In the Wych arenas of Commoragh, bonds like loyalty and allegiance are swiftly forgotten, leaving only the desperate struggle to survive.
Dark Nexus Arena, a brand new Warhammer 40,000 MOBA from Whitebox Interactive puts you in control of a veteran warrior drawn from an array of races across the Warhammer 40,000 universe. Thrown together in two teams, you battle for the amusement of your captors.
SilverDevilfish wrote: In Search of Another Dawn of War Part 20 Something, Let's Try a MOBA.
Funny thing, DoW2 was a really cool evolution of the ARPG concept meshed with RTS. In many ways it felt like Dota where you can control your creepwaves.
GeeDub hitting the MOBA scene? Ok then! Unless they balls up the pricing somehow I'll give it a shot. Grimdark Facebeating break from League
EDIT
Oof, looks like some predictable GeeDubbery in the pricing schemes!
"Even though the game won’t be available until Q2 of this year though, you can pre-order a bunch of stuff from the store already. For just $250 you can get an early access key, some custom HUDs when the game launches, some forum avatars and portraits, and five limited edition in-game skins. Bargain."
I'd certainly give it a shot, but we really don't need more MOBA games. The style of play is fine, but the gameplay is never different. Even if they decided to go the way SMITE did would be a huge improvement over a stock MOBA.
So, brand new studio making a game in one of the most labor intensive genres out there (that demands a free-to-play model), while licencing an IP known for being shovelware. Yep, sounds like it'll go far. I give 'em a week after launch.
Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Pretty dumb to release a moba that costs tons of cash to play when your competition produces free games that have almost all the players. Not that i expect a smart strategy from gw tho.
Blizzard is charging for their moba but it's getting well tested and it's a blizzard game so people will play
IIRC, Lysander actually was once captured by Dark Eldar and had to fight in their arenas, right? Or am I thinking of someone else?
Ghazzy being in there though doesn't really seem very fluffy
Pricing seems about par for the course for an F2P game these days. F2P games have really gotten predatory over the years :(
Well, we can confirm playable terminators, ethereals (pleasant surprise), and orks. And Eldar are a given. I wonder if there'll be Harlequins, Commisars, Inquisitors, Necrons, tyrannids, and Sisters of Battle. Well, MOBAs usually have big rosters... maybe we finally will get to play as a demon. (probably playable demon costs $10 per demon! Or comes in a random 1/1000 chance from a lottery box brought from the cash shop for $2.50 each)
TiamatRoar wrote: maybe we finally will get to play as a demon. (probably playable demon costs $10 per demon! Or comes in a random 1/1000 chance from a lottery box brought from the cash shop for $2.50 each)
You know what I want? A "Realm of Chaos" MOBA, where everybody is a chaos whatever that starts with a couple rolls on the old D1000 chart and keeps ramping up towards princedom / spawnhood as the match progresses
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff
Wait, what?
WHEN?
GW has been licensing Video Games continuously since 1983. The largest gap of years without a GW video game was 86-90, followed by a small gap in 2000-2002.
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Erm... it's pre alpha stage footage. Maybe you could reserve judgement until it's released fully?
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Erm... it's pre alpha stage footage. Maybe you could reserve judgement until it's released fully?
Nah. If GW wants to tease us I think it's perfectly fine to judge the quality of the tease. If they aren't willing to deal with us judging their tease for the ways it might not represent the original, they probably shouldn't have given us a tease that might not represent the original in the first place. That's kind of the whole point of a tease after all, to show people a glimpse of what they're going to get.
I will start off saying it is VERY nice to see them getting their IP into popular gaming styles.
But I really have to ask WHAT THE HECK IS UP WITH THE PRICING??
I hope they play tested well, if I dropped any of that kind of money I would be expecting a mighty fine game.
Does anyone think this would fall under the "pay to win" model?
I guess it would dovetail into their tabletop game strategy.
I will follow this with strong interest, it looks like fun but the pricing really seems out of line and would make me look elsewhere.
I think they are competing too much with disposable income: get models I keep forever or virtual goods with an indeterminate shelf-life: I know what I would pick.
Well, it is a start, I hope they find someone with a vision like Relic, their games were awesome.
I just paid about $20 for a League of Legends skin (that came out today) because not only do I love that game, but the pricing model for it is fair enough to keep all my friends playing.
There are DOTA2 Arcana "skins" that go for $28 and people still buy them.
These two are established games. I think these prices are extreme even for established MOBAs. $125 all at once is insane for a game that hasn't shown anything. Then again, we don't know how much in-game-currency will come with this bundle.
EA's Dawngate MOBA just died recently and all the money people spent on it is lost in the warp. I can't imagine GW's game will fare much better especially considering how they just throw their IP out to whoever.
Oh, I just realized/discovered they have the playable factions right there on their website. Only orks, marines, and Tau are clickable but you can mouse over the rest to get the names if you somehow don't recognize the symbols
Adeptas Sororitas, Astra Militarum, Chaos Demons, Chaos Space Marines, Dark Eldar, Eldar, Inquisition, Necrons, Orcs, Space Marines, Tau, and Tyrannids. So... basically every main codex (if you count Sororitas as a codex and don't count the split off Space Marine codexes like Angels or Space Wolves, whom might still be playable and just categorized under Space Marines, anyways) + Inquisition. Nice. Well, I guess that's to be expected since MOBAs are supposed to have large rosters.
The roster sounds cool, but I still don't think I want to shovel out $25 for this game. Well, there's plenty of time to decide between when this releases and now.
Why are Chaos Daemons on that list? It's not like they can stay in realspace for very long anyways. Even if you managed to capture one, it'd dematerialize back into the warp within a few hours. Daemon Summoning is a very tricky thing.
Absolutionis wrote: The "factions" seem to just be the equivalent of "characters".
You may choose "Space Marines", but you only get to play as the Derpy Terminator.
We already know that Tau have both fire warriors and ethereals, while orks have both stormboys and mega nobz. (or at least, we can be pretty certain given the skins for sale. I HIGHLY doubt they''l have that Ethereal with honorblade skin be for a fire warrior...)
The webpage "Veterans" section explicitly has both a terminator and a scout marine if you click the arrows (and their abilities)
(Heeeeey, they're bringing back Stormboys that strap themselves to rockets!)
PlaguelordHobbyServices wrote: Why are Chaos Daemons on that list? It's not like they can stay in realspace for very long anyways. Even if you managed to capture one, it'd dematerialize back into the warp within a few hours. Daemon Summoning is a very tricky thing.
Maybe there are wards over the arena to keep the daemons trapped inside or something. (honestly, in this case, I'm more than willing to say "Screw what makes sense" if it'll give us playable demons for once. ...that said, "what makes sense" is an argument that never really applies to daemons in the first place, honestly)
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Erm... it's pre alpha stage footage. Maybe you could reserve judgement until it's released fully?
Nope. I judge what they show me. However, I'm willing to change my opinion based on new information / updated game footage. As I said, the setting is pretty cool, but unless they redo the style - and I talk about style, not the polygon counter for the alpha version or whatever passes for quality these days - i'm just not convinced. So far it looks too much like happy-sunny league of legends. Needs more grimdark.
"Even though the game won’t be available until Q2 of this year though, you can pre-order a bunch of stuff from the store already. For just $250 you can get an early access key, some custom HUDs when the game launches, some forum avatars and portraits, and five limited edition in-game skins. Bargain."
GW has been licensing Video Games continuously since 1983. The largest gap of years without a GW video game was 86-90, followed by a small gap in 2000-2002.
Yeah but they made big games, often made by big studios (at least big at the time). Right now they're handing out the license to any two-bit mobile developer to make unwanted shovelware.
At least you guys are mostly civil about it, there are some people out there who want these developers smacked around for even making this game. I know its internet hyperbole, but still.
That kind of gak aint cool, considering I know some of the guys working there.
Shigematsu wrote: At least you guys are mostly civil about it, there are some people out there who want these developers smacked around for even making this game. I know its internet hyperbole, but still.
That kind of gak aint cool, considering I know some of the guys working there.
Dakka's always civil outside of Off-Topic and Discussions.
Civility is cultivated because deep-down we want it to be the most awesome game ever!!!
But, as a fine quote I heard in a game once said: "Hope leads to disappointment."
When we see pricing like GW we half expect their style of execution: cool style with little substance (lately).
Couldn't we get an HD reboot version of DOW with the new units, maps/campaign and factions? Guaranteed win!
Shigematsu wrote: At least you guys are mostly civil about it, there are some people out there who want these developers smacked around for even making this game. I know its internet hyperbole, but still.
Well that's kinda pathetic of those people. What, do they think the developer is spitting on the warhammer license or something with this game? Admittingly it might be because of the pessimistic attitude of these boards but I'm under the impression that that bus sailed long ago with a lot of other developers and GW itself long before this game was even a twinkle in the license lawyers' eyes.
That said, I see nothing wrong with a Warhammer MOBA with an excuse plot of Commaragh, myself. If anything, thanks to the huge rosters that MOBAs have, this is a rare opportunity for a game that can represent EVERY faction (and in fact is doing that. Been a long time since the last time we got to see necrons, sisters, and tau in a game, I think. And again, PLAYABLE DEMONS)
Of course, it'll remain to be seen if the game itself is good but the base premise is more respectable than some of the other games that got the Warhammer license, IMHO.
As for the $250 founders packs... again, that's kinda par for the course for F2P games these days, although admittingly I don't see that sort of thing with MOBAs too often.
At first I thought.. "Oh cool! A mass arena battle game using the actual lore to setup its premise."
"They'll probably have slaves, veteran guardsmen, captured eldar, ork boys, and other prisoners. Maybe some squigs, and other wild creatures.. possibly an AMBULL!?"
Then I had a look... Terminator, Ghazakull, Aun'Shi.... 0_0
what-the.... how did the Dark Eldar capture?.... and alive?...
but even then... it would only be their wargear..
RedSarge wrote: Then I had a look... Terminator, Ghazakull, Aun'Shi.... 0_0
what-the.... how did the Dark Eldar capture?.... and alive?...
but even then... it would only be their wargear..
bloody goram shovelware nowadays
Considering the implication that the Dark Eldar might have captured the White Scar Primarch at one point I wouldn't say that capturing a Terminator Captain is out of the question.
And capturing other heroic figures at the same time is stretching it...and leaving them their armour/weapons etc is pure stupidity.
But...what if.....What if these are the last survivors of an ambush, or a rescue party, or a raid and they are fighting their wait to freedom. They could have been herded towards the arena rather than captured outright.
RedSarge wrote: Then I had a look... Terminator, Ghazakull, Aun'Shi.... 0_0
what-the.... how did the Dark Eldar capture?.... and alive?...
but even then... it would only be their wargear..
bloody goram shovelware nowadays
Considering the implication that the Dark Eldar might have captured the White Scar Primarch at one point I wouldn't say that capturing a Terminator Captain is out of the question.
And capturing other heroic figures at the same time is stretching it...and leaving them their armour/weapons etc is pure stupidity.
But...what if.....What if these are the last survivors of an ambush, or a rescue party, or a raid and they are fighting their wait to freedom. They could have been herded towards the arena rather than captured outright.
Is that such a hard line to swallow?
Well, if you want to go there -chaos daemons in In Commoragh? These are the guys that crap their pants just to see a psycher in the city.
Including lords of war to battle a Tau ethereal, the game is obviously fun in a mario cart kind of way. No need to get worked up about fluff
Snrub wrote: Is everyone happy with the choice in music for this one?
No objections?
Come on, that Space Hulk trailer song was awful.
Not like, awful as in out of place or inappropriate to the subject matter of 40K. As in awful like an affront to anyone with functioning ears. An insult to every genre it shamelessly tried to mash together into one single horrific cacophany of subpar Euro-hip hop.
This game looks silly, but potentially fun for those into this genre. I'm not, so I'll probably pass on it.
And so we come full circle.
Blizzard tries to make a Warhammer game and ends up with Warcraft. Then they make 40k-esque Starcraft. Aeon of Strife/Defence of the Ancients evolves into the current gen of MOBAs and blows up. GW has some no name try to make DotA. The circle of life.
Not much of a MOBA fan so cant say I'm particularly excited, especially not with that price tag. Will probably give it a swing before it croaks though.
RedSarge wrote: At first I thought.. "Oh cool! A mass arena battle game using the actual lore to setup its premise."
"They'll probably have slaves, veteran guardsmen, captured eldar, ork boys, and other prisoners. Maybe some squigs, and other wild creatures.. possibly an AMBULL!?"
Then I had a look... Terminator, Ghazakull, Aun'Shi.... 0_0
what-the.... how did the Dark Eldar capture?.... and alive?...
but even then... it would only be their wargear..
bloody goram shovelware nowadays
As stated in the forums, an ACTUAL true-to-fluff arena battle in Commoragh would probably have all the participants in nothing but loin cloths (the DE aren't stupid enough to leave a terminator marine in his terminator armour just for an arena battle), which would defeat the purpose of this being a licensed 40k game. People play as a Terminator Space Marine so they can be a Terminator Space Marine in Space Marine armour (although being a raging angry super-human in a loin cloth would actually be kinda bad ass too, admittingly)
RedSarge wrote: Then I had a look... Terminator, Ghazakull, Aun'Shi.... 0_0
what-the.... how did the Dark Eldar capture?.... and alive?...
but even then... it would only be their wargear..
bloody goram shovelware nowadays
Considering the implication that the Dark Eldar might have captured the White Scar Primarch at one point I wouldn't say that capturing a Terminator Captain is out of the question.
And capturing other heroic figures at the same time is stretching it...and leaving them their armour/weapons etc is pure stupidity.
But...what if.....What if these are the last survivors of an ambush, or a rescue party, or a raid and they are fighting their wait to freedom. They could have been herded towards the arena rather than captured outright.
Is that such a hard line to swallow?
Stop forging narratives :-p GW forces that down our throats enough as it is. Look, it's a MOBA, so there is not much story there in any case. Just look at it as an arena simulator and enjoy the carnage. I don't mind if the characters are unlikely to end up in the arena according to fluff, so long as it's a good game.
Kosake: Maybe we can “break apart a narrative”? It’s simple, take a poorly done shovelware title, or game trailer with terrible music... And.. and mod it!
Disassemble it until it makes sense, change the game if you have to.
We can make this work chaps!
@RedSarge: Not in this case, buddy. MOBA's require a lot of constant work put into them. If you are not constantly ballancing, game devolves into the same matchups almost instantly. Same happens if you do not constantly add new characters that keep the playstyle fresh. Look at how much work League of Legends is. Riot Games are constantly patching that thing to keep it relevant. I think therefore that mobas are among the least accessible games for community modding.
Hell, I even doubt that this will work in the first place, because of the very same reasons. GW will probably tell the devs to get it "finished" and will then cut further support to a minimum.
Got very excited as I thought this would be Wyches against each other.
Other races fighting...bit boring as they haven't kitted them out with 'gladiatorial' takes on their own armour. E.g. Space Marine not in PA but in gladiator kit that resembles the styling of it.
And no Wyche character as part of the pre-order-price-gouging? /sad panda.
Souleater wrote: Got very excited as I thought this would be Wyches against each other.
Other races fighting...bit boring as they haven't kitted them out with 'gladiatorial' takes on their own armour. E.g. Space Marine not in PA but in gladiator kit that resembles the styling of it.
And no Wyche character as part of the pre-order-price-gouging? /sad panda.
Well, Dark Eldar are already confirmed to be a playable faction. You'd think wyches would be a given.
There'll probably be a special Lelith Hesperax Wyche skin obtained when you recharge $500 of cash shop currency or something.
BrookM wrote: The Dark Eldar did have an Imperial Knight rampage through their arenas for a while until they finally figured out the best way to kill it.
This.
You'd think with all their experience of guys in metal things they'd realise that having a big metal thing was bad.
I like this game. Concept-wise it works and to be fair, it's a genre that has been performing rather well across the board. Hell, if Smite has a bigger player base than DoW then why are we protesting this? 40k is one of those things that MOBA seems reasonable for.
From the looks of the site there will probably be 'veterans' for every faction with more released over time. Don't forget Smite, LoL and DotA all had very small champion pools at the beginning - hell, at Beta-release phase Smite only had about 6 - We've got 6 confirmed already and we're still in Alpha from the video (The six for those wondering - Assault Terminator, Scout, Fire Warrior, Ethereal, Stormboy, Mega Nob).
Looks terrible, but I'd expect nothing less from a shovel-license MOBA. Warhammer 40k really deserves to be treated a lot better than it has been lately.
SkaerKrow wrote: Looks terrible, but I'd expect nothing less from a shovel-license MOBA. Warhammer 40k really deserves to be treated a lot better than it has been lately.
It actually looks rather clean for a MOBA. The models aren't super detailed, sure. But let's be frank here - you're going to be played zoomed a fair bit out.
Seriously, where's all the hate coming from? It's like ya'll have a stockpile of bitterness specially reserved.
SkaerKrow wrote: Looks terrible, but I'd expect nothing less from a shovel-license MOBA. Warhammer 40k really deserves to be treated a lot better than it has been lately.
It actually looks rather clean for a MOBA. The models aren't super detailed, sure. But let's be frank here - you're going to be played zoomed a fair bit out.
Seriously, where's all the hate coming from? It's like ya'll have a stockpile of bitterness specially reserved.
Well, this is still pre-alpha footage. I expect the models, textures and everything else become much more high-res before this one goes live. However, I don't like the current style - too clean indeed.
I know if I can make this game works on Linux, and if I can play as a Sister of Battle, I am going to play this. If it is any good, I am going to play this A LOT. And if it is good and there are any skins for the Sister that are NOT just about making her sexy, I am going to buy them.
I want to believe .
It's going to be Free to play, though, right? I can't possibly see how they could expect to compete as a MOBA when the two biggest MOBAs (and indeed, biggest VIDEO GAMES) on the planet are free to play.
SkaerKrow wrote: Looks terrible, but I'd expect nothing less from a shovel-license MOBA. Warhammer 40k really deserves to be treated a lot better than it has been lately.
It actually looks rather clean for a MOBA. The models aren't super detailed, sure. But let's be frank here - you're going to be played zoomed a fair bit out.
Seriously, where's all the hate coming from? It's like ya'll have a stockpile of bitterness specially reserved.
If I had to guess?
The hate is coming from the fact that people want big, flashy triple A titles. They want Dawn of War or Space Marine, not mobile/app games.
I can see the place for both methods though. It takes an obscenely small amount of time to go from concept to launch for mobile/app games but the triple A titles? They take time.
VANCOUVER, BRITISH COLUMBIA--(Marketwired - May 06, 2015) - Warhammer® 40,000®: Dark Nexus Arena, the very first MOBA to explore the rich and storied Warhammer 40K universe, will be entering the much anticipated closed alpha phase on May 8, 2015. Developed by Whitebox Interactive, the Vancouver-based indy game company brings Games Workshop's® beloved license to life through a truly unique PC experience set to launch in 2016.
To date, the only way to experience Dark Nexus Arena has been at gaming conferences, including Gottacon, PAX East and Insomnia Gaming Festival, but even those lucky few who have had their first taste of the game will be blown away by the latest build on Unity 5, which incorporates the enthusiastic feedback that Whitebox has received while on the road and through community engagement in its forums.
"Not only is Dark Nexus Arena loaded with tweaks and enhancements, the game also sports an entirely new engine - Unity 5, which gives us an outstanding difference in lighting of the characters and environment. You can really see the difference," said Jonathan Falkowski, CEO of Whitebox Interactive. "It just feels more alive."
The merciless MOBA is set in the dark universe of Warhammer 40,000. Players take control of veteran warriors from the iconic Space Marines, Orks, and Tau armies in a bloody four versus four conflict. The entire range of Warhammer 40,000 races are planned for future release, including the Sisters of Battle, Dark Eldar, Eldar, and Chaos Space Marines armies.
In addition to the launch of closed alpha, Whitebox will host regularly scheduled live-streams via Twitch weekly on Tuesdays at 1PM PST, starting Tuesday, May 12th. Players should also keep their eyes on the official Dark Nexus Arena Tumblr to learn more from the developers, who will be regularly posting behind the scenes insight.
Those interested in early access can simply head to the Dark Nexus Arena store to check out the various Limited Edition Game Bundles available, starting at $25.
Whitebox Interactive has recently announced that they are working on a new Games Workshop Warhammer 40K IP by the name of Dark Nexus Arena. Not only is it new, but it’s also a MOBA.
However, it’s not a MOBA in the traditional sense. You will move your champions with the wasd keys. The camera angle will be fixed to the position of the mouse cursor. The closer you hold the cursor to your champion the more zoomed in it will be, the farther away, the wider the view you will have. It’s a very interesting way to look at it from the fixed angle perspective. However, an option will exist to turn this default feature off if choose to do so.
Other exciting elements to note; the towers will no longer just be towers, but will be boss battles capable of doing AoE damage. There is a jungle, and the Tyranids will be waiting for you in it. The game will not end just by pushing to the enemy base. It will instead have a 200 point battle system, the first team to 100 points wins. Points can be earned by killing, capturing, jungling, and destroying. There will be destructible environments as well. Games are estimated to last 13 to 15 minutes on average at this time.
Feel free to visit DarkNexusArena.com to obtain even more information about this game. It is in a very early access state and there are founder packs available ranging in price from $15.00 to $55.00 USD. Lastly, enjoy this in engine teaser video.
Warhammer 40,000: Dark Nexus Arena, the free-to-play MOBA that was announced back in February, is now available on Steam Early Access. The released-but-not-finished version of the game includes a new Soul Hunter game mode, in which players compete to be the first to deliver 50 souls to the Dark Nexus at the center of the map, and a new playable character called the Lychguard.
The Lychguard is "the first Veteran from the Necrons, the most requested faction during closed beta testing," according to the announcement. A quick trip to Wikipedia tells those of us not immersed in 40K lore that Necrons are "an ancient race of skeleton-like robots who are awakening from an aeons-long slumber and fighting to reclaim the galaxy from the younger races." They have strong ranged firepower and tough armor, and some can "reassemble" themselves after being destroyed. They're also soulless, and so they have no psykers, which leaves them more vulnerable than other races to psychic attacks.
Dark Nexus Arena takes place in the Dark Eldar capital of Commorragh, where enslaved characters (that would be you) are pitted against one another in gladiatorial battles to the death. Unlike many MOBAs, it has no lanes, towers, or minions, and uses a "skillshot" control scheme that "controls like a shooter while maintaining the teamwork and character progression of a MOBA."
Warhammer 40,000: Dark Nexus Arena is free, but offers microtransaction purchases for vanity items that will transform characters from "standard Veterans" to more famous WH40K characters. More info is up at darknexusarena.com.
I have played the game a moment ago, and I found it hard to know what sort of skills and abilities have I activated. The icons are too small for me to know the spec of the skills and abilities. Because of this, I have been kicked out by the host several times for NOT BEING ACTIVE in the game!
After all the alpha tests, I do expect them to fix the user-friendliness of the game.
This isn't some game you can make and hope it sells, to support a game like this you need people constantly spending their time and money in your game. People are far, FAR more likely to spend their money on things when those things are cheap and plentiful, like heroes and skins. 125$ for ANYTHING in a MOBA is too expensive. GW is not entering friendly territory with this one, it has to contend with league of legends, dota2, heroes of the storm, and smite. They're all free. You can progress for free. You can get skins and heroes for free. I doubt that will be the case at all with this, and the only support it will have is from the poor saps who can't tell when they're being swindled out of their money, but even those people can't support the game forever.
I give it a year before everyone realizes it's gak, and another year after that for it to die when GW realizes it isn't making them money.
I do hereby sacrifice the soul and quality of this game to the Chaos Gods, so that by karmic balance the BFG Armada game can be more fun and higher quality. Please. Please?
Zywus wrote: So, a uninspired grind game with DoW graphics and (I presume) a bunch of DLC in early access on steam :/
Actually, I found no grind element to the game, and all the “DLC” are purely aesthetics, so your criticism is not really valid. The game really lacks a tutorial to explain at least the basics, and I did not enjoy it very much (it was quite hard to read, and on my PC it was not very fluid), but they give you access to every character on the spot and there is nothing to unlock except new skins/models that have no influence in-game, so in this regard, they are golden.
I don't see why I should play this when Heroes of the Storm exists. The ONLY thing this has on HotS is that it is 40k, and it needs to feel more 40k to sway me (and even then it just... falls behind too much).
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists.
Because it is a completely different gameplay. I do not see why I should play Heroes of the Storm when Strife exists, and in Strife or Dark Nexus I do not need to grind for hours or pay money to get to play the character I want to play!
This isn't some game you can make and hope it sells, to support a game like this you need people constantly spending their time and money in your game. People are far, FAR more likely to spend their money on things when those things are cheap and plentiful, like heroes and skins. 125$ for ANYTHING in a MOBA is too expensive. GW is not entering friendly territory with this one, it has to contend with league of legends, dota2, heroes of the storm, and smite. They're all free. You can progress for free. You can get skins and heroes for free. I doubt that will be the case at all with this, and the only support it will have is from the poor saps who can't tell when they're being swindled out of their money, but even those people can't support the game forever.
I give it a year before everyone realizes it's gak, and another year after that for it to die when GW realizes it isn't making them money.
This is not by GW.
GW do not make computer games or Apps and don't manage them.
GW have licenced the title to whomever and will auve picked up a fee already for doing so.
It does not look very good in my opinion, I dont think the format is a very good idea for a 40k game, not done like this anyway.
I can see it doing alright though, LoL has pretty outdated graphics while blizzard relies on a kiddies cartoon style and regurgitated characters from other games, it will attract quite a few people simply by being a 40k based game I should imagine.
I do not see the problem with the DLC, most of the other MOBA games have aesthetic items that you can buy as well and I doubt they would be stupid enough to make it pay to play when all the competition is free to play.
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists.
Because it is a completely different gameplay. I do not see why I should play Heroes of the Storm when Strife exists, and in Strife or Dark Nexus I do not need to grind for hours or pay money to get to play the character I want to play!
You don't have to pay to the play the character you want in HotS either.
You might have to play a free toon and earn some gold to buy it, but it takes no time at all to crank it out.
This game looks and plays terrible. If they want to enter the MOBA space of games, they have a long way to go against some merciless competition.
This isn't some game you can make and hope it sells, to support a game like this you need people constantly spending their time and money in your game. People are far, FAR more likely to spend their money on things when those things are cheap and plentiful, like heroes and skins. 125$ for ANYTHING in a MOBA is too expensive. GW is not entering friendly territory with this one, it has to contend with league of legends, dota2, heroes of the storm, and smite. They're all free. You can progress for free. You can get skins and heroes for free. I doubt that will be the case at all with this, and the only support it will have is from the poor saps who can't tell when they're being swindled out of their money, but even those people can't support the game forever.
I give it a year before everyone realizes it's gak, and another year after that for it to die when GW realizes it isn't making them money.
What costs $125? I don't have a gaming capable PC so don't have a clue about steam.
This isn't some game you can make and hope it sells, to support a game like this you need people constantly spending their time and money in your game. People are far, FAR more likely to spend their money on things when those things are cheap and plentiful, like heroes and skins. 125$ for ANYTHING in a MOBA is too expensive. GW is not entering friendly territory with this one, it has to contend with league of legends, dota2, heroes of the storm, and smite. They're all free. You can progress for free. You can get skins and heroes for free. I doubt that will be the case at all with this, and the only support it will have is from the poor saps who can't tell when they're being swindled out of their money, but even those people can't support the game forever.
I give it a year before everyone realizes it's gak, and another year after that for it to die when GW realizes it isn't making them money.
What costs $125? I don't have a gaming capable PC so don't have a clue about steam.
One of the images showed several packs that cost $125, unless that was supposed to be $1.25, in which case I'm wrong on that point.
I don't even need to play it in order to see that it's garbage. There is nothing, nothing about this game that stands out from the crowd other than simply being 40k. Maybe if GW had the player base from their games that could easily transition to a free game, but GW feels compelled to price people out of the hobby, therefore reducing the amount of people who give a gak about 40k at all.
GW do not make computer games or Apps and don't manage them.
GW have licenced the title to whomever and will auve picked up a fee already for doing so.
Doesn't matter who made it, it looks bad for GW and the company that did make it. GW owns the IP, so if someone on steam sees this game, tries to play it, figures out that it's gak compared to literally any other MOBA, uninstalls it, then see GW models, that person is much less likely to buy anything since they already have a negative brand association towards GW. Well, that and GW's prices are frickin' bananas.
People that already know about GW? No really a concern as they will have made up their minds on GW product already.
People that regularly by this sort of thing? It's just another title using a payment format they are familiar with and presumably happy with. GW might get some new business here.
People that won't buy this sort of title? They won't look at the background of it but it's just another peice of GW IP that might twig at a later date. No issue here for GW either, they believe (rightly I would imagine) that the market for wargames is limited in its appeal.
So back to my point, GW get cash in the bank now for no effort and may well pick up some business as well, but if they don't there's still that cash in the bank.
All I can say about the game is that I have had some of the original developers inside my house. That and I play 40k with some of them weekly.
Also for the nth time, there is absolutely no connection between Whitebox and Relic. The number of people claiming that its taking away from a potential DoW 3s development is absurd. It's largely coincidental that there are two Vancouver based video game developers that make 40k licenced games. (Also Darkest Dungeon on the theme of grimdark games, but I digress).
I am excited for Battlefleet Gothic Armada though.
TalonZahn wrote: You don't have to pay to the play the character you want in HotS either.
You might have to play a free toon and earn some gold to buy it, but it takes no time at all to crank it out.
You have to grind for hours. I dare you to get enough in-game money in less than 2 hours to get the character you want.
Already done man.....
I loaded up the game and had 10k gold in about 2-2.5 hours, bought the guy I wanted.
Then moved on and leveled up the other free toons for that week and bought another guy.
You get Gold for each match, win or lose. You get Gold for reaching level 5 on a toon. You get Gold at different levels for your account and each toon.
It takes no time at all.
I won't even mention that you can spend like, $12 and get the Starter Pack that gives you 5 toons and a Stimpack boost that increases Gold and XP gain by 50% for 7 days.
You've either never played HotS, or it kicked your puppy and you hate it. As far as grind games go, it's got nothing on MANY games out there. It's easy to pick up and comparatively cheap in the genre. You can pay like, $40-$50 and get packs that have 5-6 Heroes, 4-5 Skins, and 2-3 Mounts.
Compare that to this abortion where you pay $125 for what is basically a Skin given a Heroes name. Hell even if it IS a Hero, why would I pay TRIPLE of what HotS charges for 1/10th the content?
Face it, this game is pure garbage in the MOBA arena.
10 or 20 iirc. Then you get one mission a day that require between 2 and 5 games to complete and that gives you between 200 and 500 gold. I wanted to play Sergeant Hammer and Johanna. Those combined cost 17000 gold. A match last about 20 minutes…
I'll let you do the math.
Yeah you get some extra gold at the beginning because you level up your account level and hero level. But once you reach some point, hero level will go up VERY slowly.
So, after I unlock Sergeant Hammer, if I want to get more money to unlock Johanna, well, I basically NEED to play other heroes instead of sergeant hammer so I can get gold from the quest and leveling those new heroes.
You either grind your characters, or buy them. Contrast this with Strife, where you get access to all characters right away. How many month of non-stop play would it take to unlock ALL heroes in HOTS?
TalonZahn wrote: You've either never played HotS, or it kicked your puppy and you hate it.
I do not hate it. I just acknowledge the mechanics it use to keep you playing it. Honestly, I like HotS better than Dark Nexus and LoL, and I like Strife better than HotS.
TalonZahn wrote: All F2P games have a grind somewhere. Every. Single. One.
Nexus is a cash-grab pile of shovelware crap.
Dark Nexus may be a shovelware, but it does not seem to have any kind of grind. Deal with it, because facts are not going to change to accommodate you.
And again, I am not saying I like Dark Nexus. I am saying it is a completely different game from HotS and some people may like things about it that Heroes do not have.
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists. The ONLY thing this has on HotS is that it is 40k, and it needs to feel more 40k to sway me (and even then it just... falls behind too much).
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists.
Because it is a completely different gameplay. I do not see why I should play Heroes of the Storm when Strife exists, and in Strife or Dark Nexus I do not need to grind for hours or pay money to get to play the character I want to play!
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists. The ONLY thing this has on HotS is that it is 40k, and it needs to feel more 40k to sway me (and even then it just... falls behind too much).
Ashiraya wrote: I don't see why I should play this when Heroes of the Storm exists.
Because it is a completely different gameplay. I do not see why I should play Heroes of the Storm when Strife exists, and in Strife or Dark Nexus I do not need to grind for hours or pay money to get to play the character I want to play!
See, I said it right in the beginning…
And the bolded part is what started this, and I corrected you. You gave incorrect/bad info about HotS as a comparison to Nexus.
Now you're just playing semantic games trying to use implication and infferance tactics to dodge.
I had to grind for hours to get my Heroes characters. It literally took hours before I could unlock Sergeant Hammer, and even more hours to get Johanna. In Dark Nexus I could just choose any hero I wanted. My information was 100% correct.
I tried it because it has a Sisters of Battle Retributor character, played for about 2 hours to see if it was redeemable but alas... it's another shovelware title.
Game Studio: -Hey GW, if we give you some money can we create a piece of gak cashgrab title that will trick a few gullable kids into paying money for some in game stuff and once the profit has been made we'll abandon the game.
GW: -That's a great idea! It's just like our own business plan!
-Hey GW, if we give you some money can we create a piece of gak cashgrab title that will trick a few gullable kids into paying money for some in game stuff and once the profit has been made we'll abandon the game.
Kids don't even hear about small/medium games, they are all about Call of duty. The same way they will never hear about BlackScorpion or BrotherVinni.
Those cheap licensed games target 20-40 yo gamers who allways have 15$ to "try" on a game, just to see if it's worth.
Of course it is not, but, "see, another game, maybe this one will be ?"
Honestly, I am pretty sure they are trying to make a good game. It's just hard.
I wouldn't say it's hard to make a good game, like everything in life it comes down to if you have enough money to create what you envision. Problem is none of studios that pick up a GW license these days have the resources to create something good.
Not enough money to hire enough/good artists, writers, programmers, producers, sound specialists, musical creator...
Instead they all follow one of two formulas:
1. Make it as cheap as possible and because funds have run out release it 6months before it would actually have been finished.
2. Take a game you've already created, change dogs/cats/pigs/jewels/coins etc into Space Marines and call it done.
There is one game I think would be pretty awesome though if it got the reskin treatment and that's Battlefield X.
They couldn't have had more ambition like Overwatch and tried to make an FPS in the Cammoragh arenas? Would be a perfect way to add new heroes in and get some cool first person looks.
As it is this is just another lazy moba license cash in. It's cool to see the Dark Kin get some spotlight time it's sad to see it here.
Edit
Dead in only a year. So my gut reaction was right. Hahaha.
I'm sad for the folks who worked on this game who likely lost their jobs, and for the folks who bought into this game early, but I can't say I feel like I'm missing out. The game didn't look good to begin with, even for a MOBA.