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Post by: RiTides
Not necessarily- although I agree arguing about balance isn't the biggest factor in a decision either way, as the game isn't. But the armies with access to the most allies also have access to the most FW. Simply saying "It isn't balanced anyway" isn't a good reason to allow FW, imo- any more than claiming perfect balance as a reason to disallow.
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Post by: Kingsley
Redbeard wrote:Kingsley wrote:...6th edition is quite balanced.
Right, moving on to someone who isn't living in lala land. Do you know what balanced means? And, can you extend that understanding to a matchup between, I dunno, a necron flyerwing army and an assault army (doesn't even really matter which one).
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced! If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
Realmgames wrote: skkipper wrote:I will not play in any event banning FW. I have made my stand.
I run a retail store in southern California, our next 40K tourney is coming up in November and we have to weigh in on allowing FW or not. My stance on this will most likely not be becuase FW is OP or unbalanced but simply because it is a product that GW will not allow me to sell. I don't see a reason for me to support something that I cannot sell and support the store with.
This is a good point, at least for RTT style events. One reason that I like these smaller-scale tournaments is they give people a chance to support their local store. Allowing stuff that isn't sold in the store goes against this to an extent. However, this shouldn't be a consideration for larger GT events, which don't have to deal with this problem.
nkelsch wrote:Anyone who says 6th edition is balanced is intellectually dishonest and just trying to win an argument, It is incapable of being balanced simply because of the design of the allies matrix. If the codexes were balanced on their own in 6th, then the addition of allies imbalances them as it gives some too much and others not enough. If the codexes are imbalanced and the allies balances them, then we wouldn't have whole codexes without battle brothers or the worst codex ever with no allies.
All this talk of preserving the 6th edition balance is a lie... it is about preserving relational meta which benefits specific people and playstyles. Not wanting to play something which is confusing or new is one thing but claming imbalance is sheneanigans.
Try again except without the buzzwords. I think you'll find your point no longer makes sense.
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Post by: nkelsch
Kingsley wrote:Redbeard wrote:Kingsley wrote:...6th edition is quite balanced.
Right, moving on to someone who isn't living in lala land. Do you know what balanced means? And, can you extend that understanding to a matchup between, I dunno, a necron flyerwing army and an assault army (doesn't even really matter which one).
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced! If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
Realmgames wrote: skkipper wrote:I will not play in any event banning FW. I have made my stand.
I run a retail store in southern California, our next 40K tourney is coming up in November and we have to weigh in on allowing FW or not. My stance on this will most likely not be becuase FW is OP or unbalanced but simply because it is a product that GW will not allow me to sell. I don't see a reason for me to support something that I cannot sell and support the store with.
This is a good point, at least for RTT style events. One reason that I like these smaller-scale tournaments is they give people a chance to support their local store. Allowing stuff that isn't sold in the store goes against this to an extent. However, this shouldn't be a consideration for larger GT events, which don't have to deal with this problem.
nkelsch wrote:Anyone who says 6th edition is balanced is intellectually dishonest and just trying to win an argument, It is incapable of being balanced simply because of the design of the allies matrix. If the codexes were balanced on their own in 6th, then the addition of allies imbalances them as it gives some too much and others not enough. If the codexes are imbalanced and the allies balances them, then we wouldn't have whole codexes without battle brothers or the worst codex ever with no allies.
All this talk of preserving the 6th edition balance is a lie... it is about preserving relational meta which benefits specific people and playstyles. Not wanting to play something which is confusing or new is one thing but claming imbalance is sheneanigans.
Try again except without the buzzwords. I think you'll find your point no longer makes sense.
point is you are delusional if you call 6th edition balanced and then use that statement to justify excluding all forge world. There are valid reasons to exclude fw, but saying 6th is balanced is not one of them and anyone who makes that argument is lying to win an argument.
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Post by: Kingsley
nkelsch wrote:]point is you are delusional if you call 6th edition balanced and then use that statement to justify excluding all forge world. There are valid reasons to exclude fw, but saying 6th is balanced is not one of them and anyone who makes that argument is lying to win an argument.
I disagree with your opinions on game balance-- I find 6th edition highly balanced. If you don't think so, maybe try using arguments instead of just calling people who disagree with you liars.
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Post by: nkelsch
Kingsley wrote:nkelsch wrote:]point is you are delusional if you call 6th edition balanced and then use that statement to justify excluding all forge world. There are valid reasons to exclude fw, but saying 6th is balanced is not one of them and anyone who makes that argument is lying to win an argument.
I disagree with your opinions on game balance-- I find 6th edition highly balanced. If you don't think so, maybe try using arguments instead of just calling people who disagree with you liars.
and you would be wrong... The nature of codexes and allies make it impossible to be balanced codexes and balanced allies as one will always unbalance the others, if either were balanced at all, and as long as tyranids exist in the current meta, the game is not balanced. There are so many levels of imbalance between units within the same codex, units across codexes, codexes against each other, imbalance in force org, low point games, high point games... It is impossible to make a balanced system where all armies work in all the different situations. And GW didn't even try. And somehow they took the wildly unbalanced 5th and through an update to the core rulebook made it balanced?
You either have to be delusional or lying to make that statement. No one anywhere can claim 6th is balanced because it simply isn't.
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Post by: Kilkrazy
"Delusional" is a bit harsh.
Let's try and keep the argument based on the facts, people.
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Post by: Unit1126PLL
Kingsley wrote:
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced! If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
So, excluding Forge World, how does one counter the Cron Air Force with, say, Black Templars? And don't say "USE IG" because some of us don't have the points for allies.
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Post by: AlmightyWalrus
Unit1126PLL wrote: Kingsley wrote:
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced! If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
So, excluding Forge World, how does one counter the Cron Air Force with, say, Black Templars? And don't say "USE IG" because some of us don't have the points for allies.
Spam Lasplas squads and double CML or double Ass Can Tank Hunter Terminators. Hide in a bastion of some sort and fire away.
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Post by: mwnciboo
The way to beat Spam is with another Spam Army. The problem with SPAM armies is that are weak in other area's, if you take an army to Knock out a particular Spam force it will invariably be weak in other area's and not very Competitive.
Spam Begets Spam.
However Competitive Spam Armies (and there are quite a few of these) are horrendous, because they have all the advantages of a Spam Force, with only a few of the draw backs. The advent of Allies in 6th Edition is in some cases exacerbates this, because you can mix the good/excellent of one army with the good/excellent of another. To those who say "Well you can do that too", there are several forces that are Over-powered you see Tag teams of these (BA, SW, GK), you just think "Feth it why am I even here?"
There are reasons why the BA don't access to certain equipment to try and balance their codex out, but now, it doesn't matter because you just take an Ally with the things you want to field. So BA force with some Scouts and Thunderfire Cannons is now feasible. Equally if a White Scar Player wants FAST TANKS, he just takes some tanks and say they are "Blood Angel Tanks". Give it 2 Years to settle down and we will see the same builds at Tournaments everywhere.
I think "Balance" is a seperate argument to "Whether FW should be allowed/ disallowed" but the line seems to be being blurred.
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Post by: RiTides
While I agree in a sense, FW gives many of those same armies you mention an even more insane number of options. I could see someone saying this tips the scales even worse (I'm not necessarily saying that).
Also, I personally don't think you'll see BA winning many 6th ed tournies, since you mention them.
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Post by: Redbeard
Kingsley wrote:
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced!
There's a difference between a balanced game and a balanced list. A balanced game doesn't cease to be balanced if someone brings an unbalanced list - that's the point of it being a balanced game.
If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
And yet some armies are designed, either ruleswise or fluffwise, to ignore dealing with flyers, as they weren't a part of the game when those armies were designed. How does a themed Nurgle or Slaanesh daemon army fight fliers? They can't. These were armies that worked, even if not top-tier, in 5th ed. In 6th, they're unable to contend with one specific type of unit.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
Tends to, except not every army can make a balanced army, by your definition. Hence, the game is unbalanced. You can't claim a game is balanced when some factions are unable to compete.
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Post by: Dozer Blades
I don't think anyone is going to change anyone's opinion on either side.
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Post by: BladeWalker
I think that allowing FW in 2000+ double FOC games is fine, it's the smaller games where it can really turn the tide for some armies while giving nothing to others. Even the armies that can't take any good FW stuff can at least double the FOC and take more of good units at 2000+. A fair compromise?
Entirely up to the TO's as stated over and over... and I really like the point made by Realmgames about why would they allow units that they can't carry and sell in their store. Skipping over the name calling and bullheadedness, there are some good points in this thread but yeah... it's getting repetitive now.
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Post by: nkelsch
BladeWalker wrote: and I really like the point made by Realmgames about why would they allow units that they can't carry and sell in their store.
That is an example of a legitimate reason for stores who run events, but that is a reason which most Indy events run by clubs and the larger Tourneys don't have.
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Post by: DaddyWarcrimes
Unit1126PLL wrote: Kingsley wrote:
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced! If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
If my entire army is Guardsmen with lasguns and flamers, I would expect to lose against any vehicles. This is as it should be. Unbalanced outcomes typically result from people fielding unbalanced armies and then getting nailed by rock/paper/scissors matchups-- taking a balanced army that can compete in any situation or matchup tends to fix this problem.
So, excluding Forge World, how does one counter the Cron Air Force with, say, Black Templars? And don't say "USE IG" because some of us don't have the points for allies.
Flood the board with big units of.Crusaders and Initiates, ignore the flyers that can't contest objectives, and remember that Night Scythes suck for killing MEQ bodies. He can't contest the objectives with litte squads of Immortals or Warriors since you can steamroll them on the ground. Necron Air is awesome against 5th edition armies, but really only works in 6th with a very large contingent of wraiths t give it battlefield presence.
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Post by: Kingsley
nkelsch wrote:and you would be wrong... The nature of codexes and allies make it impossible to be balanced codexes and balanced allies as one will always unbalance the others, if either were balanced at all, and as long as tyranids exist in the current meta, the game is not balanced. There are so many levels of imbalance between units within the same codex, units across codexes, codexes against each other, imbalance in force org, low point games, high point games... It is impossible to make a balanced system where all armies work in all the different situations. And GW didn't even try. And somehow they took the wildly unbalanced 5th and through an update to the core rulebook made it balanced?
You either have to be delusional or lying to make that statement. No one anywhere can claim 6th is balanced because it simply isn't.
Oh, so you thought 5th edition was "unbalanced" too? At this point I'm simply going to say "you're wrong" and be done with it. I don't have any interest in taking the time to explain a nuanced subject in detail to someone who keeps calling me a liar.
Redbeard wrote: Kingsley wrote:
Yes, I know what balanced means. If your army is pure assault units, guess what-- it isn't balanced!
There's a difference between a balanced game and a balanced list. A balanced game doesn't cease to be balanced if someone brings an unbalanced list - that's the point of it being a balanced game.
Not so. The game is balanced. The thing you have to realize is that listbuilding is part of the game If someone brings an unbalanced or bad list and loses, that's because they made bad choices in gameplay and are being punished for it. Imagine that you're playing Starcraft and decide to only build Hellions. Your opponent brings heavy units and you get smashed. This is not an unbalanced outcome-- it is the expected outcome of making errors that result in you being put at a tactical disadvantage.
Bad listbuilding is a gameplay error. Bringing a bad army means you're making mistakes prior to the game starting.
Redbeard wrote:If you don't have some means of dealing with flyers, you deserve to lose, since you've ignored a core part of the game in your planning efforts.
And yet some armies are designed, either ruleswise or fluffwise, to ignore dealing with flyers, as they weren't a part of the game when those armies were designed. How does a themed Nurgle or Slaanesh daemon army fight fliers? They can't. These were armies that worked, even if not top-tier, in 5th ed. In 6th, they're unable to contend with one specific type of unit.
CSM allies provide numerous means of fighting Flyers. I believe Dæmons can also take Aegis Defense Lines and Bastions just like any other army.
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Post by: Peregrine
nkelsch wrote: BladeWalker wrote: and I really like the point made by Realmgames about why would they allow units that they can't carry and sell in their store.
That is an example of a legitimate reason for stores who run events, but that is a reason which most Indy events run by clubs and the larger Tourneys don't have.
No it isn't, because I don't see those TOs banning the GW kits that are only available from GW. If you're going to ban models that you can't sell in your own store then you need to ban ALL models that you can't sell in your own store.
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Post by: Bobug
At the end of the day, I think supporting the disallowing of FW units in tournaments is just a WAAC attitude and defeats the fun of playing a game like warhammer 40,000. I know tournies arent about fun for many people anyway but
The ONLY forge world unit that is OP is the lucius drop pod (Might be another one but ive forgotten what it was) but many codex units are just as over powered.
Most of FW units are fine, overcosted, or generally under powered, and form no problems in game. People mostly just complain about FW units because they're afraid of this stereotypes created and enforced by a vocal minority on the internet.
The two other biggest arguments I see are:
1. Forgeworld rules and models aren't as accessible - doesn't make any sense. very few people have access to all of games workshop's normal rules, and forgeworld units work like any other unit and codex in that if you dont understand or know it you ask your opponent and they show you how it works and such. In regards to model accessibility, same thing with a rich player who can buy more tanks than a poor player. Simple as.
2. "Oh if you use that what stops me from using a titan?" the force organisation chart, the points you need for a titan, and the rules stating titans are for apocolypse only. It makes no sense and yet people still say it, its nonsensical.
By the way in regards to the second, a games workshop staff member (newer guy) actually said that to me about me using my tetras...
All in all, using FW is the same as using grey knights, playing dark eldar, or using a WAAC netlist. If you someone your'e playing doesn't like it, its their problem not yours, and if your'e the person with the problem, just sit back and think about what your saying. Here is someone ready to have a fun game with you and your'e actually making a fuss about them using a model that is allowed by the rules because you dont like the model they're using. Its a game, its for fun. If it bothers you that much you probably have a bigger problem than just a little model you don't see as much.
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Post by: nkelsch
Peregrine wrote:nkelsch wrote: BladeWalker wrote: and I really like the point made by Realmgames about why would they allow units that they can't carry and sell in their store.
That is an example of a legitimate reason for stores who run events, but that is a reason which most Indy events run by clubs and the larger Tourneys don't have.
No it isn't, because I don't see those TOs banning the GW kits that are only available from GW. If you're going to ban models that you can't sell in your own store then you need to ban ALL models that you can't sell in your own store.
Stores primary focus is to make money. The primary focus of running events is to do events which encourages participation which in turn sells product. There is *ZERO* point to run an event for a product your store doesn't carry. Why run a MTG tourney when you don't sell MTG cards?
And don't purposefully be obtuse, there is a huge difference between a direct sale GW product and Forgeworld. Also, many retailers can order those direct sales objects.
Including FW takes effort, planning and if you are going to promote FW at your local event, then you are driving sales to that product, which does NOTHING for FLGS who can't stock FW.
It is a totally reasonable explanation why a store would not want to go through the trouble of promoting or facilitating a FW tourney. Automatically Appended Next Post: Kingsley wrote:nkelsch wrote:and you would be wrong... The nature of codexes and allies make it impossible to be balanced codexes and balanced allies as one will always unbalance the others, if either were balanced at all, and as long as tyranids exist in the current meta, the game is not balanced. There are so many levels of imbalance between units within the same codex, units across codexes, codexes against each other, imbalance in force org, low point games, high point games... It is impossible to make a balanced system where all armies work in all the different situations. And GW didn't even try. And somehow they took the wildly unbalanced 5th and through an update to the core rulebook made it balanced?
You either have to be delusional or lying to make that statement. No one anywhere can claim 6th is balanced because it simply isn't.
Oh, so you thought 5th edition was "unbalanced" too? At this point I'm simply going to say "you're wrong" and be done with it. I don't have any interest in taking the time to explain a nuanced subject in detail to someone who keeps calling me a liar.
Yes, 5th was also unbalanced, we have a metric ton of data to prove this as well down to the codex creep and the undercosted units. You can't honestly make that statement and be genuine. You also can't claim 5th was balanced, then with the massive changes in rules that 6th also is equally balanced as the allied matrix makes that premise exactly opposite.
*Every codex has documented cases of undercosted and overcosted units. We have documented factual imbalance within codexes.
*We have documented imbalance between codexes where some codexes have better units which are undercosted compared to other codexes.
*We have codexes who are stronger/weaker based upon point size which means it is impossible to be eqwually balanced for a 500 pt game vs a 3000 pt game
*If 6th is perfectly balanced ar 1999+1, then how does double forceorg maintain that exact balance with 1 point?
Your argument that the game is balanced and lists are unbalanced is a dishonest doubletalk statement where you acknowledge there is imbalance, but you feel like as long as you can take a competative list, not use the neglected overcosted units and can fill holes with allies, then it is 'good enough'. That is not balance, and your fake version fo a balanced ruleset doesn't address Tyranids at all as they are the worst codex out there, with no allies and almost no add-on units while everyone else is getting magical 6th edition balance.
And if you claim allies make 6th balance than by matter of cat then 5th was incapable of being balanced as it needs 6th allies to be balanced.
When most of us talk about balance, we are talking about points values, costs and the meta... you seem to think because I can take a heavy bolter and a lascannon int he same list, my army is balanced as I have anti-troop and anti-tank. That is not what constitute balance and you know it.
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Post by: Kingsley
nkelsch wrote:Yes, 5th was also unbalanced, we have a metric ton of data to prove this as well down to the codex creep and the undercosted units. You can't honestly make that statement and be genuine. You also can't claim 5th was balanced, then with the massive changes in rules that 6th also is equally balanced as the allied matrix makes that premise exactly opposite.
Codex Creep is a myth.
nkelsch wrote:Your argument that the game is balanced and lists are unbalanced is a dishonest doubletalk statement where you acknowledge there is imbalance, but you feel like as long as you can take a competative list, not use the neglected overcosted units and can fill holes with allies, then it is 'good enough'.
Games can be balanced and have bad options, since internal balance (balance of options within one army) is much less relevant than external balance (balance of armies against one another). Starcraft: Brood War is a generally balanced game despite the fact that it has a few outright terrible options (Scout, Infested Terran) and several normally bad or extremely situational ones (Queen, Valkyrie, Dark Archon, Carrier, Battlecruiser).
nkelsch wrote:That is not balance, and your fake version fo a balanced ruleset doesn't address Tyranids at all as they are the worst codex out there, with no allies and almost no add-on units while everyone else is getting magical 6th edition balance.
Tyranids are currently one of the best armies in the game. Tyranids being bad is essentially a myth-- not only were they not that bad in 5th edition, but 6th edition gave them multiple huge buffs.
nkelsch wrote:When most of us talk about balance, we are talking about points values, costs and the meta...
That's what I am talking about as well.
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Post by: nkelsch
Kingsley wrote:nkelsch wrote:Yes, 5th was also unbalanced, we have a metric ton of data to prove this as well down to the codex creep and the undercosted units. You can't honestly make that statement and be genuine. You also can't claim 5th was balanced, then with the massive changes in rules that 6th also is equally balanced as the allied matrix makes that premise exactly opposite.
Codex Creep is a myth.
Not true. This is documented proof from the massive amounts of data collected by 5 years of indy events and simple mathmatics and odds which show specific codexes having statistically superior undercosted units.
nkelsch wrote:Your argument that the game is balanced and lists are unbalanced is a dishonest doubletalk statement where you acknowledge there is imbalance, but you feel like as long as you can take a competitive list, not use the neglected overcosted units and can fill holes with allies, then it is 'good enough'.
Games can be balanced and have bad options, since internal balance (balance of options within one army) is much less relevant than external balance (balance of armies against one another). Starcraft: Brood War is a generally balanced game despite the fact that it has a few outright terrible options (Scout, Infested Terran) and several normally bad or extremely situational ones (Queen, Valkyrie, Dark Archon, Carrier, Battlecruiser).
But you ignore the whole points value, and not every codex has equal availability to the 'good' options' over the 'bad' options... and having 'bad' options shows the game is imbalanced, lots of types of imbalance but unit vs unit imbalance due to wrong costing is imbalance which you are simply wishing away.
nkelsch wrote:That is not balance, and your fake version fo a balanced ruleset doesn't address Tyranids at all as they are the worst codex out there, with no allies and almost no add-on units while everyone else is getting magical 6th edition balance.
Tyranids are currently one of the best armies in the game. Tyranids being bad is essentially a myth-- not only were they not that bad in 5th edition, but 6th edition gave them multiple huge buffs.
Having a limited psyker spam option does not at all make the entire codex or how the codex works with the rules balanced. It also doesn't make all of the units good or work well at all of the point values. It also doesn't have the advantages of being able to balance away the imbalance with allies. Saying Nids are the best armies int he game along with saying there is no imbalance and then ignoring 'bad choices' is why I call your position dishonest and it is delusional to believe this stuff is reality.
nkelsch wrote:When most of us talk about balance, we are talking about points values, costs and the meta...
That's what I am talking about as well.
No, you are making up stuff as I have provided many forms of imbalance which are confirmed to exist with lots of independent data collection of how codexes perform and you have done nothing except spout 'there is imbalance, but the game is balanced! If everyone just played better it would be balanced!'
There is massive imbalance, there is codex creep, there are problems with allies, there are undercosted codexes, there are codexes which are unable to compete with a majority of their units. and to argue that somehow FW will imbalance a perfected balance is an indefensible position to take in this whole debate. You can argue it can further imbalance the META, but you can't claim it imbalances a perfectly balanced meta because it doesn't.
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Post by: Kingsley
You keep using that word. I do not think it means what you think it means.
I tried to reply to the rest of your post but I found it difficult to understand. Is English your first language?
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Post by: Redbeard
Kingsley wrote:
nkelsch wrote:When most of us talk about balance, we are talking about points values, costs and the meta...
That's what I am talking about as well.
Army 1: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon: 100 points
Army 2: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon, Searchlight, Smoke: 60 points
When we say that the game is imbalanced, a 40 point difference between identical vehicles in different codexes is what we're talking about. That's what we mean when we say that we're talking about points, and codex creep.
How do you justify this difference in your 'balance' concept?
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Post by: nkelsch
Kingsley wrote:
You keep using that word. I do not think it means what you think it means.
I tried to reply to the rest of your post but I found it difficult to understand. Is English your first language?
And hence, delusional... maybe I should ask if you have a learning disability which prevents you from doing gradeschool math since you seem to lack the understandings of basic probability and statistics which can be used to show pretty easily the imbalance between many of the units in 40k due to simple math. It is called 'mathhammer' for a reason and it is a useful tool. Now resorting to pretending I am using words incorrectly. Go to BoLS and most of the blogs for the data crunching on almost every indy event for the past 5 years... you can find the data that shows codex creep and a lot of the imbalance which is generally accepted.
And any and all comparisons to Starcraft are invalid as Starcraft re-costed units and changed stats and other aspects dozens of times to make balance, where 40k does not. You won't convince anyone that somehow GW gets it right on the first try.
You have still yet to provide any evidence of how 40k is balanced in anyway.
Delusional: A delusion is a belief held with strong conviction despite superior evidence to the contrary.[1] Unlike hallucinations, delusions are always pathological (the result of an illness or illness process).[1] As a pathology, it is distinct from a belief based on false or incomplete information, confabulation, dogma, illusion, or other effects of perception.
Documented: To support (an assertion or claim, for example) with evidence or decisive information.
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Post by: Kingsley
Redbeard wrote: Kingsley wrote:
nkelsch wrote:When most of us talk about balance, we are talking about points values, costs and the meta...
That's what I am talking about as well.
Army 1: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon: 100 points
Army 2: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon, Searchlight, Smoke: 60 points
When we say that the game is imbalanced, a 40 point difference between identical vehicles in different codexes is what we're talking about. That's what we mean when we say that we're talking about points, and codex creep.
How do you justify this difference in your 'balance' concept?
Simple. Things change over time. Let's take Space Marine Devastators as an example. This unit is almost objectively worse than Blood Angel or Space Wolf Devastators. After Codex: Space Marines, GW realized that Devastators probably cost too much, so that unit and its equivalents got their costs reduced in future books. But that doesn't mean that "Codex Creep" is real, because balance changes go both ways. Codex: Space Marines also has 40 point TH/ SS Terminators. After Codex: Space Marines, GW realized that TH/ SS Terminators probably cost too little, so that unit and its equivalents got their costs increased in future books. Space Wolves pay 63 points for a TH/ SS Terminator (albeit one with Counterattack) and Blood Angels pay 45 for an inferior model.
The myth of Codex Creep is that all changes make units better and thus new books are always better than old ones. In fact, there's a pretty even mix of units getting better and units getting worse. Thus, while some units might not be optimal in older books relative to new ones, other units are even better. A good example of this is Codex: Black Templars. In many respects, Codex: Black Templars is outdated-- but it's still a very competitive book, since, while it is missing some options that later books have, it also has some options that later books lost. For instance, Black Templars can take 5 man Terminator squads with two Cyclone Missile Launchers and Tank Hunters, which no other book can do.
By playing to an army's strengths, you can ensure that your army stays strong across a long period of time, new releases or no new releases.
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Post by: nkelsch
Kingsley wrote: Redbeard wrote: Kingsley wrote:
nkelsch wrote:When most of us talk about balance, we are talking about points values, costs and the meta...
That's what I am talking about as well.
Army 1: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon: 100 points
Army 2: Heavy Support: Tank, AV 13/11/10, BS 4, 3HP, Autocannon, Searchlight, Smoke: 60 points
When we say that the game is imbalanced, a 40 point difference between identical vehicles in different codexes is what we're talking about. That's what we mean when we say that we're talking about points, and codex creep.
How do you justify this difference in your 'balance' concept?
Simple. Things change over time. Let's take Space Marine Devastators as an example. This unit is almost objectively worse than Blood Angel or Space Wolf Devastators. After Codex: Space Marines, GW realized that Devastators probably cost too much, so that unit and its equivalents got their costs reduced in future books. But that doesn't mean that "Codex Creep" is real, because balance changes go both ways. Codex: Space Marines also has 40 point TH/ SS Terminators. After Codex: Space Marines, GW realized that TH/ SS Terminators probably cost too little, so that unit and its equivalents got their costs increased in future books. Space Wolves pay 63 points for a TH/ SS Terminator (albeit one with Counterattack) and Blood Angels pay 45 for an inferior model.
The myth of Codex Creep is that all changes make units better and thus new books are always better than old ones. In fact, there's a pretty even mix of units getting better and units getting worse. Thus, while some units might not be optimal in older books relative to new ones, other units are even better. A good example of this is Codex: Black Templars. In many respects, Codex: Black Templars is outdated-- but it's still a very competitive book, since, while it is missing some options that later books have, it also has some options that later books lost. For instance, Black Templars can take 5 man Terminator squads with two Cyclone Missile Launchers and Tank Hunters, which no other book can do.
By playing to an army's strengths, you can ensure that your army stays strong across a long period of time, new releases or no new releases.
First of all, you have no evidence that the studio designs in this manner, and designing future units does not fix the imbalance with older codexes... so by your own example it proves the imbalance as when a unit is obviously undercosted, fixing similar units it in future books only leaves the older codexes further out of balance which proves the imbalance and codex creep as those older units int hose older codexes become more out of date with ever new release.
The only way they could actually address balance is if EVERY unit in EVERY codex was recosted EVERY release. Which they don't do.
So when THSS termies were too cheap... how was that not creep? And how did this not cause an imbalance for the older codexes? And how was not fixing it somehow making the game more balanced?
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Post by: Redbeard
Well, if that's your idea of balance, then I guess its balanced in your universe. Most of us have a more realistic understanding of what balance means, and we understand that when a unit costs 40% less in a newer codex, that's a sign of imbalance, not a sign of balance.
Under your definition of balance, everything Forgeworld has ever published is perfectly balanced. Afterall, some of it is good, and some of it is bad, so it all balances out.
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Post by: Phazael
Actually, it is documented. Take a stroll through Rankings HQ and look at the results from the last three years in North America. There has effectively been no soft scores in the bulk of two day major events for at least that time frame and longer in some circles. There is your hard data and its pretty conclusive. IG and Spacewolves everywhere, with the occasional BT or GK Bridesmaid here and there. This despite the literal ocean of Draigowing armies that everyone moaned about. Thats a pretty convincing statistical argument for the game not being balanced.
So far in this edition, its been IG, SW, or one allied with the other, though the sample data is admittedly small at this point. This has been the case with or without FW being involved, but it you look at the top tens in those events what you will notice is that the events that allow FW have a near complete absence of Xenos books, aside from the occasional Cron list. So really the best argument that can be made based on the actual information is that FW does not alter the existing balance (or lack therof), but it appears to deepen the existing issues. Given the obvious fact that there are literally ten times the amount of imperial entries compared to xenos (and it would be worse if not for all the Tau crisis variants), no one should find this suprising.
But hey, don't let actual hard data get in the way of spirited hyperbole and thinly veiled insults. The "Is English your first language" quip is probably the dog whistle insult of the year on this board. The people making comments like that are actually the best argument against allowing FW, in my mind because if thats how low they will go to win an argument then they are probably about as much fun to play as Dash on a sober day. As much as I like the idea of FW, the way it hands out Interceptor like candy, the way most people just spam the one or two busted units, and the attitudes of those pushing for it turn me off to it, even though I own some myself. If we are going to intruduce it as a widely accepted standard into the game, then there needs to be a temporary re-introduction of soft scores to weed out the abusers.
Pick your poison people. You can learn to cope with the flyer spam (ie Razorspam 2.0) that has issues against MEQ in the majority of the book missions, which is where I think the designers were leaning (as evidenced by the trends continued in the Chaos dex). Or you can add an IG Blob with nine sabres to all of your existing imperial armies, to deal with a comp free winner takes all environment that the current 40k community has pushed for. Either way, I don't have a dog in this fight because I will just add some Sabres to my army and let my xenos armies continue to collect dust as they did through the majority of 5th.
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Post by: Kingsley
nkelsch wrote:First of all, you have no evidence that the studio designs in this manner, and designing future units does not fix the imbalance with older codexes... so by your own example it proves the imbalance as when a unit is obviously undercosted, fixing similar units it in future books only leaves the older codexes further out of balance which proves the imbalance and codex creep as those older units int hose older codexes become more out of date with ever new release.
Sameness is a low-level form of balance.
Redbeard wrote:Well, if that's your idea of balance, then I guess its balanced in your universe. Most of us have a more realistic understanding of what balance means, and we understand that when a unit costs 40% less in a newer codex, that's a sign of imbalance, not a sign of balance.
Ah yes, the law of comparative advantage is "unrealistic." Good argument.
Redbeard wrote: Under your definition of balance, everything Forgeworld has ever published is perfectly balanced. Afterall, some of it is good, and some of it is bad, so it all balances out.
Not so. Forge World has items that shouldn't be allowed in the game from a fundamental design perspective because they are stupid or unfun. For instance, the Lucius-Pattern Drop Pod allows Dreadnoughts to assault out of Deep Strike. This is not something that should be in the game. Units assaulting from Reserves have been totally removed because it is a fundamentally unfun gameplay element.
Other Forge World items throw off system-level balance decisions. For instance, GW has implemented a surprisingly deep system with the introduction of Flyers. Flyers are inherently weaker than other units because they have to begin the game in Reserves and have very constrained movement-- to make up for this, they are very fast and difficult to attack for most other units. To directly counter Flyers, you can either take certain Flyers of your own, which offer anti-air capabilities, or take ground-to-air units, which generally are either ineffective against non-Flyers (Hydras) or pay a large premium for their flexibility (Havocs). Thus, you have to either make interesting tradeoffs in list design to deal with Flyers or focus on indirect counters.
Forge World destroys this balance by implementing ground-to-air units that are both flexible and inexpensive. To make matters worse, many of these units have the Interceptor rule, which allows them to exploit the primary disadvantage of Flyers. Units like the Sabre Defense Platform and Hyperios Air Defense Launcher destroy the system of tradeoffs by both shutting down Flyers and being strong choices against ground units. Thus, when these options are available, there is less inherent balance in the system. This is bad and should not be allowed.
Automatically Appended Next Post:
Phazael wrote:The "Is English your first language" quip is probably the dog whistle insult of the year on this board.
That wasn't a quip. I actually don't understand what nkelsch was trying to say. "But you ignore the whole points value, and not every codex has equal availability to the 'good' options' over the 'bad' options... and having 'bad' options shows the game is imbalanced, lots of types of imbalance but unit vs unit imbalance due to wrong costing is imbalance which you are simply wishing away" is not a grammatical English sentence. If English isn't nkelsch's first language, I'm willing to put more effort into reading his posts-- but if it is, the error is on his end, and I'm not particularly interested in trying to decipher a post from someone who can't be bothered to write correctly.
But hey, just go ahead and assume that I'm a dill weed.
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Post by: Phazael
Kingsley wrote:
You keep using that word. I do not think it means what you think it means.
I tried to reply to the rest of your post but I found it difficult to understand. Is English your first language?
That post oozed of snark. I fail to see how anyone reading it objectively could draw any other conclusion. I know I for one had zero issues understanding what he was trying to say, unless you were confused by his use of complete sentances and accurate punction..... (hint: thats snark)
But looking at the substance of your post, I agree completely with those units being the biggest problems. What I cannot understand is how you can aknowledge those flaws on one hand and claim that the game is perfectly balanced on the other. Either you are being disengenious to win an internet argument (a time honored tradition) or you are simply denying actual evidence that conflicts with your preconcieved notions (aka being delusional /drumfill), so which is it?
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Post by: Kingsley
Phazael wrote: Kingsley wrote:
You keep using that word. I do not think it means what you think it means.
I tried to reply to the rest of your post but I found it difficult to understand. Is English your first language?
That post oozed of snark. I fail to see how anyone reading it objectively could draw any other conclusion. I know I for one had zero issues understanding what he was trying to say, unless you were confused by his use of complete sentances and accurate punction..... (hint: thats snark)
To clarify, the first part of the post is a reference to the movie "The Princess Bride."
Phazael wrote:But looking at the substance of your post, I agree completely with those units being the biggest problems. What I cannot understand is how you can aknowledge those flaws on one hand and claim that the game is perfectly balanced on the other. Either you are being disengenious to win an internet argument (a time honored tradition) or you are simply denying actual evidence that conflicts with your preconcieved notions (aka being delusional /drumfill), so which is it?
That's the thing. I think standard 40k is balanced, but Forge World isn't, and that adding the unbalanced Sabre Defense Platforms, Hyperios Air Defense Launchers, etc. degrades the balance of the game.
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Post by: Redbeard
Kingsley wrote:nkelsch wrote:First of all, you have no evidence that the studio designs in this manner, and designing future units does not fix the imbalance with older codexes... so by your own example it proves the imbalance as when a unit is obviously undercosted, fixing similar units it in future books only leaves the older codexes further out of balance which proves the imbalance and codex creep as those older units int hose older codexes become more out of date with ever new release.
Sameness is a low-level form of balance.
This is a BS argument. So, because we could all play the same space marine army, everything is balanced. Right...
Your lack of understanding of economics is second only to your lack of understanding of game design... Comparative Advantage has nothing to do with balancing factions in a game, because we're not trading, we're playing against each other. If your army gets an underpriced unit, it doesn't make mine better, no matter how you spin it.
Not so. Forge World has items that shouldn't be allowed in the game from a fundamental design perspective because they are stupid or unfun. For instance, the Lucius-Pattern Drop Pod allows Dreadnoughts to assault out of Deep Strike. This is not something that should be in the game. Units assaulting from Reserves have been totally removed because it is a fundamentally unfun gameplay element.
Except for Zagstruk and Vanguard, and probably another unit or two (Ymgarls, right?). So, yeah, another case where we show specific examples that invalidate your argument. Keep trying though, it's fun. As for 'assaulting from Reserves being "unfun' - I disagree. It's no more or less fun that being shot at by something that came out of reserve. Or, for that matter, losing a unit to an interceptor gun before being able to put it on the table.
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Post by: Kingsley
Redbeard wrote: Kingsley wrote:nkelsch wrote:First of all, you have no evidence that the studio designs in this manner, and designing future units does not fix the imbalance with older codexes... so by your own example it proves the imbalance as when a unit is obviously undercosted, fixing similar units it in future books only leaves the older codexes further out of balance which proves the imbalance and codex creep as those older units int hose older codexes become more out of date with ever new release.
Sameness is a low-level form of balance.
This is a BS argument. So, because we could all play the same space marine army, everything is balanced. Right...
That's not what I'm arguing. Sameness is a low-level form of balance. Sacrificing it in favor of more advanced concepts like comparative advantage and tradeoff-based balance is often better.
Redbeard wrote:Your lack of understanding of economics is second only to your lack of understanding of game design... Comparative Advantage has nothing to do with balancing factions in a game, because we're not trading, we're playing against each other. If your army gets an underpriced unit, it doesn't make mine better, no matter how you spin it.
But that's the point you're missing. The reason Codex Creep is fake is because units don't get less expensive across the board. Some get less expensive, some get more expensive. My "underpriced" unit is balanced by your "underpriced" unit; my cheaper Devastators are balanced by your cheaper TH/ SS Terminators.
Redbeard wrote:Except for Zagstruk and Vanguard, and probably another unit or two (Ymgarls, right?). So, yeah, another case where we show specific examples that invalidate your argument.
I expect those to go away in their next Codices, as did every other specific instance of this rule in the game and the general case of units assaulting from standard Reserves or Outflanking. It's a failed mechanic that nearly everyone I've met and played with hates.
Redbeard wrote:As for 'assaulting from Reserves being "unfun' - I disagree. It's no more or less fun that being shot at by something that came out of reserve. Or, for that matter, losing a unit to an interceptor gun before being able to put it on the table.
The problem with units being assaulted from Reserves is that they don't get a chance to do anything about it. In 6th edition, random charge ranges and Overwatch mitigate this to an extent, but generally speaking the disadvantage of assault units is that they pay for their greatly increased killing power by being exposed to more risk, most notably while traveling across the board to engage their targets. Assaulting from Reserves eliminates this. Having someone's Callidus Assassin pop out of Reserves and charge your Devastators without a chance to react was one of the least fun parts about earlier versions of the game.
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Post by: Redbeard
Kingsley wrote:
But that's the point you're missing. The reason Codex Creep is fake is because units don't get less expensive across the board. Some get less expensive, some get more expensive. My "underpriced" unit is balanced by your "underpriced" unit; my cheaper Devastators are balanced by your cheaper TH/ SS Terminators.
That's not balance, that's imbalance. That forces me to take a unit I potentially don't want, in order to make up for the unit you're getting on the cheap. What if TH/ SS terminators aren't good overall (with a lot of 6th ed changes, I'm not sure that they're still better than tactical terminators)? My "cheap unit that balances yours" is meta'd out, yours isn't - so it's still unbalanced.
Redbeard wrote:Except for Zagstruk and Vanguard, and probably another unit or two (Ymgarls, right?). So, yeah, another case where we show specific examples that invalidate your argument.
I expect those to go away in their next Codices, as did every other instance of this rule in the game and the general case of units assaulting from standard Reserves or Outflanking. It's a failed mechanic that nearly everyone I've met hates.
Why, do they all play shooty armies? I doubt they'll be going away.
The problem with units being assaulted from Reserves is that they don't get a chance to do anything about it.
There's lots of cases where you don't get to do anything about something just coming in. Why are flyers so good? Because, short of "interceptor", you don't get to do anything about it. Why is "interceptor" good? Because the person arriving doesn't get to do anything about that (especially if it's on top of a bastion w/ full LoS).
In 6th edition, random charge ranges and Overwatch mitigate this to an extent, but generally speaking the disadvantage of assault units is that they pay for their greatly increased killing power by being exposed to more risk, most notably while traveling across the board to engage their targets.
And assaulting from reserve has no risk? Assaulting from outflanking had the risk that you'd be on the wrong side of the table. Assaulting from deep strike has the risk that you scatter into your target and mishap. Assaulting from reserve along your own table edge implied that your opponent was in your deployment zone. None of these were without risk, nor without tactics to mitigate the risk to the defending player.
Assaulting from Reserves eliminates this. Having someone's Callidus Assassin pop out of Reserves and charge your Devastators without a chance to react was one of the least fun parts about earlier versions of the game.
Some people learned to deal with it. Some people learned how to bubble wrap the important stuff. Besides, why is it less fun for something to show up and charge your devastators than it is for something to show up and roast them (Flamers of Tzeentch, for example), or for someone to deep strike with no risk and blow up your land raider (Dante)?
It's another example of how you don't understand balance. In 5th ed, assault and shooting from reserve were balanced. An assault unit that arrived from reserve could deal damage, a shooting unit that arrived from reserve could also deal damage. In 6th, only shooting units can inflict damage out of reserve (with a couple of specific exceptions). How is this not an imbalance that favours shooting over assault?
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Post by: Kingsley
Redbeard wrote: Kingsley wrote:
But that's the point you're missing. The reason Codex Creep is fake is because units don't get less expensive across the board. Some get less expensive, some get more expensive. My "underpriced" unit is balanced by your "underpriced" unit; my cheaper Devastators are balanced by your cheaper TH/ SS Terminators.
That's not balance, that's imbalance. That forces me to take a unit I potentially don't want, in order to make up for the unit you're getting on the cheap. What if TH/ SS terminators aren't good overall (with a lot of 6th ed changes, I'm not sure that they're still better than tactical terminators)? My "cheap unit that balances yours" is meta'd out, yours isn't - so it's still unbalanced.
If you want to take Devs and not TH/ SS Terminators (and all the other considerations line up the same way), then you pick Codex: Blood Angels instead of Codex: Space Marines, since it's better for what you want to do. That isn't a balance problem, though-- selecting your Codex is a gameplay decision.
Redbeard wrote:Fetterkey wrote:Redbeard wrote:Except for Zagstruk and Vanguard, and probably another unit or two (Ymgarls, right?). So, yeah, another case where we show specific examples that invalidate your argument.
I expect those to go away in their next Codices, as did every other instance of this rule in the game and the general case of units assaulting from standard Reserves or Outflanking. It's a failed mechanic that nearly everyone I've met hates.
Why, do they all play shooty armies? I doubt they'll be going away.
I expect those things to go away because the design trend is very clearly moving away from them. See Callidus Assassins, the 6th edition rulebook, Warp Talons, etc.
Redbeard wrote:It's another example of how you don't understand balance. In 5th ed, assault and shooting from reserve were balanced. An assault unit that arrived from reserve could deal damage, a shooting unit that arrived from reserve could also deal damage. In 6th, only shooting units can inflict damage out of reserve (with a couple of specific exceptions). How is this not an imbalance that favours shooting over assault?
Assault from reserve isn't a balance issue, it's a fun issue. Good players knew how to counter it-- except for the Callidus Assassin, who essentially couldn't be countered, but that was a special case-- but it was extremely unfun for those who didn't. Shooting from reserve doesn't pose the same problems and thus is still allowed. See also: top of turn one charges vs. bottom of turn one charges.
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Post by: Redbeard
Kingsley wrote:
Assault from reserve isn't a balance issue, it's a fun issue. Good players knew how to counter it-- except for the Callidus Assassin, who essentially couldn't be countered, but that was a special case-- but it was extremely unfun for those who didn't. Shooting from reserve doesn't pose the same problems and thus is still allowed.
Why doesn't it pose the same problem? You're deliberately being vague and ignoring questions that contradict your stance. How is it less fun to be assault out of reserve, than it is to lose an entire unit to three deep-striking Flamers of Tzeentch? Or a Land Raider to Dante's infallible Deep Striking w. a couple of inferno pistols?
I've been on both sides, and there's no difference. Someone brings a Vendetta out of reserve and tri-lascannons my warlord to death, with "nothing I can do to prevent it" is no different than if they brought in a daemon prince and assaulted the warlord. In each case, I'm out a warlord. In each case, I could have positioned my model better to protect it. In each case, I was unable to do anything to prevent it. What's the difference? Why are flyers fun and assault units not-fun? You're making arbitrary distinctions with no basis in reality. Stuff arriving from reserve and killing your stuff (with you not having anything to do about it), is equally as unfun, whether it's done by assault or shooting.
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Post by: Kingsley
Redbeard wrote: Kingsley wrote:
Assault from reserve isn't a balance issue, it's a fun issue. Good players knew how to counter it-- except for the Callidus Assassin, who essentially couldn't be countered, but that was a special case-- but it was extremely unfun for those who didn't. Shooting from reserve doesn't pose the same problems and thus is still allowed.
Why doesn't it pose the same problem? You're deliberately being vague and ignoring questions that contradict your stance. How is it less fun to be assault out of reserve, than it is to lose an entire unit to three deep-striking Flamers of Tzeentch? Or a Land Raider to Dante's infallible Deep Striking w. a couple of inferno pistols?
I've been on both sides, and there's no difference. Someone brings a Vendetta out of reserve and tri-lascannons my warlord to death, with "nothing I can do to prevent it" is no different than if they brought in a daemon prince and assaulted the warlord. In each case, I'm out a warlord. In each case, I could have positioned my model better to protect it. In each case, I was unable to do anything to prevent it. What's the difference? Why are flyers fun and assault units not-fun? You're making arbitrary distinctions with no basis in reality. Stuff arriving from reserve and killing your stuff (with you not having anything to do about it), is equally as unfun, whether it's done by assault or shooting.
The things that make you resilient to shooting generally make you resilient to shooting regardless of how it comes in, with rare exceptions. The things that make you resilient to assault often don't. The fundamental assumption for assault is also that it will take at least a turn of vulnerability before reaching fruition, and thus people are more put out when it doesn't.
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Post by: nkelsch
I see now... Blindly defending an indefensible position of "6th edition is balanced" is really "I prefer 6th editions meta and FW changes the meta I want to promote so I am against it." That is a position a lot of people do not respect.
Trying to say FW further imbalances an imbalanced game is a valid position and something people can disagree on as the degree of added imbalance is not clear due to how allies have impacted 6th. In 5th there was data that showed it further imbalanced an imbalanced game, but with allies, it is assumed the imbalance will further favor imperial codexes and punish xenos. We can make assumptions, we can try to extrapolate 5th edition data to believe this, but it is a point people disagree on. I guess when more FW 6th events are run, we can see what the results are.
Claiming 6th is balanced is by no means a position that is valid or a foundation for any other arguments to be based on like "it imbalances a balanced game!"
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Post by: Kingsley
nkelsch wrote:I see now... Blindly defending an indefensible position of "6th edition is balanced" is really "I prefer 6th editions meta and FW changes the meta I want to promote so I am against it." That is a position a lot of people do not respect.
Trying to say FW further imbalances an imbalanced game is a valid position and something people can disagree on as the degree of added imbalance is not clear due to how allies have impacted 6th. In 5th there was data that showed it further imbalanced an imbalanced game, but with allies, it is assumed the imbalance will further favor imperial codexes and punish xenos. We can make assumptions, we can try to extrapolate 5th edition data to believe this, but it is a point people disagree on. I guess when more FW 6th events are run, we can see what the results are.
Claiming 6th is balanced is by no means a position that is valid or a foundation for any other arguments to be based on like "it imbalances a balanced game!"
"Imperial Codices are favored" is another Internet myth.
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Post by: RiTides
Nkelsch, that middle paragraph of yours is great.
Guys, Kingsley in particular, can you drop the argument over the word balance? It's not helping the case for/against FW and is pretty far afield now, I think.
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Post by: Peregrine
Err, what? Isn't part of the anti- FW argument that Imperial armies are favored, and FW favors them even more so we shouldn't make the problem any worse?
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Post by: AlmightyWalrus
Peregrine wrote:
Err, what? Isn't part of the anti- FW argument that Imperial armies are favored, and FW favors them even more so we shouldn't make the problem any worse?
It would be if people on either side were a homogenous block where everyone has the same opinion. People don't though.
I can agree with Codex creep being way rarer than people claim. Imperial Guard and Space Wolves were two of the earlier 5th edition Codices, and yet they dominated the rest of the edition. If Codex creep were real, it'd mean that every new army should be getting more and more powerful, but that didn't happen.
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Post by: nkelsch
Kingsley wrote:nkelsch wrote:I see now... Blindly defending an indefensible position of "6th edition is balanced" is really "I prefer 6th editions meta and FW changes the meta I want to promote so I am against it." That is a position a lot of people do not respect.
Trying to say FW further imbalances an imbalanced game is a valid position and something people can disagree on as the degree of added imbalance is not clear due to how allies have impacted 6th. In 5th there was data that showed it further imbalanced an imbalanced game, but with allies, it is assumed the imbalance will further favor imperial codexes and punish xenos. We can make assumptions, we can try to extrapolate 5th edition data to believe this, but it is a point people disagree on. I guess when more FW 6th events are run, we can see what the results are.
Claiming 6th is balanced is by no means a position that is valid or a foundation for any other arguments to be based on like "it imbalances a balanced game!"
"Imperial Codices are favored" is another Internet myth.
Except there is massive amount of data to the contrary, and 3+ armor saves have huge advantages and are not balanced right now since the counter of playing 6+ units in mass quantities is forcibly removed from the game due to game time limits and logistics of playing 200+ model swamps.
I will refer you back to the definition of delusional because there is massive amounts of evidence to the contrary of every one of your positions and you have zero supporting evidence and ever example of "balance" you site is actually imbalance which takes 6 years to be "rectified" in your examples. Just because you claim new codexes get readjusted points to make up for the imbalance doesn't help old codexes and it doesn't help with the imbalance for the duration of time between updates. We are almost 2 editions and 5 years for orks... So while their next codex may get "balanced" currently they suffer through massive imbalance and calling it balance doesn't make it so. Just makes you look like you don't understand the term balance.
The only way this system would be balanced is if every codex got points adjusted every release so if a codex was released with statistically superior cheap units, the counters or equivalents in All the codexes also become adjusted... Or the under costed unit gets its points increased. That is balance when it happens instantly, not 6 years apart like it does now.
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Post by: reds8n
If we can all stay polite and avoid insulting other posters t'would be greatly appreciated.
Just a general plea request. Thanks folks !
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Post by: mikhaila
After reading the opinions of all the people wanting FW allowed at tournaments, and hearing it echoed by several dozen people in my area, I started allowing FW in my tournaments.
After 6 tournaments, only one person ever brought FW pieces in, and that was only 1 time. No one else owned the models or cared, or knew about them.
Not even going to worry about including them in future tournaments. Everyone wants to fight hard for inclusion, but it's just hot air on the interwebs.
And GW quit selling the FW books to independent stores, so there is no reason for a store to support FW.
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Post by: mwnciboo
mikhaila wrote:After reading the opinions of all the people wanting FW allowed at tournaments, and hearing it echoed by several dozen people in my area, I started allowing FW in my tournaments.
After 6 tournaments, only one person ever brought FW pieces in, and that was only 1 time. No one else owned the models or cared, or knew about them.
Not even going to worry about including them in future tournaments. Everyone wants to fight hard for inclusion, but it's just hot air on the interwebs.
And GW quit selling the FW books to independent stores, so there is no reason for a store to support FW.
^this FTW...... FW at Tournaments is a non-issue. Commence the random argument bashing.
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Post by: Valhalla130
This may have been brought up prior to my post, I don't know, but as an IG player, what about FW things that have since popped up in the regular codex, like the heavy bolter or flamer turrets? Are those overpowered and shouldn't be allowed?
I would think that just having more options would never be a bad thing. I can understand the arguments for lack of access to a unit or option, but anyone can go online and find the stats for these things. Saying they would have no idea how they work before they face them is silly.
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Post by: Kingsley
nkelsch wrote:Fetterkey wrote:"Imperial Codices are favored" is another Internet myth.
Except there is massive amount of data to the contrary, and 3+ armor saves have huge advantages and are not balanced right now since the counter of playing 6+ units in mass quantities is forcibly removed from the game due to game time limits and logistics of playing 200+ model swamps.
I'll just refer you to this thread to save time, and also point out that most people agree the strongest army right now is Necrons...
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Post by: Phazael
Just like "most" people agreed GK were the top army and SW and IG kept n winning everything. Crons have yet to win an event since their release in either edition. Belief in internet hype sold a lot of Draigowing and Cron flyer armies, though.....
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Post by: ZebioLizard2
Phazael wrote:Just like "most" people agreed GK were the top army and SW and IG kept n winning everything. Crons have yet to win an event since their release in either edition. Belief in internet hype sold a lot of Draigowing and Cron flyer armies, though.....
Except that it wasn't exclusive, the top three armies at the time were SW, IG, and GK. GK had slight advantages that put them a bit above the curb, but the other two were still powerful
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Post by: Kingsley
Phazael wrote:Just like "most" people agreed GK were the top army and SW and IG kept n winning everything. Crons have yet to win an event since their release in either edition. Belief in internet hype sold a lot of Draigowing and Cron flyer armies, though.....
Oh, I don't disagree. I'm just pointing out the Internet hype isn't even consistent with itself.
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Post by: Mannahnin
Crons won the Onslaught GT and St. Valentine's Day Massacre this year. They were on the top tables or in the finals or semifinals at several other events as well.
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Post by: Phazael
Weren't those 5th edition events? Not that it matters for the purposes of our discussion and I think the Crons are actually better compatitively at release than GKs were at theirs. Crons in 5th were actually a really well balanced book at the right power level and lots of builds that worked. In 6th, not so much but people are in such fear of the cylon death fleet (which the "no axe for overpriced lich guard" faq has basically pushed me into) that a lot of people who shunned FW before are running to embrace it now. Though, honestly, if events used the book missions (only 1 in 6 are KP) and/or reintroduced some soft scores (at least temporarily), it would not be an issue.
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Post by: mikhaila
Valhalla130 wrote:This may have been brought up prior to my post, I don't know, but as an IG player, what about FW things that have since popped up in the regular codex, like the heavy bolter or flamer turrets? Are those overpowered and shouldn't be allowed?
I would think that just having more options would never be a bad thing. I can understand the arguments for lack of access to a unit or option, but anyone can go online and find the stats for these things. Saying they would have no idea how they work before they face them is silly.
People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
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Post by: Peregrine
mikhaila wrote:People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
You're right. It's absolutely ridiculous to expect people to go look for 6-8 books worth of material to learn what someone 'might' bring to a tournament, and silly to say they should have that information in their head somehow. I eagerly await your announcement of your new rule that only C: SM may be used in your tournaments.
Also, it took me less than five minutes to find a download for every single FW book, which is about as hard as it was to find a download for every single codex. The " FW is hard to find" argument is just insane.
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Post by: helium42
Peregrine wrote: mikhaila wrote:People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
You're right. It's absolutely ridiculous to expect people to go look for 6-8 books worth of material to learn what someone 'might' bring to a tournament, and silly to say they should have that information in their head somehow. I eagerly await your announcement of your new rule that only C: SM may be used in your tournaments.
People learn the regular codexes from playing them regularly. Even in gaming groups that regularly use FW models, people won't learn even a fraction of those 6-8 books because of the few units they are likely to run into.
Also, it took me less than five minutes to find a download for every single FW book, which is about as hard as it was to find a download for every single codex. The "FW is hard to find" argument is just insane.
Some people find illegally downloading materials to be unethical, and thus not an option.
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Post by: Peregrine
helium42 wrote:People learn the regular codexes from playing them regularly. Even in gaming groups that regularly use FW models, people won't learn even a fraction of those 6-8 books because of the few units they are likely to run into.
1) It's more like three books, with a few more that have a very small number of units (mostly marine characters in the Badab War books) that are rarely going to appear.
2) Not all armies are well represented in all gaming groups. For example, I've never seen a SoB or Black Templars army. Do you feel that we should ban rare armies because not everyone gets to play against them frequently enough to be familiar with them?
3) Who cares if they don't run into them? The rules are easily available, and I don't see why anyone should add house rules to accommodate people who are too lazy to do the research. If we were talking about MTG tournaments (an actual competitive game, unlike 40k) anyone who suggested something as insane as banning cards to make it easier to playtest would be universally laughed at.
text removed.
Reds8n
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Post by: H.B.M.C.
mikhaila wrote:People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
The person using the unit brings the book, just like they do with their own Codex. It's not hard.
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Post by: usa_supersonic
I am against- only think playing big pies or Strentgh D in the game.
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Post by: ZebioLizard2
Those are typically apart of Apoc units.
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Post by: motyak
I can't think of a single unit which has an apoc scale blast which isn't listed as 40k approved. Same with Strength D. But then again I have only given them a brief once over
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Post by: schadenfreude
The more I think about the topic the more I conclude a list of what is and isn't approved for a tournament can work well if the to uses good judgment and the mechanics of the unit did not change much from 5th ed to 6th.
Examples: grot tanks are fine, and nobody is going to have an aneurism over grot tanks. Dkok artillery becoming t7 and 4w with every guardsman addition a wound combined with an aegis defense line for the guardsmen well now that might cause people to have a stroke.
I would like to see more stuff like grot tanks in tournaments. If a to is going to allow some forge world things might work out great as most to know what they are doing. That being said I would advocate for a to to have a round table discussion on what forge world items are being considered for admission to a tournament so the player base can debate their concerns.
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Post by: RiTides
mikhaila wrote: Valhalla130 wrote:This may have been brought up prior to my post, I don't know, but as an IG player, what about FW things that have since popped up in the regular codex, like the heavy bolter or flamer turrets? Are those overpowered and shouldn't be allowed?
I would think that just having more options would never be a bad thing. I can understand the arguments for lack of access to a unit or option, but anyone can go online and find the stats for these things. Saying they would have no idea how they work before they face them is silly.
People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
HBMC, mikhaila was responding to Valhalla's last sentence above.
Also note that he said on the last page, after we had this discussion previously, he allowed FW in his last 6 events, with hardly anyone who expressed interest bringing it. That's another point to consider- in non- FW heavy areas, allowing/disallowing may be a non-issue. I feel like my area, 2 hours south of mikhaila, is similar.
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Post by: TechMarine1
That's why the next tourney I'm running at my FLGS is a doubles tourney, where players only get 1000 points to work with. The last tourney that I ran was a regular tournament that did not allow FW because, while many of the FWunits have rules intended for regular 40k games, all it takes is one player bringing a way OP unit to ruin it for everybody.
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Post by: Vaktathi
schadenfreude wrote:
Examples: grot tanks are fine, and nobody is going to have an aneurism over grot tanks. Dkok artillery becoming t7 and 4w with every guardsman addition a wound combined with an aegis defense line for the guardsmen well now that might cause people to have a stroke.
the DKoK arty isn't as bad as it sounds. You can still force it to break at Ld7, and it's going to have at least 1 wound that's always going to be wasted as either the last wound will be a lone guardsmen or a crewless gun. Inflicting even just a couple of wounds can break the gun crew, anything that gets into CC is going to quickly butcher the crew. If you can deal with a couple of Rhino's (effectively T7) you can deal with a DKoK gun.
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Post by: Hulksmash
Rhino's don't have 4+ coversave or 3+ armor save. And you won't force a break test on that unit. How many shots does it take to inflict a wound on the artillery piece (assuming focus fire to avoid the 2++ cover of the infantry) at BS4? At strengths the most prolific at the moment. At St6 AP4 or worse: 13 At St7 AP4 or worse: 9 At St7 AP3 or better: 6 So to kill a single gun you're looking at 52 St6 shots, 36 St7 shots, and 24 St7 AP3 or less shots. Yeah, make it break sounds really reasonable at that point.... To kill a rhino just off hull points and we'll give them a cover save of 5+: St6 AP4 or worse: 7 shots per hull point St7 AP4 or worse: 5 shots per hull point So you can see it's a bit of difference. And those aren't taking into account the fact that you can actually kill a rhino in a single result, something you can't do to T7 artillery.
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Post by: muwhe
Except the issue is not strictly a Forgeworld one. The issue is the new artillery rules and fortifications.
You can do the similar things with standard artillery and a defense line from other books. I expect that it will be addressed at some point.
This thread has beaten the horse dead a number of times.
For me .. Forgeworld speaks to where I am with the hobby. The recent Horus Heresy book is frankly all the reasons I got into this hobby.. 25+ years ago.
Some events will have Forgeworld, others won't, and some will have a mix. That is not changing anytime soon.
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Post by: Hulksmash
@Muhwe But everyone in favor says they are the same company and work together when designing their FAQ's and rules. There is sarcasm there obviously but most posters in favor have gone to great lengths to show them as a single company with a single vision. In my opinion it actually is a Forgeworld issue. Artillery in the rest of the game cannot be done on the same scale. Most artillery (in the 3 books it's available out the door) has only 2 wounds. Also note that they don't have the ability to go to ground and then pop back up. And is generally in a rather small unit. I might be wrong but I believe the only artillery currently in the game is the ork big guz, eldar artillery, and the thunderfire. In some ways it's similar to my main other issue with forgeworld. Inclusion of special rules that are extremely rare in standard 40k get handed out a lot more frequently by FW. The other notable rule is interceptor. Basically I'm for Forgeworld. I enjoy forgeworld. But I am against certain elements that will make the game unfun for others (some of the noted artillery) and against creating edition 5.5 where flyers don't exist (due to massive use of interceptor models). Outside of those two issues I say bring it on
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Post by: Grey Templar
Given that the DKoK siege regiment lacks other things from normal IG I don't see a problem with Artillery.
Its really their only source of ordinance besides LRBTs, and they lack mobility as an army so they can have issues in objective missions(IE: 5/6 of missions)
And as far as being OP, Vendettas are WAY more OP then artillery spam. Guess which is in the IG codex
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Post by: Vaktathi
How are they automatically getting a 4+ cover? Also, only the gun itself has a 3+ save, everything else has a 5+.
And you won't force a break test on that unit. How many shots does it take to inflict a wound on the artillery piece (assuming focus fire to avoid the 2++ cover of the infantry) at BS4?
Why are they automatically getting a 2+ cover?
So to kill a single gun you're looking at 52 St6 shots, 36 St7 shots, and 24 St7 AP3 or less shots. Yeah, make it break sounds really reasonable at that point....
ignoring that the last wound is effectively meaningless (again, as either the gun is dead or the crew are dead), and that you just need to kill 2 crew to force a morale test (if the wounds are all being allocated to the gun, then so much the better)...it doesn't look all that much different from killing a couple of rhino's as you show below.
To kill a rhino just off hull points and we'll give them a cover save of 5+:
St6 AP4 or worse: 7 shots per hull point
St7 AP4 or worse: 5 shots per hull point
So you can see it's a bit of difference.
Right, now lets double that since I did say "a couple" of rhino's, and you're looking at needing 30 S7 shots to kill both through HP's, suddenly not so far off.
And those aren't taking into account the fact that you can actually kill a rhino in a single result, something you can't do to T7 artillery.
And you can't force Ld7 break tests on it either, and the Rhino can reposition if it needs to, as well as being completely immune to S4 attacks.
There's also no reason flyers are going to disappear just because Interceptor suddenly comes into play, you've got some time to engage those platforms before your flyers come on, and between all the damage mitigation most flyers are getting, it's not the hugest deal in the world, they're not going to routinely be scything your flyers down as soon as they come in, on average they may knock off an HP. Flyers against Interceptor are still much better off than an assault unit coming in trying to outflank or the like.
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Post by: Phazael
But, if you let someone add three triple sets of Sabres to their IG Blob, you have removed the need for Vendettas (or Hydras for that matter) in the army entirely. And for added fun, if you are trying to make the unit fail morale, the IG player can just drop a Commisar Lord somewhere out there for LD10 on all the key units. Whats more, every Imperial army (and chaos and eldar) can bring this blob of doom to the party, which provides the best AA in the game that also happens to be good at killing anything else out there. The Blob is already a powerful addition to basically every army in the game, but with FW in the mix it comes with 3-9 Sabres too.
See the issue yet?
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Post by: Vaktathi
Unfortunately I don't have the Sabre rules in front of me and never looked at them enough to remember them off the top of my head. That said, if you're investing that much in Ld boosting abilities AA abilities on immobile, static units, you're going to have a lot of issues in many games, and Emperor help you if anything gets into CC with those units.
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Post by: Hulksmash
Vaktathi wrote: How are they automatically getting a 4+ cover? Also, only the gun itself has a 3+ save, everything else has a 5+. And you won't force a break test on that unit. How many shots does it take to inflict a wound on the artillery piece (assuming focus fire to avoid the 2++ cover of the infantry) at BS4?
Why are they automatically getting a 2+ cover? So to kill a single gun you're looking at 52 St6 shots, 36 St7 shots, and 24 St7 AP3 or less shots. Yeah, make it break sounds really reasonable at that point....
ignoring that the last wound is effectively meaningless (again, as either the gun is dead or the crew are dead), and that you just need to kill 2 crew to force a morale test (if the wounds are all being allocated to the gun, then so much the better)...it doesn't look all that much different from killing a couple of rhino's as you show below. To kill a rhino just off hull points and we'll give them a cover save of 5+: St6 AP4 or worse: 7 shots per hull point St7 AP4 or worse: 5 shots per hull point So you can see it's a bit of difference.
Right, now lets double that since I did say "a couple" of rhino's, and you're looking at needing 30 S7 shots to kill both through HP's, suddenly not so far off. And those aren't taking into account the fact that you can actually kill a rhino in a single result, something you can't do to T7 artillery.
And you can't force Ld7 break tests on it either, and the Rhino can reposition if it needs to, as well as being completely immune to S4 attacks. There's also no reason flyers are going to disappear just because Interceptor suddenly comes into play, you've got some time to engage those platforms before your flyers come on, and between all the damage mitigation most flyers are getting, it's not the hugest deal in the world, they're not going to routinely be scything your flyers down as soon as they come in, on average they may knock off an HP. Flyers against Interceptor are still much better off than an assault unit coming in trying to outflank or the like. Parts of your reply show a severe lack of understanding. You first part it was already discussed they are behind a 50pt fortification. Hence 4++ cover. The unit can GtG to get a 2++ for the infantry. They can then be ordered back into the fight by a command squad. I hope this makes sense. I only mentioned the focus fire as that is the best chance to cause wounds on the unit. But reality is that the number of shots required for a morale test go up as you try to kill 2++ infantry. The rest of your post smacks of "yeah, but" and is generally incorrect so I'm going to leave it at that. IG works on synergy. And though i disagree wtih Phazael quite often regarding his views on balance and the game he does explain the AA thing above. Oh, and most IG invest in leadership bonuses. And immobile weapons are fine since they will do more damage over time and the odds of getting thru their blob to them are extremely low.
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Post by: Vaktathi
Hulksmash wrote:
Parts of your reply show a severe lack of understanding. You first part it was already discussed they are behind a 50pt fortification. Hence 4++ cover. The unit can GtG to get a 2++ for the infantry. They can then be ordered back into the fight by a command squad. I hope this makes sense.
I do understand it, but now we're bringing in other units and capabilities that are increasing the scope of the unit and thus its cost, on top of being situational and far from guaranteed to function as desired, especially on an Ld7 unit. If we're talking about fortifications and Get Back In The Fight, then we're no longer just talking about a 75pt gun, but 175pts (at the minimum assuming naked command squad) of stuff working together, being properly positioned and enemy attacks coming from only certain directions, and relying in large part on Ld7 orders (58% chance of success) to function as you describe.
The rest of your post smacks of "yeah, but" and is generally incorrect so I'm going to leave it at that. IG works on synergy.
Incorrect in what way? Just saying so doesn't make it so, unless you're just trying to wash your hands of the discussion.
And though i disagree wtih Phazael quite often regarding his views on balance and the game he does explain the AA thing above. Oh, and most IG invest in leadership bonuses.
Which is pretty much exclusively 70pt (minimum) targetable T3 5+ sv IC's.
And immobile weapons are fine since they will do more damage over time
Assuming they have Line of Sight (if we're talking about direct fire weapons) and aren't being actively engaged, it's a whole lot easier to destroy something that can't move.
and the odds of getting thru their blob to them are extremely low.
You mean aside from being able to play huge games with wound allocation in regards to position, tons of jump infantry/deep striking/etc units and all that sort of thing the game includes?
Yeah, if you're just charging infantry straight at something like that, it's very strong. There's a reason the game has so many other unit types however.
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Post by: Phazael
You are already buying the blob (which, incidentally is the single best bubble wrap and close combat unit in the game for the points, bar none) which comes with the command squad. For 50 points you give 60ish models 3+ cover, which is less than a point per model. The Lord Commisar is the cheapest HQ option out there and he gives the blob stubborn (savings of 35 on the one wound guy you would otherwise need) and radiates LD10. Not exactly a huge investment in points. And are you going to tell me that 52 point twin linked las cannons with interceptor are not going to be useful without the fliers?
Mind you I actually have the models to do this and have played around with it: Assuming you do not want an ally (and you really do not need one) you can contest objectives by plopping units down with Vendettas or (if you want to go with even more FW) have a couple Hades drill up under the objectives and mop up whatever the blobasaurus and cheaper than vehicle version Manticore platforms have not taken down. Or hell, just put another blob on the table and call it a day. Have fun chewing through 100 LD10 stubborn guys with 18-23 power axe/fist attacks a turn while getting flashlighted to death, because after turn two you are not going to have anything but infantry thanks to the Sabres. Thats not even getting into all the shennanigans that start if you add some marines to the party.....
TLDR version: Guard are nasty enough in this edition (with or without MEQ pals), but FW turns the nobs up to 11.
Mind you, I like FW for the most part, but the current 40k community has no concept of self restraint or fair play, for the most part. Automatically Appended Next Post: Which is pretty much exclusively 70pt (minimum) targetable T3 5+sv IC's.
Missed this gem. How are you exactly picking out this guy? How many precision shots (let alone S6 ones) are you packing that bypass 3+ cover saves (2+ with a 10 point cloak), a 2+ LOS he can hand off to all of his derps and 5 officer derps he can toss under the bus before you ever get to challenge him? You make it sound like these choices are situational, which they are not. They are absolute staples of IG in the present environment and very powerful in the broader game.
But for sake of argument, lets say you are scared of losing this dude. You can just ally some SM and put a generic librarian with divination on the table and stuff him in with the blob and now they have ATSKNF and can (with default divination) get rerolls to hit with everything. And he comes with a drop pod of TACs you can dump on an out of the way objective, reducing the need for the more vulnerable IG troop options to be your contesters. And you still have the pile of LD10 Sabres being bubble wrapped by all of this crap.
Trust me when I say that this stuff is bad enough without the Sabres involved in the equasion. If Eldar or Necrons had twin linked skyfire/interceptor Lance/Tesla artilery pieces with 4w for 50ish points, you guys would be singing a totally different tune, in all likelyhood. Again, like FW, but for every Tetra, Wraithseer, or Grot Tank, there is a Lucious, Deathwind, or Sabre waiting to bust the game.
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Post by: Redbeard
Hulksmash wrote:
In some ways it's similar to my main other issue with forgeworld. Inclusion of special rules that are extremely rare in standard 40k get handed out a lot more frequently by FW. The other notable rule is interceptor.
One theory is that Interceptor is rare now because there haven't been a great deal of 6th ed codexes put out. They rushed to get flyers into the game, but saw no reason to rush flyer defenses in as well. As a result, flyer-based armies are overly powerful, even if this is just a snapshot in time.
Basically I'm for Forgeworld. I enjoy forgeworld. But I am against certain elements that will make the game unfun for others
There's that word again. Unfun? I agree with all your reasoning about why the FW artillery pieces are powerful. I don't see them as any more unfun than necron flyers. They're still guardsmen manning those guns, they still die in assault. Oh, right, we don't see assault armies anymore because of the flyers.
and against creating edition 5.5 where flyers don't exist (due to massive use of interceptor models).
Again, I'm not feeling this argument, especially in conjunction with your other one. On one hand, you want to limit unfun armies. The epitome of the unfun army, to me, is the necron flyerwing. It singlehandedly makes a mockery of any assault-based army. There's models out there that restrict this unfun army, and you want to keep them out of the game because it might yield 5.5 instead of 6.0.
What if we're currently playing 5.5? What if 5.5 is fifth-ed codexes with 6th ed rules? Maybe we're not going to see true 6th ed for a year or more - it took over a year before the 4th ed meta gave way to 5th. If including FW speeds that process, and eliminates unfun flyer armies in the process, why not?
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Post by: Phazael
Well Red, perhaps the science fiction game decided to make guns more dominant than guy with pointed stick? (no disrespect intended) And your theory is pure speculation at this point. The only actual hard evidence we have are the unit changes in the main book (Hydras and Fortifications) and the first 6th ed book sporting exactly one unit with skyfire as an expensive option, but no interceptor. Actual evidence suggest that they want the game to be flyier heavy and AA/Assault light. Literally every army has access to meaningful AA options.
Really, the Cron flyer list is not an issue if you stick with book missions, because five derps getting out is not enough to grab objectives and tesla spamming will not chew through an infantry heavy MEQ list fast enough. Its not the flyers that are the issue with that list, its the fact that the Wraiths are so much better than any other equivalent option in the book that is making the army viable at all. I can understand the Frontline guys (and others doing similar things) having issue with the list, because they play a custom mission that has some form of killhammer incorperated into every game and the flyerspam lists take advantage of it. Really, Nids are the only army that is royally screwed by flyers (and not the Cron ones) and their issues are too many to bother with right now, frankly. I honestly find the Eldar Jetbike army way more annoying than flyer lists, because it has most of the advantages with none of the drawbacks of flyers.
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Post by: Vaktathi
Phazael wrote:You are already buying the blob (which, incidentally is the single best bubble wrap and close combat unit in the game for the points, bar none) which comes with the command squad. For 50 points you give 60ish models 3+ cover, which is less than a point per model. The Lord Commisar is the cheapest HQ option out there and he gives the blob stubborn (savings of 35 on the one wound guy you would otherwise need) and radiates LD10.
Right, but none of this is really FW related, and if anything gets into CC that Commissar is likely going bye-bye.
Not exactly a huge investment in points. And are you going to tell me that 52 point twin linked las cannons with interceptor are not going to be useful without the fliers?
Again, with respect to Sabres, I can't comment because I don't have their rules in front of me and don't recall them off the top of my head, I can look them up when I get home and see what's up with them then, because honestly I've never looked at them before, they used to just be AV10 "glance it you kill it" weeny things in their own unit.
TLDR version: Guard are nasty enough in this edition (with or without MEQ pals), but FW turns the nobs up to 11.
Honestly, most of this sounds like stuff no worse than what you could accomplish with allies abuse and the like. Again, I'll have to look up the sabre rules, but most of this doesn't even seem related to FW.
Automatically Appended Next Post:
Which is pretty much exclusively 70pt (minimum) targetable T3 5+sv IC's.
Missed this gem. How are you exactly picking out this guy? How many precision shots (let alone S6 ones) are you packing that bypass 3+ cover saves (2+ with a 10 point cloak), a 2+ LOS he can hand off to all of his derps and 5 officer derps he can toss under the bus before you ever get to challenge him? You make it sound like these choices are situational, which they are not. They are absolute staples of IG in the present environment and very powerful in the broader game.
Was primarily referring to CC here. While not as powerful as in previous editions for sure, it's not by any means inconceivable that an enemy assault unit could engage said blob with regularity, and if they can get at the Commissar and kill him (not hard), then the whole thing falls apart.
But for sake of argument, lets say you are scared of losing this dude. You can just ally some SM and put a generic librarian with divination on the table and stuff him in with the blob and now they have ATSKNF and can (with default divination) get rerolls to hit with everything. And he comes with a drop pod of TACs you can dump on an out of the way objective, reducing the need for the more vulnerable IG troop options to be your contesters. And you still have the pile of LD10 Sabres being bubble wrapped by all of this crap.
And relatively little of this is really involving forgeworld except a couple of AA guns it looks like.
Trust me when I say that this stuff is bad enough without the Sabres involved in the equasion. If Eldar or Necrons had twin linked skyfire/interceptor Lance/Tesla artilery pieces with 4w for 50ish points, you guys would be singing a totally different tune, in all likelyhood.
If they're immobile BS3 guns, probably not.
Again, like FW, but for every Tetra, Wraithseer, or Grot Tank, there is a Lucious, Deathwind, or Sabre waiting to bust the game.
I used to be absolutely horrified by the Lucius pod, it was the one thing that FW put out that I really felt was broken. In 6th however, with the introduction of the silly Hull Points rules and the changes to assaults, I really don't have a problem with it anymore as it's likely the only way combat dreads are ever going to do anything of use and actually make it to their targets, in fact I'd say it's almost mandatory for them to have consistent value. Don't remember the Deathwind pod much off the top of my head like the Sabre unfortunately.
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Post by: Phazael
edit- and Unfun means a lot of different things for a lot of different people, but I think its fair to say scooping models off the board without even rolling dice while accomplishing exactly nothing in the game. At least when dueling the Jetbike/Flier list, models move around the whole game and you roll some dice. The Sabre spam + Manticore platform army just erases other armies off the table.
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Post by: Redbeard
Phazael wrote:Well Red, perhaps the science fiction game decided to make guns more dominant than guy with pointed stick? (no disrespect intended)
It's a game. There are flying tanks that drop off crazed warriors with power weapons right into close combat. There are units that tunnel through the ground with sharp pointy claws, and others that can teleport right next to you and kill you. The whole bit about "sci fi means guns" is pretty much discounted when the most popular sci-fi series of all time features a sword as it's defining weapon, and arguably the second most popular shows trained colonial marines getting ripped apart by clawed Aliens.
There's nothing inherent in Sci-fi that discounts close combat, as you have so many different ways to rationalize how something got close to your men with a sword. Being able to assault from deep-strike and/or reserve is not based in sci-fi, it's a game design decision (and a poor one, as the example with flamers of tzeentch shows).
Literally every army has access to meaningful AA options.
I'm not 100% up-to-date on what's available to every army, but what do Tyranids have? As an aside, saying 'every army' is incorrect. Every faction might be better. I've got plenty of armies with no AA options. My Nurgle Daemons, for example, are all assault, all ground-pounding.
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Post by: muwhe
@Muhwe
But everyone in favor says they are the same company and work together when designing their FAQ's and rules. There is sarcasm there obviously but most posters in favor have gone to great lengths to show them as a single company with a single vision.
Hulksmash - I think you are half right. : )
Most of us in favor make the argument, I think rightly, that they are the same company. I’m pretty sure that they all fall under the same benefit plans, use the same centralized human resources departments, leverage the same marketing, licensing, travel and legal arms of the company. If you follow the money at some level it is all coming from and going to the same pot. So I guess the dispute is where you draw the line on what the “same company” means. Forgeworld and Design Studio are not the “same”. Games Workshop US and Games Workshop UK are not the “same”. Trade Sales and Manufacturing are not the “same”. In the US at one point Games Workshop Midwest was not the same as Games Workshop East and West Coast. But they are all part of the “same” Games Workshop company.
It is absolutely clear given the publication of the recent Forgeworld books, (Horus Hersey, etc.. ) that the Design Studio and Forgeworld staff have some dialogue. Otherwise the book would not have been possible in the time frame it was published. However, I’ll never make the claim that departments or divisions within Games Workshop work closely together or have some grand plan and single vision. That is like claiming 40k is balanced. Heck it is questionable even within the same department how closely Games Workshop works together. My experience is Games Workshop as a company is very compartmentalized, department focused, and routinely proves that the left hand does not know what the right hand is doing at times. But, it is not really any different than any experience I have had with any other multi-national large company.
There are plenty of “good” arguments for not allowing Forgeworld at events. Your store doesn’t sell it so it is not allowed in store events. It favors Imperial armies over other codex armies. It’s confusing to sort out which books have the current rules etc .. I get all those.
Forgeworld is not the “same “ company as Games Workshop or Forgeworld messes up the game balance are really non-starters, IMO. People are welcome to have a different one.
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Post by: Phazael
Was primarily referring to CC here. While not as powerful as in previous editions for sure, it's not by any means inconceivable that an enemy assault unit could engage said blob with regularity, and if they can get at the Commissar and kill him (not hard), then the whole thing falls apart.
But for sake of argument, lets say you are scared of losing this dude. You can just ally some SM and put a generic librarian with divination on the table and stuff him in with the blob and now they have ATSKNF and can (with default divination) get rerolls to hit with everything. And he comes with a drop pod of TACs you can dump on an out of the way objective, reducing the need for the more vulnerable IG troop options to be your contesters. And you still have the pile of LD10 Sabres being bubble wrapped by all of this crap.
And relatively little of this is really involving forgeworld except a couple of AA guns it looks like.
Right on all fronts, but a couple of exceptions:
First, the Lord Commisar is not easier to get to. Assuming you can just stroll across the table without getting lit up in the first place (and remember you are eating 5d3 flamer hits and a metric crapton of flashlight overwatch on the way in), the Commisar cannot be singled out without challenges or precision strikes (assuming your character is not being fed a random SGT to take him out of play), if he even bothers to close in to base to be eligible for wound allocation. If he even is, well 2+ LOS all day to stick it to one of the 45 red shirts in the unit. I am not sure if you are assuming you can still direct attacks at ICs or something, but sniping out characters in 6th is nigh impossible outside of challenges.
And the issues exist without FW (aside from Intercept on core troops all over the place) making it a billion times worse. If you cannot see the difference in adding twin linking, T7 4w 3+/4+cover Skyfire and Interceptor for a marginal amount of more points makes in this list, well then I am not sure what to say. When you toss some grot tanks in a list in place of warbuggies, it does not make any tangible difference. When I can remove all other las cannons, hydras, and Vendettas from my list and largely still have my bases covered (and all in core troops) and any army that can ally IG (eg all of them but Nids) can do this, you are completely shutting out entire segments of the game (reserves and flyers) without even getting into how these replacement units are practically invincible.
Again, there are balance problems without FW, I am simply stating that unfettered introduction of FW makes them worse.
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Post by: muwhe
Phazael -
re: Sabre Platforms
Sure...but I have faith that Forgeworld will address the issue as they have proven to do time and time again with other units. Those Sabre platforms have existed for a long time and prior to 6th edition didn't get a second thought.
So anyone stocking up and buying 9 of them should already know the clock is ticking on the usefulness.
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Post by: steinerp
I actually do favor FW but o answer an earlier question. The only apoc scale blast that I can think of in non-apoc units is the Eldar Prince HQ who has an orbital bombardment that can be 6+6".
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Post by: Vaktathi
Phazael wrote:
Right on all fronts, but a couple of exceptions:
First, the Lord Commisar is not easier to get to. Assuming you can just stroll across the table without getting lit up in the first place (and remember you are eating 5d3 flamer hits and a metric crapton of flashlight overwatch on the way in)
I'm not assuming anything of the sort, however I am assuming that something likely can get there in some strength and some softening up of the blob will take place, if a competent opponent with a decent all comers list *really* wants to.
the Commisar cannot be singled out without challenges or precision strikes (assuming your character is not being fed a random SGT to take him out of play), if he even bothers to close in to base to be eligible for wound allocation. If he even is, well 2+ LOS all day to stick it to one of the 45 red shirts in the unit. I am not sure if you are assuming you can still direct attacks at ICs or something, but sniping out characters in 6th is nigh impossible outside of challenges.
Was primarily assuming a challenge. With only S3 and I3, he's really easy to kill given his cost, if he can't manage to put a wound on a Tac Sergeant equivalent with a fist (not uncommon with only S3) or god forbid he's got a Power Maul (seeing more and more of them as they're better than Swords against anything not sporting a 3+ sv, including 2+ sv units and offer good anti-tank/ MC power, and strike at normal init unlike Axes), he's likely done for.
And the issues exist without FW (aside from Intercept on core troops all over the place) making it a billion times worse. If you cannot see the difference in adding twin linking, T7 4w 3+/4+cover Skyfire and Interceptor for a marginal amount of more points makes in this list, well then I am not sure what to say.
Are the Sabre platforms really 4 wounds each? Or is it like 2W guns with 2 1W crewmen? Are they taken as part of the blob or part of the Platoon? I really need to read up on their rules XD
When you toss some grot tanks in a list in place of warbuggies, it does not make any tangible difference. When I can remove all other las cannons, hydras, and Vendettas from my list and largely still have my bases covered (and all in core troops) and any army that can ally IG (eg all of them but Nids) can do this, you are completely shutting out entire segments of the game (reserves and flyers) without even getting into how these replacement units are practically invincible.
This assumes your Interceptors are scything the flyers from the sky with easy and impunity, neither of which the Interceptor platforms I can at least remember off the top of my head while I'm at work will do.
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Post by: RiTides
V- Commissar won't take 1st challenge.
Instead of repeating that you need to read the saber rules before discussing, please do so (not intending to be rude).
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Post by: Vaktathi
then his Ld10 goes out the window
Instead of repeating that you need to read the saber rules before discussing, please do so (not intending to be rude).
I was largely engaging the idea that blobs are such surefire way to keep all these platforms, be they Sabres or DKoK artillery or Hydra platforms, so completely safe from harm, and that the crux argument centered around codex available units and allies.
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Post by: AlmightyWalrus
They'll accept the five first challenges with the Sergeants.
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Post by: Vaktathi
Ah right, derp, I'm slowed. Ok yeah, point.
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Post by: mikhaila
Peregrine wrote: mikhaila wrote:People should be expected to go look for 6-8 books worth of material somewhere on the internet to learn what someone 'might' bring to a tournament? And it's 'Silly' to say they shouldn't have all that information in their head somehow?
You're right. It's absolutely ridiculous to expect people to go look for 6-8 books worth of material to learn what someone 'might' bring to a tournament, and silly to say they should have that information in their head somehow. I eagerly await your announcement of your new rule that only C: SM may be used in your tournaments.
Also, it took me less than five minutes to find a download for every single FW book, which is about as hard as it was to find a download for every single codex. The " FW is hard to find" argument is just insane.
You have poor logic skills. Trying to infer that not allowing FW means we should not allow regular books is stupid and dramatic, not an argument in favor of FW.
Normal GW codices are on the shelves, generally with store copies, and readily available. FW books aren't.
Kudo's that you found all the illegal pdf's of the FW books. Give yourself a pat on the back. They aren't allowed in my store, the same way I don't allow pirated copies of any other game books.
I'll bow out of the thread now, it's beaten to death, as they usually are. I have my opinion on them, and how they get used at my tournaments. Like I said earlier, the rest is just internet hotair.
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Post by: Oaka
Oaka wrote:I think most people agree that Forgeworld units are overcosted for what they do, so it's unlikely that someone takes them simply to win games. I'm bummed because they're some really awesome models that can't be used as a counts-as codex choices in a tournament that bans Forgeworld.
Sorry, I think my quote was mistaken for what I was trying to convey. I wanted to say that there are some really cool Forgeworld models available for purchase, that cannot simply be used as a 'Counts-As' unit. Personally, I could not use my Forgeworld Great Knarlocs or Knarloc Riders for anything in the 40K Tau Codex, so I have had to use a very blatant Counts-As list (Dark Eldar) in order to use these awesome models. If tournaments actually allowed Forgeworld units, I would definitely build a Kroot-heavy Tau list rather than use 'Counts-As'. This would actually help to avoid confusion for my opponent as he would see Kroot models and know I was playing a Tau army. As of right now, I have to spend about five minutes pre-game explaining to my opponent how all my Kroot models are actually Dark Eldar.
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Post by: Phazael
Redbeard wrote:I'm not 100% up-to-date on what's available to every army, but what do Tyranids have? As an aside, saying 'every army' is incorrect. Every faction might be better. I've got plenty of armies with no AA options. My Nurgle Daemons, for example, are all assault, all ground-pounding.
Tyranids are boned on a large number of fronts in this edition, honestly, and the air defense issue is simply one of many. Personally (and I love playing my nids) its not worth breaking a ton of other aspects of the game to try and save the book. Better to just wait on a new codex and hope Cruddace dies in a fire before then.
Daemons have some descent flying options, thanks to flying MCs with access to shooting attacks. If anything, its the Skyfire/Interceptor craze of FW that poses a bigger issue to Daemons, at least if you have not played a game with two flying GD and some DPs hosing down the table. When you take Nurgle Daemons you are making a concious choice to limit yourself to one part of the book, despite having the resources to address those problems. Thats a lot different than Nids who literally have nothing to address flyers and are designed almost entirely around assault. Getting angry at the guy picking paper when you picked rock is self defeating when you could have brought a more balanced army. Automatically Appended Next Post: And again, literally every non-Nid army can ally with IG and toss a blob on the table behind an Aegis, if they want to. But most armies have a descent means to spam multishot mid strength weapons (or have Flyer/ FMC single high strength shooters) to work against flyers in a pinch, assuming you can't just ignore them and focus on objectives. Nids have hive guard and some gimmicks in the psychic department, but not much else.
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Post by: TechMarine1
Redbeard wrote: Phazael wrote:Well Red, perhaps the science fiction game decided to make guns more dominant than guy with pointed stick? (no disrespect intended)
It's a game. There are flying tanks that drop off crazed warriors with power weapons right into close combat. There are units that tunnel through the ground with sharp pointy claws, and others that can teleport right next to you and kill you. The whole bit about "sci fi means guns" is pretty much discounted when the most popular sci-fi series of all time features a sword as it's defining weapon, and arguably the second most popular shows trained colonial marines getting ripped apart by clawed Aliens.
There's nothing inherent in Sci-fi that discounts close combat, as you have so many different ways to rationalize how something got close to your men with a sword. Being able to assault from deep-strike and/or reserve is not based in sci-fi, it's a game design decision (and a poor one, as the example with flamers of tzeentch shows).
Literally every army has access to meaningful AA options.
I'm not 100% up-to-date on what's available to every army, but what do Tyranids have? As an aside, saying 'every army' is incorrect. Every faction might be better. I've got plenty of armies with no AA options. My Nurgle Daemons, for example, are all assault, all ground-pounding.
How about those flying MCs that Tyranids can take, and those upgrades that DPs can take so that they can have wings?
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Post by: Peregrine
mikhaila wrote:You have poor logic skills. Trying to infer that not allowing FW means we should not allow regular books is stupid and dramatic, not an argument in favor of FW.
You said that it's an unfair burden to expect people to learn 6-8 books they don't play. If it's an unfair burden to learn 6-8 FW books it's also an unfair burden to learn 6-8 GW books. Rulebooks are rulebooks, and it doesn't magically get any easier to learn a new army just because it has a different logo on the cover.
(Of course my position is that everything should be legal, and if you're too lazy to learn all the relevant rules then you just get to lose to someone who isn't.)
Normal GW codices are on the shelves, generally with store copies, and readily available. FW books aren't.
So I can take the store copy home with me and study it, use it as a reference for calculating average kills when building my list, etc?
Kudo's that you found all the illegal pdf's of the FW books. Give yourself a pat on the back. They aren't allowed in my store, the same way I don't allow pirated copies of any other game books.
So what? We're talking about learning about units you could encounter, and you don't need to bring the rules into the store with you just in case one of your opponents shows up with something that needs them. It's very simple:
If you want to learn about FW units and be prepared for your opponent to bring them, you BUY OR BORROW LEGAL COPIES OF THE BOOKS. -Mannahnin
If you want to use a FW unit, you buy the book and bring it to the game.
The argument that FW shouldn't be allowed because it's hard to learn the rules and be prepared for what your opponent could bring is just plain stupid in a world where EDITED BY MANNAHNIN
Automatically Appended Next Post:
Hulksmash wrote:In my opinion it actually is a Forgeworld issue. Artillery in the rest of the game cannot be done on the same scale. Most artillery (in the 3 books it's available out the door) has only 2 wounds. Also note that they don't have the ability to go to ground and then pop back up. And is generally in a rather small unit.
Of course it's a GW problem. When the DKoK artillery guns were first created they were mediocre at best. They were completely immobile ( IOW, couldn't turn to aim at new targets), and they could be destroyed by a single glance on AV 11. Now in 6th GW changed the artillery rules entirely, and all FW did was make the obvious changes to keep the concept of the unit intact. AV 11 became extra wounds, and everything else about the unit remained exactly the same.
If you want to fix the artillery problem, do something useful and petition GW to fix the core rules so that the extra gunners don't give a giant pile of T7 wounds (for example, roll to wound one shot at a time and always use the toughness of the closest model).
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Post by: Phazael
Artillery has always been weak in prior editions. I personally do not have issue with it being buffed. Its the inexpensive skyfire/interceptor variety that got spammed to all of the imperial books that I take issue at. And its not even generally well thought out what slots those units exist in. If Sabres and Hyperios were Heavy Support choices, they would still be kind of OP, but less problematic and more consistant with how other artillery is handled, which is to say every existing non FW artilery piece. The fact that things like the Hyperios, an immobile heavy weapons platform, is a fast attack option (notoriously useless for marines) suggests a concious effort on the FW guy who wrote the rules to make them an optimum choice with no downside.
And the irony here is that we are mostly talking about Sabres, which comprise one small element of the host of concerns FW presents. But this is most likely because the main focus of the more vocal pro-FW crowd is their obsessive fear of the percieved OPedness of flyers in the new editions and a desire to be able to use their same 5th edition netlist, while swapping out Rhinos/Chimeras for Sabres/Hyperios Platforms and calling it a day. I have been through several 40k edition changes and metagame shifts (as well as several Fantasy ones) and this is nothing new, kind of like how everyone who ran VP denial lists bitched about KPs when 5th hit. A lot of people on both sides of the issue can see this, even if they won't admit it.
Anyhow, I am done spamming the thread for a while. As much as I would love to build a Space Minotaur theme army with a Storm Eagle centerpiece, if letting FW into the game ultimately means no restrictions and I only ever see the same 3-5 busted units fielded (ie welcome to Sabrehammer 40k), I would rather not go down that road.
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Post by: Peregrine
But the Sabre was originally created as a troops choice (replacing a HWS in a platoon) way back in 4th edition, and since then has only been given a minimum of updates to keep it functioning properly in the new rules. This isn't some new "screw balance, screw flyers" addition, it's just a handful of units suddenly going from mediocre to powerful because of a change in the core rules.
The fact that things like the Hyperios, an immobile heavy weapons platform, is a fast attack option (notoriously useless for marines) suggests a concious effort on the FW guy who wrote the rules to make them an optimum choice with no downside.
It's probably because the Tarantula sentry guns are also a fast attack choice, for some bizarre reason.
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Post by: vhwolf
I just sat down and pointed up the 50 man blob squad w/ flamer and Power Weapon plus commisar and sabers with defense line. It is 990 in points. Just food for thought and each three sabres will run about $110 before shipping.
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Post by: OverwatchCNC
vhwolf wrote:I just sat down and pointed up the 50 man blob squad w/ flamer and Power Weapon plus commisar and sabers with defense line. It is 990 in points. Just food for thought and each three sabres will run about $110 before shipping.
That is immaterial when events like the BAO will allow counts as for FW models.
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Post by: vhwolf
OverwatchCNC wrote:vhwolf wrote:I just sat down and pointed up the 50 man blob squad w/ flamer and Power Weapon plus commisar and sabers with defense line. It is 990 in points. Just food for thought and each three sabres will run about $110 before shipping.
That is immaterial when events like the BAO will allow counts as for FW models.
Nice try on the arguement but almost every orginizer has said it has to be an acceptable counts as so it is still going to cost a bit of cash to make something that looks and feels correct. Also I was just giving the info not saying anything else one way or the other.
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Post by: Phazael
And its 900 points of "this quarter of the of the table is mine and if you even come near it, I will light you up like a christmas tree" thats not going anywhere. And remember those last 500 points can go a long way in a guard army, like two vet (or special weapons) squads in Vendettas/Drills and a Manticore with camo cloak fit very comfortably in the remaining points. Good luck scoring first blood or warlord on that list.
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Post by: Redbeard
Phazael wrote:
Daemons have some descent flying options, thanks to flying MCs with access to shooting attacks. If anything, its the Skyfire/Interceptor craze of FW that poses a bigger issue to Daemons, at least if you have not played a game with two flying GD and some DPs hosing down the table. When you take Nurgle Daemons you are making a concious choice to limit yourself to one part of the book, despite having the resources to address those problems. Thats a lot different than Nids who literally have nothing to address flyers and are designed almost entirely around assault. Getting angry at the guy picking paper when you picked rock is self defeating when you could have brought a more balanced army.
But that's the thing - it WAS a balanced army. It's now been forced into an unbalanced game. An army that could win 2-of-3 phases had a good chance of winning any game previously. Now we've got a new unit type added into the mix, one that looks good on paper, and probably sells model kits, but that makes assault, and any army (not codex) that's dependent on assault into an afterthought. If FW guns deter flyers, I'm all for their addition to the meta.
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Post by: Phazael
Your own discription was a dedicated assault army. I mean, I am sure the Zulus were pissed when the Brits showed up with a shooting army, too, but unless you want to share their fate you need to balance your army out. Really, the simple addition of two flying MCs with a shooting attack would address the AA issues and thats a minor alteration, plus they are not exactly terrible outside of the AA role. The whole point of a new edition is, in fact, to change the way the game is played.
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Post by: Redbeard
Phazael wrote:Your own discription was a dedicated assault army. I mean, I am sure the Zulus were pissed when the Brits showed up with a shooting army, too,
This is a bit unfair as a comparison. Firstly, the Zulu's actually won several battles against the British - see Isandlwana. Secondly, the Zulu's didn't have infinite numbers, teleporters, jump packs or assault transports. Zulu's didn't have the advantage of being able to materialize out of the warp right next to the British, they had to run over an open field. And yet, even having to run over that open field, they scored some victories.
but unless you want to share their fate you need to balance your army out.
Let's not make this about me. I know how to change an army to a new system. That doesn't mean I like the new system, or even think it's worthy of being called amateur game design.
Really, the simple addition of two flying MCs with a shooting attack would address the AA issues and thats a minor alteration, plus they are not exactly terrible outside of the AA role.
Do you really think that two MCs with shooting attacks can do enough to prevent a flyer-based army from killing those MCs? Your opponent has a brain too, right? Their primary target is going to be whatever can hurt their flyers.
The whole point of a new edition is, in fact, to change the way the game is played.
I think that's a naive view. The point of a new edition is to sell more rulebooks and models. By degrading the models that everyone already has, and making an entirely new type that are both powerful, and require dedicated other new units to kill, they force people to buy buy buy (or quit). I'd love to know the sales figures on aegis defense lines since 6th came out. They're not even good wall models, and that's saying something. But, they're now necessary, so everyone has to buy one (or concede to those with flyers).
In the meantime, iconic 40k armies are rendered toothless or forced to convert to shooty armies. World Eaters? Orks, Tyranids, Chaos Daemons - sure, those codexes might have options to add extra shooting to a list, but really, is the tyranid swarm idealized by gunbugs or gribblies? Is the iconic vision of an Ork Waaagh the handful of boyz who had to sit at the back with the grots and the gunz or is it the lunatics yelling Waaaagh and charging with a choppa?
I keep hearing everyone say "that's what you get for not having a balanced army". My armies were balanced. For three prior versions of this game, an army that used an adequate number of powerklaws, grenades or other anti-tank weapon was balanced. It could deal with any threat an opponent presented. The game had two phases in which you could remove your opponent's models (ignoring special cases here), and you could use either phase to do so. Now there's a new unit type that cannot be impacted in one of those phases. Is that an example of an unbalanced army, or an unbalanced game?
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Post by: RiTides
Orks have a tradition of "moar dakka" not just choppas. Shoota boyz and lootas being king is fine with me for a change. And with their terrible BS but lots of shots, and now snapfire, they should be able to generate enough dakka to deal with fliers, imo.
I agree changes are made to sell models. But I also agree with Hulk that if someone's reason for allowing FW is to counter fliers, as many have admitted, then that's not a good reason to allow FW.
There are other good reasons, but just like saying the game is balanced isn't reason enough to disallow FW, saying it would balance out fliers isn't reason enough to allow it.
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Post by: MVBrandt
Edited ... mods please remove, a little off topic! My b.
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Post by: OverwatchCNC
vhwolf wrote: OverwatchCNC wrote:vhwolf wrote:I just sat down and pointed up the 50 man blob squad w/ flamer and Power Weapon plus commisar and sabers with defense line. It is 990 in points. Just food for thought and each three sabres will run about $110 before shipping. That is immaterial when events like the BAO will allow counts as for FW models. Nice try on the arguement but almost every orginizer has said it has to be an acceptable counts as so it is still going to cost a bit of cash to make something that looks and feels correct. Also I was just giving the info not saying anything else one way or the other. Acceptable Counts as... I am glad the standard is well set, clear, and easy to understand and apply across different tournaments. This isn't an issue solely for FW in tournaments but for all units but since you brought up the cost for FW I addressed it specifically. By the way not all counts as conversions cost a lot of money. I have literally 6 10 gallon bins full of bits, half of which are vehicle bits, I could easily make 9 platforms for a traitor guard IG contingent that would be acceptable at most tournaments and it wouldn't cost me anywhere near the price of 3 sabers let alone 9. *edit maybe I will do this for the BAO this year since they are allowing FW. 60 CSMs backed up by a small blob of traitor guard with sabres, seems legit.
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Post by: mortetvie
Wow, 24+ pages of going back and forth.
Ultimately, isn't the question of allowing FW a personal preference question? If so, this is simply an airing of personal preference arguments on par with trying to convince someone else what their favorite color should be and why and that doesn't make sense.
I mean seriously, what is the basis for determining if FW should or shouldn't be allowed?
In essence it seems to be a fairness/fair play and efficiency argument and really, what is the standard/rule to be looked at if FW or anything is to be allowed?
Phazel & Hulk seem to be pointing out that CERTAIN but not ALL FW units greatly imbalance the game in a way that it is more harmful to allow FW than not allow FW therefore either don't allow those units or don't allow FW (unless I am mistaken on what they are saying).
Other people are basically saying "its not that bad as most everyone can get these things so get over it." (but that's not necessarily true).
As I mentioned before, for me, it is my personal preference not to play with FW, it adds another level of complexity onto the game that doesn't necessarily need to be there and my friend's don't play with FW unless its one-off game we wana test something out.
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Post by: Blackmoor
Can someone bullet-point the reasons why we should have forge world in tournament play?
For an example the anti-forge world would be:
Price: Makes an expensive game more expensive
Inaccessible Rules: You need to order the books from Forge World and are not readily available.
Confusion: Even TOs and people who use them are unaware of the nuances of their rules.
Balance: Only units that you will see at tournaments are the broken overpowered ones.
Access: Imperials get the lion’s share of the units and the best ones.
Perceived Imbalance: With allies 6th edition is balanced.
Irrational fear of Fliers: No proof that fliers are dominating without forge world.
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Post by: kronk
Pro:
* The TO wants to use them.
* The Players in his area want to use them.
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Post by: OverwatchCNC
kronk wrote:Pro:
* The TO wants to use them.
* The Players in his area want to use them.
That is certainly the case for smaller tournaments, what I and I believe Blackmoor have been discussing is the inclusion in larger gt style events.
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Post by: Phazael
RiTides wrote:Orks have a tradition of "moar dakka" not just choppas. Shoota boyz and lootas being king is fine with me for a change. And with their terrible BS but lots of shots, and now snapfire, they should be able to generate enough dakka to deal with fliers, imo.
I agree changes are made to sell models. But I also agree with Hulk that if someone's reason for allowing FW is to counter fliers, as many have admitted, then that's not a good reason to allow FW.
There are other good reasons, but just like saying the game is balanced isn't reason enough to disallow FW, saying it would balance out fliers isn't reason enough to allow it.
This is pretty much my entire view of this subject, in much simpler form.
And as for two flying MCs, both the Khorne shooting version and the Tzeench one are more than a match for a couple AV12 fliers and they can hold their own against the Cron spam variety. Its easy to forget that they can basically completely outmanuever other fliers and absorb a ton of abuse. The goal is not to beat them at their own game, but to simply buy time for the ground guys to do their thing. I've seen it done, and they are still damn good against non-flier armies..... until FW enters the fray and they (or anything else landing to close) get shot to ribbons on arrival. Also, last time I checked, your guys can man fortifications just like everyone else (except Nids /sadface), so there is that.
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Post by: kronk
OverwatchCNC wrote:
That is certainly the case for smaller tournaments, what I and I believe Blackmoor have been discussing is the inclusion in larger gt style events.
Ah, yes. That would require a lot more thought. Sorry. Wasn't trying to be rude there, Blackmoor.
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Post by: skkipper
Blackmoor wrote:Can someone bullet-point the reasons why we should have forge world in tournament play?
For an example the anti-forge world would be:
Price: Makes an expensive game more expensive
You don't need to bring forgeworld
Inaccessible Rules: You need to order the books from Forge World and are not readily available.
easier to get forge world then demon update or flyers or sisters codex from white dwarf
Confusion: Even TOs and people who use them are unaware of the nuances of their rules.
example?
Balance: Only units that you will see at tournaments are the broken overpowered ones.
really i would bring grot tanks and decimators. most forgeworld would be brought for fun
Access: Imperials get the lion’s share of the units and the best ones.
allies?
Perceived Imbalance: With allies 6th edition is balanced.
yep allies
Irrational fear of Fliers: No proof that fliers are dominating without forge world.
does forgeworld break flyers? nope
reason to allow forgeworld
1: cool models that add more depth to the game.
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Post by: Redbeard
Blackmoor wrote:Can someone bullet-point the reasons why we should have forge world in tournament play?
For an example the anti-forge world would be:
Price: Makes an expensive game more expensive
Inaccessible Rules: You need to order the books from Forge World and are not readily available.
Confusion: Even TOs and people who use them are unaware of the nuances of their rules.
Balance: Only units that you will see at tournaments are the broken overpowered ones.
Access: Imperials get the lion’s share of the units and the best ones.
Perceived Imbalance: With allies 6th edition is balanced.
Irrational fear of Fliers: No proof that fliers are dominating without forge world.
Well, it's hard to create such a long list for why you should include them, but it's pretty easy to point out why every item in your list are either non-issues or no different than the rest of the game.
For as valid as your reasons are, I might as well say you should include ForgeWorld because otherwise the skies will split asunder, your womenfolk will be savaged by marauding bands of vikings and Honey Boo-Boo will be the only thing left on TV.
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Post by: muwhe
Off the top of my head ..
• Forgeworld books say they are “official” for use in games of 40k.
• Allowing Forgeworld produces more variety and diversity in armies.
• You enjoy the additional challenges and complexity of having more variety and diversity in the game.
• Your opponent / attendees want to play with them.
• You like to support a portion of the company that speaks, listens, and supports veteran hobbyists.
• The game is about playing with great looking models and Forgeworld produces fantastic models.
• Playing with Forgeworld models at events allows other people a chance to experience and enjoy them.
• The addition of Forgeworld models and rules brings additional visual and tactical interest to the meta that at times can grow old and stale.
• They are cool and fun!
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Post by: RiTides
Edit: Ninja'ed, and that's a great list, muwhe! Doesn't necessarily outweigh Blackmoor's list for me for what I'd like to participate in in "most" events, but definitely shows why I'd like to see FW in some events, either in limited form or even with full-on allowance.
----------------------------------------------------------------------------------------------------------------
Redbeard, So you're saying his reasons are valid so you might as well list nonsense ones?  (Not being rude, actually found the post funny)
It's a decent point, though- most of the reasons to include are neutral things, such as "the game isn't balanced anyway" rather than positives. Obviously, the reasons against inclusion are mostly negatives (just like the reason for "not doing" anything usually is).
The "non-neutral" reasons I can think of to include FW are:
#1 Awesome models
#2 Variety of units and rules
But for #1 I am a lover of counts-as (Contemptor as a regular dreadnought is fine with me!). And for #2, I got back into this game recently after mostly playing in 3rd edition. So it's varied enough rules-wise for me already
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Post by: Peregrine
The main reason to include FW is very simple: the default rules for tournaments should be the actual rules of 40k as published by GW, not house rules imposing the TO's personal preferences about how the game should be. GW has explicitly stated that FW rules are part of standard 40k, so the default should be to include them, just like the default should be that every codex is allowed.
Banning things should be an absolute last resort, used only if the game is completely broken by including them, and so far I have yet to see a single argument that comes even remotely close to establishing that 6th edition with FW rules is broken.
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Post by: Blackmoor
muwhe wrote:
Off the top of my head ..
• Forgeworld books say they are “official” for use in games of 40k.
• Allowing Forgeworld produces more variety and diversity in armies.
• You enjoy the additional challenges and complexity of having more variety and diversity in the game.
• Your opponent / attendees want to play with them.
• You like to support a portion of the company that speaks, listens, and supports veteran hobbyists.
• The game is about playing with great looking models and Forgeworld produces fantastic models.
• Playing with Forgeworld models at events allows other people a chance to experience and enjoy them.
• The addition of Forgeworld models and rules brings additional visual and tactical interest to the meta that at times can grow old and stale.
• They are cool and fun!
Thanks Hank!
I just wanted to see the points for and against succinctly put.
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Post by: OverwatchCNC
Blackmoor wrote:muwhe wrote:
Off the top of my head ..
• Forgeworld books say they are “official” for use in games of 40k.
• Allowing Forgeworld produces more variety and diversity in armies.
• You enjoy the additional challenges and complexity of having more variety and diversity in the game.
• Your opponent / attendees want to play with them.
• You like to support a portion of the company that speaks, listens, and supports veteran hobbyists.
• The game is about playing with great looking models and Forgeworld produces fantastic models.
• Playing with Forgeworld models at events allows other people a chance to experience and enjoy them.
• The addition of Forgeworld models and rules brings additional visual and tactical interest to the meta that at times can grow old and stale.
• They are cool and fun!
Thanks Hank!
I just wanted to see the points for and against succinctly put.
Allan  reasoned statements like that haven't been seen in this thread for pages. How dare you attempt to do so now!
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Post by: Blackmoor
The problem is that there is no correct answer to the question of whether or not there should be Forge World at tournaments. Both sides have some valid points, and everyone has their opinions.
At this point it is out of the players hands and into the hands of the Tournaments Organizers to decide if they want to have Forge World at their events or not. All the players can do is vote with their wallets. If you like Forge World then you should attend these events that allow it, and if you do not, then you should stay at home.
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Post by: Phazael
Peregrine wrote:The main reason to include FW is very simple: the default rules for tournaments should be the actual rules of 40k as published by GW, not house rules imposing the TO's personal preferences about how the game should be. GW has explicitly stated that FW rules are part of standard 40k, so the default should be to include them, just like the default should be that every codex is allowed.
Just because you keep saying this does not make it true. Forgeworld has stamped certain units in rescent books, but that stamp has never gone on any alternate army lists and there are caveats in the section where they talk about it. There is literally no mention of Forgeworld in the entire 6th edition 40k rulebook on building armies and zero references to it in any codecii. There are a lot of good reasons to include forgeworld, but this is not one of them.
Back on topic: Again, if you guys want to include FW for reasons beyond "I hate flyers and I want some semblance of 5th back." then comp needs to come with it, or else its Sabrehammer 40k where in the grimdark future there are only Sabres (and the occasional Hyperios). That is of course unless you don't mind the same IG allies block being spammed all over the place, in which case carry on.
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Post by: Peregrine
Phazael wrote:Forgeworld has stamped certain units in rescent books, but that stamp has never gone on any alternate army lists and there are caveats in the section where they talk about it.
Well, it's a good thing I'm not saying that the army lists are mandatory. However, once the 6th edition updates for them are published I expect that they'll get the same "part of standard 40k" approval that the individual units have.
There is literally no mention of Forgeworld in the entire 6th edition 40k rulebook on building armies and zero references to it in any codecii.
So what? As you said, there's no mention at all, so there's nothing that contradicts the explicit statement GW has given that FW is official and part of standard 40k, especially when those statements have been published after the 6th edition rulebook. If GW had changed their mind they would have removed the "this is part of standard 40k" statement from IA:Aeronautica and the pdf updates.
Back on topic: Again, if you guys want to include FW for reasons beyond "I hate flyers and I want some semblance of 5th back." then comp needs to come with it, or else its Sabrehammer 40k where in the grimdark future there are only Sabres (and the occasional Hyperios). That is of course unless you don't mind the same IG allies block being spammed all over the place, in which case carry on.
Err, no. Sabre spam is only appealing because everyone's afraid of flyerspam lists. If you remove the threat of flyerspam (for example, by bringing so many Sabre platforms that nobody takes flyers) the Sabres become a lot less appealing and leave the list. In the long run there's probably a balanced metagame with some of each.
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Post by: RiTides
Blackmoor wrote:
The problem is that there is no correct answer to the question of whether or not there should be Forge World at tournaments. Both sides have some valid points, and everyone has their opinions.
At this point it is out of the players hands and into the hands of the Tournaments Organizers to decide if they want to have Forge World at their events or not. All the players can do is vote with their wallets. If you like Forge World then you should attend these events that allow it, and if you do not, then you should stay at home.
Agreed, but hopefully folks won't have to choose- as many of the larger events are now offering side events that allow FW, even if the main event doesn't
I think both Blackmoor's and muwhe's lists sum up the pros/cons of this issue quite well, so I'm going to quote both of them onto this page:
Blackmoor wrote:Can someone bullet-point the reasons why we should have forge world in tournament play?
For an example the anti-forge world would be:
Price: Makes an expensive game more expensive
Inaccessible Rules: You need to order the books from Forge World and are not readily available.
Confusion: Even TOs and people who use them are unaware of the nuances of their rules.
Balance: Only units that you will see at tournaments are the broken overpowered ones.
Access: Imperials get the lion’s share of the units and the best ones.
Perceived Imbalance: With allies 6th edition is balanced.
Irrational fear of Fliers: No proof that fliers are dominating without forge world.
muwhe wrote:
Off the top of my head ..
• Forgeworld books say they are “official” for use in games of 40k.
• Allowing Forgeworld produces more variety and diversity in armies.
• You enjoy the additional challenges and complexity of having more variety and diversity in the game.
• Your opponent / attendees want to play with them.
• You like to support a portion of the company that speaks, listens, and supports veteran hobbyists.
• The game is about playing with great looking models and Forgeworld produces fantastic models.
• Playing with Forgeworld models at events allows other people a chance to experience and enjoy them.
• The addition of Forgeworld models and rules brings additional visual and tactical interest to the meta that at times can grow old and stale.
• They are cool and fun!
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Post by: mortetvie
Indeed, so it basically comes down to how people want to see events run and played...
I think that if the TOs are good and the tournament is a decent format and allows FW, that won't necessarily prevent people who don't want FW from playing, they'll just suck it up and play along but might not like the FW aspect if it gets out of hand.
On the other hand if the TOs are good and the tournament is a decent format but doesn't allow FW, I think the FW advocates will still play and have fun but oh well about using your FW toys.
All in all, there are many ways to play 40k and the BRB even says to feel free to modify the rules to have more fun if you want. The "most important rule" even says that not every situation is covered by the rules and the inclusion of FW is in this situation. Therefore, there is technically no ultimate right or wrong answer because there is no ultimate standard in determining if FW is appropriate...
I mean pg 360 talks about making up your own missions and 366 about making up your own special rules and so on. People are free to run tournaments how they want and as Blackmoore and Muwhe listed good reasons for either including or not including FW, it comes down to personal preference and saying how you individually would like the game to be played and to try and convince someone else that to play the game your way is the best way is silly. The point of the game is to ultimately have fun and for some PPL, FW is not fun, for others it is and that causes quite the impasse =/.
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Post by: Peregrine
mortetvie wrote:On the other hand if the TOs are good and the tournament is a decent format but doesn't allow FW, I think the FW advocates will still play and have fun but oh well about using your FW toys.
Or stay home. No FW = I'm not playing in your event, and I'm probably not going to buy anything in your store. I'm not going to buy an entire new army just so some TO with delusions of grandeur can make his own house rules about what should and shouldn't be legal.
The "most important rule" even says that not every situation is covered by the rules and the inclusion of FW is in this situation.
Nope. FW is explicitly part of standard 40k according to the rules published by GW. You can argue all you want that it should be banned for whatever reason, but like it or not it's part of the game.
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Post by: Unit1126PLL
Peregrine wrote: mortetvie wrote:On the other hand if the TOs are good and the tournament is a decent format but doesn't allow FW, I think the FW advocates will still play and have fun but oh well about using your FW toys.
Or stay home. No FW = I'm not playing in your event, and I'm probably not going to buy anything in your store. I'm not going to buy an entire new army just so some TO with delusions of grandeur can make his own house rules about what should and shouldn't be legal.
The "most important rule" even says that not every situation is covered by the rules and the inclusion of FW is in this situation.
Nope. FW is explicitly part of standard 40k according to the rules published by GW. You can argue all you want that it should be banned for whatever reason, but like it or not it's part of the game.
This post is how I feel. I've invested thousands of dollars into an entire armored regiment ( here), and it has progressed ridiculously much since then.
Each company is between 1500 and 2500 points, built so I can field a good list using a whole company of Imperial armor taken from the Armored Battlegroup army list.
I will not have a TO tell me that I cannot play my 1st Concordian Armored Regiment according to its TO&E only because they disallow a book / list because of the frankly spurious reasons given here.
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Post by: RiTides
Luckily for you, Unit11, there are plenty of events that allow FW. Most folks, however, are going to fall somewhere in the middle on this issue.
There will always be a few who are going to draw lines in the sand, whatever the issue may be. Personally, I'll happily continue to attend both types of events
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Post by: Peregrine
RiTides wrote:Luckily for you, Unit11, there are plenty of events that allow FW. Most folks, however, are going to fall somewhere in the middle on this issue.
Unfortunately this doesn't seem to be the case, unless you're willing to spend hundreds of dollars on plane tickets to get to an event. I know every event I've seen within reasonable driving distance of where I live has banned FW rules.
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Post by: rigeld2
Unit1126PLL wrote: Peregrine wrote: mortetvie wrote:On the other hand if the TOs are good and the tournament is a decent format but doesn't allow FW, I think the FW advocates will still play and have fun but oh well about using your FW toys.
Or stay home. No FW = I'm not playing in your event, and I'm probably not going to buy anything in your store. I'm not going to buy an entire new army just so some TO with delusions of grandeur can make his own house rules about what should and shouldn't be legal.
The "most important rule" even says that not every situation is covered by the rules and the inclusion of FW is in this situation.
Nope. FW is explicitly part of standard 40k according to the rules published by GW. You can argue all you want that it should be banned for whatever reason, but like it or not it's part of the game.
This post is how I feel. I've invested thousands of dollars into an entire armored regiment ( here), and it has progressed ridiculously much since then.
Each company is between 1500 and 2500 points, built so I can field a good list using a whole company of Imperial armor taken from the Armored Battlegroup army list.
I will not have a TO tell me that I cannot play my 1st Concordian Armored Regiment according to its TO&E only because they disallow a book / list because of the frankly spurious reasons given here.
Is there an FAQ that allows one of those vehicles to be a character/warlord? If not, it's not 6th edition legal.
That's not a "spurious" reason - 6th edition has introduced a lot of things that don't work quite right with an all vehicle army. I'd say your "codex" has been outdated. Be annoyed at FW for not updating it, not at TOs for following the rules.
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Post by: Peregrine
rigeld2 wrote:Is there an FAQ that allows one of those vehicles to be a character/warlord? If not, it's not 6th edition legal.
Wrong. It says that you must nominate one, not that you must include one. It doesn't say anything about what happens if you are unable to nominate one, and it would be reasonable to assume that if you are absolutely unable to nominate a warlord that you simply don't have a warlord.
Of course this is kind of a reason to allow FW units but not FW army lists for now. Since they've said they're going to be updating the lists for 6th edition it wouldn't be unreasonable to argue that the FW army lists are incomplete in some way, so they shouldn't be allowed until the 6th edition updates are released. However, this is a temporary problem, and shouldn't have any effect on the general debate over whether to allow FW or not, just like the common policy of not allowing a new codex that was released right before an event doesn't really have much to do with the decision to allow it in general or not.
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Post by: TheContortionist
what forge world book is the most current? how does it work? where to i get the model stats?
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Post by: Blackmoor
Peregrine wrote:
The "most important rule" even says that not every situation is covered by the rules and the inclusion of FW is in this situation.
Nope. FW is explicitly part of standard 40k according to the rules published by GW. You can argue all you want that it should be banned for whatever reason, but like it or not it's part of the game.
You sound so sure, yet a lot of people are arguing it. It is possible that you could be wrong?
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Post by: Peregrine
IA:Apocalypse, IA:Apocalypse 2, IA:Aeronautica, and the downloads section on FW's website. That will cover all 40k-approved units.
how does it work
Each unit says what army it is added to, how many points it costs, and what FOC slot it occupies. For example, "A squadron of 1-3 Warhound titans is a troops choice in an Imperial Guard or Tau army." Then you take it just like any other choice in your army list.
Automatically Appended Next Post:
Blackmoor wrote:You sound so sure, yet a lot of people are arguing it. It is possible that you could be wrong?
People are arguing because they don't want it to be true. It is explicitly stated in perfectly clear terms that the rules are official and part of standard 40k. The only "ambiguity" is that some people can't stand the fact that the old "opponent's permission required" rule was changed to "part of standard 40k" and won't accept that it's official without a personal hand-delivered signed and notarized letter from GW's CEO stating that FW is official.
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Post by: Blackmoor
I remember what I wanted to ask...
How is Forge World seen in the Warhammer Fantasy Community? Do they accept it? Do they embrace Warhammer Forge Units?
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Post by: TheContortionist
if it is not too much trouble can you go to the page the books are on and link them for me? i want to get these books but have no idea, still, which ones. I know this one http://www.forgeworld.co.uk/New_Stuff/IMPERIAL_ARMOUR_AERONAUTICA.html but what are the other two?
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Post by: Blackmoor
Peregrine wrote:[
Automatically Appended Next Post:
Blackmoor wrote:You sound so sure, yet a lot of people are arguing it. It is possible that you could be wrong?
People are arguing because they don't want it to be true. It is explicitly stated in perfectly clear terms that the rules are official and part of standard 40k. The only "ambiguity" is that some people can't stand the fact that the old "opponent's permission required" rule was changed to "part of standard 40k" and won't accept that it's official without a personal hand-delivered signed and notarized letter from GW's CEO stating that FW is official.
You put forth your opinion like it is a certainty without acknowledging ambiguity.
Here are the 2 arguments:
#1. There is no mention of Forge World in the rules for Warhammer 40k or any of the codexs, nor are any Forge World products sold by Games Workshop stores or website and allowed in any Games Workshop run events.
#2. Forge World is owned by Games Workshop and anything they produce has the approval of Games Workshop. They listed the units that approved for games of 40k and made them official. Games Workshop has never said that they are unofficial, and their response is play the way you want to play.
You Peregrine (If that is your real name) live in a world were only option #2 exists without the possibility of option #1. I live in a world were both exist, and I have to choose one.
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Post by: DemetriDominov
Anyone know the rules behind conversions in tournaments? Can one use FW bits for conversions? Can one still use the DKoK as IG? Sry, TL: DR, I am tired and I'm only here for those questions.
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Post by: mortetvie
Peregrine, when you say "people are arguing against it because they don't want it to be true," you assume to know every single person's motivation for arguing something eh? Its frustrating reading your posts sometimes because you come across as the ultimate FW fanboy who can't ever be wrong. Seriously, people have a legitimate argument against forgeworld being 40k legal and you keep going back to "the books say they are 40k legal" but that specific language isn't used in the sense that you are using it and doesn't prove your point.
Indeed, the FW books say "this unit is intended to be used in 'standard' games of warhammer 40,000 within the usual limitations of codex selection and force organization charts. As with all our models, these sould be considered 'official'..."
but you gloss over the part that says:
"'...but owing to the fact that they may be unknown to your opponent, its best to make sure they are happy to play a game using Forge World models before you start."
FW only says that it INTENDS for the models to be used in regular 40k games, which offers a legitimacy on a completely different level than regular codex units. FW clearly admits that the fact that FW models/rules are not widely known/available is a legitimate reason for your opponent not to be obligated to play against FW models...Codex units on the other hand cannot be objected to by an opponent with any legitimacy.
To reiterate, FW lacks the amount of legitimacy that standard codex units have in that you never need an opponent's permission to bring codex units. Therefore, if you need opponent's permission before playing someone with FW, it doesn't make sense to build an army around FW only to not be able to use it if your opponent doesn't want to play against FW in any tournament or game...That is why tournaments say either flat out "yes" or "no" to FW being allowed so that the opponent's permission aspect is no longer an issue.... in essence the TOs are forcing opponent's to give permission simply by showing up to the tournament.
@ Dimitri, you can use anything to stand in as regular 40k codex units. So FW tanks can be used as Codex tanks where applicable and so on...You can use an Achilies landraider for a regular landraider and a contemperator (sp?) dreadnought as a regular 40k one.
@Blackmoore, from what I can tell, warhammer forge units are not as big of a ballance issue as 40k ones are since every army has a means to deal with large things and so on...warhammer forge items really pale in contrast to anything 40k related because Warhammer is such a different game.
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Post by: OverwatchCNC
Let's try not to feed the troll(s) guys. I know I started the thread but I have stopped responding to the nonsense.
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Post by: mortetvie
Oh but the trolls look so hungry sometimes....when they stand on the corner of posts holding out signs that say "will troll for food..."
Have pity!
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Post by: Peregrine
Blackmoor wrote:You Peregrine (If that is your real name) live in a world were only option #2 exists without the possibility of option #1. I live in a world were both exist, and I have to choose one.
Except option 1 is a nonsense option. It's entirely based on your assumption that not saying anything about FW in one context is the same as contradicting themselves about FW legality, an assumption that is not supported at all by the printed rules. The truth is that FW is part of GW just like Citadel is part of GW, and the idea that FW would say "our stuff is legal" without that being GW's policy is just laughably insane.
And no, GW's policy in their own events doesn't matter here, since the tournament community has been perfectly happy to ignore how GW runs their own events when it's a debate over comp, scoring, allies limits, etc. It's actually pretty funny that people will rant about how bad a job GW does of running tournaments, but then suddenly when it's time to discuss FW legality GW's events are the source of all wisdom.
mortetvie wrote:Its frustrating reading your posts sometimes because you come across as the ultimate FW fanboy who can't ever be wrong. Seriously, people have a legitimate argument against forgeworld being 40k legal and you keep going back to "the books say they are 40k legal" but that specific language isn't used in the sense that you are using it and doesn't prove your point.
It's not about fanboyism, it's about simple facts.
FW being official and part of standard 40k is not open to dispute. It's written in plain English in GW books, with absolutely no ambiguity.
FW being reasonable for tournaments is open to dispute. There are valid (though IMO wrong) arguments against it (money, balance, etc) that have some degree of personal preference involved, but officialness is not one of them.
but you gloss over the part that says:
"'...but owing to the fact that they may be unknown to your opponent, its best to make sure they are happy to play a game using Forge World models before you start."
Because it says that you SHOULD make sure that they're happy, not that you MUST. It's a note about being polite, not a rule.
FW clearly admits that the fact that FW models/rules are not widely known/available is a legitimate reason for your opponent not to be obligated to play against FW models...Codex units on the other hand cannot be objected to by an opponent with any legitimacy.
Where is the word "legitimate" used in that sentence? And where is the word "permission" used?
And no, it's not implied, because it could just as easily be read as "some people irrationally hate our product, so you'll save your sanity if you just identify them right away and don't bother playing against them".
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Post by: mortetvie
According to your reasoning, "intended" to be used in 40k games is not the same as actually being used in 40k games and "should" be considered official is not the same as actually being official so if you want to interpret things the way you are doing you defeat your own argument...I guess by your logic and interpretation of the "plain English written" we can agree that FW was INTENDED to be used in 40k but not necessarily and it SHOULD be official but not necessarily, its just to appease FW fans who: "irrationally [love] our product, so you'll save your sanity if you just identify them right away and don't bother playing against them".
And its a clear and logical inference that when FW says that "due to a lack of knowledge or familiarity with the rules/units, opponent's may not want to play against FW units," that it's a legitimate reason for someone to not want to play against FW units... Considering how GW is all about including everyone in the hobby, GW would have you put your FW models aside to promote happiness, peace, prosperity and make the hobby world a better place. Seriously, its in the BRB.
Also in the BRB it says that when people can't agree on a rule, to just D6 it so roll a D6 right now and on a 4+ FW is legit, on a 1-3 its not and we can call it a day.
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Post by: Unit1126PLL
On the warlord note, we've been alright allowing me to nominate one of my command tanks as a warlord.
If this isn't ok with you, then I won't have a warlord.
BTW, it implies that warlords can be vehicles if you roll a 6 on the "personal traits" table.
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Post by: Peregrine
mortetvie wrote:According to your reasoning, "intended" to be used in 40k games is not the same as actually being used in 40k games and "should" be considered official is not the same as actually being official so if you want to interpret things the way you are doing you defeat your own argument...
Except one is a statement of designer's intent ("for standard 40k"), one is a statement that it's polite to state in advance that you have FW rules and not show up with a last minute surprise. It's not the same at all.
And its a clear and logical inference that when FW says that "due to a lack of knowledge or familiarity with the rules/units, opponent's may not want to play against FW units," that it's a legitimate reason for someone to not want to play against FW units...
It doesn't say "legitimate" or "not legitimate", it just says that you might find yourself in that situation so you should resolve it before beginning the game instead of, say, waiting until turn 2 when your unit arrives from reserve to say "by the way, here's my FW unit you didn't even know existed, and it just killed your stuff".
Also in the BRB it says that when people can't agree on a rule, to just D6 it so roll a D6 right now and on a 4+ FW is legit, on a 1-3 its not and we can call it a day.
Or here's a better solution: on a 1+ we play by the rules and include FW units, on any other result I go find something better to do than put up with an opponent who knows better than GW about what should be included in the game. I have a very simple policy on that: I bring an army to 40k night which may or may not include FW models, and you either play against it or don't play me at all. And I will never attend a tournament or other event that does not allow FW units even if my desired army list doesn't include them.
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Post by: Blood and Slaughter
who knows better than GW about what should be included in the game
Although my personal view is that not allowing Forgeworld 40K Approved stuff is a bit reactionary and I'd actually like to see Forgeworld 40K Approved embraced more (despite as I said earlier not owning any models that need FW rules myself), it's only fair to point out that GW UK do not allow 40K Approved models in their own tournaments at Warhammer World.
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Post by: mortetvie
Peregrine wrote: mortetvie wrote:According to your reasoning, "intended" to be used in 40k games is not the same as actually being used in 40k games and "should" be considered official is not the same as actually being official so if you want to interpret things the way you are doing you defeat your own argument...
Except one is a statement of designer's intent ("for standard 40k"), one is a statement that it's polite to state in advance that you have FW rules and not show up with a last minute surprise. It's not the same at all.
Way to twist words only when its convenient for you. You specifically took the word "should" and said that it was not a must and merely an optional thing and I did the same to point out how your logic ultimately invalidated your argument. The opposite of what you are saying could very well be argued by your logic and interpretation of the words, that it was the designer's intent that FW units should be played with opponent's permission and not otherwise...I mean, did you have a personal talk with FW or Ms. Fox to determine what you are claiming? You don't realize that you are merely pulling out of the words what you want to see and not what is actually there.
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Post by: Peregrine
Blood and Slaughter wrote:Although my personal view is that not allowing Forgeworld 40K Approved stuff is a bit reactionary and I'd actually like to see Forgeworld 40K Approved embraced more (despite as I said earlier not owning any models that need FW rules myself), it's only fair to point out that GW UK do not allow 40K Approved models in their own tournaments at Warhammer World.
But it's also fair to point out that "what GW UK does in their Warhammer World events" has never mattered at all to anyone who isn't playing in those events. The tournament 40k community is happy to rant about how badly GW runs their own events when the subject is comp, soft scores, etc. The only time anyone seems to give GW's own events any respect or authority is when they're quoting a "no FW" rule, which is laughably inconsistent.
Automatically Appended Next Post:
Oh FFS, this isn't complicated. The statement says two things:
1) This is official and part of standard 40k.
2) Not everyone is familiar with these rules and some people just dislike our product, so since this is a two-player game in which both players have to agree you should tell them you're using FW rules before the game begins.
In a sane world this is a very simple thing to handle. It's official, but unless you're holding a gun to their head your opponent can refuse to play against you (just like they can refuse to play against you for many other reasons). Only in the insane minds of the anti- FW crowd does an statement about being polite and avoiding conflict turn into a direct contradiction of "these rules are official and part of standard 40k".
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Post by: mortetvie
Correction, it says these rules are INTENDED to be, but that doesn't mean that they ARE  . Like YOU said... SHOULD does not mean MUST so the units don't necessarily HAVE to be official. Just going based off what you said and all =).
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Post by: Peregrine
mortetvie wrote:Correction, it says these rules are INTENDED to be, but that doesn't mean that they ARE  . Like YOU said... SHOULD does not mean MUST so the units don't necessarily HAVE to be official. Just going based off what you said and all =).
Given that the statement is written by the people who have the power to decide what is and isn't part of the 40k rules I'd say that "intent" is the same as "fact".
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Post by: Sidstyler
Peregrine wrote:And I will never attend a tournament or other event that does not allow FW units even if my desired army list doesn't include them.
Most tournaments have had a "no FW" policy for many, many years, and I've never heard of said policy negatively affecting attendance. The NOVA Open for example hasn't allowed FW since it's creation and it keeps getting bigger every year.
People can keep saying they will refuse to attend events that don't allow FW, but assuming that they already haven't been this whole time, I personally don't think it's going to make any more of a difference. I highly doubt allowing FW would really boost attendance that much in any case, hence why more TO's probably haven't changed their minds.
Peregrine wrote:In a sane world this is a very simple thing to handle. It's official, but unless you're holding a gun to their head your opponent can refuse to play against you (just like they can refuse to play against you for many other reasons). Only in the insane minds of the anti- FW crowd does an statement about being polite and avoiding conflict turn into a direct contradiction of "these rules are official and part of standard 40k".
If the pro- FW crowd can't make their point without constantly resorting to personal attacks then I don't see any point in continuing this pointless "discussion". It's gotten to the point now where, apparently, if you don't like FW you're "insane". Really? Toy soldiers. Come the feth on.
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Post by: mortetvie
Peregrine wrote: mortetvie wrote:Correction, it says these rules are INTENDED to be, but that doesn't mean that they ARE  . Like YOU said... SHOULD does not mean MUST so the units don't necessarily HAVE to be official. Just going based off what you said and all =).
Given that the statement is written by the people who have the power to decide what is and isn't part of the 40k rules I'd say that "intent" is the same as "fact".
Taking what you said can also be applied to prove my point:
Given that the statement "It is best to make sure they are happy to play a game using FW models before you start" is written by the people who have the power to decide what is and isn't a part of the 40k rules, I'd say that "its best to make sure" is the same as "fact." They clearly intend for FW models to be cleared with your opponent before a game. Even if its only to be polite, as you claim, they still said it and intended it to be the case.
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Post by: Peregrine
Sidstyler wrote:People can keep saying they will refuse to attend events that don't allow FW, but assuming that they already haven't been this whole time, I personally don't think it's going to make any more of a difference. I highly doubt allowing FW would really boost attendance that much in any case, hence why more TO's probably haven't changed their minds.
That's fine. I'm still not going to support their events, and I'm still not going to say anything good about their decision. If they can make a profit despite excluding a non-trivial part of the community then I guess that's how they're going to do things.
If the pro-FW crowd can't make their point without constantly resorting to personal attacks then I don't see any point in continuing this pointless "discussion". It's gotten to the point now where, apparently, if you don't like FW you're "insane". Really? Toy soldiers. Come the feth on.
Is it really that hard to read?
If you are arguing that FW isn't official you are insane. It's published by GW, approved by GW, and it's stated explicitly with absolutely no ambiguity that it is 100% official and part of standard 40k. Whether or not you like FW's rules it's absolutely insane to say things like " FW is a third-party company" or whatever.
If you are arguing that FW is too expensive, unbalanced, etc, then you aren't insane (at least because of that). You're still ( IMO) wrong, but it's a legitimate subject for people to disagree about.
See the difference? Automatically Appended Next Post: mortetvie wrote:Given that the statement "It is best to make sure they are happy to play a game using FW models before you start" is written by the people who have the power to decide what is and isn't a part of the 40k rules, I'd say that "its best to make sure" is the same as "fact." They clearly intend for FW models to be cleared with your opponent before a game. Even if its only to be polite, as you claim, they still said it and intended it to be the case.
Sure, they want it to be the case that you're polite, but they've explicitly avoided using the "requires permission" language they've used in the past. It's a very deliberate choice NOT to make it a requirement to obtain your opponent's permission to use your FW units.
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Post by: Sidstyler
Personally I think it's "insane" to keep insinuating that it's a cut-and-dry issue written in plain, clear english, when the language they use is almost the very definition of "ambiguous", hence why there's been a long-standing debate about FW. Should be considered official is not the same as saying it is official, using the word "should" is what creates the uncertainty, this is one of the reasons why FW's "officialness" is called into question in the first place, because they DON'T say it plain and clear, it ISN'T cut-and-dry. They don't speak as if they have any real authority over the game, it reads to me more like a suggestion than an unquestionable rule.
And any game of 40k is a contract between two-players, whether using FW or not, but the BRB doesn't feel the need to mention that you should inform your opponent of your desire to play 40k and make sure they're happy to play it with you before starting a game, and FW does.
Also, I've noticed everyone likes to keep quoting the one blurb from the FW books that supports their "pro- FW" argument, but how come no one's ever posted this before? It seems to spell out more clearly to me how FW "intends" for their units to be used in games.
The question of “is it official?” continues to come up regularly from 40k players about Imperial Armour models and rules. By the above question I take players to mean a) can they use their model and the rules for it in tournaments, b) use them without their opponent’s consent, like codex rules.
a) Tournaments are organized independently of Forge World, we have no say in the restrictions applied to tournaments (and quite right too). Therefore we (Forge World) cannot sanction the use of Imperial Armour models in tournaments. the decision must be made by the tournament organizer. Some tournaments allow all Forge World models; others ban the use of aircraft and/or super-heavy vehicles and gargantuan creatures (as these do affect game balance in smaller sized games usually played in tournaments). Others restrict players to Codex forces only. Any of these options are fine with Forge World, we have no axe to grind over which option is used.
That said, some confusion does exist because Forge World models being used that are actually just Codex equipment. There was one reported instance of a player complaining about his opponent’s use of our Emperor’s Children Dreadnought even though it complies with the standard codex rules – stating “that’s a Forge World model you can’t use it”. But it had Codex rules!
To explain further, some Forge World models are completely new, and have new rules, which we publish on our website, in the Imperial Armour Update book, or within Imperial Armour volumes. Other models do not need rules, as they already exist in the Codexes. So if you upgrade a Rhino with extra armour, and use the Forge World Rhino extra armour kit to do it, the standard rules apply, and therefore there is no problem with using these models in a tournament as they are just codex equipment.
b) Opponent’s consent. In the past we have talked about getting your opponent’s consent to use Forge World models. Of course, players don’t like this approach, because it gives the opponent sanction over their army. I agree with them, and find the issue of consent difficult. Armies do not get to choose what their opponent will field against them, they just have to deal with it. The very idea that some vehicles are legal and others are not seems odd to me. All the vehicles covered by Forge World exist in the 41st Millennium and, being a war torn universe, most find their way onto the battlefields. Now background descriptions might restrict their availability, but players should not.
Also, in game balance terms, rare and powerful equipment, monsters and characters are problematic. Players naturally want to use them, because a) they are cool models and b) the powerful rules mean they help win games. Of course, this means that these “uber-killers” turn up far too often in games.
As explained above, to compensate, opponents have to skew their army to counter the uber-killer. the game becomes just about stopping it, and this actually doesn’t make for a very entertaining battle because the game balance has been so badly thrown out by its presence. The use of the uber-killers can be easily fixed by considering the context. By this I mean the context within the game takes place. In stand-alone points-based games, the uber-killers of the 41st millennium have no place, but this does not mean they have no place in 40k in general. The solution is to play different styles of games, which will allow players to get hours of gaming fun from their large models.
As far as we are concerned, Codexes and the rulebook are official, everything else is up to the players to use or ignore at will. Want to play on a ruined city board using the Cities of Death rules variants? Fine. Want to play on a ruined city board without using the rules variants, just using the rules as published in the 40k rulebook? Also fine. The two things that matter are that both players know this before they start, and both players agree that’s the way they want to play the game. So is Cities of Death official? You can’t use it in a tournament! The Imperial Armour rules are just the same…
Ultimately, however you want to play the game, make sure everybody is having fun!
Warwick Kinrade
October 2007
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Post by: mortetvie
Given that the statement "It is best to make sure they are happy to play a game using FW models before you start" is written by the people who have the power to decide what is and isn't a part of the 40k rules, I'd say that "its best to make sure" is the same as "fact." They clearly intend for FW models to be cleared with your opponent before a game. Even if its only to be polite, as you claim, they still said it and intended it to be the case.
Sure, they want it to be the case that you're polite, but they've explicitly avoided using the "requires permission" language they've used in the past. It's a very deliberate choice NOT to make it a requirement to obtain your opponent's permission to use your FW units.
Sure but it could also be argued that they explicitly avoided using the words "are official" and "are to be used in standard 40k games" because its a deliberate choice NOT to make it a requirement that FW be official  .
And the post above by SidStyler should be quoted for truth, thanks Sid for finding that, I think it makes the issue pretty conclusive.
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Post by: Sidstyler
Peregrine wrote:Whether or not you like FW's rules it's absolutely insane to say things like " FW is a third-party company" or whatever.
You're the one who can't read, then. I've never said FW was a third-party company. No one did. I've always acknowledged the fact that they are owned by GW.
Apparently you just don't understand what I actually said. I said FW publishing rules was comparable to BoLS doing the same, but that was more because of the fact that the FW design studio is a separate entity that's left to do its own thing, which is an indisputable fact about how FW operates, and my comparison to fan-made content is more to do with that fact than how the company is set up.
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Post by: Unit1126PLL
Sidstyler wrote: Peregrine wrote:Whether or not you like FW's rules it's absolutely insane to say things like " FW is a third-party company" or whatever. You're the one who can't read, then. I've never said FW was a third-party company. No one did. I've always acknowledged the fact that they are owned by GW. Apparently you just don't understand what I actually said. I said FW publishing rules was comparable to BoLS doing the same, but that was more because of the fact that the FW design studio is a separate entity that's left to do its own thing, which is an indisputable fact about how FW operates, and my comparison to fan-made content is more to do with that fact than how the company is set up. That last part isn't entirely true. It's known that they have quite a bit of back-and-forth with the Design Studio. Unless you think IA: Aeronautica was written, proofed, tested, and published all in like, 3 weeks or whatever. EDIT: I would go so far as to say that they have a bit more contact with the Design Studio than BoLS, for example.
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Post by: Peregrine
Sidstyler wrote:You're the one who can't read, then. I've never said FW was a third-party company. No one did. I've always acknowledged the fact that they are owned by GW.
Then maybe that part was addressed to someone who DID say that, and not to you?
Apparently you just don't understand what I actually said. I said FW publishing rules was comparable to BoLS doing the same, but that was more because of the fact that the FW design studio is a separate entity that's left to do its own thing, which is an indisputable fact about how FW operates, and my comparison to fan-made content is more to do with that fact than how the company is set up.
It's not even close to indisputable fact, it's indisputably WRONG. FW published their first 6th edition updates almost immediately after the book was released, and had their first 6th edition book on sale not long after that. To do these things (especially the book, which requires the final content to be done long before it goes on sale) they had to be working with the rest of GW and have access to their game design process for 6th edition. FW may not have to get individual approval for every single detail, but if they're allowed to keep operating like that it's because GW's management is happy with the results.
Really all this says is that GW doesn't have proper central oversight over what any of its different authors are publishing. Just like how Matt Ward decided to make C: SM Land Raiders have extra transport capacity and nobody realized he'd done it until the codex had been printed, even though it was against the opinion of the rest of the company and he was told to never do that again. Automatically Appended Next Post: mortetvie wrote:Sure but it could also be argued that they explicitly avoided using the words "are official" and "are to be used in standard 40k games" because its a deliberate choice NOT to make it a requirement that FW be official  .
Only if you're just arguing for the sake of arguing. TBH it's a sign of how weak the argument is when you have to resort to nitpicking like that.
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Post by: Sidstyler
mortetvie wrote:And the post above by SidStyler should be quoted for truth, thanks Sid for finding that, I think it makes the issue pretty conclusive.
I already know it won't, though. The reason why it hasn't been posted yet is probably because it's considered "outdated" by the pro- FW crowd, who will just argue that the new " 40k approved" stamp overrides FW's previous stance on their inclusion in games completely.
Which is complete horsegak, and dare I say "insane", but oh well.
In any case I remain unconvinced that GW has had a sudden stance change on FW. The part I quoted above may be five years old but nothing in the 6th edition rulebook or otherwise suggests that it's invalidated. Tournaments are still organized independently of FW and thus FW/ GW still have no say over them, a new " 40k approved" stamp doesn't change the fact that both players must still agree to play the game that way in order for the game to happen at all, and I think Warwick Kinrade himself saying it should be up to the players is good enough evidence for me that I do, in fact, have a fething choice in the matter, and that I'm not playing "comped 40k" by refusing to play against FW as has been suggested.
You can continue to think whatever you want, but if we really aren't playing the game the way GW "intended" then I think they would have said as much. Instead they've done the opposite, they've given us their full blessing to play however the hell we want with whatever "official" rules GW has published, including Apocalypse, Cities of Death, etc. GW/ FW haven't, can't, and won't officially sanction anything for use in tournaments.
Peregrine wrote:TBH it's a sign of how weak the argument is when you have to resort to nitpicking like that.
And what of when you resort to flaming? IE, insinuating another poster is stupid, illiterate, slowed, and now "insane" as you have done several times?
I shouldn't even be fething listening to you at this point, much less humoring your bs by wasting my time responding to it.
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Post by: Peregrine
Sidstyler wrote:I already know it won't, though. The reason why it hasn't been posted yet is probably because it's considered "outdated" by the pro- FW crowd, who will just argue that the new " 40k approved" stamp overrides FW's previous stance on their inclusion in games completely.
Of course it's outdated. It's from 2007. You know, back in fourth edition.
Which is complete horsegak, and dare I say "insane", but oh well.
Err, lol? It's "insane" to argue that GW's position has clearly changed since fourth edition, and that we should look at what has been published in modern 40k books?
What's insane is digging up a quote from two editions ago and insisting that it somehow magically overrules a contradictory statement from the current edition, and suggesting that there's no way that GW could have changed their position on the subject since fourth edition.
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Post by: Sidstyler
So Warwick Kinrade has changed his mind and no longer thinks that two players should come to an agreement about which rules they plan to use before playing games, and now fully supports the "Ha, GOTCHA!" style of play people like you are arguing for?
So now GW does, indeed, officially sanction all of the rules they produce for tournaments that they themselves don't even organize and legally have no say over?
Really, the only thing you could argue as being "outdated" is when he mentions balance being thrown out, because obviously GW already did that themselves. I honestly don't think anything else has changed, though. I doubt that in five short years someone's outlook has changed that much that they went from a "It's all official, just make sure you both agree and have fun!" position, to "Take whatever the hell you want and if they CRY ABOUT IT then TOO FETHING BAD!"
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Post by: AlmightyWalrus
How is playing with Forge World stuff equal to "gotcha"?
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Post by: Peregrine
Sidstyler wrote:So Warwick Kinrade has changed his mind and no longer thinks that two players should come to an agreement about which rules they plan to use before playing games, and now fully supports the "Ha, GOTCHA!" style of play people like you are arguing for?
Nice strawman. I'm not arguing for "HA GOTCHA", I'm arguing for the default being that we play 40k according to the rules of 40k, not house rules. I will bring FW units and I will not play against anyone who demands that I remove them from my list, but I will show my opponent all of the rules before the game begins and answer any questions they have about the rules.
So now GW does, indeed, officially sanction all of the rules they produce for tournaments that they themselves don't even organize and legally have no say over?
Obviously not, but that's not what we're talking about. Nobody is arguing that TOs should be thrown in prison for banning FW, we're arguing that they shouldn't do it.
Really, the only thing you could argue as being "outdated" is when he mentions balance being thrown out, because obviously GW already did that themselves.
Well, that and the fact that by "uber killers" he's talking about the various titans/superheavies/etc. Another version of that introduction involved a hypothetical "surprise, here's my Warhound in a 1500 point game". None of the standard 40k units FW has published in modern books are "uber killers".
(And of course this was also back when the use of special characters had more restrictions that they don't have anymore in modern 40k.)
I honestly don't think anything else has changed, though. I doubt that in five short years someone's outlook has changed that much that they went from a "It's all official, just make sure you both agree and have fun!" position, to "Take whatever the hell you want and if they CRY ABOUT IT then TOO FETHING BAD!"
Why is it so hard to understand? IA1, the first in the "modern" series of FW books was published in 2003, only four years earlier. It's not exactly hard to imagine that when your quote was written GW was less confident in FW's rules, but now five years later they've had enough success with FW to incorporate them as part of the standard game.
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Post by: Sidstyler
Asking someone for a game of 40k and failing to mention you were using FW rules before the models hit the table mid-game. Hence "Surprise! Bet you didn't see that coming!", or "Ha, GOTCHA!"
I just assume this is how everyone plans to play the game, otherwise why argue so strongly that FW is as much a part of standard 40k as the codices or rulebook?
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Post by: Peregrine
Sidstyler wrote:Asking someone for a game of 40k and failing to mention you were using FW rules before the models hit the table mid-game. Hence "Surprise! Bet you didn't see that coming!", or "Ha, GOTCHA!"
Which isn't what anyone here is arguing for. I don't know how you play 40k, but before I ever start a game I go over my army list (especially anything that isn't 100% WYSIWYG) with my opponent and offer to let them see the rules for everything I've brought, whether it's codex, FW, my personal house rules, whatever. And I expect my opponent to do the same.
(Of course even if you don't like the army list I present you I'm not going to change it, this process is about making sure everyone is clear about what each model on the table represents, not getting approval for what you brought.)
I just assume this is how everyone plans to play the game, otherwise why argue so strongly that FW is as much a part of standard 40k as the codices or rulebook?
Because the argument for or against FW in tournaments depends on whether it's part of standard 40k. The pro- FW side argues that the default tournament rules should include everything in standard 40k, while the anti- FW side argues that FW isn't part of standard 40k so it should only be included in special events.
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Post by: Blood and Slaughter
To be honest I think the 'Ha! Gotcha!' argument is pretty weak.
Any decent player will offer to go through his army and explain anything the opponent's unfamiliar with or, at the very least, will present his list and answer any queries. I can't see the 'Oh I'll be ambushed' or 'oh I don't have Forgeworld books' (I don't myself) holding any water.
In my view the best arguments against Forgeworld are that some models are overpowered/underpriced (but none really so overpowered/underpriced they wouldn't have made it into some current codices, like Space Wolves or IG for instance), or that increasing the number of available models gives more choice to some factions over others (which is fair enough as far as it goes but I know some Eldar players (well two, actually) who're crying out for FW flyers and would be more than happy to allow the other codices the FW options. I think both these are arguable though and essentially come down to mere opinion.
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Post by: Lukus83
I don't have a personal beef with Forgeworld, but in our area it's rarely used and is banned from tournament play. Personally I'm glad this is the case in our area. In a casual game I don't mind mixing it up occasionally and letting some dude across the table test out his new Foreworld unit, but by and large the rules and models are deemed inaccessible (price and availiability over here) and I would have issue with someone pulling out a unit that I was unfamiliar with and had little to no experience vs in a tournament game.
GW make the rules but ultimately the T.Os that run tournaments and they accommodate the players first and foremost. A T.O that listens to his what his player base wants is successful. If that involves banning Forgeworld or incorporating house rules then so be it.
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Post by: Sidstyler
Blood and Slaughter wrote:
In my view the best arguments against Forgeworld are that some models are overpowered/underpriced (but none really so overpowered/underpriced they wouldn't have made it into some current codices, like Space Wolves or IG for instance)
Actually, if we can take a break from questioning each others sanity for a moment ( lol), I've been curious about this and thought I'd go ahead and ask someone who actually has Imperial Armour books to reference...
When Imperial Armour units get ported over into codices (like the Tau piranha or the IG valkyrie), is it always a straight-up copy-and-paste job or do points costs, statlines, wargear options, etc. ever get adjusted in the process? I always suspected that a little bit of "re-balancing" happened and that the unit wasn't literally ported over without any change, but without being able to look it up myself (and I sure as hell wouldn't waste my money on "outdated" books like IA3 in order to test the theory) I've never really been able to find out.
Also, this whole stupid debate inspired me to shoot an e-mail off to GW about it (the only link I saw to send them rules queries anymore was on the erratas and FAQ's page, so that's where I went). Probably a waste of time, I know, if I ever get an answer it probably won't actually answer the question, if they even read it at all since it's a question about FW product and not GW, but still, I did it for gaks and giggles mainly. I'm also aware that whatever they tell me probably won't mean anything whatsoever to anyone and will never get taken seriously ( IIRC the old hotline they had for rules questions was infamous for giving you one answer one day and then telling you the complete opposite the next...completely unreliable and kinda stupid, probably why they don't have one anymore I guess).
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Post by: Peregrine
Sidstyler wrote:When Imperial Armour units get ported over into codices (like the Tau piranha or the IG valkyrie), is it always a straight-up copy-and-paste job or do points costs, statlines, wargear options, etc. ever get adjusted in the process?
The Piranha (at least in IA3) was a copy/paste into the codex, but IA3 was released right before the codex and included rules that were about to be published in the new codex (the IA3 FAQ even said "don't worry about it yet, you'll see soon") so it probably was a literal copy/paste.
The Valkyrie got about a 50 point reduction (depending on weapons, you used to get the door HBs by default but had to buy the wing weapons at a high price) and +1 front/side armor but lost the really old flyer rules. And of course it also gained the absurdly powerful Vendetta, which was way beyond anything FW had published with the Valkyrie or Vulture.
The Hydra went from 200 points to 75 points and gained the ability to ignore cover saves.
The Leman Russ variants got cheaper and gained better stats (exterminator got 2x TL ACs instead of one, executioner got 3x plasma shots instead of one, etc), except for the poor vanquisher which used to be a lot more expensive but have a coax gun and the ability to fire the standard blast shot as well as the anti-tank one.
It's late and I can't think of the other FW units that were brought into a codex, but if you tell me what they are I can look them up. But the general trend is that the unit either stays the same or gets a significant boost in power when it gets moved into the codex. I can't think of anything besides the LR vanquisher where the FW version of the rules is more powerful than the GW one.
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Post by: rigeld2
Unit1126PLL wrote:On the warlord note, we've been alright allowing me to nominate one of my command tanks as a warlord.
If this isn't ok with you, then I won't have a warlord.
BTW, it implies that warlords can be vehicles if you roll a 6 on the "personal traits" table.
Except vehicles cannot be characters and therefore cannot be warlords, implication or not. Bjorn had to have a special exemption.
And it's not okay with me for you not to have a warlord - unless I automatically get Slay the Warlord that is.
Again, get frustrated with FW for not updating your army, not with me or a TO for wanting to enfore the rules.
I'm sure no one else has ever had a codex become outdated. Ever.
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Post by: Peregrine
rigeld2 wrote:And it's not okay with me for you not to have a warlord - unless I automatically get Slay the Warlord that is.
Then complain to GW and demand an FAQ to resolve it, because right now it's perfectly legitimate to interpret that rule as stating that you must nominate a warlord from the possible choices in your list, but NOT that you must include one in your army list in the first place. It never actually says that it is illegal to have a list with no warlord (if you can figure out a way to do it), and it certainly doesn't say what happens if you create a list with no warlord.
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Post by: rigeld2
Page 111 says you must nominate a warlord as part of building your army. If you do not it is not a legal army. Please find permission to field an army without a warlord.
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Post by: kronk
Before people get any more wrapped up in trying to have a rational discussion with certain posters, take a look at their posting history.
If someone always comes off as if they are speaking from a self-assumed position of authority without regards to others ideas and opinions, then you're probably wasting your time.
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Post by: Peregrine
rigeld2 wrote:Page 111 says you must nominate a warlord as part of building your army. If you do not it is not a legal army. Please find permission to field an army without a warlord.
It says you must nominate a warlord. It also says that the warlord is your HQ character with the highest leadership. It does NOT say that you must include at least one HQ character, or anything about what happens if you attempt to nominate a warlord and fail to find a valid choice. Since the nomination process very clearly happens after your list is chosen (otherwise you don't have a final set of characters to choose from yet) it is possible to enter the nomination process with a list which contains no valid option. So, one of two things must happen:
1) The game can not continue. You don't lose, you don't get kicked out of the game for bringing an illegal list, it just stalls at the "nominate a warlord" step and can never progress beyond it. You sit there waiting until either the heat death of the universe, until you and your opponent agree to change the rule and continue, or one player concedes defeat and leaves the game.
or
2) The nomination attempt fails, no warlord is selected, and you continue the game without a warlord (gaining no warlord trait benefits, not having a target for "slay the warlord", etc).
Either interpretation is valid since there is no explicit statement about what to do in the event that you enter the warlord selection step without any valid warlord candidates, and RAI offers no help since the most likely explanation for the ambiguity is that GW simply didn't realize that it was possible to build a legal army that contained no valid warlord choices.
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Post by: muwhe
Blackmoor wrote:I remember what I wanted to ask...
How is Forge World seen in the Warhammer Fantasy Community? Do they accept it? Do they embrace Warhammer Forge Units?
Allan,
Well considering that most Warhammer events in the US prior to Warhammer Forge allowed the fan made Chaos Dwarf material. Yes, you heard correctly… can anyone imagine if 40K events allowed fan made Adeptus Mechanicus lists or other fan made material at major events. Warhammer events have taken to allowing the Warhammer Forge units including AdeptiCon. A lot of it is a non-issue as a significant number of the Warhammer Forge units are monsters designed to be used in games of Storm of Magic.
I will also point out that Warhammer World has in the past held and hosted plenty of events that allow Forgeworld. So strictly claiming that Forgeworld is allowed or not allowed in Games Workshop events is inaccurate.
More generally I will make a couple more comments on these two concerns.
• Inaccessible Rules
• Confusion
This is the same reasoning used in the past by GW to not produce Errata/ FAQ documents , or publish rules and updated material in White Dwarf. It was better to live with “bad” rules then to raise the standard and expect players to have to download FAQ documents, or carry around chapter approved White Dwarf articles along with a codex and a rulebook. It is the reason that you don’t see point adjustments in these documents or why Games Workshop is constantly behind the curve with electronic media and embracing the internet as a tool to enhance the game through content delivery. How balanced can a game be when you are still leveraging material from 2-3 editions ago, written by staff with a different design philosophy that have long left a company?
It is reasoning that I reject. I don’t think the sky would fall if they printed and re-costed some material to bring it in line with current design standards. All that however, creates accessible issues and confusion for a portion of the player base that is an unavoidable consequence. But, I think the majority of the players can handle downloading the current rules for a codex and they can acquire a White Dwarf article that has an update or a new unit. Just as I think the majority of players can handle the inclusion of Forgeworld units. Because I think the benefits to the game play experience are significant.
It appears Games Workshop management has started to move in a new direction. They have ramped up production of FAQ documents covering more material and being produced at a more frequent rate. They have started to include rule content again in the White Dwarf and are in the infancy of publishing IBook material. All of which I embrace, support and hope they continue because it is good for the game.
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Post by: Blood and Slaughter
Personally I'd say that there are three scenarios for the Warlord conundrum (though i don't think it's a conundrum at all):
You have only HQs with leadership values. Choose one that has the highest.
You have HQs with leadership values and ones without. Choose one with a leadership value that is the highest leadership.
You have only HQs without leadership values. Choose one.
Edit: though of course that only works if the HQ's in question are characters as well as having no leadership value. Is there an HQ that is a vehicle and not a character? Automatically Appended Next Post: Warhammer World has in the past held and hosted plenty of events that allow Forgeworld
But it's notable that Throne of Skulls and Doubles tournaments at WHW do not allow Forgeworld. So clearly (and in my view unfortunately) GW themselves don't regard 40K Approved Forgeworld as automatically eligible to be fielded.
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Post by: RiTides
Nice post, muwhe!
And see below, guys. It's easy... Don't feed the trolls! Anyone painting this issue as one-sided / black and white (on either side of the issue!) is just yanking your chain and looking for a response. Best thing is just not to give it to them.
kronk wrote:Before people get any more wrapped up in trying to have a rational discussion with certain posters, take a look at their posting history.
If someone always comes off as if they are speaking from a self-assumed position of authority without regards to others ideas and opinions, then you're probably wasting your time.
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Post by: Blood and Slaughter
I think it really boils down to the fact that traditionally Forgeworld has not been allowed in tournaments as a general rule and that the relative lack of people fielding FW models in casual play has tended to reinforce a preconception that certain FW models are overpowered and so allowing them in will unbalance the game -- much like there are still people I know who cling to the idea that special characters unbalance the game and shouldn't be allowed. Of course Special characters now no longer require opponent's consent at all and in my view it's time Forgeworld was treated the same way. yes, that would allow in half a dozen or so powerful units that are concentrated in the hands of imperial codices. but I can't see any of them being as powerful for its points as a Vendetta. What their inclusion would do though is shake up the metagame considerably. And folk don't like that as a rule. Change is unsettling.
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Post by: rigeld2
Peregrine wrote:rigeld2 wrote:Page 111 says you must nominate a warlord as part of building your army. If you do not it is not a legal army. Please find permission to field an army without a warlord.
It says you must nominate a warlord. It also says that the warlord is your HQ character with the highest leadership. It does NOT say that you must include at least one HQ character, or anything about what happens if you attempt to nominate a warlord and fail to find a valid choice. Since the nomination process very clearly happens after your list is chosen (otherwise you don't have a final set of characters to choose from yet) it is possible to enter the nomination process with a list which contains no valid option.
So you're ignoring the fact that it's in the "Choosing your Army" section, before Allies are discussed, before Fortifications are discussed, so before your list is finalized...
You nominate your Warlord during list building. If you do not have a Warlord it is an illegal list.
Out of curiosity, does the armored company have the 40k approved stamp?
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Post by: carlosthecraven
Hi
I have been following this thread with some interest. During my 5 years of tournament organizing I have not allowed Forgeworld.
There are a variety of reasons for this, many of them beaten soundly to death already, both pro and con. My interest now is that one of the significant ones is no longer valid - adding flyers to the game added siginificant confusion and time delays to the game that is constrainted to a limited time period, or created a matchup that people could not handle because they weren't prepared for it (who's fault that belongs to is debatable). I don't want a player, or worse yet, the leader of a group of players, to walk away feeling like they got a raw deal because of Forgeworld, and deciding not to return. Now that flyers are standard, a re-evaluation of the stance is appropriate.
However, as a player, I have never not attended an event because of FW being allowed or not allowed. It is a non-factor.
I do have a specific question for Peregrine - how can you reasonably argue that Forge World Units are acceptable and yet Forge World Army Lists are not?
Your stance ought to be "all in or all out." From your position ALL of Forgeworld is intended for standard play (aside from Apoc Only which is clearly identified). Given that your stance is partial inclusion, I find it difficult to take your position on forgeworld units seriously.
From my point of view, if a line should be drawn between GW and FW, it is not more reasonable to draw that line between studio branches rather than units and lists within a given branch?
Please adequately defend why you make the distinction you do. Anyone else wanting to weigh in on the units VS lists issue is welcome.
Cheers,
Nate
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Post by: mortetvie
 trololol?
In all seriousness, I look at certain FW units and wonder why there is nothing in a respective codex similar and I think that it has to do with how FW focuses on cool ideas, not necessarily practical application and balance. At least people like Phil Kelly try to make balanced codex armies.
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Post by: Sidstyler
mortetvie wrote:At least people like Phil Kelly try to make balanced codex armies.
He did write Space Wolves, though.
And I wouldn't call Eldar, Dark Eldar, and Orks "balanced", really...personally I don't think he's any better than the rest of them.
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Post by: Blood and Slaughter
Kelly has indeed dropped some proper howlers. Folk just like him I think because of Dark Eldar, which (unlike Space Wolves) produced good lists that actually matched the flavour of the army too and with nothing that really jarred (like say Ward allowing henchmen to take Razorbacks as dedicated transports and thus perhaps inadvertently opening the door to the Coteaz/ msu henchemen spam that did well at the end of 5th). Oh, and possibly because Orks have lasted pretty well as a codex despite aging.
Automatically Appended Next Post:
I do have a specific question for Peregrine - how can you reasonably argue that Forge World Units are acceptable and yet Forge World Army Lists are not?
Good question. I don't think it's reasonable to do so. All 40K Approved FW or none would seem the most rational alternatives.
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Post by: Phazael
Blackmoor wrote:I remember what I wanted to ask...
How is Forge World seen in the Warhammer Fantasy Community? Do they accept it? Do they embrace Warhammer Forge Units?
There is divided feeling on the Legion list (aka Chaos Dwarves) because it has some serious imbalances, plus the kind of army people make with it tends to be of the extremely irritating variety (ie Full Frontal Male Nudity Gunline with an unkillable monster rammed down your throat), but its generally been allowed at most events. The ravening hordes list was even worse to play against, though, and the fan made spank fest was worse, so the FW one is pretty widely accepted. Ironically, the add on stuff for the other books (toad cavalry for Chaos, land ship for empire, ect) is far less accepted and in fact I think our club is the only one I have ever heard of allowing it, despite the fact that it is way more tame than the Chaos Dwarf stuff. Most of the rest of the Fantasy FW stuff is essentially giant monsters for use with Storm of Magic (Fantasy version of Apoc), so its not really relavent to the discussion.
Of course, this is not really a good comparison because the bulk of the Fantasy community (US East Coast aside) uses some form of soft scores to curtail people's behavior, since the Fantasy community aknowledges the reality that the armies are not anywhere near balanced. The 40k community has gotten away with this, in part because I think its a younger more aggressive crowd dominated by WarMahordes/XBox mentality, where the idea of taking a fluffy list with intenional weaknesses is actually frowned upon, if not openly ridiculed. Most of the Fantasy community is sort of a gentleman's game sportsmanship crowd, where its accepted a novice might need to cheese up but a veteran is expected to dial it back a bit and rely on skill. There are exceptions on both sides, of course.
Anyhow, the basic point is that Fantasy has Comp so its easier to overlook the imbalances of FW (and the game in general) within it in a tournament setting. The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
RE Peregrine:
I am going to take a wild guess and say that the major reason no one allows FW within driving distance of him has more to do with him than the merrits of FW. The fact that on one hand he says that he is not into FW for AA, then turn around in the same post and chuckle about how spamming Sabres will be the end of flyiers in the game pretty much says it all. His blatant inabilty to ignore anything that conflicts with his personal agenda makes it like arguing religion with someone. I don't see how anyone can not understand how nigh unkillable twin linked tripple Las Cannon teams are a problem, even without fliers. As much as I actually kind of want to see FW used, he is the exact sort of person that makes me afraid of what it will do to the game, especially this early in the edition release since he is essentially trying to work the refs on this issue. Anyhow, putting him on ignore since he is not constructive to talk to and I have too much Larry David in me to stop myself from responding to the stupid. Automatically Appended Next Post: PS- Ward, for all his flaws, writes good rules that age well and result in multiple builds in an army working. He just should never be allowed near the fluff ever again.
Phail Kelly does work based on how interested in the army (see Beastmen the opposite version fo Cheeze Wolves) and his books generally end up boiling down to one or two workable builds.
Neither are anywhere near as bad as Cruddace at ruining armies, though. Even the IG was a disaster. Fifty units in that book and all you ever see are 5-7 of them used. Automatically Appended Next Post: Sidstyler wrote: Blood and Slaughter wrote:
In my view the best arguments against Forgeworld are that some models are overpowered/underpriced (but none really so overpowered/underpriced they wouldn't have made it into some current codices, like Space Wolves or IG for instance)
Actually, if we can take a break from questioning each others sanity for a moment ( lol), I've been curious about this and thought I'd go ahead and ask someone who actually has Imperial Armour books to reference...
When Imperial Armour units get ported over into codices (like the Tau piranha or the IG valkyrie), is it always a straight-up copy-and-paste job or do points costs, statlines, wargear options, etc. ever get adjusted in the process? I always suspected that a little bit of "re-balancing" happened and that the unit wasn't literally ported over without any change, but without being able to look it up myself (and I sure as hell wouldn't waste my money on "outdated" books like IA3 in order to test the theory) I've never really been able to find out.
I own all the books. Nearly all of the rules got adjusted in some manner, if only minor. They priced down the Valks and Hydras, priced up the Manticore, and altered the options and costs of the Pirana, for example. In most cases the adjustments are minor point cost alterations or streamlining of rules, but sometimes a lot changes (vanilla SM Siege Dreads) before they are added to the main codecii. They occasionally screw the pooch on this (Valks/Vendettas being a little undercosted, ect), but its clear that when they bring something over they are actually playing with it in game a bit, because most of the changes tend to be fairly sensable.
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Post by: OverwatchCNC
kronk wrote:Before people get any more wrapped up in trying to have a rational discussion with certain posters, take a look at their posting history. If someone always comes off as if they are speaking from a self-assumed position of authority without regards to others ideas and opinions, then you're probably wasting your time. RiTides wrote:Nice post, muwhe! And see below, guys. It's easy... Don't feed the trolls! Anyone painting this issue as one-sided / black and white (on either side of the issue!) is just yanking your chain and looking for a response. Best thing is just not to give it to them. kronk wrote:Before people get any more wrapped up in trying to have a rational discussion with certain posters, take a look at their posting history. If someone always comes off as if they are speaking from a self-assumed position of authority without regards to others ideas and opinions, then you're probably wasting your time.
On the topic of checking history. You may want to also note; the date they joined, how many threads they have created, and their post per day rate. Someone speaking in absolutes won't change their mind, and the chances of them being a troll just goes way up when you take into account some of the above factors. I name no names and this same statement can be applied to several users, minus the absolutes...
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Post by: BladeWalker
This thread DID become much more informative after the application of the Ignore feature.
I am confused on the difference between FW units and FW lists. Does that mean you can take certain units but you can't (for example) take a DKoK list in the events that allow FW stuff?
(Sorry if this is a dumb question, still trying to figure this out)
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Post by: OverwatchCNC
BladeWalker wrote:This thread DID become much more informative after the application of the Ignore feature.
I am confused on the difference between FW units and FW lists. Does that mean you can take certain units but you can't (for example) take a DKoK list in the events that allow FW stuff?
(Sorry if this is a dumb question, still trying to figure this out)
When you think FW list thing FW "Codex". They aren't quite the same but it is similar. A FW list has different HQs and Options than a standard "codex" list for the same army.
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Post by: Vaktathi
Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
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Post by: OverwatchCNC
Vaktathi wrote: Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
The thread about grey knights being the most op book gw has produced in a decade would disagree with your final assertion about daemons.  I made that point about fantasy and daemons many times but was ignored.
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Post by: muwhe
Pretty much.
Forgeworld sort of does two things with Imperial Armor books ( outside of the model master and horus heresy books). They produce books that are of the “update” variety. These typically are pretty straight forward, contain a list of units ( typically across all races), unit background, rules and color plates etc.
Forgeworld also does Imperial Armor books that are “campaign books”. These are typically directed at a particular conflict, and include details about the forces involved, background, scenarios for playing out the campaign etc. Some of them contain “army lists” designed to create the feel of the forces .. forces of the Tyrant of Badab for instance. To my knowledge none of the army lists to date have been labeled as official for use in 40K or Apocalypse. Additionally, within these campaign books you will typically have outside of the army list units listed in a similar fashion to the update books.
Most event formats that allow Forgeworld allow the units and not the army lists.
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Post by: BladeWalker
muwhe wrote:Pretty much.
Forgeworld sort of does two things with Imperial Armor books ( outside of the model master and horus heresy books). They produce books that are of the “update” variety. These typically are pretty straight forward, contain a list of units ( typically across all races), unit background, rules and color plates etc.
Forgeworld also does Imperial Armor books that are “campaign books”. These are typically directed at a particular conflict, and include details about the forces involved, background, scenarios for playing out the campaign etc. Some of them contain “army lists” designed to create the feel of the forces .. forces of the Tyrant of Badab for instance. To my knowledge none of the army lists to date have been labeled as official for use in 40K or Apocalypse. Additionally, within these campaign books you will typically have outside of the army list units listed in a similar fashion to the update books.
Most event formats that allow Forgeworld allow the units and not the army lists.
If you made a army from the list in the FW book for DKoK how much of it would be actually playable in a regular 40k game with the "approved for 40k" units? Do most of the units transfer over or would you have to counts-as and leave out quite a bit? Thanks for the info.
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Post by: RiTides
Phazael- You mention east coast fantasy, that's where I'm at and it drove me out of the game. It's a shame, because ranked units are cool... but the meta and gaming atmosphere for competitive fantasy players in my neck of the woods really, really sucks.
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Post by: Vaktathi
OverwatchCNC wrote: Vaktathi wrote: Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
The thread about grey knights being the most op book gw has produced in a decade would disagree with your final assertion about daemons.  I made that point about fantasy and daemons many times but was ignored.
The GK book was pretty borked, and the same guy wrote both of them, but having played against the worst of both, **** 7th Fantasy Daemons. Right where they poop. That's not to say GK's don't have serious, major issues, but the underlying core ruleset differences mean that they're just too good for what they cost, no unlike several other 40k armies of the time, as opposed to Daemons who really just abused the core rules to a point where they were fundamentally broken.
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Post by: muwhe
If you made a army from the list in the FW book for DKoK how much of it would be actually playable in a regular 40k game with the "approved for 40k" units? Do most of the units transfer over or would you have to counts-as and leave out quite a bit? Thanks for the info.
Pretty much all of it in one form or another. It would depend on the list but I would think the majority would transfer especially if you built it with that consideration.
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Post by: OverwatchCNC
If you're partaking in this conversation please head over to:
http://www.dakkadakka.com/dakkaforum/posts/list/482051.page
Look at all the options and then answer, please don't just select allowing or disallowing forgeworld just to spite the people in this thread, be honest! The poll could end up showing that this entire conversation is moot.
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Post by: Phazael
Vaktathi wrote: OverwatchCNC wrote: Vaktathi wrote: Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
The thread about grey knights being the most op book gw has produced in a decade would disagree with your final assertion about daemons.  I made that point about fantasy and daemons many times but was ignored.
The GK book was pretty borked, and the same guy wrote both of them, but having played against the worst of both, **** 7th Fantasy Daemons. Right where they poop. That's not to say GK's don't have serious, major issues, but the underlying core ruleset differences mean that they're just too good for what they cost, no unlike several other 40k armies of the time, as opposed to Daemons who really just abused the core rules to a point where they were fundamentally broken.
This is a common meme, but objective reality tends to differ. First off, the DoC book was strong for a window of exactly 6th months. After that, it pretty much fell by the wayside to the DE > Skaven > VC > DE rock paper scissors that followed in the wake of those books. Also, the DoC release coincided with a brief window where GW ran some GTs and did not include any measure of comp in them, so the bandwagon Daemon players went out of their way to break the book. Finally, consider what existed before in the metagame for the longest time. You either played Brettonian Steamroller or Wood Elves, otherwise you got rolled. As bad as DoC were, I think you guys tend to forget how truely unstoppable those armies were in their prime and their dominance extended across an edition and a half. The major difference is the internet hate machine was not around when the DoC situation hit, so its not as enshrined in internet hyperbole. And really, 7th Ed DoC (or DE for that matter) have nothing on the long term stranglehold at the top that SW and IG have had in 40k, just looking at the RHQ listings on those armies for the last half decade.
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Post by: Vaktathi
Phazael wrote: Vaktathi wrote: OverwatchCNC wrote: Vaktathi wrote: Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
The thread about grey knights being the most op book gw has produced in a decade would disagree with your final assertion about daemons.  I made that point about fantasy and daemons many times but was ignored.
The GK book was pretty borked, and the same guy wrote both of them, but having played against the worst of both, **** 7th Fantasy Daemons. Right where they poop. That's not to say GK's don't have serious, major issues, but the underlying core ruleset differences mean that they're just too good for what they cost, no unlike several other 40k armies of the time, as opposed to Daemons who really just abused the core rules to a point where they were fundamentally broken.
This is a common meme, but objective reality tends to differ. First off, the DoC book was strong for a window of exactly 6th months. After that, it pretty much fell by the wayside to the DE > Skaven > VC > DE rock paper scissors that followed in the wake of those books. Also, the DoC release coincided with a brief window where GW ran some GTs and did not include any measure of comp in them, so the bandwagon Daemon players went out of their way to break the book. Finally, consider what existed before in the metagame for the longest time. You either played Brettonian Steamroller or Wood Elves, otherwise you got rolled. As bad as DoC were, I think you guys tend to forget how truely unstoppable those armies were in their prime and their dominance extended across an edition and a half. The major difference is the internet hate machine was not around when the DoC situation hit, so its not as enshrined in internet hyperbole. And really, 7th Ed DoC (or DE for that matter) have nothing on the long term stranglehold at the top that SW and IG have had in 40k, just looking at the RHQ listings on those armies for the last half decade.
I can assure you the internet hate machine existed before 2008, I remember it well from GW's own forums when they existed, from 4chan, from Warseer, and other places, it didn't just materialize 4 years ago  .
You also have to take into account that daemons had an edition change much closer to their release date, that finally knocked a good deal of the oomph out of them, much sooner than those 40k armies just got theirs.
Also, just on a personal level, I've never had so little fun with a game against GK, IG or SW's as I did against Daemons. 7E psychology was ultra abusive with the Daemon book.
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Post by: OverwatchCNC
Vaktathi wrote: Phazael wrote: Vaktathi wrote: OverwatchCNC wrote: Vaktathi wrote: Phazael wrote:
The 40k celebrity community worked really hard to ditch soft scores and now they are essentially in a mess of their own creation, as it pertains to FW and 6th edition balance issues.
To be fair, as unbalanced as 40k is and always has been, it hasn't had anything like the extremes of Fantasy since 2nd edition in the mid 90's. As off kilter as 40k's balance is, it's never had an equivalent like 7th Fantasy Daemons or the like.
The thread about grey knights being the most op book gw has produced in a decade would disagree with your final assertion about daemons.  I made that point about fantasy and daemons many times but was ignored.
The GK book was pretty borked, and the same guy wrote both of them, but having played against the worst of both, **** 7th Fantasy Daemons. Right where they poop. That's not to say GK's don't have serious, major issues, but the underlying core ruleset differences mean that they're just too good for what they cost, no unlike several other 40k armies of the time, as opposed to Daemons who really just abused the core rules to a point where they were fundamentally broken.
This is a common meme, but objective reality tends to differ. First off, the DoC book was strong for a window of exactly 6th months. After that, it pretty much fell by the wayside to the DE > Skaven > VC > DE rock paper scissors that followed in the wake of those books. Also, the DoC release coincided with a brief window where GW ran some GTs and did not include any measure of comp in them, so the bandwagon Daemon players went out of their way to break the book. Finally, consider what existed before in the metagame for the longest time. You either played Brettonian Steamroller or Wood Elves, otherwise you got rolled. As bad as DoC were, I think you guys tend to forget how truely unstoppable those armies were in their prime and their dominance extended across an edition and a half. The major difference is the internet hate machine was not around when the DoC situation hit, so its not as enshrined in internet hyperbole. And really, 7th Ed DoC (or DE for that matter) have nothing on the long term stranglehold at the top that SW and IG have had in 40k, just looking at the RHQ listings on those armies for the last half decade.
I can assure you the internet hate machine existed before 2008, I remember it well from GW's own forums when they existed, from 4chan, from Warseer, and other places, it didn't just materialize 4 years ago  .
You also have to take into account that daemons had an edition change much closer to their release date, that finally knocked a good deal of the oomph out of them, much sooner than those 40k armies just got theirs.
Also, just on a personal level, I've never had so little fun with a game against GK, IG or SW's as I did against Daemons. 7E psychology was ultra abusive with the Daemon book.
A bit of anecdotal evidence here. My first 13 games of Fantasy were part of a competitive league at our FLGS, during 7th ed with VC in full ascendance. I played a Khornate Daemon list because I wanted a fluffy army that didn't need to shoot or worry about magic. I lost 2 games my first and the championship match against the stores best player. 7th ed CD were just plain broken, I never played Fantasy again.
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Post by: RiTides
Yeah, 7th ed DoC also killed fantasy for me. 8th ed changes might've toned them down a bit, but made the game less fun in other ways. I'm no longer a fantasy player :-/
We've kind of lost the plot here about forgeworld I think, though
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Post by: Peregrine
carlosthecraven wrote:I do have a specific question for Peregrine - how can you reasonably argue that Forge World Units are acceptable and yet Forge World Army Lists are not?
Because:
1) The army lists do not have the " 40k approved" stamp. All the same arguments about being official, published by GW, etc, are true, but it doesn't explicitly say that they're for standard 40k (instead of just for use in the fluff campaign in that book) like it does with the units.
2) FW have stated that they are revising all of the army lists for 6th and will be releasing updates for them. Therefore the current lists go in the category of "obsolete rules", just like we wouldn't use a 2nd edition codex in a 6th edition tournament. There are obviously problems that FW sees with them (like the no warlord issue with the armored company), so they shouldn't be used until they updates are done.
The second one is the much larger issue, IMO. Once FW get the 6th edition updates published and says they're ready for use then I will be strongly in favor of including them in tournaments.
Phazael wrote:The fact that on one hand he says that he is not into FW for AA, then turn around in the same post and chuckle about how spamming Sabres will be the end of flyiers in the game pretty much says it all.
Err, what? I didn't "chuckle" about the end of flyers, in fact I made it clear that it will NOT be the end of flyers. It's a very simple process:
Right now there is a strong fear (whether justified or not) of flyerspam lists, so there is a desire to spam a ton of AA (Sabres, Hydras, mandatory aegis/quad gun, etc) wherever you can.
The result of AA spam lists is that flyerspam will become much less popular since everyone has lists full of counters to it.
The result of THAT is that AA spam will also become less popular because the AA units aren't that great when there aren't a lot of flyers to kill.
The final result is that flyers will come back into the game, but exist in a balance with AA units where there are some of each.
This is just basic metagaming, and all the complaints about AA spam are just missing the fact that it's just early in the metagame process and the situation isn't going to stay like that forever.
I don't see how anyone can not understand how nigh unkillable twin linked tripple Las Cannon teams are a problem, even without fliers.
Because they're not nigh unkillable if you've built your list with 6th edition concepts in mind (for example, attacking units from the back to change the wound allocation order), and they're also extremely expensive compared to the HWS they replace. They're great if you're worried about flyers, but if they aren't necessary for AA then they're really not that impressive.
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Post by: Erik_Morkai
Peregrine wrote: carlosthecraven wrote:
Err, what? I didn't "chuckle" about the end of flyers, in fact I made it clear that it will NOT be the end of flyers. It's a very simple process:
Right now there is a strong fear (whether justified or not) of flyerspam lists, so there is a desire to spam a ton of AA (Sabres, Hydras, mandatory aegis/quad gun, etc) wherever you can.
The result of AA spam lists is that flyerspam will become much less popular since everyone has lists full of counters to it.
The result of THAT is that AA spam will also become less popular because the AA units aren't that great when there aren't a lot of flyers to kill.
The final result is that flyers will come back into the game, but exist in a balance with AA units where there are some of each.
This is just basic metagaming, and all the complaints about AA spam are just missing the fact that it's just early in the metagame process and the situation isn't going to stay like that forever.
I agree. People are looking to overcompensate on both ends. Eventually flyerspam will be dialed back a bit to more reasonable level. People will stop wasting too much points in AA and things will even out.
I do not see one unit being that bad that justifies throwing out a whole line of official product.
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Post by: Lovepug13
Flyerspam is actually quite clunky to use - I have an Elysian Drop Troop Army and can run up to eight flyers all crammed with veterans......it isn't fun to play and isn't fun to transport.
I prefer to run a couple of flyers supported by drop troops on foot (well grav chute lol)....
Also for what it's worth - I run the IA8 Elysian list fairly regularly at my gaming group and they normally get smashed to pieces lol Nobody really minds playing them, I would probably do better with the normal guard codex.
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Post by: Leo_the_Rat
You know it's funny that nobody has pointed out that FW has declared its units "official" but GW has not. Just because FW says it doesn't make it so. If I publish rules that are an adjunct to 40K and say that they are "official" does that mean that TOs have to use them? Of course not, I don't have the power to tell GW what is or is not official. So until GW actually says that FW models are official in an official GW format (be it White Dwarf, and army codex or, whatever) then FW can scream till it's blue in the face but it's still not official.
And yes, I know that GW owns FW but just because its a subsidary does not grant it the same status as another part of the company. Ford used to make Lincolns and Mercury cars but dealers had to keep seperate dealerships for each brand name. If the people who make decisions at GW state that FW is acceptable then it is but FW can't say that for them.
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Post by: Rampage
Leo_the_Rat wrote:You know it's funny that nobody has pointed out that FW has declared its units "official" but GW has not.
Not sure if sarcasm. There have been whole pages of discussion on this subject.
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Post by: Peregrine
Leo_the_Rat wrote:You know it's funny that nobody has pointed out that FW has declared its units "official" but GW has not. Just because FW says it doesn't make it so. If I publish rules that are an adjunct to 40K and say that they are "official" does that mean that TOs have to use them? Of course not, I don't have the power to tell GW what is or is not official. So until GW actually says that FW models are official in an official GW format (be it White Dwarf, and army codex or, whatever) then FW can scream till it's blue in the face but it's still not official.
FW is a GW brand and everything in that book, including the "this is official" statement, is approved by GW.
Your personal rules are NOT published by GW, so your claim has no authority.
Edited by AgeOfEgos
And yes, I know that GW owns FW but just because its a subsidary does not grant it the same status as another part of the company. Ford used to make Lincolns and Mercury cars but dealers had to keep seperate dealerships for each brand name. If the people who make decisions at GW state that FW is acceptable then it is but FW can't say that for them.
The people who make decisions at GW have stated that FW is acceptable by publishing a statement saying "this is acceptable" in a FW book. Your idea that FW is a separate entity that can make statements about what is "official" or not without having it approved by the rest of GW simply doesn't match the reality of the situation.
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Post by: AgeOfEgos
Let's remember we are discussing on whether we should allow another person's particular type of toy soldiers to intermix with our toy soldiers--on a toy soldier battlefield. Let's aim to keep it friendly and objective please.
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Post by: Leo_the_Rat
Peregrine wrote:
The people who make decisions at GW have stated that FW is acceptable by publishing a statement saying "this is acceptable" in a FW book. Your idea that FW is a separate entity that can make statements about what is "official" or not without having it approved by the rest of GW simply doesn't match the reality of the situation.
Can you show me a place in an official GW publication or statement that says that FW is acceptable? Until then all you can show is, at best, that FW says that their rules are accepted by GW. Unless you are an insider into how GW operates its subsidiaries no one can say how much control GW exercises over FW directly or indirectly. There are plenty of business models that allow different divisions of the same company to, more or less, control their own destinies.
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Post by: Vaktathi
Leo_the_Rat wrote: Peregrine wrote:
The people who make decisions at GW have stated that FW is acceptable by publishing a statement saying "this is acceptable" in a FW book. Your idea that FW is a separate entity that can make statements about what is "official" or not without having it approved by the rest of GW simply doesn't match the reality of the situation.
Can you show me a place in an official GW publication or statement that says that FW is acceptable?
Any Forgeworld Rulebook? Really, is it that hard?
I mean, hell, the HH book has a big bold "GAMES WORKSHOP" logo on the spine, with a gigantic "copyright of GW" statement in there, saying it was published by GW, etc. To even find the word "Forgeworld" you have to start looking at the fine print in the legal stuff page.
This is very different to an actual 3rd party product, like Fantasy Flight Games' 40k roleplay books, which prominently display Fantasy Flight Games logo and plainly state they are published under license. One will notice no such "published by license" exists in FW books because there's no need for it, there's no 3rd party to license to, it's GW releasing stuff under a different name is all.
Until then all you can show is, at best, that FW says that their rules are accepted by GW.
You are making the mistaken distinction that, time and again in this thread has been disproven, that FW and GW are separate entities. They are not. FW isn't a 3rd party, they aren't a distinct company or even a subsidiary, they're an internal division of GW that they Do Business As (DBA).
Unless you are an insider into how GW operates its subsidiaries no one can say how much control GW exercises over FW directly or indirectly. There are plenty of business models that allow different divisions of the same company to, more or less, control their own destinies.
We don't need to. We know FW isn't even it's own company, and all of their products are published as GW works, not Forgeworld works.
The plain and simple truth is that GW does not care to outright spell it out because outside of tournaments it shouldn't be relevant because everything is permission anyways, and Tournaments are a play format they don't design their game for anyway. The degree of interactivity with the primary design studio is irrelevant, it's GW produced material intended for use with their games.
At this point it's people looking outside the game, game universe, and rules and instead looking for business relationships to determine gameplay "officialdom", at which point we could argue that because none of this was done by Priestly it's all fanfic.
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Post by: jegsar
Let me direct you to 8th page of the 6th ed Rulebook. Read, "The Spirit of the Game" section and there is all you need. The TO decides so this is a completely opinion based question and there is no RIGHT answer, just the majority's decision.
IMO there are 400pt death star units that are far far more powerful then any 600 pt Apoc tank. SP are 3xHP so unless it's armor 14, it's easier to blow then a land raider most of the time.
Have fun, allow everything "40k' approved", and allow the lists since most of the can be duplicated anyway just by spamming with the double force org. (this is an official rule that is avoided by most TOs, decide to not use, just like we can allow forge world, even apoc)
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Post by: Sharkvictim
This whole discussion seems to be hinged on the fact that the rules aren't readily accessible. I'm going to go out on a limb here and assume if you have a computer the rules are all a click away or so. Just saying. In reality, the argument is moot.
I'm still going to fold against the codex only IG guy 90% of the time. Coming up against an FW unit (or army list) isn't that big of a deal. Someone wants to spend all of that money they can knock themselves out, my obliterators can still shoot them last I checked.
Getting ready to scratch build some blight drones for myself as well, and will run them every chance I get. It is, as they say, what it is.
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Post by: schadenfreude
Sharkvictim wrote:This whole discussion seems to be hinged on the fact that the rules aren't readily accessible. I'm going to go out on a limb here and assume if you have a computer the rules are all a click away or so. Just saying. In reality, the argument is moot.
I'm still going to fold against the codex only IG guy 90% of the time. Coming up against an FW unit (or army list) isn't that big of a deal. Someone wants to spend all of that money they can knock themselves out, my obliterators can still shoot them last I checked.
Getting ready to scratch build some blight drones for myself as well, and will run them every chance I get. It is, as they say, what it is.
Actually the bigger issue is play balance. Fw has a lot of artillery that was competitively priced in 5th ed, the thing is it's really under priced in 6th ed under the new artillery rules. For the cost of 1 of your oblits with mon dkok can buy a t7 4w basilisk cannon that comes with 4 guardsmen that are also t7 and have a point left over, and like oblits dkok artillery also can come in squads of 3.
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Post by: Peregrine
schadenfreude wrote:Actually the bigger issue is play balance. Fw has a lot of artillery that was competitively priced in 5th ed, the thing is it's really under priced in 6th ed under the new artillery rules. For the cost of 1 of your oblits with mon dkok can buy a t7 4w basilisk cannon that comes with 4 guardsmen that are also t7 and have a point left over, and like oblits dkok artillery also can come in squads of 3.
And of course this is all theory since we haven't seen an artillery spam list consistently winning tournaments. Seriously, as a former MTG player the attitude of a lot of the 40k community is just hilarious. You'll never see MTG cards/decks banned without consistent tournament results showing a broken and un-fun metagame, but somehow 40k players feel that they can predict the metagame in theory and declare what needs to be banned without seeing even a single major tournament result.
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Post by: Shandara
I find it hard to wrap my head around to notion that someone would consider the models/rules not 'intended' for use in the game.
Why else would they create the rules for them?
The mere fact that they are produced by the company that makes the game makes them official, regardless of vague and unnecessary rules in the rulebook(s). It doesn't need specific permission.
All they need to do is indicate which specific game they are for, which they do.
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Post by: RiTides
It's hard to imagine any other company handling rules this way, but it's GW we're talking about.
Rules for random units scattered across a monthly magazine? Check.
Rules for an entire codex in a limited edition issue of said magazine? Check.
Rules for various tanks/artillery/units scattered across 10-12 volumes of direct-order-only books? Check.
Some of those units' rules in online PDFs? Check.
Some of those units' rules repeated in various volumes without an official comprehensive list of which ones have been updated (i.e., you need to either use muwhe's Adepticon list, or search/buy the latest volume to see if it's been changed)? Check.
And to top it all off, a statement at the front of those books saying some form of the statement that the models are use by permission only? Check.
In short, don't blame the players, compare the rules to MtG, etc etc. Other games, such as MtG, or even Warmachine/Hordes, have absurdly tight rulesets by comparison. With GW, a lot of times it feels like throwing darts at a dart board.
That's why players are never sure about allowing FW models and lists. GW themselves aren't sure. If PP sold rulebooks direct-only that had what appeared to be somewhat "optional" rules, and then updated some units but not others in later editions, put out rules for some in PDFs, etc etc... well, it's just impossible to imagine because they would never do such a thing.
Any game requires a clear ruleset. The problem here is that it's hard to know what the rules are. You need a list like this to know what is in use. I REALLY applaud Adepticon for putting this together. But for people to just say "the rules are a click away!" and think it will be easy to allow FW in an event, without putting the effort into making a document like this listing what the most current rules are- I think it's a bit naive. As Blackmoor said, without this, Someone is going to come with an old set of rules, and how will the TO/players even know?
http://www.adepticon.org/12rules/201240KIAApoc.pdf
That's an amazing document! But it also illustrates how complicated it is to know where the most current ruleset is for every available FW unit out there... which, supposedly, a TO allowing them will know, so that they can handle any rules disputes that come up.
If a TO has truly done their homework like this, I'd be happy to attend an event where they allow FW. If, on the other hand, they simply buy into the partisan debate and say "I'm always allowing FW no matter what" without doing the legwork to be ready for it... then no, I would not attend their event.
Long story short: I'd be happy to attend a FW-allowing event at Adepticon. I'd be MUCH less inclined to do so at a local RTT or the like, where I know they haven't put the work into it like this, and won't be prepared for the issues that could come up.
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Post by: skkipper
RiTides wrote:
And to top it all off, a statement at the front of those books saying some form of the statement that the models are use by permission only? Check.
Well I guess it is an election year so making stuff up is normal but this no longer appears in the front of new forgeworld books. it says that stuff with the 40k stamp is offical prepare to share the rules with your opponent.
Games workshop doesn't say which codex's are legal either.
There is a tourney coming up that doesn't say no to forgeworld but it doesn't say yes either. I am going to roll into the event on saturday morning with my grot tanks and see if the organizer will wave away the $90 entrance fee. if he does, I will go home.
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Post by: kronk
skkipper wrote:. I am going to roll into the event on saturday morning with my grot tanks and see if the organizer will wave away the $90 entrance fee. if he does, I will go home.
Why don't you just call and ask and save everyone some time?
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Post by: RiTides
skkipper, that's not what it says either.
MVBrandt, a respected TO, has posted here that he views the current language as still requiring permission.
The exact wording has been dissected several times in this thread.
I was not wanting to bring up that ground- it's been covered- only to point out one of a long list of failings by GW to be clear. Your tone really wasn't needed.
As for showing up at a tourney intentionally without letting a TO know you're bringing FW and basically daring him to stop you- that's pretty poor form, imo.
I don't think you're doing yourself any favors comparing this to election hysteria, then taking a nonobjective stance on it. Chances are, the TO will be a cool guy and let you use them- but that doesn't mean you shouldn't have given him a heads up. I know I'd appreciate it if I were the TO... gives him a chance to read the rules for that particular FW unit and be prepared to make rules calls relating to it.
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Post by: skkipper
yeah is it assy to cram it in? sure is. I feel that forcing the issue with money is the best way forward. here is the $90 entry fee, my list has forgeworld units, take it or leave it.
When a TO has bucked up for hotel space, the extra entrance fees could make a difference to breaking even. I know a couple of my gaming buddies might go along with me. so then we have 5-6 entrance fees hinging on the last minute inclusion. having $400 walking out the door due to forge world exclusion pushes the FW inclusion agenda.
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Post by: rigeld2
skkipper wrote:yeah is it assy to cram it in? sure is. I feel that forcing the issue with money is the best way forward. here is the $90 entry fee, my list has forgeworld units, take it or leave it.
When a TO has bucked up for hotel space, the extra entrance fees could make a difference to breaking even. I know a couple of my gaming buddies might go along with me. so then we have 5-6 entrance fees hinging on the last minute inclusion. having $400 walking out the door due to forge world exclusion pushes the FW inclusion agenda.
And if I was the TO I'd have no choice but to send you walking. You're essentially trying to bribe me into letting it in without allowing me to think about the effects it might have on the rest of the attendees. I can't in good conscience allow that, regardless of my feelings about FW units.
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Post by: skkipper
rigeld2 wrote:And if I was the TO I'd have no choice but to send you walking. You're essentially trying to bribe me into letting it in without allowing me to think about the effects it might have on the rest of the attendees. I can't in good conscience allow that, regardless of my feelings about FW units.
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
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Post by: HudsonD
skkipper wrote:
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
Yeah, you really gotta teach those pesky TOs who's the boss...
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Post by: skkipper
HudsonD wrote: skkipper wrote:
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
Yeah, you really gotta teach those pesky TOs who's the boss...
gamers with money are the boss. without gamers the TO's have no customers. We can play just fine with out TO's.
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Post by: mrondeau
skkipper wrote:
gamers with money are the boss. without gamers the TO's have no customers. We can play just fine with out TO's.
Then why do you go to tournaments ?
Of course, the TO is not the only one you are trying to boss around.
You are also trying to force all the other players to do as you want.
Who cares about them, after all. It's not like you need other players to have fun!
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Post by: RiTides
At the next tourney, other gamers may fill those spots. At least, if this were a GT.
If it were a local RTT, chances are gamers know each other, and the TO probably would really appreciate his gaming acquaintances giving him a heads up.
If you and your group are 10%, you might get your way at a local event, but you probably would by asking nicely, too. But if you talk your friends into it, you can no longer plead ignorance- it will be obvious it was deliberately "sprung" on the TO instead of giving notice.
If you're that adamant, a simple phone call of "I want to bring grot tanks, or not attend" would do it.
If this were a GT, paid in advance, you wouldn't have this option- they'd have every right to refuse your using them, without refund. In a sense, you're also springing it on your opponents, too.
But at an event you didn't pay for upfront? Sure, you can get away with that. Should you? I think that's pretty obvious. Be a gentleman, as you normally are, and call the TO ahead of time. It's the courteous thing to do, and what would be required at Any major event that you'd paid for upfront, as you know very well.
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Post by: Leo_the_Rat
So you will be organizing your own next event? Without the effort of TOs to put on events you're stuck playing at a local club and/or home.
TOs deserve a better attitude than what you're offering. They are organizing an event for your benefit and you want them to kowtow to your agenda without even the courtesy of an advance contact. I'm not a TO and never have been but, if you came to me with a take it or leave it attitude I'd say, "Go home and find yourself a new tourney/organizer for next year."
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Post by: skkipper
I go to tourneys to hang with friends. it gives me a solid chunk of gaming in a weekend. my last event was adepticon.
how is the inclusion of forgeworld forcing anybody to change?
oh my flyer spam list might not work any more oh nos!!!!
every codex forces people to change.
so when you bring a fleet of valk's or croisannt airwing, you are showing you care about other gamers?
the one day events at my local store already allows forgeworld.
you are right TO's put a lot of work into an event, but if you get a group of people to force the TO to change. he should listen. it is a 50 person event typically but the numbers vary a bit. 5-10 gamers walking away can change a mind. people with forgeworld have money and they are the gamers TO's want. As we generally play for fun and coolness rather then being power gamers.
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Post by: schadenfreude
Peregrine wrote: schadenfreude wrote:Actually the bigger issue is play balance. Fw has a lot of artillery that was competitively priced in 5th ed, the thing is it's really under priced in 6th ed under the new artillery rules. For the cost of 1 of your oblits with mon dkok can buy a t7 4w basilisk cannon that comes with 4 guardsmen that are also t7 and have a point left over, and like oblits dkok artillery also can come in squads of 3.
And of course this is all theory since we haven't seen an artillery spam list consistently winning tournaments. Seriously, as a former MTG player the attitude of a lot of the 40k community is just hilarious. You'll never see MTG cards/decks banned without consistent tournament results showing a broken and un-fun metagame, but somehow 40k players feel that they can predict the metagame in theory and declare what needs to be banned without seeing even a single major tournament result.
MTG type 2 doesn't allow the use of first release duel lands, black lotus, or mox gems so that's a bad analogy. The game wasn't as thoroughly balanced and playtested back then. Forge world isn't as throughly vetted and playtested as gw 40k, and many units/armies are not concerting into 6th in a balanced way. You also did nothing to stand up for dkok to disprove my point.
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Post by: OverwatchCNC
skkipper wrote:rigeld2 wrote:And if I was the TO I'd have no choice but to send you walking. You're essentially trying to bribe me into letting it in without allowing me to think about the effects it might have on the rest of the attendees. I can't in good conscience allow that, regardless of my feelings about FW units.
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
Ah yes, the age old excuse for bullying, educating people. Indoctrinating may be more accurate I suppose.
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Post by: skkipper
OverwatchCNC wrote: skkipper wrote:rigeld2 wrote:And if I was the TO I'd have no choice but to send you walking. You're essentially trying to bribe me into letting it in without allowing me to think about the effects it might have on the rest of the attendees. I can't in good conscience allow that, regardless of my feelings about FW units.
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
Ah yes, the age old excuse for bullying, educating people. Indoctrinating may be more accurate I suppose.
yep I am totaling bullying with my money and forcing FW allowance. What's the problem with that?
I am forcing a TO to include FW or lose players. I am doing it in am aggresive in his face way. Which speaks much louder then internet tough guy threats.
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Post by: OverwatchCNC
skkipper wrote: OverwatchCNC wrote: skkipper wrote:rigeld2 wrote:And if I was the TO I'd have no choice but to send you walking. You're essentially trying to bribe me into letting it in without allowing me to think about the effects it might have on the rest of the attendees. I can't in good conscience allow that, regardless of my feelings about FW units.
which is fine. at his next event, he will see the loss in revenue that his choice makes and will probaly update his rules. having 10% of the tourney money walk out the door will be painfull. Most TO's will not take threats of a boycott seriously. giving them a solid example, is a learning tool.
Ah yes, the age old excuse for bullying, educating people. Indoctrinating may be more accurate I suppose.
yep I am totaling bullying with my money and forcing FW allowance. What's the problem with that?
I am forcing a TO to include FW or lose players. I am doing it in am aggresive in his face way. Which speaks much louder then internet tough guy threats.
It's the calculated way you're doing it coupled with the underhanded and overtly forceful tactics that's the problem. If you can't see how that is a problem then I don't know what to tell you. It's just plain rude on the most basic level and outright TFG bullying on the top. Anyway you clearly aren't going to get that since you're admitting you are going to do "it in an aggressive and in his face way" so I won't waste anymore time on this portion of the discussion. What you're saying you want to do isn't simply voting with your wallet and attendance, please don't pretend it is.
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Post by: AgeOfEgos
Well, it depends skkipper. If you knew that ForgeWorld wasn't allowed prior to signing up and arriving at the event--but then threatened the TO with leaving/demanding a refund when they followed their tournament rules---well yeah, to be frank, that's pretty rude.
The reason it's rude is;
1. You blatantly broke a rule you knew before hand by bringing the list, which not only is disrespectful to the TO--but disrespectful to all of the other players that perhaps signed up knowing there was not FW allowed.
2. You took seats/spots in a tournament that other players would have been happy to fill, regardless if FW was allowed or not.
That's not voting with your wallet. Voting with your wallet is choosing not to attend the tournament when you see the restrictions. Purposefully taking a spot from other players, knowing you will not abide by the rules, then demanding they allow your (already disallowed) units or walking away with your money is blackmail.
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Post by: RiTides
It certainly does speak much louder, skkipper... I just think you should step back and rethink how you plan to go about it.
A phone call letting him know your position would accomplish the same thing, and be much more likely to avoid making enemies.
You can't say you are the type of player TOs want (play for fun, etc) then in the same sentence talk about how you'll strong-arm the TO.
Just rethink how you plan to go about it, man... there are a lot of better ways to get to the same end goal. If anything, you may cause the TO to view gamers wanting FW in a different light than you intend, and different from how you are usually... and that would be a shame.
23523
Post by: mrondeau
Why stop at the inclusion of FW ?
Why not ask to be allowed to use every mini you have ?
Yes, the tournament was announced in advance.
Yes, the point limit was posted.
But if you get a group of your friends to agree, the TO will have to increase the point limit to whatever you want!
Or you could just not go to events where FW is not allowed.
You know, like people who do not think that FW should be allowed can just not go to events where it is allowed.
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Post by: Blood and Slaughter
yep I am totaling bullying with my money and forcing FW allowance. What's the problem with that?
I am forcing a TO to include FW or lose players. I am doing it in am aggresive in his face way. Which speaks much louder then internet tough guy threats.
The tone of this really makes me think you must be secretly anti-Forgeworld.
Personally I think tournaments shpuld take a de facto stance of allowing FW and specifically disallowing according to organiser whim. But the current de facto stance at tournaments is 'No Forgeworld' and I think turning up on the day with FW in your list is not merely being deliberately and unecessarily confrontational (why not email first to ask and save the grief?), but also potentially spoiling the event for others if late withdrawal by 4-5 folk with an pre-meditated agenda causes disruption at the start.
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Post by: skkipper
because we are not late withdrawing, he sells tickets the morning of the event as well as beforehand.
We will show up with forgeworld in the list and say turn us away if you wish.
my blood slaughter(so overpowered!!!!!)
oh and the broken decimator
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Post by: Blood and Slaughter
Yeah, but why not just email first and ask?
It saves all the grief.
I understand the notion that 'direct action' will bring results, but in fact it never works as a long-term strategy unless loads of folk do it in widespread locatations and usually over a period of time.
In this instance, if 5-6 folk were willing to submit lists that depended on FW rules in advance, the TO could make a rational decision. f you turn up on the dy throwing wild ultimatums about, he'll be a lot less likely to accede i'd have thought as that might then royally piss off people who've already paid.
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Post by: AgeOfEgos
skkipper wrote:because we are not late withdrawing, he sells tickets the morning of the event as well as beforehand. We will show up with forgeworld in the list and say turn us away if you wish. *Grin*---then if he is not potentially out any money due to your purposefully withdrawing the day of the event, what effect would it have? Or, let's be more specific. Adepticon is particular about what they allow in their tournaments each year regarding FW. The TT/Championship sells out every year within days of being up. Would you consider it proper to sign up for that tournament, knowing that you were going to bring disallowed/illegal FW units--then demand they allow those units the day of the event or you'll walk with a refund?
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Post by: skkipper
AgeOfEgos wrote: skkipper wrote:because we are not late withdrawing, he sells tickets the morning of the event as well as beforehand.
We will show up with forgeworld in the list and say turn us away if you wish.
*Grin*---then if he is not potentially out any money due to your purposefully withdrawing the day of the event, what effect would it have?
Or, let's be more specific. Adepticon is particular about what they allow in their tournaments each regarding FW. The TT/Championship sells out every year within days of being up.
Would you consider it proper to sign up for that tournament, knowing that you were going to bring disallowed/illegal FW units--then demand they allow those units the day of the event or you'll walk with a refund?
adepticon sells out quickly every year, they also allow forgeworld in most events. It is at a way different league. 1 gamer or 50 gamers really doesn't matter to them. huge events can't be effected in this way. I am sad that i can't make it to adepticon in 2013 since work will have me in japan for the first 6 months of the year.
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Post by: AgeOfEgos
skkipper wrote: AgeOfEgos wrote: skkipper wrote:because we are not late withdrawing, he sells tickets the morning of the event as well as beforehand.
We will show up with forgeworld in the list and say turn us away if you wish.
*Grin*---then if he is not potentially out any money due to your purposefully withdrawing the day of the event, what effect would it have?
Or, let's be more specific. Adepticon is particular about what they allow in their tournaments each regarding FW. The TT/Championship sells out every year within days of being up.
Would you consider it proper to sign up for that tournament, knowing that you were going to bring disallowed/illegal FW units--then demand they allow those units the day of the event or you'll walk with a refund?
adepticon sells out quickly every year, they also allow forgeworld in most events. It is at a way different league. 1 gamer or 50 gamers really doesn't matter to them. huge events can't be effected in this way. I am sad that i can't make it to adepticon in 2013 since work will have me in japan for the first 6 months of the year.
FW is not generally allowed in the 40k Championship, unless it's Counts As. The TT tournament is very restrictive in what units are allowed (A great majority are not). If I understand your reasoning, you are stating you would not choose to deploy the "Accept my list or give me my money" tactic at Adepticon because it sells out quickly and is too big for you to bully into allowing your illegal list. If that's the case, you are missing the point.
That point being--if you sign up for an event that sells out--knowing you do not plan on abiding by the rules, that's incredibly rude and disrespectful to the other players involved, the other players on a wait list hoping the event opens up and the Tournament Organizer. You are taking slots away from other players that would like to participate in the tournament and abide by the rules. Better just not sign up, not spend money at the particular vendors at whatever Con it might be--and choose events that do allow FW.
This is coming from a user that has argued for more FW inclusion at the TT tournament--on this very forum  .
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Post by: Oaka
I can understand what sskipper is trying to do, and since the tournament rules packet does not say Forgeworld is not allowed, I think he should expect to be allowed to use the Grot Tanks. I pretty much did the same thing around my area, by constantly forcing the issue with the local TOs until my army was allowed into tournaments. I'm sure it helped that I was a nice guy about it, though, and didn't pressure the TO with my money but rather by making my models look as cool as possible with conversions and paintjobs. The caveat I abided by was that, since I'm not actually trying to win the tournament and just want to use my neat models and compete for the Best Painted award, I could concede the game to each of my opponents before we played and then just play a game for fun and I could use my Forgeworld units. I have a complete blast at tournaments by doing this, although there was an issue during one tournament because the guy I played first won all his games but won the tournament on tie-breaker because we counted our game as him tabling me. I'm not sure how to account for that, though.
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Post by: skkipper
I am not signing up for an event rather just showing up the morning of and asking along with 4-5 other guys.
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Post by: Blood and Slaughter
Why be confrontational about it? Why not email the TO beforehand and ask him if he'll okay your lists?
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Post by: skkipper
because $400 walking out the door is a stronger statement.
a question on the tournament forum has been posted but has gone unanswered.
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Post by: Blood and Slaughter
Not really. You could easily explain that he could have '$400 walking in the door' by agreeing to your lists in an email.
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Post by: Oaka
I wish I had 4-5 friends that would set aside an entire day to play or not play on your whim. I'd feel like a really nerdy gang leader.
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Post by: mrondeau
1 - Some people do not want to play in tournaments where FW is allowed.
2 - Those people register for tournaments too.
3 - Trying to change the rules at the last minute is extremely disrespectful to them.
4 - Speaking for myself, if something like that happens (not just FW, any changes to the rules of the tournament), I immediately drop from the tournament, get a full refund for cause of false advertising and make it clear to the TOs that I would never bother with one of their events in the future.
Not that you care, since you obviously do not care about the other players and their enjoyment of the game.
The only things that matter to you is that you have your way and that you have fun.
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Post by: kronk
Oaka wrote:I wish I had 4-5 friends that would set aside an entire day to play or not play on your whim. I'd feel like a really nerdy gang leader.
This.
Man. This thread has certainly added to my Ignore list. Thanks for making it easy, people.
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Post by: skkipper
mrondeau wrote:1 - Some people do not want to play in tournaments where FW is allowed.
2 - Those people register for tournaments too.
3 - Trying to change the rules at the last minute is extremely disrespectful to them.
4 - Speaking for myself, if something like that happens (not just FW, any changes to the rules of the tournament), I immediately drop from the tournament, get a full refund for cause of false advertising and make it clear to the TOs that I would never bother with one of their events in the future.
Not that you care, since you obviously do not care about the other players and their enjoyment of the game.
The only things that matter to you is that you have your way and that you have fun.
You are correct i don't care about you. I am working to break the hate of forgeworld. people will continue to hate the new forgeworld rules with no good reason while people continue just to cram the most broken units in a codex in every list.
so forgeworld bad but broken stuff in a codex ok?
I am working towards change in my area to kill the hate.
the friends aren't throwing away a day but two days.
change is never easy.
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Post by: kronk
You don't kill hate by Edited by Manchu.
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Post by: skkipper
somebody tried that at a chicago gt a long time ago.
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Post by: Cruentus
Its been an interesting read, all 29 pages.
I'm just sorry that Dkok lists have been beat-sticking it around the tourney scene that everyone is hating on them. Oh, that's right, they haven't.
Seriously, though, I'm sorry that my Dkok will likely never see a tournament. In 5th, everyone moaned about the Hades Drill (of which I have one). Now everyone is moaning about the artillery (of which I have 2 units of 3) - hardly what I'd call "spam". Yet at every turn, parts of my army are being 'disallowed' at tournies, when they're allowed at all, with zero actual data to back up their broken-ness.
It is refreshing to know that my $800+ dollars of models, bought for the cool factor, will be blacklisted, effectively saying that I actually can't play with my toys that I've spent good money on.
And no, I don't really want to run them as "Imperial Guard", I would like to run them as a siege regiment, since the models are all WYSIWYG.
Kudos to the tournies that are allowing FW, few though they may be.
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Post by: Oaka
Sorry to hear your pain, Cruentus. I thought I had it bad with about 1/3 of my army being Forgeworld units, I can only imagine how much it sucks for those of you with full Death Korp or Elysian armies. Sadly, for the time being, you would have to use them as a regular IG army if you want to participate in a regular tournament.
I assume it would be quite easy, though, using Forgeworld IG units as a counts-as in the IG codex? At least on appearance, perhaps not effectiveness. I run into a constant problem trying to figure out what Kroot Great Knarlocs and Kroot Knarloc Riders could possibly represent in a Tau codex. Like you also said, I've probably spent $800+ in Forgeworld models (4 Great Knarlocs, 9 Knarloc Riders) and it really sucks not getting to use them for what they actually are.
I made my army many years ago, and since then have moved and don't have the casual friends who will let me use Forgeworld units, and I rely on tournaments just to network with new groups. I would love it if more people looked at the competitive gaming scene and realized we're not MtG, we have an additional hobby built in with models, conversions, painting, bases, etc. You can't personalize your Magic cards, so competitive players should look towards those type of games.
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Post by: 4oursword
Cruentus wrote:Its been an interesting read, all 29 pages.
I'm just sorry that Dkok lists have been beat-sticking it around the tourney scene that everyone is hating on them. Oh, that's right, they haven't.
Seriously, though, I'm sorry that my Dkok will likely never see a tournament. In 5th, everyone moaned about the Hades Drill (of which I have one). Now everyone is moaning about the artillery (of which I have 2 units of 3) - hardly what I'd call "spam". Yet at every turn, parts of my army are being 'disallowed' at tournies, when they're allowed at all, with zero actual data to back up their broken-ness.
It is refreshing to know that my $800+ dollars of models, bought for the cool factor, will be blacklisted, effectively saying that I actually can't play with my toys that I've spent good money on.
And no, I don't really want to run them as "Imperial Guard", I would like to run them as a siege regiment, since the models are all WYSIWYG.
Kudos to the tournies that are allowing FW, few though they may be.
Exactly what he said in every way. Although well done for amassing such a cool list.
Ooh, my thousandth post!
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Post by: OverwatchCNC
3560
Post by: Phazael
Oaka wrote:Sorry to hear your pain, Cruentus. I thought I had it bad with about 1/3 of my army being Forgeworld units, I can only imagine how much it sucks for those of you with full Death Korp or Elysian armies. Sadly, for the time being, you would have to use them as a regular IG army if you want to participate in a regular tournament.
I assume it would be quite easy, though, using Forgeworld IG units as a counts-as in the IG codex? At least on appearance, perhaps not effectiveness. I run into a constant problem trying to figure out what Kroot Great Knarlocs and Kroot Knarloc Riders could possibly represent in a Tau codex. Like you also said, I've probably spent $800+ in Forgeworld models (4 Great Knarlocs, 9 Knarloc Riders) and it really sucks not getting to use them for what they actually are.
I made my army many years ago, and since then have moved and don't have the casual friends who will let me use Forgeworld units, and I rely on tournaments just to network with new groups. I would love it if more people looked at the competitive gaming scene and realized we're not MtG, we have an additional hobby built in with models, conversions, painting, bases, etc. You can't personalize your Magic cards, so competitive players should look towards those type of games.
Run them as counts as Eldar allies. The Gnarlock can be a Wraithlord and the riders jetbikes. Alternatively, you could make them counts as Daemons. The options are there to play them as something else, for those events not allowing FW.
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Post by: Cruentus
Yes, but we shouldn't be reduced to "this knarloc is a wraithlord" or to have someone look askance as the 'kroot riders" zip 36" across the board on their knarlocs. Its hard enough to know what is what on the table with allies and to remember when things aren't wysiwyg (or close enough).
And has been mentioned before, I don't think its FW per se, but the problems that allies brings up (spamming artillery in a regular IG list) in addition to the usual Valks, etc., and the problems that units raise when spammed. Which, again, as mentioned above, when used in non-tourny lists, and in moderation, are fine. But the tourney changes behaviors. So it ultimately comes back to the players themselves..
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Post by: AndrewC
skkipper wrote:You are correct i don't care about you. I am working to break the hate of forgeworld. people will continue to hate the new forgeworld rules with no good reason while people continue just to cram the most broken units in a codex in every list.
so forgeworld bad but broken stuff in a codex ok?
I am working towards change in my area to kill the hate.
the friends aren't throwing away a day but two days.
change is never easy.
So why should anyone care about you? And why should the TO care about your $400? The other $3600 decided to abide by the rules, what do you think they're going to do when they see the base-line rules change on/against them. He's going to see them walk out the door instead of you.
I'm very sorry to break this to you, but you're not going to 'break the hate', in fact you're going to increase the hate by taking hardline stances that only hurt your position and serve to reinforce the negative view the majority have of FW effectiveness and the TFG mentality that is unfairly ascribed to those of us who do want to use FW.
Please temper your attitude with some compromise because you're doing no-one any favours.
Cheers
Andrew
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Post by: schadenfreude
Has anybody ever seen strong arm tactics work at a gt? I would think attempts to bully a TO would result in a negative visceral reaction. The principle of the TO being in charge of his own tournament means more to most TO than $400, hell most of the players spent more than 400 on travel, food, booze, and lodging when going to a GT. The worst part is you're talking about burning bridges for not just yourself but all players that want to use forge world over being allowed to take units that are balanced enough that any TO that's going to approve fw on a case by case basis would green light.
Case by case is as good as it's going to get. With advanced notice and open advance discussion with the player base most of the balanced fw units have a good chance. Open all fw lists and units just isn't going to fly. 6 ac sabres, 6 lc sabres, and 9 earth shakers is 1330 points for 102 wounds that are t7. Tell me again why fw lists should always be allowed and how a case by case basis is bad.
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Post by: TechMarine1
Has anyone considered that most of the FW rule (army lists) were written for older editions of the rules and do not appear to have been updated?
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Post by: kronk
That's been brought up. Someone mentioned that the FW folks were updating the lists for 6th and would be releasing PDF's in the near future.
Not 100% sure, but I'm hopeful that it's true!
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Post by: Phazael
schadenfreude wrote:Has anybody ever seen strong arm tactics work at a gt? I would think attempts to bully a TO would result in a negative visceral reaction. The principle of the TO being in charge of his own tournament means more to most TO than $400, hell most of the players spent more than 400 on travel, food, booze, and lodging when going to a GT. The worst part is you're talking about burning bridges for not just yourself but all players that want to use forge world over being allowed to take units that are balanced enough that any TO that's going to approve fw on a case by case basis would green light. Case by case is as good as it's going to get. With advanced notice and open advance discussion with the player base most of the balanced fw units have a good chance. Open all fw lists and units just isn't going to fly. 6 ac sabres, 6 lc sabres, and 9 earth shakers is 1330 points for 102 wounds that are t7. Tell me again why fw lists should always be allowed and how a case by case basis is bad. Yeah, pretty much this. Again, I am actually pro FW, but the reality is that at a tournament most of the people you are going to see are like skipper; e.g. wishing flyers never existed, spamming the broken stuff only, and being extremely pushy about it. I think 6th is too volitile at the moment to try and set that sort of precedent and what these guys are essentially trying to do is work the refs on the issue. And whats more, they cannot even agree on what they want in the game, such as the (actually pretty balanced) alternate lists found in the Badab and Myenmar supplements somehow being not ok but sabre hammer is. Most of it is the usual angst of edition change where people want to do anything they can to keep the status quo (which in this case means nerfing flyers in any way possible) rather than take the steps to modify their army for the realities of the new edition. Unfortunately this included pushing TOs around and making an already thankless job even less enticing. To skipper I say this: If you feel that your entry fee and the $500ish you layed down on Forgeworld entitles you to dictate what the entire rest of the room does, then you are out of your mind. TOs typically put a lot of their personal time and money into the operation of their events with little in the way of tangible returns. And you want to throw a tantrum and try and make it harder for this guy to break even just because you can't play with some resin (that you chose to buy knowing it was outside of the normal codecii, I might add) at his event? Edited by Manchu. Again, 6th probably needs some soft scores back if you guys want to let FW in whole hog (or even not, really), until people settle down into what does and does not work in the game.
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Post by: Breng77
skkipper wrote:mrondeau wrote:1 - Some people do not want to play in tournaments where FW is allowed.
2 - Those people register for tournaments too.
3 - Trying to change the rules at the last minute is extremely disrespectful to them.
4 - Speaking for myself, if something like that happens (not just FW, any changes to the rules of the tournament), I immediately drop from the tournament, get a full refund for cause of false advertising and make it clear to the TOs that I would never bother with one of their events in the future.
Not that you care, since you obviously do not care about the other players and their enjoyment of the game.
The only things that matter to you is that you have your way and that you have fun.
You are correct i don't care about you. I am working to break the hate of forgeworld. people will continue to hate the new forgeworld rules with no good reason while people continue just to cram the most broken units in a codex in every list.
so forgeworld bad but broken stuff in a codex ok?
I am working towards change in my area to kill the hate.
the friends aren't throwing away a day but two days.
change is never easy.
As a TO, how I would react to your public boycott would largely depend on you. If your intent is to show up and ask about FW and if I say no you leave in peace with your money that is your choice and it would have no effect on me whatsoever. If you make a big scene I would kick you out and likely ban you from attending any event I ran in the future. You seem to think TOs are very concerned with money. News flash running a tournament is largely a losing venture on that front already, and while I would like to break even, I am not willing to put up with BS to do so. I would much prefer an email discourse in a gentlemanly manner prior to the event. Currently I don't allow Forgeworld, however, it is my intent to poll my players for their preferance. If they say that they want FW I will add it. If they are opposed I won't.
If you want FW in tournaments in your area, heres the best way...start running events with FW, instead of trying to force your views on others.
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Post by: skkipper
Breng77 wrote:
As a TO, how I would react to your public boycott would largely depend on you. If your intent is to show up and ask about FW and if I say no you leave in peace with your money that is your choice and it would have no effect on me whatsoever. If you make a big scene I would kick you out and likely ban you from attending any event I ran in the future. You seem to think TOs are very concerned with money. News flash running a tournament is largely a losing venture on that front already, and while I would like to break even, I am not willing to put up with BS to do so. I would much prefer an email discourse in a gentlemanly manner prior to the event. Currently I don't allow Forgeworld, however, it is my intent to poll my players for their preferance. If they say that they want FW I will add it. If they are opposed I won't.
If you want FW in tournaments in your area, heres the best way...start running events with FW, instead of trying to force your views on others.
my flgs allows full on FW with no problems in there day events. I am friends with this TO and he will say yes or no and I will walk away. his last event I played my grot tanks to represent warbuggies but since then I have added the three ork flyers to my list so the buggies no longer fit.
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Post by: RiTides
But can you explain why you can't have that conversation ahead of time, especially if he is your friend?
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Post by: skkipper
RiTides wrote:But can you explain why you can't have that conversation ahead of time, especially if he is your friend? 
I have asked a question on the tournament website waiting for a response. I don't see him very much since he closed his store a few years ago.
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Post by: Breng77
skkipper wrote:Breng77 wrote:
As a TO, how I would react to your public boycott would largely depend on you. If your intent is to show up and ask about FW and if I say no you leave in peace with your money that is your choice and it would have no effect on me whatsoever. If you make a big scene I would kick you out and likely ban you from attending any event I ran in the future. You seem to think TOs are very concerned with money. News flash running a tournament is largely a losing venture on that front already, and while I would like to break even, I am not willing to put up with BS to do so. I would much prefer an email discourse in a gentlemanly manner prior to the event. Currently I don't allow Forgeworld, however, it is my intent to poll my players for their preferance. If they say that they want FW I will add it. If they are opposed I won't.
If you want FW in tournaments in your area, heres the best way...start running events with FW, instead of trying to force your views on others.
my flgs allows full on FW with no problems in there day events. I am friends with this TO and he will say yes or no and I will walk away. his last event I played my grot tanks to represent warbuggies but since then I have added the three ork flyers to my list so the buggies no longer fit.
See that is important to know, relationship with a TO means a lot.
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Post by: Evil Lamp 6
Cruentus wrote:And has been mentioned before, I don't think its FW per se, but the problems that allies brings up (spamming artillery in a regular IG list) in addition to the usual Valks, etc., and the problems that units raise when spammed. Which, again, as mentioned above, when used in non-tourny lists, and in moderation, are fine. But the tourney changes behaviors. So it ultimately comes back to the players themselves..
schadenfreude wrote:Case by case is as good as it's going to get. With advanced notice and open advance discussion with the player base most of the balanced fw units have a good chance. Open all fw lists and units just isn't going to fly. 6 ac sabres, 6 lc sabres, and 9 earth shakers is 1330 points for 102 wounds that are t7. Tell me again why fw lists should always be allowed and how a case by case basis is bad.
The above sums up my feelings about including FW in tournaments. Instead of seeing a variety of the wonderfully sculpted FW models, I see the inclusion of FW just allowing the WAAC players to add more to their lists either as their army proper or through allies and we will instead see the same couple of units spammed to deal with current metas. For every person that just wants to run their new awesome looking FW toy, there will be that many more just gaming the system and will mostly see those same 4-5 units that are admittedly "broken" by the Pro FW people. I do not see how including FW will "fix" things or make them better. If anything it will just change, if even just in a small capacity, what is spammed already. I do not have any of the FW books, but given an opportunity to go over them, I'm sure I could find or pick out the few units that would be spammed by seemingly most tournament players if FW models were allowed.
One foreseeable counter-argument against my view would be that the current tournaments that do allow FW have not seen this happen yet. My further argument against that would be that because tournaments that allow FW are not mainstream enough for the people that spending the money that one would need to spam such units would be a waste to possibly compete and win in the few tournaments that do so. As soon as FW goes "mainstream" I see that changing. It would suddenly become worthwhile to get those same few units and bring them as they would then be allowed at many, many more tournaments, if not all. I would like to be wrong in this.
63000
Post by: Peregrine
schadenfreude wrote:Open all fw lists and units just isn't going to fly. 6 ac sabres, 6 lc sabres, and 9 earth shakers is 1330 points for 102 wounds that are t7. Tell me again why fw lists should always be allowed and how a case by case basis is bad.
You seem pretty confident about that statement. Has the Sabre/artillery spam list consistently dominated major tournaments? Have you even done a comprehensive playtesting process against the list ( IOW, played every major tournament list against it dozens of times)? Or are you just guessing that it's going to be bad, so we'd better ban it?
PS: that's the level of proof of overpoweredness required before WOTC will even consider banning something in MTG. But why do something the way a real competitive game does it?
23433
Post by: schadenfreude
Peregrine wrote: schadenfreude wrote:Open all fw lists and units just isn't going to fly. 6 ac sabres, 6 lc sabres, and 9 earth shakers is 1330 points for 102 wounds that are t7. Tell me again why fw lists should always be allowed and how a case by case basis is bad.
You seem pretty confident about that statement. Has the Sabre/artillery spam list consistently dominated major tournaments? Have you even done a comprehensive playtesting process against the list ( IOW, played every major tournament list against it dozens of times)? Or are you just guessing that it's going to be bad, so we'd better ban it?
PS: that's the level of proof of overpoweredness required before WOTC will even consider banning something in MTG. But why do something the way a real competitive game does it?
You made no case that it wouldn't dominate, you only made the case wotc will only ban mtg cards after they fail extensive play testing in the community. The problem with your logic is wizards of the coast extensively play tests mtg before it is released, while forge world is far less worried about play balancing because releasing fun new content as fast as possible seems to be their main priority. So far it's been 11 volumes of imperial armor and 4 other books in 9 years, most of which is new content. The spead it's released at is faster than 40k and the play testing is less extensive. Comparing play testing quality control of wizards of the coast to forge world is like comparing the water quality of San Diego tap water to the water quality of Tijuana tap water.
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Post by: Peregrine
Whether or not it's overpowered or not isn't the point. It's very simple:
In MTG, a real competitive game, banning is an absolute last resort and only done after the card(s) in question have clearly proven to be overpowered to a point that they break the game, and there are very demanding standards for what counts as "breaking". If a card is "too powerful", you deal with it or find another game. The vast majority of the time crying about how " OP" something is and demanding a ban would just get you laughed at.
In 40k, a "competitive" game, banning seems to be the first choice. Not only are people demanding a ban for a unit that has no proven record of being harmful to the metagame, they're demanding that TOs also ban everything else the authors created. It's absolutely laughable that the TOs in a real competitive game would behave like this.
So far it's been 11 volumes of imperial armor and 4 other books in 9 years, most of which is new content. The spead it's released at is faster than 40k and the play testing is less extensive.
Err, no.
First of all, it's not new content. Most of an IA book is just fluff, and most of the rest are just re-used codex units. And the "other" books are entirely old units compiled into a more accessible format, with some minor balance changes. It's a lot of work for the fluff authors/photographers/etc, but in terms of actual new rules content there really isn't all that much.
Second, what makes you think the release schedule has anything to do with playtesting instead of GW optimizing their release schedule for maximum profit (for example, not releasing a codex at the same time as a new wave of models)? As GW themselves admit they don't do competitive playtesting at all, so suggesting that GW is deliberately slowing down their release schedule to allow plenty of playtesting time is just absurd.
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Post by: Breng77
Peregrine wrote:
Whether or not it's overpowered or not isn't the point. It's very simple:
In MTG, a real competitive game, banning is an absolute last resort and only done after the card(s) in question have clearly proven to be overpowered to a point that they break the game, and there are very demanding standards for what counts as "breaking". If a card is "too powerful", you deal with it or find another game. The vast majority of the time crying about how " OP" something is and demanding a ban would just get you laughed at.
In 40k, a "competitive" game, banning seems to be the first choice. Not only are people demanding a ban for a unit that has no proven record of being harmful to the metagame, they're demanding that TOs also ban everything else the authors created. It's absolutely laughable that the TOs in a real competitive game would behave like this.
So far it's been 11 volumes of imperial armor and 4 other books in 9 years, most of which is new content. The spead it's released at is faster than 40k and the play testing is less extensive.
Err, no.
First of all, it's not new content. Most of an IA book is just fluff, and most of the rest are just re-used codex units. And the "other" books are entirely old units compiled into a more accessible format, with some minor balance changes. It's a lot of work for the fluff authors/photographers/etc, but in terms of actual new rules content there really isn't all that much.
Second, what makes you think the release schedule has anything to do with playtesting instead of GW optimizing their release schedule for maximum profit (for example, not releasing a codex at the same time as a new wave of models)? As GW themselves admit they don't do competitive playtesting at all, so suggesting that GW is deliberately slowing down their release schedule to allow plenty of playtesting time is just absurd.
Comparing play testing quality control of wizards of the coast to forge world is like comparing the water quality of San Diego tap water to the water quality of Tijuana tap water.
There is a big draw back to the WOTC argument, and that is cost. If say I go out and buy the above army, and associated books, spend tons of time painting it up, start playing it....and it gets banned. I'd be far more upset than I would have if someone told me no up front. MTG decks (excepting some very rare singles) are far less expensive, and easier to replace when your deck goes kaput.
Going further Forgeworld has never been generally allowed in tournament play in 40k, due to this it is easier for people to say hey lets not use this, than lets use this but comp out certain choices (something many people don't want to broach, as if we comp out FW units why not OP regular units etc.)
At this point the closer comparison to magic would be comparing FW to the Unglued/unhinged sets, these were never tournament legal, so demanding the change to making FW legal in a tournament is closer to demanding that those sets be legal, which would likewise get you laughed at.
Also the statement that WOTC never bans cards without massive playtesting is not even true(it probably is more so these days), there were plenty of cards created in mtg that were tournament banned upon creation (most of which effected the old concept of Ante back in Revised era.), I'm also pretty sure Sharazad was auto banned due to not working in a timed tournament.
Lastly GW does not run many (any?) tournaments and when they did FW was not legal in those events.
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Post by: Peregrine
Breng77 wrote:There is a big draw back to the WOTC argument, and that is cost. If say I go out and buy the above army, and associated books, spend tons of time painting it up, start playing it....and it gets banned. I'd be far more upset than I would have if someone told me no up front. MTG decks (excepting some very rare singles) are far less expensive, and easier to replace when your deck goes kaput.
So what about the cost for the people who buy FW stuff and can't use it in tournaments at all?
At this point the closer comparison to magic would be comparing FW to the Unglued/unhinged sets, these were never tournament legal, so demanding the change to making FW legal in a tournament is closer to demanding that those sets be legal, which would likewise get you laughed at.
Except that's a terrible analogy. Unglued was a comedy set that entirely broke the game to do funny things (not in the balance sense, in the "the rules don't allow this" sense of "broken"), and was never intended to be played in anything remotely resembling a serious game. FW rules, on the other hand, have been clearly intended for serious games from the moment they started producing them, and are now explicitly part of standard 40k.
Also the statement that WOTC never bans cards without massive playtesting is not even true(it probably is more so these days), there were plenty of cards created in mtg that were tournament banned upon creation (most of which effected the old concept of Ante back in Revised era.), I'm also pretty sure Sharazad was auto banned due to not working in a timed tournament.
Err, no. Ante was legal for the entire early history of the game, and only banned from tournaments once games stopped being played for ante. Sharazad has been legal and not legal in varying ways depending on the exact date and tournament format, and is now banned because there was no legitimate deck that ever used it to win, and its only purpose was TFG making timed games take too long. None of these were banned on creation, which would have been rather difficult since some of them were printed in the very first set.
And in any case, all of those were old cards from the earliest days of the game that didn't function anymore within the current rules. With FW we aren't talking about excluding units because they don't function, we're talking about banning things that are "overpowered" without any tournament experience to justify it. And that is something that has been done exactly ONCE in the entire history of "modern" tournament magic*.
*The emergency ban of Memory Jar, which only happened because it was clearly about to wreck game balance with another unfair combo deck right after the disaster of a metagame dominated by a brutally unfair combo deck that had just been banned. Things were so bad that WOTC offered free packs in exchange for mailing in your copies of the banned cards as an apology for letting them be printed, and another broken combo deck could have killed tournament MTG. This is the ONLY time a card has been banned without extensive tournament experience at the highest levels of play demonstrating that it breaks the game.
Lastly GW does not run many (any?) tournaments and when they did FW was not legal in those events.
So what? The tournament community, as a whole, hates GW's events. Remember all the rants about soft scores, 'ard boyz having stupid missions, etc? For as long as I've been playing 40k GW's own events have been laughed at by most tournament players. So it's pretty ridiculous to suddenly hold them up as the source of all wisdom on how tournaments should be run just because they finally produced a single policy you agree with.
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Post by: mwnciboo
Automatically Appended Next Post:
Peregrine wrote:
So what about the cost for the people who buy FW stuff and can't use it in tournaments at all?
@Peregrine No one forces anyone to buy Forgeworld, its a choice.
Peregrine wrote:So what? The tournament community, as a whole, hates GW's events. Remember all the rants about soft scores, 'ard boyz having stupid missions, etc? For as long as I've been playing 40k GW's own events have been laughed at by most tournament players. So it's pretty ridiculous to suddenly hold them up as the source of all wisdom on how tournaments should be run just because they finally produced a single policy you agree with.
I didn't realise you were the appointed Spokesperson for the Tournament Community in North America, must have missed that Memo.
Are you trolling? Because almost all of your posts are Inflammatory and seem always to tend towards picking fights with people?
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Post by: ZebioLizard2
mwnciboo wrote:Automatically Appended Next Post:
Peregrine wrote:
So what about the cost for the people who buy FW stuff and can't use it in tournaments at all?
@Peregrine No one forces anyone to buy Forgeworld, its a choice.
Are you trolling? Because almost all of your posts are Inflammatory and seem always to tend towards picking fights with people?
Your post right now could be considered inflammatory and tending towards picking a fight with him, since you are accusing him of trolling.
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Post by: Peregrine
mwnciboo wrote:@Peregrine No one forces anyone to buy Forgeworld, its a choice.
And nobody forces you to buy other models that might become obsolete because of allowing FW. It's a choice to buy ANY models, and I don't see anyone demanding that we ban codex units because they made other codex units a waste of money.
Are you trolling? Because almost all of your posts are Inflammatory and seem always to tend towards picking fights with people?
No, everything I have said in this thread is my sincere opinion.
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Post by: Godless-Mimicry
Why is it on the internet everyone feels their way of playing the game is the only way to play and everyone should convert to their opinion? Seriously, it is the same as the whole casual vs competitive debate; people seem to think they have a licence to ram their play style down everyone elses' throats. Where I come from TO's use the rules they want, and players go to the events that suit them, and everyone ends up being happy, because there is enough diversity to suit everyone. A case of 'all tournaments should be pro-FW' or 'all tournaments should be anti-FW' is bound to fail. So why doesn't everyboyd let the TO's, the people that usually know what they are doing, run their tournament their way, and leave the players decide what they want to go to themself. If a small country like Ireland can provide enough for everyone, then surely the mighty USA can do the same?
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Post by: mwnciboo
^this, totally agree, the reasonable centre road. No radical opinions just a natural take it or leave it approach.
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Post by: Breng77
Peregrine wrote:Breng77 wrote:There is a big draw back to the WOTC argument, and that is cost. If say I go out and buy the above army, and associated books, spend tons of time painting it up, start playing it....and it gets banned. I'd be far more upset than I would have if someone told me no up front. MTG decks (excepting some very rare singles) are far less expensive, and easier to replace when your deck goes kaput.
So what about the cost for the people who buy FW stuff and can't use it in tournaments at all?
And you entirely missed the point of what I was saying.
So right now you buy FW knowing that you cannot use them in a tournament (generally speaking.), so you made an informed choice about how to spend your money.
If instead players go out and spend money on those units to use for tournament play, and then have entire lists/units banned after the fact then you have a lot of models that you cannot use, that you did not know you could not use when you bought them.
Except that's a terrible analogy. Unglued was a comedy set that entirely broke the game to do funny things (not in the balance sense, in the "the rules don't allow this" sense of "broken"), and was never intended to be played in anything remotely resembling a serious game. FW rules, on the other hand, have been clearly intended for serious games from the moment they started producing them, and are now explicitly part of standard 40k.
Except that asserting that FW has always been designed for "serious games" is an opinion, depending on the way someone defines serious games. Most FW books are used to play using the units within that book against other units in that book to recreate a "historical campaign" IN fact asserting that any GW product is meant for "serious games" is considered a stretch by many.
All I'm saying is that the magic method of banning units/lists after the fact is a terrible precedent and non-functional in 40k.
As for GW tournaments, I never said that they were good, but they do give an insight into how "official" GW intends things to be. Assertions otherwise are like saying we don't like how WOTC ran their tournaments so we must include everything they ever printed.
Again I am not totally opposed to including FW in tournaments, but the assertion that it must be included, is simply not a good argument. I think it should be taken on a case by case basis, if a particualr shop/tournaments/etc. and its attendees want to use the rules great, if they prefer not to that is also fine.
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Post by: OverwatchCNC
Peregrine wrote:Disallowance of FW by far. Without my FW units I don't have a legal army, and I'm not going to spend hundreds of dollars and months of painting time on models I don't like just so a TO with delusions of grandeur can have the fun of banning anything they don't like.
(I have just as much dislike for people who run comp events, but thankfully those are completely absent in my area.)
This was written by Peregrin in the thread about what keeps people from playing in Tournaments http://www.dakkadakka.com/dakkaforum/posts/list/30/482051.page. Let's all just bear this in mind when responding. I don't want to have to spend hundreds of dollars and months of painting time on models I dislike just to be competitive in an event allowing FW, but according to Peregrin and others that argument is moot so I am not sure what else to say.
Peregrine wrote: mortetvie wrote:Doesn't a lack of knowledge need just that... a lack of knowledge? I KNOW what FW units do, I know about them, that is not a lack of knowledge. It is a matter of preference.
It is lack of knowledge because you apparently don't know that GW has stated multiple times that FW units are 100% official and intended for use in standard 40k.
The units are NOT officially sanctioned for 40k play as you suggest in the same way codex or WD amendments like the Night Spinner. Otherwise, nobody could have a basis for objecting to the use of forge world.
They are sanctioned in the exact same way, people either don't know (and just repeat " FW is unofficial" because that's what they've heard) or don't like it.
And since when did people need a "legal" reason for objecting to the use of something? Does the trend of "1999+1" tournaments mean that GW didn't officially sanction the use of two FOCs in games of 2000 points or more?
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Adam LongWalker wrote:Why should they be penalized if they do not have the financial resources to have the information to compete with an army that uses FW models or get FW models of their own in order to compete?
Why should I be penalized if I don't have the financial resources to buy a Vendetta or 99999 Necron flyers? Why should I be penalized if I don't have the resources to buy any codex except my own? Should we limit tournaments to the starter set models and rules because that's the cheapest way to play the game? If not, why should we allow some expensive elements of the game but not others?
And what about the players who bought armies that use FW units? Why should they be penalized and kept out of tournaments because they don't have the financial resources (or time and interest in building/painting) to build an entire second tournament army?
This whole thread boils down to two sides completely stalwart in their belief that FW either should be allowed or banned with no room for compromise. They make up the noisiest groups for sure. The rest, and it would seem the vast majority including myself and RiTides, want FW to be included at some GTs/ RTs but be excluded from others to provide variety.
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Post by: Vaktathi
That line of thinking just seems weird to me, to "provide variety"? Surely having more stuff available is going to be the better path. By the same token, why not try banning individual armies to get "more variety"? A tournament where no Necrons or no Orks or no Space Wolves or no Skimmers or no MC's are allowed?
I'm not trying to portray this in stark "MUST ALLOW!" terms, but it just seems a silly justification.
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Post by: Carnage43
Vaktathi wrote:That line of thinking just seems weird to me, to "provide variety"? Surely having more stuff available is going to be the better path. By the same token, why not try banning individual armies to get "more variety"? A tournament where no Necrons or no Orks or no Space Wolves or no Skimmers or no MC's are allowed?
I'm not trying to portray this in stark "MUST ALLOW!" terms, but it just seems a silly justification.
Adding more units doesn't add more variety in top level tournaments. Lets face it, good players use good units, period. Adding FW just adds a handful of power units to a handful of armies and that's all that will really matter. Do you think you will see a ton of inferus predators, avenger fighters or other mediocre units? Nope, it will be all the top shelf stuff.
Look at the armies that do well in tournaments NOW, I wager most of the top armies only use 25-30% of their books as it stands. The whole adding diversity argument is kind of silly in that regard.
So why doesn't everyboyd let the TO's, the people that usually know what they are doing, run their tournament their way, and leave the players decide what they want to go to themself. If a small country like Ireland can provide enough for everyone, then surely the mighty USA can do the same?
Geography most likely. The US and Canada have less then half of the population density that Ireland does. I live in the most densely populated portion of Canada and we have exactly 2 tournament providers within 150km of where I live. One of them is an annual event over a weekend costing $80+ covering 5 games and including soft scores, and the other is a small gaming shop that hosts 5-6 events a year of 3 games, costing only $20. There isn't a lot of choice in many areas, and electing not to go because you don't like the rules is electing not to play at all. Hell, in the last 2 years over half of my gaming has been in tournaments due to my local players being a bunch of flakes and with the local gaming shop now including soft scores and me skipping those events means I've played exactly 2 games of 6th edition...total.
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Post by: Vaktathi
Carnage43 wrote: Vaktathi wrote:That line of thinking just seems weird to me, to "provide variety"? Surely having more stuff available is going to be the better path. By the same token, why not try banning individual armies to get "more variety"? A tournament where no Necrons or no Orks or no Space Wolves or no Skimmers or no MC's are allowed?
I'm not trying to portray this in stark "MUST ALLOW!" terms, but it just seems a silly justification.
Adding more units doesn't add more variety in top level tournaments. Lets face it, good players use good units, period. Adding FW just adds a handful of power units to a handful of armies and that's all that will really matter. Do you think you will see a ton of inferus predators, avenger fighters or other mediocre units? Nope, it will be all the top shelf stuff.
Look at the armies that do well in tournaments NOW, I wager most of the top armies only use 25-30% of their books as it stands. The whole adding diversity argument is kind of silly in that regard.
While I don't necessarily disagree in all respects, it will open up a larger pool of available units, and generally what's already routinely taken from codex lists won't go anywhere, we'll just see more FW stuff (admittedly likely the best FW stuff) added on top.
And if all we're seeing is 25% of the available codex-list units anyway, variety isn't much of a leg to stand on...
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Post by: skkipper
The problem is people go to events to win!!!. Which in general makes the game not nearly as enjoyable. My new mindset is to take fun stuff. will i get shot off the table some games sure but that happens. there is no event in 40k that has the prize support to cover the time and money invested in the hobby.
40k isn't balanced as it stands adding forgeworld will not make it worse.
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Post by: cormadepanda
I would have to say from my experience of heavy tourny playing that you can expect 1-2 variations from each codex. Examples being: Grey Knights - purifier spamm, draigo wing, henchmen; Blood angels - Jump pack of doom, Razor spamm; Space wolves - thundercalv, long fang spamm (nigh mandatory now); Chaos - havent played the new stuff, but they seem to have the most variation at the moment; Guard - Leaf blower, Air Calv, Russ spamm; Orks - green tide, speed freaks, loota spamm. This can go down any codex. My point of the long winded list is that in a world where so little difference is taken out to a tourny adding more to the mix would be new and exciting.
I also agree it should be take it or leave it approach with a grain of salt. I personally own Forge World fliers because of fluff, but my current air calv without the forge world fliers was so unbeatable the game pool for the army dried up over two weeks after the swap of 5th to 6th. I cant blame anyone for it, and i understand their hate - its the win list. Here is what i can say, if someone wants to bring an old school dready, or a jeep, or whatever they invest the time and money for by all means allow it to the mix.
Is their units that will push the limits of fair play? Of course! I could argue this with standard codices. Take me to court over it if you will, but if their is a powerful unit(long fangs, nob bikers, ect) don't be surprised if they make it to the table.
To conclude this, if FW is allowed, bring it out, if it isn't, put in your display case and move on with life. Everything in between that, can just about ride the chain sword...
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Post by: schadenfreude
There are actually 3 camps in the debate.
#1. Ban all forge world: it's too unbalanced.
#2. Allow all forge world: everything is balanced perfectly or the other angle might be "everything in 40k is so unbalanced boooohooo flyer spam allow broken fw units"
#3 Allow some forge world, the average TO is smart enough and has enough insight to ban the broken units.
As part of camp #3 I find it a lot easy to have a productive conversation with camp #1 on how units like grot tanks won't break the game, or how eldar/tau flyers might actually improve the meta. Camp #2 seems to be causing most of the problems here with talks about belligerency staging 6 player boycotts of tournaments after they already reserved spots, or remaining willfully ignorant to the fact that there might be a few really unbalanced lists within the 15 fw books released in the last 9 years that won't mix well into the 6th ed meta.
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Post by: Breng77
I think that there is a 4th camp that lies along 2 lines
Line 1: I am not willing to allow FW if that means banning specific "40k approved units", this is a road that leads to Comp and a slippery slope. So for me FW is an all 40k approved units or none.
Line 2: Given that tournaments only function when they are well attended, what is the sentiment toward FW given by my attendees.
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Post by: cormadepanda
i still go back to say, if you want a fixed competitive environment where you don't have probability, play chess. If you want to roll dice and such, it goes down to what the TO says. If he says FW is in then go for it. Of course apoc units don't make sense in a normal game.
Thus the camp i believe i am in is: FW is cool if TO is cool with it.
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Post by: skkipper
schadenfreude wrote: Camp #2 seems to be causing most of the problems here with talks about belligerency staging 6 player boycotts of tournaments after they already reserved spots, or remaining willfully ignorant to the fact that there might be a few really unbalanced lists within the 15 fw books released in the last 9 years that won't mix well into the 6th ed meta.
hey you are wrong here, I said we would show up the morning of the event and say we would play but we have forgeworld in our lists and you haven't made a statement on forge world. we will play with these list or we will leave. We would not reserve spots and back out. if the tourney is full good for him but he has space for 60-70 gamers and normally pulls 40-50.
We also say that units marked with the 40k stamp is what will be allowed so that leaves 3 or 4 books in the mix. heck there are lots of 4th edition codex' s out there for armies. do those armies get banned because they are not design for 6th?
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Post by: mortetvie
Since I was in the quote provided by overwatch, I just want to point out I am not necessarily adamantly for or against FW in tournaments, I will go to tournaments that allow or don't allow FW and that isn't a determinant factor for me. I just like playing the game and if I have to face up against FW in an event, so be it (I may not like it but that is another story).
I was mainly trying to point out the glaring logical failure of peregrine and the way he was articulating his position,I guess it turned into a troll war, my apologies.
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Post by: OverwatchCNC
mortetvie wrote:Since I was in the quote provided by overwatch, I just want to point out I am not necessarily adamantly for or against FW in tournaments, I will go to tournaments that allow or don't allow FW and that isn't a determinant factor for me. I just like playing the game and if I have to face up against FW in an event, so be it (I may not like it but that is another story).
I was mainly trying to point out the glaring logical failure of peregrine and the way he was articulating his position,I guess it turned into a troll war, my apologies.
The quote was to show Peregines position not yours. This thread has been full of flaming etc but I didn't find your comments particularly inflammatory. I was pointing out that in one thread he claims spending more money is not an argument for disallowing FW but in another complains that having to spend more money is an argument for allowing FW. Just a little discrepancy.
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Post by: mortetvie
Ah, good point.
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Post by: Peregrine
Breng77 wrote:If instead players go out and spend money on those units to use for tournament play, and then have entire lists/units banned after the fact then you have a lot of models that you cannot use, that you did not know you could not use when you bought them.
So then don't ban specific models. I'm in favor of allowing everything GW publishes for standard 40k, with banning as an absolute last resort that should rarely, if ever happen (and is just as likely to happen to codex units as FW ones in any sane world).
Except that asserting that FW has always been designed for "serious games" is an opinion, depending on the way someone defines serious games. Most FW books are used to play using the units within that book against other units in that book to recreate a "historical campaign" IN fact asserting that any GW product is meant for "serious games" is considered a stretch by many.
Err, no. FW and every other GW product have been intended for serious games, which doesn't necessarily mean competitive games. A historical campaign is still a serious game, it's just a game with different rules and scenarios.
Unguled, on the other hand, was entirely a comedy set. The cards broke various rules of the game because it was funny, and didn't function at all in anything other than a comedy game where all anyone cared about was doing funny and stupid stuff. It was never meant to have any interaction with "real" MTG, it was a stand-alone set which you would play with once in a while when you wanted something silly, and most of the time you'd just read the cards and laugh at them. GW, AFAIK, has never published anything even remotely like that.
All I'm saying is that the magic method of banning units/lists after the fact is a terrible precedent and non-functional in 40k.
No it isn't. It's only "non functional" because people start ranting about how the sky is falling the moment a unit is published, and don't bother to wait and see if it's actually as dominant as they expect it to be. The difference is entirely in the attitude of the community: MTG is a competitive game, 40k so far seems to be a casual game with delusions of grandeur.
As for GW tournaments, I never said that they were good, but they do give an insight into how "official" GW intends things to be. Assertions otherwise are like saying we don't like how WOTC ran their tournaments so we must include everything they ever printed.
Except that's not true at all. GW could ban FW for all kinds of reasons besides whether they're official or not, for example, they might exclude them from 'ard boyz because 'ard boyz is nothing but a thinly veiled "buy a huge army" marketing effort and FW sales don't help independent stores. IIRC the tournaments aren't even run by the people who write the rules, they're done by the marketing department. It offers absolutely no insight into what is meant to be general policy about what is "official", and the only reason anyone talks about GW's own events is because they agree with the policy. If GW suddenly started allowing FW in all of their events all of these people would immediately return to complaining about how GW is clueless and all their events suck.
Edited by Janthkin
OverwatchCNC wrote:The quote was to show Peregines position not yours. This thread has been full of flaming etc but I didn't find your comments particularly inflammatory. I was pointing out that in one thread he claims spending more money is not an argument for disallowing FW but in another complains that having to spend more money is an argument for allowing FW. Just a little discrepancy.
There's a difference between banning FW and changing the metagame so that units are less useful. If a unit is absolutely banned you can't use it and the money is wasted. If a unit becomes less effective because the metagame shifts, you can still use it and it's not a complete waste of money. Therefore, if there are competing financial issues, the default should be that everything is allowed since it's a greater impact.
And of course this is especially true since the metagame already shifts and makes good units become less effective and "forces" you to buy new ones. Should we keep playing 5th just because 6th changed the metagame and the most competitive players would need to buy new models to keep 100% optimization in their lists?
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Post by: Breng77
Peregrine wrote:
So then don't ban specific models. I'm in favor of allowing everything GW publishes for standard 40k, with banning as an absolute last resort that should rarely, if ever happen (and is just as likely to happen to codex units as FW ones in any sane world).
I'm in favor of not banning anything ever, whether other "sets" of rules are allowed is something else, and up to the player base.
Err, no. FW and every other GW product have been intended for serious games, which doesn't necessarily mean competitive games. A historical campaign is still a serious game, it's just a game with different rules and scenarios.
Unguled, on the other hand, was entirely a comedy set. The cards broke various rules of the game because it was funny, and didn't function at all in anything other than a comedy game where all anyone cared about was doing funny and stupid stuff. It was never meant to have any interaction with "real" MTG, it was a stand-alone set which you would play with once in a while when you wanted something silly, and most of the time you'd just read the cards and laugh at them. GW, AFAIK, has never published anything even remotely like that
SO as long as something is not comedy it is serious, so by your definition of serious (which I said is what the argument depended on) you are correct. However, units designed for unbalanced historical missions are not necessarily intended for use in typical games.
No it isn't. It's only "non functional" because people start ranting about how the sky is falling the moment a unit is published, and don't bother to wait and see if it's actually as dominant as they expect it to be. The difference is entirely in the attitude of the community: MTG is a competitive game, 40k so far seems to be a casual game with delusions of grandeur.
NO it is non-functional for 2 reasons. 1.) The money and effort spend building armies is much greater than that building decks. 2.) There is no governing body for 40k tournaments, so who decides what is banned? individual tournies (comp), the player base (so at the end of 5th half of the GK codex would have been banned, and in 6th Necron fliers might be banned.) because armies with those units were consistenly dominating(as far as numbers) the tournament sccene.
Essentially if you allow something, and people build armies around it, then you say, that is too strong and ban it you hurt the game far more than not using the rules in the first place. Because players myself included, would quit competitive play entirely becaus they don't want to consistently have to buy new armies.(This is a reason why I don't play competitive MtG anymore, because they force you to continually buy new items just to attend.)
Except that's not true at all. GW could ban FW for all kinds of reasons besides whether they're official or not, for example, they might exclude them from 'ard boyz because 'ard boyz is nothing but a thinly veiled "buy a huge army" marketing effort and FW sales don't help independent stores. IIRC the tournaments aren't even run by the people who write the rules, they're done by the marketing department. It offers absolutely no insight into what is meant to be general policy about what is "official", and the only reason anyone talks about GW's own events is because they agree with the policy. If GW suddenly started allowing FW in all of their events all of these people would immediately return to complaining about how GW is clueless and all their events suck.
All assumptions made by you. If I saw an official statement from a GW tournament saying FW is legal, I would use them in my tournaments as well. It is just as likely that GW did not think FW was balanced for tournament play or think that people are familiar with the rules as it is that it was a marketing scam.
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Post by: Vaktathi
GW tournaments are marketing events, pure and simple, run by people in the marketing department. Ascribing any decision made therein to "balance" or "legality" or whatnot is silly, as it's there mainly to raise the profile of the game and push primary sales channels.
You already have an official statement from GW saying FW is legal in the FW books written by GW employees bearing a GW copyright written at GW headquarters. Again, this is significantly different than an *actual* 3rd party 40k product like Fantasy Flight Games RPG's where they have a statement saying "produced under license".
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Post by: Phazael
Since everyone else is just repeating their talking points, I will repeat mine:
If you want unfettered FW in events, then bring back comp scoring. That way the guy who wants to roll in with grot tanks and/or the bajillion tau crisis suit variants won't be painted with the same brush as the guy who shows up with three Hades Drills and a half dozen Sabres behind a wall (hint: I can be both guys I am talking about). Plus maybe some of the more egregious list busters might learn the concept of self restraint. I mean does anyone really want to face an army with 3-6 drills, 3-6 Manticore platforms, and 6ish Sabres? Because you cannot have uncomped FW without that happening. Just look at all the counts as SW that went on (and still is) and tell me that every player would not imediately persue that path.
Plus, its pretty clear from the points the fanatical pro FW guys try to make that its mostly paranoia (or outright refusal to adapt 5th lists) concerning the introduction of flyers in the game that is a prime motivator. These same people are massively against the inclusion of the alternate army lists, despite those being far more tame than the unit additions they are pushing for, which further drives this point home. This is the wrong reason to push for FW, because all you are doing is holding people back from learning to cope with flyers in the regular game, by letting them apply a cheap band aid. Trying to deny an entire phase of the game, that GW is pushing no less, is not the path to take. If FW is to be included, it should be so interesting stuff like Space Sharks, the ork helicoptor thing, or Tetras make the scene, not because a few people zealously refuse to learn to cope with flyers and think they can avoid it by bulling the rest of the community into allowing Saberhammer to become a reality.
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Post by: Breng77
Vaktathi wrote:GW tournaments are marketing events, pure and simple, run by people in the marketing department. Ascribing any decision made therein to "balance" or "legality" or whatnot is silly, as it's there mainly to raise the profile of the game and push primary sales channels.
You already have an official statement from GW saying FW is legal in the FW books written by GW employees bearing a GW copyright written at GW headquarters. Again, this is significantly different than an *actual* 3rd party 40k product like Fantasy Flight Games RPG's where they have a statement saying "produced under license".
The officail statement that says make sure your opponent is happy to play with these rules because they may not know them? Not exactly ringing endorsement (i.e. this language does not appear in any other GW official product.), that means anything more than any other statement about legality made by any other branch of GW. (The FW rules writers to me do not appear to be the same guys that write the base rules, so how does that make them any better than people that develop the tournaments.)
Also unless I am missing an FAQ somewhere there are 40k approved units with no FOC slot stated...
I'm just saying the "its official" is not exactly cut and dry. I generally have no issue with the FW rules, and if my community wants to allow them I will.
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Post by: kronk
Breng77 wrote:
Also unless I am missing an FAQ somewhere there are 40k approved units with no FOC slot stated...
Example please?
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Post by: Ventus
40k is unbalanced as it is, and more so with Allies now so I don't see that adding FW will really change things that much. Strong players can easily make brutally strong lists, especially with the most powerful dexes anyways so switching in some FW units just helps it against certain builds (eg dealing with flyers). I agree that for the most part it will be the best FW stuff that shows up but GW unfortunately is unwilling to make balanced armies anyway or errata problems with rules/units/wargear in dexes, especially as edition changes screw up many things in older dexes, so FW wont overly unbalance things any more than they already are.
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Post by: Vaktathi
Breng77 wrote:
The officail statement that says make sure your opponent is happy to play with these rules because they may not know them? Not exactly ringing endorsement (i.e. this language does not appear in any other GW official product.), that means anything more than any other statement about legality made by any other branch of GW.
It means it's not sold through the main sales channel and they may have never heard of it before, but functionally, aside from that, it's no different than anything else.
(The FW rules writers to me do not appear to be the same guys that write the base rules, so how does that make them any better than people that develop the tournaments.)
The marketing department puts together events designed to increase awareness of the brand and push primary sales channels, such events are played in a manner that the core design studio never intended. FW units are specialist, small-scale (in terms of sales volume) units designed to be additions that fit within the original intended playstyle and aren't something that the primary marketing forces care to push.
Also unless I am missing an FAQ somewhere there are 40k approved units with no FOC slot stated...
Which ones just out of curiosity? I don't have my books on me here at work right now so I can't check, but if true it'd be good to know/check up on so we can get clarification.
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Post by: Breng77
SO examples
from IA apoc; Second ed.
Ork War Kopta
Ork Lifta Wagon
Grot Bomb launcha
Chaos Contemptor Dread
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