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Made in us
Longtime Dakkanaut






zanzibarthefirst wrote:
Do we know if vehicles can be specialists? A venom with reaping volley sounds good.

It's clear that GW dont know the rules, using war walkers in one kill team and two elite choices in another.
Kill Team book says leader and three specialists must not be vehicles. So the Skitarii example Kill Team with specialist dunestriders is also invalid unless your opponent agrees and the book gives the impression this is a very narrative forging ruleset.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Regular Dakkanaut





If this has been asked before , sorry.
Has anyone had their iBook copy of Kill Team updated to new rules?

Is there something you have to do to get it done?
Or will they at some point update it to the new version?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

delete it and download it again to get updated version

   
Made in us
Regular Dakkanaut





Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 tirnaog wrote:
Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(


Log into the black library. Go to your downloads page.

I got my update by going to my iBooks and then my purchases and then updated it.

This message was edited 3 times. Last update was at 2016/09/04 02:01:24


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 tirnaog wrote:
Well that didnt work! :(
Now books gone and I cant for the life of me find an option anywhere to redownload it.

Ooh wonderful apple :(

Not even if you go to the "purchased" page, filter for "not on this iPad" and tap the little cloud with downward arrow symbol next to the book you deleted?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 BrookM wrote:
Both Orks and Nids are high on my list of armies to look into for Hordes Mode.
Not Grey Knights?

 BrookM wrote:
And that's why our Tau are getting a Devilfish to even the odds.
That and you'd be limiting the Genestealer Cult to 15 models to further 'even' the odds.



This message was edited 3 times. Last update was at 2016/09/04 06:50:53


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut






So I bought the new WD, flicking through and I noticed the studio kill teams bit. The Eldar team has some guardians and a war walker. No unless it's been FAQd I thought war walkers were HS, not FA or Elite.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

To quote from the previous page:

 Sarouan wrote:
And the Kill Team Rules specifically state that it is fine to change their rules, as long as it is not used to give an unfair advantage. The intent of the game is giving nice games with uncertainty, not making the invincible Kill Team.

It is written as such in the rules.

So, if you want to include some Terminators, Support units or even a Monstruous Creature with 4 PV, go for it. You just need to talk about it with your fellow players and the organizer of the campaign.

Hell, even in the White Dwarf we have an Eldar Kill Team with a War Walker - shouldn't be possible since it's Heavy Support choice, but who cares? About time people understand competition isn't everything in GW games.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ru
Dakka Veteran




There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?
   
Made in gb
Fixture of Dakka






NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.
   
Made in us
Longtime Dakkanaut




SnotlingPimpWagon wrote:
There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?

Superheavy walkers can shoot at multiple targets, and choose to charge any of them. I think it would make sense for a model with split fire to be able to do the same.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 AndrewGPaul wrote:
NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.
For some reason, the epub files only work on my phone. On my tablet or laptop, the files lock the reader up.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Mighty Vampire Count






UK

Perhaps there will be a post form GW looking for Killteam faq's?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Made in jp
Proud Triarch Praetorian





 Mr Morden wrote:
Perhaps there will be a post form GW looking for Killteam faq's?

I hope so.
It'd be nice to have an official word on whether Necrons are allowed to take any vehicles.

Perhaps if everyone sends messages to their Facebook page they might take the hint?

 
   
Made in us
Regular Dakkanaut




 casvalremdeikun wrote:
 AndrewGPaul wrote:
NewTruthNeomaxim wrote:
Charax wrote:
I use Azardi reader for epub3 files, it renders them perfectly, and BL recommend it. not found a mobile one yet


Thank you SO much. I know I am an old fart, but I actually like being able to have access to my ebooks on my desktop, and giant monitor, and every other ereader gaks the bed with GW digital release. The formating either goes to hell, or they are tiny and unreadable with no working zoom function.

Azardi worked like a charm, and I am sincerely, and immensely grateful!


I've used a plugin for Firefox, and now the Adobe Digital Editions free reader. Both seem to handle GW's epubs fine.
For some reason, the epub files only work on my phone. On my tablet or laptop, the files lock the reader up.


Did you happen to buy it though iTunes? I found that Apple encrypts epub files; as a result they only work on apple devices.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

fresus wrote:
SnotlingPimpWagon wrote:
There are no new exceptions for charging? IE I shoot something, it dies = I`m stuck? How does it work with split fire? I shoot 2 things, none of them die - I choose to charge whatever out of these two?

Superheavy walkers can shoot at multiple targets, and choose to charge any of them. I think it would make sense for a model with split fire to be able to do the same.
This, that's also how we did it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut




 BrookM wrote:
Slayer-Fan123 wrote:
 BrookM wrote:
Those crappy Tempestus Scions that nobody seems to like come to mind..

It could be worse I suppose. Our first Kill Team campaign two or so years ago had a model cap of ten models per team as decreed by the organizer (read: not me), which certainly left certain armies in quite a pickle.

They seem to be made for Kill team. Sure they're T3 4+, but there's Deep Strike and MTC.
Being able to cram so many special weapons means you can easily get 3 Plasma Guns and one of those Salvo Hell guns for a Relentless guy. Then the other 6 are Cannon fodder!
Deep strike is something they lose in Kill Team.

Also, Scion squads can only have two special weapons, their command squads can have four though.

I meant in two separate squads obviously. Shame about the Deep Strike. MTC is still cool though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Fixture of Dakka




MrDwhitey wrote:So because some people have said that there should be limits you have zero excitement for this.

Were those some people the only ones you play with, and they've already set it as a 100% no discussion house rule?


NewTruthNeomaxim wrote:Its ok Davor... you made it a whole two days before complaining about a game you haven't played yet, this time! Its like progress. :-p

Remember mate, in all seriousness... that is a house-rule people here are citing, but if you play the rules as-is, those hordes are welcome to run wild and be super powerful.


I was trying to play smaller point rule games using actual rules, but some people I play with said "No, I have no chance of winning" so they won't even try playing with me and my Tyranids. I even said, "If it's unfair, then give you split fire so I can try out my army". They said "No we like to play by the rules and no house rules" but then when I play by the book they say no since they can't win. So I will not even try and ask about Kill Team with them.

The way I see it is "no house rules, but if there is a rule that is legal I won't play since I can't win" just basically sucks out the fun trying to get excited now. Just found out someone who wants to play Age of Sigmar now, so will for go Kill Team and try Age of Sigmar for smaller point games and leave 40K for bigger point games.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

What were you fielding as a Nid player then?

Funny enough, in the rules they clearly state that changing things to the rules is perfectly acceptable, as long as both sides are in agreement about it. Giving models more special rules, or fielding a heavy support choice are some of the examples given:

Players might even agree to alter force compositions to suit the mission, the available terrain, or their model collections. Simple variations, such as allowing a warrior to select additional wargear, or allowing an additional Elites choice, can vary Kill Teams greatly.


If they were up against a horde of critters and you were generous enough to give them extra buffs to help even the odds, no harm done.

As for those who whined about what I said, rest assured, the tourney will happen, with the only limit being one hour per game, which while a horrible crime against humanity, is a necessary sacrifice that will need to be made in order to get more than one game in on the day itself. Can we go back to enjoying the game now, or have those dreams been shattered forever more, to never return untarnished?

So yeah, "the Death of Medusa V" campaign is going to be happening later next month. At the very least three rounds of Kill Team games with one of the three alternate modes as a final game to cap things off for those feeling brave enough to either take on a Baneblade, Carnifex or several mobs of Orks / Nid critters in a last stand.

This message was edited 1 time. Last update was at 2016/09/05 17:27:17




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Been Around the Block




BrookM...it's your tournament and your community...nobody gets to tell you if it's right or wrong aside from your local community.

good luck and let us know how it goes (with pics please)!


Automatically Appended Next Post:
so...looking at Battlescribe and a friend is making a Tyranis Kill Team.

is there a reason he can't take a Zoanthrope brood?
also what is the deal with them have a generic 5+ save and then a special 3+ save...why have both?

(sorry if this is the wrong forum for this...but I know we have been talking some KT rules here)

This message was edited 1 time. Last update was at 2016/09/06 13:57:40


 
   
Made in be
Longtime Dakkanaut





tpryan01 wrote:


is there a reason he can't take a Zoanthrope brood?
also what is the deal with them have a generic 5+ save and then a special 3+ save...why have both?



To represent their carapace armor and their "warp force field" protection.

Nothing more, nothing less.

A lot of things in 40k aren't really necessary in game terms, but they are clearly added just because the miniature has it or it's cool. Fluff usually explains why afterwards (sometimes, it's taken into account before, but since Fluff is the easiest thing to write as justification, it's not really a big deal to change some details here and there - especially when they weren't described until now).


That's the same for the Kill Team game. To me, it's clearly treated as another of their "box games". It's not really a "major game", just another way to use 40k models. A lot is left to the appreciation of players, 'cause that's what GW does since the very beginning.

Asking for a FAQ...well, maybe it can be useful. But honestly, it's clear they didn't want to make "Herald of Ruin-like" strict rules for making a warband. They could, but they choose not to. Because, in the end, restricting players' creativity is a bit useless when you know they can just agree with their opponents/campaign organizer to make fan rules that would allow them to play what they really want to play.

Like the guys who made Herald of Ruin rules.


Creativity was always the motto of GW in their games. You can make your own general, you can make your own army, you don't have to play a named character - but you can if you want. That's why I ultimately came back to their games (and I must say, their plastic models are such a pleasure to build/modify).
   
Made in us
Been Around the Block




thanks for the tips...
he actually went a different direction...30 nids on the table...I think we are in trouble.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Are they S3? If so, bring a transport vehicle, bunker up and shoot from it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Sneaky Striking Scorpion





WA, USA

Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?

This message was edited 1 time. Last update was at 2016/09/07 09:05:48


~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in be
Longtime Dakkanaut





tpryan01 wrote:

he actually went a different direction...30 nids on the table...I think we are in trouble.


Great. It's a perfect opportunity to play a special scenario, like "Horde Mode". Read page 27 of the Kill Team rules, it may give you a few hints.


 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?


It's more like it's such a small scale that it would be bothersome to add this as a general rule. It's clear they kept it simple on purpose.

But if you want to play something special, like a Kill Team selected by an Inquisitor including a Space Marine, a Sister of Battle, an Tempestus Scion, a Skitarii and an Eldar Aspect Warrior, I think it's better to read what is written page 26 of the rules and use "fan made rules" to create that "Dream Kill Team" - as long as it doesn't give you an unfair advantage and your opponents/campaign organizer are fine with it, of course.

This message was edited 1 time. Last update was at 2016/09/07 11:29:24


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?
It might be to remove allies from the game, but the force organisation chart should already be quite clear on the issue.

This may be more aimed at the use of FW models. This has arisen around here, so we simply decided that if the model entry states that it may be taken by the parent codex, we (meaning, at the store where we play) will allow for it.

If a certain unit is bound to a custom list, then you'll have to restrict yourself to choices from that list alone to build your team, like with the Corsairs from Doom of Mymeara or certain units from the Maynarkh Dynasty of Fall of Orpheus.

This message was edited 1 time. Last update was at 2016/09/07 11:26:36




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut




 Red_Ink_Cat wrote:
Another question for you all: since the rules pictured stated "chosen from one codex or supplement" does it mean that models from a supplement meant to be run with a standard codex cannot be taken with models from that standard codex (IE: CWE models from Doom of Mymeara cannot be taken with CWE models from the standard codex)?

Or is that more intended to remove allies?

In a CAD, models must have the same faction. They could have specified the same rule for KT, but decided to go another way. Either they wanted to restricts things more, or they're just inconsistent with their rule writing.

Also, campaign books are listed under "codex supplements" on GW website. Most of them contain rules for 2+ different factions. So RAW it seems like you could mix factions, since you would still take your units from the same book...
   
Made in ca
Regular Dakkanaut




Ben2 wrote:
Went to the store and picked up my pre-order. I'll write a detailed review for my blog soon, but I saw the end of a game of Genestealer Cult vs Deathwatch (Acolytes plus Neophytes vs 5 tooled up Kill team). It was your standard GW almost a bowling green table, but Genestealer Cult handily won. Having models with Fearless to keep you in the game after being broken is very handy.

Genestealer Cult can field 26 Fearless models (24 Acolytes, 2 Purestrains) in Kill Team. All those beautiful rending attacks, with a couple of infiltrating purestrains to cause people issues.

It's a nice set. However it is very marine biased in the basic set (200 points Marines vs 134 points Tau) so it keeps up sthat tradition for starter sets at least.


Where are there points values for Genestealer cultisit's? In the Overkill box?
   
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Stealthy Warhound Titan Princeps





South Wales

There's a PDF on GW's site.

https://www.games-workshop.com/en-GB/Deathwatch-Overkill-EN

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Prestor Jon wrote:
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