I know they are technically separate monsters, but I liked both the movie and the game. I thought they both had technical missteps, but I felt they set the theme and tone as a Space Marine quite well.
The movie was a train wreck in every way. The Chaplain part was just...eugh.
I mean, it was 40k, so I suppose it an amusing way to spend an hour, but it was pretty bad even given it was a low budget film.
The game was enjoyable. Solid gameplay, didn't break the fluff too badly, pandered to marines a little too much for my admitted bias, but I mostly enjoyed it. Multiplayer player was fun for a bit too.
I didn't play the game. But I have seen the movie.
The dialogue was awful, the level of "for honor/for the emperor/our duty/etc" was bordering on masturbatory. The actual story was a paint-by-numbers "isolated against a horde of enemies" story, and the Chaos marines were a mindless horde enemy that acted (and died) much more like a Green Tide of Orks than Chaos Space Marines. The CG was also quite dated.
Vaktathi wrote: I didn't play the game. But I have seen the movie.
The dialogue was awful, the level of "for honor/for the emperor/our duty/etc" was bordering on masturbatory. The actual story was a paint-by-numbers "isolated against a horde of enemies" story, and the Chaos marines were a mindless horde enemy that acted (and died) much more like a Green Tide of Orks than Chaos Space Marines. The CG was also quite dated.
Agreed. I wished for more, but I also thought it was okay for what was delivered, given GW's track record with letting people use their IP.
The game's campaign was ridiculous and suffered from Main Character Syndrome. Captain whatever was supposed to Captain of the Ultramarines 4th Company? Well, 4th Company already had a Captain as per established fluff and no effort was made for visual accuracy. 40k has come a long way since 'Ultramarines be Bluu and Goldz!' and THQ took steps backwards in how they represented Marines when it's compared to Fire Warrior.
The story was lackluster and typical, but again, didn't make sense for an Ultramarine. Maybe a Crimson Fist or Dark Angel and it would have been more forgivable, but a Captain of the Ultramarines? I can't suspend my belief that much.
The actual gameplay was generic, boring and I'll admit, not my style of game, whereas multiplayer was a little on the simple side but fun in the same way that the Transformers games were fun. They didn't try anything new or revolutionary but let you pick your colors, if you wanted a sword, axe or hammer and had SOME translation of powerful weapons in the game. Melta being stupidly strong close up and Lascannons having pinpoint accuracy and devestating power. Level design was absolute turd but Exterminatus mode (Horde mode) was good for what it was meant to be. It did not fail to deliver a challenge and many waves of orks. Some people I know had a lot more fun with it than I did, but as a video game, it was not great. It wasn't bad and didn't have any 'I'm never touching this piece of gak' flaws, but I could only call it 'meh'.
I've never seen the movie even though it's on my harddrive somewhere... I just don't think I'm ready to be hurt like that...
SharkoutofWata wrote: The game's campaign was ridiculous and suffered from Main Character Syndrome.
Um, that's what all video games in the shooter genre do. I mean it isn't like guys in the SAS just hide behind a rock until the redness fades from their vision when they get shot. The shooter genre of games are built on fun and playability, and that comes with a little bit of invincibility and over the top heroics. Except for Modern Warfare 2, where I think the protagonist had an inner ear problem because he kept falling off of things and having to be rescued.
I thought the game was fun. It was a decent entry in the genre, and a well-executed use of the license.
The movie, on the other hand, was awful. It doesn't even get the "So bad it's funny" title. It's just awful all around. It doesn't even seem to understand the universe it exists in, which is somewhat surprising since Dan Abnett supposedly penned the script. There are a million and one ways you can write a script set in the 40K universe that sidesteps the limitations of budget and technology. It was pretty impressive that Abnett couldn't find even one of them and penned the kind of story that would only get praise for a beginning writer in a fan fiction forum as a "good first effort".
I think people mistakenly often place too much faith in Abnett.
His Gaunts Ghosts books were good, particularly the earlier ones, but I couldn't finish Brothers of the Snake it was so bad, and there was some Derp in some of the Gaunts Ghosts books as well.
I thought the game was wonderful. The movie sucks.
Also, the Ultramarines are forced to suck due to posterboy syndrome. For a mere 25c a month you can donate to a Ultrasmurf in need, and change their status along with their toiletbowl heraldry and return them to romans in space. Pssh, 'sides, Abnett is just trying to be like G.r.r and kill those characters off you like so much.
I really, really feel bad now as I play UM successors and liked them a ton in Know no Fear.
I am failing my liege, I'm going to go put all this salt in my wounds now.
I really don't think the movie's problems were Abnett's fault. I have a feeling he was dragged down by everyone else, writers don't dictate what happens in a movie.
My guess is he wrote up a script that was then gutted by the other makers. "Man, we can't animate that" or "thats going to go way over budget"
I can't believe how bad that movie was. You could have opened with a Drop Pod entering the atmosphere and just had an hour of marines shooting the hell out of their enemies and it would have been better than that movie.
A HUGE portion of the movie is just walking. They walk over here. They walk over there. They walk back over here. If you thought the Lord of the Rings had a lot of walking around, you ain't seen nuttin' yet.
In addition, for a movie largely about walking around, they did a really poor job on that. Massively armored marines strolling across dilapidated, desiccated wooden planking with no worries. Why depict the footing as treacherous and fragile, if you are then going to have Space Marines stomp around on it.
The movie also has a horrendously high rate of attrition for marines. If it takes years to raise one up from a human to a Marine, then they shouldn't be dying right and left to every conceivable threat. It would be like if the US Navy commissioned a new Aircraft carrier, spent billions constructing it, and then a swordfish with a vendetta sank it. Don't even get me started on the Chaos Marines. Anything and everything kills them dead. Useless.
In addition, the CGI is abysmal. If you have an entire movie about big dudes in armor, and you can't animate human faces to save your life, LEAVE THE HELMETS ON. If you can't animate realistic flames in any way, maybe don't include a GUY WITH A FLAMER WHO USES ITAS A FLASHLIGHT. Maybe give him a meltagun?
It should have been a absolutely simple cash cow which would have sold to every Spess Muhreen fanboy, and introduced the setting to countless new geeks, and instead, it's the grimdark version of the D&D movie.
A HUGE portion of the movie is just walking. They walk over here. They walk over there. They walk back over here. If you thought the Lord of the Rings had a lot of walking around, you ain't seen nuttin' yet.
At least in LotR you got to see beautiful NZ countryside, and it served a purpose of moving the story from one geographic location to the next.
The UM movie was walking on flat featureless surface with a sandstorm blocking any scenery that might have been there.
I loved the game, albeit its flaws and the fact that some artistic liberties (melta guns, lascannons) were taken. But it was fun to smash orks and Chaos marines. And the multiplayer was pretty bangin, until everyone left.
You know speaking of games, eternal crusade guys....
Although it doesnt come out for another year at least.
jreilly89 wrote: I know they are technically separate monsters, but I liked both the movie and the game. I thought they both had technical missteps, but I felt they set the theme and tone as a Space Marine quite well.
the game was very good and very enjoyable. The only problem is that if you play it for too long, it gets repetetive
Haven't seen the movie and don't intend to, but the Space Marine game was pretty solid. Story was meh, but gameplay was fun and the multiplayer would have rocked with dedicated servers.
I found the game entertaining once, but with little long-term value or memorability (cliched plot, badly-written 5e Ultramarines, one-dimensional gameplay). The movie was pretty bad, it had no coherent plot, the animators stuck too close to the miniatures and the action suffered for it, and it was loaded down with canon errors that detracted from the movie for me as a fan.
I enjoyed the Game, had a blast playing it even if the story was pretty generic, it was a step in the right direction for GW video games.
I mean we had the greatness that was the DoW series (other than Retribution's Campaign), the interesting piece of work that was Firewarrior (my old laptop actually refused to install it and auto ejected the disk). Then we got our action adventure 3rd person shooter, and its multiplayer. I just wish it had dedicated servers.
The movie how ever was bad, just bad. Though I will admit I enjoyed the Apothecary.
Captain: "The Emperor Protects.."
Apothecary: "But a fully loaded Bolter never hurt either."
It also made playing Ultramarines with Boltguns more fun to play in The Last Stand in DoW 2 because you could spam "WE MARCH FOR MACRAGGE!" and have a friend respond "AND WE SHALL KNOW NO FEAR!"
The Space Marine video game was awesome. Excellent fluffy view of the world of the IoM. Even if you knew nothing about the 40k universe you can't tell me that game wasn't fun. Real top notch cinematics. It was better made than Dawn of War imo -DoW always ran like crap even on my top of the line machine. Though it was strictly space marine focused is probably it's only downside. It even had real fun competitive multiplier.
I think the Ultramarines tend to be very poor in general if you're going to choose a character to write about. Boring Mary Sues the lot of them, bar one or two.
In fact, Space Marines generally suck fiction-wise. Their motivations are boring by default due to their inability to interact with normal society. The variety in Chapter styles and characters means you can have a fun read with them, but never a good one. They work far better as secondary characters and combat plot tools for characters that actually do have lives that don't involve what is essentially the life of a monk with occasional combat.
sarpedons-right-hand wrote: The film was..ok. I still play the game every so often and quite enjoy a blast on it. I also don't get the hate for Ultramarines. *shrugs*
The hate for the Ultramarines is comparable to the hate for the New England Patriots. Too much winning, plus they are blue.
sarpedons-right-hand wrote: The film was..ok. I still play the game every so often and quite enjoy a blast on it. I also don't get the hate for Ultramarines. *shrugs*
The hate for the Ultramarines is comparable to the hate for the New England Patriots. Too much winning, plus they are blue.
that and there's an appeal in our culture these days for the edgy rule breaker the fact that the ultramarines wrote the book and follow it is seen as "lame and insufficantly kewl"
truthfully I'd argue that space wolves and ultramarines are almost mirror oppisites of each other in MANY respects. it's suprising the 2 chapters don't seem to have any rivlary or grudge
sarpedons-right-hand wrote: The film was..ok. I still play the game every so often and quite enjoy a blast on it. I also don't get the hate for Ultramarines. *shrugs*
The hate for the Ultramarines is comparable to the hate for the New England Patriots. Too much winning, plus they are blue.
that and there's an appeal in our culture these days for the edgy rule breaker the fact that the ultramarines wrote the book and follow it is seen as "lame and insufficantly kewl"
truthfully I'd argue that space wolves and ultramarines are almost mirror oppisites of each other in MANY respects. it's suprising the 2 chapters don't seem to have any rivlary or grudge
Captain Uriel and Titus barely even followed the book and eschewed it for creative thinking.
The Ultramarines have forgotten what it means to be an ultramarine. Something The Red Scorpions and Howling Griffons like to prove all the time.
And I mean Titus was going to make his own chapter at the end of the trilogy that the space marine games were going to become.
Regarding the movie and the Chaplain's use of the crozius arcanum; There are definitely better ways that could have been depicted. Upon seeing that scene, the first thing I thought was "Wouldn't it be cool if that wave of energy caused the Chaos Marines unholy flesh to literally ignite, fire pouring out of their helmets and slits in their armor?" Yeah I know that is brutal, probably not canon either, but it seems an appropriate reaction to such a faith based weapon.
In regards to the game Space Marine, I don't know. I played the demo, and the game play style disinterested me enough that I still haven't purchased it, even with it having been 75% off at times. I just think there are cooler things that could have been done with it...
sarpedons-right-hand wrote: The film was..ok. I still play the game every so often and quite enjoy a blast on it. I also don't get the hate for Ultramarines. *shrugs*
The hate for the Ultramarines is comparable to the hate for the New England Patriots. Too much winning, plus they are blue.
that and there's an appeal in our culture these days for the edgy rule breaker the fact that the ultramarines wrote the book and follow it is seen as "lame and insufficantly kewl"
truthfully I'd argue that space wolves and ultramarines are almost mirror oppisites of each other in MANY respects. it's suprising the 2 chapters don't seem to have any rivlary or grudge
Captain Uriel and Titus barely even followed the book and eschewed it for creative thinking.
The Ultramarines have forgotten what it means to be an ultramarine. Something The Red Scorpions and Howling Griffons like to prove all the time.
And I mean Titus was going to make his own chapter at the end of the trilogy that the space marine games were going to become.
And Personally I WOULD LOVE TO HAVE SEEN IT!
I wouldn't have, it would have been aweful. as for the ultramarines ensewing creative thinking, eh as I like to point out if there was no place for that in the codex Mcragge would have gotten eaten by the 'nids. I've always seen the UMs rigid adherance to the codex as more the orginizational aspects of it. the military tactics section is proably more like SunTzu's art of war. broad statements of general stragety, followed by specific examples of the idea in actual use.
I wouldn't have, it would have been aweful. as for the ultramarines ensewing creative thinking, eh as I like to point out if there was no place for that in the codex Mcragge would have gotten eaten by the 'nids. I've always seen the UMs rigid adherance to the codex as more the orginizational aspects of it. the military tactics section is proably more like SunTzu's art of war. broad statements of general stragety, followed by specific examples of the idea in actual use.
I disagree, I think that it would of been interesting as we only know what one of the writers planned, but that would of changed quite a bit through the course of the series.
I've only seen pieces of the movie but don't like it all that much.
Space Marine. The Game, was a glorious battle from end to end. It didn't paint the ultramarines (expecially Captain "I removed a Demon Chaos Lords face/spine/everything with my bare hands, while falling at terminal velocity" Titus) as stuck up beat-all sues. THe Orks were a great foe to smash through.
The multiplayer, at least the Horde mode or whatever its called which is the only thing I've played is awesome. slaughtering xenos left and right.
GreaterGoodIreland wrote: I think the Ultramarines tend to be very poor in general if you're going to choose a character to write about. Boring Mary Sues the lot of them, bar one or two.
In fact, Space Marines generally suck fiction-wise. Their motivations are boring by default due to their inability to interact with normal society. The variety in Chapter styles and characters means you can have a fun read with them, but never a good one. They work far better as secondary characters and combat plot tools for characters that actually do have lives that don't involve what is essentially the life of a monk with occasional combat.
I disagree. I think the DA, Crimson Fists, Imperial Fists, and Iron Hands are great lore to read. The Ultramarines are a little too perfectionist, but I think most of the other chapters are fascinating.
The SW are a little too circus freaks for me and the BA are one step away from Chaos
The Crozius Arcanum was perhaps too old-skool a reference for common consumption: back in 1st edition a Crozius ARCANUM was defined as having a built in neuro-disruptor, a short range pistol that inflicted stupidity on the enemy.
The Space Marine game made a lot of mistakes when it came to the actual fluff on 40k but being able to take on the role of a Space Marine was pretty awesome and I enjoyed the gameplay and the atmosphere of the game and didn't pay a lot of attention to the fluff. Ultimately, my go to 40k games are Dawn of War and Space Hulk.
I haven't seen the movie...and there is a reason for that.
I'm just gonna get this one out of the way. I know everybody hates the Ultramarines movie ( and to a slightly lesser extent, the Ultramarines themselves ) but honestly I feel like complaining about the fluff inconsistencies is kind of silly. I've seen countless discussions about how much of a mess Warhammer's writing is and how much it contradicts itself, so I can't help but feel like attacking it for not perfectly portraying -insert your favorite piece of fluff here- is just dumb, when every other story and fluff piece in 40K is already horribly contradicting itself. Yes the story is predictable and simple, yes the CGI is very dated, and yes overall it's a pretty underwhelming movie, but I still found it all to be a bit charming. It's simple, and feels more like a low budget fan film more than anything, but seeing as we don't really have much other quality movies out there for Warhammer, I'll take what I can get.
As for the game, I have no idea what you're talking about OP. The Space Marine video game was pretty well received among fans from what I've seen. At worst it got mixed reviews from critics, but overall it's a very solid game. Probably my favorite 40K game, with Dawn of War either a close second or tying. It's a bit short and repetitive, and the multiplayer is pretty much dead and suffers from an imbalanced unlock system to begin with, but I feel like it makes for a very enjoyable game that does a good job of putting you right in the fray and bringing some of our favorite characters to life.
Honestly I think the Warhammer fanbase is a very tough crowd to please. Everyone has their favorite story, favorite race, etc. and they all want to see them portrayed properly, but there's always going to be something wrong.
Just my two cents, people love to complain and be overly critical. Case in point, here I am complaining about the complainers!
A big problem with the Ultramarines movie was that it was about the Ultramarines, not so much because they suck, but because their 'thing' is that they are the most dogmatic of chapters, therefor their biggest fans are usually dyed in the wool dogmatists, so to take the Ultramarines and NOT stick 100% to established canon is just asking to alienate the people who are most likely to like it. Relic knew what they were doing when they decided to make their own chapter so they could do what they liked with it.
The movie also screwed up by leaving a few salient points out, ie: putting the reason for sending a single squad of n00bs on the mission in the accompanying comic instead of putting it in the frickin film.
Gashrog wrote: A big problem with the Ultramarines movie was that it was about the Ultramarines, not so much because they suck, but because their 'thing' is that they are the most dogmatic of chapters, therefor their biggest fans are usually dyed in the wool dogmatists, so to take the Ultramarines and NOT stick 100% to established canon is just asking to alienate the people who are most likely to like it. Relic knew what they were doing when they decided to make their own chapter so they could do what they liked with it.
The movie also screwed up by leaving a few salient points out, ie: putting the reason for sending a single squad of n00bs on the mission in the accompanying comic instead of putting it in the frickin film.
The captain said they were the only ones there. I forget where the others were, but he stated the closest marines were light years away.
Automatically Appended Next Post:
Bubbles wrote: I'm just gonna get this one out of the way. I know everybody hates the Ultramarines movie ( and to a slightly lesser extent, the Ultramarines themselves ) but honestly I feel like complaining about the fluff inconsistencies is kind of silly. I've seen countless discussions about how much of a mess Warhammer's writing is and how much it contradicts itself, so I can't help but feel like attacking it for not perfectly portraying -insert your favorite piece of fluff here- is just dumb, when every other story and fluff piece in 40K is already horribly contradicting itself. Yes the story is predictable and simple, yes the CGI is very dated, and yes overall it's a pretty underwhelming movie, but I still found it all to be a bit charming. It's simple, and feels more like a low budget fan film more than anything, but seeing as we don't really have much other quality movies out there for Warhammer, I'll take what I can get.
As for the game, I have no idea what you're talking about OP. The Space Marine video game was pretty well received among fans from what I've seen. At worst it got mixed reviews from critics, but overall it's a very solid game. Probably my favorite 40K game, with Dawn of War either a close second or tying. It's a bit short and repetitive, and the multiplayer is pretty much dead and suffers from an imbalanced unlock system to begin with, but I feel like it makes for a very enjoyable game that does a good job of putting you right in the fray and bringing some of our favorite characters to life.
Honestly I think the Warhammer fanbase is a very tough crowd to please. Everyone has their favorite story, favorite race, etc. and they all want to see them portrayed properly, but there's always going to be something wrong.
Just my two cents, people love to complain and be overly critical. Case in point, here I am complaining about the complainers!
I guess it was more the critics. I loved the game, but I've seen a lot of people slam it for the mechanics. I liked the mechanics, but I can see it getting repetitive. I'm sad, supposedly it was going to be a trilogy.
Aside from all the other problems with the movie that have already been posted here, allow me to point out that the unhelmeted marines looked like wrinkly old men instead of vibrant and strong warriors. I get that space marines can be hundreds of years old, but the background gives the impression that they wouldn't particularly look it.
I know they wanted the art direction to pay homage to the actors voicing the characters but they didn't have to copy every single wrinkle.
Also the lack of any semblance of military discipline among the marines was jaw droppingly atrocious. I mean really insubordination from the younger squad members, what is up with that?
The biggest problems with the movie (and oh boy were there plenty) was the promises it failed to live up to. For example, oh brilliant they brought a landspeeder. Now I get to see what has long been one of my favourite bits of SM kit perform how I imagine it does on my table top....wait what? IT DID NOTHING!
And this theme continued throughout.
Was talking about this with my Monday night gaming group and we all agree there is a gap in GW market. the solution? A series of web exclusive short episodes of animated tales from the 40k universe. Think about the very first "Clone Wars" shorts. beautifully yet simply animated that told a whole story in 5-10 minutes and had you hook in the first 10 seconds. this format could be used to tell any kind of tale and lets face it, if well done we would all be opening our wallets for them.
The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
eh it's a video game, in ANY video game the kill count tends to be inflated what it realisticly should be. by the end of wing commander 3, jusrt for example, I have something like 300+ kills
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
He's a champion of Khorne. He just doesn't know it.
That's just going to be a problem inherent to action video games, with not much to do about it. Not going to be a very fun game if you don't get to put your bolter to use.
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
To be fair, this is nothing compared to the books. It all depends on the power level you associate marines with. But I would've liked the Chaos Marines to be more powerful.
Well! I though it was horrible like the worst! The opening alone "...and the greatest astartes of them all is the ULTRAMARINES!" I thought wow! kinda sad that they had the audacity to say that but I still watched! Then when the crazed Black legion are butchered but fledgling smurfs I thought to myself "This is just the worst." Then it ended.
zombiekila707 wrote: Well! I though it was horrible like the worst! The opening alone "...and the greatest astartes of them all is the ULTRAMARINES!" I thought wow! kinda sad that they had the audacity to say that but I still watched! Then when the crazed Black legion are butchered but fledgling smurfs I thought to myself "This is just the worst." Then it ended.
Thought it was just... the worst!
in fairness bragging up the current subject matter is par for the course with 40k. it's also gonna make it seem more awesome to say they're the greatest. and they really are indisputably one of the top chapters out there.
they're the Space Marine Poster boys
zombiekila707 wrote: Well! I though it was horrible like the worst! The opening alone "...and the greatest astartes of them all is the ULTRAMARINES!" I thought wow! kinda sad that they had the audacity to say that but I still watched! Then when the crazed Black legion are butchered but fledgling smurfs I thought to myself "This is just the worst." Then it ended.
Thought it was just... the worst!
in fairness bragging up the current subject matter is par for the course with 40k. it's also gonna make it seem more awesome to say they're the greatest. and they really are indisputably one of the top chapters out there.
they're the Space Marine Poster boys
I get that them saying the ultramarines are the best really didn't affect me what did is veterans from HH just got killed by stuck up baby smurfs and sure its a movie and bla bla bla but come on! If they fought orks or horde army I would be cool because 30 or 40 boyz should die to that squad.
The film, in all its fluff-defiling horror, is entirely forgettable, but the game is great. I still play it regularly, and even without the 40k stamp it's a good game. Visuals are neat, the mechanics are simple but fun (and allow you to concentrate on hacking up Orks rather than memorising billion-button-combos). The plot was decent enough too, 40k enough to appeal to current fans and generic enough to get others interested.
But best of all, the one thing I will always love that game for, is the sound. On the first level, as soon as I got the Bolter unlocked and let off a few rounds, that was it. Soooo awesome!
So, I just picked up the Space Marine game since it was on sale this weekend. I'm currently about ~4 hours into it. Thus far, aside from the painfully awkward grovelling of the IG characters and the outrageously absurd opening (and that fact that *nobody* wears a helmet, despite enduring several potentially fatal collapses/crashes/etc where a helmet would be *REALLY* important), it's rather well done. Granted, it's largely a paint-by-numbers rail shooter, but for what it is, so far its not bad.
Spoiler:
Thus far, I'm *really* liking the way the Daemons are portrayed too, pretty sweet
Vaktathi wrote: So, I just picked up the Space Marine game since it was on sale this weekend. I'm currently about ~4 hours into it. Thus far, aside from the painfully awkward grovelling of the IG characters and the outrageously absurd opening (and that fact that *nobody* wears a helmet, despite enduring several potentially fatal collapses/crashes/etc where a helmet would be *REALLY* important), it's rather well done. Granted, it's largely a paint-by-numbers rail shooter, but for what it is, so far its not bad.
Spoiler:
Thus far, I'm *really* liking the way the Daemons are portrayed too, pretty sweet
Vaktathi wrote: Yeah, twas cool with the jump pack (if a bit over the top), but dumped it so I could continue to use the sniper-esque lascannon
You are a terrible Space Marine Captain. You're supposed to just use the Thunder Hammer and Thunder Hammer only to murder everything and everyone that ever lived in history. Because you can.
(There is also an achievement for just using the bolt pistol and melee)
Why did you have to remind me the movie existed? I'd managed to purge it from my memory and everything...
But the game is flipping great. Sure, it get's repetitive and yes it suffers from Main Character Syndrome (but all shooters do, really) but it was a blast to play and my favourite 40k video game to date. It's a shame the multiplayer is dead now, though, I loved it! (I wish I could use my battle-damaged Crimson Fist tactical with Stalker and Stormbolter more often...)
EDIT: Also was I the only one who loved running around as a Dev in the horde mode using a bolt pistol and kicking/stomping orks to death?
The movie was ok for what it was. Perhaps it could've been better if they had stuck with unknown actors rather than hire the likes of John Hurt. Hearing Sean Pertwee cry 'For the Emperor' for the first time was pretty cool though. They could then maybe have spent more cash on the visuals.
The game was a lot better than the film. The online was and is still enjoyable. There still are games going, but only on Seize Ground, which I don't particularly enjoy. It could have been better and when they released the first few trailers for it the game looked particularly awesome. The finished released result came about from the issues THQ were having at the time and I guess we could've had a really great game if they wouldn't have gone the way of the Dodo. I am happy that we have a game of its ilk.
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
Do you not understand? You are a space marine captain...If a Nob is something you can't handle you will never reach that rank. iirc you never fought more than 3 chaos marines at once and they were also VERY hard to kill. In one of the final battles you have to fight 3 marines along with some cultists and bloodletters I must have had to replay that mission 10 times.
Vaktathi wrote: Yeah, twas cool with the jump pack (if a bit over the top), but dumped it so I could continue to use the sniper-esque lascannon
You are a terrible Space Marine Captain. You're supposed to just use the Thunder Hammer and Thunder Hammer only to murder everything and everyone that ever lived in history. Because you can.
(There is also an achievement for just using the bolt pistol and melee)
I just finished the game. Overall, not too bad, though the ending scene was...painfully stupid. Good concept, poor execution. Overall though, I didn't mind paying $8 for it
I agree that the movei was bad as do many people. the people who hate the game (which I love btw, multiplayer is eh) hat that it is repetitive, just like every hack and slash. its a fun game, it wasn't meant to break the hack and slash genre
Vaktathi wrote: So, I just picked up the Space Marine game since it was on sale this weekend. I'm currently about ~4 hours into it. Thus far, aside from the painfully awkward grovelling of the IG characters and the outrageously absurd opening (and that fact that *nobody* wears a helmet, despite enduring several potentially fatal collapses/crashes/etc where a helmet would be *REALLY* important), it's rather well done. Granted, it's largely a paint-by-numbers rail shooter, but for what it is, so far its not bad.
Spoiler:
Thus far, I'm *really* liking the way the Daemons are portrayed too, pretty sweet
the groveling from the IG characters makes sense when you realize the situation they've been in. they've been getting just absolutly DESTROYED (their top ranking officer left was a Lt. that says how badly off they are. the unit has been all but decapitated) the arrival of the space Marines was quite literally the answer to their prayers
To some extent, that's fine, I just felt it was overdone. Also the way they went out of their way to address the Space Marines (even the Sergeant) as "My Lord", even correcting themselves after saying "sir", when only a Chapter Master should rightly be called such (as he is the only person within a Space Marine chapter of Peerage), was weird.
Vaktathi wrote: To some extent, that's fine, I just felt it was overdone. Also the way they went out of their way to address the Space Marines (even the Sergeant) as "My Lord", even correcting themselves after saying "sir", when only a Chapter Master should rightly be called such (as he is the only person within a Space Marine chapter of Peerage), was weird.
To be fair, for many Guardsmen, seeing a Space Marine is akin to seeing a demigod. To talk to one would be enormously nerve-wracking and they would likely try their hardest to use the most formal etiquette possible, even if it wasn't necessary.
Vaktathi wrote: To some extent, that's fine, I just felt it was overdone. Also the way they went out of their way to address the Space Marines (even the Sergeant) as "My Lord", even correcting themselves after saying "sir", when only a Chapter Master should rightly be called such (as he is the only person within a Space Marine chapter of Peerage), was weird.
To be fair, for many Guardsmen, seeing a Space Marine is akin to seeing a demigod. To talk to one would be enormously nerve-wracking and they would likely try their hardest to use the most formal etiquette possible, even if it wasn't necessary.
yeah I doubt they'd take the time to learn the correct ettiquite. and would proably err on the side of "overly generous caution"
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
Do you not understand? You are a space marine captain...If a Nob is something you can't handle you will never reach that rank. iirc you never fought more than 3 chaos marines at once and they were also VERY hard to kill. In one of the final battles you have to fight 3 marines along with some cultists and bloodletters I must have had to replay that mission 10 times.
Try ten, with around twenty Bloodletters constantly bumrushing you.
Also, single Ork Nobs (especially with 'eavy armor) or Aspiring Champions can easily give Captains a run for their money. If not outright kill them.
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TheCustomLime wrote: Yeah, the game was actually not half bad. Bar none my favorite character was Nemeroth. He was well voice acted.
No, the best character was the Warboss. Specifically for that one scene where he butchers a bunch of Bloodletters and tackled a Chaos Terminator Lord off a skyscraper.
Wyzilla wrote: The movie is indescribably awful, it's rotten down to the very core. The game however was fairly good, although the shear amount of Chaos Space Marines and Nobs you kill in the game is utterly ridiculous and bordering on wankery. You kill enough CSM's and CSMaspiring champions to have wiped out two full Warbands.
I can buy him bagging a Daemon Prince mid-transformation if he's a blank, but murdering tens of nobs and nearly a hundred Chaos Space Marines is just too much.
To be fair, this is nothing compared to the books. It all depends on the power level you associate marines with. But I would've liked the Chaos Marines to be more powerful.
...In the books a single squad of Chaos Astartes will equally match a squad of Astartes. And Captains go down to single Champions, and do not single handily wipe out an entire warband and cut down numerous aspiring champions with mother fething daemon mauls like they're nothing.
They certainly were more of a challenge than Nemeroth
Spoiler:
The real end boss fight was the two Champions with maces in the last wave before you actually fight Nemeroth, Nemeroth himself was an brainless non-fight
I turned on the film with an allowance that it was GW's first production of a film, and I wouldn't judge it too harshly.
I wouldn't have minded if the acting and voiceovers were substandard
Or the animation and effects left a little to be desired
Or even if the plot was a bit lacking
What really destroyed it for me was the lameness with which the space marines -arguaby GW's best science fiction creation, and something which makes the 40k universe so strong -were portrayed. They died like chumps. Apart from a few brief references that they were superhuman, there was very little in the film that demonstrated that. To a newcomer of the universe they would just seem like men in armoured suits. And speaking of which I'm not sure I saw a single round deflected by power armour. It could have been a poster for the awesomeness of marines, and drawn new players into the hobby. Instead we got cheap gak that was about on level with the second starship troopers film.
Vaktathi wrote: They certainly were more of a challenge than Nemeroth
Spoiler:
The real end boss fight was the two Champions with maces in the last wave before you actually fight Nemeroth, Nemeroth himself was an brainless non-fight
*Flashbacks of running in circles while throwing lascannon shots, melta shots, whatever the hell else at them before they kill you*
If your Ultramarines Captain was just herp-derping into melee with a chainsword and facepwning the Nobz (much less the elite black Nobz) or the melee CSM, you had the game on 'Easy'.
I thought the game actually did a pretty good job of playing like the fluff (which is a masturbatory Ultramarine fest about 75% of the time, and watching spud marines die to elite models the other 25%).
By far you had the best ranged arsenal in the game. As long as you were at arm's length, head shots and shoulder rolls could mow down infinite level 1 dudes. The weapons were all characterful and unique and 'felt' and sounded right. Ork heads exploded from bolter shots and the Thunderhammer was LOLOLOL.
If you just ran forward and facehumped an elite Nob with a few Boyz on the hard difficulty, you died. There wasn't a ton of tactical depth, but the game did punish you if you just tried to SWORD!Sword!SWORD! every single thing.
sourclams wrote: If your Ultramarines Captain was just herp-derping into melee with a chainsword and facepwning the Nobz (much less the elite black Nobz) or the melee CSM, you had the game on 'Easy'.
I thought the game actually did a pretty good job of playing like the fluff (which is a masturbatory Ultramarine fest about 75% of the time, and watching spud marines die to elite models the other 25%).
By far you had the best ranged arsenal in the game. As long as you were at arm's length, head shots and shoulder rolls could mow down infinite level 1 dudes. The weapons were all characterful and unique and 'felt' and sounded right. Ork heads exploded from bolter shots and the Thunderhammer was LOLOLOL.
If you just ran forward and facehumped an elite Nob with a few Boyz on the hard difficulty, you died. There wasn't a ton of tactical depth, but the game did punish you if you just tried to SWORD!Sword!SWORD! every single thing.
Yep. That was probably my favorite part, is even the Bolters felt "right" and it was semi-tactical.
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thegreatchimp wrote: I turned on the film with an allowance that it was GW's first production of a film, and I wouldn't judge it too harshly.
I wouldn't have minded if the acting and voiceovers were substandard
Or the animation and effects left a little to be desired
Or even if the plot was a bit lacking
What really destroyed it for me was the lameness with which the space marines -arguaby GW's best science fiction creation, and something which makes the 40k universe so strong -were portrayed. They died like chumps. Apart from a few brief references that they were superhuman, there was very little in the film that demonstrated that. To a newcomer of the universe they would just seem like men in armoured suits. And speaking of which I'm not sure I saw a single round deflected by power armour. It could have been a poster for the awesomeness of marines, and drawn new players into the hobby. Instead we got cheap gak that was about on level with the second starship troopers film.
In my opinion. Phew. Rant over.
Yeah, that really bothered me. Especially how the two in the Land Speeder essentially got one shotted, even though the bullet wounds were in the armor, not the lenses.
sourclams wrote: If your Ultramarines Captain was just herp-derping into melee with a chainsword and facepwning the Nobz (much less the elite black Nobz) or the melee CSM, you had the game on 'Easy'.
I thought the game actually did a pretty good job of playing like the fluff (which is a masturbatory Ultramarine fest about 75% of the time, and watching spud marines die to elite models the other 25%).
By far you had the best ranged arsenal in the game. As long as you were at arm's length, head shots and shoulder rolls could mow down infinite level 1 dudes. The weapons were all characterful and unique and 'felt' and sounded right. Ork heads exploded from bolter shots and the Thunderhammer was LOLOLOL.
If you just ran forward and facehumped an elite Nob with a few Boyz on the hard difficulty, you died. There wasn't a ton of tactical depth, but the game did punish you if you just tried to SWORD!Sword!SWORD! every single thing.
This may just be because I've played a lot of multiplayer (and I love my Dark Souls), but killing Nobz is pretty damn easy on normal, and only becomes a small challenge on Hard. It's incredibly easy when you have your rage meter or a thunder hammer.
And though I never played the game, I always heard it was good. Something about not enabling camping and cowering as the only strategy or somesuch. But I'm not a FPS player.
And though I never played the game, I always heard it was good. Something about not enabling camping and cowering as the only strategy or somesuch. But I'm not a FPS player.
The co/op Exterminatus gametype is good, specially the chaos DLC version.
The actual multiplayer is garbage thanks to PTP matchmaking instead of god-damned servers because it's just a console port.
DarknessEternal wrote: And though I never played the game, I always heard it was good. Something about not enabling camping and cowering as the only strategy or somesuch. But I'm not a FPS player.
The problem with camping was assault marines. A Devastator with a lascannon or a heavy bolter could get into a good position and then just slap tac marines around, but unless they had some awesome teammates running interference for them, they'd immediately get zeroed in by a couple Assault Marines or Raptors who'd simply jump pack on top of them and sword/axe/hammer them down. Devastators did NOT do well in melee. They weren't helpless, but it was like a 20% win rate vs a jump pack guy who can just hop into the air versus slow/limited weapon traverse.
Tacticals could try to camp but since their weapons were more skirmish or short-range oriented, unless you were an ace at landing headshots it was very difficult. A tactical sniper also had a similar problem to a Devastator; stay zeroed into zoom vision and you were going to get eaten by some guy with a thunder hammer and a jump pack.
I thought it was a fun multiplayer system. Not one to be taken super seriously, but a good explosive romp with nice chainsword and HURRRRR!!! sound effects.
The terrible matchmaking probably killed it off more than anything.
BrianDavion wrote: I'm hoping eternal crusade takes the good of Space Marine, improves on it and gets ridda the bad
Considering the team has done nothing before together, the site already is crammed with microtransactions and a storefront before the game has even launched, and was handing out preorders before they even had a working alpha, I wouldn't hold any hopes. At all.
Especially given that if Behavior cocks it up in any, way, shape, or form, the media is going to eat it alive.
BrianDavion wrote: I'm hoping eternal crusade takes the good of Space Marine, improves on it and gets ridda the bad
Considering the team has done nothing before together, the site already is crammed with microtransactions and a storefront before the game has even launched, and was handing out preorders before they even had a working alpha, I wouldn't hold any hopes. At all.
Especially given that if Behavior cocks it up in any, way, shape, or form, the media is going to eat it alive.
yeah what they wanna do sounds pretty ambitious, I got a hunch if it even makes it, it'll be a bug fest. and I don't mean tyranids
The movie felt worse than mediocre. I especially disliked the part with hopping in ruins like mario marines.
Black legion was depicted extremely silly. And the scene with a smurf wall against black tide was not something i liked too.
They could have hanged around in blue pants as well cause power armor was obviously made out of recycled stormtrooper armor.
I'm not even talking bout dialogues and other badly written stuff like scout-tacticals, bolt shells, etc.
The game felt more well-thought through, however. There are lots of aspects like regenerating armor and unbelievable kill rate per minute without a scratch but that's an inevitable evil of a console game of such type. All in all, not brilliant but definitely not bad. A scene with stormboyz screwing vendettas was awesome! Though, orks on the whole lacked da propa language.
BrianDavion wrote: I'm hoping eternal crusade takes the good of Space Marine, improves on it and gets ridda the bad
Considering the team has done nothing before together, the site already is crammed with microtransactions and a storefront before the game has even launched, and was handing out preorders before they even had a working alpha, I wouldn't hold any hopes. At all.
Especially given that if Behavior cocks it up in any, way, shape, or form, the media is going to eat it alive.
yeah what they wanna do sounds pretty ambitious, I got a hunch if it even makes it, it'll be a bug fest. and I don't mean tyranids
I'd invest more hope in Space Hulk Deathwing and the BFGRTS. They're headed by more interesting dev teams and they haven't made a stupid amount of claims as to what they'll do.
I absolutely adore the Space Marine game (and have played through it way too many times), but that Ultramarines movie was really bad, even though it was still entertaining.