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![[Post New]](/s/i/i.gif) 2014/08/21 17:03:23
Subject: Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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trexmeyer wrote: thenoobbomb wrote:And I'm done with this game.
I've played all week, tried bloody everything, and I still have only *4* wins.
Sorry for not throwing all my money at you, Blizz.
Why haven't you used gold on packs? I got something like 300 gold just from leveling every class to 10.
You can also get more gold by beating every Expert AI player too.
Though whats your current deck? It shouldn't be doing this badly, you may need to readjust it.
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![[Post New]](/s/i/i.gif) 2014/08/21 17:06:27
Subject: Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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trexmeyer wrote: thenoobbomb wrote:And I'm done with this game.
I've played all week, tried bloody everything, and I still have only *4* wins.
Sorry for not throwing all my money at you, Blizz.
Why haven't you used gold on packs? I got something like 300 gold just from leveling every class to 10.
I've bought 3 or 4 packs.
I forced myself to continue, and have finally had some succes as a Shaman! 7 wins now
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![[Post New]](/s/i/i.gif) 2014/08/21 17:16:05
Subject: Curse of Naxxramas (Hearthstone)
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Executing Exarch
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thenoobbomb wrote:And I'm done with this game.
I've played all week, tried bloody everything, and I still have only *4* wins.
Sorry for not throwing all my money at you, Blizz.
If you're stuck and need a cheap way to earn some gold...
This is time consuming and somewhat random, but it's an option if you just can't seem to win. There are three different kinds of quests. There are "win matches" quests, which obviously you're having trouble with right now. There are "kill X minions" quests. And there are "summon X minions with a mana cost of Y or less" quests. If you can't win matches, you can still complete the latter two kinds of quests and earn gold that way. If you've got nothing but "win matches" quests, then delete one of your dailies and log in on the next day to see what kind of quest has replaced it. Repeat as necessary until you have one of the other two kinds of quests, and then complete it. Since you don't need to win a match in order to get credit for those quests, you'll eventually clear them even if you repeatedly get trounced.
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![[Post New]](/s/i/i.gif) 2014/08/21 17:17:42
Subject: Re:Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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Yeah, I try to do the quests as much as possible. I earn gold, learn new trics, and get to customize my deck as Iearn!
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![[Post New]](/s/i/i.gif) 2014/08/21 18:22:15
Subject: Curse of Naxxramas (Hearthstone)
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Incorporating Wet-Blending
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There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/08/21 18:24:56
Subject: Curse of Naxxramas (Hearthstone)
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Bounding Dark Angels Assault Marine
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That or get good at arenas. If you get good at arenas you can build up gold and cards at a much faster rate.
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1500 (10-3-0) (7thEd)
1850 (2-1-0) (7thEd)
2000 (1-0-0) (7thEd)
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![[Post New]](/s/i/i.gif) 2014/08/21 18:33:20
Subject: Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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AlexHolker wrote:There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.
Never got that one
On a winning streak with my "THRALL TIME" deck, though - 4 wins in a row now!
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![[Post New]](/s/i/i.gif) 2014/08/21 20:58:48
Subject: Curse of Naxxramas (Hearthstone)
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Executing Exarch
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thenoobbomb wrote: AlexHolker wrote:There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.
Never got that one 
I don't think I've ever seen it, either.
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![[Post New]](/s/i/i.gif) 2014/08/21 21:15:37
Subject: Curse of Naxxramas (Hearthstone)
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Incorporating Wet-Blending
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Eumerin wrote: thenoobbomb wrote: AlexHolker wrote:There's also one awesome quest that requires 7 wins for 100 gold. The reason it is awesome is that games against the AI count, meaning you can just spend half an hour stomping the easy AI into the dirt instead of having to beat other players.
Never got that one 
I don't think I've ever seen it, either.
I'd estimate I get it about once a month. Coincidentally, I just logged in and it was one of my new ones.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/08/21 21:49:06
Subject: Re:Curse of Naxxramas (Hearthstone)
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Longtime Dakkanaut
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Had triple Thaddius game but still lost 6 to 0. Damn priests.
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The only way we can ever solve anything is to look in the mirror and find no enemy |
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![[Post New]](/s/i/i.gif) 2014/08/21 22:13:10
Subject: Curse of Naxxramas (Hearthstone)
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Incorporating Wet-Blending
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Just won a game versus a Priest with my Pirate Rogue deck, despite him Mindgamesing out my biggest minion. He got greedy and turned the 4/7 into a 14/14 to hit me with, which let me kill it with Big Game Hunter.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/08/22 07:39:06
Subject: Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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AlexHolker wrote:Just won a game versus a Priest with my Pirate Rogue deck, despite him Mindgamesing out my biggest minion. He got greedy and turned the 4/7 into a 14/14 to hit me with, which let me kill it with Big Game Hunter.
I remember something like that when I was playing a Warrior. Core Hound with some buffs, making it 11/11.
>Warsong Commander (already in game) >Leper Gnome >Execute
Fun fun!
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![[Post New]](/s/i/i.gif) 2014/08/22 09:44:42
Subject: Curse of Naxxramas (Hearthstone)
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Decrepit Dakkanaut
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I killed someones ragnaros with an Emperor Cobra yesterday. It made me feel warm inside.
Also, I mostly play Arena when it comes to getting cards/gold. It's just quicker and once you get good enough to break even with most draws you can just keep going endlessly. I've once managed to stretch 150 gold into 8 arena runs, 12 boosters and loads of dust and couple gold cards.
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![[Post New]](/s/i/i.gif) 2014/08/22 17:18:19
Subject: Re:Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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Decided to auto-concede when I get up against a priest every time.
I'm enjoying the game a lot more already.
Oh, and I just made a Rogue ragequit  Fire elemental + windfury + that totem that gives +2 damage to adjacent minions, hah!
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This message was edited 1 time. Last update was at 2014/08/22 17:25:14
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![[Post New]](/s/i/i.gif) 2014/08/22 18:11:55
Subject: Re:Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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anyone want to help with tips for the paladin challenge :/
I've never struggled this much with a game.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/22 18:22:01
Subject: Re:Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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Asherian Command wrote:anyone want to help with tips for the paladin challenge :/
I've never struggled this much with a game.
Luck.
There's no challenge to it, just pure luck, luck till you get the right cards, luck till he doesn't.
Everyone agree's is it the WORST of the class challenges, showing off a gimmick that is poor, with way too many slimes in your deck, it's like a weird midrange shockadin deck but it's just so poorly constructed.
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![[Post New]](/s/i/i.gif) 2014/08/22 18:22:30
Subject: Re:Curse of Naxxramas (Hearthstone)
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Wight Lord with the Sword of Kings
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"It's Thrall-time!"
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![[Post New]](/s/i/i.gif) 2014/08/22 19:03:10
Subject: Re:Curse of Naxxramas (Hearthstone)
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Longtime Dakkanaut
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Now that's a beatdown.
I got the Total Dominance quest today.
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The only way we can ever solve anything is to look in the mirror and find no enemy |
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![[Post New]](/s/i/i.gif) 2014/08/22 19:22:02
Subject: Re:Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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ZebioLizard2 wrote: Asherian Command wrote:anyone want to help with tips for the paladin challenge :/
I've never struggled this much with a game.
Luck.
There's no challenge to it, just pure luck, luck till you get the right cards, luck till he doesn't.
Everyone agree's is it the WORST of the class challenges, showing off a gimmick that is poor, with way too many slimes in your deck, it's like a weird midrange shockadin deck but it's just so poorly constructed.
Yeah. It is I play paladin often and I didn't know how to beat it ;.;
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/22 19:36:18
Subject: Re:Curse of Naxxramas (Hearthstone)
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Incorporating Wet-Blending
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The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/08/22 19:37:43
Subject: Re:Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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AlexHolker wrote:The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.
It needs to be a taunt deck instead. I could see it with a taunt stealth deck with a few shades of naxxarmaus. And divine shield and boom invincible stealth unit for two turns.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/22 20:07:57
Subject: Re:Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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AlexHolker wrote:The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.
Sadly it would have worked before they changed it so secrets only work on your turn..
But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.
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![[Post New]](/s/i/i.gif) 2014/08/22 20:21:28
Subject: Re:Curse of Naxxramas (Hearthstone)
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Incorporating Wet-Blending
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ZebioLizard2 wrote:But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.
And it's even more terrible when you remember you're playing a Paladin. Getting two minions for one is something Paladin is more than capable of doing on his own. It's like a Warlock class challenge that revolves around Novice Engineers.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/08/22 21:47:50
Subject: Re:Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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ZebioLizard2 wrote: AlexHolker wrote:The Hunter's class challenge is the best by far, in my opinion. It's a simple concept that is a good showcase of the card you're unlocking, it's not too difficult and it's fun. I haven't unlocked the last wing yet, but from what I've seen, the Paladin class challenge is a crappy gimmick against a cheating AI, and the gimmick is diametrically opposed to the unlocked card. Whoever decided to combine Echoing Ooze, which rewards buffing your minions on your turn, and Avenge, which can only buff your minions on the opponent's turn, deserves to be flogged.
Sadly it would have worked before they changed it so secrets only work on your turn..
But If I had to guess, I think the reasoning was that you get two minions for one, and thus one dies and the others buffed..But that's terrible compared to buffing both, and even then there's like TWO AVENGE in the deck with SIX OOZES.
Yeah that never made sense to me.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/23 14:34:58
Subject: Curse of Naxxramas (Hearthstone)
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Screaming Shining Spear
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Soladrin wrote:I killed someones ragnaros with an Emperor Cobra yesterday. It made me feel warm inside.
Also, I mostly play Arena when it comes to getting cards/gold. It's just quicker and once you get good enough to break even with most draws you can just keep going endlessly. I've once managed to stretch 150 gold into 8 arena runs, 12 boosters and loads of dust and couple gold cards. 
Wish I was able to do this :(
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![[Post New]](/s/i/i.gif) 2014/08/24 18:11:35
Subject: Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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Funnily enough I think I under stand why the paladin challenge is so bad.
Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)
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![[Post New]](/s/i/i.gif) 2014/08/24 18:38:09
Subject: Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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ZebioLizard2 wrote:Funnily enough I think I under stand why the paladin challenge is so bad.
Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)
Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/24 18:43:39
Subject: Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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Asherian Command wrote: ZebioLizard2 wrote:Funnily enough I think I under stand why the paladin challenge is so bad.
Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)
Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.
Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.
The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)
Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.
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This message was edited 1 time. Last update was at 2014/08/24 18:44:14
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![[Post New]](/s/i/i.gif) 2014/08/24 18:45:17
Subject: Curse of Naxxramas (Hearthstone)
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Legendary Master of the Chapter
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ZebioLizard2 wrote: Asherian Command wrote: ZebioLizard2 wrote:Funnily enough I think I under stand why the paladin challenge is so bad. Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration) Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn. Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level. The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back) Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board. I think the slime is better for a priest deck. Because thus far I have been unimpressed by the slime at all. I mean one of the bosses used it perfectly, by giving it a taunt ability and a stats boost. (So maybe druid would be the best use of that card. Then there is the lack of board control cards, like a wild pyromancer, baron gaden, or you know a consecration. I built a better deck using kel'thuzad in one of my decks. Shesh. Actually if they put kel'thuzad in that deck. And you sacrificed your taunt cards GG
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This message was edited 2 times. Last update was at 2014/08/24 18:48:27
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2014/08/24 18:56:29
Subject: Curse of Naxxramas (Hearthstone)
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Beautiful and Deadly Keeper of Secrets
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Asherian Command wrote: ZebioLizard2 wrote: Asherian Command wrote: ZebioLizard2 wrote:Funnily enough I think I under stand why the paladin challenge is so bad.
Turns out the Paladin really needs his staple cards to survive at all (Sword, equality, consecration)
Also he needs taunt cards. He is meant to buff cards as well. He doesn't need those three, he just really needs a taunt card. Or specifically that secret to activate during his turn.
Kel'thuzad runs tons of 4+ HP cards and he has many shockadin cards that can trade well with that level.
The problem is the buffing is so slow (6 mana for ooze/kings alone for something that's ineffective against a board full of 4/6's or sledge belchers holding them back)
Those three are his main 'trade' options, 4/2 trades with several of kel's cards, Equality is boss, and consecrate helps against a full board.
I think the slime is better for a priest deck.
Because thus far I have been unimpressed by the slime at all. I mean one of the bosses used it perfectly, by giving it a taunt ability and a stats boost. (So maybe druid would be the best use of that card.
Then there is the lack of board control cards, like a wild pyromancer, baron gaden, or you know a consecration. I built a better deck using kel'thuzad in one of my decks. Shesh. Actually if they put kel'thuzad in that deck. And you sacrificed your taunt cards GG
I think the only real good combo that would be effective in the meta is Druid, with Ooze + mark of the wild for 4 mana: 2 3/3's with taunt is favorable (compare Feral spirit, 1 card, but technically 5 mana)
Though priest might be a thing..They have far better cards to buff though.
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This message was edited 1 time. Last update was at 2014/08/24 18:56:48
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