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Made in nl
Wight Lord with the Sword of Kings






North of your position

I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.

   
Made in de
Decrepit Dakkanaut





 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Buy more boostaz!

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)

This message was edited 1 time. Last update was at 2014/08/15 18:33:24


From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Sigvatr wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Buy more boostaz!

I also got up against a Hunter-guy who had bought some stuff. Ole Garrosh owned him, so that was fun

   
Made in us
Executing Exarch




Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Bounding Dark Angels Assault Marine




Downers Grove, IL

 Asherian Command wrote:
 Soladrin wrote:
 The Dark Apostle wrote:
RJCarrot wrote:
The warrior weapon is awful.... as someone playing warrior since beta I could say this is a waste of a card.

Military quarter had better cards.

a 2/8 that stuffs zoo, a 4/4 for 3.... and spectral knight? are you kidding me?

Yeah the priest card is baller but other than that Military had considerably better cards.


It's meant to trigger enrages, in which case it's a bomb


Whirlwind, enrage and that 2/2 creature with the enrage effect all do this way better.


not really it has synergy with all enrage monsters and the armor smith. So you hit all your card and you gain all those powers. Then you place a healer and heal everyone back to full health. And do it again


If you need to wait until turn 5 at the latest to get a whirlwind effect off, you are probably not needing it.

Enrage is nice, but it is really only needed to trigger grommash in a warrior control deck. And there are already 6 ways to do it built in the deck (Shield Slam, Taskmaster, Whirlwind).

Firey war axe is a far superior weapon early game, and gorehowl is far superior late game. Its really not that good.

1500 (10-3-0) (7thEd)
1850 (2-1-0) (7thEd)
2000 (1-0-0) (7thEd)

 
   
Made in au
Incorporating Wet-Blending






Australia

 Asherian Command wrote:
Priests bring the most amount of cheese in the entire game.

Priests are the most superficially cheesy class. Cards like Mind Control feel broken, but in terms of how disruptive they are to the meta, the most broken thing in the game is Life Tap. At-will card draw is what drives all three major Warlock archetypes: for sustain in Zoolock and Murlock and to power out giants in Handlock.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 AlexHolker wrote:
 Asherian Command wrote:
Priests bring the most amount of cheese in the entire game.

Priests are the most superficially cheesy class. Cards like Mind Control feel broken, but in terms of how disruptive they are to the meta, the most broken thing in the game is Life Tap. At-will card draw is what drives all three major Warlock archetypes: for sustain in Zoolock and Murlock and to power out giants in Handlock.

They are quite broken.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Executing Exarch




 Asherian Command wrote:
Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)


Yes, well, that's why I included the bit about all of the counters staying buried at the bottom of my deck.

For instance, if I'm playing as a rogue, one or both Sap cards are pretty much guaranteed to turn up in my hand at the start of the game - *except* when I'm playing against a priest (and possibly a paladin).

Then I never see them.


   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Eumerin wrote:
 Asherian Command wrote:
Eumerin wrote:
Priests are... interesting... to play against. The 18/18 Lightwell minion is always frustrating, particularly if your counters all decide to stay buried at the bottom of the deck that game. I think my favorite stunt while playing as a priest (I usually go rogue if there's no reason to do otherwise) was mind controlling one of those annoying Ironbark Treants that the druids love to play.


I do something even funnier. I silence it

All that wasted stuff on that unit. And they usually don't have a silence in their deck. Its hilarious seeing them waste all that on that one minion and then I drop down an AOE and kill everything. (Or you get the hunter ability that redirects the attack back at a random character. or you change their health to 1 an aoe the map with a wild pyromancer.)


Yes, well, that's why I included the bit about all of the counters staying buried at the bottom of my deck.

For instance, if I'm playing as a rogue, one or both Sap cards are pretty much guaranteed to turn up in my hand at the start of the game - *except* when I'm playing against a priest (and possibly a paladin).

Then I never see them.




Yeah that happens.

Also I think that the Naxxaramas decks were quite hard to face.

This message was edited 1 time. Last update was at 2014/08/15 19:01:27


From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

You know what's worst about Priests? He's a little boy.

A little boy destroying Gul'dan.

   
Made in us
Beautiful and Deadly Keeper of Secrets





 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.

This message was edited 1 time. Last update was at 2014/08/15 22:01:48


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 ZebioLizard2 wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.


Really? Huh. Must be because people are able to counter cheese decks very easily.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Asherian Command wrote:
 ZebioLizard2 wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
I just played against a priest, who had all kinds of stuff that insta-killed all of my good stuff, and healed all of his stuff while giving it taunt and extra health.

I've never had less fun playing a videogame in my life.


Priests bring the most amount of cheese in the entire game.

Especially with inner fire.

They need limit of how many buffs you could give to a single minion.

Mainly due to the fact I also hate priests and I hate playing as one.

Though there is a counter you get cards that turn those big monsters with polymorph, silence, hex, or corruption (Though silence is better)


And yet Priests are the weakest of all the classes and have the least wins, shocking no?

Though I wonder how naxx has improved them.


Really? Huh. Must be because people are able to counter cheese decks very easily.


Not really, the cheese deck that's been dominating is Warlock "Zoo", Cheese decks have never involved priests surprisingly, they are just annoying, there's nothing cheesy about them.

The real cheese decks:

Miracle Rogue (Let's play some solitaire and ignore the opponents board!)
Ramp Druid: (We have some of the best cards, lets get em out faster!)
Warlock Zoo: (I have a deck that could made with 1060 dust, but I've been dominating the win charts so hard that I at one point made 70% of all the wins in the entire game)
   
Made in ie
Screaming Shining Spear






I play miracle rogue, ramp budget and making a control warrior and zoo lock (budget versions of all), purely for surviving, the rogue, Druid and warrior are very fun to play but zoo lock is insulting how O.P. It is, I'd make a bet I can break through my current blockade at rank 17 despite being cheaper than my other decks and me lacking the skill to get their.

 
   
Made in au
Incorporating Wet-Blending






Australia

 ZebioLizard2 wrote:
The real cheese decks:

Miracle Rogue (Let's play some solitaire and ignore the opponents board!)
Ramp Druid: (We have some of the best cards, lets get em out faster!)
Warlock Zoo: (I have a deck that could made with 1060 dust, but I've been dominating the win charts so hard that I at one point made 70% of all the wins in the entire game)

Miracle Rogue does not ignore the opponent's board. The point of Miracle Rogue is that you have a win condition which is untouchable (stealthed Gadgetzan Auctioneer to draw a 20+ damage combo played straight from your hand), but you still need to stop your opponent's win condition from happening first.

Freeze Mage, on the other hand, pretty much does ignore the opponent's board. It works by freezing your opponent's board over and over again, while dropping a single Ice Block. That Ice Block stops you dying on the turn you play Alextrasza, and you follow it up with a barrage of spells for lethal.

As you noted, Zoolock is more annoying than it would otherwise be because the barrier to entry is so low. A deck like Cawblade creates a toxic meta at the upper levels of play, but the difficulty of building the deck stops it seeping too far down. Zoolock is a cheap deck as the top tier decks go, and it's reliable - more than half your deck is cheap, efficient minions, and you've got the card draw to keep on going. You've got 20 weenies, but your opponent can't put 20 weenie hosers into their deck.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Beautiful and Deadly Keeper of Secrets







Freeze Mage, on the other hand, pretty much does ignore the opponent's board. It works by freezing your opponent's board over and over again, while dropping a single Ice Block. That Ice Block stops you dying on the turn you play Alextrasza, and you follow it up with a barrage of spells for lethal.


I had honestly forgotten Freeze Mage, it's been a long while since I've actually seen a mage at all, like priest I have no clue what they are running nowadays.


Miracle Rogue does not ignore the opponent's board. The point of Miracle Rogue is that you have a win condition which is untouchable (stealthed Gadgetzan Auctioneer to draw a 20+ damage combo played straight from your hand), but you still need to stop your opponent's win condition from happening first.


That's true, but it still annoys me because these sorts of things were usually phased out like Warrior Giant rush (even if they heavily nerfed my favorite card in the process )



As you noted, Zoolock is more annoying than it would otherwise be because the barrier to entry is so low. A deck like Cawblade creates a toxic meta at the upper levels of play, but the difficulty of building the deck stops it seeping too far down. Zoolock is a cheap deck as the top tier decks go, and it's reliable - more than half your deck is cheap, efficient minions, and you've got the card draw to keep on going. You've got 20 weenies, but your opponent can't put 20 weenie hosers into their deck.


True enough, sadly enough one of the things that would help this would be if they finally allowed for things to be played by the opponent, ala instants or otherwise (I played the WoWTCG, it was akin to MTG but had enough flavor that it was so much fun). A problem with some of these issues is the lack of counterplay, Miracle rogue's can do what they will without you caring once they get their combo, and there's not much stall you can do except by putting the actual efficient taunts in.

Of course I still want lots of things from the WoWTCG in hearthstone, but it'll never happen sadly.

This message was edited 2 times. Last update was at 2014/08/16 01:11:01


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Is there any way of getting that Deathlord card?

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

From whom are unforgiven we bring the mercy of war. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.


Favorite card?

Hmmm. Probably the Webspinner because if it dies you get a random minion.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 thenoobbomb wrote:
 Asherian Command wrote:
 thenoobbomb wrote:
Is there any way of getting that Deathlord card?


yeah you beat the military wing.

Those things are pretty damn good.

What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.


I just enjoy how loyal the Kor'kron are, easily my favorite lines

FOR THE WARCHIEF!

FOR HELLSCREAM!

Though my Favorite card has to be noble sacrifice, such a humble 1 drop but so useful.
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

I'm a huge fan of the Nub Eggs. Not only for their mighty ability- a 4/4 as early as turn 2, but also for the psychological aspect of them. Every time one turns into a spider, your opponent must live with the shame of having triggered it, or play in awe of your cleverness at forcing them to break it open.

Yes, I am probably one of the reasons that you can't chat with your opponent in game.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(

   
Made in us
Beautiful and Deadly Keeper of Secrets





 thenoobbomb wrote:
"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(


Emperor Cobra? Mexxna? Both are pretty subpar unless it was a hunter.

This message was edited 1 time. Last update was at 2014/08/17 17:48:25


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 ZebioLizard2 wrote:
 thenoobbomb wrote:
"Destroy any enemy damaged by this card"

Seriously Hearthstone..? The game keeps on pairing me with people who've bought all these awesome cards :(


Emperor Cobra? Mexxna? Both are pretty subpar unless it was a hunter.

Maexxna.

And seriously, it ain't cool when a mage blows up all of your cards without four health, and then insta-kills the other... Ugh.

   
Made in au
Incorporating Wet-Blending






Australia

 thenoobbomb wrote:
What's everyone's favorite card in their deck? I'm but a lowly Level 9 Warrior, but the Kor'kron elite are really good, as is the Taskmaster one.

Bloodsail Raider, the 2/3 for 2 that gets stronger if you have a weapon. She's a guaranteed 2/3 on turn 2 or 3/3 on turn 3, but I've had her come into play as a 9/3 before.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Bloody hell, the game keeps on putting me up against "players of my own skill" that are much better!

   
Made in au
Incorporating Wet-Blending






Australia

 thenoobbomb wrote:
Bloody hell, the game keeps on putting me up against "players of my own skill" that are much better!

Are you playing Ranked or Casual? Apart from the gauntlet of people farming level 20, Ranked might be more to your liking.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
 
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