Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 04:09:20


Post by: Kogwar


Ok i have an idea that each person posts a unit and it composition to beat the last the only thing is it has to follow the rules of the current edition of warhammer 40k and it has to be about the same point value as the last unit it can compose of 1 to 5 squads no more , no orbital strikes and NO APOC


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 04:11:14


Post by: Kogwar


The first unit is a 5 man squad of assault terminators 3 with lightning claws and 2 with thunder hammers with Padro cantor so it is 375 have fun


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 04:17:27


Post by: ShumaGorath


3 vendettas. 390 points.


I win.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 04:23:59


Post by: bigtmac68


two squadrons of two hydras each - 300 pts.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 04:55:12


Post by: ph34r


bigtmac68 wrote:two squadrons of two hydras each - 300 pts.

A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 05:02:02


Post by: ShumaGorath


ph34r wrote:
bigtmac68 wrote:two squadrons of two hydras each - 300 pts.

A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.


3 vendettas. 390 points.


I win.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 06:27:46


Post by: ryzouken


two squadrons of two hydras each - 300 pts.

I sense a disturbance in the force...


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 06:39:15


Post by: Nofasse 'Eadhunta


Carneus Malgar in his Sunday Termie Armor, somewhere over 200 points.



BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 07:08:05


Post by: spartanghost


Nofasse 'Eadhunta wrote:Carneus Malgar in his Sunday Termie Armor, somewhere over 200 points.



Tau Hammerhead with Disruption pod, Multi-Tracker, Flechette Discharger, Railgun, and SMS. Yours for only 185 points!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 07:27:09


Post by: willydstyle


Honestly I think the cyclical nature of the thread was somewhat broken because of the fact that 3 vendettas actually does a pretty good job of killing two squads of two hydras, depending on who goes first.

As an answer to the hammerhead I submit:

Maugan Ra 195 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:27:01


Post by: kaptin_Blacksquig


Leman Russ Executioner 190


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:28:58


Post by: JD21290


1 gretchin - 3


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:39:55


Post by: willydstyle


kaptin_Blacksquig wrote:Leman Russ Executioner 190


Basilisk starting 120" away.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:44:23


Post by: Jpr


Deathstrike missile launcher starting 900 inches away


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:47:23


Post by: CaptainRavenclaw


strike cruiser in orbit. I splat you!!

[edit] that would count as apocalypse, woops!!

Ok, my second choice would be deepstriking assault marines with melta bombs


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 13:58:50


Post by: HailShorty


Ramb- No sorry, Marbo and his saucey demolition charge - 65


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 14:17:45


Post by: garret


Chaplain on a bike leading a bike command squade
fell no pain and fearless and can move 24 inches


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 14:23:58


Post by: Alerian


Hammer from Home Depot= $10
Points cost = 0
Look on your opponent's face = Priceless!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 16:26:38


Post by: KaloranSLC


This thread is not what I expected. I'm not sure if I should be disappointed or relieved.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 16:35:29


Post by: Razerous


7x Harlequins
+Shadowseer
+7x Harlequins kisses

6x Harlequins
+Shadowseer
+6x Harlequins kisses
+2x Fusion pistols

Voila. Should be able to have a very good go at any of the combinations listed thus far.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 17:09:18


Post by: Xenith


Garret, since when do you get that bike command squad for around 65pts??? Read the OP. Same for you, razerous.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 17:09:25


Post by: dancingcricket


Flamers of tzeentch, not sure of the point values of some of what's been posted, so make it the appropriate number, min 3 in a squad (multiple squads for the eldar player there). No armor or cover save templates. Glance on a 4+ and can assault back armor. And the volume of wounds it'll generate on the assault terminators will usually be enough to get past their invulnerable saves.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 17:17:53


Post by: Razerous


Kogwar wrote:The first unit is a 5 man squad of assault terminators 3 with lightning claws and 2 with thunder hammers with Padro cantor so it is 375 have fun


Heres the op. 375pts. My harlequins come to about that point cost too. Perhaps 10pts over.

You read the OP Xenith.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 17:24:14


Post by: Xenith


Kogwar wrote:Ok i have an idea that each person posts a unit and it composition to beat the last


You gotta beat the last thing that was posted, and be of roughly the same points as it

Teehee, Ive just noticed Im in your sig!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 17:41:00


Post by: Joostuh


Razerous wrote:7x Harlequins
+Shadowseer
+7x Harlequins kisses

6x Harlequins
+Shadowseer
+6x Harlequins kisses
+2x Fusion pistols

Voila. Should be able to have a very good go at any of the combinations listed thus far.


2 Squads of 11 Deepstriking horrors. Will kill your Harlequins in a turn (on average) For only 374 points!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 18:58:15


Post by: Liquidwulfe


2 Squads of Greyknights with Incinerators. 340 points, goodbye horrors. Deepstrike as desired.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 19:30:53


Post by: Kogwar


ph34r wrote:
bigtmac68 wrote:two squadrons of two hydras each - 300 pts.

A 5 man squad of assault terminators with 3 lightning claws, 2 thunder hammers, and Pedro Cantor.


OH YEH NO POSTING SOMTHING THAT HAS BEEN POSTED BEFORE


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:00:44


Post by: The Revelator


Liquidwulfe wrote:2 Squads of Greyknights with Incinerators. 340 points, goodbye horrors. Deepstrike as desired.

90 Gretchin - 270
9 Runherds - 90
360 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:06:42


Post by: Joostuh


12 Crisis suits with twinlinked flamers.
372 pt.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:09:52


Post by: Nofasse 'Eadhunta


Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.


Avatar of Khaine.

155 points


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:20:09


Post by: GeneralRetreat


SM Command Squad with Plasmagun x 4 @ Avatar.
175

Points for Captain not included, but then again, not needed for this, just present in the army list.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:39:49


Post by: Joostuh


Nofasse 'Eadhunta wrote:
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.


Avatar of Khaine.

155 points


No, I've done the Mathhammer and the Avatar loses against te suits in CC. After 3 rounds the Avatar is at -0.34 wounds the suits are at 17.33 wounds, that is about 8 suits left. In this mathhammer no one gets the charge, even though the suits will probably get it as they are more manoeuvrable and the Avatar can only charge 1 squad (maybe 2 if he gets lucky).

But lets proceed with the Command Squad.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:46:47


Post by: The Revelator


Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.

Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:51:10


Post by: Nenya97




I win all!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:51:36


Post by: The Revelator


GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar.
175

Points for Captain not included, but then again, not needed for this, just present in the army list.


Dice: 1$
Points: 0

I wait for you to roll a couple "gets hot" results.

Alternatively:
3 Crisis suits – 75
TL missile pods – 54
Targeting arrays – 30

Plays keep-away at 13"-36" range,
159 points


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:53:54


Post by: Joostuh


The Revelator wrote:
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.

Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.


OP wrote: it can compose of 3 squads no more and no apocalipse

1.) Missed that.
2.)Yeah I cheated on that one. But 12 BSF are only 36 points so make that 11 XV8 TL flamer and BSF for 374pt.

The Revelator wrote:Dice: 1$
Points: 0

I wait for you to roll a couple "gets hot" results.

What are they shooting at?


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:54:29


Post by: Liquidwulfe


The Revelator wrote:
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.

Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.


Buy a commander and get bodyguards. 3 extra suits, done.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:56:04


Post by: The Revelator


Liquidwulfe wrote:
The Revelator wrote:
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.

Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.


Buy a commander and get bodyguards. 3 extra suits, done.


But that's way more expensive.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 20:57:02


Post by: Joostuh


Liquidwulfe wrote:
The Revelator wrote:
Joostuh wrote:12 Crisis suits with twinlinked flamers.
372 pt.

Except that's not a legal unit for 2 reasons.
1.) 3 man squads max. you would need 4 elites slots, which you do not have.
2.) you need a third hardpoint filled up.


Buy a commander and get bodyguards. 3 extra suits, done.

and it has to be about the same point value as the last unit

A Commander/bodyguard unit will raise your unit with 45pt above the Shas'ui's.

GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar.
175

Points for Captain not included, but then again, not needed for this, just present in the army list.

2 Dreads (any) 170-250pt.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:08:26


Post by: The Revelator


Joostuh wrote:
2 Dreads (any) 170-250pt.


3 Broadside battlesuits - 240


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:17:35


Post by: Joostuh


The Revelator wrote:3 Broadside battlesuits - 240

That is 210pt.

30 Boyz, Nob, PK, Bosspole
220pt


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:18:51


Post by: GeneralRetreat


The Revelator wrote:
GeneralRetreat wrote:SM Command Squad with Plasmagun x 4 @ Avatar.
175

Points for Captain not included, but then again, not needed for this, just present in the army list.


Dice: 1$
Points: 0

I wait for you to roll a couple "gets hot" results.



You'll be waiting a while. Do the Mathhammer on this squad while remembering the Apothecary's granted Feel No Pain rule. You'll see what I mean.

(1/6 chance of GH, 1/3 chance of failed save, 1/2 chance of failed FNP = 1/36 chance of loosing a model to Gets Hot. 8 shots per turn * 6 turns = 48 shots at absolute maximum, so one loss per game. More than likely, the squad gets ~25 shots per game, so less than one loss per game on average.)


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:19:48


Post by: davidson


1 Hellhound
Heavy flamer
Heavy stubber 140 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:21:12


Post by: The Revelator


Joostuh wrote:
The Revelator wrote:3 Broadside battlesuits - 240

That is 210pt.

30 Boyz, Nob, PK, Bosspole
220pt

Not with Multi-trackers it's not.

I go back to:
3 Crisis suits – 75
TL missile pods – 54
Targeting arrays – 30

Which can keep out of range with hilarious ease, while hitting with with 6-8 S7 AP4 hits per turn.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:24:32


Post by: Joostuh


Didn't write that did ya?
EDIT:
And then its 225pt.

Warboss,
Bike, PK, Attack squig, Cybork body.

150 Pt


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 21:32:15


Post by: Kogwar


Ok 3 preditors with mm 150 points 36 inch away


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:21:42


Post by: Nofasse 'Eadhunta


Kogwar wrote:Ok 3 preditors with mm 150 points 36 inch away


Carneus Malgar in his Sunday Termie Suit.

265 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:30:05


Post by: gamefreak


1 monolith 12" away 235 pts


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:33:16


Post by: GeneralRetreat


The Larch.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:36:44


Post by: The Revelator


gamefreak wrote:1 monolith 12" away 235 pts


3 Broadsides.
240 points =D


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:44:05


Post by: gamefreak


1 unit of 1 heavy destroyers, 1 unit of 2 heavy destroyers, and one tomb spyder: 250 points


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 22:50:39


Post by: The Revelator


gamefreak wrote:1 unit of 1 heavy destroyers, 1 unit of 2 heavy destroyers, and one tomb spyder: 250 points

I have difficulty believing they wouldn't fall or at least be rendedered useless, by the broadsides.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/12 23:20:22


Post by: Liquidwulfe


Give the broadsides shield drones and they can take those destroyers.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 00:21:06


Post by: jariksolo


abadon with lots of cover 275 points ( or hiden line of sight from broadsides)


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 00:38:26


Post by: Razerous


The deciever - 300pts.

Go on - really?


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 00:51:02


Post by: JD21290


ghaz on his waaagh! move - 225pts.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 00:51:45


Post by: jariksolo


um yeh ill stop there i still hav ent found a way to kill thje deciever in apocalypse games let alone normal games


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 00:54:29


Post by: SlaveToDorkness


4 Dual Scatterlaser Warwalkers 240 pts.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 01:11:10


Post by: ryzouken


4 Warwalkers?

I'd use tactics.

Can't beat tactics. Can ya?


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 01:18:46


Post by: SlaveToDorkness


I can shoot the gak out of them though!


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 01:33:41


Post by: Razerous


JD21290 wrote:ghaz on his waaagh! move - 225pts.


wait wait. Misdirect means no attacks from Ghaz & a wasted Waaagh!. I in turn assault you and go *crunch* *crunch* *crunch*

As for war-walkers (and I guess I know they were ment for ghaz but I veto that) - they will score about one wound per full shooting phase. But, I guess, the war-walkers can -probably- outrun the deciever for the entire game, eventually causing 5 wounds over about 5-6 turns.

They would also merc ghazzie. Okay.. sure. Ill un-veto it. Im dead. War-walkers anyone?


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 04:46:10


Post by: Nofasse 'Eadhunta


Nurgleboy77 wrote:4 Dual Scatterlaser Warwalkers 240 pts.

15 Lootas.

225 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 07:27:44


Post by: willydstyle


2 fire prisms (naked) firing from 60" away.

230 points


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 07:45:15


Post by: Cheese Elemental


Two squads of two Hydra Flak Tanks.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 08:04:40


Post by: willydstyle


Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.


Maugan Ra


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 08:44:09


Post by: freaky angel


Imperator titan!!!

no-bloodthirster-turn 2 assault, only has to take 2 rounds of shooting, and maugan's fancy gun wont help him against 6 str 8 attacks!-250
faster than the war walkers, so it can catch them, and with an average of 3-4 pens, they're not gonna stick around long after he catches up with them


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 08:45:37


Post by: Tek


willydstyle wrote:
Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.


Maugan Ra


10 Howling Banshees
Exarch - War Cry

~170 (I think)


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 09:09:34


Post by: willydstyle


Tek wrote:
willydstyle wrote:
Cheese Elemental wrote:Two squads of two Hydra Flak Tanks.


Maugan Ra


10 Howling Banshees
Exarch - War Cry

~170 (I think)


That depends entirely on how far apart they start.

Maugan Ra would likely be able to kill them all with shooting before they charge him.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 09:25:27


Post by: Cheese Elemental


Hellhound with hull heavy flamer.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 10:18:19


Post by: H.B.M.C.


I am so tempted to post:

"A girlfriend"

... as a unit to trump all other 40K units, but I won't.



BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 10:36:40


Post by: Cheese Elemental


Calling her fat.

Instant win. Or a slap in the face and a kick in the balls.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 12:27:50


Post by: Razerous


Cheese Elemental wrote:Calling her fat


Cheese Elemental wrote:kick in the balls.


Umm.. hang on?


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 21:20:01


Post by: gamefreak


back on track:

the nightbringer
360 pts


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 21:40:18


Post by: Kungfuhustler


Space wolves assault termies with TH/SS and what's-his-name-special-guy that makes them always swing 1st in CC on a sucessful psychic check. die deceiver! die! (somewhere between 500-600 points worth of not leaving the table and killing non-stop.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/13 22:01:52


Post by: gamefreak


its supposed to be close to the same points cost.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 01:54:26


Post by: Kogwar


5 Temis and Lysander:400


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 03:01:22


Post by: Nofasse 'Eadhunta


Kungfuhustler wrote:Space wolves assault termies with TH/SS and what's-his-name-special-guy that makes them always swing 1st in CC on a sucessful psychic check. die deceiver! die! (somewhere between 500-600 points worth of not leaving the table and killing non-stop.

180 Boyz.

1080 points lolol.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 03:17:58


Post by: Cheese Elemental


300 Conscripts+Chenkov with special rule.

Well over 1200.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 06:06:43


Post by: jawz23


something like a vindicare and GK dreads that conscripts cannot hurt


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 06:07:59


Post by: Cheese Elemental


Creed an an outflanking Imperator titan.

I win.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 18:56:57


Post by: 12thRonin


10 Vanguard Vets HI'ing with TH/SS.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 22:49:53


Post by: Bigcheese76


Medusa with Batison Breacher Shells- 140


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 23:48:47


Post by: Kogwar


Cheese Elemental wrote:Creed an an outflanking Imperator titan.

I win.

hey guys plese folloew the rule or we will get flaged.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/14 23:52:09


Post by: Nofasse 'Eadhunta


Netlinged Treeman Ancient

350 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 03:53:55


Post by: Kogwar


Nofasse 'Eadhunta wrote:Netlinged Treeman Ancient

350 points.

hey this is a 40k test not fantasy so every one no fantasy


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 08:08:44


Post by: Canonness Rory


Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140

Priest with Eviscerator. - 65


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 09:12:40


Post by: willydstyle


Canonness Rory wrote:
Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140

Priest with Eviscerator. - 65


This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 12:54:33


Post by: Cheese Elemental


Sly Marbo.

Thread over.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 16:46:54


Post by: Canonness Rory


willydstyle wrote:
Canonness Rory wrote:
Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140

Priest with Eviscerator. - 65


This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.


But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying.


BEAT THIS UNIT (Newly refreshed) @ 2009/05/15 17:07:22


Post by: Kogwar


Canonness Rory wrote:
willydstyle wrote:
Canonness Rory wrote:
Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140

Priest with Eviscerator. - 65


This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.


But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying. [/quote

attack bike of the same amount of points with mms


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 10:18:55


Post by: Canonness Rory


Kogwar wrote:
Canonness Rory wrote:
willydstyle wrote:
Canonness Rory wrote:
Bigcheese76 wrote:Medusa with Batison Breacher Shells- 140

Priest with Eviscerator. - 65


This is a nonsense reply. The medusa can move 12" to always stay away from the priest, and all it takes is one failed 4+ save for the priest to die.


But if the Medusa moves 12" it can't fire it's gun, so it's just a game of keep away with nobody dying.


attack bike of the same amount of points with mms


(NECRO'D)

Obliterator


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 10:59:39


Post by: extermikator


Khan with a Command Squad on bikes. Fun and you get bike squads as scoring units!

MC




BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 11:04:13


Post by: Emperors Faithful


Guardsmen!!!!!!
Hordes upon hordes of Guardsmen!!!!!!!!!

Mwahahahahahahaaaaaaaaaa!!!!!!!!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 11:13:30


Post by: yani


10 Jetlocks. Farseer. Many destructors.
Around 700 points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 11:25:27


Post by: Emperors Faithful


yani wrote:10 Jetlocks. Farseer. Many destructors.
Around 700 points


Guardsmen!
Hordes and Hordes of Guardsmen!

Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 11:30:25


Post by: yani


gahhhh Deathstrike missile launcher from almost a mile away


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 11:43:45


Post by: extermikator


Nah, if anything's going to win, it'll be Sternguard with Pedro Kantor. They have the best bolters in the galaxy, and they count as a scoring unit. Apoc wins here I come!!

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 12:01:52


Post by: statu


10 striking scorpions with exarch equipped with a biting blade with infiltrate


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 16:37:37


Post by: extermikator


I still think Grey Knight Terminators or Sternguard with Pedro Kantor win any day.

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 17:35:37


Post by: yani


Ok Leman Russ Exterminator (the plasma one) with dual plasma sponsons. Stick that up your pipe and smoke it MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 17:50:59


Post by: jamunition


CREEEEEEEEEEEED!!!

(and 50 conscripts with 5 melta guns )


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 17:53:15


Post by: statu


10 Scorpions with an exarch with chainsabres (awesome against conscripts) and infiltrate


BEAT THIS UNIT (Newly refreshed) @ 2009/06/06 18:11:47


Post by: extermikator


Land Raider Crusader with 12 Terminators tooled up for CC (TH/SS and LC)

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 00:13:14


Post by: Kogwar


Hey guys thanks for posting but could you please ready the rules for the thread.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 01:37:09


Post by: Rico


Nightbringer.

Scythes away your silly little minis.

OR a water gun, lighter fluid, a candle, and a hanger.
Let's see your massed guardsmen when they're a mound of overpriced plastic! Mwahaha.

Rico.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 01:46:17


Post by: Kogwar


The nightbringers vs 12 (how do you pull that off) asault termis i question that i take nightbringers down that way.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 03:32:17


Post by: Canonness Rory


Guys, guys, come on, stick with the thread rules, they have to be similar prices.

Starting this off again:
Vs Nightbringer
36 Fire Warriors.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 04:28:46


Post by: jariksolo


kharn the betrayer in a bare bones land raider aprox 400 give or take (sry for being 40 over)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 04:36:09


Post by: Canonness Rory


IG Platoon
PCS
2 Blobbed up squads with a Lascannon in each.

2 Heavy Weapons Teams with Lascannons.

380 IIRC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 05:17:15


Post by: Dashofpepper


Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.

2+ Invulnerable save, 7 power klaw attacks on the charge.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 05:23:42


Post by: Canonness Rory


5+ armor save, 31 regular attacks getting charged.

With GODLY rolling it will take you 5 turns to kill all those guys.

Edit: Actually, 6 turns.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 07:57:51


Post by: RustyKnight


Dashofpepper wrote:Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.

2+ Invulnerable save, 7 power klaw attacks on the charge.

225 Points worth of Pariahs.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 09:06:16


Post by: Emperors Faithful


Emperors Faithful wrote:
Guardsmen!
Hordes and Hordes of Guardsmen!

Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)


How many times do I have to say this?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 22:15:03


Post by: willydstyle


Emperors Faithful wrote:
Emperors Faithful wrote:
Guardsmen!
Hordes and Hordes of Guardsmen!

Mwahahahahahahahahahahaaaaa!!!!!!!!
(again)


How many times do I have to say this?


Well, considering it's not actually a unit, does not have a points cost available to it, you don't have any weapons attached... you can say it plenty of times and be wrong every time So: 3 wraithlords, with 2 flamers, EML, scatter laser.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/07 22:30:35


Post by: Emperors Faithful


Dammit!

How many squads does a single platoon count as?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 07:57:37


Post by: Foldalot


Here we go:

For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts
Pew Pew Pew


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 08:04:06


Post by: willydstyle


Foldalot wrote:Here we go:

For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts
Pew Pew Pew


Not anywhere near in points value to 3 wraithlords.

That would be 8 destroyers... and they don't out-range the wraithlords. 24 shots per turn is 16 hits, is 2.67 wounds, is roughly one wound per turn against the wraithlords. The wraithlords fire back, 2 EML hits, 8 scatter laser hits, or roughly 3 dead destroyers. The destoyers aren't winning that match when you follow the rules of the thread.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 08:40:16


Post by: nyyman


RustyKnight wrote:
Dashofpepper wrote:Ghazghkull Thraka on the Waaugh charging into your dudes. 225 points.

2+ Invulnerable save, 7 power klaw attacks on the charge.

225 Points worth of Pariahs.


Leman Russ withtheveryhardtotypename with side sponsor plasma cannon. 230 pts
Deployed as far away as possible from Pariahs within the range of its weapons.

EDIT: Oh now I get the name of it. It was Excutioner.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 09:51:05


Post by: Foldalot


willydstyle wrote:
Foldalot wrote:Here we go:

For 50 pts a Necron Destroyer. Times this up to 15 times over, up to 750 pts for a unit (or three) that will be too fast to touch in close combat and put out a world of hurt with three str 6 gauss shots. For the purpose of (trying to) think of counters assume I have taken three for 150 pts
Pew Pew Pew


Not anywhere near in points value to 3 wraithlords.

That would be 8 destroyers... and they don't out-range the wraithlords. 24 shots per turn is 16 hits, is 2.67 wounds, is roughly one wound per turn against the wraithlords. The wraithlords fire back, 2 EML hits, 8 scatter laser hits, or roughly 3 dead destroyers. The destoyers aren't winning that match when you follow the rules of the thread.


I didn't specifically state the destroyers in response to the Wraithlords, I should have being more clear, sorry; it was more of a general challenge to Dakka (as I still feel destroyers are a great unit ) . In response to those nasty Wraithlords I would offer:
1 CSM Land Raider, combi Melta
1 CSM Predator with TW Las, Las Sponsons, Combi Melta

I also receive 10% bonus points for matching your points exactly.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 09:57:49


Post by: Emperors Faithful


Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each.

Also, monstrous creatures generally pawn against vehichles.

Predator (with lascannons) is a good choice as you only need 3s to wound it.



Automatically Appended Next Post:
Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 10:02:07


Post by: willydstyle


Emperors Faithful wrote:Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each.

Also, monstrous creatures generally pawn against vehichles.

Predator (with lascannons) is a good choice as you only need 3s to wound it.



Automatically Appended Next Post:
Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators.


Except the wraithlords that I set up had EML and scatterlasers.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 10:14:46


Post by: Emperors Faithful


Oh, well in that case you fail unless you get into close combat. Machine Spirit may make it dificult, as they can move full speed and shoot at BS2.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 11:43:55


Post by: Foldalot


Emperors Faithful wrote:Melta is a bit risky to take in a vehichle against that many wraithlords. Still a 50-50 chance of failing to wound and they have 3 wounds each.

Also, monstrous creatures generally pawn against vehichles.

Predator (with lascannons) is a good choice as you only need 3s to wound it.



Automatically Appended Next Post:
Brightlance would decrease your armour to 12 anyway so lose the raiders and get more predators.


I didn't take the LR for the combi melta, I took it because EML's need 6's to glance it, and there is the small matter that it has 2 TL lascannons. The melta is just the sugar on top. If he took BL's too then of course I wouldn't spam vehicles but that would be another matter entirely.
*As Willydstyle already pointed out*


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 11:49:57


Post by: willydstyle


Foldalot wrote:In response to those nasty Wraithlords I would offer:
1 CSM Land Raider, combi Melta
1 CSM Predator with TW Las, Las Sponsons, Combi Melta

I also receive 10% bonus points for matching your points exactly.


Two units of 5 fire dragons in wave serpents w/ EML, spirit stones.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 12:01:13


Post by: Foldalot


willydstyle wrote:
Two units of 5 fire dragons in wave serpents w/ EML, spirit stones.


3 Units of 2 Warwalkers, all with two EML's


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 12:06:23


Post by: willydstyle


That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you 3 units rather than two was the smart move.

So: two units of two obliterators. I even dropped the points by 100



BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 12:15:26


Post by: Foldalot


willydstyle wrote:That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you 3 units rather than two was the smart move.

So: two units of two obliterators. I even dropped the points by 100


Haha, yea was a bit too close for my liking but theres something about 12 EML's.....

hmmmm I suppose

2 veteran squads in chimeras each with 2 plasma guns.

I assume the Oblits deepstrike and then destroy both chimeras, the vets will then bail out and hopefully knock down two oblits in one turn.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 12:22:39


Post by: willydstyle


Foldalot wrote:
willydstyle wrote:That one's iffy, as it causes on average one pen against wave serpents per turn, but I'll give it to you 3 units rather than two was the smart move.

So: two units of two obliterators. I even dropped the points by 100


Haha, yea was a bit too close for my liking but theres something about 12 EML's.....

hmmmm I suppose

2 veteran squads in chimeras each with 2 plasma guns.

I assume the Oblits deepstrike and then destroy both chimeras, the vets will then bail out and hopefully knock down two oblits in one turn.


Haha, against chimera spam I never deep strike my oblits: lascannons are pretty solid against AV 12... also the plasma guns don't cause instant death. If I did deepstrike, I'd try to hit between 20-24" on the side armor, and just do str 8+d6 against side armor 10 on the chimeras.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 12:27:29


Post by: Foldalot


willydstyle wrote:
Haha, against chimera spam I never deep strike my oblits: lascannons are pretty solid against AV 12... also the plasma guns don't cause instant death. If I did deepstrike, I'd try to hit between 20-24" on the side armor, and just do str 8+d6 against side armor 10 on the chimeras.


I remembered the lascannons about 10 seconds after I posted my little assumption, look what 5th ed logic made me do: tank=> melta hur hur.
You win this time


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 17:01:54


Post by: Kogwar


Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/08 19:14:12


Post by: Mekboy


Yes, because that's worth around 300 pts...


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 00:31:47


Post by: willydstyle


Kogwar wrote:Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.


Mekboy wrote:Yes, because that's worth around 300 pts...


Doesn't even work that well either. It kills maybe one obliterator, then they get hit with 3 plasma cannons, as the oblits walk backwards, possibly delaying assaults for a turn. After massive amounts of plasma fire, Marneus is likely the only survivor, and he stands a good chance of dying to powerfists.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 01:49:28


Post by: Canonness Rory


willydstyle wrote:
Kogwar wrote:Calgar in sundays best with assault marines telis next to olbits and guns them with his suped up ap2 storm bolters and the pistols from the squad 3 of which are plasma, then they weather the fire next turn he charges and beats the living crud out of them.


Mekboy wrote:Yes, because that's worth around 300 pts...


Doesn't even work that well either. It kills maybe one obliterator, then they get hit with 3 plasma cannons, as the oblits walk backwards, possibly delaying assaults for a turn. After massive amounts of plasma fire, Marneus is likely the only survivor, and he stands a good chance of dying to powerfists.


Not to mention there's about a 50% chance of him scattering into something (like your oblits) and then a 1/3 chance to lose the entire squad.

My counter to the Oblits:
3 units of 2 Broadside Battlesuits with Multi-trackers.
6 TL railguns shots, and, IIRC, 30 SMS shots.

Compared to... 6 lascannon shots, or 12 TL plasma shots if you're super-close?

Battlesuits win due to superior range, and better weaponry (though they lack enough versatility that the next person to post is gunna beat them with something half the points)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 03:00:21


Post by: sourclams


10 Bloodletters.

Deep Strike 11" away, watch 4 of your guys get plinked, WTFPWN with the remaining 6.

Like 1/3 the points of the Oblits.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 08:17:24


Post by: Kungfuhustler


Guard infantry platoon. 2 squads of dudes w/14 lasguns, 2 auto cannons and 2 plasma guns. Platoon command w/ 2 plasma guns. FRFSRF. 42 s3 bs3 shots, 12 str7 shots. These might be a daemon left to retaliate. Nice 5+ saves you have there! Wait, we have 5+ saves? uh oh!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 08:24:02


Post by: willydstyle


A single LR Eradicator.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 09:01:15


Post by: Kungfuhustler


If you are far enough away that will work. In that case, Snikrot & Co.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 09:03:09


Post by: willydstyle


Kungfuhustler wrote:If you are far enough away that will work. In that case, Snikrot & Co.


I disagree. LR moves straight towards the middle of the table until snikrot shows up, the it kills all the orks before they can do anything to it.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 10:02:27


Post by: Spellbound


Killakan with grotzooka

45 points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 10:04:50


Post by: willydstyle


Spellbound wrote:Killakan with grotzooka

45 points


Multimelta attack bike.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 14:41:45


Post by: Nobody_Holme


Guard infantry platoon.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 14:42:45


Post by: willydstyle


Nobody_Holme wrote:Guard infantry platoon.


Minimum 130 pts >> 50 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 15:04:13


Post by: extermikator


I'm still going to say that a unit of Sternguard with Pedro Kantor in a Land Raider Crusader/Redeemer is the best unit that can be played. Admittedly, it will be expensive, but then again, what else can capture points and easily kill CSMs?

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 20:35:21


Post by: Kogwar


Chaplain and 5 a termis 3 with thammers 3 with lcs in a landraider padro dies.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 21:52:29


Post by: willydstyle


extermikator wrote:I'm still going to say that a unit of Sternguard with Pedro Kantor in a Land Raider Crusader/Redeemer is the best unit that can be played. Admittedly, it will be expensive, but then again, what else can capture points and easily kill CSMs?

MC


Kogwar wrote:Chaplain and 5 a termis 3 with thammers 3 with lcs in a landraider padro dies.


10 Destroyers (the first one is so points-crazy that you could get 14 destroyers...) will take on either of these. Glance the Landraiders till they die, then play keep-away from the contents.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 22:58:11


Post by: extermikator


Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 23:10:50


Post by: willydstyle


extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!

MC


Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 23:15:06


Post by: Kungfuhustler


destroyers... sooo overpriced! 90 pt lascannons... Brain hurts now.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/09 23:17:16


Post by: willydstyle


Kungfuhustler wrote:destroyers... sooo overpriced! 90 pt lascannons... Brain hurts now.


You're thinking heavy destroyers. Destroyers are 50 points, heavy destroyers are 65.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 00:55:11


Post by: Canonness Rory


willydstyle wrote:
extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!

MC


Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.


Land Raider can move 12" and shoot 48"
You do the math.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 01:09:06


Post by: Spellbound


Attack bike with multimelta is 50 points, try again.

45 point Killakan with grotzooka


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 01:14:22


Post by: Foldalot



Automatically Appended Next Post:
Canonness Rory wrote:
Land Raider can move 12" and shoot 48"
You do the math.


Destroyers>>>>Math
Move 12" and shoot 48", thats one twinlinked BS 2 Shot? Against 42 shots that can all hurt you. On average 4.67 glancing shots a turn compared to about 1 kill per five turns (after WBB). Yea, nice.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 01:21:46


Post by: Grunt_For_Christ


Alright, we have 45 point kan.

Just for fun, how about 1 tyranid warrior with +1S, scything talons, flesh hooks & rending claws and wings to boot.

43 points
18" assault
4 attacks on the charge
Rending
Immune to instant death


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 01:24:07


Post by: yermom


your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 01:25:29


Post by: Grunt_For_Christ


Who are you referring to? The land raider vs. destroyer?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 05:40:58


Post by: Foldalot


yermom wrote:your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.


Ok, I have probably screwed up my maths some where, I was in a hurry when I did it this morning. Now lets get a few things sorted. Destroyers move 12" and can shoot after doing so. Destroyers have Range 36" guns (also they would be in 3 different squads all capable of turbo boosting so good luck trying to stay out of range) . Destroyers are toughness five, nine is not double five. Also I don't have the most recent space marine codex so I don't normally question what others say but you haven't being accurate yet so I want to clear it up. If a vehicle moves 12" it cannot normally fire any weapons but I believe that the Machine spirit can fire one weapon at BS 2 even after moving. That is what I based my calculation on as I assumed the Raider would be driving at the Destroyers to drop off its cargo. If it just sits back and shoots it doesn't out damage the destroyers either, 4 glancings (on average) a turn will turn that tank into swiss cheese just through weight of fire.

*If some one would clarify the way to calculate the chance to hit with a twin linked weapon for me that would be great. *
In this case BS 2 and twin linked I think produces hits 55% of the time wounds 5/6 and WBB negates it 1/2 of the time
=> 0.23 chance of a Destroyer death each turn if Land raider moves more than 6".


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 05:57:42


Post by: Canonness Rory


The power of the machine spirit lets it fire at BS4.
I have the codex right in front of me.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 06:35:21


Post by: ungulateman


Yeah, only the old Codex had BS2 PotMS.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 06:58:20


Post by: extermikator


You can't shoot if you've turbo-boosted, so unless the game's CaC, there's no point in turbo-boosting

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 07:16:18


Post by: willydstyle


Canonness Rory wrote:
willydstyle wrote:
extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!

MC


Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.


Land Raider can move 12" and shoot 48"
You do the math.


Most people don't take regular ol' land raiders, and two lascannon shots per turn, which MIGHT kill 2 destroyers, who stand a good chance of getting back up, it's not going to kill all the destroyers before it is immobilzed with all its weapons blown off.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 07:40:59


Post by: extermikator


No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 07:54:41


Post by: willydstyle


extermikator wrote:No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.

MC


If it's a redeemer the destroyers take it down for sure.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 08:10:33


Post by: Emperors Faithful


But can't you corner them but getting the guys INSIDE to run around? force them to a table edge or something?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 11:51:51


Post by: Foldalot


willydstyle wrote:
If it's a redeemer the destroyers take it down for sure.


QFT
I think this match up has being done to death anyway now so.....
I offer this new setup:
2X 10 Dire avengers with Exarch (2* Catapults) and Bladestorm in 2 waveserpents with Twin linked Brightlances. Move 12" back, shoot BL's, destroy tank, swoop in, unload dual bladestorms.
Beats the old setup for a fraction of the cost (550) and also offers a new challange to pick at. GO!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 12:13:25


Post by: willydstyle


Wave serpents are tough because they're not easily exploitable by special rules (read: melta)...

3 exorcists.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 20:02:56


Post by: Kogwar


3 outflanking scout squads with melta bombs and a pfist.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 20:30:04


Post by: willydstyle


Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 20:53:57


Post by: Dashofpepper


Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.

For the next poster....

A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 20:54:43


Post by: Grunt_For_Christ


willydstyle wrote:
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.


Well if we get to choose deployment then I'll deep strike 6 raveners w/2 sets scything & rending and deathspitters for 330 points. I won't kill the redeemer but I'll kill scouts and exorcists, especially against their rear armour, whether shooting or with my 18" assault move.


Automatically Appended Next Post:
Dashofpepper wrote:Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.

For the next poster....

A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.


Here's one just for fun... Assuming a normal board with normal terrain, 12 ripper bases with strength upgrade and leaping. +1 to their cover saves, hit & wound on 4's, 3 wounds per base and even if I lose 3 or 4 I'll still have plenty of wounds to spare.



BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 21:14:50


Post by: orchewer


Against Grunt's Raveners...

12x Firewarriors - (120)
Devilfish - Smart Missile System, Flechette Dischargers, Disruption Pod, Target Array (125)

Against Grunt's Ripper Swarms...

1x Hellhound (not a guard player so don't know how points look)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 21:18:37


Post by: Grunt_For_Christ


Against either, outflanking or scouting genestealers (depending on deployment):

Extra carapace & feeder tendrils x16 of them @ ld 10.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 22:33:44


Post by: Dashofpepper


And against your genestealers, a single crisis suit with an airbursting fragmentation launcher; large blast template, ignores cover. Jump shoot jump.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 22:54:10


Post by: Grunt_For_Christ


I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 22:58:50


Post by: willydstyle


Grunt_For_Christ wrote:I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.


That's pretty much how it will play out. AFP is str 4 AP5, large blast, 18" range (it's a barrage weapon as well).


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 23:03:08


Post by: Grunt_For_Christ


So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying.

Do I have that somewhat right?

If I'm right should we move on to what'll destroy a giant unit of genestealers?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 23:06:41


Post by: willydstyle


Grunt_For_Christ wrote:So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying.

Do I have that somewhat right?

If I'm right should we move on to what'll destroy a giant unit of genestealers?


Land Raider Redeemer.

Also, I think Destroyers would make pretty quick work of them...

Lets go ahead and say Destroyers


BEAT THIS UNIT (Newly refreshed) @ 2009/06/10 23:29:56


Post by: Grunt_For_Christ


Well I've already mentioned the redeemer, but the destroyers are an excellent choice!

Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 02:26:34


Post by: Kogwar


willydstyle wrote:
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.

Not with shrike in the army and if i force you to the middle of the table, it just puts you closer to my main force and the fire you spend on my 85 point group of scouts ( who i forgot to mention have camo cloaks) that stick to cover ( HA HA 3+ COVER BABY) buys my other units ( such as a landraider with atermis moving torwards you with there fun hammers) some time to get to you. GO FUNEL EFFECT!


Automatically Appended Next Post:
Grunt_For_Christ wrote:Well I've already mentioned the redeemer, but the destroyers are an excellent choice!

Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!

Oh sry someone already used that, and amarines with Khan in a free rhino with pfist sarge and 3 plasma.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 03:28:40


Post by: Rico


Modquisition edit to remove derailing of thread


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 06:21:04


Post by: Emperors Faithful


Modquisition edit to remove derailing of thread


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 16:54:14


Post by: Kogwar


Modquisition edit to remove derailing of thread


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 17:02:39


Post by: Canonness Rory


Modquisition edit to remove derailing of thread


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 17:11:24


Post by: extermikator


Irrespective of what you think about religion, the best unit is Kantor with Sternguard in LR Redeemer

MC


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 17:17:43


Post by: Rico


Modquisition edit to remove derailing of thread


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 18:02:09


Post by: Grunt_For_Christ


Yet another good thread ruined.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 18:12:10


Post by: Frazzled


Yep. Lets keep religion out of this please.

Posts removed to purge the weak and get the thread back on track-sort of


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 19:46:39


Post by: Mekboy


extermikator wrote:Irrespective of what you think about religion, the best unit is Kantor with Sternguard in LR Redeemer

MC


3 squads of 2 obliterators.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 20:21:37


Post by: Kogwar


2 squads of 5 vanguard with power weapons out flanking


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 20:31:38


Post by: Mekboy


Kogwar wrote:2 squads of 5 vanguard with power weapons out flanking


Can vanguard outflank?

Even so, then I'd sit 36" away from both board edges. Plasma cannon based death will probably kill 1 squad and severly damage the other before they get into melee with one squad of oblits. After killing that obliterator squad, they take 8 TL plasma gun shots to the face.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 20:36:53


Post by: Kogwar


Not if i stick to cover.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 20:46:06


Post by: Mekboy


Lets see. We'll say each template covers 2 models. 8 shots, 1 overheats so doesn't fire. 4 templates scatter. About 2 go away from the squad, 1 far enough not to hit any. We'll say the other one only hits 1.

9 hits.

Rounded down to 7 wounds.

Rounded down to 4 saved. Sarge survives.

Other squad gets same treatment next turn.

Both sarges charge one oblit squad.

8 attacks, 4 hits, 2 wounds, rounded to 1 dead obliterator.

Obliterator gets 2 attacks, 1 hits and kills a sarge. Oblit loses, but holds.

Other oblits either wait for the other oblit to die and melta the sarge to death, or charge in and PF him to death.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 20:59:43


Post by: Kogwar


Still we don't know how the table is set up. OK and guys from now on tell where on the table you guys are and please stop saying in the middle it is geting repeditive.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 22:06:47


Post by: gameandwatch


Kogwar wrote:
willydstyle wrote:
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.

Not with shrike in the army and if i force you to the middle of the table, it just puts you closer to my main force and the fire you spend on my 85 point group of scouts ( who i forgot to mention have camo cloaks) that stick to cover ( HA HA 3+ COVER BABY) buys my other units ( such as a landraider with atermis moving torwards you with there fun hammers) some time to get to you. GO FUNEL EFFECT!


Automatically Appended Next Post:
Grunt_For_Christ wrote:Well I've already mentioned the redeemer, but the destroyers are an excellent choice!

Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!

Oh sry someone already used that, and amarines with Khan in a free rhino with pfist sarge and 3 plasma.


Prob with your scout scenario is you are putting the rest of your army into perspective and not his, he could simply devote one extra unit to kill one little scout squad, and lets see...SoB aka WH, meltas for LR...you dont say? in any case to go against 3 squads of 2 oblits I would say...(oh and 6 oblits is 6 PC shots not 8) I say 2 squads of spine gaunts, one 25 one 26, and 5 CC warriors behind them, Scy tal, rend claw, both adrenal, leaping, toxin sacs... no way you kill all that by the time they reach you...


Automatically Appended Next Post:
Oh and table set up doesnt matter, and i would guess the oblits would be in the center anyways, all units deployed to cover the whole board still be in coherency but at that 2" mark so blasts only average one guy on a hit...


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 22:29:04


Post by: willydstyle


Kogwar wrote:Still we don't know how the table is set up. OK and guys from now on tell where on the table you guys are and please stop saying in the middle it is geting repeditive.


We don't need to take the "rest of the army" into account, because by the rules of the thread, it's strictly one unit vs. one unit.

People will stop declaring that they set up "in the middle" when foolish people stop trying to use outflanking units. Stop trying to use outflanking, it fails every time, and is getting repetitive.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/11 23:07:08


Post by: Kogwar


ok then so now some one beat mt unit and i should have put outflanking in rhino. To explain my choice i used out flanking because most likely you would put your artilery in the back or in a corner away from everything.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 05:28:54


Post by: willydstyle


Kogwar wrote:ok then so now some one beat mt unit and i should have put outflanking in rhino. To explain my choice i used out flanking because most likely you would put your artilery in the back or in a corner away from everything.


Even in rhinos, I think the other poster gave a convincing argument for why the 3 squads of oblits would kill the vanguard... I also don't think they can actually outflank without the rules from another unit that you haven't presented, so I think the reigning champ is still 3 squads of two oblits.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 07:32:39


Post by: Kungfuhustler


This argument is fwacked off anyways. Beat this "unit" is about singular "unit"s in combat, not 3 squads of units. I can kill 3 squads of obliterators with 3 squads of deepstriking stormtroopers w/ 2 melta guns each reliably, but that defeats the purpose of this thread.

Unit vs. unit. NOT 3 units vs. 3 units or 2k vs. 2k, which is where this is headed.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 07:38:41


Post by: willydstyle


Kungfuhustler wrote:This argument is fwacked off anyways. Beat this "unit" is about singular "unit"s in combat, not 3 squads of units. I can kill 3 squads of obliterators with 3 squads of deepstriking stormtroopers w/ 2 melta guns each reliably, but that defeats the purpose of this thread.

Unit vs. unit. NOT 3 units vs. 3 units or 2k vs. 2k, which is where this is headed.


Did you read the rules on page one?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 07:53:07


Post by: Kungfuhustler


several months ago... damn thread necromancy.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 19:48:44


Post by: Kogwar


Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 20:07:26


Post by: Razerous


Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points


5-man harlequin squad with a shadowseer with 2 harlequins kisses. 128pts. I'll skip through cover, after manourving myself into a loverly charge position & pistol/charge you into oblivion.

NEXT!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 20:56:28


Post by: Mekboy


Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points


Just because you couldn't beat my oblits.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/12 21:28:58


Post by: Razerous


Mekboy wrote:
Kogwar wrote:Since no one has posted a unit i will 5 scouts with camo cloaks in heavy cover with combat blades and pistols about 125 points


Just because you couldn't beat my oblits.


5-man harlequin squad with a shadowseer with 2 harlequins kisses. 128pts. I'll skip through cover, after manourving myself into a loverly charge position & pistol/charge you into oblivion.

NEXT!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/13 06:46:55


Post by: Stormboy65


Once, I beat 2 squads of 10 harlequins with 20 boys (shooting!!!!! with sluggasss!!!!)

So I submit to you good sir, 21 slugga boys!!!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/13 09:09:51


Post by: Kogwar


Yeh we are past the 200 mark and legion o and legion of damned right behind you with a heavy bolter , flamer it is a ten man squad bye bye boys.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/13 17:41:09


Post by: Kungfuhustler


Hydra battery, clear across the table. 225.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/13 18:56:50


Post by: thehod


Landraider beats hydra


BEAT THIS UNIT (Newly refreshed) @ 2009/06/13 20:19:40


Post by: Kogwar


BUT no 3+ inval and i can still hit you even if i move.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 04:36:38


Post by: Spellbound


I think I'm still winning, as everything mentioned has been over 45 points, the cost of the killakan with grotzooka.

The only thing posted that could maybe beat it is the 43 point tyranid warrior, and it's pretty dicey. Once within 18" the kan can open fire, and has decent odds of hitting and wounding since it's S6 and a scatter dice. And 2 shots!

If it's in cover, you're I1 when you charge him [if you reach it, thanks to the terrain roll] and you're hoping for 6's to get your rends, and hoping for decent damage.

Granted your odds in cc are decent, though, that's for sure.

Who else can stand a lick of a chance to the grotzooka killakan without going over 45 points?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 04:40:39


Post by: willydstyle


Vyper with a shuriken cannon. You'll get it eventually.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 07:19:17


Post by: Canonness Rory


Against Kan:

44
Crisis Suit:
Missile Pod
Flamer
Blacksun

Play Keep away at 30 inches, or JSJ over something the Kan can't shoot past or walk over.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 17:16:49


Post by: Kogwar


Preditor with no upgrades.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 18:43:36


Post by: jariksolo


broadside with advanced stabilaztion system 80 points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 23:51:34


Post by: Canonness Rory


jariksolo wrote:broadside with advanced stabilaztion system 80 points

3 Chaos Terminators, 90 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/15 23:54:00


Post by: The Revelator


Canonness Rory wrote:
jariksolo wrote:broadside with advanced stabilaztion system 80 points

3 Chaos Terminators, 90 points.

3 Stealth Suits, 1 Fusion Blaster, 92 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/16 10:44:20


Post by: nyyman


Dakka Predator, X points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/16 10:45:15


Post by: willydstyle


nyyman wrote:Dakka Predator, X points


Doesn't work well as the suits can deep strike.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/18 13:26:32


Post by: Stygian Mole


6x Viking Ninja Scouts
Flamer
2xPower Weapons
2xPlasma Pistols
6xMeltabombs
6xfrags
Wolfguard Sgt (Combimelta, Powerfist, Wolf pelt, WTN, WTT)
+-220pts

and don't forget, they turn up...
...
...
right behind you


BEAT THIS UNIT (Newly refreshed) @ 2009/06/18 13:40:50


Post by: Exarch_Nektel


Stygian Mole wrote:6x Viking Ninja Scouts
Flamer
2xPower Weapons
2xPlasma Pistols
6xMeltabombs
6xfrags
Wolfguard Sgt (Combimelta, Powerfist, Wolf pelt, WTN, WTT)
+-220pts

and don't forget, they turn up...
...
...
right behind you


Avatar of Khaine with his invulsave and beastiness.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/18 21:02:35


Post by: willydstyle


Don't forget the fact that the unit must cost about as many points as the one before.

Anyways, to counter the Avatar:

5 havocs, 4 missile launchers, starting 48" away.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 03:05:05


Post by: Orlanth


Flyrant, behind you.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 03:32:37


Post by: Ciaphas-Cain


etchya never saw this one coming

Dark Eldar Lord w/agoniser, combat drugs and shadow field; unless the flyrant has warp field or S6 (which pretty much all of them do)... then it gets a little hairy


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 03:38:20


Post by: Avrik_Shasla


Shas'o Rymr with two shield drones and body guards. Around 300


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 05:47:05


Post by: orchewer


Monolith.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 07:39:07


Post by: willydstyle


orchewer wrote:Monolith.


one vendetta.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 07:57:53


Post by: ungulateman


a squad of five Fire Dragons.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 08:15:10


Post by: willydstyle


ungulateman wrote:a squad of five Fire Dragons.


Are you kidding me? 6" move 12" range vs. a fast skimmer with 48" range? Not a chance.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 08:21:20


Post by: Cheese Elemental


Beating the Vendetta?

Two Hydras: 150 pts.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 08:35:50


Post by: willydstyle


Cheese Elemental wrote:Beating the Vendetta?

Two Hydras: 150 pts.


That's a lot more like it

One leman russ battle tank with heavy flamer hull weapon


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 08:42:53


Post by: Cheese Elemental


Hmm... Furioso Dreadnought in drop pod. 150 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 17:22:36


Post by: Kogwar


5sternguard with combi melta in drop pod 180


Automatically Appended Next Post:
ungulateman wrote:a squad of five Fire Dragons.
\
Dude seriously not without a waveserpent your not


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 17:29:22


Post by: Dronze


Kogwar wrote:5sternguard with combi melta in drop pod 180


Pair of obliterators, deepstriking and in reserve...


Or a Defiler, 4 DCCW, in reserve.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 21:27:34


Post by: GeneralRetreat


Devestator squad x 6 w / RL x 4 ~150

Don't forget one of them is BS 5 now!


BEAT THIS UNIT (Newly refreshed) @ 2009/06/19 22:02:16


Post by: scifi112233


........... blood thirster......... hells yeah with all upgrade comes to 300 pionts and throw in some bloodletters for some fun


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 01:20:31


Post by: Grey Knight Luke


haha i want you to beat orbital strike- 80 pts.

I win.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 02:07:46


Post by: Kogwar


Grey Knight Luke wrote:haha i want you to beat orbital strike- 80 pts.

I win.

Sry man orbital strike is not a unit


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 05:10:39


Post by: Volkan


haha i want you to beat orbital strike- 80 pts.

I win.


Anything not deployed in terrain...

Lets see, 2 death cult assassins should be able to avoid it easily enough. 80 points.

Edit: didn't have the codex handy.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 08:26:31


Post by: orchewer


Tooled up Dark Eldar Archon


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 15:21:27


Post by: Cheese Elemental


Define 'tooled up'.

One Leman Russ Executioner with plasma sponsons.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 16:39:42


Post by: Iago


Ravager with 3 Dark Lances and night Shields 125pts (or for the cost of one executioner make that 2 Ravagers with 3 lances each)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 17:31:17


Post by: Volkan


3 Scout sentinels with autocannons 120


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 17:37:22


Post by: orchewer


10x Necron Warriors (180)

Sorry, minimum squad size and all that.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 18:52:14


Post by: Iago


Black Templar Vindicator with old School Power of the Machine Spirit. - 155pts

(or to branch off to another possibility, Ravager with 3 Dissintegrators and Night Shields)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 18:59:56


Post by: jamunition


10 Nob-bikers all with power klaws and a pain-boy

And a biker-boss with klaw and slugga


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 19:04:57


Post by: Kogwar


orchewer wrote:10x Necron Warriors (180)

Sorry, minimum squad size and all that.

ITSH all goood just don't go to over board


Automatically Appended Next Post:
OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 22:49:44


Post by: Crimson armor




10 stern guard in a drop pod, 5 combi melta 5 combi plasma power fist. Combat sqauad them when they land, combi melta on lr combi plasma on vanguard.

360 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 22:59:26


Post by: willydstyle


Kogwar wrote:
orchewer wrote:10x Necron Warriors (180)

Sorry, minimum squad size and all that.

ITSH all goood just don't go to over board


Automatically Appended Next Post:
OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it


You say "don't go overboard" then you post a unit that is far, far, far more expensive than the previous unit...

If this were just "post the most powerful unit" then you could do that, but each unit that follows is supposed to be about the same points cost as the one before.

So, since the last valid entry was the Necron Warriors (sorry sternguard guy!), I'll post the following unit:

5 chaos terminators, 4 combi meltas, heavy flamer.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 23:09:11


Post by: Crimson armor


He he no problem, same unit of sternguard against the terminators, (sorry chaos terminator guy)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 23:11:17


Post by: willydstyle


The stern guard cost twice as much as the terminators, so they're not a valid entry.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/20 23:13:16


Post by: Kogwar


willydstyle wrote:
Kogwar wrote:
orchewer wrote:10x Necron Warriors (180)

Sorry, minimum squad size and all that.

ITSH all goood just don't go to over board


Automatically Appended Next Post:
OH and CRusader with mm stormb and extra armour, with vanguard hounour guard in it


You say "don't go overboard" then you post a unit that is far, far, far more expensive than the previous unit...

If this were just "post the most powerful unit" then you could do that, but each unit that follows is supposed to be about the same points cost as the one before.

So, since the last valid entry was the Necron Warriors (sorry sternguard guy!), I'll post the following unit:

5 chaos terminators, 4 combi meltas, heavy flamer.


Oh sry i thought he said he had ten units of 10 THats a de de de point for me.


Automatically Appended Next Post:
willydstyle wrote:The stern guard cost twice as much as the terminators, so they're not a valid entry.

What stern guard cost 30 if they hold a combi termis cost 40 with nothing


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 03:31:04


Post by: willydstyle


Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.

The unit of 10 sternguard with 10 combi weapons and a drop pod is 360, according to the guy that posted that unit.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 03:43:45


Post by: Volkan


willydstyle wrote:
5 chaos terminators, 4 combi meltas, heavy flamer.


Rough Riders with Mogul Kamir 145points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 03:57:57


Post by: Kogwar


willydstyle wrote:Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.

The unit of 10 sternguard with 10 combi weapons and a drop pod is 360, according to the guy that posted that unit.

Sorry forgot ctermis don't come with storms or p fists


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 04:31:33


Post by: Crimson armor


My bad you did not post the points cost so I (<--- that guy) assumed it was around 375. 5 stern guard with combi plasmas in a drop pod 185 points against the chaos terminators. I hope this is fair and legal and meets your approval now.

Chaos terminators are 30 each with a combi bolter and power weapon, combi-meltas cost 5, a heavy flamer costs 5, so the unit I posted is 180 points, exactly as much as the 10 Necron Warriors.


as for the rough riders, 5 tactical marines with a combi plasma, in a razorback with hb 140 points.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 04:38:46


Post by: willydstyle


I think we're on to the rough riders, but I think the stern guard handle them pretty handily as well, so they're the next champs.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 04:49:29


Post by: Volkan


2 Penitent engines 160 points

should be fine for either


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 05:05:12


Post by: willydstyle


They're open topped. Plasma guns will tear them up, don't see that working.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 05:08:52


Post by: Volkan


A single combi-plasma in each of those 5 mans is going to destroy both penitents?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 05:10:35


Post by: willydstyle


It's 5 sternguard with a combi-plasma on each one.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 05:24:14


Post by: Volkan


Ah my mistake I read it wrong. You would probably be right at that point.

Stock Ironclad Dreadnought with assault launchers in a droppod. 185 points


BEAT THIS UNIT (Newly refreshed) @ 2009/06/21 05:27:38


Post by: willydstyle


Why bother with assault launchers?

5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 01:42:55


Post by: Kogwar


willydstyle wrote:Why bother with assault launchers?

5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.

Khaine:145


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 01:51:58


Post by: willydstyle


Kogwar wrote:
willydstyle wrote:Why bother with assault launchers?

5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.

Khaine:145


Two double-EML warwalkers.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 01:52:02


Post by: The Revelator


Kogwar wrote:
willydstyle wrote:Why bother with assault launchers?

5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.

Khaine:145


5 Grey Knights
125


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 01:58:09


Post by: Kogwar


What kHAine would murder 5 grey knights, kills one with his speer charges goes first with his 4 attacks and slices tham all in half with his ignores armour monsterous attacks.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 01:58:37


Post by: willydstyle


The Revelator wrote:
Kogwar wrote:
willydstyle wrote:Why bother with assault launchers?

5 Chaos Terminators, one chainfist, three combi-meltas and a heavy flamer.

Khaine:145


5 Grey Knights
125


Avatar goes first, hits on 3s wounds on twos... they don't have power weapons... I'm not seeing it.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 02:16:08


Post by: Kogwar


Yeh how are 4 guys with no power weapons going to do anything ( one is going to die with his shooting i mean hIts on two wounds on 2 no armour) against 4 wounds with 3+ armour 4+inv maybe if they had a phycannon still unlikely


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 02:16:19


Post by: Kogwar


Yeh how are 4 guys with no power weapons going to do anything ( one is going to die with his shooting i mean hIts on two wounds on 2 no armour) against 4 wounds with 3+ armour 4+inv maybe if they had a phycannon still unlikely


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 02:24:10


Post by: Dashofpepper


I think that this thread has run its course; rather than people posting what could beat something else, there's some hissy kiddies arguing that what someone else theoretically posted theoretically couldn't beat their own theoretical unit. Mods, lock please?


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 02:34:57


Post by: willydstyle


Dashofpepper wrote:I think that this thread has run its course; rather than people posting what could beat something else, there's some hissy kiddies arguing that what someone else theoretically posted theoretically couldn't beat their own theoretical unit. Mods, lock please?


You haven't been a major participant, you are not the OP... who are you to ask a thread be locked that other posters are using constructively? This is a thread in the tactics section: what unit can beat what other units most of the time is a very valid tactical discussion, and if someone posts a unit that wouldn't work, it should be pointed out.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 04:23:07


Post by: Iago


against Avatar... hmmm

Black Templar Marshal with Iron halo and thunderhammer.

Re roll misses FTW.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 04:32:43


Post by: Battle Brother Loken


Night Bringer


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 04:34:12


Post by: Orkeosaurus


Ratling Snipers

(Or any sort of snipers, really.)


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 08:03:27


Post by: Kogwar


Marbo


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 21:00:30


Post by: orchewer


Talos

I have no idea how many points Marbo is, but Talos is 100


BEAT THIS UNIT (Newly refreshed) @ 2009/06/23 21:42:56


Post by: Kogwar


min size fire dragon squad


BEAT THIS UNIT (Newly refreshed) @ 2009/06/24 04:29:00


Post by: Hollismason


Ten Man Eversor Assassination Squad. I winnerz


BEAT THIS UNIT (Newly refreshed) @ 2009/06/25 09:20:06


Post by: the_emperors_renegade


a moon...drop it like its hooooooooooooot


BEAT THIS UNIT (Newly refreshed) @ 2009/06/25 13:30:37


Post by: Verkehr


...

Marneus Calgar.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 00:44:35


Post by: Kogwar


Hollismason wrote:Ten Man Eversor Assassination Squad. I winnerz


One Calgar is done all used up
and how many points is that assasin squad


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 20:28:37


Post by: orchewer


Basilisk.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 21:11:30


Post by: jamunition


10 Ig vets with as many melta guns as they can carry in a valk


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 21:16:28


Post by: Tri


.... I raise you one DH or WH Orbital strike ... 30-80pts of love each turn.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 21:36:39


Post by: Kogwar


I will say it one more time NO ORBITAL BOMBARDMENTS Im sry they are not a unit they are an ability


BEAT THIS UNIT (Newly refreshed) @ 2009/06/27 21:46:35


Post by: Hollismason


Oh and add Creed so I can give them furious charge. Also, how many orbitals can you take in a Apocalypse game.


BEAT THIS UNIT (Newly refreshed) @ 2009/06/28 00:22:23


Post by: Kogwar


ONe we ARE NOT USING APOC AND as many as points alow


BEAT THIS UNIT (Newly refreshed) @ 2009/06/28 12:32:22


Post by: Kungfuhustler


Restart = 10 Ogryn & Yarrik


BEAT THIS UNIT (Newly refreshed) @ 2009/06/29 00:09:07


Post by: Kogwar


Kungfuhustler wrote:Restart = 10 Ogryn & Yarrik


What do you mean by restart as in the Whole thread or just the last few posts but ok i put forward 3guard + cheap combat tyrant


BEAT THIS UNIT (Newly refreshed) @ 2009/06/29 01:28:08


Post by: orchewer


Two Hammerheads with Ion Cannons.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/07 16:38:41


Post by: Canonness Rory


orchewer wrote:Two Hammerheads with Ion Cannons.

One hammerhead with railgun.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/07 20:51:14


Post by: Kogwar


wolf scout with melta gun in you back


BEAT THIS UNIT (Newly refreshed) @ 2009/07/07 23:07:03


Post by: Kungfuhustler


10 wyches w/ wych weapons. leader w/ agonizer.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/08 13:12:19


Post by: Madgod


Abaddon the Despoiler!! FTW!! - 275pts

(Unless he's been done then soz this is a long thread)


BEAT THIS UNIT (Newly refreshed) @ 2009/07/08 16:26:21


Post by: Sternguard_rock


2 Vindicars smite that Abby.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/08 18:37:17


Post by: Mekboy


30 shoota boyz.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/09 14:56:53


Post by: Sternguard_rock


Question how dose 30 shoota boyz beat 2 Vindicars?


BEAT THIS UNIT (Newly refreshed) @ 2009/07/09 15:41:35


Post by: Mekboy


Statistically you're killing one a turn, so you're not going to whittle them down fast enough. And 60 shots, 20 hits, 10 wounds, 5 unsaved means that with a little luck you're dead as soon as we get within 18".


BEAT THIS UNIT (Newly refreshed) @ 2009/07/09 23:32:35


Post by: Sharik


Sternguard_rock wrote:Question how dose 30 shoota boyz beat 2 Vindicars?

I assume you are thinking about Vindicators ammirite?


BEAT THIS UNIT (Newly refreshed) @ 2009/07/10 01:41:33


Post by: Foldalot


Mekboy wrote:30 shoota boyz.


3 destroyers. Faster so you can't catch them and longer range so you cant touch them.


BEAT THIS UNIT (Newly refreshed) @ 2009/07/10 01:53:39


Post by: Dashofpepper


Actually, I disagree with the destroyers. 30 Boyz can chase down and kill 3 destroyers.

You get to move 12" per turn and shoot, or turbo-boost 24". The boyz can spread across the board and force you into contact. You'll kill a couple per turn, but you'll be assaulted regardless. Even if you back up to your rear table edge, when the boyz are 12-18" away they can assault you. If you turboboost over them to try getting away, you can only go 24"....which puts you 12" on the other side of them and still in assault range.

3 Destroyers aren't killing 30 Boyz.