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New Force Awakens Starter @ 2015/09/03 18:23:39


Post by: Azeroth


So the Force Awakens starter is supposed to be released tomorrow. Does anyone know if single blisters of the T70 xwing and new Tie fighter will be available? Also, as LSG won't get the stuff on Friday, what other retailers will have it? Target, Barnes and Noble???


New Force Awakens Starter @ 2015/09/03 18:32:30


Post by: Azreal13


We don't know if it's released or announced tomorrow for sure, do we?

As for blisters, there's a few other mystery product codes, so I'd say it's a safe bet.


New Force Awakens Starter @ 2015/09/03 18:44:36


Post by: Azeroth


I talked to the owner of a LGS and he said that the gaming stores are only able to order it on Friday. Large market retailers will get it for sale tomorrow along with all the other Force Awakens toys and whatnot. I just would like to know where I can go to get it - I figured I'd go out at lunch tomorrow. There is a Barnes and Noble pretty close and a Target a bit farther away. Walmart might also get it with everything else.


New Force Awakens Starter @ 2015/09/03 18:51:54


Post by: Azreal13


Well, I'm afraid I can't help with likely venues, as despite the shenanigans my flag is pulling right now, I'm UK based.

Nice to know its imminent though!


New Force Awakens Starter @ 2015/09/03 19:36:02


Post by: MrMoustaffa


It's definitely going to be in target, people have found it in target's inventory system and a few have posted pics of its sku already on shelves waiting for the product to be put out (essentially getting ready for putting everything out tonight)

From there, no one knows. Not a single pic of a blister has been leaked for either ship, nor have sku's in stores been found. It's a safe bet to say that we will only see the new starter tomorrow, that's it. As for what stores, all we know is target. I think Toys R Us has a decent shot of having it (they're MUCH better about keeping their warehouse stuff under wraps) and possibly Barnes and Noble. Unfortunately, flgs's probably won't get it till a few weeks later, as they'll have to order it on Friday once it's "officially" announced


New Force Awakens Starter @ 2015/09/03 19:48:38


Post by: chaos0xomega


The good news: Theres a Target right across the parking lot!

The bad news: My office is on the exact opposite end (diagonally) of a 1 million sqf building and a 600 car parking lot from said Target, and the doors are on the opposite side of our respective buildings. Womp womp. So much for my lunch break.


New Force Awakens Starter @ 2015/09/03 19:52:15


Post by: Crazy_Carnifex


It's hard to say about the blisters. We know that the starter has been leaked, but that could be because Target decided to sell off the old X-wing starters and messed up. They could easily have the blisters in the back, but just not have messed up on those.


New Force Awakens Starter @ 2015/09/03 20:41:58


Post by: DanielBeaver


No leaks for the blisters yet, so it's a safe bet to say that they haven't been distributed to any stores yet.


New Force Awakens Starter @ 2015/09/03 20:52:24


Post by: chaos0xomega


Given the pattern that FFG has established with X-Wing (iirc only the starter was initially available, the blisters appeared sometime later), and Armada (Starter only at release), I wouldnt be surprised if tomorrow is another starter only release, with the blisters to follow in a month (likely to give FLGS an opportunity to get some sales since the big box stores will prolly generate most of the starter set sales).


New Force Awakens Starter @ 2015/09/03 22:11:21


Post by: Azreal13


Messaged my local FLGS and while they know it's coming, they've had no information with regards to ordering or availability.


New Force Awakens Starter @ 2015/09/03 22:52:58


Post by: ScootyPuffJunior


chaos0xomega wrote:
Given the pattern that FFG has established with X-Wing (iirc only the starter was initially available, the blisters appeared sometime later), and Armada (Starter only at release), I wouldnt be surprised if tomorrow is another starter only release, with the blisters to follow in a month (likely to give FLGS an opportunity to get some sales since the big box stores will prolly generate most of the starter set sales).
The original core set and the Wave 1 expansions (X-wing, Y-wing, TIE fighter, & TIE Advanced) were all released at the same time. Armada would have been the same way but they had distribution issues as we all well know.


New Force Awakens Starter @ 2015/09/03 23:03:32


Post by: LuciusAR


Is this in the US or will stores elsewhere get them too? I might have to swing by my LFGS tomorrow if so.


New Force Awakens Starter @ 2015/09/04 02:04:36


Post by: ScootyPuffJunior


 LuciusAR wrote:
Is this in the US or will stores elsewhere get them too? I might have to swing by my LFGS tomorrow if so.
All signs point towards a US thing only, confined primarily to Target department stores. The word from multiple FLGSs is that they will be able to order them tomorrow.


Automatically Appended Next Post:
By the way:



New Force Awakens Starter @ 2015/09/04 12:20:26


Post by: ScootyPuffJunior


I'm also happy to report that the TIE fighters are indeed new sculpts.


New Force Awakens Starter @ 2015/09/04 12:25:10


Post by: Mathieu Raymond


I mock hate/envy you so much right now.

I barely got any sleep I was so hyped about my first game. Having a whoel new realm of fighters is going to be great.


New Force Awakens Starter @ 2015/09/04 12:31:02


Post by: chaos0xomega


I tried to grab a copy this morning on my way to work, but Target was closed -_-. ALso, whats new about the TIE sculpt? I saw side by side comparisons and to me they look identical.


New Force Awakens Starter @ 2015/09/04 12:48:51


Post by: streamdragon


Hoping to grab a set on my way home from work today. One advantage of living in a rural area is that things tend to stay on the shelves a little longer. Also going to try to grab some Lego sets, especially the First Order transport.


New Force Awakens Starter @ 2015/09/04 12:54:45


Post by: ScootyPuffJunior


chaos0xomega wrote:
I tried to grab a copy this morning on my way to work, but Target was closed -_-. ALso, whats new about the TIE sculpt? I saw side by side comparisons and to me they look identical.
They are definitely different:

Originial:


New:


New Force Awakens Starter @ 2015/09/04 13:21:35


Post by: chaos0xomega


Outside of paint scheme, I see absolutely zero difference.


New Force Awakens Starter @ 2015/09/04 14:06:53


Post by: ScootyPuffJunior


chaos0xomega wrote:
Outside of paint scheme, I see absolutely zero difference.
Go to my gallery and zoom in.

The surface of the cockpit ball is different, the rear is different, inside wing brace is different.


New Force Awakens Starter @ 2015/09/04 14:37:07


Post by: Xerics


There's only so much you can do to a Tie Fighter...


New Force Awakens Starter @ 2015/09/04 14:40:11


Post by: Anpu-adom


Unboxing of the new set at BOLS.
http://www.belloflostsouls.net/2015/09/x-wing-episode-vii-inside-the-box.html

In addition to the new ships and pilot cards:
New asteroids
New Damage deck
Only 5 upgrade cards (seems like they are really going for an introduction to the game
here) Interestingly enough, they didn't do an upgrade on the Proton Torpedo...
Maneuver Templates have marks for the Tallon Roll and Signor's Loop




New Force Awakens Starter @ 2015/09/04 16:32:32


Post by: Azeroth


I saw the Omega Ace - WOW - if you don't mind spending a lot of points on it - you could get 4 crits are range 1. Make sure you have a pilot with squad leader handing it a focus.

Omega Ace + Experimental Iinterface + Expose.

At range one, that would be 4 auto crits. WOW


New Force Awakens Starter @ 2015/09/04 16:42:06


Post by: MrMoustaffa


And the most hellishly expensive TIE ever.

I love it


New Force Awakens Starter @ 2015/09/04 18:10:17


Post by: ScootyPuffJunior


 Anpu-adom wrote:

Only 5 upgrade cards (seems like they are really going for an introduction to the game
here)

The original core set had the same number of upgrade cards.


New Force Awakens Starter @ 2015/09/04 18:28:36


Post by: ChainswordHeretic


Picked up two starters from Target at lunch. They do not have single ships.


New Force Awakens Starter @ 2015/09/04 19:26:23


Post by: Mathieu Raymond


Target, you mean the store chain that closed all across Canada a few months back? 0_o

Must be nice to have those around.


New Force Awakens Starter @ 2015/09/04 19:38:52


Post by: ScootyPuffJunior


 Mathieu Raymond wrote:
Target, you mean the store chain that closed all across Canada a few months back? 0_o

Must be nice to have those around.
Ouch...

Don't worry, it should hit the shelves of your FLGS in a week or two.


New Force Awakens Starter @ 2015/09/04 19:41:56


Post by: krodarklorr


Is that at all Targets that it's released? Cuz my local gaming store didn't get any, and I might have to check Target now. There's also a Barnes and Knoble right across the street from there, so doesn't hurt to check there too.

I just want new ships, grrrrrrr.


New Force Awakens Starter @ 2015/09/04 19:51:16


Post by: Azreal13


18th Sept for Indys, according to my local.


New Force Awakens Starter @ 2015/09/04 19:55:20


Post by: LuciusAR


My FLGS let me pre order the game for 25% discount as a Force Friday special offer. Looking forward to getting my hands on it.


New Force Awakens Starter @ 2015/09/04 20:57:21


Post by: krodarklorr


Just picked mine up. Stoked.


New Force Awakens Starter @ 2015/09/04 21:21:04


Post by: Azeroth


I got 1 at lunch today - Target was picking clean of almost all Force Awakens stuff. The only thing left was Legos and this xwing starter box - They had a $10 discount on $50 of Star wars stuff (excluding legos) and $25 on $100. Still couldn't see myself buying two starters. I really don't need that many of those ships that badly.


New Force Awakens Starter @ 2015/09/04 21:22:49


Post by: TheNewBlood


Do you think that this will replace the current starter set? Because if so, I might want to pick one up before they're all gone.


New Force Awakens Starter @ 2015/09/04 21:24:04


Post by: ScootyPuffJunior


Azeroth wrote:
I got 1 at lunch today - Target was picking clean of almost all Force Awakens stuff. The only thing left was Legos and this xwing starter box - They had a $10 discount on $50 of Star wars stuff (excluding legos) and $25 on $100. Still couldn't see myself buying two starters. I really don't need that many of those ships that badly.
Yeah I used that discount... I just grabbed a Kylo Ren bobble head for my desk and that was enough to push me over the $50 mark.


New Force Awakens Starter @ 2015/09/04 21:33:23


Post by: Azeroth


I doubt they'd eliminate the old starter. They'd have to come out with something new for the cards and pilots that are only in the original stater box. Very Doubtful.


New Force Awakens Starter @ 2015/09/05 00:00:43


Post by: derek


 ScootyPuffJunior wrote:
Azeroth wrote:
I got 1 at lunch today - Target was picking clean of almost all Force Awakens stuff. The only thing left was Legos and this xwing starter box - They had a $10 discount on $50 of Star wars stuff (excluding legos) and $25 on $100. Still couldn't see myself buying two starters. I really don't need that many of those ships that badly.
Yeah I used that discount... I just grabbed a Kylo Ren bobble head for my desk and that was enough to push me over the $50 mark.


I really wanted a Captain Phasma and Kylo Ren action figure, but I guess those went quick. Settled on just getting a 2nd core set instead to get me over the mark into discount land.


New Force Awakens Starter @ 2015/09/05 01:12:28


Post by: SkyD


Jealous of you guys that are getting it. NZ is rumoured to get the first signs of it late October/November so its going to be a long wait, if not longer since they'll probably want to sell off all of the old starters before considering getting this one in.


New Force Awakens Starter @ 2015/09/05 05:23:05


Post by: MWHistorian


My wife surprised me with the new starter when I got home from work. She works at Barnes and Nobles where she bought it. I'm quite excited!


New Force Awakens Starter @ 2015/09/05 06:18:12


Post by: Flashman


 MWHistorian wrote:
My wife surprised me with the new starter when I got home from work. She works at Barnes and Nobles where she bought it. I'm quite excited!


Strong contender for wife of the year


New Force Awakens Starter @ 2015/09/05 18:02:43


Post by: Gitzbitah


I just picked up a starter set from Target. There are still sets to be had. I think I'm more excited about the red TIE cockpits than I have any right to be- and I've taken to calling them Redeyes.


New Force Awakens Starter @ 2015/09/05 23:02:39


Post by: Davor


 Mathieu Raymond wrote:
Target, you mean the store chain that closed all across Canada a few months back? 0_o

Must be nice to have those around.


Wouldn't have matter if Target didn't close in Canada. Target Canada wouldn't have carried it anyway. The reason why Target failed in Canada was because it wasn't the Target in USA. For what ever reason our Target didn't carry the same stuff USA Target carried. We wouldn't have had it in Canada even if Target didn't close. Target Canada never carried to my knowledge X-wing or any games that Target USA carried.


New Force Awakens Starter @ 2015/09/06 23:09:01


Post by: jah-joshua


i just nabbed the last one at the Manhattan Beach Target...
that place looked like a hurricane hit the Star Wars section...
it may be a posh town, but people still went crazy on Force Friday...
that Chewie plushie looks right at home in the passenger seat of a Ferrari...

as someone who has never bought into any pre-painted plastics, as i was never impressed by what i saw, these little ships look pretty damn good...
they still need a few touch-ups and extra details, but FFG has done a nice job with these miniatures...

i love the new Tie-Fighter scheme!!!
blue on the X-Wing is cool, too...

cheers
jah


New Force Awakens Starter @ 2015/09/07 00:12:34


Post by: Gitzbitah


So I can see that the new Xwing is well worth it's points increase over its predecessor- is the TIE f/o simply a hardier sidegrade? Except for Omega, it seems kind of wasteful to go Target Lock with a 2 firepower ship, and bringing the 8 TIE instead of shielding all 6 of your TIE f/o's seems like a better option for a swarm. What sort of list will they thrive in?


New Force Awakens Starter @ 2015/09/07 01:00:24


Post by: DanielBeaver


 Gitzbitah wrote:
So I can see that the new Xwing is well worth it's points increase over its predecessor- is the TIE f/o simply a hardier sidegrade? Except for Omega, it seems kind of wasteful to go Target Lock with a 2 firepower ship, and bringing the 8 TIE instead of shielding all 6 of your TIE f/o's seems like a better option for a swarm. What sort of list will they thrive in?

I do agree that the TIE/fo is a a sidegrade for the most part. That extra shield is pretty nice on a 3 Agility ship, but the target lock is only a minimal benefit. They also got access to distance 2 SLoops and green 2 Turns (not to be underestimated in a dogfight), as well as the tech slot (which might prove very useful in the future).


New Force Awakens Starter @ 2015/09/07 06:11:31


Post by: Zathras


 ScootyPuffJunior wrote:
chaos0xomega wrote:
Outside of paint scheme, I see absolutely zero difference.
Go to my gallery and zoom in.

The surface of the cockpit ball is different, the rear is different, inside wing brace is different.


Also the guns are different and the solar panels are smaller on the TIE/FO compared to the TIE/LN.


New Force Awakens Starter @ 2015/09/07 11:14:02


Post by: ScootyPuffJunior


 DanielBeaver wrote:
 Gitzbitah wrote:
So I can see that the new Xwing is well worth it's points increase over its predecessor- is the TIE f/o simply a hardier sidegrade? Except for Omega, it seems kind of wasteful to go Target Lock with a 2 firepower ship, and bringing the 8 TIE instead of shielding all 6 of your TIE f/o's seems like a better option for a swarm. What sort of list will they thrive in?

I do agree that the TIE/fo is a a sidegrade for the most part. That extra shield is pretty nice on a 3 Agility ship, but the target lock is only a minimal benefit. They also got access to distance 2 SLoops and green 2 Turns (not to be underestimated in a dogfight), as well as the tech slot (which might prove very useful in the future).
I think that the ability to acquire a target lock will probably come into play with upcoming Tech upgrades.


New Force Awakens Starter @ 2015/09/07 22:39:48


Post by: Crazy_Carnifex


Comparing the Basic TIE/FO to the Academy Pilot, the FO is 33% more durable, for only 25% more points, plus has a better shield/hull ratio. The downside here is that the F/O is more susceptible to focused fire, and the extra hit can disappear to rolls that would just be overkill on the Academy Pilot. The F/O is less offensive for the points, since you can't afford as many ships. However, it does have the advantage of being able to store a target lock on turns where you don't have another action to take. The F/O trades the 3+5 Kturn for a 4-K turn and a pair of 2-speed S-loops, as well as green 1's. So the F/O is more mobile, but there will be one less fighter for your opponent to track. The F/O also has better upgrade potential with the tech slot. Not useful yet, but if we see something along the line of Inertial Dampeners, Crack Shot or Lightning Reflexes in the tech slot (One use, but cheap and powerful), it could easily become an important consideration.

I think that the F/O will be a viable option next to the Academy Pilot, depending on how you answer the following questions:

1) Is there a better place to spend points?
2) Is having better goons worth having fewer goons?


New Force Awakens Starter @ 2015/09/08 01:59:15


Post by: Nicorex


I know we are all assuming that the two other unreleased items will be singles of the t-70 and tie/fo. Have we heard any confirmation of that though?
I am so tempted to go to my local Target to see if they have any starters..but I have already pre-ordered 2 from my FLGS and I am sure I will not need 3 of them.


New Force Awakens Starter @ 2015/09/08 02:04:33


Post by: Anpu-adom


Single T-70 and Tie/FO make the most sense.
While 2 starters and 1 of the singles makes a lot of sense, I'm just not excited to spend that much right now. I'm still behind on my wave 7 purchases and I'm too hyped for wave 8 to really enjoy this.


New Force Awakens Starter @ 2015/09/08 02:21:40


Post by: derek


 Nicorex wrote:
I know we are all assuming that the two other unreleased items will be singles of the t-70 and tie/fo. Have we heard any confirmation of that though?
I am so tempted to go to my local Target to see if they have any starters..but I have already pre-ordered 2 from my FLGS and I am sure I will not need 3 of them.


4 T70 X-Wings is a thing. Trust me.


New Force Awakens Starter @ 2015/09/08 14:18:11


Post by: Azeroth


I think that one new starter is enough. There are only 5 upgrade cards in it and none that you need multiples of. I'd just wait on the individual ships and see what they come with first before buying a second starter.


New Force Awakens Starter @ 2015/09/08 14:36:49


Post by: chaos0xomega


Yeah, but a 2nd $40 starter is a cheaper way to get 3 ships than 3 $15 ships.


New Force Awakens Starter @ 2015/09/08 14:50:53


Post by: locarno24


Depends if you want more of both factions, though.

The TIE/fo strikes me as so-so for the lower level pilots. For the better ones - Omega Squadron - they look very tasty. An Omega Squadron Pilot can use Push The Limit as readily as a TIE interceptor, with hard turns to clear stress, and the segnor is definitely better than a 3K


New Force Awakens Starter @ 2015/09/08 15:21:06


Post by: Azeroth


chaos0xomega wrote:
Yeah, but a 2nd $40 starter is a cheaper way to get 3 ships than 3 $15 ships.


True, you save $5, but I've guessing that the individual blisters are going to come with more cards that you'd actually want. Not to mention, how many copies of these ships does anyone really need? This isn't like when the game first came out and you really didn't have many choices. I play mostly imperial and outside of the two in the starter and one blister, I doubt I'm going to buy more. Even on the rebel side, the x-wings are better, but more expensive. Someone mentioned running 4 of them, but I can't see ever using more than 2 (unless the blister has some outstanding pilot abilities).


New Force Awakens Starter @ 2015/09/08 15:26:40


Post by: Anpu-adom


 derek wrote:
 Nicorex wrote:
I know we are all assuming that the two other unreleased items will be singles of the t-70 and tie/fo. Have we heard any confirmation of that though?
I am so tempted to go to my local Target to see if they have any starters..but I have already pre-ordered 2 from my FLGS and I am sure I will not need 3 of them.


4 T70 X-Wings is a thing. Trust me.


I agree... 4 T-70's will be a good list, they have the maneuverability to play with the Twin Laser Cannons that are going to be the focus of the meta (Getting inside range 1). And they have enough hull and shield to take a round or two of shooting without much trouble.

I'm not sure if the TIE/FO will lend itself to swarm though... I don't think that the Target Lock or Signor's Loop will really benefit anything at the low PS end of the spectrum. They may be decent in a mini-swarm.
If I was buying today, I'd buy 2 of the cores, 2 T-70's and 1 TIE/FO. But I'm not buying today... and we aren't even sure that the 'missing' SKU's are the T-70 and TIE/FO clamshells. I can't imagine what else they would be.


New Force Awakens Starter @ 2015/09/08 16:16:40


Post by: ScootyPuffJunior


The two missing SKUs could be aces with the T-65 fix and another T-70 X-wing plus more goodies.


New Force Awakens Starter @ 2015/09/08 17:10:29


Post by: chaos0xomega


Logically, the two missing SKUs are a T-70 and TIE/FO blister, dont know why you would think that they would be anything else.


New Force Awakens Starter @ 2015/09/08 17:37:22


Post by: Anpu-adom


The only reason that I have to doubt that they are the T-70 and the TIE/FO blister packs is that our FLGS retailers should have info/be able to order them by now. They were able to order the starters last Friday, with shipping next week. Even if they aren't yet available do to shipping problems, why not announce them? They are likely to arrive way before Wave 8 (to coincide with the movie.)

The Missing SKUs SHOULD be those ships, but we haven't been anything about them yet. It seems strange to have this core set 'in the wild' without the supporting product for any length of time. This seems like either poor planning on FFG's part or there is some secret spoilers in the blister product that they can't/don't want known yet.


New Force Awakens Starter @ 2015/09/08 17:49:21


Post by: chaos0xomega


OR, FFG is holding them for an in-between Wave release so that there is less of a gap between new product (as this is a bit of a complaint amongst the fanbase, and also not good for product sales (despite how strong they have been in general) as they currently miss out on cashing in on player income except for once every 3-4 months.

OR, even more likely, the production delays which caused Armada Wave 1 to ship late, and which have also caused delays of Armada Wave 2, as well as X-Wing Wave 7 and the Imperial Raider (and presumably Wave 8) have also affected the release of the T-70 and TIE/FO, resulting in them being pushed back.


New Force Awakens Starter @ 2015/09/08 19:51:04


Post by: ScootyPuffJunior


chaos0xomega wrote:
OR, FFG is holding them for an in-between Wave release so that there is less of a gap between new product (as this is a bit of a complaint amongst the fanbase, and also not good for product sales (despite how strong they have been in general) as they currently miss out on cashing in on player income except for once every 3-4 months.
Unlikely. There is no real complaint about FFG's release schedule because they have consistently given us a steady stream of new toys with enough time between each wave for things to settle. Besides, as you noted, their sales for X-Wing are pretty damn good.

OR, even more likely, the production delays which caused Armada Wave 1 to ship late, and which have also caused delays of Armada Wave 2, as well as X-Wing Wave 7 and the Imperial Raider (and presumably Wave 8) have also affected the release of the T-70 and TIE/FO, resulting in them being pushed back.
Armada was late because of shipping delays, not production delays.

I think it's pretty clear that the two missing SKUs are tied directly to Episode VII and are being played close to the chest for a reason (even the new core set plays it really safe with pilot names). With Wave 8 expectedly early as January 2016, I wouldn't be surprised to not see any Episode VII stuff until after that.


New Force Awakens Starter @ 2015/09/08 19:57:18


Post by: Crazy_Carnifex


One thing I suspect is that there will be spoilers with the pilot names (Luke flies an X-wing in Episode 7? Darth Vader comes back from the dead?), that FFG isn't allowed to reveal yet. Hence why we just have code-names for the TIE pilots, and a Generic "Blue Ace" for the T70. The blisters will have these spoilered pilot cards, and will be released closer to the release date.


New Force Awakens Starter @ 2015/09/08 20:19:33


Post by: chaos0xomega


I heard it was production delays, considering that FFGs manufacturing facility is basically booked for the next 3 years or so I wouldn't be surprised. If its shipping delays then oh well.

Regarding the codenamed pilots in the starter, I wouldn't read too much into them. FFGs staff aren't likely to have had access to the script or the film, so even they won't necessarily know who ends up flying stuff, depending on how detailed the briefs they received from Disney/Lucas are (knowing what I know about past practices of both products re: licensed product development, it was probably pretty vague overall, in some instances vague enough that details are changed in film post production that arent reflected in the Toys). The generic character names might very well be just that, generic character names.


New Force Awakens Starter @ 2015/09/08 20:33:24


Post by: ScootyPuffJunior


chaos0xomega wrote:
Regarding the codenamed pilots in the starter, I wouldn't read too much into them. FFGs staff aren't likely to have had access to the script or the film, so even they won't necessarily know who ends up flying stuff, depending on how detailed the briefs they received from Disney/Lucas are (knowing what I know about past practices of both products re: licensed product development, it was probably pretty vague overall, in some instances vague enough that details are changed in film post production that arent reflected in the Toys). The generic character names might very well be just that, generic character names.
Disney and LFL are playing it close to the chest more so than FFG. There will be new ships and characters we haven't seen yet in Episode VII, but FFG is going to have to hold out on introducing them to the game. That doesn't mean they've sat around and read the script for the movie, but I'm sure someone at FFG has been given a general idea of what to expect. Also consider how far ahead we know FFG plans the Waves (I believe shortly after the release of Wave 6, Alex Davey said in an interview that they already had Waves 7 through 9 planned). They may not know all the specifics, but they know something we don't.



New Force Awakens Starter @ 2015/09/08 21:07:08


Post by: chaos0xomega


Oh for certain they know something we don't, the point Im making is that they themselves wont know everything. Also keep in mind that most of the named pilots taken from the films (outside of the majors ala Luke, Han, etc.) are never actually named in the films themselves, if they're even seen/heard at all (such as Mauler Mithel, Backstabber, Dutch Vander, Garven Dreis, etc.), instead being named in other publications of varying canonicity or by the makers of action figures, etc. I mean yes, there are the "Biggs Darklighters" and "Jek Porkins" who are seen/heard/named in their brief appearances on screen, but its entirely possible that they went with "Blue Ace" etc. because the characters they are based on simply arent named in the film or haven't been named yet in the continuity and the characters really are just referred to as such. Its also entirely possible (in fact entirely likely) that these characters weren't included in the briefs that went out to manufacturers etc. as they are relatively minor characters/elements of the story that they may have overlooked (not everything you see on screen will necessarily be getting a toy).

Leland Chee had started the practice within Lucasfilm of naming all background characters/extras seen on screen, either by tying it into a name/backstory established in a novelization or other non-Canon source or creating a new one when such information did not exist, (it wasn't a top priority and I dont know if that practice continued after the Disney buyout, though I would assume to some extent it did, although a lot of those backstories no longer exist so I would imagine there would be a lot of editing and revisions to be made in that regard) so they will no doubt get a name eventually (if not already).


New Force Awakens Starter @ 2015/09/08 22:25:33


Post by: AndrewGPaul


Nothing to see here.


New Force Awakens Starter @ 2015/09/10 20:48:42


Post by: Crazy_Carnifex


And the Previews are up

https://www.fantasyflightgames.com/en/news/2015/9/10/fight-a-bigger-battle/

Some Highlights

-Continuing the trend of having generic Squad aces for both TIE's and X-wings. However, we see nothing of the PS 7 Pilot for the X-wing, so it may still be a named Ace.
-Integrated Astromech is a nice boost for generic R2 and R5 units. Free upgrade, and lets you discard your astromech to discard a damage card you are being dealt. It's a modification, so you have to pass over Autothrusters on a T-70, but it + an R2 unit cost only 25 points. Also looks nice for Biggs.
-New generic Targeting astromech. We don't see what it does, but it seems to key off of taking a certain maneuver type, and allow you to acquire a target lock.
-Only one new tech upgrade- Comms booster. Lets you bank an evade token.
-New EPT, Juke, lets you change opponents evades to eyeballs if you are holding an evade token.
-Red Ace- first time you lose a shield each turn, gain an evade token. No EPT, so cannot take Juke.
-Omega Leader- Target lock someone, they cannot modify any dice when attacking or defending in combat with you.


New Force Awakens Starter @ 2015/09/10 21:02:12


Post by: Azeroth




I can't view the link from where I'm at, can you give a synopisis of the link?


New Force Awakens Starter @ 2015/09/10 21:12:25


Post by: DanielBeaver


Interesting approach they took with the Integrated Astromech - it works on both X-Wing variants, but you would have to sacrifice autothrusters to take it on the t-70. Effectively gives you one more total health.

I wonder what that will mean for cross-compatibility between the TIE Advanced and the TIE Adv. Prototype (especially for the TIE/x1 card?). You could make the argument that Adv.≠Advanced, but that logic isn't going to fly with a lot of people.

Cool Hand seems underwhelming, even for a 1pt card.

Comm Relay is interesting. It's obviously useful for a support TIE/fo such as Epsilon Leader who wants to stay alive and buff his squad. I'll be curious to see what sort of applications it will have with T-70's (who will need to aquire the evade token from another ship or special ability).

Juke is super interesting, and relatively inexpensive. This is going to see use in creative ways.


New Force Awakens Starter @ 2015/09/10 21:16:23


Post by: ScootyPuffJunior


Fight a Bigger Battle

Build up your Resistance and First Order squadrons with the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack, coming soon to X-Wing™!

The Resistance’s T-70 X-wing and the First Order’s TIE/fo fighter just recently debuted in The Force Awakens™ Core Set, and they’re already flying missions, shooting down enemy fighters, and making their mark on the game. With their new stat lines, tech upgrade slots, and talented aces, these starfighters are rapidly helping to decide the fate of the galaxy, even before The Force Awakens arrives in theaters!

Soon, you’ll be able to add more of these ships to your fleet. We are proud to announce that the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack are being added to the game’s eighth wave of starship expansions!



Like the other expansions in Wave VIII, the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack introduce pre-painted miniature starfighters, faithfully sculpted at the game’s standard 1/270 scale, along with an assortment of new ship cards, upgrade cards, a maneuver dial, and all the tokens you need to fly your ships into battle.

T-70 X-wing Expansion Pack

Resistance pilots commonly find themselves outnumbered by the First Order. Accordingly, they know that in order to win their engagements – even just to survive – they’ll need to push themselves and their ships to the limits.

In addition to one detailed T-70 X-wing miniature, the T-70 X-wing Expansion Pack comes with five upgrades and four ship cards, including two unique aces, to help push your Resistance forces to victory.



You’ll find an Astromech droid and an X-wing only modification that play to the X-wing’s strengths, and you’ll find a new elite pilot talent, Cool Hand , to help you emerge unscathed from your moments of weakness.

Most importantly, the T-70 X-wing Expansion Pack allows you to field another Resistance X-wing in battle, and that helps you even the odds, especially when that X-wing is flown by a pilot as talented as “Red Ace.”

“Red Ace” possesses an uncanny ability to shrug off incoming fire. The first time he removes a shield token each round, he gains an evade token, making him a hard target for pairs of TIEs to pin down. Combined with the Integrated Astromech modification and the Classic Core Set’s R2-D2 upgrade, “Red Ace” can easily help you turn the tables against the forces of the First Order.



TIE/fo Fighter Expansion Pack


An extremely nimble starfighter, the First Order’s mass-produced TIE/fo offers a unique blend of durability, maneuverability, and advanced tech that its best pilots quickly learn to use to their advantage in combat.

You’ll find one of these ships available in the TIE/fo Fighter Expansion Pack as a carefully detailed and pre-painted miniature, along with six ship cards and two upgrades that allow your First Order pilots to employ cunning new tactics in battle.



Two of the expansion’s three unique aces feature the elite pilot talent slot, and that means they can equip the new Juke upgrade. For two squad points, this elite pilot talent enters X-Wing as one of a very limited number of cards that allow the attacker to modify the defender’s dice results.

“When attacking, if you have an evade token, you may change 1 of the defender’s results to a result.”

The drawback, of course, is that you have to hold an unspent evade token, and the rules state that you clear all of your ships’ evade tokens at the end of each round. Here, the TIE/fo fighter’s new tech upgrade, Comm Relay , offers a solution. For three squad points, this upgrade allows you to store a single evade token that you don’t need to remove at the end of the round. Thus, you can perform an evade action in the game’s first round as you close on your opponent’s Resistance forces, and save it to fuel your Juke.

What’s more, if your pilot fires early enough in combat, you can still use that evade token to save his ship from damage after he takes his shot. Accordingly, you’ll find there are few better at juking their opponents than “Omega Leader,” one of the expansion’s three unique aces, whose pilot skill value of eight ensures he almost always fires near the top of combat.

X-Wing Past and Present


With their new starfighters, pilots, and upgrades, the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack will soon add new intensity to the battles already raging between the forces of the Resistance and the First Order.

As part of X-Wing Wave VIII, they will also expand and intensify all your X-Wing battles, including those fought between the forces of the Rebel Alliance, the Galactic Empire, and the galaxy’s Scum and Villainy.

The Force Awakens Core Set introduces rules for playing with your Resistance and First Order forces alongside the game’s three existing factions, and that means you can look forward to giving Luke Skywalker an Integrated Astromech, flying your swarm of TIE/fo fighters alongside “Howlrunner,” and shutting down focus tokens with Carnor Jax , only to Juke your opponents.

The Star Wars galaxy is a vast and wondrous place, and your X-Wing expansion packs afford you tremendous freedom to explore its space battles, past and present.

Along with all the rest of Wave VIII, T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack are scheduled to arrive at retailers in the fourth quarter of 2015!



Some of the new upgrades and piltos:








New Force Awakens Starter @ 2015/09/10 21:23:11


Post by: Crazy_Carnifex


 DanielBeaver wrote:

I wonder what that will mean for cross-compatibility between the TIE Advanced and the TIE Adv. Prototype (especially for the TIE/x1 card?). You could make the argument that Adv.≠Advanced, but that logic isn't going to fly with a lot of people.


Here's the thing- new rulebook, it states explicitly that you must contain all of the wording requirement in your ship name to take the title. Lot of people may not like it, but it looks like FFG is being clear about who can take it or not.


New Force Awakens Starter @ 2015/09/10 21:47:42


Post by: ScootyPuffJunior


 Crazy_Carnifex wrote:
 DanielBeaver wrote:

I wonder what that will mean for cross-compatibility between the TIE Advanced and the TIE Adv. Prototype (especially for the TIE/x1 card?). You could make the argument that Adv.≠Advanced, but that logic isn't going to fly with a lot of people.


Here's the thing- new rulebook, it states explicitly that you must contain all of the wording requirement in your ship name to take the title. Lot of people may not like it, but it looks like FFG is being clear about who can take it or not.
I agree. That combined with the precedent in the game (all titles refer to only one individual ship), you can guarantee that the TIE/x1 title will not be legal on the TIE Adv. Prototype and vice versa. People will still argue otherwise (coughManchucough ), but I think the new rulebook makes it clear(er that it already was). Though I don't think it needs to be FAQ'd, I'm sure it will just to shut people up (and seriously, no one arguing that the titles are interchangeable would show up for a tournament with the Inquisitor + TIE/x1 + Advanced Targeting Computer and expect the TO to allow it).

Also, I'm really surprised this is being included in Wave 8 and that it will be out before the end of the year!
"Sorry kids, Santa didn't bring you any presents... Daddy needed to buy X-Wing ships!"


New Force Awakens Starter @ 2015/09/10 22:57:00


Post by: Crazy_Carnifex


DanielBeaver wrote:
Comm Relay is interesting. It's obviously useful for a support TIE/fo such as Epsilon Leader who wants to stay alive and buff his squad. I'll be curious to see what sort of applications it will have with T-70's (who will need to aquire the evade token from another ship or special ability).


Doesn't look like it'll do much good with most T-70's. Could be useful with Jan Ors' crew card (replace focus tokens at range 1-3 with evades). Use that first turn where you generally aren't shooting to Bank an evade for later. Maybe with Kyle Katarn/Moldy Crow passing out focus tokens. Problem is, this is a lot of points for a once-per-turn thing. Could see running a pair of Red Vets with Juke, although that may be a kinda gimmicky list. Red Ace, with R2-D6 and Juke, could also be a place to use this on a T-70.

DanielBeaver wrote:

Juke is super interesting, and relatively inexpensive. This is going to see use in creative ways.


Like I said above, I see some uses with Comm Relay. Also, it's one I'd like to try on Vader. Once I've target locked someone and focused for the turn, if I don't need to/can't arc dodge, there's not much use for his pilot abilities second action other than to evade (and no point if my opponent doesn't have a shot anyways). Now Evade helps me kill stuff. Since Vader is PS 9, I probably shoot first, hold the evade for Juke, then spend it later when my opponent returns fire.


New Force Awakens Starter @ 2015/09/11 02:02:31


Post by: Anpu-adom


Wow... a 6-ship wave 8.
That's unprecedented.
Poor astromechs... I see even more of them fried in the future. I 'mean... they seemed to have bullseyes painted on them in the movies and this will only make things worse.


New Force Awakens Starter @ 2015/09/11 04:09:12


Post by: ScootyPuffJunior


 Anpu-adom wrote:
Wow... a 6-ship wave 8.
That's unprecedented.

I feel a great disturbance in the Force...


New Force Awakens Starter @ 2015/09/11 04:13:19


Post by: Crazy_Carnifex


 Anpu-adom wrote:

Poor astromechs... I see even more of them fried in the future. I 'mean... they seemed to have bullseyes painted on them in the movies and this will only make things worse.


If it makes you feel better, you can imagine that the Astromechs are busy repairing the ship, and are unavailable for their normal duties.


New Force Awakens Starter @ 2015/09/11 07:58:00


Post by: Killionaire


Poor Rookie's still obsolete.
22pt Rookie + Integrated + R2
vs
24pt Blue T70

Same HP. But the T70 has most of the advantage of R2 (more greens), and a boost and T-Rolls...


New Force Awakens Starter @ 2015/09/11 12:08:39


Post by: chaos0xomega


 Crazy_Carnifex wrote:
 DanielBeaver wrote:

I wonder what that will mean for cross-compatibility between the TIE Advanced and the TIE Adv. Prototype (especially for the TIE/x1 card?). You could make the argument that Adv.≠Advanced, but that logic isn't going to fly with a lot of people.


Here's the thing- new rulebook, it states explicitly that you must contain all of the wording requirement in your ship name to take the title. Lot of people may not like it, but it looks like FFG is being clear about who can take it or not.


How does that explain Integrated Astromech then? By that logic, it will only work with the old X-Wing, yet its being released with the new T-70 X-Wing, but says "X-Wing Only". Does the T-70 count as containing all the wording requirements in the ship name because its a T-70 X-Wing and the TIE Adv. Prototype doesnt because its a TIE Adv. and not TIE Advanced?


New Force Awakens Starter @ 2015/09/11 12:46:15


Post by: warboss


chaos0xomega wrote:
 Crazy_Carnifex wrote:
 DanielBeaver wrote:

I wonder what that will mean for cross-compatibility between the TIE Advanced and the TIE Adv. Prototype (especially for the TIE/x1 card?). You could make the argument that Adv.≠Advanced, but that logic isn't going to fly with a lot of people.


Here's the thing- new rulebook, it states explicitly that you must contain all of the wording requirement in your ship name to take the title. Lot of people may not like it, but it looks like FFG is being clear about who can take it or not.


How does that explain Integrated Astromech then? By that logic, it will only work with the old X-Wing, yet its being released with the new T-70 X-Wing, but says "X-Wing Only". Does the T-70 count as containing all the wording requirements in the ship name because its a T-70 X-Wing and the TIE Adv. Prototype doesnt because its a TIE Adv. and not TIE Advanced?


It works just fine. Since the upgrade card says "x-wing only", both the original AND the T-70 contain the necessary "x-wing" in the their titles. The T-70 has everything needed to use the upgrade card; the extra word count is inconsequential in this case. The inquisitor's Tie says "Tie Adv." not "Tie Advanced" and therefore doesn't get acces to that upgrade.


New Force Awakens Starter @ 2015/09/11 12:55:08


Post by: DanielBeaver


 warboss wrote:
The inquisitor's Tie says "Tie Adv." not "Tie Advanced" and therefore doesn't get acces to that upgrade.

I agree with this, but how would you respond to:

"Of course they work together, TIE Adv. is an abbreviation for TIE Advanced, because they didn't have enough room on the card to print the whole thing."

I can't think of a response to that doesn't make me sound like a pedantic rules-lawyering TFG.


New Force Awakens Starter @ 2015/09/11 12:59:36


Post by: krodarklorr


 DanielBeaver wrote:
 warboss wrote:
The inquisitor's Tie says "Tie Adv." not "Tie Advanced" and therefore doesn't get acces to that upgrade.

I agree with this, but how would you respond to:

"Of course they work together, TIE Adv. is an abbreviation for TIE Advanced, because they didn't have enough room on the card to print the whole thing."

I can't think of a response to that doesn't make me sound like a pedantic rules-lawyering TFG.


So, wait. What has been the consensus on this matter?

I could easily see it going both ways. It is technically an early version of the TIE Advanced, so why can't it take the upgrades? Then again, there are slight wording conflicts.

Ugh, I dunno. Advanced Targeting Computer would be dumb on the Inquisitor, though.


New Force Awakens Starter @ 2015/09/11 13:08:04


Post by: warboss


Adv. =/= Advanced in the absence of an FAQ ruling. Simple rulesets like xwing need to be pedantic in order to maintain that simplicity. Ffg could easily have chosen to decrease the font and/or make a two line name for the ship but chose not to. More importantly, there is this upgrade that comes with the Adv.

http://xwing-miniatures.wikia.com/wiki/TIE/v1



Adv. Proto titles included with the ship itself specifically do NOT cross over to the Tie Advanced. They could have fit Tie advanced in there but chose not to to instead write Tie Adv. Prototype. We have not one but two examples from both sides of the equation that fit perfectly within the rules and do not cross over. Two out of two make a pattern. Adv. =/= Advanced.


New Force Awakens Starter @ 2015/09/11 13:20:29


Post by: krodarklorr


 warboss wrote:
Adv. =/= Advanced in the absence of an FAQ ruling. Simple rulesets like xwing need to be pedantic in order to maintain that simplicity. Ffg could easily have chosen to decrease the font and/or make a two line name for the ship but chose not to. More importantly, there is this upgrade that comes with the Adv.

http://xwing-miniatures.wikia.com/wiki/TIE/v1



Adv. Proto titles included with the ship itself specifically do NOT cross over to the Tie Advanced. They could have fit Tie advanced in there but chose not to to instead write Tie Adv. Prototype. We have not one but two examples from both sides of the equation that fit perfectly within the rules and do not cross over. Two out of two make a pattern. Adv. =/= Advanced.


Fair enough. Either way makes sense, and guess this does simplify things. It also makes it so that the original Tie Advanced isn't completely obsolete.


New Force Awakens Starter @ 2015/09/11 13:27:15


Post by: warboss


Thanks. Note that the above isn't a commentary about the power level of allowing it but rather just whether or not it is allowed by the rules. I find the standard tie advanced to be quite lackluster except for vader. I don't know what the Adv Proto dial looks like but the idea of a shielded tie with boost standard interests me especially in light of the new xwing variant.


New Force Awakens Starter @ 2015/09/11 13:34:12


Post by: Henshini


I'm kinda bummed out there's no x-wing fix in the T-70 blister. Yes the astromech buff is usable by the T-65, but it's also still usable by the strictly better T-70. I guess we'll have to wait for another $100 rebel large ship to include an x-wing repaint and the fix. Glad I don't play in tournaments.


New Force Awakens Starter @ 2015/09/11 13:40:07


Post by: krodarklorr


Henshini wrote:
I'm kinda bummed out there's no x-wing fix in the T-70 blister. Yes the astromech buff is usable by the T-65, but it's also still usable by the strictly better T-70. I guess we'll have to wait for another $100 rebel large ship to include an x-wing repaint and the fix. Glad I don't play in tournaments.


3 weeks ago I won a Tournament running Wedge, Luke, and Corran Horn. X-wings are still viable, and cheaper. I actually kind of prefer them. The Title is essentially a free "I'm about to die, let me not die right now" card, which isn't bad at all, considering the whole "free" aspect.


New Force Awakens Starter @ 2015/09/11 13:40:41


Post by: chaos0xomega


Or a $30 Rebel Aces set that comes with a T-65 fix. Problem is, there is no way to provide an "X-Wing Only" upgrade that wont also apply to the T-70.


New Force Awakens Starter @ 2015/09/11 14:07:36


Post by: Henshini


Sure there is: X-Wing only: "Your shield value becomes three and the ship's action bar gains the boost action." I mean sure, you could use it on a T-70, but why?


New Force Awakens Starter @ 2015/09/11 14:09:54


Post by: krodarklorr


Henshini wrote:
Sure there is: X-Wing only: "Your shield value becomes three and the ship's action bar gains the boost action." I mean sure, you could use it on a T-70, but why?


But then that comes down to "Why not use the T-70 anyway?". Considering that modification wouldn't be free, so you might as well just take the T-70.


New Force Awakens Starter @ 2015/09/11 14:10:27


Post by: Azeroth


chaos0xomega wrote:
Or a $30 Rebel Aces set that comes with a T-65 fix. Problem is, there is no way to provide an "X-Wing Only" upgrade that wont also apply to the T-70.


Sure there is, they could put in the title "Non-T70 X-wings"

The change that would be simple would be the same way they fixed the A-Wing - a title that removes the Torpedoes for -2 points.


New Force Awakens Starter @ 2015/09/11 14:11:01


Post by: chaos0xomega


Are the T-70s priced the same as old Xwings?


New Force Awakens Starter @ 2015/09/11 14:12:58


Post by: Henshini


I just want to not have my models become obsolete, that's all.


New Force Awakens Starter @ 2015/09/11 14:17:29


Post by: krodarklorr


chaos0xomega wrote:
Are the T-70s priced the same as old Xwings?


They're typically 3 or so points more expensive.

The way I look at it, for 29 points you get Wedge, who's pilot ability is awesome, and is a good counter to a lot of things. Good firepower, meh maneuverability, pilot skill 9.

Poe Dameron is 31 points, and he has -1 pilot skill, still a good ability but not as offensive, +1 shield, boost, and the Tallon Roll. Oh, and he has 1 more green maneuver, otherwise the dial is pretty much the same.

Is there a big difference? Sure. Wedge still looks good in my eyes, though. He's definitely not obsolete.

Then there's the "Blue Ace", which has a decent boost ability, but is pilot skill 5 and costs 27 points. Eh.


New Force Awakens Starter @ 2015/09/11 14:33:47


Post by: warboss


Besides the new style turns, are the dials for the new xwings different?


New Force Awakens Starter @ 2015/09/11 14:35:29


Post by: krodarklorr


 warboss wrote:
Besides the new style turns, are the dials for the new xwings different?


Their straight 3 maneuver is green.. That's it.


New Force Awakens Starter @ 2015/09/11 14:45:46


Post by: ScootyPuffJunior


 krodarklorr wrote:
Henshini wrote:
I'm kinda bummed out there's no x-wing fix in the T-70 blister. Yes the astromech buff is usable by the T-65, but it's also still usable by the strictly better T-70. I guess we'll have to wait for another $100 rebel large ship to include an x-wing repaint and the fix. Glad I don't play in tournaments.


3 weeks ago I won a Tournament running Wedge, Luke, and Corran Horn. X-wings are still viable, and cheaper. I actually kind of prefer them. The Title is essentially a free "I'm about to die, let me not die right now" card, which isn't bad at all, considering the whole "free" aspect.
What kind of lists did you fly against?

It's a Modification, not a Title, which is why the T-70 probably isn't going to use it (if you aren't equipping Authothrusters on your T-70, you should be). It's also pretty damn good combined with a cheap astromech, like the R2 Astromech which is only one point. With that one point, you're able to discard any damage card (even face up cards) at will. That is a very powerful ability for only a single point.


New Force Awakens Starter @ 2015/09/11 14:51:29


Post by: krodarklorr


 ScootyPuffJunior wrote:

It's a Modification, not a Title, which is why the T-70 probably isn't going to use it (if you aren't equipping Authothrusters on your T-70, you should be). It's also pretty damn good combined with a cheap astromech, like the R2 Astromech which is only one point. With that one point, you're able to discard any damage card (even face up cards) at will. That is a very powerful ability for only a single point.


I ran against TIE Swarm, Fat Han/B-wing/E-wing, Fat Han/3 Z-95s, and dual Firesprays (Kath and Boba).

Right, I meant to say Modification. Auto-thrusters does seem pretty good on these guys, and I was already thinking of running Wedge with the R2, PTL, and Integrated.


New Force Awakens Starter @ 2015/09/11 15:00:19


Post by: DanielBeaver


I'm pretty satisfied with the X-Wing fix. The X-Wings were only slightly overcosted (by 1 or 2 points), and the fix is basically giving you a shield/hull upgrade for 1 point if you buy a generic astromech (on top of benefiting from that Astromech's special rules).

Yes, you can use it on the T-70, but there's a big opportunity cost: it prevents you from taking Autothrusters, which is an important upgrade to have in a meta where TLT turret swarms are probably going to be popular in competitive play.

Previously, four 22pt B-Wings could reliably win against four 21pt X-Wings /w generic 1pt astromechs. And more importantly, the B-Wings where better in almost all matchups that they would potentially face. With the new upgrade cards, the X-Wings will have 4 more total HP - is that enough to even the fight? Is there a matchup where the X-Wings have an advantage now compared to B-Wings?


New Force Awakens Starter @ 2015/09/11 15:14:35


Post by: krodarklorr


 DanielBeaver wrote:

Previously, four 22pt B-Wings could reliably win against four 21pt X-Wings /w generic 1pt astromechs. And more importantly, the B-Wings where better in almost all matchups that they would potentially face. With the new upgrade cards, the X-Wings will have 4 more total HP - is that enough to even the fight? Is there a matchup where the X-Wings have an advantage now compared to B-Wings?


I find that hard to believe. X-wings have slightly better agility, and better movement than a B-wing. And they both have the same attack. If we're taking into account having none of either ships pilot abilities, than I'd honestly put my money on the X-wings. Not saying it's impossible for the B-wings to win, I just see the X-wings fairing better.


New Force Awakens Starter @ 2015/09/11 15:55:26


Post by: Crazy_Carnifex


So, out of curiosity, what are people's bets on who the PS 7 T-70 pilot will be? Name's kinda short, so it rules out Luke, but both the protagonist-ish characters other than Poe are only listed by their first names. So who do you think will be the other pilot?

A) Finn (The black stormtrooper)

B) Rey (The Girl)


New Force Awakens Starter @ 2015/09/11 15:58:26


Post by: krodarklorr


 Crazy_Carnifex wrote:
So, out of curiosity, what are people's bets on who the PS 7 T-70 pilot will be? Name's kinda short, so it rules out Luke, but both the protagonist-ish characters other than Poe are only listed by their first names. So who do you think will be the other pilot?

A) Finn (The black stormtrooper)

B) Rey (The Girl)


My guess is Rey, just because I feel like she'd be more of a pilot than Finn. Watching the trailers and behind the scenes, seeing her piloting what looks like a TIE fighter, that would be my assumption.


New Force Awakens Starter @ 2015/09/11 16:08:33


Post by: NewTruthNeomaxim


 krodarklorr wrote:
 Crazy_Carnifex wrote:
So, out of curiosity, what are people's bets on who the PS 7 T-70 pilot will be? Name's kinda short, so it rules out Luke, but both the protagonist-ish characters other than Poe are only listed by their first names. So who do you think will be the other pilot?

A) Finn (The black stormtrooper)

B) Rey (The Girl)


My guess is Rey, just because I feel like she'd be more of a pilot than Finn. Watching the trailers and behind the scenes, seeing her piloting what looks like a TIE fighter, that would be my assumption.


Gaaah... I could answer, but it would require spoilers I am very sure most of you would murder me over. :-p

I will say that both of those characters pilot craft during the course of Force Awakens, so either is fair game... but one would need a higher PS than 7. ;-)


New Force Awakens Starter @ 2015/09/11 18:28:24


Post by: MrMoustaffa


 warboss wrote:
Besides the new style turns, are the dials for the new xwings different?

Go to FFG's website and look at the articles on the starter and the new X Wing, it shows everything that comes with the ship and what it does.

Other than the talon rolls and the straight 3 green and the stat changes they're fairly identical. T70 also costs more so really has to abuse its boost to be good.


New Force Awakens Starter @ 2015/09/11 19:32:54


Post by: Henshini


There is an action figure in the Force Awakens line for a character called "X-wing Pilot Asty". Seems like a reasonable candidate as well.


New Force Awakens Starter @ 2015/09/11 20:40:39


Post by: Thargrim


Henshini wrote:
There is an action figure in the Force Awakens line for a character called "X-wing Pilot Asty". Seems like a reasonable candidate as well.


Yeah i'm betting on it being Atsy, assuming he flies a regular grey/blue X wing. I can't see Rey or Finn doing starfighter combat much, maybe piloting the Falcon though in the absence of Han or Chewie or something.


New Force Awakens Starter @ 2015/09/11 22:27:30


Post by: Crazy_Carnifex


Azeroth wrote:
chaos0xomega wrote:
Or a $30 Rebel Aces set that comes with a T-65 fix. Problem is, there is no way to provide an "X-Wing Only" upgrade that wont also apply to the T-70.


Sure there is, they could put in the title "Non-T70 X-wings"

The change that would be simple would be the same way they fixed the A-Wing - a title that removes the Torpedoes for -2 points.


I think that something that would help would be "T-70 test pilot" or something, where it is X-wing only, but it only adds boost to the action bar and allows use of a T-70 X-wing maneuver dial, then restrict it to guys with PS 5+. Since it does not providing a shield, it would be pretty cheap (1 point?), and avoids any convoluted restrictions, while providing no benefit to a T-70. This would help T-65 Aces remain relevant. It also means that we don't have to choose between integrated mech and Engine Upgrade.


New Force Awakens Starter @ 2015/09/12 03:10:03


Post by: chaos0xomega


Im sorry, but any solution that basically makes a T-65 into a T-70 is a dumb one, and probably isnt going to happen.


New Force Awakens Starter @ 2015/09/12 03:29:45


Post by: ScootyPuffJunior


chaos0xomega wrote:
Im sorry, but any solution that basically makes a T-65 into a T-70 is a dumb one, and probably isnt going to happen.
I agree.

I think the Integrated Astromech mod is what we are getting to fix the T-65. I think there is a small chance there is an Aces set down the pipe, but my gut tells me this might be it.


New Force Awakens Starter @ 2015/09/14 04:28:22


Post by: Crazy_Carnifex


 DanielBeaver wrote:

Cool Hand seems underwhelming, even for a 1pt card.


I have a prediction about that- there appears to be a new "Targeting Astromech". We see half the card text, and it reads: "After you *Static* maneuver *Static* a ta*Static*". I predict that these upgrade cards are designed to synergize with each other. My guess is that, after you reveal/execute a red maneuver, you acquire a target lock with the Targeting Mech. You then get a focus with the EPT. Then you fire your Advanced Proton Torpedoes up someones tailpipe.


New Force Awakens Starter @ 2015/09/16 12:12:44


Post by: krodarklorr


 Crazy_Carnifex wrote:
 DanielBeaver wrote:

Cool Hand seems underwhelming, even for a 1pt card.


I have a prediction about that- there appears to be a new "Targeting Astromech". We see half the card text, and it reads: "After you *Static* maneuver *Static* a ta*Static*". I predict that these upgrade cards are designed to synergize with each other. My guess is that, after you reveal/execute a red maneuver, you acquire a target lock with the Targeting Mech. You then get a focus with the EPT. Then you fire your Advanced Proton Torpedoes up someones tailpipe.


I could see it being decent on Tycho Celchu with A-wing Test Pilot. Both cards would only be 1 point total, and in a crucial turn, when he's using PTL you could get an extra token.


New Force Awakens Starter @ 2015/09/16 15:28:21


Post by: Crazy_Carnifex


 krodarklorr wrote:
 Crazy_Carnifex wrote:
 DanielBeaver wrote:

Cool Hand seems underwhelming, even for a 1pt card.


I have a prediction about that- there appears to be a new "Targeting Astromech". We see half the card text, and it reads: "After you *Static* maneuver *Static* a ta*Static*". I predict that these upgrade cards are designed to synergize with each other. My guess is that, after you reveal/execute a red maneuver, you acquire a target lock with the Targeting Mech. You then get a focus with the EPT. Then you fire your Advanced Proton Torpedoes up someones tailpipe.


I could see it being decent on Tycho Celchu with A-wing Test Pilot. Both cards would only be 1 point total, and in a crucial turn, when he's using PTL you could get an extra token.


I rather like Wired on Tycho.


New Force Awakens Starter @ 2015/09/16 15:34:55


Post by: krodarklorr


 Crazy_Carnifex wrote:
 krodarklorr wrote:
 Crazy_Carnifex wrote:
 DanielBeaver wrote:

Cool Hand seems underwhelming, even for a 1pt card.


I have a prediction about that- there appears to be a new "Targeting Astromech". We see half the card text, and it reads: "After you *Static* maneuver *Static* a ta*Static*". I predict that these upgrade cards are designed to synergize with each other. My guess is that, after you reveal/execute a red maneuver, you acquire a target lock with the Targeting Mech. You then get a focus with the EPT. Then you fire your Advanced Proton Torpedoes up someones tailpipe.


I could see it being decent on Tycho Celchu with A-wing Test Pilot. Both cards would only be 1 point total, and in a crucial turn, when he's using PTL you could get an extra token.


I rather like Wired on Tycho.


Hmm. Point taken, I forgot about that card.


New Force Awakens Starter @ 2015/09/16 16:02:38


Post by: Azreal13


Yep, that was my first thought too, Tycho, Title, PTL and Wired.


New Force Awakens Starter @ 2015/09/16 17:07:46


Post by: krodarklorr


 Azreal13 wrote:
Yep, that was my first thought too, Tycho, Title, PTL and Wired.


Yeah, that would be pretty awesome. So what would Cool Hand go well with, then?


New Force Awakens Starter @ 2015/09/16 17:23:36


Post by: Azreal13


It's one use, so it's a point filler, not something to hang a strategy on.


New Force Awakens Starter @ 2015/09/16 17:26:25


Post by: krodarklorr


 Azreal13 wrote:
It's one use, so it's a point filler, not something to hang a strategy on.


Well yeah, but I can't even think of something that it would be worth it on in general.


New Force Awakens Starter @ 2015/09/16 18:00:28


Post by: Azreal13


It's one of those cards that has a multitude of uses, but will probably ultimately lose out to other options, but it is useful against control lists, it would also be great for that time you K-Turn into the rear arc of another ship at R1, say on an A Wing with Proton Rockets.

Yeah, that's probably the main way I'd ever play it, on a Green Sqdn with Proton Rockets.


New Force Awakens Starter @ 2015/09/18 11:42:39


Post by: krodarklorr


 Azreal13 wrote:
It's one of those cards that has a multitude of uses, but will probably ultimately lose out to other options, but it is useful against control lists, it would also be great for that time you K-Turn into the rear arc of another ship at R1, say on an A Wing with Proton Rockets.

Yeah, that's probably the main way I'd ever play it, on a Green Sqdn with Proton Rockets.


I dunno, looking at Wired now, I wouldn't put that on Tycho. Yeah, he'll always be stressed, but he can also pretty much always take a Target Lock or Focus action without a problem. So Wired would be kind of a waste on him.


New Force Awakens Starter @ 2015/09/18 12:04:48


Post by: statu


 krodarklorr wrote:
 Azreal13 wrote:
It's one of those cards that has a multitude of uses, but will probably ultimately lose out to other options, but it is useful against control lists, it would also be great for that time you K-Turn into the rear arc of another ship at R1, say on an A Wing with Proton Rockets.

Yeah, that's probably the main way I'd ever play it, on a Green Sqdn with Proton Rockets.


I dunno, looking at Wired now, I wouldn't put that on Tycho. Yeah, he'll always be stressed, but he can also pretty much always take a Target Lock or Focus action without a problem. So Wired would be kind of a waste on him.


On the other hand it frees him up to use his target lock and focus on attack and save wired for defence. If he's only targeted once it may be a waste, however if at least two people target him it should be useful


New Force Awakens Starter @ 2015/09/18 12:08:49


Post by: krodarklorr


 statu wrote:
 krodarklorr wrote:
 Azreal13 wrote:
It's one of those cards that has a multitude of uses, but will probably ultimately lose out to other options, but it is useful against control lists, it would also be great for that time you K-Turn into the rear arc of another ship at R1, say on an A Wing with Proton Rockets.

Yeah, that's probably the main way I'd ever play it, on a Green Sqdn with Proton Rockets.


I dunno, looking at Wired now, I wouldn't put that on Tycho. Yeah, he'll always be stressed, but he can also pretty much always take a Target Lock or Focus action without a problem. So Wired would be kind of a waste on him.


On the other hand it frees him up to use his target lock and focus on attack and save wired for defence. If he's only targeted once it may be a waste, however if at least two people target him it should be useful


That's an if, though. I'd rather have him with PTL and Outmaneuver, but I guess that's just me.


New Force Awakens Starter @ 2015/09/18 18:37:17


Post by: streamdragon


Didn't really think this warranted its own thread, but FFG is releasing colored flight stands and bases.



Edit: For some reason, I kind of want to order the purple ones. But I already have a bajillion bases, so...


New Force Awakens Starter @ 2015/09/18 19:10:48


Post by: krodarklorr


I want all of the blue ones.

Damn you, FFG, for making me spend more money.


New Force Awakens Starter @ 2015/09/18 19:35:50


Post by: Manchu


Be sure to check out the price difference between FFG's stands and the colored stands already offered by WizKids for Attack Wing. There should be no difference in terms of fit.

EDIT: disregard that, seems Attack Wing bases are larger?


New Force Awakens Starter @ 2015/09/18 19:47:07


Post by: AndrewGPaul


ST:AW has little recesses for placing the movement templates rather than the little nubs on the XW bases. I'm told this is important in tournaments. Other than that, it appears they fit XW ship tiles fine.


New Force Awakens Starter @ 2015/09/18 19:53:00


Post by: Flashman


Coloured bases... utterly pointless, but yet so pretty


New Force Awakens Starter @ 2015/09/18 19:54:26


Post by: ScootyPuffJunior


 AndrewGPaul wrote:
ST:AW has little recesses for placing the movement templates rather than the little nubs on the XW bases. I'm told this is important in tournaments. Other than that, it appears they fit XW ship tiles fine.

Yes, it is important. The bases are not the same and you cannot use Attack Wing bases in X-Wing, same goes for the movement templates.


New Force Awakens Starter @ 2015/09/18 20:05:20


Post by: chaos0xomega


Bases would be good for quickly identifying whos model belongs to who, but isnt really necessary. A friend of mine has actually been plastidipping the bottoms of his bases, this is both for color identification and also to create a non-skid surface. It works pretty well in that his models dont really move if bumped by someones hand during a game (especially using the FFG mats).


New Force Awakens Starter @ 2015/09/18 21:14:37


Post by: easypeasylemonsquezy


I would like a transparent dark grey, that would fit with most mats being dark or black. I don't want the bases to draw my eye, the ships are too pretty to deserve that!


New Force Awakens Starter @ 2015/09/18 21:16:45


Post by: AndrewGPaul


 ScootyPuffJunior wrote:
you cannot use Attack Wing bases in X-Wing


I think you mean "you are not permitted to use Attack Wing bases in official X-Wing Organised Play events"; it's merely a matter of permission, not capability (as at least one person on the FFG forums is using them.

I agree with easypeasylemonsquezy about the look of them. The bases are already horribly visually intrusive as they are, no need to make them worse.


New Force Awakens Starter @ 2015/09/19 14:01:40


Post by: ScootyPuffJunior


 AndrewGPaul wrote:
 ScootyPuffJunior wrote:
you cannot use Attack Wing bases in X-Wing


I think you mean "you are not permitted to use Attack Wing bases in official X-Wing Organised Play events"; it's merely a matter of permission, not capability (as at least one person on the FFG forums is using them.
Sure, and you could use no bases or templates and just fly the ships around with you hands saying, "pew pew pew."

The point is, the bases and templates are physically dissimilar and you shouldn't use them. The Attack Wing bases are missing the nubs, which can definitely impact the game, and the templates are not the same dimensions, which changes how the ships maneuver. I don't think either of those things are acceptable, even in casual games.


New Force Awakens Starter @ 2015/09/19 14:54:10


Post by: AndrewGPaul


I don't think that's remotely the same thing.

Mind you, it sounds more fun than picking over every half millimetre. My hands aren't that precise.


New Force Awakens Starter @ 2015/09/19 15:37:51


Post by: chaos0xomega


 ScootyPuffJunior wrote:
 AndrewGPaul wrote:
 ScootyPuffJunior wrote:
you cannot use Attack Wing bases in X-Wing


I think you mean "you are not permitted to use Attack Wing bases in official X-Wing Organised Play events"; it's merely a matter of permission, not capability (as at least one person on the FFG forums is using them.
Sure, and you could use no bases or templates and just fly the ships around with you hands saying, "pew pew pew."

The point is, the bases and templates are physically dissimilar and you shouldn't use them. The Attack Wing bases are missing the nubs, which can definitely impact the game, and the templates are not the same dimensions, which changes how the ships maneuver. I don't think either of those things are acceptable, even in casual games.


Agreed. This is like the equivalent of modeling for advantage in 40k.


New Force Awakens Starter @ 2015/09/19 16:37:14


Post by: Mathieu Raymond


If the templates and bases were sold separately, and for ungodly amounts of money, then subs and proxies for bases could be understandeable. But come on, this ain't no geedub.


New Force Awakens Starter @ 2015/09/19 17:06:23


Post by: ScootyPuffJunior


 Mathieu Raymond wrote:
If the templates and bases were sold separately, and for ungodly amounts of money, then subs and proxies for bases could be understandeable. But come on, this ain't no geedub.

It's not even a proxy argument. I have no problem with proxies in a casual setting; my friend only had one Predator card but wanted to try a list with two ships that had that upgrade. We played as if both ships had the card and I had absolutely no problem with that. Same thing goes with acrylic movement templates. They aren't the official cardboard ones, but they have the same dimensions as the official ones so it's okay.

The components of the two games don't have identical dimensions: the banks in Attack Wing are different and the bases don't have the nubs. Both of those things can drastically change the outcome of the game.


New Force Awakens Starter @ 2015/09/19 19:35:20


Post by: Mathieu Raymond


I wasn't talking about cards. Acrylic movement templates are the exact same size. Like you said, I was only taking about bases and templates.

Anyway it's more of a hassle. I was afraid I couldn,t get my Slave 1 on time for a game, but had a miniature from another game to represent it (wrong scale, though). I tried making a base that would hold a ship token and a peg, be the same size and all... turns out it's a lot of work! And as you said, not kosher.


New Force Awakens Starter @ 2015/09/19 22:08:13


Post by: timetowaste85


The ships are amaze-balls. Reignited my need of the game. Have had it unpacked for a while.


New Force Awakens Starter @ 2015/09/20 07:41:51


Post by: TheNewBlood


So has the Force Awakens starter replaced the official starter, and should I get the old starter while I still can?


New Force Awakens Starter @ 2015/09/20 13:11:05


Post by: ScootyPuffJunior


 TheNewBlood wrote:
So has the Force Awakens starter replaced the official starter, and should I get the old starter while I still can?
The new core set does not replace the old core set, as per the article FFG put out. The new core damage deck will be required for tournament play starting in 2016 though.


New Force Awakens Starter @ 2015/09/20 14:27:24


Post by: Mathieu Raymond


Couldn't they just repackage the old core set with the new damage deck, though? It's not like shrink wrap is that expensiveand that hard to do. Although if it means some core sets get sold at a discount... I wouldn't mind more x-wings, or tie fighters.


New Force Awakens Starter @ 2015/09/20 14:29:37


Post by: ScootyPuffJunior


 Mathieu Raymond wrote:
Couldn't they just repackage the old core set with the new damage deck, though? It's not like shrink wrap is that expensiveand that hard to do. Although if it means some core sets get sold at a discount... I wouldn't mind more x-wings, or tie fighters.
I wouldn't be surprised if they do end up doing that at some point.


New Force Awakens Starter @ 2015/09/20 18:55:36


Post by: Mathieu Raymond


Err... discounting the old core set, or just packaging the new deck in it?


New Force Awakens Starter @ 2015/09/20 19:47:05


Post by: Nicorex


Just replacing the old deck I bet.

This new core set will be obsolete as soon as episode 8 is announced.


New Force Awakens Starter @ 2015/09/20 20:57:19


Post by: ScootyPuffJunior


 Nicorex wrote:
Just replacing the old deck I bet.
Yep, I have a feeling they'll just put the new damage deck and Rules Reference in the old core set. They made it pretty clear in the article about the new core set that it does not replace the old one. They both exist together as a starting point to the game, giving the potential player the option of using the old classics or the new hotness.

This new core set will be obsolete as soon as episode 8 is announced.
That I disagree with. They're just going to add more ships to the game, but I don't think there is any real reason for another core set a year from now.


New Force Awakens Starter @ 2015/09/20 21:00:16


Post by: Nicorex


Sorry that is not what I meant SPJ.
I think the two boxes will get condensed down to one when episode 8 lands.


New Force Awakens Starter @ 2015/09/20 21:10:11


Post by: Crazy_Carnifex


 Nicorex wrote:
Sorry that is not what I meant SPJ.
I think the two boxes will get condensed down to one when episode 8 lands.


You mean six ships per box? Why does that have anythinng to do with Episode 8?


New Force Awakens Starter @ 2015/09/20 21:11:02


Post by: ScootyPuffJunior


 Nicorex wrote:
Sorry that is not what I meant SPJ.
I think the two boxes will get condensed down to one when episode 8 lands.
Ah, my bad.

But also, I still disagree. They will end up keeping them both out for the reason I said earlier: old classics and new hotness. They can and will cater to both groups because there's no real downside.


New Force Awakens Starter @ 2015/09/20 21:15:02


Post by: Gitzbitah


 ScootyPuffJunior wrote:
 Nicorex wrote:
Sorry that is not what I meant SPJ.
I think the two boxes will get condensed down to one when episode 8 lands.
Ah, my bad.

But also, I still disagree. They will end up keeping them both out for the reason I said earlier: old classics and new hotness. They can and will cater to both groups because there's no real downside.


Second. I strongly suspect that at some point in the not so distant future there will be events that start requiring single faction lists again- probably as soon as the FO and Rebel Rebels get a half decent selection of ships. This will probably start with a themed tournament.


New Force Awakens Starter @ 2015/09/20 21:19:58


Post by: ScootyPuffJunior


 Gitzbitah wrote:
I strongly suspect that at some point in the not so distant future there will be events that start requiring single faction lists again- probably as soon as the FO and Rebel Rebels get a half decent selection of ships. This will probably start with a themed tournament.
That I doubt.

I think FFG understands that too many factions (looking at you, Attack Wing...) diminishes the game. Two factions was great, three is okay but still more than enough, five will dilute game too much.


New Force Awakens Starter @ 2015/09/20 22:03:44


Post by: Gitzbitah


Search your feelings, you know it to be true! If they weren't planning for this.... they would have left the new ships with the original icons.


New Force Awakens Starter @ 2015/09/20 23:02:42


Post by: Crazy_Carnifex


I think that they are just future-proofing things with the new icons. While it's possible that they split the factions, it is also possible that they are doing it this way to allow for a "Force Awakens Format". Because the new ships are more expensive both before and after upgrades, I could see them making a format where you get 125 points to build a list (8 TIE/FO's), but are restricted to New Era ships (Resistance and First Order) only. It also means they can take more risks with the new hotness, and potentially keep old ships relevant with a "Legends" Format (Anything but Resistance/First Order).


New Force Awakens Starter @ 2015/09/21 02:31:20


Post by: jokerkd


Pretty sure the new factions are just to fit the story


New Force Awakens Starter @ 2015/09/21 02:37:55


Post by: ScootyPuffJunior


 jokerkd wrote:
Pretty sure the new factions are just to fit the story
Bingo.

The reason why First Order TIE fighters have the First Order symbol and not an Imperial cog is because they're, you know, First Order. We know that the Resistance and the First Order are just continuations of the Rebellion and the Empire (or so we've been told). Trying to speculate a new format based on two ships is a little much and there is absolutely no reason to do it... this isn't Attack Wing.


New Force Awakens Starter @ 2015/09/21 17:02:24


Post by: MrMoustaffa


People said the same thing about scum though, thinking they'd just be 'wild cards' that could be hired by either side when they were first hinted at.

I have a feeling if the new trilogy takes off and more ships are revealed, we'll see them treated as their own factions eventually. After all, they're "official" ships, as opposed to many of the legends ships we have right now


New Force Awakens Starter @ 2015/09/21 17:49:04


Post by: chaos0xomega


 ScootyPuffJunior wrote:
 jokerkd wrote:
Pretty sure the new factions are just to fit the story
Bingo.

The reason why First Order TIE fighters have the First Order symbol and not an Imperial cog is because they're, you know, First Order. We know that the Resistance and the First Order are just continuations of the Rebellion and the Empire (or so we've been told). Trying to speculate a new format based on two ships is a little much and there is absolutely no reason to do it... this isn't Attack Wing.


Except, as far as we can tell, it seems this is not the case, and the implication is that they are in actuality separate (but somewhat affiliated) organizations entirely.

The new books, etc. that have been released seem to imply that the Rebellion and the Empire agreed to a peace treaty, the Rebellion became the New Republic and has control over the majority of the Empires former territory, with the Empire basically continuing on only in The Outer Rim territories. The Resistance are those in the Outer Rim who continue to fight against the Imperial government, independent of the Rebellion-turned-New Republic.

The First Order, might in fact be the new Imperial government following an overthrow, but thus far, based on what we now know, it seems that they at least started out as a separate organization from the Imperial government, formed from hardline extremist/ultranationalist types from within the former empire, whether or not they are a military junta that toppled the former Imperial government in a coup, or are more of an Islamic State type faction of extremists trying to topple an already evil regime so they can implement a *MOAR EVIL* regime in its place during an ongoing three way civil war with Americ... I mean, New Republic backed Resistance forces remains to be seen.


New Force Awakens Starter @ 2015/09/21 18:51:37


Post by: ScootyPuffJunior


chaos0xomega wrote:
Except, as far as we can tell, it seems this is not the case, and the implication is that they are in actuality separate (but somewhat affiliated) organizations entirely.

The new books, etc. that have been released seem to imply that the Rebellion and the Empire agreed to a peace treaty, the Rebellion became the New Republic and has control over the majority of the Empires former territory, with the Empire basically continuing on only in The Outer Rim territories. The Resistance are those in the Outer Rim who continue to fight against the Imperial government, independent of the Rebellion-turned-New Republic.

The First Order, might in fact be the new Imperial government following an overthrow, but thus far, based on what we now know, it seems that they at least started out as a separate organization from the Imperial government, formed from hardline extremist/ultranationalist types from within the former empire, whether or not they are a military junta that toppled the former Imperial government in a coup, or are more of an Islamic State type faction of extremists trying to topple an already evil regime so they can implement a *MOAR EVIL* regime in its place during an ongoing three way civil war with Americ... I mean, New Republic backed Resistance forces remains to be seen.
You kind of just gave the long-form detailed explanation of my general point.

The Resistance is fighting against the Imperial Remnant in the Outer Rim, like the Rebellion did against the Empire in the movies (making the Resistance to good guys). The First Order is a junta inspired by the Empire, and given what we've seen in the trailers, they have a pretty stout military presence and are the bad guys. For all intents and purposes, they're the new versions of the Alliance and Empire.

Since they occupy the good guy and bad guy roles in the movies and game, just like the Rebellion and Empire, there is no reason to split them. It works best now with three factions: good, bad, and the in between. Having two good factions and two bad factions is faction bloat and that's something X-Wing definitely doesn't need,


New Force Awakens Starter @ 2015/09/21 18:57:37


Post by: Crazy_Carnifex


 ScootyPuffJunior wrote:

Since they occupy the good guy and bad guy roles in the movies and game, just like the Rebellion and Empire, there is no reason to split them. It works best now with three factions: good, bad, and the in between. Having two good factions and two bad factions is faction bloat and that's something X-Wing definitely doesn't need,


Agreed.


New Force Awakens Starter @ 2015/09/21 19:41:24


Post by: chaos0xomega


You kind of just gave the long-form detailed explanation of my general point.


No. You're arguing that they are the same faction/continuation of those factions at a future point, what I am telling you is that they are entirely separate organizations, that the First Order, Resistance, Rebellion (in the form of The New Republic), and the Empire (in the form of the Imperial Remnant) all exist concurrently at some point and time within the setting. The Rebellion does not become The Resistance, it becomes the New Republic. The Empire does not become the First Order, it gets taken over/deposed BY The First Order. The implication is that, at some point, the two 'bad' factions (Empire and First Order) are involved in some sort of armed conflict. While I dont see the New Republic necessarily fighting the Resistance (particularly since its been established that some of the Resistance leadership were formerly part of the Rebel Alliance/New Republic), I could imagine that there might be some bad blood between the two organizations if the viewpoint is that the Alliance/New Republic abandoned the Outer Rim and its people to the Empire.

As for faction bloat, in a game like this, there is no such thing, so long as FFG's manufacturing capacity is capable of maintaining a consistent rate of releases across all factions (which, admittedly, is a questionable proposition). If anything, at some point, I believe FFG will need to introduce further factions (if not an 'era' system ala Flames of War, or rotate ships out of use like Attack Wing or Magic! The Gathering) to maintain game balance at a 100 pt meta without creating rules/capabilities overlaps between ships.

P.S. There are already 2 'bad' factions. Scum & Villainy is, by definition, a 'bad guy' faction. Its in the name. (Meanwhile its debatable, as a matter of perspective, whether the Empire or the Terrorist Alliance is the 2nd bad faction). This is further evidenced by failure to include ships such as the HWK-290, and the two YT ships within the S&V, despite the associated characters affiliation with less than lawful elements of galactic society (Han, Lando, Kyle Katarn, and Dash Rendar were all smugglers, mercenaries, and underworld/black market types after all), and the use of those ships by others for smuggling and piracy.


New Force Awakens Starter @ 2015/09/21 20:15:39


Post by: ScootyPuffJunior


chaos0xomega wrote:
No. You're arguing that they are the same faction/continuation of those factions at a future point, what I am telling you is that they are entirely separate organizations, that the First Order, Resistance, Rebellion (in the form of The New Republic), and the Empire (in the form of the Imperial Remnant) all exist concurrently at some point and time within the setting. The Rebellion does not become The Resistance, it becomes the New Republic. The Empire does not become the First Order, it gets taken over/deposed BY The First Order. The implication is that, at some point, the two 'bad' factions (Empire and First Order) are involved in some sort of armed conflict. While I dont see the New Republic necessarily fighting the Resistance (particularly since its been established that some of the Resistance leadership were formerly part of the Rebel Alliance/New Republic), I could imagine that there might be some bad blood between the two organizations if the viewpoint is that the Alliance/New Republic abandoned the Outer Rim and its people to the Empire.
Everything I've read has said that the First Order rose from the ashes of the fallen Empire, driven to carry on its legacy. Regardless, you're still arguing from a lot of speculation (with 'bad blood' between the New Republic and Resistance). The two new factions in the movie are analogous to the factions from the original movie.

As for faction bloat, in a game like this, there is no such thing, so long as FFG's manufacturing capacity is capable of maintaining a consistent rate of releases across all factions (which, admittedly, is a questionable proposition). If anything, at some point, I believe FFG will need to introduce further factions (if not an 'era' system ala Flames of War, or rotate ships out of use like Attack Wing or Magic! The Gathering) to maintain game balance at a 100 pt meta without creating rules/capabilities overlaps between ships.
I disagree for all the reasons I've already touched upon. I'd rather have no new releases than a half dozen factions that all overlap each other diluting the feel of the current three factions.

P.S. There are already 2 'bad' factions. Scum & Villainy is, by definition, a 'bad guy' faction. Its in the name. (Meanwhile its debatable, as a matter of perspective, whether the Empire or the Terrorist Alliance is the 2nd bad faction). This is further evidenced by failure to include ships such as the HWK-290, and the two YT ships within the S&V, despite the associated characters affiliation with less than lawful elements of galactic society (Han, Lando, Kyle Katarn, and Dash Rendar were all smugglers, mercenaries, and underworld/black market types after all), and the use of those ships by others for smuggling and piracy.
Scum & Villainy is a mix of neutral evil and chaotic neutral, the Empire is lawful evil, and the Alliance is lawful good, thus the three factions occupy the three main positions in the alignment scale (good, neutral, and evil).


New Force Awakens Starter @ 2015/09/21 21:42:04


Post by: chaos0xomega


except the characters and organizations are all antagonists of the settings protaganists, as well as on again off again allies of the primary antagonists. Plus "villainy", as in "villain", as in bad guy. If and when Dash and Lando make their appearance in S&V Ill reevaluate my stance, but until then theyre "bad guys", just like them rebel scum ;P


New Force Awakens Starter @ 2015/09/21 21:51:19


Post by: Gitzbitah


Allow me to provide a few counterpoints to consider- the E-wing was never a Rebel Alliance ship- it was designed and used exclusively by the New Republic- yet it has no new faction icon.

The K- Wing, likewise, was never a Rebellion starfighter- and no new icon was produced for the New Republic.

Furthermore, both new factions include a new type of upgrade- which hasn't happened since SandV's illicit tech and crazy astromechs.

Now I know what you're going to say- there's no way FFG would make half their fleet lineup unplayable- and I agree. That's why I expect the switch to come after a wave that includes 2 Most Wanted style upgrade packs- one for old craft the Resistance still flies and upgrades, and one for TIEs used by less well equipped First Order pilots.

Most Wanted upgraded and updated 4 ships for a faction- if FFG pulls the same trick, it could kickstart 2 new factions very easily.



New Force Awakens Starter @ 2015/09/21 22:34:36


Post by: Crazy_Carnifex


Gitzbitah wrote:Allow me to provide a few counterpoints to consider- the E-wing was never a Rebel Alliance ship- it was designed and used exclusively by the New Republic- yet it has no new faction icon.

The K- Wing, likewise, was never a Rebellion starfighter- and no new icon was produced for the New Republic.



1) The New Republic (in the Old EU) was a direct successor to the Alliance. The Resistance and First Order both appear to be more "In spirit" successors than direct descendants.

2) The New Republic did not have some well-known, instantly recognized by non-diehard fans, symbol. Resistance and First Order will both get silver screen presence, which will probably utilize their respective symbols. As such, their symbols will have an amount of recognition not given to the New Republic.

Gitzbitah wrote:Furthermore, both new factions include a new type of upgrade- which hasn't happened since SandV's illicit tech and crazy astromechs


3) While you may have a point with the Illicits, the Salvaged Mechs were more probably introduced because none of the Character Mechs specified that they were "Rebel Only".

4) Following on this, if they planned to split Resistance and Rebels, wouldn't they have made a different symbol for the Resistance Mechs?

Gitzbitah wrote:
Now I know what you're going to say- there's no way FFG would make half their fleet lineup unplayable- and I agree. That's why I expect the switch to come after a wave that includes 2 Most Wanted style upgrade packs- one for old craft the Resistance still flies and upgrades, and one for TIEs used by less well equipped First Order pilots.

Most Wanted upgraded and updated 4 ships for a faction- if FFG pulls the same trick, it could kickstart 2 new factions very easily.



5) Here's the thing- the only old ship we know that either faction uses is the Falcon. I could certainly see an Aces or Most-Wanted-style pack by the end of the trilogy, to add any new T-70 or Falcon pilots that they are remaining tight-lipped about, but we have no evidence that there are enough holdover ships to "kickstart" two new factions.

6) Why put in the effort duplicating old ships just to make a new faction, when the factions are (probably) close enough to the old ones in terms of fleets (Resistance may use B-wings, but not TIE Interceptors) that you could just leave them as-is, and increase everybodies options? Scum and Villainy got the treatment because the Scum ships that already existed were split between both factions. They couldn't just fold them into an existing faction, because then they would either miss out on basic ships (Z-95, Y-wing), an Iconic Ship and Pilot (Boba Fett), or end up blurring the factions by allowing the inclusion of these ships in both factions.


New Force Awakens Starter @ 2015/09/21 23:33:04


Post by: warboss


Can you guys maybe take the fluff political faction talk to its own thread? It's fascinating to ponder the geopolitical ramifications of regime change a long time ago in a galaxy far, far away but I'm not sure it's adding anything to the discussion of this starter set anymore. The fact is that for the purpose of THIS set, they're grouped together with the old factions.


New Force Awakens Starter @ 2015/09/23 00:44:30


Post by: Mathieu Raymond


So... I'm a bit miffed. I bought the new core set (I'll have four ties, what could go wrong?) thinking that I'd just get more copies of the Integrated Astromech card. What the hell? Is it in the T70 expansion pack?


New Force Awakens Starter @ 2015/09/23 01:01:01


Post by: ScootyPuffJunior


 Mathieu Raymond wrote:
So... I'm a bit miffed. I bought the new core set (I'll have four ties, what could go wrong?) thinking that I'd just get more copies of the Integrated Astromech card. What the hell? Is it in the T70 expansion pack?
Yes and that isn't out yet.