Perfect Organism wrote: The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.
Right? It doesn't do us much good if it takes 20 kits worth of "intact" pieces to build a single intact building of that size.
Perfect Organism wrote: The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.
Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.
Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.
Perfect Organism wrote: The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.
Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.
Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.
But un-ruined buildings can become ruined buildings much easier than the reverse.
That's some nice terrain. Will be buying those kits if they come out soon. I like how many of the bottom floor pieces look like they block line of sight to a much better degree than the other cities of death terrain.
I don't think that is not 40K terrain. Isn't that for that titan game I forget what it's called. I guess it can be used for 40K, but I believe the main purpose is for the other game first.
No, that is definitely 40k terrain. It's the same kits we saw leaked in the screenshots of 40k killteam. (not exactly the same... but likely the same batch of new kits).
Oh those are Armagers? I thought they were the smaller versions of the knights. So I thought the buildings were smaller. Wow those are big buildings then.
Perfect Organism wrote: The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.
Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.
Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.
40k desperately NEEDS big LOS blockers. Ruins are basically open terrain for LOS which makes their impact on game near zero.
I'm not that impressed by it to be honest, it just looks too similar to what's been peddled out before.
- Church windows - check
- Overly grandiose and unnecessary statues - check
- No LoS block? - check
I know it's 40k, but it'd be refreshing to see a bit of terrain that looks a lot more practical, less skulls and statues and more of what it's supposed to bloody do.
rollawaythestone wrote: No, that is definitely 40k terrain. It's the same kits we saw leaked in the screenshots of 40k killteam. (not exactly the same... but likely the same batch of new kits).
I don't know if my old eyes are failing me but does that look like a printed mat rather than the plastic City tiles the buildings are on?
Could a Kill Team box contain a playing surface as well as the buildings? I know the question is jumping threads.
These new buildings look good, and hopefully they with plenty of extra bits and bobs to decorate other terrain pieces. Sadly, I doubt we’ll get a new bundle at the price of the old Imperial Sector.
I don't know if my old eyes are failing me but does that look like a printed mat rather than the plastic City tiles the buildings are on?
Could a Kill Team box contain a playing surface as well as the buildings? I know the question is jumping threads.
The kill team reveal trailer has quick shots of several other "kill zones" as well as the urban one, and they all look to be using printed mats as well
.
Kosake wrote: I think they designed that stuff Dual-Purpose. Either you use it as 28mm "regular" houses or huge-ass Titanicus-scale palaces and Manufactorums.
Genau! (but the non-epic types don't seem to get that ... )
I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.
It would make alot of sense that these are to replace the original range of terrain.
Am I going to turn one of those statues into a demon prince or an "Avatar of Khaine" count-as animated statue guided into battle by the Thanos Pottercast from the get started magazine? I think I might juuust try that.
Lockark wrote: I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.
It would make alot of sense that these are to replace the original range of terrain.
djones520 wrote: Looks like these are coming soon. All the old city terrain has been pulled off the website.
Wow, was not expecting that. Knew that a couple of them were gone, but was not expecting the rest to go. Only old building (not fortification) left is the Shrine of the Aquilla.
Glad I picked up a Manufactorum and Basilica recently.
And having tried to make own terrain recently I have started to realize doing it yourself isn't as cheap as one might think if you don't want it look like total crap. At least in short term. All the initial investement and then wasted pieces trying to learn the ropes...If you make tons of it it will be better but in short term I find at least with my skills price is not that much cheaper after all and looks lot less.
I'm at the point of considering dropping idea of doing terrain myself(at least more complex pieces) and just get pre-made. Price isn't as bad after all, saves time and looks better.
They just need to be playable and not riddled with open holes so much they might just as well not be on board...
That first building looks promising and guess I could barricade any windows for safety. Looking forward to these.
GW’s stuff is also most definitely up to the task of repeated rough handling.
Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.
And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another
In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.
The new stuff looks pretty sweet. We have more than enough of the cities of death to cover our table (#IGotMine), but it’s a shame to see those go. They were reasonably priced, unlike the new hotness. If I didn’t have a table full of ruins, I’d consider getting some of the new kits.
Mad Doc Grotsnik wrote:Dunno, GW’s scenery has usually proven well priced in the past.
I just hope it’s their regular plastic, not the stuff that get used when they outsource. Never feel like that stuff quite glues properly.
Agreed, but I'm pretty sure their most recent terrain kits were (unfortunately) made in China and they've been good. The cargo containers, plasma conduits & regulators and I'm fairly sure all of the Sector Mechanicus terrain were done in China.
Mad Doc Grotsnik wrote: GW’s stuff is also most definitely up to the task of repeated rough handling.
Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.
And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another
In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.
In terms of LoS blocking, I use either a Fortress of Redemption, or a couple of Bastions that are glued together to make one big rectangular block, right in the middle of the table. I find that helps break the fire lanes up a bit.
Whilst I am reasonably excited about this, I'd rather they got onto some more xenos-themed terrain. Large box sets of such would be ace.
Lockark wrote: I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.
It would make alot of sense that these are to replace the original range of terrain.
djones520 wrote: Looks like these are coming soon. All the old city terrain has been pulled off the website.
Wow, was not expecting that. Knew that a couple of them were gone, but was not expecting the rest to go. Only old building (not fortification) left is the Shrine of the Aquilla.
Glad I picked up a Manufactorum and Basilica recently.
T
Yeah, I'm bummed. I was just saving up to buy a few more buildings, and now their gone.
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
Jadenim wrote: It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
Not unprecedented.
There was some terrain shown in White Dwarf and an 8th Edition WHFB campaign supplement that wasn't released until after AoS launched.
Jadenim wrote: It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
There hasn't been a lot of detail about them and what a kit consists of but, IIRC, the blurb from Warhammer Community when the Kill Team video was first released made it clear there was new terrain inbound.
Jadenim wrote: It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
Not unprecedented.
There was some terrain shown in White Dwarf and an 8th Edition WHFB campaign supplement that wasn't released until after AoS launched.
Wasn't the plastic Bastion featured in the 40K 5th Ed rulebook before the official release?
Jadenim wrote: It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
You mean the White Dwarf which isn't officially released until this Friday?
Nostromodamus wrote: Typical battle report table, all that terrain and only 2 pieces aren’t lining the outside of the table...
LOL! Yeah, mostly useless terrain only designed to make the board look pretty.
Recently have been putting the tall terrain in the CENTER of the board for Necromunda games. That way people have to actually FIGHT for the higher terrain instead of just deploying on it.
Jadenim wrote: It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!
You mean the White Dwarf which isn't officially released until this Friday?
Mad Doc Grotsnik wrote: GW’s stuff is also most definitely up to the task of repeated rough handling.
Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.
And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another
In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.
I disagree, Pegaus stuff with the hole and peg (think Lego) joints are much more able to handle rough treatment than GW stuff where you just butt peices together and hope the glue holds. Less detail but more than enough to look decent with some spraypaint and dry brushing.
I do love the GW terrain but Pegasus is first in my heart.
Mysterio wrote: Shows how ridiculous Knights are in 40K 'scale' - sure, they look good, but they're gooftastic for gaming with!
It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions.
Quote:"It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions. "
Yes but isn't that what real warfare is like? I know 40K is only a game but in the real world no armor commander likes to drive his tanks and other assets into build up areas. That is just no tank country. Why should it be different in 40K?
ordoteutonicus wrote: Quote:"It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions. "
Yes but isn't that what real warfare is like? I know 40K is only a game but in the real world no armor commander likes to drive his tanks and other assets into build up areas. That is just no tank country. Why should it be different in 40K?
Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.
Mysterio wrote: Shows how ridiculous Knights are in 40K 'scale' - sure, they look good, but they're gooftastic for gaming with!
It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions.
Why terrain has to be one or the other? Why not mix of both. Have some areas impassable for knights, others passable. That's how terrain tends to work in reality.
That's the balance though, you absolutely SHOULD have areas of the board that can't be reached by anything larger than a Dreadnought, these should have LoS blocking pieces too, so that infantry CAN sneak up and get their Meltas etc into range of any big unit careless enough to stand with their back to a building.
Especially now that heavy weapons can move and fire (albeit with a -1), a Devastator Squad with Multi-Meltas could pop around a corner and really ruin someone's day.
Likewise there should be some open areas when big guns can punish anything that steps into it.
Kirasu wrote: Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.
It's like saying laws of physics or common sense have no place in 40k. Verisimilitude is kinda good, you know?
Togusa wrote: The Shrine of the Aquila isn't out, it's just out of stock. I wonder why they decided to keep that kit?
I didn't see anyone answer this, but likely the reason why is that the Shrine of the Aquila came out quite a bit later compared to the other stuff.
Might be as simple as GW upscaling their models so much that the 3" city fight tiles aren't any good anymore. The Mechanicus buildings are, I believe, 5" per story and better suited for the humongous models GW likes so much. The Shrine of the Aquila would fit right in, being built from few, large tiles.
My thinking with big kits is that it's cool there are places they can't go, but that they ought to be able to interact with terrain. A knight armed with a reaper chainsword or thunderstrike gauntlet should be able to make its way through a ruin, though the ruin will not come out of the experience well.
I basically think you should be able to attack terrain like you can everything else. Let infantry disembark as if their transport had been destroyed. Make it difficult to destroy, but possible.
I've got to say I really appreciate that it appears there's very little in terms of windows, gaps, etc. at ground-level. These kits look like they will do a really good job blocking LOS for the majority of models in the game which was a lot harder to do well with the older kits.
I may have to get a couple of these to add to my city board.
Also...I should really get to painting my city board.
Having areas of the board impassable to some units is just as important as having a piece or two that you hide a Landraider behind.
It's very easy to say. It's a little harder to do on a 6x4 board at the kind of game sizes GW evidently wants to be the standard without essentially having the terrain define how the game is going to play out before a single model hits the table.
I mean, OK, look at that example from the WD - take away one army of Knights and replace it with an infantry+(ie, mostly infantry, couple of non-superheavy tanks & APCs) Guard army, then try and make a 6x4 board that can both give the Guard player multiple avenues of covered approach to the enemy and at least some objectives, while still providing the Knights sufficient room to approach and engage. You might be able to do it, but it would be glaringly, blindingly obvious from one look at the table exactly where the Guard would have to move and exactly where the Knights would have to move, and the result would be every bit as much down to rolling buckets of dice as a battle on Planet Bowlingball.
If someone's just in it to "forge the narrative", sure, great, they can make an awesome looking table and push some models around on it in the ways the setup permits and have a great time. But it's a bit more of an issue if you want your experience to be a bit more of a "test of wits" scenario where you actually have to make meaningful decisions during play.
For the kind of tables you're talking about to provide multiple viable tactical approaches for both sides 40K games either need smaller armies, even bigger tables, or many many fewer HUEG units like Knights. The guy you folks are replying to is right, if you want meaningful infantry play these days it's go skirmish or go home.
If nothing else, this thread has given me an idea to work with. I think I'm going to make a couple of big (2'x2') squares that are impassable to anything but infantry. Each side of the table gets one. I think that this would make things a bit more interesting.
I got a bunch of Pegasus stuff about 18 months ago. VERY nice stuff. It's not "supposed" to be for wargaming, but you'd swear it was. Totally durable. The Bridge in particular can actually be used to bridge spans without worrying if a resin vehicle or two will snap it.
My biggest gripe about the Church and industrial building looking stuff is that you need to make your own roof and floors, which really isn't too hard. Especially true if you have access to the right textured plasticard.
Automatically Appended Next Post:
Rik Lightstar wrote: That's the balance though, you absolutely SHOULD have areas of the board that can't be reached by anything larger than a Dreadnought, these should have LoS blocking pieces too, so that infantry CAN sneak up and get their Meltas etc into range of any big unit careless enough to stand with their back to a building.
Especially now that heavy weapons can move and fire (albeit with a -1), a Devastator Squad with Multi-Meltas could pop around a corner and really ruin someone's day.
Likewise there should be some open areas when big guns can punish anything that steps into it.
Rik
Totally true. I have another thread in 40K General about this. Personally, I like foot bridges and walkways spanning higher levels. Tanks and monsters can't get up there, and even if they did they'd be too wide to cross. Also adds a third dimension to the game.
Designed by the team behind the Sector Mechanicus sets (and 100% compatible with them to boot), these marry the modularity and expandability of these kits with our most detailed vision of the dark and gothic cityscapes of the 41st Millennium yet.
Every single section is exactingly detailed, moulded and designed to the same specifications as our multipart plastic kits, made to characterfully bring to life the world of the 41st Millennium while being flexible enough to build anything you can imagine. Each piece is compatible with every other, allowing you to build anything from low-lying ruins for close-quarters firefights to towering, imposing high-rises with fully detailed interiors.
Of course, looking awesome is one thing – but we know that the true test of these scenery pieces will be how you use them in your games. The new Sector Imperialis range has been designed specifically to work with modern Warhammer 40,000, each piece acting as practical cover for a range of units. You’ll comfortably be able to fit your Redemptor Dreadnoughts, Deff Dreads or any larger units within the new, upscaled buildings, while doorways, flooring sections and balconies are perfect for models with larger bases – whether you’re rappelling in with a squad of Reivers or skittering across walkways with Sicarian Ruststalkers, you’ll have plenty of space to do so.
Whether you’re looking for a practical and tactical way to add cover to your boards (for Kill Team and beyond) or you’re ready to recreate Holy Terra itself on your tabletops, the new Sector Imperialis terrain is for you – and there are even more kits on the way.
WILL WE SEE THE OLD CITIES OF DEATH/OTHER OUT OF
PRODUCTION TERRAIN RETURN AS PART OF THIS?
We love the old Sector Imperialis terrain, and it’s served us well over the past few years. The
new Sector Imperialis terrain was designed to be a worthy replacement for these venerable kits,
featuring more detail and greater cross compatibility, and designed to work with your current
miniatures collection. You won’t be seeing any old stuff come back – but rest assured, you
won’t be short of cool terrain to build your boards with.
CAN I GET THOSE SWANKY-LOOKING CARD TILES ANYWHERE OTHER
THAN THE BOX?
Every Killzone set features double-sided card tiles – one will be based on the specific Killzone
in question, and the other will show a Sector Imperialis.
Kill Team can also be played on a single Realm of Battle tile – if you’ve got one of these
already in your collection, you’re good to go!
Sure, but the champion and the bald-headed dude are.
Regarding the tanks - maybe they don't sell them anymore, but they seem to produce them. There were four of them in the WD battle report from September '17 .
Now to determine how badly they're going to hurt my wallet...
Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.
Kirasu wrote: Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.
It's like saying laws of physics or common sense have no place in 40k. Verisimilitude is kinda good, you know?
I hate to be the one to break it to you, but the laws of physics and common sense really don't apply in 40k.
Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.
I'm in the same boat.
A couple of years back I started a table project with the Realm of Battle Sector Imperialis tiles and three of those CoD boxes. It's not yet painted, of course, because I'm a terrible person...but I've already sunk a lot of money and effort into being able to set up a full-on urban table.
I'd love to pick up each of these new buildings to at least add more variety (particularly where LOS is concerned) to my tabletop, and to configure buildings with even more varied footprints for greater table modularity, but price is going to be a huge factor for me.
The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.
Blastaar wrote: The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.
Just drybrush. Terrain doesn't need attention called to all that detail anyway; it just needs to look "good enough" for your mind to fill in the gaps and let your minis pop.
Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
Price wise I'm expecting something similar to the various sector mechanicus sets.
Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.
With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match
With the exception of the Thermic Plasma Regulators all the Sector Mechanicus kits are 5inch per level. The new Sector Imperialis Terrain kits are supposed to match that.
Very interested to get a bit more height on the field of battle.
I know some aren’t so keen, as it can mean heavy weapons remain out of reach, but that’s part of the appeal for me.
With the buildings said to be large enough to permit Dreadnoughts and that to enter, there’s some trade off there. But having distinctly ‘infantry only’ areas is a good thing in my opinion.
Key of course is to set up the terrain as neautrally as possible. By all means I should have to work to get your Heavy Weapons troops in their graves, but if my opponent simply has three levels of cover (ground, first, second floor) across his entire deployment zone, things have gone a bit Pete Tong in terms of terrain placement.
The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
Am I seeing this correctly... Is each level about the height of an Imperial Knight?
casvalremdeikun wrote: The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!
Since they've stated that more kits are forthcoming, I would imagine somewhere in there will be something that can pass for a manufactorum of some kind. They probably wanted to get the government/religious buildings out of the way first because they already have a bunch of mechanicus structure kits, even if they aren't buildings per se.
oni wrote: Am I seeing this correctly... Is each level about the height of an Imperial Knight?
casvalremdeikun wrote: The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!
If that is the case, BRING IT ON! I do have half a mind to get a regular gothic map to go with a bunch of scenery from this new release too. I am going to get the Kill Team Starter Set, so I will already have some of it.
Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
Read my mind completely.
The one a while ago when an Ork army charged a Tau Tidewall across a golf course is also a favorite...
Sometimes they are good though, like the Mechanicus vs Necrons one.
I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.
ecurtz wrote: I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.
Same here. A sprues of doors, fans, fire hydrants, lights, keypads, Aquilas, and such to better match 40k would be pretty good.
Mostly I'm positive on the new terrain. I've got a bunch of Sector Mechanicus stuff and think it looks great.
The one downside is that when GW puts out super detailed stuff like this it seems harder to scratch build matching terrain at home. Gantries are relatively cheap and easy to make, but making ones that look like Sector Mechanicus gantries seems challenging.
How do you make gantries? I'd like more terrain and building it seems the best solution but trying to get me to work out how to build from scratch is like teaching a child about atomic structure.
I was thinking about using granny grating over plasticard H-beams. If I didn't want to model too many cross-breams I was going to glue the granny grating on top of a solid sheet of plasticard.
It might still look fine next to the Mechanicus gantries. I was considering buying one of those vinyl cutters to do something closer to the Mechanicus ones for an Apocalypse-sized board, but that's a lot of money if I don't use it for other projects.
Dakka Flakka Flame wrote: I was thinking about using granny grating over plasticard H-beams. If I didn't want to model too many cross-breams I was going to glue the granny grating on top of a solid sheet of plasticard.
It might still look fine next to the Mechanicus gantries. I was considering buying one of those vinyl cutters to do something closer to the Mechanicus ones for an Apocalypse-sized board, but that's a lot of money if I don't use it for other projects.
You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.
Yodhrin wrote: You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.
You wouldn't happen to know what mesh size to use?
@Flinty: That looks very cool mate. But what's with the horde of Kinder eggs? Other than spaceships, I've never really found much use for them ... although they "should" be very useful! Maybe I just lack imagination. Gi's a tip ...
Spoiler:
Flinty wrote: I went simple with 5mm thick foamed pvc. Added some plaster board tape, attackedit with a dremel and then greyed the flippety flip out of it.
For longer sections I added some plastic I sections underneath to add stiffness as seen in the background here
Yodhrin wrote: You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.
You wouldn't happen to know what mesh size to use?
The purse form one only comes in one mesh size - 6-count - this is the one to look for, I think it's called "clutchbag" pattern over your side of the pond?
If you absolutely can't find it, the next closest is the 7-count A4 size sheets but they're noticeably different to the SectorMech pattern because the plastic thickness changes as well as the hole size.
War Drone wrote: @Flinty: That looks very cool mate. But what's with the horde of Kinder eggs? Other than spaceships, I've never really found much use for them ... although they "should" be very useful! Maybe I just lack imagination. Gi's a tip ...
Spoiler:
Flinty wrote: I went simple with 5mm thick foamed pvc. Added some plaster board tape, attackedit with a dremel and then greyed the flippety flip out of it.
For longer sections I added some plastic I sections underneath to add stiffness as seen in the background here
Heh. They are in readiness for my ladies' money making scheme, or chem works as we like to think of it in a very real sense.
Some kind of chemical tank or mixing vessel or incubator or growth vat or something. Macguffins, basically.
Yodhrin wrote: You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.
Some fantastic terrain crafting skills there - especially love the Kinder Surprise vats, they remind me of cryogenic pod artwork or even the pink human generator pods from the Matrix.
Hopefully, sooner or later the designer of the terrain will be updating his Twitter again with some neat conversion ideas and the like, as with the Mechanicus terrain.
Have to say that I am loving the new terrain, a nice lot of sprues come with the Kill Team box. The modularity is great, even the ruins sprue offers a fair few options for small corner pieces or long wall sections. If stairs etc are added that will be brilliant.
Wanted to wait for Rogue Trader....but those buildings!
Automatically Appended Next Post: Built my Sanctum kit this evening.
For my money, it’s a definite improvement on the now old Cityscape Kits.
When assembly is complete, it feels more solid - but to be fair, I assembled according to the instructions, so free builds may not be quite so robust if you’re not careful.
For me, the biggest difference is getting the Right Angles spot on. That’s something I struggled with on the old kits - your experience may have been different.
But with these kits, and in particular how they interlock, it’s easy to get those angles straight. Though I’d recommend getting your floor tiles cleaned up before gluing the wall sections together - that certainly helped me get everything right. In fact, I’d go so far as to say is other than the pillar halves, it’s worth working out what bits and bobs you’ll be needing, and get them all cut out and cleaned up before gluing stuff together. I found that the odd capstone here and there before the instructions call for them, it again helps to get things nice and solid and the angles spot on.
They’re definitely impressive kits, and an improvement on what came before.
But, whether the improvement justifies the increased cost isn’t for me to say really. Certainly I’d like them to have been cheaper, but I for one don’t feel exactly ripped off at the investment.
Automatically Appended Next Post: Built my Sanctum kit this evening.
For my money, it’s a definite improvement on the now old Cityscape Kits.
When assembly is complete, it feels more solid - but to be fair, I assembled according to the instructions, so free builds may not be quite so robust if you’re not careful.
For me, the biggest difference is getting the Right Angles spot on. That’s something I struggled with on the old kits - your experience may have been different.
But with these kits, and in particular how they interlock, it’s easy to get those angles straight. Though I’d recommend getting your floor tiles cleaned up before gluing the wall sections together - that certainly helped me get everything right. In fact, I’d go so far as to say is other than the pillar halves, it’s worth working out what bits and bobs you’ll be needing, and get them all cut out and cleaned up before gluing stuff together. I found that the odd capstone here and there before the instructions call for them, it again helps to get things nice and solid and the angles spot on.
They’re definitely impressive kits, and an improvement on what came before.
But, whether the improvement justifies the increased cost isn’t for me to say really. Certainly I’d like them to have been cheaper, but I for one don’t feel exactly ripped off at the investment.
So looking at that balcony/walkway, look at the initial short columns and the guard rails. I haven't seen these on any of the new sprues - could be from a future kit?
Automatically Appended Next Post: Unless the guard rails are just ladders maybe?
#SectorImperialis No1. Probably the most important feature of the new kits are the pillars. Not only are they very gothic and give the buildings a chunkier/sturdier look, they also allow completely invisible joints for both straights and corners
For those not in the know, this is the designer of the terrain and he'll be showcasing new kit features and conversion ideas over the course of several days / weeks.
I've had his twitter open since the Sector Mechanicus stuff came out. Endless tips from him.
I will say that I am impressed by the pillars on these kits. As soon as Duncan showed off how they allow you to join the walls at lots of different angles (not just straight or right angles), I was sold. I wish - wish - the Cities of Death stuff was that intuitive.
The one bizarre thing is that you have to cut the row'o'skulls off the top of some elements to fit the next level. One would think it would be easier on everybody to include it as a seperate piece that you can glue on.
I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
Indeed, these look to be a million times more construction friendly (and sturdier) than the old Cities of Death terrain. Tomorrow can't come soon enough.
Zingraff wrote: I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
They have indeed. Though I’d advise getting the floor section cut and cleaned up well in advance, for that very purpose.
feature No2. Every piece of damaged floor is designed to fit with every other piece of damaged floor so you can build as big as you want without any wastage.
That. Is. Ace.
Automatically Appended Next Post: Also, already pretty much known, but for those still curious:
The only (minor) issue with pipe connectors is that the rivets are aligned differently on Sector Imperialis kits, making it a slight nuisance to those of us that have magnetized Sector Mechanicus pipes.
feature No2. Every piece of damaged floor is designed to fit with every other piece of damaged floor so you can build as big as you want without any wastage.
That is very cool It will be especially useful for making ruins that can also be combined into larger structures or complete buildings.
As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.
Zingraff wrote: I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
As ever carpenters and railway model makers got there long before wargamers; magenetic right angle jigs:
AndrewGPaul wrote: As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.
That doesn't seem useful unless the width of the column (or more column plus wall bit) comes out as 1/9th of a Realm of battle tile.
Looking forwards to the first hexa/octagonal towers though
Looks like they've spared no expense with this terrain. I was disappointed to see the previous buildings discontinued, but hopefully this will make a worthy replacement.
Price wise I'm expecting something similar to the various sector mechanicus sets.
Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.
With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match
Looks awesome, but it looks like a cut and paste job done up in Photoshop.
#SectorImperialis feature No3. If you're assembling your building and end up with a piece of unsupported floor (e.g. no wall or pillar) then these bulkhead lights will help locate and strengthen the joint #warhammer #scenery #killteam #warhammer40k #40k #terrain
That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?
Or hell, pin it if you're that worried about it falling apart.
Snrub wrote: That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?
Because you might want to stick the floors that way around, and have lights in the floors. You might like the natural detail adding to the structure rather than ugly cut-off sprues.
All sorts of reason.
Snrub wrote: Or hell, pin it if you're that worried about it falling apart.
H.B.M.C. wrote: Because you might want to stick the floors that way around, and have lights in the floors.
I hadn't noticed that. I locked in on the lights being there and ignored all the other details. Clever to have a reversible floor tiles.
I take it back. I'm all for gluing lights to floors.
Because that's a pain in the ass.
Oh for sure it's a pain in the arse. You're floor will never fall apart though.
Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
Rubenite wrote: Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
Rubenite wrote: Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
why do you think it's ruined?
Improper appeasement of the radiator temperature regulator’s machine spirit.
Well, I already discovered the greatest feature of all. The beveled edges on the interiors of the windows instead of flat surfaces means the mold lines aren't visible.
The Mechanicus floor fit with the Imperials floors....that's amazing!
Wait wait wait. I noticed that the new columns allow walls to be added with 45 degree corners. Would that mean you could use the Sector Mechanicus corners as floors for easy octagonal buildings without all the hacking and sanding?
Redemption wrote: The Mechanicus floor fit with the Imperials floors....that's amazing!
Wait wait wait. I noticed that the new columns allow walls to be added with 45 degree corners. Would that mean you could use the Sector Mechanicus corners as floors for easy octagonal buildings without all the hacking and sanding?
Oh I can't wait to start playing with this stuff.
I asked Ray this on twitter, sadly those tiles have one facing thats to wide for the wall panels, so without some cutting they won't fit.
I purchased both the Basilicanum (with the two statues) and the Sanctum (flying buttresses and statues) kits yesterday, and I'm really pleased with the quality of them. My other ruins built from the older designs, are partially made up of plasticard strips, but I don't expect I'll need to fix these new kits that way.
I also got the Forgeshrine kit, hoping I could use the angled platforms, and while the shorter exterior sides are compatible with the width of the ruin wall sections, the widest exterior side does not work with the dimensions of the ruins. You could fill in the gaps with columns or just plain plasticard, or you could create an archway using the two interior half-arches, but I don't think it would look good.
The one thing that annoys me, is that the sprue which has the double-width open doorway only comes with the Basilicanum kit. I've already predicted I'll need more of that sprue and I've had to buy them from eBay. I get why GW doesn't usually sell sprues individually, because why would anyone buy half a tank, but I think they should consider selling some of the terrain sprues separately.
Zingraff wrote: I also got the Forgeshrine kit, hoping I could use the angled platforms, and while the shorter exterior sides are compatible with the width of the ruin wall sections, the widest exterior side does not work with the dimensions of the ruins. You could fill in the gaps with columns or just plain plasticard, or you could create an archway using the two interior half-arches, but I don't think it would look good.
Are you saying the inside edge works but the outer edge doesn't?
I made this illustration to show what I meant. Each side marked A are the same dimension as the ruin wall sections. Side B is too wide. The remaining sides are too narrow, but sides C might be half the width of a section.
The new ruins don't come with a parapet/balustrade/railing, unlike the older kits, so I'm not entirely sure how I'd re-purpose the floor tile for a balcony anyway, seeing how you need both parts to represent the supports for the balcony and a railing. I suppose you could use parts from the Mechanicus terrain range, but I'm not convinced it would look any good, unless you incorporate more details and parts from that range to even it out.
You could re-purpose the Mechanicus ladder with the oblong openings as a railing, which I think would work, as it's would look more understated than the ordinary Mechanicus "gothic slab" railings. You could also use the parapets from the older, oop kits, but I haven't compared the kits yet myself and I don't know how well they fit together. I strongly suspect that they don't compare well in terms of dimensions and overall quality.
PS: After some consideration, I find the lack of a parapet annoying as well. Without parts specifically designed to form the parapet, it becomes difficult to use the kits to design intact buildings. I mean, you could assemble them as in the photo I've attached, but I think it looks unfinished.
I'm trying to decide if it's worth magnetizing at least the ruined pieces so that I can change how they are configured. It would be really easy to do, and allow you to attach the parts at different angles and make different sizes or ruins in different configurations.
Albino Squirrel wrote: I'm trying to decide if it's worth magnetizing at least the ruined pieces so that I can change how they are configured. It would be really easy to do, and allow you to attach the parts at different angles and make different sizes or ruins in different configurations.
I wonder if you could get the sphere magnets inside the columns for this, or if they’d be too weak to penetrate the plastic.
Probably wouldn't be strong enough. I was thinking putting 5 disk magnets around the column on the flat part, probably the second one up from the bottom. Then put a stronger longer rod magnet in the part that attaches to that. You could do the bottom one and the next one up from the bottom to make the join better, but that's twice as much work/expense and probably not needed. It only needs to hold well enough to keep the whole thing from falling down I would think.
I don't think it would work to magnetize the wall sections, because you'd have to leave out the upper section of each column. There's a bit that's intended to crown the columns on the level where the skull frieze is, and it comes in differently sized versions depending on where the column is located. It's 1/4, 1/2 and 3/4 of a column (you'd use a 3/4 on a corner for example). The upper part of this bit has a raised area which slots into the columns of the next floor, so you can't really leave it out.
H.B.M.C. wrote: How strong is the stackability of them? I know they can be, but it's not much good if they come apart if you so much as breathe at them.
It seems pretty good to me. I haven't had any problems with my double stack set up so far and I'm mr. fumble thumbs when it comes to wargames.
H.B.M.C. wrote: How strong is the stackability of them? I know they can be, but it's not much good if they come apart if you so much as breathe at them.
Column tops and column bases have keyed interlocking surfaces so the more joined columns in the stacked pieces the more secure the stack.
I see no reason other than cost that you couldn’t have a complete four or five story building w/ individual, separate floors using these kits. More if you strategically glue some sections.
Such a complete structure with intact walls all around might not be terribly practical to game on though—even with separate floors, what happens when you have people on two upper stories and someone moves into the ground level?
It’s not exactly ‘Lego fit’, but there’s a decent grip there that should take a bit of a knock. Provided you’re not massively clumsy, I don’t think it’ll be too much of a problem.
Here’s me mucking about with the stuff from the Kill Team box. And there’s still some small ruins I’m yet to build!
They’re all made following the instructions, rather than my imagination. Hopefully it’ll give folk some idea of just what you can do. I’ve tried to keep the component parts in the same location in each pic, for ease of reference.
Zingraff wrote: I don't think it would work to magnetize the wall sections, because you'd have to leave out the upper section of each column. There's a bit that's intended to crown the columns on the level where the skull frieze is, and it comes in differently sized versions depending on where the column is located. It's 1/4, 1/2 and 3/4 of a column (you'd use a 3/4 on a corner for example). The upper part of this bit has a raised area which slots into the columns of the next floor, so you can't really leave it out.
I was just talking about the ruins, not the in-tact walls.
Never even dawned on me to cut out the little doors, but I just checked and they are scored almost all the way through... almost like they were designed for it...
I actually sent Forgeworld an email asking them what the footprint of the new scenery is compared to the old one and asked if it would fit in the designated building slots on their resin realm of battle.
The basically said they couldn’t promise that it would fit. I’m not sure if they actually checked, but I would measure this stuff out before committing to it, which sucks because I was about to buy that table from Forgeworld
Well, I suppose I could compare the new ruin wall sections with the old, as I have both kits at home (but I'm at work atm).
In broad terms, most of the building footprints on the terrain tiles are 3 (old) sections wide, and at least 3 of the footprints are also 4 sections long, the others are longer.
I'm interested in seeing how the new ruins might work with the "Primus Sector" footprint and more importantly the "Shattered Plaza" tile. If I remember correctly, the footprint on the "Shattered Plaza", fits a building 5-6 sections wide (or 7 as the link will show, but in my opinion it looks a bit tight).
Brutus_Apex wrote: I actually sent Forgeworld an email asking them what the footprint of the new scenery is compared to the old one and asked if it would fit in the designated building slots on their resin realm of battle.
The basically said they couldn’t promise that it would fit. I’m not sure if they actually checked, but I would measure this stuff out before committing to it, which sucks because I was about to buy that table from Forgeworld
Did the old terrain fit the Forge World tiles exactly? The old Cities of Death pieces were 40mm across, IIRC, while the new stuff is 61mm, so two new pieces should be the same width as three old ones.
As you can see, some are a tight fit where the buildings are covering the sidewalk. I have the FW industrial sector, so I intend to mix the new buildings with the old ones, using the new ones for the tiles with a bigger footprint like the Shattered Plaza or the Primus Sector as you mentioned.
Couldn't find it earlier in the thread, but I've still got tons of bits and a couple of whole sprues left over from the old cities of death kits. Are any of the new kits compatible with the old COD?
As you can see, some are a tight fit where the buildings are covering the sidewalk. I have the FW industrial sector, so I intend to mix the new buildings with the old ones, using the new ones for the tiles with a bigger footprint like the Shattered Plaza or the Primus Sector as you mentioned.
The one he did for the "Primus Sector" looks tremendous, I might have to copy him.
As for the wall sections, the old are approximately 48mm wide while the new are 62mm. With the old ruins, the walls overlap in the rightmost corner, so you have to add 5mm to the width. In the case of the "Shattered Plaza", a new ruin, 4 sections wide would fit nicely, but without the flying buttresses.
I don't see why you shouldn't be able to combine the old and new kits, but you'd have to use them for different floors, because the proportions are too dissimilar. The Basilica Administratum walls would be the best fit for the new ruins, and they would work well as a set-back top floor.
rwwin wrote: Couldn't find it earlier in the thread, but I've still got tons of bits and a couple of whole sprues left over from the old cities of death kits. Are any of the new kits compatible with the old COD?
Not easily; the floor heights are different (and not a direct multiple), as are the panel widths.