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![[Post New]](/s/i/i.gif) 2018/07/05 14:56:48
Subject: New 40k terrain
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Fixture of Dakka
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The ones with rifles and pistols aren't OOP.
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![[Post New]](/s/i/i.gif) 2018/07/05 15:03:18
Subject: Re:New 40k terrain
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[DCM]
Et In Arcadia Ego
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https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KIll_Team_QA.pdf
WILL WE SEE THE OLD CITIES OF DEATH/OTHER OUT OF
PRODUCTION TERRAIN RETURN AS PART OF THIS?
We love the old Sector Imperialis terrain, and it’s served us well over the past few years. The
new Sector Imperialis terrain was designed to be a worthy replacement for these venerable kits,
featuring more detail and greater cross compatibility, and designed to work with your current
miniatures collection. You won’t be seeing any old stuff come back – but rest assured, you
won’t be short of cool terrain to build your boards with.
CAN I GET THOSE SWANKY-LOOKING CARD TILES ANYWHERE OTHER
THAN THE BOX?
Every Killzone set features double-sided card tiles – one will be based on the specific Killzone
in question, and the other will show a Sector Imperialis.
Kill Team can also be played on a single Realm of Battle tile – if you’ve got one of these
already in your collection, you’re good to go!
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2018/07/05 15:05:03
Subject: New 40k terrain
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Aspirant Tech-Adept
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Sure, but the champion and the bald-headed dude are.
Regarding the tanks - maybe they don't sell them anymore, but they seem to produce them. There were four of them in the WD battle report from September '17 .
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![[Post New]](/s/i/i.gif) 2018/07/05 15:18:50
Subject: New 40k terrain
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Did Fulgrim Just Behead Ferrus?
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Kawauso wrote:Gorgeous terrain kits.
Now to determine how badly they're going to hurt my wallet...
Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2018/07/05 15:30:37
Subject: Re:New 40k terrain
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Infiltrating Broodlord
Lake County, Illinois
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Irbis wrote: Kirasu wrote:Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.
It's like saying laws of physics or common sense have no place in 40k. Verisimilitude is kinda good, you know?
I hate to be the one to break it to you, but the laws of physics and common sense really don't apply in 40k.
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![[Post New]](/s/i/i.gif) 2018/07/05 15:59:55
Subject: New 40k terrain
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Sadistic Inquisitorial Excruciator
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I’m going to die in poverty, living in a tiny plastic cathedral :(
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![[Post New]](/s/i/i.gif) 2018/07/05 16:03:30
Subject: New 40k terrain
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Huge Bone Giant
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Looks pretty. especially the pillars.
It's ok. If you can build your own mausoleum, all you have to pay for is the lot.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/07/05 18:34:01
Subject: New 40k terrain
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Regular Dakkanaut
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Tannhauser42 wrote:
Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.
I'm in the same boat.
A couple of years back I started a table project with the Realm of Battle Sector Imperialis tiles and three of those CoD boxes. It's not yet painted, of course, because I'm a terrible person...but I've already sunk a lot of money and effort into being able to set up a full-on urban table.
I'd love to pick up each of these new buildings to at least add more variety (particularly where LOS is concerned) to my tabletop, and to configure buildings with even more varied footprints for greater table modularity, but price is going to be a huge factor for me.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/07/05 19:15:53
Subject: Re:New 40k terrain
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Longtime Dakkanaut
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This picture https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KillTeamLaunch-July5-Battleshot40nu.jpg from the WH community Kill team announcement has totally sold me on the new buildings. Its like a piece of 40k art in 3D.
Price wise I'm expecting something similar to the various sector mechanicus sets.
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![[Post New]](/s/i/i.gif) 2018/07/05 19:37:10
Subject: New 40k terrain
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Dakka Veteran
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The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.
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![[Post New]](/s/i/i.gif) 2018/07/05 19:39:58
Subject: New 40k terrain
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Regular Dakkanaut
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Blastaar wrote:The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.
Just drybrush. Terrain doesn't need attention called to all that detail anyway; it just needs to look "good enough" for your mind to fill in the gaps and let your minis pop.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/07/05 21:39:38
Subject: Re:New 40k terrain
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Fixture of Dakka
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That has gotten me excited as well. How much will it cost to make that? I mean how many buildings or kits is that we need to buy to make that?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/07/05 22:33:49
Subject: New 40k terrain
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2018/07/05 23:11:07
Subject: Re:New 40k terrain
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Sister Oh-So Repentia
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Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.
With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match
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This message was edited 1 time. Last update was at 2018/07/05 23:12:55
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![[Post New]](/s/i/i.gif) 2018/07/05 23:19:06
Subject: Re:New 40k terrain
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Longtime Dakkanaut
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With the exception of the Thermic Plasma Regulators all the Sector Mechanicus kits are 5inch per level. The new Sector Imperialis Terrain kits are supposed to match that.
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![[Post New]](/s/i/i.gif) 2018/07/06 02:29:59
Subject: New 40k terrain
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Speed Drybrushing
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I think the deciding factor for me is the number of floor tiles per kit, there was never enough in the old Cities of Death kits
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Not a GW apologist |
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![[Post New]](/s/i/i.gif) 2018/07/06 03:05:29
Subject: New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rolsheen wrote:I think the deciding factor for me is the number of floor tiles per kit, there was never enough in the old Cities of Death kits
100% the truth.
I don't think I've bitz ordered a bit more than the two long floor tiles from the CoD kits.
Even with the Sector Mechanicus stuff the floors sell out the quickest, especially the straight ones. The more floors the better!
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![[Post New]](/s/i/i.gif) 2018/07/06 03:28:03
Subject: New 40k terrain
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[MOD]
Otiose in a Niche
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MonkeyBallistic wrote:I’m going to die in poverty, living in a tiny plastic cathedral :(
#squadgoals
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![[Post New]](/s/i/i.gif) 0002/07/06 03:47:26
Subject: New 40k terrain
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Abhorrent Grotesque Aberration
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I'll take 2 of each....
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------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2018/07/06 13:01:55
Subject: New 40k terrain
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Ridin' on a Snotling Pump Wagon
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Very interested to get a bit more height on the field of battle.
I know some aren’t so keen, as it can mean heavy weapons remain out of reach, but that’s part of the appeal for me.
With the buildings said to be large enough to permit Dreadnoughts and that to enter, there’s some trade off there. But having distinctly ‘infantry only’ areas is a good thing in my opinion.
Key of course is to set up the terrain as neautrally as possible. By all means I should have to work to get your Heavy Weapons troops in their graves, but if my opponent simply has three levels of cover (ground, first, second floor) across his entire deployment zone, things have gone a bit Pete Tong in terms of terrain placement.
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![[Post New]](/s/i/i.gif) 2018/07/06 13:41:17
Subject: Re:New 40k terrain
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Chaplain with Hate to Spare
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The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/07/06 13:52:25
Subject: Re:New 40k terrain
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Ultramarine Terminator with Assault Cannon
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Am I seeing this correctly... Is each level about the height of an Imperial Knight?
casvalremdeikun wrote:The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!
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![[Post New]](/s/i/i.gif) 2018/07/06 13:53:50
Subject: New 40k terrain
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Regular Dakkanaut
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Since they've stated that more kits are forthcoming, I would imagine somewhere in there will be something that can pass for a manufactorum of some kind. They probably wanted to get the government/religious buildings out of the way first because they already have a bunch of mechanicus structure kits, even if they aren't buildings per se.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/07/06 13:57:25
Subject: Re:New 40k terrain
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Chaplain with Hate to Spare
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oni wrote:Am I seeing this correctly... Is each level about the height of an Imperial Knight?
casvalremdeikun wrote:The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.
GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!
If that is the case, BRING IT ON! I do have half a mind to get a regular gothic map to go with a bunch of scenery from this new release too. I am going to get the Kill Team Starter Set, so I will already have some of it.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/07/06 15:12:09
Subject: Re:New 40k terrain
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Norn Queen
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Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
Read my mind completely.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2018/07/06 15:21:21
Subject: Re:New 40k terrain
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Bonkers Buggy Driver with Rockets
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Ratius wrote:Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.
Read my mind completely.
The one a while ago when an Ork army charged a Tau Tidewall across a golf course is also a favorite...
Sometimes they are good though, like the Mechanicus vs Necrons one.
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![[Post New]](/s/i/i.gif) 2018/07/06 15:29:57
Subject: New 40k terrain
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Lead-Footed Trukkboy Driver
Olympia, WA
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I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2018/07/06 15:51:54
Subject: New 40k terrain
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Fixture of Dakka
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ecurtz wrote:I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.
Same here. A sprues of doors, fans, fire hydrants, lights, keypads, Aquilas, and such to better match 40k would be pretty good.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2018/07/21 14:32:26
Subject: Re:New 40k terrain
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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From the Facebook page of a local GW store, nice scale shot of the new terrain and that new Dreadnought:
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This message was edited 1 time. Last update was at 2018/07/21 15:21:47
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/21 15:16:23
Subject: New 40k terrain
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Fixture of Dakka
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New dreadnought? Isn’t that just a redemptor?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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