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Space Marine General topic. @ 2011/09/14 19:06:15


Post by: MrH


Soladrin wrote:
nectarprime wrote:
Soladrin wrote:No as in, killing someone with it has no beneifit at all. Doesn't require any skill, doesn't help with challenges. Absolutely useless.



Someone is mad that they get killed by it all the time


Not really, it's easier to dodge then a grenade. I'm just annoyed that so many people use such stupid builds...


There's nothing else to use really, it's the best second perk.


Space Marine General topic. @ 2011/09/14 19:15:32


Post by: Platuan4th


Sckitzo wrote:Also MrH, how did you unlock the power sword? Preorder bonus?


You could also complete a single level in Kill Team.


Space Marine General topic. @ 2011/09/14 19:17:08


Post by: Soladrin


MrH wrote:
Soladrin wrote:
nectarprime wrote:
Soladrin wrote:No as in, killing someone with it has no beneifit at all. Doesn't require any skill, doesn't help with challenges. Absolutely useless.



Someone is mad that they get killed by it all the time


Not really, it's easier to dodge then a grenade. I'm just annoyed that so many people use such stupid builds...


There's nothing else to use really, it's the best second perk.


Bolt pistol extended mag, The quicker boost thing, Impenetrable. All better.


Space Marine General topic. @ 2011/09/14 19:19:22


Post by: Anvildude


So was the Yakkety Sax for the silly lag issues, or for joy of Powerswording?


Space Marine General topic. @ 2011/09/14 19:23:07


Post by: LordofHats


MrH wrote:There's nothing else to use really, it's the best second perk.


Death From Above, Impenetrable, and Air Cooled Thrusters are all great perks, and oddly help you stay alive and kill things faster without dying. Final Vengeance is useless until you die, and then its just there to annoyingly kill the poor sap who is too close or can't get away in time.


Space Marine General topic. @ 2011/09/14 19:32:35


Post by: Soladrin


Yeah, improving death is just dumb to put anything into, I prefer to stay alive and get streaks.


Space Marine General topic. @ 2011/09/14 19:35:17


Post by: MrH


Soladrin wrote:
MrH wrote:
Soladrin wrote:
nectarprime wrote:
Soladrin wrote:No as in, killing someone with it has no beneifit at all. Doesn't require any skill, doesn't help with challenges. Absolutely useless.



Someone is mad that they get killed by it all the time


Not really, it's easier to dodge then a grenade. I'm just annoyed that so many people use such stupid builds...


There's nothing else to use really, it's the best second perk.


Bolt pistol extended mag, The quicker boost thing, Impenetrable. All better.


You take Impenetrable + Final Vengeance, it's the best combo.


Automatically Appended Next Post:
Anvildude wrote:So was the Yakkety Sax for the silly lag issues, or for joy of Powerswording?


The lag.


Automatically Appended Next Post:
Platuan4th wrote:
Sckitzo wrote:Also MrH, how did you unlock the power sword? Preorder bonus?


You could also complete a single level in Kill Team.


KT will never released for the PC, the only way to get the PS on PC was to pre-order with THQ directly.


Space Marine General topic. @ 2011/09/14 19:38:45


Post by: Soladrin


How is it the best combo? Seriously? I don't die often enough for that thing to make up for extra killing power with other things I use every 5 seconds.


Space Marine General topic. @ 2011/09/14 19:44:41


Post by: MrH


Soladrin wrote:How is it the best combo? Seriously? I don't die often enough for that thing to make up for extra killing power with other things I use every 5 seconds.


If you're not dying as Assault I guess you don't go for flags? Jump in, kill one guy, die, kill the 3 people on the flag with FV. That's how it usually goes for an Assault Marine. I guess it comes down to play style, if you hang back and only pick off stragglers I guess other perks might work better.


Space Marine General topic. @ 2011/09/14 19:46:00


Post by: Melissia


If that's what you want, then you probably should take death from above and final vengeance. Drop in and damage everyone nearby, jump, dro again, attack, die, explode.


Space Marine General topic. @ 2011/09/14 19:46:31


Post by: purplefood


FV is good.


Space Marine General topic. @ 2011/09/14 19:46:34


Post by: Soladrin


I go for every flag, lag might make the big difference here, I almost never have any, so I can actually dodge stuff.

Also, bolt pistol outdamages a lot of the supposed "snipe" weapons except for lascannon offcourse. Which kind of offsets it too.

Have I said bolt pistol is awesome yet?


Space Marine General topic. @ 2011/09/14 19:47:47


Post by: LordofHats


MrH wrote:If you're not dying as Assault I guess you don't go for flags? Jump in, kill one guy, throw grenades, jump away, heal, rinse repeat


I made an adjustment

Going in expecting to die isn't going to bring the most out of the class, especially since usually points have other assaults and tacticals on them who can most easily escape (assuming they're paying attention, I know I don't sometimes).

I've never had a problem getting away provided I don't get in over my head. If you want to a clear a point, a PC Dev does it better and doesn't have to die to do it.


Space Marine General topic. @ 2011/09/14 19:49:59


Post by: Soladrin


Blind grenades also do it...


Space Marine General topic. @ 2011/09/14 19:51:54


Post by: LordofHats


Soladrin wrote:Blind grenades also do it...


It depends. I like frag to deal with the concussion shield Devs sometimes have (though to be honest I don't see many Devs use it...)


Space Marine General topic. @ 2011/09/14 19:53:02


Post by: MrH


Melissia wrote:If that's what you want, then you probably should take death from above and final vengeance. Drop in and damage everyone nearby, jump, dro again, attack, die, explode.


It's not what I want LOL, it's just what happens, that's why I don't really play Assault very often. You very rarely see an Assault Marine dominate. I top pretty much every game as Tactical/Devastator but as Assault it's much harder.

Soladrin wrote:Have I said bolt pistol is awesome yet?


I like it too, it's a 1 shot kill to the head (without shield) AFAIK.

LordofHats wrote:
MrH wrote:If you're not dying as Assault I guess you don't go for flags? Jump in, kill one guy, throw grenades, jump away, heal, rinse repeat


I made an adjustment

Going in expecting to die isn't going to bring the most out of the class, especially since usually points have other assaults and tacticals on them who can most easily escape (assuming they're paying attention, I know I don't sometimes).

I've never had a problem getting away provided I don't get in over my head. If you want to a clear a point, a PC Dev does it better and doesn't have to die to do it.


If you have time to do all that and no one kills you I have no answer for you. There is no way I'd let an Assault Marine jump in, kill someone, throw nades and escape before I've killed him.


Space Marine General topic. @ 2011/09/14 19:53:18


Post by: Soladrin


Devs are the least problematic for AM IMO, just land behind them.

Tacticals heavy melta/stormbolter.

And well, another assault class is about 50/50 match up (if they have any clue what they are doing, and not just mashing the melee button. So much fun to shoot those!)


Space Marine General topic. @ 2011/09/14 19:56:00


Post by: MrH


I absolutely love using the Stalker Bolter/Melta combo, you can pick off anyone you like at range and if someone gets too close you just blast them with the Melta gun.


Space Marine General topic. @ 2011/09/14 19:57:20


Post by: LordofHats


MrH wrote:If you have time to do all that and no one kills you I have no answer for you. There is no way I'd let an Assault Marine jump in, kill someone, throw nades and escape before I've killed him.


I've never had a problem with it (not that its a sure system) Granted, I'm jumping away when the nades fly. Good tacticals can make sure an assault can't kill them at all buy rolling and then shooting some melta to the face

Melta, the bane of the assault marine


Space Marine General topic. @ 2011/09/14 19:58:37


Post by: Soladrin


LordofHats wrote:
MrH wrote:If you have time to do all that and no one kills you I have no answer for you. There is no way I'd let an Assault Marine jump in, kill someone, throw nades and escape before I've killed him.


I've never had a problem with it (not that its a sure system) Granted, I'm jumping away when the nades fly. Good tacticals can make sure an assault can't kill them at all buy rolling and then shooting some melta to the face

Melta, the bane of the assault marine


The second a tactical starts rolling, just whip out the trusty pistol and jump away, you can kill them before you land again, or just land on them.


Space Marine General topic. @ 2011/09/14 20:04:36


Post by: Melissia


I've dominated by jumping around the center point on the sewer map (waste management? or something? It's not as common as I'd like it to be) and escaping any time there's anything bad going down. And by escaping I mean jumping away while tossing grenades at whatever's killing me.


Space Marine General topic. @ 2011/09/14 20:08:09


Post by: bombboy1252


MrH wrote: You very rarely see an Assault Marine dominate. I top pretty much every game as Tactical/Devastator but as Assault it's much harder.


I top most of my games as assault.... impenetrable and death from above, drop down on someone and start swinging my powersword, fly away, drop on someone else, swing power sword. repeat until you have 10 to 20 kills. Also, bolt pistol anything that tries to doge you're initial slam.


Space Marine General topic. @ 2011/09/14 20:12:27


Post by: MrH


I'll give Death From Above a go the next time I play.


Space Marine General topic. @ 2011/09/14 20:33:30


Post by: Sckitzo


I dominate the vast majority of my games as Assault, and normally have kill streaks thrown in as well.

http://steamcommunity.com/id/sckitzo/screenshot/595822332323837717?tab=public

I do take Death From Above and FV, and constantly cap and uncap flags. But when you have 3 Dev/Havocs dug in hard near their spawn murdering your team FV is a good way to disrupt them.

I've stopped using blind grenades though, their just to much of a negative impact on my teamates as they always seem to run into the blind zone right before I land, and having them back me up trying to take a flag is nice.

It's also nice when dealing with all the lascannon spam we see on the larger maps, when half of the enemy team is literally playing camp and snipe it allows me to have a field day.


Edit: Also, if anyone wants to team up, just shoot me a message on steam :3
http://steamcommunity.com/id/sckitzo


Space Marine General topic. @ 2011/09/14 20:37:54


Post by: purplefood


Think of it this way.
FV stops you rising as one of the undead.


Space Marine General topic. @ 2011/09/14 20:39:08


Post by: LordofHats


purplefood wrote:FV stops you rising as one of the undead.


Only if it destroys the brain Food only if it destroys the brain. Otherwise you just rise in pieces


Space Marine General topic. @ 2011/09/14 20:44:06


Post by: purplefood


LordofHats wrote:
purplefood wrote:FV stops you rising as one of the undead.


Only if it destroys the brain Food only if it destroys the brain. Otherwise you just rise in pieces

I'm fairly confident it will...
If not we can just carry more explosives around with us... dangerously unstable explosives.


Space Marine General topic. @ 2011/09/15 02:29:36


Post by: Melissia


lol, I've only reached 32. I can't honestly stand the game much if I hit a snag and get lots of gakky hosts.

Which is all the time.


Space Marine General topic. @ 2011/09/15 02:44:46


Post by: bombboy1252


I only have crappy hosts once in a great while. I hear PS3 and PC have a bad habit of giving you bad hosts...


Space Marine General topic. @ 2011/09/15 02:49:18


Post by: Melissia


I think on xbox you have to have broadband or better?

On PC there's still people using dial-up. Dunno about PS3.

Either way it's impossible to tell because like most P2P games it doesn't show actual ping because it's embarassed that everyone's ping is so high even when they're five green bars (because P2P is a gakky system).


Space Marine General topic. @ 2011/09/15 03:07:31


Post by: warboss


Melissia wrote:I think on xbox you have to have broadband or better?

On PC there's still people using dial-up. Dunno about PS3.

Either way it's impossible to tell because like most P2P games it doesn't show actual ping because it's embarassed that everyone's ping is so high even when they're five green bars (because P2P is a gakky system).


You really think people are trying to do multiplayer shooters with dialup?? That was barely doable back in the 90's dialup was usually the only option in most areas. While I won't be able to comment on actual xbox space marine gameplay until my box comes back from repair this weekend, I can confirm that xbox live requires at least a 512k connection speed per their dashboard settings which is generally the slowest you can get via AT&T dsl. I do remember people posting videos of their xboxes years ago connecting via windows mobile phones on 2G network speeds so it is technically possible but unlikely.


Space Marine General topic. @ 2011/09/15 03:12:49


Post by: Melissia


warboss wrote:You really think people are trying to do multiplayer shooters with dialup?
Yes.


Space Marine General topic. @ 2011/09/15 03:25:24


Post by: warboss


Melissia wrote:
warboss wrote:You really think people are trying to do multiplayer shooters with dialup?
Yes.


Is there any way of publicly shaming them on steam?


Space Marine General topic. @ 2011/09/15 04:29:52


Post by: Ouze


Soladrin wrote:Final Vengeance... Pfeh, such a useless perk.


You mad, bro?

Tonight I played as assault and I did great. 15 kills to 5 deaths, definitely my personal best. At one point I landed on a flag, killed a dude, and then died. My backpack killed 3 people - 3! It's the first multikill I've gotten. 4 people dead in like 3 seconds. Feels good man.

Edit: Also, I like the plasma pistol. Haven't really tried the bolt pistol, will give it a try. I'm getting really good at hitting them twice with the plasma pistol in the air befond landing on them now, too.



Space Marine General topic. @ 2011/09/15 04:38:52


Post by: Melissia


The ping thing seems inconsistent.

In the lobby, one guy had a single bar for ping. In game he had four.

Every time, for five games.

The perils of an inferior system, matchmaking and p2p.


Space Marine General topic. @ 2011/09/15 04:43:47


Post by: LordofHats


Melissia wrote:The ping thing seems inconsistent.

In the lobby, one guy had a single bar for ping. In game he had four.

Every time, for five games.

The perils of an inferior system, matchmaking and p2p.


Supposedly the patch is going to be making some optimizations for the matchmaker. But as you and I surely remember the numerous 'fixes' for BLOPs, I take it with a grain of salt


Space Marine General topic. @ 2011/09/15 04:46:35


Post by: Melissia


I also remember the "fixes" for Homefront. Game had such potential (it was definitely better as far as multi goes than CoD, MoH, or BF), but it's lost its community because they haven't fixed server side glitches.


Space Marine General topic. @ 2011/09/15 05:18:59


Post by: Sckitzo


Going to try and get in now and play some, hopefully don't get ping issues like I have been, wonder when the new patch is set to launch?


Space Marine General topic. @ 2011/09/15 05:20:44


Post by: LordofHats


Sckitzo wrote:Going to try and get in now and play some, hopefully don't get ping issues like I have been, wonder when the new patch is set to launch?


I'm not sure. The notes say nothing about the Exterminatus game mode that's supposed to come out end of the month, so I'm thinking it might be soon.


Space Marine General topic. @ 2011/09/15 05:23:58


Post by: Melissia


The Exterminatus game mode will come out on the 3rd-7th of October, as it comes out thirty days after the game came out, which was the 5th of this month.


Space Marine General topic. @ 2011/09/15 06:12:37


Post by: Sckitzo


Ahh, not to long, I am worried about the life of MP though, you level so freaking quick in this game it's insane, hopefully they can keep adding content to keep folks playing. Even if it's just additional levels with new unlocks to work towards.

Finally unlocked my beaky helmet though, so at least I made some progress today


Space Marine General topic. @ 2011/09/15 06:50:51


Post by: Melissia


Grats on that.

I want my Mk8 Errant breastplate though, which means max level for me. Aside from that and a better helmet (not sure which one tbh), I have what I need in that department. Wouldn't mind unlocking the perks, ut assault has so few useful weapon perks...


Space Marine General topic. @ 2011/09/15 07:04:00


Post by: Sckitzo


Beaky helmet was last thing I was really looking forward to, maybe beyond Relic shoulders.

It's chaos that is taking me forever seems I play IoM 75% of the game.


Space Marine General topic. @ 2011/09/15 07:09:16


Post by: Melissia


I have the opposite problem-- I play Chaos too much. Honestly I can't tell THAT much of a difference between most of the Chaos armors to begin with (for the record, I prefer Black Crusader) aside from the helmets, while the loyalist sets are FAR more distinct and aesthetically pleasing.


Space Marine General topic. @ 2011/09/15 07:18:23


Post by: Sckitzo


The "Good Guys" did seem to get the bigger piece of the pie. I do appreciate THQ's work in to the models where they look legit, but a bit more chaos love wouldn't have gone amiss.


Space Marine General topic. @ 2011/09/15 07:20:35


Post by: Soladrin


Daemon armor is nice :3


Space Marine General topic. @ 2011/09/15 07:28:42


Post by: Sckitzo


Haven't gotten that one yet, just hit lvl 30.


Space Marine General topic. @ 2011/09/15 08:11:58


Post by: Melissia


Sckitzo wrote:The "Good Guys" did seem to get the bigger piece of the pie. I do appreciate THQ's work in to the models where they look legit, but a bit more chaos love wouldn't have gone amiss.
Then again, I don't think GW's chaos models look that hot either.


Space Marine General topic. @ 2011/09/15 08:13:07


Post by: Sckitzo


They got the evil vibe sure enough, I think the model's are decent though, maybe a bit over the top but that seems to be the norm.


Space Marine General topic. @ 2011/09/15 08:46:46


Post by: Soladrin


Yeah it's the usual style of, put so much on it that it just becomes blur.


Space Marine General topic. @ 2011/09/15 11:34:06


Post by: Melissia


Meanwhile the basic Marine armor almost looks austere, making the relic and mastercrafted versions look exquisite in comparison.


Space Marine General topic. @ 2011/09/15 13:51:48


Post by: LordofHats


Hit 41 last night. Daemon helm = epic. I agree about the armors though. The Space Marine is just aesthetically pleasing because the design is simple, yet elegant in its own giant bulky super soldier way. The Chaos armor just has too much going on with all the spikes and skulls, and what not. And a lot of the pieces as a result just get hard to distinguish.

Here's hoping we get armor pieces in DLC or maybe full armor sets.

Wishlist:

Dark Angels armor with robe
Better Space Wolf set
Thousand Sons armor
Khorne Beserker armor

Also hoping for some Chaplain, Techmarine, Apothecary, and Librarian armor pieces. Those would be cool just to have. Also I'd like some pieces that aren't the basic stuff but don't have Ultramarines hearldy all over them.


Space Marine General topic. @ 2011/09/15 13:57:30


Post by: nectarprime


Sorry if I missed this, but has there been any word on when the patch is happening?

I'm still only like level 15.... haven't had alot of time to play. Luckily I have nothing to do Friday night, so instead of being social I'll be chugging Mountain Dew and playing Space Marine


Space Marine General topic. @ 2011/09/15 14:12:11


Post by: LordofHats


nectarprime wrote:Sorry if I missed this, but has there been any word on when the patch is happening?


Here are the Patch Notes. I haven't noticed a date but maybe its in there somewhere and I missed it.

We are well underway to completing the first wave of patches for PS3, PC & Xbox 360. We are aware of many of the issues being posted in the forums and are doing our best to address them all. Below is a list of items that we have either, addressed, patching as we speak, or still gather more details to properly address the issue.

I will note again that many of the PC issues we are seeing with submitted Dxdiag's are systems that are below minimum specifications. If you’re running a system with a CPU, Graphics Card or even memory that does not meet the specs outlined here: http://www.spacemarine.com/forums/topic/1685 you’re guaranteed to have issues running the game, and we will most likely not be able to provide the desired support you want.

PS3 Matchmaking Issues:
We have completed testing on the patch and have resolved the issue. We are doing everything we can to get this patch released on PSN as soon as possible.

PS3 NAT Issues:
This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.

Multiplayer & Singleplayer Progression Reset:
Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.

Steps to turn on Steam Cloud:


1.) Open Steam
2.) Click the Steam Option int he upper Left
3.) Select "Downloads + Cloud"
4.) Click the Box labeled "Enable Steam Cloud"

Against All Odds" Progression Issue [PC]:
We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.

Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.

Iron Halo / Shield Boost:
During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.

Achievement Unlocks:
We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.

- Master Crafted: See Here: http://www.spacemarine.com/forums/topic/5991
- None Can Stand Before You - We are looking into why this is not unlocking for some users.

Pre-order Skins Not Showing Up / Working:
Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.

Graphic Issues & Flickering:
Please review this thread: http://www.spacemarine.com/forums/topic/4685

Matchmaking on PC:
The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.

Matchmaking on Xbox 360:
We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.

Devastator Heavy Bolter Glitch:
We are aware of the setting up & flying glitch and it will be patched in the upcoming PC patch.

Veteran Helmet Unlock:
We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.



Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.

PC Sound & Lag Issues:
We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.

Loadout Issues:
We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.


Space Marine General topic. @ 2011/09/15 14:20:40


Post by: MrH


Melissia wrote:lol, I've only reached 32. I can't honestly stand the game much if I hit a snag and get lots of gakky hosts.

Which is all the time.


Think I'm 38, I would be 41 for sure if the game had dedicated servers. Yesterday I wasn't able to play a single lag free game so I gave up. Lack of content and P2P really ruined this game, which is a shame because it's a lot of fun.


Space Marine General topic. @ 2011/09/15 14:54:37


Post by: Slarg232


LordofHats wrote:Hit 41 last night. Daemon helm = epic. I agree about the armors though. The Space Marine is just aesthetically pleasing because the design is simple, yet elegant in its own giant bulky super soldier way. The Chaos armor just has too much going on with all the spikes and skulls, and what not. And a lot of the pieces as a result just get hard to distinguish.

Here's hoping we get armor pieces in DLC or maybe full armor sets.

Wishlist:

Dark Angels armor with robe
Better Space Wolf set
Thousand Sons armor
Khorne Beserker armor

Also hoping for some Chaplain, Techmarine, Apothecary, and Librarian armor pieces. Those would be cool just to have. Also I'd like some pieces that aren't the basic stuff but don't have Ultramarines hearldy all over them.


I thought they had the Dark Angels armor in there, I swear I have seen that style of torso.


Space Marine General topic. @ 2011/09/15 15:01:09


Post by: LordofHats


Slarg232 wrote:I thought they had the Dark Angels armor in there, I swear I have seen that style of torso.


There is the Veteran breast plate I think, which certainly can fill in but its not a full robe. A hooded helmet would be cool too.


Space Marine General topic. @ 2011/09/15 15:09:58


Post by: Slarg232


Speaking of helmets....

where be the helmetless heads?



Also, they should totally allow wings for the Raptors.


Space Marine General topic. @ 2011/09/15 15:42:46


Post by: Ouze


Patch notes look good, b-b-but:


Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.


Unacceptable. The better option, the only intelligent option, would be to add PTT and set that to default. This is slapping a band-aid over it instead of fixing it. It shouldn't be a choice between one option that breaks the game, or an option that breaks the game in a different way.



Space Marine General topic. @ 2011/09/15 16:21:39


Post by: LordofHats


Its better than nothing. I honestly don't see the point of in game voice options. No one ever uses them for the game. They just blabber on and on about whatever. Last night me and my clan buddy were discussion Star Wars and everyone on our team had to hear it because we can't turn it off (and even if they mute us they might still be able to hear through another person whose sensitivity is way to low and whose volume is way to high.


Space Marine General topic. @ 2011/09/15 16:31:07


Post by: Melissia


Ouze wrote:Patch notes look good, b-b-but:


Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.


Unacceptable. The better option, the only intelligent option, would be to add PTT and set that to default. This is slapping a band-aid over it instead of fixing it. It shouldn't be a choice between one option that breaks the game, or an option that breaks the game in a different way.

Unfortunately, the reason they can't is because it's a Steam Cloud setting.

Go into Steam -> Settings -> Voice to see what I mean, it's near the bottom right IIRC.


Space Marine General topic. @ 2011/09/15 16:36:09


Post by: LordofHats


Melissia wrote:Go into Steam -> Settings -> Voice to see what I mean, it's near the bottom right IIRC.


Problem is that that option doesn't work (it never has for me anyway). I have my PTT set to / which I never touch in games but people can still hear me. I'd just set my send volume to 0 but in one of my few criticism of Steam, the design team in their moment of stupidty, had steam take over your sound settings. I use TS, and setting my send volume to 0 in Steam prevents me from using TS as well.


Space Marine General topic. @ 2011/09/15 16:38:16


Post by: Melissia


Yeah, Steam really needs some work in that area. I doesn't seem to work well outside of Source Engine games.


Space Marine General topic. @ 2011/09/15 16:40:19


Post by: Slarg232


Anyone else having problems staying in games/finding them?

It's gotten really bad today......


Space Marine General topic. @ 2011/09/15 17:26:29


Post by: MrH


Slarg232 wrote:Anyone else having problems staying in games/finding them?

It's gotten really bad today......


The last 2 days have been terrible for me, it'll take 5 minutes to find a game and then the host will be from Mars so we'll all lag like gak. Plus it's only finding a few games now, so unless the community is already dead there's something wrong. It worked 100% better the first few days.


Space Marine General topic. @ 2011/09/15 18:07:46


Post by: Anvildude


You know that there's an actual town in Pennsylvania, America, that's named Mars, right? There's a Moon right next to that.


Space Marine General topic. @ 2011/09/15 18:08:51


Post by: MrH


I will buy and eat a cookie in your honour.


Space Marine General topic. @ 2011/09/15 18:13:15


Post by: daedalus-templarius


Hmm, didn't have any problems yesterday, but I haven't played yet today.


Space Marine General topic. @ 2011/09/15 19:09:58


Post by: Sckitzo


Mute all I can live with until they fix PTT. I have yet to see in the in game VOIP be used properly, it's mostly people breathing into their mics creating some weird distortion effect or just swearing and crying when they get killed. But mute is just a bandaid PTT would be awesome.

I was actually surprised there was no Apothecaries in the game, maybe it's something we can hope will come in a future DLC.


Space Marine General topic. @ 2011/09/15 20:39:22


Post by: bombboy1252


Sckitzo wrote:I was actually surprised there was no Apothecaries in the game, maybe it's something we can hope will come in a future DLC.


I would much prefer to be a librarian


Space Marine General topic. @ 2011/09/15 20:46:34


Post by: Sckitzo


Hah, I normally play a medic type class in games that allow it (not MMO's though for some reason) so I'm a bit biased.

I'd be happy if the apot/libr/ect were just skins we could unlock further down the road. I imagine trying to implement abilities for them would require alot of reworking of the code.


Space Marine General topic. @ 2011/09/15 21:11:45


Post by: Soladrin


I want juggernaut mode from halo... the juggernaut is a Terminator :3

Edit: Changed topic title.


Space Marine General topic. @ 2011/09/15 21:16:45


Post by: Sckitzo


Never played Halo really so not familiar with it, judging from the name may be fun with termies though, assuming it's 1 or 2 juggernauts vs the other team, you kill the 'naught and you become him type deal?


Space Marine General topic. @ 2011/09/15 22:09:42


Post by: Melissia


Sadly, those of us that voted in your previous poll cannot vote in this one.


Space Marine General topic. @ 2011/09/15 22:11:14


Post by: LordofHats


What Mel said. Lack of content is my biggest beef by the way. The rest of those things I can pseudo-live with


Space Marine General topic. @ 2011/09/15 22:14:55


Post by: Melissia


Peer to Peer hosting is my biggest beef.

I'm fine with the content, honestly, especially once the Co-Op campaign comes out and they begin adding in new maps and skins via DLC (which they are planning on doing). The balance is mostly good aside from final vengeance.


Space Marine General topic. @ 2011/09/15 22:41:28


Post by: Trondheim


Cant say I was impressed really with the game, Sp was gakk same goes for the ending. And MP reminds me of CoD but only in power armour and with power weapons


Space Marine General topic. @ 2011/09/15 23:24:36


Post by: MrDwhitey


Just had a go with Final Vengeance equipped.

Man, easy mode for exp is cool!


Space Marine General topic. @ 2011/09/15 23:34:26


Post by: MrH


The biggest problem for me is the P2P system, closely followed by the lack of content.


Space Marine General topic. @ 2011/09/15 23:44:56


Post by: bombboy1252


lol 3 way tie for the poll


Space Marine General topic. @ 2011/09/15 23:48:52


Post by: MrH


I don't see how anyone could think VF is a bigger problem than lag and no content, I guess they really hate rolling.


Space Marine General topic. @ 2011/09/16 00:46:09


Post by: Melissia


Oh, FV is a problem. Even if you roll/jump away it oftentakes most of your health, making you killed yb someone else with ease.


Space Marine General topic. @ 2011/09/16 00:47:31


Post by: Sckitzo


I really don't think FV is that bad, I may get one or two kills a game with it, and normally it's idiot tac marines that run over my corpse after they shoot me to collect the ammo or whatever.

Devs/Havocs I die every once in a while, but normally I can get away, you just need to pay attention to the noise.


Space Marine General topic. @ 2011/09/16 00:48:54


Post by: LordofHats


I have to admit. I've seen many an idiot tac marine run into FV.


Space Marine General topic. @ 2011/09/16 00:58:28


Post by: Melissia


I don't often get killed BY the guy with FV anymore, but I do get fething maimed by it despite jumping away. It's too wide an area, is my problem.


Space Marine General topic. @ 2011/09/16 00:58:50


Post by: Sckitzo


Maybe I'm just twitchy, but I'm tapping space bar and back direction as soon as I see the enemy assault guy begin to drop, that 1-3 seconds for FV to blow is plenty of time to get away or take a bit of shield damage if he was standing on top of me (or I on him) might have something to do with lag also, I do notice more FV kills during high lag games.


Space Marine General topic. @ 2011/09/16 01:13:27


Post by: Melissia


That "bit of shield damage" is usually almost the entire armor bar...


Space Marine General topic. @ 2011/09/16 01:26:23


Post by: Sckitzo


I normally lose half at most 0_o, full if I'm not careful or just unlucky and got to close.


Space Marine General topic. @ 2011/09/16 01:28:03


Post by: Melissia


Sometimes I've jumped well above and out of the way and yet I still lose both all my armor AND some health, especially if I'd already taken damage-- and I'm at the apex of a jump at that point..

It's AoE is just too damn big, especially since the P2P system almost invariably creates laggy games.


Space Marine General topic. @ 2011/09/16 01:35:14


Post by: Sckitzo


True, it could do with a 25-35% reduction in size. Man, playing right now, and ping is terrible again, hopefully it evens out before some other people join up with me.

Really does make the game better having actual team work going on


Space Marine General topic. @ 2011/09/16 01:42:59


Post by: MrDwhitey


Sckitzo wrote:True, it could do with a 25-35% reduction in size. Man, playing right now, and ping is terrible again, hopefully it evens out before some other people join up with me.

Really does make the game better having actual team work going on


Teamwork? In my Space Marine game?

I don't think so, no sir!

Closest to teamwork I've seen so far on Xbox Live was half of my team huddled behind a rock on the bridge level waiting for -any- of the other team to dare try take the middle point. Then we pounced.


Space Marine General topic. @ 2011/09/16 01:49:36


Post by: Sckitzo


Couple buddies and I will group up via steam and just go around in packs. Alot of funny when were all Assault

You know, with all the lascannon spam out there, I am surprised more people ain't crying foul.


Automatically Appended Next Post:
Welp finally got Air Cooled Thrusters, time to get rid of FV me thinks, it was useful but I think ACT will be better and net me a higher kill ratio in the end. Though the 50pts for the FV kill alone is nice.


Space Marine General topic. @ 2011/09/16 03:36:34


Post by: Happygrunt


I am liking the stalker pattern. Especially when I use it to shoot those stupid lascannon guys.


Space Marine General topic. @ 2011/09/16 03:47:46


Post by: bombboy1252


I get killed by stalkers more than lascannons, I find them VERY annoying as an assault. I get wicked annoyed when the have the stalker AND the melta using weapon versatility.


Space Marine General topic. @ 2011/09/16 03:53:14


Post by: Sckitzo


So.. grenade spam tac marine, wow.

Finally got Favor of the Armory and coupled that with Master Crafted while working on my kraken bolt unlocks. In the close in maps, it's ridiculous.

I do think I'll be ditching FV with my Chain Sword and Power Axe assault guy in favor of ACT, but with the hammer going to keep it for a bit, just not as useful.


Space Marine General topic. @ 2011/09/16 03:55:29


Post by: LordofHats


Go go nade spam!

I honestly find Favor to be overkill with master-crafted. A bit much for me


Space Marine General topic. @ 2011/09/16 03:56:39


Post by: Ouze


Melissia wrote:Sometimes I've jumped well above and out of the way and yet I still lose both all my armor AND some health, especially if I'd already taken damage-- and I'm at the apex of a jump at that point..

It's AoE is just too damn big, especially since the P2P system almost invariably creates laggy games.


Maybe you're just not a very good player? I rarely get killed by FV myself. Maybe twice a game or so, and usually it's my fault - I killed a guy who had it and was still executing the hammer swing animations.


Space Marine General topic. @ 2011/09/16 04:00:04


Post by: Melissia


While I don't claim to be the best player ever, I frequently top the scoreboards and make MVP, so I would assert that I'm not a bad player. I almost never get killed by FV (as I noted above), but I DO get damaged FAR too much by it despite jumping or rolling away.


Space Marine General topic. @ 2011/09/16 04:03:37


Post by: bombboy1252


FV is annoying to no end, especially when the assault marine you just killed has a tac/dev buddy to shoot you once you're shields are gone.


Space Marine General topic. @ 2011/09/16 12:11:05


Post by: Viersche


In my opinion. Would have been nice to have an option to toggle on/off a helmet for titus. would have been nice to actually have a helmet in the single player campaign...


Space Marine General topic. @ 2011/09/16 13:41:42


Post by: mega_bassist


I'm pretty happy with the multiplayer so far (haven't played much), but the one thing I didn't like about the customizer was the "new look" for the Errant Armor :/

Oh, and no Night Lords??? WTF

EDIT: grammar


Space Marine General topic. @ 2011/09/16 13:45:47


Post by: Platuan4th


mega_bassist wrote:I'm pretty happy with the multiplayer so far (haven't played much), but the one thing I didn't like about the customizer was the "new look" for the Errant Armor :/

Oh, and no Night Lords??? WTF

EDIT: grammar


There ARE Night Lords, you just need to make it yourself. The symbol is one of those available.


Space Marine General topic. @ 2011/09/16 14:07:03


Post by: LordofHats


Yeah that's the weird thing for Chaos. Some of the famous bands are missing (Thousand Sons also don't have a premade).


Space Marine General topic. @ 2011/09/16 14:09:37


Post by: mega_bassist


Platuan4th wrote:
mega_bassist wrote:I'm pretty happy with the multiplayer so far (haven't played much), but the one thing I didn't like about the customizer was the "new look" for the Errant Armor :/

Oh, and no Night Lords??? WTF

EDIT: grammar


There ARE Night Lords, you just need to make it yourself. The symbol is one of those available.

I'm aware of the emblem, but they don't have any lightning bolts or skull "decals" you can add to their armor...unless I totally missed something. Is there any way to change the emblem on the right shoulder pauldron by chance?


Space Marine General topic. @ 2011/09/16 14:12:05


Post by: LordofHats


No. The right is your Tactical/Dev/Assault marking.


Space Marine General topic. @ 2011/09/16 14:15:24


Post by: mega_bassist


Yeah, I know...I would've sworn I saw them alter it in a video prior to release


Space Marine General topic. @ 2011/09/16 14:17:50


Post by: LordofHats


Maybe they planned to at first and just never included it. I'm kind of surprised there's no crux terminatus shoulders myself.


Space Marine General topic. @ 2011/09/16 14:34:06


Post by: Platuan4th


mega_bassist wrote:
Platuan4th wrote:
mega_bassist wrote:I'm pretty happy with the multiplayer so far (haven't played much), but the one thing I didn't like about the customizer was the "new look" for the Errant Armor :/

Oh, and no Night Lords??? WTF

EDIT: grammar


There ARE Night Lords, you just need to make it yourself. The symbol is one of those available.

I'm aware of the emblem, but they don't have any lightning bolts or skull "decals" you can add to their armor...


And? My Thousand Sons don't get to add Egyptian-esque helmet crests or fancy loin cloths, either.

We just use what tools we have available.


Space Marine General topic. @ 2011/09/16 14:52:49


Post by: warboss


WOOT! My xbox shipping info is listing it as out for delivery today so it should be there when I get home from work! I'll actually be able to play what's in my bright green rectangular space marine coaster! Any recommendations on whether I should start on SP or MP? I'm tempted towards the latter before the community just implodes with all of the AAA releases coming out in the next 2 months. I'd like to unlock my armor variants while theres still players to do it versus.


Space Marine General topic. @ 2011/09/16 16:52:47


Post by: Soladrin


Sckitzo wrote:Never played Halo really so not familiar with it, judging from the name may be fun with termies though, assuming it's 1 or 2 juggernauts vs the other team, you kill the 'naught and you become him type deal?


Pretty much, theres just one though, but in halo (depending on specific settings) he gets max movement speed, max overshield, invisible, and if you made the mode really awesome, you give him unlimited ammo/no reload with a rocket launcher or fuel rod gun.

You kill him, you become him, only the jugger gets points (apart from killing the jugger)


Space Marine General topic. @ 2011/09/16 16:57:03


Post by: Anvildude


I've always played Juggernaut where he's got a Grav hammer.


Space Marine General topic. @ 2011/09/16 17:01:29


Post by: Soladrin


That's also very fun yes

Oh my god he's got a hammer... OH MY GOD HE'S TWICE AS FAST AS ME AND HAS A HAMMER!


Space Marine General topic. @ 2011/09/16 17:06:29


Post by: Anvildude


I'm shooting him in the head! WHYWON'THEDIE!?!?


Space Marine General topic. @ 2011/09/16 17:38:21


Post by: Melissia


To change your right shoulder icon you have to change the actual right shoulder armor piece. It's annoying, yeah.


Automatically Appended Next Post:
I just played through Space Marine while listening to Rob Zombie... it was trance-inducing.


Space Marine General topic. @ 2011/09/17 03:41:57


Post by: Ouze


Melissia wrote:I just played through Space Marine while listening to Rob Zombie... it was trance-inducing.


I know what you mean. It doesn't have a lot of, you know, variety but it's a good game for getting in the zone and staying there for a while.


Space Marine General topic. @ 2011/09/17 04:34:00


Post by: Sckitzo


Bah freaking RO2 and your random and common crashes... it actually makes you appreciate SM a little. Besides all our gripes it was a pretty dang smooth launch.


Space Marine General topic. @ 2011/09/17 10:57:24


Post by: Melissia


IT really does. It's only crashed for me once...


Space Marine General topic. @ 2011/09/17 16:59:45


Post by: MrH


WARNING: STORY SPOILERS AHEAD



Spoiler:
I just finished the campaign on hard difficulty and I really enjoyed it, the SP is so much better than the MP IMO. I have to say I was a bit sad how it ended, I saved the damn world and I got was this lousy Heretic T-shirt! I very rarely finish single player content so that should tell you how much I enjoyed it. I will say I felt the final battle was pretty weak though, and very easy compared to some of the other major battles.

Now to battle the lag and get the last few ranks in MP.


Space Marine General topic. @ 2011/09/17 17:28:57


Post by: LordofHats


WTF spoiler tags XD

Okay, don't know what's up but spoiler tags aren't working for me and I don't want to spoilt it XD


Space Marine General topic. @ 2011/09/17 17:40:33


Post by: MrH


Massive bold warning and spoiler tags, I can't do any more!


Space Marine General topic. @ 2011/09/17 23:25:12


Post by: Ilove40k


maybe I'm not the first to tell this but .... the two spice marines(like the Orks says ) that follows you are real fagget !


Space Marine General topic. @ 2011/09/17 23:41:52


Post by: Melissia


Uhm... what?

No... they aren't wooden sticks...


Space Marine General topic. @ 2011/09/17 23:46:14


Post by: SOFDC


Love the game, want more content.

Aside from that my biggest complaint is the community. Here is the list of things I have heard whined about (that I can remember off the top of my head!) being "too powerful" "no skill" or otherwise "<CENSORED>y" since I started playing:

Final Vengeance
Hammers
Tactical rolls
Stalkers with burstfire
Stalkers WITHOUT burstfire
Lascannons
Plascannons
Meltaguns
Favor of the armory
Mastercrafted wargear
Blind grenades
Frag grenades
Iron halos
Bolters with both upgrades (I'm not kidding!)
Bolters with just kraken bolts (I'm also not kidding! Same dude!)

"Meltaguns are bad, because I got oneshot before I could land and twoshot him with my sword/one shot him with my hammer!"
"I just filled a rocket-fuel filled backpack full of bullet holes and then it put a big blinking icon on my screen and started beeping loudly for THREE SECONDS and then exploded, killing me! BAD GAME!"
"Stupid lascannons, they two shotted me while I was trying to two shot someone with my stalker/chainsword/plasmagun/freaking vengeance launcher!"
"plascannons are no skill, not like my land and swing hammer, or my "Press Q four times and win!" MC+Armory build!"
"Stupid assault marines, they came down when I wasn't paying attention and WTPWned me witha chainsword! They're clearly OP!"
"Tactical roll should be nerfed! I couldn't kill this one by landing, putting him somewhere in that 70 degree cone that is my FOV, and right clicking like an electrocuted monkey! He rolled out of the way! Can you believe that? HE ROLLED. OUT OF THE WAY!"

In terms of whining, Space Marine has one of the worst game communities I have come across. There is not a single weapon in game that cannot rip down someone in heartbeats with very little thought...but it sure seems like a big part of the playerbase want to delude themselves into thinking that their builds and ONLY their builds take any real effort from the player to make things happen, and Emperor forbid you disagree.




Space Marine General topic. @ 2011/09/18 00:12:05


Post by: MrH


The community ruins most games, people suck. If you're good nothing is "OP", you just counter it and deal with it. If you suck you go to the forum and whine about it and try and get it nerfed.

If people want to whine about something they should be whining about the crummy P2P system that's making this game frustrating to play.


Space Marine General topic. @ 2011/09/18 00:17:29


Post by: SOFDC


If people want to whine about something they should be whining about the crummy P2P system that's making this game frustrating to play.


I'd say that's a lot more valid point than the weapon/equip balance. But honestly, the P2P system...as much as I dislike it? They did a lot better than some other semi-recent games I could nam--*HACK HACK* MW2 *COUGH HACK WHEEZE*...sorry, something must be in the air. What was I saying?

Connectivity makes a big difference in this game, it's immediately noticeable. It's the difference between: I kill someone with a chainsword, their final vengeance goes off, and I hit the jets, reach apex of jump, and am on the right-click downwards when they explode...to just getting to the apex of my jump and inexplicably dying. Oh well.

Here's hoping for the modding tools to hit, and someone industrious making their own hotwired dedicated servers.


Space Marine General topic. @ 2011/09/18 00:21:06


Post by: Ilove40k


Melissia wrote:Uhm... what?

No... they aren't wooden sticks...


well in the single player they kinda sucks walking around doing nothing , popping some shots .... not true Space Marine!


Space Marine General topic. @ 2011/09/18 00:23:06


Post by: LordofHats


Ilove40k wrote:
Melissia wrote:Uhm... what?

No... they aren't wooden sticks...


well in the single player they kinda sucks walking around doing nothing , popping some shots .... not true Space Marine!


They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign


Space Marine General topic. @ 2011/09/18 00:30:47


Post by: SOFDC


They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign


Oh, so YOU'RE the reason why

Spoiler:
Leandros got pissed and turned Titus over to the big I.


Thanks!


Space Marine General topic. @ 2011/09/18 00:32:37


Post by: LordofHats


SOFDC wrote:
They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign


Oh, so YOU'RE the reason why

Spoiler:
Leandros got pissed and turned Titus over to the big I.


Thanks!


The Codex Astartes fully supports my use of other Imperial forces as sacrifices to save my own ceramite encrusted body

I like to keep all my blood inside me


Space Marine General topic. @ 2011/09/18 09:41:58


Post by: Goliath


The one thing that annoys me about the game isn't Final Vengeance or any of the weapons, it's a requirement to unlock some armour.

Grudge Kills.

Flippin' Grudge Kills.

I'm currently at level 20, and have spent the past 3 levels attempting to get grudge kills, and I have a grand total of 0.

You need 80 to unlock the Armour of Hate, and 130 to get the final EXP boost.


Space Marine General topic. @ 2011/09/18 11:41:37


Post by: Melissia


Go find a friend or three and play 1v1 or 2v2 annihilation with them, setting the kills to some absurdly high number and the match time to infinite.

You'll earn plenty of grudge kills.


Space Marine General topic. @ 2011/09/18 12:41:57


Post by: KingCracker


So I got my copy yesterday and gave it a whirl. I even got on to play online of all things! Talk about a blast. I did REALLY good on a few matches with a Heavy Bolter, and I realized I suck when it comes to pinpoint accuracy, so I tried out my Lascannon and just couldnt seem to do anything. Id hit someone a good 3 times and they STILL wouldnt die, WTF? Im pretty alright with the tactical (just dont give me a stalker bolter) and had spirts of being decent with the assault marine.

Some odd things though. I dont want to call CHEATER!!!! but at the same time, I used to play TF2 on the PSN and there really was alot of cheaters on that game. But example with the lascannon, this one guy I seriously shot him in the chest 3 full times and he still didnt go down, he then turned and shot me dead, so that was a WTF. And Ive been shot through walls by stormbolters and such, so that left me head scratching.

But overall, Im really digging this game. It can only get better with time IMO, and Im glad to be able to not only fill that void of no TF2 (I finally had enough and got rid of that pile) but I also get to fill that void, with 40k!


Automatically Appended Next Post:
Melissia wrote:Go find a friend or three and play 1v1 or 2v2 annihilation with them, setting the kills to some absurdly high number and the match time to infinite.

You'll earn plenty of grudge kills.



Agreed with this. My brother and I spent some time yesterday doing that very same thing. Itll take awhile to get the super cool stuff, but itll help add those up anyways.


Space Marine General topic. @ 2011/09/18 13:00:16


Post by: Melissia


A lot of the "cheater" moments can be accounted for by lag, but not all of them obviously.


Space Marine General topic. @ 2011/09/18 15:42:41


Post by: His Master's Voice


SOFDC wrote:"I just filled a rocket-fuel filled backpack full of bullet holes and then it put a big blinking icon on my screen and started beeping loudly for THREE SECONDS and then exploded, killing me! BAD GAME!"


No matter how much ridicule you pile on this one, it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.

Fortunately, less and less people use it, thanks to the realization that Hammer/KillingBlow/Coolers or Zeal/Coolers will give you more kills that banking on someone not rolling far enough before you blow.


Space Marine General topic. @ 2011/09/18 16:24:38


Post by: Coolyo294


Does anybody else hate Inquisitor Drogan's haircut as much as I did?


Space Marine General topic. @ 2011/09/18 16:43:58


Post by: KingCracker


Nope, its terrible. I havnt beaten the game yet, as Ive been online more then actually playing the game



Cheaters online though? Im guessing its a similar hack like people would do on TF2 on the PS2? I just dont understand why people have to cheat to play a game like this? You want to cheat on GTA or somehing go ahead, sometimes those missions are just insanely impossible to beat without cheats. But I could never grasp why people would hack/cheat/glitch games just to win


Space Marine General topic. @ 2011/09/18 17:04:21


Post by: SOFDC


it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.


No more so than a perk that rewards you with a pair of extra grenades just for spawning.

Fortunately, less and less people use it, thanks to the realization that Hammer/KillingBlow/Coolers or Zeal/Coolers will give you more kills that banking on someone not rolling far enough before you blow.


I see. So your complaint is that FV is NOT as effective as other AM builds. OK. I'm willing to consider that point, I certainly do like my ACT/DFA marine.

But assuming that this assertion is true, then why all the complaints? Is it a moral issue? Perhaps something to do with having with a punch directly to the ego by having their victory parade rained on by an exploding backpack?

I'm not hearing "REMOVE IT! It's redundant and useless! Here are my reasons: X Y and Z!" from the anti-FV/anti-half the game crowd. What I am hearing is "I don't like it, so it should go!" and i'm sorry, but that argument just does not fly very far with me. When I hear something a little bit more substantial about changing the game (Which, at the moment I think is just fine.) I will change my tune.


Space Marine General topic. @ 2011/09/18 17:12:33


Post by: Melissia


SOFDC wrote:No more so than a perk that rewards you with a pair of extra grenades just for spawning.
Said grenades require you to actually toss and aim them, instead of merely requiring you to be a bad player and therefor die a lot.


Space Marine General topic. @ 2011/09/18 17:21:07


Post by: SOFDC


That assumes that grenades are actually diffuclt to aim (Which for some people, I would guess it's true. Myself I have no problem aiming for a room or a control point`s "There he is again" piece of cover and hitting Q a couple times, or hitting somewhere approximating the center of a room with a hand grenade.) and that by spamming chokepoints and then throwing yourself onto the enemy gunbarrels to respawn with yet more grenades, and still come out with a positive K is any better at all.

The skill floor to get things done in this game is so low that the "This takes skill and that doesn't!" applies, at best, in an academic sense.


Space Marine General topic. @ 2011/09/18 17:32:29


Post by: His Master's Voice


SOFDC wrote:
it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.


No more so than a perk that rewards you with a pair of extra grenades just for spawning.


Not even comparable. More nades work just like any other "more X" perk, you still need to actually do something with them. Final Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best. Neither is a sign of good design. The fact it's more a nuisance than a threat is irrelevant here.


Space Marine General topic. @ 2011/09/18 17:51:24


Post by: SOFDC


you still need to actually do something with them.


So tell me again, what happens when you don't manage to get right on top of someone with FV? Kinda the same thing as when you miss with a grenade, except you can't slam down the "Q" key again? Or recharge the plasma cannon?

Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best.


FV is a consolation prize for bad players who died near bad players. It only starts being a reward when you are good enough to die near to (Multiple, if you are truly a bad player depending on FV for your kills.) opponents who, for whatever reason, don't move on a consistent basis. This requires both YOU to get where you need, and the opponent to cooperate. If you have cooperative opponents that says more about them than you.

It is absolutely NO different than me saving a grenade, planting it at my feet when I get near you and am about to die, and watching you go up in flames. "But that takes skill!" I've heard people say. No, it doesn't. It requires me to throw my mouse forward and hit the Q key. That is not skill. That is something a 4 year old can do.

The fact it's more a nuisance than a threat is irrelevant here.


Sure it is. It lets me ask the question: If it does not really matter...why is there this much whining about it? Then it goes RIGHT back to the question I posed in my second post.


Space Marine General topic. @ 2011/09/18 18:04:15


Post by: Kanluwen


SOFDC wrote:
you still need to actually do something with them.


So tell me again, what happens when you don't manage to get right on top of someone with FV? Kinda the same thing as when you miss with a grenade, except you can't slam down the "Q" key again? Or recharge the plasma cannon?

If you're having trouble "getting right on top of someone with FV", you're not doing it right.

The 'common' FV build is Blind Grenades+Impenetrable+FV.
You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.

Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best.


FV is a consolation prize for bad players who died near bad players. It only starts being a reward when you are good enough to die near to (Multiple, if you are truly a bad player depending on FV for your kills.) opponents who, for whatever reason, don't move on a consistent basis. This requires both YOU to get where you need, and the opponent to cooperate. If you have cooperative opponents that says more about them than you.

"Consolation prize"? Really?

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier. It's all about blinding those people who are capturing points, since the Blind Grenades do not allow you to see your screen(even the "X killed Y" does not show up), and using that timeframe to ensure you get within a radius to kill the people capping the points.

Just because you can't make kills with FV does not mean it's "for bads".

It is absolutely NO different than me saving a grenade, planting it at my feet when I get near you and am about to die, and watching you go up in flames. "But that takes skill!" I've heard people say. No, it doesn't. It requires me to throw my mouse forward and hit the Q key. That is not skill. That is something a 4 year old can do.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.

The fact it's more a nuisance than a threat is irrelevant here.


Sure it is. It lets me ask the question: If it does not really matter...why is there this much whining about it? Then it goes RIGHT back to the question I posed in my second post.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.


Space Marine General topic. @ 2011/09/18 18:09:46


Post by: His Master's Voice


If you can't accept it's bad design to reward someone for dying in a game based on killing your opponents and staying alive at the same time, well, whatever. Not my problem.


Space Marine General topic. @ 2011/09/18 18:27:03


Post by: SOFDC


The 'common' FV build is Blind Grenades+Impenetrable+FV.


Used it. Does the job decently, prefer frag grenades and ACT/FV though. Allows more options, and softening of devastator clumps in some maps before the big hit. Also doesn't blind my teammates.

If you're having trouble "getting right on top of someone with FV", you're not doing it right.


Or you are up against someone who is not lagging, and has a functioning space bar.

You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.


Blind grenades stop people from running? When did THIS change occur? The ones I blind tend to start backpedalling or rushing forward at the last opening they saw before the flash. Once people get knowledge of the map down they start being able to manuever around it suprisingly well, unless you are playing with bads.

I could also, you know, just aim my descent better and start swinging and hitting F alternatively, and make SURE one person is standing there. But then that starts getting into more button mashing than my opponent who is currently laying a rock on his left click so he can keep firing while eating a sandwich, and I have to say I object to that.

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier.


I don't know about you, but 2:1, while decent, doesn't shatter the earth for me. Particularly not with the scores I see people getting without kamikazing into people. How many of those kills were from his pistol and CCW, by the way? Even if a 2:1 WAS eartshattering, If 27 of those 30 kills are from a chainsword, that's not high indictment of FV being broken.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.


Assuming you're not already damaged. Assuming I don't do damage during the fight beforehand.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.


Name one weapon in the game that does not fit this criteria. There are some psychopaths out there that turn the tactical knife into a nightmare.


Space Marine General topic. @ 2011/09/18 18:30:35


Post by: Sckitzo


His Master's Voice wrote:If you can't accept it's bad design to reward someone for dying in a game based on killing your opponents and staying alive at the same time, well, whatever. Not my problem.


I think you touched on something there.

The game doesn't reward you for staying alive, nor really punish you for dying.

Sieze Ground on Waste Control really pushes the meat grinder aspect of this game into play. The game literally degrades into throwing your life away to kill one person on that center B point it seems.

Not that I terribly mind, it adds to the frantic pace. Maybe if the respawn was changed, instead of automatically on default or 11sec on further point out, the game did mass spawns every 15sec on default and every 30 on further points. Might encourage some teamwork as well, or just more people camping with lascannons and plasma cannons.


Space Marine General topic. @ 2011/09/18 18:30:48


Post by: Kanluwen


SOFDC wrote:
The 'common' FV build is Blind Grenades+Impenetrable+FV.


Used it. Does the job decently, prefer frag grenades and ACT/FV though. Allows more options, and softening of devastator clumps in some maps before the big hit. Also doesn't blind my teammates.

If you're having trouble "getting right on top of someone with FV", you're not doing it right.


Or you are up against someone who is not lagging, and has a functioning space bar.

Playing on the console, with no lag, in private games.

You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.


Blind grenades stop people from running? When did THIS change occur? The ones I blind tend to start backpedalling or rushing forward at the last opening they saw before the flash. Once people get knowledge of the map down they start being able to manuever around it suprisingly well, unless you are playing with bads.

I'm calling bull.
I know the maps like the back of my hand. Blind Grenades alter the direction you move in.

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier.


I don't know about you, but 2:1, while decent, doesn't shatter the earth for me. Particularly not with the scores I see people getting without kamikazing into people. How many of those kills were from his pistol and CCW, by the way?

Zip.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.


Assuming you're not already damaged. Assuming I don't do damage during the fight beforehand.

Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.


Name one weapon in the game that does not fit this criteria. There are some psychopaths out there that turn the tactical knife into a nightmare.

Lascannon.
Plasma Cannon.
Plasma Gun.
Vengeance Launcher.
Stalker Bolter.
Meltagun.
Bolt Pistol.
Plasma Pistol.

Is that enough weapons that I've named?


Space Marine General topic. @ 2011/09/18 18:33:52


Post by: Melissia


Kanluwen wrote:Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.
Mn, isn't that bascially what assaults do? They can jump out of the way sure, but the explosion is still such an inordinately large range that it can hurt you even in the apex of your jump.


Space Marine General topic. @ 2011/09/18 18:36:56


Post by: Kanluwen


Melissia wrote:
Kanluwen wrote:Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.
Mn, isn't that bascially what assaults do? They can jump out of the way sure, but the explosion is still such an inordinately large range that it can hurt you even in the apex of your jump.

Shhhh. Don't tell him the secret of FV!


Space Marine General topic. @ 2011/09/18 18:44:57


Post by: SOFDC


I'm calling bull.
I know the maps like the back of my hand. Blind Grenades alter the direction you move in.


Call bull all ya like buddy, I do it repeatedly. Won't comment on the 360/PS3, I keep most of my shooters PC.

Zip.


Mans good at killing himself and taking people with him. I can respect that.

LIST
Is that enough weapons that I've named?


Well honestly I was hoping more for weapons that actually qualified, rather than a quantity of them. Again, I am speaking from the viewpoint of a PC player versus a console, so things may well be different. I don't know.

The only one I would give you from the list, maybe, is the plasma pistol. Maybe I just don't have the mojo...but the thing appears to be useless...aside from trolling devastators with the charged shot before flying in. Perhaps that's the point.

The rest...really? You put BOTH devastator cannons -AND- the stalker bolter in here? The meltagun too? Are you kidding me? There is nothing in the game more annoying than to be winged by one of these being flailed wildly, and they are ALL absolutely terrifying to behold in the hands of someone who knows what they are doing. I can't even give you the bolt pistol from this list, with how easy stomp + two bolt pistol rounds is to pull off. Again, this is on PC. People can aim better here than they could in my forays into console multiplayer FPS/TPS.

I have watched people get repeated 4:1, 5:1 or better with Ye Olde Meltagun + Stalker + MC nades build. There are plenty of people noobing it up with the build too, but i'd rate it as THE most versatile and one of the most powerful (Even if I didn't crown it there too.) builds in the game. FV has nothing on the other things in this game. Nothing at all. Even the hammer, which I despise using, has more killing ability.



Space Marine General topic. @ 2011/09/18 18:53:35


Post by: Lone Cat


My reviews (for now. just tried a game)
Genre: Hack 'n Slash 3ps
you'll rarely uses firearms in combat. since your foes love melee rush.
Plus: Plasma weapon emulations. options to dismantle heavy weapons from the tripod (this option is more or less based on Transformers: War for Cybertron). since every Space marines are able to do it. even a scout!
Minus: many not-so canonical weapons. Only scouts uses Grenade launcher and sniper rifle. Actually Bolter can become sniper weapon but a SM wearing tactical armor never use those. NEVER!
onemore un-canon weapons.... IG mounted plasma cannon on a tripod.... AFAIK. IG NEVEr uses this weapon as a crew-served heavy gun. but mounted ones on LR Demolisher instead.
lack of 'level up' features. i'd prefer player started out as a scout and then became a full member throughout the coursse of the game... ok even if you leave scout things. player assume a role of SM commander doesn't seem to be my taste. i'd prefer player character to be a newly promoted SM (player was once a scout)
Aren't SM supposed to use flamer too?


Space Marine General topic. @ 2011/09/18 18:56:12


Post by: Melissia


Lone Cat wrote:you'll rarely uses firearms in combat. since your foes love melee rush.
What.


I use them all the time, especially the vengeance launcher, which is awesomely useful in single player. I'm almost never not out of ammunition with the vengeance launcher lol...


Space Marine General topic. @ 2011/09/18 18:58:56


Post by: His Master's Voice


Sckitzo wrote:
His Master's Voice wrote:If you can't accept it's bad design to reward someone for dying in a game based on killing your opponents and staying alive at the same time, well, whatever. Not my problem.


I think you touched on something there.

The game doesn't reward you for staying alive, nor really punish you for dying.


I guess you're right. The maps are so small that some delay between spawns could be good, since you can be back where you died in moments, even as a Dev/Havoc.


Space Marine General topic. @ 2011/09/18 19:03:40


Post by: SOFDC


I would agree there. That would be a good way to turn down the dial on peoples "Willing to die" machine.

If you can simply choose default spawn, instead of waiting 10 more seconds to spawn at the control point...why would people wait? Only time I have seen this happen is when groups come in all equipped with rapid deployment + teleport homers, and started spawning on each other like a school of salmon. All over the map. It was everywhere.


Space Marine General topic. @ 2011/09/18 19:08:45


Post by: LordofHats


The silliness of the 10 second wait is that on any map, for at least half the points on it it is faster just to default spawn and walk


Space Marine General topic. @ 2011/09/18 19:11:20


Post by: SOFDC


With the additional advantages of not spawning with assaults coming down on top of your head, with HBs/snipers and plascannons raining ammo in on top of that. And you might be able to support teammates during the run to the cap point.


Space Marine General topic. @ 2011/09/18 19:14:28


Post by: Kanluwen


SOFDC wrote:
I'm calling bull.
I know the maps like the back of my hand. Blind Grenades alter the direction you move in.


Call bull all ya like buddy, I do it repeatedly. Won't comment on the 360/PS3, I keep most of my shooters PC.

I'm calling bull because there is no way you are actually moving in a coherent pattern without a wall being present. It's infeasible.

Zip.


Mans good at killing himself and taking people with him. I can respect that.

Yeah, after that game I stopped using FV.
It's stupid how easy it is when you know what you're doing and tailor a build specifically to do it.

LIST
Is that enough weapons that I've named?


Well honestly I was hoping more for weapons that actually qualified, rather than a quantity of them. Again, I am speaking from the viewpoint of a PC player versus a console, so things may well be different. I don't know.

If you think none of those weapons qualify under the criteria you gave me to work with("It's a nuisance in the hands of bad players, and in the hands of good players who know what they're doing it might as well be a hack") you may be delusional.

The only one I would give you from the list, maybe, is the plasma pistol. Maybe I just don't have the mojo...but the thing appears to be useless...aside from trolling devastators with the charged shot before flying in. Perhaps that's the point.

Plasma Heat Sink+Plasma Pistol.
Charge it, fire it. Wait two seconds for it to 'detonate' and then fire off a shot at the head.

You will have a kill.

The rest...really? You put BOTH devastator cannons -AND- the stalker bolter in here?

I get winged by those three weapons very commonly. Very rarely do I get killed by anyone who is wielding them and has no clue what they're doing as I roll out of the way before they can do a follow-up shot or put them down with a return shot from the fully upgraded Bolter.
Give me a Plasma Cannon with my loadout however, and I will put people down in large quantities from across the map. I've been called a cheater repeatedly with my Plasma Cannon build(Charge+Extra Ammunition) as I can range the charged shots like you would not believe.
Lascannon with both its unlocks is absurdly good when you know what you're doing. When you don't know what you're doing--you might as well hit someone over the head with it for all the good it will do you.
Stalker Bolter is a bit of a wash. Yes, you can make kills with it as a bad player--but you're nowhere near as terrifying as someone who knows what the hell they're doing.
The meltagun too? Are you kidding me? There is nothing in the game more annoying than to be winged by one of these being flailed wildly, and they are ALL absolutely terrifying to behold in the hands of someone who knows what they are doing.

You haven't seen bads using the Meltagun. I've had people try to snipe me with it.
The only time I'm ever worried about it is when I'm playing Assault, as I've had plenty of instances where I've jumped in on a group of Devastators only to have a Meltagunner spawn at the point.
I can't even give you the bolt pistol from this list, with how easy stomp + two bolt pistol rounds is to pull off. Again, this is on PC. People can aim better here than they could in my forays into console multiplayer FPS/TPS.

If you say so.

I have watched people get repeated 4:1, 5:1 or better with Ye Olde Meltagun + Stalker + MC nades build. There are plenty of people noobing it up with the build too, but i'd rate it as THE most versatile and one of the most powerful (Even if I didn't crown it there too.) builds in the game. FV has nothing on the other things in this game. Nothing at all. Even the hammer, which I despise using, has more killing ability.

You're playing simply deathmatch I'm betting.

You're also neglecting the thing that usually puts those builds up there.
Stalker shots x2+a followup grenade.


Space Marine General topic. @ 2011/09/18 19:25:52


Post by: SOFDC


I'm calling bull because there is no way you are actually moving in a coherent pattern without a wall being present. It's infeasible.


Perhaps with over a decade and a half playing games like this, I might just be able to approximate how much time I have to back up before I reach the corner to the 20-30 foot wide corridor, how far over the mousepad I need to move my mouse to turn 90 degrees, and then continue backing up. Just a hunch though, could be wrong. Alternatively, I might also just be able to remember how far over to move my mouse to point myself at that huge gaping space between the pillars, hit my sprint key, and hope for the best. Tends to work out with me a fair distance from where I started, but what do I know? I've only been doing this longer than half of the COD playerbase has been breathing. -shrug-

It's stupid how easy it is when you know what you're doing and tailor a build specifically to do it.


Welcome to space marine! You've passed the first hurdle on to godhood! This goes in with my next point:

If you think none of those weapons qualify under the criteria you gave me to work with("It's a nuisance in the hands of bad players, and in the hands of good players who know what they're doing it might as well be a hack") you may be delusional.


Perhaps if you actually READ my posts you would have an easier time, I know I go back and correct typos a lot, but I assure you, once they are responded to they get set in stone. This is the relevant bit which I think you refer to:

Name one weapon in the game that does not fit this criteria. There are some psychopaths out there that turn the tactical knife into a nightmare.





Space Marine General topic. @ 2011/09/18 19:27:59


Post by: bombboy1252


Kanluwen just won that argument....


Space Marine General topic. @ 2011/09/18 19:36:52


Post by: SOFDC


Ain't about who wins or loses!

I'm here to challenge an idea. If he can give me a reason on why FV (Or any other thing you could name in SM( is just so horrible and needs to be removed from the game that doesn't amount to whining about "Well I just don't like it." then I will stand corrected.

Thus far all I have heard are arguments that apply to multiple other things at least as well, and the above "reason."

Give me something, anything, as to why this particular one thing needs to be removed that wouldn't also apply to removing half the game. Come on. The guy who said "It rewards you for dying in a game that is supposed to reward you for killing the opponent and staying alive!" came closest, but as another poster already pointed out: There -IS- no reward for staying alive. My score stays the same whether I die after killing you or not, all that changes is my K: D and my ability to stroke my e-<CENSORED> to my friends.



Space Marine General topic. @ 2011/09/18 19:41:09


Post by: Soladrin


FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.

Rewarding death in ANY game is never a good idea.


Space Marine General topic. @ 2011/09/18 19:45:11


Post by: Kanluwen


SOFDC wrote:Ain't about who wins or loses!

I'm here to challenge an idea. If he can give me a reason on why FV (Or any other thing you could name in SM( is just so horrible and needs to be removed from the game that doesn't amount to whining about "Well I just don't like it." then I will stand corrected.

Sorry, where did I say it needs to be removed?

I didn't. I said that it is an absurdly good ability that rewards people for dying on top of someone, while playing as a class where you are going to be on top of them no matter what.
If there was a perk that made it so the Heavy Bolter regenerated ammunition every time you killed someone while deployed you'd be complaining about it as unbalanced in all likelihood.

Thus far all I have heard are arguments that apply to multiple other things at least as well, and the above "reason."

No, you haven't.

Give me something, anything, as to why this particular one thing needs to be removed that wouldn't also apply to removing half the game. Come on. The guy who said "It rewards you for dying in a game that is supposed to reward you for killing the opponent and staying alive!" came closest, but as another poster already pointed out: There -IS- no reward for staying alive.My score stays the same whether I die after killing you or not, all that changes is my K: D and my ability to stroke my e-<CENSORED> to my friends.

Yeah, there is. Killstreaks, resulting in a better score, and several perk challenges require you to obtain multikills or killstreaks.
There's also the points you receive for serving as a Teleport Homer or defending a point in Seize Ground.


Space Marine General topic. @ 2011/09/18 19:48:38


Post by: SOFDC


FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.


No impact on the game? Didn't we just have people telling us that FV gives you kills for basically doing nothing, and how with blind grenades it was apparently very effective? That it could be so good it might as well be a hack? I would say that's an impact on the game.

/Contrary mode semi-off.

Rewarding death in ANY game is never a good idea.


I could not disagree more strongly with this if I tried. Rewarding certain TYPES of death is not a good idea. My jumping into the middle of your spawn and tying up your entire team for a few seconds so my TEAM can capture a point SHOULD be rewarded. In a CTF game, my throwing myself onto the sentry guns and defenders so someone can get the flag and get out SHOULD be rewarded. My holding the line until the last bullet and then putting a grenade down my pants and giving the attackers a hug so my team gets a chance to regroup SHOULD be rewarded.

Anything that advances teamwork and team victory should be rewarded. What should -not- is the blatant, epileptic flailing into the enemy to set off a bomb.

I think your objection is more to the players that use FV as a crutch, rather than the perk itself.


Automatically Appended Next Post:
Yeah, there is. Killstreaks, resulting in a better score, and several perk challenges require you to obtain multikills or killstreaks.
There's also the points you receive for serving as a Teleport Homer or defending a point in Seize Ground.


And there is a better counterpoint. Yes, it's true that your death may prevent you from doing these things, but there is nothing stopping a FV user from staying alive as long as he would without the perk, now is there?

I think the point being made was there was nothing actively detracting from ones score due to death, rather than a passive inability to obtain things like killstreak bonuses.


Space Marine General topic. @ 2011/09/18 19:57:35


Post by: Kanluwen


SOFDC wrote:
FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.


No impact on the game? Didn't we just have people telling us that FV gives you kills for basically doing nothing, and how with blind grenades it was apparently very effective? That it could be so good it might as well be a hack? I would say that's an impact on the game.

/Contrary mode semi-off.

Rewarding death in ANY game is never a good idea.


I could not disagree more strongly with this if I tried. Rewarding certain TYPES of death is not a good idea. My jumping into the middle of your spawn and tying up your entire team for a few seconds so my TEAM can capture a point SHOULD be rewarded. In a CTF game, my throwing myself onto the sentry guns and defenders so someone can get the flag and get out SHOULD be rewarded. My holding the line until the last bullet and then putting a grenade down my pants and giving the attackers a hug so my team gets a chance to regroup SHOULD be rewarded.

Anything that advances teamwork and team victory should be rewarded. What should -not- is the blatant, epileptic flailing into the enemy to set off a bomb.

I think your objection is more to the players that use FV as a crutch, rather than the perk itself.

The perk is a crutch, no matter how you spin it. It requires no skill to use, it requires no interaction on the player's part. It is dumb luck rewarded.


Yeah, there is. Killstreaks, resulting in a better score, and several perk challenges require you to obtain multikills or killstreaks.
There's also the points you receive for serving as a Teleport Homer or defending a point in Seize Ground.


And there is a better counterpoint. Yes, it's true that your death may prevent you from doing these things, but there is nothing stopping a FV user from staying alive as long as he would without the perk, now is there?

I think the point being made was there was nothing actively detracting from ones score due to death, rather than a passive inability to obtain things like killstreak bonuses.

A person should not be receiving a minimum of one kill or a maximum of six from a perk that requires no interaction. There should be no single perk that is so stupidly widespread that one gets questioned "Why don't you have X when you play as X class?".


Space Marine General topic. @ 2011/09/18 20:01:47


Post by: bombboy1252


SOFDC wrote:
Rewarding death in ANY game is never a good idea.


I could not disagree more strongly with this if I tried. Rewarding certain TYPES of death is not a good idea. My jumping into the middle of your spawn and tying up your entire team for a few seconds so my TEAM can capture a point SHOULD be rewarded. In a CTF game, my throwing myself onto the sentry guns and defenders so someone can get the flag and get out SHOULD be rewarded. My holding the line until the last bullet and then putting a grenade down my pants and giving the attackers a hug so my team gets a chance to regroup SHOULD be rewarded.

Anything that advances teamwork and team victory should be rewarded. What should -not- is the blatant, epileptic flailing into the enemy to set off a bomb.

I think your objection is more to the players that use FV as a crutch, rather than the perk itself.


If you jump into an enemy spawn with a suicide perk, you should NOT be rewarded, and their are other, better ways of helping you're team without being a suicide bomber...


Space Marine General topic. @ 2011/09/18 20:07:23


Post by: SOFDC


It is dumb luck rewarded.


So is explosives spam. So is wildly right clicking with assault in a group of opponents. So is spraying down a chokepoint with an extra ammo heavy bolter. All of these things will readily get you kills, easily getting you a positive K: D if your opponents are not paying attention.

This is a complaint about something so wide spread in this game it ceases to hold weight.

A person should not be receiving a minimum of one kill or a maximum of six from a perk that requires no interaction.


And? Hold down mouse 1, wait three seconds, release is any better? "Player interaction required" is not a binary thing. There is a point at which the difference becomes moot, and FV vs. a good portion of the other damage dealing things in the game has reached it.

There should be no single perk that is so stupidly widespread that one gets questioned "Why don't you have X when you play as X class?".


Oh, you mean like Meltagun and/or stalker tacticals? Kraken bolters? What about hammers? I've had a half dozen people go on a spiel about how much better hammers are than the other weapons in recent memory. Perhaps they can all go too. Oh, and lascannons. And the Iron halo. And plasma cannons. I've taken more flak for using a HB rather than a plasmacannon so many times it makes me want to rage.

So again, as much as I'd like to side with the arguments that force me to advocate removing half the game to remain intellectually consistant, no thank you.


Space Marine General topic. @ 2011/09/18 21:49:28


Post by: bombboy1252


IMO hammers suck, way to slow of a swing, can just doge roll back. bolter with both upgrades is strong, but not OP or annoying. Iron halo is not a MUST have for devs, sometimes I take it sometimes I don't. Plasma cannons I also hate, but not as much as FV. lascannons should just get a rate of fire nerf.
and melta guns aren't that great, if an assault has impenetrable it usually take 2 hits to take them down, 2 hits with a slow recharge time = not OP, annoying sometimes, but doesn't need to be removed.


Space Marine General topic. @ 2011/09/18 21:53:16


Post by: CthuluIsSpy


Nightfall wrote:NOOOO just checked the PC specs... MY 9400GT SUCKs!!! why,.. WHY... it will run the game... but on LOW... WHY... thats why people buy consoles... cause they don't have to upgrade them just buy the new one...


I think consoles cost a tad more than a new GPU...


Space Marine General topic. @ 2011/09/18 22:02:52


Post by: bombboy1252


CthuluIsSpy wrote:
Nightfall wrote:NOOOO just checked the PC specs... MY 9400GT SUCKs!!! why,.. WHY... it will run the game... but on LOW... WHY... thats why people buy consoles... cause they don't have to upgrade them just buy the new one...


I think consoles cost a tad more than a new GPU...


I don't know about you, but I don't know how to put in another GPU, which is way I was always a console gamer, except for RTS games, their always better on PC


Space Marine General topic. @ 2011/09/18 22:27:48


Post by: Soladrin


And a High end GPU can actually cost more then a console these days.


Space Marine General topic. @ 2011/09/18 23:53:31


Post by: MrH


You have two options, maintain a good gaming PC which you'll need to upgrade every 3 - 4 years or play on a console. Personally I'd rather spend £700 every 3 - 4 years and be able to play at 60fps @ 1080p with high IQ. My PC is like 3 years old and BF3 is the only game I've played which couldn't maintain 60fps @ 1080p so I'll be grabbing a GTX 580 in the January sales.

I also own both consoles, but I rarely game on them any more due to sub HD resolutions and piss poor frame rate.


Space Marine General topic. @ 2011/09/19 00:13:21


Post by: Melissia


MrH wrote:You have two options, maintain a good gaming PC which you'll need to upgrade every 3 - 4 years


You don't need to upgrade your computer every three to four years...

And sure, if you get an absolute top of the line GPU it's more expensive than a console, but bleeding-edge GPUs/processors are oftentimes not actually that much better than mid-upper processors.


Space Marine General topic. @ 2011/09/19 00:16:04


Post by: MrH


Melissia wrote:
MrH wrote:You have two options, maintain a good gaming PC which you'll need to upgrade every 3 - 4 years


You don't need to upgrade your computer every three to four years...


You do if you want to play at full HD @ 60fps with high IQ.


Space Marine General topic. @ 2011/09/19 00:17:40


Post by: Melissia


MrH wrote:
Melissia wrote:
MrH wrote:You have two options, maintain a good gaming PC which you'll need to upgrade every 3 - 4 years


You don't need to upgrade your computer every three to four years...


You do if you want to play at full HD @ 60fps with high IQ.
Wait, you mean, to play games at quality levels none of the consoles can handle, you need superior hardware than the consoles themselves have?

Are you going to find out that fire is hot soon as well?


Space Marine General topic. @ 2011/09/19 00:20:16


Post by: MrH


Melissia wrote:
MrH wrote:
Melissia wrote:
MrH wrote:You have two options, maintain a good gaming PC which you'll need to upgrade every 3 - 4 years


You don't need to upgrade your computer every three to four years...


You do if you want to play at full HD @ 60fps with high IQ.
Wait, you mean, to play games at quality levels none of the consoles can handle, you need superior hardware than the consoles themselves have?

Are you going to find out that fire is hot soon as well?


Are you on something? You've just totally lost the plot. How do you get to that from what I said? We're talking about how often you need to upgrade a gaming PC, so I don't know why you started talking about consoles.


Space Marine General topic. @ 2011/09/19 00:24:24


Post by: Melissia


MrH wrote:Are you on something? You've just totally lost the plot. How do you get to that from what I said?
I dunno, maybe it's because you're and whining and moaning that, in order to obtain the very top level graphics... graphics which consoles can't handle... you have to constantly upgrade your computer.

I haven't upgraded this computer in almost six years now (will be six+ years come late December). It runs Space Marine on the high settings with no slowdowns even in the most graphically demanding situations.

The entire rig-- processor, monitor, motherboard, power source, audio system, keyboard+mouse, etc., all brand new-- cost me just over one thousand. And that includes all of the non-gaming use I get out of it too, which so far has pushed the computer's usefulness FAR beyond my Wii (or my PS3 before I sold it).

Computer parts are even cheaper now than they were back then.


Space Marine General topic. @ 2011/09/19 00:30:09


Post by: MrH


Melissia wrote:
MrH wrote:Are you on something? You've just totally lost the plot. How do you get to that from what I said?
I dunno, maybe it's because you're and whining and moaning that, in order to obtain the very top level graphics... graphics which consoles can't handle... you have to constantly upgrade your computer.

I haven't upgraded this computer in almost six years now (will be six+ years come late December). It runs Space Marine on the high settings with no slowdowns even in the most graphically demanding situations.

The entire rig-- processor, monitor, motherboard, power source, audio system, keyboard+mouse, etc-- cost me just over one thousand.


How in the hell was I whining? You better be on something, or you're just plain old dumb. I have absolutely no problem upgrading every 4 years for an optimal gaming experience, I guess you completely misunderstood what I said.

And good for you, Space Marine isn't a very demanding game, but I was talking about in general. I'd like to see you run BF3 on your 8 year old PC and maintain 60fps @ 1080p. Are you starting to understand now? Is it soaking into your brain that you should probably re-read everything twice if you don't have the capacity to understand what is being said the first time? Good. It'll save us all some bother.

I don't know what it is with you but you seem to love to enter a thread, make a stupid ass comment, get called out on it and then slither away, never to be seen or heard from again.


Space Marine General topic. @ 2011/09/19 02:37:27


Post by: bombboy1252


I think we need to chill out before a mod locks this thread, okay


Space Marine General topic. @ 2011/09/19 03:17:47


Post by: LordofHats


bombboy1252 wrote:I think we need to chill out before a mod locks this thread, okay


We should break out some mentos and an air conditioner


Space Marine General topic. @ 2011/09/19 03:28:13


Post by: bombboy1252


LordofHats wrote:
bombboy1252 wrote:I think we need to chill out before a mod locks this thread, okay


We should break out some mentos and an air conditioner


agreed, ill bring ice cream cones for good measure


Space Marine General topic. @ 2011/09/19 05:09:19


Post by: Sckitzo


I actually ditched FV a few day back, it was useful but the weapon perks are more so. If your playing in a lower level game FV is very useful as the noobs haven't learned to run. A mid level game it is still useful because they have learned to run, but panic in doing so. High level not so much, as most of the players have figured out exactly what's going on and know not to scatter from a dead assault like cockroaches as they'll be gunned down by his teammates.


Space Marine General topic. @ 2011/09/19 10:41:09


Post by: Melissia


MrH wrote:And good for you, Space Marine isn't a very demanding game, but I was talking about in general. I'd like to see you run BF3 on your 8 year old PC and maintain 60fps @ 1080p.
I probably will. Not on DX10 because XP literally won't run DX10, but still a respectable setting.

Honestly, why would this be surprising? Gaming companies aren't using the full extent of most hardware these days, because they're also developing for consoles. BF3 is no exception.

I'm not even saying this is a bad thing.

Sckitzo wrote:I actually ditched FV a few day back, it was useful but the weapon perks are more so. If your playing in a lower level game FV is very useful as the noobs haven't learned to run. A mid level game it is still useful because they have learned to run, but panic in doing so. High level not so much, as most of the players have figured out exactly what's going on and know not to scatter from a dead assault like cockroaches as they'll be gunned down by his teammates.
Eh, only one of the weapon perks is more useful. I find myself using impenetrable and one other perk depending on the weapon Death from Above for power axe, air cooled thrusters for chainsword/power sword, and killing blow for hammer.


Space Marine General topic. @ 2011/09/19 11:04:22


Post by: KingCracker


I had something crazy happen last night. I decided the only way to get better with the weapons I sucked with, were to use them till I started getting kills back. So Im using the Lascannon and sniping people on objectives. This one assault marine was just standing there waiting for something, and so I was making SURe I got a headshot, and just as I pulled the trigger, one of his team mates came in right behind him, and I shot them BOTH in the head. It only counted as a double kill + headshot, but still I jumped out of my seat! It was friggin awesome.


I still SUCK with the meltagun though. I only occasionally get kills, and so far it seems to mostly be when an assault marine misses and I get a good shot on him right up close and personal



*also, I stopped using FV simply because almost everytime I go down, Im either to far away for it to do anything, or the people dodge asap. So it didnt really give me anything instead of the once in a great while hit


Space Marine General topic. @ 2011/09/19 13:49:31


Post by: mega_bassist


One thing I don't understand is how some people are sooo good with the Bolt Pistol! I don't know how many times I've been killed with it; and I've tried using the flippin thing myself, but with little effectiveness

And the only problem I've really noticed is when someone spawn-camps with the Melta Gun...


Space Marine General topic. @ 2011/09/19 14:34:21


Post by: Lewa2321


Gotta aim for the head with the bolt pistol. Takes a couple headshots with it to drop armor, but once you're unarmored it'll kill you in 1 headshot.


Space Marine General topic. @ 2011/09/19 14:59:13


Post by: MrH


Melissia wrote:
MrH wrote:And good for you, Space Marine isn't a very demanding game, but I was talking about in general. I'd like to see you run BF3 on your 8 year old PC and maintain 60fps @ 1080p.
I probably will. Not on DX10 because XP literally won't run DX10, but still a respectable setting.


There is absolutely no way you will maintain 60fps @ 1080p even on the lowest IQ setting possible, to think otherwise is naive and delusional.


Space Marine General topic. @ 2011/09/19 15:00:55


Post by: Melissia


You keep telling yourself that kiddo.


Space Marine General topic. @ 2011/09/19 15:03:57


Post by: MrH


Melissia wrote:You keep telling yourself that kiddo.


Kiddo? That's cute. You know everyone is laughing at your posts right? Because of your stupidity? Thinking an 8 year old PC will run BF3 at full HD @ 60fps even on low is absolutely hilarious, it shows you know nothing about computers at all.

Personal attacks are against DakkaDakka Rule Number One.


Space Marine General topic. @ 2011/09/19 15:13:35


Post by: Morathi's Darkest Sin


I'd advise not to speak for everyone on the site MrH, some of us get cranky when folks start having a go at people and then claim they speak for everyone.


Space Marine General topic. @ 2011/09/19 15:15:37


Post by: MrH


I didn't mean it literally. My point was anyone who knows anything about computers knows she's completely wrong and the fact she won't admit it amuses me. I doubt her monitor even supports 1080p if it's 8 years old like the rest of her PC.


Space Marine General topic. @ 2011/09/19 15:25:53


Post by: Melissia


There's nothing to admit. You're just talkin' without any real knowledge of the subject.


Space Marine General topic. @ 2011/09/19 15:28:18


Post by: MrH


Melissia wrote:There's nothing to admit. You're just talkin' without any real knowledge of the subject.


Sorry, but that's you. Stop embarrassing yourself, please. It was funny at first but it's rapidly becoming sad.


Space Marine General topic. @ 2011/09/19 15:30:47


Post by: Melissia


How mature.... a "no u" argument...

Say whatever you want kid, but I really think you should do actual research before you argue.


Space Marine General topic. @ 2011/09/19 15:34:02


Post by: Platuan4th


Lone Cat wrote: Actually Bolter can become sniper weapon but a SM wearing tactical armor never use those. NEVER!


The Stalker pattern bolter originally only showed up carried by Power Armored Death Watch.

So NEVER! in this instance means way more often than scouts.


Space Marine General topic. @ 2011/09/19 15:36:05


Post by: Melissia


Sisters have boltguns with scopes and etc on them though


Space Marine General topic. @ 2011/09/19 15:37:36


Post by: MrH


Melissia wrote:How mature.... a "no u" argument...

Say whatever you want kid, but I really think you should do actual research before you argue.


How mature, calling me "kid". It's funny how you try and use that as an insult, when you struggle with basic reading comprehension.

Fact is, you're either trolling me at this point or you just live in your own world because there is no way in hell an 8 year old PC can run BF3 at 60fps solid @ 1080p, especially considering your monitor won't even support the resolution if it's as old as the rest of your hardware.


Space Marine General topic. @ 2011/09/19 15:40:54


Post by: daedalus-templarius


MrH wrote:8 year old PC can run BF3 at 60fps solid @ 1080p


I'm confused, why are you guys arguing about computer specs and BF3 running on said computers in the Space Marine thread?

e-peen computer is better contest?


Space Marine General topic. @ 2011/09/19 15:43:29


Post by: MrH


daedalus-templarius wrote:
MrH wrote:8 year old PC can run BF3 at 60fps solid @ 1080p


I'm confused, why are you guys arguing about computer specs and BF3 running on said computers in the Space Marine thread?

e-peen computer is better contest?


Unlikely, considering she has an 8 year old PC and I have a 3 year old PC, neither of us have hardware worth bragging about.


Space Marine General topic. @ 2011/09/19 15:47:02


Post by: daedalus-templarius


So what's the point?

Both of your PCs can run Space Marine, comparing whose computer better runs BF3 should wait for the BF3 thread, and for it to release most likely.


Space Marine General topic. @ 2011/09/19 16:01:25


Post by: MrH


daedalus-templarius wrote:So what's the point?

Both of your PCs can run Space Marine, comparing whose computer better runs BF3 should wait for the BF3 thread, and for it to release most likely.


If you're going to chime in at least read the thread thoroughly please.

We're not debating whose PC will run BF3 better, that's a given. The debate is whether or not her 8 year old PC will run BF3 at 60fps solid @ 1080p, she is claiming it will and thinks I'm clueless when frankly there's absolutely no chance in hell. I have no problem with people being misinformed, I have no problem helping someone, but I have a huge problem with people who make outlandish claims and fight to the bitter end that they're right when they're just not.

And FYI, this all started because she felt the need to call me out and tell me I was wrong when I wasn't, my comment wasn't even directed at her but she felt the need (as always) to poke her nose in and cause drama, because that's what she does best.


Space Marine General topic. @ 2011/09/19 16:12:10


Post by: Soladrin


I mostly do agree with you MrH...

But it's really easy to poke you and get you up on your high horse... Might wanna work on that.

Also, keep it in a thread that's for that game.


Space Marine General topic. @ 2011/09/19 16:19:39


Post by: MrH


Soladrin wrote:I mostly do agree with you MrH...

But it's really easy to poke you and get you up on your high horse... Might wanna work on that.

Also, keep it in a thread that's for that game.


It has nothing to do with me being on my "high horse", it has to do with right and wrong. I simply have a low tolerance for stupidity, and I don't think that's a bad thing. The fact is Melissia is one of the most frustrating people I have ever come across on any forum. I'd say half the threads she posts in end with her arguing with someone about something. And I know for a fact I'm not the only one who thinks that, as people have said as much in PMs.


Space Marine General topic. @ 2011/09/19 16:28:14


Post by: Platuan4th


MrH wrote:
Soladrin wrote:I mostly do agree with you MrH...

But it's really easy to poke you and get you up on your high horse... Might wanna work on that.

Also, keep it in a thread that's for that game.


It has nothing to do with me being on my "high horse", it has to do with right and wrong. I simply have a low tolerance for stupidity, and I don't think that's a bad thing. The fact is Melissia is one of the most frustrating people I have ever come across on any forum. I'd say half the threads she posts in end with her arguing with someone about something. And I know for a fact I'm not the only one who thinks that, as people have said as much in PMs.


So then use the Ignore button. There's no rule saying you have to read or respond to her posts and doing so only exacerbates the problem you believe exists. Instead of being part of the problem(it takes 2 to argue), remove the option for the problem.

Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


Space Marine General topic. @ 2011/09/19 16:31:11


Post by: MrH


Platuan4th wrote:Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


I don't have to be right, but in this case I am right. I enjoy a healthy debate when the subject is debatable, but this one isn't.


Space Marine General topic. @ 2011/09/19 16:44:08


Post by: Platuan4th


MrH wrote:
Platuan4th wrote:Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


I don't have to be right, but in this case I am right.


Last time I'll address this issue: two people from outside the argument have already commented on you appearing to have to be right, you may want to rethink this point.


Space Marine General topic. @ 2011/09/19 16:46:35


Post by: MrH


Platuan4th wrote:
MrH wrote:
Platuan4th wrote:Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


I don't have to be right, but in this case I am right.


Last time I'll address this issue: two people from outside the argument have already commented on you appearing to have to be right, you may want to rethink this point.


I think I know myself a little better than you two do. It's not my fault if you see what you want to see. I am completely flabbergasted that you guys are actually arguing with me. If she was a he you'd all be jumping on him for making such a stupid comment.


Space Marine General topic. @ 2011/09/19 17:04:19


Post by: Soladrin


MrH wrote:
Platuan4th wrote:
MrH wrote:
Platuan4th wrote:Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


I don't have to be right, but in this case I am right.


Last time I'll address this issue: two people from outside the argument have already commented on you appearing to have to be right, you may want to rethink this point.


I think I know myself a little better than you two do. It's not my fault if you see what you want to see. I am completely flabbergasted that you guys are actually arguing with me. If she was a he you'd all be jumping on him for making such a stupid comment.


Now I'm gonna bump on you for that idiotic comment. Gender has NOTHING to do with my arguments, nor will it ever. You are now doing exactly what your acusing us of.

Good job.

Would you like a bigger shovel?


Space Marine General topic. @ 2011/09/19 17:11:06


Post by: MrH


Soladrin wrote:
MrH wrote:
Platuan4th wrote:
MrH wrote:
Platuan4th wrote:Also, having to be right means you're on a high horse, regardless of whether you see yourself that way.


I don't have to be right, but in this case I am right.


Last time I'll address this issue: two people from outside the argument have already commented on you appearing to have to be right, you may want to rethink this point.


I think I know myself a little better than you two do. It's not my fault if you see what you want to see. I am completely flabbergasted that you guys are actually arguing with me. If she was a he you'd all be jumping on him for making such a stupid comment.


Now I'm gonna bump on you for that idiotic comment. Gender has NOTHING to do with my arguments, nor will it ever. You are now doing exactly what your acusing us of.

Good job.

Would you like a bigger shovel?


You're so two-faced it sickens me. You don't like her either, but you call me out in public? And gender makes a huge difference, and it always has. Girls always get treated different in games and on forums because everyone wants to be a PC white knight. Just because you claim that isn't the case with you doesn't mean it's not the norm.


Space Marine General topic. @ 2011/09/19 17:15:15


Post by: Soladrin


You assume I can't defend someone I don't like? Like or not, I'm not gonna have you bending my words for your own purposes.

Anyway, we'r done, if you want to continue this nonsense, do it in pm's. This thread doesn't need to be locked.


Space Marine General topic. @ 2011/09/19 17:18:55


Post by: MrH


Soladrin wrote:You assume I can't defend someone I don't like? Like or not, I'm not gonna have you bending my words for your own purposes.

Anyway, we'r done, if you want to continue this nonsense, do it in pm's. This thread doesn't need to be locked.


Who died and made you a MOD? And I have no idea why you'd defend her, she's in the wrong and she started the argument.


Space Marine General topic. @ 2011/09/19 17:20:03


Post by: Melissia


Soladrin wrote:You assume I can't defend someone I don't like? Like or not, I'm not gonna have you bending my words for your own purposes.

Anyway, we'r done, if you want to continue this nonsense, do it in pm's. This thread doesn't need to be locked.
Indeed. Let's get back off topic instead of constructing men of straw.

Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.


Space Marine General topic. @ 2011/09/19 17:21:33


Post by: MrH


Melissia wrote:Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.


I actually did that yesterday, took about 4 games of Annihilation.


Space Marine General topic. @ 2011/09/19 17:27:40


Post by: Soladrin


Headshots pretty much did it for me, took about 3-4 games to get the perk.


Space Marine General topic. @ 2011/09/19 17:59:56


Post by: His Master's Voice


Melissia wrote:Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.


Follow a bolter dev. Steal his kills.


Space Marine General topic. @ 2011/09/19 18:01:06


Post by: warboss


Melissia wrote:
Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.


Soften up the target with a grenade and then do short 3 round bursts. Even at medium range, it's relatively easy to get a kill with the bolter if you fire it in a controlled method. Extreme range fire will rarely get you a kill unless the target player isn't paying attention or is engaged with someone else concurrently. I regularly used to annoy lascannon and stalker snipers with short burst from an unupgraded bolter. That being said, kraken rounds and bolter targeter give you the accuracy (but not the zoom) of a stalker with the close range spray and pray of the regular bolter. The later upgrade REALLY makes a difference in the long range accuracy as the reticule blooms only about 50% more on full auto than with your first bolt round (as opposed to the 300-400% increase without it on full auto). I thought I'd go gaga for the assault marine but the tactical marine has easily become my favorite. If you're not into the long range quasi-sniping, I'd say keep the kraken and then take one of the grenade buffing perks to help you with the closer fighting. Four grenades can really soften up a command point! Personally, I tended to use one to two (basically one for each guy guarding the spot) and leave the other two for the inevitable spawning player. The master crafted grenades seemed to help but I found having 4 regular ones preferable to 2 better versions.

What I personally don't have any experience with yet myself is the upgraded storm bolter. My few rounds using it were largely unsatisfying outside of camping on a contested command point as the storm bolter seemed relatively useless at more than 50 paces. Anyone know how well the improved twin link perk affects that? Does it give you regular bolter accuracy with the storm at medium ranges or even better?


Space Marine General topic. @ 2011/09/19 18:06:17


Post by: KingCracker


I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.

I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?


Space Marine General topic. @ 2011/09/19 18:14:56


Post by: His Master's Voice


KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.

I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?


Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.


Space Marine General topic. @ 2011/09/19 18:17:29


Post by: MrH


His Master's Voice wrote:
KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.

I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?


Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.


I topped every game getting my Kraken rounds.

/like a boss


Space Marine General topic. @ 2011/09/19 18:17:30


Post by: Sckitzo


The bolt pistol could most likely stand a accuracy nerf a bit, and I say that using it alot. The accuracy on that thing is freaking nuts, I left the plas pistol on one of the assault set ups just to earn points in it.

Once I hit lvl 30 the leveling progress really creeps down to a halt it seems, which isn't a bad thing. I do hope they raise that level cap though so people still have something to play towards.


Space Marine General topic. @ 2011/09/19 18:20:36


Post by: MrH


Sckitzo wrote:The bolt pistol could most likely stand a accuracy nerf a bit, and I say that using it alot. The accuracy on that thing is freaking nuts, I left the plas pistol on one of the assault set ups just to earn points in it.

Once I hit lvl 30 the leveling progress really creeps down to a halt it seems, which isn't a bad thing. I do hope they raise that level cap though so people still have something to play towards.


I noticed that too, the unlocks just stop at a point which is a shame, they should have spread the unlocks out a little, or added some fluff for the higher levels.


Space Marine General topic. @ 2011/09/19 18:23:44


Post by: His Master's Voice


MrH wrote:I topped every game getting my Kraken rounds.

/like a boss


Good for you. Basic bolter is still the worst weapon in the game, maybe with the exception of the combat knife.


Space Marine General topic. @ 2011/09/19 18:34:07


Post by: MrH


His Master's Voice wrote:
MrH wrote:I topped every game getting my Kraken rounds.

/like a boss


Good for you. Basic bolter is still the worst weapon in the game, maybe with the exception of the combat knife.


I can agree with that.


Space Marine General topic. @ 2011/09/19 18:35:50


Post by: Melissia


Lol, with kraken rounds and targeter, it's one of the BEST in the game.

Hell just kraken rounds alone...


Space Marine General topic. @ 2011/09/19 18:38:01


Post by: MrH


Melissia wrote:Lol, with kraken rounds and targeter, it's one of the BEST in the game.

Hell just kraken rounds alone...


He said basic bolter, that means without perks.


Space Marine General topic. @ 2011/09/19 18:42:34


Post by: KingCracker


His Master's Voice wrote:
KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.

I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?


Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.




Thats probably it, I dont have Kraken rounds yet. That might also be why I dont use the Tactical so much, maybe Ill just take it like a man, and struggle through it. /sadface


*because most the time I lose to someone with a bolter, they have kraken rounds, so I know they are pretty badass


Space Marine General topic. @ 2011/09/19 18:44:16


Post by: MrH


KingCracker wrote:
His Master's Voice wrote:
KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.

I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?


Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.




Thats probably it, I dont have Kraken rounds yet. That might also be why I dont use the Tactical so much, maybe Ill just take it like a man, and struggle through it. /sadface


I love playing Tactical, Stalker Bolter/Melta is a sick combo, you have your rifle for picking people off and if someone gets too close or an Assault is about to land on your head just pull out the Melta and blow him away.


Space Marine General topic. @ 2011/09/19 18:49:56


Post by: Sckitzo


I rarely play Tac, and even rarer still use the bolter. I just now unlocked Kraken rounds and working towards targeter but man that's a slow grind. I should have done it during the lower levels when everyone wasn't running increased armor specs. It does sort of annoy me that powersword is just sitting there, taunting me with challenge points, but I'll be damned if I'll spend money on it, unless it comes as part of a package deal. It's odd though, I rarely see anyone using the PS, could just be very few people preordered from THQ on the PC side of the house.


Space Marine General topic. @ 2011/09/19 18:51:06


Post by: $pider


I have been having great success with the Melta gun lately. What I like most about it is that is forces you to be mobile. Sometimes you get in the bad habit of trying to pick people off from a distance with certain weapons. With the Melta that won't work. I enjoy the way the game changes when I use the weapon, but I think it's time to start working towards the bolter targeter. My kill streaks with Bolters have not been very good though.


Space Marine General topic. @ 2011/09/19 18:54:00


Post by: LordofHats


The Stalker, contrary to the pro tips in the loading screen, is a very effectively close range weapon from the hip.


Space Marine General topic. @ 2011/09/19 18:57:02


Post by: Sckitzo


Blind panic fire with the stalker killed many an assault when I first started playing


Space Marine General topic. @ 2011/09/19 19:04:27


Post by: Melissia


Indeed, it's effective at all ranges really. Probably too much so with burst fire.


Space Marine General topic. @ 2011/09/19 19:27:53


Post by: Sckitzo


Working on burst fire still, be interested to see how it does.


Space Marine General topic. @ 2011/09/19 19:45:35


Post by: MrH


Sckitzo wrote:Working on burst fire still, be interested to see how it does.


I don't like it at all.


Space Marine General topic. @ 2011/09/19 19:51:04


Post by: daedalus-templarius


Not a fan of burst fire, especially at long range, both rounds are definitely NOT on target.

Also, only 5 shots before reload


Space Marine General topic. @ 2011/09/19 20:11:08


Post by: Sckitzo


Hmm interesting, I rarely use weapons perk sans Kraken Bolts and the Assault ones, still figuring out if their worth it or not.


Space Marine General topic. @ 2011/09/19 21:12:09


Post by: His Master's Voice


daedalus-templarius wrote:Not a fan of burst fire, especially at long range, both rounds are definitely NOT on target.

Also, only 5 shots before reload


Might be why my overall accuracy with the Stalker went down a lot when I got the perk. On the other hand, it made the gun almost as affective as Kraken bolter for mid and close range firefights for me.


Space Marine General topic. @ 2011/09/19 22:00:56


Post by: bombboy1252


I suck trying to use stalker, I don't know why, I just can't aim the scoped guns in that game.


Space Marine General topic. @ 2011/09/19 22:36:04


Post by: SOFDC


I''m a huge proponent of the burst fire stalker, over the regular. At ranges where the second shot actually starts to cause misses, the range is long enough where I'm likely to lose line of sight if he rolls/jumps/fetpacks/whatever pretty easily anyway, and it causes assault players to rip their hair out up close.

The real question for me is "Do I take burst on my melta/stalker build...or MC nades?..."


Space Marine General topic. @ 2011/09/20 12:43:46


Post by: KingCracker


Ok, I sucked it up, and got the kraken rounds last night. And oddly enough, listening to you tactical players talk about how you use them, helped GREATLY. I dare say, Im better with the tactical then the heavybolter dev. I also have the plasma cannon on the dev, but I think its just WAY to overpowered to make me use it. I get so aggravated when an opponent just blindly shoots the charge and Im somewhat near the splash and die. Or when they charge it while running up to take an objective and and plop a charged shot somewhere randomly near the objective and kills 3 of us standing there.

I just couldnt do that type of annoyance to other gamers. I like the challenge of the game, when I used to play TF2, I would switch to the loosing team all the time, just to see if I could tip the scales, and often enough I would. Im figuring out how to play this one much better, I seem to do better being aggressive instead of standing around playing conservatively. Granted, many times my deaths are more then my kills, but Im still ranking at least in the middle on a packed game, because I can take objectives 4,5,6 times one game I took objectives 8 times

So now Im going to try for the last bolter upgrade, since Mellissia seems to think its just the tits. How exactly do I get it? My daughter is playing the Wii, so I cant really turn it on to look


Space Marine General topic. @ 2011/09/20 14:05:19


Post by: His Master's Voice


15 killstreaks with the bolter.


Space Marine General topic. @ 2011/09/20 14:31:12


Post by: Ilove40k


Supreme Ferocity with the Heavy Bolter is so long ......


Space Marine General topic. @ 2011/09/20 14:42:16


Post by: warboss


KingCracker wrote:So now Im going to try for the last bolter upgrade, since Mellissia seems to think its just the tits. How exactly do I get it? My daughter is playing the Wii, so I cant really turn it on to look


His Master's Voice wrote:15 killstreaks with the bolter.


It's 30 IIRC. Just remember that a series of kills only counts as one killstreak when you're doing your mental count. Whether you take a 3-kill streak and turn it slowly into a max one, it still counts as a single streak. Bolter targeter is DEFINITELY worth it if your playstyle leans more towards medium range support. Just hang out under a roof and pick off those assault marines flailing out in the open trying to kill your teammates. I'm actually considering trying out the standard bolter with the targeter and foregoing the kraken rounds; instead, I'll take the 4 grenade perk and use them to strip the armor off opposing players.


Space Marine General topic. @ 2011/09/20 14:52:01


Post by: nectarprime


Soladrin wrote:FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.

Rewarding death in ANY game is never a good idea.


Your opinion is not fact.

I still stand by my assumption that everyone whining about FV are just butt-angry because it kills them so much.


Space Marine General topic. @ 2011/09/20 15:07:47


Post by: warboss


nectarprime wrote:
Soladrin wrote:FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.

Rewarding death in ANY game is never a good idea.


Your opinion is not fact.

I still stand by my assumption that everyone whining about FV are just butt-angry because it kills them so much.


And your opinion isn't made any more important with references to forced anal sex. It doesn't kill me much as I almost always play tacticals and roll away but I simply don't like the idea of an easy n00b XP button. Gaining xp should require player interaction IMO and that perk doesn't meet that criteria. I'd actually have no problem if it still exploded and killed people as is but just didn't reward the owning player with XP.


Space Marine General topic. @ 2011/09/20 15:16:01


Post by: nectarprime


warboss wrote:
nectarprime wrote:
Soladrin wrote:FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.

Rewarding death in ANY game is never a good idea.


Your opinion is not fact.

I still stand by my assumption that everyone whining about FV are just butt-angry because it kills them so much.


And your opinion isn't made any more important with references to forced anal sex. It doesn't kill me much as I almost always play tacticals and roll away but I simply don't like the idea of an easy n00b XP button. Gaining xp should require player interaction IMO and that perk doesn't meet that criteria. I'd actually have no problem if it still exploded and killed people as is but just didn't reward the owning player with XP.


Uh, "butt angry" is a figure of speech and has nothing to do with what you have mentioned. I stand by my opinion, as I can see that you do also. Everyone is entitled to one.


Space Marine General topic. @ 2011/09/20 15:30:34


Post by: MrH


nectarprime wrote:
warboss wrote:
nectarprime wrote:
Soladrin wrote:FV should be removed because it's a gimmick with no impact on the game except for annoyance of other people.

Rewarding death in ANY game is never a good idea.


Your opinion is not fact.

I still stand by my assumption that everyone whining about FV are just butt-angry because it kills them so much.


And your opinion isn't made any more important with references to forced anal sex. It doesn't kill me much as I almost always play tacticals and roll away but I simply don't like the idea of an easy n00b XP button. Gaining xp should require player interaction IMO and that perk doesn't meet that criteria. I'd actually have no problem if it still exploded and killed people as is but just didn't reward the owning player with XP.


Uh, "butt angry" is a figure of speech and has nothing to do with what you have mentioned. I stand by my opinion, as I can see that you do also. Everyone is entitled to one.


Isn't the phrase "butt hurt"?


Space Marine General topic. @ 2011/09/20 15:37:55


Post by: nectarprime


Old joke from a forum where typing "butt hurt" resulted in those words showing as something else. "Butt devastated" is my personal fave, but I save its use for special occasions.


Space Marine General topic. @ 2011/09/20 15:38:01


Post by: Pilau Rice


My butt gets angry if I have a dodgy Ruby Murray.

I don't mind FV, if you hang around an exploding Assault Marine then fool you for not learning.

How do you get the second perk unlocked for a Tactical Marine, I don't seem to be able to find out how to do it?

I do blow at this game, I find myself running around aimlessly ending up in the middle of the enemies spawn point. A great FPS player I am not.


Space Marine General topic. @ 2011/09/20 15:49:43


Post by: warboss


Pilau Rice wrote:How do you get the second perk unlocked for a Tactical Marine, I don't seem to be able to find out how to do it?


Look at the top of the page.


Space Marine General topic. @ 2011/09/20 15:51:28


Post by: Pilau Rice


warboss wrote:
Pilau Rice wrote:How do you get the second perk unlocked for a Tactical Marine, I don't seem to be able to find out how to do it?


Look at the top of the page.


Ahhhhhhhhhhhhhhhhhhhh

Seems i'm also not very good at reading posts in forums as well



Aw man, a long way to go for me then ...


Space Marine General topic. @ 2011/09/20 19:10:27


Post by: Sckitzo


Yeah, kill streaks for the bolter, that is going to take me for freaking ever...


Space Marine General topic. @ 2011/09/20 19:32:10


Post by: KingCracker


His Master's Voice wrote:15 killstreaks with the bolter.



Im working on it, nailed a few today. Hell I got 3 in one match.


What does the cooler dealy-o do for the heavy bolter? I want to work on that one as well....but does it just keep the gun cool? If so...thats kindda lame right?



Also, how the HELL does one use the melta properly? An hour ago, I officially killed my 10th person, and that took me this whole time to do it.....and honestly, I didnt realize I killed so many. So far, I seem to do ok, puffing someone with it, busting out the bolter, spraying a bit, then puffing again with the melta. Ive been 1 hit KO'ed by that thing MANY times. What am I missing?! Do you have to head shot with it or something?


Automatically Appended Next Post:
Sckitzo wrote:Yeah, kill streaks for the bolter, that is going to take me for freaking ever...



Some games I dont get any, others, I seem to just own people. Ive found that being aggressive with the tactical, and doing short bursts works well. And grenades. Seriously, grenades are just awesome weapons. I wish I had more then 2 Also, if you feel like your in over your head, dodge away and run for it to heal up, dont stand around hoping you can take it.


Space Marine General topic. @ 2011/09/20 19:35:36


Post by: MrH


I really lack motivation to get the last 2 ranks in MP, it has really got repetitive with so few modes and maps :/


Space Marine General topic. @ 2011/09/20 19:54:12


Post by: Sckitzo


I've find the melta to work best as a back up weapon, if I'm going to into an area with corners or hallways I'll switch to it, or if I see an enemy assault flying near my location I'll switch to it and roll, most of the time it's a easy insta kill.


Space Marine General topic. @ 2011/09/20 20:13:05


Post by: daedalus-templarius


MrH wrote:I really lack motivation to get the last 2 ranks in MP, it has really got repetitive with so few modes and maps :/


Take a break, you can easily get the last 2 ranks with Exterminatus when it releases.


Space Marine General topic. @ 2011/09/20 21:43:28


Post by: Soladrin


So, still anyone on XBL since gears release? Cause im on gears.


Space Marine General topic. @ 2011/09/20 21:48:04


Post by: warboss


daedalus-templarius wrote:
MrH wrote:I really lack motivation to get the last 2 ranks in MP, it has really got repetitive with so few modes and maps :/


Take a break, you can easily get the last 2 ranks with Exterminatus when it releases.


Sad but true. I finally started playing this weekend as my xbox returned from repair and your videos kept me interested in the game in the meantime. Five maps really isn't enough (especially when two of them are really similar looking).


Space Marine General topic. @ 2011/09/20 23:39:42


Post by: Melissia


The last upgrade with the boltgun basically eliminates scatter.

It really is damned good, makes the boltgun as devastating as your aim, without needing to fire in bursts.


Space Marine General topic. @ 2011/09/20 23:45:20


Post by: nectarprime


Ugh, I suck so hard with the bolter. Almost level 19 and don't even have the Kraken bolts yet :/


Space Marine General topic. @ 2011/09/21 00:03:35


Post by: KingCracker


I think you need to just suck it up and learn how to use it. Its very different then how you use the Dev or the assault marine. It took me a couple levels once I figured it out to get kraken rounds. And they are the tits.


But uh.... I simply CANNOT get online to play it tonight for some reason. I played this morning with little problems, tonight, around the time the highschoolers get out, I honestly just sit here waiting. Earlier I gave up after 3 attempts in a row, and waiting for 45 minutes. Seriously...that gak is completely unacceptable. Im sure glad I bought this and cant use the online feature when ever I want /rant


Automatically Appended Next Post:
Ok, Ive been playing as the hbolter dev again, and Im WAY better with him then the tactical w/kraken bolter. Holy moly, my time with the tactical made me all the better with the hbolter. I played a couple matches just now, and was slaying em. The last match, I killed 18 of my opponents, captured 6 objectives and defended mine 6 times. Wow.


Space Marine General topic. @ 2011/09/21 05:05:23


Post by: daedalus-templarius


Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.


Space Marine General topic. @ 2011/09/21 05:32:30


Post by: nectarprime


In case it has been missed, has anyone else figured out the trick to make you devastator fly?


Space Marine General topic. @ 2011/09/21 06:22:12


Post by: warboss


nectarprime wrote:In case it has been missed, has anyone else figured out the trick to make you devastator fly?


I'm sure you can find out how to cheat on youtube.. no reason to teach glitches here.


Space Marine General topic. @ 2011/09/21 07:55:47


Post by: Anung Un Rama


Sckitzo wrote:It does sort of annoy me that powersword is just sitting there, taunting me with challenge points, but I'll be damned if I'll spend money on it, unless it comes as part of a package deal. It's odd though, I rarely see anyone using the PS, could just be very few people preordered from THQ on the PC side of the house.
I got mine from playing Kill Team on Xbox. It has the same stats as the chainsword.


Space Marine General topic. @ 2011/09/21 11:15:09


Post by: Melissia


daedalus-templarius wrote:
Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.
Lol, there's games with cover based combat FAR better implemented than Gears. And for non-cover based combat, Space Marine takes the cake.

Oh you want cover? BAM, chainsword to the face!


Space Marine General topic. @ 2011/09/21 11:33:49


Post by: Soladrin


Melissia wrote:
daedalus-templarius wrote:
Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.
Lol, there's games with cover based combat FAR better implemented than Gears. And for non-cover based combat, Space Marine takes the cake.

Oh you want cover? BAM, chainsword to the face!


No ones saying any of that? Stop baiting.

I prefer Gears purely for it's story and co-op anyway, so it doesn't matter anyway


Space Marine General topic. @ 2011/09/21 13:08:11


Post by: nectarprime


warboss wrote:
nectarprime wrote:In case it has been missed, has anyone else figured out the trick to make you devastator fly?


I'm sure you can find out how to cheat on youtube.. no reason to teach glitches here.


Uh duh, just wondering if anyone else knew about it.


Space Marine General topic. @ 2011/09/21 13:43:30


Post by: mega_bassist


So, I used to use the Bolter and Stalker pattern all the time, but I switched to the Plasma Gun yesterday and LOVE IT. I'm surprised more people don't use it. I find that the Tac Marine with Plasma Gun and Melta Gun has the perfect amount of long and close range support

As for FV, I think it's fine just how it is. I'm sorry, but I quickly learned to roll or not get near ANY Assault class after they die - it's common sense.

And is it just me, or is the Chainsword/Power Sword the best choice for the Assault CC weapon?


Space Marine General topic. @ 2011/09/21 14:49:59


Post by: Melissia


Soladrin wrote:
Melissia wrote:
daedalus-templarius wrote:
Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.
Lol, there's games with cover based combat FAR better implemented than Gears. And for non-cover based combat, Space Marine takes the cake.

Oh you want cover? BAM, chainsword to the face!


No ones saying any of that? Stop baiting.

I prefer Gears purely for it's story and co-op anyway, so it doesn't matter anyway
If what I said is baiting, then talking about GoW in a Space Marine thread is baiting^2.'

Like talking up starcrap in a DoW thread. Or bragging about CoD in a BF thread.

Stop claiming I'm baiting/trolling when you're doing far more of it.


Space Marine General topic. @ 2011/09/21 15:04:23


Post by: Ilove40k


Something nice they could have done is a mode when they're waves of Enemis running at you , like the firefight mode in Halo:ODST


Space Marine General topic. @ 2011/09/21 15:05:08


Post by: Melissia


It's called Exterminatus, and it's coming first week of october.


Space Marine General topic. @ 2011/09/21 15:08:02


Post by: nectarprime


Soladrin wrote:
Melissia wrote:
daedalus-templarius wrote:
Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.
Lol, there's games with cover based combat FAR better implemented than Gears. And for non-cover based combat, Space Marine takes the cake.

Oh you want cover? BAM, chainsword to the face!


No ones saying any of that? Stop baiting.

I prefer Gears purely for it's story and co-op anyway, so it doesn't matter anyway


The pot calling the kettle black...


Space Marine General topic. @ 2011/09/21 15:16:29


Post by: LordofHats


nectarprime wrote:The pot calling the kettle black...


But... the kettle is blue...


Space Marine General topic. @ 2011/09/21 15:22:13


Post by: Melissia


I thought it was red.

You know, from all the blood that you spill in Space Marine.


Space Marine General topic. @ 2011/09/21 15:22:58


Post by: LordofHats


Melissia wrote:I thought it was red.

You know, from all the blood that you spill in Space Marine.


No it's blue. It just happens to be covered in a liquid high in oxidized iron


Space Marine General topic. @ 2011/09/21 15:28:30


Post by: daedalus-templarius


Melissia wrote:
Soladrin wrote:
Melissia wrote:
daedalus-templarius wrote:
Soladrin wrote:So, still anyone on XBL since gears release? Cause im on gears.


ugh I am so much better at SM, its not even funny.
Lol, there's games with cover based combat FAR better implemented than Gears. And for non-cover based combat, Space Marine takes the cake.

Oh you want cover? BAM, chainsword to the face!


No ones saying any of that? Stop baiting.

I prefer Gears purely for it's story and co-op anyway, so it doesn't matter anyway
If what I said is baiting, then talking about GoW in a Space Marine thread is baiting^2.'

Like talking up starcrap in a DoW thread. Or bragging about CoD in a BF thread.

Stop claiming I'm baiting/trolling when you're doing far more of it.


I like them both, but I'll really have a treat once Exterminatus comes out; horde modes are probably my favorite part of these games. But I have to say, I do enjoy Space Marine's and Halo's competitive multiplayer than that of GoW3 so far (was no different with 2), and the Sawed-Off seems even more obnoxious than Melta-spam, lol.

The weaponry in Space Marine in general feels more meaty to me, but GoW3 is good too. I swear the architecture in some of the Gear's cities could have been lifted straight out of the Imperium though!


Space Marine General topic. @ 2011/09/21 15:31:36


Post by: mega_bassist


daedalus-templarius wrote:I swear the architecture in some of the Gear's cities could have been lifted straight out of the Imperium though!

I think Hab Center is one of the best looking multiplayer levels I've ever seen...it's not my favorite, but looks awesome.


Space Marine General topic. @ 2011/09/21 15:38:40


Post by: Ilove40k


Melissia wrote:It's called Exterminatus, and it's coming first week of october.


Holy ! Do you know if well have to pay?


Space Marine General topic. @ 2011/09/21 15:44:42


Post by: Necroshea


mega_bassist wrote:And is it just me, or is the Chainsword/Power Sword the best choice for the Assault CC weapon?


As far as I can tell swords>everything. In an assault speed is the key factor, and everything else just moves so slow. The hammer comes out on top only against people who sit still (stance'd devs and noobs) while you proceed to pummel them.


Space Marine General topic. @ 2011/09/21 15:58:40


Post by: daedalus-templarius


Ilove40k wrote:
Melissia wrote:It's called Exterminatus, and it's coming first week of october.


Holy ! Do you know if well have to pay?


It is free DLC.


Space Marine General topic. @ 2011/09/21 17:18:19


Post by: Melissia


Necroshea wrote:
mega_bassist wrote:And is it just me, or is the Chainsword/Power Sword the best choice for the Assault CC weapon?


As far as I can tell swords>everything. In an assault speed is the key factor, and everything else just moves so slow. The hammer comes out on top only against people who sit still (stance'd devs and noobs) while you proceed to pummel them.
If you manage to stun someone with ground pound, the hammer can be quite good. But I think you have to land right next to them to do that...


Automatically Appended Next Post:
Ilove40k wrote:
Melissia wrote:It's called Exterminatus, and it's coming first week of october.


Holy ! Do you know if well have to pay?
Nope!

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.


Space Marine General topic. @ 2011/09/21 18:26:55


Post by: Ilove40k


daedalus-templarius wrote:
Ilove40k wrote:
Melissia wrote:It's called Exterminatus, and it's coming first week of october.


Holy ! Do you know if well have to pay?


It is free DLC.

Thats so nice it's gonna bring a new gameplay and new team work I like that maybe I'll buy a mic for that !


Space Marine General topic. @ 2011/09/21 19:00:35


Post by: Kazerkinelite


Necroshea wrote:
mega_bassist wrote:And is it just me, or is the Chainsword/Power Sword the best choice for the Assault CC weapon?


As far as I can tell swords>everything. In an assault speed is the key factor, and everything else just moves so slow. The hammer comes out on top only against people who sit still (stance'd devs and noobs) while you proceed to pummel them.


Once you get the one hit kill perk for the thunder hammer, its amazingly good, especially against unsuspecting enemies.


Space Marine General topic. @ 2011/09/21 19:32:18


Post by: KingCracker


Melissia wrote:

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.



Now thats something you dont see anymore. Im pretty stoked about that one coming.


Space Marine General topic. @ 2011/09/21 19:36:14


Post by: Sckitzo


KingCracker wrote:
Melissia wrote:

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.



Now thats something you dont see anymore. Im pretty stoked about that one coming.


I know especially if they do release it for free, I'd be amazed in these days of micro transactions if they did something like that.


Space Marine General topic. @ 2011/09/21 20:08:11


Post by: Melissia


KingCracker wrote:
Melissia wrote:

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.



Now thats something you dont see anymore. Im pretty stoked about that one coming.
They actually already pushed back Space Marine from a beginning of summer release for the same reason IIRC.

Oh, and it IS free, there's no "if" about it, they've already officially stated it'll be free, as a four-man co-op mode that uses the same experience system and customization as multiplayer.


Space Marine General topic. @ 2011/09/21 20:27:04


Post by: Kazerkinelite


Melissia wrote:
KingCracker wrote:
Melissia wrote:

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.



Now thats something you dont see anymore. Im pretty stoked about that one coming.
They actually already pushed back Space Marine from a beginning of summer release for the same reason IIRC.

Oh, and it IS free, there's no "if" about it, they've already officially stated it'll be free, as a four-man co-op mode that uses the same experience system and customization as multiplayer.


Yeah im excited for exterminatus even though im already lvl 41. But we really need some DLC maps and maybe some DLC armor sets as well(maps most important though)


Space Marine General topic. @ 2011/09/21 20:30:19


Post by: Chowderhead


So, wait, Mel, will we be able to use our Comp. Online stuff for the new mode coming out?


Space Marine General topic. @ 2011/09/21 20:31:33


Post by: bombboy1252


Melissia wrote:
KingCracker wrote:
Melissia wrote:

They actually wanted to release it on, well, release. But they decided to continue ironing out bugs before that, and continue to build balance and add features etc for another month before releasing it.



Now thats something you dont see anymore. Im pretty stoked about that one coming.
They actually already pushed back Space Marine from a beginning of summer release for the same reason IIRC.

Oh, and it IS free, there's no "if" about it, they've already officially stated it'll be free, as a four-man co-op mode that uses the same experience system and customization as multiplayer.


Is it a different level up thing, like if you're lvl 41 in multiplayer, will you start at level 1 for horde? or are they connected?


Space Marine General topic. @ 2011/09/21 20:49:09


Post by: MrH


You carry over your MP rank and stuff AFAIK.


Space Marine General topic. @ 2011/09/21 20:51:52


Post by: Chowderhead


MrH wrote:You carry over your MP rank and stuff AFAIK.

Feth yeah. Level 41 SM all the way, baby!


Space Marine General topic. @ 2011/09/21 21:48:30


Post by: bombboy1252


I would prefer a new ranking system, So once I hit 41 in MP, I could go through all the levels again in horde mode.


Space Marine General topic. @ 2011/09/21 22:24:05


Post by: warboss


I've tried switching up my routines in Space Marine a bit over the last day or two and have totally changed my mind about the storm bolter. While its still crap at medium ranges and beyond, it's pretty darn good right out of the box without any perks at point blank and short ranges. It's pretty darn good combined with the grenade perks for clearing out a command point. Overall, I'm pretty impressed with the majority of the weapons and their balance. There are a few that I still don't find terribly useful in my own hands (like anything with the word plasma) but I do get killed by others wielding them.


Space Marine General topic. @ 2011/09/21 22:27:23


Post by: LordofHats


bombboy1252 wrote:I would prefer a new ranking system, So once I hit 41 in MP, I could go through all the levels again in horde mode.


I could live with more challenges and unlocks myself.


Space Marine General topic. @ 2011/09/21 22:42:39


Post by: Necroshea


Perhaps once hitting 41, you can either stay there, or select a relic version (Gold) of any single item from the armory and reset your level.


Space Marine General topic. @ 2011/09/21 23:28:40


Post by: MrH


Necroshea wrote:Perhaps once hitting 41, you can either stay there, or select a relic version (Gold) of any single item from the armory and reset your level.


That's actually not a bad idea.


Space Marine General topic. @ 2011/09/22 01:16:34


Post by: Sckitzo


I'd like to see the ability to customize each class different. Meaning like give my assault the beaky helm my tac the relic ect ect


Space Marine General topic. @ 2011/09/22 01:31:31


Post by: LordofHats


Sckitzo wrote:I'd like to see the ability to customize each class different. Meaning like give my assault the beaky helm my tac the relic ect ect


Yeah. I can see why they didn't do it, cause that is a lot of extra data to load into a game, but it would ne nice to have different armor set ups to match the class. I'd love to have a Black Templar and a Blood Angel for assaults, Salamander for Dev, and Blood Raven and my DIY chapter for tacticals.


Space Marine General topic. @ 2011/09/22 04:21:42


Post by: Sckitzo


I do think it would be a pain, but they could keep it with same armor sets, just have 6 skins to pull from per game instead of 2. Maybe on down the road...


Space Marine General topic. @ 2011/09/22 04:24:53


Post by: LordofHats


Sckitzo wrote:I do think it would be a pain, but they could keep it with same armor sets, just have 6 skins to pull from per game instead of 2. Maybe on down the road...


6 more skins for 16 people. That's a lot of extra data to prep before launching the game. Just saying I can see why they didn't do it. It's a lot of extra data management.


Space Marine General topic. @ 2011/09/22 04:50:31


Post by: Sckitzo


Hmm true, I bet if they got rid of the POS P2P system it work though