D
9956
Post by: gamefreak
1 unit of 1 heavy destroyers, 1 unit of 2 heavy destroyers, and one tomb spyder: 250 points
14617
Post by: The Revelator
gamefreak wrote:1 unit of 1 heavy destroyers, 1 unit of 2 heavy destroyers, and one tomb spyder: 250 points
I have difficulty believing they wouldn't fall or at least be rendedered useless, by the broadsides.
14087
Post by: Liquidwulfe
Give the broadsides shield drones and they can take those destroyers.
13080
Post by: jariksolo
abadon with lots of cover 275 points ( or hiden line of sight from broadsides)
10335
Post by: Razerous
The deciever - 300pts.
Go on - really?
8021
Post by: JD21290
ghaz on his waaagh! move - 225pts.
13080
Post by: jariksolo
um yeh ill stop there i still hav ent found a way to kill thje deciever in apocalypse games let alone normal games
5182
Post by: SlaveToDorkness
4 Dual Scatterlaser Warwalkers 240 pts.
9815
Post by: ryzouken
4 Warwalkers?
I'd use tactics.
Can't beat tactics. Can ya?
5182
Post by: SlaveToDorkness
I can shoot the gak out of them though!
10335
Post by: Razerous
JD21290 wrote:ghaz on his waaagh! move - 225pts.
wait wait. Misdirect means no attacks from Ghaz & a wasted Waaagh!. I in turn assault you and go *crunch* *crunch* *crunch*
As for war-walkers (and I guess I know they were ment for ghaz but I veto that) - they will score about one wound per full shooting phase. But, I guess, the war-walkers can -probably- outrun the deciever for the entire game, eventually causing 5 wounds over about 5-6 turns.
They would also merc ghazzie. Okay.. sure. Ill un-veto it. Im dead. War-walkers anyone?
7209
Post by: Nofasse 'Eadhunta
Nurgleboy77 wrote:4 Dual Scatterlaser Warwalkers 240 pts.
15 Lootas.
225 points.
11452
Post by: willydstyle
2 fire prisms (naked) firing from 60" away.
230 points
6829
Post by: Cheese Elemental
Two squads of two Hydra Flak Tanks.
11452
Post by: willydstyle
Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.
Maugan Ra
11807
Post by: freaky angel
Imperator titan!!!
no-bloodthirster-turn 2 assault, only has to take 2 rounds of shooting, and maugan's fancy gun wont help him against 6 str 8 attacks!-250
faster than the war walkers, so it can catch them, and with an average of 3-4 pens, they're not gonna stick around long after he catches up with them
7107
Post by: Tek
willydstyle wrote:Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.
Maugan Ra
10 Howling Banshees
Exarch - War Cry
~170 (I think)
11452
Post by: willydstyle
Tek wrote:willydstyle wrote:Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.
Maugan Ra
10 Howling Banshees
Exarch - War Cry
~170 (I think)
That depends entirely on how far apart they start.
Maugan Ra would likely be able to kill them all with shooting before they charge him.
6829
Post by: Cheese Elemental
Hellhound with hull heavy flamer.
494
Post by: H.B.M.C.
I am so tempted to post:
"A girlfriend"
... as a unit to trump all other 40K units, but I won't.
6829
Post by: Cheese Elemental
Calling her fat.
Instant win. Or a slap in the face and a kick in the balls.
10335
Post by: Razerous
Cheese Elemental wrote:Calling her fat
Cheese Elemental wrote:kick in the balls.
Umm.. hang on?
9956
Post by: gamefreak
back on track:
the nightbringer
360 pts
10064
Post by: Kungfuhustler
Space wolves assault termies with TH/SS and what's-his-name-special-guy that makes them always swing 1st in CC on a sucessful psychic check. die deceiver! die! (somewhere between 500-600 points worth of not leaving the table and killing non-stop.
9956
Post by: gamefreak
its supposed to be close to the same points cost.
14908
Post by: Kogwar
5 Temis and Lysander:400
7209
Post by: Nofasse 'Eadhunta
Kungfuhustler wrote:Space wolves assault termies with TH/SS and what's-his-name-special-guy that makes them always swing 1st in CC on a sucessful psychic check. die deceiver! die! (somewhere between 500-600 points worth of not leaving the table and killing non-stop.
180 Boyz.
1080 points lolol.
6829
Post by: Cheese Elemental
300 Conscripts+Chenkov with special rule.
Well over 1200.
11708
Post by: jawz23
something like a vindicare and GK dreads that conscripts cannot hurt
6829
Post by: Cheese Elemental
Creed an an outflanking Imperator titan.
I win.
3289
Post by: 12thRonin
10 Vanguard Vets HI'ing with TH/SS.
15001
Post by: Bigcheese76
Medusa with Batison Breacher Shells- 140
14908
Post by: Kogwar
Cheese Elemental wrote:Creed an an outflanking Imperator titan.
I win.
hey guys plese folloew the rule or we will get flaged.
7209
Post by: Nofasse 'Eadhunta
Netlinged Treeman Ancient
350 points.
14908
Post by: Kogwar
Nofasse 'Eadhunta wrote:Netlinged Treeman Ancient
350 points.
hey this is a 40k test not fantasy so every one no fantasy
14996
Post by: Canonness Rory
Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140
Priest with Eviscerator. - 65
11452
Post by: willydstyle
Canonness Rory wrote:Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140
Priest with Eviscerator. - 65
This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.
6829
Post by: Cheese Elemental
Sly Marbo.
Thread over.
14996
Post by: Canonness Rory
willydstyle wrote:Canonness Rory wrote:Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140
Priest with Eviscerator. - 65
This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.
But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying.
14908
Post by: Kogwar
Canonness Rory wrote:willydstyle wrote:Canonness Rory wrote:Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140
Priest with Eviscerator. - 65
This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.
But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying. [/quote
attack bike of the same amount of points with mms
14996
Post by: Canonness Rory
Kogwar wrote:Canonness Rory wrote:willydstyle wrote:Canonness Rory wrote:Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140
Priest with Eviscerator. - 65
This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.
But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying.
attack bike of the same amount of points with mms
(NECRO'D)
Obliterator
15241
Post by: extermikator
Khan with a Command Squad on bikes. Fun and you get bike squads as scoring units!
MC
15667
Post by: Emperors Faithful
Guardsmen!!!!!!
Hordes upon hordes of Guardsmen!!!!!!!!!
Mwahahahahahahaaaaaaaaaa!!!!!!!!
10998
Post by: yani
10 Jetlocks. Farseer. Many destructors.
Around 700 points
15667
Post by: Emperors Faithful
yani wrote:10 Jetlocks. Farseer. Many destructors.
Around 700 points
Guardsmen!
Hordes and Hordes of Guardsmen!
Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)
10998
Post by: yani
gahhhh Deathstrike missile launcher from almost a mile away
15241
Post by: extermikator
Nah, if anything's going to win, it'll be Sternguard with Pedro Kantor. They have the best bolters in the galaxy, and they count as a scoring unit. Apoc wins here I come!!
MC
15630
Post by: statu
10 striking scorpions with exarch equipped with a biting blade with infiltrate
15241
Post by: extermikator
I still think Grey Knight Terminators or Sternguard with Pedro Kantor win any day.
MC
10998
Post by: yani
Ok Leman Russ Exterminator (the plasma one) with dual plasma sponsons. Stick that up your pipe and smoke it MC
10694
Post by: jamunition
CREEEEEEEEEEEED!!!
(and 50 conscripts with 5 melta guns  )
15630
Post by: statu
10 Scorpions with an exarch with chainsabres (awesome against conscripts) and infiltrate
15241
Post by: extermikator
Land Raider Crusader with 12 Terminators tooled up for CC ( TH/ SS and LC)
MC
14908
Post by: Kogwar
Hey guys thanks for posting but could you please ready the rules for the thread.
14683
Post by: Rico
Nightbringer.
Scythes away your silly little minis.
OR a water gun, lighter fluid, a candle, and a hanger.
Let's see your massed guardsmen when they're a mound of overpriced plastic! Mwahaha.
Rico.
14908
Post by: Kogwar
The nightbringers vs 12 (how do you pull that off) asault termis i question that i take nightbringers down that way.
14996
Post by: Canonness Rory
Guys, guys, come on, stick with the thread rules, they have to be similar prices.
Starting this off again:
Vs Nightbringer
36 Fire Warriors.
13080
Post by: jariksolo
kharn the betrayer in a bare bones land raider aprox 400 give or take (sry for being 40 over)
14996
Post by: Canonness Rory
IG Platoon
PCS
2 Blobbed up squads with a Lascannon in each.
2 Heavy Weapons Teams with Lascannons.
380 IIRC
11151
Post by: Dashofpepper
Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.
2+ Invulnerable save, 7 power klaw attacks on the charge.
14996
Post by: Canonness Rory
5+ armor save, 31 regular attacks getting charged. With GODLY rolling it will take you 5 turns to kill all those guys. Edit: Actually, 6 turns.
12821
Post by: RustyKnight
Dashofpepper wrote:Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.
2+ Invulnerable save, 7 power klaw attacks on the charge.
225 Points worth of Pariahs.
15667
Post by: Emperors Faithful
Emperors Faithful wrote:
Guardsmen!
Hordes and Hordes of Guardsmen!
Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)
How many times do I have to say this?
11452
Post by: willydstyle
Emperors Faithful wrote:Emperors Faithful wrote:
Guardsmen!
Hordes and Hordes of Guardsmen!
Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)
How many times do I have to say this?
Well, considering it's not actually a unit, does not have a points cost available to it, you don't have any weapons attached... you can say it plenty of times and be wrong every time  So: 3 wraithlords, with 2 flamers, EML, scatter laser.
15667
Post by: Emperors Faithful
Dammit!
How many squads does a single platoon count as?
13440
Post by: Foldalot
Here we go: For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts Pew Pew Pew
11452
Post by: willydstyle
Foldalot wrote:Here we go:
For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts
Pew Pew Pew 
Not anywhere near in points value to 3 wraithlords.
That would be 8 destroyers... and they don't out-range the wraithlords. 24 shots per turn is 16 hits, is 2.67 wounds, is roughly one wound per turn against the wraithlords. The wraithlords fire back, 2 EML hits, 8 scatter laser hits, or roughly 3 dead destroyers. The destoyers aren't winning that match when you follow the rules of the thread.
10855
Post by: nyyman
RustyKnight wrote:Dashofpepper wrote:Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.
2+ Invulnerable save, 7 power klaw attacks on the charge.
225 Points worth of Pariahs.
Leman Russ withtheveryhardtotypename with side sponsor plasma cannon. 230 pts
Deployed as far away as possible from Pariahs within the range of its weapons.
EDIT: Oh now I get the name of it. It was Excutioner.
13440
Post by: Foldalot
willydstyle wrote:Foldalot wrote:Here we go:
For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts
Pew Pew Pew 
Not anywhere near in points value to 3 wraithlords.
That would be 8 destroyers... and they don't out-range the wraithlords. 24 shots per turn is 16 hits, is 2.67 wounds, is roughly one wound per turn against the wraithlords. The wraithlords fire back, 2 EML hits, 8 scatter laser hits, or roughly 3 dead destroyers. The destoyers aren't winning that match when you follow the rules of the thread.
I didn't specifically state the destroyers in response to the Wraithlords, I should have being more clear, sorry; it was more of a general challenge to Dakka (as I still feel destroyers are a great unit  ) . In response to those nasty Wraithlords I would offer:
1 CSM Land Raider, combi Melta
1 CSM Predator with TW Las, Las Sponsons, Combi Melta
I also receive 10% bonus points for matching your points exactly.
15667
Post by: Emperors Faithful
Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each.
Also, monstrous creatures generally pawn against vehichles.
Predator (with lascannons) is a good choice as you only need 3s to wound it.
Automatically Appended Next Post: Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators.
11452
Post by: willydstyle
Emperors Faithful wrote:Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each.
Also, monstrous creatures generally pawn against vehichles.
Predator (with lascannons) is a good choice as you only need 3s to wound it.
Automatically Appended Next Post:
Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators.
Except the wraithlords that I set up had EML and scatterlasers.
15667
Post by: Emperors Faithful
Oh, well in that case you fail unless you get into close combat. Machine Spirit may make it dificult, as they can move full speed and shoot at BS2.
13440
Post by: Foldalot
Emperors Faithful wrote:Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each. Also, monstrous creatures generally pawn against vehichles. Predator (with lascannons) is a good choice as you only need 3s to wound it. Automatically Appended Next Post: Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators. I didn't take the LR for the combi melta, I took it because EML's need 6's to glance it, and there is the small matter that it has 2 TL lascannons. The melta is just the sugar on top. If he took BL's too then of course I wouldn't spam vehicles but that would be another matter entirely. *As Willydstyle already pointed out*
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Post by: willydstyle
Foldalot wrote:In response to those nasty Wraithlords I would offer:
1 CSM Land Raider, combi Melta
1 CSM Predator with TW Las, Las Sponsons, Combi Melta
I also receive 10% bonus points for matching your points exactly. 
Two units of 5 fire dragons in wave serpents w/ EML, spirit stones.
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Post by: Foldalot
willydstyle wrote:
Two units of 5 fire dragons in wave serpents w/ EML, spirit stones.
3 Units of 2 Warwalkers, all with two EML's
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Post by: willydstyle
That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you  3 units rather than two was the smart move.
So: two units of two obliterators. I even dropped the points by 100
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Post by: Foldalot
willydstyle wrote:That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you  3 units rather than two was the smart move.
So: two units of two obliterators. I even dropped the points by 100
Haha, yea was a bit too close for my liking but theres something about 12 EML's.....
hmmmm I suppose
2 veteran squads in chimeras each with 2 plasma guns.
I assume the Oblits deepstrike and then destroy both chimeras, the vets will then bail out and hopefully knock down two oblits in one turn.
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Post by: willydstyle
Foldalot wrote:willydstyle wrote:That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you  3 units rather than two was the smart move.
So: two units of two obliterators. I even dropped the points by 100
Haha, yea was a bit too close for my liking but theres something about 12 EML's.....
hmmmm I suppose
2 veteran squads in chimeras each with 2 plasma guns.
I assume the Oblits deepstrike and then destroy both chimeras, the vets will then bail out and hopefully knock down two oblits in one turn.
Haha, against chimera spam I never deep strike my oblits: lascannons are pretty solid against AV 12... also the plasma guns don't cause instant death. If I did deepstrike, I'd try to hit between 20-24" on the side armor, and just do str 8+ d6 against side armor 10 on the chimeras.
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Post by: Foldalot
willydstyle wrote:
Haha, against chimera spam I never deep strike my oblits: lascannons are pretty solid against AV 12... also the plasma guns don't cause instant death. If I did deepstrike, I'd try to hit between 20-24" on the side armor, and just do str 8+d6 against side armor 10 on the chimeras.
I remembered the lascannons about 10 seconds after I posted my little assumption, look what 5th ed logic made me do: tank=> melta hur hur.
You win this time
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Post by: Kogwar
Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.
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Post by: Mekboy
Yes, because that's worth around 300 pts...
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Post by: willydstyle
Kogwar wrote:Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.
Mekboy wrote:Yes, because that's worth around 300 pts...
Doesn't even work that well either. It kills maybe one obliterator, then they get hit with 3 plasma cannons, as the oblits walk backwards, possibly delaying assaults for a turn. After massive amounts of plasma fire, Marneus is likely the only survivor, and he stands a good chance of dying to powerfists.
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Post by: Canonness Rory
willydstyle wrote:Kogwar wrote:Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.
Mekboy wrote:Yes, because that's worth around 300 pts...
Doesn't even work that well either. It kills maybe one obliterator, then they get hit with 3 plasma cannons, as the oblits walk backwards, possibly delaying assaults for a turn. After massive amounts of plasma fire, Marneus is likely the only survivor, and he stands a good chance of dying to powerfists.
Not to mention there's about a 50% chance of him scattering into something (like your oblits) and then a 1/3 chance to lose the entire squad.
My counter to the Oblits:
3 units of 2 Broadside Battlesuits with Multi-trackers.
6 TL railguns shots, and, IIRC, 30 SMS shots.
Compared to... 6 lascannon shots, or 12 TL plasma shots if you're super-close?
Battlesuits win due to superior range, and better weaponry (though they lack enough versatility that the next person to post is gunna beat them with something half the points)
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Post by: sourclams
10 Bloodletters.
Deep Strike 11" away, watch 4 of your guys get plinked, WTFPWN with the remaining 6.
Like 1/3 the points of the Oblits.
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Post by: Kungfuhustler
Guard infantry platoon. 2 squads of dudes w/14 lasguns, 2 auto cannons and 2 plasma guns. Platoon command w/ 2 plasma guns. FRFSRF. 42 s3 bs3 shots, 12 str7 shots. These might be a daemon left to retaliate. Nice 5+ saves you have there! Wait, we have 5+ saves? uh oh!
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Post by: willydstyle
A single LR Eradicator.
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Post by: Kungfuhustler
If you are far enough away that will work. In that case, Snikrot & Co.
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Post by: willydstyle
Kungfuhustler wrote:If you are far enough away that will work. In that case, Snikrot & Co.
I disagree. LR moves straight towards the middle of the table until snikrot shows up, the it kills all the orks before they can do anything to it.
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Post by: Spellbound
Killakan with grotzooka
45 points
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Post by: willydstyle
Spellbound wrote:Killakan with grotzooka
45 points
Multimelta attack bike.
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Post by: Nobody_Holme
Guard infantry platoon.
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Post by: willydstyle
Nobody_Holme wrote:Guard infantry platoon.
Minimum 130 pts >> 50 points.
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Post by: extermikator
I'm still going to say that a unit of Sternguard with Pedro Kantor in a Land Raider Crusader/Redeemer is the best unit that can be played. Admittedly, it will be expensive, but then again, what else can capture points and easily kill CSMs?
MC
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Post by: Kogwar
Chaplain and 5 a termis 3 with thammers 3 with lcs in a landraider padro dies.
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Post by: willydstyle
extermikator wrote:I'm still going to say that a unit of Sternguard with Pedro Kantor in a Land Raider Crusader/Redeemer is the best unit that can be played. Admittedly, it will be expensive, but then again, what else can capture points and easily kill CSMs?
MC 
Kogwar wrote:Chaplain and 5 a termis 3 with thammers 3 with lcs in a landraider padro dies.
10 Destroyers (the first one is so points-crazy that you could get 14 destroyers...) will take on either of these. Glance the Landraiders till they die, then play keep-away from the contents.
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Post by: extermikator
Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!
MC
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Post by: willydstyle
extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!
MC
Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.
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Post by: Kungfuhustler
destroyers... sooo overpriced! 90 pt lascannons... Brain hurts now.
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Post by: willydstyle
Kungfuhustler wrote:destroyers... sooo overpriced! 90 pt lascannons... Brain hurts now.
You're thinking heavy destroyers. Destroyers are 50 points, heavy destroyers are 65.
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Post by: Canonness Rory
willydstyle wrote:extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!
MC
Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.
Land Raider can move 12" and shoot 48"
You do the math.
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Post by: Spellbound
Attack bike with multimelta is 50 points, try again.
45 point Killakan with grotzooka
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Post by: Foldalot
Automatically Appended Next Post: Canonness Rory wrote: Land Raider can move 12" and shoot 48" You do the math. Destroyers>>>>Math  Move 12" and shoot 48", thats one twinlinked BS 2 Shot? Against 42 shots that can all hurt you. On average 4.67 glancing shots a turn compared to about 1 kill per five turns (after WBB). Yea, nice.
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Post by: Grunt_For_Christ
Alright, we have 45 point kan.
Just for fun, how about 1 tyranid warrior with +1S, scything talons, flesh hooks & rending claws and wings to boot.
43 points
18" assault
4 attacks on the charge
Rending
Immune to instant death
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Post by: yermom
your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.
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Post by: Grunt_For_Christ
Who are you referring to? The land raider vs. destroyer?
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Post by: Foldalot
yermom wrote:your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.
Ok, I have probably screwed up my maths some where, I was in a hurry when I did it this morning. Now lets get a few things sorted. Destroyers move 12" and can shoot after doing so. Destroyers have Range 36" guns (also they would be in 3 different squads all capable of turbo boosting so good luck trying to stay out of range) . Destroyers are toughness five, nine is not double five. Also I don't have the most recent space marine codex so I don't normally question what others say but you haven't being accurate yet so I want to clear it up. If a vehicle moves 12" it cannot normally fire any weapons but I believe that the Machine spirit can fire one weapon at BS 2 even after moving. That is what I based my calculation on as I assumed the Raider would be driving at the Destroyers to drop off its cargo. If it just sits back and shoots it doesn't out damage the destroyers either, 4 glancings (on average) a turn will turn that tank into swiss cheese just through weight of fire.
*If some one would clarify the way to calculate the chance to hit with a twin linked weapon for me that would be great.  *
In this case BS 2 and twin linked I think produces hits 55% of the time wounds 5/6 and WBB negates it 1/2 of the time
=> 0.23 chance of a Destroyer death each turn if Land raider moves more than 6".
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Post by: Canonness Rory
The power of the machine spirit lets it fire at BS4.
I have the codex right in front of me.
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Post by: ungulateman
Yeah, only the old Codex had BS2 PotMS.
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Post by: extermikator
You can't shoot if you've turbo-boosted, so unless the game's CaC, there's no point in turbo-boosting
MC
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Post by: willydstyle
Canonness Rory wrote:willydstyle wrote:extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!
MC
Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.
Land Raider can move 12" and shoot 48"
You do the math.
Most people don't take regular ol' land raiders, and two lascannon shots per turn, which MIGHT kill 2 destroyers, who stand a good chance of getting back up, it's not going to kill all the destroyers before it is immobilzed with all its weapons blown off.
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Post by: extermikator
No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.
MC
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Post by: willydstyle
extermikator wrote:No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.
MC
If it's a redeemer the destroyers take it down for sure.
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Post by: Emperors Faithful
But can't you corner them but getting the guys INSIDE to run around? force them to a table edge or something?
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Post by: Foldalot
willydstyle wrote:
If it's a redeemer the destroyers take it down for sure.
QFT
I think this match up has being done to death anyway now so.....
I offer this new setup:
2X 10 Dire avengers with Exarch (2* Catapults) and Bladestorm in 2 waveserpents with Twin linked Brightlances. Move 12" back, shoot BL's, destroy tank, swoop in, unload dual bladestorms.
Beats the old setup for a fraction of the cost (550) and also offers a new challange to pick at. GO!
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Post by: willydstyle
Wave serpents are tough because they're not easily exploitable by special rules (read: melta)...
3 exorcists.
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Post by: Kogwar
3 outflanking scout squads with melta bombs and a pfist.
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Post by: willydstyle
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.
This is auto-lose.
Exorcist player starts in the middle of the table.
You come on and run.
You get shot, exorcists move away 6".
You run.
You get shot exorcists move away 6"
You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.
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Post by: Dashofpepper
Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.
For the next poster....
A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.
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Post by: Grunt_For_Christ
willydstyle wrote:Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.
This is auto-lose.
Exorcist player starts in the middle of the table.
You come on and run.
You get shot, exorcists move away 6".
You run.
You get shot exorcists move away 6"
You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.
Well if we get to choose deployment then I'll deep strike 6 raveners w/2 sets scything & rending and deathspitters for 330 points. I won't kill the redeemer but I'll kill scouts and exorcists, especially against their rear armour, whether shooting or with my 18" assault move. Automatically Appended Next Post: Dashofpepper wrote:Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.
For the next poster....
A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.
Here's one just for fun... Assuming a normal board with normal terrain, 12 ripper bases with strength upgrade and leaping. +1 to their cover saves, hit & wound on 4's, 3 wounds per base and even if I lose 3 or 4 I'll still have plenty of wounds to spare.
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Post by: orchewer
Against Grunt's Raveners...
12x Firewarriors - (120)
Devilfish - Smart Missile System, Flechette Dischargers, Disruption Pod, Target Array (125)
Against Grunt's Ripper Swarms...
1x Hellhound (not a guard player so don't know how points look)
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Post by: Grunt_For_Christ
Against either, outflanking or scouting genestealers (depending on deployment):
Extra carapace & feeder tendrils x16 of them @ ld 10.
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Post by: Dashofpepper
And against your genestealers, a single crisis suit with an airbursting fragmentation launcher; large blast template, ignores cover. Jump shoot jump.
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Post by: Grunt_For_Christ
I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.
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Post by: willydstyle
Grunt_For_Christ wrote:I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.
That's pretty much how it will play out. AFP is str 4 AP5, large blast, 18" range (it's a barrage weapon as well).
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Post by: Grunt_For_Christ
So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying. Do I have that somewhat right? If I'm right should we move on to what'll destroy a giant unit of genestealers?
11452
Post by: willydstyle
Grunt_For_Christ wrote:So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying.
Do I have that somewhat right?
If I'm right should we move on to what'll destroy a giant unit of genestealers?
Land Raider Redeemer.
Also, I think Destroyers would make pretty quick work of them...
Lets go ahead and say Destroyers
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Post by: Grunt_For_Christ
Well I've already mentioned the redeemer, but the destroyers are an excellent choice!
Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!
14908
Post by: Kogwar
willydstyle wrote:Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.
This is auto-lose.
Exorcist player starts in the middle of the table.
You come on and run.
You get shot, exorcists move away 6".
You run.
You get shot exorcists move away 6"
You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.
Not with shrike in the army and if i force you to the middle of the table, it just puts you closer to my main force and the fire you spend on my 85 point group of scouts ( who i forgot to mention have camo cloaks) that stick to cover ( HA HA 3+ COVER BABY) buys my other units ( such as a landraider with atermis moving torwards you with there fun hammers) some time to get to you. GO FUNEL EFFECT!
Automatically Appended Next Post:
Grunt_For_Christ wrote:Well I've already mentioned the redeemer, but the destroyers are an excellent choice!
Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!
Oh sry someone already used that, and amarines with Khan in a free rhino with pfist sarge and 3 plasma.
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Post by: Rico
Modquisition edit to remove derailing of thread
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Post by: Emperors Faithful
Modquisition edit to remove derailing of thread
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Post by: Kogwar
Modquisition edit to remove derailing of thread
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Post by: Canonness Rory
Modquisition edit to remove derailing of thread
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Post by: extermikator
Irrespective of what you think about religion, the best unit is Kantor with Sternguard in LR Redeemer
MC
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Post by: Rico
Modquisition edit to remove derailing of thread
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Post by: Grunt_For_Christ
Yet another good thread ruined.
221
Post by: Frazzled
Yep. Lets keep religion out of this please.
Posts removed to purge the weak and get the thread back on track-sort of
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Post by: Mekboy
extermikator wrote:Irrespective of what you think about religion, the best unit is Kantor with Sternguard in LR Redeemer
MC
3 squads of 2 obliterators.
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Post by: Kogwar
2 squads of 5 vanguard with power weapons out flanking
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Post by: Mekboy
Kogwar wrote:2 squads of 5 vanguard with power weapons out flanking
Can vanguard outflank?
Even so, then I'd sit 36" away from both board edges. Plasma cannon based death will probably kill 1 squad and severly damage the other before they get into melee with one squad of oblits. After killing that obliterator squad, they take 8 TL plasma gun shots to the face.
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Post by: Kogwar
Not if i stick to cover.
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Post by: Mekboy
Lets see. We'll say each template covers 2 models. 8 shots, 1 overheats so doesn't fire. 4 templates scatter. About 2 go away from the squad, 1 far enough not to hit any. We'll say the other one only hits 1. 9 hits. Rounded down to 7 wounds. Rounded down to 4 saved. Sarge survives. Other squad gets same treatment next turn. Both sarges charge one oblit squad. 8 attacks, 4 hits, 2 wounds, rounded to 1 dead obliterator. Obliterator gets 2 attacks, 1 hits and kills a sarge. Oblit loses, but holds. Other oblits either wait for the other oblit to die and melta the sarge to death, or charge in and PF him to death.
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Post by: Kogwar
Still we don't know how the table is set up. OK and guys from now on tell where on the table you guys are and please stop saying in the middle it is geting repeditive.
11771
Post by: gameandwatch
Kogwar wrote:willydstyle wrote:Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.
This is auto-lose.
Exorcist player starts in the middle of the table.
You come on and run.
You get shot, exorcists move away 6".
You run.
You get shot exorcists move away 6"
You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.
Not with shrike in the army and if i force you to the middle of the table, it just puts you closer to my main force and the fire you spend on my 85 point group of scouts ( who i forgot to mention have camo cloaks) that stick to cover ( HA HA 3+ COVER BABY) buys my other units ( such as a landraider with atermis moving torwards you with there fun hammers) some time to get to you. GO FUNEL EFFECT!
Automatically Appended Next Post:
Grunt_For_Christ wrote:Well I've already mentioned the redeemer, but the destroyers are an excellent choice!
Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!
Oh sry someone already used that, and amarines with Khan in a free rhino with pfist sarge and 3 plasma.
Prob with your scout scenario is you are putting the rest of your army into perspective and not his, he could simply devote one extra unit to kill one little scout squad, and lets see... SoB aka WH, meltas for LR...you dont say? in any case to go against 3 squads of 2 oblits I would say...(oh and 6 oblits is 6 PC shots not 8) I say 2 squads of spine gaunts, one 25 one 26, and 5 CC warriors behind them, Scy tal, rend claw, both adrenal, leaping, toxin sacs... no way you kill all that by the time they reach you... Automatically Appended Next Post: Oh and table set up doesnt matter, and i would guess the oblits would be in the center anyways, all units deployed to cover the whole board still be in coherency but at that 2" mark so blasts only average one guy on a hit...
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Post by: willydstyle
Kogwar wrote:Still we don't know how the table is set up. OK and guys from now on tell where on the table you guys are and please stop saying in the middle it is geting repeditive.
We don't need to take the "rest of the army" into account, because by the rules of the thread, it's strictly one unit vs. one unit.
People will stop declaring that they set up "in the middle" when foolish people stop trying to use outflanking units. Stop trying to use outflanking, it fails every time, and is getting repetitive.
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Post by: Kogwar
ok then so now some one beat mt unit and i should have put outflanking in rhino. To explain my choice i used out flanking because most likely you would put your artilery in the back or in a corner away from everything.
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Post by: willydstyle
Kogwar wrote:ok then so now some one beat mt unit and i should have put outflanking in rhino. To explain my choice i used out flanking because most likely you would put your artilery in the back or in a corner away from everything.
Even in rhinos, I think the other poster gave a convincing argument for why the 3 squads of oblits would kill the vanguard... I also don't think they can actually outflank without the rules from another unit that you haven't presented, so I think the reigning champ is still 3 squads of two oblits.
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Post by: Kungfuhustler
This argument is fwacked off anyways. Beat this "unit" is about singular "unit"s in combat, not 3 squads of units. I can kill 3 squads of obliterators with 3 squads of deepstriking stormtroopers w/ 2 melta guns each reliably, but that defeats the purpose of this thread.
Unit vs. unit. NOT 3 units vs. 3 units or 2k vs. 2k, which is where this is headed.
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Post by: willydstyle
Kungfuhustler wrote:This argument is fwacked off anyways. Beat this "unit" is about singular "unit"s in combat, not 3 squads of units. I can kill 3 squads of obliterators with 3 squads of deepstriking stormtroopers w/ 2 melta guns each reliably, but that defeats the purpose of this thread.
Unit vs. unit. NOT 3 units vs. 3 units or 2k vs. 2k, which is where this is headed.
Did you read the rules on page one?
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Post by: Kungfuhustler
several months ago... damn thread necromancy.
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Post by: Kogwar
Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points
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Post by: Razerous
Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points 5-man harlequin squad with a shadowseer with 2 harlequins kisses. 128pts. I'll skip through cover, after manourving myself into a loverly charge position & pistol/charge you into oblivion. NEXT!
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Post by: Mekboy
Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points
Just because you couldn't beat my oblits.
10335
Post by: Razerous
Mekboy wrote:Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points
Just because you couldn't beat my oblits. 
5-man harlequin squad with a shadowseer with 2 harlequins kisses. 128pts. I'll skip through cover, after manourving myself into a loverly charge position & pistol/charge you into oblivion.
NEXT!
10148
Post by: Stormboy65
Once, I beat 2 squads of 10 harlequins with 20 boys (shooting!!!!! with sluggasss!!!!)
So I submit to you good sir, 21 slugga boys!!!
14908
Post by: Kogwar
Yeh we are past the 200 mark and legion o and legion of damned right behind you with a heavy bolter , flamer it is a ten man squad bye bye boys.
10064
Post by: Kungfuhustler
Hydra battery, clear across the table. 225.
1986
Post by: thehod
Landraider beats hydra
14908
Post by: Kogwar
BUT no 3+ inval and i can still hit you even if i move.
4298
Post by: Spellbound
I think I'm still winning, as everything mentioned has been over 45 points, the cost of the killakan with grotzooka.
The only thing posted that could maybe beat it is the 43 point tyranid warrior, and it's pretty dicey. Once within 18" the kan can open fire, and has decent odds of hitting and wounding since it's S6 and a scatter dice. And 2 shots!
If it's in cover, you're I1 when you charge him [if you reach it, thanks to the terrain roll] and you're hoping for 6's to get your rends, and hoping for decent damage.
Granted your odds in cc are decent, though, that's for sure.
Who else can stand a lick of a chance to the grotzooka killakan without going over 45 points?
11452
Post by: willydstyle
Vyper with a shuriken cannon. You'll get it eventually.
14996
Post by: Canonness Rory
Against Kan:
44
Crisis Suit:
Missile Pod
Flamer
Blacksun
Play Keep away at 30 inches, or JSJ over something the Kan can't shoot past or walk over.
14908
Post by: Kogwar
Preditor with no upgrades.
13080
Post by: jariksolo
broadside with advanced stabilaztion system 80 points
14996
Post by: Canonness Rory
jariksolo wrote:broadside with advanced stabilaztion system 80 points
3 Chaos Terminators, 90 points.
14617
Post by: The Revelator
Canonness Rory wrote:jariksolo wrote:broadside with advanced stabilaztion system 80 points
3 Chaos Terminators, 90 points.
3 Stealth Suits, 1 Fusion Blaster, 92 points.
10855
Post by: nyyman
Dakka Predator, X points
11452
Post by: willydstyle
nyyman wrote:Dakka Predator, X points
Doesn't work well as the suits can deep strike.
12849
Post by: Stygian Mole
6x Viking Ninja Scouts
Flamer
2xPower Weapons
2xPlasma Pistols
6xMeltabombs
6xfrags
Wolfguard Sgt (Combimelta, Powerfist, Wolf pelt, WTN, WTT)
+-220pts
and don't forget, they turn up...
...
...
right behind you
12504
Post by: Exarch_Nektel
Stygian Mole wrote:6x Viking Ninja Scouts
Flamer
2xPower Weapons
2xPlasma Pistols
6xMeltabombs
6xfrags
Wolfguard Sgt (Combimelta, Powerfist, Wolf pelt, WTN, WTT)
+-220pts
and don't forget, they turn up...
...
...
right behind you 
Avatar of Khaine with his invulsave and beastiness.
11452
Post by: willydstyle
Don't forget the fact that the unit must cost about as many points as the one before.
Anyways, to counter the Avatar:
5 havocs, 4 missile launchers, starting 48" away.
514
Post by: Orlanth
Flyrant, behind you.
11225
Post by: Ciaphas-Cain
etchya never saw this one coming
Dark Eldar Lord w/agoniser, combat drugs and shadow field; unless the flyrant has warp field or S6 (which pretty much all of them do)... then it gets a little hairy
11920
Post by: Avrik_Shasla
Shas'o Rymr with two shield drones and body guards. Around 300
823
Post by: orchewer
Monolith.
11452
Post by: willydstyle
orchewer wrote:Monolith.
one vendetta.
10326
Post by: ungulateman
a squad of five Fire Dragons.
11452
Post by: willydstyle
ungulateman wrote:a squad of five Fire Dragons.
Are you kidding me? 6" move 12" range vs. a fast skimmer with 48" range? Not a chance.
6829
Post by: Cheese Elemental
Beating the Vendetta?
Two Hydras: 150 pts.
11452
Post by: willydstyle
Cheese Elemental wrote:Beating the Vendetta?
Two Hydras: 150 pts.
That's a lot more like it
One leman russ battle tank with heavy flamer hull weapon
6829
Post by: Cheese Elemental
Hmm... Furioso Dreadnought in drop pod. 150 points.
14908
Post by: Kogwar
5sternguard with combi melta in drop pod 180 Automatically Appended Next Post: ungulateman wrote:a squad of five Fire Dragons.
\
Dude seriously not without a waveserpent your not
12510
Post by: Dronze
Kogwar wrote:5sternguard with combi melta in drop pod 180
Pair of obliterators, deepstriking and in reserve...
Or a Defiler, 4 DCCW, in reserve.
12564
Post by: GeneralRetreat
Devestator squad x 6 w / RL x 4 ~150
Don't forget one of them is BS 5 now!
16316
Post by: scifi112233
........... blood thirster......... hells yeah with all upgrade comes to 300 pionts and throw in some bloodletters for some fun
14386
Post by: Grey Knight Luke
haha i want you to beat orbital strike- 80 pts.
I win.
14908
Post by: Kogwar
Grey Knight Luke wrote:haha i want you to beat orbital strike- 80 pts.
I win.
Sry man orbital strike is not a unit
14310
Post by: Volkan
haha i want you to beat orbital strike- 80 pts.
I win.
Anything not deployed in terrain...
Lets see, 2 death cult assassins should be able to avoid it easily enough. 80 points.
Edit: didn't have the codex handy.
823
Post by: orchewer
Tooled up Dark Eldar Archon
6829
Post by: Cheese Elemental
Define 'tooled up'.
One Leman Russ Executioner with plasma sponsons.
12032
Post by: Iago
Ravager with 3 Dark Lances and night Shields 125pts (or for the cost of one executioner make that 2 Ravagers with 3 lances each)
14310
Post by: Volkan
3 Scout sentinels with autocannons 120
823
Post by: orchewer
10x Necron Warriors (180)
Sorry, minimum squad size and all that.
12032
Post by: Iago
Black Templar Vindicator with old School Power of the Machine Spirit. - 155pts
(or to branch off to another possibility, Ravager with 3 Dissintegrators and Night Shields)
10694
Post by: jamunition
10 Nob-bikers all with power klaws and a pain-boy
And a biker-boss with klaw and slugga
14908
Post by: Kogwar
orchewer wrote:10x Necron Warriors (180)
Sorry, minimum squad size and all that.
ITSH all goood just don't go to over board Automatically Appended Next Post: OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it
16584
Post by: Crimson armor
10 stern guard in a drop pod, 5 combi melta 5 combi plasma power fist. Combat sqauad them when they land, combi melta on lr combi plasma on vanguard.
360 points.
11452
Post by: willydstyle
Kogwar wrote:orchewer wrote:10x Necron Warriors (180)
Sorry, minimum squad size and all that.
ITSH all goood just don't go to over board
Automatically Appended Next Post:
OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it
You say "don't go overboard" then you post a unit that is far, far, far more expensive than the previous unit...
If this were just "post the most powerful unit" then you could do that, but each unit that follows is supposed to be about the same points cost as the one before.
So, since the last valid entry was the Necron Warriors (sorry sternguard guy!), I'll post the following unit:
5 chaos terminators, 4 combi meltas, heavy flamer.
16584
Post by: Crimson armor
He he no problem, same unit of sternguard against the terminators, (sorry chaos terminator guy)
11452
Post by: willydstyle
The stern guard cost twice as much as the terminators, so they're not a valid entry.
14908
Post by: Kogwar
willydstyle wrote:Kogwar wrote:orchewer wrote:10x Necron Warriors (180)
Sorry, minimum squad size and all that.
ITSH all goood just don't go to over board
Automatically Appended Next Post:
OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it
You say "don't go overboard" then you post a unit that is far, far, far more expensive than the previous unit...
If this were just "post the most powerful unit" then you could do that, but each unit that follows is supposed to be about the same points cost as the one before.
So, since the last valid entry was the Necron Warriors (sorry sternguard guy!), I'll post the following unit:
5 chaos terminators, 4 combi meltas, heavy flamer.
Oh sry i thought he said he had ten units of 10 THats a de de de point for me. Automatically Appended Next Post: willydstyle wrote:The stern guard cost twice as much as the terminators, so they're not a valid entry.
What stern guard cost 30 if they hold a combi termis cost 40 with nothing
11452
Post by: willydstyle
Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.
The unit of 10 sternguard with 10 combi weapons and a drop pod is 360, according to the guy that posted that unit.
14310
Post by: Volkan
willydstyle wrote:
5 chaos terminators, 4 combi meltas, heavy flamer.
Rough Riders with Mogul Kamir 145points
14908
Post by: Kogwar
willydstyle wrote:Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.
The unit of 10 sternguard with 10 combi weapons and a drop pod is 360, according to the guy that posted that unit.
Sorry forgot ctermis don't come with storms or p fists
16584
Post by: Crimson armor
My bad you did not post the points cost so I (<--- that guy) assumed it was around 375. 5 stern guard with combi plasmas in a drop pod 185 points against the chaos terminators. I hope this is fair and legal and meets your approval now.
Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.
as for the rough riders, 5 tactical marines with a combi plasma, in a razorback with hb 140 points.
11452
Post by: willydstyle
I think we're on to the rough riders, but I think the stern guard handle them pretty handily as well, so they're the next champs.
14310
Post by: Volkan
2 Penitent engines 160 points
should be fine for either
11452
Post by: willydstyle
They're open topped. Plasma guns will tear them up, don't see that working.
14310
Post by: Volkan
A single combi-plasma in each of those 5 mans is going to destroy both penitents?
11452
Post by: willydstyle
It's 5 sternguard with a combi-plasma on each one.
14310
Post by: Volkan
Ah my mistake I read it wrong. You would probably be right at that point.
Stock Ironclad Dreadnought with assault launchers in a droppod. 185 points
11452
Post by: willydstyle
Why bother with assault launchers?
5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.
14908
Post by: Kogwar
willydstyle wrote:Why bother with assault launchers?
5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.
Khaine:145
11452
Post by: willydstyle
Kogwar wrote:willydstyle wrote:Why bother with assault launchers?
5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.
Khaine:145
Two double- EML warwalkers.
14617
Post by: The Revelator
Kogwar wrote:willydstyle wrote:Why bother with assault launchers?
5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.
Khaine:145
5 Grey Knights
125
14908
Post by: Kogwar
What kHAine would murder 5 grey knights, kills one with his speer charges goes first with his 4 attacks and slices tham all in half with his ignores armour monsterous attacks.
11452
Post by: willydstyle
The Revelator wrote:Kogwar wrote:willydstyle wrote:Why bother with assault launchers?
5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.
Khaine:145
5 Grey Knights
125
Avatar goes first, hits on 3s wounds on twos... they don't have power weapons... I'm not seeing it.
14908
Post by: Kogwar
Yeh how are 4 guys with no power weapons going to do anything ( one is going to die with his shooting i mean hIts on two wounds on 2 no armour) against 4 wounds with 3+ armour 4+inv maybe if they had a phycannon still unlikely
14908
Post by: Kogwar
Yeh how are 4 guys with no power weapons going to do anything ( one is going to die with his shooting i mean hIts on two wounds on 2 no armour) against 4 wounds with 3+ armour 4+inv maybe if they had a phycannon still unlikely
11151
Post by: Dashofpepper
I think that this thread has run its course; rather than people posting what could beat something else, there's some hissy kiddies arguing that what someone else theoretically posted theoretically couldn't beat their own theoretical unit. Mods, lock please?
11452
Post by: willydstyle
Dashofpepper wrote:I think that this thread has run its course; rather than people posting what could beat something else, there's some hissy kiddies arguing that what someone else theoretically posted theoretically couldn't beat their own theoretical unit. Mods, lock please?
You haven't been a major participant, you are not the OP... who are you to ask a thread be locked that other posters are using constructively? This is a thread in the tactics section: what unit can beat what other units most of the time is a very valid tactical discussion, and if someone posts a unit that wouldn't work, it should be pointed out.
12032
Post by: Iago
against Avatar... hmmm
Black Templar Marshal with Iron halo and thunderhammer.
Re roll misses FTW.
16739
Post by: Battle Brother Loken
Night Bringer
9708
Post by: Orkeosaurus
Ratling Snipers
(Or any sort of snipers, really.)
14908
Post by: Kogwar
Marbo
823
Post by: orchewer
Talos
I have no idea how many points Marbo is, but Talos is 100
14908
Post by: Kogwar
min size fire dragon squad
9158
Post by: Hollismason
Ten Man Eversor Assassination Squad. I winnerz
15946
Post by: Verkehr
...
Marneus Calgar.
14908
Post by: Kogwar
Hollismason wrote:Ten Man Eversor Assassination Squad. I winnerz
One Calgar is done all used up
and how many points is that assasin squad
823
Post by: orchewer
Basilisk.
10694
Post by: jamunition
10 Ig vets with as many melta guns as they can carry in a valk
6769
Post by: Tri
.... I raise you one DH or WH Orbital strike ... 30-80pts of love each turn.
14908
Post by: Kogwar
I will say it one more time NO ORBITAL BOMBARDMENTS Im sry they are not a unit they are an ability
9158
Post by: Hollismason
Oh and add Creed so I can give them furious charge. Also, how many orbitals can you take in a Apocalypse game.
14908
Post by: Kogwar
ONe we ARE NOT USING APOC AND as many as points alow
10064
Post by: Kungfuhustler
Restart = 10 Ogryn & Yarrik
14908
Post by: Kogwar
Kungfuhustler wrote:Restart = 10 Ogryn & Yarrik
What do you mean by restart as in the Whole thread or just the last few posts but ok i put forward 3guard + cheap combat tyrant
823
Post by: orchewer
Two Hammerheads with Ion Cannons.
14996
Post by: Canonness Rory
orchewer wrote:Two Hammerheads with Ion Cannons.
One hammerhead with railgun.
14908
Post by: Kogwar
wolf scout with melta gun in you back
10064
Post by: Kungfuhustler
10 wyches w/ wych weapons. leader w/ agonizer.
15773
Post by: Madgod
Abaddon the Despoiler!! FTW!! - 275pts
(Unless he's been done then soz this is a long thread)
10698
Post by: Sternguard_rock
2 Vindicars smite that Abby.
5917
Post by: Mekboy
30 shoota boyz.
10698
Post by: Sternguard_rock
Question how dose 30 shoota boyz beat 2 Vindicars?
5917
Post by: Mekboy
Statistically you're killing one a turn, so you're not going to whittle them down fast enough. And 60 shots, 20 hits, 10 wounds, 5 unsaved means that with a little luck you're dead as soon as we get within 18".
10037
Post by: Sharik
Sternguard_rock wrote:Question how dose 30 shoota boyz beat 2 Vindicars?
I assume you are thinking about Vindicators ammirite?
13440
Post by: Foldalot
Mekboy wrote:30 shoota boyz.
3 destroyers. Faster so you can't catch them and longer range so you cant touch them.
11151
Post by: Dashofpepper
Actually, I disagree with the destroyers. 30 Boyz can chase down and kill 3 destroyers.
You get to move 12" per turn and shoot, or turbo-boost 24". The boyz can spread across the board and force you into contact. You'll kill a couple per turn, but you'll be assaulted regardless. Even if you back up to your rear table edge, when the boyz are 12-18" away they can assault you. If you turboboost over them to try getting away, you can only go 24"....which puts you 12" on the other side of them and still in assault range.
3 Destroyers aren't killing 30 Boyz.
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