It seems fully functional, however it's not syncing up everything from the games correctly. - It thought my warden basically killed herself, lonely and unloved with no mates at all. In reality, her buddy Alistair performed the Dark Ritual before ascending the throne with his Queen Anora. Meanwhile she lived awesomely ever after with Leliana at her side whenever she was on leave from helping out The Divine.
Looking at The Keep's 'tapestry' on the other hand, once I got all the settings right, really does confirm how utterly disastrous Hawke was.
Generally speaking though, it seems pretty good overall, it's very similar to the Mass Effect 2 digital comic that playstation owners had (and you could download for PC). It seems pretty comprehensive too, with a lot of choices being covered in the tapestry.
There's also something called 'The Last Court' - which looks to be a minigame based around City / Castle management. I'm just trying it now, but it seems like it might have a minor effect on Dragon Age Inquisition's gameplay.
Compel wrote:It seems fully functional, however it's not syncing up everything from the games correctly.
Yeah, that's WAI. I suppose it was too much of a hassle.
"Unfortunately we won’t be able to directly import saves. However, over 300 choices are accounted for in the Keep, so you’ll be able to recreate your Dragon Age universe down to the details." - http://forum.bioware.com/topic/510457-dragon-age-keep-faqs/
Compel wrote:There's also something called 'The Last Court' - which looks to be a minigame based around City / Castle management. I'm just trying it now, but it seems like it might have a minor effect on Dragon Age Inquisition's gameplay.
Not tried it yet, but supposedly (heard from a friend) it's actually enjoyable all by itself, too. Buddy of mine described it to be "like one of those Princess Maker games". You know, where you can make X decisions on a day and them affecting different things.
Whenever I do buy the game I may well be happy about "The Keep". I haven't played the second game, but remember the first one being a bit of a chore after a while. I would like to play the second game at some point though, so I'd have to have played the first one before that to import my save, which is a bit annoying considering that I can't then port that save over to the third game. Well that's me assuming that the choices in the first game actually matter for the second one.
Reading bits and bobs about the second game, I would like to see the Black City (or whatever it was called) being elaborated on. Given that the game's all about demons (well I'm assuming as much as the first was all about Darkspawn as you spend half the game chasing after werewolves...) so presumably that will be covered. The line "the golden city was always black" intrigues me. Evidently the Taint originated there, but whatever presence resides in it may not be inherently evil (if its even intelligent, or just that the mages screwed up somewhere). Ie like Mass Effect's Reapers toting about the galaxy killing all the advanced civilizations because element zero and the mass effect drives drew their power from stars (or whatever it was) and was killing the galaxy. ...Ok I don't expect it to be a amazingly written explanation, but at least its a time sink, and there's developers with worse writers out there. =P
Wyrmalla wrote:Well that's me assuming that the choices in the first game actually matter for the second one.
It depends on what you consider "mattering", I suppose. There's quite a few bits where players of the first game would recognise their influence - from background stuff like the governance of Ferelden to funny details like whether or not you arranged for a threesome with Isabelle and Leliana - but nothing that would have a major impact on the second game itself. It's more of a "memory chain" to bridge the gap between both titles, maintaining recognition value even though the story takes place in a different country with (mostly) different characters.
Wyrmalla wrote:Reading bits and bobs about the second game, I would like to see the Black City (or whatever it was called) being elaborated on.
Ehh ... I dunno. Yeah, on one hand I'd be curious, too, but I also appreciate the mystery for what it is, and for still allowing so many theories to be crafted among the fans. I'm not entirely sure I want to see this veil lifted, like Black Library authors did with the Horus Heresy (yes, I know it's not canon, but everyone still treats it that way), especially given that BioWare didn't exactly handle it very elegantly in Mass Effect. Don't get me wrong, I loved the story in ME, and still like the ending, but there were some really awkward dents in it. It's like the writers are way better at crafting interesting hints about a secret than fleshing out what it actually is.
Though, it's a different team, so who knows. We can't really influence it either way, but I'll remain cautious.
[edit] By the way, that browser game is actually quite fun. Simple, but very good at wasting my time.
Just to note the sync is working fine; it is only meant to sync your characters, not the acts that they carried out. Even says so at the top of the screen.
Bioware managed to feth the pc version up. DA:I has one of the worst pc controls of recent gaming thanks to a huge focus on controllers. It's clunky as hell.
Apart from that: fail. The combat is pretty much like DA2 with no tactics involved, just spamming your abilities works well.
Worst of all: the world is now literally full of collectibles. Because that's what a DA game needed: collectibles.
Bioware managed to feth the pc version up. DA:I has one of the worst pc controls of recent gaming thanks to a huge focus on controllers. It's clunky as hell.
Apart from that: fail. The combat is pretty much like DA2 with no tactics involved, just spamming your abilities works well.
Worst of all: the world is now literally full of collectibles. Because that's what a DA game needed: collectibles.
Bioware managed to feth the pc version up. DA:I has one of the worst pc controls of recent gaming thanks to a huge focus on controllers. It's clunky as hell.
Apart from that: fail. The combat is pretty much like DA2 with no tactics involved, just spamming your abilities works well.
Worst of all: the world is now literally full of collectibles. Because that's what a DA game needed: collectibles.
So far, with a few hours in: 4/10.
Did it get released early in Germany?
No. Test copy
It's the finalized gold version, though. Man, I am so disappointed right now. The characters don't really stick out well either and the ties to the former games are...meh. Can't fully talk about the latter though as I can't use my own Origin account, but according to the copy's owner, very few things are linked. I haven't encountered any actual choices yet that would influence the game's outcome.
Relationships are absolutely terrible and typical for Bioware. Talk to them X times, do a special quest, suddenly, love. Ugh.
I don't know. DA2 left such a bad taste in my mouth that it's hard to get excited about this one. I'll wait and see what reviewers and players think.
(Looks over at Zero Punctuation.)
To be fair, if I had to choose between BioWare's dialogues and the average "rescue girl -> kiss -> happy end" I see in the vast majority of games that touch on the subject, I'd happily pick the former.
Whenever the topic of BioWare romances comes up, it just reminds me about what Churchill supposedly said about democracy as the worst form of governance, except for all the others.
I suppose a case could be made about just leaving romances out of a game altogether (I feel only a game that has this as its focus could even come close to capture the complexity), but that would require writers to come up with something else to motivate the players and appeal to their secret desires.
It would be a good start to not give the player control over relationships. It'd be awesome if you invested time and effort into a relationship and your girlfriend suddenly came up to you, telling you that she doesn't feel the same you do for her and would then leave the group in order to avoid bad feelings. And there's NO GODDAMN BIOWARE OPTION to persuade her into staying.
In a good RPG, a player needs to both be and not be in control. If you have no control at all, you would be frustrated and if you have full control, there was no challenge and it would be boring.
Right now, especially in Bioware games, relationships are in full control of the player - and that just isn't how relationships work. Should work. But with people like David Gayder writing, I am not surprised.
Wyrmalla wrote: I haven't played the second game, but remember the first one being a bit of a chore after a while.
Fair point.
Wyrmalla wrote: I would like to play the second game at some point though
I'd really advise against it. DA2 is a horrible game story-wise. Reading a synopsis and watching a few cutscenes on YT will still leave you disappointed but it will take so much less of your time.
Wyrmalla wrote: Well that's me assuming that the choices in the first game actually matter for the second one.
They do but only tangentially. So for example, I exiled Alistair in DAO so he showed up as a drunken hobo in DA2. Come to think of it, seeing that insufferable git depressed and despised was probably one of the better parts of DA2. But it's not like it had any effect on DA2's plot. Then again, nothing the player chooses does either ...
Sigvatr wrote: I haven't encountered any actual choices yet that would influence the game's outcome.
How far are you in at this point? I would not be surprised if you were right about the whole game (if it is anything like DA2) but I wouldn't expect game changer decisions, or at least recognizing them as such, in the first handful of hours.
Lynata wrote: Whenever the topic of BioWare romances comes up, it just reminds me about what Churchill supposedly said about democracy as the worst form of governance, except for all the others.
I can't say I have played any other games with built-in date simulators but I have to admit, despite having a lot of problems with BioWare's take on RPGs, that the idea of talking to and getting to know the personality of your romance options is a pretty good groundwork. I agree with Sigvatr and Ahtman, however, that BioWare romances ultimately feel very rigid and objectifying.
I think I'm passing for now. I've only played Dragon Age 1 and it had a few amusing character moments and a couple neat character designs, but those are about the only positive things I could say about it. The game play felt pretty thin and rigid and the setting was among the my least favorite ever in an RPG, maybe just ahead of the dreadful "The Witcher" game. The whole city/castle management mini-game idea sounds like the kind of thing that would interest me, but I think I'd a lot more would have to change to get me on board.
The setting in DA:I is pretty tame compared to DA:O. DA:O was rather dark fantasy in some parts, and so far, DA:I feels very high fantasy.
Not sure how you're supposed to play "evil". You could play a super racist Shepherd who only did what he wanted, but I don't see how you would be able to do so in DA:I. Very tame answers so far and those have very little impact on the game. I don't even think that you can make people leave your party by a low friendship score...I have 1 party member I despite and would like to get rid of, but can't :(
I'm still waiting on the first reviews, not just from various blogs but chiefly from friends who had pre-ordered it. As nice and interesting as it looked from day 1, I had decided to wait for reviews out of principle this time around.
Sigvatr wrote:In a good RPG, a player needs to both be and not be in control. If you have no control at all, you would be frustrated and if you have full control, there was no challenge and it would be boring.
Narratively, I feel less control in such matters might make for an overall more interesting and perhaps more realistic story development. However, I am also convinced you*d piss of the vast majority of the target group players.
The heavily pre-scripted Mass Effect ending springs to mind. In my opinion a brilliant, emotional piece of "interactive movie", but countless posters complained about lack of control because they felt they should be able to change this or that. I can only imagine the QQ if you mess with "their" romance options.
/e: Confirmed: higher difficulty just makes the enemies spongier aka poor game design par excellance.
Some sidequests are really interesting, some are really, really awesome. Not spoilering, but when the time has come, you might stand still in your tracks
I've never heard any criticisms to the ending of ME1.
But now that you mention it, it was similarly lacking in control. Actually, you had even less control. I guess people just didn't bother because there it was still a Disney Ending.
People didn't bother because it was a good ending - it was clear-cut and obviously leading to the second part.
The ME 3 ending did not answer most questions that arose, it was full of giant, gaping plotholes and was extremely poorly written (exposition in the face).
And yet the most vocal criticism was "I wanted a happy ending with my love interest" or "I wanted to shoot space boy in the head" or "the different endings are too similar! three colours!".
(ironically, the shooting was later patched into the game - with foreseeable, logical consequences, which led to more bitching)
Besides, it was not "full" of plot holes, there was "only" one that springs to mind (the reason for the Cycles, where frankly it would not have been difficult to come up with a similar but better explanation). But I'm sure this has already been discussed in another thread.
It sounds really, really bad that DAI is "high fantasy" compared to DAO. I mean the game is called "Inquisition" for Pete's sake! If anything, it should be the darkest of all DA games so far.
But what constitutes "darkness" in DA anyway? Seems to me the idea is fantasy with horror themes.
In DAO, you had ... the possession story, the the Anvil of the Void/Broodmother -- those are the ones that stick out for me. In DA2, the most obvious one is what happens to Mrs. Hawke but there's also the Eluvian.
Lynata wrote: And yet the most vocal criticism was "I wanted a happy ending with my love interest" or "I wanted to shoot space boy in the head" or "the different endings are too similar! three colours!".
Oddly, I didn't hear either of the first two complaints at all, even though I frequented the official forums. People mentioned that they expressed their frustration by shooting space boy in the head, but there were no complaints that it didn't actually do anything. And no one I heard from had any problem with a "bad ending" for Shepard himself.
The third complaint largely faded away after Bioware added the extended ending.
Prior to that, yes, the only difference between the three endings was quite literally the color used.
And I still think the ME3 ending sucks. But that's a subject for another thread.
Getting back to the subject matter at hand, I'm disappointed to hear about DA:I. I wasn't going to get it right off the bat, and I guess this confirms my "wait and see" approach to the new game. I find it odd that they'd limit the PC version of the game to what a controller can handle. I thought developers had managed to move away from that sort of thing several years ago. As for romances... well...
There's only so much you can do with them given the limitations of the AI and conversation system. And people would probably riot if Bioware removed them. They're expected these days. I guess the most creative that they've been so far is when they had Viconia leave you at the end of the vanilla version of Baldur's Gate II - though in that case it was for your safety, and not because she didn't like you.
Godless-Mimicry wrote: Are you really expecting game linked decisions in a demo copy Sigvatr? Unrealistic expectations is putting it mildly to be fair.
Also, love the typical net response of, 'one person doesn't like the demo; guess I shouldn't get the game.' Well done everyone.
It's not a demo copy, it's a gold version which is the same as release. I mentioned not being able to check for changes for my very own character in my previous post.
DA:I will receive 8/10 at the very least as it's published by Activision / Blizzard.
The game still has its upsides. Some good quests, graphics are good.
The game just lacks what the old Bioware was well-known for - a rich story, interesting characters and strategic combat / meaningful choices (depending on the game). It just feels...soulless. Very bland characters, easily foreseeable story "twists" and a very lame setting - in short:
[Very minor spoilers]
It's Oblivion's plot. You go around and close "rifts" that allow demons to enter the world after the war between templars and maniacs escalates.
It's not just one person not liking a (gold version) test copy. The issue is more like, Sigvatr is confirming a lot of what some of us were worried DAI would be like.
I will not proceed to say everything you've expressed about DA:I is wrong, solely because of this minor error. You're a hater and a horrible person. /Nerd Rage!
Honestly I knew this game would suck when I read its subtitle.
Just so long as I don't have to listen to Martin again. The thing I always hated the most about starting a new game of Oblivion was having to listen to his speeches.
I will not proceed to say everything you've expressed about DA:I is wrong, solely because of this minor error. You're a hater and a horrible person. /Nerd Rage!
It was late and our daughter didn't want to sleep D:
EA / Activison / Blizzard; all the same. Big publishers get big ratings no matter how bad the game is.
On its own, DA:I does not seem to be a bad game. It's better than DA2, but that wasn't a challenge at all, yet is doesn't go above mediocre so far (~9 hours in). It certainly doesn't feel like a Dragon Age game. The fact that Bioware managed to screw up the PC port (and let's stop here for a second and realize that a Dragon Age game was PORTED to the PC!) alone is bad enough and a lot of features feel slapped on. The tactical isometric view for example is nigh-unplayable because of the bad controls as you have to constantly change the perspective in order to get an overview over the battlefield. Furthermore, it just isn't necessary - I'm playing on the 2nd highest difficulty level and I don't need to control any companion, they pretty much do most of the work on their own. You can just focus on your own character.
My overall impression so far is that DA:I is a game that was primarily developed for the console market and sits between all chairs at the same time - it wants to be a RPG, but it also wants to be a Skyrim and wants to be an Assassin's Creed. This concept alone cannot work well.
I'm still pretty excited about this, although perhaps less so. I liked DA1 and loved DA2, but was less fond of how dumbed down the controls were in 2 - sorry to hear they retained that.
I really dislike the fact that you can no longer freely allocate attribute points (they get leveled automatically). Really takes away from character individualization :(
Sigvatr wrote: I really dislike the fact that you can no longer freely allocate attribute points (they get leveled automatically). Really takes away from character individualization :(
....oh. Goddamn it. I don't play RPGs so I can play action games with a couple extra options. I like complicated, intensive games. This streamlinestreamlinedumbdown trend is so damned annoying.
Well, I guess this means there'll be more copies laying around for the rest of us!
Seriously though, barring the whole 'I can't control every aspect of my game', I think DA:I is going to be awesome - if that prologue playthrough is any indication.
It's really just one opinion of one person though, who we can't even discern whether he's actually playing it. Likewise, individuals have widely ranging opinions even if he was.
He's also played only a tiny portion of the game, and for someone so down on DA2, looking at DAO with rose tinted glasses, you'd think he would just skip DAI. Despite that, he's played, apparently, 1/3 through despite no one knowing how long the game is, and hating every step of it.
And every review so far is good, albeit, only good reviews can be released early, but I bet you the negative reviews don't average below 75.
Attribute points are a vestigial leftover honestly, some games use them well, but for many games it's just a way to accidentally screw yourself over. You don't need attribute points if most of your build is based on skills such as in this game, attributes will just go straight into points that boost the skills you plan to use. There's plenty of examples of games that use attributes poorly.
Likewise, your choices in game during story means more to me than meaningless numbers in a set. Role playing is about more than attribute and skill points.
According to some reviews, that's about 1/3 of the game
and for someone so down on DA2, looking at DAO with rose tinted glasses, you'd think he would just skip DAI. Despite that, he's played, apparently, 1/3 through despite no one knowing how long the game is, and hating every step of it.
Huh? Where did I say that I hate every step of it? I'd suggest reading my posts again. The game obviously has upsides I already mentioned. DA:O had glaring flaws, like the lack of feedback and super-slow combat, lots of backtracking, some poor characters, Leliana's accent, Zevhran, Oghren, generic overarching story etc. I am, as everyone biased, however, as I grew up with actual RPGs. Where you had to still use your brain, apply tactics etc. Did you play the original Fallout games? Plancescape Torment? Those games told a story and required tactics. DA:I, similar to DA2, is more of an action-adventure than RPG. That's not bad, of course not, it's just not my taste. Not sure why you would assume that I was talking from an objective point of view instead of just giving my very own biased opinion
And every review so far is good, albeit, only good reviews can be released early, but I bet you the negative reviews don't average below 75.
As I said, it's published by EA [SIC] and will therefore get good reviews.
Likewise, your choices in game during story means more to me than meaningless numbers in a set. Role playing is about more than attribute and skill points.
Precisely. That is, however, where DA2 has fallen and DA:I seems to fall short again. And that's the key problem.
The only review I have seen said it took about 90 hours to complete the main storyline, partly because of all the side quests and exploring that was done. Even after finishing the main story there were still unfinished side quests left to do. One example being that they only had 3 of 10 dragon skulls.
As I said, it's published by EA [SIC] and will therefore get good reviews.
I still haven't washed the taste of DA2 out of my mouth. If I even smell 2 on Inquisition I'll give it a pass. (Loved DAO, though.)
I'm waiting for more reviews.
MWHistorian wrote: If I even smell 2 on Inquisition I'll give it a pass.
You don't smell it already?
Automatically Appended Next Post:
Vertrucio wrote: it's just a way to accidentally screw yourself over
This is a really good point, I think. This was an element of "Game Mastery," a style of game design where the player is presented with a lot of terrible choices and a couple good ones. The player has to find the right options either by trial and error or looking up other people's experiences online. Some players get a real kick out of Game Mastery but I just don't have the time or patience.
Sigvatr wrote: I really dislike the fact that you can no longer freely allocate attribute points (they get leveled automatically). Really takes away from character individualization :(
Well, that's a deal breaker for me. Guess I won't be picking up DAI after all.
If its a console RPG, I like to customize my character as much as possible, beyond asthetic choices. In DA:O I could use my attribute points to make the character the way I wanted them to be, not the way the programmers wanted it to be. To a lesser extent, I could do that in DA:2 as well. Morrowind and Oblivion both had a mechanic for player-controlled increase of attributes (as did Skyrim to a much lesser extent).
I'm already not happy with DA:2 for forcing me to play exactly one type of character (two-handed fighter, dual-weilding rogue, or aoe damage wizard) unlike DA:O which allowed to me make a sword and board fighter, or a dual weilding fighter, or a two-handed fighter, as well as rogues and wizards with a variety of possible builds. DA:2 told me what character I was playing. If I wanted a sword and board fighter, I couldn't be one. I could bring Aveline along and have a tank, but I couldn't *be* the tank. Your sole role in DA;2 was dps, no matter what class you picked. DA:O let me be so much more. And to hear that the ability to determine how my character's attributes level is taken away from me pretty much confirms Bioware is doubling down on DA:2 character designs.
I'm out. Thanks, Bioware. It was fun while it lasted, but it's not fun anymore.
So I think you are talking about two separate and very different issues:
(1) narrow class choices
(2) pre-set attribute points
Issue (1) has its own interesting implications -- for example, are categories like "tank" and "DPS" really constitutive of RPGs? How many class choices is enough? Is overlap a good thing or should classes be niche?
Interesting as they may be, those questions are unrelated to issue (2). Assuming a game has both classes and attributes, having high scores in certain attributes is essential to playing a certain class while other attributes confer no meaningful benefit at all. That leaves only one (usually the social stat) or maybe two attributes where you have a meaningful choice. In other words, attribute systems usually pose the illusion of customizability (i.e., you can play an ineffectual character if you want) and (effectively) getting rid of them is not a big deal.
Manchu wrote: So I think you are talking about two separate and very different issues:
(1) narrow class choices
(2) pre-set attribute points
Issue (1) has its own interesting implications -- for example, are categories like "tank" and "DPS" really constitutive of RPGs? How many class choices is enough? Is overlap a good thing or should classes be niche?
Interesting as they may be, those questions are unrelated to issue (2). Assuming a game has both classes and attributes, having high scores in certain attributes is essential to playing a certain class while other attributes confer no meaningful benefit at all. That leaves only one (usually the social stat) or maybe two attributes where you have a meaningful choice. In other words, attribute systems usually pose the illusion of customizability (i.e., you can play an ineffectual character if you want) and (effectively) getting rid of them is not a big deal.
Nope; the issues are linked. Narrow class choices permits the game to function with pre-set attribute points. If you're playing a fighter, and there is only one type of fighter in the game (two-handed weapon) then the programmers can pre-set your attributes to maximize your 2-handed weaponness. If there is only one type of rogue (dual-wielding) then the programmers can pre-set your attributes to maximize your dual-wieldedness.
If, however, you have multiple options for fighter, the programmers can't pre-set anything, because different builds require different attributes.
The fact that you can't choose how your attributes level up tells me that the game uses the "only one role" class system that I disliked from DA:2, even without Sig saying so explicitly. So I know that DA:I uses a class system I didn't like in DA:2, it is unlikely that I will suddenly enjoy it in DA:I.
As for making an ineffectual character; I have never made an ineffectual character, even when I played a dual-wielding mage in DA:O. True, I didn't roflstomp all my opponents as hard as if I'd gone straight nuketastic aoe wizard, but being allowed to design the character the way I wanted allowed me to play the game the way I wanted, which allowed me to enjoy the game more.
Some of us don't go through life trying to min-max everything, and being forced to do so by Bioware makes me want to play somebody else's games.
squidhills wrote: Narrow class choices permits the game to function with pre-set attribute points.
No, narrow class choice is not what "permits" pre-set attributes. A game with many classes can still function with pre-set attributes so long as class abilities are tied to attributes.
squidhills wrote: If, however, you have multiple options for fighter, the programmers can't pre-set anything, because different builds require different attributes.
No, because what you call "builds" are essentially classes.
squidhills wrote: being allowed to design the character the way I wanted allowed me to play the game the way I wanted, which allowed me to enjoy the game more
What you are really arguing for is a game without classes. Classes are essentially a (partially) pre-built facet of a character. And as long as classes are defined by attribute-driven abilities, attributes are simply a matter of optimization.
Really looking forward to next week Friday! I'll go and cycle to the local videogame store to pick it up on my way home, and then I can immediately play!
I have also pre-ordered the game despite being very critical of both DAO and DA2. I had lots of problems with both games (especially DA2) but at the end of the day I am interested enough in them to talk about them pretty frequently, collect the table top RPG books, and follow the development of DAI. I guess I will ultimately not like DAI but if it is anything like DAO and DA2 I will be interested in it the whole time I am playing.
Manchu wrote: No, the issues are not linked. For example.
squidhills wrote: Narrow class choices permits the game to function with pre-set attribute points.
No, narrow class choice is not what "permits" pre-set attributes. A game with many classes can still function with pre-set attributes so long as class abilities are tied to attributes.
squidhills wrote: If, however, you have multiple options for fighter, the programmers can't pre-set anything, because different builds require different attributes.
No, because what you call "builds" are essentially classes.
squidhills wrote: being allowed to design the character the way I wanted allowed me to play the game the way I wanted, which allowed me to enjoy the game more
What you are really arguing for is a game without classes. Classes are essentially a (partially) pre-built facet of a character. And as long as classes are defined by attribute-driven abilities, attributes are simply a matter of optimization.
Ummm, no. "Fighter" is a class. Two-weapon fighter, two-handed fighter, and sword and board are builds of Fighter. DA:O let you pick a class (Fighter, Rogue, Wizard) and let you build them the way you wanted. DA:2 let you pick your class, but pretty much chose the build for you (two-handed fighter, dual-wielding rogue, aoe dps wizard). If you have a game that has no definite class (no fighter, rogue, etc), then there is no way to determine which attributes are primary to your character so you can't have pre-set attributes (Skyrim gets around this by not really having attributes at all, just health magicka and stamina). With the much more wide-open class system of DA:O you needed different attributes depending on different builds. A dual-wielding fighter needed both Dex and Str, but a two-handed fighter really only needed Str (maybe Con, too). Given the more flexible nature of the class system in DA:O, pre-set attributes wouldn't have worked because there was no way to predict how the players were going to build their characters.
If Bioware is using pre-set attributes in DA:I it just shows that they are trying to force a particular style of play on the player. I don't like that in a western RPG. Don't tell me I can make whatever character I want, but then tell me I have to be X race, with X class, and (in the case of DA:2) with X name and locked into X plot that can't be altered in any meaningful way. Frankly, if I wanted to play a "role playing game" where 90% of my character was already predetermined, I'd go play a JRPG.
That assumption is based upon the idea that they have not altered the stat system for DA:I to where each class gets a flat bonus to a specific statistic when it comes to their abilities.
So in your example, a dual-wielding Warrior would not necessarily need both Dexterity and Strength but rather would use primarily Strength and get a bonus to their dual-wielding abilities based upon Strength.
I do think that dual wielding Warrior might be gone though. None of the four MP Warriors are dual-wielding. Two(the Dwarf Legionnaire and the Human Templar) are 1h+shield and two(Human Reaver and Qunari Katari) are 2h weapon.
Including a picture of all the known character cards for MP:
Spoiler:
I can run down the list as well if anyone would like.
squidhills wrote: "Fighter" is a class. Two-weapon fighter, two-handed fighter, and sword and board are builds of Fighter.
According to what? The Uniform Code of RPG Design passed by Congress and adopted by all the state legislatures? No. That break down of "class" and "build" is not the law that must be applied to all games, it's just a design choice made for a certain game. So for example, DAO had "builds" and so (as you point out) needed attributes. I am pointing out that the design flows from the opposite direction: first you choose to have attributes (for the sake of "customizability"/game mastery) and then you justify them by designing builds defined by attribute-driven powers/skills. This design pattern is then mirrored by the way players build characters in the game: they spend time managing attributes in order to unlock or optimally use attribute-based powers/skills. But players are not creating the builds ("making any character they want"); they are being carefully guided by clues in the powers/skills description in arriving at the predetermined options -- in effect, indistinguishable from class. This is why I say game mastery gives the illusion of customizability.
squidhills wrote: Don't tell me I can make whatever character I want, but then tell me I have to be X race, with X class, and (in the case of DA:2) with X name and locked into X plot that can't be altered in any meaningful way.
You're preaching to the choir. This sums up a lot of the problems I have with BioWare's approach to RPGs.
Automatically Appended Next Post:
Kanluwen wrote: I can run down the list as well if anyone would like.
So for Multiplayer there are 12 characters at launch. Each class(Warrior, Rogue, and Mage) have four characters.
There are two male and two female characters per class and there are two Dwarf characters, two Elf characters, one Qunari, and the remainder are Humans...for now.
They have additional characters planned to release two or three weeks after launch, and just like Mass Effect 3's MP, they plan on them being free DLCs.
Warriors Tamar the Reaver.(Human female) Two handed weapon.
Korbin the Legionnaire.(Dwarf male) 1h+shield. Has a "bulwark" ability with his shield and can apparently absorb a certain amount of damage when "Guarding" a teammate. He gets additional points for doing so.
The Templar(I have not seen a name listed yet; human female). 1h+shield.
The Katari(unnamed as well; Qunari male). 2h weapon.
Mage Neria the Keeper.(Druidish character. Elf female)
Rion the Elementalist.(Male Human)
The Arcane Warrior.(Elf male)
The Necromancer.(Human female)
Rogue Hall the Archer(human male). High damage bow character.
Argent the Assassin(human female). High damage, high stealth, double daggers character.
The Alchemist(Dwarf female). Lots of dirty tricks. Double daggers but bombs and poisons as well.
The Hunter(human male). Basically nothing is known about this guy right now. Assumption is currently that he's going to have traps and poisons in addition to his bow. Also speculation that he is a "Fog Warrior" with the possibility for some light magic abilities.
I can't say for sure on DA:I as I'm avoiding everything about the gameplay(I want to be surprised and I usually customize my controller layout heavily) but from what I've been able to gather:
You and two other players do a dungeon crawl consisting of four to five "areas", with the fifth being a boss fight. You will be rewarded currency and loot based upon the difficulty you played on and your performance.
There are also "secret areas" within the level that can only be accessed by certain classes for the party(I've heard of: a locked door that the Rogue can pick, a wall that a Warrior can bust through, a runic ward that a Mage has to disarm) and another "secret area" where a particularly difficult enemy is guarding a treasure hoard.
There are going to be blind boxes that you buy with in-game currency(or if you want to, you can use real money. I've gone this route with ME3's multiplayer after each DLC dropped if I liked it; would buy a certain amount of real money boxes just as a show of support since EA and BioWare got that money directly) which will give you items for characters.
Apparently the crafting system is in effect for MP where if you want to get a specific character that you do not have, you have to craft their armor. Alternatively you might get the character unlocked from buying chests.
Also the character DLCs are going to contain new "campaigns"(each of the maps is referred to as a "campaign" since it is multi-stage and has a story tied to it) in addition to the characters.
This thread is probably the best thing you can find right now with information. The poster running the OP is doing a great job updating it.
You get to customize your characters gear and such. I recall there's a lot of gear available to choose from right at the start, so you can immediately customize them.
I dunno. Reviews are good, friends who have played the trial on Xbone how said it is good; I'm just not seeing the whole "it's not Origins" argument as putting me off. Then again, maybe that's because it always has a stigma attached to it that because a game wasn't made exactly like another game that automatically makes it a failure, which I always find ridiculous. Looking forward to Friday. I would suggest reserving judgment for actual play instead of the knee-jerk reactions of "one guy said it was terribad so I won't try it." I will be buying it anyway so would gladly let anyone use shared play to give it a spin if they are on PS4.
It looks like the release date has actually been moved FORWARD in the UK now. As far as I can see, it's going to come out on Tuesday now, NOT Thursday.
Which makes me pretty chipper, as I'll be able to play the game a bit before going on holiday.
thenoobbomb wrote:It is indeed a Co-op Dungeon crawl.
I'm happy to hear this.
The ME3 approach of boxes to unlock stuff already makes me remember how much time I had to invest to get the characters I wanted to play, though. Why, oh, why, couldn't they just let us use our SP characters? I'm going to assume we cannot customise their looks and names either? I cannot get behind the reasoning of such decisions.
Still, co-op dungeon crawl sounds very good, and at least the characters revealed so far fit about 3/5 of our Dragon Age P&P group.
Manchu wrote:But players are not creating the builds ("making any character they want"); they are being carefully guided by clues in the powers/skills description in arriving at the predetermined options -- in effect, indistinguishable from class. This is why I say game mastery gives the illusion of customizability.
My first instinct was to protest, but upon closer examination this is more true than I'd want to admit.
At the same time, I have a tendency to create sub-optimal builds just because of an idée fixe that somehow wormed its way into my fantasy. For example, when I tried Neverwinter Online, I was seriously disappointed that the game would not allow crossbow rogues, because apparently every thief and scoundrel must dual-wield daggers as if there was some magical barrier preventing me from picking up other equipment. I dislike such barriers as a matter of habit, as they instantly make a game feel less immersive due to arbitrary restrictions.
Someone on the BSN posted the two trees for "Hall", the Human Archer.
@Lynata--No. You will not be able to customize these characters beyond their skills or to an extent their armor(each character is supposed to have three "tiers" of armor available to them)
They're supposed to be fully voiced characters with a personality and a backstory. The characters as well interact with each other in the course of your game.
My most powerful character in Origins was by far my Dual-Wielding Warrior. I'm looking forward to replaying that, in all it's glory!
Dual-wielding was broken in Origins, it got even more disgusting in Awakening with the new skills. I loved my two-weapon warrior.
OT - I'm stoked. Trying to decide if I'm going PC or 360; there's a part of me that wants to save up for the Xbone and get it for that...but 400 bones just to play a game seems sorta steep.
Gotta love your sarcasm. I'm debating doing a preorder so I can hop on it after work, but I'm actually having fun with SWTOR (the 12x leveling boost is grand) and not sure if DA:3 is going to be another DA:2/ME:3 fiasco.
Reviews are indicating the story is weak and that the gameplay is widely considered to be good.
trexmeyer wrote: Gotta love your sarcasm. I'm debating doing a preorder so I can hop on it after work, but I'm actually having fun with SWTOR (the 12x leveling boost is grand) and not sure if DA:3 is going to be another DA:2/ME:3 fiasco.
Reviews are indicating the story is weak and that the gameplay is widely considered to be good.
Eh, the website and magazine I use for my reviews gave it a 95/100, and said that the story was pretty good, too. I usually find myself agreeing with the particular reviewer, so high hopes!
I'll try to set my personal opinion aside and be as neutral (and spoiler-free!) as possible:
General Gameplay: - very action-orientated - similar to DA2 - limited classes (3) and little variation in a class - satisfying feedback during combat - enemy variation is a bit lacking (although a LOT better than in DA2!) - now features "open zones" - not an entirely open world, but rather very large zones with lots of collectibles
Story
- similar to RIFT (MMORPG) - main quest does not stand out a lot, there's no urgency to follow it - lots of boring side quests (Collect X of Y) - some awesome side quests (original setting!) - feels like a "Playthrough once" game - characters are rather bland and very clichee - Story feels very streamlined and narrow with little meaningful choices so far - severe lack of straight female romances. GAYDEEEEEEEEEEER!
Controls (PC) - Horrible. The game was ported from console to PC and it feels like it. Very clunky controls, camera is blocky. Inventory management is worse than vanilla Skyrim.
Graphics - Good! The art style feels very genuine and is recognizable throughout the entire game (so far). - Animations are very smooth for the most part... - ...but sometimes look very goofy (Qunari + mage staff) and some are copied over from DA2
Sound - awesome music! Dynamic music, music in general fits to each area's atmosphere. - VA are hit-and-miss. Mostly good.
Overall, it's an ok game. It really depends who you are and what you want from a game.
Is it another DA:O? No, it does not even come close to it. It wants to be an improved DA2. It's an action-RPG, not a core RPG.
Is it another DA2? No, it's better. Truth be told, that doesn't mean a lot, but you can see that Bioware tried to improve on that...."game".
What is it now? It's DA3. It caters to the console crowd and flashy combat and not to the fans of DA:O and, in general, old Bioware fans.
RATINGS! WE DEMAND RATIIIIIIIIIIIIINGS!
For DA:O / core RPG fans: 4/10. For DA2 fans (what?): 9.5/10 For RPG fans in general: 7.5/10 For IGN: 10/10 For Escapist: $$/10
Deduct 1 point for the PC version due to poor controls.
If you like RPGs, buy it. You will play through it once, have a good time, and then move on to another RPG without looking back.
It all depends on what you want from a game. If you like complex stories / characters and tactical combat, stay away from the game. If you just want to have a good time, it's worth the buy.
Actually...DA:I is like your second relationship. DA:O was your first love and you remember all the good times, looking over the bad times you had. DA:I was your second love where you looked for parts of your first one you just couldn't find and while having had a good time, you soon realized you two weren't meant for each other.
It's very similar to Skyrim without mods. Lists are hard to quickly look over (e.g. too few items on the screen at the same time), you have to do a lot of clicks to scroll through menus / skill trees and every menu has a sub-menu which has a sub-menu....again: lots of unnecessary clicking.
If DA2 was a 7/10 for you, then you will definitely love DA3. It feels like the logical successor to DA2 with a lot of improvements.
I just hope that either Bioware releases a patch that fixes the PC problems or that there are enough awesome modders out there who take care of what Bioware would normally be supposed to do.
I am getting pretty excited about this, despite my better judgment. The openness of the world in DAI sounds very exciting. Could this finally be the "waiting for a new Elder Scrolls" game I have always wanted out of Dragon Age?
Looking forward to this. I liked both other games a lot. I was just gonna go log into my xbone and see if it will let me download it tonight so it's all ready to go tomorrow
Haven't gotten the game yet. But should I get this or just go back to playing Skyrim? I did like DAO, hated DA2, liked all the old Baldurs Gate, NWN games, liked FO 1,2, NV, 3, etc.
Sigvatr wrote: It's very similar to Skyrim without mods. Lists are hard to quickly look over (e.g. too few items on the screen at the same time), you have to do a lot of clicks to scroll through menus / skill trees and every menu has a sub-menu which has a sub-menu....again: lots of unnecessary clicking.
If DA2 was a 7/10 for you, then you will definitely love DA3. It feels like the logical successor to DA2 with a lot of improvements.
I just hope that either Bioware releases a patch that fixes the PC problems or that there are enough awesome modders out there who take care of what Bioware would normally be supposed to do.
A successor to DA2? Okay, I'm out. I'll use that money for a Gundam model, book or something else.
Sining wrote: Haven't gotten the game yet. But should I get this or just go back to playing Skyrim? I did like DAO, hated DA2, liked all the old Baldurs Gate, NWN games, liked FO 1,2, NV, 3, etc.
Seems like we have very similar taste in games -- barring some kind of catastrophe, I will be playing DAI tonight and will definitely post my first impressions.
I was only able to get 64% of it downloaded last night.. says it's enough to start playing.. I started downloading at around 7pm and left it going overnight. hopefully it will be done when I get home from work
I already returned it for a full refund on Origin. The hardware requirements are absurdly high. I can run ME2 maxed out, ME3 maxed out (but that isn't ideal for gameplay), and SWTOR perfectly fine, but DA:3 on minimal graphics was just a mess and it looked ugly while running way too slow. I don't understand how there has been such a leap in hardware demand over the last year or so or how the ME series consistently runs so much smoother and cleaner than just about everything else.
ME2 and SWTOR were released in 2011. ME3 was released in 2012. I suppose it's also important to remember, given console-driven development, that ME2 and ME3 are 'last gen' games.
DAI certainly looks heads and shoulders better than any previous ME or DA game.
Ouze wrote: I'm pretty excited, trying to decide if I should buy it or not. The analogy "like DA2, but a little better" sort of makes me want it more.
A LOT better.
Comparing it to DA:O is futile as they are completely different games. Origins focused on a meaningful story, influenced by the player and his party, whereas DA:I focuses on action-based combat.
A little annoyed with skill tree (as a general rule).
The bad PC port shines through here. In a good PC version, you could just mouse-over each skill and then see the description instead of having to click every single one. Consoleritis
I wound up buying it and played it a little. It's a tiny bit jerky at times on Ultra, but very playable. I've been wanting a new video card for a while - my 470 GTX is a little long in the tooth. Maybe it's time to get one of those 970's I've been eyeing.
I had just enough time to make it through the character generator and a tiny bit beyond. I think it's a nice step up from previous BioWare RPGs. You seem to have a lot more choices than I remember in DAO. I am playing it on PS4 and while it is clearly a 'this gen' game the graphics definitely have that Dragon Age feel, with overly shiny-smooth textures and rigid character animation. The hardware requirements must come from all the glowy stuff that happens in combat.
Sigvatr wrote: I really dislike the fact that you can no longer freely allocate attribute points (they get leveled automatically). Really takes away from character individualization :(
Can you expand on this Sig?
Having not played DA in a while, I cannot remember the exact names, but you cannot allocate Strength or Constitution manually? So it automatically levels based on class?
I spent ~6 hours with DAI ... Now keep in mind I have big problems with both DAO and DA2. Actually, I think both are extremely overrated -- especially DA2 even considering most people (who don't make money reviewing games) acknowledge it was a travesty. So I'm looking at DAI with a lot of skepticism. But honestly the game has done nothing but impress me so far. DAI feels like Dragon Age finally living up not only to its AAA status but also coming into its own as a series. These first 6 hours are probably a bit of a honeymoon period but here's what stood out so far:
- NPC Conversations: BioWare's chief claim to fame but I honestly dreaded them in DAO and DA2 because the companions were basically moody teenagers. In DAI, your companions have feelings and ideas. Rather than just being low grade soap opera wrapped in fantasy tropes, party interactions in DAI seem to be among intelligent adults who are not stuck on themselves. It will be interesting to see how this shapes the heart (pun definitely intended) of BioWare's famous companion system, the romance sub-plot.
- Exploration: DAO did a half-assed job here and DA2 basically ignored it but BioWare was not kidding when they said they were paying attention to Skyrim. While DAI is nowhere near Skyrim as an exploration game, it in light years beyond its own predecessors. First of all, outdoor areas do not feel like invisible buildings where you are bound in by walls you can't see. You can generally run and jump and climb where you please. And the maps are full of interesting side-quests that I found myself wanting to do, because the map is fun to explore.
I'll post some more later in the day. In the meantime, feel free to ask questions.
I'm liking it so far. I made an archer this time since that's the one class I never really tried in the other games.
I do like being able to wander around and explore more though. I got to the hinterlands and wandered around collecting stuff and killing bad guys and doing some random quests that pop up. One thing I can't figure out is there's this thing called an astraleium or something, where it says you have to match the constellation without overlapping your lines... I did, but nothing is happening. All it will let me to do is start over or cancel out of it. I guess I shouldn't have canceled out of the instructions window without reading it...
I don't know what the constellation puzzles "do" -- I have only completed 1/3 in the Hinterlands. Same applies to the ocularum/shards side quest (I think there are like 22 shards in the Hinterlands).
If you got a good machine, it really pays off. The game offers some really good visuals. The time stopping effect is awesome, with shards flying around and almost stopping mid-air.
I highly recommend playing the game with a gamepad on PC. Makes it a lot better.
Spent another ~5 hours with DAI and have explored a great deal (I guess?) of the Hinterlands map. I ran across my first dragon towards the NE but was too chicken to take it on (am only level 7). The Hinterlands is a very impressive map, as befits your intro to the game. I took a break from it to travel to the Storm Coast in search of Grey Wardens. So far, that area seems much closer to what to a DAO-style map -- basically a corridor from A to B -- which was pretty disappointing after being so impressed by the Hinterlands.
I am going to try the Fogmire (I think that is the name) area tonight, as I am not sure what else to do in the Hinterlands other than collect more shards or close more rifts (they won't let me into Redcliffe yet). Closing rifts seems to be either sort of pushover easy or super hard but I suspect that is just because I am not very good at combat yet. Rage Demons are a special PITA because they seem to set you on fire by sheer proximity. And the guys that shoot ice, yikes. I really need some elemental resistance. Why do ranged companions want to rush up to monsters so badly? Very confusing and unfortunately DAI does not inherit DAO's simple party AI programmer.
I think I need to go to Val Royeaux to get the story moving.
I was expecting the hinterlands to be an all noob area, but I've been finding some really tough bad guys mixed in. I thought it would have been like "do all the quests here, then go here" but you apparently have to move around a bunch... which is fine.. but I guess I'm used to so many other games like that, so I like to be able to finish an area before I move on so I don't miss stuff.
It does feel like Skyrim in a lot of ways, which is fine with me. I just keep expecting to hear a guard tell me how he caught an arrow in his knee.
Fabulous game in a lot of ways, controls like it was designed for a console. Doesn't handle smoothly on PC but once you've gotten used to it the controls aren't much of a problem.
The characters and the expansiveness of the setting are really in top form in Inquisition; you get a sense of progress and a sense of your impact on the world in a way I've never seen before. The protagonist feels like an actual character instead of something for the interesting people to bounce off of, and the band of interesting people working for you are a credit to the writers.
It's got the sense of progress over time from DA2 without the stuck-in-one-homogenous-city aspect or as much of a wait time to see what the aftereffects of your choices were, combat manages to be engaging and adaptive without feeling stripped-down like DA2 or repetitive like DAO, and the characters have the depth of the DAO cast in their reactions to the world instead of the laundry list of binary opinions that made up the DA2 influence system.
Inquisition is a natural progression of BioWare's work; it's a mixture of what worked in prior games absent what didn't work in prior games with an array of things they hadn't tried yet added in to make things interesting. I am enjoying it immensely.
Eh, the game is okay. I'm having fun whenever character driven
stuff comes up. If I want tactical gameplay, however, I may just
have to fire up XCOM again.
Sigvatr wrote: If you got a good machine, it really pays off. The game offers some really good visuals. The time stopping effect is awesome, with shards flying around and almost stopping mid-air.
I highly recommend playing the game with a gamepad on PC. Makes it a lot better.
Yeah, I got the GTX 970 in there and it's still a tiny bit stuttery during cutscenes, just enough to sort of notice it. I see what you mean about the gamepad.
Do you have to hold down the mouse button to get it to constantly attack, or is there a way to just get it to autoattack until dead?
Also, I spent about 2 hours getting Dragon Age 2 downloaded, getting my save game in place (my DA2 already had DAO and the other stuff imported into that), and then syncing it to the Dragon Age Keep, and then messing with the tapestry function, getting that imported into the game, rolling a new character, and now. I'm going to sleep. So I still haven't gotten any further into the game, technically, just met Varric and that elf guy.
Don't even have the game and I know that feeling. That moment where 'buyers remorse' sets in and you start thinking "Man i wish I had X skill right now instead of Y"
I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Formosa wrote: I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Might be part of their copy protection system. In DA2 and DAO, using DLC required you to be online so that the game could verify that you'd legitimately purchased the DLC in question. If you weren't online, then you couldn't use those DLC... and you also couldn't play any saved games that included those DLC.
I don't know whether you have any DLC, but it's possible that you're running afoul of a similar setup by EA and Bioware.
I saw first impression with a tutorial playthrough from 'angry joe' on this. He had to turn the difficulty down to 2nd highest for the tutorial. That said he did the embarrassing thing of not using potions on his characters during the big boss battle. The game seems good from the looks of things. Guess we'll see.
As a matter of mechanics, I don't think it matters. For me, this is an issue of character. I think the major divide is whether you chose to play a human or not. Thedas is extremely human-centric. BioWare does a great job building a world by and for humans and so also a world where you really do feel different if you play a non-human.
I always want to reroll ... sometimes it's even just the day after I started... but I never do because I don't want to do all the noob quests over again and again
Formosa wrote: I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Might be part of their copy protection system. In DA2 and DAO, using DLC required you to be online so that the game could verify that you'd legitimately purchased the DLC in question. If you weren't online, then you couldn't use those DLC... and you also couldn't play any saved games that included those DLC.
I don't know whether you have any DLC, but it's possible that you're running afoul of a similar setup by EA and Bioware.
I lpoked it up on Google, seems it has some called denuvo that does its anti piracy thing, that's what is slowing my pc down, and apparenty I must be signed in to origin to play, this is why I hate e.a
LordofHats wrote: This is why I don't buy from EA anymore. At least not until they give me back my damn copy of ME3!
I've had issues where games I've owned in the past don't work/appear on Origin...end up chatting with support and they square it away in a few minutes. Hell, I got the ultimate version of DA:O for free because the guy couldn't make all of the DLC I'd purchased (as it came out) work with the account.
illuknisaa wrote: At first I wasn't interested at all of DAI because bioware sucks at making games but after seeing some of the gameplay I'm getting more exicited.
It is so bad that it is good:
This game has gone from "not worth the hdd space" to "I guess I'll flashgit it".
Sweet baby jesus, I howled with laughter when Cullen showed up.
What level do you need to be for dragons? I had to sneak through their area in the hinterlands to get to the red lyrium for varriks quest, but they were instakilling my guys at level 7
Given the lukewarm reception here and with Totalbiscuit in his Port Report, I think I'll just do what I did with Origins...I'll wait three years (got DA:O at Xmas 2012) then pick up the Ultimate Edition with all the DLC for just £5.
I got DA:O a year ago, and I still haven't finished it.
Haven't got DA:2 yet either.
Tbh, on reflection, the thing I liked most about DA:O was the soundtrack - its incredible, particularly the tracks with the female vocals (leliana etc).
NOT FAIR. Wife was sick and was able to finish the game :(
Her verdict is similar to mine. DA3 is not a core RPG, it's an action-RPG with a heavy emphasis on flashy combat instead of story and character development. She absolutely HATED Cassandra because of her, admittingly, terrible VA.
According to her, I'm like 4/5 through. I stand by what I said before: it's a good game, 8/10 (PC: 7/10). It's good to relax as it lacks challenge but looks very nicely. Neither she nor me see us picking the game up again, though, but she got like 34 hours in and you can't complain about that.
The german gaming magazine Gamestar wrote an interesting article about Bioware that we really agree with; headling being that Bioware has changed its focus from "telling" stories to "showing" stories. DA:I perfectly shows this: the focus clearly lies in having a visually sound game that is easy to enjoy, compared to a far more complex game such as DA:O or even the D&D games.
Ye, as I said, it's more relaxing than playing. Combat lacks any sort of challenge, excluding High Dragons, and is extremely generic.
It has a nice face, but there's nothing behind it. 1 Tank who taunts...and...taunts. 1 AoE mage. 1 ranged DD. Enter fight, let the AI win automatically. That doesn't need to be bad. If I want a good combat system, I can go to a lot of different (indie) games.
DA3 is a modern Bioware game. Focus on the shiny stuff to broaden your target audience, neglect RPG content.
No idea how far into the game I am.. I did lots of side quests and exploring, I'm 70 hours into it and I just made it to the skyhold part.. and spent the last 3 hours last night just talking to everyone and exploring around there. The initial Dorian conversaion was real buggy for me, the whole game would freeze up in between talking and selecting answers. I ended up skipping past whatever he had to say just to get through it and save.
The combat is pretty easy, but I'm on normal mode. I use cassandra as the main tank and iron bull as the off tank warrior dpses, and then I bring one random 4th person.
One thing that bugs me is it seems like you really need to get the stealth inquisiion perks at least till you can unlock doors. There's lots of locked doors i've been finding, and I went with the warrior perks. One of the locked doors had one of Blackwall's quest items behind it, so now i'm screwed and can't finish that quest until I get 4 more perks :(
For me it was to look around i have to hold down right button but then when i walk around without it turning left or right changes my view dramatically. it gets VERY disorienting
Though i didn't try to fix it that much yet.
I just hooked up my x-box controller and will give it a try again today.
How does it perform with the Xbox controller? Is there any advantage to using a mouse and keyboard over the controller (more keys etc) or does the controller work well?
Desubot wrote: Finally installed and played it yesterday.....
Holy FETH the controls are bad on PC
I've heard this complaint a lot especially about multiplayer...
For example, "obvious console port" was something that three separate friends said about it.
Honestly to me the biggest feel for console port is the tactical view. The rest feels alright to me but that tactical view just feels so blatantly console oriented. Also felt more restrictive then the first (but I'd rather that than 2). Biggest shame is you can't go all crazy on the programming like in origins.
Formosa wrote: I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Might be part of their copy protection system. In DA2 and DAO, using DLC required you to be online so that the game could verify that you'd legitimately purchased the DLC in question. If you weren't online, then you couldn't use those DLC... and you also couldn't play any saved games that included those DLC.
I don't know whether you have any DLC, but it's possible that you're running afoul of a similar setup by EA and Bioware.
I lpoked it up on Google, seems it has some called denuvo that does its anti piracy thing, that's what is slowing my pc down, and apparenty I must be signed in to origin to play, this is why I hate e.a
I bought it for the PS4. So far it's crashed mid dialogue twice, to which I had to manually restart the entire PS4. And then it crashed corrupting my save. Luckily, I had a backup save, due to my experiences with DA:O and DA2.
I did expect this with Bioware. As their forté seems to be unfinished games with great stories.
Has anyone fought any dragons? I'm level 13 and what I'm really having a problem with is that whirlwind thing dragons do where they flap their wings and draw your entire party in. My tanks can handle it just fine but my rogue and mage can't handle the heat. How do people avoid this?
Formosa wrote: I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Might be part of their copy protection system. In DA2 and DAO, using DLC required you to be online so that the game could verify that you'd legitimately purchased the DLC in question. If you weren't online, then you couldn't use those DLC... and you also couldn't play any saved games that included those DLC.
I don't know whether you have any DLC, but it's possible that you're running afoul of a similar setup by EA and Bioware.
I lpoked it up on Google, seems it has some called denuvo that does its anti piracy thing, that's what is slowing my pc down, and apparenty I must be signed in to origin to play, this is why I hate e.a
I bought it for the PS4. So far it's crashed mid dialogue twice, to which I had to manually restart the entire PS4. And then it crashed corrupting my save. Luckily, I had a backup save, due to my experiences with DA:O and DA2.
I did expect this with Bioware. As their forté seems to be unfinished games with great stories.
Why do you assume this is Bioware? Not me nor any of my friends have had any crashes or bugs at all on the PS4.
I just did "Champions of the Just". Damn, bruh! Hadn't expected that!
I did Hushed Whispers instead, so am very curious to learn the alternative path on my second playthrough. I imagine given how my story played out in that quest, it can't be the same for the Templars surely.
Also, if you thought that was a mind blowing twist, wait until the next part. Everyone thought they had an idea of what was going on; they really, really didn't.
Formosa wrote: I got it for the pc, and something keeps slowing down my Games, it's really annoying me, anyone have any ideas. Also I don't seem able to play when. I'm not online, wtf is with that?
Might be part of their copy protection system. In DA2 and DAO, using DLC required you to be online so that the game could verify that you'd legitimately purchased the DLC in question. If you weren't online, then you couldn't use those DLC... and you also couldn't play any saved games that included those DLC.
I don't know whether you have any DLC, but it's possible that you're running afoul of a similar setup by EA and Bioware.
I lpoked it up on Google, seems it has some called denuvo that does its anti piracy thing, that's what is slowing my pc down, and apparenty I must be signed in to origin to play, this is why I hate e.a
I bought it for the PS4. So far it's crashed mid dialogue twice, to which I had to manually restart the entire PS4. And then it crashed corrupting my save. Luckily, I had a backup save, due to my experiences with DA:O and DA2.
I did expect this with Bioware. As their forté seems to be unfinished games with great stories.
Why do you assume this is Bioware? Not me nor any of my friends have had any crashes or bugs at all on the PS4.
Because of the fact that these issues have existed since DA:O.
Dragons are.... fights for parties of nothing but tanks. I rolled the one in the Hinterlands at level 12 and it was still a 15 minute battle, with only Cassandra still on her feet at the end.
The wing-vortex thing might be avoidable if you can have your archers Hold Position outside of its range, but that's just a theory, as I've never tried it. I went hunting for the other dragon on the Sword Coast, but never could find it.
I *thought* I had an idea of what was what when I went to go close the Breach. I did not. And now I need a training montage.
Psienesis wrote: Dragons are.... fights for parties of nothing but tanks. I rolled the one in the Hinterlands at level 12 and it was still a 15 minute battle, with only Cassandra still on her feet at the end.
The wing-vortex thing might be avoidable if you can have your archers Hold Position outside of its range, but that's just a theory, as I've never tried it. I went hunting for the other dragon on the Sword Coast, but never could find it.
I *thought* I had an idea of what was what when I went to go close the Breach. I did not. And now I need a training montage.
A party of nothing but tanks means you will hit a dead end on one of the plot missions...
Psienesis wrote: Dragons are.... fights for parties of nothing but tanks. I rolled the one in the Hinterlands at level 12 and it was still a 15 minute battle, with only Cassandra still on her feet at the end.
The wing-vortex thing might be avoidable if you can have your archers Hold Position outside of its range, but that's just a theory, as I've never tried it. I went hunting for the other dragon on the Sword Coast, but never could find it.
I *thought* I had an idea of what was what when I went to go close the Breach. I did not. And now I need a training montage.
I actually found the solution while browsing the BioWare forum for possible answers. The trick is to set Barrier to disabled on your tactics screen for your mages, and then cast it on your squishies as soon as the wing vortex begins. The spell lasts long enough for you to come out of the vortex completely unscathed. Then you just move them out and start pelting from afar, rinse and repeat. Just beat the Hinterlands dragon with my party at level 12, 2 tanks and 2 mages. He REALLY doesn't like Blizzard.
Im holding off on this due to time constraints currently but what are your guys overall impressions so far?
Im hearing its huge, good story, nice gfx and feel.
But on the negative, uninspired combat, poor PC controls (#sigh, again with this?) and a lot of wandering about?
Ratius wrote: Im holding off on this due to time constraints currently but what are your guys overall impressions so far?
Im hearing its huge, good story, nice gfx and feel.
But on the negative, uninspired combat, poor PC controls (#sigh, again with this?) and a lot of wandering about?
I love it. The game looks gorgeous, the story really drew me in, and there's just so much to DO it's unbelievable. The only problem with it is that your party AI is sometimes just... amazingly terrible. It's still a great game though, I'm totally hooked.
I'm getting pretty excited about finally getting to play it tomorrow.
I've watched some of the trailers and Sera looks interesting. However, I imagine she's going to be completely opposite behaviour-wise to my usual goody-goody characters.
So, I'm probably going to try playing:
Elf Mage - How are the female/male voice actors this time round? Are any stand out?
Then I imagine I'll be going with Cassandra as my tank, because she carries through from the film / DA2. However the Warden guy seems pretty awesome.
Thief? Cole's pretty cool in the novels but he does appear to have a very silly looking hat.
Is there a dedicated healer type character, ala Wynne and Anders, or should my Mage be that?
Compel wrote: I'm getting pretty excited about finally getting to play it tomorrow.
I've watched some of the trailers and Sera looks interesting. However, I imagine she's going to be completely opposite behaviour-wise to my usual goody-goody characters.
So, I'm probably going to try playing:
Elf Mage - How are the female/male voice actors this time round? Are any stand out?
Then I imagine I'll be going with Cassandra as my tank, because she carries through from the film / DA2. However the Warden guy seems pretty awesome.
Thief? Cole's pretty cool in the novels but he does appear to have a very silly looking hat.
Is there a dedicated healer type character, ala Wynne and Anders, or should my Mage be that?
Mages don't have access to healing spells in this game. The only way you you can heal yourself is with potions. You get 8 healing potions to start with that are replenished for free everytime you stop at one of the inquisition camps that are spread around each zone. You also have 2 other slots you can fill with different types of potions that aren't free and use resources to craft/replenish.
Wow, that one managed to slip through the cracks in the previews I was watching - I've been sticking to the official stuff and this thread to avoid accidental spoilers.
Compel wrote: Wow, that one managed to slip through the cracks in the previews I was watching - I've been sticking to the official stuff and this thread to avoid accidental spoilers.
So:
Me-Mage, Sera/IronBull/Cole, Cassandra?
That's pretty much the setup i'm using, except Varric as the rogue instead of Sera/Cole. Haven't really had too many issues.
Although Blackwall the Grey Warden is pretty great tank too.
Psienesis wrote: Dragons are.... fights for parties of nothing but tanks. I rolled the one in the Hinterlands at level 12 and it was still a 15 minute battle, with only Cassandra still on her feet at the end.
The wing-vortex thing might be avoidable if you can have your archers Hold Position outside of its range, but that's just a theory, as I've never tried it. I went hunting for the other dragon on the Sword Coast, but never could find it.
I *thought* I had an idea of what was what when I went to go close the Breach. I did not. And now I need a training montage.
A party of nothing but tanks means you will hit a dead end on one of the plot missions...
As will taking Dorian, on another.
I'm talking about for specifically dragon-hunting. My typical "roaming the world to pick flowers and stick a knife in some guy's neck" is the standard Holy Trinity, plus Sera because she's hilarious.
Right mouse button to look around and ONLY use the "W" to move and steer with mouse.
The click-fest when attacking and periodically needing to tap the W key to get into range was rather annoying.
I will have to look a little more at toggling targets that may assist this more.
The tactical map, oh this has so much wrong.
WHY use "WASD" to move it around, mouse would do fine.
Why does the cross-hair get stuck on things like trees? It should not be impeded in any way.
Glowing objects REALLY hide that symbol for that right click select like for something non-critical for instance a rift.
The little mouse pointer really gets lost in the fights.
I have to wave it around like a drunk person to spot it again.
Summary: Not ideal, but it functions and it is not getting too much in my way yet.
Notes:
I have read that some 20 hours of various fetch and carry missions will need to be enjoyed/endured before the "true gem" this game is will be revealed: I have a ways to go.
I think a little messing with the behaviors of your companions is important: you do not want elf to drink the last potion (thinking of gauntlet... "elf shot the food!") since you all share.
The super shiny hair is REALLY distracting.
It is like everyone lathered up some brill-cream, shellacked their hair or are really, really greasy (ew!).
This needs a patch... I went for stubble head/face to avoid it.
The collecting lots of stuff really promotes avoiding the primary objective marker on the map like the plague.
All the good stuff I would have missed if I hurried as they falsely tell me to do...
I have had many strange video and audio glitches, I assume I may be pushing my system a bit so I will try to throttle down in areas not noticeable.
So-far the acting is leaving me a bit flat at this moment.
The dwarf with his shirt open almost to his navel is rather distracting.
My elf friend is nice enough but the bald head is a real disservice to him (but less shine!).
The "I am mean and tuff but tender on the inside" female companion is initially feeling like a missed opportunity.
I hope this character finds her stride since she seems to have the most potential.
My own character no matter the choice in dialogue appears very much a stunned bunny for our initial romp.
I loved both Dragonage games and fully expect to for this one.
If my attacks get obscured by another tree however, I may need to have a "time-out" so I do not do harm to my mouse.
I think a little messing with the behaviors of your companions is important: you do not want elf to drink the last potion (thinking of gauntlet... "elf shot the food!") since you all share.
The default is to reserve the last 2 potions for the active character, iirc.
The dwarf with his shirt open almost to his navel is rather distracting.
That's Varric. That's just how he rolls.
The "I am mean and tuff but tender on the inside" female companion is initially feeling like a missed opportunity.
Sigvatr wrote: The setting in DA:I is pretty tame compared to DA:O. DA:O was rather dark fantasy in some parts, and so far, DA:I feels very high fantasy.
Not sure how you're supposed to play "evil". You could play a super racist Shepherd who only did what he wanted, but I don't see how you would be able to do so in DA:I. Very tame answers so far and those have very little impact on the game. I don't even think that you can make people leave your party by a low friendship score...I have 1 party member I despite and would like to get rid of, but can't :(
Then play DA:I as a Dalish Elf. You gat *all kinds* of opportunities to be racist to Humans, or receive racist comments from Humans, and respond to the same. In fact, at least as a Dalish,there's chances to dedicate the entire Inquisition to the Elven Gods.
It's Oblivion's plot. You go around and close "rifts" that allow demons to enter the world after the war between templars and maniacs escalates.
Ehm... not very far into the game, are you? The Mage/Templar war is... resolved in, like, Chapter 2. At least in the choices that I made (and because I am a hell of a shot with a trebuchet.) I'm now dealing with a separate group entirely.
Ratius wrote: Im holding off on this due to time constraints currently but what are your guys overall impressions so far?
Im hearing its huge, good story, nice gfx and feel.
But on the negative, uninspired combat, poor PC controls (#sigh, again with this?) and a lot of wandering about?
Broken to feth. I've had all my saves corrupted once due to a crash. The dialogue breaks, freezing the PS4. Certain character selections render missions unfinishable.
And I'm having a whole heap of problems getting it going properly on my PC :(
I know the main box of my pc is getting a bit long in the tooth now, though I have been upgrading various bits of it in the last 6 years, however, considering I was playing games on 'high to ultra' a few months ago, it's quite a kick in the teeth to have suddenly dropped to 'very low' to low settings.
Well, to be honest, I'd not mind that, if Very Low to Low settings actually looked like games from 6 months ago+ but instead, they just make the game look fuzzy. And then there's the ultra shiny hair unless I put one specific setting up to high.
Ehm, would need to know your specs but, to give you an idea on mine:
AMD Phenom Black II 3.3GHZ 14GB system RAM nVidia 660Ti 2GB DDR5 video card Windows 7 64bit
And I run everything on High/Ultra using SSAO ambient occlusion and x2 MSAA multisample anti-aliasing. I could probably go x4 on that, but no real need to, as I've not yet encountered any tearing or anything.
Ehm... not very far into the game, are you? The Mage/Templar war is... resolved in, like, Chapter 2. At least in the choices that I made (and because I am a hell of a shot with a trebuchet.) I'm now dealing with a separate group entirely.
Psienesis wrote: Ehm, would need to know your specs but, to give you an idea on mine:
AMD Phenom Black II 3.3GHZ
14GB system RAM
nVidia 660Ti 2GB DDR5 video card
Windows 7 64bit
And I run everything on High/Ultra using SSAO ambient occlusion and x2 MSAA multisample anti-aliasing. I could probably go x4 on that, but no real need to, as I've not yet encountered any tearing or anything.
I checked out some spoilers online and apparently I'm about to start the last main story mission. I did most of my companion's special quests and stuff. Is it important to do all of the quests in the different zones? Like is the ending going to be dynamic based on which factions like you and what NPCs join you and all, like Mass Effect 3? I want to be able to get a happy kumbaya ending.
So, basically, this is how I've been playing Dragon Age 3 so far:
I've got Anti Aliasing up to high now (the first kind of AA, not the bottom one), but it's had no real effect that I can see on the general fuzziness of the character models.
Compel wrote: So, basically, this is how I've been playing Dragon Age 3 so far:
I've got Anti Aliasing up to high now (the first kind of AA, not the bottom one), but it's had no real effect that I can see on the general fuzziness of the character models.
But it's not so bad that the guys in the background should look like models in Medieval Total War!
So, seriously, if someone can point out some setting that'll make it less horrendous, I'll be pretty darn happy.
Your system hits the minimum for everything easily,and your graphics card is better than the minimum, but everything is still below recommended levels.
Recommended are:
Intel Quad core @3.0GHz
8 GB Ram
GTX 660
So I don't know if you'll be able to get any better with what you using now.
Compel wrote: So, basically, this is how I've been playing Dragon Age 3 so far:
I've got Anti Aliasing up to high now (the first kind of AA, not the bottom one), but it's had no real effect that I can see on the general fuzziness of the character models.
But it's not so bad that the guys in the background should look like models in Medieval Total War!
So, seriously, if someone can point out some setting that'll make it less horrendous, I'll be pretty darn happy.
Ehm, actually, I think you've pushed that video card to its limits, as Jebus said. You could maybe turn down the shadow resolution, but I don't think you're going to get that much more out of that card. Your CPU is a bit low-end for a modern game, too. Won't really affect the graphics much but can affect gamplay. From the screenshot, you're getting above-minimum performance, which is on par with what you've got to work with...
The problem you're having with those guys behind Cassandra is a CPU/GPU bottleneck issue. It's lagging on loading the art resources.
*Also*.... be very careful when picking Ember-whatever. The flower. 3 times last night damn near got struck by lightning while picking this damned flower.
... also, get that perk that gives you chances to double-up on harvesting materials as soon as you can, because it does more than double your intake (I can sometimes get 10 Elfroots or whatever at once off 1 plant) of materials.... and you will *need* those materials!
So. That mission in the Orlesian Ball. That was the mission that got me hooked. If they released a game where your inquisition was literally you being inquisitorial in that manner, I'd buy it and jack it onto the box.
I'm still playing with my mostly rubbish graphics (though I have managed to turn a bunch of settings up to medium now. - Utterly smooth frame rates isn't an issue considering I tend to pause things loads anyway.)
I've just met Iron Bull, ironically, while I was trying to see whether I could find Black Wall.
I've got to say, I'm a little confused. Iron Bull's a Qunari, but he has already shown to have a great sense of humour. His first party conversation was with Sera and amounted to him suggesting he catapults her over the enemy ranks to perform a rear attack.
Even more strangely, Sera deemed this too chaotic a thing to try...
Ahtman wrote: May have an Xbox One soon so not sure what game to get for it. I am considering this one as it seems like you can play it for some time.
Great game. Haven't experienced any trouble yet. Crashed 1 time to Homescreen.
Crashed like 3 times . and plenty of graphical glitches on the PC so far.
My favorite was a random background dude in a cinematic walking around without the upper half of his body
I've had the opposite experience. I've had a couple of glitches, nothing crazy, but it has crashed on me a lot. Like A LOT. Worst was during a dragon fight where the dragon was down to around 25% health.
I heartily recommend saving often if you're on PC.
I've had a lot of crashes and glitches on my Xbone. The worst was when the game wouldn't even load and crash every time I tried to start playing. I thought I was about to lose the last 80 hours of my life :( but I read online that if you shut off your Xbone and unplug it from the wall, wait 30 seconds, then reboot everything, that will fix it.. and sho'nuff it did. But it really sucked.
I did all the companion missions and other major side stuff. Gonna do the final (I think) mission tonight.
I have hit a wall on this one. I played up through getting the keep with my human male two-hander and right up to Your Heart Shall Burn with my Dalish female mage and ... ugh, maybe I just haven't made the right character yet or something. For some reason my interest in DAI just drained. I started a new character the other night but fell asleep before closing the breach. Anybody else find their interest tapering off? I doubt it is a problem with the game. I hope I have not totally become a "Bethesda RPG or nothing" gamer ...
Cheesecat wrote: Maybe the game is just too long for you, not every game need to has to consume tons of hours to be enjoyable.
Probably not -- I clock ~400 hours per Bethesda RPG. Granted, BioWare RPGs have a very different pace from Bethesda's games. But obviously that would be a pacing problem rather than rote length. And I think the pacing of DAI (at least up to the point I have gotten) is very good.
Manchu wrote: I have hit a wall on this one. I played up through getting the keep with my human male two-hander and right up to Your Heart Shall Burn with my Dalish female mage and ... ugh, maybe I just haven't made the right character yet or something. For some reason my interest in DAI just drained. I started a new character the other night but fell asleep before closing the breach. Anybody else find their interest tapering off? I doubt it is a problem with the game. I hope I have not totally become a "Bethesda RPG or nothing" gamer ...
Part of it might be the "starting over" bit. I generally like Bioware games (haven't played this one yet, though - because I can't), but I *really* dislike replaying through their introductory sequences. The first run through is fine. But I tend to find the subsequent run throughs of the prologue to be very tedious.
I made a human archer girl and it's been fun, it's kind of ezmode for me though, I just sit back and shoot with any mage I feel like, and I have cassandra and bull do the tanking. I made a Qun mage guy that I'll do for a 2nd playthrough, but I'm almost done the main story with my archer.
I still haven't tried the multiplayer, but if it's like mass effect 3 I'll probably enjoy it.
Desubot wrote: Still having fun with me dalish fem rogue archer. and i just finished your heart shall burn.
I dunno though it started feeling overwhelming though now that i hit skyhold. (that gakgotreal moment yaknow?)
Wait till the orlesian ball mission. SO GOOD. up till then I was on the fence. A game of nothing but missions like that is what I want. Where you have to take the time and caution to get it right.
Desubot wrote: Still having fun with me dalish fem rogue archer. and i just finished your heart shall burn.
I dunno though it started feeling overwhelming though now that i hit skyhold. (that gakgotreal moment yaknow?)
Wait till the orlesian ball mission. SO GOOD. up till then I was on the fence. A game of nothing but missions like that is what I want. Where you have to take the time and caution to get it right.
Yeah gotta build up me power to go do that :/ but i only play like a 1-2hours a day rather than binge play
Desubot wrote: Still having fun with me dalish fem rogue archer. and i just finished your heart shall burn.
I dunno though it started feeling overwhelming though now that i hit skyhold. (that gakgotreal moment yaknow?)
Wait till the orlesian ball mission. SO GOOD. up till then I was on the fence. A game of nothing but missions like that is what I want. Where you have to take the time and caution to get it right.
Yeah that's the point when the game won me over fully as well
My laptop... runs the game. We'll leave it at that, and I was considering giving up on it through frustration but after the Ball I decided to just deal with it and play because it was a very enjoyable mission.
After some initial scepticism (I ended up enjoying DA2, but after DAO my expectations for the sequel were so high that this time I chose to be pessimistic), and a decision to wait until my P&P group has checked out the game, I finally caved in and got it as well. That was about a week or so ago. I also still happen to play Elite, so my spare time - or rather the amount of it I spend at the computer - gets ripped apart by these two games. Damn.
At first, I was incredibly disappointed by the abysmal control scheme, and my gamer nose immediately picked up that smelly odour of a bad PC port. I had no idea it was actually possible to make DA3 feel even more "consoley" than DA2, but here we are. To be fair, part of it is not just the controls themselves, or the flawed tactical camera, but also the "cinematic animations" that seem to have become a trademark of console RPGs and RPG'ish games nowadays (or so my perception goes). This whole bit about taking a full second to make a step, or having to finish a slow 30-second swing animation (hyperbole, but I swear it feels like that sometimes) before you are allowed to move again can be a jarring experience, and something that as a two-handed melee fighter has been responsible for a number of deaths already. Yes, it is realistic, and yes it looks more cinematic, but in terms of gameplay feeling and fun it is, simply put, atrocious.
In one particular encounter it actually went so far that I put the game away, not touching it again, but then ...
... then BioWare's strengths - the story, the characters, the cutscenes - kicked in and captured my interest like a siren an unwary sailor. *sigh* It's almost embarassing how much I'm a sucker for this sort of game, and what I'm willing to "endure" for it - up to a point where I considered that I might have liked the game better if BioWare simply made it an interactive movie instead, so I can skip the unengaging, and frequently frustrating combat encounters (and who was the genius that removed the healing ability from mages?!) and instead just jump from one dialogue and cutscene to another. Yet, here we are, and I have to admit I am actually having fun, so much so that I could see myself still playing this in a week from now, judging from what little I've heard about its length compared to my progress so far.
I'm playing a Human Two-Handed Warrior, by the way, with a custom greatsword. Tried to re-create my character from a Dragon Age P&P RPG party, and am quite satisfied with the result.
Spoiler:
Right now, I'm loving it. Half the characters available to my party are forgettable, but the other half I hang out with all the time. Even those I can not take with me, such as the ambassador. Just like in the previous games, the banter is brilliant, and the characters' interactions with one another keep me hooked just because I want to know what'll happen to them. Though I've come to enjoy the actual plot quite a bit as well. I'm pretty much feeling like Jeanne d'Arc now and, after some initial doubts and modest refusal, have fully embraced the religious role and attached responsibility that people in the game wanted to dump on me.
There were quite a few epic scenes already, and I have a feeling I'm in for some more. The Maker wills it!
Necros wrote:I still haven't tried the multiplayer, but if it's like mass effect 3 I'll probably enjoy it.
Sort of. It is "better" in that it isn't about getting swarmed from all sides by waves upon waves of enemies, but instead you get a co-op dungeon to fight a path through, meaning you'll have regular breaks in-between encounters and an opportunity for planning - which fits nicely to the slightly more detached and complex (= more abilities) controls compared to ME. An interesting bit is that depending on the class, people can open special passages, such as a rogue lockpicking a door or a mage dispelling a barrier. Also, the characters actually have a bit of party banter here, too, though it gets repetitive fast.
The biggest downside is probably that the characters aren't customised, as has been mentioned earlier in the thread. You don't get to name them, let alone pick their appearance or even their race and gender. Which ... can suck quite a bit if you had a particular something you wanted to play in MP with your friends. Such as a certain P&P group. *ahem*
Also, so far there really only seems to be one level, though its interiors seem to change slightly between playthroughs. They will probably add more with future patches, and more types of enemies as well (right now, I think there are three factions you may be pitted against).
I was going to do the last mission last night, but I had one last 5+ hour mission at the war table so I decided to let that play out and see how that ends. I decided to go dragon hunting instead, and I killed em all or at least the ones I know about. I'm level 22, and the rest of the team is 21. Iron Bull especially loves a good dragon fight, so bring him along if you kill em
They drop some really awesome loot, and their blood is great for making demon killing runes.
I found a gryphon bow that shoots 3 arrows for each shot, so that's also 3 arrows for each shooty power you do. I found out I can do a volley with leaping shot, that makes like 20 or so arrows go off and there's a sea of red numbers all over the place. I always forget to try it, but I have the assassin perk where every shot from stealth automagically crits. So that plus a leaping shot will prolly be pretty nasty.
I was going to finish up the hissing wastes, but I decided to just do the last mission. It was fun, I liked the ending and all. But since I grinded out a lot of levels before hand I think it make the final battle a little too easy. Still fun though
Some of the big decisions I picked was:
Spoiler:
I sided with the Templars
I let Hawke die in the fade (if he's really dead?)
I let Morrigan drink from the well instead of me.
I backed Cassandra as the new divine
On my 2nd playthrough I'm doing a Qun mage and I'm gonna pick pretty much the opposite for everything
Still kicking ass in the Emerald Graves. I want to claim this place in the name of the Inquisition and make it a Dalish kingdom again. Trying to figure out if the game will let me do that.
Also, found another dragon here. Have determined that Sera with a bow is one dragon-killing girl. Cassandra tanks, Sera plants herself behind a low wall of some kind (avoids the wing-beat effect that drags you in) and shoots in the head a lot.
Despite playing the game for many hois, I've just recruited the mages.
I can't help but think my circle mage that tries to be very good and is devoted to Andraste and the ideas behind the chantry is going to come a cropper...
I can't help but think she's going to end up launching a crusade... Half the time I'm trying to pick a conversation option that says 'I believe Andraste has a plan for me...' And I end up probably in game commiting blasphemy with, 'Andraste sent me here personally to save your souls.'
It seems what I'm shooting for with my character is too subtle for the dialogue wheels.
Compel wrote: Despite playing the game for many hois, I've just recruited the mages.
I can't help but think my circle mage that tries to be very good and is devoted to Andraste and the ideas behind the chantry is going to come a cropper...
I can't help but think she's going to end up launching a crusade... Half the time I'm trying to pick a conversation option that says 'I believe Andraste has a plan for me...' And I end up probably in game commiting blasphemy with, 'Andraste sent me here personally to save your souls.'
It seems what I'm shooting for with my character is too subtle for the dialogue wheels.
Considering it just one game of the year can't be that bad haha. Definitely picking it up for my ps4 now with far cry 4. Just hope I can avoid a lot of the bugs people seem to be getting. Been waiting for a while for a game I can put a lot of time into.
I got very little bugs on the PS4 until near the end. Every so often now the game just crashes, but it auto-saves so frequently that unless it happens in the middle of a boss fight then you don't miss much.
Just started my second playthrough now, but not feeling the Dwarf as much as my main human. I dunno why, but he just feels too fake.
Having a blast. It is annoying that when you start a new game, you cannot disable the tutorial mission (as I like to make many characters), and the game really starts to shine after the Val Royale Ball.
Graphics are excellent (running on ultra) and again the voice acting is top notch.
To people who complain about the dreaded MMORPG fetch quests; The items for the various quests can be gathered while you adventure. In the tutorial mission you get enough Elfroot and Iron to doe the first few fetch quests, and this also is the case in the normal game. Furthermore quest items can be picked up, before you even received the quest. This makes the fetch quests very doable.
Low_K wrote: Having a blast. It is annoying that when you start a new game, you cannot disable the tutorial mission (as I like to make many characters), and the game really starts to shine after the Val Royale Ball.
Graphics are excellent (running on ultra) and again the voice acting is top notch.
To people who complain about the dreaded MMORPG fetch quests; The items for the various quests can be gathered while you adventure. In the tutorial mission you get enough Elfroot and Iron to doe the first few fetch quests, and this also is the case in the normal game. Furthermore quest items can be picked up, before you even received the quest. This makes the fetch quests very doable.
Highly recommend the game!
Also the so-called 'MMO fetch quests' are actually a modern staple of many Open World games. I think people are spoiled by linearity and overwhelmed by Open World on the first outing. The likes of Elder Scrolls have had these sorts of quests in single player games for years, and more modern takes like Shadow of Mordor have such also. Simple fact is these haven't been simple just an MMO thing for awhile now.
And it's not like you are forced to do them. Indeed having finished the game and quantified the power gained from requisitions, they are completely unnecessary to advance in the game. They are simply to add a sense of realism.
I've been playing through a bunch of multiplayer matches this weekend and I have to say I'm not much of a fan :( I loved the Mass Effect 3 multiplayer but this one just feels repetitive and boring to me. I don't care about my characters enough to want to level them up and get cool stuff in the boxes. It feels like you just move through the same dungeony areas, just with different wall art, and fight the same monsters, just with different 3D models.
Necros wrote:It feels like you just move through the same dungeony areas, just with different wall art, and fight the same monsters, just with different 3D models.
That's because right now there is only a single map.
I'm 99% sure they will add more stuff via DLC, though, just like in ME3.
It's fun with friends, at least. Still pissed I'm not allowed to design my own character, though, and a pretty silly/inconsistent design decision considering how you are allowed to customise your weapons and armour instead. I feel like this warrants a use of the Scumbag meme.
The one improvement over ME3's multiplayer is that now you are allowed to craft the class you actually want to play, instead of being limited to hoping it's in the random boxes you open. Oh, and personally I also like its "dungeon crawl" theme more than ME3's wave defense, but that's a matter of taste.
I think they makes the game more enjoyable...to a degree. I finished with everything bar a few mosaics done, and though they are scattered and would take ages to find, a small part of me nags about it.
I waited on all the dragons till my whole group was around level 20 or 21, then I steamrolled all of them, used their scales to make uber armor and weapons for the final battle I regretted making an uber weapon for a certain character that decided not to stick around after the end :( But if you watch the full credits you'll get a cut scene about him afterwards, setting up the DLC I guess.
Necros wrote: I waited on all the dragons till my whole group was around level 20 or 21, then I steamrolled all of them, used their scales to make uber armor and weapons for the final battle I regretted making an uber weapon for a certain character that decided not to stick around after the end :( But if you watch the full credits you'll get a cut scene about him afterwards, setting up the DLC I guess.
I kiled the Dragon in the Hinterlands on Hard as level 12/13.
I will admit it took me 1 to 2 hours to do it.
I was playing a Spirit / Electricity Mage.
My team was Cassandra (Sword/Shield), Blackwall (Double handed axe) and Sera (bow).
My first recommendation would be, put Belt of Fire Resistances on everyone. - I ended up with 3 normal belts, and 1 blue belt.
It might also help to visit the Forbidden Oasis and get your fire resistance increased. - I think I had it increased through the second door.
I equipped everyone with Regeneration Potions, except Blackwall, who had 3 Jars of Bees. - To be honest, more Regen Potions would have probably helped him.
Dragon Fight tips:
Spoiler:
The dragon is vulnerable to Cold Damage. so if you're bringing a mage alone, it might be better off having one with cold spells, however I did like my Electricity Static Charge.
You can't fight the dragon in the first area, at that point, just keep on moving (Avoid the central pillar, it can fall down and injure you). Eventually it will fly back to the BloodCliffs region, where you fight it properly.
[spoiler]
Main tips for the combat is to stay in close-ish to him and, as a mage, my main focus a lot of the time was keeping the Barrier up, preferably on top of me, Blackwall and Cassandra. Sera was often quite happy staying fartherish away. - However, she would sometimes wander into some burning ground, which was annoying.
The Revive Spell, of course, was fantastically useful for when I messed up. - I didn't have the Life Ward upgrade on it either.
Whenever the dragon takes to the air, the most important thing is to keep moving and don't run in the same direction. Not only will fireballs be coming at you, but sometimes a wall of fire as well.
Eventually, he'll fly to two smallish hills to shoot at you, while a bunch of dragonlings attack. - I think trying to kill off the dragonlings as quickly as possible helps here. - Static charge was pretty useful at that point.
Eventually, when he's down to about 15% he'll fly off to the 'Dragon Crater' at the central north point in the map. If you've got a halfway intact force at this point, you've certainly won the battle.
Needless to say, I ended the fight with 0 health and regeneration potions left with only Cassandra still on her feet.
But yeah, the key I found was BARRIER BARRIER BARRIER. Don't be afraid to use the 'Disengage' command (L on the PC), to get your squaddies to run back to you in a hairy situation to let you Barrier multiple people at once before telling them to engage the dragon again (Y on the PC). Just make sure to do it when there isn't a giant fireball heading to you.
In fact, BARRIER BARRIER BARRIER sums up my main approach to playing Hard mode on Dragon Age 3.
Necros wrote: I waited on all the dragons till my whole group was around level 20 or 21, then I steamrolled all of them, used their scales to make uber armor and weapons for the final battle I regretted making an uber weapon for a certain character that decided not to stick around after the end :( But if you watch the full credits you'll get a cut scene about him afterwards, setting up the DLC I guess.
Setting up DA4 I would reckon. That's too big a deal for just a DLC, especially everything you are warned in DA: O and DA: I of the person they kill.
Desubot wrote: Soooooooo any tips on the dargen in the hinterlands?
Im getting my butt wooped :/ (lv12 ish rogue archer)
Tanks + Mage + Archery... and you're going to need to manually control your Mage and Archer.
Stick the Archer somewhere they can get stuck behind a low wall, rock, log, whatever... some sort of obstacle to prevent them getting sucked in by the Wing Vortex. Your mage is going to need to manually cast Barrier on your tanks and him/herself when they get pulled in by the Wing Vortex. Barrier should last long enough that the vortex effect ends before it does, and thus no one takes any damage.
Then pull the mage out and resume Ranged DPS. Repeat until dragon is dead.
It helps, but not required. I just got quick on the switch between Sera (my default Archer) and Viv (my default Mage). Sera is the active character in dragon and giant-fighting unless I need to do the Barrier trick.
Singleplayer
Fixed case where game would incorrectly think the player has more than one race/class/gender
Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
Fixed case where followers could float above the ground after extended periods of play
[PC] Fixed some hitching in conversations.
[PC] Pressing the interact key (default “F”) will take everything from containers.
[PC] Hair should be less shiny on lower quality settings. [PC] Improved push-to-talk functionality when using keyboard and mouse
[PC] Added ability to rotate character models with the mouse in UI’s that show character models
[PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
[PC] Hiding the HUD on the PC will now hide all UI elements
[PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
[PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
[PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
[PC] fixed case where extra mouse-up events were triggering in UIs
[PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
[PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
[PC] Fixed mouse cursor flashing while targeting AOEs
[PC] Fixed situation that could result in a hang on the start menu. [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
[PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
[PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
[PC] Made some changes that should improve Mantle performance
[PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
[PS3] Increased number of save slots to 30
[PS4] Improved conversation performance during fast install
[PS4] Increased number of save slots to 50
[360] Fixed case where movies sometimes decoded incorrectly
[360] Fixed Crash when selecting storage device when select storage device warning is present
[360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
Assorted stability improvements
Fixed crash that could occur after some conversations
Certain boss creatures are now immune to Disruption Field
Creatures in rag doll will now pause when the game is paused
Fix to Spirit Blade so it longer triggers combos
Fixed a couple focus abilities to be weapon agnostic
Fixed a few DA Keep world state import reactivity checks.
Fixed a few situations that could result in there being no conversation selection indicator during conversations
Fixed an issue caused by changing characters at the same as targeting an AOE ability
Fixed Audio cutting out when using AOE abilities while radial menu is open.
Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
Fixed camera shaking when making small camera adjustments during character creation
Fixed case where blizzard would pause the game when it turns off
Fixed case where controller rumble would get permanently disabled
Fixed case where Imshael could end up in a location where players could not fight him.
Fixed case where interaction text would not update in tactical camera
Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
Fixed case where users could get stuck loading a save in a certain dragon combat area
Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
Fixed Crippling Blows to have a 15% damage bonus instead of .15%
Fixed Cullen’s hair having some strange shadows during cinematics
Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
Fixed exploit that would allow users to take no damage.
Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
Fixed issue which could cause potion counts to be reset due to party member changes.
Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
Fixed issue which could result in the Radial menu not staying open
Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
Fixed situation where followers could get stuck while pathfinding to the player.
Fixed some of the collectible books being non-interactive in Skyhold
Fixed slot types on several crafted items
Fixed some item names getting cut off in stores
Fixed weapon type on several crafted weapon parts.
Ground rings scale on Dragons in Tactical Camera
Radar will be shown during radar tutorial, even if the UI is set to be hidden
Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
Target lock is cleared when entering tactical mode.
Unified sort order for stat listings during item modification
Multiplayer
Fixed issue which could result in negative XP being granted in some multiplayer matches
Fixed crash that could occur while switching characters in some multiplayer menus
Cursed chests in multiplayer no longer look different from un-cursed ones
Fixed some missing information on end of match screens when servers are slow in Multiplayer.
Fixed Players losing their ability to target when dying while recovering object in multiplayer
Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
Fixed issue with players being interrupted while interacting with objects in Multiplayer
Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
Improved appearance of ledge drop-downs in multiplayer.
Fixed case which could cause keys to not drop in Multiplayer
Fixed case in Multiplayer where players could attempt to use abilities while dead.
Hair textures fixed and the hanging start menu was affecting me loads. - So a good start!
I wonder what the mantle is they're referring to though. - Some sort of renderer?
I did an archer for my main, there's some pretty killer combos you can do with the assassin class tree if you do that too. There's one kill you can get that makes it where every attack you do from stealth will auto crit. That works great for full draw but even better with leaping shot. On a big target like a dragon, alls you see is big red numbers flying around when you do that. Add in a gryphon bow that shoots 3 bolts per shot, or like 20 with leaping shot, and stuff will die real quick
Seems PC had it worse than consoles. Master race my ass
Gotten into the Dwarf anyway, and getting geared and leveled up to go get the Templars and see the story from the other side of things. Already got some quests I didn't get the first time around, and had some new interaction based on a different World State, particularly with Leliana.
Gotten into the Dwarf anyway, and getting geared and leveled up to go get the Templars and see the story from the other side of things. Already got some quests I didn't get the first time around, and had some new interaction based on a different World State, particularly with Leliana.
Problems are to be expected when porting over from inferior systems.
Man if i ever do a second play through, totally doing maximus douchus dwarf.
... also, pursuing Cassandra as a romantic interest as a FemElf is hilarious. The fact that you can also string along/set up/keep on the side-lines several other possible romantic interests is cool.
My FemElf is currently building rapport with Cullen, Sera, Dorian, Cassandra and Scout Harding. I think I might stick with Scout Harding.
My main is straight up avoiding romance of any kind. Doing the whole noble/good guy thing with him. Two hand warrior, which is kind of a letdown. I'm thinking of respeccing as sword and board.
Probably going to start a playthrough as an a-hole Tal-Vashoth Mage, and eventually as a wisecracking elf melee rogue. Or a wisecracking dwarf tank if I don't end up respeccing my main guy.
Bromsy wrote: My main is straight up avoiding romance of any kind. Doing the whole noble/good guy thing with him. Two hand warrior, which is kind of a letdown. I'm thinking of respeccing as sword and board.
Probably going to start a playthrough as an a-hole Tal-Vashoth Mage, and eventually as a wisecracking elf melee rogue. Or a wisecracking dwarf tank if I don't end up respeccing my main guy.
I wanted to romance Sera on my male Dalish rogue. Biggest. Letdown. Ever.
I think Sera is a lesbian, because romancing her as a FemElf is possible, but very challenging. Perhaps not surprisingly, she seems to very greatly appreciate displays of conscience and honesty from the Herald of Andraste.
One of the guys I know made this comment about Bioware's games and why he doesn't tend to like them.
"They're too Joss Whedon."
Now, that was an insult when he said it. But, to be honest, it kinda fits in a lot of ways and, I think Sera fits a lot closer to the Joss Whedon mold than a lot of characters. - For example, you could imagine her popping in to hang out with Anya in Buffy quite easily.
Scout Harding is my #1 girl right now... Sera is proving a bit too high-maintenance.
That is to say, I've engaged in various Romance conversation chains with Harding, and have chatted her up rather a lot both at Skyhold and in the field.
So, What Pride Had Wrought.. (picked Templars in the early game)
Spoiler:
I let Calpernia live, and let her side against Corypheus. Will I see more of her or is that it? I'd kinda like her to become the leader of the Tdvintir - she seems to be kinda good.
thenoobbomb wrote: So, What Pride Had Wrought.. (picked Templars in the early game)
Spoiler:
I let Calpernia live, and let her side against Corypheus. Will I see more of her or is that it? I'd kinda like her to become the leader of the Tdvintir - she seems to be kinda good.
thenoobbomb wrote: So, What Pride Had Wrought.. (picked Templars in the early game)
Spoiler:
I let Calpernia live, and let her side against Corypheus. Will I see more of her or is that it? I'd kinda like her to become the leader of the Tdvintir - she seems to be kinda good.
I'm seriously turned off by the M&KB controls of this game
I can only think of a designer who said "why don't we make it so that if they hold LMB down, the character will attack? However, he should also stand completely still".
Psienesis wrote:Was not expecting the sudden shut-down from Cassandra. Kinda caught me off-guard.
Sounds like you had some awkward moments?
I finally decided to go for Josephine (I blame the accent). Hilarious how Leliana immediately goes into overprotective mother hen mode.
At first I was afraid these supporting characters would offer only marginal interaction and dialogue, given how they're not actually potential party members. Maker, was I wrong.
Lulz were had. The humour in the writing is great. The game really does feel like a rollercoaster between epic heroism, grimdark drama, and lighthearted comedy.
Compel wrote:"They're too Joss Whedon."
How could anyone not like Firefly?
thedarkavenger wrote:Spent the time gathering everything and have gained control of Orlais. Tedious as hell though.
The Exalted Plains? Sheesh, I do like large environments with lots of stuff to do, but this region was really pushing it. The others feel more "balanced", though. Not too small, not too big.
It wouldn't be so bad if it wasn't for that compulsion to actually "finish" an area, which happens to include dozens of those damn shards, astrolabes, mosaics, etc. One could, in theory, just ignore it, which would probably lead to greater enjoyment of the game ... but there's that nagging feeling ...
I figured out the thing that bugs me the most. No customizable portraits.
Bugs and all that are annoying, but I can't make my A-hole second character have that weird leer/smirk look that was possible with the expression slider.
... heh, I had actually done the Masquerade and decided the fate of Orlais before I set foot in the Exalted Plains, so I'm rolling through the place at like level 20, telling all these soldiers "uh... wars over, go home."
Bromsy wrote: I figured out the thing that bugs me the most. No customizable portraits.
Bugs and all that are annoying, but I can't make my A-hole second character have that weird leer/smirk look that was possible with the expression slider.
Balderdash!
Aw man, no creepy stalker smile for my portrait? How will I cope? Guess I'll have to find another way to appear creepy and unsettling.
Psienesis wrote:Was not expecting the sudden shut-down from Cassandra. Kinda caught me off-guard.
Sounds like you had some awkward moments?
I finally decided to go for Josephine (I blame the accent). Hilarious how Leliana immediately goes into overprotective mother hen mode.
At first I was afraid these supporting characters would offer only marginal interaction and dialogue, given how they're not actually potential party members. Maker, was I wrong.
Lulz were had. The humour in the writing is great. The game really does feel like a rollercoaster between epic heroism, grimdark drama, and lighthearted comedy.
Compel wrote:"They're too Joss Whedon."
How could anyone not like Firefly?
thedarkavenger wrote:Spent the time gathering everything and have gained control of Orlais. Tedious as hell though.
The Exalted Plains? Sheesh, I do like large environments with lots of stuff to do, but this region was really pushing it. The others feel more "balanced", though. Not too small, not too big.
It wouldn't be so bad if it wasn't for that compulsion to actually "finish" an area, which happens to include dozens of those damn shards, astrolabes, mosaics, etc. One could, in theory, just ignore it, which would probably lead to greater enjoyment of the game ... but there's that nagging feeling ...
I meant that my inquisitor is using Gaspard, Celene and Briala as puppets.
Psienesis wrote: ... heh, I had actually done the Masquerade and decided the fate of Orlais before I set foot in the Exalted Plains, so I'm rolling through the place at like level 20, telling all these soldiers "uh... wars over, go home."
Man Josephines romance was adorable but wasn't the spicy scenes keep hearing about. was going to break up but then i started thinking about what Liliana would do.... shudder.
Desubot wrote: Man Josephines romance was adorable but wasn't the spicy scenes keep hearing about. was going to break up but then i started thinking about what Liliana would do.... shudder.
I can confirm this from personal experience. Cassandra shows nipple. All of the nipple.
Automatically Appended Next Post: Not that I knew that going into it or anything. It was just a fitting match for my hulking religious warrior. WHO IS MEANT TO BE A NEVARRAN DRAGON HUNTER, THANK YOU VERY MUCH DRAGON AGE.