Is there still a stigma out there about forgeworld? I think GW has made strides to balance them. Is there anyone who still has issues against them? Or is it left over stigma from the past?
There are a handful of things currently that could be considered strong from forgeworld. Most core GW units are better than what FW produces. The few that are strong are generally with armies that aren't all that hot in their own right. Space Marine Leviathan Dreads, CSM Fire Raptors. Anyone who complains about FW being overpowered then plops down 30 dark reapers with 3 Black heart ravagers is as disingenuous as it gets.
I said "Yes with an agreement ahead of time", but only because if you show up with a Titan, that's not a fun game. Do I care about random tanks and special dreadnoughts? No, not really. Be very clear at the start of the game what they do, etc...but beyond that, whatever.
And like with all super heavies, depending on the size of the game, it's only worthwhile to discuss this ahead of time.
I straight-up encourage it, as the added potential for deeper army variation/customization along with wider unit options/strategies are things i only see as enriching my gaming experience!
GW has also been taking serious steps to integrate FW into their own lines. The argument that GW doesn't recognize FW is an artefact of the past and not rooted in current practice.
Official GW productions take FW into account. Chapter Approved 2017 re balanced the FW points, and the FWFAQs are listed alongside the codex and rulebook FAQs on GW's community page. As far as I'm concerned, after the Forge World inclusion in the Chapter Approved 2017, GW has officially recognized Forge World as a legitimate part of any Warhammer 40K game.
The models are generally (not necessarily, but generally) better to look at than GW models, and I do not perceive a difference in OP/UP prevalence between the two populations (GW and FW sheets).
Yes.
Strg Alt wrote: No. The models still have a bad rep in my area.
Is that because of how they were or how they are currently?
The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
Marmatag wrote: I'm tired of FW. Quite a few armies are in the "forgeworld or lose" camp. Which is dumb.
Quite a few armies are in the "codex or lose" camp. Which is dumb. Therefore ban codex rules.
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Strg Alt wrote: The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
IOW, you have an opinion based on nothing but ignorance, and you expect veto power over your opponent's army because of that opinion. Why do you think that this is acceptable?
Damn, brainfart. Wanted to vote that I have no problem with FW, yet clicked "No". Ah well.
Anyways, I don't have a problem with FW at all. My meta is really chilled, with a couple players that prefer competitive games, but the majority is just a relaxed bunch of people enjoying their miniatures and quite a few have some FW centerpiece. So, no problem encountered at all (yet).
Without forgeworld I can't make a competitive marine army so yes please (Xiphons and Leviathans).
The chaos version of the leviathan is just straight up better (without even the relic tax) and that stupid Tau tank is OP as hell but those seem more the exception than the rule.
I'd honestly rather see GW make all the rules for the game and just let FW do the models. The fact that one design studio can't put together a balanced game is needlessly complicated by letting FW make up their own rules/prices. Hell they could just do cooler looking versions of existing GW models and I think that would be a better approach.
I still think they cost more than they should (personal opinion) so anything that stops people from supporting such a predatory pricing model is good in my book but I own some (and not the Chinese/russian knockoffs) and wouldn't hesitate to play against them.
And to the DKoK owners, those things are soooooo cool looking please bring those anytime.
It matters little if Gw or FW, i am more inclined to turn down a friendly game when i see certain units spammed or certain combinations of factions and traits. Basically if I smell a WAAC of the worst kind then i don't play.
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bananathug wrote: Without forgeworld I can't make a competitive marine army so yes please (Xiphons and Leviathans).
The chaos version of the leviathan is just straight up better (without even the relic tax) and that stupid Tau tank is OP as hell but those seem more the exception than the rule.
I'd honestly rather see GW make all the rules for the game and just let FW do the models. The fact that one design studio can't put together a balanced game is needlessly complicated by letting FW make up their own rules/prices. Hell they could just do cooler looking versions of existing GW models and I think that would be a better approach.
I still think they cost more than they should (personal opinion) so anything that stops people from supporting such a predatory pricing model is good in my book but I own some (and not the Chinese/russian knockoffs) and wouldn't hesitate to play against them.
And to the DKoK owners, those things are soooooo cool looking please bring those anytime.
Arguably gw has more brainfarts regarding rules and balancing then fw which has some units that are considered good. I have yet to Meet a Fw unit that beats a broken GW unit though.
Forgeworld units are fine. Leviathan dreads are very strong but also have short range. The secutarii units are strong, but balanced due to thier lack of <Forgeworld> and being elites. The really OP stuff has been nerfed at this point.
Still salty Korvydae got squatted.
I honestly have a bigger issue with Super Heavies bc they tend to dominate the games they are in and skew games are not as fun.
Marmatag wrote: I'm tired of FW. Quite a few armies are in the "forgeworld or lose" camp. Which is dumb.
Quite a few armies are in the "codex or lose" camp. Which is dumb. Therefore ban codex rules.
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Strg Alt wrote: The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
IOW, you have an opinion based on nothing but ignorance, and you expect veto power over your opponent's army because of that opinion. Why do you think that this is acceptable?
I trust the people which I have asked. Isn´t that acceptable for you?
I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms, but I like a lot of FW stuff. It’s cool to see new units that don’t normally hit the table. I have no problems with it at all.
Strg Alt wrote: I trust the people which I have asked. Isn´t that acceptable for you?
But you don't trust the people saying that FW is fine? Right here you see a poll with an overwhelming majority saying that FW is fine, are you going to abandon your previous opinion and accept that FW is ok and the people you asked were wrong?
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Sinful Hero wrote: I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms
Fortunately you won't have to. A Warlord is so expensive that you can't fit one in a normal game. IIRC even a Reaver is too expensive for normal games, and a Warhound is a really weak unit for its point cost.
Strg Alt wrote: I trust the people which I have asked. Isn´t that acceptable for you?
But you don't trust the people saying that FW is fine? Right here you see a poll with an overwhelming majority saying that FW is fine, are you going to abandon your previous opinion and accept that FW is ok and the people you asked were wrong?
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Sinful Hero wrote: I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms
Fortunately you won't have to. A Warlord is so expensive that you can't fit one in a normal game. IIRC even a Reaver is too expensive for normal games, and a Warhound is a really weak unit for its point cost.
The people I asked seemed genuine to me. So I won´t change my opinion.
Strg Alt wrote: The people I asked seemed genuine to me. So I won´t change my opinion.
And the people here aren't genuine? The poll is currently at 84% in favor of FW with no conditions, and up to 93% if you count the people who are open to it but not all the way there. Only 7% of the votes so far are against FW. By choosing to stand by your opinion in the face of such overwhelming consensus that FW is not a problem you are demonstrating that you are acting out of ignorance and declaring that the minority must be right.
Strg Alt wrote: The people I asked seemed genuine to me. So I won´t change my opinion.
And the people here aren't genuine? The poll is currently at 84% in favor of FW with no conditions, and up to 93% if you count the people who are open to it but not all the way there. Only 7% of the votes so far are against FW. By choosing to stand by your opinion in the face of such overwhelming consensus that FW is not a problem you are demonstrating that you are acting out of ignorance and declaring that the minority must be right.
Strg Alt wrote: The people I asked seemed genuine to me. So I won´t change my opinion.
And the people here aren't genuine? The poll is currently at 84% in favor of FW with no conditions, and up to 93% if you count the people who are open to it but not all the way there. Only 7% of the votes so far are against FW. By choosing to stand by your opinion in the face of such overwhelming consensus that FW is not a problem you are demonstrating that you are acting out of ignorance and declaring that the minority must be right.
You are very persistent. I admire that but you also have to learn to accept other people´s opinions. And no, the majority is not always right.
I look forward to facing FW units. It makes a nice change over the usual codex units. FW isn't broken anymore, not like it used to be during the 4th and 5th edition days.
Strg Alt wrote: The people I asked seemed genuine to me. So I won´t change my opinion.
And the people here aren't genuine? The poll is currently at 84% in favor of FW with no conditions, and up to 93% if you count the people who are open to it but not all the way there. Only 7% of the votes so far are against FW. By choosing to stand by your opinion in the face of such overwhelming consensus that FW is not a problem you are demonstrating that you are acting out of ignorance and declaring that the minority must be right.
Let it go dude, he won't listen to reason.
I can have an opinion of my own that deviates from the rest, thank you very much.
Strg Alt wrote: I can have an opinion of my own that deviates from the rest, thank you very much.
But you have no justification for that opinion. You admitted that you have never seen the rules you're expressing an opinion of, your opinion is based entirely on polling people. And now you have a poll that disagrees with your opinion, by an overwhelming majority, and you're rejecting that poll because it doesn't agree with you. You are clearly demonstrating that you have gone far beyond "I'm not sure, here's the best I know" into "I have nothing but ignorance on the subject, but I am 100% confident in my opinion".
I use lots of FW stuff. My dudes love it, because it's different and the models are awesome. Everyone loves my Decimator. But I also use lots of FW because it's the best way for me to get good shooting (via double butcher cannon dreads, Rapier Artilleries)
Strg Alt wrote: I can have an opinion of my own that deviates from the rest, thank you very much.
But you have no justification for that opinion. You admitted that you have never seen the rules you're expressing an opinion of, your opinion is based entirely on polling people. And now you have a poll that disagrees with your opinion, by an overwhelming majority, and you're rejecting that poll because it doesn't agree with you. You are clearly demonstrating that you have gone far beyond "I'm not sure, here's the best I know" into "I have nothing but ignorance on the subject, but I am 100% confident in my opinion".
I can´t understand why you are so upset about this. Anyway, I am going to sleep right now because I just took a look into my crystal ball and it showed me that nothing good will come of our conversation.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
Marmatag wrote: I'm tired of FW. Quite a few armies are in the "forgeworld or lose" camp. Which is dumb.
Quite a few armies are in the "codex or lose" camp. Which is dumb. Therefore ban codex rules.
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Strg Alt wrote: The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
IOW, you have an opinion based on nothing but ignorance, and you expect veto power over your opponent's army because of that opinion. Why do you think that this is acceptable?
I'm not suggesting Forgeworld should be banned. I don't like that it's a requirement for some armies, and access to FW units is not consistent.
I play competitively so yes, i'm okay with it, because it's ITC legal. If it wasn't i'd be okay with that decision too.
In a general sense I think forgeworld is awful at writing rules.
Marmatag wrote: In a general sense I think forgeworld is awful at writing rules.
Well yes, but so is everyone else at GW. It's just weird to single out one particular author when everyone else at GW regularly publishes a mix of blatantly overpowered mistakes and units that are unplayable unless you beg your opponent to go easy on you.
Tibs Ironblood wrote: I love forgeworld. It offers more options to play the game with and sometimes entire armies.
I was going to type something but you already did.
I think Forge World models are stunning, require slightly more skill to build and paint, and show that the player has more investment into the 40k worlds.
I welcome them with open arms.
The downside is the slower update of rules but it seems GW are doing *something* to address this now.
Marmatag wrote: I'm tired of FW. Quite a few armies are in the "forgeworld or lose" camp. Which is dumb.
Quite a few armies are in the "codex or lose" camp. Which is dumb. Therefore ban codex rules.
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Strg Alt wrote: The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
IOW, you have an opinion based on nothing but ignorance, and you expect veto power over your opponent's army because of that opinion. Why do you think that this is acceptable?
I'm not suggesting Forgeworld should be banned. I don't like that it's a requirement for some armies, and access to FW units is not consistent.
I play competitively so yes, i'm okay with it, because it's ITC legal. If it wasn't i'd be okay with that decision too.
In a general sense I think forgeworld is awful at writing rules.
I have a standing rule - I won't play someone who fields Super Heavies.
It turns into a situation where you field a Super Heavy and you win, or you don't and you lose. Or you kit out your list specifically to take down Super Heavies, and you get tabled by a swarm assault list.
I bought a Adeptus Custodes Achillus Dreadnought... but I sold it for two reasons:
-To find a store/Tournament that allow Forgeworld in Spain is basically impossible.
-It was gonna sit there unnopened for years because I don't have the hability to build and paint it how it deserves.
phydaux wrote: I have a standing rule - I won't play someone who fields Super Heavies.
It turns into a situation where you field a Super Heavy and you win, or you don't and you lose. Or you kit out your list specifically to take down Super Heavies, and you get tabled by a swarm assault list.
Or, you take a super heavy, and you lose, or you don't and you win. Or you kit out your list specifically to take down a swarm assault list, and you get tabled by a super heavy list/DS plasma spam/Razorback spam etc etc.
What's wrong with super heavies that no other heavy investment of points on a single archetype has? 1000 points on one super heavy is no less of a skewed list than 1000 points of Ripper Swarms.
I said no. Not that I won't play against them, or consider playing with a few select units, but because the rules are so different that I'd rather not generally. I'm not against the more variety is good crowd, the thing is that there are principles that gw generally follows across the whole game and fw just makes up whatever they want and drop it down like it's supposed to be the same game.
Example: Butcher cannons are really cool, but they are not comparable to anything in the base game. I'd like them in my night lords list but then I'd feel bad for using fanfic esq rules. And who needs smite when there are soulburner petards?
I get that its hit or miss and gw can't fine tune their way out of a paper bag, but at least it's all in the same game. Y'vahra for instance, probably needs an update but oops nobody can be bothered to make one.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
So never play a game with this person, or their friends and move on and enjoy your hobby the way you feel is correct.
This may come as a shock to you, but people on the internet may have different opinions
As long as my opponent lets me know ahead of time I'm generally ok with it. It can be as simple as "hey my army uses forgeworld units, is that ok?" and as long as they have the datasheets for the relevant units on then I'm ok with it and I always say yes.
That being said, an opponent using forgeworld units who just assumed that I would be ok with it without asking would seriously miff me. I'm sorry, despite the arguments that people like to put out there that FW = GW, it is NOT. FW may be a subsidiary company of GW but FW has a completely different rules writing team that to my knowledge has little to no contact with the GW rules writing team. The fact that GW purposely nerfed many of the FW units into uselessness in the latest CA shows me that some FW units are absolutely not welcome in GWs eyes. I consider FW units an optional expansion range to the GW line. LEGITIMATE, but optional.
Forgeworld stuff is always awesome and, it shouldn't have to be argued at this point they are as officially a part of the game as a marine squad. Only thing I don't want to play against are Titans outside of Apoc games.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
So never play a game with this person, or their friends and move on and enjoy your hobby the way you feel is correct.
This may come as a shock to you, but people on the internet may have different opinions
Everyone's entitled to their own opinion. No one is entitled to their own facts. Equally, an opinion spawned in a vacuum with no knowledge or understanding of the subject is utterly worthless, and to maintain that opinion when presented with information that contradicts it is simply willful ignorance.
As the Brian Cox quote says in my sig says, he can hold any opinion he likes, but if he chooses to express it he can expect the consequences.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
Everyone's entitled to their own opinion. No one is entitled to their own facts. Equally, an opinion spawned in a vacuum with no knowledge or understanding of the subject is utterly worthless, and to maintain that opinion when presented with information that contradicts it is simply willful ignorance.
I'm sorry, but I would also trust my friend's opinions over that of nameless, faceless words from people I've never met and know nothing about. The thing about opinions, they don't need any facts. If they did, they would no longer be opinions. Which also goes with the point that an opinion only ever has worth to the person who holds it. Your opinions mean as much to me as my opinions mean to you.
As for the topic, my opinion is forgeworld models are pretty ugly and I'm unfamiliar with much of their rules so for now, no I wouldn't play them for now. After I learn their rules... who knows.
FW isn't a subsidiary company. It's a brand name used by GW for certain products. Arguing it's a subsidiary and therefore less official is like saying that Citadel model kits aren't really official and you need special permission for them.
FW has a completely different rules writing team that to my knowledge has little to no contact with the GW rules writing team.
So? How is this any different from one team member writing a codex and another team member writing a different codex? The rules are still compatible, how GW allocates its work assignments internally is irrelevant.
The fact that GW purposely nerfed many of the FW units into uselessness in the latest CA shows me that some FW units are absolutely not welcome in GWs eyes.
It shows no such thing. Only a tiny percentage of FW units were nerfed, and an even tinier percentage were nerfed for no apparent point besides "get titans out of normal games". Most of the nerfs at least had a plausible reason behind them, whether or not you disagree with the exact change that was made. And by this standard codex units are not welcome in GW's eyes because they nerfed IG conscripts into uselessness, so we should consider codex rules an optional expansion that needs special permission.
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NurglesR0T wrote: This may come as a shock to you, but people on the internet may have different opinions
And people on the internet can point out when those opinions are based on ignorance and do not acknowledge the reality of the situation.
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phydaux wrote: I have a standing rule - I won't play someone who fields Super Heavies.
It turns into a situation where you field a Super Heavy and you win, or you don't and you lose. Or you kit out your list specifically to take down Super Heavies, and you get tabled by a swarm assault list.
So you would refuse a game because I bring a Macharius, a unit that is considerably worse than just bringing its point cost in LRBTs?
FW isn't a subsidiary company. It's a brand name used by GW for certain products. Arguing it's a subsidiary and therefore less official is like saying that Citadel model kits aren't really official and you need special permission for them.
You are wrong. On Forgeworld's page:
"Forge World is a subcompany of Games Workshop Inc. that creates models outside of the normal auspices of Games Worshop. It is a company similar to Black Enterprises and Warp Artefacts, dedicated to creating high quality, exotic miniatures for passionate gamers."
it is absolutely a subsidiary company.
Peregrine wrote: So? How is this any different from one team member writing a codex and another team member writing a different codex? The rules are still compatible, how GW allocates its work assignments internally is irrelevant.
Because even different team members writing different codices collaborate to iron out balance issues, and any particular codex usually has multiple authors and staff within the GW design team helping even if it is mainly authored by one person. There is no collaboration to my knowledge between GW writers and FW writers.
"Forge World is a subcompany of Games Workshop Inc. that creates models outside of the normal auspices of Games Worshop. It is a company similar to Black Enterprises and Warp Artefacts, dedicated to creating high quality, exotic miniatures for passionate gamers."
it is absolutely a subsidiary company.
Can you provide a link to this page? Because the only search result I'm getting is a third-party wiki site, and as far as I can tell the Warp Artefacts thing was a GW brand that hasn't existed in over a decade.
Because even different team members writing different codices collaborate to iron out balance issues, and any particular codex usually has multiple authors and staff within the GW design team helping even if it is mainly authored by one person. There is no collaboration to my knowledge between GW writers and FW writers.
Again, why does it matter how GW allocates its employees? That's GW internal policy, all that matters is the end result they publish. And what they publish is rules that are treated no differently from any other rules.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
People won´t be buying anything you are selling. Why? Because it isn´t important what you say but how you say it and your tone has been shrill from the beginning on. As I have already stated, I don´t have a problem trusting a couple of people about this FW subject. I can´t even fathom why somebody should be so furious about this. How would you react when something really bad happens in your life? And having an opinion that deviates from yours is not by any means bizarre. Have a nice day.
I am on the whole not cool with Forgeworld existing as it does. On the one hand I have been straight burned by Forgeworld handling their own rules and making units worse than garbage out of the blue. On the other hand I’m sick of seeing things in Forgeworld indexs that are flat better than anything I can take out of a codex.
Lastly that I have to deal with ridiculous exchange rates and international shipping is also a PITA.
If Forgeworld were a strictly cosmetic thing I’d be fine with it but roll of the dice hope you don’t get boned pay to wind is silly beyond reason.
Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
Peregrine wrote: Can you provide a link to this page? Because the only search result I'm getting is a third-party wiki site, and as far as I can tell the Warp Artefacts thing was a GW brand that hasn't existed in over a decade.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
I see you’ve not played against certain Tau FW models.
Strg Alt wrote: Because it isn´t important what you say but how you say it and your tone has been shrill from the beginning on.
IOW, "my hurt feelings are more important than the facts of the situation". You're forming your opinion out of ignorance. Sorry if that truth hurts, but it is true. If you want to care more about tone than substance then that's your problem.
I can´t even fathom why somebody should be so furious about this.
Because you're spreading ignorant statements and expecting veto power over your opponent's army when you can't even bother to learn about the rules you're trying to veto.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
As you said, all third party sources. On the other hand we have evidence directly from GW that all IP for the FW brand is owned by GW, all purchases of FW brand products are billed to GW, all packages are sent from GW, etc. The entire argument that FW is some kind of subsidiary is based on nothing more than people wanting it to be true.
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
I see you’ve not played against certain Tau FW models.
As far as i can tell you can play better with an all GW list. There is no Tau unit that i woud prefer over it's GW counterpart in 8th, beyond the looks.
Sinful Hero wrote: I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms, but I like a lot of FW stuff. It’s cool to see new units that don’t normally hit the table. I have no problems with it at all.
If you don't have anything but ripper swarms in 6000 pts minimum something is seriously wrong.
And in any case warlords vs 6000 pts worth of ripper swarms would be easiest victory for tyranids ever. 181 units of swarms, he can kill 5 units max per turn. 6 turns, 30 units. You just swamp objectives and win. He kills 90 bases out of 543. Whee.
Strg Alt wrote: I can´t understand why you are so upset about this.
Because you are posting misleading information out of self-admitted ignorance, and then doubling down on your position when confronted with evidence that you are wrong. You expect veto power over your opponent's list because you've come up with this bizarre opinion, and you don't seem to see a problem with this.
People won´t be buying anything you are selling. Why? Because it isn´t important what you say but how you say it and your tone has been shrill from the beginning on. As I have already stated, I don´t have a problem trusting a couple of people about this FW subject. I can´t even fathom why somebody should be so furious about this. How would you react when something really bad happens in your life? And having an opinion that deviates from yours is not by any means bizarre. Have a nice day.
See and here lies the problem. At the beginning he pointed relativ calmly on the issue he had with your statement, whilest you did only provide some annecdotal evidence, he then proceded to point out that your group basically just is ignorant, while you implied the he was not genuine and that the majority here has no sway whatsoever/ has no idea about rules powerlevel of certain armies.
You of all people should know what the problem is of ignorance and just accepteing spouted annecdotal evidence. Atleast you should've heard about what happens when that happened.
And instead of accepting that you and or your group might be wrong, you harp on about his presentation, or spew bs like the majority isn't allways right on a issue where 90% of problems stem from ignorance, which i will addmit became more hostile the more you showed your preference of ignorance.
I mean i can't really blame him, because in said FWop mentality you squander alot of fluffy armies that are so far from op that many of those have begun to play after regular GW codexes, because they are infinetly better and more inbalanced torwards each other then anything else in this game.
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
Umm knight might have been true per codex but with price cuts, warlord traits and relics no more
I'm completely fine with it, cause it would suck if I wanted to use a model I liked and couldn't. The only thing I'd like to know ahead of time is actual titans (knights would even be fine).
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
Umm knight might have been true per codex but with price cuts, warlord traits and relics no more
Honestly the whole Codex system of GW is p2w if you look at it that way, because all armies with indexes were or are atm just plain worse then their counterparts. And allready we have the problem that the SM codex one of ther earlier in 8th is not up to par beyond a a certain army that sees tournament play.
From what I understand about FW, is that they make a few very specific and undercosted units for a limited number of factions. I generally do not care what the other guy is having, because FW or not, it is going to be better then what I have. But on the other hand, although this I know only from other people telling me that, FW has the odd rule of giving or making new models for space marines, excluding GK. Given that I wouldn't want to play vs FW units, vs other people which armies have FW support, be my guest and play with what ever is legal, but I don't need to lower the expiriance any more, it is already rather low.
Peregrine wrote: Can you provide a link to this page? Because the only search result I'm getting is a third-party wiki site, and as far as I can tell the Warp Artefacts thing was a GW brand that hasn't existed in over a decade.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
Well I can say from my invoices that GW sell forgeworld models. Forgeworld isn't actually a subsidiary company it's a semi autonomous subdivision of the company thats marketed under a different brand name.
Karol wrote: From what I understand about FW, is that they make a few very specific and undercosted units for a limited number of factions. I generally do not care what the other guy is having, because FW or not, it is going to be better then what I have. But on the other hand, although this I know only from other people telling me that, FW has the odd rule of giving or making new models for space marines, excluding GK. Given that I wouldn't want to play vs FW units, vs other people which armies have FW support, be my guest and play with what ever is legal, but I don't need to lower the expiriance any more, it is already rather low.
All of the FW units are overcosted: DKoK for exemple pays more per regular Guardsmen then AM.
Militia Squads of R&H pay equal to regular IG guardsmen but have half the armor, no orders and the profile of conscripts.
Dreads of FW are better but more expensive pts wise then regular dreads.
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
I see you’ve not played against certain Tau FW models.
As far as i can tell you can play better with an all GW list. There is no Tau unit that i woud prefer over it's GW counterpart in 8th, beyond the looks.
The Y’vahra is decent, but Tiger Shark Fighter Bombers are on the shortlist for the best model in the entire game.
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
I see you’ve not played against certain Tau FW models.
As far as i can tell you can play better with an all GW list. There is no Tau unit that i woud prefer over it's GW counterpart in 8th, beyond the looks.
The Y’vahra is decent, but Tiger Shark Fighter Bombers are on the shortlist for the best model in the entire game.
They still don't come close to -Bs eldar shenanigans.
Still get outperformed by the basic Tau gunline atm, granted the tau gunline is bsatm so there's that....
funny some guys are so harsh about Fw rules but they was ok to play against 200 brimstone costing 3 points and inv 4++ or old dark reapers, just to bring two well know example, and they still talk about bad FW rules/cost design.... oh maybe they was the same playing the 200 brimstone i forgot
StarHunter25 wrote: Outside of Imperial Knights, I cannot think of a single FW unit that is patently better than anything in an army's codex. At best you get side-grades. Xyphon? Literally a flying tri-las predator that costs an extra 100 points. Fire Raptor? Storm Raven with different guns and no transport ability. Probably the ONLY things that could be considered "Pay2Win" are the Leviathan for vanilla, which is a bigger ironclad, and the Deredeo for Dark Angels, and only because of how well it synergizes with their plasma stratagem.
Even then, FW stuff hasn't absurd since maybe 6th. And honestly, I'd love to see someone bring a Warhound to a 2k game. I'd win turn 1. A bloodthirster can reliably kill one on the charge.
I see you’ve not played against certain Tau FW models.
As far as i can tell you can play better with an all GW list. There is no Tau unit that i woud prefer over it's GW counterpart in 8th, beyond the looks.
The Y’vahra is decent, but Tiger Shark Fighter Bombers are on the shortlist for the best model in the entire game.
They still don't come close to -Bs eldar shenanigans.
Still get outperformed by the basic Tau gunline atm, granted the tau gunline is bsatm so there's that....
TS has more than double the firepower of a Riptide while being much quicker, just as tough if not tougher, and being well under twice the points. Tau gun lines do not outperform them.
Sinful Hero wrote: I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms, but I like a lot of FW stuff. It’s cool to see new units that don’t normally hit the table. I have no problems with it at all.
If you don't have anything but ripper swarms in 6000 pts minimum something is seriously wrong.
And in any case warlords vs 6000 pts worth of ripper swarms would be easiest victory for tyranids ever. 181 units of swarms, he can kill 5 units max per turn. 6 turns, 30 units. You just swamp objectives and win. He kills 90 bases out of 543. Whee.
a post like sinful hero post shows a lot about general game knowledge here.
meleti wrote: TS has more than double the firepower of a Riptide while being much quicker, just as tough if not tougher, and being well under twice the points. Tau gun lines do not outperform them.
I'm not seeing it, at all. Compare them to Hammerheads instead of Riptides. The Hammerhead costs 100 points base, the Tigershark costs 245 points base. So that's 200 points for a pair of Hammerheads. Both the tanks and the Tigershark can carry the same pair of ion cannons at the same price, so the only difference in firepower is 4x burst cannons on the tanks vs. 2x burst cannon and 2x missile pod on the Tigershark. The Tigershark has +1 T and -1 to hit, the Hammerheads have almost double the wounds. Mobility doesn't matter when most of your firepower has cross-table range. Maybe the Tigershark isn't a terrible unit, and there's a case to be made for taking it? But it's hardly on the "best unit in the game" shortlist.
blackmage wrote: funny some guys are so harsh about Fw rules but they was ok to play against 200 brimstone costing 3 points and inv 4++ or old dark reapers, just to bring two well know example, and they still talk about bad FW rules/cost design.... oh maybe they was the same playing the 200 brimstone i forgot
Considering that FW is GW in disguise, they sure have an abissmal testing and balancing team....
Also there's the fact that we have to pay for CA, which is basically a glorified balance update.....
Come to think of it, smite was their idea, -bs was their idea, scatbikes last edition were their idea, introducing SH's into baseline 40k was their idea...
One could become suspicious .
All these people bitching about fighting Titans obviously have a skewed view if they think everyone can drop £500-1000+ on 1 model for every single game they play.
Bloody pathetic really.
FW isn't even that common. 8th is all about dick armies. Which GW rules do better for people.
All these people bitching about fighting Titans obviously have a skewed view if they think everyone can drop £500-1000+ on 1 model for every single game they play.
Bloody pathetic really.
FW isn't even that common. 8th is all about dick armies. Which GW rules do better for people.
you can't even field a titan except the warhound in a normal match pts. wise.
And if you field a warhound you might aswell field a full knight army, they are better and more cost effective.
I always notify my opponent before I bring out my forgeworld, I run a full Elysian drop troop army with support planes and usually get a response of it being OP and strong and then I loose almost every single time. Usually thats when they understand I buy my forgeworld because I prefer the looks and narrative of an aerial mass drop army, even used the 101st airborne transfers on them not bought them because its this months hotness (not saying you cant buy this months hotness, it just takes me that long to paint armies by the time its fully painted its about 3 steps behind everyone else). Everyone I have played has had no objection to fighting them again and I usually get asked from a bystander to play them with my Elysians slowly changing everyones opinion of forgeworld
Play with your models - any or all of them. I have no interest in disrespecting someone's hobby time and effort, not to mention their hard-earned money spent.
Sure it might be a rough go against some Forgeworld offerings, but it's a rough go against some Codex offerings, too.
I have to admit a lot of my feelings on Forgeworld IS down to ignorance. I've only ever played one or two units from Forgeworld and my main gripe is that I usually don't know what they do, a bit of pre game chat sorts that out which is why I voted for 'yes, if coordinated...'
I have a bit of a preconception from previous eras that Forgeworld units tended to have better rules which was how they got the units sold at the high prices (also being very nice models) I haven't come up against any recently so it's probably not even true any more.
All these people bitching about fighting Titans obviously have a skewed view if they think everyone can drop £500-1000+ on 1 model for every single game they play.
Bloody pathetic really.
FW isn't even that common. 8th is all about dick armies. Which GW rules do better for people.
I though people just bought them from Russia or China for 1/5th the cost? Everyone here who has some FW models, says that russian models are better quality.
Sure it might be a rough go against some Forgeworld offerings, but it's a rough go against some Codex offerings, too.
Well the question is how rough can most people take. It is one thing to get beaten by a list, but it is another when your opponent start to experiment in different ways he can beat you, having even more fun, while you get nothing of it.
All these people bitching about fighting Titans obviously have a skewed view if they think everyone can drop £500-1000+ on 1 model for every single game they play.
Bloody pathetic really.
FW isn't even that common. 8th is all about dick armies. Which GW rules do better for people.
I though people just bought them from Russia or China for 1/5th the cost? Everyone here who has some FW models, says that russian models are better quality.
Sure it might be a rough go against some Forgeworld offerings, but it's a rough go against some Codex offerings, too.
Well the question is how rough can most people take. It is one thing to get beaten by a list, but it is another when your opponent start to experiment in different ways he can beat you, having even more fun, while you get nothing of it.
Again. 90% of FW is weak atm. Waaaaay weaker then Codex armies, in many cases even more weak then Codex GK.
then there's 7.5% sidegrades and 2.5% units that are good but not GW levels incompetence broken
Well I have a strage feeling that if people were actually cool with FW stuff, the only things I would see is those 2.5% units.
I know that people that played in big tournaments here had fireraptors, and a guy has some of the big demons. No idea if they are worth playing though.
Ton of people own recasts though. In general it is hard for me to check if a model is FW or Kromlech, other then FW models having really ugly faces for models.
Peregrine wrote: Can you provide a link to this page? Because the only search result I'm getting is a third-party wiki site, and as far as I can tell the Warp Artefacts thing was a GW brand that hasn't existed in over a decade.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
Well I can say from my invoices that GW sell forgeworld models. Forgeworld isn't actually a subsidiary company it's a semi autonomous subdivision of the company thats marketed under a different brand name.
So, a subsidiary? Definition:
a company controlled by a holding company.
synonyms: subordinate company, branch, branch plant, division, subdivision, derivative, subset, offshoot
"two major subsidiaries"
I have this problem using DKoK, so I need to bring two list, one with their rules and one using the codex AM to be able to play without arguing too much with other people if they're not fine with FW
Marmatag wrote: I'm tired of FW. Quite a few armies are in the "forgeworld or lose" camp. Which is dumb.
Quite a few armies are in the "codex or lose" camp. Which is dumb. Therefore ban codex rules.
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Strg Alt wrote: The bad impression results of past experiences according to the players which I have asked. I can´t judge, if this behaviour is warranted or not because I don´t own any FW rulebook.
IOW, you have an opinion based on nothing but ignorance, and you expect veto power over your opponent's army because of that opinion. Why do you think that this is acceptable?
Everyone always have veto power over their oponents army, except if they entered a tournament.
If you don't like your oponents army, the color of his shoes, or something else, just walk away.
You might end up in a situation were no one wants to play against you, but then the problem probably wasn't with the oponents army list, but with you.
I don't have any more of a problem with forgeworld than with some other units, but I value my time and want a fun experience.
If an oponent is being an a** in any way, be that army list building or something else, I concede, pack up my models and walk away. It has happened twice in 25 years of warhammer/40k gaming, so I don't do it often, but when someone tries to push the rules or list building to far I rather be painting my models for the next game.
Karol wrote: But are they the same, in legal terms, in the british english and american english?
Honestly, I am not sure.
Here is the thing though, if FW is truly just a "division" in a sense of simply being another design team within GW itself, why then do they keep their "Forgeworld" label, and why are they totally insulated from pretty much everything else GW does? It would make a lot more sense to dissolve the FW brand and incorporate it completely into GW. It makes little sense to spread your customer base across multiple brands and weaken both brand names.
The fact that you can't buy FW miniatures off of the GW website, and the fact that they have two different brand names is pretty telling to me that they are two separate entities. GW completely controls FW in terms of finances (that much is pretty obvious), but FW seems pretty independent otherwise especially with rules writing and model design. I personally think FW is a division of GW in the same way that Blizzard Entertainment is a division of Activision.
Huron black heart wrote: I have to admit a lot of my feelings on Forgeworld IS down to ignorance. I've only ever played one or two units from Forgeworld and my main gripe is that I usually don't know what they do, a bit of pre game chat sorts that out which is why I voted for 'yes, if coordinated...'
I have a bit of a preconception from previous eras that Forgeworld units tended to have better rules which was how they got the units sold at the high prices (also being very nice models) I haven't come up against any recently so it's probably not even true any more.
This is probably the case for a lot of people, a lack of familiarity with Forgeworld units could exacerbate perceptions of any unit that seems strong as being "overpowered", because they don't know the unit's weaknesses or limitations.
Peregrine wrote: Can you provide a link to this page? Because the only search result I'm getting is a third-party wiki site, and as far as I can tell the Warp Artefacts thing was a GW brand that hasn't existed in over a decade.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
Well I can say from my invoices that GW sell forgeworld models. Forgeworld isn't actually a subsidiary company it's a semi autonomous subdivision of the company thats marketed under a different brand name.
So, a subsidiary? Definition:
a company controlled by a holding company.
synonyms: subordinate company, branch, branch plant, division, subdivision, derivative, subset, offshoot
"two major subsidiaries"
Not quite in the UK the company is the legal trading entities. A wholely owned subsidiary company would be a seperate legal wntity, it must be registed independently, produce its own accounts etc etc.
Forgeworld is a trading name of GW PLC it's still legally GW PLC and hence not required to be registered with companies house as Forgeworld PLC or generate accounts etc.
01467092 - Incorporated on 17 December 1979
Willow Road, Lenton, Nottingham, Nottinghamshire, NG7 2WS
As to why do they segregate the business so heavily, GW is heavily subdivided to limit leaks and make identifying the leaker much easier due to the tiny number of people who knew the information.
I do undestrand those that don't like to play against FW models, but let's make an assumption first. Those who play forge world models do it because they are better than what is offered by your codex. You don't play a leviathan because it's a good model, you play it because it's the best available dreadnaught.
Everyone who plays FW thematic armies or puts those 96% of perfectly fine/underpowered models of the FW line, should never meet any resistance.
I'm talking about the use that almost all players make of FW (at least in my experience), which is using it as another level of army optimization.
In this case, then FW models do have the problem of being "out of the loop" when it comes to GW "balance patches". There just aren't enough around to have a good representation of the effectiveness of those models, so the error margin is greater. In 8th GW has taken the decision to err on the overnerf side, as we have seen from the first CA, but you still have examples of this error margin creating models that are clearly not in line with other ones (malanthrope before nerf, for example).
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
That said, i wouldn't refuse to play against a FW model, but if we are talking about particular models, i wouldn't see my opponent with the same light.
Spoletta wrote: I do undestrand those that don't like to play against FW models, but let's make an assumption first. Those who play forge world models do it because they are better than what is offered by your codex. You don't play a leviathan because it's a good model, you play it because it's the best available dreadnaught.
Everyone who plays FW thematic armies or puts those 96% of perfectly fine/underpowered models of the FW line, should never meet any resistance.
I'm talking about the use that almost all players make of FW (at least in my experience), which is using it as another level of army optimization.
In this case, then FW models do have the problem of being "out of the loop" when it comes to GW "balance patches". There just aren't enough around to have a good representation of the effectiveness of those models, so the error margin is greater. In 8th GW has taken the decision to err on the overnerf side, as we have seen from the first CA, but you still have examples of this error margin creating models that are clearly not in line with other ones (malanthrope before nerf, for example).
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
That said, i wouldn't refuse to play against a FW model, but if we are talking about particular models, i wouldn't see my opponent with the same light.
Again, why would you optimize a list with a Leviathan when the "Imperium" keyword offers way better alternatives?
Also CA is a thing now, as much as i hate the fact that i get additionally Nickel and dimed for it, and secondly they get Errataed just as much. Even on the same site you will need to go anyways for your pure GW army.
Spoletta wrote: I do undestrand those that don't like to play against FW models, but let's make an assumption first. Those who play forge world models do it because they are better than what is offered by your codex. You don't play a leviathan because it's a good model, you play it because it's the best available dreadnaught.
Everyone who plays FW thematic armies or puts those 96% of perfectly fine/underpowered models of the FW line, should never meet any resistance.
I'm talking about the use that almost all players make of FW (at least in my experience), which is using it as another level of army optimization.
In this case, then FW models do have the problem of being "out of the loop" when it comes to GW "balance patches". There just aren't enough around to have a good representation of the effectiveness of those models, so the error margin is greater. In 8th GW has taken the decision to err on the overnerf side, as we have seen from the first CA, but you still have examples of this error margin creating models that are clearly not in line with other ones (malanthrope before nerf, for example).
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
That said, i wouldn't refuse to play against a FW model, but if we are talking about particular models, i wouldn't see my opponent with the same light.
Again, why would you optimize a list with a Leviathan when the "Imperium" keyword offers way better alternatives? Also CA is a thing now, as much as i hate the fact that i get additionally Nickel and dimed for it, and secondly they get Errataed just as much. Even on the same site you will need to go anyways for your pure GW army.
Because you see people doing this all the time.
Again, if accepting FW meant that you see on tables a fair share of models from that range, i would be 100% in favor of it. What is really happening though is that accepting FW in an event means seeing the same 5-6 waac stinking models, that at that point are worst offenders than the OP stuff of GW range (which are overrated, we don't really have OP models, not at the standards we knew of 7th at least) because they are P2W^2.
Spoletta wrote: I do undestrand those that don't like to play against FW models, but let's make an assumption first. Those who play forge world models do it because they are better than what is offered by your codex. You don't play a leviathan because it's a good model, you play it because it's the best available dreadnaught.
Everyone who plays FW thematic armies or puts those 96% of perfectly fine/underpowered models of the FW line, should never meet any resistance.
I'm talking about the use that almost all players make of FW (at least in my experience), which is using it as another level of army optimization.
In this case, then FW models do have the problem of being "out of the loop" when it comes to GW "balance patches". There just aren't enough around to have a good representation of the effectiveness of those models, so the error margin is greater. In 8th GW has taken the decision to err on the overnerf side, as we have seen from the first CA, but you still have examples of this error margin creating models that are clearly not in line with other ones (malanthrope before nerf, for example).
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
That said, i wouldn't refuse to play against a FW model, but if we are talking about particular models, i wouldn't see my opponent with the same light.
So just like any rarely used codex unit? That argument goes for everything, but the 30% most used units in the game.
Sinful Hero wrote: I don’t particularly want to face down a Warlord with a bunch of Ripper Swarms, but I like a lot of FW stuff. It’s cool to see new units that don’t normally hit the table. I have no problems with it at all.
If you don't have anything but ripper swarms in 6000 pts minimum something is seriously wrong.
And in any case warlords vs 6000 pts worth of ripper swarms would be easiest victory for tyranids ever. 181 units of swarms, he can kill 5 units max per turn. 6 turns, 30 units. You just swamp objectives and win. He kills 90 bases out of 543. Whee.
a post like sinful hero post shows a lot about general game knowledge here.
Ouch, that was kind of harsh. I was just making a comment about not bringing a skewed list against a titan, not literally using nothing but Rippers against a Warlord. If we’re playing with Titans I want to bring some Hierodules, Harridans, and/or Hierophants. If you read the rest of my post you’d see I mentioned I have no problems with ForgeWorld. I quite often make use of a Malanthrope myself.
Karol wrote: But are they the same, in legal terms, in the british english and american english?
Honestly, I am not sure.
Here is the thing though, if FW is truly just a "division" in a sense of simply being another design team within GW itself, why then do they keep their "Forgeworld" label, and why are they totally insulated from pretty much everything else GW does? It would make a lot more sense to dissolve the FW brand and incorporate it completely into GW. It makes little sense to spread your customer base across multiple brands and weaken both brand names.
The fact that you can't buy FW miniatures off of the GW website, and the fact that they have two different brand names is pretty telling to me that they are two separate entities. GW completely controls FW in terms of finances (that much is pretty obvious), but FW seems pretty independent otherwise especially with rules writing and model design. I personally think FW is a division of GW in the same way that Blizzard Entertainment is a division of Activision.
A lot of it is risk and brand management. This is still true to a degree, but moreso when it first started. FW exists as a direct sales only sales branch that makes its models out of resin. It's a business model not all that different from most made to order resin products. As much as the internet has come to let us view all these little basement production facilities as big companies, in truth they're not getting anywhere near the level of production required to get into the business of retail distribution. That's essentially what FW is about. It's GW's way of making risky, expensive kits out of an unproven material and limit production costs to only what they'll sell. Direct sales also let them make things that post retail market would simply be too costly for any real volume of stores to carry, which is the crux of how retail distribution works. We're seeing Privateer do the exact same thing with Black Anchor for the exact same reasons. It's just about creating a brand that lets you separate your direct sale on demand products from your primarily retail channels.
Karol wrote: But are they the same, in legal terms, in the british english and american english?
Honestly, I am not sure.
Here is the thing though, if FW is truly just a "division" in a sense of simply being another design team within GW itself, why then do they keep their "Forgeworld" label, and why are they totally insulated from pretty much everything else GW does? It would make a lot more sense to dissolve the FW brand and incorporate it completely into GW. It makes little sense to spread your customer base across multiple brands and weaken both brand names.
The fact that you can't buy FW miniatures off of the GW website, and the fact that they have two different brand names is pretty telling to me that they are two separate entities. GW completely controls FW in terms of finances (that much is pretty obvious), but FW seems pretty independent otherwise especially with rules writing and model design. I personally think FW is a division of GW in the same way that Blizzard Entertainment is a division of Activision.
Then you're wrong.
FW is simply another brand name under the GW umbrella, just like Citadel or Black Library. It isn't a legally distinct company. Want to prove me wrong? Find Forgeworld's UK VAT registration number, not GW's but explicitly Forgeworld's. VAT registration is a matter of public record, and any company turning over more than £85k is legally obliged to register. Or find their company incorporation number, which is again a matter of public record at companies house. You'll also have to offer a compelling argument as to why FW doesn't submit its own accounts anywhere, and simply has its turnover folded in with the GW website and Black Library under the mail order sub section of its turnover breakdown.
Or you can save yourself some time and take my word that you wot find any evidence that FW are a separate company simply owned by GW, because they're not.
Companies market different product lines under different names all the time. Its simply an easy method of informing the customer in short hand of different qualities of different aspects of your range. Therefore, as a GW customer I know that if I'm buying from FW I'm buying boutique, low volume, resin models. I then also appreciate they may be more technical products requiring greater skill and/or knowledge, and, if GW are lucky, I will be more positively disposed to paying a premium. If I'm buying Citadel I'm more likely to expect more mainstream, easier to assemble, plastic kits.
If you dispose of FW then you lose that point of differentiation and risk customers buying inappropriate products.
It's the same idea as Toyota using the Lexus brand to mark a difference in the cars they're selling, the products on offer are different and appeal to a different demographic.
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
that mean Gw models are tested? wonder who "tested" things like brimstone at 3pt inv 4++ or who tested De codex where kot of models are clearly undercosted (because we know a ravager with 3 disintegrators costs 125 is correct dont you think?)....a monkey?
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oni wrote: I didn't like it previously, but since 8th dropped my apprehension turned into a hard 'no'.
Forge World as I understand it have blatantly said in their seminars that they did not play test their Index rules.
Gw didn't clearly test their codex too but they are dishonest and wont say it, they just put off a codex then ,where is the problem, customers blindly buy (6 stormraves, 200 brimstones, 9 Pbc and so on...) what they find in codex then they FAQ and get the axe over OP models, that is the solution, a good way to make business, at least FW says ok we dont test... then is up to you buy them...
meleti wrote: TS has more than double the firepower of a Riptide while being much quicker, just as tough if not tougher, and being well under twice the points. Tau gun lines do not outperform them.
I'm not seeing it, at all. Compare them to Hammerheads instead of Riptides. The Hammerhead costs 100 points base, the Tigershark costs 245 points base. So that's 200 points for a pair of Hammerheads. Both the tanks and the Tigershark can carry the same pair of ion cannons at the same price, so the only difference in firepower is 4x burst cannons on the tanks vs. 2x burst cannon and 2x missile pod on the Tigershark. The Tigershark has +1 T and -1 to hit, the Hammerheads have almost double the wounds. Mobility doesn't matter when most of your firepower has cross-table range. Maybe the Tigershark isn't a terrible unit, and there's a case to be made for taking it? But it's hardly on the "best unit in the game" shortlist.
My man Peregrine, you’re taking the wrong weapons! Here’s the proper load out:
Per the errata, we’ll be using the codex versions of these weapons. That’s 24 HBC shots at BS2+, plus all the other weapons, plus a first turn alpha strike of 6 additional seeker missiles. This flyer has fangs.
Huron black heart wrote: I have to admit a lot of my feelings on Forgeworld IS down to ignorance. I've only ever played one or two units from Forgeworld and my main gripe is that I usually don't know what they do, a bit of pre game chat sorts that out which is why I voted for 'yes, if coordinated...'
I have a bit of a preconception from previous eras that Forgeworld units tended to have better rules which was how they got the units sold at the high prices (also being very nice models) I haven't come up against any recently so it's probably not even true any more.
This is probably the case for a lot of people, a lack of familiarity with Forgeworld units could exacerbate perceptions of any unit that seems strong as being "overpowered", because they don't know the unit's weaknesses or limitations.
Not an excuse. Did you deny Skitarii, Cult Mechanicus, and Genestealer Cult armies games when they first came out because you weren't familiar with the rules?
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
that mean Gw models are tested? wonder who "tested" things like brimstone at 3pt inv 4++ or who tested De codex where kot of models are clearly undercosted (because we know a ravager with 3 disintegrators costs 125 is correct dont you think?)....a monkey?
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oni wrote: I didn't like it previously, but since 8th dropped my apprehension turned into a hard 'no'.
Forge World as I understand it have blatantly said in their seminars that they did not play test their Index rules.
Gw didn't clearly test their codex too but they are dishonest and wont say it, they just put off a codex then ,where is the problem, customers blindly buy (6 stormraves, 200 brimstones, 9 Pbc and so on...) what they find in codex then they FAQ and get the axe over OP models, that is the solution, a good way to make business, at least FW says ok we dont test... then is up to you buy them...
Tested doesn't mean fail proof. Yes, there were mistakes. No, it doesn't mean that the game wasn't tested. It was, it is obvious to anyone who has been in this hobby for some edition. The indices were clearly the product of a good amount of testing. Just look at the difference between index models and FW models. If the target was 1, then the indici's model range went from 0,75 to 1,25, while FW went from 0,5 to 2! There was (and there is) an objective, obvious and clear HUGE difference in testing between these 2 lines.
Don't expect tested to mean balanced. We didn't reach that with 1 year of public testing, which counts as 10 years of internal testing. Fact is, that 8th is without a doubt more balanced than 7th, and 7th was a consolidated product which had 4 editions of maturation. For a new edition (truly new, like 2nd to 3rd new), to be at it's basis more balanced than 7th, means that there was a really serious testing.
Spoletta wrote: I do undestrand those that don't like to play against FW models, but let's make an assumption first. Those who play forge world models do it because they are better than what is offered by your codex. You don't play a leviathan because it's a good model, you play it because it's the best available dreadnaught.
Everyone who plays FW thematic armies or puts those 96% of perfectly fine/underpowered models of the FW line, should never meet any resistance.
I'm talking about the use that almost all players make of FW (at least in my experience), which is using it as another level of army optimization.
In this case, then FW models do have the problem of being "out of the loop" when it comes to GW "balance patches". There just aren't enough around to have a good representation of the effectiveness of those models, so the error margin is greater. In 8th GW has taken the decision to err on the overnerf side, as we have seen from the first CA, but you still have examples of this error margin creating models that are clearly not in line with other ones (malanthrope before nerf, for example).
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
That said, i wouldn't refuse to play against a FW model, but if we are talking about particular models, i wouldn't see my opponent with the same light.
Again, why would you optimize a list with a Leviathan when the "Imperium" keyword offers way better alternatives?
Also CA is a thing now, as much as i hate the fact that i get additionally Nickel and dimed for it, and secondly they get Errataed just as much. Even on the same site you will need to go anyways for your pure GW army.
Because you see people doing this all the time.
Again, if accepting FW meant that you see on tables a fair share of models from that range, i would be 100% in favor of it.
What is really happening though is that accepting FW in an event means seeing the same 5-6 waac stinking models, that at that point are worst offenders than the OP stuff of GW range (which are overrated, we don't really have OP models, not at the standards we knew of 7th at least) because they are P2W^2.
Acting like seeing the same "5-6 waac stinking models" doesn't happen with Games Workshop's CODEXES.
What is really happening though is that accepting FW in an event means seeing the same 5-6 waac stinking models,
Which is different than anything else how?
that at that point are worst offenders than the OP stuff of GW range (which are overrated, we don't really have OP models, not at the standards we knew of 7th at least) because they are P2W^2.
Um, that certainly hasn't been borne out by any major event in many editions barring some of the R&H stuff in the first few months of the edition which has since all been hammered into obscurity. Looking at the London GT, I don't believe any of the top lists used any FW models/units at all.
Fact is, that 8th is without a doubt more balanced than 7th, and 7th was a consolidated product which had 4 editions of maturation. For a new edition (truly new, like 2nd to 3rd new), to be at it's basis more balanced than 7th, means that there was a really serious testing.
Given how atrocious 7E was, and the fact that writers have publicly stated on places like facebook and reddit that they were told to do things like up the power on units like Wraithknights but not increase costs by management, you don't need to do much testing to fix a lot of that. That's not a high bar, you just have to stop actively and knowingly breaking the game
oni wrote: I didn't like it previously, but since 8th dropped my apprehension turned into a hard 'no'.
Forge World as I understand it have blatantly said in their seminars that they did not play test their Index rules.
And yet, FW stuff has little major showing in major competitive events where it's broadly allowed. Seems to be an imagined issue.
FW is simply another brand name under the GW umbrella, just like Citadel or Black Library. It isn't a legally distinct company. Want to prove me wrong? Find Forgeworld's UK VAT registration number, not GW's but explicitly Forgeworld's. VAT registration is a matter of public record, and any company turning over more than £85k is legally obliged to register. Or find their company incorporation number, which is again a matter of public record at companies house. You'll also have to offer a compelling argument as to why FW doesn't submit its own accounts anywhere, and simply has its turnover folded in with the GW website and Black Library under the mail order sub section of its turnover breakdown.
Or you can save yourself some time and take my word that you wot find any evidence that FW are a separate company simply owned by GW, because they're not.
Companies market different product lines under different names all the time. Its simply an easy method of informing the customer in short hand of different qualities of different aspects of your range. Therefore, as a GW customer I know that if I'm buying from FW I'm buying boutique, low volume, resin models. I then also appreciate they may be more technical products requiring greater skill and/or knowledge, and, if GW are lucky, I will be more positively disposed to paying a premium. If I'm buying Citadel I'm more likely to expect more mainstream, easier to assemble, plastic kits.
If you dispose of FW then you lose that point of differentiation and risk customers buying inappropriate products.
It's the same idea as Toyota using the Lexus brand to mark a difference in the cars they're selling, the products on offer are different and appeal to a different demographic.
Then why can't you buy FW models off of GW's website? They could just have a "forgeworld" section to differentiate it.
FW is simply another brand name under the GW umbrella, just like Citadel or Black Library. It isn't a legally distinct company. Want to prove me wrong? Find Forgeworld's UK VAT registration number, not GW's but explicitly Forgeworld's. VAT registration is a matter of public record, and any company turning over more than £85k is legally obliged to register. Or find their company incorporation number, which is again a matter of public record at companies house. You'll also have to offer a compelling argument as to why FW doesn't submit its own accounts anywhere, and simply has its turnover folded in with the GW website and Black Library under the mail order sub section of its turnover breakdown.
Or you can save yourself some time and take my word that you wot find any evidence that FW are a separate company simply owned by GW, because they're not.
Companies market different product lines under different names all the time. Its simply an easy method of informing the customer in short hand of different qualities of different aspects of your range. Therefore, as a GW customer I know that if I'm buying from FW I'm buying boutique, low volume, resin models. I then also appreciate they may be more technical products requiring greater skill and/or knowledge, and, if GW are lucky, I will be more positively disposed to paying a premium. If I'm buying Citadel I'm more likely to expect more mainstream, easier to assemble, plastic kits.
If you dispose of FW then you lose that point of differentiation and risk customers buying inappropriate products.
It's the same idea as Toyota using the Lexus brand to mark a difference in the cars they're selling, the products on offer are different and appeal to a different demographic.
Then why can't you buy FW models off of GW's website? They could just have a "forgeworld" section to differentiate it.
I can't buy Zara clothes in Stradivarius stores, and they are still both part of the same company, just different brands.
So when on the table, you have problems against an FW model, you will always have this doubt that something is wrong with that model, because it's a product that is less "tested" compared to regular models.
that mean Gw models are tested? wonder who "tested" things like brimstone at 3pt inv 4++ or who tested De codex where kot of models are clearly undercosted (because we know a ravager with 3 disintegrators costs 125 is correct dont you think?)....a monkey?
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oni wrote: I didn't like it previously, but since 8th dropped my apprehension turned into a hard 'no'.
Forge World as I understand it have blatantly said in their seminars that they did not play test their Index rules.
Gw didn't clearly test their codex too but they are dishonest and wont say it, they just put off a codex then ,where is the problem, customers blindly buy (6 stormraves, 200 brimstones, 9 Pbc and so on...) what they find in codex then they FAQ and get the axe over OP models, that is the solution, a good way to make business, at least FW says ok we dont test... then is up to you buy them...
Tested doesn't mean fail proof. Yes, there were mistakes. No, it doesn't mean that the game wasn't tested. It was, it is obvious to anyone who has been in this hobby for some edition. The indices were clearly the product of a good amount of testing.
Just look at the difference between index models and FW models. If the target was 1, then the indici's model range went from 0,75 to 1,25, while FW went from 0,5 to 2! There was (and there is) an objective, obvious and clear HUGE difference in testing between these 2 lines.
Don't expect tested to mean balanced. We didn't reach that with 1 year of public testing, which counts as 10 years of internal testing.
Fact is, that 8th is without a doubt more balanced than 7th, and 7th was a consolidated product which had 4 editions of maturation. For a new edition (truly new, like 2nd to 3rd new), to be at it's basis more balanced than 7th, means that there was a really serious testing.
you dont need test to understand a unit costing 3pts cant have a 4++save, that mean just dont have hint what you are doing (then if you call index was tested well i think i have nothing more to say),, day after index was released every tournament demon player started listing 200 brimstones+lot of untargettable characters... i was still playing in ETC team that day and we was on skype already listing 200+ brims lol ,yeah yeah need really LOT of play test to figure things like that. Unconditioned defense of Gw is what makes this game what it is now. i understand we need to convince ourselves we didn't waste our money but cmon...
I didn't use to be ok with FW back in 5th/6th ed. Not because stuff was OP, but because I had all the "official" GW rules pretty well memorized to avoid "surprises" and as I did not have access to FW, it kinda sucked having to face rules I was not familiar with.
But since 7th & 8th ed dropped, GW shoots out rules at such a rapid-fire rate that I have given up trying to remember every faction's rules. So FW is just as "foreign" to me as the latest hotness off the GW presses. I've had to learn to be ok to every single game having a "surprise", so why not FW? Bring it on.
Galas wrote: I can't buy Zara clothes in Stradivarius stores, and they are still both part of the same company, just different brands.
That is different, it makes sense to differentiate physical stock, but not online stock.
For example you can buy Black Library and citadel products off of GW's webstore, why not FW products?
First off, FW is linked off the GW site. More importantly though, BL, Citadel stuff can all be ordered by your FLGS and sold to you at their usual retail rate. Even if something says its Webstore exclusive can be included in a retailer's product order and sold to you at retail. FW stuff cannot, at least not at a rate that provides any profit for the FLGS.
EDIT: Nevermind I found it. Point conceded. I still think Games Workshop needs to do a better job incorporating FW into their brand, and to have better collaboration between rules writers for their main product line and their FW line.
TS has more than double the firepower of a Riptide while being much quicker, just as tough if not tougher, and being well under twice the points. Tau gun lines do not outperform them.
You do know that the cheapest Tigershark costs almost 400p, right?
TS has more than double the firepower of a Riptide while being much quicker, just as tough if not tougher, and being well under twice the points. Tau gun lines do not outperform them.
You do know that the cheapest Tigershark costs almost 400p, right?
Riptides are 280 points, double that is 560. A Tiger Shark is 409 points.
EDIT: Nevermind I found it. Point conceded. I still think Games Workshop needs to do a better job incorporating FW into their brand, and to have better collaboration between rules writers for their main product line and their FW line.
Maintaining it as a thing apart is exactly the bloody point. The perceived exclusivity and rarity of Forgeworld product is part of the appeal, and to make it more mainstream would render that aspect much less significant. There is zero evidence that greater collaboration (assuming it doesn't already occur) would make any difference, given the already spotty quality of rules writing on both sides.
It doesn't mean people shouldn't be ok with playing against it, a simple glance at the data sheet in the relevant supplement should be all that's needed just like a standard codex unit a player is unfamiliar with, but the whole concept of FW as a brand goes out the window if it's made less exclusive, as well as the logistical challenges of casting resin on that scale.
EDIT: Nevermind I found it. Point conceded. I still think Games Workshop needs to do a better job incorporating FW into their brand, and to have better collaboration between rules writers for their main product line and their FW line.
Oh, I agree. Updating FW points in CA was a big step, but its probably time to put the models in Codexes proper. Personally, I do not at all understand why TAC Razorbacks are in my Codex, but I need the FW book to have the rules for a Mortis Dreadnought.
Per the errata, we’ll be using the codex versions of these weapons. That’s 24 HBC shots at BS2+, plus all the other weapons, plus a first turn alpha strike of 6 additional seeker missiles. This flyer has fangs.
Ok, then we put the HBC on a Hammerhead, except it's a twin HBC with 50% more shots (unofficially it should have double the shots as the intent of twin weapons). And we still take two Hammerheads. One of the few good things about 8th is that GW has separated even default weapon costs from their carrier, so most of unit analysis is looking at the carrier rather than its weapons. The Tiger Shark and Hammerhead pair both have similar weapon options and pay the same point cost for those weapons, so the primary question is how 200 points of Hammerhead compares to a 245 point Tigershark as a platform for those weapons you're buying. And yeah, you can conclude that the Tiger Shark has some arguments in its favor, but it's a case of "this might be viable" rather than "this is so obviously overpowered it's one of the best units in the game". At best it's a modest upgrade over the alternatives.
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LunarSol wrote: Personally, I do not at all understand why TAC Razorbacks are in my Codex, but I need the FW book to have the rules for a Mortis Dreadnought.
Again, brand separation. It has two purposes:
1) Maintain the image of FW products as a "premium" line. By keeping the rules separate it says "this is something special" and justifies why you're paying all that money for a FW kit. If the rules were in the codex people would be more likely to expect the prices to be the same as that plastic kit they can buy off the shelf at their local GW store. It's all very subjective, but brand identity is a thing.
2) Maintain the idea of GW's core brand being 100% "out of the box" plastic kits. It's the same as the theme park vs. sand box debate in video games, GW wants their own retail stores to be on the theme park end of the scale. Every plastic kit has rules for using it right out of the box, every entry in the codex has a matching plastic kit you can buy. It's all very friendly to handing small children a copy of the space marine codex and getting them to beg their parents for toys. You can also see this goal in things like removing models/options from the codex if they didn't have a plastic kit available. GW doesn't want customers in their store having to hear about conversions or buying extra stuff to finish a model, they want to hand you a single plastic kit for the unit. Putting FW rules in the codex would mean having to tell those kids (and their parents!) no, you can't buy a plastic kit for this and you really shouldn't be attempting expensive resin kits at your age. And, worse, you can't even buy it through the local GW store, you have to order it from the UK. It's much better for their sales strategy to put all those rules in a separate book where only "advanced" players will find them.
There’s not a codex twin HBC, so there’s no newer profile for the twin HBC Hammerhead to use. Thus, it’s still left with the much inferior index profile. Go play a few games with two Tiger Sharks proxied. They’re one of the deadliest units in 8E.
meleti wrote: There’s not a codex twin HBC, so there’s no newer profile for the twin HBC Hammerhead to use. Thus, it’s still left with the much inferior index profile.
But you still have two of them, one twin HBC per Hammerhead. That's a total of 32 HBC shots vs. 24 for the Tiger Shark.
Go play a few games with two Tiger Sharks proxied. They’re one of the deadliest units in 8E.
I really don't see it. You're getting firepower roughly comparable to its point cost in Hammerheads, and that's just considering other Tau units. Let's compare that Tiger Shark to its point cost in LRBTs. A LR Punisher has 49 shots (main gun and hull/sponson HBs) for 166 points. That's 98 shots, a mix of STR 5 AP - and STR 5 AP -1. Sure, the shots are individually a bit weaker, but you're talking about over double the shot count compared to the Tiger Shark. For a supposed "deadliest unit in 8th" it's sure an underwhelming comparison.
oni wrote: I didn't like it previously, but since 8th dropped my apprehension turned into a hard 'no'.
Forge World as I understand it have blatantly said in their seminars that they did not play test their Index rules.
Kinda hard to playtest a rule set when you are given a month to wright the rules for your entire model line.
FW also in the same sentence at the seminar stated they couldn't play test all the rules for units as they were told about 8th edition at the same time as the rest of us.
Like they were writing new material for 7th edition while the main studio was testing 8th and no-one told forgeworld they were wasting time and money.
meleti wrote: There’s not a codex twin HBC, so there’s no newer profile for the twin HBC Hammerhead to use. Thus, it’s still left with the much inferior index profile.
But you still have two of them, one twin HBC per Hammerhead. That's a total of 32 HBC shots vs. 24 for the Tiger Shark.
Go play a few games with two Tiger Sharks proxied. They’re one of the deadliest units in 8E.
I really don't see it. You're getting firepower roughly comparable to its point cost in Hammerheads, and that's just considering other Tau units. Let's compare that Tiger Shark to its point cost in LRBTs. A LR Punisher has 49 shots (main gun and hull/sponson HBs) for 166 points. That's 98 shots, a mix of STR 5 AP - and STR 5 AP -1. Sure, the shots are individually a bit weaker, but you're talking about over double the shot count compared to the Tiger Shark. For a supposed "deadliest unit in 8th" it's sure an underwhelming comparison.
A hammer head doesn have 2 twin heavy burst cannons it only has 1 for 16 shots IRCC.
Yeah because leman russes arn't totally undercosted OP nonsence.
Only kept in check by eldar stacking -1 to hit modifier nonsence.
meleti wrote: There’s not a codex twin HBC, so there’s no newer profile for the twin HBC Hammerhead to use. Thus, it’s still left with the much inferior index profile.
But you still have two of them, one twin HBC per Hammerhead. That's a total of 32 HBC shots vs. 24 for the Tiger Shark.
Go play a few games with two Tiger Sharks proxied. They’re one of the deadliest units in 8E.
I really don't see it. You're getting firepower roughly comparable to its point cost in Hammerheads, and that's just considering other Tau units. Let's compare that Tiger Shark to its point cost in LRBTs. A LR Punisher has 49 shots (main gun and hull/sponson HBs) for 166 points. That's 98 shots, a mix of STR 5 AP - and STR 5 AP -1. Sure, the shots are individually a bit weaker, but you're talking about over double the shot count compared to the Tiger Shark. For a supposed "deadliest unit in 8th" it's sure an underwhelming comparison.
You’re forgetting that the old profile is only one damage instead of two.
LRBTs are 4+ BS, not 2+. They don’t have an invulnerable save, minus to hit, or the alpha strike from 6 missiles. The Punisher is a one damage gun that wounds DE vehicles and Custodes on a 5 instead of a 4. IG lack a stratagem to add +1 to wound and thus wound T11 and lower on a 4. The shots are much worse, and at a worst ballistic skill. Tiger Sharks can drown anything from Plaguebearers to Vertus Praetors to Dominus Knights in a hail of fire. And that’s just the main guns. There’s still another 2d6 shots (averaging half a HBC) from the Stormspear missiles, two more Missile Pods, two regular burst cannons, and 6 Seeker missiles each doing d6 damage.
Play some test games. I’m not saying that Tiger Sharks break the game, but there’s nothing in the Tau codex (or most codexes) that has such a mix of firepower, high accuracy, speed, and toughness.
meleti wrote: You’re forgetting that the old profile is only one damage instead of two.
LRBTs are 4+ BS, not 2+. They don’t have an invulnerable save, minus to hit, or the alpha strike from 6 missiles. The Punisher is a one damage gun that wounds DE vehicles and Custodes on a 5 instead of a 4. IG lack a stratagem to add +1 to wound and thus wound T11 and lower on a 4. The shots are much worse, and at a worst ballistic skill. Tiger Sharks can drown anything from Plaguebearers to Vertus Praetors to Dominus Knights in a hail of fire. And that’s just the main guns. There’s still another 2d6 shots (averaging half a HBC) from the Stormspear missiles, two more Missile Pods, two regular burst cannons, and 6 Seeker missiles each doing d6 damage.
Play some test games. I’m not saying that Tiger Sharks break the game, but there’s nothing in the Tau codex (or most codexes) that has such a mix of firepower, high accuracy, speed, and toughness.
To be honest I expect it to see a points increase in CA 2018 as it was costed for the old HBC and has got a firepower increase from the codex without a corresponding points change.
The "nobody is perfect" argument. Perfection isn't a binary state. There is a significant delta between GW and FW in terms of overall quality of rules. Compare the Xiphon to the Predator, for example.
It's just weird to single out one particular author when everyone else at GW regularly publishes a mix of blatantly overpowered mistakes and units that are unplayable
It's really not, considering FW has generally been producing awful rules since the start of 8th.
Again, field it, i don't care. I don't expect anyone to take it easy on me.
meleti wrote: You’re forgetting that the old profile is only one damage instead of two.
LRBTs are 4+ BS, not 2+. They don’t have an invulnerable save, minus to hit, or the alpha strike from 6 missiles. The Punisher is a one damage gun that wounds DE vehicles and Custodes on a 5 instead of a 4. IG lack a stratagem to add +1 to wound and thus wound T11 and lower on a 4. The shots are much worse, and at a worst ballistic skill. Tiger Sharks can drown anything from Plaguebearers to Vertus Praetors to Dominus Knights in a hail of fire. And that’s just the main guns. There’s still another 2d6 shots (averaging half a HBC) from the Stormspear missiles, two more Missile Pods, two regular burst cannons, and 6 Seeker missiles each doing d6 damage.
Play some test games. I’m not saying that Tiger Sharks break the game, but there’s nothing in the Tau codex (or most codexes) that has such a mix of firepower, high accuracy, speed, and toughness.
To be honest I expect it to see a points increase in CA 2018 as it was costed for the old HBC and has got a firepower increase from the codex without a corresponding points change.
Probably. It’s ridiculously cheap for what it is, like the Fire Raptor once was. If you’ve been watching Tau lists you’ll have noticed that several top players have begun running 1-2 Tiger Sharks at recent GTs. I fully expect to see Tiger Sharks at at least one of the Majors later this year.
The "nobody is perfect" argument. Perfection isn't a binary state. There is a significant delta between GW and FW in terms of overall quality of rules.
It's just weird to single out one particular author when everyone else at GW regularly publishes a mix of blatantly overpowered mistakes and units that are unplayable
It's really not, considering FW has generally been producing awful rules since the start of 8th.
I'll just come in and say brimstone horrors, Tau overwatch, terminators, tac /csm. Smite spam, de codex, eldar -bs shenanigans, guard mortars, needing to introduce the rule of three in order to get some controll over spam, stratagems nerfs /limits, kurovs aquilla, soup with relic benefits,
Do I need to go on or do you realise that Gw is the bigger culprit of inbalance?
BoomWolf wrote: Yea, a shark is not that great even compared to a hammer-and a hammer isn't impressive in the grand scheme to begin with.
Never thought the day would come that I side with peregrine, but he's right, and you (meleti) are delusional.
Ice can-his point is that you can get 2 hammerheads for each tigershark pointwise.
Ah really wasn't getting that.
But also a bs2+ tigershark is 60 points less than 2 bs3+ Hamerheads with THBC's
A BS2+ hammer hits an average of 20 hits. when moving its 16 hits
The BS3+ hammers hit an average of 10.66 hits each, so 21 hits combined. when moving they hit 8 each.
The pair of hammerheads are getting things done slightly better than the shark when stationary (or 4 markers), and exactly the same number of hits when moving.
And the big issue-the tigershark HAS to move, the hammerhead does not.
And that's with the hammerhead profile not getting updated yet, as its technically another gun and does not inherit the index->codex changes.
Or the fact that hammers gain from a fifth marker, while shark doesn't
The Tigershark is BS 3+, not 2+, for its HBCs. Only the missile pods and burst cannons get to fire at BS 2+.
They don’t have an invulnerable save, minus to hit, or the alpha strike from 6 missiles.
They don't have the same defense, but they do have 24 total wounds vs. 16 and a much smaller profile that lets them stay out of LOS of some threats (assuming you play with sensible terrain and terrain rules).
As for the alpha strike, so what? It's not like those missiles are free, you're paying full price for them and you could just put them on any other vehicle in your army. The LRBTs can take a pair of hunter-killer missiles if you want to, and you can spam more of the missiles on all of your other IG vehicles. And TBH seeker missiles aren't very impressive anyway. You save 1 point per missile over HKs, but you need markerlights to fire them. If you're investing a lot of points in one-shot missiles you're probably better off buying conventional weapons with those points.
The Punisher is a one damage gun that wounds DE vehicles and Custodes on a 5 instead of a 4.
Again, twice the shots. You have slightly better shots, but you have half the volume of fire. Against multi-wound targets you maybe break even, against single-wound targets (the thing you want to throw tons of low-strength shots at) you do a lot less damage.
IG lack a stratagem to add +1 to wound and thus wound T11 and lower on a 4.
And? If you're going to get into buffs then you need to consider all buffs. Tau get a stratagem that costs 3 CP, locks you into using a specific sept which gives zero benefit to the Tigershark, and requires you to get a wound through with another unit before you can activate it. IG can take the Cadian doctrine and re-roll 1s, take a tank commander and get BS 3+ as well as re-rolling 1s, have a Cadian stratagem that gives a similar +1 to hit if another unit wounds first except it only costs 2 CP instead of 3, a Vostroyan stratagem that adds a flat +1 to hit to a single unit for 1 CP, and I'm probably missing a buff or two. Oh, and on top of having the cheapest units to fill up detachments and get a huge CP pool to power those stratagems IG also have the best CP regen in the game. So no, I wouldn't consider a Tau stratagem to be very impressive here.
I’m not saying that Tiger Sharks break the game, but there’s nothing in the Tau codex (or most codexes) that has such a mix of firepower, high accuracy, speed, and toughness.
Maybe that is true, but only because the Tau codex is fairly weak. Compared to stronger armies the Tigershark is, at best, comparable to some of the standard tournament units/lists. It's hardly the kind of game-breaking thing that is justification for banning FW.
LunarSol wrote: Personally, I do not at all understand why TAC Razorbacks are in my Codex, but I need the FW book to have the rules for a Mortis Dreadnought.
Again, brand separation. It has two purposes:
1) Maintain the image of FW products as a "premium" line. By keeping the rules separate it says "this is something special" and justifies why you're paying all that money for a FW kit. If the rules were in the codex people would be more likely to expect the prices to be the same as that plastic kit they can buy off the shelf at their local GW store. It's all very subjective, but brand identity is a thing.
2) Maintain the idea of GW's core brand being 100% "out of the box" plastic kits. It's the same as the theme park vs. sand box debate in video games, GW wants their own retail stores to be on the theme park end of the scale. Every plastic kit has rules for using it right out of the box, every entry in the codex has a matching plastic kit you can buy. It's all very friendly to handing small children a copy of the space marine codex and getting them to beg their parents for toys. You can also see this goal in things like removing models/options from the codex if they didn't have a plastic kit available. GW doesn't want customers in their store having to hear about conversions or buying extra stuff to finish a model, they want to hand you a single plastic kit for the unit. Putting FW rules in the codex would mean having to tell those kids (and their parents!) no, you can't buy a plastic kit for this and you really shouldn't be attempting expensive resin kits at your age. And, worse, you can't even buy it through the local GW store, you have to order it from the UK. It's much better for their sales strategy to put all those rules in a separate book where only "advanced" players will find them.
I'd agree with this 100%, but the point is the only place you can get a Twin Assault Cannon for the Razorback is from Forge World, but the option is in my Codex.
On the subject on whether or not FW is a separate company, its probably worth noting that for Blood Bowl, Forge World sells bungles that include their FW resin players AND the plastic team they play for. Probably not something you'd see if they were separate.
LunarSol wrote: I'd agree with this 100%, but the point is the only place you can get a Twin Assault Cannon for the Razorback is from Forge World, but the option is in my Codex.
This is a rarity though. TBH I'm kind of surprised that GW didn't remove the option from the codex, since it doesn't fit their policy of having a plastic kit for everything in the codex and removing any options that don't have one.
Yeah, S6 2D is more than twice as good as S5 1D against T6 multiwound models, which just happen to be some of the most important units in the game - Vertus Praetors, Ravagers, Raiders, Hemlocks, Eldar flyers, Necrons vehicles, etc. You’re confusing HBCs with generic Dakka.
LunarSol wrote: I'd agree with this 100%, but the point is the only place you can get a Twin Assault Cannon for the Razorback is from Forge World, but the option is in my Codex.
Lots of people have had Twin Assault cannons for years now that are GW plastic. I remember early on getting them fromLRC Kit but I thought there were an option in plastic in the Razorback kit now. Weird.
Automatically Appended Next Post: I have no particular issue one way or the other with FW. I own some and so do people in my group. It's been common for years.
Why would I have an issue.
meleti wrote: Yeah, S6 2D is more than twice as good as S5 1D against T6 multiwound models, which just happen to be some of the most important units in the game - Vertus Praetors, Ravagers, Raiders, Hemlocks, Eldar flyers, Necrons vehicles, etc. You’re confusing HBCs with generic Dakka.
But, again, half the volume of fire. S6 D2 may be twice as good, but the LRBTs have twice the shots. That's a break-even situation, in the best case scenario for the Tigershark. Facing hordes of guardsmen/orks/etc? LRBTs win decisively. Facing proper tanks? Neither is great, take real anti-tank weapons*. The Tigershark is only winning against a particular class of targets, and not by a very impressive margin. Maybe that's enough to put it in the category of units that have a role to fill and see some use, but it's hardly the kind of thing that gets it the "one of the most overpowered units in the game" title.
*A Tigershark's HBCs do 5.333 wounds to a T7/8 SV3+ tank. A pair of LR Punishers does 5.444 wounds, even assuming the HBs don't get their AP because I'm lazy. A Shadowsword, for only a small point increase over the Tigershark, removes the tank from the table.
I don't see how people can call the Tau Codex mediocre. Is full of good units. Broadsides, Riptides, Stormsurge, Fire Warriors, Breacher Teams, Shield Drones, Commanders of all tipes, Vespids, Stealth Suiths, Ghostkheells, Kroots, Kroot Hounds , etc...
Of course some are more powerfull than others and only 3-4 (Broadsides, Riptides and Stormsurges+Shield drones) make the cut into the ULTRA COMPETITIVE META where you are fighting for the 1-3 spot, but most of the codex is absolutely usable in a competitive scene, and in a casual-competitive one I believe nearly all of it is. So basically like codexs as Drukarhi, Craftworld Eldar, Astra Militarum, Adeptus Custodes or Tyranids, the top dogs.Codex with a ton of good and usable units, but the most competitive lists are mostly composed of 3-4 units.
Yeah, they could have been more inspired in Sept tactics, stratagems, etc... but whatever. Of the six armies I play (Dark Angels, Adeptus Custodes, Tau, Necrons, Imperial Knights+Astra Militarum), even if the one I have played most are Dark Angels, without a doubt Tau are in my top 2 of most fun, behind Imperial Knights+Imperial Guard.
Galas wrote: I don't see how people can call the Tau Codex mediocre. Is full of good units. Broadsides, Riptides, Stormsurge, Fire Warriors, Breacher Teams, Shield Drones, Commanders of all tipes, Vespids, Stealth Suiths, Ghostkheells, Kroots, Kroot Hounds , etc...
Of course some are more powerfull than others and only 3-4 (Broadsides, Riptides and Stormsurges+Shield drones) make the cut into the ULTRA COMPETITIVE META where you are fighting for the 1-3 spot, but most of the codex is absolutely usable in a competitive scene, and in a casual-competitive one I believe nearly all of it is. So basically like codexs as Drukarhi, Craftworld Eldar, Astra Militarum, Adeptus Custodes or Tyranids, the top dogs.Codex with a ton of good and usable units, but the most competitive lists are mostly composed of 3-4 units.
Yeah, they could have been more inspired in Sept tactics, stratagems, etc... but whatever. Of the six armies I play (Dark Angels, Adeptus Custodes, Tau, Necrons, Imperial Knights+Astra Militarum), even if the one I have played most are Dark Angels, without a doubt Tau are in my top 2 of most fun, behind Imperial Knights+Imperial Guard.
I'd say it is because of the mostly uninspired Sept rules (though you gotta admit that at least the Farsight one is creative at minimum) and that it didn't exactly fix some of the core issues with the Index, like how Crisis Suits are still junk.
I can understand people being upset because Crisis aren't as good as they should. Even having 9 I don't like them that much, and as the Codex made usable and good some of my favourite units (Vespids, Stealth Suits, Fire Warriors, etc...) I'm very happy with it.
My biggest grievance with the codex is the fact that it didn't fixed my favourite units, Broadsides and Hammerheads with Rail Rifles.
Hilariously, the supposed "best unit in 8th" Tigershark isn't even the best large FW flyer. The Marauder Destroyer is what the Tigershark wishes it could be. Better guns, equal durability, and the ability to delete half a unit each game with mortal wounds. All that for less than 100 points more.
meleti wrote: Yeah, S6 2D is more than twice as good as S5 1D against T6 multiwound models, which just happen to be some of the most important units in the game - Vertus Praetors, Ravagers, Raiders, Hemlocks, Eldar flyers, Necrons vehicles, etc. You’re confusing HBCs with generic Dakka.
But, again, half the volume of fire. S6 D2 may be twice as good, but the LRBTs have twice the shots. That's a break-even situation, in the best case scenario for the Tigershark. Facing hordes of guardsmen/orks/etc? LRBTs win decisively. Facing proper tanks? Neither is great, take real anti-tank weapons*. The Tigershark is only winning against a particular class of targets, and not by a very impressive margin. Maybe that's enough to put it in the category of units that have a role to fill and see some use, but it's hardly the kind of thing that gets it the "one of the most overpowered units in the game" title.
*A Tigershark's HBCs do 5.333 wounds to a T7/8 SV3+ tank. A pair of LR Punishers does 5.444 wounds, even assuming the HBs don't get their AP because I'm lazy. A Shadowsword, for only a small point increase over the Tigershark, removes the tank from the table.
Not at home right now so I can’t post the mathhammer. But are you reading what I’m posting? HBC are best at shooting multiwound targets below T7, and those happen to be abundant right now because there’s at least five armies (DE, CWE, Harlequins, Custodes, Necrons) which are fairly popular and have units like that in abundance. You still take FW to deal with 1 wound infantry and QFCs to deal with heavy armor. Tiger Sharks are the super efficient target that’s decent against both of those while being super effective against what’s dominant in the competitive meta right now.
Automatically Appended Next Post:
Peregrine wrote: Hilariously, the supposed "best unit in 8th" Tigershark isn't even the best large FW flyer. The Marauder Destroyer is what the Tigershark wishes it could be. Better guns, equal durability, and the ability to delete half a unit each game with mortal wounds. All that for less than 100 points more.
Said it was one of the best. There’s a lot of great units.
Not to derail the thread too much, I think pointing out some of the flaws in the tau codex are requried.
First up, the traits are widespread known to be mostly uninspiring and honestly meaningless at many cases, and the stratagems are often poor as well-and the sept specific ones are probably the worst "subfaction specific" stratagems in the entire game. (lets not mention the god-aweful sept spesific warlod traits, not that the regulars are much better)
Overall, unlike other armies you don't have a single sept that allows you to plan a unique stratagy around, except maybe T'au to crutch on longstrike to make hammerheads viable.
On to units, many are just...bad. anything with a rail-type weapon is pointless, the only transport is an expensive brick that actually costs far more than the things it moves around (and unlike the ghost arc, WS and the like-don't bring added value), our "commander" for some reason is the only leader-type HQ in the game who's aura is single use, and its single use army-wide even, not even per commander.
Then comes the biggest issue-the sheer insult of having "buffs" who are either useless, or non-stacking yet repeat over and over again. here are a few examples:
You want to advance and shoot your assault weapons without penalty? Vior'la sept does that. also one of the warlord traits does it, or level 4 markerlights, or calling mont'ka, or having a target lock. 5 way. some have added parts to them, but overall its 5 times you got the same non-stacking buff.
how about rerolling 1s to shooting?
Ethreal gives reroll 1s to infantry and suits.
Multi-tracker rerolls 1s, though for some reason its both expensive AND only works on 5 or more models in a unit, making it useless.
Level 1 markerlights also let you reroll 1s.
Kay'oun gives a one-time reroll to all.
How about markerlights?
1st marker, reroll 1s to hit is nice, but as shown above you got so many sources of that already.
2nd, you can fire missiles at full BS....thank you? heck missiles are non-viable because they can't be even used without markers, so nobody takes them, making this level do nothing.
3rd remove cover bonuses. so its useful, unless shooting at a target that isn't in cover, or your gun AP is overkilling their armor armyway, or they got invuls-especially demons. situational buff but at least its SOMETHING (and you actually dont acquire it elsewhere!)
4th gives you advace+shoot at full BS or move+shoot at full BS. nice, except you also have repear sources for this, and your units that need this buff took this darn ability elsewhere because they can't rely on having 4 markerlights.
5th gives +1BS, and FINALLY you get something worthwhile.
And when you go through all that poor writing, you have to cope with being the only army in the game that has a hard-limit on his supposed "commander HQ", and is forced into taking mini-buffers to build a battalion.
Sucks twice as much if you wanted to play viorla-who find fireblades rather pointless, or FSE who can't even take ethereal and find fireblades (who are now the only option left) equally pointless.
And to return to why the tigershark seems so good-he gets around all this crap because he is built around the assumption that sept tenets have no effect on him (they really dont), he don't have support systems, he don't really play into the whole "buffs" system the tau has going, etc.
Tigershark works well because he can ignore the rest of the tau codex except his guns.
meleti wrote: HBC are best at shooting multiwound targets below T7
Only by a small margin. Remember, the LRBTs have more than double the shots. The Tigershark is throwing 36+2D6 shots (average 43) if you give up the drones, the LRBTs have 98. You have to out-perform them by a huge margin per-shot to even come close to beating the overall firepower.
Said it was one of the best. There’s a lot of great units.
If there are lots of great units then "one of the best" becomes a meaningless term. You've redefined it to mean "possibly tournament viable" instead of "one of the few overpowered units that most exceed the level of what is appropriate", at which point who cares if it reaches that threshold?
I’m not saying that it’s “possibly tournament viable.” I’m saying it’s the best non-Commander unit available to Tau. There was a 2 Tiger Shark list that took 4th at Dallas Open GT. There was a 1 Tiger Shark list that finished near the top (I think top 4) of Flying Monkey Open. This is an emerging unit that not a lot of Tau players have the model for yet, but the fact that the #1 Tau ITC player has been running two of them should tip you off to how effective it is.
I say “one of the best” as there’s way too many caveats to identify the absolute best unit. It’s going to vary by your individual meta, and a powerful unit in a top tier faction will always look better than a more powerful unit in a mid tier faction.
Anyways, let’s look at some math assuming 1 markerlight or two for seekers:
Against Vertus Praetors:
Tiger Shark (no missiles or burst cannons): 10.32 unsaved wounds
Seeker missiles: 4.09 wounds
2 LRBT (3 HBs), re-roll 1s: 3.76 wounds
So, without even firing the 8 burst cannon shots, the Tiger Shark is doing more than than 2.5x the unsaved wounds, and there’s still seeker missiles that can be fired as well.
Shooting at other T6 targets is going to demonstrate the same thing. Having a torrent of low quality shots doesn’t come close to higher strength multiwound shooting. And, as you’d expect, going from 1-2 ML to 5 giving the Tiger Shark a 1+ BS that ignores movement penalties makes it that much deadlier against any unit, but especially ones with hit penalties.
This is all on a faster unit with an invulnerable save, Fly, and -1 to hit, too.
Uh, no. It's more than that. The punisher cannons alone are doing 5.18 wounds, and then the heavy bolters add another 1.75 wounds for a total of 6.93. So, your Tigershark is doing less than twice the damage against tanks when compared to an anti-horde LRBT. And it should be noted that a third of your firepower is coming from the highly variable 2D6 missile shots.
Just for fun, let's do the average damage for a Shadowsword, since we're discussing LoW-class models against tanks. The Cadian (because why not re-roll 1s when you never need to move your 120" range gun) Shadowsword does 20.45 wounds to the Predator with its primary weapon, annihilating it with a substantial margin for bad dice, then puts another 7.4 wounds into a second Predator with its secondary weapons. Tigershark doesn't look so hot anymore, does it?
and there’s still seeker missiles that can be fired as well.
Seekers suck, and you aren't taking them, especially in a Tigershark list where the biggest advantage is independence from markerlights. But, as I said, you have to pay for them, and you can put them anywhere in your list. The IG list can match those seekers with HK missiles of its own, and the HK missile alpha strike doesn't rely on markerlight hits. Seeker/HK capacity is of very little value.
Having a torrent of low quality shots doesn’t come close to higher strength multiwound shooting.
Actually it does, when you have more than double the shot count.
And, as you’d expect, going from 1-2 ML to 5 giving the Tiger Shark a 1+ BS that ignores movement penalties makes it that much deadlier against any unit, but especially ones with hit penalties.
Ok, sure, but now you're including a bunch of points in buff units when a major benefit of the Tigershark is that you already have reliable shooting without markerlights (unlike pretty much everything else in the codex). And the LRBTs can get buffs of their own. Want +1 BS? Upgrade them to tank commanders for the cost of a Pathfinder squad that averages 5 ML hits, and the IG +1 BS buff is just always applied instead of depending on keeping your ML sources alive and able to shoot. Oh, and because your tank commanders can order themselves to re-roll 1s you are free to make them Vostroyan instead of Cadian, which means you get to use that 1 CP stratagem which gives another +1 BS to a unit. Now instead of BS 3+ with a re-roll to hit you have BS 2+ with a re-roll, essentially guaranteeing that all 49 of your shots will hit. And god help your opponent if they're playing Chaos, since another 1 CP gives you full re-rolls to hit and wound for a unit.
This is all on a faster unit with an invulnerable save, Fly, and -1 to hit, too.
Which is offset by the LRBTs having 50% more wounds. And remember, that save doesn't matter against anything with worse than AP -3, against another Tigershark (since you praise them so much) the invulnerable save is blank text.
80 punisher shots, rerolling 1s at BS4+, is 2.59 wounds.
18 heavy bolter shots is 1.17 wounds.
That’s how I get to 3.76 wounds.
And no, Tiger Sharks aren’t a head to head with Shadowswords against tanks. That’s not what TS are for. They’re decent enough at it, but you aren’t taking a TS to deal with Predators. You take QFCs or quad CIB Commanders for that, and let the Tiger Shark do what it does (launch seekers into vehicles while aiming the volume fire at infantry, probably).
edit: Wait. You seem to think Custodes bikes have a 3+ instead of a 2+? That explains your numbers. I’m not sure I should talk to you about competitive balance if you don’t know what a Vertus Praetor does at this point...
Funnily enough tigershark is the one FW model I thought was sort of balanced and a fun alternative to what I usually do. But seriously why try to mathhammer a tigershark against 2 hammerheads? It would always be a hammerhead and Longstrike! Or if you're already going that way 3 hammerheads and longstrike.
I can understand wanting to get away from markerlights but they're not that difficult to get a pair of hits from considering the stratagem, marksmen, and embedding one on a shas'ui. Personally i love seeker missiles, 8 extra chances of hitting a knight with d6dmg is no small thing. Sure it's more work than imperium but its still got value to me.
Now Y'vahra is the issue for me since its rules interact with the codex but hasn't been updated since afaik. Which bring my point back that FW doesn't update its rules, which were designed to be drastically different from the rest of the faction/game, when the core gets updated.
Funnily enough tigershark is the one FW model I thought was sort of balanced and a fun alternative to what I usually do. But seriously why try to mathhammer a tigershark against 2 hammerheads? It would always be a hammerhead and Longstrike! Or if you're already going that way 3 hammerheads and longstrike.
I can understand wanting to get away from markerlights but they're not that difficult to get a pair of hits from considering the stratagem, marksmen, and embedding one on a shas'ui. Personally i love seeker missiles, 8 extra chances of hitting a knight with d6dmg is no small thing. Sure it's more work than imperium but its still got value to me.
Now Y'vahra is the issue for me since its rules interact with the codex but hasn't been updated since afaik. Which bring my point back that FW doesn't update its rules, which were designed to be drastically different from the rest of the faction/game, when the core gets updated.
Yeah, I wasn’t intending to derail this topic by just pointing out how good Tiger Sharks are but that’s the way it ended up.
Funnily enough, I voted for being totally OK with FW units. I have no problem with them, and I love many of the models. I just took exception to the whole “FW is never better than the codex” thing so I pointed out the best FW unit I’m familiar with.
meleti wrote: Wait. You seem to think Custodes bikes have a 3+ instead of a 2+? That explains your numbers. I’m not sure I should talk to you about competitive balance if you don’t know what a Vertus Praetor does at this point...
Oh, oops. I misread that as "versus Predators".
But sure, let's kill some jetbikes, because the only thing better than killing space marines is killing gold space marines. The Shadowsword, having made an utter joke out of the Tigershark's performance against Predators, puts an average of 19.18 wounds into the idiots in sparkly armor in the shooting phase and then charges them (spending 1 CP to become a god of combat) for another 5 wounds. Granted, the Shadowsword is a bit more prone to overkilling single models because of its greater damage per wound, but I think it's safe to say that some jetbikes are thoroughly dead.
meleti wrote: Wait. You seem to think Custodes bikes have a 3+ instead of a 2+? That explains your numbers. I’m not sure I should talk to you about competitive balance if you don’t know what a Vertus Praetor does at this point...
Oh, oops. I misread that as "versus Predators".
But sure, let's kill some jetbikes, because the only thing better than killing space marines is killing gold space marines. The Shadowsword, having made an utter joke out of the Tigershark's performance against Predators, puts an average of 19.18 wounds into the idiots in sparkly armor in the shooting phase and then charges them (spending 1 CP to become a god of combat) for another 5 wounds. Granted, the Shadowsword is a bit more prone to overkilling single models because of its greater damage per wound, but I think it's safe to say that some jetbikes are thoroughly dead.
That makes sense. I think you’ve made a mistake on the bikes, though, as they’re actually a multiple model unit and most of that damage you’re mentioning is just the Volcano Cannon doing an average of 1.25 unsaved wounds, meaning a lot of that damage is wasted as one unsaved wound can only do a maximum of 4 damage. Also, if you’re factoring in sponsons, that’s going to significantly increase the cost of the Shadowsword over a TS.
The volcano cannon is doing “10.2 wounds” but like I said that’s actually 1.25 unsaved wounds so it’s likely one dead Custodes.
meleti wrote: I think you’ve made a mistake on the bikes, though, as they’re actually a multiple model unit and most of that damage you’re mentioning is just the Volcano Cannon doing an average of 1.25 unsaved wounds, meaning a lot of that damage is wasted as one unsaved wound can only do a maximum of 4 damage.
That's what I mentioned about overkill. The Shadowsword has a high chance of overkilling models and won't do its full ~25 wounds every turn, but the Tigershark also loses some damage (granted, not as much) to overkill. Even if you assume that half its volcano cannon wounds are lost to overkill (~6.5 wounds) it's still out-performing the Tigershark by a solid margin in the shooting phase and then charging for even more damage.
I’m also not sure what sponsons you’re running, but that Shadowswords is likely significantly more expensive than a TS.
Four sponsons, each with a twin HB and a lascannon. The total is 540 points, compared to ~350-400 points for the Tigershark (depending on how you arm it). That's a significant difference, but the Shadowsword is also out-performing the Tigershark by a significant margin against pretty much any target type. Even against hordes of guardsmen/orks/etc the titan killer specialist is putting out the same average volume of fire, then piling on even more damage in the assault phase. The best you can say for the Tigershark is that in some cases it compares reasonably well with the Shadowsword in damage per point, and it probably won't cost you the game if you bring a Tigershark or three. Which goes back to the original point: the Tigershark looks better than the codex options because most of the Tau codex is underwhelming and the Tigershark avoids several of its flaws, not because it's amazingly powerful compared to tournament-tier units/armies in general.
409/379 for the Tiger Shark with/without Seekers yeah. It’s comparable to a naked Shadowsword. Not so much a unit that’s 140-170 points more.
Not sure about charging with a Shadowsword against Custodes, by the way. Sometimes you can, but if you’re against a list with multiple bike squads a careful Custodes player will just respond by charging your tank in your own charge phase (that’s a thing, yeah) and take a free fight phase against you. Watch out for that, as it could lose you your tank.
meleti wrote: 409/379 for the Tiger Shark with/without Seekers yeah. It’s comparable to a naked Shadowsword. Not so much a unit that’s 140-170 points more.
But the point is that the Shadowsword out-performs the Tigershark by a greater margin than the increase in point cost. You pay ~33% more points for more than 33% more power in most situations. In terms of power per point the Shadowsword wins. The Tigershark is not a terrible unit, as it's at least in the same conversation as the Shadowsword, but its perceived power level has far more to do with the Tau codex being deeply flawed than the Tigershark being overpowered relative to tournament-tier stuff in general.
meleti wrote: 409/379 for the Tiger Shark with/without Seekers yeah. It’s comparable to a naked Shadowsword. Not so much a unit that’s 140-170 points more.
But the point is that the Shadowsword out-performs the Tigershark by a greater margin than the increase in point cost. You pay ~33% more points for more than 33% more power in most situations. In terms of power per point the Shadowsword wins. The Tigershark is not a terrible unit, as it's at least in the same conversation as the Shadowsword, but its perceived power level has far more to do with the Tau codex being deeply flawed than the Tigershark being overpowered relative to tournament-tier stuff in general.
The more you mention that Tau are “deeply flawed” the less I am convinced you’re a serious tournament player, or at least an objective one. I’m a bigger Tau homer than anybody but Tau are clearly in the discussion of competitive 40k. Tau sometimes win tournaments and more often Tau finish highly at tournaments. Do you have an axe to grind or something?
meleti wrote: The more you mention that Tau are “deeply flawed” the less I am convinced you’re a serious tournament player, or at least an objective one. I’m a bigger Tau homer than anybody but Tau are clearly in the discussion of competitive 40k. Tau sometimes win tournaments and more often Tau finish highly at tournaments. Do you have an axe to grind or something?
I'm not talking about just a competitive tournament context. The Tau codex is underwhelming in a lot of areas, especially for veteran players who played Tau in previous editions. Crisis suits are weak, railguns are weak, our tanks still can't move and shoot effectively, etc. It feels like a lot of the codex is a house of cards where everything, especially the magic laser pointers, has to work together perfectly just to equal what other factions can do with single units. After getting frustrated with crisis suits having poor accuracy and apparently being intended to win through ork-style rolling tons of dice it seems too good to be true when you get a unit like the Tigershark that just plain works. It delivers cost-effective shooting every turn without depending on stratagems or aura bubbles or magic laser pointers. It has BS 3+ by default, no buffs needed. But it's still only comparable to good units from other factions.
meleti wrote: The more you mention that Tau are “deeply flawed” the less I am convinced you’re a serious tournament player, or at least an objective one. I’m a bigger Tau homer than anybody but Tau are clearly in the discussion of competitive 40k. Tau sometimes win tournaments and more often Tau finish highly at tournaments. Do you have an axe to grind or something?
I'm not talking about just a competitive tournament context. The Tau codex is underwhelming in a lot of areas, especially for veteran players who played Tau in previous editions. Crisis suits are weak, railguns are weak, our tanks still can't move and shoot effectively, etc. It feels like a lot of the codex is a house of cards where everything, especially the magic laser pointers, has to work together perfectly just to equal what other factions can do with single units. After getting frustrated with crisis suits having poor accuracy and apparently being intended to win through ork-style rolling tons of dice it seems too good to be true when you get a unit like the Tigershark that just plain works. It delivers cost-effective shooting every turn without depending on stratagems or aura bubbles or magic laser pointers. It has BS 3+ by default, no buffs needed. But it's still only comparable to good units from other factions.
That makes sense. I’m a pretty competitive player and from my perspective this Tau codex has been a very powerful codex capable of hanging with the very best armies in the game, even if it might not be ‘the best codex.” So I don’t find anything underwhelming at all other than the fact that I’ve got some models that aren’t as good as they once were (RIP fish of fury).
meleti wrote: The more you mention that Tau are “deeply flawed” the less I am convinced you’re a serious tournament player, or at least an objective one. I’m a bigger Tau homer than anybody but Tau are clearly in the discussion of competitive 40k. Tau sometimes win tournaments and more often Tau finish highly at tournaments. Do you have an axe to grind or something?
I'm not talking about just a competitive tournament context. The Tau codex is underwhelming in a lot of areas, especially for veteran players who played Tau in previous editions. Crisis suits are weak, railguns are weak, our tanks still can't move and shoot effectively, etc. It feels like a lot of the codex is a house of cards where everything, especially the magic laser pointers, has to work together perfectly just to equal what other factions can do with single units. After getting frustrated with crisis suits having poor accuracy and apparently being intended to win through ork-style rolling tons of dice it seems too good to be true when you get a unit like the Tigershark that just plain works. It delivers cost-effective shooting every turn without depending on stratagems or aura bubbles or magic laser pointers. It has BS 3+ by default, no buffs needed. But it's still only comparable to good units from other factions.
You hit the nail on the head.
For the same reason you gotta remember how competitive Tyranids were in 6th/7th, even though it was strictly Flyrants/Rippers and Mucolids/Mawlocs. The poor quality of codex writing didn't stop it from topping with just those units
EDIT: Nevermind I found it. Point conceded. I still think Games Workshop needs to do a better job incorporating FW into their brand, and to have better collaboration between rules writers for their main product line and their FW line.
Maintaining it as a thing apart is exactly the bloody point. The perceived exclusivity and rarity of Forgeworld product is part of the appeal, and to make it more mainstream would render that aspect much less significant. There is zero evidence that greater collaboration (assuming it doesn't already occur) would make any difference, given the already spotty quality of rules writing on both sides.
It doesn't mean people shouldn't be ok with playing against it, a simple glance at the data sheet in the relevant supplement should be all that's needed just like a standard codex unit a player is unfamiliar with, but the whole concept of FW as a brand goes out the window if it's made less exclusive, as well as the logistical challenges of casting resin on that scale.
What worse it might move some money from buying plastic to buying resin. Disaster for gw
Strg Alt wrote: As I have already stated, I don´t have a problem trusting a couple of people about this FW subject. I can´t even fathom why somebody should be so furious about this. How would you react when something really bad happens in your life? And having an opinion that deviates from yours is not by any means bizarre. Have a nice day.
As much as I understand you trusting the opinions of people you actually know, I do think you are missing the point that from the point of view of the person who has bought the model (often having had to save for longer, put in a few more hours at work etc to afford it compared to a citadel equivalent) then had the nightmare of assembling it, spending hours painting it, then wrote a list including it and developing tactics that incorporate it, then made the journey to a game, only to be told to "take it off the table or play someone else" is a very frustrating experience. Even more so if the reason for that demand isn't really well substantiated. Even more so again if the model isn't particularly powerful for its points. I'd be angry if I'd made time for a game, made the effort to get to the venue and didn't get one because your friends don't like an arbitrary subdivision of a hobby company.
Azreal13 wrote: Maintaining it as a thing apart is exactly the bloody point. The perceived exclusivity and rarity of Forgeworld product is part of the appeal, and to make it more mainstream would render that aspect much less significant.
And this is also the reason why a lot of people have problems playing against forgeworld, and why forgeworld isn't totally "accepted" yet. You can't have your cake and eat it too.
Well I'm a DKoK player so obviously I'm ok with it. I play my army strictly by the rules provided in the index so if anything I've got a handicap because I'm essentially playing a very restricted guard army. No one I know complains about it and generally I get a few spectators when I play.
Personally I've no problem with FW and divide it into three parts:
1) Models/upgrade parts that add things present in the army Warscroll/codex. These should be usable without any prior agreement nor limit as they provide content which is already within the "core" rules of the game itself and thus can be an expected part of a battle.
2) Armies that are majority or totally FW produced. Because of the nature of these armies being produced by FW they are, by default, "pre arranged FW content" since you typically know what faction your opponent is playing when you agree to setup a game.
3) Use of FW exclusive models in regular armies with opponents permission agreed in advance before the game.
I hold the view that the "core" of any GW game is basically the content within the Battletome/codex of any army. With the way GW releases models now any unit released and sold by GW with a dataslate/warscroll of its own is also part of the "core" of the game.
Rules expansions such as Cities of Death, Malign Sorcery etc... are all expansions to the core rules that you agree to use with your opponent prior to the game (in the case of Malign you might even decide to include which specific parts - eg Endless spells, realm spells, realm artifacts*).
In this context bringing models from the FW site into regular matches is also adding to the base content of the game - ergo its expanded content.
This has nothing to do with how powerful/limited release etc... it is. It is purely you and your opponent saying "ok we are playing 40K and I'll be bringing Tyranids and also some Imperial Armour models for Tyranids" before the match. You are informing your opponent what army you are playing and what expanded rules you are using for that army. If they agree it also allows them to bring the IA content for their own army. If they disagree then you can debate on what expanded content you are both allowing for the game or not.
I don't hold that just because I've bought FW models that I've some inherent "right" to use them in any game. They are expansion content to the core game and as such is it not only part of the game rules but also a point of wargaming manners to inform my opponent and to agree with them the use of the Imperial Armour expansion content (and the same for Sigmar stuff etc...).
I often feel that online there is a higher density of FW owning players which creates an atmosphere of automatic FW acceptance in general. Ergo most people online have and want to/do use FW stuff and thus online its seen as pretty standard. In reality a lot of people don't use/have access to FW stuff and thus might well not permit its use in games for a variety of reasons. The reasons honestly don't matter - like any wargame - you agree with your opponent(s) as to what the game will entail. Being informative up front simply saves headaches later.
*This is even noted at the start of the rules within the Malign Sorcery boxed set
I love that the one thing someone is crying OP over is a single model with lots of wounds. As someone who has been running knights for all of 8th, big models are kinda terrible in 8th. This is the boyz before toyz edition if there ever was one. If you honestly think that a 16 wound t8 model with a -1 to hit is the worst thing ever, What are you going to do when you face 3 aliotic wrathlords with double starcannons
I can only think of 1 or 2 armies who would want to use FW regularly to patch holes in their army, and those are AdMech for termites, and CSM for butcher cannons & soulburners.
In my view FW debates online get distracted by the whole "how balanced is it" argument which is a moot point. It doesn't matter if FW stuff is perfectly balanced or horribly overpowered. In my view its still adding content to the base game thus its polite and important to inform your opponent that they might well encounter things not in the codex/battletome.
The manners and good sportsmanship is the important part; the balance debate is for specific situations and is a separate debate.
Overread wrote: I hold the view that the "core" of any GW game is basically the content within the Battletome/codex of any army.
GW disagrees with you, and does not separate army rules into "core" and "expansion".
Rules expansions such as Cities of Death, Malign Sorcery etc... are all expansions to the core rules that you agree to use with your opponent prior to the game (in the case of Malign you might even decide to include which specific parts - eg Endless spells, realm spells, realm artifacts*).
In this context bringing models from the FW site into regular matches is also adding to the base content of the game - ergo its expanded content.
This is not at all the same. Playing a Cities of Death game adds rule changes that affect both players. They change objectives, terrain setup, mission rules, etc. It is not possible to bring a Cities of Death army while your opponent plays without Cities of Death, so of course you have to agree on the use of the expansion. FW rules do not work the same way at all. Bringing a FW unit is no different from bringing a scout squad instead of a tactical squad. It changes what is in your army, but it has no effect on your opponent's army. Therefore the only reason to consider it "optional" and demand special permission is that you feel entitled to veto your opponent's list-building choices if you don't like the units they're taking. It is no better than attempting to tell your opponent that they aren't allowed to bring any transports for their space marines because you don't like that your shooting units have to kill transports before they can get to the passengers.
In reality a lot of people don't use/have access to FW stuff and thus might well not permit its use in games for a variety of reasons.
There is no such thing as not having access to FW stuff. It is 2018, online shopping is the default for everyone over 18. You can choose not to buy FW rules/models, but don't try to claim that it isn't possible for you to do so unless you are a small child who doesn't have money of their own.
The reasons honestly don't matter - like any wargame - you agree with your opponent(s) as to what the game will entail.
Of course the reasons matter. There are legitimate reasons and there are TFG reasons for accepting or rejecting a game. You can't force someone to accept a game because you don't like their reasons, but you can certainly be honest in describing their TFG behavior as exactly that.
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Overread wrote: In my view its still adding content to the base game thus its polite and important to inform your opponent that they might well encounter things not in the codex/battletome.
But why draw the line there? I could equally reasonably argue that the original index books are the "base game" and everything else is an expansion, so you'd better be polite and ask permission before using a codex army.
Overread wrote: I hold the view that the "core" of any GW game is basically the content within the Battletome/codex of any army.
GW disagrees with you, and does not separate army rules into "core" and "expansion"..
" It is important to note that the rules presented here are optional; they can be used , or not, in any combination that you and your table top adversaries find enjoyable"
GW agrees with me, that's from the first page of the rule segment in Malign Sorcery. The core game has always been the main rule book and codex/battletomes. Nearly every other publication that GW produces is an expansion to those core components; with the exception in recent years of models sold by GW central with Warscrolls/dataslates - as in the past those would have been in the codex/battletome but not released whereas now GW releases the rules after with the model (due to issues with 3rd parties making alternate sculpts before GW can bring them to market themselves).
This is not at all the same. Playing a Cities of Death game adds rule changes that affect both players. They change objectives, terrain setup, mission rules, etc. It is not possible to bring a Cities of Death army while your opponent plays without Cities of Death, so of course you have to agree on the use of the expansion. FW rules do not work the same way at all. Bringing a FW unit is no different from bringing a scout squad instead of a tactical squad. It changes what is in your army, but it has no effect on your opponent's army. Therefore the only reason to consider it "optional" and demand special permission is that you feel entitled to veto your opponent's list-building choices if you don't like the units they're taking. It is no better than attempting to tell your opponent that they aren't allowed to bring any transports for their space marines because you don't like that your shooting units have to kill transports before they can get to the passengers.
When players agree to a game then they go into that agreement with some basic understandings which influence what they choose to take within their armies. Knowing the points value, the mission/objectives and what army the opponent is taking are all factors that come into what army they choose to field. It is part of the game process to list build to ensure that your army is going to work for the game you are going to play. As such agreeing to include units from outside of the codex/battletome in advance is part of what will influence what a player takes in their army.
It also confirms for a player that FW is allowed and thus influences their choices on what models they can take as they too can then take FW models as well. Treating the FW Warscrolls/Imperial Armour as an expansion in this form is a point of manners; you are confirming the game state for you and your opponent.
Your latter example of randomly selecting items from the codex to exclude is a separate issue as you are then drawing random lines. You are, as clarified later in this post again, fully within your right to request such a change for a game if you so wish. Of course you might find it harder to find an opponent willing to agree to such; but that's beside the point. You can draw random lines in the sand if you want. GW allows it (heck with open and narrative play they actually encourage it).
There is no such thing as not having access to FW stuff. It is 2018, online shopping is the default for everyone over 18. You can choose not to buy FW rules/models, but don't try to claim that it isn't possible for you to do so unless you are a small child who doesn't have money of their own.
Far as I'm aware many overseas have to pay a lot in postage/import costs for FW models so that's in initial extra barrier right there. Plus many people are under 18 in this game. There are still those with more limited access to FW models/unit options - yes even in 2018,
But why draw the line there? I could equally reasonably argue that the original index books are the "base game" and everything else is an expansion, so you'd better be polite and ask permission before using a codex army.
Yes and you've every right too.
Heck you can even play 3rd edition if you want.
The key is that you and your opponent agree to what you are both going to play in advance of the game beginning and you putting models on the table. All I'm saying is that when it comes to the inclusion of FW models its a point that is raised as an extra as opposed to accepted as the default state for a game.
Of course at the local level each club will have its own rough standards. In some FW models will be so accept that you don't generally have to ask, save for a new person joining the club, because the models are so readily accepted by the majority. At others there might be very few to no FW model use.
Overread wrote: " It is important to note that the rules presented here are optional; they can be used , or not, in any combination that you and your table top adversaries find enjoyable"
GW agrees with me, that's from the first page of the rule segment in Malign Sorcery. The core game has always been the main rule book and codex/battletomes. Nearly every other publication that GW produces is an expansion to those core components; with the exception in recent years of models sold by GW central with Warscrolls/dataslates - as in the past those would have been in the codex/battletome but not released whereas now GW releases the rules after with the model (due to issues with 3rd parties making alternate sculpts before GW can bring them to market themselves).
First of all, that's an AoS book and not relevant here. Second, I said they don't separate army rules. They separate out expansions for different ways of playing the game: different missions, campaigns, etc. But they don't set aside certain unit/upgrade rules and say "these are an optional expansion".
As such agreeing to include units from outside of the codex/battletome in advance is part of what will influence what a player takes in their army.
Knowing if your opponent is taking IGLoW spam or a green tide ork army influences what you take in your army. But it would be ridiculous to suggest that you need to state up front that you're taking some boyz in your army and ask for special permission to do so.
It also confirms for a player that FW is allowed and thus influences their choices on what models they can take as they too can then take FW models as well.
FW being allowed is confirmed by the fact that FW rules are part of the standard game as published by GW. No further confirmation is needed. It may be helpful to confirm that your opponent is not TFG, but I prefer to assume that by default until proven otherwise.
Far as I'm aware many overseas have to pay a lot in postage/import costs for FW models so that's in initial extra barrier right there. Plus many people are under 18 in this game. There are still those with more limited access to FW models/unit options - yes even in 2018,
"This model costs more than I want to pay for it" is not the same as not having access. Otherwise guess what, your codex costs more than I want to pay so you're only allowed to use the index rules.
And sure, there are people under 18. Most of them are people I have zero interest in playing, and therefore their concerns don't really matter to me. They can have their special starter set only game in the corner and leave the rest of us alone.
The key is that you and your opponent agree to what you are both going to play in advance of the game beginning and you putting models on the table. All I'm saying is that when it comes to the inclusion of FW models its a point that is raised as an extra as opposed to accepted as the default state for a game.
And all I'm saying is that when it comes to the inclusion of codex rules its a point that is raised as an extra as opposed to accepted as the default state for a game. Your position is no more reasonable than mine.
I'm totally fine with it. I'm one of the harder players at my GW (not tournament level or anything, but we're a relatively casual place) so if someone wants to bring Forgeworld for pretty much any reason? They can go nuts. Only thing is I need to see their rules.
StarHunter25 wrote: There are a handful of things currently that could be considered strong from forgeworld. Most core GW units are better than what FW produces. The few that are strong are generally with armies that aren't all that hot in their own right. Space Marine Leviathan Dreads, CSM Fire Raptors. Anyone who complains about FW being overpowered then plops down 30 dark reapers with 3 Black heart ravagers is as disingenuous as it gets.
But what's stronger is insanely stronger.
All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
I've got no problem with it but id always inform a player before showing up for a random pick up game with FW. But imo that's no different than saying something along the lines of "hey I'm practicing for a tournament so I'm going to bring a competitive list" or "I'm looking for a fun narrative game". The more communication before a random pick up game the more likely you are to have a fun enjoyable experience for both players.
StarHunter25 wrote: There are a handful of things currently that could be considered strong from forgeworld. Most core GW units are better than what FW produces. The few that are strong are generally with armies that aren't all that hot in their own right. Space Marine Leviathan Dreads, CSM Fire Raptors. Anyone who complains about FW being overpowered then plops down 30 dark reapers with 3 Black heart ravagers is as disingenuous as it gets.
But what's stronger is insanely stronger.
All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
Can you list FW models that appeared in recent top tournament scenes?
Azreal13 wrote: Maintaining it as a thing apart is exactly the bloody point. The perceived exclusivity and rarity of Forgeworld product is part of the appeal, and to make it more mainstream would render that aspect much less significant.
And this is also the reason why a lot of people have problems playing against forgeworld, and why forgeworld isn't totally "accepted" yet. You can't have your cake and eat it too.
So how is my opponent playing a FW model I'm unfamiliar with any different from them playing a GW unit, or even entire faction I'm unfamiliar with?
Relative rarity is completely irrelevant, the process remains the same, chat to your opponent about the unfamiliar model and give the rules a once over, then get on with it. If your opponent doesn't have the official rules to hand, that's a different conversation, but making the assumption that most reasonable players will bring the appropriate rules with them, there's really no problem.
I mean, I've never played against nor read the codex for GSC, Death Guard or 1K Sons, or pretty much any of the new factions and sub factions that have been introduced since 7th, so there's absolutely no difference should I find myself opposing them than if my opponent brought a FW unit.
In fact, I'd go so far as to say that there's possibly more people out there with FW units in their collection than there are players of those factions in total.
Danny slag wrote: All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
Just like they spam broken codex models, therefore ban codex rules.
For those whom wont play vs forgeworld I ask the following. Would you find it to be acceptable if the forgeworld player agreed to remove his units but also asked you to remove units he disliked as well? Because that is exactly what is going on.
Forgeworld is official. It is accepted as 40k legal as long as it has a 40k unit entry. Forgeworld is owned by GW. Forgeworld models are produced to be used in either 30k or 40k games. Forgeworld is 100% legal from a RAW perspective. As long as you know this and accept that a forgeworld player can ask you to remove units in kind I don't see this as a problem.
If you do not want to remove units and still expect the FW player to do so then its best to be truthful with yourself and your perspective opponent and just say that you think your army cant handle FW units. Because once more, FW models are 100% legal RAW. Its as valid as a land raider.
StarHunter25 wrote: There are a handful of things currently that could be considered strong from forgeworld. Most core GW units are better than what FW produces. The few that are strong are generally with armies that aren't all that hot in their own right. Space Marine Leviathan Dreads, CSM Fire Raptors. Anyone who complains about FW being overpowered then plops down 30 dark reapers with 3 Black heart ravagers is as disingenuous as it gets.
But what's stronger is insanely stronger.
All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
So a CSM player who includes drop pods and fire raptors is trying to spam to win a game? Its more like they are trying to patch a HUGE hole that their GW codex has left. CSM have both drop pods and proper flyers in the lore. However the codex provides none of these options. The Heldrake is no longer a true flyer as it has neither supersonic or the -1 to be hit.
Table wrote: For those whom wont play vs forgeworld I ask the following. Would you find it to be acceptable if the forgeworld player agreed to remove his units but also asked you to remove units he disliked as well? Because that is exactly what is going on.
Forgeworld is official. It is accepted as 40k legal as long as it has a 40k unit entry. Forgeworld is owned by GW. Forgeworld models are produced to be used in either 30k or 40k games. Forgeworld is 100% legal from a RAW perspective. As long as you know this and accept that a forgeworld player can ask you to remove units in kind I don't see this as a problem.
If you do not want to remove units and still expect the FW player to do so then its best to be truthful with yourself and your perspective opponent and just say that you think your army cant handle FW units. Because once more, FW models are 100% legal RAW. Its as valid as a land raider.
StarHunter25 wrote: There are a handful of things currently that could be considered strong from forgeworld. Most core GW units are better than what FW produces. The few that are strong are generally with armies that aren't all that hot in their own right. Space Marine Leviathan Dreads, CSM Fire Raptors. Anyone who complains about FW being overpowered then plops down 30 dark reapers with 3 Black heart ravagers is as disingenuous as it gets.
But what's stronger is insanely stronger.
All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
So a CSM player who includes drop pods and fire raptors is trying to spam to win a game? Its more like they are trying to patch a HUGE hole that their GW codex has left. CSM have both drop pods and proper flyers in the lore. However the codex provides none of these options. The Heldrake is no longer a true flyer as it has neither supersonic or the -1 to be hit.
Pretty much all the arguments against FW boil down to two reasons
1) FW stuff was considered overpowered in previous editions
2)People are poor.
Both are really bad excuses yet they get used frequently.
I said maybe. Usually for a pick up game, sure. But I like to be told before the game.
Edit: and I just went and read the rest of this thread.
After seeing many of the posts here, I should probably change my answer to no. I'd rather not play against cultists.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
Formosa wrote: I think this argument will never die, the anti FW crowd move the goal posts every time.
The simple truth is that there is variety on the opinion of if FW should be standard or expansion. Therefore the sensible approach is to, when dealing with a new person you don't know, to approach it as an expansion. Therefore you spend a few moments going "hey lets have a battle, are we including FW or not". You then both agree to include or not to include and go from either place.
The only ones that will get disgruntled are when you get a die-hard no and yes person together and neither one is willing to give in to the other. And honestly such situations are super rare. The pages and hours of arguing online is represented in the real world with a few moments of pre-game chatter that is typically amicable.
Mmmpi wrote: I said maybe. Usually for a pick up game, sure. But I like to be told before the game.
Edit: and I just went and read the rest of this thread.
After seeing many of the posts here, I should probably change my answer to no. I'd rather not play against cultists.
But Cultists are in the Codex.
*ba-dum-tss*
No?
Nobody?
Fine.
Anyway, I think the issue with the "cultists" as you put it isn't actually that they're frothing at the mouth over people disliking FW, it's just the direction that these arguments tend to take.
Nowadays Forgeworld is an absolutely valid part of 40k. Nothing about it requires an opponent's permission, even if it might be considered good manners to let an opponent know before you bring Forgeworld units, in case they're the sort of player that still doesn't like them. Most of the arguments that people make against Forgeworld are therefore not rooted in game rules but in the fact that they personally don't like it. It might be that they had a bad experience playing against a Forgeworld model in the past, that they heard that FW was overpowered, that it required an opponent's permission in past editions, that they don't want to play against something they're not familiar with or simply that they can't afford FW and therefore don't want their opponent to have it either.
There's nothing wrong per se about refusing to play against FW for any of those reasons - it's your game and you can choose who and what you play against. But to the player who has saved, bought and painted an FW unit because they think it's cool, a lot of those reasons will sound unreasonable.
The same thing can be said of the arguments that people make against FW in these sorts of threads. They tend to base them on the OP/unbalanced side of things, or the status of FW in past editions. The pro-FW people are able to refute these arguments fairly easily - the main studio is also capable of unbalanced and OP awfulness, and the status of FW in past editions has no relevance nowadays, for example. In effect the pro-FW posters have the locigal and "technically correct" argument. The anti-FW people are approaching it from a more emotional position and aren't prepared to be swayed by the logical argument and tend to repeat their statements or switch to the other anti-FW arguments, any of which the pro-FW people believe they have already refuted. The pro-FW people start to become irritated because they've explained how and why FW is a valid part of the game yet the anti-FW crowd don't seem to get it. The anti-FW people become irritated because they don't know why the pro-FW people are attacking them for what is effectively a personal preference and they couldn't give two hoots whether it's a technically incorrect position.
The whole thing snowballs and you get "screaming" on both sides.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
There's nothing wrong with you not taking Forgeworld in your own army.
But saying "I don't play AGAINST Forgeword" - okay, so why? Surely there must be a reason why not. If you won't play against FW, then you surely shouldn't also want to play GW units either - what's the difference?
And that's where the problem comes in, because people rarely have well reasoned and rational beliefs as to why they shouldn't play against FW. Of course, you can't be forced into playing against it. You can't be forced into it. But your opponent reserves every right to call you out as narrow minded if you can't justify to them why you won't play against toy soldiers with a different name to the other toy soldiers.
If I stick a Leman Russ Annihilator on the table i have to give my opponent the power to refuse my allowance to use it...as FW = overpowered.
But I can't then say anything about seeing Gulliman and 4 quad lascannon Predators in a salamander army...because reasons...
Well as your playing a 3k game 4 quad lascannon predators arn't exactlly game breaking. Also when a LR with BC does more damage per point than a quad lascannon predator while being 3 times more efficient at killing guardsmen I don't think anyone has any basis to claim spacemarine units are OP.
But yes complaining about FW is basically saying "Thats odd I won't allow you to play with it."
Also do people actually write their lists at the table for real?
Just not playing with 500 points less by removing my FW from my marine list isn't going to take 5 minutes assuming I have enough models to swap in.
All you have to do to answer this question is look at the WAAC tournament scene and see everyone spam the gak out of broken forgeworld models.
Like what? Name me a single Forge World unit that is regularly spammed in tournament winning lists.
This isn't pre-Chapter Approved. The big offenders from early in the edition are all nigh-useless in tournament play now due to their excessive point increases. The last real hold-out was the Fire Raptor and even that got nerfed hard recently. Even though Leviathans are arguably the best Forge World unit for Space Marines, they're still pretty darned rare in tournaments. The same is true for quite a few other "power" units. Generally, what wins tournaments these days is good old plastic crack.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
No the other side of that is asking why you won’t and expecting a rational answer, which so far not a single anti FW person has done, not one, in all these threads that pop up, so are you surprised that when you say “no” you get 10 people saying “why not”
Stormatious wrote: NO, IT SHOULD BE ONE COMPANY SELLING THINGS UNDER ONE NAME. NOT CONFUSING PEOPLE WITH SOME SUBCOMPANY WITH DIFFERENT MATERIAL BULL CRAP
Automatically Appended Next Post: BOYCOTT FW!
What’s with the caps lol
And it’s not even remotely confusing, I buy my battletech books from catalyst games and models from ral partha, easy peasy.
It is confusing, iv never seen a fw shop, and i cant even find nz online shops. But iv seen plenty of GW shops selling large seletions of many models but not ONE fw.
Stormatious wrote: It is confusing, iv never seen a fw shop, and i cant even find nz online shops. But iv seen plenty of GW shops selling large seletions of many models but not ONE fw.
Automatically Appended Next Post: caps lock*
The argument that "FW isn't valid because they have no store" is actually incorrect. There's a FW store in Nottingham Warhammer World. Sure, it's not practical for the majority of the world to get to, but then, at the same time, GW in general is impractical in Australasia due to shipping costs.
Stormatious wrote: It is confusing, iv never seen a fw shop, and i cant even find nz online shops. But iv seen plenty of GW shops selling large seletions of many models but not ONE fw.
Automatically Appended Next Post: caps lock*
The argument that "FW isn't valid because they have no store" is actually incorrect. There's a FW store in Nottingham Warhammer World. Sure, it's not practical for the majority of the world to get to, but then, at the same time, GW in general is impractical in Australasia due to shipping costs.
FW's absolute valid to get. Just buy it online.
?? I said NZ not australia, theres a gw shop near me.
?? I said NZ not australia, theres a gw shop near me.
He said Australasia, not Australia, i.e. Aus & NZ. Grouped together in this instance because you have in common the fact that GW prices are absurd in your part of the world.
You won't ever see FW in a shop aside from at Warhammer World, that new citadel thing or whatever they're calling it in Texas and an FW stand at events. The production quantities are just too small to be able to supply it to stores. I don't think you can even order it into a GW store because if they made it available to their own stores then if I recall correctly, legally they would have to allow other stockists to order it in.
FW make low volume specialist kits. The people who want it will order it from the FW website. Non-Brits unfortunately have to get it shipped around the world and potentially pay import costs and duties, but that's just one of the downsides of buying FW. It's nice to live within easy visit distance of Warhammer World!
Stormatious wrote: It is confusing, iv never seen a fw shop, and i cant even find nz online shops. But iv seen plenty of GW shops selling large seletions of many models but not ONE fw.
Automatically Appended Next Post: caps lock*
The argument that "FW isn't valid because they have no store" is actually incorrect. There's a FW store in Nottingham Warhammer World. Sure, it's not practical for the majority of the world to get to, but then, at the same time, GW in general is impractical in Australasia due to shipping costs.
FW's absolute valid to get. Just buy it online.
?? I said NZ not australia, theres a gw shop near me.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
it is not a expansion set. it is 100% legal unit entries to the base game.
FrozenDwarf wrote: aslong as the player has the rules for the models whit them so i can read them before the game starts, i have no probs playing agasint FW.
Frankly, any opponent should have the rules for their units, FW or not.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
it is not a expansion set. it is 100% legal unit entries to the base game.
Wait until he starts trying to argue that its a separate company again...
Haha, please tell me my Crassus is OP.
Tell me my Macharius with fewer shots than a Russ and not-updated Steel Behemoth is OP.
Tell me my Land Speeder Tempest that can’t hit a barn door and dies to a stiff breeze is OP.
“FW = BROKEN” died with the launch of 8th. People really oughtta get over it. Really.
FrozenDwarf wrote: aslong as the player has the rules for the models whit them so i can read them before the game starts, i have no probs playing agasint FW.
Frankly, any opponent should have the rules for their units, FW or not.
Oh yeah. If you don't have rules, I'd rather not play against you.
But that's true of anything I don't know-if you bring Genestealer Cults against me without an Index, I won't play you because I don't know their rules.
Strg Alt wrote: Because it isn´t important what you say but how you say it and your tone has been shrill from the beginning on.
IOW, "my hurt feelings are more important than the facts of the situation". You're forming your opinion out of ignorance. Sorry if that truth hurts, but it is true. If you want to care more about tone than substance then that's your problem.
I can´t even fathom why somebody should be so furious about this.
Because you're spreading ignorant statements and expecting veto power over your opponent's army when you can't even bother to learn about the rules you're trying to veto.
I admit, all three are third party sources. But unless we actually get our hands on financial reports or something that detail GW's relationship with FW, the consensus seems to be that FW is a subsidiary or child studio of GW.
As you said, all third party sources. On the other hand we have evidence directly from GW that all IP for the FW brand is owned by GW, all purchases of FW brand products are billed to GW, all packages are sent from GW, etc. The entire argument that FW is some kind of subsidiary is based on nothing more than people wanting it to be true.
I don´t like your tone. Consider yourself ignored.
If I stick a Leman Russ Annihilator on the table i have to give my opponent the power to refuse my allowance to use it...as FW = overpowered.
But I can't then say anything about seeing Gulliman and 4 quad lascannon Predators in a salamander army...because reasons...
Well as your playing a 3k game
Quickest way to completely dodge the point I guess...
(Who even has 12 hours to play a game that size in 8th?)
Formosa wrote: I buy my battletech books from catalyst games and models from ral partha, easy peasy.
INSANITY!
What next Black Library books sold in none black library stores?!?!?!
Well, technically, Black Library has no stores (except, like FW, a store in Nottingham), so they're obviously not GW products, and anything in them is obviously non-canon.
ValentineGames wrote:I don´t like your tone. Consider yourself ignored.
You might not like his tone, and a lot of people don't, but he's not lying.
You can shut out people, but it doesn't make you right and them wrong.
In fact, this whole idea that you can "ignore" people because you disagree with them is exactly how the whole Forge World debate came about: people talking about FW from a position of relative ignorance and ignoring more recent and/or factual data.
Of course, you can always ignore people - no-one can force you to hear someone out, but refusing to? Depending on context, that doesn't give you the right to be immune from criticism.
I wouldn't worry overmuch, declaring you're putting somebody on ignore rather than just doing it and getting on with your life is right at the top of the "nuclear level passive aggressive list of things to do on Dakka."
I wouldn't be in the least surprised if he hasn't even actually put Peregrine on ignore.
Formosa wrote: I think this argument will never die, the anti FW crowd move the goal posts every time.
The anti-FW attitude in this age seems to generally seems to be with people who cannot move on from a convention that has held in their head for many editions are simply incapable of moving on or are too stubborn admit otherwise. There's no rational reason to not play against FW, that's been tread to death, and there's always a double-standard around it for whatever reason (nobody will bat an eye at playing a codex list or new WD unit, but an FW unit that's been around for 5 editions and used to be a Codex unit like Thudd Guns needs to be OK'd first...), and the goalposts have to be moved ever further to justify keeping the convention stuck in their heads.
It's the old sticks-in-the-mud. Nobody else cares, the attitude among new players certainly doesn't show the animosity to FW that a subset of the older crowd cling too.
Mmmpi wrote: I said maybe. Usually for a pick up game, sure. But I like to be told before the game.
Edit: and I just went and read the rest of this thread.
After seeing many of the posts here, I should probably change my answer to no. I'd rather not play against cultists.
But Cultists are in the Codex.
*ba-dum-tss*
No?
Nobody?
Fine.
Anyway, I think the issue with the "cultists" as you put it isn't actually that they're frothing at the mouth over people disliking FW, it's just the direction that these arguments tend to take.
Nowadays Forgeworld is an absolutely valid part of 40k. Nothing about it requires an opponent's permission, even if it might be considered good manners to let an opponent know before you bring Forgeworld units, in case they're the sort of player that still doesn't like them. Most of the arguments that people make against Forgeworld are therefore not rooted in game rules but in the fact that they personally don't like it. It might be that they had a bad experience playing against a Forgeworld model in the past, that they heard that FW was overpowered, that it required an opponent's permission in past editions, that they don't want to play against something they're not familiar with or simply that they can't afford FW and therefore don't want their opponent to have it either.
There's nothing wrong per se about refusing to play against FW for any of those reasons - it's your game and you can choose who and what you play against. But to the player who has saved, bought and painted an FW unit because they think it's cool, a lot of those reasons will sound unreasonable.
The same thing can be said of the arguments that people make against FW in these sorts of threads. They tend to base them on the OP/unbalanced side of things, or the status of FW in past editions. The pro-FW people are able to refute these arguments fairly easily - the main studio is also capable of unbalanced and OP awfulness, and the status of FW in past editions has no relevance nowadays, for example. In effect the pro-FW posters have the locigal and "technically correct" argument. The anti-FW people are approaching it from a more emotional position and aren't prepared to be swayed by the logical argument and tend to repeat their statements or switch to the other anti-FW arguments, any of which the pro-FW people believe they have already refuted. The pro-FW people start to become irritated because they've explained how and why FW is a valid part of the game yet the anti-FW crowd don't seem to get it. The anti-FW people become irritated because they don't know why the pro-FW people are attacking them for what is effectively a personal preference and they couldn't give two hoots whether it's a technically incorrect position.
The whole thing snowballs and you get "screaming" on both sides.
My issue at this point is that the pro-forgeworld group (not everyone who uses forgeworld) is that their default mode is to tell people their horrible. Many of their reasons are valid, but their message is lost with their approach. If someone is already against forgeworld, all the PFG is doing is making them dig in and hold even tighter to their beliefs, which, while not completely accurate now, most likely have a valid reason for being there. If someone says that they can't because their local group doesn't allow it, well, what is jumping on that guy going to do? Shouting at him isn't going to change someone else's mind, and may even push them into thinking their real-live friends are actually right about it.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
There's nothing wrong with you not taking Forgeworld in your own army.
But saying "I don't play AGAINST Forgeword" - okay, so why? Surely there must be a reason why not. If you won't play against FW, then you surely shouldn't also want to play GW units either - what's the difference?
And that's where the problem comes in, because people rarely have well reasoned and rational beliefs as to why they shouldn't play against FW. Of course, you can't be forced into playing against it. You can't be forced into it. But your opponent reserves every right to call you out as narrow minded if you can't justify to them why you won't play against toy soldiers with a different name to the other toy soldiers.
And when you call them that what have you accomplished? You've just verified everything they've already felt about FW. Good job with that.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
No the other side of that is asking why you won’t and expecting a rational answer, which so far not a single anti FW person has done, not one, in all these threads that pop up, so are you surprised that when you say “no” you get 10 people saying “why not”
Every answer you've gotten about why not is rational. Maybe some of them weren't true anymore (aka the reason behind that rationalization changed) but still based on the use of rational thought and logic. Forcing people to change their mind doesn't work. You have to put them in a position to figure it out for themselves.
WHAT!!! HERE'S five reasons why you're a horrible person that I'll scream at you for 30 pages in every thread that even mentions forgeworld.
Who cares if someone you'll never meet doesn't want to play with an expansion set? You're literally not going to play them, and by screaming at them all you're making them do is dig in.
it is not a expansion set. it is 100% legal unit entries to the base game.
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
There are valid reasons if you:
a. consider FW to be "overpowered"
b. consider FW to be an optional "expansion"
c. or too unavailable
Those opinions may be based off of faulty information, but regardless of the facts people still think these things. I was guilty of b. up until I was convinced otherwise earlier in the thread.
My dad taught me a really good lesson about convincing other people to change their opinions. He said "If you want someone to eat a sandwich, trying to shove it down their throat is probably the most counter-productive thing you can do. Trying to convince someone to come around to your way of thinking is the same way."
And I still think GW needs to come out and just straight up say that FW needs to be treated the same way as codex armies. I think that if the pro-FW people could quote an official GW source on that, it would solve a lot of arguments.
And I still think GW needs to come out and just straight up say that FW needs to be treated the same way as codex armies. I think that if the pro-FW people could quote an official GW source on that, it would solve a lot of arguments.
Thing is that's only going to work "online". If GW wants FW to be mainstream the most simplistic way is to simply print the rules inside the relevant army codex and then to print data-slate releases for future FW models in the very same way that they do for regular model releases.
So long as FW models remain within a separate book (Imperial Armour) then there will always be the potential view of taking FW as an expansion to the core rules set of the game rather than a default inclusion that many here want/see it to be
And I still think GW needs to come out and just straight up say that FW needs to be treated the same way as codex armies. I think that if the pro-FW people could quote an official GW source on that, it would solve a lot of arguments.
Thing is that's only going to work "online". If GW wants FW to be mainstream the most simplistic way is to simply print the rules inside the relevant army codex and then to print data-slate releases for future FW models in the very same way that they do for regular model releases.
So long as FW models remain within a separate book (Imperial Armour) then there will always be the potential view of taking FW as an expansion to the core rules set of the game rather than a default inclusion that many here want/see it to be
Agreed.
But then you are going to get people saying that "goes against the idea of forgeworld" to have "exclusive" models' rules printed in the normal codex. To which my response is still the same "you can't have your cake at eat it too". Either FW is a part of the base game in which case the models shouldn't be any harder to get than normal GW models (they aren't really with the ease of online ordering), and the rules should be condensed into one spot (codex), OR forgeworld is an optional "expansion". You can't have both.
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
There are valid reasons if you:
a. consider FW to be "overpowered"
b. consider FW to be an optional "expansion"
c. or too unavailable
Those opinions may be based off of faulty information, but
There IS no "but". The information has been presented over and over and you still have people in this thread ignoring all those reasonings being disproved simply because it just utterly DESTROYS their world view or some crap like that.
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
And I still think GW needs to come out and just straight up say that FW needs to be treated the same way as codex armies. I think that if the pro-FW people could quote an official GW source on that, it would solve a lot of arguments.
Thing is that's only going to work "online". If GW wants FW to be mainstream the most simplistic way is to simply print the rules inside the relevant army codex and then to print data-slate releases for future FW models in the very same way that they do for regular model releases.
So long as FW models remain within a separate book (Imperial Armour) then there will always be the potential view of taking FW as an expansion to the core rules set of the game rather than a default inclusion that many here want/see it to be
Hmm mm... Maybe they should bring out a series of indexes to update their stuff in the same way as Index 1,2 etc. Then, in order to stop all this arguing, they should roll their errata and FAQs into one big compilation alongside the codex stuff. That'd make it easy to access and it'd be a proper GW publication. They could call it Chapter Approved, or something. That'd work. Right?
Banville wrote: Hmm mm... Maybe they should bring out a series of indexes to update their stuff in the same way as Index 1,2 etc. Then, in order to stop all this arguing, they should roll their errata and FAQs into one big compilation alongside the codex stuff. That'd make it easy to access and it'd be a proper GW publication. They could call it Chapter Approved, or something. That'd work. Right?
The counter to that though is the view that (for example) the Imperial Guard codex is the Imperial Guard codex, and that anything that ADDS to it is an optional expansion (CA is an errata/FAQ). In the same way that the core rules are the core rules, and that anything that adds to it (cities of death... etc) is just an optional expansion.
Just because GW updates a ruleset like cities of death in CA doesn't mean it is intended to be used every game, or considered part of the core rules.
I would love to see the FW stuff added to the actual codices. I think that is a great move.
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
Telling someone to change their perfectly valid army to accomodate your preferences without even offering a reason that makes sense isn't polite.
This is the big difference between the two sides, only one side is demanding that other people change their armies to accomodate them. It's on them to offer an excellent justification for that.
As you said, all third party sources. On the other hand we have evidence directly from GW that all IP for the FW brand is owned by GW, all purchases of FW brand products are billed to GW, all packages are sent from GW, etc. The entire argument that FW is some kind of subsidiary is based on nothing more than people wanting it to be true.
Additionally, FW is not listed as a PLC or Limited company, does not have a company number or a VAT number (they list GW's details).
This would not be the case for a wholly owned subsidiary.
w1zard wrote: The counter to that though is the view that (for example) the Imperial Guard codex is the Imperial Guard codex, and that anything that ADDS to it is an optional expansion (CA is an errata/FAQ). In the same way that the core rules are the core rules, and that anything that adds to it (cities of death... etc) is just an optional expansion.
That is no more reasonable than arguing that the rules for Imperial Guard are Index Imperium II, and anything that ADDS to it is an optional expansion therefore you need to ask special permission before using your optional Codex: Imperial Guard expansion.
w1zard wrote: The counter to that though is the view that (for example) the Imperial Guard codex is the Imperial Guard codex, and that anything that ADDS to it is an optional expansion (CA is an errata/FAQ). In the same way that the core rules are the core rules, and that anything that adds to it (cities of death... etc) is just an optional expansion.
That is no more reasonable than arguing that the rules for Imperial Guard are Index Imperium II, and anything that ADDS to it is an optional expansion therefore you need to ask special permission before using your optional Codex: Imperial Guard expansion.
Except that GW stated in the core rules that you are supposed to use the latest datasheets for things published in the index, which means that codex>index except under certain circumstances. I have yet to see anything in the core rules regarding the legitimacy of forgeworld units.
Every answer you've gotten about why not is rational. Maybe some of them weren't true anymore (aka the reason behind that rationalization changed) but still based on the use of rational thought and logic. Forcing people to change their mind doesn't work. You have to put them in a position to figure it out for themselves.
It is irrational to believe that something that was true in a previous edition, which is in fact an entirely different game, applies to things in a new edition, which is again an entirely different game.
I don't use my experiences from Risk as a baseline for how to feel about Twilight Imperium. Anyone who is carrying over thoughts and feelings about FW from 6th/7th into 8th is not providing a rational response to the units in 8th. They are providing an irrational emotional response born from experiences they had playing a different game.
w1zard wrote: Except that GW stated in the core rules that you are supposed to use the latest datasheets for things published in the index, which means that codex>index except under certain circumstances. I have yet to see anything in the core rules regarding the legitimacy of forgeworld units.
{citation needed}
I know that GW published something like that in one of their optional FAQ/errata expansions, but I'd expect you to ask special permission before using any of that in your army.
w1zard wrote: Except that GW stated in the core rules that you are supposed to use the latest datasheets for things published in the index, which means that codex>index except under certain circumstances. I have yet to see anything in the core rules regarding the legitimacy of forgeworld units.
{citation needed}
I know that GW published something like that in one of their optional FAQ/errata expansions, but I'd expect you to ask special permission before using any of that in your army.
FAQ and erratas are not optional. You either use them or you are not playing "real" 40k. Supplements like "cities of death" are optional rulesets that can be applied to your game. Games using these optional rulesets are legal games, but games that do not use them are also still legal.
Learn the difference between an optional ruleset and an actual rule please.
I'm sorry, but did you just quote from an optional FAQ/errata expansion to "prove" that the expansion is mandatory? If I choose not to use this optional expansion then none of its contents, including the page you quoted, apply.
FAQ and erratas are not optional. You either use them or you are not playing "real" 40k.
Forge World rules are not optional. You either use them or you are not playing "real" 40k.
Learn the difference between an optional ruleset and an actual rule please.
Learn the difference between the rules as published by GW and your personal house rules about how you like to play your games please.
The Forgeworld Store in Nottingham isn't even run as a separate business for what it is worth. It's run by the exact same team that run the regular store, the staff are totally interchangeable between them from shift to shift.
I don't understand how the spreadsheet helps your cause.
You take a Forgeworld model, it doesn't have an entry in the Codex, so you take the official entry in the index. Problem solved.
FW units have been adjusted in an official GW document (Chapter approved). You can't get more official than that.
There's absolutely no reason to assume FW models are not part of the usual/official 40K line in 8th edition. Their official page (warhammer community) constantly tells you that FW is just as viable in your army as GW products (custodes and knights were the most obvious).
Formosa wrote: I think this argument will never die, the anti FW crowd move the goal posts every time.
The simple truth is that there is variety on the opinion of if FW should be standard or expansion. Therefore the sensible approach is to, when dealing with a new person you don't know, to approach it as an expansion. Therefore you spend a few moments going "hey lets have a battle, are we including FW or not". You then both agree to include or not to include and go from either place.
The only ones that will get disgruntled are when you get a die-hard no and yes person together and neither one is willing to give in to the other. And honestly such situations are super rare. The pages and hours of arguing online is represented in the real world with a few moments of pre-game chatter that is typically amicable.
I like to use a Contemptor in my DG. Why should I have to deviate from my list on occasion because GW decided only Loyalists could have it as a codex entry and CSM were stuck with FW?
Except that GW stated in the core rules that you are supposed to use the latest datasheets for things published in the index, which means that codex>index except under certain circumstances. I have yet to see anything in the core rules regarding the legitimacy of forgeworld units.
Can you point to anything that says the FW indexes (which have the GW and 40K logos just like the other indexes) are less legitimate?
ValentineGames wrote:I don´t like your tone. Consider yourself ignored.
You might not like his tone, and a lot of people don't, but he's not lying.
You can shut out people, but it doesn't make you right and them wrong.
In fact, this whole idea that you can "ignore" people because you disagree with them is exactly how the whole Forge World debate came about: people talking about FW from a position of relative ignorance and ignoring more recent and/or factual data.
Of course, you can always ignore people - no-one can force you to hear someone out, but refusing to? Depending on context, that doesn't give you the right to be immune from criticism.
Err....I never said that though. So I dunno why I've been quoted saying it...
I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
I am generally suspicious of people who want to use Forgeworld units, because I have to ask myself why they've made that choice, instead of using units that are more easily (and cheaply) available. Is it because they think the model looks super cool, or because it's really thematically appropriate for their army? Great! Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army? If so, I'm more inclined to think of them as someone who is looking for something different out of the game to what I want.
In a tournament, I wouldn't question the use of Forgeworld units - it's a competitive environment, so seeking any advantage is intended. In a normal game, I'd prefer that my opponents give me some insight into why they've made the choice to go with Forgeworld, so I can make sure we're on the same page.
kadeton wrote: I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
I am generally suspicious of people who want to use Forgeworld units, because I have to ask myself why they've made that choice, instead of using units that are more easily (and cheaply) available. Is it because they think the model looks super cool, or because it's really thematically appropriate for their army? Great! Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army? If so, I'm more inclined to think of them as someone who is looking for something different out of the game to what I want.
In a tournament, I wouldn't question the use of Forgeworld units - it's a competitive environment, so seeking any advantage is intended. In a normal game, I'd prefer that my opponents give me some insight into why they've made the choice to go with Forgeworld, so I can make sure we're on the same page.
But this is the same old 'FW is OP' canard. Very very few competitive tourney lists make use of FW. Leviathans are decent but cost 300+ points. Fire Raptors, maybe. Vulture gunship is too easily gunned down. I have seen Vendettas used a bit.
Most people use FW cos the models are cool and give you access to Heresy era stuff to flesh out your force and give it character.
kadeton wrote: I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
I am generally suspicious of people who want to use Forgeworld units, because I have to ask myself why they've made that choice, instead of using units that are more easily (and cheaply) available. Is it because they think the model looks super cool, or because it's really thematically appropriate for their army? Great! Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army? If so, I'm more inclined to think of them as someone who is looking for something different out of the game to what I want.
In a tournament, I wouldn't question the use of Forgeworld units - it's a competitive environment, so seeking any advantage is intended. In a normal game, I'd prefer that my opponents give me some insight into why they've made the choice to go with Forgeworld, so I can make sure we're on the same page.
This entire post reads like bait for everyone's favourite Falcon.
kadeton wrote: I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
I am generally suspicious of people who want to use Forgeworld units, because I have to ask myself why they've made that choice, instead of using units that are more easily (and cheaply) available. Is it because they think the model looks super cool, or because it's really thematically appropriate for their army? Great! Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army? If so, I'm more inclined to think of them as someone who is looking for something different out of the game to what I want.
In a tournament, I wouldn't question the use of Forgeworld units - it's a competitive environment, so seeking any advantage is intended. In a normal game, I'd prefer that my opponents give me some insight into why they've made the choice to go with Forgeworld, so I can make sure we're on the same page.
Yeah no, this here is BS right there.
In-built weaknesses: Ok let me tell you something a GAP in a roster is not a weakness, it's an issue.
Take for exemple the time when valkryes and flyers were the new hot stuff. Most armies lacked AA capabilites. Was it fun to play that way? Hell no, especially difficult to take down without flyers or AA guns, forcing you to either accept that you ain't gonna get that valkyrie down or playing a army with aa capalities.
Take the lack of drop pods for CSM and proper flyers, AND NO THE HELLTURKEY IS NOT A PROPER FLYER, and go back to other editions which favored that way of deployment, was it fun to play with such an army? no. Was it reasonable fluffwise? no.
Instead some options should be weaker, AA for exemple should be something IG masters, but the simple lack of AA for other armies which they tried to solve via AA missiles (horribly overpriced) did not solve any issues for those armies at all.
Should all armies have equal strengths? no. Should all armies have however similar options for counterplay and or hardcounters in their toolbox? yes, else you have situations like the implementation of flyers.
This is also why i don't mind the Sicarian, this is why i don't mind fireraptor gunship.
And this here is the problem, certain armies got massivly shafted longtime with only Codex via "in-built-weaknesses aka gaps in relevant counterplay/choice, because GW has a natural bias torwards certain codexes, which tend to get all the toys, meanwhile armies like Orks have to pray that GW feels nice for once and gives them a Codex that is not lacking options and viability of said options.
kadeton wrote: I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
I am generally suspicious of people who want to use Forgeworld units, because I have to ask myself why they've made that choice, instead of using units that are more easily (and cheaply) available. Is it because they think the model looks super cool, or because it's really thematically appropriate for their army? Great! Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army? If so, I'm more inclined to think of them as someone who is looking for something different out of the game to what I want.
In a tournament, I wouldn't question the use of Forgeworld units - it's a competitive environment, so seeking any advantage is intended. In a normal game, I'd prefer that my opponents give me some insight into why they've made the choice to go with Forgeworld, so I can make sure we're on the same page.
FW is there to create stuff GW is too lazy to make them self, or dont want to.
prior to the mortal wound save nerf i was in the planning of making a 2k ironhands pure dreadnought army. that could not be done whitout adding 5 FW dreads where 2 of them was the HQ as only blood angles and wolfs has a dread hq made by GW, and the 3 GW dreads are not good enugh to make an 2k army from. i included them ofc as FW rules demanded standard GW dreads to accompany the relic dreads, but they alone could not do the job that the FW dreads could do.
and take ad mechs. GW refuses to make a transport for them, so we have to use FWs 30k transport option.
they allso refuse to do anything about cult mech so we who hate skitarii have only the hope that the entire FW ad mech range gets 40k rules.
I'm definitely ok with it. Like others have said the FW models look amazing and I love seeing them in other armies because they add flavor. I use a handful of FW units in my IG (AM) lists, and eventually plan on making an entire Death Korps army.
kadeton wrote: I don't feel comfortable playing against Forgeworld units, because they tend to upset any sense of thematic coherency in an army. Armies tend to have "baked-in" weaknesses or limitations as part of their core theme, which to some extent offset their strengths. When one design team is creating units with those limitations in mind, and the other is adding units that "fill the gaps" in the first team's work, they are working in opposition.
You mean like how 8th edition added soup and allowed Imperial armies to mix in whatever units they want to cover their weaknesses? Need a horde of meatshields and a CP battery for your gold space marines? IG detachment has you covered. Need some melee troops for your IG army? Oh hi BA, you'll be useful. Your chapter doesn't have a primarch yet? How convenient, Ultramarines do and they're always willing to help. Conclusion: codex rules upset thematic coherency and should be banned.
Is it because they think the unit is unusually powerful, or to attempt to work around an intended limitation of their army?
You mean just like how the same people pick codex rules based on what is most powerful or works around intended limitations? If you show up with a codex army you'd better explain to me why you chose to use a codex and those particular units, because I need to understand your motives for doing so and your goals for the game.
Banville wrote: But this is the same old 'FW is OP' canard. Very very few competitive tourney lists make use of FW. Leviathans are decent but cost 300+ points. Fire Raptors, maybe. Vulture gunship is too easily gunned down. I have seen Vendettas used a bit.
Most people use FW cos the models are cool and give you access to Heresy era stuff to flesh out your force and give it character.
Not at all. My issue isn't that "Forgeworld is OP", because that's clearly not true across the board. My issue is that Forgeworld is significantly more expensive and less accessible (not to mention that resin is a horrible material to work with compared to plastic), and that there must be some compelling reason for the player to have made that choice. If the reason is "Because it looks awesome," or launches into a discussion about the army's backstory and why it makes sense for them to have this particular unusual unit, then we're golden. If the reason is "Because it's really strong," or "Because it counters a weakness that I can't otherwise overcome," then I doubt we're going to have a fun game.
To put it another way, I don't really care whether or not an opponent brings Forgeworld units. I care why, and I find that people often bring Forgeworld units for reasons that I don't agree with in normal games.
Huron black heart wrote: I have to admit a lot of my feelings on Forgeworld IS down to ignorance. I've only ever played one or two units from Forgeworld and my main gripe is that I usually don't know what they do, a bit of pre game chat sorts that out which is why I voted for 'yes, if coordinated...' I have a bit of a preconception from previous eras that Forgeworld units tended to have better rules which was how they got the units sold at the high prices (also being very nice models) I haven't come up against any recently so it's probably not even true any more.
This is probably the case for a lot of people, a lack of familiarity with Forgeworld units could exacerbate perceptions of any unit that seems strong as being "overpowered", because they don't know the unit's weaknesses or limitations.
Not an excuse. Did you deny Skitarii, Cult Mechanicus, and Genestealer Cult armies games when they first came out because you weren't familiar with the rules?
I was actually on a 40k hiatus when Skitarii, Cult Mechanicus and Genestealer Cult all came out, so I guess I was technically denying them games by not playing at all.
The poster I was responding to was talking about how their feelings about Forgeworld units were based on ignorance, I suggested this could be the case for a lot of people who feel the same way. It matches up with my experiences, YMMV. Putting forward a hypothesis on why people might have an issue with FW units is not making an excuse, trying to understand the negative feelings toward FW is not the same as endorsing it. Discussion is often an exchange of ideas, not just opinions.
If you think FW resin is horible to work with, try working with the old metal mini's, or failcast.
The only material I refuse to work on is failcast, it's so much worse than FW resin.
To be honest if you can use green stuff and have dones some minor conversion work you can probably manage a FW model, well atleast the newer kits. They tend to be better casts and more well though out.
FrozenDwarf wrote: prior to the mortal wound save nerf i was in the planning of making a 2k ironhands pure dreadnought army. that could not be done whitout adding 5 FW dreads where 2 of them was the HQ as only blood angles and wolfs has a dread hq made by GW, and the 3 GW dreads are not good enugh to make an 2k army from. i included them ofc as FW rules demanded standard GW dreads to accompany the relic dreads, but they alone could not do the job that the FW dreads could do.
Building a thematic Iron Hands list sounds like a solid reason to include Forgeworld units to me.
FrozenDwarf wrote: and take ad mechs. GW refuses to make a transport for them, so we have to use FWs 30k transport option.
they allso refuse to do anything about cult mech so we who hate skitarii have only the hope that the entire FW ad mech range gets 40k rules.
That one I'm far less sold on. "We don't get a transport, so we have to get one from Forgeworld" just sounds like Ad Mech are probably not a good fit for you. Hating Skitarii kind of seals the deal. It just sounds like GW didn't make Ad Mech into the army you wanted... that's not GW's fault, or yours, it's just the way it is.
kadeton wrote: My issue is that Forgeworld is significantly more expensive and less accessible
Are SoB an optional expansion then, that you need to get special permission for? After all, they're even more expensive than FW and just as inaccessible. Can I insist that you get special permission for any army that costs more than $500?
(Not that either is inaccessible. It's 2018, online shopping is normal. FW and SoB models are as easy to get as a book off Amazon.)
(not to mention that resin is a horrible material to work with compared to plastic)
Disagree. Resin has much better detail and GW's plastic kits require almost as much cleanup work if you actually care enough to build them properly. Not that this is relevant, as model difficulty has nothing to do with what rules are legal.
If the reason is "Because it's really strong," or "Because it counters a weakness that I can't otherwise overcome," then I doubt we're going to have a fun game.
But do you apply the same standard to codex rules? Because people are sure taking overpowered codex rules for those reasons, and the game isn't going to be fun for you. So why single out one particular set of rules? Why not demand justification for every unit and upgrade in your opponent's army?
Peregrine wrote: You mean like how 8th edition added soup and allowed Imperial armies to mix in whatever units they want to cover their weaknesses? Need a horde of meatshields and a CP battery for your gold space marines? IG detachment has you covered. Need some melee troops for your IG army? Oh hi BA, you'll be useful. Your chapter doesn't have a primarch yet? How convenient, Ultramarines do and they're always willing to help. Conclusion: codex rules upset thematic coherency and should be banned.
Whether or not you're comfortable playing against a soup list is also an important thing to settle with your opponent before the game, yes. I totally agree.
Peregrine wrote: You mean just like how the same people pick codex rules based on what is most powerful or works around intended limitations? If you show up with a codex army you'd better explain to me why you chose to use a codex and those particular units, because I need to understand your motives for doing so and your goals for the game.
I'd be very happy to explain my choice of codex and the units I've selected for my list, and how it fits with my army's backstory. I would certainly expect those considerations to be on anyone's mind when building a codex list. However, you've had to sacrifice more to bring those Forgeworld units - that gives the question more weight.
I'm sorry, but did you just quote from an optional FAQ/errata expansion to "prove" that the expansion is mandatory? If I choose not to use this optional expansion then none of its contents, including the page you quoted, apply.
FAQ and erratas are not optional. You either use them or you are not playing "real" 40k.
Forge World rules are not optional. You either use them or you are not playing "real" 40k.
Learn the difference between an optional ruleset and an actual rule please.
Learn the difference between the rules as published by GW and your personal house rules about how you like to play your games please.
What? You aren't making any sense.
I said that until the forgeworld datasheets are published in the relevant codices, people are always going to THINK that forgeworld datasheets are optional expansions on the "core" datasheets, much like the "cities of death" is an optional ruleset on the "core" game of 40k.
Your rebuttal was that if this were the case, then codices were just "optional expansions" to the indices.
I replied with "no they aren't because it specifically says in the core rules that the most current datasheet applies, hence codices are meant to be used over indices" and posted a link to a NON-OPTIONAL FAQ/errata to the core rules to prove my point.
I have no idea what you are trying to argue at this point.
Scott-S6 wrote: Can you point to anything that says the FW indexes (which have the GW and 40K logos just like the other indexes) are less legitimate?
They aren't less legitimate. My original point was that until the forgeword datasheets are published in the actual codices themselves, that people are going to THINK they are optional, just like "cities of death" is optional because it is published in a supplementary rulebook. And how can you blame them with GW silent on the issue for god knows how long. Really all they need to do is make a public statement saying that forgeworld indices are just as non-optional as codices and a lot of this confusion would die down.
There is a difference between optional rules and non-optional rules. If a guy wants to play a game with me and he assumes we were playing "cities of death" without asking me first, I have every right to say "woah, I don't want to play cities of death, bye" and be totally "in the right". But apparently if a guy wants to play a game with me and assumes I am cool with forgeworld units without asking me first, and I say "woah, I don't want to play against forgeworld, bye", then I am literally the devil and completely "in the wrong".
I actually agree with everyone here. You have swayed me and changed my mind. Forgeworld is non-optional. I of course have the right to refuse a game against anyone for whatever reason, but refusing a game because my enemy has forgeworld is just as silly as refusing a game because my opponent plays a particular faction or has too many vehicles. However, GW NEEDS to change their policy and integrate forgeworld models/rules better if they want people to start taking forgeworld seriously and consider it a non-optional part of the core game instead of thinking of it as an optional ruleset. The forgeworld datasheets being in a seperate book, and forgeworld models being on a seperate site creates a sense of "seperation" from the base game that a sizeable minority of players seem to get stuck in their head.
Peregrine wrote: Are SoB an optional expansion then, that you need to get special permission for? After all, they're even more expensive than FW and just as inaccessible. Can I insist that you get special permission for any army that costs more than $500?
What do you mean by "permission"? I'm not stopping you from playing anything. I'm just stopping you from playing against me, if I feel like your army choices indicate that you're the sort of person who I don't enjoy playing against.
Peregrine wrote: But do you apply the same standard to codex rules? Because people are sure taking overpowered codex rules for those reasons, and the game isn't going to be fun for you. So why single out one particular set of rules? Why not demand justification for every unit and upgrade in your opponent's army?
I don't demand anything. Yes, if someone shows up with a bs codex army, I will absolutely question whether I'm going to enjoy the game. Forgeworld units aren't make-or-break, they're just a more significant choice, which means they're a good starting point for that conversation.
FrozenDwarf wrote: and take ad mechs. GW refuses to make a transport for them, so we have to use FWs 30k transport option.
they allso refuse to do anything about cult mech so we who hate skitarii have only the hope that the entire FW ad mech range gets 40k rules.
That one I'm far less sold on. "We don't get a transport, so we have to get one from Forgeworld" just sounds like Ad Mech are probably not a good fit for you. Hating Skitarii kind of seals the deal. It just sounds like GW didn't make Ad Mech into the army you wanted... that's not GW's fault, or yours, it's just the way it is.
they dident make ad mech an army in 8th period.
7th; 2 codex whit 2 seperate armys with 2 different backgrounds.
8th: one codex and in that prossess cult mech army is removed. their fluff and models are stuffed into the skitarii codex. they dont even have spesific cult mech traits or trategems...
only hope left is FW.
kadeton wrote: What do you mean by "permission"? I'm not stopping you from playing anything. I'm just stopping you from playing against me, if I feel like your army choices indicate that you're the sort of person who I don't enjoy playing against.
That's nitpicking and you know it. The fact that someone can maybe go find a game elsewhere after you veto their army doesn't change the fact that you're telling them "you can't play that against me without special permission". And you aren't applying that same demand for justification to all units.
Forgeworld units aren't make-or-break, they're just a more significant choice
They really aren't. They're just normal units, this weird separation only exists in the minds of certain players. For many of us buying and using a FW unit is no different from buying a plastic kit for a codex unit.
I think one important thing to remember is that MANY of the people saying/treating Forgeworld as an expansion of the core game experience are NOT saying they won't play against Forgeworld models.
What they are saying in the pre-game phase when you are agreeing to a game with a person is that the inclusion or exclusion of Forgeworld forms part of that discussion.
That isn't so they can say GOTCHA you can't play your Forgeworld. Heck myself I've got a malanthrope and I WANT to use it. So confirming that FW is allowed lets me use my FW model.
Some are making this into a battle between those who own and those who do not own FW models with a view that all those who are arguing for treating FW as an expansion are attempting to deny people using FW models. That is far from the truth of the matter and a false representation of the situation.
Yes some are going to refuse to play against FW models; heck some might even refuse to play against your baneblade or your quadrupal flying hive tyrant list because you beat them every time with it and that isn't fun so lets play together but play something else.
Warhammer games are a game for two or more people, not one; and outside of a tournament setting there is always a degree of give and take with what people want to play with and which produces a fun game for BOTH players. Part of that is very simple, very straight forward negotiation before the game. And in the vast majority of cases neither side is trying to play the denial or gotcha or mean game.
w1zard wrote: I replied with "no they aren't because it specifically says in the core rules that the most current datasheet applies, hence codices are meant to be used over indices" and posted a link to a NON-OPTIONAL FAQ/errata to the core rules to prove my point.
Here's where you're wrong: the core rules do not include anything stating that you must use the FAQ/errata expansion. It is purely an optional expansion, so the statements about using codex rules over index rules or the most recent datasheet do not apply unless you choose to use the optional FAQ/errata expansion in your personal games.
The point here is that your definition of "core rules" is completely arbitrary and based on your personal opinions, not the rules GW publishes. According to GW's rules there is no separation, FW rules are just as much a part of the core rules as a codex or the FAQ/errata document. Your choice to separate out FW rules as an optional expansion is no more reasonable than my choice to separate out the FAQ as an optional expansion. That is, it isn't reasonable at all.
Here's where you're wrong: the core rules do not include anything stating that you must use the FAQ/errata expansion. It is purely an optional expansion, so the statements about using codex rules over index rules or the most recent datasheet do not apply unless you choose to use the optional FAQ/errata expansion in your personal games.
This is wrong. If I were to show up to a tournament using the index datasheets for conscripts for Imperial Guard I would NOT be allowed to play. GW have come out and said you MUST use the most current datasheet in matched play and gave us an official flowchart to follow in regards to when taking the index datahseets is allowed. This flowchart was included in the FAQ/errata section for the core rulebook. It is NOT optional for matched play.
Overread wrote: Some are making this into a battle between those who own and those who do not own FW models with a view that all those who are arguing for treating FW as an expansion are attempting to deny people using FW models. That is far from the truth of the matter and a false representation of the situation.
There is absolutely no reason to discuss using FW rules before a game unless someone is trying to veto them. If you aren't trying to veto FW rules then there is nothing to talk about, just like there's no need to talk about whether you're allowed to take a scout squad instead of a tactical squad to fill a troops choice. So yes, I assume that if you propose pre-game discussion about them that you are either advocating that veto yourself, or expecting your opponent to do so and still considering them a reasonable person. I, on the other hand, see no reason for discussion. If my opponent has FW rules they can state them when they show me their army list, just like they state their codex rules. And if they want to veto FW rules then the obligation is on them to announce themselves as TFG and ragequit the game. I see no reason to grant any legitimacy to such poor behavior by pretending that it's something I expect a reasonable person to do, and therefore worth talking about. It's just like how I don't have a pre-game conversation and ask my opponent if they think it's ok to throw my models across the room in frustration if they lose.
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w1zard wrote: This is wrong. If I were to show up to a tournament using the index conscripts for Imperial Guard I would NOT be allowed to play. GW have come out and said you MUST use the most current datasheet in matched play and gave us an official flowchart to follow in regards to when taking the index datahseets is allowed.
Tournaments are not standard 40k. They very often make assumptions about which expansions you're using, choose their interpretations of ambiguous rules, and even change the rules to suit their ideas for how to run the event. The fact that a tournament uses house rules requiring you to use the optional FAQ/errata expansion does not have anything to do with the rules as published by GW. Just like how a tournament imposing a "no duplicate datasheets" rule or declaring that you can't draw LOS through windows on a ruin does not have anything to do with the rules as published by GW.
And I agree that GW has come out and said this. GW has also come out published FW rules just like codex rules, as part of the standard game. You are the one trying to disregard what GW has published and invent your own rules separating the game into "core" and "expansions".
Peregrine wrote: And I agree that GW has come out and said this. GW has also come out published FW rules just like codex rules, as part of the standard game. You are the one trying to disregard what GW has published and invent your own rules separating the game into "core" and "expansions".
No I am not. I am playing devil's advocate... I am quoting myself here...
"They aren't less legitimate. My original point was that until the forgeword datasheets are published in the actual codices themselves, that people are going to THINK they are optional, just like "cities of death" is optional because it is published in a supplementary rulebook. And how can you blame them with GW silent on the issue for god knows how long. Really all they need to do is make a public statement saying that forgeworld indices are just as non-optional as codices and a lot of this confusion would die down.
There is a difference between optional rules and non-optional rules. If a guy wants to play a game with me and he assumes we were playing "cities of death" without asking me first, I have every right to say "woah, I don't want to play cities of death, bye" and be totally "in the right". But apparently if a guy wants to play a game with me and assumes I am cool with forgeworld units without asking me first, and I say "woah, I don't want to play against forgeworld, bye", then I am literally the devil and completely "in the wrong".
I actually agree with everyone here. You have swayed me and changed my mind. Forgeworld is non-optional. I of course have the right to refuse a game against anyone for whatever reason, but refusing a game because my enemy has forgeworld is just as silly as refusing a game because my opponent plays a particular faction or has too many vehicles. However, GW NEEDS to change their policy and integrate forgeworld models/rules better if they want people to start taking forgeworld seriously and consider it a non-optional part of the core game instead of thinking of it as an optional ruleset. The forgeworld datasheets being in a seperate book, and forgeworld models being on a seperate site creates a sense of "seperation" from the base game that a sizeable minority of players seem to get stuck in their head."
kadeton wrote: However, you've had to sacrifice more to bring those Forgeworld units - that gives the question more weight.
Yeah, how about no. This, coupled with your other posts, really smacks of hobby elitism. Why the hell should I have to justify any of my hobby purchases to you, and why should it be more relevant if I am using Forge World models? That kind of attitude is horrible for pick-up gaming.
Besides, depending on the country, buying Forge World models rather than plastic models can work out to be the cheaper option.
Not at all. My issue isn't that "Forgeworld is OP", because that's clearly not true across the board. My issue is that Forgeworld is significantly more expensive and less accessible
Well...not really...
For example allot of Ork FW stuff can be made by kitbashing GW kits and regular model kits...so it's still FW rules (which are the issues (apparently))
Heck allot of guard and marine FW stuff can be kitbashed.
Get a Land Raider and a Whirlwind and you have a Helios.
Would people moan about that?
Then stop. Playing devil's advocate means presenting an argument that you know is false. AKA dishonesty.
(And this goes for playing devil's advocate in general. It's a concept I really wish would die.)
There is a difference between optional rules and non-optional rules. If a guy wants to play a game with me and he assumes we were playing "cities of death" without asking me first, I have every right to say "woah, I don't want to play cities of death, bye" and be totally "in the right". But apparently if a guy wants to play a game with me and assumes I am cool with forgeworld units without asking me first, and I say "woah, I don't want to play against forgeworld, bye", then I am literally the devil and completely "in the wrong".
The two are not comparable at all.
CoD changes the game for both players. It changes the mission rules, objectives, etc. It is simply not possible for one player to play CoD while the other player doesn't, therefore both players need to agree on whether or not CoD will be used. It's not a matter of reasonable or not, it's just how the rules function.
FW rules don't work the same way. There is no functional need for both players to agree, because FW rules only apply to the army taking the FW unit. From a functional point of view it's no different from choosing to take a tactical squad instead of a scout squad. The only reason for your opponent to have anything to say about it is if they feel they're entitled to veto list-building choices that don't fit their arbitrary rules about what should be allowed. And that is not acceptable behavior in a game where customizing your personal army is a core element. The default assumption is that all legal armies are acceptable, and you don't get to tell your opponent that they can't bring tactical squads or FW units or whatever.
However, GW NEEDS to change their policy and integrate forgeworld models/rules better if they want people to start taking forgeworld seriously and consider it a non-optional part of the core game instead of thinking of it as an optional ruleset.
This might be nice, but it won't change much. FW hate hasn't been based on reality for years now, no matter what GW does the anti-FW majority will just move the goalposts and find another reason to keep banning it. We've already seen this happen, every time GW gives them some symbol of "officialness" they demand the anti-FW crowd just comes up with a different demand.
Then stop. Playing devil's advocate means presenting an argument that you know is false. AKA dishonesty.
(And this goes for playing devil's advocate in general. It's a concept I really wish would die.)
Or to people without a stick up their rear end, it is a way of presenting an argument or an idea they don't personally believe in, but believe has merit or is worth consideration in some way.
CoD changes the game for both players. It changes the mission rules, objectives, etc. It is simply not possible for one player to play CoD while the other player doesn't, therefore both players need to agree on whether or not CoD will be used. It's not a matter of reasonable or not, it's just how the rules function.
FW rules don't work the same way. There is no functional need for both players to agree, because FW rules only apply to the army taking the FW unit. From a functional point of view it's no different from choosing to take a tactical squad instead of a scout squad. The only reason for your opponent to have anything to say about it is if they feel they're entitled to veto list-building choices that don't fit their arbitrary rules about what should be allowed. And that is not acceptable behavior in a game where customizing your personal army is a core element. The default assumption is that all legal armies are acceptable, and you don't get to tell your opponent that they can't bring tactical squads or FW units or whatever.
Are you saying that me having to play a game against forgeworld units doesn't affect me in any way? Are you for real? It's a two player game buddy.
Peregrine wrote: This might be nice, but it won't change much. FW hate hasn't been based on reality for years now, no matter what GW does the anti-FW majority will just move the goalposts and find another reason to keep banning it. We've already seen this happen, every time GW gives them some symbol of "officialness" they demand the anti-FW crowd just comes up with a different demand.
Stop with the persecution complex. Most of the anti-FW crowd only think that way because they view FW as unfamiliar and illegitimate in some way, despite these feelings not having a basis in fact. They don't just hate FW irrationally for no reason.
You know what's a shame? I met a really nice guy a few weeks back with a very nicely painted Space Marine army for a pick-up game, and he sheepishly asked me if I was cool with Forge World models, almost as if he was afraid of asking. Why should he or anyone else have to be be worried about asking opponents if he can use the models he has bought, built, painted, etc just because they are resin? The anti-Forge World stigma is just another form of elitism and it absolutely stinks.
Caederes wrote: You know what's a shame? I met a really nice guy a few weeks back with a very nicely painted Space Marine army for a pick-up game, and he sheepishly asked me if I was cool with Forge World models, almost as if he was afraid of asking. Why should he or anyone else have to be be worried about asking opponents if he can use the models he has bought, built, painted, etc just because they are resin? The anti-Forge World stigma is just another form of elitism and it absolutely stinks.
Caederes wrote: You know what's a shame? I met a really nice guy a few weeks back with a very nicely painted Space Marine army for a pick-up game, and he sheepishly asked me if I was cool with Forge World models, almost as if he was afraid of asking. Why should he or anyone else have to be be worried about asking opponents if he can use the models he has bought, built, painted, etc just because they are resin? The anti-Forge World stigma is just another form of elitism and it absolutely stinks.
You do realize that this is a reaction to the "oh you can't afford a 500$ forgeworld model? Plebeian..." elitism that oldschool forgeworld players used to dish out?
Heck, my first experience with forgeworld was a guy coming into my FLGS and plopping down an entire army of resin. He then said he didn't have the book on him and then spent the entire game making up bullcrap rules and abilities that his units didn't actually have. I took it at face value because he was older, until I looked it up later and got pissed. It REALLY put me off against playing against forgeworld for quite awhile.
w1zard wrote: You do realize that this is a reaction to the "oh you can't afford a 500$ forgeworld model? Plebeian..." elitism that oldschool forgeworld players used to dish out?
Heck, my first experience with forgeworld was a guy coming into my FLGS and plopping down an entire army of resin. He then said he didn't have the book on him and then spent the entire game making up bullcrap rules and abilities that his units didn't actually have. I took it at face value because he was older, until I looked it up later and got pissed. It REALLY put me off against playing against forgeworld for quite awhile.
There are these kinds of stories on both sides.
I'm very much aware of that type of elitism. I've dealt with one particular "my resin hobby is better than your cheap plastic hobby" guy, and suffice to say he doesn't come to my local store anymore because that kind of attitude is unacceptable.
Both are products of people that aren't worth my time.
That also doesn't mean a person who bought Forge World models should be afraid to ask if they can use their models. The anti-Forge World stigma has a far wider reach in my experience.
Besides, there's a difference between a person cheating by preying on your lack of knowledge of their rules, and someone being outright denied the usage of models they own.
Caederes wrote: You know what's a shame? I met a really nice guy a few weeks back with a very nicely painted Space Marine army for a pick-up game, and he sheepishly asked me if I was cool with Forge World models, almost as if he was afraid of asking. Why should he or anyone else have to be be worried about asking opponents if he can use the models he has bought, built, painted, etc just because they are resin? The anti-Forge World stigma is just another form of elitism and it absolutely stinks.
You do realize that this is a reaction to the "oh you can't afford a 500$ forgeworld model? Plebeian..." elitism that oldschool forgeworld players used to dish out?
Heck, my first experience with forgeworld was a guy coming into my FLGS and plopping down an entire army of resin. He then said he didn't have the book on him and then spent the entire game making up bullcrap rules and abilities that his units didn't actually have. I took it at face value until I looked it up later and got pissed. It REALLY put me off against playing against forgeworld for quite awhile.
There are these kinds of stories on both sides.
But none of that is Forgeworlds fault. Why would you play something you hadn't experienced before and not be asking for physical rules?
Using your logic I should have been put off playing marines in my second ever game because some gakbag plonked about 1000 extra points down.
Point being unless it's someone you regularly play against, who doesn't go over your opponents list and rules for anything you aren't sure on?
Caederes wrote: You know what's a shame? I met a really nice guy a few weeks back with a very nicely painted Space Marine army for a pick-up game, and he sheepishly asked me if I was cool with Forge World models, almost as if he was afraid of asking. Why should he or anyone else have to be be worried about asking opponents if he can use the models he has bought, built, painted, etc just because they are resin? The anti-Forge World stigma is just another form of elitism and it absolutely stinks.
You do realize that this is a reaction to the "oh you can't afford a 500$ forgeworld model? Plebeian..." elitism that oldschool forgeworld players used to dish out?
Heck, my first experience with forgeworld was a guy coming into my FLGS and plopping down an entire army of resin. He then said he didn't have the book on him and then spent the entire game making up bullcrap rules and abilities that his units didn't actually have. I took it at face value because he was older, until I looked it up later and got pissed. It REALLY put me off against playing against forgeworld for quite awhile.
There are these kinds of stories on both sides.
Ayy lmao:
>has a new guy come to store
>new guy lacks rules
>new guy makes up rules
>w1zard to afraid to say he can go bite the dust and get his rules
>w1zard later looks rules up
>realises that the guy was TFG and get's angry at all FW owners
>decides to put all FW owners in the same bin >misses point entirely that he made the mistake of playing against an opponent that has brought no rules
Again, this was your own fault and this is why people that play FW and are not a bunch of A**holes, i.e. bring their rules with them, don't like you because for them you are entierly illocigal, since it was mainly your fault for not pointing out the basic: NO RULES, NO GAME.
w1zard wrote: Heck, my first experience with forgeworld was a guy coming into my FLGS and plopping down an entire army of resin. He then said he didn't have the book on him and then spent the entire game making up bullcrap rules and abilities that his units didn't actually have. I took it at face value because he was older, until I looked it up later and got pissed. It REALLY put me off against playing against forgeworld for quite awhile.
So a player blatantly cheated and you blamed the rules, not the fact that you encountered a TFG who would just find a different way to cheat if they couldn't use that particular one? I mean, you've admitted to being wrong, but that was certainly not a rational reaction to the situation.
w1zard wrote: Or to people without a stick up their rear end, it is a way of presenting an argument or an idea they don't personally believe in, but believe has merit or is worth consideration in some way.
If it has merit or consideration then you'd believe it. If you don't believe in something it's because you've considered it and found it too lacking in merit to be worth believing. Finding it lacking in merit but presenting it as if it has merit is dishonest.
Are you saying that me having to play a game against forgeworld units doesn't affect me in any way? Are you for real? It's a two player game buddy.
It has no more effect than me choosing to take a tactical squad instead of a scout squad. If FW rules are an "optional expansion" that can be vetoed then so is the optional tactical squad expansion. In fact, you'd better show me your entire list and let me veto anything that I don't want you to take, because it has an effect on me.
Stop with the persecution complex. Most of the anti-FW crowd only think that way because they view FW as unfamiliar and illegitimate in some way, despite these feelings not having a basis in fact. They don't just hate FW irrationally for no reason.
Attempting to veto something because you're unfamiliar with it is irrational behavior. Being unfamiliar with it, to a rational person, is a concession that you are too ignorant to have an informed opinion on the subject of whether or not it should be legal.
Caederes wrote: Here's a simple question I pose to everyone reading this thread;
What is worse?
a) Being denied usage of your models for no other reason except they are from Forge World.
b) Getting smashed in a game because you don't know the rules for your opponent's army.
A) i play R&H, ergo i am lucky i can change to IG, except i need to kick out my Decimator and Heavy stubber Teams, and in the forseable future my Malcador.
B) is a non issue, if i play against a GSC, which i never have and understimate my enemy that is my problem, especially when my opponent has the List and Codex / index with him and i am certainly in the right to ask about his rules/ppm, etc.
BTW in regards to B: A pure FW army is rare and if you find someone playing a full FW army he will be fielding a weaker list, compared to Codexes and most indexes.
Not Online!!! wrote: Ayy lmao:
>has a new guy come to store
>new guy lacks rules
>new guy makes up rules
>w1zard to afraid to say he can go bite the dust and get his rules
>w1zard later looks rules up
>realises that the guy was TFG and get's angry at all FW owners
>decides to put all FW owners in the same bin >misses point entirely that he made the mistake of playing against an opponent that has brought no rules
Again, this was your own fault and this is why people that play FW and are not a bunch of A**holes, i.e. bring their rules with them, don't like you because for them you are entierly illocigal, since it was mainly your fault for not pointing out the basic: NO RULES, NO GAME.
I was 15...
Peregrine wrote: If it has merit or consideration then you'd believe it. If you don't believe in something it's because you've considered it and found it too lacking in merit to be worth believing. Finding it lacking in merit but presenting it as if it has merit is dishonest.
You do realize that sometimes there are multiple right answers, and that not everything can be broken down into "right" and "wrong"? Understanding this is the key to accepting new ideas and thinking laterally. Both extremely important skills to have.
Peregrine wrote: Attempting to veto something because you're unfamiliar with it is irrational behavior...
I'd actually say that is pretty rational from a certain point of view. Not only that it's a pretty normal human reaction to new things. We hate the unknown.
Not Online!!! wrote: Ayy lmao:
>has a new guy come to store
>new guy lacks rules
>new guy makes up rules
>w1zard to afraid to say he can go bite the dust and get his rules
>w1zard later looks rules up
>realises that the guy was TFG and get's angry at all FW owners
>decides to put all FW owners in the same bin >misses point entirely that he made the mistake of playing against an opponent that has brought no rules
Again, this was your own fault and this is why people that play FW and are not a bunch of A**holes, i.e. bring their rules with them, don't like you because for them you are entierly illocigal, since it was mainly your fault for not pointing out the basic: NO RULES, NO GAME.
I was 15...
not to be mean, i can understand the feeling and animosity, but considering you were 15 which is old enough to decide yourself on most questions and decisions, i am sorry but that one is still on you.
Also you were in your FLGS, were there no other players/ shopkeeper in there? No one to oversee the matches and tables that could've told that guy to feck off?
Frankly if the later is the case, then i feel really sorry for you. Nobody should've to put up with such an asshat inthis hobby. It is enough that GW can't write non toxic rules as is.
not to be mean, i can understand the feeling and animosity, but considering you were 15 which is old enough to decide yourself on most questions and decisions, i am sorry but that one is still on you.
Also you were in your FLGS, were there no other players/ shopkeeper in there? No one to oversee the matches and tables that could've told that guy to feck off?
Frankly if the later is the case, then i feel really sorry for you. Nobody should've to put up with such an asshat inthis hobby. It is enough that GW can't write non toxic rules as is.
I was also new to the hobby and the guy was much older than me in his 30s so I believed him. Yeah taking him at face value was probably pretty dumb, but hindsight is 20/20. You do also realize you're blaming a 15 year old for being fooled by an adult right?
Jidmah wrote: Oh, it's the thread about pro FW zealots piling on everyone who dares post anything but "all hail FW" again.
You realise by lumping all people on one side of the debate together like that comes across just as bad right?
Personally I see Forgeworld as legitimate in any 40k. People are free to play their games however they want, but to me the baseline is that Forgeworld should be allowed. The player must of course have the correct rules!
Then stop. Playing devil's advocate means presenting an argument that you know is false. AKA dishonesty.
(And this goes for playing devil's advocate in general. It's a concept I really wish would die.)
Devil's advocate actually describes someone who takes a position they do not necessarily agree with (or simply an alternative position from the accepted norm), for the sake of debate or to explore the thought further. Which you would think would be a perfectly OK thing to do on a discussion forum...
not to be mean, i can understand the feeling and animosity, but considering you were 15 which is old enough to decide yourself on most questions and decisions, i am sorry but that one is still on you.
Also you were in your FLGS, were there no other players/ shopkeeper in there? No one to oversee the matches and tables that could've told that guy to feck off?
Frankly if the later is the case, then i feel really sorry for you. Nobody should've to put up with such an asshat inthis hobby. It is enough that GW can't write non toxic rules as is.
I was also new to the hobby and the guy was much older than me in his 30s so I believed him. Yeah taking him at face value was probably pretty dumb, but hindsight is 20/20. You do also realize you're kind of blaming a 15 year old for being fooled by an adult right?
Guess i was more sceptical at that age, somebody tried to pull something similar when i was 16. Granted it was a new Codex and i asked the Shopkeep if that was true.
Turns out my shopkeep was running the same army as that guy, even had the same FW dread at the time. promptly proceeded to kick the guy out.
Yeah, that makes more sense then, i'd like to appologize then.
Something like that should really not happen in a FLGS which lives by it's community... in such a case it is understandable, still not good but certainly understandable.
Not Online!!! wrote: Yeah, that makes more sense then, i'd like to appologize then.
Something like that should really not happen in a FLGS which lives by it's community... in such a case it is understandable, still not good but certainly understandable.
Not a problem, I figured you didn't mean any offense by it. I was a sheltered kid... too sheltered.
I stopped going to that store shortly after that. The store owner only played WHFB and had one 40k table for gaks. He was also really apathetic about pretty much everything. I don't really think he would have cared, even if he knew the guy was cheating (he didn't because he didn't play 40k).
Peregrine wrote: So a player blatantly cheated and you blamed the rules, not the fact that you encountered a TFG who would just find a different way to cheat if they couldn't use that particular one? I mean, you've admitted to being wrong, but that was certainly not a rational reaction to the situation.
Sure, but a first bad impression is hard to get over. I thought he was using FW to simply take advantage of other people's ignorance of the rules, and that colored my opinion on FW thereafter. I calmed down after awhile and realized that I shouldn't make judgments about an entire model line simply because one bad apple cheated with it, but I always asked to see their rulebook beforehand, and I never agreed to play against FW unless they asked me nicely first.
Not Online!!! wrote: Yeah, that makes more sense then, i'd like to appologize then.
Something like that should really not happen in a FLGS which lives by it's community... in such a case it is understandable, still not good but certainly understandable.
Not a problem, I figured you didn't mean any offense by it. I was a sheltered kid... too sheltered.
I stopped going to that store shortly after that. The store owner only played WHFB and had one 40k table for gaks. He was also really apathetic about pretty much everything. I don't really think he would have cared, even if he knew the guy was cheating (he didn't because he didn't play 40k).
Here's the thing though, if you run a FLGS that sells a game system, it should also have the rules avilable, all the time and preferentially it should also have shopkeeps that play in the systems themselves.
Granted that is difficult, especially in the more midsized shops that can't afford additional personell, but still giving open and free acess to all the rules is something that should be done in the store anyways.
Not Online!!! wrote: Here's the thing though, if you run a FLGS that sells a game system, it should also have the rules avilable, all the time and preferentially it should also have shopkeeps that play in the systems themselves.
Granted that is difficult, especially in the more midsized shops that can't afford additional personell, but still giving open and free acess to all the rules is something that should be done in the store anyways.
Not Online!!! wrote: Here's the thing though, if you run a FLGS that sells a game system, it should also have the rules avilable, all the time and preferentially it should also have shopkeeps that play in the systems themselves.
Granted that is difficult, especially in the more midsized shops that can't afford additional personell, but still giving open and free acess to all the rules is something that should be done in the store anyways.
Even forgeworld rulebooks?
Actually yes, why would they not? normally those rules are brought by the players that have FW or one or 2 Fw rules, photocopy those that are used, put them in a special folder and voila, all the rules that are commonly used and their options avilable aswell as the Codexes / indexes used for showing them to new blood and to let the people have a look at the rules.
Not Online!!! wrote: Yeah, that makes more sense then, i'd like to appologize then.
Something like that should really not happen in a FLGS which lives by it's community... in such a case it is understandable, still not good but certainly understandable.
Not a problem, I figured you didn't mean any offense by it. I was a sheltered kid... too sheltered.
I stopped going to that store shortly after that. The store owner only played WHFB and had one 40k table for gaks. He was also really apathetic about pretty much everything. I don't really think he would have cared, even if he knew the guy was cheating (he didn't because he didn't play 40k).
Here's the thing though, if you run a FLGS that sells a game system, it should also have the rules avilable, all the time and preferentially it should also have shopkeeps that play in the systems themselves.
Granted that is difficult, especially in the more midsized shops that can't afford additional personell, but still giving open and free acess to all the rules is something that should be done in the store anyways.
It's a nice idea, but frankly it's not practical. You're saying the store should have free to browse copies of every single codex, index, and rulebook for 40k, including Forgeworld. That's a huge cost to the shop, which probably has tight margins. Especially considering they'll likely be redundant in a couple of years. And that's just one game, do it all again for Sigmar and so on.
@Stux
Online versions of the FW indexes and Codexes are dirt cheap, paper is cheap.
nuff said.
Also browse codexes are just given, always thought that as a good way to let people get a sneakpeak into codexes and maybee make a better decision for their army.
In the end it certainly helps to get new blood into the hobby, aswell as keeping veterans. It is a win /win because if you get those ultimately you make more money from your community as a shopkeep.
FW is the only way for me to play fluffy Iron Warriors, with hordes of slaves herded to slaughter by grim enforcers as masses of artillery pound the enemys lines in great cacophonic orchestra of death. All of this being observed by emotionless siegemasters flanked by their hulking and twisted bodyguards clad in baroque armor that still bear the echoes of a better age…
Ahem, its just nice to have some more options, since the souping mostly eliminates the need to learn and use each armies strenghts and weaknesses anyways
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
FW bans are not polite.
Neither is assuming everyone is ok when you make assumptions.
Not Online!!! wrote: @Stux
Online versions of the FW indexes and Codexes are dirt cheap, paper is cheap.
nuff said.
Also browse codexes are just given, always thought that as a good way to let people get a sneakpeak into codexes and maybee make a better decision for their army.
In the end it certainly helps to get new blood into the hobby, aswell as keeping veterans. It is a win /win because if you get those ultimately you make more money from your community as a shopkeep.
Cheap, but probably not legal for an FLGS. Or at least it would be a quick way to get GW to stop stocking to them.
Caederes wrote: Here's a simple question I pose to everyone reading this thread;
What is worse?
a) Being denied usage of your models for no other reason except they are from Forge World.
b) Getting smashed in a game because you don't know the rules for your opponent's army.
I'm not Familiar with most armies. It if you're playing the planning on playing me, you better have the ruleset. I bring all my books, especially the Imperial Armour book when I play. For such the occasion my opponent wants to check my stuff. I expect the same from them. If you're playing FW stuff and don't have the book, find something else because Battlescribe doesn't count.
But I think getting denied just because it's resin instead of plastic is hot garbage. I've already dealt with that on a tournament level. It's not cool.
This type of thread pops up now and again and I genuinely start to wonder if people actually regularly play Forgeworld, either with or against.
When I do get to play, I almost always play against Forgeworld units, and they are amount always inferior to codex units and are actually just run because they are cool.
An example: my Orks don't leave home without their squiggoths. I have a squiggoth and a gargantuan squiggoth in my 1000 point Ork army. It's amazing a lot of the moaning and hateful glares I get as someone deals the last wound to the gargantuan squiggoth by the end of turn 2. They'll complain about how broken he is even as I remove him from the table. He's not broken. He's not even good. But he is cool as hell and I spent a lot of time on him, so I field him every chance I get. He's never survived past turn 3 and I've never won a game using him. But that doesn't stop people from complaining, because Forgeworld.
There are exceptions, like quad launchers in 7th edition, which most people didn't actually own and instead converted from either junk (saw one made of straws and k'nex wheels at a tournament once) or cheaper 3rd party alternatives. For the most part, however, most of those FW aren't even close to the power of the plastic GW stuff (for instance, why take Death Korps when you can run conscripts and be more effective for cheaper or shadow specters when dark reapers ar better and more survivable in almost every situation).
As far as those rules guys go, I INSIST that my opponent have their rules with them at all times, regardless of if they're playing GW or FW. That's just common courtesy and you're setting the game up for failure if you don't have your rules or your opponent doesn't have theirs. I've played this game for years in each addition and I STILL forget the profile of a tactical marine. I can't expect my opponent to do better.
Caederes wrote: Here's a simple question I pose to everyone reading this thread;
What is worse?
a) Being denied usage of your models for no other reason except they are from Forge World.
b) Getting smashed in a game because you don't know the rules for your opponent's army.
Definitely A. You can resolve B by asking about the rules or educating yourself and is something that can happen regardless of which department of the company made the rules. You can't resolve resolve elitism as easily.
Slayer-Fan123 wrote: They don't need a "be nice" approach when there is no reason to be anti-FW in the first place.
So the best solution to someone who politely tells you they don't play with the same toy men as you is to be the biggest jerk you can. That'll show em'
Telling someone to change their perfectly valid army to accomodate your preferences without even offering a reason that makes sense isn't polite.
This is the big difference between the two sides, only one side is demanding that other people change their armies to accomodate them. It's on them to offer an excellent justification for that.
The question isn't whether or not an army with FW is legitimate. The question is what are you going to do when they say no. Are you going to force them to play? As far as their concerned, their reason for telling you no was valid. They didn't insult you. You insulted them however in response. Maybe you don't see it that way, but that's what they're thinking. So someone asked for a game, and one guy said sure, just no FW. What are you going to do? Insult him and verify everything he thinks is right? That you're an over aggressive WAAC player? Are you going to give him a lecture that will only piss him off, and again, verify to him what he already 'knows'? Because all you're doing is keeping them from seeing your point of view. You might think that's stupid, but you and several others are doing it right now. People are telling you reasons they don't like playing against FW, and for them those are valid reasons. They have real life experiences that tell them FW is just a quick way to a sucky game.
Maybe being significantly less abrasive might get you your way. Maybe, if you'r going to be hitting that store for awhile, play a couple games without, and then add some in over time. Let them see that A: your FW stuff isn't that bad, and B: you're not going to drop six fire raptors on them. Otherwise all you're doing is reinforcing what they believe.
Every answer you've gotten about why not is rational. Maybe some of them weren't true anymore (aka the reason behind that rationalization changed) but still based on the use of rational thought and logic. Forcing people to change their mind doesn't work. You have to put them in a position to figure it out for themselves.
It is irrational to believe that something that was true in a previous edition, which is in fact an entirely different game, applies to things in a new edition, which is again an entirely different game.
I don't use my experiences from Risk as a baseline for how to feel about Twilight Imperium. Anyone who is carrying over thoughts and feelings about FW from 6th/7th into 8th is not providing a rational response to the units in 8th. They are providing an irrational emotional response born from experiences they had playing a different game.
Actually, it's perfectly reasonable to expect things to stay relatively the same between editions. Considering all the doom and gloom about space marines, it seems all anyone does.
Your board game example doesn't work. You're comparing thing that have nothing in common. You might as well compare a banana and Mars for all the good it does.
godswildcard wrote: This type of thread pops up now and again and I genuinely start to wonder if people actually regularly play Forgeworld, either with or against.
When I do get to play, I almost always play against Forgeworld units, and they are amount always inferior to codex units and are actually just run because they are cool.
An example: my Orks don't leave home without their squiggoths. I have a squiggoth and a gargantuan squiggoth in my 1000 point Ork army. It's amazing a lot of the moaning and hateful glares I get as someone deals the last wound to the gargantuan squiggoth by the end of turn 2. They'll complain about how broken he is even as I remove him from the table. He's not broken. He's not even good. But he is cool as hell and I spent a lot of time on him, so I field him every chance I get. He's never survived past turn 3 and I've never won a game using him. But that doesn't stop people from complaining, because Forgeworld.
There are exceptions, like quad launchers in 7th edition, which most people didn't actually own and instead converted from either junk (saw one made of straws and k'nex wheels at a tournament once) or cheaper 3rd party alternatives. For the most part, however, most of those FW aren't even close to the power of the plastic GW stuff (for instance, why take Death Korps when you can run conscripts and be more effective for cheaper or shadow specters when dark reapers ar better and more survivable in almost every situation).
As far as those rules guys go, I INSIST that my opponent have their rules with them at all times, regardless of if they're playing GW or FW. That's just common courtesy and you're setting the game up for failure if you don't have your rules or your opponent doesn't have theirs. I've played this game for years in each addition and I STILL forget the profile of a tactical marine. I can't expect my opponent to do better.
I use FW quite regularly anymore. Not many others at my LGS do. Most of the guys would rather buy plastic instead. I'd love for someone to drop some FW stuff against me.
I have real life experinces that marines are a quick way to a sucky game, am I in the right if I decided to say "just no marines" regardless of the person who owns the marines? (yes I am but i'm the moron who can' seperate tfg's from the army they play)