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![[Post New]](/s/i/i.gif) 2018/07/30 08:56:39
Subject: New 40k terrain
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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That tab can easily be removed, they even put an indent there you can run your knife along to weaken and snap it off.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/30 09:02:24
Subject: New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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You can even put clippers in there, which is more impressive.
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![[Post New]](/s/i/i.gif) 2018/07/30 09:03:37
Subject: New 40k terrain
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Hurr! Ogryn Bone 'Ead!
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I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
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![[Post New]](/s/i/i.gif) 2018/07/30 09:56:44
Subject: New 40k terrain
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Indeed, these look to be a million times more construction friendly (and sturdier) than the old Cities of Death terrain. Tomorrow can't come soon enough.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/30 09:59:47
Subject: New 40k terrain
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Ridin' on a Snotling Pump Wagon
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Zingraff wrote:I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
They have indeed. Though I’d advise getting the floor section cut and cleaned up well in advance, for that very purpose.
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![[Post New]](/s/i/i.gif) 2018/07/30 15:37:12
Subject: New 40k terrain
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Fixture of Dakka
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Thanks muchly. He got some grouse stuff on there for sure. Be saving that for future reference.
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![[Post New]](/s/i/i.gif) 2018/07/30 15:45:58
Subject: Re:New 40k terrain
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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This message was edited 1 time. Last update was at 2018/07/30 15:48:57
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/30 16:39:42
Subject: New 40k terrain
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Infiltrating Broodlord
Lake County, Illinois
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That really is an excellent feature with the floor panels.
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![[Post New]](/s/i/i.gif) 2018/07/30 17:04:24
Subject: New 40k terrain
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Dakka Veteran
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The only (minor) issue with pipe connectors is that the rivets are aligned differently on Sector Imperialis kits, making it a slight nuisance to those of us that have magnetized Sector Mechanicus pipes.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2018/07/30 22:06:17
Subject: Re:New 40k terrain
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Longtime Dakkanaut
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BrookM wrote:feature No2. Every piece of damaged floor is designed to fit with every other piece of damaged floor so you can build as big as you want without any wastage.
That is very cool  It will be especially useful for making ruins that can also be combined into larger structures or complete buildings.
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![[Post New]](/s/i/i.gif) 2018/07/30 22:14:53
Subject: New 40k terrain
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Fixture of Dakka
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As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.
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![[Post New]](/s/i/i.gif) 2018/07/30 22:26:55
Subject: New 40k terrain
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Wrathful Warlord Titan Commander
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Zingraff wrote:I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.
I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.
As ever carpenters and railway model makers got there long before wargamers; magenetic right angle jigs:
https://m.ebay.co.uk/itm/Model-Makers-90-degree-Right-Angle-Magnetic-Clamps-2-Pairs-in-3-Sizes/202314850207?hash=item2f1ae79f9f%3Am%3Am5aUU5sz83_ooHlNlXBKcBQ&var=502290192567&_nkw=magnetic+right+angle+clamps&_from=R40&rt=nc
There are betters ones out there but these were easily found.
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This message was edited 1 time. Last update was at 2018/07/30 22:27:49
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2018/07/30 22:27:35
Subject: New 40k terrain
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Longtime Dakkanaut
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AndrewGPaul wrote:As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.
That doesn't seem useful unless the width of the column (or more column plus wall bit) comes out as 1/9th of a Realm of battle tile.
Looking forwards to the first hexa/octagonal towers though
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This message was edited 1 time. Last update was at 2018/07/30 22:28:19
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![[Post New]](/s/i/i.gif) 2018/07/30 23:40:53
Subject: Re:New 40k terrain
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Fixture of Dakka
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Looks like they've spared no expense with this terrain. I was disappointed to see the previous buildings discontinued, but hopefully this will make a worthy replacement.
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![[Post New]](/s/i/i.gif) 2018/07/31 00:18:23
Subject: Re:New 40k terrain
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Regular Dakkanaut
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Rubenite wrote:
Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.
With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match
Looks awesome, but it looks like a cut and paste job done up in Photoshop.
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–The Harrower
Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com |
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![[Post New]](/s/i/i.gif) 2018/07/31 23:07:18
Subject: Re:New 40k terrain
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Sister Oh-So Repentia
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Fantastic tip today from https://twitter.com/RayDranfield/status/1024400656122216449:
#SectorImperialis feature No3. If you're assembling your building and end up with a piece of unsupported floor (e.g. no wall or pillar) then these bulkhead lights will help locate and strengthen the joint #warhammer #scenery #killteam #warhammer40k #40k #terrain
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![[Post New]](/s/i/i.gif) 2018/08/01 00:10:26
Subject: Re:New 40k terrain
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Fixture of Dakka
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That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?
Or hell, pin it if you're that worried about it falling apart.
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![[Post New]](/s/i/i.gif) 2018/08/01 00:28:55
Subject: Re:New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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What a wonderfully designed kit.
Snrub wrote:That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?
Because you might want to stick the floors that way around, and have lights in the floors. You might like the natural detail adding to the structure rather than ugly cut-off sprues.
All sorts of reason.
Snrub wrote:Or hell, pin it if you're that worried about it falling apart.
Because that's a pain in the ass.
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![[Post New]](/s/i/i.gif) 2018/08/01 02:21:07
Subject: Re:New 40k terrain
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Fixture of Dakka
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H.B.M.C. wrote:Because you might want to stick the floors that way around, and have lights in the floors.
I hadn't noticed that. I locked in on the lights being there and ignored all the other details. Clever to have a reversible floor tiles.
I take it back. I'm all for gluing lights to floors.
Because that's a pain in the ass.
Oh for sure it's a pain in the arse. You're floor will never fall apart though.
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![[Post New]](/s/i/i.gif) 2018/08/01 02:43:02
Subject: New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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To be fair, the old CoD floor tiles were reversible as well.
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![[Post New]](/s/i/i.gif) 2018/08/01 19:41:53
Subject: Re:New 40k terrain
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Veteran Inquisitorial Tyranid Xenokiller
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Don’t think it’s been pointed out yet but sector imperialis building have cast iron radiators
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![[Post New]](/s/i/i.gif) 2018/08/01 20:49:04
Subject: New 40k terrain
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Sister Oh-So Repentia
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Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
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![[Post New]](/s/i/i.gif) 2018/08/01 20:52:57
Subject: New 40k terrain
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Ancient Venerable Dreadnought
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Rubenite wrote:Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
why do you think it's ruined?
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![[Post New]](/s/i/i.gif) 2018/08/01 21:05:08
Subject: New 40k terrain
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Wrathful Warlord Titan Commander
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‘Every time to take a Central Heating Activation test on the roll of a 1 all you socks and pants that were drying get incinerated.’
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2018/08/01 21:05:41
Subject: New 40k terrain
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Fixture of Dakka
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Racerguy180 wrote: Rubenite wrote:Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?
why do you think it's ruined?
Improper appeasement of the radiator temperature regulator’s machine spirit.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2018/08/01 21:56:50
Subject: New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, these buildings weren't destroyed in war. Faulty heating caused the damage!
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![[Post New]](/s/i/i.gif) 2018/08/01 22:30:15
Subject: New 40k terrain
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Fixture of Dakka
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However for Imperial Insurance purposes it was a freak Ork outbreak that destroyed them.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/08/01 22:57:52
Subject: New 40k terrain
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Ridin' on a Snotling Pump Wagon
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pm713 wrote:However for Imperial Insurance purposes it was a freak Ork outbreak that destroyed them.
Ombudsman says ‘yeah fething right’
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![[Post New]](/s/i/i.gif) 2018/08/05 20:23:36
Subject: New 40k terrain
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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![[Post New]](/s/i/i.gif) 2018/08/05 20:28:33
Subject: New 40k terrain
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Ray is a terrain creating god.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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