Morathi's Darkest Sin wrote:Anyone seen a written version, or a description of what it has for those poor souls who are work blocked from 99% of games sites and streaming media.
I'll look tonight, but thats five hours away, if anyone can copy and paste some info it'd be most appreciated.
Well, a little of what it shows is how customisable the Marines are, and that is "Very". Any colour, so many mods, etc.
Also, the three classes.
Tactical: Basic marine, swiss army knife kind of thing.
Devastator: BFG, sniper rifle, but slow.
Assault: Incredible melee prowess, and can jump very high and far into combat.
So far it's Marines Versus Chaos Marines (for balance it seems).
NOOOO just checked the PC specs... MY 9400GT SUCKs!!! why,.. WHY... it will run the game... but on LOW... WHY... thats why people buy consoles... cause they don't have to upgrade them just buy the new one...
Okay so the trailers look pretty spot on. Pretty excited for this.
8 vs 8 sized rooms. Good, on decent sized maps and a full room could be very very fun.
Looks like there are all the armour options that would be found on the model equivalent, including what looks like some pre-heresy armours and symbols?
Classes look fairly balanced, though I'm very much in favour of the Assault Marine class as in gameplay footage it looks like melee attacks stun or stagger their target?
Downsides? Probable lag issues in regards to damage (akin to Gears of war perhaps) and serious lack of other game modes such as a 'last stand survival' type thing, or domination style objectives...
Sounds damned nice, that combined with the info Kan has noted about the customization in the News and rumours thread, means I am very interested in this game.
In a buy on release day kinda way, not three months down the line when it gets a little cheaper as I was previous to this news.
MrH wrote:You missed the Power Sword, it's a bonus for ordering from THQ directly, although it doesn't seem to available in the UK which sucks.
Supposedly Play.com has it available as a preorder bonus for PC, but I don't know
The Power Sword is a bonus for ordering the PC version directly from THQ, period though.
Console players obtain the Power Sword through completing a level in the full version of Kill Team.
MrH wrote:You missed the Power Sword, it's a bonus for ordering from THQ directly, although it doesn't seem to available in the UK which sucks.
Supposedly Play.com has it available as a preorder bonus for PC, but I don't know
The Power Sword is a bonus for ordering the PC version directly from THQ, period though.
Console players obtain the Power Sword through completing a level in the full version of Kill Team.
Play.com has the Golden Chainsword, but Play.com are terrible so they're not an option IMO, unless you want to get the game a week after release.
Morathi's Darkest Sin wrote:The Chaos Skins are my fave, but with GAME Uk you get both the Imperial and Chaos ones, so yeah, getting it at GAME.
Plus in numerous pre-orders they have never failed to get it to me on the day, or usually the day before.
Now I'm tempted to preorder through Game myself. To get the Imperial ones, I have to use a crummy vendor here in the US(GameStop) and to get Chaos I have to use a good vendor(Best Buy).
MrH, I don't know what to tell you then. THQ is supposed to be the only place where you can get the Power Sword as a preorder for the PC--along with getting a free copy of Darksiders.
Console players get it through Kill Team, as mentioned.
Kanluwen wrote:MrH, I don't know what to tell you then. THQ is supposed to be the only place where you can get the Power Sword as a preorder for the PC--along with getting a free copy of Darksiders.
Yeah, I checked the US site and it mentions the Powersword as a bonus, but on the UK site it doesn't, hopefully that's just an oversight and we're not actually getting screwed.
I wish they'd handle pre-order bonuses differently, they should just give all major stores access to all bonuses and when you order you pick what you want from a menu, this way you can always buy from your favorite store and always get the bonus you want.
Kanluwen wrote:MrH, I don't know what to tell you then. THQ is supposed to be the only place where you can get the Power Sword as a preorder for the PC--along with getting a free copy of Darksiders.
Yeah, I checked the US site and it mentions the Powersword as a bonus, but on the UK site it doesn't, hopefully that's just an oversight and we're not actually getting screwed.
You can ask THQInsider here on Dakka for clarification, I'd think.
The multiplayer looks like a lot of fun. I like how the classes all have different weapon sets that they can use. I was watching the vid earlier with some friends and I couldn't really hear the interview, but it looks awesome. The gameplay looks like tons of fun. I cannot wait to get a copy of this game.
Never used Gamestation for a preorder I must admit.
I have been known to walk in the local store and pick up the odd second hand title. Plus they are more likely to hold gaming merchandise than other stores.
GAME has never let me down mind, so for me they are fine. Amazon though, wouldn't go near near with a two hundred foot barge pole, I've been done personally by them over WaR, and went back to GAME for my WoW Cata CE and various other games before and since. With WoW Cata got it day before, while the poor folks on Amazon took a few weeks in some cases to get their WoW games.
Morathi's Darkest Sin wrote:Never used Gamestation for a preorder I must admit.
I have been known to walk in the local store and pick up the odd second hand title. Plus they are more likely to hold gaming merchandise than other stores.
GAME has never let me down mind, so for me they are fine. Amazon though, wouldn't go near near with a two hundred foot barge pole, I've been done personally by them over WaR, and went back to GAME for my WoW Cata CE and various other games before and since. With WoW Cata got it day before, while the poor folks on Amazon took a few weeks in some cases to get their WoW games.
The problem I've had with GAME is that I've preordered games, gone in to pick them up and get told "Oh, it got cancelled."
Happened with Tales of Vesperia. I promptly went into HMV (which is next door) and picked it up in there.
I prefer Gamestation because the guys in there actually know games, but also because I get reward points for trading in games as well as buying them.
As a member of the Gamestation Elite, with my own fancy card, I have to remain loyal. I also do it through practicality, considering the guys in there know the games and are easy to talk to.
Yea I saw that video the other day, it made me smile,then sad because my money is going to Skyrim....... So Ill have to figure out a way to afford SpaceMarine as well. Also, Im hoping some day in the future they will include some Orks as playable. Then Id sell my children for it
Wolfun wrote:Can't wait. I'm loving the whole massive customization stuff. With extra parts with the pre-order, people can really make their character their own.
The Pre-order skins are one set. You can't switch out parts within them.
Wolfun wrote:Can't wait. I'm loving the whole massive customization stuff. With extra parts with the pre-order, people can really make their character their own.
The Pre-order skins are one set. You can't switch out parts within them.
So, if I preorder for the Chaos Skins, will anyone else be able to get them if they don't preorder?
I'm just wondering if any of these bonuses will be available to those who don't preorder after the game is released, I vaguely remember that happening to me before with past games.
The Chaos Skins are pretty sweet, because I would assume you get to use them no matter what class you are playing, while the Bolter/Chainsword/Powersword are basically only for Tactical/Assault classes.
I do wish they would have made a preorder bonus with something involving the Iron Hands...nobody likes them D;
I'm guessing they'll make them available afterwards as purchasable DLC like they did for the Homefront's shotgun preorder bonus, though hopefully it's in a pack rather than individual.
Frankly, I just wish they let Steam have the power sword one, because being at a competitive disadvantage just because I prefer digital distribution is utterly stupid.
That's the thing, they could be donkey-caves and be like "K, you can buy everything but the Powersword after, so if you didn't order the Powersword, go feth yourself."
Actually, not that sure if you can loot weapons. Many astartes fancy their guns, and imperials certainly wouldn't touch most chaos weapons with a 10 foot stick.
Soladrin wrote:Actually, not that sure if you can loot weapons. Many astartes fancy their guns, and imperials certainly wouldn't touch most chaos weapons with a 10 foot stick.
AS far as I could tell from the trailers, you can pick their class when you step over them, or are killed by them. Weather or not you get the goldeness of their weapons is unknown.
I just cancelled my pre-order for the Chaos Skins.
I saw an interview of a developer for this game, and he said that all these pre-order bonuses, aside from possibly the Golden Weapons, will be available at a later time.
Its just to make their retailers happy, I'm getting a Collectors Edition now.
Karon wrote:I just cancelled my pre-order for the Chaos Skins.
I saw an interview of a developer for this game, and he said that all these pre-order bonuses, aside from possibly the Golden Weapons, will be available at a later time.
Its just to make their retailers happy, I'm getting a Collectors Edition now.
Karon wrote:I just cancelled my pre-order for the Chaos Skins.
I saw an interview of a developer for this game, and he said that all these pre-order bonuses, aside from possibly the Golden Weapons, will be available at a later time.
Its just to make their retailers happy, I'm getting a Collectors Edition now.
Can anyone confirm this? Or give the source?
It's likely even if it isn't confirmed...
I was going to pre-order it anyway so the fact i get a little bonus for doing something i would have done anyway is nice...
Uhuh, exactly why I'm going for the Collectors Edition from THQ.
The Power Sword is the only one I'm not really sure what they are going to do with, but I know now that, clearly, the skins will be available as DLC later, which is fine by me.
I feel this is the first major mainstream Warhammer game, and will really expand the genre. WAR is an MMO, and flopped at that, so didn't really do much. DOW is an RTS, which isn't really a mainstream thing, most people like FPS or something similar.
A TPS like Space Marine will be a major success, and I expect a lot of high-quality DLC, a la Borderlands.
WAR is an MMO, and in a genre that already had a juggernaut in place. That juggernaut timed announcement of one of the most anticipated expansion packs to right as WAR was ironing out its kinks.
Karon wrote:Uhuh, exactly why I'm going for the Collectors Edition from THQ.
The Power Sword is the only one I'm not really sure what they are going to do with, but I know now that, clearly, the skins will be available as DLC later, which is fine by me.
I feel this is the first major mainstream Warhammer game, and will really expand the genre. WAR is an MMO, and flopped at that, so didn't really do much. DOW is an RTS, which isn't really a mainstream thing, most people like FPS or something similar.
A TPS like Space Marine will be a major success, and I expect a lot of high-quality DLC, a la Borderlands.
I'm hoping for high quality and quantity DLC but I'm not expecting it as I've seen plenty of games that should have had it never get it on consoles (PC is another story as obviously DOW has been well supported with sequels and expansions).
Looking at their previous console offerings doesn't inspire much confidence. I think Saints Row had some minor DLC from what friends told me but the others are relatively barren from what I can tell. Anyone know of well-supported post-launch console games from THQ?
Indeed, Kanluwen. It still has major power gaps in RVR, and its been a long time. People have been let go, and there is basically no reason to play that game anymore. There is no chance for any expansions, and the people who are going to play it, already are.
I just figure that for Space Marine, seeing as how successful it will be, judging from the amount of activity on their own forums and a lot of other places, THQ would be losing money if they didn't squeeze us for all our money as much as possible, which is fine by me.
THQSledgehammer wrote:Many of you are taking the time to speculate and re-speculate and then re-re-speculate around Multiplayer. So let me address what I can at this time and let you semi run with it.
Multiplayer will be offered in Space Marine - At launch the game will include 8v8 Annihilation & Seize Ground game modes.
Co-Op will be a part of Space Marine - The details on where & how this will be implemented have not been announced to the public. Again wiki sites are most likely out of date.
Q&A for the Multiplayer Fans:
How many players can play Co-Op? To be answered Soon! How many players can play in Online Multiplayer? 16 total (8v8 battles) How will Multiplayer be on PC? Is it the same as console? Yes 100% the same!
A "new" post on the multiplayer portion, since people are still speculating that PC will potentially get more players on their servers.
Soladrin wrote:Yes, I just don't see the issue with me using them XD
I'm just excited to see umlauts on the internet, they don't come by very often you know. Its like seeing a horse with two magical orbs floating above it that make the horse sound different from a horse that looks the same minus the two floating orbs of magic, its pretty rare.
No, just two lousy normal 'o's. Wait, I just made a face. 'o', its a surprise face.
See, cooperartion has two boring, normal letter o's while umlaut o is fanciful and amazing. I think that I need to reprioritize my life if umlaut o's on the internet are this exciting to me.
Akroma06 wrote:On Xbox you can get a power sword by completing "Kill Team." It is a third person arcade game that is pretty fun and is a prequel to "Space Marine."
You only need to complete a single level to get it, not necessarily the whole game. It's fun and I'd recommend the later but the former is all you need to do if you're just paying $10 for an electronic sword.
Yeah went home and played it again last night...just one mission. The game wasn't bad, it just wasn't great, but since it was an arcade game I thought it was pretty decent. Plus it gives some backstory on the game which is one thing alot of gamers want to know...what went on here before hand? I think it would be cool to go as a BT skinned assault marine with a power sword!
Thought you might like some more multiplayer goodness this afternoon with this new Space Marine video showing different character classes and customisation editor!
The release date looks like its pushed back a few days (was 9/6 - Tuesday, but not it's listed as Friday 9/9). Cool but short action video... no real news but a few nifty shots.
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
I'm sorry, but your Yellow Angry Marines just don't compare to Red Angry Spike Marines.....
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
Pretty certain that you can't.
Have to admit, being able to do Red Chaos Space Marines vs Yellow Space Marines would be pretty funny.
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
I'm sorry, but your Yellow Angry Marines just don't compare to Red Angry Spike Marines.....
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
I'm sorry, but your Yellow Angry Marines just don't compare to Red Angry Spike Marines.....
TrollPie wrote:Can you create custom chapters?
If so, I am going to take those dual Power Axes, I will paint my Marines yellow and I will have a nerdgasm.
Pretty certain that you can't.
Depends on your personal definition of what makes a custom chapter. If that means you design your own completely independent freehand logo and chapter markings and upload them to the game, then no. If you mean whether you can choose from the dozens of already existing chapter specific markings and the selection of generic SM and 40k ones along with complete color customization of each armor piece with two to three armor colors (including split and quartered armor paint schemes), then yes.
The guy working the demo at gencon said they would be revealing co-op this week. Everything else he said was pretty much known, like that its 30 day dlc and 5 person.
MrBakelsworth wrote:The guy working the demo at gencon said they would be revealing co-op this week. Everything else he said was pretty much known, like that its 30 day dlc and 5 person.
Seems like a poor decision to me. Guess we'll see how it goes.
Kanluwen wrote:We'd really rather have campaign coop information.
Not to worry there will be details on the co-op soon!
I notice you left off "campaign" there.
Am I reading too much into it, or is it a hint?
No hints intended.. I can see I'm going to have to be careful with what I say though
Well yeah. People are itching for the reveal as to whether we're getting DOWII styled coop, or if we're just getting another Red Faction: Armageddon where the only online cooperative play is an Infestation/Hordes mode.
Campaign coop is important to a great many of us. We're already irked that Kill-Team didn't feature Online Coop, considering many of us here on Dakka would love to be playing that cooperatively but have an ocean separating us. Couch coop is nice and all, but it's kinda silly to have restricted it like that all things considered.
Not trying to be confrontational or anything, just saying. We want to experience the story with our friends here. As fun as mindlessly blasting hordes of Orks is, it'd be a bit better to be blasting Orks whilst experiencing a story.
Kanluwen wrote:Well yeah. People are itching for the reveal as to whether we're getting DOWII styled coop, or if we're just getting another Red Faction: Armageddon where the only online cooperative play is an Infestation/Hordes mode.
Campaign coop is important to a great many of us. We're already irked that Kill-Team didn't feature Online Coop, considering many of us here on Dakka would love to be playing that cooperatively but have an ocean separating us. Couch coop is nice and all, but it's kinda silly to have restricted it like that all things considered.
Not trying to be confrontational or anything, just saying. We want to experience the story with our friends here. As fun as mindlessly blasting hordes of Orks is, it'd be a bit better to be blasting Orks whilst experiencing a story.
Honestly as much as I was wanting this game I won't be preordering it and maybe won't buy it for some time since playing their demo and getting the run around yesterday. I don't like it much when so close to a release we don't even know what the co-op is going to be. It seems like if it was something they thought would be good they would have announced it before.
As much as I want this game to be great and as much as I want to play this game I'm not too excited anymore. I didn't much like the controls either. (Played on a PS3) while the graphics where great, switching between shooting and melee was all that fluid. I would find myself either shooting or doing melee not switchin between the 2 since the face buttons are melee so you have to take your finger off the joystick often missing the intended target as the move right after you try to swing.
Those are my gripes with the demo. I did enjoy it but not sure if I'm going to buy it when it releases. And I'm apprehensive of using a mouse and keyboard. It was definitely optimized for a controller.
Kanluwen wrote:
Well yeah. People are itching for the reveal as to whether we're getting DOWII styled coop, or if we're just getting another Red Faction: Armageddon where the only online cooperative play is an Infestation/Hordes mode.
Campaign coop is important to a great many of us. We're already irked that Kill-Team didn't feature Online Coop, considering many of us here on Dakka would love to be playing that cooperatively but have an ocean separating us. Couch coop is nice and all, but it's kinda silly to have restricted it like that all things considered.
Not trying to be confrontational or anything, just saying. We want to experience the story with our friends here. As fun as mindlessly blasting hordes of Orks is, it'd be a bit better to be blasting Orks whilst experiencing a story.
Well said!
I know that I will be able to get some friends into this game who otherwise wouldn't have purchased it.
Campaign co-op is a HUGE draw for many... fingers crossed here!
Melissia wrote:... so close to release? We still have a friggin' month to go.
They reveal a little bit at a time instead of revealing everything at once.
A month is not very long for me at all. I would have expected them to have at least some more information about co-op like what kind of co-op it is, a month before release.
By the way how long does it take for a game to go gold till it hits store shelves?
Melissia wrote:... so close to release? We still have a friggin' month to go.
They reveal a little bit at a time instead of revealing everything at once.
A month is not very long for me at all. I would have expected them to have at least some more information about co-op like what kind of co-op it is, a month before release.
By the way how long does it take for a game to go gold till it hits store shelves?
It is long when used for hyping up fans
Throwing out your big guns at the last second will increase initial sales due to the fact that people who previously weren't sure might actually remember the big features for it.
What to you are the big guns? are you talking about 30 dlc co-op? I find that the fact that the co-op is 30 dlc is not the best but i think the extra time will give them the chance to come up with something really good. I was hoping for a separate co-op story and a horde mode.
From they way he told me the 30 day dlc is the co-op. When I asked him about what kind of co-op there would be and if it came with the game he specifically said "It will be provided with 30 DLC." Hopefully that's not the case, but its what I was told. Not sure if he was the "THQSledgehammer" Admin guy from the space marine forum as he was supposed to be there. I'm only trying to tell you what I was told when I asked what was going on with co-op.
Reading around some reviews from around the interwebz, written by people that AREN'T 40k fanboys like us, it seems that multiplayer really isn't that exciting a mode. More fun will be derived from the customizer than the multiplayer gameplay itself. Really I'm not surprised, footage made multiplayer gameplay look kinda clunky, I figure I'll get a good couple weeks or so out of it at best, and then Battlefield 3 comes out and the multiplayer community is pretty much dead (barring some really awesome DLC).
chaos0xomega wrote:Reading around some reviews from around the interwebz, written by people that AREN'T 40k fanboys like us, it seems that multiplayer really isn't that exciting a mode. More fun will be derived from the customizer than the multiplayer gameplay itself. Really I'm not surprised, footage made multiplayer gameplay look kinda clunky, I figure I'll get a good couple weeks or so out of it at best, and then Battlefield 3 comes out and the multiplayer community is pretty much dead (barring some really awesome DLC).
I know I pre-ordered Battlefield 3 today instead of Space Marine... the funny thing, though, is that I went to the store with the intention of pre-ordering Space Marine.
Yet another reviewer with a CoD fixation. I wish people would play other games.
Melissia wrote:At least they don't have a Battlefield fixation. God-Emperor, are those people annoying.
Luckily, I haven't met people like that. I only know a few people that actually play BC2...most of my friends and co-workers are obsessed with MW2 and Black Ops (I respect those games, but they just can't compare to the Battlefield series).
Back to Space Marine...Does anyone know when a demo/beta will be released? Or if they're going to release one at all?
Look I'm just trying to relay what I was told by the person running the Space Marine Demo. If you don't like what you hear you don't have to listen. Oh and next time I'll be sure to get his name and social security number for you Melissa.
mega_bassist wrote:Luckily, I haven't met people like that.
Sadly, I meet too many. "Battlefield is the best series which started everything good about the FPS genre and all good games are copying battlefield while bad games are copying cod" or some other arrogant piss....
mega_bassist wrote:Back to Space Marine...Does anyone know when a demo/beta will be released? Or if they're going to release one at all?
No public beta. Demo might be released, but that's up to marketing.
When Mellissia talks about battlefield, you best close your eyes lest you be overtaken by the overload of lulz.
Edit: I read that review posted above, and I had the same feelings on everything but one.
He said that melee was clunky because humans don't have three thumbs...obviously he was playing on the XBAWKS or PS3.
Oh, sup, my name is PC, I am the superior gaming console if you have the money to accomplish this.
Oh, sup, my name is XBAWKS, compared to PC, I am an ancient piece of hardware, but if you don't have the money for a good gaming system, I should do you fine if you realize I am the cheap option.
Oh, sup, my name is PS3, I am the same as the XBAWKS, but I look cooler.
chaos0xomega wrote:Reading around some reviews from around the interwebz, written by people that AREN'T 40k fanboys like us, it seems that multiplayer really isn't that exciting a mode. More fun will be derived from the customizer than the multiplayer gameplay itself. Really I'm not surprised, footage made multiplayer gameplay look kinda clunky, I figure I'll get a good couple weeks or so out of it at best, and then Battlefield 3 comes out and the multiplayer community is pretty much dead (barring some really awesome DLC).
I know I pre-ordered Battlefield 3 today instead of Space Marine... the funny thing, though, is that I went to the store with the intention of pre-ordering Space Marine.
Yet another reviewer with a CoD fixation. I wish people would play other games.
Stopped reading after they said "Bioshock 2's Multiplayer was tacked on". I don't know about anyone else, but that was the best balanced, actually-fit-in-to-the-story, and absolute BLAST Multiplayer I have played in a long time.
chaos0xomega wrote:Reading around some reviews from around the interwebz, written by people that AREN'T 40k fanboys like us, it seems that multiplayer really isn't that exciting a mode. More fun will be derived from the customizer than the multiplayer gameplay itself. Really I'm not surprised, footage made multiplayer gameplay look kinda clunky, I figure I'll get a good couple weeks or so out of it at best, and then Battlefield 3 comes out and the multiplayer community is pretty much dead (barring some really awesome DLC).
I know I pre-ordered Battlefield 3 today instead of Space Marine... the funny thing, though, is that I went to the store with the intention of pre-ordering Space Marine.
Yet another reviewer with a CoD fixation. I wish people would play other games.
Stopped reading after they said "Bioshock 2's Multiplayer was tacked on". I don't know about anyone else, but that was the best balanced, actually-fit-in-to-the-story, and absolute BLAST Multiplayer I have played in a long time.
I thought it felt tacked on, I certainly didn't enjoy it (but I'm extremely jaded and came to hate Bioshock due to feeling cheated when it turned out that the 'multiple endings' were pretty much the same ending but with a different voiceover....
Karon wrote:When Mellissia talks about battlefield, you best close your eyes lest you be overtaken by the overload of lulz.
Edit: I read that review posted above, and I had the same feelings on everything but one.
He said that melee was clunky because humans don't have three thumbs...obviously he was playing on the XBAWKS or PS3.
Oh, sup, my name is PC, I am the superior gaming console if you have the money to accomplish this.
Oh, sup, my name is XBAWKS, compared to PC, I am an ancient piece of hardware, but if you don't have the money for a good gaming system, I should do you fine if you realize I am the cheap option.
Oh, sup, my name is PS3, I am the same as the XBAWKS, but I look cooler.
PC vs console debate derp. Always fun.
Some people also prefer consoles for other reasons other than associated cost you know.
Karon wrote:When Mellissia talks about battlefield, you best close your eyes lest you be overtaken by the overload of lulz.
Edit: I read that review posted above, and I had the same feelings on everything but one.
He said that melee was clunky because humans don't have three thumbs...obviously he was playing on the XBAWKS or PS3.
Oh, sup, my name is PC, I am the superior gaming console if you have the money to accomplish this.
Oh, sup, my name is XBAWKS, compared to PC, I am an ancient piece of hardware, but if you don't have the money for a good gaming system, I should do you fine if you realize I am the cheap option.
Oh, sup, my name is PS3, I am the same as the XBAWKS, but I look cooler.
PC vs console debate derp. Always fun.
Some people also prefer consoles for other reasons other than associated cost you know.
Just throwing it out there (I don't know Xbox controllers well enough to say) but it could be possible that the PS3 version allows you to push in on the analog stick (the L3/R3 button) to perform melee attacks. That would pretty much be the same thing as a mouse function
Karon wrote:When Mellissia talks about battlefield, you best close your eyes lest you be overtaken by the overload of lulz.
Edit: I read that review posted above, and I had the same feelings on everything but one.
He said that melee was clunky because humans don't have three thumbs...obviously he was playing on the XBAWKS or PS3.
Oh, sup, my name is PC, I am the superior gaming console if you have the money to accomplish this.
Oh, sup, my name is XBAWKS, compared to PC, I am an ancient piece of hardware, but if you don't have the money for a good gaming system, I should do you fine if you realize I am the cheap option.
Oh, sup, my name is PS3, I am the same as the XBAWKS, but I look cooler.
Because you can't remap your controls on console... or just hook up a mouse and keyboard to your xbox (that's how it's spelled by the way).
The multiplayer might have actually just changed my mind about the game. Gonna get it now for sure!
As for the console vs. pc debate, I personally prefer console because I find that a controller specially designed for gaming with associated commands for everything is easier to use than a mouse and keyboard. Don't get me wrong, I still game on my PC (witcher 2 mostly), but I do prefer console.
My opinion is consoles are good for platformers, racing games, sports titles and the like, but anything that requires aiming is best played on the PC. I own a gaming PC, PS3 and Xbox 360 so I'm not biased in the slightest, it's just aiming with a controller feels so wrong.
I really hope there will be a multiplayer demo before release, the only reason I want it is for multiplayer, I very rarely play singleplayer in any game.
You can remap them, but it still won't be fluid on a controller.
I'm saying, this game is for the Xbox, PS3, and PC, but when it comes to shooters like Space Marine, and that includes the directional melee, PC is king.
I don't take complaints of "the controls are clunky" seriously because that's a problem for so many other games on the XBAWKS and PS3, its not a flaw in the game, its in the system.
Karon wrote:You can remap them, but it still won't be fluid on a controller.
lolwat
Are you seriously saying that there's some kind of fluidity with mouse/keyboard that the controller doesn't have? So where's God of War: PC Edition?
I'm saying, this game is for the Xbox, PS3, and PC, but when it comes to shooters like Space Marine, and that includes the directional melee, PC is king.
If all you play is PC, then yes--it's king.
I don't take complaints of "the controls are clunky" seriously because that's a problem for so many other games on the XBAWKS and PS3, its not a flaw in the game, its in the system.
I don't take them seriously because the controls are far less clunky than they are on PC, by and large. The only place PCs really get an edge is when there's micromanagement RTS games.
Kanluwen wrote:Are you seriously saying that there's some kind of fluidity with mouse/keyboard that the controller doesn't have? So where's God of War: PC Edition?
Far be it for I to contradict, you when you're on the warpath Kanluwen, but I think it'd be rather intelligent of ya to remember that most games are ported or not ported for reasons other than controller compatibility.
Karon wrote:You can remap them, but it still won't be fluid on a controller.
lolwat
Are you seriously saying that there's some kind of fluidity with mouse/keyboard that the controller doesn't have? So where's God of War: PC Edition?
I'm saying, this game is for the Xbox, PS3, and PC, but when it comes to shooters like Space Marine, and that includes the directional melee, PC is king.
If all you play is PC, then yes--it's king.
I don't take complaints of "the controls are clunky" seriously because that's a problem for so many other games on the XBAWKS and PS3, its not a flaw in the game, its in the system.
I don't take them seriously because the controls are far less clunky than they are on PC, by and large. The only place PCs really get an edge is when there's micromanagement RTS games.
Yep, I've even taken my xbox controller on the PC to own some people in Quake Live.
Bumper jumpers take the cake!
IMORTS is really the only thing that is better on PC, the rest is equal or better on console. For FPS, the biggest difference for me is simple, immersion. A controller is much more immersive, if only because of vibration. When playing on a PC it just feels more like work then a game.
Karon wrote:You can remap them, but it still won't be fluid on a controller.
lolwat
Are you seriously saying that there's some kind of fluidity with mouse/keyboard that the controller doesn't have? So where's God of War: PC Edition?
I'm saying, this game is for the Xbox, PS3, and PC, but when it comes to shooters like Space Marine, and that includes the directional melee, PC is king.
If all you play is PC, then yes--it's king.
I don't take complaints of "the controls are clunky" seriously because that's a problem for so many other games on the XBAWKS and PS3, its not a flaw in the game, its in the system.
I don't take them seriously because the controls are far less clunky than they are on PC, by and large. The only place PCs really get an edge is when there's micromanagement RTS games.
Yes, I am, its called a Mouse. Its MUCH more fluid than using a joystick to aim, and another to move around.
No, PC is better for shooting games because of how easy it is to aim with the Mouse...
How in the nine hells do you get that controls are less clunky on a controller for a FPS or TPS? The mouse gives you pinpoint accuracy that you can't achieve when you have to separate joysticks to move and shoot.
Dunno about fluid, but I think the mouse most certainly is more precise. That said, I really don't intend to get into this argument, just making a tangential aside.
I'm not a PC Elitist, but I know where my PC is better, and when my XBAWKS is better.
I know that Space Marine will be superior on the PC because of the Mouse/Keyboard, it will just take a lot of the frustration of the "clunky melee combat" out because we don't have to use a controller.
You know, folks, that it's not the system that you're arguing about, it's the controllers? And that it's possible to plug a keyboard and mouse into the USB slots on an xbox, and a game controller into the USB slots on a Computer?
Anvildude wrote:You know, folks, that it's not the system that you're arguing about, it's the controllers? And that it's possible to plug a keyboard and mouse into the USB slots on an xbox, and a game controller into the USB slots on a Computer?
Yes, I am quite well aware of that.
I would also argue that XBL is full of GAK. But that's even more subjective.
I find the linear inputs on the keyboard WASD (on, off, no range of motion) to be worse for movement in FPS/TPS, but the accuracy of the mouse makes up for it.
I don't think anyone is denying the mouse is more ACCURATE, there is no question about it, but that's about it.
In my opinion, Dead Space 2 played like garbage with mouse/KB. Either it was poorly implemented, or the analog sticks just work much better, I don't know. FPS, mouse works better because of accuracy, TPS, not so sure; because your movement is much more impacted by the clunky on/off KB buttons.
MrH wrote:Are people still trying to deny KB/mouse is superior for FPS games? Crazy people.
Yeah, I know it's more precise etc. but that doesn't mean I like it better.
That's fair enough. I have both consoles and I still can't get used to aiming with a controller, it just feels horrible and inaccurate. As I said before, consoles have their place and PCs have theirs.
It's an awesome fun clan I've been in since UT's release, no rules, no competitions, just fun. I come and go there when I feel like it, it's composed out of mostly aged 25+ europeans, mostly UK and Dutch. Some of the best players in UT 2k4 hang out on the servers too
Soladrin wrote:
or just hook up a mouse and keyboard to your xbox (that's how it's spelled by the way).
Or PS3 for that matter
MrH wrote:My opinion is consoles are good for platformers, racing games, sports titles and the like, but anything that requires aiming is best played on the PC. I own a gaming PC, PS3 and Xbox 360 so I'm not biased in the slightest, it's just aiming with a controller feels so wrong.
I really hope there will be a multiplayer demo before release, the only reason I want it is for multiplayer, I very rarely play singleplayer in any game.
I think you're going to be disappointed if you're buying the game for the multiplayer...
As for aiming on console, try it with Playstation Move and the sharpshooter, fun as hell (and definitely more fluid than keyboard/mouse, and more precise too...).
Hey, did you guys hear about this game with space marines coming out called Space Marine?!? I just read through the last three pages of platform war bs and didn't see it mentioned.
warboss wrote:Hey, did you guys hear about this game with space marines coming out called Space Marine?!? I just read through the last three pages of platform war bs and didn't see it mentioned.
I have to say, I laughed out loud.
SO, LET'S GET BACK ON TOPIC.
I'm hearing people saying about the multiplayer, is that the Assault class seems to be a lot more OP than the other classes. Thoughts?
I doubt its imba, the Assault class has the lowest health, and has to get into melee range to do any damage, they SHOULD do more damage because of the risks they take.
Karon wrote:I doubt its imba, the Assault class has the lowest health, and has to get into melee range to do any damage, they SHOULD do more damage because of the risks they take.
The problem was that the camera is attached to the right thumbstick, and melee attack was a face button - but you can't aim your melee strikes, it just goes perfectly forward. So they were saying the easily maneuverable assault class could just strafe around the other classes and not get hit.
warboss wrote:Hey, did you guys hear about this game with space marines coming out called Space Marine?!? I just read through the last three pages of platform war bs and didn't see it mentioned.
Wolfun wrote:I have to say, I laughed out loud.
I'm hearing people saying about the multiplayer, is that the Assault class seems to be a lot more OP than the other classes. Thoughts?
I don't know if it'll truly be OP but it definitely looks like it'll be the noob choice with the targeting system. Since you can ground pound with 100% accuracy (due to the targeting reticule on the ground showing you where you land), I suspect noobmarines will be dropping like stukas into combat. Sadly, this is my preferred class as I had a blast on Star Wars Battlefront I and II playing the dark trooper class. Seeing people miss the platforms and their gangways on Kamino and Bespin Cloud City or slam into walls on other maps was quite entertaining and discouraged the noobs from hogging that class too much.
Melissia wrote:Wait I'm confused does this game have space marines in it.
Yes, it does... but only the male variety. The female ones with dye-job bobs and power corsets will probably be a day 30 4chan DLC mod.
No...he just complained about his inferior controller.
I'm not trolling, for FPS and TPS, a Mouse/Keyboard IS superior to a controller. More precise aiming, and the problem people are complaining about "directional melee with no assisting", is much easier to handle with a mouse.
Okay, just drop the argument and get on with our lives, thank you. Anyway, do you guys know of any of the weapons announced or if they might add more (my brother is hoping for lightning claws, flamers, and power fists and I wonder if they will add combi weapons)?
Well yeah, but I'd have to find those first! Not a single one in any of the three supermarkets nearby, and I have yet to find a videogame store nearby.
Lord Rogukiel wrote:Well yeah, but I'd have to find those first! Not a single one in any of the three supermarkets nearby, and I have yet to find a videogame store nearby.
Phantom wrote:Okay, just drop the argument and get on with our lives, thank you. Anyway, do you guys know of any of the weapons announced or if they might add more (my brother is hoping for lightning claws, flamers, and power fists and I wonder if they will add combi weapons)?
I haven't seen or heard anything about combi-weapons...the only CQC weapons I know of are the chainsword, power sword, power axe, and thunderhammer, and I'm pretty sure the TH is the last one you unlock. One of the coolest weapons I saw was the Storm Bolter...what I didn't like is that the Melta Gun is supposed to be a "shotgun", but you have to charge it to get a decent attack...
It's a "shotgun" in that it is a short-ranged, high damage attack which has a somewhat slow rate of fire and hits things in roughly a cone/cylindrical shape.
Soladrin wrote:That missile launcher could roflstomp the eye of terror.
Using the Dev's special attack while having the Rapid Fire perk made me lol like crazy...especially when using the Missile Launcher
LOL, quad fire with the special attack meant that I effectively couldn't see anything except explosions. Just to be on the safe side, I'd twirl in place firing until everything xenos was dead. I'm sure the emperor didn't mind!
Meanwhile, I don't give a rat's ass anyway ^.^ Tabletop 40k is hardly some masterfully designed piece of gaming art. Nor are the models (The paint jobs... maybe). Breaks from tabletop are perfectly acceptable... so long as the game is fun and internally consistent.
Melissia wrote:Meanwhile, I don't give a rat's ass anyway ^.^ Tabletop 40k is hardly some masterfully designed piece of gaming art. Nor are the models (The paint jobs... maybe). Breaks from tabletop are perfectly acceptable... so long as the game is fun and internally consistent.
Oh but it was deliciously malign when I told him that a Leman Russ could whipe out an entire squad of Terminators in a turn, or that Chaos Space Marines are better all round troops than Space Marines.
Melissia wrote:Meanwhile, I don't give a rat's ass anyway ^.^ Tabletop 40k is hardly some masterfully designed piece of gaming art. Nor are the models (The paint jobs... maybe). Breaks from tabletop are perfectly acceptable... so long as the game is fun and internally consistent.
Hmm, I've had regular leman russes shoot at my terminators plenty of times and not lost any. If you spread out your models like you should, its pretty rare to lose many.
If its a demolisher cannon, well you're just clumsy if you let it get with 24" of you.
Because the game's not about cover. You're a Space Marine, one of the Emperor's Chosen. You don't cower behind knee-high walls like Guardsmen! You take the fight to the enemy, and wade through fire, trusting your armour and the blessings of the Omnissiah to protect you.
Literally, that's about what they said in one of the interview questions. No cover system, because SMs don't use cover, or shouldn't, fluff-wise.
Anvildude wrote:Because the game's not about cover. You're a Space Marine, one of the Emperor's Chosen. You don't cower behind knee-high walls like Guardsmen! You take the fight to the enemy, and wade through fire, trusting your armour and the blessings of the Omnissiah to protect you.
Literally, that's about what they said in one of the interview questions. No cover system, because SMs don't use cover, or shouldn't, fluff-wise.
While I fully respect their choice of not having a cover system, saying that its consistent with fluff is bs. Space marines take plenty of cover in both the tabletop game as well as the stories. The problem is that gullible fanboys will believe that stuff and keep spouting it.
Hey though, they have both regenerating shields, as well as a health bar that refills if you're awesome enough. Kind of refreshing, seeing a different system than "Hide until the red goes away at the edges of your screen, then pop out to take some more bullets!
I don't really mind about the fluff inaccuracy I'm just saying the multi player will be crap if all you do is stand in the middle of an open space firing at people and it's pot luck who kills who.
whatwhat wrote:I don't really mind about the fluff inaccuracy I'm just saying the multi player will be crap if all you do is stand in the middle of an open space firing at people and it's pot luck who kills who.
You weren't paying much attention during the videos if you honestly believe that.
I recommend you try playing Global Agenda. It has similar map styles to what has been seen in Space Marine-- and every class has jump packs of different efficiency levels. It's free to play.
whatwhat wrote:I don't really mind about the fluff inaccuracy I'm just saying the multi player will be crap if all you do is stand in the middle of an open space firing at people and it's pot luck who kills who.
You weren't paying much attention during the videos if you honestly believe that.
Believe what, that the levels are full of open space? I can't really see much cover myself. If you run into someone in a corridor it's pretty much going to be whoever pulls the trigger first.
Melissia wrote:I recommend you try playing Global Agenda. It has similar map styles to what has been seen in Space Marine-- and every class has jump packs of different efficiency levels. It's free to play.
I watched 1 gamplay vid on youtube and saw more strafing than I could possibly ever tolerate. ...oh and now straf jumping, lots of that too.
This is basically what these kind of games come down to when there is no cover. people running from side to side and jumping up and down. No thanks.
whatwhat wrote:I don't really mind about the fluff inaccuracy I'm just saying the multi player will be crap if all you do is stand in the middle of an open space firing at people and it's pot luck who kills who.
You weren't paying much attention during the videos if you honestly believe that.
Believe what, that the levels are full of open space? I can't really see much cover myself. If you run into someone in a corridor it's pretty much going to be whoever pulls the trigger first.
Melissia wrote:I recommend you try playing Global Agenda. It has similar map styles to what has been seen in Space Marine-- and every class has jump packs of different efficiency levels. It's free to play.
I watched 1 gamplay vid on youtube and saw more strafing than I could possibly ever tolerate. ...oh and now straf jumping, lots of that too.
This is basically what these kind of games come down to when there is no cover. people running from side to side and jumping up and down. No thanks.
Unreal Tournament teaches us that that is pure awesome.
Its 40k, and this is the first "mainstream" game of the universe, and it looks damn good.
As for cover, there is plenty of it that I saw in the various gameplay videos. Pieces of scrap metal standing up that you can crounch behind, open crates in the middle of an area.
I suggest you go look through a couple of gameplay videos again.
So your telling me when I play this game it's going to be completely unlike that video and nobody will be running from side to side and jumping up an down in wide open spaces with barely any cover?
I'm saying you're looking at a video and judging a game based off of preconceived notions, and playing a game with similar map styles (the game itself is a bit different than what Space Marine will be, but the map styles are at least similar) would be far more helpful than saying "I don't like this video of a game that I've never played a similar style to, this game must suck".
In my experience in Global Agenda, strafing isn't that useful. Most of the time, it's more a matter of teamwork and situational awareness that matters. If you're too busy strafing, you'll run into the line of fire of a turret, or open yourself up to being torn apart by a recon, or be blown apart by an assault's heavy weapon.
I watched the same videos and I didn't see maps that were entirely devoid of features as you seem to be describing. The maps need wide open areas where the mobility of the jump packs can be utilized properly. However, to keep things interesting, they also have pillars, bridges, cliffs, columns, stairs, rubble, etc to maneuver around or hide behind or on.
Melissia wrote:I'm saying you're looking at a video and judging a game based off of preconceived notions, and playing a game with similar map styles (the game itself is a bit different than what Space Marine will be, but the map styles are at least similar) would be far more helpful than saying "I don't like this video of a game that I've never played a similar style to, this game must suck".
In my experience in Global Agenda, strafing isn't that useful. Most of the time, it's more a matter of teamwork and situational awareness that matters. If you're too busy strafing, you'll run into the line of fire of a turret, or open yourself up to being torn apart by a recon, or be blown apart by an assault's heavy weapon.
I watched the same videos and I didn't see maps that were entirely devoid of features as you seem to be describing. The maps need wide open areas where the mobility of the jump packs can be utilized properly. However, to keep things interesting, they also have pillars, bridges, cliffs, columns, stairs, rubble, etc to maneuver around or hide behind or on.
I didn't say entirely devoid of features I said it had wide open spaces with barely any cover.
I can see this game coming out and everyone will strafe left and right while shooting in multiplayer. The disadvantages you mention I can't make sense of and until you implement something like proper iron sight aiming like Cod or Battlefield strafing is still an advantage.
It's just the way I see it. This game isn't for me.
Seriously if you wern't talking about crouch then why did you say 'Gears has a full cover system... ' in response to that? This is a discussion you started. All I was doing was asking if he meant Gears of War. Maybe you could explain why you said it instead of giving petty insults like "Reading. Hard isn't it? :\ " Or are you just a naturally antagonistic person?
The cover system in Gears involved the character crouching. Ergo, Gears had crouching. It was context sensitive crouching, but your character would bend his knees and pop a squat behind convenient chest-high walls.
I really don't understand this at all...Space Marines are pretty fething 'ard, but they can still get killed if they are being fired on by basically any modern 40K Weapon.
Just kinda silly, makes them all look like insane Flesh Tearers.
I really don't understand this at all...Space Marines are pretty fething 'ard, but they can still get killed if they are being fired on by basically any modern 40K Weapon.
Just kinda silly, makes them all look like insane Flesh Tearers.
I don't know about that. They are pretty difficult to kill in the novels and Deathwatch RPG, which are much closer to the fluff than TT.
Also, what would you need to use crouching for anyway? It is largely useless in the arena shooters this shares history with.
1) God of War isn't an RPG, it's an action game.
2) And yes I meant God of War, it's a game without crouching and it doesn't really need it anyways considering most of your attacks are melee based.
I really don't understand this at all...Space Marines are pretty fething 'ard, but they can still get killed if they are being fired on by basically any modern 40K Weapon.
Just kinda silly, makes them all look like insane Flesh Tearers.
I don't know about that. They are pretty difficult to kill in the novels and Deathwatch RPG, which are much closer to the fluff than TT.
Also, what would you need to use crouching for anyway? It is largely useless in the arena shooters this shares history with.
And in both Deathwatch and with the novels, you often see SM's taking cover.
Melissia wrote:Yes, but not behind a bush or a wooden fence. Behind huge pillars, destroyed tanks, and so on.
You know, like thre are in the game.
Yup...I've read the Space Wolves omnibus and the Ultramarines Omnibus, in both books space marines used cover against fething lasguns.
Which you can do, if you find cover worth getting behind. Such as a plasticrete pillar, a tank carcass, a bridge, a suitably sized pile of rubble, a stone column, a cliff (in the "hull down" mindframe), etc.
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Karon wrote:What's your point? You don't think a Tactical Marine would take cover from a something Chaos Space marines would use?
All but the heaviest forms of cover aren't going to protect a Space Marine against what a Chaos Space Marine is going to use anyway.
And the game DOES in fact have said cover. In case you weren't paying attention. And you weren't, if you claim there's no cover at all.
I am well aware there is obstacles, I'm just saying that there is no downside to being able to crouch...what are the negative effects of me hiding my head?
What's the point of doing so, though? Sure, I think it's silly to not have the feature, but was anything really lost?
It's not like it was something major, like the inability to customize the appearance of one of the two factions, or having no weapons on one class. Crouching wouldn't really even reduce the marine's hitbox size by any noticeable amount.
Karon wrote:I am well aware there is obstacles, I'm just saying that there is no downside to being able to crouch...what are the negative effects of me hiding my head?
Because it encourages a style of game play that is counter to the single player and multiplayer design of the game and with the controller layout how it is there is no button for it for the console versions.
Dont like it? vote with your wallet or modify it yourself if you buy the PC version.
My guess is you are just complaining to complain though and aren't willing to put forward the effort.
Karon wrote:I am well aware there is obstacles, I'm just saying that there is no downside to being able to crouch...what are the negative effects of me hiding my head?
Because it encourages a style of game play that is counter to the single player and multiplayer design of the game and with the controller layout how it is there is no button for it for the console versions.
Dont like it? vote with your wallet or modify it yourself if you buy the PC version.
My guess is you are just complaining to complain though and aren't willing to put forward the effort.
How do I modify so I can crouch...? That's like making it so I can go prone in BFBC2...
Trust me, if it's possible to make a flying dragon mount in Oblivoin, the game that goes buggy whenever you jump higher than 10 feet (with magic), then they can make a Space Marine duck a little.
Eh, after watching the MP videos I didn't really see the need for crouching. All the available "cover" or obstacles that you could use to hide behind was taller than the Space Marine anyways.
From what I've seen the game plays very similar to Transformers: War for Cybertron...yes, there are spots where it's completely open, but a lot of the maps have plenty of pillars, walls, and obstacles you can run/dive behind when you really need cover.
If I wasn't at work, I'd go on youtube and post a video...
So let me get this straight, if I want the Power Sword on the PC I need to buy from the THQ store which is more expensive and now Steam users get the demo early. I'm starting to feel a little screwed over.
Not really worried about Steam getting the demo before everyone else...I'm assuming the Demo isn't very long and you just play for like an hour and then you are done.
MrH wrote:Pro tip: Not everyone in this world is American.
I provided sources. I don't see the price difference, and I showed why.
If, in fact, there is a price difference as you claim, perhaps you could provide your own sources? Otherise I'll assume it's merely your perception, and not actually truth.
Karon wrote:Not really worried about Steam getting the demo before everyone else...I'm assuming the Demo isn't very long and you just play for like an hour and then you are done.
There are two "scenes". One where you fight off a horde of Orks, and one where you utilize the jump pack in battle. How long we don't know.
Karon wrote:Not really worried about Steam getting the demo before everyone else...I'm assuming the Demo isn't very long and you just play for like an hour and then you are done.
There are two "scenes". One where you fight off a horde of Orks, and one where you utilize the jump pack in battle. How long we don't know.
The only demos I've played on the 360 that have run more than an hour were Civ Revolution and Culcept Saga. If the full game can routinely run 5-6 hours in length for a single session, an hour long demo isn't too short. For a TPS, I'd be surprised to hear that it ran longer without a multiplayer element that wasn't timed.