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New race for 40k @ 2012/11/05 03:07:07


Post by: Mynameisalie


You know what Blitzkrieg is, right? It means lightning war in German.


New race for 40k @ 2012/11/05 03:35:52


Post by: Avatar 720


Firstly, unless your Lynx are now fluent in German, avoid using it. Secondly, it has nothing to do with having quicker reflexes; Blitzkrieg is used to describe a style of warfare, and should not be used to represent how the Lynx have slightly faster reflexes than other races.

Take my rule's name, for example: 'Feline Grace' is a perfectly apt name because they're felines of sorts, and felines are known for being quicker and more graceful, hence Fleet and MTC, as well as the charge re-roll.

Blitzkrieg does not really infer anything to do with the above, or slightly faster movement on foot. To most people it represents a war being fought with swift, powerful strikes, not a race being a bit quicker off the mark. Any race can partake in blitzkrieg warfare, so it doesn't even have any originality to it, whereas feline grace would be pretty much unique to the Lynx.


New race for 40k @ 2012/11/05 03:41:21


Post by: Arcsquad12


Plus, Blitzkrieg tactics generally are performed with heavily mechanized forces. We haven't seen much in the way of combat vehicles from the Lynx.


New race for 40k @ 2012/11/05 06:30:36


Post by: motyak


 Arcsquad12 wrote:
Plus, Blitzkrieg tactics generally are performed with heavily mechanized forces. We haven't seen much in the way of combat vehicles from the Lynx.


And we hopefully won't. They don't sound like a race which would make sense getting all meched up


New race for 40k @ 2012/11/05 16:23:44


Post by: Mynameisalie


The few vehicles I do intend to include are A. All walkers and B. Not very reliable. They may just end up blasting your force to pieces as much as they'll do to the enemy.


New race for 40k @ 2012/11/05 16:28:01


Post by: blood reaper


 Mynameisalie wrote:
The few vehicles I do intend to include are A. All walkers and B. Not very reliable. They may just end up blasting your force to pieces as much as they'll do to the enemy.


Sounds like Skaven/Ork stuff, try and avoid that.


New race for 40k @ 2012/11/05 16:38:54


Post by: thenoobbomb


Lynx ferals..........................55 points
Unit composition:
1 Leader
4 Ferals

Lynx Feral: WS:4 BS:2 S:3 T:3 W:1 I:5 A:1 Ld7
Pack Leader: WS:4 BS:2 S:3 T:3 W:1 I:5 A:2 Ld:7

Wargear:
2 CC weapons
Light armor (6+)

Special rules:
Feline Grace
All units with this rule have the Fleet and Move Through Cover special rules. Furthermore, units with this rule may re-roll one D6 when rolling for charge movement.
Claws
Any model with this rule has rending on the charge

Upgrades:
The Pack Leader can have a pistol: +5 pts
The Pack Leader can take a power weapon: +15 pts
Can add up to 15 more Feral Lynx: +10 pts/model


New race for 40k @ 2012/11/05 16:46:55


Post by: thenoobbomb


Civilised Lynx................60 pts
Unit composition:
1 Leader
4 Civilised Lynx

Civilised Lynx: WS:3 BS:3 S:3 T:3 W:1 I:4 A:1 Ld:7
Squad Leader: WS:3 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:7

Wargear:
Standard issue Lynx gun
CC weapon
Standard issue armor (5+)
Squad Leader only:
Standard issue Lynx pistol

Standard issue Lynx gun:
S:4 AP:5 Rapid Fire

Standard dissue Lynx pistol:
S:4 AP:6 Assault 1

Special rules:
Feline Grace
All units with this rule have the Fleet and Move Through Cover special rules. Furthermore, units with this rule may re-roll one D6 when rolling for charge movement.
Claws
Any with this rule has the Rending special rule on the charge.

Upgrades:
The Squad Leader can swap his pistol for a Standard Issue Lynx Gun: free
The Squad Leader can swap his pistol for a plasma pistol: +15 pts
The Squad Leader can swap his Close Combat weapon for a Power Weapon: +15 pts
One model in the squad can take a plasma gun: +15 pts
The entire unit can have grenades: +1 pts/model
Can add up to 10 more models: 11 pts/model


New race for 40k @ 2012/11/05 17:23:12


Post by: Mynameisalie


That's good stuff, noobbomb.
I do already have an army list, somewhere in the depths of my hard drive, I just need some time to find it. Just an note as well; Civil's are going to be considerably more powerful than ferals. Ferals you would use for lower point battles or if you're a beginner, Civils are for high point battles (1000+) and players who know their rulebook back to front. Ferals are much more reliable and steadfast, whilst Civils can be unpredictable. One particular rule can result in you losing quite a few of your squad if you have bad luck on the dice, but they make up for that with inv saves and psychic powers.
Standard Lynx weapon: Lancer
Fires long spikes of adamantium that are honed to a monomolecular point. Though sharp enough to cut through most known armour with ease, they can't deal very much damage due to the fact they are fired at subsonic speeds. The method used to propel the spikes is a scaled down version of a linear accelerator, which also reduces distance from the dampened needed to prevent the recoil from breaking the user's arm.
Rng 18" Str 3 Ap 4 Type Rapid fire


New race for 40k @ 2012/11/05 17:38:35


Post by: Mynameisalie


It was previously AP 3, but I thought that was slightly OP.


New race for 40k @ 2012/11/05 17:42:44


Post by: thenoobbomb


Troops
Civilised Lynx................100 pts
Unit composition:
1 Leader
4 Civilised Lynx

Civilised Lynx: WS:3 BS:3 S:3 T:3 W:1 I:4 A:1 Ld:7
Squad Leader: WS:3 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:7

Wargear:
Lancer
CC weapon
Standard issue armor (5+)
Squad Leader only:
Standard issue Lynx pistol

Lancer:
Rng 18" Str 3 Ap 4 Rapid fire


Lancer pistol:
Rng 18" Str 3 Ap 5 Assault 1

Special rules:
Feline Grace
All units with this rule have the Fleet and Move Through Cover special rules. Furthermore, units with this rule may re-roll one D6 when rolling for charge movement.
Claws
Any with this rule has the Rending special rule on the charge.
Psykers
Civilised Lynx are lvl1 psykers. The entire unit is consdidered as having one psychic power. When using this, they count as a single model for any rules about it. If you have 5 Lynx for instance, they can not use a psychic 5 times, but one time. Any Lynx unit with this rule has a 6+ invulnerable save.
I feel the Warp overtaking me...
If a Lynx unit fails psychic power test, they immediately suffer D3 casualties, with no saves allowed.
Upgrades:
The Squad Leader can swap his pistol for a Lancer: free
The Squad Leader can swap his pistol for a plasma pistol: +15 pts
The Squad Leader can swap his Close Combat weapon for a Power Weapon: +15 pts
One model in the squad can take a plasma gun: +15 pts
The entire unit can have grenades: +1 pts/model
Can add up to 10 more models: 19 pts/model

______________________
Lynx ferals..........................55 points
Unit composition:
1 Leader
4 Ferals

Lynx Feral: WS:4 BS:2 S:3 T:3 W:1 I:5 A:1 Ld7
Pack Leader: WS:4 BS:2 S:3 T:3 W:1 I:5 A:2 Ld:7

Wargear:
2 CC weapons
Light armor (6+)

Special rules:
Feline Grace
All units with this rule have the Fleet and Move Through Cover special rules. Furthermore, units with this rule may re-roll one D6 when rolling for charge movement.
Claws
Any model with this rule has rending on the charge

Upgrades:
The Pack Leader can have a pistol: +5 pts
The Pack Leader can take a power weapon: +15 pts
Can add up to 15 more Feral Lynx: +10 pts/model


New race for 40k @ 2012/11/05 17:54:15


Post by: thenoobbomb


Elites

Psychic Blanc Lynx'..........................175 pts
Unit composition:
5 Blanc Lynx

Blanc Lynx: WS:4 BS:3 S:4 T:3 W:2 I:5 A:2 Ld:8
Officer: WS:4 BS:3 S:4 T:3 W:2 I:5 A:2 Ld:9

Wargear:
Armor (4+)
CC weapon
Lancer
Can add more blanc lynx’ for …+35 pts each
For every 5 models one can take a flamer for… 5 pts
Upgrade one Blanc to a stronger one with CC weapon and Lancer Pistol… +5 pts
Special rules:
Blancs
Deny the Witch rolls only fail on a 1.
Fearless
Furious charge
Feline Grace
Claws
Rare
You can only include one unit of Blank Lynx' for every 1500points in your army.

The Enlightened....................300 pts (these guys are just some fun of me, an idea based on Feral Lynx becoming more civilised, feel free to scrap them )
You can only include the enlightened in your army if you have a High Priest(ess) in your army. Restriction 0-1
Unit composition:
9 Enlightened
1 Enlightened Pack Leader

Enlightened: WS:4 BS:3 S:3 T:3 W:2 I:5 A:2 Ld:8
Enlightened Pack Leader: WS:4 BS:4 S:3 T:3 W:2 I:5 A:3 Ld:9

Wargear:
Lancer
Lancer Pistol
Death Knife
Grenades
Armor (4+)
1 Flamer
CC weapons

Death Knife:
Close combat weapon
S:+2 AP:5 Strikes at initiative 2

Special Rules:
Furious charge
Feline Grace
Claws
The Enlightened
The Enlightened are disciplined warriors. At the start of every turn of your own, declare what weapons the Enlightened will use. These will be either the Lancer, flamer and CC weapon, or the Lancer Pistol, Death Knife and Flamer.
Psyker
The Pack Leader is a Lvl 1 Psyker.

Lynx Priest(ess)........... 50 pts/each
Unit composition:
1-3 Lynx Priest(ess). These can be placed in different units.

WS: 3 BS:3 S:3 T:3 W:2 I:5 A:1 Ld:8

Wargear:
Force weapon
LancerPistol
Lvl 2 Psyker

Special Rules:
Fearless
Feline Grace
Claws
Independent character
Inspring presence
Any Lynx unit within 12" may use the Priest(ess) leadership of 9 for any failed morale checks
Psyker
The priest(ess) has a 6+ invulnerable save.
I feel the warp overtaking me...
If a Lynx priest(ess) fails a psychic power test, he/she rolls a D6. On a 3+
Options:
Can take:


New race for 40k @ 2012/11/05 18:16:34


Post by: Mynameisalie


I'll give you the full rules. They're complex and jar to get your head around. When I find them.


New race for 40k @ 2012/11/05 18:16:53


Post by: Mynameisalie


Hard, not jar. I hate iPods.


New race for 40k @ 2012/11/05 18:30:39


Post by: thenoobbomb


Allright, I'll check them once they're here.


New race for 40k @ 2012/11/05 19:49:51


Post by: angel of ecstasy


I couldn't read through 20 pages of whinging, but I do want to read the codex.


New race for 40k @ 2012/11/05 21:49:44


Post by: liquidjoshi


Not going to lie, little worried about what you have hiding in your hard drive. If it's anything like the original Lynx fluff ideas, it's straight to the bin.

Also, not sure about really having any vehicles at all, unless they were unpiloted. Like Wraithlords, but without being like wraithlords - full artificial intelligence. Perhaps they found that (remnants from the old ones maybe?) and slaved it into machines or something along those lines.


New race for 40k @ 2012/11/06 00:09:10


Post by: The Obsidian King


This is a looooong post.


New race for 40k @ 2012/11/06 11:50:32


Post by: Mynameisalie


 liquidjoshi wrote:
Not going to lie, little worried about what you have hiding in your hard drive. If it's anything like the original Lynx fluff ideas, it's straight to the bin.

Also, not sure about really having any vehicles at all, unless they were unpiloted. Like Wraithlords, but without being like wraithlords - full artificial intelligence. Perhaps they found that (remnants from the old ones maybe?) and slaved it into machines or something along those lines.

Oh no. The fluff may be terrible, granted, but the actual army was decent. Mind you, it only contained Civils and I haven't managed to down-tune them yet. Ferals need to be added and a lot of units are going to be added, removed and edited.
Vehicles with artificial intelligence? Original idea was a psychic controller (pretty much a daemon), but that's probably not going to make it in.


New race for 40k @ 2012/11/06 17:29:18


Post by: liquidjoshi


Psychic control, AI itself really is very Eldar, and Tau. ot sure how we'll go with that. might be the case that we cut it altogether.


New race for 40k @ 2012/11/06 17:38:55


Post by: blood reaper


 liquidjoshi wrote:
Psychic control, AI itself really is very Eldar, and Tau. ot sure how we'll go with that. might be the case that we cut it altogether.


Agreed.

Maybe some "flat-bed" trucks, basic, but not Ork basic. But honestly, I suggest that Vehicles be cut entirely.


New race for 40k @ 2012/11/06 17:39:44


Post by: Mynameisalie


Daemon engines do sound cool though. Admit it. They would be pretty awesome. I had a rather humorous image of a just-bound daemon (Angel?) inside walker accidentally smashing out of the side of a warehouse. It was funny at the time.


New race for 40k @ 2012/11/06 17:41:28


Post by: blood reaper


 Mynameisalie wrote:
Daemon engines do sound cool though. Admit it. They would be pretty awesome. I had a rather humorous image of a just-bound daemon (Angel?) inside walker accidentally smashing out of the side of a warehouse. It was funny at the time.


No.

If it's and ordered warp being, it's going to be too Eldar, if it's Daemon as in Chaos Daemons, then again no.

You said they weren't Chaos, don't make such a massive change now.


New race for 40k @ 2012/11/06 17:41:33


Post by: thenoobbomb


What kind of factory was it? A My Little Pony one?

Back on topic, any ideas for heavy support?


New race for 40k @ 2012/11/06 17:47:48


Post by: blood reaper


 thenoobbomb wrote:
What kind of factory was it? A My Little Pony one?

Back on topic, any ideas for heavy support?


Larger and more mutated beasts, the most feral and insane of the Lynx who have succumbed to their most basic of instincts.


New race for 40k @ 2012/11/06 18:26:56


Post by: Mynameisalie


That I like.


New race for 40k @ 2012/11/06 18:28:10


Post by: Mynameisalie


And yes, the 40k universe needs another no-vehicle Army. Only Tyranids fill that spot.


New race for 40k @ 2012/11/06 18:41:22


Post by: Arcsquad12


 Mynameisalie wrote:
Daemon engines do sound cool though. Admit it. They would be pretty awesome. I had a rather humorous image of a just-bound daemon (Angel?) inside walker accidentally smashing out of the side of a warehouse. It was funny at the time.


NO. That's Neon Genesis Evangelion, not Warhammer 40K.


New race for 40k @ 2012/11/06 18:46:07


Post by: liquidjoshi


It's perfectly fine for 40K, terrible idea for the Lynx. Don't even - no. I'm vetoing it, right now. No Daemon engines.


New race for 40k @ 2012/11/06 18:50:14


Post by: Mynameisalie


I was just saying they're cool.


New race for 40k @ 2012/11/06 19:46:54


Post by: liquidjoshi


Not as far as your race is concerned.


New race for 40k @ 2012/11/06 21:33:03


Post by: The glass ninja


You need to focus on the idea of the lynx. Stop going off on tangents, it won't help the process at all.


New race for 40k @ 2012/11/14 18:26:55


Post by: Mynameisalie


Found some of the rules.
Why did I have to separate them? I'm getting fed up of looking.

Deepsyker: Deepsykers are Lynx who have, through intense military training and sheer will, gained the ability to unleash the full extent of their psychic power as bolts of lightning or balls of searing fire. However, this power is not without cost to those who are unwary of the destruction it can cause...
Deepsykers may use one psychic power per turn. When taking a psychic test, roll for the entire squad as a whole. Independent Characters or Characters with a different psyker level are rolled for separately. If the squad fails and suffers a Perils of the Warp, remove D3+2 models as casualties. If a model has Eternal Warrior, they are reduced immediately to one wound.
Deepsykers may take their invulnerable save even if a certain weapon disallows it, but suffer a –1 penalty and a re-roll if successful. Deepsykers also have 3 Warp Points and may take tier one and tier two powers. They may not take any psychic tests if they more than 48” away from a Lithos Conduit (basically lose this special rule until they re-enter the range).

Focuspsyker: Focuspsykers are more naturally powerful Lynx who have mastered their innate talents to such a point they are a formidable match even for a Tzeentchian Daemon.
Focuspsykers are like Deepsykers, except for the following: They have 6 Warp Points, and can take tier 1, 2 and 3 powers. They may also use two psychic powers per turn, even if they are both psychic shooting attacks.

Hellpsyker: Hellpsykers are Lynx of immense power, able to rend apart battle tanks and decimate swathes of the enemy in moments with a blinding flash of Warp energy twisted into shape by the psyker’s resilient and near-incorruptible mind.
Hellpsykers are like Deepsykers, except for the following: They have 9 Warp Points, and can take tier 1, 2, 3 and 4 powers. They may also use three psychic powers per turn, even if they are all psychic shooting attacks.

Metapsyker: Metapsykers are Lynx of almost grotesque power, capable of incredulous acts of psychic destruction, and the most awe-inspiring feats of healing, with nothing but a few muttered syllables.
Metapsykers are like Deepsykers, except for the following: They have 12 Warp Points, and can take tier 1, 2, 3, 4 and 5 powers. They may also use three psychic powers per turn, even if they are all psychic shooting attacks.

Yeah...
Don't worry about the Metapsykers: there are only 2 in the entire codex, and one of them is a UC costed at about 625 pts. Not very accessible.
Yes, the Civils are going to be very expensive for these rules.


New race for 40k @ 2012/11/14 18:31:38


Post by: codemonkey


More powerful than Ahriman and Eldrad, the most powerful psykers in the game...I think people have commented that that might be a little much.

Three times more powerful than Ahriman and Eldrad, the most powerful psykers in the game...I'd say in TT power that's going beyond Magnus and the Emperor.

Even if they are costed appropriately, they still feel as if they're jammed into the universe as "like the most powerful psykers in the universe, but better".


New race for 40k @ 2012/11/14 18:56:54


Post by: thenoobbomb


I agree with codemonkey, these are a bit OTT.
However, the idea of Tiers of psykers and powers seems a good idea


New race for 40k @ 2012/11/14 18:58:26


Post by: Mynameisalie


That's kinda their plus. The minus is the fact you can end up with half your army missin on the 2nd turn.
Just cause you had poor luck on the dice.
Not very nice sounding, methinks. Personally I'd have only, say, a few? Maybe 10 men worth of troops, but the take a lot of Ferals. It's kind of a thing where you have to take both ends to get the most out of it. See what I mean by that?


New race for 40k @ 2012/11/14 19:00:10


Post by: Mynameisalie


I actually tested the guys Vs my friend's GKs.
Let's say I'd lost about 180 pts worth of men by the time we got to CC. 120 of that was probably due to the backlash effect:
We started with 500 pts. Small scale, only just managed to cram the entire army (no upgrades) into that. So you have to use the right ratio of Civil:Feral to get an army that's fast, can dish out of a lot of damage quickly and is moderately resilient.


New race for 40k @ 2012/11/14 19:06:15


Post by: codemonkey


Alright, so their theme is massive psychic power, but little/no control over it? Somewhat similar to Orks, but given the differences in the source of power (traditional Warp vs. psychic collective) and the race as a whole, it works. Should still be toned down, but now I think I understand it a bit better.


New race for 40k @ 2012/11/15 09:13:52


Post by: Mynameisalie


codemonkey wrote:
Alright, so their theme is massive psychic power, but little/no control over it? Somewhat similar to Orks, but given the differences in the source of power (traditional Warp vs. psychic collective) and the race as a whole, it works. Should still be toned down, but now I think I understand it a bit better.

Yeah. They're still learning how to fully keep their powers on a leash, but they have worked out how to stop daemons from infecting their mind. See back a few pages for a discussion about the Lith idea and a Goddess. I'll explain it sometime.
Actually, how about a -2 penalty instead? And a re-roll? That would make it impossible to make a save on basic troops, and still hard for the 3++ characters.


New race for 40k @ 2012/11/15 17:59:50


Post by: Backspacehacker


Oh hey look this thread again, *waves at fellow marines* CMON GUYS the band wagon is coming around for another pass.


New race for 40k @ 2012/11/15 18:05:30


Post by: thenoobbomb


If you don't want to help, then don't.


New race for 40k @ 2012/11/15 18:12:32


Post by: Backspacehacker


Thats fine i tried helping last time he posed this and he refused mine, and every else's help. I have not looked at every post but im going to assume that this lynx army is a doomed race, betrayed by a warp god/deamon. they have OP phyker ability's that they cant control and are also super strong in CC while having really powerful ranged phyker ability's. No every one is going to lovey dovy to his ideas, i represent the other end of the spectrum.

Im not going to be an ass and say your army is bad and you should feel bad. im just here saying that i dont think this is a good army or a good idea for 40k.


New race for 40k @ 2012/11/15 18:30:29


Post by: thenoobbomb


Actually, we have improved very nicely


New race for 40k @ 2012/11/16 05:45:53


Post by: Mynameisalie


 Backspacehacker wrote:
Thats fine i tried helping last time he posed this and he refused mine, and every else's help. I have not looked at every post but im going to assume that this lynx army is a doomed race, betrayed by a warp god/deamon. they have OP phyker ability's that they cant control and are also super strong in CC while having really powerful ranged phyker ability's. No every one is going to lovey dovy to his ideas, i represent the other end of the spectrum.

Im not going to be an ass and say your army is bad and you should feel bad. im just here saying that i dont think this is a good army or a good idea for 40k.

You have your opinion, we can all have ours. Your opinion is not fact, and therefore:
1. I don't feel bad for creating it. In fact, I'm actually happy I did.
2. It's improved a hell of a lot since last time you saw it. Check back a few pages and you'll see what I mean.
3. Do I really care?
4. ???
5. PROFIT!
So that's about it. The race was, granted, stupid, overpowered and seriously unbalancing to the game itself, never mind the fluff, but it's come a very long way since then.
And I'm glad to say it only scored a 7 on the Mary Sue test LL kindly supplied earlier.


New race for 40k @ 2012/11/16 05:46:56


Post by: Mynameisalie


 thenoobbomb wrote:
Actually, we have improved very nicely

Thank you.


New race for 40k @ 2012/11/25 18:43:08


Post by: Mynameisalie


Ok, I think I'll get back onto the codex. I've been having a lot of work recently and haven't really been able to do anything.