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[Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/27 20:16:02


Post by: Flashman


Thought it would be good to have a general Dropzone Commander thread for discussions, queries and pics relevant to this great Sci-Fi game. This first post is a summary of everything a newbie would need to know. Hopefully we can persuade some more people to jump in

History

Dropzone Commander is the primary product of Hawk Wargames. It was developed by David Lewis who basically did everything from writing the rules through to designing the minis. It was launched in 2012 and has since developed a not insignificant following of gamers looking to try something new. It now features quite strongly in several tournament scenes and Lewis is continuing to develop new background, rules and minis for the game. A spaceship combat game (named Dropfleet Commader) set in the same universe is expected to launch in Q4 in 2015 (with Andy Chambers involved in writing the rules).

http://www.hawkwargames.com/

The Game

The key aspect to Dropzone Commander games are the Dropships. Other elements - tanks, infantry, AA, artillery etc - are all present and correct, but they are effectively useless without Dropships to move them around the battlefield to key locations. The game is therefore about keeping your Dropships intact and trying to disable those of your opponents. If you lose all your Dropships, you will be playing at a severe handicap as your ground transports only move 6-9" and your infantry only moves 2". To prevent games turning into a shooting fest, a lot of urban scenery is recommended and most weapons have their range automatically reduced by countermeasures deployed by targets. Close combat only takes place in buildings where the majority of objectives are located. The rules are relatively straightforward and use similar mechanics to 40K (although I'd stress that DZC is not a 40K carbon copy).

The Background

It is 2670 - With Earth resources nearly exhausted, Humans have now colonised many new planets with the aid of the enigmatic Shaltari (it transpires that the Shaltari were seeking to use the humans as cannon fodder in their civil wars and naturally this led to a deterioration in diplomatic relations!) The humans later received a warning from another alien source known as the White Sphere that their worlds were under threat from imminent invasion. This warning was largely ignored, but a group of separatists chose to heed the warning and evacuated their worlds. Soon after, Humanity was assailed by the Scourge, a parasitic alien race, who quickly overwhelmed the grossly ill prepared colonists. A fraction of humanity managed to escape and retreated to a series of barren worlds to plan a counter attack.

The Factions

The United Colonists of Mankind (UCM) - After a century of preparation, the humans now believe they have the military might necessary to reclaim their lost colonies from the Scourge. They have access to powerful long ranged weapons and their vehicles have good armour. They aren't as mobile as other factions and lack strong close combat units. If they were a 40K race, they would be - Tau



The Scourge - The alien race have become complacent and the human hosts of the parasites are starting to deteriorate, yet the Scourge remain a powerful threat. The look of the Scourge is characterised by the bio-mechanical insectoid appearance of their vehicles. While they have only short ranged plasma weapons, their vehicles are well armoured and very mobile. The Scourge also have powerful close combat units. If they were a 40K race, they would be - Chaos



The Post Human Republic (PHR) - Shortly before the UCM commenced their invasion, they were contacted by a seemingly human faction. On closer inspection, they were revealed to be a part human, part cybernetic species and the UCM soon realise that this is what became of the hated separatists (the humans who fled before the Scourge invasion). The objectives of the PHR are unclear, but the UCM have rejected any suggestion of an alliance. The PHR are effectively the all rounders and are pretty good at everything (except perhaps mobility). If they were a 40K race, they would be - Space Marines.



The Shaltari - After the humans realised the true intent of the Shaltari (actually one of several tribes), the aliens returned to their own internal conflicts. However, they have just as great a claim on the worlds now occupied by the Scourge and will make their own incursions to reclaim lost territories. The main selling point of the Shaltari is that they use Gates rather than Dropships to move around the battlefield. This makes them the most mobile faction in the game and they have a range of powerful weapons and other tricks they can deploy. Their Gates however are very fragile and need to be deployed carefully. If they were a 40K race, they would be - Eldar



The Resistance - The newest faction are the humans left behind to fend for themselves against the Scourge occupation. There are actually two Resistance sub factions, those who welcome the liberation by the UCM (Allies) and those who have developed their own autocratic regimes and see the UCM as a threat (Ferals). The former can make use of some UCM units (representing early UCM deployment and support) while the latter have access to more rough and ready troops. The Resistance vehicles are a mixture of reclaimed tanks and repurposed civilian vehicles, while some of their "Dropships" are actually large hovercraft. If they were a 40K race, they would be - Imperial Guard (Allies) or Orks (Ferals).



Getting Started

The start up cost of the game is incredibly low. The fantastic starter set gives you everything you need to play including two 500 point armies (UCM and Scourge), the complete rulebook, dice, counters, cardboard scenery and even a poster which folds out to become a playing surface. The cost of starter is £60 which is great value, but you can also pick it up from a range of internet stockists for a reduced cost.



If you don't want to invest in the starter (but you really should!), the rulebook can be picked up for £15, while you can get a starter plastic army for any of the four main factions for £35. Once again these are all available cheaper from the usual alternative sources.

Expansions

There's only one major expansion at the moment - Reconquest - which features additional background, rules for new units and also the complete army list for the Resistance. There have also been subsequent releases not covered in either the Main Rulebook or Reconquest Expansion, but rules for these can be downloaded from the website.

That's everything you need to know!


[Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/28 16:50:53


Post by: Warplock


Does anyone know what the points value of PHR core starter army is? I'm try to figure out a way to make the UCM army in the starter set equal(ish) to the PHR starter.


[Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/28 17:13:11


Post by: Flashman


Assuming my sums are correct, the PHR starter gives you 537 points.


[Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/28 18:23:01


Post by: Nightwolf829


Standard Army
Skirmish: 514/600 points
Standard Army
  • [*]PHR Standard Roster [514/600 pts]
    [*]Battle Pantheon [166 pts]
    [*]Battle Squad: 2x Phobos, Neptune [166 pts]
  • [*]Battle Pantheon [124 pts]
  • [*]Battle Squad: 2x Ares, Neptune [124 pts]
  • [*]Immortals [224 pts]
  • [*]Immortals: 2x Immortals, Neptune, 2x Juno A1 [152 pts]
    [*]^ Sharing ^ Immortals: 2x Immortals [72 pts]


  • Standard Army
    Skirmish: 527/600 points
    Standard Army
  • [*]Standard Roster [527/600 pts]
    [*]Armored Formation [142 pts]
    [*]Sabre Squad: 3x Sabre, Condor [142 pts]
  • [*]Legionnaire Corps [219 pts]
  • [*]Legionnaires: 3x Legionnaires, Condor, 2x Bear [141 pts]
    [*]^ Sharing ^ Legionnaires: 3x Legionnaires [78 pts]
  • [*]Special Ordnance [166 pts]
  • [*]Rapier Squad: 3x Rapier, Condor [166 pts]


  • These are from FFoR; the free to download army building software.

    That said, this is a great game! Some pictures of my Resistance below. Put them under a spoiler because they come out pretty big.

    Spoiler:






    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/28 21:28:09


    Post by: MrDwhitey


    These are images: http://imgur.com/a/tXmPX



    THEY'RE LIKE ADORABLE PUPPIES.

    I like the aggressiveness of my Scourge, currently painting up a PHR force.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/28 23:12:41


    Post by: Warplock


    Cool pics! I been thinking of making a surprise of a painted PHR army for a friend and a UCM for myself. How difficult is the game to learn? Also, are 500 point games good or are 1000 notable better?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/29 00:28:46


    Post by: Nightwolf829


    The basic mechanics are extremely intuitive and easy to learn, but the tactics and strategies involving movement and activation manipulation can be difficult to master. Army selection can also seem a bit daunting at first, but after you figure it out it is both relatively straightforward and quite flexible. It also helps a ton to use the FFoR army builder.

    I would suggest 1000 point games over 500 point games for playing long-term. The added redundancy and wider unit selection makes the game a lot more dynamic. Especially once you introduce commanders and fast movers. That said, I personally think the best experience is at 1500 (tournament level), but to be honest I've enjoyed every level that I have played at so far.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/29 05:48:44


    Post by: FeindusMaximus


    DzC rocks. Great company support (fixed units that are either under/over powered. Miniatures are great, rules are easy to learn but hard to master (what 30pages in the core book).
    Cheap entry point, 1500pt army is ~150-200USD.
    Fan built army builder x 2.

    There are plenty of battle reports on Youtube to view to get a feel for the game.

    https://www.youtube.com/watch?v=PliaPYG0ci4&feature=youtu.be


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/06/29 15:59:36


    Post by: Flashman


     Nightwolf829 wrote:

    That said, this is a great game! Some pictures of my Resistance below. Put them under a spoiler because they come out pretty big.

    Spoiler:






    Impressive Resistance army The Resistance has a great look and I was very tempted to start with them, but decided to focus on the Scourge for time being.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/05 20:24:52


    Post by: BobtheInquisitor


    Is the scale close enough to 1/144 to pass off some modified scale models as gaming minis? I've got a lot of gunpla bits that work in that scale, but they look a bit big next to DZC minis. I'm also planning to use some 1/100 tanks with sci fi bits as super heavies. Reaper's CAV is supposed to be 10mm, too, right?

    I'm not sure if using DZC scale and importing, say, Zentraedi vehicles would work better than using RTT's 6mm minis and importing scourge prowlers and ravagers as "Outvid" minis.

    I'm not too concerned about using them as counts as or with rules or anything. I just want them to look good together.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/06 05:59:25


    Post by: FeindusMaximus


     BobtheInquisitor wrote:
    Is the scale close enough to 1/144 to pass off some modified scale models as gaming minis? I've got a lot of gunpla bits that work in that scale, but they look a bit big next to DZC minis. I'm also planning to use some 1/100 tanks with sci fi bits as super heavies. Reaper's CAV is supposed to be 10mm, too, right?

    I'm not sure if using DZC scale and importing, say, Zentraedi vehicles would work better than using RTT's 6mm minis and importing scourge prowlers and ravagers as "Outvid" minis.

    I'm not too concerned about using them as counts as or with rules or anything. I just want them to look good together.


    DzC is 10mm ~ Scale ratio‎: ‎1:160. 1/144 will work, 1/100 depends on the model.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/10 16:37:42


    Post by: crazyK


    Ah finally found a DZC thread on the forums

    My gaming club has gotten into this and most of us now have 1500 point armies.

    Here's a link to some of our batreps. Please note, we had some rules wrong in the early ones.

    https://www.youtube.com/playlist?list=PLd4hZWIDTpYeTrP8CzsjJUUynM8lEKhQb


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/11 00:52:24


    Post by: Soteks Prophet


    I don't find it fun. You always fail on a 1. More dice are better.

    The minis are relatively expensive considering their scale.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/11 06:51:58


    Post by: Nightwolf829


     Soteks Prophet wrote:
    I don't find it fun. You always fail on a 1. More dice are better.

    The minis are relatively expensive considering their scale.


    More dice tend to be better in all dice based wargames? I'm confused.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/11 07:30:00


    Post by: Flashman


     Soteks Prophet wrote:
    I don't find it fun. You always fail on a 1. More dice are better.

    The minis are relatively expensive considering their scale.


    The plastic starter sets make it relatively cheap to dive straight in with a race of your choosing IMHO. The resins for the individual minis aren't cheap, but strike me as fairly comparable to other stuff these days. A standard 1500 point army won't set you back as much as a GW one.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/25 06:25:51


    Post by: Flashman


    New stuff! Loving the Scourge flying beasties

    UCM Flakk Teams


    Tyranid Harpies.... aheam, I mean Scourge Vampires


    Sisters of Battle... ahem, I mean PHR Valkyries


    Shaltari Samurai


    Resistance Attack ATVs


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/25 08:04:22


    Post by: MrDwhitey


    Those UCM flak teams... my oh my. I love infantry with heavy weapons.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/07/27 08:41:51


    Post by: FeindusMaximus


     crazyK wrote:
    Ah finally found a DZC thread on the forums

    My gaming club has gotten into this and most of us now have 1500 point armies.

    Here's a link to some of our batreps. Please note, we had some rules wrong in the early ones.

    https://www.youtube.com/playlist?list=PLd4hZWIDTpYeTrP8CzsjJUUynM8lEKhQb


    Here is mine: https://www.youtube.com/user/newtoncain/videos


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/02 15:50:39


    Post by: WarAngel


    Placed my order for a PHR starter on Friday.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/02 19:38:28


    Post by: Nightwolf829


    http://natfka.blogspot.com/2015/07/scourge-dropfleet-ships-and-lots-of-new.html

    Pictures there of the new units painted and on display! Including some previously un-previewed units like Commander Wade's Tank and a variant of the new Resistance ATVs. There are also a bunch of great images of the DFC space-ships.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/02 20:40:56


    Post by: Iron_Captain


    The recent Scourge releases are what really pushed me over the edge into collecting them.
    And seeing those spaceships... I think I have a new favourite minis company.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/02 21:31:30


    Post by: Flashman


     Nightwolf829 wrote:
    http://natfka.blogspot.com/2015/07/scourge-dropfleet-ships-and-lots-of-new.html

    Pictures there of the new units painted and on display! Including some previously un-previewed units like Commander Wade's Tank and a variant of the new Resistance ATVs. There are also a bunch of great images of the DFC space-ships.


    Good find

    The Scourge DFC ships looking almost as good as the UCM ones. Can't wait for this game!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/15 06:50:49


    Post by: WarAngel


    It arrived! It finally arrived!



    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/19 21:19:41


    Post by: Goldshield


    Mmm those Sappers gave me everything I could ever want now in this army. I hope they make a Gunarr and Myrmidons to go with that Lifthawk.

    Their infantry designs have gotten a lot better and hopefully will go back and re-do some of the old infantry as well down the road.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/20 18:41:55


    Post by: Thokt


    Lookin' at that PHR box is so tempting..


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/20 22:45:00


    Post by: argonak


     Thokt wrote:
    Lookin' at that PHR box is so tempting..


    No time like the present. Just ordered some scourge yesterday. Although I'm not going to use that terrible purple scheme from the website. Blech.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/21 03:43:20


    Post by: Capt. Camping


    I had to buy a second army so I can teach people to play.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/21 08:41:53


    Post by: Vertrucio


    Same, although the first time around it was the UCM and Scourge from the starter.

    This time around it's Shaltari and PHR on ground, and whatever two look best to me in Dropfleet.

    I'm also going to take the time to create a pack of new missions and objectives more to my liking. Stuff with a soft limit on turns rather than an old style hard 6 turn limit.

    I hate the focal point missions with a passion since the giant dogpile around the point looks stupid, but the general idea behind focal points is understandable since armies do have to hold ground at some point. It may be simple as saying anything left shoots during a turn 7 where all shooting is simultaneous.

    I also really, really like the revisions and errata they did just before Reconquest, adding stuff like air controllers to help air attack ground units.

    But I do want to see them explore other terrain types.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/21 17:00:55


    Post by: str00dles1


    Anyone have any links to "how tos" for making the paper terrain from the terrain sets they sell look overgrown and abandoned? Or Anyone have experience doing that? I have 3 sets of the buildings and roads and a jar of flock.

    What the best way to build the buildings so they are sturdy and dont shift on the tiles. Also whats the best way to keep the tiles from slipping all around?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/21 19:02:06


    Post by: CthuluIsSpy


    Rules got updated.
    Shaltari got nerfed, apollos got better.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/21 21:02:38


    Post by: Vertrucio


    You can cut thick bases for the buildings out of matt board or card, then add some of the non-slip sheeting under them to prevent sliding. The base will prevent buildings from changing shape if you glue or tape them, and the no slip surface under it will help buildings stay in place.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/22 23:04:04


    Post by: argonak


     Vertrucio wrote:
    You can cut thick bases for the buildings out of matt board or card, then add some of the non-slip sheeting under them to prevent sliding. The base will prevent buildings from changing shape if you glue or tape them, and the no slip surface under it will help buildings stay in place.


    This is a great idea. We've had problems with the buildings moving, so we'll give this a shot.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/24 19:10:52


    Post by: Corpsman913


    I know this seems random, but what size are the bases for the fighters and drop ships? I have loads of bases from X-Wing and Attack Wing their I wouldn't mind repurposing...


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/25 11:25:54


    Post by: NewTruthNeomaxim


    Just spotted this thread, and I apologize for the double-post, but I am hoping this might be a better place to get an answer...

    The wife and I were looking at the 2-player starter box for Dropzone. It seems incredibly value rich, with full rules and two "starter" armies for about $75 online. Awesome.

    But what I am wondering is how well those initial armies would convey how the proper game feels. X-wing, for example, is an absolute joke if played solely as the contents of one starter, and imo does a poor job of even remotely conveying how the game actually feels at 100pts. On the other hand I think Warmachine/Hordes battle-boxes do a really good job of showing you how a full game will feel, simply with the understanding that more units and larger game size means more of that kind of experience.

    We're happy to quickly expand forces, but are just really hoping that one purchase will be enough to give us an idea of whether it is a game for us, or not.

    Are there any other "essential" purchases for DZC? I see card decks, etc?

    Edit: Oh man! I totally missed one of my main questions! Is there any way to get a digital copy of the rule-book? As a disabled gamer, flipping through big books is always unwieldy for me, especially when learning a game. As such, digital editions usually make my life a ton easier.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/25 17:17:35


    Post by: Vertrucio


    The starter conveys the game pretty well and makes for a good 1/2 full army, save for a command model. Although you can put a commander in any vehicle, the command slot vehicles are usually pretty useful and powerful.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/25 21:18:41


    Post by: Iron_Captain


    Even without command vehicles the starter set gives a pretty good feel of the game. It contains two small armies with the most common basic units for both factions, so you won't have anything fancy, but you'll get a good idea of how the game plays out.
    Do note that the models in starter sets are plastic, whereas normally they are made of resin. It does make for a sweet deal though.

    There is no digital rulebook (yet) that I am aware of.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/25 21:37:22


    Post by: nobody


     Iron_Captain wrote:
    Even without command vehicles the starter set gives a pretty good feel of the game. It contains two small armies with the most common basic units for both factions, so you won't have anything fancy, but you'll get a good idea of how the game plays out.
    Do note that the models in starter sets are plastic, whereas normally they are made of resin. It does make for a sweet deal though.

    There is no digital rulebook (yet) that I am aware of.


    Reports from Gencon indicate that they have a digital rulebook in the works.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/25 21:39:20


    Post by: CthuluIsSpy


    Any other new units in the works, that they mentioned somewhere?
    When is Phase 2 coming out?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/26 00:21:46


    Post by: nobody


    From a thread on the Hawk forums:

    *a mass produced version of Wade's Broadsword
    *Angelos with a flame weapon
    *Scout version of Resistance ATVs
    *Some kind of drop pod Razorworms
    *An Ocelot variant for Shaltari with a E7 2 Sh UNLIMITED RANGE AA gun.

    I remembered reading somewhere about a round of new Fast Movers as well.

    Phase 2 is dropping sometime next year, and then there will be a Phase 3 sometime after that.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/26 08:35:40


    Post by: CthuluIsSpy


    nobody wrote:
    From a thread on the Hawk forums:

    *a mass produced version of Wade's Broadsword
    *Angelos with a flame weapon
    *Scout version of Resistance ATVs
    *Some kind of drop pod Razorworms
    *An Ocelot variant for Shaltari with a E7 2 Sh UNLIMITED RANGE AA gun.

    I remembered reading somewhere about a round of new Fast Movers as well.

    Phase 2 is dropping sometime next year, and then there will be a Phase 3 sometime after that.


    Ok cool.
    So a new heavy tank for UCM, new firey goodness for PHR, stuff for resistence and a murder worm delivery system.
    Sounds cool


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/27 23:18:52


    Post by: argonak


    str00dles1 wrote:
    Anyone have any links to "how tos" for making the paper terrain from the terrain sets they sell look overgrown and abandoned? Or Anyone have experience doing that? I have 3 sets of the buildings and roads and a jar of flock.

    What the best way to build the buildings so they are sturdy and dont shift on the tiles. Also whats the best way to keep the tiles from slipping all around?


    I think the ones with the flock on them are probably the resin kits they also sell. As far as the card buildings go, if you want to make some customizations, you should glue them down onto some styrene backing for extra support in my opinion. If you do that, just a bit of elmers glue on the outside along with the flock and they should have a nice overgrown look. You can also get the pdf version, print them out on paper, and glue those onto styrene instead and save the cardboard ones.

    I saw someone who made some nice ruins doing something similar.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 13:50:07


    Post by: NewTruthNeomaxim


    So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.

    A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?

    I've got some other questions if you folks wouldn't mind me asking...

    1. As above, doubling the starter a good idea?

    2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?

    3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?

    4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 14:35:36


    Post by: Iron_Captain


    NewTruthNeomaxim wrote:
    So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.

    A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?

    I've got some other questions if you folks wouldn't mind me asking...

    1. As above, doubling the starter a good idea?

    2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?

    3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?

    4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p

    1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.

    2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.

    3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 15:14:43


    Post by: str00dles1


     Iron_Captain wrote:
    NewTruthNeomaxim wrote:
    So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.

    A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?

    I've got some other questions if you folks wouldn't mind me asking...

    1. As above, doubling the starter a good idea?

    2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?

    3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?

    4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p

    1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.

    2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.

    3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.



    1. Absoulty yes. My friend and me did this, and it helps get us into ti a lot (even though I ended up selling off UCM for PHR, but thats a different story). This gives you near 1000 points or so give or take. We then bought a command vehicle, myself the Kodiak and him the floating octapus thing. We also got the cards but after playing with them a few times didnt find they add much so we dont use them anymore.

    2. It can be played non urban. Just make sure there is cover, and cover for the infantry or they will get slaughtered. A remote outpost would be good, hills, trees, bunkers for objectives/infantry.

    3. If not going 2 starter, pick a command vehicle out and each get one. Id also go for a unit of the heavier tanks for both armies. Gunships for each one is also good. Air attack is good, Arcangels for UCM and the Corsairs for Scourge. Really though the best value is 2 starters for a solid core force as youll need the basic tanks and AA tanks with transports.

    4. The carrier is ok. Has some AA which is nice. The drones are good enmass but can easily be killed. Its very slow though so really should be carried on by the Albatross.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 16:27:42


    Post by: NewTruthNeomaxim


    We've got a friend slightly subsidizing us as he can order a few things for his store, thus giving us a pretty deep discount.

    It might not be "optimal" but we ended up placing the order for...

    - 2x 2-Player Starter Set
    - Scourge Command Cards
    - UCM Command Cards
    - "Dinosaur" character Command Desolator
    - "Luciana M. Cato" Command Carrier

    It ended up running us under $160, which for two people sounds like a steal. I figure if we like it we'll have plenty of room to expand from there.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 20:25:38


    Post by: CthuluIsSpy


    str00dles1 wrote:
     Iron_Captain wrote:
    NewTruthNeomaxim wrote:
    So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.

    A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?

    I've got some other questions if you folks wouldn't mind me asking...

    1. As above, doubling the starter a good idea?

    2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?

    3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?

    4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p

    1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.

    2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.

    3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.



    1. Absoulty yes. My friend and me did this, and it helps get us into ti a lot (even though I ended up selling off UCM for PHR, but thats a different story). This gives you near 1000 points or so give or take. We then bought a command vehicle, myself the Kodiak and him the floating octapus thing. We also got the cards but after playing with them a few times didnt find they add much so we dont use them anymore.

    2. It can be played non urban. Just make sure there is cover, and cover for the infantry or they will get slaughtered. A remote outpost would be good, hills, trees, bunkers for objectives/infantry.

    3. If not going 2 starter, pick a command vehicle out and each get one. Id also go for a unit of the heavier tanks for both armies. Gunships for each one is also good. Air attack is good, Arcangels for UCM and the Corsairs for Scourge. Really though the best value is 2 starters for a solid core force as youll need the basic tanks and AA tanks with transports.

    4. The carrier is ok. Has some AA which is nice. The drones are good enmass but can easily be killed. Its very slow though so really should be carried on by the Albatross.


    Why would you want to transport the carrier? Just place it behind a building and spawn drones all day.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 21:19:00


    Post by: nobody


    Ferrums (including Cato) want to just sit on the board edge behind several buildings and launch drones all day. They should rarely need to move.

    If you are going Cato, Archangels and Seraphim are in your future thanks to her special rules.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 21:21:42


    Post by: NewTruthNeomaxim


    nobody wrote:
    Ferrums (including Cato) want to just sit on the board edge behind several buildings and launch drones all day. They should rarely need to move.

    If you are going Cato, Archangels and Seraphim are in your future thanks to her special rules.


    I LOVE flyers in games, so that sounds alright with me. :-p

    So have we chosen wisely? Will the Eden's Dinosaur and Cato, fit neatly with the double-starters? Or at least be fun to play with until we're ready to expand?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/28 22:29:23


    Post by: nobody


    NewTruthNeomaxim wrote:
    nobody wrote:
    Ferrums (including Cato) want to just sit on the board edge behind several buildings and launch drones all day. They should rarely need to move.

    If you are going Cato, Archangels and Seraphim are in your future thanks to her special rules.


    I LOVE flyers in games, so that sounds alright with me. :-p

    So have we chosen wisely? Will the Eden's Dinosaur and Cato, fit neatly with the double-starters? Or at least be fun to play with until we're ready to expand?


    The two special commanders may be rough on each other's armies at lower points levels.

    I'll suggest that your wife may want to look into a unit of the AA walkers for Scourge (Ravagers I think?) They're the best choice for controlling drones in the Scourge army list.

    I just realized, you are going to want to get the Reconquest book as well since both commanders' rules are in there.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/29 18:31:22


    Post by: NewTruthNeomaxim


    Well, our thought is we could proxy them as a regular Desolator and even a Kodiak until we're ready to go bigger, or have more experience.

    Here's a question. We don't own any 10mm terrain (well, except for some Planetfall terrain, and the 20 buildings from the double starter boxes). Do we need any low/scatter terrain for infantry or tanks at the street level? Any recommendations?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/29 18:39:20


    Post by: nobody


    Typically we just play with the paper buildings.

    If you want to expand out you can buy a ton of N and Z scale cars on Amazon, and there are N scale buildings available out there as well.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/29 19:06:42


    Post by: NewTruthNeomaxim


    I'm not familiar with N/Z scale, coming from games closer to O. Which do I want for 10mm?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/29 20:32:56


    Post by: nobody


    N scale is the closest, Z scale is smaller, rarer, and tends to be more expensive.

    Some items (like the cars) will indicate they are for both scales.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/30 13:24:31


    Post by: NewTruthNeomaxim


    Does anyone have any favorite place/channel for great video bat-reps? In particular, uncut full length games are always something which help me learn a new game.

    I borrowed a friend's book while we wait for our order to arrive. I am just digging in, but I must say I find the army building very clever. I always heard it was a bit complex, but honestly, it isn't as off-putting as Flames of War, and in fact seems very empowering in making meaningful choices out of how you build individual battle-groups, etc.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/30 16:30:10


    Post by: CthuluIsSpy


    NewTruthNeomaxim wrote:
    Does anyone have any favorite place/channel for great video bat-reps? In particular, uncut full length games are always something which help me learn a new game.

    I borrowed a friend's book while we wait for our order to arrive. I am just digging in, but I must say I find the army building very clever. I always heard it was a bit complex, but honestly, it isn't as off-putting as Flames of War, and in fact seems very empowering in making meaningful choices out of how you build individual battle-groups, etc.


    Blue table Painting used to do full length, detailed batreps, but not anymore.
    It was back when the game was first released anyway, and they even had the creator around.
    The rules haven't changed much since, but there are a some notable differences (Ie, the Kodiak not having an AoE weapon, like it does now)


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/30 16:54:42


    Post by: Flashman


    Try Hawk Wargames' own youtube channel - they have a pretty comprehensive range of rules tutorial vids

    https://www.youtube.com/user/hawkwargames

    For example...




    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/30 18:07:11


    Post by: Dr. Cheesesteak


    As someone who's really curious about this game, thanks for that video post above. I have the rulebook, but have yet to read it. I'll definitely check out those official videos!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/30 19:47:59


    Post by: NewTruthNeomaxim


    Thanks guys, but learning the rules is only half of my intention... watching cool games play out is the other goal. :-p

    So, original question somewhat stands... any favorite bat-rep creators?

    Also, having never worked with Hawk's resins... how does Loctite do for assembly?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/31 00:03:56


    Post by: Davor







    Well here is my Resistance that I am starting to paint up. No more Arctic Wolves, or was it the Snow Jaguars since they were all white before?

    Trying an Alpha Legion colour scheme. Love the blues and greens and trying to incorporate it into my army. Still learning how to air brush. I finally like it. It's not great, but ok. Going to finish the other white parts not done yet and then try and do the smaller details. Hope I pull it off.

    *edit*

    Having some fun. Magnetized and so switched some parts for some lulu.


    Thought I would share.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/31 06:36:09


    Post by: Flashman


    Nice base colour. Love the Resistance drop ships. Once I've done the DZC starter set, I'm looking to do a Feral Resistance army.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/31 14:28:15


    Post by: Capt. Camping


    There is a guy called Cameron Blume he has a lot of battle reports. I normally look out for non urban battle reports too.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/31 14:53:46


    Post by: str00dles1


    I dont have pictures, but I will show what is used for scatter terrain in our games.

    bought 2 sets of theese: http://www.ebay.com/itm/50-pcs-N-Scale-1-160-painted-Model-Cars-N-gauge-/390182673921?hash=item5ad8b31e01

    It know it says it takes a long time but mine took just 1 week (in the US east coast).

    Took a hammer and smashed em up a bit.

    Put them in shapes of wrecks with eachother and made little car pile ups.

    Took the thin clear packaging from the dropzone blisters and cut it into circular designs, some small some big.

    I glued the cars together and let them dry.

    I washed the cars and GW Earthshade, then Reilkand flesh wash (or vice versa) Made them look old and abandoned.

    I then glued them to the thin clear plastic base and made glue designs all over the cars and base, gave it some flock and done.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/08/31 15:07:38


    Post by: Capt. Camping


    I normally use Mechwarrior vehicles for cover.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/01 15:52:51


    Post by: NewTruthNeomaxim


    I'm going to ruin everyone's day... watch.

    Yesterday I spent the better part of the afternoon assembling our starters and extras, and had Dropzone on the brain as I went to sleep.

    I proceeded to dream about Hawk Wargames adapting the Dropzone rules to make a 10mm Star Wars licensed game. Needless to say, I woke up very sad realizing it was only a dream. :-p


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/01 18:09:35


    Post by: warboss


     Capt. Camping wrote:
    There is a guy called Cameron Blume he has a lot of battle reports. I normally look out for non urban battle reports too.


    He plays IIRC in a semi-local store (Giga Bites Cafe) that has alot of terrain for gamers to use and is owned by a dakkite (SergeantHorse).


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/01 18:29:49


    Post by: NewTruthNeomaxim


    I watched a couple of Cameron's reports earlier. I only wish they were uncut. As a new player, seeing the dice-rolls made, etc... for even one game helps immensely.

    I tried the Blue Table ones... but, genuinely found the commentator and his friend obnoxious, and couldn't make it through the whole thing. I felt bad for Dave Lewis for getting talked over, and constantly disrespected... during a demo of his own game.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/01 23:08:42


    Post by: AndrewGPaul


    Regarding scenery, the rulebooks have plenty of pictures of battles taking place in non-urban areas; arctic tundra, wooded areas with rocky outcrops and desert/scrubland. Then there was the big table set up at Salute 2015:

    https://6inchmove.files.wordpress.com/2015/04/img_3568.jpg (warning; 3264 x 2448 px!)

    I think the urban layouts became so popular because the card buildings were produced - ironically because of a lack of commercially-available 10mm scenery.

    If you complain that demolishing buildings is unbalancing, not fun or otherwise a problem, try ... using something else instead.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/04 06:13:29


    Post by: argonak


    From what I've seen though, if you're going to play in a non-urban area you're going to need a LOT of terrain. different factions have very different combat ranges, and a too open table will turn into a shooting gallery.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/04 08:12:13


    Post by: AndrewGPaul


    That's true no matter what scenery you use, though,. It's not really relevant to "do I play in a city or in the countryside?"


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/05 16:36:48


    Post by: NewTruthNeomaxim


    Quick question guys... How close are posted "experimental" rules, to their final rules?

    I ask because I haven't bought the Reconquest book yet, but own the Ferrum Drone Carrier. I don't want to buy the book for one profile (until I am ready to expand our forces of course), but did notice they have old experimental rules posted for it.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/05 19:10:50


    Post by: Vertrucio


    The experimental rules, by my understanding, will actually have the latest updates folded into the pdf. If not, then they should really remove those from the website.

    Are the new game features such as Air Controllers only in the Reconquest book, or are they on a web somewhere?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/05 19:12:22


    Post by: NewTruthNeomaxim


    Well, I only own the 1.1 Core Rulebook, and there isn't a profile for the unit in there.

    Is there a .pdf of additional rules?

    Mind you, I am BRAND new to the game, so whatever I know is gleaned from this thread.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/05 23:49:52


    Post by: nobody


    The Ferrum's experimental rules are not up to date (it is more expensive in the new book).

    The Focus Fire rules are also different.

    You'll want to get Reconquest phase 1 (the expansion book) for the updated first wave units.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/06 14:39:15


    Post by: NewTruthNeomaxim


    I definitely will be supporting this game, but hate buying up books just to get up to speed with a game. I have an aversion since getting into Malifaux, being talked into buying the 1.5 rulebook and THREE pricey expansion books... only to have them out-dated six months later when version 2.0 launched.

    So I will probably order Reconquest this week, and maybe a few units for the wife and I. Our starter set x2 games have been very fun, and using our Famous Commanders as proxies for regular, core-book commanders has been interesting enough that we're going full sized with the game.

    Any suggestions for fun/diverse next purchases for UCM and Scourge?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/06 17:33:08


    Post by: Thokt


    I picked up an Oppressor and it's a pretty fun. Although, it takes some modifying to make it work with the Harbinger.

    Reavers are what I need tactically. Will pick up a pair soon.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/06 19:34:13


    Post by: NewTruthNeomaxim


    By the way, anyone have any quick/lazy tips to help a not-great painter, paint the um... I think "canopy" is the word I am looking for?

    I'd hate to leave them black, but don't know how else to convey tinted glass, or in fact give it any sense of depth.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/06 20:25:36


    Post by: nobody


    UCM: Go for Archangels. start with 1 pack and see how you like them, if you do pick up a second and a Seraphim.

    Falcons are also incredible right now, and an Eagle can't hurt.

    The new Hazard suits look pretty awesome, and I've been hearing good reports about them.

    Praetorians are also decent, and Wolverines are really good for a scout unit (the AA wolverines).

    As for painting canopies, on my UCM I use a dark blue (Kaldor Blue I think from GW), then do a quick splotch of something like Altdorf Blue or another lighter blue.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/06 20:43:28


    Post by: NewTruthNeomaxim


    nobody wrote:
    UCM: Go for Archangels. start with 1 pack and see how you like them, if you do pick up a second and a Seraphim.

    Falcons are also incredible right now, and an Eagle can't hurt.

    The new Hazard suits look pretty awesome, and I've been hearing good reports about them.

    Praetorians are also decent, and Wolverines are really good for a scout unit (the AA wolverines).

    As for painting canopies, on my UCM I use a dark blue (Kaldor Blue I think from GW), then do a quick splotch of something like Altdorf Blue or another lighter blue.


    Thanks man. And since I am buying for the wife as well, what Scourge units would you suggest?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/07 02:03:22


    Post by: nobody


    I only really play Scourge to do demo games, but from what I've seen:

    Destroyers (their exotics) they're really resilient and strong.

    Raider+Screamer sets, Raiders right now look really good being a flying flamer platform, Screamers work well to debuff the infantry you aren't flaming.

    Ravagers for AA, they compliment Reapers pretty well.

    For both factions, you'll want to grab at least two packs of your light infantry dropships (Raven-A for UCM, Intruder-A I think for Scourge(?)) as they tend to be hard to find and you'll want them for your exotics (and graduating your other infantry to them).


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/07 03:01:24


    Post by: argonak


    NewTruthNeomaxim wrote:
    nobody wrote:
    UCM: Go for Archangels. start with 1 pack and see how you like them, if you do pick up a second and a Seraphim.

    Falcons are also incredible right now, and an Eagle can't hurt.

    The new Hazard suits look pretty awesome, and I've been hearing good reports about them.

    Praetorians are also decent, and Wolverines are really good for a scout unit (the AA wolverines).

    As for painting canopies, on my UCM I use a dark blue (Kaldor Blue I think from GW), then do a quick splotch of something like Altdorf Blue or another lighter blue.


    Thanks man. And since I am buying for the wife as well, what Scourge units would you suggest?


    Prowlers and minders are great units for expanding from the starter set. They also act as scouts for your commander. They use the same drop ship, so you could always get one box of each and see if you like them before investing in dual sets of drop ships.

    After that you should go for a commander unit. The flying squid or the eden dinosaur are both pretty good. And make sure to pick up the command cards. Devestators are also good, and you'll have two extra transports from your two starter sets, so you could buy 1 box of destroyers, 1 more dropship, and you'll be good to go.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/07 04:19:33


    Post by: WarAngel


    nobody wrote:
    Phase 2 is dropping sometime next year, and then there will be a Phase 3 sometime after that.

    Part of why I like this game is a story that actually moves forward. I'm also learning about scale from my regular opponent and more from this thread.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/07 21:37:57


    Post by: Capt. Camping


    After 8 months of my last non demo game, 2 of my friends they want to play the game again. Just because I bought more minis and I showed them on the table while I was painting them. I thing you should try this strategy to call the attention of other players in FLGS or your game club.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/07 23:26:52


    Post by: NewTruthNeomaxim


     argonak wrote:
    NewTruthNeomaxim wrote:
    nobody wrote:
    UCM: Go for Archangels. start with 1 pack and see how you like them, if you do pick up a second and a Seraphim.

    Falcons are also incredible right now, and an Eagle can't hurt.

    The new Hazard suits look pretty awesome, and I've been hearing good reports about them.

    Praetorians are also decent, and Wolverines are really good for a scout unit (the AA wolverines).

    As for painting canopies, on my UCM I use a dark blue (Kaldor Blue I think from GW), then do a quick splotch of something like Altdorf Blue or another lighter blue.


    Thanks man. And since I am buying for the wife as well, what Scourge units would you suggest?


    Prowlers and minders are great units for expanding from the starter set. They also act as scouts for your commander. They use the same drop ship, so you could always get one box of each and see if you like them before investing in dual sets of drop ships.

    After that you should go for a commander unit. The flying squid or the eden dinosaur are both pretty good. And make sure to pick up the command cards. Devestators are also good, and you'll have two extra transports from your two starter sets, so you could buy 1 box of destroyers, 1 more dropship, and you'll be good to go.


    Thanks for the suggestions, all. We actually do have Commanders, having bought Eden's Dinosaur, and The Luciana-Cato Character-Ferrum, as well as Command Card decks. We've been using them as proxies for a Kodiak and Desolator generic Command vehicles, while learning the game. :-p


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/08 01:27:32


    Post by: nobody


    Posted in the "what did you do today?" thread, here's a quick picture I took on my phone of my current army (spoilered for folks on mobile).

    Spoiler:


    The army list:

    UCM 1500 Shock and Awe
    Clash: 1499/1500 points
    Standard Army
    Standard Roster [1499/1500 pts]

    Field Command [450 pts]
    Phoenix: Phoenix(Captain) [285 pts]
    Ferrum: Ferrum [165 pts]

    Armored Formation [277 pts]
    Katana Squad: 3x Katana, Condor [142 pts]
    Rapier Squad: 3x Rapier [135 pts]

    Legionnaire Corps [207 pts]
    Legionnaires: 2x Legionnaires, Raven A [80 pts]
    Fireblade Squad: 3x Fireblade, Condor [127 pts]

    Legionnaire Corps [160 pts]
    Legionnaires: 2x Legionnaires, Raven A [80 pts]
    Legionnaires: 2x Legionnaires, Raven A [80 pts]

    Expeditionary Group [226 pts]
    Wolverine Squad: 4x Wolverine A, 2x Raven B [102 pts]
    Praetorians: 2x Praetorians, Raven A [124 pts]

    Air Wing [179 pts]
    Archangel Squad: Archangel [67 pts]
    Seraphim Squad: Seraphim [112 pts]





    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/08 21:53:26


    Post by: argonak


    Looking good!

    Hey, is anyone else having problems getting approved forum access to the hawk forums? I registered over a week ago and never heard back other than the "your account must be approved" email.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/09 09:28:28


    Post by: FeindusMaximus


     argonak wrote:
    Looking good!

    Hey, is anyone else having problems getting approved forum access to the hawk forums? I registered over a week ago and never heard back other than the "your account must be approved" email.


    It takes a while, took me a month. Then I emailed info@hawkwargames.com. Was a member w/in 2 weeks after that.

    You have to realize it is a 6-7 man operation, takes a while.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/09 12:18:23


    Post by: str00dles1


    Anyone know the trees Hawk uses on their nice multi level boards? Like the one here in a beasts of war "how to beat" video https://www.youtube.com/watch?v=3Ea9IK6YYvI skip to 1:33 in. The bigger tree to the right and the smal ones under the hades

    Also was any rules posted for the Bunker terrain set?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/09 16:16:27


    Post by: CronikCRS


    Just starting out with my UCM army and was really interested in the use of IF and FM units UCM has. Would like some thoughts on the list I have come up with,

    (I currently own 2 UCM starters, Flak Troops kit, Ferrum kit, Raven A and B kits, Longbow kit, Arachangel kit, and Seraphim kit)

    IF Strike Fighters
    Clash: 1492/1500 points
    Standard Roster [1492/1500 pts]

    - Field Command [368 pts]
    --- Kodiak: Kodiak(Captain) [203 pts]
    --- Ferrum: Ferrum [165 pts]

    - Armored Formation [187 pts]
    --- Sabre Squad: 3x Sabre, Condor [142 pts]
    --- Longbow Squad: Longbow, Raven B(+Missile Pods) [45 pts]

    - Armored Formation [187 pts]
    --- Sabre Squad: 3x Sabre, Condor [142 pts]
    --- Longbow Squad: Longbow, Raven B(+Missile Pods) [45 pts]

    - Legionnaire Corps [344 pts]
    --- Rapier Squad: 3x Rapier [135 pts]
    --- Flak Team: 2x Legionnaire Flak Team, Condor, 2x Bear [131 pts]
    --- ^ Sharing ^ Legionnaires: 3x Legionnaires [78 pts]

    - Legionnaire Corps [160 pts]
    --- Legionnaires: 2x Legionnaires, Raven A [80 pts]
    --- Legionnaires: 2x Legionnaires, Raven A [80 pts]

    - Air Wing [246 pts]
    --- Archangel Squad: 2x Archangel [134 pts]
    --- Seraphim Squad: Seraphim [112 pts]


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/09 21:45:22


    Post by: Iron_Captain


    str00dles1 wrote:
    Anyone know the trees Hawk uses on their nice multi level boards? Like the one here in a beasts of war "how to beat" video https://www.youtube.com/watch?v=3Ea9IK6YYvI skip to 1:33 in. The bigger tree to the right and the smal ones under the hades

    Also was any rules posted for the Bunker terrain set?

    My guess is that they are just some model railway scenery.

    Rules for the bunkers seem to be in development.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/10 06:43:57


    Post by: Dakkamite


    Are infantry useful on a non-city board? Do you use similar rules for "forests" or "rocky outcrops" as you do for buildings so that CQB becomes a thing again?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/10 06:52:19


    Post by: argonak


     Dakkamite wrote:
    Are infantry useful on a non-city board? Do you use similar rules for "forests" or "rocky outcrops" as you do for buildings so that CQB becomes a thing again?


    In DZC CQB specifically refers to close combat occurring in a building. You can't have it anywhere else with RAW. Also, RAW forests and rocky outcrops are just both "tough" terrain with body cover.

    However a number of units have CC attacks, which is completely separate from CQB and requires one model to be in close contact with another. In any non-building situation per the rules, infantry would just shoot at each. I personally think its a slight flaw in the ruleset, but they game was really designed around combat in cities and it shows.



    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/10 08:38:47


    Post by: AndrewGPaul


    Bear in mind that a lot of the new infantry units don't seem to be designed for occupying buildings and CQB.

    It's the nature of things that some units are more useful than others in different situations. If you find that infantry aren't so useful in non-urban areas, that's not a flaw as such.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/10 12:43:15


    Post by: str00dles1


    Agree with the above, and it makes realisim sense. In a city board, infantry are very key as you need bodies to go in buildings for the Intel. Tanks/Ships cant go in and find it.

    On the reverse side, in a non urban board for instance, the tanks/skimmers/what have you would have an easier time as infantry running around not in a building gets murdered instantly. Chances are in that type of board, your doing focal points or small bunkers with intel where infantry are less important.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/12 06:02:48


    Post by: WarAngel


     FeindusMaximus wrote:
     argonak wrote:
    Looking good!

    Hey, is anyone else having problems getting approved forum access to the hawk forums? I registered over a week ago and never heard back other than the "your account must be approved" email.


    It takes a while, took me a month. Then I emailed info@hawkwargames.com. Was a member w/in 2 weeks after that.

    You have to realize it is a 6-7 man operation, takes a while.

    I had the same problem when I registered. I was told by another player to give them some time as GenCon was going on. I eventually had to email then and find out what was going on.
    If it really is that small an operation then now I understand why one guy couldn't hit a few buttons during that time.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/12 11:40:40


    Post by: argonak


    Yeah I just emailed them today.

    Hey, does anyone know if you can use the scourge commander "eden's dinosaur" in clash sized battles? Or is he too much?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/12 15:00:01


    Post by: Flashman


     argonak wrote:
    Yeah I just emailed them today.

    Hey, does anyone know if you can use the scourge commander "eden's dinosaur" in clash sized battles? Or is he too much?


    If your clash sized battle is 1000 points, then yes, he is too much i.e. he breaks the "no more than 1/3 points allocated to each battle group" rule.

    If your clash size battle is 1100 points, then you would be ok.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/13 06:55:58


    Post by: argonak


     Flashman wrote:
     argonak wrote:
    Yeah I just emailed them today.

    Hey, does anyone know if you can use the scourge commander "eden's dinosaur" in clash sized battles? Or is he too much?


    If your clash sized battle is 1000 points, then yes, he is too much i.e. he breaks the "no more than 1/3 points allocated to each battle group" rule.

    If your clash size battle is 1100 points, then you would be ok.


    Ok, great. I'd like to run him instead of a desolater in our first 1500 point match.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/13 16:01:05


    Post by: NewTruthNeomaxim


    My wife and I just started our first games as well, and let me say that for first games, I would really suggest not using the Famous Commanders. They are so powerful, and frankly, "different" that they seem to cock up the feel of the game a fair bit.

    For the moment we've proxied the Dinosaur as a Desolator, and the Luciana M. Cato as a regular old Kodiak... and the games seem much more noob friendly.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/13 20:49:58


    Post by: Vertrucio


    Yeah, that's one of my major, major dislikes about the game that I wished people were less complacent about.

    Making these character commanders not pointed or balanced for the normal game, basically making them semi-optional is a silly way to do things. People shouldn't have to proxy with their own official models. You don't want to make it any harder for people to play with models thay've purchased, especially considering how much competition for time that miniature games are facing, let alone DZC specifically.

    That just seems like the sort of leftover GW mindset, and we're all seeing where that mindset leads with Age of Sigmar. DZC does not own the market like GW, they can't just handwave things away.

    Which just makes that decision even more striking considering they've been making a good effort at keeping everything else pretty balanced and updated, and openly discuss with the community about such issues.

    It's also why I think that they should have included a small set of command cards, or at least a card table to roll on in the 2 player starter set, just to make that mechanic more up front and familiar.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/14 04:30:07


    Post by: argonak


    NewTruthNeomaxim wrote:
    My wife and I just started our first games as well, and let me say that for first games, I would really suggest not using the Famous Commanders. They are so powerful, and frankly, "different" that they seem to cock up the feel of the game a fair bit.

    For the moment we've proxied the Dinosaur as a Desolator, and the Luciana M. Cato as a regular old Kodiak... and the games seem much more noob friendly.


    Well we've been playing a while, but that's a good point. I just really like the dinosaur's alternate weapons as the desolator doesn't really fit my playstyle so far.

    I agree Ventrucio, I don't like how the famous commanders have alternate models. But so far I haven't seen people acting like these are the "special characters" of warhammer, instead folks just seem to consider these an alternate unit.

    I also think that not including the command cards in some form in the basic set was a mistake, I haven't used them yet in any of our games (as they've all been starter set sized) so its going to be a bit of a "wake up" when I do.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/22 15:00:51


    Post by: Capt. Camping


    I bought the Cato`s Ferrum to use it as a normal Ferrum, since no one here has special commanders.

    I got a friend who use to say: "no one will play Dropzone Commander" in our whatsapp group conversations. Now after a demo he wants to play the game.

    FYI

    If you guys are looking for cards with stats to print go this post and download them thanks to user Abrusio:
    http://www.hawkforum.co.uk/viewtopic.php?f=10&t=7119&hilit=unit+stats&start=30

    If you have Photoshop or a pdf editor you can put the Notes missing in some cards and the photo of the mini.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/22 22:42:46


    Post by: Vertrucio


     Capt. Camping wrote:
    I bought the Cato`s Ferrum to use it as a normal Ferrum, since no one here has special commanders.


    And this is why I think it's wrong to do make character commanders something separate.

    You really shouldn't be limited to using a vanilla rules for a character model, one that's likely more expensive, and using a character model as something else adds to new player confusion.

    If they really want to make the rules wild, make an extreme version of their rules usable only in scenarios and beyond friendly games.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/24 16:23:04


    Post by: Capt. Camping


    Years ago Mechwarrior v1.0 had a problem similar to this. Some pilots were attached to the mechs permanently. Then in v2.0 they made the mechs generic and then you attach a pilot card to that mech. That`s when Wizkids killed the game.





    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/09/28 00:23:27


    Post by: argonak


     Capt. Camping wrote:
    I bought the Cato`s Ferrum to use it as a normal Ferrum, since no one here has special commanders.

    I got a friend who use to say: "no one will play Dropzone Commander" in our whatsapp group conversations. Now after a demo he wants to play the game.

    FYI

    If you guys are looking for cards with stats to print go this post and download them thanks to user Abrusio:
    http://www.hawkforum.co.uk/viewtopic.php?f=10&t=7119&hilit=unit+stats&start=30

    If you have Photoshop or a pdf editor you can put the Notes missing in some cards and the photo of the mini.


    That's slick, thanks.



    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/01 17:09:58


    Post by: EccentricOwl


    Will we be seeing more plastic models, or will we always be looking at resin?

    The resin is nice, but I'd rather pay less for more. DZC makes me want to have a *big* army. I already enjoyed finishing up my starter box.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/01 17:19:16


    Post by: Vertrucio


    They aren't selling enough to do plastic everything, but clearly want to.

    After working in resin for my game, I can say I understand the resin costs and margin on that. That's why they made the plastic starters.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/01 17:47:57


    Post by: EccentricOwl


    How much cheaper is plastic, exactly, to produce? I'm assuming it's a lot easier to get a smaller print run with resin.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/01 19:13:35


    Post by: Vertrucio


    Steel injection molds cost many tens of thousands to make, but cost pennies in materials, and the molds last a very, very long time.

    Silicon molds for resin are relatively cheap, however they don't last very long, are very labor intensive, and the resin itself can be costly.

    Metal is simlar, but is more suited to larger runs due to spincasting. However, the material cost has skyrocketed over the last decade.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/01 19:23:48


    Post by: Consul Scipio


     Vertrucio wrote:
    ...Metal is simlar, but is more suited to larger runs due to spincasting. However, the material cost has skyrocketed over the last decade.


    And before somebody mentions the hard drop in the price of Tin*, it's still much higher than 10 years ago.



    *Tin is the primary metal used in "pewter" or "non lead" miniatures.

    Edit: While I'm thinking about it the old Lead miniatures used...lead...mostly...which is much much cheaper than tin.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/05 08:41:13


    Post by: FeindusMaximus


    Yup, some dumb arse let his kid chew on his lead army men and "Tipper Gore" went to town on forcing the industry to change.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/05 17:03:24


    Post by: Capt. Camping


    They can do them in plastic, but some details may be lost.

    Well wasnt her former husband Al Gore who discovered the ManBearPig? Hahaha!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/07 02:46:10


    Post by: WarAngel


     FeindusMaximus wrote:
    Yup, some dumb arse let his kid chew on his lead army men and "Tipper Gore" went to town on forcing the industry to change.

    Sounds like a prequel to Idiocracy.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/07 05:45:00


    Post by: FeindusMaximus


     WarAngel wrote:
     FeindusMaximus wrote:
    Yup, some dumb arse let his kid chew on his lead army men and "Tipper Gore" went to town on forcing the industry to change.

    Sounds like a prequel to Idiocracy.


    Yup, latest Female wants to sue Gun manufacturers for their guns killing people.

    So when the drunk driver kills someone;
    You get to sue the bar, car, alcohol manufacturer, distributor, etc....


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/07 08:57:31


    Post by: AndrewGPaul


    The Off-Topic forum is down there, folks. Gun control has nothing to do with DZC. And the NY Public Health law restricting the use of lead doesn't cover minis.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/08 05:24:02


    Post by: FeindusMaximus


     AndrewGPaul wrote:
    The Off-Topic forum is down there, folks. Gun control has nothing to do with DZC. And the NY Public Health law restricting the use of lead doesn't cover minis.


    Yay


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/19 01:10:37


    Post by: argonak


    I'm still really enjoying DZC. Haven't got a game for a couple weeks (my regular opponent has been out of the country) though.

    I'm thinking about picking up a second force now, to give me a different force to play. Since I've got scourge right now, I'm think the most radically different force would be PHR or Resistance. My regular opponent has both PHR and UCM.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/19 19:44:54


    Post by: Vertrucio


    I have PHR and Shaltari as communal armies for my group. However, Shaltari have been a miss with my group and I'm not that enamored with them yet. It's likely I'll stop filling out my Shaltari army and just get into UCM or scourge.

    One thing about DZC is that you absolutely need activation markers. Doesn't matter how good you think your memory is. If you play at 1500 or higher, you'll need a way to indicate what's been activated. It's something that I don't think Hawk warns players about in the rules. You'll also want other tokens as new units start getting new abilities that need tracking.

    I'm also still disappointed by how simplistic and mediocre the card based command system is. It really just seems like an excuse to sell cards, which would be okay if it worked more elegantly in the rules.. And already they've had to print a new set of cards due to balance changes.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/20 03:11:20


    Post by: str00dles1


    Best way we found for marking guys is many tokens( I use FFGs little round flat ones) or printing out your army and just marking off when it went with a mark.

    As for cards, we don't really use them. If we do its every once and awhile. They really slow the game down for such a small effect. We also feel it throws off the balance of the game when one player draws their "power" cards and the other has crap cards.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/21 03:36:27


    Post by: argonak


     Vertrucio wrote:
    I have PHR and Shaltari as communal armies for my group. However, Shaltari have been a miss with my group and I'm not that enamored with them yet. It's likely I'll stop filling out my Shaltari army and just get into UCM or scourge.

    One thing about DZC is that you absolutely need activation markers. Doesn't matter how good you think your memory is. If you play at 1500 or higher, you'll need a way to indicate what's been activated. It's something that I don't think Hawk warns players about in the rules. You'll also want other tokens as new units start getting new abilities that need tracking.

    I'm also still disappointed by how simplistic and mediocre the card based command system is. It really just seems like an excuse to sell cards, which would be okay if it worked more elegantly in the rules.. And already they've had to print a new set of cards due to balance changes.


    I just check them off on my army list sheet that I print out from Hawk's free FFOR program. Works fine for me. But I can see how it could get difficult with more troops and the one shot weapons. I don't have any of those yet, except my destroyers.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/22 07:51:12


    Post by: AndrewGPaul


    It's not forgetting to activate a unit I have problems with; it's remembering which units are grouped into each battlegroup.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/23 04:19:53


    Post by: Thokt


     AndrewGPaul wrote:
    It's not forgetting to activate a unit I have problems with; it's remembering which units are grouped into each battlegroup.


    I typically have a list from the building app printed out, and put a dash next to each group I've used. Beyond that, I typically make it plain to my opponent what goes with what, and ask them to speak up if I misfire on any pairing.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/23 13:39:33


    Post by: Iron_Captain


    Yeah, I always write my list down too. It only takes a few minutes time and is greatly useful during a game.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/24 23:19:25


    Post by: Compel


    I tend to use whatever objective tokens we aren't using during a game. If we end up using multiples at some point then um....

    Also, 6mm dice are a godsend. Buy some, buy some now!

    You probably want at least 2 colours, one set for building damage, one set for model damage. They even fit nicely on infantry bases.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/25 15:42:04


    Post by: XvReaperXv


    Just got into this game and its more fun then I could have thought, although my current record is 4-0 against my buddy. And I thought Scourge against UCM would be harder for me to win! The rules are very straightforward and seeing it on the table its easily the best terrain I have seen in a game. Wish it had more exposure, it seems pretty dead on the internet.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 04:00:56


    Post by: Iron_Captain


    It is far from dead. It is just that DZC is a small community compared to the big ones like 40k, FoW and Warmahordes.
    It is growing and developing quite nicely though.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 06:28:35


    Post by: argonak


    XvReaperXv wrote:
    Just got into this game and its more fun then I could have thought, although my current record is 4-0 against my buddy. And I thought Scourge against UCM would be harder for me to win! The rules are very straightforward and seeing it on the table its easily the best terrain I have seen in a game. Wish it had more exposure, it seems pretty dead on the internet.


    The facebook group has a lot of activity, as do the Hawk Forums. I think the game deserves more exposure than it gets, its pretty well thought out and fun.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 12:06:39


    Post by: Compel


    Personally, Dropzone Commander is the second most well designed tabletop battle game I've ever played. - and I've played really quite a few. The only one that really surpasses it is X-wing and that's only because it has very easy rules for new players, whereas DZC by its sheer scale (which is kind of the point of it!) Is more complicated to pick up fresh.

    I'm batting at about 50% odds for getting a close combat timing right in any given game. Still not entirely sure I've got disembarking and reembarking infantry distances right either, for example.

    Anyhow, I apparently haven't shown off my armies yet in this thread.

    I've got about 3000 points of UCM total, with this pic being my main 2500pt chunk of it minus my Ferris, command ship and some other bits and pieces.







    I've got about 4000 points of Scourge, kinda accidentally really, Wayland were selling the resin starter set for £30 and I had most of my army done. In any case, here's another 2.5k pic.




    Finally, my complete PHR army, probably bought because I have more money than sense. That and army of giant robots.




    Still trying to decide the color scheme on them. Thinking maybe going for a bright scorpion green, contracting with black or red.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 12:10:29


    Post by: CthuluIsSpy


    I know, I just love DZC's rule set.
    Its just so well thought out, and its both simple yet complex.
    The models are pretty nice as well. I think Scourge are my favorite so far, though PHR comes pretty close.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 16:01:59


    Post by: BobtheInquisitor


    The rule book impressed me with the high quality of production, fluff and clarity. I haven't played the game yet, but I've already bought additional units for scourge and started kit bashing 1/144 scale kits for a counts as resistance force. However, the minis themselves are the real winner. Every single faction has its own style, looks great, and has far more hits than misses.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/26 17:04:51


    Post by: Capt. Camping


    I have a friend who started playing Shaltari and I recommended him to use activation tokens, because he normally get confused on what he activated or not.

    -Tokens for search turns of squads for intel.
    -For the damage in buildings.
    -For the damage in units.
    -For units doing on the deck


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 01:38:13


    Post by: XvReaperXv


    Any tips for UCM vs Scourge? I play Scourge and have beaten my buddy 4-0. We are only using the 2 player starter on the starter scenario. I think he can beat me but so far he hasn't, but he wont listen to my advice lol. I get to the buildings first, and usually get lucky with the intel roll. 3 of the 4 games I was able to kill a drop ship carrying most or all of his infantry =). Maybe he will take advice from you guys, any tips for him? he seems to think the starter scenario is unwinnable for him.

    Also, double check on the rules, can I really roll for intel and then abandon the building and haul ass into the transports? He says I can but it seems like its too powerful.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 01:46:24


    Post by: Killionaire


    A few weeks late, but hey. Here's a Homeworld themed PHR army I threw together













    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 02:23:40


    Post by: Compel


    XvReaperXv wrote:
    Any tips for UCM vs Scourge? I play Scourge and have beaten my buddy 4-0. We are only using the 2 player starter on the starter scenario. I think he can beat me but so far he hasn't, but he wont listen to my advice lol. I get to the buildings first, and usually get lucky with the intel roll. 3 of the 4 games I was able to kill a drop ship carrying most or all of his infantry =). Maybe he will take advice from you guys, any tips for him? he seems to think the starter scenario is unwinnable for him.

    Also, double check on the rules, can I really roll for intel and then abandon the building and haul ass into the transports? He says I can but it seems like its too powerful.


    For what it's worth, the starter set / game uses the 'Objective' rules, not the 'Intel' rules - That completely changes the way you play the game. The starter game is more based on scenario 1, 'Targets of Opportunity' rather than scenario 2.

    I think the UCM have 2 'good' plays in the starter game.

    Either hug the skyscraper with the infantry APC carrier, dropping off one APC on the first turn to head off to the side building, keeping the other on board to either go for the middle, or try for the right. Alternatively, go straight up the middle, 18 inches, ready to drop all your infantry into the central building on turn 2.

    The skyscraper in the UCM deployment zone is your friend. Hide your dropships beehind that is often helpful. Other than that, UCM fight best up to about 1/3rd of the way up the board, with good sight lines. UCM vehicles also fight best deploying in a 'Line astern' formation, due to various rules interactions (particularly line of sight and their special weapon rule).


    On another note, here's my current PHR test model.



    He's currently painted with dark angels green basecoat, then snot green.

    What I'm probably going to go for though, is use Snot green as the basecoat, then Scorpion Green as the main layer (helpfully, Vallejo have a highlight colour for Scorpion).


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 05:13:15


    Post by: Thokt


    Those PHR are fantastic Killionaire.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 21:31:44


    Post by: Beer_&_Bolters


    Would it matter much if you were to put ground units on bases? My biggest concern is probably handling painted models - but is there a chance for misunderstandings, or worse, cheating, if they were based?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 21:46:28


    Post by: NewTruthNeomaxim


     Beer_&_Bolters wrote:
    Would it matter much if you were to put ground units on bases? My biggest concern is probably handling painted models - but is there a chance for misunderstandings, or worse, cheating, if they were based?


    So long as you always measure from the models, I cannot imagine anyone giving you grief. Plus, the game's terrain TENDS to be uncluttered, so they will be sitting flush, on flat surfaces, much of the time.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/27 21:52:22


    Post by: Vertrucio


    All measurements are from the center of the miniature, so a base would not matter. Anyone that would cause a problem probably should be shunned.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/28 03:58:47


    Post by: XvReaperXv


    Just played 2 more games, 1 with my new PHR starter army. Seemed to have more trouble with them because im used to my scourge speed. Cant wait to get more units to be able to compete with ucm firepower wise. Seems like those aa tanks are the reason they are so tough. Their aa can kill my tanks, but my aa on the scourge and PHR cant damage a10. Still pulled out a win with the PHR coming down to kill points!

    This game is crazy fun, can't believe it doesn't have a bigger following. The rules are dead simple but the tactical decisions really make this game shine more than any other wargame I have ever played!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/28 10:25:44


    Post by: FeindusMaximus


    XvReaperXv wrote:
    Just played 2 more games, 1 with my new PHR starter army. Seemed to have more trouble with them because im used to my scourge speed. Cant wait to get more units to be able to compete with ucm firepower wise. Seems like those aa tanks are the reason they are so tough. Their aa can kill my tanks, but my aa on the scourge and PHR cant damage a10. Still pulled out a win with the PHR coming down to kill points!

    This game is crazy fun, can't believe it doesn't have a bigger following. The rules are dead simple but the tactical decisions really make this game shine more than any other wargame I have ever played!


    1-Too many GW addicts that are still holding out hope and understandably want to use their models.
    2-All that have left GW are spread to the wind for games, Infinity, Warmachine, DzC, etc.......


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/28 15:21:51


    Post by: RiTides


     Killionaire wrote:
    A few weeks late, but hey. Here's a Homeworld themed PHR army I threw together

    Oh man, I love them!! Nice color choices, and that big ship in the background makes for a cool display

    Great touch with all the terrain elements on the infantry bases, too!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/29 02:57:54


    Post by: XvReaperXv


     FeindusMaximus wrote:
    XvReaperXv wrote:
    Just played 2 more games, 1 with my new PHR starter army. Seemed to have more trouble with them because im used to my scourge speed. Cant wait to get more units to be able to compete with ucm firepower wise. Seems like those aa tanks are the reason they are so tough. Their aa can kill my tanks, but my aa on the scourge and PHR cant damage a10. Still pulled out a win with the PHR coming down to kill points!

    This game is crazy fun, can't believe it doesn't have a bigger following. The rules are dead simple but the tactical decisions really make this game shine more than any other wargame I have ever played!


    1-Too many GW addicts that are still holding out hope and understandably want to use their models.
    2-All that have left GW are spread to the wind for games, Infinity, Warmachine, DzC, etc.......



    1. I am a GW addict, or was. I dunno if its because im older or I have kids now, but i just cant wrap my head around the 40k rulebook anymore. I mean, waaayyyyy to much to remember. I did play a game with a buddy and hated it, each unit having 8-9 special rules on top of the weapon and moving rules for each different type, just not for me anymore. Loved it growing up though! AOS is really fun for me, nice easy way of putting models on the table and rolling dice, I mean, thats what its all about in the first place right?

    Also the same reason why i love DZC. rules were learned in 1 game and now its just tactics. Even after about 10 games so far in 2 weeks, we feel like we haven't even scratched the surface on what we can do tactically. And hell this is just with 500 point armies! Gonna be playing this game for a long time!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/29 03:04:48


    Post by: Beer_&_Bolters


    Newb question inbound. All of one game under my belt.

    At the start of a battle groups turn, could i embark a unit of tanks already within range of a dropship, fly the dropship's half move, and disembark said tanks?
    Following that, does my dropship count as landed at the end of that move, since its gone the full distance and finished the move with a disembark?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/29 08:54:56


    Post by: Compel


     Beer_&_Bolters wrote:
    Newb question inbound. All of one game under my belt.

    At the start of a battle groups turn, could i embark a unit of tanks already within range of a dropship, fly the dropship's half move, and disembark said tanks?
    Following that, does my dropship count as landed at the end of that move, since its gone the full distance and finished the move with a disembark?


    Yeup! You've performed 1 embark move, 1 disembark move with all the involved units. That totals 2, which means it's a legal move. It's a common thing to do later in the game when your Anti Air tanks need an emergency reposition to stop someone flying off the board next turn.

    The whole 'landing' thing can tend to get confusing. The language they've written was done so to prevent shenanigans. In reality, basically, you can choose to be landed or not, it's up to you (Just make it clear to your opponent).


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/10/29 09:45:14


    Post by: AndrewGPaul


    If you're doing an embark/disembark, then the 2" reduction in Move isn't needed - the half move includes that (in our games, it's assumed that such an action automatically includes the dropship landing, then taking off again, unless we specify it's remaining grounded. It would be equally valid, however, to assume that a dropship stays landed unless you specifically point out it's taking off again).

    If I land my aircraft, I take them off the flight bases, to make it clear. I've also got a vague idea of how to make the actual flight mode (normal or hitting the deck) obvious too.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/03 00:24:23


    Post by: Iron_Captain


     Killionaire wrote:
    A few weeks late, but hey. Here's a Homeworld themed PHR army I threw together

    Spoiler:










    [img]http://i6.photobucket.com/albums/y246/Spirry/IMAG1498_zpskucdthkj.jpg[/img
    ]

    Wow! Those are awesome. Really like the way the different colours work together. Especially the white stripes.
    Where did you get that Homeworld ship, by the way?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/05 03:00:43


    Post by: AegisFate


    Collector's of the Remastered Edition I presume, which makes me want to hate him and not at the same time, because I wanted one of those too but didn't have the money, and his army is so nice looking that I can't complain.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/07 06:34:41


    Post by: Tailessine


    I love the idea of dropzone commander, and recently got a scourge starter set and some ucm models. The only disappointment is that the ucm conder dropships cant hold models!
    A quick fluff query for my scourge- if the warriors have issues with constantly sweating and thirst, why do they wear heavy greatcoats? Cheers


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/07 11:31:46


    Post by: Compel


    You can make the condors hold the models. You just need to avoid gluing the turrets together and make sure that the holding 'arms' of it are angled inwards when you're gluing them together.



    If it is particularly important to you, you can cut off the 'knob' on the top of the Hawk widget, put a magnet on it, then put another magnet on the underside of the middle tank on any of the 3 tank carriers.



    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/07 19:39:57


    Post by: Iron_Captain


    Tailessine wrote:
    I love the idea of dropzone commander, and recently got a scourge starter set and some ucm models. The only disappointment is that the ucm conder dropships cant hold models!
    A quick fluff query for my scourge- if the warriors have issues with constantly sweating and thirst, why do they wear heavy greatcoats? Cheers

    Because their coat absorbs the sweat so they can drink it?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/08 05:58:53


    Post by: BobtheInquisitor


    Tailessine wrote:
    I love the idea of dropzone commander, and recently got a scourge starter set and some ucm models. The only disappointment is that the ucm conder dropships cant hold models!
    A quick fluff query for my scourge- if the warriors have issues with constantly sweating and thirst, why do they wear heavy greatcoats? Cheers


    Pretty sure the long coats are justo o make them distinctive and the constant thirst is a reference to The Faculty.



    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/09 22:16:52


    Post by: nedTCM


    Are Hawk's models (resin, metal, and plastic) safe to strip by regular means?

    Simple green or Brake Fluid work okay?


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/09 22:45:38


    Post by: nobody


    I used simple green on my (resin) Ferrum with no ill effects


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2015/11/11 02:13:38


    Post by: nedTCM


    Cool thanks!


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2016/02/20 03:07:51


    Post by: WarAngel


    Got a game in a couple weeks ago. PHR vs. UCM

    We tried something different and used small buildings (from FoW I think) and played the bunker mission. A large part of the fight was around one bunker
    which I think helped me get better as I thought more than just a step ahead.


    [Dropzone Commander] Discussions, Queries and your DZC Armies @ 2016/03/18 21:49:21


    Post by: Capt. Camping


    What this game really need is campaigns and missions. Hawk was planning on releasing them since 2014.