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In the Wych arenas of Commoragh, bonds like loyalty and allegiance are swiftly forgotten, leaving only the desperate struggle to survive.
Dark Nexus Arena, a brand new Warhammer 40,000 MOBA from Whitebox Interactive puts you in control of a veteran warrior drawn from an array of races across the Warhammer 40,000 universe. Thrown together in two teams, you battle for the amusement of your captors.
This message was edited 1 time. Last update was at 2015/02/25 12:05:50
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
SilverDevilfish wrote: In Search of Another Dawn of War Part 20 Something, Let's Try a MOBA.
Funny thing, DoW2 was a really cool evolution of the ARPG concept meshed with RTS. In many ways it felt like Dota where you can control your creepwaves.
GeeDub hitting the MOBA scene? Ok then! Unless they balls up the pricing somehow I'll give it a shot. Grimdark Facebeating break from League
EDIT
Oof, looks like some predictable GeeDubbery in the pricing schemes!
"Even though the game won’t be available until Q2 of this year though, you can pre-order a bunch of stuff from the store already. For just $250 you can get an early access key, some custom HUDs when the game launches, some forum avatars and portraits, and five limited edition in-game skins. Bargain."
Amen, Jon Martindale of Kitguru.
- Salvage
This message was edited 3 times. Last update was at 2015/02/25 17:39:20
I'd certainly give it a shot, but we really don't need more MOBA games. The style of play is fine, but the gameplay is never different. Even if they decided to go the way SMITE did would be a huge improvement over a stock MOBA.
So, brand new studio making a game in one of the most labor intensive genres out there (that demands a free-to-play model), while licencing an IP known for being shovelware. Yep, sounds like it'll go far. I give 'em a week after launch.
Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Pretty dumb to release a moba that costs tons of cash to play when your competition produces free games that have almost all the players. Not that i expect a smart strategy from gw tho.
Blizzard is charging for their moba but it's getting well tested and it's a blizzard game so people will play
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
IIRC, Lysander actually was once captured by Dark Eldar and had to fight in their arenas, right? Or am I thinking of someone else?
Ghazzy being in there though doesn't really seem very fluffy
Pricing seems about par for the course for an F2P game these days. F2P games have really gotten predatory over the years :(
Well, we can confirm playable terminators, ethereals (pleasant surprise), and orks. And Eldar are a given. I wonder if there'll be Harlequins, Commisars, Inquisitors, Necrons, tyrannids, and Sisters of Battle. Well, MOBAs usually have big rosters... maybe we finally will get to play as a demon. (probably playable demon costs $10 per demon! Or comes in a random 1/1000 chance from a lottery box brought from the cash shop for $2.50 each)
TiamatRoar wrote: maybe we finally will get to play as a demon. (probably playable demon costs $10 per demon! Or comes in a random 1/1000 chance from a lottery box brought from the cash shop for $2.50 each)
You know what I want? A "Realm of Chaos" MOBA, where everybody is a chaos whatever that starts with a couple rolls on the old D1000 chart and keeps ramping up towards princedom / spawnhood as the match progresses
- Salvage
This message was edited 2 times. Last update was at 2015/02/25 21:21:54
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff
Wait, what?
WHEN?
GW has been licensing Video Games continuously since 1983. The largest gap of years without a GW video game was 86-90, followed by a small gap in 2000-2002.
This message was edited 4 times. Last update was at 2015/02/25 21:25:16
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Erm... it's pre alpha stage footage. Maybe you could reserve judgement until it's released fully?
Kosake wrote: Oh man... First GW is reluctant to make any video-games out of their stuff and now they are really whoring it out to any two guys who learned html at school and want to give it a shot...
That said, the idea as such isn't that bad. Commoragh arenas are pretty much THE setting for a MOBA game, but I don't like ne fluffy-bunny-look. Needs more gore, tentacles, splatter, you know the drill. Aesthetically, this does pretty much nothing for me.
Also, nice prices, there... that'll show all those other free-to-play games how it's done, lol.
Erm... it's pre alpha stage footage. Maybe you could reserve judgement until it's released fully?
Nah. If GW wants to tease us I think it's perfectly fine to judge the quality of the tease. If they aren't willing to deal with us judging their tease for the ways it might not represent the original, they probably shouldn't have given us a tease that might not represent the original in the first place. That's kind of the whole point of a tease after all, to show people a glimpse of what they're going to get.
"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker
I will start off saying it is VERY nice to see them getting their IP into popular gaming styles.
But I really have to ask WHAT THE HECK IS UP WITH THE PRICING??
I hope they play tested well, if I dropped any of that kind of money I would be expecting a mighty fine game.
Does anyone think this would fall under the "pay to win" model?
I guess it would dovetail into their tabletop game strategy.
I will follow this with strong interest, it looks like fun but the pricing really seems out of line and would make me look elsewhere.
I think they are competing too much with disposable income: get models I keep forever or virtual goods with an indeterminate shelf-life: I know what I would pick.
Well, it is a start, I hope they find someone with a vision like Relic, their games were awesome.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
I just paid about $20 for a League of Legends skin (that came out today) because not only do I love that game, but the pricing model for it is fair enough to keep all my friends playing.
There are DOTA2 Arcana "skins" that go for $28 and people still buy them.
These two are established games. I think these prices are extreme even for established MOBAs. $125 all at once is insane for a game that hasn't shown anything. Then again, we don't know how much in-game-currency will come with this bundle.
EA's Dawngate MOBA just died recently and all the money people spent on it is lost in the warp. I can't imagine GW's game will fare much better especially considering how they just throw their IP out to whoever.
Oh, I just realized/discovered they have the playable factions right there on their website. Only orks, marines, and Tau are clickable but you can mouse over the rest to get the names if you somehow don't recognize the symbols
Adeptas Sororitas, Astra Militarum, Chaos Demons, Chaos Space Marines, Dark Eldar, Eldar, Inquisition, Necrons, Orcs, Space Marines, Tau, and Tyrannids. So... basically every main codex (if you count Sororitas as a codex and don't count the split off Space Marine codexes like Angels or Space Wolves, whom might still be playable and just categorized under Space Marines, anyways) + Inquisition. Nice. Well, I guess that's to be expected since MOBAs are supposed to have large rosters.
This message was edited 3 times. Last update was at 2015/02/25 22:32:17