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Curse of Naxxramas (Hearthstone) @ 2014/07/22 21:15:50


Post by: Gitzbitah


The first expansion/event for Hearthstone is out! It is great fun, and in normal mode and class challenge rewarding and challenging.

The heroic mode is absolutely unspeakable. Has anyone beaten it and have some tips?


Curse of Naxxramas (Hearthstone) @ 2014/07/22 21:33:09


Post by: The Dark Apostle


It actually looks pretty exciting but as quite a bad player I'm not expecting to finish the while thing (gold :(, for what it's worth when I first typed gold, I spelt gilf)


Curse of Naxxramas (Hearthstone) @ 2014/07/22 21:33:59


Post by: Asherian Command


I might need to try hearthstone soon.


Curse of Naxxramas (Hearthstone) @ 2014/07/22 22:26:46


Post by: Gitzbitah


The first wing's free- then you need 700 gold per wing. although the wings drop cards like nobody's business, they provide no gold.


Curse of Naxxramas (Hearthstone) @ 2014/07/22 23:03:42


Post by: The Dark Apostle


Yeah, shame :(


Curse of Naxxramas (Hearthstone) @ 2014/07/23 06:27:57


Post by: sarpedons-right-hand


Just beaten Anub 'Rahkan with a vanilla Hunter deck on my second try. The first attempt, with a Zoolock, did NOT go well….

Unfortunately, I'm working a 12 hour shift today. So I could only get in 2 games before work. But I will return, because it's fething brilliant!

Addendum: Does anybody know if you get Naxxramus cards in packs now? Or they only unlocked by beating the bosses?


Curse of Naxxramas (Hearthstone) @ 2014/07/23 09:32:38


Post by: Duce


Have beaten the wing on normal, first boss on herioc and both class challenges, but finding the second spider woman boss tough on heroic, she keeps just getting a perfect counter card to my decks (Control druid, control warrior, control paladin) I tried rushing her but it dives off due to her extra 15hp which allows some soaking and build up to then crush the small minions.

my Bnet name is duce in case anyone wants games etc.

I believe the naxx cards are only from beating the bosses and the golden crafting ones become available form beating heroic.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 10:02:03


Post by: The Dark Apostle


Can you disenchant the gold cards?


Curse of Naxxramas (Hearthstone) @ 2014/07/23 10:39:36


Post by: Soladrin


Beaten everything except heroics, don't really have enough great cards to tackle those. ;P


Curse of Naxxramas (Hearthstone) @ 2014/07/23 11:37:40


Post by: sarpedons-right-hand


 Duce wrote:
Have beaten the wing on normal, first boss on herioc and both class challenges, but finding the second spider woman boss tough on heroic, she keeps just getting a perfect counter card to my decks (Control druid, control warrior, control paladin) I tried rushing her but it dives off due to her extra 15hp which allows some soaking and build up to then crush the small minions.

my Bnet name is duce in case anyone wants games etc.

I believe the naxx cards are only from beating the bosses and the golden crafting ones become available form beating heroic.


That's a shame about the Naxx cards... I'll search you out though duce. My Bnet name is sarpedon.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 12:34:25


Post by: Duce


All completed, Second boss was zoo lock, and third was using a weird stall deck based purely on healing and charging.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 12:53:21


Post by: Asherian Command


 Duce wrote:
All completed, Second boss was zoo lock, and third was using a weird stall deck based purely on healing and charging.


Yeah. I don't have any good cards. I just started yesterday hhaha.


Automatically Appended Next Post:
 Duce wrote:
Have beaten the wing on normal, first boss on herioc and both class challenges, but finding the second spider woman boss tough on heroic, she keeps just getting a perfect counter card to my decks (Control druid, control warrior, control paladin) I tried rushing her but it dives off due to her extra 15hp which allows some soaking and build up to then crush the small minions.

my Bnet name is duce in case anyone wants games etc.

I believe the naxx cards are only from beating the bosses and the golden crafting ones become available form beating heroic.


I'm calnor.

I just started. And I like the mage and farseer the best thus far.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 13:13:45


Post by: Duce


You can do ok without The big cards, I have a budget deck for paladin using only the basic cards.

My recommendation for you is get all classes to lvl 10, mainly for all the basic cards, and to get some gold. then build a good basic deck from those (Happy to help if want/need at all) and grind some gold online.

Mage can make a really good basic deck, I copied and used this one from start:
http://www.icy-veins.com/hearthstone/basic-mage-deck

Realised I need to add numbers to my name it seems,

my battle tag is Duce#2284


Curse of Naxxramas (Hearthstone) @ 2014/07/23 13:32:32


Post by: Asherian Command


 Duce wrote:
You can do ok without The big cards, I have a budget deck for paladin using only the basic cards.

My recommendation for you is get all classes to lvl 10, mainly for all the basic cards, and to get some gold. then build a good basic deck from those (Happy to help if want/need at all) and grind some gold online.

Mage can make a really good basic deck, I copied and used this one from start:
http://www.icy-veins.com/hearthstone/basic-mage-deck

Realised I need to add numbers to my name it seems,

my battle tag is Duce#2284


Surprisingly I have a pretty good deck as a mage, as I almost won a match, but lacked a single fireball to win a game.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 13:40:39


Post by: PhantomViper


 Duce wrote:
All completed, Second boss was zoo lock, and third was using a weird stall deck based purely on healing and charging.


Beating all the bosses in Heroic gave you any reward?


Curse of Naxxramas (Hearthstone) @ 2014/07/23 13:53:08


Post by: Duce


None Sadly, I was hoping for maybe the golden versions of the cards or something, but don't seem to be able to even craft them.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 14:21:27


Post by: Hlaine Larkin mk2


managed to get past the week 1 opponents but I've not started on the Heroic challenges yet.
my ID is HlaineLarkin#2484


Curse of Naxxramas (Hearthstone) @ 2014/07/23 14:39:35


Post by: PhantomViper


 Duce wrote:
None Sadly, I was hoping for maybe the golden versions of the cards or something, but don't seem to be able to even craft them.


Crap, thanks anyway.

I got over the normal bosses and the class challenges yesterday, but since the lag last night was absolutely awful I didn't even try the Heroic mode.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 15:35:20


Post by: Gitzbitah


Well, I made it through the first two heroics. Murloc rushed the Grand Widow, and used a druid buff deck inspired by the class challenge deck for Anubrekhan. I am still baffled by Maexxina. The balance between rushing your head off while still engaging in some form of defensive action is very, very tricky.


Curse of Naxxramas (Hearthstone) @ 2014/07/23 22:39:34


Post by: Soladrin


Wait, so there's no rewards for doing heroics?


Curse of Naxxramas (Hearthstone) @ 2014/07/24 02:49:51


Post by: Goliath


 Soladrin wrote:
Wait, so there's no rewards for doing heroics?
If you beat all of the bosses on heroic you unlock a new card back, so it's a bragging rights thing more than any gameplay difference.

I managed to beat the bosses on normal last night using my normal Mage spell power gimmick deck, my normal hunter deck and the spell power deck again for each boss I tried doing heroic using a specially built deck, but I don't own the cards I need to make it work, sadly, so winning on heroic will probably have to wait a while


Curse of Naxxramas (Hearthstone) @ 2014/07/24 04:31:22


Post by: Madcat87


Breezed through the entire thing until I got up to Heroic Maexana. Return two minions to your hand for 0 mana and starts with two spiders on the field!

*table flip*

I think I'm on the right track with what deck I need to run but still, feth this.

Also despite Raiding Naxx back in WoW Vanilla/WotLK, I've always pronounced it Maxenna and only just realised my error when the announcer said her name.


Curse of Naxxramas (Hearthstone) @ 2014/07/24 07:49:07


Post by: H.B.M.C.


 Madcat87 wrote:
Breezed through the entire thing until I got up to Heroic Maexana. Return two minions to your hand for 0 mana and starts with two spiders on the field!


It's a difficult one, but stalling/healing battlecry seems like a good way (the video is set to start when he picks the right cards, nearly 1/2 an hour into the video, so you don't have to watch the whole thing):




Curse of Naxxramas (Hearthstone) @ 2014/07/24 08:48:39


Post by: PhantomViper


 Goliath wrote:
 Soladrin wrote:
Wait, so there's no rewards for doing heroics?
If you beat all of the bosses on heroic you unlock a new card back, so it's a bragging rights thing more than any gameplay difference.


You do? I beat all 3 bosses in heroic last night but the game didn't tell me that I had a new card back... Have to check it out when I get home.



 Goliath wrote:

I managed to beat the bosses on normal last night using my normal Mage spell power gimmick deck, my normal hunter deck and the spell power deck again for each boss I tried doing heroic using a specially built deck, but I don't own the cards I need to make it work, sadly, so winning on heroic will probably have to wait a while


You don't need any special cards really. I beat the two first bosses in heroic using a Druid "big guys" deck with lots of Taunt and I beat Maexana with a Mage battlecry / ice deck where the only expensive card that I used was a Pyroblast.

The trick to beating Maexana is in not killing her minions, pop the little 1/2 spiders until her board is filled up with 1/1 critters, then all you have to do is survive the 7 damage a turn that she puts out and beat her down with burn and charge minions. Easy peasy!


Curse of Naxxramas (Hearthstone) @ 2014/07/24 08:56:36


Post by: Duce


you only get the new back if beat ALL the bosses, not just one wing's worth sadly.

For Maxanae I used paladin and ran with healing allies until I got back to safer hp levels then began throwing down 1 heal ally and 1 dmging one, blessings helped boost the dmg so it was done before ran out of cards.


Curse of Naxxramas (Hearthstone) @ 2014/07/24 10:23:30


Post by: Soladrin


Well, guess who's not bothering with Heroics then.

I just wanted the cards, nothing else.


Curse of Naxxramas (Hearthstone) @ 2014/07/24 12:36:41


Post by: Duce


Game anyone?

Bored now I've completed Naxx wing 1 and don't want to ranked.


Curse of Naxxramas (Hearthstone) @ 2014/08/06 21:42:42


Post by: Asherian Command


 Duce wrote:
Game anyone?

Bored now I've completed Naxx wing 1 and don't want to ranked.


Yeah, I wouldn't mind facing a few people on here with my decks.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 14:57:41


Post by: Sigvatr


I guess 7$ for each week is about the most ridiculous DLC price I have seen in the recent past.

Yes, I'm aware you can use gold to unlock access. Gold that ain't very plentiful after a while.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:01:15


Post by: Asherian Command


 Sigvatr wrote:
I guess 7$ for each week is about the most ridiculous DLC price I have seen in the recent past.

Yes, I'm aware you can use gold to unlock access. Gold that ain't very plentiful after a while.


Or you spend 20$ on basically a free to play game.

That is how free to play games work, and it is good to see it. It makes more money and is a better way to market a game.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:06:38


Post by: The Dark Apostle


Yeah agreed, but then there's the guy who

1. Play all day, dailies and 30 wins for ~160 gold/day

2. Spend hundreds

And unfortunately these two groups are the most vocal on the forums and will continue to allow blizzard to have extortionate prices cause they're the same guys who have played Warcraft => WoW etc and are simply lackeys to blizz.

I think 50 gold for a pack with the current gold method or keep packs same price but like 10 gold for a win or 5 gold for a game.

I think a casual player should be able to get 2 packs a day. And I don't mean the casuals of the above groups I mean actual casuals.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:09:15


Post by: Asherian Command


 The Dark Apostle wrote:
Yeah agreed, but then there's the guy who

1. Play all day, dailies and 30 wins for ~160 gold/day

2. Spend hundreds

And unfortunately these two groups are the most vocal on the forums and will continue to allow blizzard to have extortionate prices cause they're the same guys who have played Warcraft => WoW etc and are simply lackeys to blizz.

I think 50 gold for a pack with the current gold method or keep packs same price but like 10 gold for a win or 5 gold for a game.

I think a casual player should be able to get 2 packs a day. And I don't mean the casuals of the above groups I mean actual casuals.


Agreed. It takes time though. I don't have a single legendary except from Naxx,which I spent 20$ on because I didn't want to use 700 gold on it.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:16:11


Post by: RJCarrot


I payed with gold that I farmed up. So no biggie.

But they already got their cash out of me, I am running a fully golden Control Warrior Deck and Zoo Deck......

So yeah... I paid already.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:18:36


Post by: Asherian Command


RJCarrot wrote:
I payed with gold that I farmed up. So no biggie.

But they already got their cash out of me, I am running a fully golden Control Warrior Deck and Zoo Deck......

So yeah... I paid already.


Hahaha

Yeah. I don't have that many golden cards.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 15:21:41


Post by: RJCarrot


I paid out the butt for them, there are a significant amount of legendaries in that deck, it is one of the more expensive competitive decks to build let alone gold out. But I love it, been playing it since beta and still have the same joy out of playing it as I did then. Its just a shame that none of the new cards fit in it as it is already as super tight list.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 19:49:24


Post by: The Dark Apostle


I'd say if players were to have a method of getting more or even a fluctuating amount of gold that they can control. But no. It's the 100 gold/day and a random figure on the quest.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 21:44:59


Post by: Gitzbitah


Do you consider the arena a variable source of gold? I've not advanced beyond 4 wins, but even at that tier it tends to refund 60-80 gold. I'd imagine anyone who can do 12 wins would make money on the procedure.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 22:43:52


Post by: The Dark Apostle


Yes but someone who can commonly do that is definitely not a casual


Curse of Naxxramas (Hearthstone) @ 2014/08/07 22:53:14


Post by: Gitzbitah


LoL, fair enough. I must admit, I've kept up with the gold so far- but I had 500 stockpiled when it was first announced, and haven't missed a quest yet. I really don't know if I will be able to purchase the last wings- I'm presently at 185. It is going to be very close.

That being said, I'm delighted with the quality of the cards so far. I've had more legendaries from Naxx than I ever pulled from packs.


Curse of Naxxramas (Hearthstone) @ 2014/08/07 22:55:50


Post by: The Dark Apostle


For the record 12 wins will be something like a pack, ~270 gold total, 2 gold rates. So that's two packs and another arena run


Curse of Naxxramas (Hearthstone) @ 2014/08/08 01:17:04


Post by: Asherian Command


 The Dark Apostle wrote:
Yes but someone who can commonly do that is definitely not a casual


Agreed.

I have lost almost every time I have done arena. Its actually cheaper for me just to buy the packs.

Think about that for a moment.


Curse of Naxxramas (Hearthstone) @ 2014/08/08 06:58:00


Post by: AlexHolker


 Gitzbitah wrote:
Do you consider the arena a variable source of gold? I've not advanced beyond 4 wins, but even at that tier it tends to refund 60-80 gold. I'd imagine anyone who can do 12 wins would make money on the procedure.

If you want to go infinite - using the rewards from one arena run to pay for the next arena run - you need seven wins to three losses.

If you just want to get more bang for your buck than buying packs directly, you need five wins to three losses.

Neither of these is viable for the majority of players. You can't win seven times unless other players lose seven times, so the majority of people playing in Arena will come out either worse off or with rewards that are not directly comparable.


Curse of Naxxramas (Hearthstone) @ 2014/08/08 13:48:21


Post by: The Dark Apostle


Can atone on dakka dakka do that well?


Curse of Naxxramas (Hearthstone) @ 2014/08/12 09:55:16


Post by: Duce


my B.net name is Duce#2284 for those looking games, I've a variety of decks form basic only cards to fully built warrior, paladins etc. so I can play equal footing.

I do agree gold is hard to get, which sucks as It should be 10g a game played 20 for 3 wins to at least accelerate gathering.


Curse of Naxxramas (Hearthstone) @ 2014/08/12 13:45:26


Post by: Asherian Command


 Duce wrote:
my B.net name is Duce#2284 for those looking games, I've a variety of decks form basic only cards to fully built warrior, paladins etc. so I can play equal footing.

I do agree gold is hard to get, which sucks as It should be 10g a game played 20 for 3 wins to at least accelerate gathering.

Nah. I think there should be more quests. Like larger than daily quests, like weekly quests, that should take you more than a day to complete. Like play a hundred games of any type and you get a hundred gold.

Keeping everything low is a great way to prevent someone from abusing the system.


Curse of Naxxramas (Hearthstone) @ 2014/08/13 11:52:55


Post by: The Dark Apostle


Better yet, I think you should simy get a new quest immediately after finishing one, but you can only get one quest and you get a daily re-roll to get a new quest


Curse of Naxxramas (Hearthstone) @ 2014/08/13 12:01:42


Post by: AlexHolker


 The Dark Apostle wrote:
Better yet, I think you should simy get a new quest immediately after finishing one, but you can only get one quest and you get a daily re-roll to get a new quest

I disagree that this would be a good approach. The current system is better for low volume players, as they can stack up two or three quests and do them all at the same time.


Curse of Naxxramas (Hearthstone) @ 2014/08/13 12:25:11


Post by: The Dark Apostle


But this way you'll always have a quest to do and a low volume play can just reroll


Curse of Naxxramas (Hearthstone) @ 2014/08/13 12:32:07


Post by: ZebioLizard2


Construct wings out, seems to have the most game changers out of the cards.

I mean we've got the Warrior Blade, The Priest card, the 1st turn deathrattle buffed guy, Zombie chow, and it being overall decent.


Curse of Naxxramas (Hearthstone) @ 2014/08/13 12:47:54


Post by: RJCarrot


The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


Curse of Naxxramas (Hearthstone) @ 2014/08/13 14:07:38


Post by: Asherian Command


The construction wing I am struggling with :/

Anyone have a suggestion for a good deck to use?


Curse of Naxxramas (Hearthstone) @ 2014/08/13 14:30:08


Post by: Duce


I used from left to right.

paladin, just healed his dmg each turn and tossed down minions to make sure one lived.

mage, went with no minions and just aoe'd down his and then bombed him with spells (Think also used Alex),

paladin, just normal control deck

priest, just for the fun of lightspawns being same hp as dmg then doubling its hp and boom.


Curse of Naxxramas (Hearthstone) @ 2014/08/13 14:36:20


Post by: The Dark Apostle


RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Curse of Naxxramas (Hearthstone) @ 2014/08/14 10:44:34


Post by: Soladrin


 The Dark Apostle wrote:
RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Whirlwind, enrage and that 2/2 creature with the enrage effect all do this way better.


Curse of Naxxramas (Hearthstone) @ 2014/08/14 12:15:33


Post by: The Dark Apostle


But now you have it build in to a weapon, a 4/2 weapon


Curse of Naxxramas (Hearthstone) @ 2014/08/14 12:18:10


Post by: ZebioLizard2


 Soladrin wrote:
 The Dark Apostle wrote:
RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Whirlwind, enrage and that 2/2 creature with the enrage effect all do this way better.


Multiple paths, though I see this weapon as more of a control weapon thats cheaper then the 5 mana weapon, but still provides a valuable weapon slot that can clear AoE.

The problem Warrior has though is that he desperately needs draw power, out of all the classes he has the worst card (Battle Rage) for drawing out extra's, thus he needs more viability for each draw.


Curse of Naxxramas (Hearthstone) @ 2014/08/14 15:50:06


Post by: Duce


Only draws I can bring myself to use in my warrior are Slam (but got to use on high hp minions which sucks sometimes), shield block and acolyte of pain (combined with Whirlwind, cruel task master or bumping against 1 dmg creatures). The rest just did not seem worth including in the deck.

The deck does need a card based on giving cards for damage you did to a degree.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 13:26:34


Post by: Asherian Command


 Soladrin wrote:
 The Dark Apostle wrote:
RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Whirlwind, enrage and that 2/2 creature with the enrage effect all do this way better.


not really it has synergy with all enrage monsters and the armor smith. So you hit all your card and you gain all those powers. Then you place a healer and heal everyone back to full health. And do it again


Curse of Naxxramas (Hearthstone) @ 2014/08/15 13:30:35


Post by: Hybrid Son Of Oxayotl


Oh, you can enrage a card multiple times? I did not know that!


Curse of Naxxramas (Hearthstone) @ 2014/08/15 13:32:04


Post by: ZebioLizard2


 Hybrid Son Of Oxayotl wrote:
Oh, you can enrage a card multiple times? I did not know that!


Not really, only the Gurubashi Beserker has that.

If you have a normal 'Enrage' creature back to full it loses it's effect.

Though the Armorsmith combo + healing can provide a very decent armor buffer.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:27:11


Post by: thenoobbomb


I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:28:44


Post by: Sigvatr


 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Buy more boostaz!


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:30:19


Post by: Asherian Command


 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:31:48


Post by: thenoobbomb


 Sigvatr wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Buy more boostaz!

I also got up against a Hunter-guy who had bought some stuff. Ole Garrosh owned him, so that was fun


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:34:49


Post by: Eumerin


Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:39:40


Post by: Asherian Command


Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:42:20


Post by: RJCarrot


 Asherian Command wrote:
 Soladrin wrote:
 The Dark Apostle wrote:
RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Whirlwind, enrage and that 2/2 creature with the enrage effect all do this way better.


not really it has synergy with all enrage monsters and the armor smith. So you hit all your card and you gain all those powers. Then you place a healer and heal everyone back to full health. And do it again


If you need to wait until turn 5 at the latest to get a whirlwind effect off, you are probably not needing it.

Enrage is nice, but it is really only needed to trigger grommash in a warrior control deck. And there are already 6 ways to do it built in the deck (Shield Slam, Taskmaster, Whirlwind).

Firey war axe is a far superior weapon early game, and gorehowl is far superior late game. Its really not that good.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:44:08


Post by: AlexHolker


 Asherian Command wrote:
Priests bring the most amount of cheese in the entire game.

Priests are the most superficially cheesy class. Cards like Mind Control feel broken, but in terms of how disruptive they are to the meta, the most broken thing in the game is Life Tap. At-will card draw is what drives all three major Warlock archetypes: for sustain in Zoolock and Murlock and to power out giants in Handlock.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:46:24


Post by: Asherian Command


 AlexHolker wrote:
 Asherian Command wrote:
Priests bring the most amount of cheese in the entire game.

Priests are the most superficially cheesy class. Cards like Mind Control feel broken, but in terms of how disruptive they are to the meta, the most broken thing in the game is Life Tap. At-will card draw is what drives all three major Warlock archetypes: for sustain in Zoolock and Murlock and to power out giants in Handlock.

They are quite broken.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 18:47:02


Post by: Eumerin


 Asherian Command wrote:
Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)


Yes, well, that's why I included the bit about all of the counters staying buried at the bottom of my deck.

For instance, if I'm playing as a rogue, one or both Sap cards are pretty much guaranteed to turn up in my hand at the start of the game - *except* when I'm playing against a priest (and possibly a paladin).

Then I never see them.




Curse of Naxxramas (Hearthstone) @ 2014/08/15 19:00:31


Post by: Asherian Command


Eumerin wrote:
 Asherian Command wrote:
Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)


Yes, well, that's why I included the bit about all of the counters staying buried at the bottom of my deck.

For instance, if I'm playing as a rogue, one or both Sap cards are pretty much guaranteed to turn up in my hand at the start of the game - *except* when I'm playing against a priest (and possibly a paladin).

Then I never see them.




Yeah that happens.

Also I think that the Naxxaramas decks were quite hard to face.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 19:07:45


Post by: thenoobbomb


You know what's worst about Priests? He's a little boy.

A little boy destroying Gul'dan.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 22:01:35


Post by: ZebioLizard2


 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 23:31:07


Post by: Asherian Command


 ZebioLizard2 wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.


Really? Huh. Must be because people are able to counter cheese decks very easily.


Curse of Naxxramas (Hearthstone) @ 2014/08/15 23:46:38


Post by: ZebioLizard2


 Asherian Command wrote:
 ZebioLizard2 wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.


Really? Huh. Must be because people are able to counter cheese decks very easily.


Not really, the cheese deck that's been dominating is Warlock "Zoo", Cheese decks have never involved priests surprisingly, they are just annoying, there's nothing cheesy about them.

The real cheese decks:

Miracle Rogue (Let's play some solitaire and ignore the opponents board!)
Ramp Druid: (We have some of the best cards, lets get em out faster!)
Warlock Zoo: (I have a deck that could made with 1060 dust, but I've been dominating the win charts so hard that I at one point made 70% of all the wins in the entire game)


Curse of Naxxramas (Hearthstone) @ 2014/08/16 00:07:35


Post by: The Dark Apostle


I play miracle rogue, ramp budget and making a control warrior and zoo lock (budget versions of all), purely for surviving, the rogue, Druid and warrior are very fun to play but zoo lock is insulting how O.P. It is, I'd make a bet I can break through my current blockade at rank 17 despite being cheaper than my other decks and me lacking the skill to get their.


Curse of Naxxramas (Hearthstone) @ 2014/08/16 00:53:34


Post by: AlexHolker


 ZebioLizard2 wrote:
The real cheese decks:

Miracle Rogue (Let's play some solitaire and ignore the opponents board!)
Ramp Druid: (We have some of the best cards, lets get em out faster!)
Warlock Zoo: (I have a deck that could made with 1060 dust, but I've been dominating the win charts so hard that I at one point made 70% of all the wins in the entire game)

Miracle Rogue does not ignore the opponent's board. The point of Miracle Rogue is that you have a win condition which is untouchable (stealthed Gadgetzan Auctioneer to draw a 20+ damage combo played straight from your hand), but you still need to stop your opponent's win condition from happening first.

Freeze Mage, on the other hand, pretty much does ignore the opponent's board. It works by freezing your opponent's board over and over again, while dropping a single Ice Block. That Ice Block stops you dying on the turn you play Alextrasza, and you follow it up with a barrage of spells for lethal.

As you noted, Zoolock is more annoying than it would otherwise be because the barrier to entry is so low. A deck like Cawblade creates a toxic meta at the upper levels of play, but the difficulty of building the deck stops it seeping too far down. Zoolock is a cheap deck as the top tier decks go, and it's reliable - more than half your deck is cheap, efficient minions, and you've got the card draw to keep on going. You've got 20 weenies, but your opponent can't put 20 weenie hosers into their deck.


Curse of Naxxramas (Hearthstone) @ 2014/08/16 01:07:22


Post by: ZebioLizard2




Freeze Mage, on the other hand, pretty much does ignore the opponent's board. It works by freezing your opponent's board over and over again, while dropping a single Ice Block. That Ice Block stops you dying on the turn you play Alextrasza, and you follow it up with a barrage of spells for lethal.


I had honestly forgotten Freeze Mage, it's been a long while since I've actually seen a mage at all, like priest I have no clue what they are running nowadays.


Miracle Rogue does not ignore the opponent's board. The point of Miracle Rogue is that you have a win condition which is untouchable (stealthed Gadgetzan Auctioneer to draw a 20+ damage combo played straight from your hand), but you still need to stop your opponent's win condition from happening first.


That's true, but it still annoys me because these sorts of things were usually phased out like Warrior Giant rush (even if they heavily nerfed my favorite card in the process )



As you noted, Zoolock is more annoying than it would otherwise be because the barrier to entry is so low. A deck like Cawblade creates a toxic meta at the upper levels of play, but the difficulty of building the deck stops it seeping too far down. Zoolock is a cheap deck as the top tier decks go, and it's reliable - more than half your deck is cheap, efficient minions, and you've got the card draw to keep on going. You've got 20 weenies, but your opponent can't put 20 weenie hosers into their deck.


True enough, sadly enough one of the things that would help this would be if they finally allowed for things to be played by the opponent, ala instants or otherwise (I played the WoWTCG, it was akin to MTG but had enough flavor that it was so much fun). A problem with some of these issues is the lack of counterplay, Miracle rogue's can do what they will without you caring once they get their combo, and there's not much stall you can do except by putting the actual efficient taunts in.

Of course I still want lots of things from the WoWTCG in hearthstone, but it'll never happen sadly.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 09:45:49


Post by: thenoobbomb


Is there any way of getting that Deathlord card?


Curse of Naxxramas (Hearthstone) @ 2014/08/17 13:05:58


Post by: Asherian Command


 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 13:26:43


Post by: thenoobbomb


 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 13:37:17


Post by: Asherian Command


 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.


Favorite card?

Hmmm. Probably the Webspinner because if it dies you get a random minion.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 14:04:50


Post by: ZebioLizard2


 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.


I just enjoy how loyal the Kor'kron are, easily my favorite lines

FOR THE WARCHIEF!

FOR HELLSCREAM!

Though my Favorite card has to be noble sacrifice, such a humble 1 drop but so useful.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 15:46:23


Post by: Gitzbitah


I'm a huge fan of the Nub Eggs. Not only for their mighty ability- a 4/4 as early as turn 2, but also for the psychological aspect of them. Every time one turns into a spider, your opponent must live with the shame of having triggered it, or play in awe of your cleverness at forcing them to break it open.

Yes, I am probably one of the reasons that you can't chat with your opponent in game.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 17:45:13


Post by: thenoobbomb


"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(


Curse of Naxxramas (Hearthstone) @ 2014/08/17 17:48:09


Post by: ZebioLizard2


 thenoobbomb wrote:
"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(


Emperor Cobra? Mexxna? Both are pretty subpar unless it was a hunter.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 17:50:47


Post by: thenoobbomb


 ZebioLizard2 wrote:
 thenoobbomb wrote:
"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(


Emperor Cobra? Mexxna? Both are pretty subpar unless it was a hunter.

Maexxna.

And seriously, it ain't cool when a mage blows up all of your cards without four health, and then insta-kills the other... Ugh.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 17:55:45


Post by: AlexHolker


 thenoobbomb wrote:
What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.

Bloodsail Raider, the 2/3 for 2 that gets stronger if you have a weapon. She's a guaranteed 2/3 on turn 2 or 3/3 on turn 3, but I've had her come into play as a 9/3 before.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 18:02:33


Post by: thenoobbomb


Bloody hell, the game keeps on putting me up against "players of my own skill" that are much better!


Curse of Naxxramas (Hearthstone) @ 2014/08/17 18:12:24


Post by: AlexHolker


 thenoobbomb wrote:
Bloody hell, the game keeps on putting me up against "players of my own skill" that are much better!

Are you playing Ranked or Casual? Apart from the gauntlet of people farming level 20, Ranked might be more to your liking.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 18:18:23


Post by: thenoobbomb


 AlexHolker wrote:
 thenoobbomb wrote:
Bloody hell, the game keeps on putting me up against "players of my own skill" that are much better!

Are you playing Ranked or Casual? Apart from the gauntlet of people farming level 20, Ranked might be more to your liking.

Casual.

I've played 5 games today, all of them against people with better decks and all. :l


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:22:40


Post by: trexmeyer


Post your decklist.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:39:40


Post by: thenoobbomb


I'm very much a noob, but I've been able to easily unlock all classes, and defeated some people online.

I'm currently using

2 x Execute
2 x Fiery war axe
2 x Cleave
2 x Heroic Strike
2 x Shield Block
2 x Warsong Commander
2 x Kor'kron Elite
2 x Arcanite Reaper

2 x Voodoo Doctor
2 x Shattered Sun Cleric
2 x Wolfrider
2 x Sen'jin Shieldmaster
2 x Frostwolf Warlord
2 x Stormwind Champion
1 x War Golem
1 x Core Hound

Any advice, including radical changes, is welcome!


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:41:27


Post by: trexmeyer


Do you have any rare, epic, or legendary cards?


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:43:55


Post by: thenoobbomb


I've got one of those rare cards. I don't know it's name, but it's an elemental with the Freeze ability, and I think (might be wrong) 5/5.
Not sure if it's a rare, but I've also got the Goblin Rocketeer, and Argent Squire.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:56:12


Post by: trexmeyer


 thenoobbomb wrote:
I've got one of those rare cards. I don't know it's name, but it's an elemental with the Freeze ability, and I think (might be wrong) 5/5.
Not sure if it's a rare, but I've also got the Goblin Rocketeer, and Argent Squire.


You need to unlock the warrior rares.


Curse of Naxxramas (Hearthstone) @ 2014/08/17 19:59:38


Post by: thenoobbomb


Easier said than done


Curse of Naxxramas (Hearthstone) @ 2014/08/17 20:03:59


Post by: ZebioLizard2


 thenoobbomb wrote:
I'm very much a noob, but I've been able to easily unlock all classes, and defeated some people online.

I'm currently using

2 x Execute
2 x Fiery war axe
2 x Cleave
2 x Heroic Strike
2 x Shield Block
2 x Warsong Commander
2 x Kor'kron Elite
2 x Arcanite Reaper

2 x Voodoo Doctor
2 x Shattered Sun Cleric
2 x Wolfrider
2 x Sen'jin Shieldmaster
2 x Frostwolf Warlord
2 x Stormwind Champion
1 x War Golem
1 x Core Hound

Any advice, including radical changes, is welcome!


Remove Frostwolf warlord/stormwind/golem, and corehound. Your deck is very top heavy and needs some lower drop cards. If you still need a higher drop use Boulderfist ogre, he's very good for his cost and golem/corehound are horrible for their cost, replace frostwolf with Yeti, stormwind..Hmm, I'm not sure but it needs to be replaced with some better tempo cards.

It looks like your trying to run a Druid Ramp deck, warsong commander aint doing too much as you don't have too many 3 and under attack creatures that'd work too well with it and some things might need to be swapped.


Curse of Naxxramas (Hearthstone) @ 2014/08/18 10:41:09


Post by: thenoobbomb


Hmm.. I'll see to make the deck a bit better as soon as I'm on my PC! Thanks for the advice


Curse of Naxxramas (Hearthstone) @ 2014/08/18 11:41:18


Post by: ZebioLizard2


 thenoobbomb wrote:
Hmm.. I'll see to make the deck a bit better as soon as I'm on my PC! Thanks for the advice



http://www.icy-veins.com/hearthstone/basic-warrior-deck

Here, some deck idea's you can pull from a bit (before naxx, but you mentioned you don't have em so...), to give a general understanding of good basic things to build on, it also has a few tutorials

http://www.hearthpwn.com/ has some decks you might be able to use as well, just to get some idea's.


Curse of Naxxramas (Hearthstone) @ 2014/08/18 12:36:20


Post by: Duce


I second the list in Zebio's post above, really solid until you get the expert cards.

If you want some practise games I'm happy to play with a variety of decks to get you used to what to play vs. each


Curse of Naxxramas (Hearthstone) @ 2014/08/18 17:05:09


Post by: Eumerin


 thenoobbomb wrote:
Maexxna.

And seriously, it ain't cool when a mage blows up all of your cards without four health, and then insta-kills the other... Ugh.


Maexna's the reward from the first wing in Naxramas.

She's a nuisance, but mostly a "one and done" thing. If she goes after the big stuff, she'll get hurt pretty badly (meaning that you can probably kill her off during your next turn). And she doesn't hit you for very much. And she has to stay on the table for one turn before she can attack (as with most minions).

Though admittedly, my favorite moment with her on the table so far involved a mind control spell that I cast the turn after my opponent put her down...




Curse of Naxxramas (Hearthstone) @ 2014/08/18 17:26:11


Post by: AlexHolker


You should not worry about Maexxna. Remember, she costs just as much as an Ogre - against anything with 6 Health or less the Ogre would kill it instantly anyway, and there are a lot more ways to incapacitate a 2 Attack minion than a 6 Attack minion.


Curse of Naxxramas (Hearthstone) @ 2014/08/19 05:55:23


Post by: trexmeyer


Managed to beat Heroic Rasuvius 3rd try on turn 7 without stealing or destroying a Massive Runeblade.


Curse of Naxxramas (Hearthstone) @ 2014/08/19 18:21:30


Post by: thenoobbomb


I've been playing all day, with all kinds of different decks that *should* be good, and have only one once.

:l


Curse of Naxxramas (Hearthstone) @ 2014/08/19 18:24:42


Post by: Asherian Command


 trexmeyer wrote:
Managed to beat Heroic Rasuvius 3rd try on turn 7 without stealing or destroying a Massive Runeblade.


I got lucky and thought stole the massive runeblade on turn one. I laughed so bloody hard.


Curse of Naxxramas (Hearthstone) @ 2014/08/19 18:31:53


Post by: thenoobbomb


Some guy summoned a Core Hound, gave it +2/2, and then I summoned an Archer, damaging it with her battlecry, before using Execute and dropping in an Ogre


Curse of Naxxramas (Hearthstone) @ 2014/08/19 19:39:39


Post by: Asherian Command


 thenoobbomb wrote:
Some guy summoned a Core Hound, gave it +2/2, and then I summoned an Archer, damaging it with her battlecry, before using Execute and dropping in an Ogre


I've seen some stupid stuff hahaha.

I remember one time when my opponent killed my entire side of the field, but forgot I had a scavenging hyena, He raged quit when he accidently killed himself.




Curse of Naxxramas (Hearthstone) @ 2014/08/19 21:22:29


Post by: trexmeyer


Pulled off a double Thaddius.



Also, the warrior deck I'm currently using. I think I'm 8-2 with it.



Curse of Naxxramas (Hearthstone) @ 2014/08/20 00:02:05


Post by: The Dark Apostle


Looks nice!

The decks I'm working on building ATM is
Zoo lock (forgive me, it's for ranked)
Mill Druid (gotta love the mill )
Control warrior (looking very lucrative, love it)
Death rattle shaman (gimmicky, but quite competitive)


More on death bite, it's considered the best class card in naxx


Curse of Naxxramas (Hearthstone) @ 2014/08/20 07:49:06


Post by: thenoobbomb


Hey, the Leper Gnome! I have that one, he's great


Curse of Naxxramas (Hearthstone) @ 2014/08/20 16:13:24


Post by: Asherian Command


 trexmeyer wrote:
Pulled off a double Thaddius.



Also, the warrior deck I'm currently using. I think I'm 8-2 with it.



Awesome.

I have a really nasty hunter deck, and shaman deck.

The Resurrection/overload Shaman deck which is stupidly overpowered. I am not joking. Shaman is one of the best classes if used correctly. I will get some pictures up.


Curse of Naxxramas (Hearthstone) @ 2014/08/20 18:07:37


Post by: Soladrin


Welp, Kelthuzad is a fething pain. Not at all enjoyable that one.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 00:27:02


Post by: The Dark Apostle


Pally class challenge? Yeah....


Curse of Naxxramas (Hearthstone) @ 2014/08/21 02:44:14


Post by: Asherian Command


 The Dark Apostle wrote:
Pally class challenge? Yeah....


That was stupido. I've never struggled that hard before. I mean I get I have to buff the slime. I get it, but its really hard to when everytime I do I get owned.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 04:43:08


Post by: Seaward


This game looks addictive. Is it addictive? I don't know how much addictive gak I can take with LoL already owning my soul.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 09:36:59


Post by: thenoobbomb


 Seaward wrote:
This game looks addictive. Is it addictive? I don't know how much addictive gak I can take with LoL already owning my soul.

Yes.

While I play, I curse all the time because I get thrown at people who are much better than me, but still I launch the game.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 10:02:12


Post by: Duce


I must be lucky, got pally challenge first time. now to just work on heroics and get ma card backs

really should update some of my decks now with naxx cards, still haven't bothered.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 10:12:17


Post by: thenoobbomb


And I'm done with this game.

I've played all week, tried bloody everything, and I still have only *4* wins.

Sorry for not throwing all my money at you, Blizz.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 16:36:52


Post by: trexmeyer


 thenoobbomb wrote:
And I'm done with this game.

I've played all week, tried bloody everything, and I still have only *4* wins.

Sorry for not throwing all my money at you, Blizz.


Why haven't you used gold on packs? I got something like 300 gold just from leveling every class to 10.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 17:03:23


Post by: ZebioLizard2


 trexmeyer wrote:
 thenoobbomb wrote:
And I'm done with this game.

I've played all week, tried bloody everything, and I still have only *4* wins.

Sorry for not throwing all my money at you, Blizz.


Why haven't you used gold on packs? I got something like 300 gold just from leveling every class to 10.


You can also get more gold by beating every Expert AI player too.

Though whats your current deck? It shouldn't be doing this badly, you may need to readjust it.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 17:06:27


Post by: thenoobbomb


 trexmeyer wrote:
 thenoobbomb wrote:
And I'm done with this game.

I've played all week, tried bloody everything, and I still have only *4* wins.

Sorry for not throwing all my money at you, Blizz.


Why haven't you used gold on packs? I got something like 300 gold just from leveling every class to 10.

I've bought 3 or 4 packs.

I forced myself to continue, and have finally had some succes as a Shaman! 7 wins now


Curse of Naxxramas (Hearthstone) @ 2014/08/21 17:16:05


Post by: Eumerin


 thenoobbomb wrote:
And I'm done with this game.

I've played all week, tried bloody everything, and I still have only *4* wins.

Sorry for not throwing all my money at you, Blizz.


If you're stuck and need a cheap way to earn some gold...

This is time consuming and somewhat random, but it's an option if you just can't seem to win. There are three different kinds of quests. There are "win matches" quests, which obviously you're having trouble with right now. There are "kill X minions" quests. And there are "summon X minions with a mana cost of Y or less" quests. If you can't win matches, you can still complete the latter two kinds of quests and earn gold that way. If you've got nothing but "win matches" quests, then delete one of your dailies and log in on the next day to see what kind of quest has replaced it. Repeat as necessary until you have one of the other two kinds of quests, and then complete it. Since you don't need to win a match in order to get credit for those quests, you'll eventually clear them even if you repeatedly get trounced.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 17:17:42


Post by: thenoobbomb


Yeah, I try to do the quests as much as possible. I earn gold, learn new trics, and get to customize my deck as Iearn!


Curse of Naxxramas (Hearthstone) @ 2014/08/21 18:22:15


Post by: AlexHolker


There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 18:24:56


Post by: RJCarrot


That or get good at arenas. If you get good at arenas you can build up gold and cards at a much faster rate.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 18:33:20


Post by: thenoobbomb


 AlexHolker wrote:
There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.

Never got that one

On a winning streak with my "THRALL TIME" deck, though - 4 wins in a row now!


Curse of Naxxramas (Hearthstone) @ 2014/08/21 20:58:48


Post by: Eumerin


 thenoobbomb wrote:
 AlexHolker wrote:
There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.

Never got that one


I don't think I've ever seen it, either.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 21:15:37


Post by: AlexHolker


Eumerin wrote:
 thenoobbomb wrote:
 AlexHolker wrote:
There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.

Never got that one

I don't think I've ever seen it, either.

I'd estimate I get it about once a month. Coincidentally, I just logged in and it was one of my new ones.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 21:49:06


Post by: trexmeyer


Had triple Thaddius game but still lost 6 to 0. Damn priests.


Curse of Naxxramas (Hearthstone) @ 2014/08/21 22:13:10


Post by: AlexHolker


Just won a game versus a Priest with my Pirate Rogue deck, despite him Mindgamesing out my biggest minion. He got greedy and turned the 4/7 into a 14/14 to hit me with, which let me kill it with Big Game Hunter.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 07:39:06


Post by: thenoobbomb


 AlexHolker wrote:
Just won a game versus a Priest with my Pirate Rogue deck, despite him Mindgamesing out my biggest minion. He got greedy and turned the 4/7 into a 14/14 to hit me with, which let me kill it with Big Game Hunter.

I remember something like that when I was playing a Warrior. Core Hound with some buffs, making it 11/11.
>Warsong Commander (already in game) >Leper Gnome >Execute

Fun fun!


Curse of Naxxramas (Hearthstone) @ 2014/08/22 09:44:42


Post by: Soladrin


I killed someones ragnaros with an Emperor Cobra yesterday. It made me feel warm inside.

Also, I mostly play Arena when it comes to getting cards/gold. It's just quicker and once you get good enough to break even with most draws you can just keep going endlessly. I've once managed to stretch 150 gold into 8 arena runs, 12 boosters and loads of dust and couple gold cards.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 17:18:19


Post by: thenoobbomb


Decided to auto-concede when I get up against a priest every time.

I'm enjoying the game a lot more already.

Oh, and I just made a Rogue ragequit Fire elemental + windfury + that totem that gives +2 damage to adjacent minions, hah!


Curse of Naxxramas (Hearthstone) @ 2014/08/22 18:11:55


Post by: Asherian Command


anyone want to help with tips for the paladin challenge :/

I've never struggled this much with a game.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 18:22:01


Post by: ZebioLizard2


 Asherian Command wrote:
anyone want to help with tips for the paladin challenge :/

I've never struggled this much with a game.


Luck.

There's no challenge to it, just pure luck, luck till you get the right cards, luck till he doesn't.

Everyone agree's is it the WORST of the class challenges, showing off a gimmick that is poor, with way too many slimes in your deck, it's like a weird midrange shockadin deck but it's just so poorly constructed.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 18:22:30


Post by: thenoobbomb



"It's Thrall-time!"


Curse of Naxxramas (Hearthstone) @ 2014/08/22 19:03:10


Post by: trexmeyer


Now that's a beatdown.

I got the Total Dominance quest today.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 19:22:02


Post by: Asherian Command


 ZebioLizard2 wrote:
 Asherian Command wrote:
anyone want to help with tips for the paladin challenge :/

I've never struggled this much with a game.


Luck.

There's no challenge to it, just pure luck, luck till you get the right cards, luck till he doesn't.

Everyone agree's is it the WORST of the class challenges, showing off a gimmick that is poor, with way too many slimes in your deck, it's like a weird midrange shockadin deck but it's just so poorly constructed.


Yeah. It is I play paladin often and I didn't know how to beat it ;.;


Curse of Naxxramas (Hearthstone) @ 2014/08/22 19:36:18


Post by: AlexHolker


The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 19:37:43


Post by: Asherian Command


 AlexHolker wrote:
The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.


It needs to be a taunt deck instead. I could see it with a taunt stealth deck with a few shades of naxxarmaus. And divine shield and boom invincible stealth unit for two turns.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 20:07:57


Post by: ZebioLizard2


 AlexHolker wrote:
The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.


Sadly it would have worked before they changed it so secrets only work on your turn..

But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 20:21:28


Post by: AlexHolker


 ZebioLizard2 wrote:
But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.

And it's even more terrible when you remember you're playing a Paladin. Getting two minions for one is something Paladin is more than capable of doing on his own. It's like a Warlock class challenge that revolves around Novice Engineers.


Curse of Naxxramas (Hearthstone) @ 2014/08/22 21:47:50


Post by: Asherian Command


 ZebioLizard2 wrote:
 AlexHolker wrote:
The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.


Sadly it would have worked before they changed it so secrets only work on your turn..

But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.


Yeah that never made sense to me.


Curse of Naxxramas (Hearthstone) @ 2014/08/23 14:34:58


Post by: The Dark Apostle


 Soladrin wrote:
I killed someones ragnaros with an Emperor Cobra yesterday. It made me feel warm inside.

Also, I mostly play Arena when it comes to getting cards/gold. It's just quicker and once you get good enough to break even with most draws you can just keep going endlessly. I've once managed to stretch 150 gold into 8 arena runs, 12 boosters and loads of dust and couple gold cards.


Wish I was able to do this :(


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:11:35


Post by: ZebioLizard2


Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:38:09


Post by: Asherian Command


 ZebioLizard2 wrote:
Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:43:39


Post by: ZebioLizard2


 Asherian Command wrote:
 ZebioLizard2 wrote:
Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.


Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.

The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)

Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:45:17


Post by: Asherian Command


 ZebioLizard2 wrote:
 Asherian Command wrote:
 ZebioLizard2 wrote:
Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.


Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.

The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)

Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.


I think the slime is better for a priest deck.

Because thus far I have been unimpressed by the slime at all. I mean one of the bosses used it perfectly, by giving it a taunt ability and a stats boost. (So maybe druid would be the best use of that card.

Then there is the lack of board control cards, like a wild pyromancer, baron gaden, or you know a consecration. I built a better deck using kel'thuzad in one of my decks. Shesh. Actually if they put kel'thuzad in that deck. And you sacrificed your taunt cards GG


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:56:29


Post by: ZebioLizard2


 Asherian Command wrote:
 ZebioLizard2 wrote:
 Asherian Command wrote:
 ZebioLizard2 wrote:
Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.


Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.

The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)

Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.


I think the slime is better for a priest deck.

Because thus far I have been unimpressed by the slime at all. I mean one of the bosses used it perfectly, by giving it a taunt ability and a stats boost. (So maybe druid would be the best use of that card.

Then there is the lack of board control cards, like a wild pyromancer, baron gaden, or you know a consecration. I built a better deck using kel'thuzad in one of my decks. Shesh. Actually if they put kel'thuzad in that deck. And you sacrificed your taunt cards GG


I think the only real good combo that would be effective in the meta is Druid, with Ooze + mark of the wild for 4 mana: 2 3/3's with taunt is favorable (compare Feral spirit, 1 card, but technically 5 mana)

Though priest might be a thing..They have far better cards to buff though.


Curse of Naxxramas (Hearthstone) @ 2014/08/24 18:59:10


Post by: Asherian Command


 ZebioLizard2 wrote:
 Asherian Command wrote:
 ZebioLizard2 wrote:
 Asherian Command wrote:
 ZebioLizard2 wrote:
Funnily enough I think I under stand why the paladin challenge is so bad.

Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)


Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.


Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.

The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)

Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.


I think the slime is better for a priest deck.

Because thus far I have been unimpressed by the slime at all. I mean one of the bosses used it perfectly, by giving it a taunt ability and a stats boost. (So maybe druid would be the best use of that card.

Then there is the lack of board control cards, like a wild pyromancer, baron gaden, or you know a consecration. I built a better deck using kel'thuzad in one of my decks. Shesh. Actually if they put kel'thuzad in that deck. And you sacrificed your taunt cards GG


I think the only real good combo that would be effective in the meta is Druid, with Ooze + mark of the wild for 4 mana: 2 3/3's with taunt is favorable (compare Feral spirit, 1 card, but technically 5 mana)

Though priest might be a thing..They have far better cards to buff though.


True but all you got to do is the following. Save the coin play the slime +2 health + Double health + Inner Fire. Boom two 10/10s And then play a taunt card to finish it off next turn.

But agreed, Druid is more effective.

(Wait I thought the slime was 1/2, so it would be a 3/4. Which is actually pretty good)

And then just get a call of the wild and your done.


Curse of Naxxramas (Hearthstone) @ 2014/08/24 19:18:18


Post by: ZebioLizard2



(Wait I thought the slime was 1/2, so it would be a 3/4. Which is actually pretty good)


Whoops my bad, that is actually good.

The problem with the priest combo is that there's a number of ways of stopping it, the main issue being that it still requires 4+ cards to do, the top meta will murder you before you get the chance with Zoolocks, Miracle who won't care, control hunters dropping them down to 1 hp or popping deadly shot.


Curse of Naxxramas (Hearthstone) @ 2014/08/25 10:19:31


Post by: Gitzbitah


Is anyone actually going for the cardbacks? I gave up after the first week. I gave up so easy!


Curse of Naxxramas (Hearthstone) @ 2014/08/25 11:03:42


Post by: ZebioLizard2


 Gitzbitah wrote:
Is anyone actually going for the cardbacks? I gave up after the first week. I gave up so easy!


Back when I heard Heroic Naxx was giving up gold cards, I was going to.

After they turned it to card backs because people complained, I thought no.


Curse of Naxxramas (Hearthstone) @ 2014/08/25 17:57:15


Post by: AlexHolker


 Gitzbitah wrote:
Is anyone actually going for the cardbacks? I gave up after the first week. I gave up so easy!

I might have a go once I've unlocked all the wings, but I don't imagine I'll have any fun doing so. As the wings have gone on, it seems Blizzard has fallen into the trap of trying to make Heroic difficult more than they're trying to make it enjoyable.


Curse of Naxxramas (Hearthstone) @ 2014/08/25 18:24:53


Post by: thenoobbomb


Spoiler:

Killing people off with a 1/1 Murloc is fun.

I'm a Leper Gnome now, yay (?).


Curse of Naxxramas (Hearthstone) @ 2014/08/25 22:57:56


Post by: The Dark Apostle


Can anyone consistently (or even somewhat) play arena and break even in terms of gold allowing an (in theory) infinite amount of times and packs on dakka dakka


Curse of Naxxramas (Hearthstone) @ 2014/08/26 07:37:50


Post by: Duce


I do well in arena when play it, but do prefer just grinding quests then logging.

It is very possible to win games with basic cards, the link a few pages back shows prob the best basic only decks you can do.

Regarding quick gold to get started the best ones to aim for are:

First Blood- Complete a game in Play mode.- 1 card pack

The Duelist- Play 3 games in Play mode.- 100 gold

Level Up- Get any class to level 10.- 1 card pack

Crafting Time- Disenchant a card.- 95 arcane dust

Enter The Arena- Enter The Arena.- 1 Arena credit (and you should get some gold and a pack afterwards)

Ready to Go! Unlock every Hero. 100 gold

Crushed Them All! Defeat every Expert AI Hero. 100 gold

Got the Basics! Collect every card in the Basic Set. 100 gold


So you play and unlock each class vs the AI, then the classes vs players until lvl 10 for each (to get 10 gold from every 3 wins, and it gives more exp even if you lose), then when you have all of them to lvl 10 and have unlocked all the basic cards build a really solid basic's deck to take down all the expert Ai, this means by time all are lvl 10 you unlock all the basics, and have unlocked every hero, then go play a online game then arena for its freebie.

so 400 gold (then add more form the arena run, think it's least 100 off hand?) so lets say 500 gold.

lets say over all the classes you win 30 games just to be on low side that is another 300 gold

you also get 3 packs from doing all this unclocking and lvling.

so we're up to 800 gold, 3 packs, 95 arcane dust.

go and spend it all on packs, see what good cards you get then pick deck which can use them, craft the best basics deck (http://www.icy-veins.com/hearthstone/)

*note this site also has a decent load of good info to read on getting more gold, arena and such.

From there on you can farm single games and daily quests to get enough for arena then enter. means you get to practise your deck, get some experience then go into arena knowing some cards.


Curse of Naxxramas (Hearthstone) @ 2014/08/27 18:24:18


Post by: thenoobbomb


>winning from a rogue
>Rogue summons Leeroy Jenkins and re-summons him twice.

:(


Curse of Naxxramas (Hearthstone) @ 2014/08/27 20:14:37


Post by: Hybrid Son Of Oxayotl


I had my easiest win today. I heard the sound of victory even before the wheel had stopped spinning. I guess it must have been connectivity issues on my opponent's side.


Curse of Naxxramas (Hearthstone) @ 2014/08/27 20:29:03


Post by: Soladrin


 The Dark Apostle wrote:
Can anyone consistently (or even somewhat) play arena and break even in terms of gold allowing an (in theory) infinite amount of times and packs on dakka dakka


Not completely even, but close to it. One of the tricks to it is to also build up a few quests and see what class would benefit most and use that class in arena so you can combine quests and arena. (I don't play every day)


Curse of Naxxramas (Hearthstone) @ 2014/08/27 21:23:46


Post by: AlexHolker


 thenoobbomb wrote:
>winning from a rogue
>Rogue summons Leeroy Jenkins and re-summons him twice.

:(

Yeah, that's Miracle Rogue - a deck designed around a win condition that at no point allows the opponent to interact with it - first with a Concealed Gadgetzan Auctioneer for card draw, then with Shadowstepped Leeroy Jenkins, Cold Bloods, etc to do 20+ damage from your hand.


Curse of Naxxramas (Hearthstone) @ 2014/08/28 15:10:18


Post by: thenoobbomb


Aaaaaand Ranked is only placing me against people who have played in several Arena seasons.
And people who say "Thank you" after killing you. Can't stand those people, I hope there's a special place in hell for those.


EDIT: I just achieved rank 20. When do I get my card back?


Curse of Naxxramas (Hearthstone) @ 2014/08/28 16:34:14


Post by: Hlaine Larkin mk2


 thenoobbomb wrote:
Aaaaaand Ranked is only placing me against people who have played in several Arena seasons.
And people who say "Thank you" after killing you. Can't stand those people, I hope there's a special place in hell for those.


EDIT: I just achieved rank 20. When do I get my card back?


When the season ends I think


Curse of Naxxramas (Hearthstone) @ 2014/08/28 16:44:18


Post by: thenoobbomb


Ah. Well, I'll be waiting for my Icecrown card back, then. It's pretty cool.


Curse of Naxxramas (Hearthstone) @ 2014/08/28 16:46:30


Post by: Asherian Command


 Soladrin wrote:
 The Dark Apostle wrote:
Can anyone consistently (or even somewhat) play arena and break even in terms of gold allowing an (in theory) infinite amount of times and packs on dakka dakka


Not completely even, but close to it. One of the tricks to it is to also build up a few quests and see what class would benefit most and use that class in arena so you can combine quests and arena. (I don't play every day)


Hunter and mage are the best decks for arena

Hunter Get only beast cards and unleash the hounds and buff cards. GG


Curse of Naxxramas (Hearthstone) @ 2014/08/28 17:02:42


Post by: ZebioLizard2


 Asherian Command wrote:
 Soladrin wrote:
 The Dark Apostle wrote:
Can anyone consistently (or even somewhat) play arena and break even in terms of gold allowing an (in theory) infinite amount of times and packs on dakka dakka


Not completely even, but close to it. One of the tricks to it is to also build up a few quests and see what class would benefit most and use that class in arena so you can combine quests and arena. (I don't play every day)


Hunter and mage are the best decks for arena

Hunter Get only beast cards and unleash the hounds and buff cards. GG


I'm feeling generous, have this.

http://www.arenavalue.com/

Helps with arena selections.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 09:41:19


Post by: H.B.M.C.


The last game in this video is amazing, and is a good argument for why you need to learn what cards interact with what cards.

 thenoobbomb wrote:

"It's Thrall-time!"


That Mage has got you on the ropes. Hope your next draw helped stop him. Mages are totally OP.






Curse of Naxxramas (Hearthstone) @ 2014/08/29 11:17:20


Post by: AlexHolker


 H.B.M.C. wrote:
The last game in this video is amazing, and is a good argument for why you need to learn what cards interact with what cards.

Having just started watching this video, it's really weird putting a face to TotalBiscuit's voice. It feels like I'm watching a dub.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 14:59:32


Post by: H.B.M.C.


As someone who watches the Co-Optional Podcast each week, it's pretty normal.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 15:11:53


Post by: ZebioLizard2


So a new set has been announced, gonna be a 100+ whopper that's gonna be within packs, not an adventure.

Hopefully we'll see some BALANCE this time around.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 15:14:42


Post by: RJCarrot


 ZebioLizard2 wrote:
So a new set has been announced, gonna be a 100+ whopper that's gonna be within packs, not an adventure.

Hopefully we'll see some BALANCE this time around.


What's not balanced about it right now? I think the cards they implemented helped a lot.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 15:26:36


Post by: ZebioLizard2


RJCarrot wrote:
 ZebioLizard2 wrote:
So a new set has been announced, gonna be a 100+ whopper that's gonna be within packs, not an adventure.

Hopefully we'll see some BALANCE this time around.


What's not balanced about it right now? I think the cards they implemented helped a lot.


For some, the meta is still pretty strong in certain areas but some of the issues:

Paladins are now the worst class ingame, reliant upon several 4 drops and their win rate has dropped to what Priest encountered.

Top decks are still Zoolock (enhanced by naxx), Miracle Rogue (because itself), Ramp/Taunt/Roar druid (Alot of decks for this are top tier), and Control Hunter, most others are lucky to even get the win percentage they can:

Also while I don't play arena, I know Mages rule it with an iron fist.


Curse of Naxxramas (Hearthstone) @ 2014/08/29 15:31:00


Post by: RJCarrot


Zoolock got hurt too. Deathlord, Sludge Belcher are both really bothersome to that deck.

Miracle Rogue is just Miracle Rogue, you beat it the same way you beat it before. Do your thing before they do theirs.

Druid got more rough but still can be beat. I play control warrior and a version of Forsens Mage deck and have no issue vs it.

Hunter anything still gets stopped dead by Warrior Control.

It also added alot of new cards/decks to the mix.

Paladin isn't as bad as you say. I have seen a number of decent paladin decks at the 9ish rank. They didn't get the same bonus as alot of the other decks but it did get better.

I think the game is pretty balanced for how young it is right now, though I am always happy to get new cards.


Curse of Naxxramas (Hearthstone) @ 2014/08/31 17:34:00


Post by: sarpedons-right-hand


I'm running a Warlock deck based around Deathrattle at the moment and it's doing well. Taken me from rank 16 to rank 12 in a few days. The only problem with it is the over reliance on Gravedigger coming out early. If that happens and I get Baron Rivendere early as well then I tend to kick some ass. If not it's handed to me instead!

It struggles against control decks, especially Warrior, but it's great against Miracle Rogue and Zoolock, which I'm still encountering on a semi regular basis.

Interested to hear more about this new expansion, but will have to wait as I'm at a mate's BBQ at the moment and getting dirty looks from the wife 'cos I'm on Dakka instead of interacting with real people!!


Curse of Naxxramas (Hearthstone) @ 2014/08/31 17:37:45


Post by: ZebioLizard2


 sarpedons-right-hand wrote:
I'm running a Warlock deck based around Deathrattle at the moment and it's doing well. Taken me from rank 16 to rank 12 in a few days. The only problem with it is the over reliance on Gravedigger coming out early. If that happens and I get Baron Rivendere early as well then I tend to kick some ass. If not it's handed to me instead!

It struggles against control decks, especially Warrior, but it's great against Miracle Rogue and Zoolock, which I'm still encountering on a semi regular basis.

Interested to hear more about this new expansion, but will have to wait as I'm at a mate's BBQ at the moment and getting dirty looks from the wife 'cos I'm on Dakka instead of interacting with real people!!


All thats really known is that it's a proper set, and it has 100+ cards.


Curse of Naxxramas (Hearthstone) @ 2014/09/01 04:32:02


Post by: H.B.M.C.


And now it's time for some fun with the new Mage secret:






Curse of Naxxramas (Hearthstone) @ 2014/09/01 06:04:13


Post by: sarpedons-right-hand


 H.B.M.C. wrote:
And now it's time for some fun with the new Mage secret:






Rage quit would not be close enough to describe how I'd feel if that had happened to me... brilliant!


Curse of Naxxramas (Hearthstone) @ 2014/09/01 06:36:13


Post by: H.B.M.C.


Now everyone do the Baron Rivendance:







And let's do it again!


And that last link is from a series of (now) 60 videos (each one about 3-4 mins long). Well worth watching the whole lot. Some hilarious stuff in there.



Curse of Naxxramas (Hearthstone) @ 2014/09/01 11:23:18


Post by: Duce


really good series as Trump starts fresh and shows how to quickly build a deck and earn rank.

https://www.youtube.com/watch?v=3mi2fhKDXk8&index=1&list=PLvEIxIeBRKSjoySmy-oP2xp5e0tbOB2Jz


Curse of Naxxramas (Hearthstone) @ 2014/09/01 13:24:16


Post by: H.B.M.C.


Trump's done it a few times now. He's not taking a Rogue to Legandary, although I don't think he gets there because his deck is very different to the typical Zoo or Miracle Rogue.



Curse of Naxxramas (Hearthstone) @ 2014/09/01 17:19:16


Post by: The Dark Apostle


Yeah trump is someone is recommend to every hearthstone player


Curse of Naxxramas (Hearthstone) @ 2014/09/02 23:42:23


Post by: Gitzbitah


First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!


Curse of Naxxramas (Hearthstone) @ 2014/09/03 00:58:47


Post by: AlexHolker


 Gitzbitah wrote:
First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!

Bloodmage Thalnos is not useless. It's spell power and cycling for just two mana - a real bargain.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 02:07:23


Post by: Asherian Command


 AlexHolker wrote:
 Gitzbitah wrote:
First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!

Bloodmage Thalnos is not useless. It's spell power and cycling for just two mana - a real bargain.


Umm nat pagle is a fantastic card as well. Those two are really good cards. especially for death decks.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 03:56:09


Post by: H.B.M.C.


To be fair, Pagle ain't what he used to be.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 04:14:44


Post by: Goliath


 Gitzbitah wrote:
First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!
Erm, those are both legendaries neither of them are really bad either, they just need to be put in the right deck. If you'd gotten Hogger or Nozdormu though...


Curse of Naxxramas (Hearthstone) @ 2014/09/03 12:39:54


Post by: Duce


Could always disenchant them and craft good cards for classes you like.

Though nothing beats getting a legendary for the class you want to play, and if it's a golden legendary it's like you just got mouth kissed by god.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 14:06:49


Post by: H.B.M.C.


It's why I can't go back to playing Hearthstone. I don't care about winning, I just want all the cards in golden because I'm weird like that.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 15:52:00


Post by: ZebioLizard2


 H.B.M.C. wrote:
To be fair, Pagle ain't what he used to be.


Problem was before he was a 2 drop mana tide totem that was far better, being -1 cost and +1 health.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 18:36:54


Post by: sarpedons-right-hand


 Goliath wrote:
 Gitzbitah wrote:
First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!
Erm, those are both legendaries neither of them are really bad either, they just need to be put in the right deck. If you'd gotten Hogger or Nozdormu though...


Quite true, although there are very few legendary cards that I would consider actually good. Ysera, BloodMage Thalnos, Harrison Jones, Cairn Bloodhoof and Nat Pagle are really the only good legendary cards at the moment. The rest are just plain weird (Tinkmaster Overspark), useless (Maexna), or both (Nozdormu).

Having said that I'm currently getting an awful lot of use out of the Kel Thuzard/Baron Rivendare combo

With most legendaries you are better off trading them for dust and getting more universally useful 'Vanilla' cards.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 20:12:47


Post by: ZebioLizard2


 sarpedons-right-hand wrote:
 Goliath wrote:
 Gitzbitah wrote:
First WOW problems- when your first epic is Nat Pagle. And your first gold epic is Bloodmage Thalnos. Useless cards seem drawn to me!
Erm, those are both legendaries neither of them are really bad either, they just need to be put in the right deck. If you'd gotten Hogger or Nozdormu though...


Quite true, although there are very few legendary cards that I would consider actually good. Ysera, BloodMage Thalnos, Harrison Jones, Cairn Bloodhoof and Nat Pagle are really the only good legendary cards at the moment. The rest are just plain weird (Tinkmaster Overspark), useless (Maexna), or both (Nozdormu).

Having said that I'm currently getting an awful lot of use out of the Kel Thuzard/Baron Rivendare combo

With most legendaries you are better off trading them for dust and getting more universally useful 'Vanilla' cards.


You forgot Sylvanas and Ragnaros as well for good legendaries, alongside Tirion Fordring, and a few others.


Curse of Naxxramas (Hearthstone) @ 2014/09/03 23:45:07


Post by: Gitzbitah


I can sort of appreciate Thalnos after playing him relentlessly- but outside of a Deathrattle deck, I'd still rather have another spell, an Azure drake, or something better than a dead minion.

On an unrelated note, the gods of chance favor moaning and complaining on these forums- the very next pack I pulled LEERROYYYYY ah JENKINSSS!

And all was right with the world.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 01:48:46


Post by: H.B.M.C.


 sarpedons-right-hand wrote:
Ysera, BloodMage Thalnos, Harrison Jones, Cairn Bloodhoof and Nat Pagle are really the only good legendary cards at the moment.


Umm... Ragnaros? Sylvanas? Tirion? Alexstrasa?


Curse of Naxxramas (Hearthstone) @ 2014/09/04 02:15:23


Post by: ZebioLizard2


 H.B.M.C. wrote:
 sarpedons-right-hand wrote:
Ysera, BloodMage Thalnos, Harrison Jones, Cairn Bloodhoof and Nat Pagle are really the only good legendary cards at the moment.


Umm... Ragnaros? Sylvanas? Tirion? Alexstrasa?[


I bring life and BLAAAAAUUGH


Curse of Naxxramas (Hearthstone) @ 2014/09/04 12:57:32


Post by: sarpedons-right-hand


 H.B.M.C. wrote:
 sarpedons-right-hand wrote:
Ysera, BloodMage Thalnos, Harrison Jones, Cairn Bloodhoof and Nat Pagle are really the only good legendary cards at the moment.


Umm... Ragnaros? Sylvanas? Tirion? Alexstrasa?


Ok, Tyrion is class specific and I don't play Paladin often, if at all. Ragnaros I'll grant you is pretty good. Sylvanas can be utter rubbish and is too situational in my opinion. And I forgot about Alex....

The actual percentage of good legendary cards is quite low though. Yeah, some are fluffy and great for gimmick decks, the others are rarely seen or used at all and the cards mentioned above are the only legendary cards you see in the top tier decks. Why? Because they are the only ones worth taking.

As Trump has proved a few times now, you don't even need a legendary in your deck to get to Legend rank.

The point is that better than 60% of the legendary cards are better off as dust.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 13:20:30


Post by: AdeptSister


The new one with the "spells cost 5 mana more" battlecry is epic and can shut things down. So is Yesha.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 14:14:32


Post by: sarpedons-right-hand


 AdeptSister wrote:
The new one with the "spells cost 5 mana more" battlecry is epic and can shut things down. So is Yesha.


Ysera is most certainly top tier. Loetheb is great. For one turn. Then he's just a vanilla
5 (?)mana 5/5.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 15:09:30


Post by: H.B.M.C.


Yeah but Loetheb can kill the momentum of a deck in an instant, and give a whole turn (or two) to a player who plays him at the right time.

Most of the legendary cards are good, even if they're only good in certain decks (eg. Leeroy Jenkins is better in a Rogue deck than in a Mage deck). What they aren't though is overpowering or game-winning. You still need to know how to use them.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 16:21:11


Post by: ZebioLizard2


 H.B.M.C. wrote:
Yeah but Loetheb can kill the momentum of a deck in an instant, and give a whole turn (or two) to a player who plays him at the right time.

Most of the legendary cards are good, even if they're only good in certain decks (eg. Leeroy Jenkins is better in a Rogue deck than in a Mage deck). What they aren't though is overpowering or game-winning. You still need to know how to use them.


Mage duplicate makes leeroy actually good in mage, especially aggro mage.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 16:24:43


Post by: AdeptSister


Duplicate is so awesome. It is such a power multiplier.


Curse of Naxxramas (Hearthstone) @ 2014/09/04 18:21:22


Post by: thenoobbomb


FFS!

I had Anub'rekhan finally at 2 health, and then he's suddenly able to do 18 damage in one turn.



Curse of Naxxramas (Hearthstone) @ 2014/09/04 18:36:25


Post by: sarpedons-right-hand


 thenoobbomb wrote:
FFS!

I had Anub'rekhan finally at 2 health, and then he's suddenly able to do 18 damage in one turn.



You think that's bad, just wait for Grobbulus...


Curse of Naxxramas (Hearthstone) @ 2014/09/04 20:08:54


Post by: Asherian Command


 sarpedons-right-hand wrote:
 thenoobbomb wrote:
FFS!

I had Anub'rekhan finally at 2 health, and then he's suddenly able to do 18 damage in one turn.



You think that's bad, just wait for Grobbulus...


Wait till kel'thuzad or that stupid. STUPID necromancer.


Curse of Naxxramas (Hearthstone) @ 2014/09/05 04:26:07


Post by: H.B.M.C.


 ZebioLizard2 wrote:
Mage duplicate makes leeroy actually good in mage, especially aggro mage.


Not quite like the "I'm winning! I've got this in the bag... oh God I'm dead... damned Rogues!" Miracle Rogues and their use of Leeroy.


Curse of Naxxramas (Hearthstone) @ 2014/09/05 04:36:13


Post by: ZebioLizard2


 H.B.M.C. wrote:
 ZebioLizard2 wrote:
Mage duplicate makes leeroy actually good in mage, especially aggro mage.


Not quite like the "I'm winning! I've got this in the bag... oh God I'm dead... damned Rogues!" Miracle Rogues and their use of Leeroy.


Honestly at this point I really hope whatever they make in that 100 card set will actually shake the meta since they aren't going to fix this one hit kill crap, I mean they nerfed the hell out of my warsong commander because it synergized with giants, but they won't fix the auctioneer.


Curse of Naxxramas (Hearthstone) @ 2014/09/05 16:36:55


Post by: Eumerin


 sarpedons-right-hand wrote:
Ragnaros I'll grant you is pretty good.


You *can* have some fun when fighting against Rag, though.

I recently lasted half a dozen turns against Rag while playing a Paladin deck, and ultimately won the match. I kept throwing cheap minions out to absorb his damage.

I did get lucky, though, as he only attacked me directly once. A second hit on me from him would have finished me off. But since his attacks are completely randomized...


Curse of Naxxramas (Hearthstone) @ 2014/09/05 17:46:09


Post by: thenoobbomb


I did it! I beat Anub'rekhan with a level 4 mage!


Automatically Appended Next Post:

Any of these cards any good? I don't play Hunter and don't really like to play it either, so thinking of disenchanting or whatever those.


Curse of Naxxramas (Hearthstone) @ 2014/09/06 02:31:30


Post by: H.B.M.C.


Venture Co, yes, because it's a big hitter and it generally makes your opponents pause and try and kill it, even if the downside to you is pretty bad.

Upgrade can be useful for a Warrior that's packing two Fiery War Axes and two Death's Bites.

Deadly shot is hard removal, but random. Very good when they've only got one big thing out (like they just played Ysera to an empty board).

Snipe has limited use. 4 damage is nice, but often it'll kill 1-3 mana creatures and that isn't really worth it. Exploding and Freezing traps are better.

Bloodsail raider is very situational, and generally better in the hands of a Warrior. Get it out on Turn 3 after playing a Fiery War Axe and it can be quite dangerous. On the bright side, it has 3 health, making it a good counter to all the 2 mana 3/2's that are out there.


Curse of Naxxramas (Hearthstone) @ 2014/09/06 03:25:48


Post by: ZebioLizard2


Venture Co, yes, because it's a big hitter and it generally makes your opponents pause and try and kill it, even if the downside to you is pretty bad.


Works well with priest or self silence, or if your playing control and don't use that many creatures to begin with.


Curse of Naxxramas (Hearthstone) @ 2014/09/06 03:39:28


Post by: H.B.M.C.


It's also fairly cheap, and as most people try to kill it quickly its downside isn't that much of a downside.


Curse of Naxxramas (Hearthstone) @ 2014/09/06 07:07:12


Post by: AlexHolker


Deadly Shot is a good counterpoint or combo for cards like Unleash The Hounds, so you can punish weenie strategies, big guy strategies and combinations of the two. If you don't want to play hunter, don't bother disenchanting it unless you've already got two - it's only worth 5 dust.

I'm a fan of Bloodsail Raider and use it in my Rogue and Paladin decks. For just two mana, it's a powerful force multiplier for cards like Deadly Poison and Truesilver Champion. And even when it's not, it still trades reasonably well.

 H.B.M.C. wrote:
It's also fairly cheap, and as most people try to kill it quickly its downside isn't that much of a downside.

Yeah, Mage and Paladin can sometimes make you regret playing it but against everyone else if it doesn't die before you start playing minions next turn, it's probably because you're already winning.


Curse of Naxxramas (Hearthstone) @ 2014/09/06 07:27:00


Post by: thenoobbomb


Alright, thanks for the advice. I liked the look of the Venture Co. Mercenary, but didn't know how good he'd be. Thanks!


Curse of Naxxramas (Hearthstone) @ 2014/09/12 13:39:42


Post by: trexmeyer


 thenoobbomb wrote:
Alright, thanks for the advice. I liked the look of the Venture Co. Mercenary, but didn't know how good he'd be. Thanks!


He's also fun to bait out Duplicates from annoying Mages.


Curse of Naxxramas (Hearthstone) @ 2014/09/12 16:09:31


Post by: H.B.M.C.


There's a patch coming!

Two changes:

1. Leeroy Jenkins will now cost 5.
2. Starving Buzzard will also cost 5 (up from 2), and gets +1/+1 to compensate.

So from good to totally nerfed in half a second for the Buzzard. I guess Blizzard has been learning game balance from the Games Workshop School of Pendulum Swinging.


Curse of Naxxramas (Hearthstone) @ 2014/09/12 16:29:07


Post by: PhantomViper


 H.B.M.C. wrote:
There's a patch coming!

Two changes:

1. Leeroy Jenkins will now cost 5.


I need a dance emoticon for this one! Finally!

 H.B.M.C. wrote:

2. Starving Buzzard will also cost 5 (up from 2), and gets +1/+1 to compensate.


What? 2 cost -> 5 cost? They should have just kept it at a 2/1 and raised the cost to 3 and it would probably be fine.


Curse of Naxxramas (Hearthstone) @ 2014/09/12 16:53:40


Post by: AdeptSister


It was annoying to face Hunters all the time on ladder. But Starving Buzzard going to 5 seems excessive.


Curse of Naxxramas (Hearthstone) @ 2014/09/12 16:56:29


Post by: H.B.M.C.


Clearly there was a problem with the Hunter - I think everyone recognises that - but such a jump in cost is a bit much.


Curse of Naxxramas (Hearthstone) @ 2014/09/12 17:17:22


Post by: AlexHolker


 H.B.M.C. wrote:
So from good to totally nerfed in half a second for the Buzzard. I guess Blizzard has been learning game balance from the Games Workshop School of Pendulum Swinging.

You'd think they might have learned their lesson after dropping UtH straight from 4 to 2. Obviously not.


Curse of Naxxramas (Hearthstone) @ 2014/09/13 13:40:59


Post by: sarpedons-right-hand


To be fair, the Buzzard when combo'd with cards like UtH and Hyena was grossly overpowered. But a 3/2 for 5 mana is pretty terrible. A North Shire Cleric is only 1 mana and does pretty much the same thing after all…

Here is what Trump has to say about the upcoming Nerf's




Curse of Naxxramas (Hearthstone) @ 2014/09/13 14:27:30


Post by: Gitzbitah


 sarpedons-right-hand wrote:
To be fair, the Buzzard when combo'd with cards like UtH and Hyena was grossly overpowered. But a 3/2 for 5 mana is pretty terrible. A North Shire Cleric is only 1 mana and does pretty much the same thing after all...



I was just going to mention the UTH combo. The 5 cost makes that a much less attractive option.


Curse of Naxxramas (Hearthstone) @ 2014/09/13 15:06:55


Post by: sarpedons-right-hand


 Gitzbitah wrote:
 sarpedons-right-hand wrote:
To be fair, the Buzzard when combo'd with cards like UtH and Hyena was grossly overpowered. But a 3/2 for 5 mana is pretty terrible. A North Shire Cleric is only 1 mana and does pretty much the same thing after all...



I was just going to mention the UTH combo. The 5 cost makes that a much less attractive option.


According to trump and a few others it could mean the 'death' of Hunter in the meta completely. I know that every Hunter deck I ever run, and every Hunter deck that I come across (outside of Arena that's every other game) runs that card plus UtH to brilliant effect. Without it Hunter is a less viable option to be sure. Who wants to wait until turn 8 to run a combo that draws cards? Not me. Card draw is so much better early game.

RIP Hunter?


Curse of Naxxramas (Hearthstone) @ 2014/09/14 09:17:18


Post by: H.B.M.C.


It's their main card-draw mechanic. Yes, it was too easy and overpowered, but I agree with Trump, the change is too much and it kills the card.


Curse of Naxxramas (Hearthstone) @ 2014/09/14 09:26:53


Post by: Hybrid Son Of Oxayotl


Woah, the buzzard is kind of useless now. It is only very very slightly more durable, but it is way harder to get card draws out of it. I mean, how many beasts are you going to be able to summon on the turn you spent 5 mana on the buzzard? And the next turn, if your opponent has 5/6 mana available, how is he or she not going to be able to kill that 3/2 if he/she wants to?


Curse of Naxxramas (Hearthstone) @ 2014/09/14 10:08:47


Post by: H.B.M.C.


And who's going to wait 'til turn 8 to do the Buzzard/Unleash combo. As Trumb says in the video, there's a reason people don't like Sprint.


Curse of Naxxramas (Hearthstone) @ 2014/09/14 11:17:59


Post by: ZebioLizard2


 H.B.M.C. wrote:
It's their main card-draw mechanic. Yes, it was too easy and overpowered, but I agree with Trump, the change is too much and it kills the card.


Problem is many main card draw mechanics aren't use.

Battle Rage
Divine Favor (only used in shockadins and even then it's falling out of favor due to aggro "vomit your hand" decks making it useless)
Mana Tide (While used, it often doesn't do much)



Curse of Naxxramas (Hearthstone) @ 2014/09/14 13:11:48


Post by: H.B.M.C.


Mana Tide is too easy to kill, and requires set up. Divine Favour relies on your opponent's hand (and is one of the reasons why Paladins are a lesser class - their draw is terrible).


Curse of Naxxramas (Hearthstone) @ 2014/09/14 18:01:51


Post by: The Dark Apostle


I consider mana tide a win more card TBH


Curse of Naxxramas (Hearthstone) @ 2014/09/14 18:20:38


Post by: sarpedons-right-hand


Manatide is too easy to shut down. With the plethora of Silence cards and things like Crazed Alchemist (which is an auto include in all of my decks because of totems like Mana Tide and Flame Tongue) it's just not as effective as Buzzard + UtH used to be.

Although it's always worth taking one in a Shaman deck. Just as its always worth taking Nat Pagle in every deck too.

As an aside (and a change of subject), the rumored expansion is coming. Does anyone think it'll be based around 'The Burning Crusade'?


Curse of Naxxramas (Hearthstone) @ 2014/09/14 21:30:22


Post by: Gitzbitah


 sarpedons-right-hand wrote:
Manatide is too easy to shut down. With the plethora of Silence cards and things like Crazed Alchemist (which is an auto include in all of my decks because of totems like Mana Tide and Flame Tongue) it's just not as effective as Buzzard + UtH used to be.

Although it's always worth taking one in a Shaman deck. Just as its always worth taking Nat Pagle in every deck too.

As an aside (and a change of subject), the rumored expansion is coming. Does anyone think it'll be based around 'The Burning Crusade'?


I wonder if they can theme that tightly. After all, the first set has elements from every expansion. Naxxramas was an example of going really granular, and picking up every card you could from an expansion. A Draenor expansion would open the door for new content and many of the denizens of Draenor that haven't really been used yet. I can also see Northrend being another expansion, but they'd have to release death knight for that- although a card like Lord Jaraxxis that turns the hero into the Death Knight would be acceptable- especially if it was Frostmourne. anyways, my money is on geographic region, rather than specific expansion or world event.


Curse of Naxxramas (Hearthstone) @ 2014/09/16 14:53:23


Post by: trexmeyer




Triple Baron Rivendare for lulz



Edit: Decklist and Mana Curve.

Spoiler:


Curse of Naxxramas (Hearthstone) @ 2014/09/16 15:44:56


Post by: thenoobbomb


Not triple Thadeus. I am disappointed.


Curse of Naxxramas (Hearthstone) @ 2014/09/16 18:49:06


Post by: H.B.M.C.


Ancestral Spirit/Reincarnate is just mean. There's a video on Trolden's page (on YouTube) where someone uses that (plus Baron Riventhingo) to get, I think, 6 Leeroys in one turn?



Curse of Naxxramas (Hearthstone) @ 2014/09/16 18:51:56


Post by: AdeptSister


I wonder how long it will take the meta to settle out.


Curse of Naxxramas (Hearthstone) @ 2014/09/16 19:56:35


Post by: ZebioLizard2


 AdeptSister wrote:
I wonder how long it will take the meta to settle out.


Well you've gotta wait till the 22nd, when the Hunter Nerf comes into effect, Thank god, because having a single turn pullaround that nobody can really beat was Toxic as feth.


Curse of Naxxramas (Hearthstone) @ 2014/09/17 02:14:40


Post by: Gitzbitah


I built a pally rush deck with the entire idea being to buff Angry Chickens enough that they could use their Enrage ability, and then finish with Leeroy Jenkins.

Whenever it works, I say to myself "At least I got Chicken".





Curse of Naxxramas (Hearthstone) @ 2014/09/18 15:13:35


Post by: Redcruisair


So… in other news Hearthstone just hit the 20 million player mark.

https://www.facebook.com/Hearthstone/posts/781460588563378:0


Curse of Naxxramas (Hearthstone) @ 2014/09/23 06:44:54


Post by: sarpedons-right-hand


It's happened then. The Hunter and Leeroy nerfs have arrived and how! I've just finished my 15th game on ladder this morning and not one Hunter, Handlock or Miracle Rogue did I face… It's a little weird tbh. Although I'm expecting the popularity of Handlock to go up again now that Hunters have all but vanished along with their pesky Hunters Marks and crazy card draw mechanics.

Maybe Priest will get a look in again too now? I always liked the Priest...


Curse of Naxxramas (Hearthstone) @ 2014/09/26 17:42:03


Post by: thenoobbomb


I got that free arena key thing.

Not enjoying this, I'm facing people that have definitely done this before.


Curse of Naxxramas (Hearthstone) @ 2014/09/28 05:52:52


Post by: H.B.M.C.


I'm just waiting for the 100+ card expansion to hit. As much as I enjoy this game, it needs a shot in the arm more than the 30 or so Nax cards that just came out. The last update screwing the Buzzard didn't help matters, as all it did was reduce the types of classes people pick (who's taking Hunter now? Seriously?).



Curse of Naxxramas (Hearthstone) @ 2014/09/28 08:46:16


Post by: thenoobbomb


I got my first gold card from a pack. Too bad it's a rogue card.


Curse of Naxxramas (Hearthstone) @ 2014/09/29 18:21:14


Post by: thenoobbomb


Just had one of the most fun games I've had so far.

Got up in Ranked against a Priest. He managed to get his Chillwind Yeti up to 23 health Thanks to some lucky totems (taunt, huzzah!) I managed to snatch victory.


Curse of Naxxramas (Hearthstone) @ 2014/09/29 22:02:05


Post by: The Dark Apostle


Any thoughts on what the mets would be if warlock didn't have its card draw ability? What classes would be rampant and the "cancer"


Curse of Naxxramas (Hearthstone) @ 2014/09/30 01:37:48


Post by: ZebioLizard2


 The Dark Apostle wrote:
Any thoughts on what the mets would be if warlock didn't have its card draw ability? What classes would be rampant and the "cancer"


The Warlock would be pretty terrible considering most of their cards are gak.

Miracle Rogue would be the same.

Druid would be the same..



Curse of Naxxramas (Hearthstone) @ 2014/09/30 10:17:23


Post by: The Dark Apostle


But what new classes and style of decks would be given a chance, I doubt things would stay the same


Curse of Naxxramas (Hearthstone) @ 2014/09/30 11:07:03


Post by: AlexHolker


 The Dark Apostle wrote:
But what new classes and style of decks would be given a chance, I doubt things would stay the same

While Handlock and Zoolock are mostly good against opposite kinds of decks, they are both considered average-to-good against Tempo Rogue, Ramp Druid, Midrange Druid and Zoolock and average-to-bad against Midrange Shaman. Presumably, this would make Tempo Rogue, Ramp Druid and Midrange Druid increase in popularity and Midrange Shaman decrease in popularity.

In turn, Tempo Rogue, Ramp Druid and Midrange Druid are considered average-to-bad against Miracle Rogue, Ramp Druid and Token Druid and average-to-good against Tempo Rogue, Control Warrior, Aggro Mage and Shockadin.

All in all Ramp Druid would probably be the biggest winner, since it's one of three archetypes that gains the most from the fall of the Warlock, and the rise in popularity of those three archtypes gives it even more good matchups.


Curse of Naxxramas (Hearthstone) @ 2014/09/30 18:03:03


Post by: thenoobbomb


Venture Co Mercenary + Paladin = awesome.
+3 attack, x 2 attack = 20 attack minion