Bottle wrote: Do we have any more concrete info on the prices and if the Dwarfs/Season One book are coming straight after the release (the next week) or later down the line?
I believe the supplement and the skaven team are released at the same time as the game -- maybe week after or something.
GW store (though I had my review box weeks before them) has release event marked as main box and skaven. Can't promise exact date on book and dwarfs (two most crucial gaming items evah, of course ) but feel like it would be mid-December at latest to make sense with holiday plans. And events at Warhammer World.
As for the pitch, a buddy from our league made a kickass custom pitch with dugout for his Stealers (it's Orcified Pitts Steelers) and really all he needs to do is just glue a strip to the opposite end and repaint the squares and done.
I like the bit in the November White Dwarf "Temporal Distort" article when discussing an old Andy Chambers BB article it states:
"It may also prove useful in the very near future, as Blood Bowl will soon be returning to the shelves. Next month, in fact! Keep your eyes peeled and your spiky balls handy".
Seems that current GW continues to enjoy dropping hints, even if it is a worst kept secret such as the Blood Bowl release.
Thraxas Of Turai wrote: I like the bit in the November White Dwarf "Temporal Distort" article when discussing an old Andy Chambers BB article it states:
"It may also prove useful in the very near future, as Blood Bowl will soon be returning to the shelves. Next month, in fact! Keep your eyes peeled and your spiky balls handy".
Seems that current GW continues to enjoy dropping hints, even if it is a worst kept secret such as the Blood Bowl release.
I really wasn't sold on the new version of blood bowl. I already have three teams, dice, templates.
But seeing these unboxings (particularly the comparisons of the models to the 3rd edition models). My orks are tiny and not as detailed as the new ones. I don't have a human team, so that is a bonus.
Anpu-adom wrote: I really wasn't sold on the new version of blood bowl. I already have three teams, dice, templates. But seeing these unboxings (particularly the comparisons of the models to the 3rd edition models). My orks are tiny and not as detailed as the new ones. I don't have a human team, so that is a bonus.
I'm slightly miffed because I recently completed my Baltimork Reavers ork team and Loch Risk Warhawks human team using the 3rd edition starter plastics. But seeing the new starter, it looks like both teams are going to get a facelift.
Anpu-adom wrote: I really wasn't sold on the new version of blood bowl. I already have three teams, dice, templates.
But seeing these unboxings (particularly the comparisons of the models to the 3rd edition models). My orks are tiny and not as detailed as the new ones. I don't have a human team, so that is a bonus.
I'm slightly miffed because I recently completed my Baltimork Reavers ork team and Loch Risk Warhawks human team using the 3rd edition starter plastics. But seeing the new starter, it looks like both teams are going to get a facelift.
HA! Baltimork. Genius. Some old bay on the bases and a halfling cook making crab cakes and it'll pretty much be like home.
Yup, app will be useful to keep track of your team(s) and running leagues with other players, especially if they also use the app, you can wirelessly share information and keep track of scores and whatnot.
I dont like the upscaling of the board/dugouts. the current board was a decent size to put on a table at the pub and being compact is always a good thing when travelling to play in leagues etc.
I guess there is 1 advantage, I do prefer to play with the board positioned 'side to side' whereas most people prefer to play 'end to end', with the board getting bigger and overhanging most tables maybe we will see a return to 'side to side' coaching
Perhaps that is it, they might be holding them back to have a plastic team for the next supplement while the other teams in deathzone come out in resin
It doesn't look like the app nor the season one book has the core rules for the game which is disappointing for me. I want to play dwarfs, and was hoping not to buy the main box.
GW still offers the current Blood Bowl rules for free, their events this year used them. I think the app will have the basic and team rules - either for free or a small amount. SDS/FW is going to make money with the models and pitches and not the rules which are all over the net
Apparently some GW stores have a "black-out" date for a midnight release on the 25th, and most people assumed it was Blood Bowl. No telling now. Daemon Magnus and 1k Sons? I'd think they'd want more time between big releases like that so one doesn't step on the other.
Well, I mean it's technically possible the whole thing has been a huge misdirect and we're getting a something outlandish and surprising, but Occam's Razor and all that - Blood Bowl coming back is a huge deal for GW so I can see them wanting as big a buy-in as possible.
There is nothing official yet but the current rumour is that it will be $99 US or £60. That's not outrageous but still on the top end of a good price. If this price turns out to be true, I can imagine the teams being £30 each.
Ernster wrote: 60 pounds is almost $75 US. I certainly hope it is not $99 US.
GW does not do regular exchange rates. No company does or you would have to change prices every day. Varanguard are £60 and $100. The rumour only listed US and Canadian prices ($120). I converted it to pounds by looking at equivalent prices on the website.
Do we know if we have an AUD price for this? $150 sounds about right from the current US and CAD prices, but if it's $120-$135 that would be even better. Nevertheless I'm keen for the game regardless, it's just knowing beforehand how much the wallet is going to be hit for.
SpinCycleDreadnought wrote: Do we know if we have an AUD price for this? $150 sounds about right from the current US and CAD prices, but if it's $120-$135 that would be even better. Nevertheless I'm keen for the game regardless, it's just knowing beforehand how much the wallet is going to be hit for.
I'm expecting it to be around the same price as Stormcloud Attack (~$165AUD), as if the rumored USD price is true, that means BB will cost about the same as Stormcloud Attack in the US.
Ernster wrote: 60 pounds is almost $75 US. I certainly hope it is not $99 US.
They charged $60 for Lost Patrol which has existing models (scouts and genestealers) and likely less printing costs (that's my WAG).
I'd expect it to be $100 if not a little more but would be happy if it were as affordable as $75
My FLGS told me £65 here in the UK. He also said that the Season One supplement and the Skaven team are coming out on the same day.
The Skaven team is £20 for 12 models.
Previous rumors have the Skaven box hitting shelves at the same time as the core game. Has anyone seen anything from their local retail about this? My LFGS gave a "wait and see" answer which I'm not entirely happy with.
Ok, it’s confirmed. We just talked with our Games Workshop salesman and gave us the following information:
12/11/16 Pre-Orders
25/11/16 Official Release of the following 4 items:
Blood Bowl Boxed Set: retail price 85€
Death Zone Season 1 gaming supplement: retail price 20€
Skaven Team (12 Players): retail price 25€
Skaven Dice (Set of 10 Dice): retail price 9€
The box set is a little pricier than I would have liked but price of the supplement and the skaven team is good. I will definitely get a box of skaven, and the dwarves too if they are the same price.
It plays the same as current living rule book. Just nice contents in box, way better sculpts, easier rulebook and reference sheet. Play tested using humans and orcs but also 4 older teams and lined up perfect, no reason you can't play your existing team with this box. If your team gets resculpted then that's an option as well. The expansion book however will have the league rules so that's not in the box.
After review was posted I took this with me to an event in Chicago and brand new players made it work the first go. And with price being fair (imo) it's a baller release. Want that new dwarf team now!
I'm preordering the box set, the Deathzone book, and the Skaven team through a local store. First GW purchase in years.
Dunno who's going to need (what I'm assuming are) 10 themed d6's for Blood Bowl, unless you have four friends who are getting the Skaven team at the same time.
My guess is that people who like Skaven Bloodbowl teams probably like Skaven AoS/Mordheim stuff as well and would prefer getting 10 dice for that price rather than 2?
infinite_array wrote: Dunno who's going to need (what I'm assuming are) 10 themed d6's for Blood Bowl, unless you have four friends who are getting the Skaven team at the same time.
It's not just D6. The dice set contains at least three Block dice, one D8 and one D16.
Am I alone in thinking this is too expensive? I felt that £95 for warhammer quest with 50 minis a big board and 2 books was a good deal, but £65 for only 12 unique sculpts seems too pricey.
The components look nice but not stunning. If they had gone for £50 they could really have found a broad market, but at this price they will only appeal to gw fans and the bloodbowl faithful.
Chikout wrote: Am I alone in thinking this is too expensive? I felt that £95 for warhammer quest with 50 minis a big board and 2 books was a good deal, but £65 for only 12 unique sculpts seems too pricey.
The components look nice but not stunning. If they had gone for £50 they could really have found a broad market, but at this price they will only appeal to gw fans and the bloodbowl faithful.
I think it's at a price that will be hard to ignore or resist. Add in the 24 miniatures you get and lots of scope for expansions to come. Compare it to similarly prices sets on the Market: Dropzone Commander and Infinity Operation: Icestorm starter sets. They all offer a similar amount. GW is firmly putting its tanks back on the lawn with this. Plus the amount of replay you'll get from Blood Bowl is, arguably, vastly greater than Warhammer Quest.
I'll be honest, I had planned on letting this one pass what with Thousand Sons and then (allegedly) later sisters, but the price seems solid and if people are still playing the original after all this time it pretty much has to be good.
Chikout wrote: Am I alone in thinking this is too expensive? I felt that £95 for warhammer quest with 50 minis a big board and 2 books was a good deal, but £65 for only 12 unique sculpts seems too pricey.
The components look nice but not stunning. If they had gone for £50 they could really have found a broad market, but at this price they will only appeal to gw fans and the bloodbowl faithful.
Will wait until I see a pic of the box contents before judging the price. I expect that as its less than £95 people will pile in with plaudits, but will have to wait and see.
To do another comparison, Deathwatch and silver tower are £2 per mini plus all the components for free. The minis cost more than £2 each when bought individually.
Bloodbowl at £2 per mini means the components cost £17 and the minis cost less than £2 each when bought individuallly.
I guess I am dissapointed because the mantra coming out of Gw before launch was that they were doing everything to keep the cost down. I was really hoping that Gw would opt for a brave price and attempt to push the game to people outside the core fanbase.
Hmm, I was hoping for cheaper, given that it's only got 24 models. Oh well, given that I'm almost certainly still going to buy it, can't complain too much.
I think the price is bang on right. Obviously I'd like it cheaper, but in comparison with other boxed sets from GW and elsewhere, it's a very reasonable amount and, lets remember, gives you a whole game, unlike, say the BaC or such, which, while everyone will say 'but it's a game', everyone buys because 'it's a box full of minis I can use in another game'...
As mentioned above, once you then put Blood Bowl through the online discounters, that's a great game at a great price. SOLD!
Ratius wrote: Not a bad price imho. If the quality of the board/dice/tokens/extras match up like 3ed SH, I think its spot on.
The per-model pricing is right, but there is a slight difference that needs to be accounted for. Reuse... these minis will not be recut and recast and sold separately. That is why it can't be priced like Lost Patrol or Silver Tower. That needs to be taken into account into GW's pricing of the game.
Beyond that, it is going to be a heavy box. The board and tokens are high quality... GW knows that people will play hundreds of matches with this.
MeanGreenStompa wrote: I think the price is bang on right. Obviously I'd like it cheaper, but in comparison with other boxed sets from GW and elsewhere, it's a very reasonable amount and, lets remember, gives you a whole game, unlike, say the BaC or such, which, while everyone will say 'but it's a game', everyone buys because 'it's a box full of minis I can use in another game'...
As mentioned above, once you then put Blood Bowl through the online discounters, that's a great game at a great price. SOLD!
B@C is a whole game and a good one IMO and the opinions of the folks who've played it at two FLGSs I've frequented.
But I agree that BB is an excellent value and I'm looking forward to it.
SpinCycleDreadnought wrote: Do we know if we have an AUD price for this? $150 sounds about right from the current US and CAD prices, but if it's $120-$135 that would be even better. Nevertheless I'm keen for the game regardless, it's just knowing beforehand how much the wallet is going to be hit for.
Really? I'm expecting $200-$250.
I gotta ask.. do you play any board games? There is no way a company would release a board game between 200-250$ as the base set price. Might as well burn it and throw it in the trash at that price point.
Anyway, I'm glad it's a reasonable price! Might actually sell.
SpinCycleDreadnought wrote: Do we know if we have an AUD price for this? $150 sounds about right from the current US and CAD prices, but if it's $120-$135 that would be even better. Nevertheless I'm keen for the game regardless, it's just knowing beforehand how much the wallet is going to be hit for.
Really? I'm expecting $200-$250.
I gotta ask.. do you play any board games? There is no way a company would release a board game between 200-250$ as the base set price. Might as well burn it and throw it in the trash at that price point.
Anyway, I'm glad it's a reasonable price! Might actually sell.
I'm not sure if you're trying to be funny? Did you see my flag? GW already sells its board games for more.
Really, really glad that it sounds like the game (format and rules) is going to remain unmolested.
My main fear was that GW would make a move like adding an extra few squares to the length of the pitch (or remove them altogether), just to feth with the people who have custom pitches and all of the 3rd party pitch makers, or reduce the game to a 'Fisher Price My First Wargame' level of something like AoS.
While we would have been free to ignore the new (probably rubbish) rules, the fragmenting of the WHFB tournament community following the launch of AoS shows that any community, no matter how strong (and the Blood Bowl community is very much that), will be divided if a 'replacement' product comes along with that company logo branded onto the box.
So, for all of those thousands of people that make up the community, this is really great news.
feeder wrote: As the only teams I don't already own are Halfling, Amazon, Norse and Dwarfs (#NeverDwarf) I don't forsee me buying this.
The models are awesome. You might be able to snag the Human and Orc teams off eBay fairly cheap if you ever feel the desire to update your team.
My Orcs and Humies are already top notch I would be interested in replacing my Skaven as they are kitbashed from older plastic models and don't really have a lot of character.
tneva82 wrote:Look at the size of new orcs. Plus big guys like ogres.
I'm not a big fan of this scale creep TBH. I'm supposed to believe the Orcs and Humies from the new box are both S3?
Pacific wrote:Really, really glad that it sounds like the game (format and rules) is going to remain unmolested.
My main fear was that GW would make a move like adding an extra few squares to the length of the pitch (or remove them altogether), just to feth with the people who have custom pitches and all of the 3rd party pitch makers, or reduce the game to a 'Fisher Price My First Wargame' level of something like AoS.
While we would have been free to ignore the new (probably rubbish) rules, the fragmenting of the WHFB tournament community following the launch of AoS shows that any community, no matter how strong (and the Blood Bowl community is very much that), will be divided if a 'replacement' product comes along with that company logo branded onto the box.
So, for all of those thousands of people that make up the community, this is really great news.
I'm right there with you, Pacific. I was very nervous during the run up to this that they would make some fundamental change that would split the community. As a confirmed 40mm pitch coach, (as your wife if bigger is better! tm ) I like the fact they have gone in that direction with the new pitch.
Been there, done that with my Norse. There are also a lot of teams made by 3rd party companies that are just plain awesome too. I may need to paint my Impact Miniatures Dark Elves, for instance. Though this plastic scaven team is making me rethink my pre-order.
Ok, it’s confirmed. We just talked with our Games Workshop salesman and gave us the following information:
12/11/16 Pre-Orders
25/11/16 Official Release of the following 4 items:
Blood Bowl Boxed Set: retail price 85€
Death Zone Season 1 gaming supplement: retail price 20€
Skaven Team (12 Players): retail price 25€
Skaven Dice (Set of 10 Dice): retail price 9€
25€ for the skaven team with 12 players? Wow. That's far lower than I expected.
This is really nice if that's confirmed, and I would definitely buy it all to support them on that project. I want to have more teams in good plastic, and that's with the purse we will vote the best.
Does any one have any idea about what will be included in that App? I know it mentions you can keep track of your teams, which is super handy in my opinion, but more specifically I'm wondering if it will be able to keep track of older teams not from the base game or season 1 (like my Undead team for example). If it could keep track of all the teams not being released in this go around, it would be fantastically useful.
But when will the dwarfs come out!?!? At £20 a team it is going to be an instabuy. It makes me question why the box is £65 however if teams are going to be £20 each.
Boxed set sounds expensive-ish compared to price of individual teams. However, boxed set with Death Zone expansion, Skaven Team and Skaven dice combined is still cheaper than Deathwatch Overkill. I can see the value.
Breotan wrote: The Forge World sculpted Dwarves look nice. I just hope they did something in the rules to make them more desirable.
You want Dwarves to be more desirable?
Could you please explain what you would be looking for as I am in the "What is s/he talking about?" camp on that statement.
Breotan wrote: The Forge World sculpted Dwarves look nice. I just hope they did something in the rules to make them more desirable.
You want Dwarves to be more desirable?
Could you please explain what you would be looking for as I am in the "What is s/he talking about?" camp on that statement.
Agreed. Dwarves are on my clubs banned list. Short leagues start them at far too much of an advantage.
Nah, the guys this weekend slotted Orcs for AoS or for me, 40K, but the models are so great they could be multiples. Hell, one dude is getting the skaven team to have and use in AoS.
feeder wrote: I'm not a big fan of this scale creep TBH. I'm supposed to believe the Orcs and Humies from the new box are both S3?
Well me neither. The human team looks good as do skaven but don't like the orc team at all. Too much AOS style. So were I to have money to buy the box I would get rid of the orcs and buy skaven team to have 2 good looking teams to play with.
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NewTruthNeomaxim wrote: Agreed. Dwarves are on my clubs banned list. Short leagues start them at far too much of an advantage.
Weren't high armour teams supposed to be at their best in long leagues? Could swear read that from this thread. Been years since I last played BB though.
Breotan wrote: The Forge World sculpted Dwarves look nice. I just hope they did something in the rules to make them more desirable.
By desirable, I assume you mean tone down? They're bloody hard as nails for early games. Especially since nearly everydwarf starts with Block, are tough as nails and get plenty of strength and toughness skills. My ancient Chaos All Stars had a hard time against them, constantly falling over when attempting a tackle as the Dwarf players stood there and laughed. That is until ole bucket head, a Chaos Warrior, managed to get dodge (nice roll, that), block and stand firm in a string of lucky games where he got enough skill points. They stopped laughing then...
lol, reminds me of my first ever BB match where I was so noob that I tried to play dwarves with a passing game against wood elves.....and still barely lost.
I've just read through the last half dozen pages, and forgive me if I missed it, but do we have the price in USD yet ?
Like Genoside07, I have Blood Bowl already, but the new plastic rangefinders and templates, as well as the beautiful miniatures, put this on my shopping list, none the less.
adamsouza wrote: I've just read through the last half dozen pages, and forgive me if I missed it, but do we have the price in USD yet ?
Like Genoside07, I have Blood Bowl already, but the new plastic rangefinders and templates, as well as the beautiful miniatures, put this on my shopping list, none the less.
I went ahead and bought those brutes. Trying to figure out how they measure up to the bb orcs to decide what they're going to turn into, but I'll definitely be able to field four blockers and four blitzers from the start...
Though my current team of choice involves goblins.
Bottle wrote: But when will the dwarfs come out!?!? At £20 a team it is going to be an instabuy. It makes me question why the box is £65 however if teams are going to be £20 each.
Yes, I talked about it with my uncle and his sons. Humans, orcs and skavens are already taken, so it leaves the dwarves. At this price, these lil grumblers are definitely be bought right when they are released!
The renders are really convincing. Now I wonder what they will manage to do with the elves...
Warhams-77 wrote: Natfka leaked a list and despite the typo in this one his price list images are usually correct (because they are from a GW order form).
Those CAD prices are actually a lot better than I was expecting. FX of ~1.18 for everything, I'll buy it.
Only 120$ for bloodbowl? I was expecting prospero/assassins/death watch pricing.
Good golly, sign me up. If I buy one and split a box with my friend to get more human blitzers, I will have spent as much as I was expecting to to begin wit for one box.
barnacle111 wrote: Does anyone know the australian price....? I hate to think....
I just asked the question in a store and was quietly told "around $165 for the box, $50ish for Skaven team".
That pretty much seals it for me. Far too much for clones of players that were stamped out for pennies per sprue. I was already making my own pitch, and have the LRB/Bugmans rules. I'll spend the money on a team from Willy Miniatures.
I'm seriously pumped that GW are bringing BB back, but I can already see the nickle and diming on the way with supplements and add-ons, and partial teams that will need expansions, etc.
I know how negative that sounds, but forgive me as I'm still seriously cheesed off about the ROTW embargo. GW will have to rescind that before I forgo spending my money on alternatives, or at least make a better offer than two sets of 12 models for $165.
durecellrabbit wrote: Are we only going to get rules for Humans, Orcs, Skaven, Dwarfs, Nurgle and Elves until season 2 or whatever their next supplement will be?
Apparently, unless event organizers want to use the older rules until they get an official release.
The same question could be applied to the models. Are people only going to be allowed to play with official GW models in their stores and events? Or is this the chance for GW to start relaxing that policy?
It'll be important for GW to push Blood Bowl releases aggressively until we get some more of the core teams for variety's sake, seeing as how Elves will make of almost half of the available teams at the start. They probably could have dropped Wood and Union in favor of Lizardmen and Undead.
durecellrabbit wrote: Are we only going to get rules for Humans, Orcs, Skaven, Dwarfs, Nurgle and Elves until season 2 or whatever their next supplement will be?
Apparently, unless event organizers want to use the older rules until they get an official release.
The same question could be applied to the models. Are people only going to be allowed to play with official GW models in their stores and events? Or is this the chance for GW to start relaxing that policy?
It'll be important for GW to push Blood Bowl releases aggressively until we get some more of the core teams for variety's sake, seeing as how Elves will make of almost half of the available teams at the start. They probably could have dropped Wood and Union in favor of Lizardmen and Undead.
This is a great question, I would hope GW would allow people to play with unofficial miniatures at least for teams that aren't yet released (considering there will be three they produce at release).
Also I could not agree more with saying they'll need to aggressively push releases. They made some bad calls (in my opinion) on the races in season 1. Four teams out of seven are elves, and why Nurgle over generic Chaos to start? No Undead faction? I would have thought season 1 would be: High Elves, Dark Elves, Undead, Skaven, Dwarves, Lizardmen, and Chaos. That would be much more representative of the game.
All that aside, I am very excited about GW bringing Blood Bowl back, and if the Skaven kit is any indication, the plastic teams will be pretty reasonably priced.
I know this is the year for ridiculous things to happen in the world. GW allowing you to use other companies miniatures in their events will not be one of them.
durecellrabbit wrote: Are we only going to get rules for Humans, Orcs, Skaven, Dwarfs, Nurgle and Elves until season 2 or whatever their next supplement will be?
That's what it sounds like. I'll probably pick up the dwarfs just to tide me over until they release one of the teams I really want to play.
Are you able to get the larger characters like Black orcs, minotaurs, rat ogres, etc, without using a star player? I would love if there was just 'Generic' big guys, but I'm guessing, as with 2nd ed. that's not the case. (though, to be fair Black orcs didn't require a star player, I just don't see them in the initial box set like the 2nd ed. game set)
Looking forward to that Nurgle team, i hope they are blight king sized figures, that would be cool. And also Chaos Dwarves.
Are you able to get the larger characters like Black orcs, minotaurs, rat ogres, etc, without using a star player? I would love if there was just 'Generic' big guys, but I'm guessing, as with 2nd ed. that's not the case. (though, to be fair Black orcs didn't require a star player, I just don't see them in the initial box set like the 2nd ed. game set)
Yes, you can get one or more "big guy" per respective team. The number of positionals allowed is listed in each roster. (for example, Orcs can get one troll while Goblins can get two.) In addition, there are a number of Star Players that may be selected in addition to the regular positionals. Star Players are hired on a per game basis, usually out of an allowance awarded based on the difference between the Team Values.
I highly (highly highly) recommend you grab the free rules online while you still can, Blood Bowl has improved immensely since 2nd Ed. It's absolutely my favorite miniatures game.
Are you able to get the larger characters like Black orcs, minotaurs, rat ogres, etc, without using a star player? I would love if there was just 'Generic' big guys, but I'm guessing, as with 2nd ed. that's not the case. (though, to be fair Black orcs didn't require a star player, I just don't see them in the initial box set like the 2nd ed. game set)
Yes, you can get one or more "big guy" per respective team. The number of positionals allowed is listed in each roster. (for example, Orcs can get one troll while Goblins can get two.) In addition, there are a number of Star Players that may be selected in addition to the regular positionals. Star Players are hired on a per game basis, usually out of an allowance awarded based on the difference between the Team Values.
I highly (highly highly) recommend you grab the free rules online while you still can, Blood Bowl has improved immensely since 2nd Ed. It's absolutely my favorite miniatures game.
Thanks for the info Feeder.
I downloaded the rules and gave them a peruse. So excited to see that the chaos dwarfs can have 2 bull centaurs AND a Minotaur. That's my dream team right there!
In early games you can make up for the AG2 on the bull centaurs with team rerolls and then eventually get those guys some skills, but one of the most important things for a CD team is making those centaurs into ball handlers who can score once the 6 dwarves and the minotaur bust some heads and open things up. Some players concentrate on developing just the hobgoblins for ball handling, but IMHO the speed of the centaurs is just too good of a way to move the ball to pass it up.
That's the rules I've been playing with and I was about to ask the same question what are the current most up-to-date living rule book, the competion rules or living rulebook 6
Some nuggets from the show:
• dwarfs will be released in a couple of months
• the team have deliberately kept close to the CRP
• (probably) only two roster tweaks - we know that humans catchers at 60k are one, and learned its because the models still look av7
• skaven gutter runners now get a new skill, to reflect knifes on the miniature. Called "Weeping Dagger" (Extraordinary), they can reroll a Badly Hurt results (wow).
• illegal procedure is not compulsory, no surprise there
• special play cards are more numerous, and could be more central to league play
• league rules have had lots of options added
• the "off season" is introduced, including redrafting/rebuying of players
• certain players will now get bored and try to retire after a certain time. You can stop them, but it comes at a higher rebuy cost
• spiralling expenses is now optional
• petty cash has been changed a bit
• if you have more than 100k in your treasury after the post match, you could use some after random events, and if more than 300k, you could lose ALL of it
• stadium and sponsorship rules are possible for the future
• a PDF will come out on release with rules for ALL the CRP rosters, plus pact and underworld (but not slann, khorne, brettonians or simyin - yes, they namechecked our roster!)
• any new rosters will have to meet a high playtest threshold to make it in, purely out of respect for the player base
• piling on is not a compulsory allow for leagues!
And some non BB news:
• Adeptus Titanicus is confirmed
• Necromunda and Mordheim are also on the wishlist
• Gorkamorka... probably not (but maybe some slim hope for a combo with Necromunda!)
The teams could have been fantastic, and the starter set could have been THE starter set, with two full-sized 16-model teams, all uniquely posed, and they could have even included some unique, team-specific coaches and cheerleaders (that could all be be fit on the usual 6" x 8" 3 frame set-up). I imagine Forgeworld will be offering variant models in resin for the various teams, but I would rather have had more thoughtfully designed (i.e. sturdier, and ALL models unique) plastics for each of the teams. I guess they've made the best of what they have been allowed to do though.
Sabotage! wrote: This is a great question, I would hope GW would allow people to play with unofficial miniatures at least for teams that aren't yet released (considering there will be three they produce at release).
I very much doubt official GW stores/events are going to be allowing 3rd party models. Old GW models sure, 3rd party no.
But luckily how large part of events GW stores will be? Maybe luckily for me in Finland pretty much near zero as there's only one GW store to begin with and not sure do they run BB tournaments anyway.
shabbadoo wrote: The teams could have been fantastic, and the starter set could have been THE starter set, with two full-sized 16-model teams, all uniquely posed, and they could have even included some unique, team-specific coaches and cheerleaders (that could all be be fit on the usual 6" x 8" 3 frame set-up). I imagine Forgeworld will be offering variant models in resin for the various teams, but I would rather have had more thoughtfully designed (i.e. sturdier, and ALL models unique) plastics for each of the teams. I guess they've made the best of what they have been allowed to do though.
Still excited for the release.
But that would have been £90 not £65. Prefer the price point they've gone for tbh, maximising the buying for as many peeps as possible.
So, I was watching the new BB vids on YouTube and noticed a goblin referee ready to toss a coin. Does this mean FW is going to dump some resin onto the market when BB releases? Or are we going to have to wait a bit before we can get our own?
No FW models being advertised on the Star Player videos? Nooooooo!
Warhams-77 wrote: Natfka leaked a list and despite the typo in this one his price list images are usually correct (because they are from a GW order form).
shabbadoo wrote: The teams could have been fantastic, and the starter set could have been THE starter set, with two full-sized 16-model teams, all uniquely posed, and they could have even included some unique, team-specific coaches and cheerleaders (that could all be be fit on the usual 6" x 8" 3 frame set-up). I imagine Forgeworld will be offering variant models in resin for the various teams, but I would rather have had more thoughtfully designed (i.e. sturdier, and ALL models unique) plastics for each of the teams. I guess they've made the best of what they have been allowed to do though.
Still excited for the release.
But that would have been £90 not £65. Prefer the price point they've gone for tbh, maximising the buying for as many peeps as possible.
Except for people with teams, I guess, neither my brother nor me is excited about this box. A full positions Orc team (with big 'un if ai can be greedy), yes, I'd replace myconverted team/run another Orc team. This box would only give me another unfinished Orc team and another half- baked human team...just like the last starter I already have.
Full teams or a starter with four 12 man teams like Harr (or Hastings?) talked about many years ago, yeah, I would've bought it. This? Easy pass.
And I doubt that putting out plastic teams that need a much larger investment for four or so resin dudes than the plastic box is a great idea. Star players, maybe big guys in resin, okay. A hypothetical 10€ gutter runner? Players will probably just split another plastic box for several of them.
Full resin teams for a game that sees minis handled like BB does with laying them down, turning them, picking them up very often, no, thanks. I don't think resin is best for BB.
I'm not saying it won't be a success, but I'm curious if this will convice vets to buy as well as get newbies in so FW can milk them with resin stuff. But it HAS to be a success to get more SG support. I WANT it to be succesful.
I was pretty excited at first, I was chuffed when I saw the price as well.
I would be tempted to get it and teach some friends how to play, but after seeing there was not enough of the right positions to make a decent team I have decided not to bother.
I would need two boxes to get enough players for each team, I will not be buying it, seems like a blatant money grab or an idiotic mistake on GWs part.
Another missed customer here, I was really looking forward to this release as well, and now im a bit gutted.
I am just going to keep buying the third party stuff until GW release a full team that I play without having to buy extras.
Binabik15 wrote: And I doubt that putting out plastic teams that need a much larger investment for four or so resin dudes than the plastic box is a great idea. Star players, maybe big guys in resin, okay. A hypothetical 10€ gutter runner? Players will probably just split another plastic box for several of them.
This supposes that most people who buy will be doing so to run a league with all the bells and whistles. Hopefully plenty of people will do that.
Pitching it at the price they have is going to pick up much more people that are going to get the starter and maybe am extra plastic team. It's a decent Christmas present level. A team is a good impulse purchase level.
Thraxas Of Turai wrote: The Skaven dice are unsurprisingly sold out already, but for the Skaven team to be temporarily out of stock already is a bit daft.
My local GW (Coventry) has this table set up as a giveaway to a lucky pre order customer, is this repeated across the country?
Ha, that's my local as well. Spoke to Dave, the manager, and he says the Skaven sold out fast and it he's had a lot of people in ordering it.
Wow, Skaven gone already.. sure they will have more though.
I headed into the local GW at 10am.. needed to get a reactor, but wanted to preorder BB as well, as I want to go get this on the Friday its released on.. (Our local isn't doing the midnight opening, but as a one man store I don't really blame him) so have two boxes, two skaven and the dice and book.
Wasn't waiting for the additional figs to fill out the team.. thought I'll just have spare Skaven for when the Goblins arrive for the Underworld Creepers.
I'm trying to order Blood Bowwl from my FLGS. I can get the starter set and the book. But the store needs at least 4 boxset preorders for the store to be allowed to order Skaven teams. And they need 15 preorders to be allowed to preorder the Skaven dice.
1) No laying down minis. How many noses, elboes and spikes must be repainted after a tournament? One thing Warmachine taught me was, do not flip models. Use tokens.
2) Just one simple rule saying that if the ball carrier can score without risk, it has to. This would simply remove the much hated stalling, particularly killing the fun for softer teams. It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
Baxx wrote: I wish two things were improved in Blood Bowl:
1) No laying down minis. How many noses, elboes and spikes must be repainted after a tournament? One thing Warmachine taught me was, do not flip models. Use tokens.
2) Just one simple rule saying that if the ball carrier can score without risk, it has to. This would simply remove the much hated stalling, particularly killing the fun for softer teams. It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
1) Get a good matte finish clear coat. Krylon works great for this!
2) To quote Bob from BB2 PC: "All this focus on the ball violates the spirit of the game!"
wuestenfux wrote: I'm looking forward to get a starter box. The prices looks okay. How about the supplementary book? Will it be necessary.
But I wanna play Elves and not Orks or Skaven.
Death Zone has league rules, rules for all of the Elf teams. Also it has Skaven, Dorfs, and Nurgle rules.
If you plan on playing in leagues it will be essential.
wuestenfux wrote: I'm looking forward to get a starter box. The prices looks okay. How about the supplementary book? Will it be necessary.
But I wanna play Elves and not Orks or Skaven.
Death Zone has league rules, rules for all of the Elf teams. Also it has Skaven, Dorfs, and Nurgle rules.
If you plan on playing in leagues it will be essential.
Okay, thanks. Good to know.
I hope it will be a fresh game with balance and fun.
Skaven not so good though, which is funny because I really like the never Skaven Infantry from about 2008 onwards. The tails are a bit of a let down, I think tails that are moulded onto the back of the bodies are far superior for gaming purposes than fully independent tails. The thrower can keep his independent tail though.
Ah well, the price is right and the release is just in time for Christmas.
Baxx wrote: I wish two things were improved in Blood Bowl:
1) No laying down minis. How many noses, elboes and spikes must be repainted after a tournament? One thing Warmachine taught me was, do not flip models. Use tokens.
2) Just one simple rule saying that if the ball carrier can score without risk, it has to. This would simply remove the much hated stalling, particularly killing the fun for softer teams. It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
1) Get a good matte finish clear coat. Krylon works great for this!
2) To quote Bob from BB2 PC: "All this focus on the ball violates the spirit of the game!"
1) Clear coat really ruins the highlighting of models.
2) Well then there's not much spirit for wood elves in this game I've learned my lesson, I play dwarves from now on.
filbert wrote: The price might be OK but the constant scale arms race is getting pretty tiresome IMO.
I had them in hand today and they were smaller than I was imagining actually. Obviously that's just my impression, but I thought the size was pretty good
Sorry if I am repeating what someone else has said but,
Can anyone tell me exactly what teams are in the Deathzone Supplement ?
And are the rules just the same as the CRP ?
I am thinking that I might just get my old Elf teams out of storage so I can at least have a game in WW without having to buy the new pathetic boxed set.
Within Blood Bowl Death Zone: Season 1 you’ll find:
- Details for 7 team types (Skaven, Nurgle, Dwarf, Elven Union, High Elf, Dark Elf and Wood Elf) with background, rosters and famous examples of each;
- new official rules! Casualties, Expensive Mistakes, Play-offs, Glittering Prizes and more! Plus the official and sacred word of the great god Nuffle on the subject of running leagues – put your team roster together and play through a whole season of Blood Bowl, with all the victories, losses, touchdowns and injuries adding experience, growing your team into an unstoppable football juggernaut (possibly. If you win.)
- an updated list of skills (a big list) and new game options to try out – Piling On! Dirty Players! Break Tackles! Diving Catches! Really Quite Horrible Mutations! More!;
- updated rules for improving your team with the addition of coaching staff: Head Coaches, Assistant Coaches, Cheerleaders and Apothecaries;
- rules for Exhibition Play;
- the Hall of Fame – welcome the Bright Crusaders and the Orcland Raiders, along with their rosters;
- Star Players! Eldril Sidewinder, Griff Oberwald, Grim Ironjaw, Guffle Pusmaw, Hakflem Skuttlespike, Jordell Freshbreeze, Mighty Zug, Morg ‘n’ Thorg, Prince Moranion, Roxanna Darknail and Varag Ghoul-Chewer – they’re a in there;
- official reference guides for each of the 7 team types in the book.
Baxx wrote: I wish two things were improved in Blood Bowl:
1) No laying down minis. How many noses, elboes and spikes must be repainted after a tournament? One thing Warmachine taught me was, do not flip models. Use tokens.
2) Just one simple rule saying that if the ball carrier can score without risk, it has to. This would simply remove the much hated stalling, particularly killing the fun for softer teams. It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
Use your Warmachine glass beads (if folks still use those) to indicate downed players, maybe?
I'm looking forward to this BB release. I don't own any previous editions and only have played a learning game or two.
Active support and/or availability of the base game is a major plus in my book.
I also like that the models are plastic and the new sculpts look great.
$119 for the box game, $203 for everything . Pretty good price for CAD, IMO. Prices Warhams-77 posted earlier are correct.
Warhams-77 wrote: Natfka leaked a list and despite the typo in this one his price list images are usually correct (because they are from a GW order form).
It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
Use your Warmachine glass beads (if folks still use those) to indicate downed players, maybe?
I'm looking forward to this BB release. I don't own any previous editions and only have played a learning game or two.
Active support and/or availability of the base game is a major plus in my book.
I also like that the models are plastic and the new sculpts look great.
I've made perfect knock-down and stunned markers, filling entire square beneath the base of a player. But I would like to have rules stating them valid, instead of using them on available goodwill of opponents.
Baxx wrote: 2) Just one simple rule saying that if the ball carrier can score without risk, it has to. This would simply remove the much hated stalling, particularly killing the fun for softer teams. It is not fun playing a squishy team against Chaos with the cage 1 square from the end line, while the rest of the team uses claw, mighty block and piling on for the few of your players still standing, while the ones who are down receive sneaky git and dirty player.
It isn't that much fun trying to play a combat team (like Dwarfs or Chaos) against the much-hated high Agility, dodging, passing, leaping Elves or Skaven.
You get your fun when you have the ball, the hitters get theirs when they have control.
And stalling a score can backfire - I've drawn games I should've won when I went for one last block instead of getting the Runner with the ball into the end zone.
So it seems this release is pretty popular. The skaven team and dice are sold out in many regions, the French language book is sold out. I believe the core game even sold out in some territories before reappearing. I hope the success encourages them to do more plastic teams in the future.
A friend has told me he's planning on getting the Core set for our gaming club and asked me if I'll be getting a team.
I quite like the Orcs miniatures, but I want to wait and see what the Ogres and Dwarves are like. Currently in the first wave of releases, theres just the Orcs and Humans (Core) and the Skaven (expansion), yes? Is there any official indication from GW or unofficial rumour as to when the rest of the Season 1 factions will be released?
The Ogres aren't in the Season 1 expansion book, so does that mean they could be like a year away?
Yeah, I expect at least three season books. We still need stuntie and big guy teams, dungeon ball, undead teams, and chaos teams. Only 2 of those 4 will really fit into a single book.
That being said, GW developers promised a PDF for other current teams.
Anpu-adom wrote: Yeah, I expect at least three season books. We still need stuntie and big guy teams, dungeon ball, undead teams, and chaos teams. Only 2 of those 4 will really fit into a single book.
That being said, GW developers promised a PDF for other current teams.
Doesn't the Season 1 Death Zone book have 7 teams? Why do you think the next book will only have 2 teams?
It isn't that much fun trying to play a combat team (like Dwarfs or Chaos) against the much-hated high Agility, dodging, passing, leaping Elves or Skaven.
You get your fun when you have the ball, the hitters get theirs when they have control.
And stalling a score can backfire - I've drawn games I should've won when I went for one last block instead of getting the Runner with the ball into the end zone.
It's just so damn difficult to escape the 2-1 grind. Leap is risky unless you got very lucky and have AG 5. For dodge, that is easily countered with Tackle and Diving Tackle.
Very similar. So far there is one new skill for Skaven Gutter Runners. Some slight variation to league play and money. Some minor price change for Human Catcher? There was a list somewhere on the previous pages.
The existing rules are so fine tuned, I don't see room for big changes, unless the entire game is redesigned from scratch.
By the way, anyone noticed Morg'n Thorg is only available to Orcs and Humans? He used to be available for quite a lot of teams before.
Yeah, the core rules don't seem to have changed much, or at all; seems like the biggest differences will be in the details of league play and probably some rebalancing of the teams which, to be honest, is where the refinement has been needed for the longest time so…
Baxx wrote: By the way, anyone noticed Morg'n Thorg is only available to Orcs and Humans? He used to be available for quite a lot of teams before.
Unless we've seen a listing from Death Zone for him, I'm wondering if the entry in the core book only lists those two to try to minimise confusion.
It would seem a little odd if his DZ entry only has him working for Humans and Orcs, though.
Has anything been said yet about how Star Players will be being released? Metal reissues of old figures, or new resin sculpts? Which reminds me, I need to find where I left my metal original Mighty Zug, so I can get him painted up...
I has to be new sculpts , the old is incompatible with the new level of design.
If the cards in the starter box is that simplified, then that info is also quite useless for anyone taking one step further. Will Star Players have multiple versions of cards? One noob friendly for starter box, one for Season 1 listing the teams released then, and further cards for teams released later?
Anpu-adom wrote: Yeah, I expect at least three season books. We still need stuntie and big guy teams, dungeon ball, undead teams, and chaos teams. Only 2 of those 4 will really fit into a single book.
That being said, GW developers promised a PDF for other current teams.
Doesn't the Season 1 Death Zone book have 7 teams? Why do you think the next book will only have 2 teams?
Stunty and "Big Guy" aren't referring to teams, but themes of teams... Stunty refers to little guys, like Halflings, Goblins, and possibly Lizardmen who can't score without the Skinks.
Baxx wrote: If the cards in the starter box is that simplified, then that info is also quite useless for anyone taking one step further. Will Star Players have multiple versions of cards? One noob friendly for starter box, one for Season 1 listing the teams released then, and further cards for teams released later?
Merely posing it as an option for now - until DZ is in people's hands, we won't know. It would seem odd to cut a bunch of the teams such an iconic Player can play for.
It would be a nice touch if the Star Players came with their Star Player card, especially any that don't get cards in the core game.
Baxx wrote: By the way, anyone noticed Morg'n Thorg is only available to Orcs and Humans? He used to be available for quite a lot of teams before.
Unless we've seen a listing from Death Zone for him, I'm wondering if the entry in the core book only lists those two to try to minimise confusion.
It would seem a little odd if his DZ entry only has him working for Humans and Orcs, though.
Has anything been said yet about how Star Players will be being released? Metal reissues of old figures, or new resin sculpts? Which reminds me, I need to find where I left my metal original Mighty Zug, so I can get him painted up...
The first four star player sculpts (Morg, Varag, Zug and Griff) were done by theForgeworld open this summer.
They will be Forgeworld resin releases. The plan this summer was to release them on the Forgeworld webstore.
It would be a fairly clever move if they went up for preorder next weekend (So they´ll ship on the same day a people can buy the main box) or on black friday (coinciding with the release.)
Baxx wrote: By the way, anyone noticed Morg'n Thorg is only available to Orcs and Humans? He used to be available for quite a lot of teams before.
Unless we've seen a listing from Death Zone for him, I'm wondering if the entry in the core book only lists those two to try to minimise confusion.
It would seem a little odd if his DZ entry only has him working for Humans and Orcs, though.
Has anything been said yet about how Star Players will be being released? Metal reissues of old figures, or new resin sculpts? Which reminds me, I need to find where I left my metal original Mighty Zug, so I can get him painted up...
By fine tuned I assume you mean AGI 2 teams losing virtually every time to AGI 4 teams because the entire game is built on agility. Being a "hitter" doesn't mean much when you only get experience for injuring which is a 10 on 2d6 for 2 exp vs 4 EXP (1 catch, 3 touchdown) for the elves that score. BB is anything but balanced.
Baxx wrote: By the way, anyone noticed Morg'n Thorg is only available to Orcs and Humans? He used to be available for quite a lot of teams before.
Unless we've seen a listing from Death Zone for him, I'm wondering if the entry in the core book only lists those two to try to minimise confusion.
It would seem a little odd if his DZ entry only has him working for Humans and Orcs, though.
Has anything been said yet about how Star Players will be being released? Metal reissues of old figures, or new resin sculpts? Which reminds me, I need to find where I left my metal original Mighty Zug, so I can get him painted up...
By fine tuned I assume you mean AGI 2 teams losing virtually every time to AGI 4 teams because the entire game is built on agility. Being a "hitter" doesn't mean much when you only get experience for injuring which is a 10 on 2d6 for 2 exp vs 4 EXP (1 catch, 3 touchdown) for the elves that score. BB is anything but balanced.
That's the thing... you're not wrong, per se.... but, in theory, those AG4 teams are loaded up with Armor 7 guys, and by the 2nd half, your numbers advantage can be so incredibly lopsided that you get your punching, and score as well.
People sure AG4 is too powerful are the same people who insist on receiving at the start of the game when it would be far better for them to do so 2nd half against a depleted opponent. Some teams win by playing the whole game, some win in the back end.
Being depleted doesn't matter when you win all your games and get the win bonus. My wood elves could easily beat an entire Chaos army with only 3 models on the field at the end of a turn.
The thing is, it's very unlikely your guys will get seriously hurt because everything is a 2d6 roll that requires high numbers on both the damage AND injury chart where as a high AGI team can score reliably every 2 turns by just not rolling 2 1s
Kirasu wrote: Being depleted doesn't matter when you win all your games and get the win bonus. My wood elves could easily beat an entire Chaos army with only 3 models on the field at the end of a turn.
The thing is, it's very unlikely your guys will get seriously hurt because everything is a 2d6 roll that requires high numbers on both the damage AND injury chart where as a high AGI team can score reliably every 2 turns by just not rolling 2 1s
I'm no BB master, but as someone with more than 500 games under his belt I think I can say that things tend to balance out over time. High armor teams have to play the long game - minimize risk, hit with 2 dice every chance you can, cage up, stall, and foul when you can get away with it in early games and eventually you'll start accruing SPPs. When your prancing Elves are 10 or 12 games into a league and play a Chaos, Dwarf, or Orc team with a decent number of guys with Block, Tackle, and Mighty Blow, you're going to hit the deck A LOT... (Not to mention a couple failed GFI's adding armor/injury rolls on top of that). When you're adding +1 from MB to that injury roll you're at 9+, which is a 25% chance of being injured every time you hit the deck. Yeah, in initial games those Elves are great at handling the ball and scoring but eventually those high armor teams build some skills and everything will even out.
Elves don't live to above 1700TV. After that, it's all bash, Necro, Undead, Dwarves and Chaos. Agility only has a chance in lower TV. And Agility teams lose their players so fast.
I held on to my AG 6 wardancer for many games, but he got AV 5 and multiple Niggling Injuries.
Kirasu wrote: Being depleted doesn't matter when you win all your games and get the win bonus. My wood elves could easily beat an entire Chaos army with only 3 models on the field at the end of a turn.
The thing is, it's very unlikely your guys will get seriously hurt because everything is a 2d6 roll that requires high numbers on both the damage AND injury chart where as a high AGI team can score reliably every 2 turns by just not rolling 2 1s
Wood elves are a top tier team at any level (largely due to war dancers, but the overall team is a strong mix of stats and skills), but there's a few other comparably strong teams with lower agility (notably, undead).
Saying the game is agility based ignores a lot of nuance in the risk. Elves rely on the dodge, and a dodge never gets more reliable than 1/36. Blocks are much more reliable even without block/wrestle.
After wood elves, I consider the other elves to be more middle of the pack, because they are full of expensive players and either suffer from lack of core skills (pro and high elfs), or generally average statlines (dark elves).
League structure plays into things a lot - a tabletop league is quite different to online play, even though everyone follows the same rules.
Switching topic for a second - has anyone whose LGS (or local GW) has the new board on display been able to get a measurement for the size of the new squares?
Trying to figure out if Mighty Zug on a 40mm lipped base is going to be too big - if so, I'll have to see if I can get him onto a 30mm base.
A 32mm round base fits inside the lines on them, making the whole square about 33-34mm across. A 40mm round base would overlap by a bit but it would still be clear which square they're actually in.
Yep I noticed that as well, they upped the scale of the board, but it still does not look like it is going to fit a big guys base on without overlapping.
Maybe the FW big guys will all be mounted on a 32mm base?
as they fit just right.
Kirasu wrote: Being depleted doesn't matter when you win all your games and get the win bonus. My wood elves could easily beat an entire Chaos army with only 3 models on the field at the end of a turn.
The thing is, it's very unlikely your guys will get seriously hurt because everything is a 2d6 roll that requires high numbers on both the damage AND injury chart where as a high AGI team can score reliably every 2 turns by just not rolling 2 1s
I read that future variants of the dugout will be done in some sort of cloth like GW's chaos battle mat. Has anyone heard if they'll be doing variations of the pitch this way as well?
rayphoton wrote: lol, we should start a whole thread for "IMPOSSIBLE BLOODBOWL STORIES"
I could fill the thread by myself.
My all-time favorite was my mummy blocking a halfling and rolling triple skulls, then rerolling... triple skulls again. Predictably, the mummy failed his armor roll and died (he did regenerate though).
Again, with Nuffle, if it CAN happen it WILL happen at some point.
I'm trying to order Blood Bowwl from my FLGS. I can get the starter set and the book. But the store needs at least 4 boxset preorders for the store to be allowed to order Skaven teams. And they need 15 preorders to be allowed to preorder the Skaven dice.
That sounds weird. The rep here has said they can't put in pre orders for stuff. They just put in regular orders and have to hope there's still product left when they get around to prepping the order. Which they don't do until two days before product goes live because that's how long it takes to ship to the FLGS. If it takes them longer to ship they'll prep the order sooner. Store's punished for having a short ship time.
GW production hasn't caught up with demand... they are putting in ordering caps. For example, one Season One Book for every 2 Games, one skaven box for every 4 Games, and one set of Skaven dice for every 8 Games...
Not sure of the actual numbers, but I know that the limiting is happening. It may even vary from area to area.
GW seems to be trying the Nintendo model. Release knowing that you don't have enough product in the places that you will need them, and quickly ship to where the product needs to go. Generally, it keeps interest high while reducing overhead. People eventually get what they want, and the shelf price doesn't fluctuate with demand.
Also, frustrating as hell for consumers and FLGS.
Speaking of rule changes. I was at the local GW yesterday and the guys running the demo game were adamant that being knocked down moving through tackle zones, going for it, or both knocked down results didn't result in an immediate turnover.
That is pretty different from my impression of how the game goes from playing bb2.
Given that figuring the odds of a turnover on failing basic stuff like that is the core strategy of the game, one suspects newness. I can't be certain though.
Captain Joystick wrote: Speaking of rule changes. I was at the local GW yesterday and the guys running the demo game were adamant that being knocked down moving through tackle zones, going for it, or both knocked down results didn't result in an immediate turnover.
That is pretty different from my impression of how the game goes from playing bb2.
Rule change? Or were they just new to the game?
Its just like the demo vid where both players had 12, yes 12 figures on the pitch.
Johnny-come-latelys what don't know gak about Blood Bowl.
I thought a Mummy dying from 3-dice blocking a halfling with re-roll was pushing it, but how that happened? I figure you got 1 square move on kick-off table. But runners are MA 6, maybe you got MA 7, with additional square from kickoff, you get 10 squares with 2x GFIs. Maybe you managed to surf him up 1 square. 2? Surfed him 3? Or Sprint?
Captain Joystick wrote: Speaking of rule changes. I was at the local GW yesterday and the guys running the demo game were adamant that being knocked down moving through tackle zones, going for it, or both knocked down results didn't result in an immediate turnover.
That is pretty different from my impression of how the game goes from playing bb2.
Rule change? Or were they just new to the game?
Its just like the demo vid where both players had 12, yes 12 figures on the pitch.
Johnny-come-latelys what don't know gak about Blood Bowl.
I get that you're a bit of a grognard (I recognize you from you prolific postings on TFF ). I'm hoping this new addition will bring new blood to the game. The current mix of coaches in my area is getting stale.
I thought a Mummy dying from 3-dice blocking a halfling with re-roll was pushing it, but how that happened? I figure you got 1 square move on kick-off table. But runners are MA 6, maybe you got MA 7, with additional square from kickoff, you get 10 squares with 2x GFIs. Maybe you managed to surf him up 1 square. 2? Surfed him 3? Or Sprint?
Yeah, no more pages of "this is how you block, p.s. turnover if you screw up" type rules with no connecting summary. Clarity is good.
I did notice that the contents page is less than comprehensive and the index is non-existent though. Sigh.
The interview I mentioned that they considered a major rewrite that Jervis Johnson had started, but they didn't feel that the game needed it. They moved Illegal Procedure to an optional rule. They also moved Piling On (and the whole Claw-Bomb tactic) to an optional league rule, as it felt that it broke several basic rules of the game.
I thought a Mummy dying from 3-dice blocking a halfling with re-roll was pushing it, but how that happened? I figure you got 1 square move on kick-off table. But runners are MA 6, maybe you got MA 7, with additional square from kickoff, you get 10 squares with 2x GFIs. Maybe you managed to surf him up 1 square. 2? Surfed him 3? Or Sprint?
Blitz! result on the Kick Off table, most likely.
Pretty much - I was either 1-0 or 2-0 up anyway, and had caused a few casualties, so there was a safe spot on the line of scrimmage for my Runner. Popped a Blitz! on the kick off table, and ran him on the diagonal towards where the ball was due to drop (with the rest of my guys doing some damage and tying up the front line). Ball dropped a square or two in from the corner, and the rats failed to pick it up cleanly. Safe Hands, a Dodge and a couple of GFIs saw the little guy home...
rayphoton wrote: lol, we should start a whole thread for "IMPOSSIBLE BLOODBOWL STORIES"
My favourite was when Dark Elves and Elves spent four or five turns with the ball a square from the End Zone, and the Dark Elf Blitzer and Elf Thrower simply couldn't pick the sodding thing up!
Used to love BB but when most games ended up with the opponent just caging the game got unfun fast, oh and dwarfs as well, very much unfun to play against....
The range ruler looked a hell of a lot bigger than the old one in the box I saw last night. About 1/3 bigger and reaches from the halfway line to the end of the board.
Fenrir Kitsune wrote: The range ruler looked a hell of a lot bigger than the old one in the box I saw last night. About 1/3 bigger and reaches from the halfway line to the end of the board.
from middle line to end zone is 13 squares (including endzone) long bomb is 13 squares in the old game so sounds like it has just been upsized for the bigger squares.
Also remember it isnt just a thin strip of acetete like the old one, it is a big chunky artwork thing
Fenrir Kitsune wrote: The range ruler looked a hell of a lot bigger than the old one in the box I saw last night. About 1/3 bigger and reaches from the halfway line to the end of the board.
from middle line to end zone is 13 squares (including endzone) long bomb is 13 squares in the old game so sounds like it has just been upsized for the bigger squares.
Also remember it isnt just a thin strip of acetete like the old one, it is a big chunky artwork thing
I preferred the old acetate and card to the ones I saw yesterday. Bit too busy and not as functional. But that's current GW design and nothing new.
bound for glory wrote: Easy soulution to cages...Just try to inflict as much damage to the cage team as possible.
You may lose the game, but if you are playing in a league, it will do what you need done.
Worked for me over the years.
Works against someone who is playing "stall ball", too. Guy wants to stall, fine. But every turn he does so, attack his players.
You'll hurt some, I can tell you that.
I had my dwarf team butchered by a wood elf team once, but that belongs to the "IMPOSSIBLE BLOODBOWL STORIES", not a general game tip to counter cages.
And the agility teams does that how exactly? If you try staying in front of the cage, you're the one losing players as the cage moves forward.
Try playing Wood Elf while putting the hurt to a Dwarf team caging and stalling. It does not work.
Pretty much - I was either 1-0 or 2-0 up anyway, and had caused a few casualties, so there was a safe spot on the line of scrimmage for my Runner. Popped a Blitz! on the kick off table, and ran him on the diagonal towards where the ball was due to drop (with the rest of my guys doing some damage and tying up the front line). Ball dropped a square or two in from the corner, and the rats failed to pick it up cleanly. Safe Hands, a Dodge and a couple of GFIs saw the little guy home...
...and the crowd went wild.
*edit* - quote mishap.
That is some accomplishment. Had it confused with zero-turn touchdown, which would be nigh impossible.
My story is pretty standard but was the first time that it happened in my community.
I was down 2-1 against a wood elf team and received the ball on the last turn. RIOT!!! Caused me to get an extra turn, which is fortunate because I don't have a one-turn score path with this team. Decided if Fate was going to smile on me, I might as well take what it gives. The ball scattered right on top of my Runner with dodge and +1 Move (how lucky is that!) With some good blocks, I was able to build a cage just on his half of the field.
He engaged my cage, but seemed to forget about my Frenzy pieces so I was able to clear things out enough to get the score. Game Tied at 2.
I kick off to him, and he immediately scores to win the game. Wood Elves...
Definitely looking at getting this once Chaos teams are released (the D'halas Goatboys). On the topic of "impossible BB stories", based on my luck in BB2, I can safely say that a 3+ to pick up the ball with a re-roll is pretty much a guaranteed failure for me.
EnTyme wrote: Definitely looking at getting this once Chaos teams are released (the D'halas Goatboys). On the topic of "impossible BB stories", based on my luck in BB2, I can safely say that a 3+ to pick up the ball with a re-roll is pretty much a guaranteed failure for me.
That is a top tier Blood Bowl version of an NFL team name. Bravo.
EnTyme wrote: On the topic of "impossible BB stories", based on my luck in BB2, I can safely say that a 3+ to pick up the ball with a re-roll is pretty much a guaranteed failure for me.
agility teams does that how exactly? If you try staying in front of the cage, you're the one losing players as the cage moves forward.
Try playing Wood Elf while putting the hurt to a Dwarf team caging and stalling. It does not work.
It does work,
Its possible to stall a cage while playing elves, if you do it right you can limit the attacker to one attack per turn, the blitz, and the attacker can only move one square per turn too if you do it right.
Its very unlikely that you will lose a player every turn to one blitz per turn.
It's definitely a "bad option, but the only one you've got" kind of situation. Basically the dwarf player will push forward that one square a turn, hitting your players once or so a turn and then one turn 8 breaking through the last few squares to try to run the ball in.
What actually ends up happening is you dodge away, roll a 1, team reroll (no dodge skill against dwarf tacklers) and roll another 1. Then the dwarf player gets a turn with multiple hits on squishy elves and things go really wrong.
You have a one in 36 chance of getting the double ones, higher if you run out of team rerolls. How many dodges will you make during the drive as the dwarves push forward? Enough that you will likely see a 1 followed by a 1 more than you'd like.
frozenwastes wrote: It's definitely a "bad option, but the only one you've got" kind of situation. Basically the dwarf player will push forward that one square a turn, hitting your players once or so a turn and then one turn 8 breaking through the last few squares to try to run the ball in.
What actually ends up happening is you dodge away, roll a 1, team reroll (no dodge skill against dwarf tacklers) and roll another 1. Then the dwarf player gets a turn with multiple hits on squishy elves and things go really wrong.
You have a one in 36 chance of getting the double ones, higher if you run out of team rerolls. How many dodges will you make during the drive as the dwarves push forward? Enough that you will likely see a 1 followed by a 1 more than you'd like.
Indeed, the double one dodge roll is pretty much the only way to "defeat" a skilled Elf coach. It's a bit infuriating.
I preferred the old acetate and card to the ones I saw yesterday. Bit too busy and not as functional. But that's current GW design and nothing new.
Agreed, function over form is what I like in all games.
Really though do anyone use the throwing templates anymore? Most people use the throwing matrix table, alot easier and smaller to carry around.
I always use the template, because the matrix doesn't show you which squares off the direct line between the thrower and target are eligible for interceptions.
frozenwastes wrote: It's definitely a "bad option, but the only one you've got" kind of situation. Basically the dwarf player will push forward that one square a turn, hitting your players once or so a turn and then one turn 8 breaking through the last few squares to try to run the ball in.
What actually ends up happening is you dodge away, roll a 1, team reroll (no dodge skill against dwarf tacklers) and roll another 1. Then the dwarf player gets a turn with multiple hits on squishy elves and things go really wrong.
You have a one in 36 chance of getting the double ones, higher if you run out of team rerolls. How many dodges will you make during the drive as the dwarves push forward? Enough that you will likely see a 1 followed by a 1 more than you'd like.
Indeed, the double one dodge roll is pretty much the only way to "defeat" a skilled Elf coach. It's a bit infuriating.
I think you're better off bringing in assists to get as many 2 dice blocks as you can and blocking the dwarf line back and don't follow up to anything?
Ratius wrote: Are there any more rumours in here? Seems to have devolved into a psuedo tactics thread?
That's generally how rumour threads are. :(
Still, I'm super pumped for Blood Bowl as I missed out on it last time around.
I had to preorder the Skavenblight Scramblers dice of eBay, as they sold out on GW's UK site straight away. I figured the dice were a necessity for playing the Skaven team - why so short in stock?
As for rumours and news, doubt we will get anything until FW are ready to show us the other teams from the Season 1 expansion book - January perhaps? [pure conjecture]
Mister Feral wrote: I had to preorder the Skavenblight Scramblers dice of eBay, as they sold out on GW's UK site straight away. I figured the dice were a necessity for playing the Skaven team - why so short in stock?
While I'll not defend GW's seeming inability to get a good guess at required stock, there isn't actually a need to have these dice to play as Skaven - the ones in the core set will do just fine.
Mister Feral wrote: I had to preorder the Skavenblight Scramblers dice of eBay, as they sold out on GW's UK site straight away. I figured the dice were a necessity for playing the Skaven team - why so short in stock?
While I'll not defend GW's seeming inability to get a good guess at required stock, there isn't actually a need to have these dice to play as Skaven - the ones in the core set will do just fine.
We're gamers. Cool looking, thematically appropriate dice aren't a accessory, they're a must have! They should have expected something of a 1:1 basis of Skaven team sets to dice sets.
GW seem to always under estimate the amount of dice they need. The recent Genestealer Cult ones were selling up to five times their retail price on the likes of eBay. That is not scalpers setting unreasonable prices but legitimate bidders willing to pay waaaaay over the odds. So GW are just throwing money down the drain by not producing enough of the dice sets.
I tend to theme my dice to the army in 40k. For blood bowl, I actually go the other way (Block Dice from the NAF or Impact Miniatures... and then decide what team I'll paint to match). But then again, the D6's that I get to match the Block Dice don't have faction symbols on them.
I actually grabbed the dice because the color-scheme is so close to my Nurgle-team that I figured it might be as close to a matching set as i'll ever have.
That said, like everyone else... the Skaven dice were sold out sooo quickly, and even local FLGS friends say they couldn't even stock enough for the requests they'd had from customers.
I definitely theme the dice to my team. My Orcs have green dice, my Canucks-based Human team has blue dice, My Vampires have red, etc.
My local GW set up their floor model BB box yesterday. I got to handle all the stuff, very pretty. The pitch and dugouts are double sided with Orc and Human themes on each. The passing template seems clunky. The turn and score markers are nice plastic totems, rather than cardboard counters.
The real difference I noticed is the Human team is quite a bit bigger now. Not a big deal, I guess, but they do look "wrong", as I'm used to 28mm humans being a bit smaller.
bound for glory wrote: As block dice are, well, block dice(same fuuction, same-ish symbols) I would say I am comparing apples with apples.
Those apples may be macintosh and granny reds, but they are still both apples.
That has to be the most obtuse response to the "apples to oranges" adage I have ever seen. I'll keep that in mind the next time I am making an apple pie.
Coming from a guy with over 20 sets of block dice I can see where they are coming from.
I have no problem using my blue NAF block dice with my Orcs, or with my Necromantic team, but if the block dice are racially themed like they are now it would be nice to use them with the themed team and would feel strange to be using Nurgle themed dice with an Elf team etc.
Vain wrote: I have no problem using my blue NAF block dice with my Orcs, or with my Necromantic team, but if the block dice are racially themed like they are now it would be nice to use them with the themed team and would feel strange to be using Nurgle themed dice with an Elf team etc.
You'd be showing solidarity with the Elf goddess who is stuck in Nurgle's garden...