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Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/03 23:08:23


Post by: axisofentropy


zanzibarthefirst wrote:
Do we know if vehicles can be specialists? A venom with reaping volley sounds good.

It's clear that GW dont know the rules, using war walkers in one kill team and two elite choices in another.
Kill Team book says leader and three specialists must not be vehicles. So the Skitarii example Kill Team with specialist dunestriders is also invalid unless your opponent agrees and the book gives the impression this is a very narrative forging ruleset.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 00:24:39


Post by: tirnaog


If this has been asked before , sorry.
Has anyone had their iBook copy of Kill Team updated to new rules?

Is there something you have to do to get it done?
Or will they at some point update it to the new version?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 00:27:57


Post by: adamsouza


delete it and download it again to get updated version


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 00:47:07


Post by: tirnaog


Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 01:58:26


Post by: kronk


 tirnaog wrote:
Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(


Log into the black library. Go to your downloads page.

I got my update by going to my iBooks and then my purchases and then updated it.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 06:25:59


Post by: Mr_Rose


 tirnaog wrote:
Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(

Not even if you go to the "purchased" page, filter for "not on this iPad" and tap the little cloud with downward arrow symbol next to the book you deleted?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 06:47:08


Post by: H.B.M.C.


 BrookM wrote:
Both Orks and Nids are high on my list of armies to look into for Hordes Mode.
Not Grey Knights?

 BrookM wrote:
And that's why our Tau are getting a Devilfish to even the odds.
That and you'd be limiting the Genestealer Cult to 15 models to further 'even' the odds.





Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 09:18:31


Post by: daemonish


So I bought the new WD, flicking through and I noticed the studio kill teams bit. The Eldar team has some guardians and a war walker. No unless it's been FAQd I thought war walkers were HS, not FA or Elite.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 09:23:09


Post by: BrookM


To quote from the previous page:

 Sarouan wrote:
And the Kill Team Rules specifically state that it is fine to change their rules, as long as it is not used to give an unfair advantage. The intent of the game is giving nice games with uncertainty, not making the invincible Kill Team.

It is written as such in the rules.

So, if you want to include some Terminators, Support units or even a Monstruous Creature with 4 PV, go for it. You just need to talk about it with your fellow players and the organizer of the campaign.

Hell, even in the White Dwarf we have an Eldar Kill Team with a War Walker - shouldn't be possible since it's Heavy Support choice, but who cares? About time people understand competition isn't everything in GW games.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 10:48:26


Post by: SnotlingPimpWagon


There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 11:43:25


Post by: AndrewGPaul


NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 12:41:56


Post by: fresus


SnotlingPimpWagon wrote:
There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?

Superheavy walkers can shoot at multiple targets, and choose to charge any of them. I think it would make sense for a model with split fire to be able to do the same.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 13:37:39


Post by: casvalremdeikun


 AndrewGPaul wrote:
NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.
For some reason, the epub files only work on my phone. On my tablet or laptop, the files lock the reader up.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 14:06:02


Post by: Mr Morden


Perhaps there will be a post form GW looking for Killteam faq's?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 14:29:00


Post by: skoffs


 Mr Morden wrote:
Perhaps there will be a post form GW looking for Killteam faq's?

I hope so.
It'd be nice to have an official word on whether Necrons are allowed to take any vehicles.

Perhaps if everyone sends messages to their Facebook page they might take the hint?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 14:56:30


Post by: frankr


 casvalremdeikun wrote:
 AndrewGPaul wrote:
NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.
For some reason, the epub files only work on my phone. On my tablet or laptop, the files lock the reader up.


Did you happen to buy it though iTunes? I found that Apple encrypts epub files; as a result they only work on apple devices.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 17:08:02


Post by: BrookM


fresus wrote:
SnotlingPimpWagon wrote:
There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?

Superheavy walkers can shoot at multiple targets, and choose to charge any of them. I think it would make sense for a model with split fire to be able to do the same.
This, that's also how we did it.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/04 21:22:52


Post by: Slayer-Fan123


 BrookM wrote:
Slayer-Fan123 wrote:
 BrookM wrote:
Those crappy Tempestus Scions that nobody seems to like come to mind..

It could be worse I suppose. Our first Kill Team campaign two or so years ago had a model cap of ten models per team as decreed by the organizer (read: not me), which certainly left certain armies in quite a pickle.

They seem to be made for Kill team. Sure they're T3 4+, but there's Deep Strike and MTC.
Being able to cram so many special weapons means you can easily get 3 Plasma Guns and one of those Salvo Hell guns for a Relentless guy. Then the other 6 are Cannon fodder!
Deep strike is something they lose in Kill Team.

Also, Scion squads can only have two special weapons, their command squads can have four though.

I meant in two separate squads obviously. Shame about the Deep Strike. MTC is still cool though.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/05 17:03:02


Post by: Davor


MrDwhitey wrote:So because some people have said that there should be limits you have zero excitement for this.

Were those some people the only ones you play with, and they've already set it as a 100% no discussion house rule?


NewTruthNeomaxim wrote:Its ok Davor... you made it a whole two days before complaining about a game you haven't played yet, this time! Its like progress. :-p

Remember mate, in all seriousness... that is a house-rule people here are citing, but if you play the rules as-is, those hordes are welcome to run wild and be super powerful.


I was trying to play smaller point rule games using actual rules, but some people I play with said "No, I have no chance of winning" so they won't even try playing with me and my Tyranids. I even said, "If it's unfair, then give you split fire so I can try out my army". They said "No we like to play by the rules and no house rules" but then when I play by the book they say no since they can't win. So I will not even try and ask about Kill Team with them.

The way I see it is "no house rules, but if there is a rule that is legal I won't play since I can't win" just basically sucks out the fun trying to get excited now. Just found out someone who wants to play Age of Sigmar now, so will for go Kill Team and try Age of Sigmar for smaller point games and leave 40K for bigger point games.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/05 17:26:30


Post by: BrookM


What were you fielding as a Nid player then?

Funny enough, in the rules they clearly state that changing things to the rules is perfectly acceptable, as long as both sides are in agreement about it. Giving models more special rules, or fielding a heavy support choice are some of the examples given:

Players might even agree to alter force compositions to suit the mission, the available terrain, or their model collections. Simple variations, such as allowing a warrior to select additional wargear, or allowing an additional Elites choice, can vary Kill Teams greatly.


If they were up against a horde of critters and you were generous enough to give them extra buffs to help even the odds, no harm done.

As for those who whined about what I said, rest assured, the tourney will happen, with the only limit being one hour per game, which while a horrible crime against humanity, is a necessary sacrifice that will need to be made in order to get more than one game in on the day itself. Can we go back to enjoying the game now, or have those dreams been shattered forever more, to never return untarnished?

So yeah, "the Death of Medusa V" campaign is going to be happening later next month. At the very least three rounds of Kill Team games with one of the three alternate modes as a final game to cap things off for those feeling brave enough to either take on a Baneblade, Carnifex or several mobs of Orks / Nid critters in a last stand.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/06 13:38:12


Post by: tpryan01


BrookM...it's your tournament and your community...nobody gets to tell you if it's right or wrong aside from your local community.

good luck and let us know how it goes (with pics please)!


Automatically Appended Next Post:
so...looking at Battlescribe and a friend is making a Tyranis Kill Team.

is there a reason he can't take a Zoanthrope brood?
also what is the deal with them have a generic 5+ save and then a special 3+ save...why have both?

(sorry if this is the wrong forum for this...but I know we have been talking some KT rules here)


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/06 14:31:39


Post by: Sarouan


tpryan01 wrote:


is there a reason he can't take a Zoanthrope brood?
also what is the deal with them have a generic 5+ save and then a special 3+ save...why have both?



To represent their carapace armor and their "warp force field" protection.

Nothing more, nothing less.

A lot of things in 40k aren't really necessary in game terms, but they are clearly added just because the miniature has it or it's cool. Fluff usually explains why afterwards (sometimes, it's taken into account before, but since Fluff is the easiest thing to write as justification, it's not really a big deal to change some details here and there - especially when they weren't described until now).


That's the same for the Kill Team game. To me, it's clearly treated as another of their "box games". It's not really a "major game", just another way to use 40k models. A lot is left to the appreciation of players, 'cause that's what GW does since the very beginning.

Asking for a FAQ...well, maybe it can be useful. But honestly, it's clear they didn't want to make "Herald of Ruin-like" strict rules for making a warband. They could, but they choose not to. Because, in the end, restricting players' creativity is a bit useless when you know they can just agree with their opponents/campaign organizer to make fan rules that would allow them to play what they really want to play.

Like the guys who made Herald of Ruin rules.


Creativity was always the motto of GW in their games. You can make your own general, you can make your own army, you don't have to play a named character - but you can if you want. That's why I ultimately came back to their games (and I must say, their plastic models are such a pleasure to build/modify).


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/06 15:54:22


Post by: tpryan01


thanks for the tips...
he actually went a different direction...30 nids on the table...I think we are in trouble.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/06 16:12:53


Post by: BrookM


Are they S3? If so, bring a transport vehicle, bunker up and shoot from it.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 09:05:23


Post by: Red_Ink_Cat


Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 11:24:46


Post by: Sarouan


tpryan01 wrote:

he actually went a different direction...30 nids on the table...I think we are in trouble.


Great. It's a perfect opportunity to play a special scenario, like "Horde Mode". Read page 27 of the Kill Team rules, it may give you a few hints.


 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?


It's more like it's such a small scale that it would be bothersome to add this as a general rule. It's clear they kept it simple on purpose.

But if you want to play something special, like a Kill Team selected by an Inquisitor including a Space Marine, a Sister of Battle, an Tempestus Scion, a Skitarii and an Eldar Aspect Warrior, I think it's better to read what is written page 26 of the rules and use "fan made rules" to create that "Dream Kill Team" - as long as it doesn't give you an unfair advantage and your opponents/campaign organizer are fine with it, of course.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 11:26:04


Post by: BrookM


 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?
It might be to remove allies from the game, but the force organisation chart should already be quite clear on the issue.

This may be more aimed at the use of FW models. This has arisen around here, so we simply decided that if the model entry states that it may be taken by the parent codex, we (meaning, at the store where we play) will allow for it.

If a certain unit is bound to a custom list, then you'll have to restrict yourself to choices from that list alone to build your team, like with the Corsairs from Doom of Mymeara or certain units from the Maynarkh Dynasty of Fall of Orpheus.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 12:17:13


Post by: fresus


 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?

In a CAD, models must have the same faction. They could have specified the same rule for KT, but decided to go another way. Either they wanted to restricts things more, or they're just inconsistent with their rule writing.

Also, campaign books are listed under "codex supplements" on GW website. Most of them contain rules for 2+ different factions. So RAW it seems like you could mix factions, since you would still take your units from the same book...


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 12:38:39


Post by: Kendo


Ben2 wrote:
Went to the store and picked up my pre-order. I'll write a detailed review for my blog soon, but I saw the end of a game of Genestealer Cult vs Deathwatch (Acolytes plus Neophytes vs 5 tooled up Kill team). It was your standard GW almost a bowling green table, but Genestealer Cult handily won. Having models with Fearless to keep you in the game after being broken is very handy.

Genestealer Cult can field 26 Fearless models (24 Acolytes, 2 Purestrains) in Kill Team. All those beautiful rending attacks, with a couple of infiltrating purestrains to cause people issues.

It's a nice set. However it is very marine biased in the basic set (200 points Marines vs 134 points Tau) so it keeps up sthat tradition for starter sets at least.


Where are there points values for Genestealer cultisit's? In the Overkill box?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 12:47:52


Post by: MrDwhitey


There's a PDF on GW's site.

https://www.games-workshop.com/en-GB/Deathwatch-Overkill-EN

Bottom Right


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 14:42:02


Post by: Ambience 327


Kendo wrote:
Ben2 wrote:
Went to the store and picked up my pre-order. I'll write a detailed review for my blog soon, but I saw the end of a game of Genestealer Cult vs Deathwatch (Acolytes plus Neophytes vs 5 tooled up Kill team). It was your standard GW almost a bowling green table, but Genestealer Cult handily won. Having models with Fearless to keep you in the game after being broken is very handy.

Genestealer Cult can field 26 Fearless models (24 Acolytes, 2 Purestrains) in Kill Team. All those beautiful rending attacks, with a couple of infiltrating purestrains to cause people issues.

It's a nice set. However it is very marine biased in the basic set (200 points Marines vs 134 points Tau) so it keeps up sthat tradition for starter sets at least.


Where are there points values for Genestealer cultisit's? In the Overkill box?


MrDwhitey wrote:There's a PDF on GW's site.

https://www.games-workshop.com/en-GB/Deathwatch-Overkill-EN

Bottom Right



Yep - freely given as a PDF download on the Deathwatch Overkill page. Unfortunately, you have to buy entire units with no options, so you are very limited in what you can take.

Basically, due to the 200 point limit and the Kill Team Force Org chart, you can take one of the following sets:

1x Favoured Disciples + 1x Faithful Throng (195 pts, 2x Troops)

1x Favoured Disciples + 1x Purestrain Princelings (115 pts, 1x Troops, 1x Elites)

1x Faithful Throng + 1x Purestrain Princelings (140 pts, 1x Troops, 1x Elites)

2x Favoured Disciples + 1x Purestrain Princelings (200 pts, 2x Troops, 1x Elites)

1x Brothers Aberrant (1x Elites, 120 pts, 1x Elites)

That's it. No other options without some sort of house rule coming into play. Hopefully we'll get a Codex some time, which I assume will give us lots more options with smaller minimum units and weapon options, but for now, that's what we're stuck with. The only Kill Team that even uses all 200 pts literally has NO Shooting ability aside from Autopistols. (Although it does have a crap-ton of S4 Rending Claws if you manage to get up-close and personal.)


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 15:02:10


Post by: ZebioLizard2


It's not exactly bad at least, the 200 option gives you 26 models that are basically genestealer lite and genestealers.

Certainly going to have to swarm though.

Though i think possibly the best may be favoured and faithful, which gets you a healthy mix of melee and shooty, with 2 grenade launchers and 2 mining lasers, all of which both options comes with assault grenades with 28 models to deal with.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 15:05:08


Post by: BrookM


Lack of options is painful, but you get a good horde of models, plus some good weapons hidden in there as well.

S4 on the melee chaps means hiding in vehicles is also not quite as good as I hoped it to be. Time to deploy the Armoured Sentinels I guess and hope they don't get hit by those mining lasers!


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 17:17:31


Post by: SnotlingPimpWagon


You can ask your opponents, if he minds, if you divide all the units by two: 1/2 the points 1/2 the minis. All the gene-cult squads can be split in half (numbers and upgrades wise)


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 18:33:37


Post by: aka_mythos


Its great we got this update, but I would have like to have seen some rules on minimum unit sizes or additional wargear options to address the challenges of building 200pt kill teams with certain armies.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 18:46:49


Post by: BrookM


Isn't there a Genestealer Cult codex coming somewhere down the road though?


Kill Team Boxed Game - Pics Pg. 6 @ 2016/09/07 19:50:09


Post by: aka_mythos


There is probably a couple more loyalist SM books before that.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/10/04 17:11:40


Post by: tpryan01


has there been anymore support for this game? I had heard of a rumored OP program in October but it's been pretty quiet on the GW front.


Kill Team Boxed Game - Pics Pg. 6 @ 2016/10/04 17:14:12


Post by: BrookM


Yup! GW will soon be presenting a special event kit to local stores to help them run a Kill Team campaign later this year. It includes a complete scenario package (missions, contests, etc), buttons to be handed out as awards and primer material to prep players for the event.

IIRC €25,- per package.