Taken from the comments on the war of Sigmar blog. A new battlefleet game is coming from the specialist games studio. I guess it will be the next project after Titanicus. Atia said it was called 'heresy'. Hastings confirmed that the game is coming but didn't know about the title.
He also said that a new 'mordheim' game is coming in 2018. Probably Aosified but he did not know any details. Exciting times.
No info about real Necromunda. Sorry.
I think we heard the rumour of BFG coming back but set in the Heresy last year. I'm as dissapointed now as I was then and getting increasingly frustrated with Forge Worlds "If you don't play Marines we don't care" attitude that seems to have pervaded all of their releases.
Chikout wrote: Taken from the comments on the war of Sigmar blog. A new battlefleet game is coming from the specialist games studio. I guess it will be the next project after Titanicus. Atia said it was called 'heresy'. Hastings confirmed that the game is coming but didn't know about the title.
He also said that a new 'mordheim' game is coming in 2018. Probably Aosified but he did not know any details. Exciting times.
No info about real Necromunda. Sorry.
You sure the mordheim game is coming 2018 and not late 2017?
I think the problem is that they are still a very small studio. As with the original Adeptus Titanicus and 'Space Marine', the heresy is a good excuse to produce a limited range of minis.
Chikout wrote: Taken from the comments on the war of Sigmar blog. A new battlefleet game is coming from the specialist games studio. I guess it will be the next project after Titanicus. Atia said it was called 'heresy'. Hastings confirmed that the game is coming but didn't know about the title.
He also said that a new 'mordheim' game is coming in 2018. Probably Aosified but he did not know any details. Exciting times.
No info about real Necromunda. Sorry.
You sure the mordheim game is coming 2018 and not late 2017?
Imateria wrote: I think we heard the rumour of BFG coming back but set in the Heresy last year. I'm as dissapointed now as I was then and getting increasingly frustrated with Forge Worlds "If you don't play Marines we don't care" attitude that seems to have pervaded all of their releases.
And yet, I don't think anybody is surprised either. A shame since I also share your disappointment.
The non-existent optimist in me wants to say that in any reboot they were always going to focus on the Imperials/Chaos first anyway and that if the game is successful enough we might see them dip into Eldar/Ork fleets, but when they can sustain their profits entirely off Lil Timmy and his Bland Marines I guess I shouldn't get my hopes up.
The Mordheim reboot will probably be Sigmarines and Chaos Warriors too.
From what we're told, BFG, Epic et al were folded due to limited sales - GW, whether you agree with their decision or not, decided to focus on their main games instead.
Now, FW have a budget to bring those games back. If you were them, would you spend that budget desperately trying to please everyone, or would you spend it doing proper justice to the game in a setting that's already making you oodles of cash, with an eye to using said oodles of cash to continue to (hopefully) bang up job on expanding it to other races and species?
One is a gamble - maybe not especially high risk, but a gamble all the same. The other is a more or less sure thing.
Good to see more specialist games stuff, though gotta share in the disappointment of it being more Heresy stuff, though I'm not overly surprised.
Much the same as the AT set I want to see other races apart from SM/CSM! Though I understand the lower risks and ease of starting off with HH forces.
Have to hope that it's successful enough for GW/FW to step up and offer expansions sets for other races (which if it's a success I'd expect them to do), or that the community and 3rd party manufacturers fill the void.
Re Mordenheim races; Depends on the Chaos forces, if it was set in the free cities with Tzeentch / Slaanesh cultists then I'd be on it. Just not more Khorne.
Also, the Horus Heresy is being used the same way it originally was waaaay back with the original Epic games --- it's the easiest way to start a game when both sides use the same equipment.
You start, for instance, a 40KBFG reboot. Well you'll be expected to release at least two races (probably four) right at launch and follow it with the other...12? You start a game of BFG Horus Heresy era and you need to make one fleet. 6-7 ships. Everyone uses them and you move on from there. Same thing with Adeptus Titanicus relaunch. By using the Horus Heresy it's much easier to start up a smaller scaled game. If it's successful you can then tackle other stuff later.
As long as bfg is Same scale nothing stops you from playing your old fleets. In fact made to order may make a bfg run. If bfg does well enough expect expansions.
I begin to wonder if shadespire isn't going to be GWs attempt to steal the competitive tournament play oriented crowd from PP
so using the AoS background but not the rules (or very heavily modified at least)
It would give them a decent sized pool of new buyers for minimal effort, no need to make new minis, it just used the AoS ones (or a subset of them) all they need is the rules
it would fit with their 'not the sort of game we've done before' talk
it would also give them something to compare sales between narrative and competitive games which may help their future plans for their prime game, 40K
Looking at the reaction to MkIII, getting shot of Press Gangers, and burning their Forum, followed by the Kharaharahanghodsajdfnsdfjgnsddon Ovelords - might be a few PP 'high ups' smacking their heads at the moment!
From what we're told, BFG, Epic et al were folded due to limited sales - GW, whether you agree with their decision or not, decided to focus on their main games instead.
More like gw didn't want them to compete with fb and 40k. They thought no epic means they get same money from 40k with less development costs.
Alternavively gw green lighted product despite excepting flop sales if 400% exceeding is not enough
It's beginning to look like Heresy is code for 'don't expect any updates on this ever'. The only reason to use the heresy setting is to limit options and diversity and ensure you have limited balance problems because both sides will end up being largely the same.
Nvs wrote: It's beginning to look like Heresy is code for 'don't expect any updates on this ever'. The only reason to use the heresy setting is to limit options and diversity and ensure you have limited balance problems because both sides will end up being largely the same.
Nvs wrote: It's beginning to look like Heresy is code for 'don't expect any updates on this ever'. The only reason to use the heresy setting is to limit options and diversity and ensure you have limited balance problems because both sides will end up being largely the same.
Riiight. Like there's few units in 30k...lol
The forum is drowning in comments about how few Space Marine releases Forgeworld make! Poor neglected heresy
And yet.... does it being set during the Heresy not open the way for Squat fleets? And not in an understated, demiurg, way, but in a shiny chrome cannon the size of a city atop a leather coated starship!
Interesting if BFG is coming back. But, game design has moved on a bit since that first came out - it will have to be something special indeed to give Star Wars Armada a run for its money, in my view.
Pacific wrote: Interesting if BFG is coming back. But, game design has moved on a bit since that first came out - it will have to be something special indeed to give Star Wars Armada a run for its money, in my view.
zerosignal wrote: Yeah, enough with the Heresy already. I'd just like a BFG reboot. Preferably at the same scale so I can use my ships...
It will continue as long as players show they want it.
Or it could be like BL's ever-quickening stream of limited editions per the Laurie Goulding interview: a spiral of diminishing returns and narrowing focus that saps all other viable projects' resources making harder and harder to escape.
Pacific wrote: Interesting if BFG is coming back. But, game design has moved on a bit since that first came out - it will have to be something special indeed to give Star Wars Armada a run for its money, in my view.
Well, one of those games is easy and fun to play and has an exciting IP attached to it, but the other has the Star Wars license, so maybe you're right.
Pacific wrote: Interesting if BFG is coming back. But, game design has moved on a bit since that first came out - it will have to be something special indeed to give Star Wars Armada a run for its money, in my view.
Likely to be same as BB and Notcromunda and almost exact port which is a double edged sword as it will get the crusties coming back and a spike in sales and interest just lime BB. However the recent BB league anecdotally has killed BB in my area at 2 stores and the local club as nothing shows up the many issues of it's 20yr old rule st than league play as if you play 1 game a week it is fun any more that that is tedious(you literally in many cases may as well just roll off before the game and call the highest roll the winner and save yourself a couple of hours you will never get back).
BFG is the same it was fun a decade ago now not so much, hell Firestorm Armarda is a better game and DFC and SWA are even better, also people will not play SWA because of the price so not sure how well a FW priced game is going to go down.
BFG is the same it was fun a decade ago now not so much, hell Firestorm Armarda is a better game and DFC and SWA are even better, also people will not play SWA because of the price so not sure how well a FW priced game is going to go down.
Eh, they've only got to beat the value of the SW Armada starter set to get someone interested. And if it really is a mirror side situation, then you have the choice of splitting the box, or doubling your forces at will. With how fleet games hook you, the starter should be a deep loss leader. Then you'll fork out for the 60 dollar battleship, and the other one, and the cool ordnance markers... and then you're too deep to back out.
Praying and hoping my BFG fleet will still be usable in this. I love my imperial navy.
Also, perhaps the HHBFG is the obvious choice to start with and they could do different periods of time and that way introduce new fleets and so on, such as we saw with the various Battletech books and advancing timelines affecting different forces.
Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Easy there... It was a 'probably' so nothing's set in stone, remember Blood Bowl was released completely ignoring AoS.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Easy there... It was a 'probably' so nothing's set in stone, remember Blood Bowl was released completely ignoring AoS.
Its worth mentioning that BB was always in its own bizzarro Old World universe.
Like you say, nothing's set in stone, but I personally think it will be set in Age of Sigmar. If they are paying any attention to social media, and I think they do, they'll see a fairly active AoS28 Facebook page as well as a pretty widespread fan-made ruleset called Hinterlands for small skirmishes.
An AoS'd Mordheim boxed set has a market ready and waiting.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Okay 1) It's not mordheim, the people who say it is are jumping to conclusion based on evidence to the contrary. It says it's intended for competitive and organized play, that's pretty much the opposite of Mordheim. The rumor started because people don't pay attention. 2) Mordheim has been dead for a long time, you still play it and have fun with it and that's great but it's totally a weekend at bernie's type situation. 3) AoS mordhiem would be awesome and I hope we do eventually get it but Shadowspire 99% isn't it.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
We know zero, zip and nothing at all about the gameplay of Shadespire. People talking about it being Mordheim are just grabbing guesses out of their asses. The ONLY thing we know is that it's intended for competitive play. Could be a card game for all we know (well, actually we know it will have miniatures).
zedmeister wrote: BFG is one of my regular game systems and the prospect of new ships, players and the heresy? Yes please!
Absolutely, but while the individual fleets, especially the latter xenos ones, need a serious reworking, the original rules are, to my mind, the best tabletop wargame ever written.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
We know zero, zip and nothing at all about the gameplay of Shadespire. People talking about it being Mordheim are just grabbing guesses out of their asses. The ONLY thing we know is that it's intended for competitive play. Could be a card game for all we know (well, actually we know it will have miniatures).
I believe the rumor on this thread said that's two different things, Shade Spire this year with AoS-Mordheim next year.
If the HoS artwork is anything to go by then even if it's set in a AoS city (fingers crossed for the Phoenicium) it'll still have a Old World touch to it so the Old Guard can play it in the Old World.
I want BFG because BFG was an amazing Naval game, which paid dividends when you applied classic, Napoleonic fleet tactics (capping the T, Ackbar Slash etc). It wasn't a game of 'ship to ship' combat, but one where you had to wield your fleet as a single weapon. And it was ace.
Granted, I was never that great at pulling off the tactics and strategies, but I still enjoyed trying. Launching seemingly wild volleys of torpedoes to dissuade his Frigates and Destroyers from a certain course? Beautiful. A single Ship of the Line blobbing its orders, throwing the rest of your strategy into chaos? bliss.
Yes, Armada has come along. And that's a game I've never played myself, so I shan't comment less I show only the ignorance I know is already there. But round my way, it's not really played.
A group did try it, but didn't keep it up, going back to X-Wing. But that's also the group who still play BFG now and again, and indeed only gave Armada a whirl because newbies couldn't easily buy a BFG fleet (have you seen the eBay prices?? I sold a Battleship on there for around £70, when I paid maybe £20....)
Whether there's been general advancements or not cannot and will not detract from BFG being a very well regarded gaming classic - with a good number of fans. It's also a gaming monicker associated with a successful and well regarded PC version - if you like, that game has kept the light burning, not only for long term fans, but newcomers looking for a satisfying fleet engagement game.
Me? I'm very interested to see what FW do with it. The basic system is pretty solid (especially your firepower being affected by the opponent's facing), and I suspect any FAQs released during the game's original run will be incorporated into the main rule book.
I've seen some good arguments but I think it mostly comes down to fanbases wanting to condemn companies cashing in on nostalgia. (Pretty sure 80% of the entertainment industry would implode if they did stop)
I like modern games. Mantic is doing great work. X-wing is fantastic. Nostalgia is bad. I hate Space Hulk and BB.
BFG is a good game. Played it again recently. Firestorm Armada is a bad game. DFC is obviously good as it's BFG 2.0 and doesn't even hide the fact. SW Armada seems unplayable to me. A slightly updated BFG with oodles of plastic 40k ships would be sweet.
BFG did not do too well with the xeno fleets, but in honesty as good as Imperial vs Chaos was, I think the game was even better with Imperial vs Imperial or Chaos vs Chaos. It becomes much more chess like having two similar forces, as we will probably see with Heresy.
lord_blackfang wrote: I like modern games. Mantic is doing great work. X-wing is fantastic. Nostalgia is bad. I hate Space Hulk and BB.
BFG is a good game. Played it again recently. Firestorm Armada is a bad game. DFC is obviously good as it's BFG 2.0 and doesn't even hide the fact. SW Armada seems unplayable to me. A slightly updated BFG with oodles of plastic 40k ships would be sweet.
But these are just opinions. When people trot out stuff like "modern" gaming has moved on its as if they think gaming has objectively improved, which is obviously untrue.
There is nothing measurably better about something like X-wing over something like Necromunda for example.
New BFG? Well gak, guess the clock is ticking for me to finish my homebrew ruleset before it's completely obsolete... (assuming GW doesn't totally drop the ball here).
Hope the new stuff is same scale as the older models at least.
lord_blackfang wrote: I like modern games. Mantic is doing great work. X-wing is fantastic. Nostalgia is bad. I hate Space Hulk and BB.
BFG is a good game. Played it again recently.
I play it regularly and it still rocks. We also play X-Wing which is great too but really we all think BFG is a more tactical game.
And yes, BFG works best Imperium vs Chaos. Xenos fleets tend to work weird/unbalanced.
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Xca|iber wrote: New BFG? Well gak, guess the clock is ticking for me to finish my homebrew ruleset before it's completely obsolete... (assuming GW doesn't totally drop the ball here).
Though, I hope they don't "streamline" the game as they intended at some point (gunnery tables replaced with generic 4+ hits...).
Also I don't want to see class of Super-Titan-Battleships...
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
I wouldn't mind either old world or AoS mordheim, there could be plenty of interesting things to deal with in the high fantasy AoS.
Just to be clear. Hastings said he is not sure if the new mordheim thing will be aos or old world. If it is coming from the main studio, it will probably be an aos game. If it is specialist games they may well set it in the old world. He also made it clear that Shadespire is not the new mordheim. If the rumour engine guess is correct, that game will be played on tiles.
Galas wrote: Well, Bloodbowl was a success even with the Mantic sci-fi one and Guild Ball.
But yes. Beating Star Wars its a thing that I think GW can't acomplish.
They COULD, but that would take a massive cross sell across several media and spending money advertizing it and promoting it EVERYWHERE, and GW isn't even willing to do that with their flagship titles.
Galas wrote: Well, Bloodbowl was a success even with the Mantic sci-fi one and Guild Ball.
But yes. Beating Star Wars its a thing that I think GW can't acomplish.
They COULD, but that would take a massive cross sell across several media and spending money advertizing it and promoting it EVERYWHERE, and GW isn't even willing to do that with their flagship titles.
Maybe thats not a great idea afterall...
Now being serious. Can you imagine what can Warhammer become (or its became?) if GW put money in advertising and try to make it a Mainstream thing? Like. Marvel Movie-Universe. Deadpool and Logan are the proof that things can be a commercial succes with more than a Teen rating.
Galas wrote: Well, Bloodbowl was a success even with the Mantic sci-fi one and Guild Ball.
But yes. Beating Star Wars its a thing that I think GW can't acomplish.
They COULD, but that would take a massive cross sell across several media and spending money advertizing it and promoting it EVERYWHERE, and GW isn't even willing to do that with their flagship titles.
Maybe thats not a great idea afterall...
Now being serious. Can you imagine what can Warhammer become (or its became?) if GW put money in advertising and try to make it a Mainstream thing? Like. Marvel Movie-Universe. Deadpool and Logan are the proof that things can be a commercial succes with more than a Teen rating.
Trouble is with advertising is that it can all too easily become a blockhole you chuck cash into - especially when you're a PLC.
Wny? Ads are expensive. In order to make it worth it, you have to bring in sales over the cost of the campaign. Early days of the campaign, probably easy enough - after all, if the message 'lands' you spread the word and reap the benefit. But.....as time goes on, you face diminishing returns.
And if you cease advertising because of increasingly poor cost/benefi, there's a serious risk you'll be seen as a failing company.
I am cautiously excited but i am worried that they will do another scale change like with Adeptus Titanicus.
Would be great to have these Heresy ships and use them in BFG (especially if they would release those
chapter gloriana ships)
Mad Doc Grotsnik wrote: First heard of that through a reliable source I could reasonably expect to know that info. BFG returning, but set during the Heresy.
Well, that saves me lots of money as I have no interest whatsoever in any game set during the HH.
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Elbows wrote: Also, the Horus Heresy is being used the same way it originally was waaaay back with the original Epic games --- it's the easiest most boring and uninteresting way to start a game when both sides use the same equipment.
I loved BFG but it had some serious balance issues. They fixed some, like the Star Wars tactic of launching tons and tons of fighters and bombers. The balance, especially with Xenos fleets was a huge issue. Ask any Ork player how fun it was to play against the Eldar. I'd love to see BFG make a comeback but balance needs to be addressed.
Setting it during the Heresy starts with helping the balance as both sides will have the same "pool" or shops to pull from. It also won't be all Marine all the time, as while it is true that the Imperial Fleet was controlled by the Legion commanders, they had every type of ship under the sun. STC ships, Battle Barges, Grand Cruisere, classic Imperial ones everyone knows from BFG, all of these were the Imperial fleet. Even the Legion fleets had human captains and admirals in them.
And I would love to see the Gloriana class ships in action
I don't think BFG being an older design matters at all. After all, 40k still dominates the market and it's the definition of old-fashioned design. This is because strong IP paired with good looking models tends to trump all else. DFC may be an innovative game design but I just don't care about the setting - and I have the receipts to prove I have tried! SW also has its own IP issue, when it comes to miniatures gaming: there is only so much that is genuinely iconic ... this has proven especially true with Armada. The 40k IP has the advantage of being widely loved by gamers as well as being able to leverage its strong branding to turn new designs into iconic ones in a relatively short time. Maybe there was never a Fidelis-class frigate in BFG before last Tuesday but it's much easier to accept than the miserable EU and Disney crap layered on top of real SW ... much less the whatevers versus the nobodycares of DFC. My verdict - I don't care about fleet games but ... yes, I would be interested in a BFG re-release. Maybe espeicially a BFG re-release focused on the HH. My issue is, FW is a dead end. If GW expects one of these neo-specialist games to really succeed, don't saddle it with the FW boutique pricing. What a mixed message!
RE "AoS-ified Mordheim" -
First, it's not clear that the rumor of some kind of Mordheim release in 2018 has anything to do with this mysterious Shade Spire (Shadespire?) project, right? But even if we assume it's something other than Shade Spire, I think it's a damn good bet that it's set in the AoS ... er time period? rather than in the Old World. OK so straight off the bat, I freely concede that nothing will ever be as cool as Mordheim when it comes to a fantasy skirmish setting. Mordheim is probably the very best reason to mourn the demise of WHFB's setting. But I have been playing the WHQ games and even some of Bottle's neat skirmish version of AoSHinterland and there is definitely a lot of awesome adventuring to be done across the Mortal Realms. So a campaign-driven skirmish format for AoS? Yes I am down for that.
Yeah, my first thought about "Shadespire" and it's rumor coming alongside Armageddon for 40k, was that it was similar product for Age of Sigmar. So a game covering small Mordheim/Hinterlands sized warbands fighting in the Mortal Realms.
Eh not really. A given person may not like something from the Original Trilogy but there's no argument about its authentic "SWness" - everything else, by contrast, is measured by the standard set by those films (which is why TFA and R1, for example, are the way they are, for better or worse). But authentic "40kness" is not measured by its fidelity to Rogue Trader or really any other touchstone moment in the franchise and that makes the setting so much easier to expand, which is necessary for a miniatures game product line. Games like X-Wing and Armada are mechanically solid, are available through mainstream retailers, have quality miniatures and components, and one of the most famous IPs of all time, but 40k still dominates the miniatures game market.
First, it's not clear that the rumor of some kind of Mordheim release in 2018 has anything to do with this mysterious Shade Spire (Shadespire?) project, right? But even if we assume it's something other than Shade Spire, I think it's a damn good bet that it's set in the AoS ... er time period? rather than in the Old World. OK so straight off the bat, I freely concede that nothing will ever be as cool as Mordheim when it comes to a fantasy skirmish setting. Mordheim is probably the very best reason to mourn the demise of WHFB's setting. But I have been playing the WHQ games and even some of Bottle's neat skirmish version of AoSHinterland and there is definitely a lot of awesome adventuring to be done across the Mortal Realms. So a campaign-driven skirmish format for AoS? Yes I am down for that.
Shadespire is described as a '... fast-paced game of tactical arena combat..." so it doesn't really fit the description of a Mordheim successor.
By that description, i wonder if they are expanding upon the well received Gorechosen and making an arena combat game that plays similar to Gorechosen but features all AOS factions?
Starfarer wrote: By that description, i wonder if they are expanding upon the well received Gorechosen and making an arena combat game that plays similar to Gorechosen but features all AOS factions?
Jehan-reznor wrote: I am cautiously excited but i am worried that they will do another scale change like with Adeptus Titanicus.
Would be great to have these Heresy ships and use them in BFG (especially if they would release those
chapter gloriana ships)
I doubt they would rescale the ships, unless the scale of the game itself was to be changed, and that seems unlikely. The fleet-based approach is what sells the game, to me. I passed on the Star Wars fleet game when it turned out to not be a fleet game. Hopefully, the molds for the plastic ships are still kicking around somewhere in GW's warehouse. It's probably unlikely that any of the master models for the other ships may still be around, although the FW guys may still have theirs.
Oh and i have been amassing ships.
Oh, yeah, when GW ditched the Specialist Games section of their store awhile back, I sunk quite a chunk of cash into buying up stuff, from GW US, UK, and even Australia (I got to feel HBMC's pain in reverse, on that last one).
To be a bit off topic, Star Wars Armada is a little more like a fleet game when you discover that a squadron base of fighters is kinda like having an Escort in BFG with multiple hit points. So then, functionally, you might have what is more of a fleet of 3-5 capitol ships and 4-8 "escorts" (with each of those escorts taking multiple hits to kill).
Doesn't stop BFG from being awesome. I have a large Imp fleet and one of Orks about 75% that size, and a few Chaos ships. i have been playing with the idea of kitbashing PHR ships from Dropfleet Commander into an Eldar fleet.
Starfarer wrote: By that description, i wonder if they are expanding upon the well received Gorechosen and making an arena combat game that plays similar to Gorechosen but features all AOS factions?
If by "all" you mean Stormcast ...
Funnily enough the Stormcast could've already had their own arena game since a part of their lore is that they do intense training in a arena. (Gifted to them by the Aelves, I believe.)
Anyway, it's a core-set which, along with the plural in worlds, implies expansions.
If a Mordheim version of AoS appears next year then we'll have the Warhammer quest game for heroes, Mordheim and ShadeSpire for warbands and AoS main for small & large armies.
Now we need aerial Man o War for the Overlords and all the in-lore flying armies and we're set.
AegisGrimm wrote: To be a bit off topic, Star Wars Armada is a little more like a fleet game when you discover that a squadron base of fighters is kinda like having an Escort in BFG with multiple hit points. So then, functionally, you might have what is more of a fleet of 3-5 capitol ships and 4-8 "escorts" (with each of those escorts taking multiple hits to kill).
Doesn't stop BFG from being awesome. I have a large Imp fleet and one of Orks about 75% that size, and a few Chaos ships. i have been playing with the idea of kitbashing PHR ships from Dropfleet Commander into an Eldar fleet.
Running them using the Craftworld Eldar list, you could probably just use them as is. These aren't mine, but they look awfully close to PHR vessels.
Spoiler:
For that matter, just glue some translucent sails between their wings and they'd look like uparmored Eldar.
That's what I was thinking. I don't know about adding sails, but at least PHR have all the vanes and they're covered in gem-like tech-bits. Could headcanon them into solar collection cells rather than sails. Could build a smart little fleet with an escort box and cruiser box.
Starfarer wrote: By that description, i wonder if they are expanding upon the well received Gorechosen and making an arena combat game that plays similar to Gorechosen but features all AOS factions?
If the arena itself is much bigger than the one in Gorechosen (or, glory be, double sided!) then I might be interested.
I was initially unimpressed by the size of the Gorechosen arena but it is spot-on, mechanically. Of course, if you want to use it for something besides Gorechosen, that's another matter.
Yes, it's more of a problem of my own creation. I can't fault Gorechosen for having a small arena because that arena was designed for that set of rules, nothing more.
I'm hoping the new Mordheim is set in a post-apocalyptic old world...
BFG in the Heresy era is potentially more exciting than the 40k era... Yes, Traitors and loyalists are using a lot of the same ships... but we will also see even older ships, the sort that didn't necessarily survive to the 40k era... And if they choose to expand it into Xenos, it can be a lot more interesting... the Orks of this era are bigger and have more, they are more embedded and established on the planets of the Heresy era. Eldar are the same. No Necron, Tau, or Nids... but there are other Xenos races that have been eliminated in the intervening millennia that can and do pose existential risk to the Imperium.
Atia wrote: Also regarding the battlefleet game - afaik they want to start with the heresy setting, as it's easy to do. To give you some examples - this is similiar to AT and Necromunda. Necromunda needs lots of terrain, so it's easier to use current 40k armies and release the terrain first with Forgeworld supporting Necromunda and the "classic gangs" later - atleast that's the plan afaik. Adeptus Titanicus is easy to do because you only need one army - titans. That said, AT is gonna be big (if it sells) and they want to use it to show all the awesome titans in the background.
So from what I know, the current plan is to do the battlefleet game set in the heresy first because you can start with one fleet and expand later on. Hence I call it Battlefleet Heresy for now (similiar to the working title of the next horus heresy book which was Angelis initially but is now Angelus afaik - or maybe the spelling was of between lis and lus haha^^ - see my comment from february last year http://www.bolterandchainsword.com/topic/319621-is-it-confirmed-that-signus-and-thramas-are-same-book/?p=4316361).
I really hope new Necromunda gangs from Forge World are in the works. I've spent a small fortune on eBay completing my Goliath, Cawdor and Redemptionist gangs.
The Chaos and Genrstealer cultist models are ace. I see more Space Marine Scouts and Ork Boyz and my eyes kind of glaze over. I understand the need to move product but I'm more interested in seeing under developed corners of the 40k universe. I've been buying various sculpts plastic SM scouts for the last 20+ Years.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Okay 1) It's not mordheim, the people who say it is are jumping to conclusion based on evidence to the contrary. It says it's intended for competitive and organized play, that's pretty much the opposite of Mordheim. The rumor started because people don't pay attention. 2) Mordheim has been dead for a long time, you still play it and have fun with it and that's great but it's totally a weekend at bernie's type situation. 3) AoS mordhiem would be awesome and I hope we do eventually get it but Shadowspire 99% isn't it.
Evidently a few folk around here don't bother paying attention to anything that isn't the latest & greatest. Mordheim may not be as active as it was back in the day, but the community still exists and continues to generate new content for the system - there have been at least half a dozen player made expansions to the game since GW dropped support(and many of them are of better quality than GW's own expansions) and who knows how many new warbands, and while "AoS28" might be becoming a thing now because a couple of the INQ28 guys have fallen hard for AoS, the Mordheim facebook group has a ton of activity for a "dead" game.
Compared to BFG, Mordheim is thriving, and while BFG obviously has an easier path back because of FW's Heresy obsession, the idea that it, Necromunda and so on are generating enough interest and nostalgia to warrant being brought back but Mordheim is somehow dead & gone by comparison is pretty farcical.
AoS "Mordheim" would be difficult to pull off. Oh I don't doubt they could make a narrative campaign warband skirmish in the AoS setting(they already have, afterall, it's called "playing AoS with small armies"), but it wouldn't have any real soul - you're not going to get an AoS-related rulebook where every page looks like it's been illustrated by an inmate in a Victorian mental asylum on an LSD trip, it'll be glossy digital-freelancer work that depicts only the models and nothing else all neatly placed in a minimalist Adobe InDesign layout, and you're not going to get an AoS-related skirmish game that digs down into the low-powered low-fantasy gutter of the setting because it's an all mighty, all high-fantasy all the time kinda world and because GW will want another chance to sell you some Sigmarines and steampunk-magical-mechanical sky-pirate-not-Dwarf-baloonists.
I hope it is just an inaccurate or incomplete rumour and that if they are going to bring back Mordheim they do right by the community and do it properly like they seem to be with BB, AT etc, but I'm not holding my breath.
Yodhrin wrote: Any enthusiasm I might have had for a returned BFG is utterly smothered by the news they're AoS'ing Mordheim.
Fantastic. As if it wasn't already hard enough to recruit new players, now classic Mordheim will be completely killed off. Honestly I can't even muster up the energy to be annoyed any more, it's just depressing.
Okay 1) It's not mordheim, the people who say it is are jumping to conclusion based on evidence to the contrary. It says it's intended for competitive and organized play, that's pretty much the opposite of Mordheim. The rumor started because people don't pay attention. 2) Mordheim has been dead for a long time, you still play it and have fun with it and that's great but it's totally a weekend at bernie's type situation. 3) AoS mordhiem would be awesome and I hope we do eventually get it but Shadowspire 99% isn't it.
Evidently a few folk around here don't bother paying attention to anything that isn't the latest & greatest. Mordheim may not be as active as it was back in the day, but the community still exists and continues to generate new content for the system - there have been at least half a dozen player made expansions to the game since GW dropped support(and many of them are of better quality than GW's own expansions) and who knows how many new warbands, and while "AoS28" might be becoming a thing now because a couple of the INQ28 guys have fallen hard for AoS, the Mordheim facebook group has a ton of activity for a "dead" game.
Compared to BFG, Mordheim is thriving, and while BFG obviously has an easier path back because of FW's Heresy obsession, the idea that it, Necromunda and so on are generating enough interest and nostalgia to warrant being brought back but Mordheim is somehow dead & gone by comparison is pretty farcical.
AoS "Mordheim" would be difficult to pull off. Oh I don't doubt they could make a narrative campaign warband skirmish in the AoS setting(they already have, afterall, it's called "playing AoS with small armies"), but it wouldn't have any real soul - you're not going to get an AoS-related rulebook where every page looks like it's been illustrated by an inmate in a Victorian mental asylum on an LSD trip, it'll be glossy digital-freelancer work that depicts only the models and nothing else all neatly placed in a minimalist Adobe InDesign layout, and you're not going to get an AoS-related skirmish game that digs down into the low-powered low-fantasy gutter of the setting because it's an all mighty, all high-fantasy all the time kinda world and because GW will want another chance to sell you some Sigmarines and steampunk-magical-mechanical sky-pirate-not-Dwarf-baloonists.
I hope it is just an inaccurate or incomplete rumour and that if they are going to bring back Mordheim they do right by the community and do it properly like they seem to be with BB, AT etc, but I'm not holding my breath.
The book accompanying the latest warhammer quest is a step in the right direction but it is going to have to go some to complete with Mordheim. The Mordheim rule book is aesthetically the best thing GW has ever done.
It is definitely still an incomplete rumour. Hastings' latest round of hints have proved to be accurate so it is a pretty safe bet that it is coming, but even he did not know anything beyond the fact that the game is coming.
Mordheim was very much Tuomas Pirinen's baby AFAIK, and that special Finnish dourness and melancholy is not something I see modern GW replicating anytime soon...
Ironically enough Tuomas Pirinen is now making a high fantasy sci-if game together with Andy Chambers, with over-the-top cartoony designs that would look right at home on a Warmachine or 40k table
BFG heresy makes a lot of sense really, since most of the Chaos and Imperial vessels are from that time period anyway, so throw out those 2 fleets and then start adding in the Xenos races
Formosa wrote: BFG heresy makes a lot of sense really, since most of the Chaos and Imperial vessels are from that time period anyway, so throw out those 2 fleets and then start adding in the Xenos races
Most chaos vessels are from that era, most imperial ships are from after that time, it would be interesting to see the current chaos ships in a more imperial style, or it will be specific chapter ships from before the reorganization?
Mymearan wrote: Mordheim was very much Tuomas Pirinen's baby AFAIK, and that special Finnish dourness and melancholy is not something I see modern GW replicating anytime soon...
Ironically enough Tuomas Pirinen is now making a high fantasy sci-if game together with Andy Chambers, with over-the-top cartoony designs that would look right at home on a Warmachine or 40k table
Actually I was going to mention this!
Surprised there is not a thread on Dakka for it yet (unless I have missed it), with those big names attached it is pretty big news.
Formosa wrote: BFG heresy makes a lot of sense really, since most of the Chaos and Imperial vessels are from that time period anyway, so throw out those 2 fleets and then start adding in the Xenos races
Most chaos vessels are from that era, most imperial ships are from after that time, it would be interesting to see the current chaos ships in a more imperial style, or it will be specific chapter ships from before the reorganization?
Can't say that's really true. It's quite mixed actually. Many of the chaos ships were built by the Imperium after the Heresy only for them to turn traitor.
Mymearan wrote: Mordheim was very much Tuomas Pirinen's baby AFAIK, and that special Finnish dourness and melancholy is not something I see modern GW replicating anytime soon...
Ironically enough Tuomas Pirinen is now making a high fantasy sci-if game together with Andy Chambers, with over-the-top cartoony designs that would look right at home on a Warmachine or 40k table
Actually I was going to mention this!
Surprised there is not a thread on Dakka for it yet (unless I have missed it), with those big names attached it is pretty big news.
I was going to joke, PICTURES OR IT DIDN"T HAPPEN! :p Very intrigued
Mymearan wrote: Mordheim was very much Tuomas Pirinen's baby AFAIK, and that special Finnish dourness and melancholy is not something I see modern GW replicating anytime soon...
Ironically enough Tuomas Pirinen is now making a high fantasy sci-if game together with Andy Chambers, with over-the-top cartoony designs that would look right at home on a Warmachine or 40k table
Actually I was going to mention this!
Surprised there is not a thread on Dakka for it yet (unless I have missed it), with those big names attached it is pretty big news.
I was going to joke, PICTURES OR IT DIDN"T HAPPEN! :p Very intrigued
I honestly don't think a Mordheim update could work unless they took the Bloodbowl approach of hardly changing anything. Somehow specialist games with unique miniatures aren't something GW likes to do (as seen with the Armageddon 'necromunda' game that uses existing models) but SOMEHOW Bloodbowl is this weird outlier wrapped in a mystery sandwich.
Current AoS rules just don't have options for weapons and gear that's needed for a game like Mordheim. Also visually its all over the place, and that's coming from a person who likes AoS. While theoretically you could do some cool things with those new dwarf sky pirates, 90% of it just doesn't make sense. It would be like bringing in your World of Warcraft character into a game like Mount and Blade.
Luckily old mordheim rules are going to be around forever if they do screw it up.
Don Savik wrote: I honestly don't think a Mordheim update could work unless they took the Bloodbowl approach of hardly changing anything. Somehow specialist games with unique miniatures aren't something GW likes to do (as seen with the Armageddon 'necromunda' game that uses existing models) but SOMEHOW Bloodbowl is this weird outlier wrapped in a mystery sandwich.
Current AoS rules just don't have options for weapons and gear that's needed for a game like Mordheim. Also visually its all over the place, and that's coming from a person who likes AoS. While theoretically you could do some cool things with those new dwarf sky pirates, 90% of it just doesn't make sense. It would be like bringing in your World of Warcraft character into a game like Mount and Blade.
Luckily old mordheim rules are going to be around forever if they do screw it up.
The problem with Mordheim getting a full remake is they can't really justify ne terrains kits for it. I'm not sure ruined Victorian buildings work as well in AOS, whereas all the new Shadow War terrains works for 40k and Necromunda, so Necromunda getting new gangs isn't hard to do when they already have terrain to go with it. Bloodbowl works because they don't need terrain, just a board, so the investment isn't as high.
Additionally, while the rules may be different, Necromunda still filters into the 40k universe, where Mordheim does not for AOS.
I'm not sure if there's anything that doesn't fit AoS. It swings pretty nicely from high fantasy with it's magic realms and epic fantasy with a God-beast chained down and mistaken for a sun to low fantasy run-down villages and slums and steampunk with the Overlords and Ironweld's amazing inventions.
Spoiler:
Victorian buildings- realm of death with it's gothic vampires and undead.
Steampunk facility- realm of metal with Overlords or realm of fire via Ironweld expansion.
Utopian city slums-Azyrheim(possibly realm of light)
Ruins where everything wants to kill you- realm of Death/shadows.
Abandoned/occupied vllage or hamlet- any realm really with life/beasts being the best choices.
Etc.
If it's anything like Shadow over Hammerhal's fluff and artwork they're gonna knock it out of the park.