I'd like to see some ships more useful for cinematic play. Models to represent the civilian ship, satellite, cargo container, etc, tokens for various missions. A lot of the actual freighters are probably too big; You could make them as Huge ships, but no-one's going to pay sixty quid or more for a mission objective. I'd buy them for Armada, though.
Also, the Blade-Wing prototype from Rebels and a Scum Gozanti (again, a few versions show up in Rebels now and then)
More Force Awakens stuff. There were only Xs and TIEs in the film, but in the Force Awakens thread a few down there's some great concept art for things like a much beefier transport Y-wing, the awesome-looking L-wing, 2 seat X-wings, First Order sort-of Interceptors, a mean-looking cross between a TIE and a Lambda... I'd take any of that as a model, and Kylo Ren's shuttle while I'm at it! Basically anything here: https://imgur.com/a/dlkyY
Can't think of any OT stuff they haven't done, and thus far there hasn't been a huge amount of new stuff in Rebels, although from the toys there's a new Scout variant of the Y-wing coming up at some point...
I am also one of those that wouldn't be averse to seeing Clone Wars era stuff. Say what you like about the Prequels, the ships are pretty damn pretty! Gimme ARC-170s, Jedi Starfighters, LAATs, Trifighters, Vuture Droids, Hyena Bombers by the bucketload and I'll be one happy nerd!
I am also one of those that wouldn't be averse to seeing Clone Wars era stuff. Say what you like about the Prequels, the ships are pretty damn pretty! Gimme ARC-170s, Jedi Starfighters, LAATs, Trifighters, Vuture Droids, Hyena Bombers by the bucketload and I'll be one happy nerd!
Well it could work, could be like that level from rogue squadron
I want my damn N1 Starfighter!
(and the Assault Gunboat, I guess)
Next wave, I would put money on:
Upsilon-class shuttle (Kylo Ren's Shuttle)
The Resitance transport (currently unnamed, I think?)
Quad Jumper (as a Scum option)
Beyond that, unless Disney gives FFG access to some preliminary ship designs for Episode 8, they're out of options. I would love a special forces TIE with interesting upgrade options and a rear arc, but the model is so visually similar to a standard TIE Fighter that it doesn't seem like a good business move to release it (more likely it will just be a title for the F/O).
The logical thing to do would be to start diving into the Prequel trilogy, which has ample choices for ships. That would involve introducing new factions (the Old Republic and the Separatists), which might complicate game balance - they would initially group them into the Rebel and Imperial groups like they do now, but eventually there has got to be a plan for them to be played as unique factions once the ship lists have been fleshed out. For example, you could give subtle buffs to lists that use ships from the same faction. This is an obvious next step, I'm sure the folks at FFG have discussed it internally at length.
I'd like to see some ships more useful for cinematic play. Models to represent the civilian ship, satellite, cargo container, etc, tokens for various missions. A lot of the actual freighters are probably too big; You could make them as Huge ships, but no-one's going to pay sixty quid or more for a mission objective. I'd buy them for Armada, though.
If they want to evolve the game past the pure deathmatch that it is currently, this might be a good strategy. They've done some design work with campaigns in their other games (and very basic campaigns for Epic), so it would be cool to see them innovate a bit and start creating support for large-scale campaign play that fits into the same play space that things like escalation leagues currently do. Adding in lots of non-competitive ships that acted as alternate objectives would facilitate that, as it could expand the game beyond just "how can I kill my opponent" into "I need to kill my opponent, but I also need to do these other things". If they could design a league/campaign system where what happens in a game influences future games, where points and equipment are not necessarily even between sides (things like that) would dramatically expand the "game space" that X-Wing exists in. 100pt deathmatch would still be a thing (probably the primary way of playing), but variety would keep the player base more engaged.
While I'm not a terribly great fan of the prequel stuff, my biggest concern is that they would make them too good. There's a reason the armies switched over to X-wings and tie fighters, the other ships shouldn't have been as fast, as maneuverable, as hard hitting, and the flying of those ships should be represented as such in the game.
Frankly, I just want the mist Hunter and Jumpmaster, and a break to actually have time to play all the ships I still haven't played
Would it not be easy just to do the Prequel stuff as a 'separate' game? Same rules, and technically cross compatible, but built around a different balance structure. It would make very little sense to mix the two in an actual game anyway, from a fluff perspective, so it wouldn't be that much of an issue.
This is what Knight Models have just done with their Batman/Spiderman lines, and GW do it with 40k/30k, the same could be applied to X-wing.
I think FFG already said they they won't ever do the prequel stuff.
At the rate they release stuff, in addition to the Rebels wave, there will probably only be one more release in 2016. I would hazard a guess that it will include the remaining ships from the Force Awakens. TIE/SF, Rebel transport, Kylo Ren Shuttle and the Guavnian mercs ship that boarded Solo's freighter. Possibly a book ship for the resistence (Y-wing?).
At that point, you get to the Rogue Squadron movie which may have ships they'll release, but at that point we're into 2017.
I'm trying to think back to the Star Wars CCG, but I can't think of any other ships they haven't released.
In addition to Boba Fett, IG88, Dengar and Bossk, we're missing the fat alien/droid team from ESB of bounty hunters. We need their ship. Or is that one of the ones on its way?
4-Lom and Zuckass. Those guys. They were a team.
timetowaste85 wrote: In addition to Boba Fett, IG88, Dengar and Bossk, we're missing the fat alien/droid team from ESB of bounty hunters. We need their ship. Or is that one of the ones on its way?
4-Lom and Zuckass. Those guys. They were a team.
I'd like a new dual faction Falcon, with both Scum and Resistance Pilots and assorted faction upgrades, its unlikely I know but the Falcon is a iconic legend, that and an Asoka crew card at some point
I'm glad someone pointed out Rogue One. I'm guessing we'll see the older ships, but since it looks like it focuses on a scrappy bunch of fellows, we might get a unique ship, or new type of fighter, from there.
Hopefully they had enough DNA papers for everyone at FFG and they could coordinate the design and production of new ships in time for Episode VIII (The Forces Snoozes for a bit).
I second this! And a Rey card. Can we get an Aura Sing card and ship?
Assuming no prequel ships. (sighs longingly at the N1) I want some of those concept ships from Force Awakens, especially that heavy Y-Wing.
If no concept ships....I'm at a loss for what's left.
Rogue One isn't a Rogue Squadron movie. It's about a special forces team on the ground, and has been said to be shooting in the style of old, gritty ground war films. Doesn't sound like there will be much aerial combat at all.
Oh I know, and I'm not expecting them to go as far as plastic dinosaurs and hula shirts, but him in command of a ship, even if just a lowly transport, would please a lot of people, while doing very little harm to the narrative.
I see the title of the movie as being a much better way than saying "Star Wars: Genisys."
It's been confirmed for a while Steve the Pirate is playing a 'performance capture' character. So yeah, he's voicing/mo-capping either and alien or a droid.
-Loki- wrote:It's been confirmed for a while Steve the Pirate is playing a 'performance capture' character. So yeah, he's voicing/mo-capping either and alien or a droid.
Yes, I'm a big fan of Alan, and I'll even take him as a performance captured character. They have to do more with him than they did with Andy in Episode VII.
-Loki- wrote:
Azeroth wrote: At that point, you get to the Rogue Squadron movie which may have ships they'll release, but at that point we're into 2017.
Rogue One isn't a Rogue Squadron movie. It's about a special forces team on the ground, and has been said to be shooting in the style of old, gritty ground war films. Doesn't sound like there will be much aerial combat at all.
I'm expecting Rebel Veterans to be connected with Rogue One. I don't think that it will only be ground focused movie... the cast shot is clearly in a hanger. Besides one of the Facebook banners for the movie features a squad of X-Wings. Actually, I'm hoping for the HWK-290 to make an appearance in the movie and box along with some love for the Y-WIngs (EPT's on pilots... PLEASE!)
Yes, the "production" TIE Advanced. Same stats as the existing TIE Advanced, but with Attack 3, and possibly a slightly different movement dial. None of the computer games had both versions of the Advanced alongside each other, so I don't know how they compare.
my concern with them doing the prequel ships would be what happened to Star Trek Attack wing. they released the Enterprise Era ships (pre-TOS) and I liked the NX class so I got a few. playing against others was difficult especially if you hadn't organised pre game that we were using this era of ships. 90% of the time I was tabled quickly because that era of ships move slower than the TOS and beyond ones.
that's my two cents on FFG introducing the prequel stuff.
Stormonu wrote: I'm not stopping 'til I get my V19 torrent in the game somehow. Right now they're just shapeways models, but I'd really like the FFG treatment.
Also put me down for the Skipray Blastboat - is that the gunboat folks are asking for?
It's on the most-requested list. The four main guys are:
1) Missile Boat
2) Assault Gunboat (an Imperial ship I am unfamiliar with)
3) Skipray Blastboat
4) Mara Jade as a non-Imperial Card.
Crazy_Carnifex wrote: Problem is, I'm not entirely sure how you would fit an Avenger between an Advanced and Defender.
See, there's the thing that shows up thw two "populations" of X-wing gamers. What you're saying is perfectly valid, from the point of view of X-Wing as a game. On the other hand, as a simulation of Star Wars fighter combat, I'd like the Gunboat, Advanced, YT-2000 even if they are effectively "reskins" of existing stats.
The TIE/ad "Avenger"* just looks better than the version Darth Vader flies, which is enough of a reason to include it in the game as I need!
* IIRC, technically "Avenger" was a codename for the TIE/ad specifically fitted with a tractor beam, not for the craft as a whole.
The Assault Gunboat was added to the X-Wing computer game as something more challenging for the player to defeat than TIE Bombers. It's tougher, has shields and a hyperdrive and carries more warheads. While it's main cannon armament is equivalent to the TIE Bomber (2 lasers) it also carries a pair of ion cannon. It's about as tough as a Y-Wing, carries more warheads and is somewhat faster and more agile.
Crazy_Carnifex wrote: Problem is, I'm not entirely sure how you would fit an Avenger between an Advanced and Defender.
See, there's the thing that shows up thw two "populations" of X-wing gamers. What you're saying is perfectly valid, from the point of view of X-Wing as a game. On the other hand, as a simulation of Star Wars fighter combat, I'd like the Gunboat, Advanced, YT-2000 even if they are effectively "reskins" of existing stats.
The TIE/ad "Avenger"* just looks better than the version Darth Vader flies, which is enough of a reason to include it in the game as I need!
* IIRC, technically "Avenger" was a codename for the TIE/ad specifically fitted with a tractor beam, not for the craft as a whole.
The Assault Gunboat was added to the X-Wing computer game as something more challenging for the player to defeat than TIE Bombers. It's tougher, has shields and a hyperdrive and carries more warheads. While it's main cannon armament is equivalent to the TIE Bomber (2 lasers) it also carries a pair of ion cannon. It's about as tough as a Y-Wing, carries more warheads and is somewhat faster and more agile.
Thing is, unless there is an in-game difference there is no reason for FFG to invest the resources in creating whole new models. That's what aftermarket developers and conversions are for.
Now, what I would do to create an "Avenger" would be to make a TIE/ad title for the Advanced which allows you to perform tractor beam attacks before a primary weapon or missile attack (but you still have the 2 Attack Primary). However, I'm still not certain if this is enough to make developing a new model worth it, or even enough to make the ship different from the TIE/D Defender.
Oh, there is a reason; I pointed out what it was. Now, whether it's sufficiently compelling for them to do it is a different matter. I don't think that TIE Fighter fanboys or obsessive completists (the sort of person who owns Bren Carriers and Universal Carriers for their WW2 army because they're not the same thing!) are enough of a market to make one, sadly.
Still, I've got a box of teeny tiny ones (and Assault Gunboats) I can use for Armada, so I'll have to console myself with those.
The TIE Avenger could of course offer different pilot options, though that was obvious...
A few people mentioned the Avenger having been fitted with a tractor beam, there's potential there for an extra upgrade slot, the idea being that the extra space on the craft doesn't necessarily have to be fitted with a tractor beam.
(All this of course coming from me a TIE fanboy ... but it could be viable.)
Honestly I'm most curious what they're going to do for scum. They're pretty much out of "official" ships and characters (as in, from the movies themselves). Come to think of it, we haven't really even seen anything in Rebels that would fit the bill for scum. Probably why they're milking the Jumpmaster info reveal.
streamdragon wrote: Honestly I'm most curious what they're going to do for scum. They're pretty much out of "official" ships and characters (as in, from the movies themselves). Come to think of it, we haven't really even seen anything in Rebels that would fit the bill for scum. Probably why they're milking the Jumpmaster info reveal.
I think that Sabines friend had a havoc bomber, which also appears in Armada. I could see that appearing (another large ship, unfortunately).
streamdragon wrote: Honestly I'm most curious what they're going to do for scum. They're pretty much out of "official" ships and characters (as in, from the movies themselves). Come to think of it, we haven't really even seen anything in Rebels that would fit the bill for scum. Probably why they're milking the Jumpmaster info reveal.
I think that Sabines friend had a havoc bomber, which also appears in Armada. I could see that appearing (another large ship, unfortunately).
There's also the ship the Death Gang appear on in TFA, pretty generic but it's there. If we see some more of Hondo Onakha's pirates in Rebels (and I really hope we do), their ships that are pretty much flying saucers might be a cool addition.
streamdragon wrote: Honestly I'm most curious what they're going to do for scum. They're pretty much out of "official" ships and characters (as in, from the movies themselves). Come to think of it, we haven't really even seen anything in Rebels that would fit the bill for scum. Probably why they're milking the Jumpmaster info reveal.
I think that Sabines friend had a havoc bomber, which also appears in Armada. I could see that appearing (another large ship, unfortunately).
This post made me realize I was a bit premature in mentioning Rebels, since I haven't finished the first part of this season yet.
Surely you'd need more than just 1 ship per faction to do those, though? I'd love to see the Resistance and FO expanded, as I really don't want to mix them with Rebs/Imps but absolutely need a T-70 or two. I wonder if FFG can work from any of the concept art and such or not.
The thing is, why would they release a Poe-skinned T-70 when his card wouldn't be in the box? I know that most people who will buy this box will have bought the starter set, but eh.
Yeah, it would have been nice to have a black X wing with Poe's card. Isn't there concept art of a fancy looking Y wing for TFA? I sure there will be some ships they can work with.
General Kroll wrote: Yeah, it would have been nice to have a black X wing with Poe's card. Isn't there concept art of a fancy looking Y wing for TFA? I sure there will be some ships they can work with.
They could always re-release the card with the set. In the past they have included duplicates of generics, but with both of the current generics for the T-70 already seeing release in the Core and the single expansion why not re-use Poe alongside a new pilot or two? Speaking of which, are Snap Wexley and Jesska Pava Blue Ace and Red Ace respectively?
buckero0 wrote: While I'm not a terribly great fan of the prequel stuff, my biggest concern is that they would make them too good. There's a reason the armies switched over to X-wings and tie fighters, the other ships shouldn't have been as fast, as maneuverable, as hard hitting, and the flying of those ships should be represented as such in the game.
People continue to say this and they continue to be wrong. I mean half the ships in the game are prequel era or older as it is: Y-Wing, Z-95, YT-1300, YV-666, HWK-290, Firespray/Slave I, Punishing One, etc. I believe the upcoming Ghost is a clone wars era vintage as well. The reason for the switch to TIE fighters was political, they were intentionally designed to be inferior to the designs in service with the clone armies as Imperial doctrine called for quantity over quality and wanted to minimize the damage that could be done by defectors and rebels. The reason for X-Wings was because they were in fact superior designs to TIE fighters and were better suited to rebel doctrine.
Were also bound to see the Scurrg H-6 Bomber show up, as it made it into Armada and is the only one of those ships not present in game (and is yet another prequel era design).
Quite a few other prequel era designs show up in canonical works set during the GCW era as well. One of the recent Marvel comics has N-1s fighting against TIE fighters after the Battle of Endor. Theres a book that has the rebels using old Trade Federation Lucrehulk class battleships against the Empire. There was also now Legends material that featured ARC-170S AND V-Wings post-Endor.
Theres also thr fact that KOTOR era (read 4k years old) Hammerhead-class cruisers show up in Rebels.
People need to get over the idea of Star Wars being scifi and realize its space fantasy. There is no real technological progression, except when it is convenient for story writing purposes.
-Loki- wrote: It's also set between Episodes 3 and 4, and Rogue Squadron wasn't formed until after the battle of Yavin. At that point it was Red Squadron.
In the Legends continuity. Canonically there is no rogue squadron anymore and Disney is free to do with it what it pleases if they do choose to reintroduce it.
I'm expecting Rebel Veterans to be connected with Rogue One. I don't think that it will only be ground focused movie... the cast shot is clearly in a hanger.
And the minipreview trailer thing shows a bunch of rebel soldiers disembarking from oanding craft transports and running into battle. Generally speaking, what has been revealed about the film has all implied a "special mission" war film/heist film more than anything else.
In any case, Id like prequel era content, not just for Xwing but for Armada and Imperial Assault as well. While the films were poor, the history of the period (particularly as spelled out in TCW) and the ship designs were all a hell of a lot more interesting IMO. The staff at FFG seem to have a deep-seeded hatred for all things prequel, which is unfortunate because they apparrently have an exclusive contract and their own personal bias has resulted in a rather large chunk of the fanbase being denied the privelege of prequel-era gaming as a result.
buckero0 wrote: While I'm not a terribly great fan of the prequel stuff, my biggest concern is that they would make them too good. There's a reason the armies switched over to X-wings and tie fighters, the other ships shouldn't have been as fast, as maneuverable, as hard hitting, and the flying of those ships should be represented as such in the game.
People continue to say this and they continue to be wrong. I mean half the ships in the game are prequel era or older as it is: Y-Wing, Z-95, YT-1300, YV-666, HWK-290, Firespray/Slave I, Punishing One, etc. I believe the upcoming Ghost is a clone wars era vintage as well. The reason for the switch to TIE fighters was political, they were intentionally designed to be inferior to the designs in service with the clone armies as Imperial doctrine called for quantity over quality and wanted to minimize the damage that could be done by defectors and rebels. The reason for X-Wings was because they were in fact superior designs to TIE fighters and were better suited to rebel doctrine.
Were also bound to see the Scurrg H-6 Bomber show up, as it made it into Armada and is the only one of those ships not present in game (and is yet another prequel era design).
Quite a few other prequel era designs show up in canonical works set during the GCW era as well. One of the recent Marvel comics has N-1s fighting against TIE fighters after the Battle of Endor. Theres a book that has the rebels using old Trade Federation Lucrehulk class battleships against the Empire. There was also now Legends material that featured ARC-170S AND V-Wings post-Endor.
Theres also thr fact that KOTOR era (read 4k years old) Hammerhead-class cruisers show up in Rebels.
People need to get over the idea of Star Wars being scifi and realize its space fantasy. There is no real technological progression, except when it is convenient for story writing purposes.
-Loki- wrote: It's also set between Episodes 3 and 4, and Rogue Squadron wasn't formed until after the battle of Yavin. At that point it was Red Squadron.
In the Legends continuity. Canonically there is no rogue squadron anymore and Disney is free to do with it what it pleases if they do choose to reintroduce it.
I'm expecting Rebel Veterans to be connected with Rogue One. I don't think that it will only be ground focused movie... the cast shot is clearly in a hanger.
And the minipreview trailer thing shows a bunch of rebel soldiers disembarking from oanding craft transports and running into battle. Generally speaking, what has been revealed about the film has all implied a "special mission" war film/heist film more than anything else.
In any case, Id like prequel era content, not just for Xwing but for Armada and Imperial Assault as well. While the films were poor, the history of the period (particularly as spelled out in TCW) and the ship designs were all a hell of a lot more interesting IMO. The staff at FFG seem to have a deep-seeded hatred for all things prequel, which is unfortunate because they apparrently have an exclusive contract and their own personal bias has resulted in a rather large chunk of the fanbase being denied the privelege of prequel-era gaming as a result.
Have to agree with what your saying about the prequel ships. One thing that was good about the prequels was the designs. The fighters and capital ships all looked great IMO.
Not so much one I'd like to see, as one that I think we will see, Rebels this week had a Mandalorian fighter that looked somewhat like a Y Wing cockpit, with backwards facing Scyk wings (that could rotate around the cockpit, like a reverse B Wing) and albeit flown by veterans, comfortably seemed able to dogfight with A Wings (and win too.)
But it's kind of the inbred second cousin of the interceptor, really. That must be a sad family reunion.
I want to see those hot mandalorian starfighters with the swivel-wings. Call it the S-wing. No crew, no missiles, no astromech, just a solid stat line and a good dial.
That is sort of the role of the Scyk... at least the non-heavy version.
Actually, the Scyk is more like the TIE/fo. Not really fast, but a little heavier than a regular swarm ship. Not super heavy gunned, either. Whereas the Interceptor is fast, heavily gunned, and fragile.
Theres also thr fact that KOTOR era (read 4k years old) Hammerhead-class cruisers show up in Rebels.
People need to get over the idea of Star Wars being scifi and realize its space fantasy. There is no real technological progression, except when it is convenient for story writing purposes.
Though with New Canon we don't know when the Hammerheads were developed, so they could just be a Pre-Clone Wars design.
In the Legends continuity. Canonically there is no rogue squadron anymore and Disney is free to do with it what it pleases if they do choose to reintroduce it.
Except Rogue Squadron is refereed to by name in The Empire Strikes Back, they were the pilots looking for Han and Luke when they were out in the snow.
Found a ship in the Star wars CCG that has not been made yet - the TIE Vanguard. A scout TIE - if the Tie fighter is already the cheapest ship in the game, how fragile would a scout tie be?
I had fun making myself a pair of Twi'lek Deathseeds from the EU out of Xwing s-foils and Tie eyeballs. I field them usingTie Interceptor cards, usually with at least shield upgrade, sometimes with the Royal Guard title, so they end up being tougher than stock Squints, as in the books they were tougher-than-normal interceptor fighters (but still fragile) with the punch of the X-Wing quad lasers, but were much more maneuverable than X-wings. They are painted to mimic the Imperial Aces pack, obviously.
Thay're much more what I would like as Interceptors for the Scum faction than the Scyk.
AegisGrimm wrote: I had fun making myself a pair of Twi'lek Deathseeds from the EU out of Xwing s-foils and Tie eyeballs. I field them usingTie Interceptor cards, usually with at least shield upgrade, sometimes with the Royal Guard title, so they end up being tougher than stock Squints, as in the books they were tougher-than-normal interceptor fighters (but still fragile) with the punch of the X-Wing quad lasers, but were much more maneuverable than X-wings. They are painted to mimic the Imperial Aces pack, obviously.
Thay're much more what I would like as Interceptors for the Scum faction than the Scyk.
OooOOoohh, I may have to steal that conversion for my scum.
So whats some of the ships or just the one that you personally want to see realized in the game?
For me it would probably be the Minstrel-Class Yacht or a scaled down/converted version of it, as the epic ship for Scum. It's iconic, could have "Star Jewel" and "Dragon Pearl" as titles, Jabba and Jiliac as passengers, Mako Spince, Ana Blue as pilots, Kell dragons or hidden turbolasers as illegal/illicit cards and it could come with 2 launchable Z-95s in alternate Scum paint schemes, with "Dicer" and "Z-95XT" title cards (remove missile, add passenger for the latter), Eelo Begraas a new pilot.
Why not? Punishing One, Mist Hunter and many before them were EU designs and they were all still made. I don't buy the talk about how they must have been designed before the acquisition, since that was well over three years ago now and I can't imagine eight full waves having been planned out at the game's inception. Until I see either a letter from Disney confining them to the new canon or a decision from FFG themselves, I'll be skeptical.
Mathieu Raymond wrote: But it's kind of the inbred second cousin of the interceptor, really. That must be a sad family reunion.
I want to see those hot mandalorian starfighters with the swivel-wings. Call it the S-wing. No crew, no missiles, no astromech, just a solid stat line and a good dial.
Theyre called Gauntlet Fighters or Kom'rk Fighters.
Though with New Canon we don't know when the Hammerheads were developed, so they could just be a Pre-Clone Wars design.
Except Rogue Squadron is refereed to by name in The Empire Strikes Back, they were the pilots looking for Han and Luke when they were out in the snow.
Except they are never once referred to as "Rogue Squadron". While the callsign Rogue is used, I believe they are actually referred to as "Rogue Group". In any case my point still stands, Disney is free to reintroduce Rogue Squadron in any way it sees fit to do so.
Why not? Punishing One, Mist Hunter and many before them were EU designs and they were all still made. I don't buy the talk about how they must have been designed before the acquisition, since that was well over three years ago now and I can't imagine eight full waves having been planned out at the game's inception. Until I see either a letter from Disney confining them to the new canon or a decision from FFG themselves, I'll be skeptical.
I think its generally understood that FFG isn't being held to canon as the rpg books, etc. often include information that is pretty decisively pulled from Legends continuity. The flavor text for the various ships likewise typically alludes to Legends, as does many of the pilot names, etc.
They're undoubtedly supposed to be Gauntlet fighters, absolutely positively.
Thing is, having a poke around wookiepedia, now I know they have a name, I noticed that the smallest of the two versions mentioned is over 50m long. The A Wing, while I know it's had some issues with exactly how large it is supposed to be, is listed at <10m.
Now, watch this sequence, they don't look 5x the size to me, so I reckon some scale shenanigans has occurred somewhere.
Yet the wookiepedia entry for Concord Dawn calls them Gauntlet Fighters, and 50m is the smaller of the two.
Not a big deal, I'm not one to get anal about scale, but it either means the Concord Dawn fighter isn't a Gauntlet, or they've altered it's size, which given the "new canon" Disney era, is just as likely.
Why not? Punishing One, Mist Hunter and many before them were EU designs and they were all still made. I don't buy the talk about how they must have been designed before the acquisition, since that was well over three years ago now and I can't imagine eight full waves having been planned out at the game's inception. Until I see either a letter from Disney confining them to the new canon or a decision from FFG themselves, I'll be skeptical.
No, they got to make those because the iconic pilots for those ships actually appear on screen in one of the movies.
Azreal13 wrote:Yet the wookiepedia entry for Concord Dawn calls them Gauntlet Fighters, and 50m is the smaller of the two.
Not a big deal, I'm not one to get anal about scale, but it either means the Concord Dawn fighter isn't a Gauntlet, or they've altered it's size, which given the "new canon" Disney era, is just as likely.
It's definitely an offshoot based on the older "Gauntlet" fighter. I'd say "Gauntlet Fighter" is just a slang term itself, a nickname rather than a proper designation. Wookieepedia implies that the 53.2 metre and the 68.1 metre versions are the same class and nickname, so why not a smaller ~15 metre fighter version that came later? Just my thoughts on it.
Mathieu Raymond wrote:No, they got to make those because the iconic pilots for those ships actually appear on screen in one of the movies.
But has this been confirmed or is it assumption? I haven't seen anything announced or stated that FFG will only be restricted to new canon.
Except they are never once referred to as "Rogue Squadron". While the callsign Rogue is used, I believe they are actually referred to as "Rogue Group". In any case my point still stands, Disney is free to reintroduce Rogue Squadron in any way it sees fit to do so.
Ok, so Rogue Group in the movie, but there are other Canon Sources shown at the bottom of the Canon Wiki page, which is still titled and refers to them as Rogue Squadron.
Scum YT freighters. Like seriously c'mon, Lando, Han and Dash Rendar are all S&V for SURE. Han redeems himself, but even in the new movie, he went back to his old ways. Once a smuggler, always a smuggler.
I would LOVE to see a V-Wing somewhere, but it would be awkward. It has an astromech slot, but wouldn't fit with Rebels really. Imperials would mean creating an "Imperial Astromech" upgrade type or retconning some of the unique Astromechs to be Rebel only. Scum would work sort of, but I've never read or seen anything to indicate the V-Wing was sold off in any quantity. AFAIK it was just retired and never seen again not long after the rise of the Empire.
Having said that, I'd buy at least 3 regardless of how bad they were in the game. I love 'em.
I would LOVE to see a V-Wing somewhere, but it would be awkward. It has an astromech slot, but wouldn't fit with Rebels really. Imperials would mean creating an "Imperial Astromech" upgrade type or retconning some of the unique Astromechs to be Rebel only. Scum would work sort of, but I've never read or seen anything to indicate the V-Wing was sold off in any quantity. AFAIK it was just retired and never seen again not long after the rise of the Empire.
Having said that, I'd buy at least 3 regardless of how bad they were in the game. I love 'em.
I could see the pirates picking them out of the old ship yards and repurposing them.
I would LOVE to see a V-Wing somewhere, but it would be awkward. It has an astromech slot, but wouldn't fit with Rebels really. Imperials would mean creating an "Imperial Astromech" upgrade type or retconning some of the unique Astromechs to be Rebel only. Scum would work sort of, but I've never read or seen anything to indicate the V-Wing was sold off in any quantity. AFAIK it was just retired and never seen again not long after the rise of the Empire.
Having said that, I'd buy at least 3 regardless of how bad they were in the game. I love 'em.
I could see the pirates picking them out of the old ship yards and repurposing them.
Still, there is a lot of Niche Crunch with the V-wing, to the point that I don't think FFG will ever make it, especially for Scum. They are supposed to be fast, lightly shielded fighters, like the Scyk. They are similar (and actually slightly inferior) to a TIE-fighter in terms of Speed and Armament, so you can't really make them a superior, interceptor-style ship.
I don't think corporate militias and security forces fit the Scum and Villiainy theme, but hey, it would be fun to see the Corporate Sector Authority on XWing somehow. Perhaps if the new EU keeps pulling that way, we may see them as a fourth (sixth?) faction.
I'm not a scum player but I wouldn't mind seeing a Huge ship go their way. Say a Interceptor Class Frigate or something like that
If I had to guess at one I'd say the Star Jewel. It's Jabba's Yacht - well armed for the size (turbolasers) and aesthetically reminiscent of the sail barge.
Functionally it falls somewhere between the Gozanti Carrier and the CR-90 Corvette.
It'd be an opportunity (as a carrier) to include an alternate Scyk and/or Z-95, putting in a Scyk 'fix' and some new headhunter pilots, plus some more unique crew for scum - ideally including a Jabba crew card.
I'm not a scum player but I wouldn't mind seeing a Huge ship go their way. Say a Interceptor Class Frigate or something like that
If I had to guess at one I'd say the Star Jewel. It's Jabba's Yacht - well armed for the size (turbolasers) and aesthetically reminiscent of the sail barge.
Functionally it falls somewhere between the Gozanti Carrier and the CR-90 Corvette.
It'd be an opportunity (as a carrier) to include an alternate Scyk and/or Z-95, putting in a Scyk 'fix' and some new headhunter pilots, plus some more unique crew for scum - ideally including a Jabba crew card.
hey that's a pretty cool ship. it could fit well with the Scum guys
I don't think corporate militias and security forces fit the Scum and Villiainy theme, but hey, it would be fun to see the Corporate Sector Authority on XWing somehow. Perhaps if the new EU keeps pulling that way, we may see them as a fourth (sixth?) faction.
I think they could bring them into the fold. just think that they could bring in some of the older model Droid ships from the CW. though probably slightly more upgraded or something
Regarding the Mandalorian Gauntlet fighter debate brought up by "The Protector of Concord Dawn", it looks like the folks in charge of the Databank have finally noticed the inconsistency: The Gauntlet remains the 50-mts ship seen in The Clone Wars, while the smaller ships seen in Rebels are now Fang-class fighters.