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WFRP 4th edition. Preorders up now  @ 2018/05/02 14:57:56


Post by: Lord Kragan


http://cubicle7.co.uk/warhammer-fantasy-roleplay-pre-order-opens-this-week/

The Warhammer Fantasy Roleplay Fourth Edition pre-order opens later this week! To whet your appetite, here are 4 things you can expect from the new edition of this beloved game.

Your Warhammer for You!
Something that is really core to our WFRP is that we’ve created tools for you to play your Warhammer Fantasy Roleplay. We recognise and support that everyone plays their own version of the rules and the setting, and we fully embrace and encourage that. It’s your game! With 30 years of history under its belt, Warhammer Fantasy Roleplay means a lot of things to a huge number of players.

Ideal starting point
Not much experience with RPGs? The Warhammer Fantasy Roleplay Starter Set is designed to be the ideal introduction, with a structured adventure to help you learn how to play. Also containing a guide to Ubersreik, there’s loads of gaming material for more experienced GMs too!

System matters
WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style.

Passion for Warhammer
Our creative team are lifelong players of the three previous editions of the game, and between us we’ve worked on all these editions too! We bloomin’ love Warhammer, and we think it shows.

We’ll be bringing you more on WFRP4 regularly, so watch this space! And, very excitingly, pre-orders go live on Thursday…


WFRP 4th edition. Preorders up now  @ 2018/05/03 15:30:40


Post by: Chopxsticks


Sneak peak of the available bestiary would help seal the deal on this purchase.


WFRP 4th edition. Preorders up now  @ 2018/05/03 16:00:00


Post by: TedNugent


Do these warhammer systems let you play the unfriendly races - vampires, greenskins, skaven, etc - or is it the typical selection of dwarf, humies and pointy ears?


WFRP 4th edition. Preorders up now  @ 2018/05/03 16:20:37


Post by: Chopxsticks


I dont know anything about the previous editions... I have been feverishly painting random models in anticipation for this however. lol


WFRP 4th edition. Preorders up now  @ 2018/05/03 16:30:37


Post by: reds8n


 TedNugent wrote:
Do these warhammer systems let you play the unfriendly races - vampires, greenskins, skaven, etc - or is it the typical selection of dwarf, humies and pointy ears?


Normally it is indeed the usual old world races -- human, elf , dwarf etc etc .

In 2nd edition they released various sourcebooks in which it was possible to run skaven characters/campaigns and chaos ones, and there were stats for chaos dwarfs included too IIRC.

... one suspects this'll be the same, at least initially .



WFRP 4th edition. Preorders up now  @ 2018/05/03 16:53:29


Post by: Chopxsticks


I just want a variety of monsters and not just goblins, orcs and skaven. Was previous additions good about monster variety?


WFRP 4th edition. Preorders up now  @ 2018/05/03 17:42:41


Post by: reds8n


Most of the warhammer monsters were covered one way or another :

http://www.drivethrurpg.com/product/62848/Warhammer-Fantasy-Roleplay-2nd-Edition-Old-World-Bestiary?cPath=179_4943

http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd/subcategory/179_4943/Warhammer-Fantasy-Roleplay-2nd-Edition

the skaven and vampire books were really great IMO and I loved both the corruption and salvation tomes too.




WFRP 4th edition. Preorders up now  @ 2018/05/03 17:45:54


Post by: str00dles1


This is for the Old Hammer world only yea? Are they also releasing Sigmar world?


WFRP 4th edition. Preorders up now  @ 2018/05/03 17:55:07


Post by: Valander


str00dles1 wrote:
This is for the Old Hammer world only yea? Are they also releasing Sigmar world?
Yeah, they're still doing the AOS RPG, too, which their site still says "in 2018" (and I've seen reports that the latest White Dwarf said the same thing). I'm more looking forward to that, actually, since I never really did classic WHFB but do actually like the potential of the AOS setting.


WFRP 4th edition. Preorders up now  @ 2018/05/03 20:54:51


Post by: Yodhrin


It's nice to be able to be on this side of the snark for once: fnar fnar this is a thread about WHFRP, there's one for AoS already, stay on topic fnar


WFRP 4th edition. Preorders up now  @ 2018/05/03 22:17:15


Post by: notprop


That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


WFRP 4th edition. Preorders up now  @ 2018/05/03 22:47:15


Post by: Chopxsticks


That would be cool if this edition plays out during that time frame and then the AoS one was more after the fact. I honestly would like the AoS setting, but dont want to play as a SpaceMarine.

I took the release as a Dark Hersey / Deathwatch setup.


WFRP 4th edition. Preorders up now  @ 2018/05/03 22:56:32


Post by: His Master's Voice


 notprop wrote:
That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


Eh, I hope they aren't actually doing End Times. I like the low key nature of WHFRP. It was essentially lower case End Times, all time, all the time.


WFRP 4th edition. Preorders up now  @ 2018/05/03 23:03:18


Post by: Elbows


Definitely something I'd consider getting...always liked the old one pretty well, and I'm a bigger fan of D100 generally.

I'd be curious to see how complete the book is though. Seeing far too much DLC-mindset trickling into tabletop games and role-playing games lately. I'd like to know that $70+ is getting me a proper book with proper content.

Can't wait to see more.


WFRP 4th edition. Preorders up now  @ 2018/05/05 13:56:47


Post by: EnTyme


Glad to see this is coming out soon. I've been chosen to be my group's next DM, and some of the players have expressed interest in playing something other than D&D 5e. Right now, I'm leaning toward Dragon AGE, but I'll have to look through this as well. I like d10 systems.


WFRP 4th edition. Preorders up now  @ 2018/05/05 23:41:56


Post by: Yodhrin


 notprop wrote:
That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


I very much hope not. The initial word was they were sticking with Enemy Within, and while I found that a somewhat safe and disappointing choice(going back and doing Mordheim-era Three Emperors would be both something a bit fresh for players without going too far outside the Empire comfort zone, and mean lots of new sourcebooks to sell for them), I'll take it every day of the week and ten times on sunday over the godawful End Times cashgrab.

A revamped WHFRP is appealing primarily because it lets people get as far away from GW's abysmal handling of the IP as possible, I have zero interest in playing in a setting where I can't adventure in half the world because it's been wiped out "off-screen".


WFRP 4th edition. Preorders up now  @ 2018/05/06 04:51:31


Post by: Dysartes


Hmm - it mentions hardback available in July. Last I heard, this was meant to be available at UK Games Expo at the start of June - anyone know if this is still the case?


WFRP 4th edition. Preorders up now  @ 2018/05/06 05:07:03


Post by: Commissar-Danno


 Yodhrin wrote:
 notprop wrote:
That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


I very much hope not. The initial word was they were sticking with Enemy Within, and while I found that a somewhat safe and disappointing choice(going back and doing Mordheim-era Three Emperors would be both something a bit fresh for players without going too far outside the Empire comfort zone, and mean lots of new sourcebooks to sell for them), I'll take it every day of the week and ten times on sunday over the godawful End Times cashgrab.

A revamped WHFRP is appealing primarily because it lets people get as far away from GW's abysmal handling of the IP as possible, I have zero interest in playing in a setting where I can't adventure in half the world because it's been wiped out "off-screen".


Amen to that. I am looking forward to running games in the Old World. Plus the content will be easy enough to set back during Mordheim or possible run an alternate endtimes with the forces of order defeating chaos and exploring the world wracked by it. Maybe even rebuild the Old World.


WFRP 4th edition. Preorders up now  @ 2018/05/06 06:31:58


Post by: thekingofkings


already ordered and looking forward to preordering the AoS rpg as well


WFRP 4th edition. Preorders up now  @ 2018/05/06 11:38:56


Post by: endtransmission


 Dysartes wrote:
Hmm - it mentions hardback available in July. Last I heard, this was meant to be available at UK Games Expo at the start of June - anyone know if this is still the case?


They have said that no, the game will not be available at UKGE

I've also seen them talk about WFRP 4 being able to be played in the old time period, all the way through to End Times if you want to.


WFRP 4th edition. Preorders up now  @ 2018/05/06 11:49:11


Post by: Geifer


 endtransmission wrote:
 Dysartes wrote:
Hmm - it mentions hardback available in July. Last I heard, this was meant to be available at UK Games Expo at the start of June - anyone know if this is still the case?


They have said that no, the game will not be available at UKGE

I've also seen them talk about WFRP 4 being able to be played in the old time period, all the way through to End Times if you want to.


Can't be that hard, right? If they're writing the rules for the whole setting anyway, adding another book to the pile with rules changes and a campaign setting for the End Times isn't going to be much work and gets them money from people primarily interested in that or Age of Sigmar.

It's almost free money for Cubicle 7/GW and the best part is that if you don't want the End Times to ruin your fun, you can ignore it because it isn't baked into the core rules.


WFRP 4th edition. Preorders up now  @ 2018/05/06 18:21:03


Post by: Morathi's Darkest Sin


I'm actually tempted to wait for the AoS version, but nice to see this is out on its preorder.. Vampire the Masquerade 5th going onto preorder in the same week hasn't helped my wallet mind.


WFRP 4th edition. Preorders up now  @ 2018/05/06 19:35:17


Post by: Dysartes


 endtransmission wrote:
 Dysartes wrote:
Hmm - it mentions hardback available in July. Last I heard, this was meant to be available at UK Games Expo at the start of June - anyone know if this is still the case?


They have said that no, the game will not be available at UKGE


Well, that's one less thing for me to pick up at the Expo, then, I guess.


WFRP 4th edition. Preorders up now  @ 2018/05/07 18:23:51


Post by: Chopxsticks


I just need to see if there is a bestiary in the book. I remember 8th Edition rule book being 50/50 rules and just art pictures... I want to know if GW forced them to cram 100 pages of Golden Daemon painted models into this... =/


WFRP 4th edition. Preorders up now  @ 2018/05/07 21:00:38


Post by: Dysartes


...into an RPG book? Unlikely.


WFRP 4th edition. Preorders up now  @ 2018/05/07 21:59:22


Post by: Chopxsticks


It was an example. I wouldnt put it past them to put way more art work in it than needed though. Seems very backwards to ask for pre order money with no information on the product though.


WFRP 4th edition. Preorders up now  @ 2018/05/07 22:03:27


Post by: HorticulusDK


Do we already have info on potential translation ? I've seen mainly asking for Spanish and French.

I will buy it in English anyway (even if I hope Cubicle7 books are better translated than GW ones...), but still.

And same question for the AOS one. Really looking forward to this one too (as it seems to me that WFRP 4e won't be too much a "new" product in term of fluff for someone who played 1st and 3rd edition).


WFRP 4th edition. Preorders up now  @ 2018/05/08 01:21:49


Post by: Platuan4th


 Commissar-Danno wrote:
 Yodhrin wrote:
 notprop wrote:
That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


I very much hope not. The initial word was they were sticking with Enemy Within, and while I found that a somewhat safe and disappointing choice(going back and doing Mordheim-era Three Emperors would be both something a bit fresh for players without going too far outside the Empire comfort zone, and mean lots of new sourcebooks to sell for them), I'll take it every day of the week and ten times on sunday over the godawful End Times cashgrab.

A revamped WHFRP is appealing primarily because it lets people get as far away from GW's abysmal handling of the IP as possible, I have zero interest in playing in a setting where I can't adventure in half the world because it's been wiped out "off-screen".


Amen to that. I am looking forward to running games in the Old World. Plus the content will be easy enough to set back during Mordheim or possible run an alternate endtimes with the forces of order defeating chaos and exploring the world wracked by it. Maybe even rebuild the Old World.


I'd love for the game to be set post-Empire in Flames, new Emperor and all, and go from there. Hell, they could even justify an ongoing timeline with no End Times since it was already a divergent timeline from the tabletop one.


WFRP 4th edition. Preorders up now  @ 2018/05/08 06:34:39


Post by: Yodhrin


 Platuan4th wrote:
 Commissar-Danno wrote:
 Yodhrin wrote:
 notprop wrote:
That said the Starter states the Adventure is based in Ubersreik which is where Vermintide is set; which is to say End Times...looks like it’ll cover all bases to me.


I very much hope not. The initial word was they were sticking with Enemy Within, and while I found that a somewhat safe and disappointing choice(going back and doing Mordheim-era Three Emperors would be both something a bit fresh for players without going too far outside the Empire comfort zone, and mean lots of new sourcebooks to sell for them), I'll take it every day of the week and ten times on sunday over the godawful End Times cashgrab.

A revamped WHFRP is appealing primarily because it lets people get as far away from GW's abysmal handling of the IP as possible, I have zero interest in playing in a setting where I can't adventure in half the world because it's been wiped out "off-screen".


Amen to that. I am looking forward to running games in the Old World. Plus the content will be easy enough to set back during Mordheim or possible run an alternate endtimes with the forces of order defeating chaos and exploring the world wracked by it. Maybe even rebuild the Old World.


I'd love for the game to be set post-Empire in Flames, new Emperor and all, and go from there. Hell, they could even justify an ongoing timeline with no End Times since it was already a divergent timeline from the tabletop one.


Again, I'd strongly disagree on that one. I don't want to see, hear, read, or think about the End Times, or anything near or adjacent to it. All I want from a WHF RPG is WHF as-was, the setting I enjoyed for 25+ years that still had huge potential for new material within its existing scope. Half the planet was just big blank spaces on the map with a name and some vague concepts attached, if even that - I want Far Cathay and the jungles of Ind, I want Tilean intrigues and details of the Elven cities(and divergent cultures?) outside of Ulthuan, I want to adventure during the Empires of the Black Plague and Three Emperors and Vampire Wars eras, and battle Fimir in WHF's equivalent of the Dark Ages. They could churn out multiple sourcebooks a year for a decade and only cover a fraction of the Warhammer World's geography and history, and all of it is more interesting, at least to me, than another slight variation of the "modern" Empire especially if it's a version that incorporates any of the often truly daft events of the End Times "narrative"(or even the moderately daft Storm of Chaos stuff).

Chopxsticks wrote:
It was an example. I wouldnt put it past them to put way more art work in it than needed though. Seems very backwards to ask for pre order money with no information on the product though.


Not to be even more contrarian than usual, but I'd also disagree with this. The prospect of new artwork of the classic Warhammer World and its denizens is one of the most exciting things about 4thEd, so long as it's good and in the right kind of styles(ie, not too "plastic" and obviously digital); I honestly don't know if they can put enough art in the books for my taste, given they also have to fit all that "rules" guff in somewhere too


WFRP 4th edition. Preorders up now  @ 2018/05/08 07:34:19


Post by: Kirasu


Chopxsticks wrote:
I just need to see if there is a bestiary in the book. I remember 8th Edition rule book being 50/50 rules and just art pictures... I want to know if GW forced them to cram 100 pages of Golden Daemon painted models into this... =/


That's usually what RPG books are? Art and fluff is a massive part of these kind of books because it's about telling a story. As for pictures of golden demon models, probably not...


WFRP 4th edition. Preorders up now  @ 2018/05/08 07:47:07


Post by: reds8n


I think we can assume that most of the art will not be featuring miniatures.


WFRP 4th edition. Preorders up now  @ 2018/05/08 07:55:07


Post by: AndrewGPaul


If the book is less than 50% background and art I'd be disappointed. After all, that's the most important part of any RPG book.


WFRP 4th edition. Preorders up now  @ 2018/05/09 11:24:27


Post by: endtransmission


 HorticulusDK wrote:
Do we already have info on potential translation ? I've seen mainly asking for Spanish and French.

I will buy it in English anyway (even if I hope Cubicle7 books are better translated than GW ones...), but still.

And same question for the AOS one. Really looking forward to this one too (as it seems to me that WFRP 4e won't be too much a "new" product in term of fluff for someone who played 1st and 3rd edition).


All they have said about this is "more information coming soon". I've preordered, but I'm getting a little bit frustrated by their lack of any form of teaser information yet, but hopefully there will be something after Warhammerfest this weekend


WFRP 4th edition. Preorders up now  @ 2018/05/09 15:37:08


Post by: Chopxsticks


Dude I know, if I read one more "Stay Tuned" on their facebook page I might just walk away from this whole thing. Dont say there is going to be preivews then not give previews


WFRP 4th edition. Preorders up now  @ 2018/05/09 20:22:38


Post by: OrlandotheTechnicoloured


Probably the bane of licenced games being written in a 'hurry'

You get your content in and then it all has to be signed off by the IP owner

If you miss a deadline, or if the relevant person at the IP owner is busier than expected approval isn't given on the date expected and so you cant do the preview you planned to show


WFRP 4th edition. Preorders up now  @ 2018/05/11 15:11:59


Post by: Chopxsticks


So update on their site promoting Warhammerfest, does indeed seem like we wont get information until Sunday.

Would have been less frustrating had they simply said this from the starts... uh


WFRP 4th edition. Preorders up now  @ 2018/05/11 20:01:56


Post by: reds8n


https://twitter.com/cubicle7/status/992113017981726720


We’ve had a few successful game launches down the years, and generally we like to think we know our business... but ok. We just had to up the print run of WFRP thanks to the level of pre-orders in the first *3 hours*.





WFRP 4th edition. Preorders up now  @ 2018/05/14 16:17:36


Post by: Chopxsticks


So some information? only 4 playable races... not sounding promising imo and with the poor level of communication I wonder what future releases are going to be like...



http://cubicle7.co.uk/



WFRP 4th edition. Preorders up now  @ 2018/05/14 16:43:47


Post by: infinite_array


Chopxsticks wrote:
So some information? only 4 playable races... not sounding promising imo and with the poor level of communication I wonder what future releases are going to be like...


The playable races in 2nd Ed. were Humans, Elves, Dwarves and Halflings. This isn't like D&D where you can pick from a couple dozen PC races.

Edit: Well, initially. Supplements added Vampires and Skaven, but they weren't intended to mix with standard parties and campaigns.


WFRP 4th edition. Preorders up now  @ 2018/05/14 17:28:22


Post by: Chopxsticks


Thats good to know. Was there different flavor of those races in previous editions? What about character classes? Im really baffled why there is such little amounts of information over a week after pre-orders went up.


WFRP 4th edition. Preorders up now  @ 2018/05/14 17:49:49


Post by: His Master's Voice


Nah, a dwarf was a dwarf, an elf was an elf. It was more about where in the Empire you came from. But there was boatload of professions/backgrounds for you to pick from, some of them utterly and delightfully bizarre.

And I'm as baffled by the lack of previews as you are.


WFRP 4th edition. Preorders up now  @ 2018/05/18 17:50:42


Post by: reds8n


http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-system-preview/


In the last few weeks we’ve talked a little more about what you can expect from Warhammer Fantasy Roleplay, opened pre-orders for the rulebook and starter set, and attended a tremendous Warhammer Fest. We’ve had such a fantastic response, thanks to everyone who has pre-ordered or gotten in touch with us, it really means a lot to all of us working on the game.

Today we’re taking a more detailed look at the game system. We’ve already said that it’s going to be a new implementation of the familiar d100 dice system, that you’ll be able to modify it to suit your play style, and that it will offer resolution options with a variety of levels of detail.

When a test is called for – generally a situation where a character is attempting an action, or reacting to an action affecting them – the GM has three choices:

1 – GM decision based on the characters’ abilities
Keeping the game flowing smoothly and quickly is important to keep everyone actively engaged in the adventure. Sometimes, especially when the outcome doesn’t really matter all that much, or the most likely outcome is pretty obvious, the GM is better off eyeballing the relev
ant character(s) abilities and making a call as to whether or not the action succeeds.

When situations are resolved this way, players will need to show trust and respect to the GM – the decision will need to be accepted as logical and impartial and not signal the start of a discussion!

2 – A simple pass/fail test
This is the one most players are familiar with! You decide which characteristic or skill to test, adjust for the difficulty of the test (for example, a hard difficulty subtracts 20 from your ability) and then roll equal to or under that total to succeed. It’s simple (hence the name), quick, straightforward, and tells you if you succeed or fail.

The downside of the quick pass/fail test is that the action stops dead if you fail. It’s fine in many situations, but that hard ‘No’ can be unsatisfying. And if you have grim and gritty, low-skilled characters, they can fail a lot, and that can get frustrating.

But don’t worry, because we’ve included the Dramatic Test – read on!

3 – A more nuanced dramatic test giving a range of outcomes and success levels
Sometimes you need to know what happens next, rather than just ‘yes’ or ‘no’, ‘pass’ or ‘fail’. The Dramatic Test helps you generate an outcome instead. Using Success Levels to show just how well or poorly you’ve done, these tests give you a result that keeps the story moving.

Rather than just failing to jump across the ravine and plunging to your death, maybe you almost made it and are left hanging onto a root at the other side of the gorge. The negative success levels of a Dramatic Test can help to keep the game interesting and help guard against arbitrary and disproportionate dice-based punishment.
Similarly, the positive success levels mean you can succeed beyond your wildest dreams, with unanticipated consequences piling good fortune at your feet, or scrape past by the skin of your teeth, achieving most of what you wanted, but with some complications.

The Dramatic Test is a tool for the GM to make tests meaningful and… well… dramatic!

You can mix and match these tests in your game to your heart’s content! You might mostly prefer the quicker and more narrative GM’s choice and just switch to dramatic rolls when the vitally important stuff happens. You might prefer the transparency and sense of fairness that dice rolling brings, and stick to Simple Tests to keep things moving quickly. It’s entirely up to you, and the way your group prefers to play.

That’s been one of the core design principles of this edition of the game – to give you the tools to play your Warhammer Fantasy Roleplay. We’re giving you lots of options to help tailor the game to you and your group.

Next time we’ll talk a bit more about fighting in Warhammer Fantasy Roleplay Fourth Edition!

If you’d like to find out more about the Rulebook, Collector’s Limited Edition Rulebook or Starter Set, you can check them out on the webstore.



[Thumb - wfrp1.jpg]
[Thumb - wfrp2.jpg]


WFRP 4th edition. Preorders up now  @ 2018/05/18 18:29:34


Post by: Mysterio


I want to get fired up about this but...I already have Zweihänder.

Of course, the WFB Olde Worlde is great...

(I will probably end up picking this up anyway though.)


WFRP 4th edition. Preorders up now  @ 2018/05/18 18:54:02


Post by: Manchu


I am certainly getting a copy, along with the AoS one. I like both worlds a lot. I especially like Ye Olde Worlde for RPGing.


WFRP 4th edition. Preorders up now  @ 2018/05/18 19:33:07


Post by: endtransmission


well that is... fun. Thanks to GDPR and Cubicle7 not having a large enough set of staff to monitor their forums... they are closing them *face/palm*


WFRP 4th edition. Preorders up now  @ 2018/05/18 19:49:05


Post by: Mysterio


They probably could have found any number of suckers volunteer-fans to do the work for free for 7, 8 or even 9 years!

Talk about not even trying!

Probably just the usual "We Really Do Not Want to Deal with Criticism and/or Grumpy People" that GW has adopted since...er...quite some time now.


WFRP 4th edition. Preorders up now  @ 2018/05/18 20:07:15


Post by: reds8n


I like the art previewed so far -- the look/feel was a bit plus for me with regards to WFRP.

Not really had all that much usage out of my 2nd edition stuff TBH/alas -- and i do rate that system era quite well.

... so not sure if one can quite justify buying yet another collection to sit on the shelf...

.... although I probably will come *special event day X or whathaveyou*


WFRP 4th edition. Preorders up now  @ 2018/05/30 16:33:31


Post by: reds8n


via FB


Warhammer Fantasy Roleplay Preview - Combat

The combat system for WFRP Fourth Edition has its roots in earlier editions of the game, but we’ve made significant changes. The design goals were to speed up fights and eliminate boring stalemates arising from repeated attack roll failure.

When you get into a confrontation, everyone acts in Initiative order. We’ve added in a few alternative options here for you to tailor the game to your play style. You can keep things simple and just use the Characteristic, or introduce some randomness and deploy the GM catchphrase ‘Roll for initiative’, plus several other permutations.

Every combat round you get to move and do something. The ‘something’ might be using a skill, making an attack, casting a spell, and so on. An attack isn’t meant to only represent one swing of a sword arm. It’s movement, positioning, timing, dodges, feints and parries - all the things that happen in exciting fantasy combat.

D100 systems can suffer from so-called ‘whiff factor’ – endless inaction due to everyone failing rolls time and time again. This was something we wanted to eliminate as much as possible. One of the new mechanics we introduced to help with this in combat is called Advantage. You can gain Advantage from sources including Surprise, Charging and winning an Attack Test. Each point of Advantage gives you +10 to your Attack Tests, and represents you pressing your foe back, gaining control of the space, gaining confidence, leaping onto the table, kicking sand in their face, or whatever you feel is appropriate to the battle at hand.

When you attack your foe, you both make a Weapon Skill Test and compare your success levels. If the attacker wins they will have the chance to do damage and gain a point of Advantage. If the defender wins, they don’t inflict damage but do gain the Advantage as they dodge or parry and take the upper hand. There is always an outcome from a combat round – the least that can happen is someone gains Advantage.

You can win multiple points of Advantage, and you keep them until you lose an Attack Test, take a wound or the combat ends. So, if you keep rolling well, you’ll get in your stride and do better and better. But if you lose a Test you’ll lose all your Advantage. It’s a huge amount of fun, especially if you have the Talents or Spells that let you steal Advantage! You get a real sense of turning the tide of battle, or of getting unstoppable momentum and cleaving through your foes.

There are loads of possibilities and outcomes that these rules bring to the table: a combatant can whale on a bunch of lesser foes first, build up a pool of Advantage and then unleash that on the big baddie. Combining the various Skills and Talents that allow characters to work together to make the most of Advantage adds a tactical edge to this exciting way of determining the outcome of a fight.

But it’s certainly not all one-way traffic! Adversaries have special abilities that are powered by Advantage, so can become progressively more powerful. And there’s loads of fun times for the GM in deciding when to use monster abilities, or simply keep a bonus to hit.

And if your foes are building their Advantage up to truly scary levels, Characters can use a point of Resilience (more on this in a later preview) to remove it.

Critical hits are a staple of WFRP, and in Fourth Edition occur on especially successful blows, as indicated by the roll of a double. In addition to extra damage and special wounds, critical hits can inflict a variety of Conditions that change the way combat works for those who receive them.

That’s the core of the new combat system. Of course, there’s much more to it - Strength and Toughness work in ways familiar to players of First and Second Edition, as does armour. Hits are locational. There are fumbles, and ranged combat throws in some interesting and original quirks.

We’ll be talking more about Warhammer Fantasy Roleplay in future previews. Pre-orders for the WFRP Rulebook, Collector’s Limited Edition Rulebook and WFRP Starter Set are open, you can find out more here. http://shop.cubicle7store.com/Warhammer-Fantasy-Roleplay




WFRP 4th edition. Preorders up now  @ 2018/05/30 16:53:03


Post by: kendoka


Yodrin:
I don't want to see, hear, read, or think about the End Times, or anything near or adjacent to it. All I want from a WHF RPG is WHF as-was, the setting I enjoyed for 25+ years that still had huge potential for new material within its existing scope. Half the planet was just big blank spaces on the map with a name and some vague concepts attached, if even that - I want Far Cathay and the jungles of Ind, I want Tilean intrigues and details of the Elven cities(and divergent cultures?) outside of Ulthuan, I want to adventure during the Empires of the Black Plague and Three Emperors and Vampire Wars eras, and battle Fimir in WHF's equivalent of the Dark Ages.


Amen to that.

I will buy these RPG books for two reasons:
1. To read/learn more about The Old World - which imho was the best Fantasy setting ever. With it being a slightly warped version of Earth it was easy to imagine life and climate in all parts, even unexplored ones like Nippon.
2. For the general WHF fluff and images, hopefully new.

Will probably not play a single RPG session - but the books might get me into Warhammer (although not AoS) again and provide great settings for campaigns, new armies and terrain projects.


WFRP 4th edition. Preorders up now  @ 2018/05/31 11:55:31


Post by: jonolikespie


 reds8n wrote:
via FB


A bunch of cool stuff


I'm keen.
I'm only cautiously optimistic about the 40k one coming, but this feels much more like a labor of love from people who enjoyed the hell out of the previous game, plus I have heard nothing but great things about their Lord of the Rings game.


WFRP 4th edition. Preorders up now  @ 2018/06/01 23:17:48


Post by: Monkeysloth


So cubicle 7 did an interview with ontabletop (Beasts of War non-wargaming site they just started) https://www.twitch.tv/videos/268144514 at the 36 min mark.

Not a lot of new news sadly. They did talk a bit about careers and they're keeping the old system but have a new system where you can say in a career and never move.

The AoS RPG is still in development so they can't talk about it yet. Sounds like Games workshop was excited to work on the RPG to help flesh out the mortal relms.


WFRP 4th edition. Preorders up now  @ 2018/06/02 10:21:37


Post by: reds8n


https://www.reddit.com/r/warhammerfantasyrpg/comments/8ntbxl/live_qa_report/


Our very own The_WFRP_Companion had a chat with Dom McDowall at UKGE, asking a number of 4E questions as requested by the community. Here is his summary of the response, repasted from the Discord server:

1) Setting will be 8th edition focus but generally should be backwards compatible.

2) The rumour PDF is out this weekend is FALSE, no clue where it came from.

3) No era books planned, lots of modern places like regions of the Reik, Lustria, Ultjuan are more the focus.

4) Starter book is very distinct to core book, it's got simple rules and the adventure but the sourcebook on Ubrtsreik has lots of mileage.

5) Conversion for 2nd to 4th isn't planned but they'll definetly consider it if they have time.

6) No gnomes.

7) On Fimir it was, "I know the answer to that but I can't say".

8) If they get to do Ulthuan Elf magic is a yes. They are familiar with fan sources on that note, like Swords of the South.

9) Core rule book should very much be all you need, lots of spells he said.

10) Advantage isn't capped. They used tokens to track it, dice would also work.

11) TEW Director's Cut will be a prequel setting, still rooted in 1e, but modern otherwise. It will have lots of surprises for people who already played it, no word on specifics like Gideon the... person. Who's not anything else.

12) The whole TEW end chapter is being redone - no Empire in Flames and probably no SRiK.

13) They might not be able to run a contest, as this needs GW approval. In fact, everything said online needs approval really. But they can easily help out with Five Page Fiction.

14?) Told him about the Subreddit, Discord, and some personal WFRP conversion projects. Talked a bit about Vermintide - they're buds with Fatshark. Dom grew up with 1e, he's a huge fan.

And yeah, that's about all.




WFRP 4th edition. Preorders up now  @ 2018/06/02 14:45:49


Post by: Yodhrin


Hmm, starting to wonder what they mean by "8th edition focus" on the setting. I really hope that doesn't mean End Times and Storm of Chaos guff.


WFRP 4th edition. Preorders up now  @ 2018/06/02 15:07:07


Post by: Chopxsticks


The PDF is supposed to drop this month and they have not really provided any information. Imo they handled this poorly.


WFRP 4th edition. Preorders up now  @ 2018/06/02 15:59:14


Post by: Grot 6


If you have the old Hogshead edition... You don't need another.
The books, along with Lost and the Damned, and Slaves to Darkness are a contained system, and you can enhance it with the other side books that bring more flavor of the old world back in... The game was D100, and Percentage, and was unforgiving in every sense of the word.

My greatest time with it was to cross over an RPG session to a tabletop one, where you had to fight off the undead hordes of Heinrich Kemmler and Krell. We had a Halfling regiment that were some undead slaying fools, lead by a drunk halfling coward who kept making kills while he was playing it up for the group.... We played with each of the heros talking over command of a regiment, and fighting it out on the table, as you played your character as the leader of the tabletop elements...


WFRP 4th edition. Preorders up now  @ 2018/06/02 16:48:49


Post by: Chopxsticks


That's really what I have gathered from the facebook feedback, I just need to buy an earlier edition because 4th seems basically the same with just enough tweaks to re sell it..


WFRP 4th edition. Preorders up now  @ 2018/06/02 19:46:30


Post by: Phobos


Is this going to be sold through American stores like miniature market? Or is paying shipping and import tax the only way I can get it?


WFRP 4th edition. Preorders up now  @ 2018/06/02 21:25:38


Post by: Monkeysloth


Its been up for preorder on miniature market for weeks now


WFRP 4th edition. Preorders up now  @ 2018/06/21 18:00:12


Post by: reds8n


http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-characteristics/



Today we’re going to tackle one of the most frequently asked questions about the new edition of Warhammer Fantasy Roleplay: what, exactly, is the stat line? So, with no further ado, here it is:

Weapon Skill (WS) – close-quarters fighting ability

Ballistic Skill (BS) – ranged fighting ability

Strength (S) – physical strength

Toughness (T) – hardiness and healthiness

Initiative (I) – speed of thought, reaction, and awareness

Agility (Agi) – coordination and natural athleticism

Dexterity (Dex) – ability to perform delicate manual tasks

Intelligence (Int) – powers of thought, analysis, and understanding

Willpower (WP) – strength of mind and determination

Fellowship (Fel) – ability to influence and befriend others

Each of these Characteristics has a numerical value, along the same general scale as those used in the first and second editions of the game. That said, as WFRP4 has no upper limit, some nasty creatures have Characteristics soaring significantly higher than 100! Whatever the number, the first or ‘tens’ digit of each Characteristic is its bonus value, which is used in a variety of different ways, including limiting Talents and defining spells, and determining Wound loss in combat.

Characteristics are used as the basis for your Skills. Much like second edition, skills come in two kinds, basic and advanced. Everyone has access to basic Skills, but advanced Skills can only be used if you have learned them, for example as part of your career.

You’ll note that we have Dexterity and Agility — why both? Those familiar with RPGs will have seen those terms used interchangeably. Dwarfs are a great example for why we wanted to include each as a discrete Characteristic. Dwarfs are known for their exquisite works of craftmanship rather than for being flexible acrobatics, and we believed supporting that difference was important, allowing Dwarfs to make intricate machines, jewellery, and artefacts, but not have a natural flair for dance. So we used Dexterity to reflect manual dexterity, leaving Agility to define nimbleness of the body.

Similarly, we wanted to differentiate between speed of body and speed of mind, so we have both Agility and Initiative. Agility is used for tests involving dodging, dancing and similar movements of the body. By comparison, Initiative is used for perceiving, reacting and intuiting what’s happening in the world around you.

Stay tuned for more previews in the coming weeks! We’re hard at work with the finishing stages of preparing the game and will keep you posted as we finalise delivery times. The PDF will be the first thing released, followed by the physical books. Thanks to everyone who has pre-ordered the game, both directly through us and through your friendly local game store.



[Thumb - Ubersreik1200-768x525.jpg]
[Thumb - Bailiff-768x377.jpg]


WFRP 4th edition. Preorders up now  @ 2018/06/21 18:04:40


Post by: Monkeysloth


From their facebook today in response to a release date:

We're working on it Corey, if it isn't June it shouldn't be far into July. We'll keep you posted on progress here. The previews will lead up to the retail launch though, so it's not just about the PDF release.


WFRP 4th edition. Preorders up now  @ 2018/06/21 18:55:54


Post by: Yodhrin


Honestly I barely paid any attention to the mechanics preview - dat art

Sleazy lookin' watchmen, 'orrible peasants, reeking streets, and even decently proportioned Dwarfs no LotR-style short blokes. Really nice style. Man I hope the books are fair packed with this stuff, it's like the visual equivalent of sinking into a warm bath or putting on a favourite comfy jumper, I don't have the urge to forget, ignore, or modify any part of those images.


WFRP 4th edition. Preorders up now  @ 2018/06/21 18:57:13


Post by: Mysterio


It's June 21.

If they don't know if it will ship in "June" it seems like it really will ship in July!

Still undecided on whether or not I'll pick this up.

Zweihänder is working well for me these days.


WFRP 4th edition. Preorders up now  @ 2018/06/21 19:43:34


Post by: Yodhrin


Gone off Zwei completely thanks to the antics of the creator, trotting around FB groups concern-trolling about 4th and constantly starting topics ostensibly about WHFRP and how much he loves it that nigh instantly turn into marketing attempts.


WFRP 4th edition. Preorders up now  @ 2018/06/21 19:57:02


Post by: Mysterio


I wasn't aware of any of that - thankfully!

My Zweihänder is apparently now set in a different universe than his!


WFRP 4th edition. Preorders up now  @ 2018/06/21 21:05:19


Post by: Chopxsticks


Im disappointed, maybe I expected more but 20 days of silence and then another mediocre preview. Especially considering they are still trying to peddle this as a June release, they have 9 days...


WFRP 4th edition. Preorders up now  @ 2018/06/21 21:34:30


Post by: Lord Kragan


 Yodhrin wrote:
Gone off Zwei completely thanks to the antics of the creator, trotting around FB groups concern-trolling about 4th and constantly starting topics ostensibly about WHFRP and how much he loves it that nigh instantly turn into marketing attempts.


I didn't care about Daniel's antics so much but the game was...

Stuff like "Hans shot first" and it's over saturation of shoehorned pop-culture references were too off-putting for a game that is a replacement for 2nd ed.


WFRP 4th edition. Preorders up now  @ 2018/07/05 17:18:05


Post by: reds8n


http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-class-and-career/


This preview provides a glimpse into the careers available in Warhammer Fantasy Roleplay Fourth Edition. Careers are one of the key components of creating your Character, and are a large part of every edition of the game — they are one of the things that make WFRP what it is. So, we felt we had to do them right. We wanted lots of options, and we wanted to give control of how the careers are used to the player. So, want to stay in one career forever? No problems. Want to advance quickly through the ranks? That’s cool, too! Want to bounce from interesting Career to interesting Career? Sure, it’s your game, we have options for that as well.

Careers are organised into eight Classes. Each of these Classes has eight Careers to choose from, for a total of 64 Careers. But there is more. Each Career also has four levels, with each level offering a greater mix of Advances. So, in total we have 256 Career options in the book. Yup, 256.

Let’s take a look at the Careers available. The Classes and their associated Careers are:

Academics: Apothecary, Engineer, Lawyer, Nun, Physician, Priest, Scholar, Wizard

Burghers: Agitator, Artisan, Beggar, Investigator, Merchant, Rat Catcher, Townsman, Watchman

Courtiers: Advisor, Artist, Duellist, Envoy, Noble, Servant, Spy, Warden

Peasants: Bailiff, Hedge Witch, Herbalist, Hunter, Miner, Mystic, Scout, Villager

Rangers: Bounty Hunter, Coachman, Entertainer, Flagellant, Messenger, Pedlar, Roadwarden, Witch Hunter

Riverfolk: Boatman, Huffer, Riverwoman, Riverwarden, Seaman, Smuggler, Stevedore, Wrecker

Rogues: Bawd, Charlatan, Fence, Grave Robber, Outlaw, Thief, Racketeer, Witch

Warriors: Cavalryman, Guard, Knight, Pit Fighter, Protagonist, Soldier, Troll Slayer, Warrior Priest

But looking at that list doesn’t provide the full scale of what’s on offer. Each of the Careers listed above has four levels, a concept that isn’t new to players of WFRP1, where the spellcasters also had 4 discrete levels. So you can see this in practice, let’s examine the Peasant Class, and have a look at what each Career contains:

Bailiff: Tax Collector, Bailiff, Reeve, Magistrate

Hedge Witch: Hedge Apprentice, Hedge Witch, Hedge Master, Hedgewise

Herbalist: Herb Gatherer, Herbalist, Herb Master, Herbwise

Hunter: Trapper, Hunter, Tracker, Huntsmaster

Miner: Prospector, Miner, Master Miner, Mine Foreman

Mystic: Fortune Teller, Mystic, Sage, Seer

Scout: Guide, Scout, Pathfinder, Explorer

Villager: Peasant, Villager, Councillor, Elder

As you can see, that’s 32 Career options from just the 8 Peasant Careers. Our goal here is to provide everything you will need for your WFRP games in the Reikland, the initial setting for the game. As we expand outwards, we plan to add different Careers and Career Levels to this mix to take into account local variances, and the various options specific to individual species and cultures in the Warhammer world.

So, that’s the Careers we have in the book. Now let’s take a look at what each Career offers.

To the right is the Apothecary career. There’s a lot of information to take in there. Rather than explain it all — we have to leave some secrets for when the book arrives — let’s discuss some of the key points.

Each Career comes with an Advance Scheme, which shows you the Characteristics you can improve more easily. The higher the level you achieve within your Career, the more Characteristics you can advance.

Under the Advance Scheme is the Career Path, which details the 4 levels of the Career. There are 4 key pieces of information here: Social Level, Skills, Talents, and Trappings.

Social Level: Your position in society is important in the Old World. Beside the name of each Career Level you’ll find a Social Level. For example, Apothecary’s Apprentice has a Social Level of Brass 3. This is used to modify social Tests, and to determine how much money you can earn when working.

Skills: Skills will be immediately familiar to players of WFRP2 and WFRP3, as they work in a similar fashion. This will be discussed further in a future preview.

Talents: Like Skills, Talents also work in a similar way to WFRP2 and WFRP3, but can be taken multiple times for additional benefits. More on this in a future preview, too.

Trappings: The typical equipment used by folk in the career. The list is far from exhaustive, and is also not restrictive, meaning individual GMs can tailor what they feel is required to move from one Career to the next.

<Insert Monk Trappings Art, labelled: Everyone starts with an array of Trappings.>

For those used to WFRP1 and WFRP2, you may be wondering how Advances are taken in your Characteristics and your Skills. After all, there are no numbers or limits noted. WFRP3 players will be on slightly more familiar ground, but what’s presented here is still a significant departure to what you will be used to.

The answer to this lies at the heart of how WFRP4’s Career rules work, offering you unlimited Advancement in the Career of your choice. Yes, you read that correctly, there is no built-in limit to the number of times you Advance a Characteristic or a Skill. However, the higher you advance a Characteristic or Skill, the more Experience points it costs, and at higher levels, it’s expensive. So, if you are obsessive enough to try to achieve superhuman ability in one single thing, you can, and good luck to you! But everyone else will likely have a respectable all-round range of abilities while you are awesome at one thing, but pretty awful at everything else.

The primary benefit of removing caps is that you can stay in the same Career forever, constantly improving the Characteristics, Skills, and Talents on offer, becoming a true veteran of that field should that be your choice. Of course, you can also move up through the levels in your Career, accessing new Skills and Talents and improving your Social Status as you go. Or you can decide it’s time for a complete Career change, moving to an entirely different Career, which is easier to do if you stay in the same Class.

And that’s it for the Career preview. If you have any comments or questions, head over to our Facebook page, where we will have a member of our design team on hand.

We’ll be back next week with another preview and the latest news on the project, which is very near completion. The final parts of the rulebook have taken longer than planned when we put the pre-order live, but we are so very close to having the PDF ready for release! Keep an eye on us here and social media where we are maintaining an active presence, and we’ll keep you up-to-date







apothecary career : http://cubicle7.co.uk/wp-content/uploads/2018/07/Apothecary-Career-Page.pdf





WFRP 4th edition. Preorders up now  @ 2018/07/06 01:06:15


Post by: jonolikespie


Sweet. I'm enjoying everything I hear about this game. I might have to bite the bullet and get the collectors edition, even with the super expensive shipping to Australia.


Automatically Appended Next Post:
Cubicle 7 did a little bit of a Q&A on Facebook so I'm just gonna point out anything interesting I find there.

Release date for the PDF should be announced next week.

Rules are written assuming the theater of the mind, but they are built to accommodate those using miniatures.

No intro adventure in the book, will be a free online one after print release and a starter set.

The setting information for the Reikland is in the core book, and that's where all the initial adventures will be set.

Runesmiths aren't in the core rules but are planned.

Converting content from 2e should be simple and straightforward (I'm really happy at that one, I managed to pick up the PDFs of every 2e book in a HumbleBundle thing )

The Bestiary has a section dedicated to fast NPC generation, as well as rules for quick generation of folk you can hire to work for you.

People asked about accessories like spell cards and they didn't confirm anything but said they have accessories planned.


WFRP 4th edition. Preorders up now  @ 2018/07/06 15:36:42


Post by: Grinshanks


Is there any word on a release date yet?

I am looking forward to this!


WFRP 4th edition. Preorders up now  @ 2018/07/06 20:00:23


Post by: Monkeysloth


nope, just what jonolikespieMade stated, they're planning on letting us know next week. If that's the case the PDF hopefully will be out next week (or the week after at the very least) and then it should take a month for printing.


WFRP 4th edition. Preorders up now  @ 2018/07/06 21:15:13


Post by: Tagony


So they said the runesmith comes out later, does that mean wood elf and high elf jobs come out later too?


WFRP 4th edition. Preorders up now  @ 2018/07/06 22:17:08


Post by: Monkeysloth


They stated they plan on books for races and regions. So yes, eventually there will be a dwarf book and elf book and so on.


WFRP 4th edition. Preorders up now  @ 2018/07/07 00:57:47


Post by: jonolikespie


As disappointed as I am that we're not getting them right away, that's exactly how I've been complaining the 40k RPG should be doing things so I'm not unhappy.


WFRP 4th edition. Preorders up now  @ 2018/07/07 00:59:05


Post by: Tagony


Bummer I was hoping it was going to be all encompassing. I was wanting to run a waystrider.


WFRP 4th edition. Preorders up now  @ 2018/07/07 02:08:35


Post by: Mysterio


 jonolikespie wrote:
As disappointed as I am that we're not getting them right away, that's exactly how I've been complaining the 40k RPG should be doing things so I'm not unhappy.


Same here!

I was initially lukewarm on WFB 4th, and hot and heavy for Wrath & Glory.

But this has now almost reversed itself for me.

Very interested in this one now.


WFRP 4th edition. Preorders up now  @ 2018/07/10 19:52:04


Post by: Fango


Can you get the free PDF download if you pre-order from say Miniature Market? Or would I have to pre-order from C7 in the UK?


WFRP 4th edition. Preorders up now  @ 2018/07/10 21:22:27


Post by: Monkeysloth


Looks like you only get the PDF for free if you pre-order from C7. That being said the PDF will be available on DTRPG for purchase generally the same time pre-orders get it so it still might be cheaper for you to order the book from MM and the PDF from DTRPG over paying for shipping from the UK.

Other interesting bit they posted about to why there was a delay:

Alrighty, I will try to answer these questions the best I can. I know everything I'm about to type won't completely resolve everything, but it's the best I can currently do.

First up, approvals and GW: we can't talk about that. What happens between C7 and GW stays between C7 and GW. It's as simple as that. That may frustrate those looking for full transparency, but that's not an area I can, or will, discuss. However, I will say that GW has been absolutely marvellous and that none of your ire should be directed towards them.

What's taking so long? That's easier, and certainly something I can answer a little more directly. Put succinctly: there were issues that needed to be addressed. We had a choice: press on with what we had, or make changes to resolve those issues but risk missing our scheduled release date. We chose to make the changes, which required time to properly install and approve. As the release date came closer, and it was clear there were still outstanding issues to address, we again had to make a call: press on with what we had to hit the release date, or conclude the changes we planned but *definitely* miss the pdf release date. Again, we chose to focus on ensuring the content was correct; of course, delaying isn't our preference, but we always accept it can happen, which is why the release date is marked as the 'anticipated' on our webstore. As soon as it was confirmed the pdf would not arrive in June, it was decided it was important someone keep everyone up-to-date, so, I jumped through some hoops and received permissions to reply here to you all. Before a few days ago, I'd never made a post on Facebook for C7 (I'm part of the creative team behind the game) -- I will now be checking in every day to ensure you are all informed of what's happening as we confirm each step of production. I don't have every answer, but I do have most, and can find those I don't know relatively quickly.

As for when the physical copies of the book are due? The schedules are still lining up for that to *possibly* go according to the initial plans, but I won't guarantee that as printing is completely out of our hands, and problems can and do occur. I'll be able to answer that question much more firmly very soon. Much like the pdf, it may slip a few weeks for quality control reasons, but we hope that won't be the case; if there is a delay, it will be a short one, and as soon as we know, I will inform everyone here.


WFRP 4th edition. Preorders up now  @ 2018/07/14 04:08:34


Post by: Monkeysloth


update one. Sadly disappointing as now they have no idea when the PDF will be out and are sending out emails to people that preordered offering them discounts on their products. Not sure how this could go from ready for release in one month (back in may) to we don't know when it will be out but it might be end of July as the email states. I know C7 is a small company but this is a real blunder.

http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-fate-and-fortune-resilience-and-resolve/



Preview – Fate and Fortune, Resilience and Resolve
WFRP Characters are special — whether it is guts, luck, or the favour of the gods, they stand out from the masses.
The game represents this with Fate & Fortune and Resilience & Resolve — points you can spend to secure advantages and save your bacon in tricky situations. Each of these pairs represent different scales of power — Fate and Resilience are more powerful and govern how much Fortune and Resolve you can hold. Fortune and Resolve are less powerful, and will be spent and regained much more frequently.
Fate and Fortune
Fate & Fortune are familiar to players of previous editions of Warhammer, with some additional uses. They represent your destiny, perhaps your favour with the gods, and your overall luck.
You can use a Fortune point to:
Reroll a failed Test.
Add +1 Success Level to a Test after it is rolled.
At the start of the Round, choose when to act in that Round disregarding Initiative order.
You can use a Fate point to:
Survive an event that would kill you, although you are incapacitated for the rest of the scene/encounter.
Ignore damage from a single event through the intervention of fate — slipping as a blow is about to land, for example.
You regain Fortune points at the start of each session and sometimes during play. Fate points are much harder to come by…

Resilience and Resolve
Resilience and Resolve represent your personal drive and determination to endure, and overcome, no matter the obstacles you face. The Old World is a hard and cruel place, and you’ll need reservoirs of internal strength to endure.
You can use a Resolve point to:
Become immune to Psychology until the end of the next round.
Ignore all modifiers from all Critical Wounds until the beginning of the next round.
Remove one Condition. (More on these in a future preview.)
You can use a Resilience point to:
Defy Corruption and resist mutation, though you lose no Corruption points. (More about this in a future preview, too.)
Choose the number instead of rolling for it as part of a Test, allowing you to succeed in even the direst of situations.
Resolve is regained whenever you act according to your Character’s Motivation, which is a short phrase describing your character’s inner drive, and the GM might (very rarely) grant a Resilience point for an act of extreme importance to your Motivation.


PDF Release Update
We’ve still got some additional things to do before we can release the PDF, but it won’t be too much longer and are e-mailing all pre-order customers with an update on that progress. Thanks for your patience while we get the last details right. We’d rather not make the same mistake again and give an estimated date of which we aren’t 100% sure, but it’s almost there and pre-order customers have a little something that will make up for the wait.
There are some factors out of our control even at the end of the process, and there are always calls to be made between getting it done and getting it right. We tend to err towards prioritising getting it right, but we appreciate that can be frustrating for those of you waiting. But, we’re making this the best game we can, and we are very close, and the PDF will be ready as soon as possible.
Thanks for your patience and support!







WFRP 4th edition. Preorders up now  @ 2018/07/14 08:45:48


Post by: notprop


I got an email apologising for the delay and advising on a PDF by end of July. Not a problem as I prefer books but they did throw in a 25% discount voucher, which is nice touch especially as I was eying up a few of their other products.


WFRP 4th edition. Preorders up now  @ 2018/07/14 11:25:10


Post by: OrlandotheTechnicoloured


Sounds like it was 'done' but when it went to GW for final approval some problems were spotted so they've got to rewrite some stuff


WFRP 4th edition. Preorders up now  @ 2018/07/14 14:20:04


Post by: BlueGrassGamer


While I was at Origins, I swung by the Cubicle 7 to ask about WFRP 4th - mainly because they had a huge banner along one the hallways - and flat out asked what news they had. The answer I got was that they were hoping to get the PDFs out by the end of June, if not July. They didn't think they would have the physical product ready until Gen Con. The reason? The release of Age of Sigmar's new edition sapped some of their manpower resources.


WFRP 4th edition. Preorders up now  @ 2018/07/14 14:40:17


Post by: notprop


That’s the jist of the email I got so they seem in the level. I’m happy enough with the situation. Give me a delay and a straight answer over rushed buggy content any day of the week.


WFRP 4th edition. Preorders up now  @ 2018/07/14 16:58:44


Post by: Monkeysloth


OrlandotheTechnicoloured wrote:Sounds like it was 'done' but when it went to GW for final approval some problems were spotted so they've got to rewrite some stuff


The update I posted before this last one C7 posted it was something they wanted to change and they could have ignored it. Not saying they should have, as I too would like a good game, but it sounds like they were really hoping to be ready for Origins but weren't able too.

BlueGrassGamer wrote:While I was at Origins, I swung by the Cubicle 7 to ask about WFRP 4th - mainly because they had a huge banner along one the hallways - and flat out asked what news they had. The answer I got was that they were hoping to get the PDFs out by the end of June, if not July. They didn't think they would have the physical product ready until Gen Con. The reason? The release of Age of Sigmar's new edition sapped some of their manpower resources.


I assume you mean GW's manpower got sapped as it doesn't make seance that C7's was affected.


WFRP 4th edition. Preorders up now  @ 2018/07/16 14:19:44


Post by: BlueGrassGamer


 Monkeysloth wrote:
I assume you mean GW's manpower got sapped as it doesn't make seance that C7's was affected.


I would assume so, but I am not certain. The C7 rep I was speaking with only said that the AoS release had drawn away "people we were counting on". I initially the C7 rep was talking about a demo or event team, but it makes sense that it could have leeched away some support staff from GW..


WFRP 4th edition. Preorders up now  @ 2018/07/16 22:42:14


Post by: jonolikespie


It could be just that they were working on their AoS RPG quietly in the background and with AoS's new release and the ton of fluff and whatnot that came with it C7 have had to scrap a bunch of what they'd already done and shuffle staff around to make up for it?


WFRP 4th edition. Preorders up now  @ 2018/07/17 00:54:18


Post by: Monkeysloth


 jonolikespie wrote:
It could be just that they were working on their AoS RPG quietly in the background and with AoS's new release and the ton of fluff and whatnot that came with it C7 have had to scrap a bunch of what they'd already done and shuffle staff around to make up for it?


They are working on the AoS RPG in tandem with the WFRPG but it's different teams with no cross over according to what they've posted on Facebook. I'm pretty sure it's GW got short staff and since C7 decided to do a rewrite themselves they couldn't get approvals in the timeframe they wanted since GW was swamped with AoS stuff and probably thought the RPG was done themselves so no resources were needed at that time.

Here's the email they sent out

I’m writing with an update on your pre-order of the Warhammer Fantasy Roleplay rulebook. We originally planned to send you the PDF in June, but we have hit some snags causing unexpected delays, and for that I’m very sorry. Until something is completely finished, there’s always the potential for unanticipated delay, but with that proviso I expect the PDF to be ready by the end of July, and I will keep you up to date should anything change.
I will also review our approach to release dates so that our enthusiasm doesn’t spill into over-optimistic estimates.
I’d also like to apologise for the slow communication of the delays. We’re a small company and it seems communications are the first thing to suffer when we have our heads down finishing a project. I’m not happy about that, as the last thing I want is for someone who has shown their support by pre-ordering from us to feel frustrated or ignored. So, to make sure this doesn’t happen again, I’m allocating more resource to this area.


There's also a coupon code included, as mentioned previously, and promise of an extra pre-order only PDF with maps and adventure seeds.


WFRP 4th edition. Preorders up now  @ 2018/07/21 01:23:49


Post by: jonolikespie


Magic Preview!

http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-magic/

Spoiler:
Magic is one of the defining aspects of the Old World. Here’s a sneak peek at how we’ve handled it.

Gone are the days of magic points or a discrete magic statistic: we use the same core system for casting spells as we use for all skills. Spellcasters simply make a Language (Magick) Test. If their Success Level equals the Casting Number of the spell, bingo! The spell is cast. Fail, and it isn’t. Fumble, and you’ve Miscast, and something bad is about to happen…

Miscasts can be really nasty. The Winds of Magic are extraordinarily powerful, and spellcasters must perfectly phrase their spells whilst carefully channelling the magic needed to power them in order to escape unharmed. The slightest error, and the magic will spiral out of control, sometimes to devastating effect. If lucky, the repercussions will be minor — soured milk, or your nose begins to bleed; if unlucky, the spellcaster, and any close by, may be torn apart by the wild, uncontrolled magic.

To cast more powerful spells (those with higher Casting Numbers) a wizard may use the Channelling skill to draw in the Winds of Magic. While this offers the spellcaster more power, it comes with an attendant risk, making miscasts even more likely.

(Also making miscasts more likely is the pervasive influence of the Ruinous Powers, but good folk of the Empire never involve themselves with such horrors, so we should probably move on quickly…)

If spellcasters Overcast, which means achieving more Success Levels than needed, they may choose additional effects, such as additional range or duration. In practice, this means more experienced spellcasters can achieve more powerful outcomes.

Most wizards begin by manifesting tricks in the form of Petty Magic. Taking the Petty Magic Talent gives a wizard access to a handful of Petty Spells, and they may learn more by expending XP.

When spellcasters gain the more potent Arcane Magic Talent, they gain access to one spell from the lore of magic they are studying. More spells may be learned by expending even more XP.

Fortunately, there are many spells available to buy. Magic wielding players are spoiled for choice, with 135 to choose from in the core book alone.

That breaks down as follows:

25 Petty Spells
Low-level cantrips with minor effects, like Magic Light or Protection from Rain.

23 Arcane Spells
These are universal spells, representing the most common applications of Magic in the Old World. These include conjuring magical weapons, or armour, magic missiles or chain attacks, or causing foes to drop weapons.

64 Colour Spells
These spells reflect the key attributes of the 8 Winds of Magic what blow through the Warhammer World. Spells from the Lore of Beasts allow Shamen to influence animals or change their form, while those for the Lore of Shadows are subtler, including illusions, spells of concealment, and the ability to choke foes with tendrils of shadowy magic.

6 Hedgecraft Spells
These spells are used by Hedgefolk, rural witches who practice an ancient, and illegal, brand of magic that allows them to heal and protect, and to engage with the spirit realm.

6 Witchcraft Spells
Practioners of witchcraft are rogue spellcasters, and their Lore spells are particularly nasty, allowing them to blight the landscape, or curse their enemies with bad luck or crippling pain.

11 Dark and Chaos Spells
An initial selection of spells for Daemonology, Necromancy and Chaos Sorcerers are also included, aimed to bolster your NPCs with some unique, characterful spells.

Spellcasters may learn spells from their own unique lore, and/or the Arcane spells. So a Magister of the Celestial Order may choose spells from the Arcane list and the Lore of Heavens, while a Witch may choose from the Arcane list and the Lore of Witchcraft. That gives players (and GMs) enormous versatility when constructing magic-using characters.

The magic chapter includes rules for ingredients, which can reduce the effects of miscasts (at a cost), as well as dispelling. It also explains how to add flavour to the Arcane spells, reflecting the influence of the wind of magic being channelled. For example, damaging Arcane spells cast by a Wizard with the Arcane Magic (Fire) Talent will set their targets on fire, in addition to other effects.

The rulebook also contains separate rules for clerics who can empower their prayers with divine might. This uses a similar system, and presents 19 minor Blessings, and 60 Miracles, with 6 for each God. Look out for more on those in a future post!

And that’s it for the Magic preview. As always, if you have any comments or questions, head over to our Facebook page, where we will have a member of our design team on hand again.

We’ll be back very soon with another preview and the latest news on the rulebook, which is within touching distance of being finished.

Actually, while you wait, let’s have a glimpse of what’s coming next…
(and a rather long one at that.)


I'm really excited by this, I have a tendency to avoid playing spellcasters because I don't wanna learn the whole extra 2 chapters worth of caster specific rules in most RPGs.
It also sounds like a) they've made it really fluffy so that priests/clerics are clearly distinct from spellcasters, and b) that if you wanna be a pyromancer from the school of fire you can go ahead and do that and with a talent even your baseline 'everyone gets these' spells are fire themed.


WFRP 4th edition. Preorders up now  @ 2018/07/21 09:52:23


Post by: reds8n



Actually, while you wait, let’s have a glimpse of what’s coming next…


Spoiler:








WFRP 4th edition. Preorders up now  @ 2018/07/21 10:47:19


Post by: Yodhrin


Hmm, will be interesting to see what they come up with for the background for Fimir, the sanitised "former favoured servants of Chaos" blurb that came with the Balefiend rules isn't anywhere close to detailed enough for an RPG, but I can't imagine they'll be allowed to preserve the original rapemonster concept.


WFRP 4th edition. Preorders up now  @ 2018/07/27 02:05:22


Post by: Chopxsticks


Look out Boys!!! Pre-orders are out for the PDF

http://cubicle7.co.uk/warhammer-fantasy-roleplay-rulebook-pdf-pre-order-live/

Quick before it runs out....


WFRP 4th edition. Preorders up now  @ 2018/07/27 16:40:04


Post by: Monkeysloth


So I woke up this morning to a free download on Drive Through RPG from C7 and got excited I also go an email from C7 that followed about the PDF being preview for early supporters just missing some minor content

This release is a preview edition, as we wanted to let our great fans see this as soon as possible to say sorry for the delays so far. It is complete apart from the last map, page refs and the index. These last parts will be completed shortly and the complete PDF will be re-uploaded.


But they sent me coupon code for the free PDF that's still a pre-order and just blank so I'm not quite sure what this preview is all about. Guess they're going to do an update sometime before end of month with the preview then update next month when finished. Seams like they could have waited to send out the link to early orders until the preview was actually ready.


Automatically Appended Next Post:
ok, so the preview book is out. final expected in the next two weeks. if you've already pre-orders and gotten the Drive trough RPG coupon you can get it. Seams to be they're about 6 hours slow on getting the pdf out


WFRP 4th edition. Preorders up now  @ 2018/08/03 16:48:06


Post by: reds8n


http://cubicle7.co.uk/marienburg-sold-down-the-river-for-warhammer-fantasy-roleplay-first-edition/



Out now in PDF: Marienburg: Sold Down the River for Warhammer Fantasy Roleplay First Edition!

Where Seagulls Dare

At the sea-mouth of the River Reik stands Marienburg, the world's marketplace: the largest richest most corrupt and most dangerous city port in the Old World.

Here everything is for sale and nothing is without a price.In the markets and docks traders win and lose fortunes of exotic cargoes from every land. Meanwhile in slum taverns or beside filthy canals, more sinister deals are done for smuggled weapons, stolen booty, secrets, loyalties, bodies or worse. And with the Empire and Bretonnia both eyeing Marienburg’s wealth and location, the city is on a knife-edge, filled with racial tension, espionage and fear.

Built on 100 islands Marienburg is home to the richest man alive, the only enclave of Sea Elves in the Old World, and more gold then adventurers can dream of. Here on the edge of the Sea of Claws are so many chances for adventure, excitement and messing about in boats that even a corrupt local dock-master couldn’t count them all.

Marienburg: Sold Down the River is a complete an incredibly detailed city sourcebook for Warhammer Fantasy Role-play containing everything at GM needs to run adventures and campaigns in this unique city.

It includes descriptions maps and histories of Marienburg and the surrounding Wasteland, information on Marienburg’s politics religion is laws and criminals as well as details of eight of the city is most important districts over 40 individual locations and almost 60 fully detailed non player characters all with connections and secrets that can be used to create plots and adventures all the elements of woven together to create one of the most complete coherent and fascinating city sourcebooks ever released to any RPG.

Plus there is a complete scenario and 15 adventure seeds rules were trading and smuggling information on how to generate Wastelander PCs atmospheric artwork that brings Marienburg and its inhabitants to life and incredible panoramic the post map of the entire city and more.

This PDF combines material originally published by Hogshead Publishing, including the poster map of Marienburg.

We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also bookmarked for ease of reference.

Get it here: http://www.drivethrurpg.com/product/248770/Warhammer-Fantasy-Roleplay-First-Edition--Marienburg-Sold-Down-the-River?affiliate_id=169435



one of the best supplements released for any RPG ever.

Truly superb.

Picked mine p years ago and I still steal bits and bobs -- and sometimes the map still -- for various games to this very day.

Those of you who were reading WD in the 100s era may recall some of the articles being featured in WD.




WFRP 4th edition. Preorders up now  @ 2018/08/07 16:02:52


Post by: reds8n






Direct from Gen Con 2018 Graeme Davis discusses his involvement with every edition of Warhammer Fantasy Roleplay, including the upcoming fourth edition from Cubicle 7 Entertainment, with WFRP fans. Graeme provides plenty of info regarding the legendary Enemy Within campaign, as well as insight into some of the humor and Easter eggs contained in the series, and finishes by taking questions from the audience.



In the video recording of Graeme Davis for the The Enemy Within, he mentioned the director’s cut will be a “bridge to the timeline of other wfrp4 products” (36:54). I am unclear how to take that. Does that mean the campaign is set right before the start of the timeline of wfrp4? Or right where wfrp4 starts but that it will impact all other wfrp4 scenarios?


The Enemy Within keeps its 1st edition start date of 2512. The threat of Chaos is building, but has not yet struck.



and most intriguingly of all ...


[Thumb - kfranz.jpg]


WFRP 4th edition. Preorders up now  @ 2018/08/24 10:20:51


Post by: Grinshanks


Humble has a LOTR RPG bundle on atm...I only mention here because if you spend a dollar you get a 30% coupon to be used on Cubicle 7's store which can be used for a pre-order of this (as well as a copy of the LOTR rpg)

So spend a dollar and get 30% of the pre-order

https://www.humblebundle.com/books/lord-of-the-rings-rpg-books


WFRP 4th edition. Preorders up now  @ 2018/08/28 09:51:57


Post by: His Master's Voice


It may sound silly, but the pale blue/grey background used for the core rulebook feels really off. WFRP is all about that aged, yellowing parchment, not clean, antiseptic marble tiles.

Other than that, and a few dud illustrations that really shouldn't be there, it looks like a decent update to 2nd Edition.


WFRP 4th edition. Preorders up now  @ 2018/09/13 14:51:17


Post by: reds8n


https://gmshoe.wordpress.com/2018/09/12/qa-andy-law-warhammer-fantasy-roleplay/

little Q & A -- awkward format etc etc


[13:58] <+AndyLaw> Dedicated books for different species: Yes, there are plans of this type, and more…




WFRP 4th edition. Preorders up now  @ 2018/09/13 18:28:10


Post by: Monkeysloth


Wow, more like no formatting at all and just a straight pasted from an IRC chat.

Still, nice to have even if it was annoying to try and follow every conversation in it.


WFRP 4th edition. Preorders up now  @ 2018/09/14 13:32:17


Post by: Arnizipal


To those who bought the new book: for someone who played 1st and 2nd edition how difficult would it be to switch to 4th edition?
I'm think of getting it so our group can make the switch once they're finished with Terror in Talabheim.


WFRP 4th edition. Preorders up now  @ 2018/09/14 18:14:37


Post by: reds8n


more Vermintide related as such but :

http://www.vermintide.com/news/brief-history-bogenhafen/


WFRP 4th edition. Preorders up now  @ 2018/09/14 20:37:29


Post by: Monkeysloth


 Arnizipal wrote:
To those who bought the new book: for someone who played 1st and 2nd edition how difficult would it be to switch to 4th edition?
I'm think of getting it so our group can make the switch once they're finished with Terror in Talabheim.


It's very similar to first and second.

Big differences would be different options for class progression (and a bit slower), changed magic system (though 1st and 2nd were different I believe), new stat Initiative, and Resolve which affects combat.


WFRP 4th edition. Preorders up now  @ 2018/11/20 17:35:20


Post by: reds8n





Great News! Our WFRP FREE Adventure can be downloaded now. This is the first of our Ubersreik Adventures: If Looks Could Kill.


Legends claim the Beast of Ortschlamm stalked the marshes near Ubersreik for centuries. But few believe it…

When the adventurers agree to help Rutger Reuter, a charismatic, young merchant from Ubersreik, little do they realise what’s in store. What starts as a simple job guarding building supplies, soon turns to tragedy, horror, and murder. The Characters will not only need their wits about them to negotiate the double-dealing camp of Reuter and his business partners, but also the Beast they have unwittingly stirred…

Ubersreik Adventures: If Looks Could Kill, written by WFRP veteran Dave Allen, is designed with beginner Characters in mind, and concludes in the fortress-town Ubersreik, where the Characters’ adventures can continue with the WFRP Starter Set.


https://www.drivethrurpg.com/product/259270/WFRP-Ubersreik-Adventures--If-Looks-Could-Kill?affiliate_id=169435&fbclid=IwAR3Mp-pwvFksVPWhJo6HlMCWh0Xkc0rnx4IOJL08DClZBEwXdpgQnZlq6H4


WFRP 4th edition. Preorders up now  @ 2018/11/20 23:19:51


Post by: OrlandotheTechnicoloured


I've tried to get this but all that comes down are a couple of blank pdfs (the cover showed briefly before vanishing on one)

the publisher has updated the file a couple of times since then but nothing has changed for me, if anybody does get it working please post so I can give it another go


WFRP 4th edition. Preorders up now  @ 2018/11/21 00:51:56


Post by: Mysterio


I have it - it's working - give it another shot.


WFRP 4th edition. Preorders up now  @ 2018/11/21 13:22:50


Post by: hive


 Mysterio wrote:
I have it - it's working - give it another shot.


Same here. Downloaded and printed. Looks great! Can't wait to start reading tonight.


WFRP 4th edition. Preorders up now  @ 2018/11/21 23:22:00


Post by: OrlandotheTechnicoloured


Thanks folks it's worked ok for me tonight


WFRP 4th edition. Preorders up now  @ 2018/11/22 09:17:29


Post by: Arnizipal


Looks like a fun adventure
Couple of typos though...


WFRP 4th edition. Preorders up now  @ 2018/11/22 09:53:27


Post by: reds8n


..gotta go for that authentic GW experience


WFRP 4th edition. Preorders up now  @ 2018/11/29 17:27:59


Post by: Smellingsalts


I don't know much about this new version of Warhammer Fantasy Roleplay, but I have two concerns. First, you would think that an RPG that comes from a miniature game would have great rules on how to incorporate the miniatures that got you into Warhammer Fantasy Battle, into Warhammer Fantasy Roleplay. It just blows my mind that this fact is missed by people who think expanding roleplay requires "theater of the mind". The first edition of Warhammer Fantasy roleplay, although not explicitly stated as using miniatures in the game, had rules that allowed for them (i.e. map grids, monsters and characters drawn from existing miniatures, etc.).The last version produced by Fantasy Flight Games was theater of the mind, a terrible idea for sales and expanding the player base. I spoke with people from the company producing this game and they said you could use miniatures with this version (in other words, this wasn't specifically designed with minis in mind, but you can use them), but that the next offering from them, an RPG based on the Age of Sigmar, would be all theater of the mind. For those who don't understand the reference, theater of the mind is a storytelling style of roleplaying where the crunchy parts like movement rates, missile weapon ranges, distinctions between weapon types, movement and placement during combat, are all left out. The DM just describes the situation and narrates the conflict. This is fine for RPG's like Vampire, which are all about inner turmoil and social interactions, but just my opinion, it is terrible for games that derive their background (and thus a vast amount of their interest) from miniatures games in which the players of those games are already people who probably prefer the crunchy parts of gaming (measuring distances, line of sight, model placement). Many of them are visual in preference, or else they would be playing more board games. The second concern is that magic was too powerful in the first version of Warhammer Fantasy Roleplay. A fireball would likely insta-kill any player hit because the damage to hit point ratio was too high.
I hope the makers of this rpg had people who were aware of previous flaws and customer preferences involved in the design. Can you imagine the pitch meeting that might have occurred? "Hello GW, our vision for the Warhammer Fantasy Roleplay game which is based on your very successful miniatures game is theater of the mind. As such, no player or DM will ever need to purchase any miniatures from your company. How does that sound?"


WFRP 4th edition. Preorders up now  @ 2018/11/29 18:03:19


Post by: Monkeysloth


The Warhammer and Warhammer 40k RPGs have never really use minis and some, the previous 40k set, were pretty hard to incorporate so this is nothing new for them.


WFRP 4th edition. Preorders up now  @ 2018/11/30 05:38:58


Post by: Chopxsticks


So I dont know what it is about warhammer fantasy RP but coming from playing only structured D&D adventure modules I am really struggling to understand how to play this. Im really not sure why but its just not clicking for me


WFRP 4th edition. Preorders up now  @ 2018/12/08 12:59:16


Post by: reds8n


https://www.drivethrurpg.com/product/260781/WFRP--Adventures-Afoot-in-the-Reikland?affiliate_id=31065&site=&test_epoch=0&manufacturers_id=54#_=_


This week we present Adventures Afoot in the Reikland!, a supplement to Chapter 10: Glorious Reikland from the WFRP rulebook.

Adventures Afoot in the Reikland! is written by Ben Scerri and offers over fifty adventure seeds for the Reikland locations presented in WFRP. To ensure they are easy to use, all locations are marked
in bold text, but most of the ideas can be relocated to almost any part of the Empire with little adaptation. Each entry in the supplement presents a complete story idea that can be adapted as you see fit, or act as the background for your own adventure ideas.

So, strap on your hiking boots and get ready to hit the roads, for there are Adventures Afoot in the Reikland!




WFRP 4th edition. Preorders up now  @ 2018/12/08 13:45:16


Post by: Yodhrin


 Monkeysloth wrote:
The Warhammer and Warhammer 40k RPGs have never really use minis and some, the previous 40k set, were pretty hard to incorporate so this is nothing new for them.


I mean, that's just wrong. I ran and attended WFRP games for years and I think, like, one group in all that time didn't use miniatures, and many had full-3D terrain. Heck, some folk who play INQ28 replaced the actual combat rules from Inquisitor with the ones from Dark Heresy wholesale, contending they're actually better for miniature-based narrative games than a system written explicitly for that purpose.

Also, there's a pretty wide gulf between "not explicitly designed to use miniatures" systems and "theatre of the mind" systems that omit rules to represent things mechanically entirely, the latter is definitely not usual for GW-related RPG properties.

EDIT: Ugh, demanding you sign up for an account to get free stuff is just sheer cancer.


WFRP 4th edition. Preorders up now  @ 2019/02/01 14:57:42


Post by: reds8n


http://cubicle7.co.uk/?fbclid=IwAR0_JzTDRD1OrsOHML8NQ6_9S9W76MZxUTkbIJgZtgoPSibk0OCVNvN6nO8


The WFRP4 Errata addresses errors in the text of the core rule book, click here: WFRP Errata or on the image below to download. While it is essentially complete, we may update it slightly over the coming months. We have no plans to include the errata in any hard copies at present and we have also added it to DriveThruRPG for those who wish to download it there.

A future Q&A will address applications of the rules, and answer specific questions with examples. We will update here and on social media once we have a definite date for this.


note they also updated the starter set info recently;;


We have just updated the Warhammer Starter Set PDF on DriveThruRPG, if you have purchased this title previously, you should have received an email update recently.
Details below will allow you to choose which updates to download. This new update also includes a Read First Page.
List of Updates
A Guide to Ubersreik: 16 changes, all minor typographical changes
Adventure book: 23 changes including a significant update to Unions & Reunions (page 43), a minor updates to The Markplatz Riot (page 8), and minor changes to the Advantage example (page 9).
Gamemasters Maps: Duchy map has many minor amendments.
Gatefold Characters Sheets (and single page sheets): 53 changes, including a handful of typographical issues, minor changes to Salundra, and significant changes to Mollrella and Else.
Handouts: 4 changes, all minor typographical changes.
Introduction to the Empire: No changes
Player Maps: No changes
Read This First: Added to the file.
Reference Sheet 1: No changes
Reference Sheet 2: 7 changes, all minor typographical issues except a change to the Advantage example.
Reference Sheet 3: 2 changes, both minor typographical changes.




WFRP 4th edition. Preorders up now  @ 2019/02/01 17:28:15


Post by: Grot 6


Chopxsticks wrote:
So I dont know what it is about warhammer fantasy RP but coming from playing only structured D&D adventure modules I am really struggling to understand how to play this. Im really not sure why but its just not clicking for me


It is a more detailed system then Dungeons and Dragons 1st and 2d editions, adding a lot more detail to Advanced Dungeons and Dragons. Is the best way to describe it. D100 tables, more detailed combat, lethality of attacks, and defense, 1st level really is... 1st level. You literally have to dig into the material, and old-world flavor is all encompassing.

My best example to explain it. Pick an old world occupation from the table, and base a character off of it. You literally have to do everything for your character, and in the creation, you develop a more in-depth and related vehicle for adventuring then any Dungeons and Dragons character ever made.

You pick a student, then you use the points, later you pick a wizard apprentice, then you use the points , then you decide to rob graves, then you use the points, then you side up with a necromancer, then you use the points....

This isn't like a "I'm brave sir Robin, I get ALL of the traits, equipment, a horse and armor, and skills and points." You literally have to earn everything but the initial beginning stuff you start out with- from clothes, to a job, to skills, to weapons, to... everything.

Your first adventure, till the last can literally kill your character, and D100 tables rule the day. For a Dungeons and Dragons player, I started out in the 1st and 2nd edition then switched over to Fantasy Roll Play...

The detail level is what sold the game to me, then later, as the Fantasy and 40K figures starts showing up in the local shop... lead to my road to ruin.

The best thing I think I got out of WFRP was that it made you learn more about medieval history and taught you the most important lesson in gaming- Don't get attached to your character sheet. Even dead, they have uses....

My best tip to give you in Marienburg- Stay out of the Meat pie Shop.


WFRP 4th edition. Preorders up now  @ 2019/02/02 15:28:44


Post by: Mr Morden


We had our first session - only two players (Warrior Priest of Morr and Elf Bounty Hunter (*) and seemed to go alright. No major issues but may have helped that after some test fights we had decided to cap advantage at 3 max before we started.

We had also upped the starting money to 15GC so people could buy a few bits and pieces and have enough left to buy food and drink / lodgings when they get anywhere....

On the road to Untergrad and survived our first encounters, did some good.

(*Elf is a first time warhammer player and she wanted to play an Elf - although we are about to arrive in a town with lots of Dwarfs.....)




WFRP 4th edition. Preorders up now  @ 2019/02/09 11:52:59


Post by: reds8n


sounds good

meanwhile


So you think you Gnow me…?

Next week we will be previewing Warhammer Rough Gnights & Hard Days. So, to get you all ready for that, why gnot take a look at this...


https://www.facebook.com/Cubicle7Entertainment/photos/a.391837227551716/1944500408952049/?type=3&theater

[Thumb - gnome.jpg]


WFRP 4th edition. Preorders up now  @ 2019/02/09 12:03:59


Post by: Mr Morden


Ughh I hate Hafflings and Gnomes in Warhammer. don't see the point of them


WFRP 4th edition. Preorders up now  @ 2019/02/10 02:16:51


Post by: Yodhrin


I quite like WHF halflings(they present as Hobbit'y on the surface, but they're nasty wee buggers). Gnomes though? Errr, why? Gnomes haven't been a thing in WHF since the 80's, once you have Halflings and Dwarfs they're pretty much redundant.


WFRP 4th edition. Preorders up now  @ 2019/02/10 20:23:09


Post by: Monkeysloth


From what I gather this is a collection of 1st e Adventures from old WD magazines updated and expanded for 4th.


WFRP 4th edition. Preorders up now  @ 2019/02/10 20:31:41


Post by: Mr Morden


Ah right - that makes sense. I ave all of them but many people won't.

I'll just contiue to ignore all references to Haffling and Gnomes in the world ...


WFRP 4th edition. Preorders up now  @ 2019/02/10 20:53:21


Post by: His Master's Voice


Another adventures set, eh?

Wish we'd get some news on when to expect proper source books for 4th.


WFRP 4th edition. Preorders up now  @ 2019/02/11 14:49:31


Post by: Arnizipal


Doesn't this set include the Ubersreik stuff?


WFRP 4th edition. Preorders up now  @ 2019/02/13 18:34:48


Post by: Monkeysloth


So it's adventures and includes rules for creating Gnomes.


Our upcoming release Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.

Rough Nights & Hard Days Includes:

A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed.

A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons.

A Night at The Opera: an evening of cultured opera descends into farce and horror.

Nastassia’s Wedding: a celebrated society wedding does not go according to plan.

Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield.

Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern.

Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay.

Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.

Rough Nights & Hard Days is expected Quarter 2 2019.




WFRP 4th edition. Preorders up now  @ 2019/02/20 16:07:17


Post by: reds8n


http://cubicle7.co.uk/rough-nights-hard-days-update/?fbclid=IwAR2pHlmH48AjRJaq0Ig7oNWEE-q8RFNK0dgOhjYNsQuD9kbjnzX59w2Vhbs


This week we hear from author Graeme Davis and producer Andy Law about the forthcoming book.

Today, WFRP fans count A Rough Night at the Three Feathers among the game’s best adventures. It was reprinted in two WFRP 1st edition compilations: The Restless Dead, published by Games Workshop in 1989; and Apocrypha Now, published by Hogshead Publishing in 1995. In 2005, eighteen years after it first appeared, it was adapted for WFRP 2nd edition in the Black Industries collection, Plundered Vaults.

GD: A Rough Night at the Three Feathers was an adventure for WFRP 1st edition, published in Games Workshop’s White Dwarf magazine in November 1987. I wrote it largely as an experiment, to see whether multi–plot adventures could even work as it had never been done in roleplaying games before. In the years that followed, I wrote two more adventures in the same style. The first, Nastassia’s Wedding, appeared in Steve Jackson Games’ Pyramid #19 (May/June 1996). I couldn’t resist continuing the plot of Gravin Maria-Ulrike von Liebwitz of Ambosstein and her feud with the von Dammenblatz family of Wissenburg from the first adventure. When I wrote The Edge of Night for WFRP 3rd edition, I included a chapter set in a swanky Ubersreik mansion, where more nobles got into all kinds of trouble.

For Rough Nights & Hard Days, I have updated and expanded these three adventures for the new edition of WFRP and added two new chapters: one set in the law-courts of a large town, and the other in a glittering opera house in one of the Empire’s great cities. The story of Gravin Maria-Ulrike and House Dammenblatz forms the main thread of the mini-campaign, but as in the original scenario, the adventurers’ lives are complicated by the fact that there is much more going on in each of these bustling locations than they initially realise.

But there are more than just five linked adventures in Rough Nights & Hard Days. When WFRP Producer, Andy Law, worked with Graeme to bring the book together, he found something he felt needed a little more attention.

AL: In 1987, A Rough Night at the Three Feathers originally contained a Gnome character. When I received the text for the updated version of the adventure, Graeme called this out, and suggested, given there hadn’t been Gnomes in WFRP for a very long time, that the Character in question could be replaced with a Halfling, much as had been done in Plundered Vaults for WFRP 2nd edition.

I considered this. It was true, there hadn’t been Gnomes in WFRP since 1st edition. But there also hadn’t been any Fimir for a very long time, and that didn’t stop them from being included in the WFRP 4th edition rulebook. Similarly, Demigryphs had never been in WFRP before, but there are rules for them, too. If we had already presented old races and new for the first time in WFRP4, was they any reason not to take a look at those old Gnomes again and make them feel new?

Beyond the fact that Gnomes are potentially a bit silly, or could be seen as a lift from other fantasy roleplaying games (even though Gnomes were in the 1st edition of WFRP), there was no strong reason not to include them — assuming they could be written to fit the existing Warhammer world, and time was taken to explain why the species is so rarely mentioned, they seemed a good fit. After some consideration, I tapped some words onto the screen, and slowly, but surely, a new version of Gnomes took shape.

And, after a lovely chat with Games Workshop, it was confirmed: Rough Nights & Hard Days would present a new species: Gnomes. And not just as a new Bestiary entry, but as a playable Species with full Character creation rules. But once I had these rules in place, I had another issue: what should they look like?

To answer that, I turned to one of the greatest names in Warhammer art, Mark Gibbons, and asked if he’d be interested in recreating the classic race for the modern game. Thankfully, Mark jumped at the chance, and immediately set to sketching out how he imagined Warhammer Gnomes should be.

I have to say, I adore the results.

So, thanks to Mark and Graeme, a classic species returns to WFRP. I hope you enjoy the Gnomes as much as we enjoyed rebuilding them for a new era.





WFRP 4th edition. Preorders up now  @ 2019/02/20 17:47:30


Post by: Mr Morden


 His Master's Voice wrote:
Another adventures set, eh?

Wish we'd get some news on when to expect proper source books for 4th.


I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.


WFRP 4th edition. Preorders up now  @ 2019/02/20 18:33:49


Post by: Monkeysloth


So the AOS RPG is getting announced this week too. I'm actually interested to see how it's different mechanics wise.


WFRP 4th edition. Preorders up now  @ 2019/02/21 10:16:50


Post by: Arnizipal


 Mr Morden wrote:
I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.

I spoke to Andy Law at Spielmesse Essen and he told me an Elf/Ulthuan sourcebook is currently being written.


WFRP 4th edition. Preorders up now  @ 2019/02/21 17:22:01


Post by: Erren


More WFRP sourcebooks is nice, but they’d announced they were going to update The Enemy Within, and I’d really love a timeline on that so I can plan when I’m going to run it.


WFRP 4th edition. Preorders up now  @ 2019/02/21 17:42:14


Post by: reds8n


They are still doing that, fret not.


WFRP 4th edition. Preorders up now  @ 2019/02/23 11:26:44


Post by: Mr Morden


 Arnizipal wrote:
 Mr Morden wrote:
I have written a small booklet for High Elf Characters and asked if they were interested but not heard anything back yet.

I spoke to Andy Law at Spielmesse Essen and he told me an Elf/Ulthuan sourcebook is currently being written.


Excellent look forward to seeing it as one of the areas thats not been explored in the previous editions.

 reds8n wrote:
http://cubicle7.co.uk/age-of-sigmar-cover-reveal-update/?fbclid=IwAR2pMs3OVBpLnG68s4Jw4wRa9QjiygYO00U0jW2HDWvh9tNKk0n6EmMTE4I

aos rpg info



Thats a gorgeous cover and great news that some of the world building authors are involved