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Ynnari getting fixed? @ 2019/03/27 02:34:12


Post by: Daedalus81


What do you figure they're going to do with this?



Ynnari getting fixed? @ 2019/03/27 07:20:08


Post by: Pain4Pleasure


Honestly as much as they don’t need it could be a buff


Ynnari getting fixed? @ 2019/03/27 13:33:37


Post by: Moriarty


Do you mean are they due a trip to the Veterinarian? If so, there will be a great disturbance in the Farce. As if a million soul stones shattered at once . . .


Ynnari getting fixed? @ 2019/03/27 13:36:53


Post by: Wayniac


Hopefully, they will finally figure out a way to balance SFD without having to constantly nerf it. Maybe come up with some way to make Ynnari be across your entire army, but give you access to one set of stratagems or more? Not sure, but like put an end to taking a DE Kabal detachment just for Vect. Maybe like your entire army has to be Ynnari, so detachments can't take craftworld/kabal/troupe rules.

I'm actually not sure how Ynnari even work now.


Ynnari getting fixed? @ 2019/03/27 13:50:20


Post by: Karol


I have a feeling that inari may end up like the special detachments in both vigilus books. So you pay X CP for some set up of units and they get the Inari trait instead of the eldar,harli or dark eldar trait. A bit like the fallen . And each such "battalion" could be linked to taking specific heros. So to get inari eldar, you would have to take the demon thingy and a farseer, to get the dark eldar the Red Baron and some dark eldar HQ, harlis would be the cat lady and something harlequin in nature.

Inari specific stratagems. relics. they could even have a rule that says, you can only take a inari battalion with other inari battalions, so people stop running non Inari DE with them.


Ynnari getting fixed? @ 2019/03/27 13:54:15


Post by: Galef


Regardless of balance (nerfed or buffed), I really hope the rules are cleaned up considerably.

The best way I can think of would be to remove that whole YNNARI detachment Keyword swapping nonsense.

The 3 Characters should be the only YNNARI units period. And, like Assassins, you add them to an AELDARI army in one of 3 ways:
-1 in an Aux detachment
-All 3 in a Supreme detachment, even though they are 2 HQs and 1 LoW
-Spend 1 CP and add one of them

After that, make SfD an aura ability and/or Stratagem that the Characters give out to AELDARI unit(s). This ability should give a bonus (+1 attack or +1 to wound rolls, etc) and NOT be a duplicate action.

-


Ynnari getting fixed? @ 2019/03/27 13:58:13


Post by: Xenomancers


Karol wrote:
I have a feeling that inari may end up like the special detachments in both vigilus books. So you pay X CP for some set up of units and they get the Inari trait instead of the eldar,harli or dark eldar trait. A bit like the fallen . And each such "battalion" could be linked to taking specific heros. So to get inari eldar, you would have to take the demon thingy and a farseer, to get the dark eldar the Red Baron and some dark eldar HQ, harlis would be the cat lady and something harlequin in nature.

Inari specific stratagems. relics. they could even have a rule that says, you can only take a inari battalion with other inari battalions, so people stop running non Inari DE with them.

That is a great idea.


Ynnari getting fixed? @ 2019/03/27 14:22:44


Post by: Pain4Pleasure


If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Ynnari getting fixed? @ 2019/03/27 14:30:22


Post by: Argive


Well if reapers couldint shoot twice and stuff fight twice it could just be pointed accordingly so i can take it in a normal cw army without it being stupidly overcosted and redundant.

The faction containing one kit box isint really an army... maybe turn ynnari into an actual army and give them 4 kits like garlequins so they can keep their grubby hands to themselves and not affect monodex points.


Ynnari getting fixed? @ 2019/03/27 14:33:49


Post by: Bharring


I'm really hoping for a nerf.

More importantly to me, I want to be able to take Kabs and Guardians and Troupers and Corsairs in one Ynnari detatchment again. Hopefully they can find a way to make that happen without being OP. But there's almost no chance of them doing that.


Ynnari getting fixed? @ 2019/03/27 14:34:27


Post by: Daedalus81


Pain4Pleasure wrote:
Honestly as much as they don’t need it could be a buff


I'm certain they'll add interesting stratagems and such that could be strong, but tackling SFD would be the best thing GW could do aside from handling Castellans.


Ynnari getting fixed? @ 2019/03/27 14:35:44


Post by: Sunny Side Up


 Argive wrote:
Well if reapers couldint shoot twice and stuff fight twice it could just be pointed accordingly so i can take it in a normal cw army without it being stupidly overcosted and redundant.


I'd rather have Reapers simply shoot twice like a Leman Russ, or maybe even with a strat like Endless Cacaphony, but not give up chapter traits, a useful warlord, be limited to only one unit doing it, pass a fickle and deniable psychic test to do it, give up my free relic, etc.., etc..


Ynnari getting fixed? @ 2019/03/27 14:38:01


Post by: Pain4Pleasure


Yeah being a strat like.. 1cp for one unit to shoot or fight twice, 3 cp for 2. And then buff the sfd to just work, not need a death to happen. Cause we are eldar and we deserve things. I’m not being sarcastic either


Ynnari getting fixed? @ 2019/03/27 14:38:33


Post by: Malfurious


Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari getting fixed? @ 2019/03/27 14:39:46


Post by: Galef


Agreed. Shoot twice, Fight twice, etc should be a Strat only, maybe also a Psychic power. SFD should be a 6-12" aura that any of the Ynnari Characters give Aeldari units and be a simple as +1 to wound rolls, or something like that.

-


Ynnari getting fixed? @ 2019/03/27 14:43:36


Post by: Karol


Maybe some sort of death mechanics, where you stack upp oints for stuff being dead, and have a list of effects you can spend the points on. onet oken could be something simple like re-roll, while a lot of tokens could have table wide effects.


Ynnari getting fixed? @ 2019/03/27 14:44:20


Post by: Sunny Side Up


Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..


Ynnari getting fixed? @ 2019/03/27 14:49:24


Post by: Pain4Pleasure


Sunny Side Up wrote:
Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..

Sh sh sh, you’re making to much sense. Those units aren’t as good as dark reapers in their eyes cause they aren’t eldar therefore your argument is invalid. Just to be clear I agree with you, but that’s what others will say


Ynnari getting fixed? @ 2019/03/27 14:54:04


Post by: Daedalus81


Pain4Pleasure wrote:

Sh sh sh, you’re making to much sense. Those units aren’t as good as dark reapers in their eyes cause they aren’t eldar therefore your argument is invalid. Just to be clear I agree with you, but that’s what others will say


Now you're just being disingenuous about what Ynnari brings to the table currently.


Ynnari getting fixed? @ 2019/03/27 14:54:25


Post by: Stux


Pain4Pleasure wrote:
Sunny Side Up wrote:
Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..

Sh sh sh, you’re making to much sense. Those units aren’t as good as dark reapers in their eyes cause they aren’t eldar therefore your argument is invalid. Just to be clear I agree with you, but that’s what others will say


Way to build a straw man there!

Dark Reapers are better than Berserkers though. Not in a vacuum of course, but in the context of real armies.


Ynnari getting fixed? @ 2019/03/27 14:54:59


Post by: Bharring


People conflate "too easily/cheaply" with "Free". And doing so destroys any actual dialog that might be possible.

Ynnari get double actions too easily/cheaply. They pay, although they may not pay enough.

That said, compared to IoM Guard/Knight/Beatstick lists, it's rather apparent that they *don't* get it too easily/cheaply. But compared to the vast majority of the armies out there, they certainly do.


Ynnari getting fixed? @ 2019/03/27 14:56:57


Post by: Karol


Sunny Side Up wrote:
Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..


considering stuff like dark reapers or s spears are undercosted, then the tax thing doesn't really happen. And the over laping buffs in form of eldar psychic powers make them even better. I mean if inari were so balanced or even weak, then wouldn't DE and eldar armies place higher then them in most events? Yet somehow it is always the Inari lists that do better. My fight another time works in melee, costs 3CP, can be vected, and my army also doesnt get to use relics or anything other then maybe 2 out of all of their stratagems.


Ynnari getting fixed? @ 2019/03/27 14:57:50


Post by: fresus


 Galef wrote:
The best way I can think of would be to remove that whole YNNARI detachment Keyword swapping nonsense.

The 3 Characters should be the only YNNARI units period. And, like Assassins, you add them to an AELDARI army in one of 3 ways:
-1 in an Aux detachment
-All 3 in a Supreme detachment, even though they are 2 HQs and 1 LoW
-Spend 1 CP and add one of them

I like that idea (and btw the Yncarne is also an HQ).

I also hope for a complete rework of SftD. I don't like fight/shoot twice abilities, even as stratagem, so I would prefer if they just removed it completely.
Auras could be nice, and they could re-use some of the current SftD mecanism. When a unit is destroyed, an Aeldari unit close by, if it's also under the aura of an Ynnari character, gets a buff. And the buff could be something like +1A, or +1BS, or +2" movement or something, until next turn (or until the end of the unit's next move/shoot/fight phase). It would keep some of the same vibe, while removing the most busted combos.

Overall, I think the idea that your units get something if they're close to people dying is a pretty nice thing, both fluff wise and in terms of game mechanism. The problem is the nature of the buff.
You could even have some type of on/off state for the units: if they're close to a dying unit, it switches their "invigorated" state on. Could be something fancy, or a boring 6+ FNP, but I really think they need to keep the "get close to units when they die" thing.


Ynnari getting fixed? @ 2019/03/27 15:00:55


Post by: Pain4Pleasure


Karol wrote:
Sunny Side Up wrote:
Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..


considering stuff like dark reapers or s spears are undercosted, then the tax thing doesn't really happen. And the over laping buffs in form of eldar psychic powers make them even better. I mean if inari were so balanced or even weak, then wouldn't DE and eldar armies place higher then them in most events? Yet somehow it is always the Inari lists that do better. My fight another time works in melee, costs 3CP, can be vected, and my army also doesnt get to use relics or anything other then maybe 2 out of all of their stratagems.


Hahaha..haha.. aah, you said dark reapers and Spears are UNDER costed? No my friend.. far from the truth.


Ynnari getting fixed? @ 2019/03/27 15:01:11


Post by: Karol


Bharring 773368 10395721 wrote:

Hahaha..haha.. aah, you said dark reapers and Spears are UNDER costed? No my friend.. far from the truth.

a S Spear costs less then a paladin has more harder hiting attacks, augmented by eldar psychic powers, has hard to compare speed, can fight twice without paying 3 CP for it. And can be souped to have access to vect or other eldar or D eldar support units. Same with reapers a unit that can deep strike and then vanish behind a wall to be unshotable, can be pulled off by my dread with astral aim. The thing is it is hard to compare a las+rocket launcher dreadnought with a unit of dark eldar. Which again can be buffed by doom, protected by vect etc.

They seem cheap to me, for what they do.


Ynnari getting fixed? @ 2019/03/27 15:01:14


Post by: Sunny Side Up


 Daedalus81 wrote:
Pain4Pleasure wrote:

Sh sh sh, you’re making to much sense. Those units aren’t as good as dark reapers in their eyes cause they aren’t eldar therefore your argument is invalid. Just to be clear I agree with you, but that’s what others will say


Now you're just being disingenuous about what Ynnari brings to the table currently.


Nobody says they aren't good.

But claiming double activations are somehow unique to Ynnari and/or unique to Ynnari as a non-stratagem or not a common feature in basically all 40K armies is disingenuous too.

To some extend, just soul bursting cannot logically be the problem, because if it was, Drukhari Ynnari would arguably better than Craftworld Ynnari, as Drukhari perform better as non/Ynnari than Craftworlds perform as non/Ynnari.

The kicker, to a large degree, are the strong psychic buffs available to Craftworlds and the ability to get "double value" out of those buffs thanks to soul burst.

Addressing some of those issue, e.g. making doom work only for (non/ynnari) craftworld eldar with the same <craftworld> as the farseer, for example, is something overdue for Eldar, ynnari or not.

And, of course, other double activations are also problematic and, IMO, somewhat too frequent in the game. Especially as strats.

From a game-design perspective, I think soul burst is a far better mechanic for double activation because the opponent can interact with it through denys, smart pulling of casualties, etc.. It's "a game" here. With stratagems or extra activations like those of the Sisters (which might also be a template for Nu-Ynnari), that player interactivity is lost and the double activation is far more predicatable/powerful, abusable and less fun as a game-mechanic.


I also think Ynnari are an important part of the diversity of the meta. It's one of the few (if not the only? As Custodes drift further and further?) that can hang in a competitive game with "normal" 5-10 men (or elf) units that just do their thing, neither spamming million of bodies nor playing the raw math game of a T8 3++ wall.

The game IMO needs more armies (whether Eldar-Codex based or not) that fight "competitively" with under 40 models of T3 or T4 guys, maybe a single transport and a handful of support characters.


Ynnari getting fixed? @ 2019/03/27 15:01:59


Post by: topaxygouroun i


Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


This is how you know Eldar players are disillusioned. You want a 5 wound psyker with a 4++, a +1 to cast and deny on all spells , who heals back for every model slain around her and can cast two powers per turn to cost less than 100 pts...

Do you understand that a chaos sorcerer is 98 pts, only he doesn' have a 4++, nor a +1 to cast, with only 4 wounds , less movement, who doesn't heal himself and does not confer ANY ability whatsoever?


Ynnari getting fixed? @ 2019/03/27 15:02:52


Post by: Bharring


"considering stuff like dark reapers or s spears are undercosted, then the tax thing doesn't really happen."
See, if you said "But the cost is so low, and the units it gets used with are so good even without it, that it feels free", you'd have made a reasonable and informed argument. Instead, your comment just seems to argue that Ynnari are "free".

" I mean if inari were so balanced or even weak, then wouldn't DE and eldar armies place higher then them in most events?"
We actually do see that fairly frequently - non-Ynnari Aeldari are taking many of the formerly-Ynnari slots at the top levels.

"My fight another time works in melee, costs 3CP, can be vected"
Ynnari Fight Twice can fail to manifest or be denied. Which will happen much more frequently.

"I also hope for a complete rework of SftD"
Likewise. Maybe stratagems. Maybe death refunds CP somehow. Maybe just weaker buffs. I'd rather SfD were things like "5+ FnP" or "+1 WS/BS" or "Reroll 1s".


Ynnari getting fixed? @ 2019/03/27 15:06:09


Post by: topaxygouroun i


Sunny Side Up wrote:
Malfurious wrote:
Pain4Pleasure wrote:
If they do that I’d be fine with it. But then add in a formation where you take dark reapers and they shoot twice, shining spears fight twice, you know things that make us not lose the playability of our army and how it works. Maybe some points drops too. Yvraine should literally be like.. 100 points. If that.


Other armies have stratagems for that, generally in the 2 to 3CP range.. Ynnari getting that for basically free is/was ridiculous


Ynnari don't get it for free. They have to take pricey HQ tax characters, loose chapter tactics, loose the free relic, AND it's far more easily countered than strats (they also lose CP farming to fuel the strats).

And lots of armies get it totally free without a strat. Khorne Berzerkers, all Imperial Guard on Move! Move Move!, the Swarmlord just does it to another unit, Leman Russ, etc.., etc..


So the Swarmlord is not a "pricey HQ tax character"? Also, I remember the last time I went to a tournament and 40% of the table were Khorne Berzerkers. Indeed. If SfD is so crappy as you describe it, how come every last competitive dude prefers to play it instead of anything else?


Ynnari getting fixed? @ 2019/03/27 15:10:54


Post by: Bharring


"a S Spear costs less then a paladin has more harder hiting attacks"
Your Termies have less than 2 attacks? And they're below S6?

Stock Marine Termies cost about the same as a Spear, have the same number of attacks, and is either +2S or +6S depending on whether the Spear charged. Yes, that is +6.

"augmented by eldar psychic powers, has hard to compare speed, can fight twice without paying 3 CP for it."
Reasonable points.

"And can be souped to have access to vect or other eldar or D eldar support units."
But can't be souped into Loyal32 or with Castellians or anything else from the top Faction - unlike even GK.

"Same with reapers a unit that can deep strike and then vanish behind a wall to be unshotable,"
For 2CP, using stratagems.

"can be pulled off by my dread with astral aim. The thing is it is hard to compare a las+rocket launcher dreadnought with a unit of dark eldar."
LasRocket Dread? Lets take a look at the BL/ML Wraithlord.

"Which again can be buffed by doom, protected by vect etc. "
But again, can't get Assasisns or Loyal32 or Castellians or...

On the balance, Spears are good. But you're overstating.


Ynnari getting fixed? @ 2019/03/27 15:13:16


Post by: topaxygouroun i


Bharring wrote:
"a S Spear costs less then a paladin has more harder hiting attacks"
Your Termies have less than 2 attacks? And they're below S6?


You really comparing a jetbike with a terminator?


Ynnari getting fixed? @ 2019/03/27 15:14:20


Post by: Pain4Pleasure


The other guy did it first.. thing is non eldar players tend to whine a little.. to much at eldar players. It gets to the point I enjoy broken things because it’s like.. I’ll give you a reason to whine if you’re gonna. Ya know


Ynnari getting fixed? @ 2019/03/27 15:16:02


Post by: Stux


Pain4Pleasure wrote:
The other guy did it first.. thing is non eldar players tend to whine a little.. to much at eldar players. It gets to the point I enjoy broken things because it’s like.. I’ll give you a reason to whine if you’re gonna. Ya know


That's a pretty horrendous attitude. You know people on all sides whine right? This isn't a partisan issue.


Ynnari getting fixed? @ 2019/03/27 15:18:22


Post by: topaxygouroun i


Pain4Pleasure wrote:
The other guy did it first.. thing is non eldar players tend to whine a little.. to much at eldar players. It gets to the point I enjoy broken things because it’s like.. I’ll give you a reason to whine if you’re gonna. Ya know


The fact that you even split the playerbaase into "Eldar players" and "non eldar players" tells me way too much about your personal disposition.

Oh and I really can't remember the last time an Eldar player whined after their unit died because "Eldar are supposed to win against X, they are ancient". Definitely never happened. Removed, mind your manners please - BrookM

EDIT: Oh, you're the guy who thinks Yvraine should be sub 100 pts. I get it now. Nvm, do your thing.


Ynnari getting fixed? @ 2019/03/27 15:22:01


Post by: Pain4Pleasure


topaxygouroun i wrote:
Pain4Pleasure wrote:
The other guy did it first.. thing is non eldar players tend to whine a little.. to much at eldar players. It gets to the point I enjoy broken things because it’s like.. I’ll give you a reason to whine if you’re gonna. Ya know


The fact that you even split the playerbaase into "Eldar players" and "non eldar players" tells me way too much about your personal disposition.

Oh and I really can't remember the last time an Eldar player whined after their unit died because "Eldar are supposed to win against X, they are ancient". Definitely never happened. Removed, mind your manners please - BrookM

EDIT: Oh, you're the guy who thinks Yvraine should be sub 100 pts. I get it now. Nvm, do your thing.


Anyway back on topic, I hope there are buffs to the units. They could use it.


Ynnari getting fixed? @ 2019/03/27 15:26:00


Post by: Sunny Side Up


Karol wrote:

Same with reapers a unit that can deep strike and then vanish behind a wall to be unshotable,


Reapers actually cannot do that.

No unit arriving as reinforcements, whether it's from tactical reserves or via other means such as DMC, Gate of Infinity, Da Jump, summoning, etc.. can subsequently be moved. Not by warptime, not by quicken, not by soulburst, not by move! move! move!, not by fire & fade, not by the nid overrun stratagem, not by hive commander, not by drive-by-demolitons, not by anything really (To my knowledge, GSC's A Perfect Ambush is the only stratagem in existence, that is an explicit exception to this).

Somebody just misplayed there.




Ynnari getting fixed? @ 2019/03/27 15:28:29


Post by: DominayTrix


At the very least this could be a nice update to have all the current Ynnari rules in one place. Not sure how long it will be current, but hey it's a start.


Ynnari getting fixed? @ 2019/03/27 15:34:03


Post by: vipoid


 Galef wrote:
Regardless of balance (nerfed or buffed), I really hope the rules are cleaned up considerably.

The best way I can think of would be to remove that whole YNNARI detachment Keyword swapping nonsense.

The 3 Characters should be the only YNNARI units period. And, like Assassins, you add them to an AELDARI army in one of 3 ways:
-1 in an Aux detachment
-All 3 in a Supreme detachment, even though they are 2 HQs and 1 LoW
-Spend 1 CP and add one of them

After that, make SfD an aura ability and/or Stratagem that the Characters give out to AELDARI unit(s). This ability should give a bonus (+1 attack or +1 to wound rolls, etc) and NOT be a duplicate action.

-


I'm of the opposite opinion - if Ynnari are going to exist, then please don't just have them be based around 3 sodding special characters.


Ynnari getting fixed? @ 2019/03/27 15:37:03


Post by: Sunny Side Up


 vipoid wrote:
 Galef wrote:
Regardless of balance (nerfed or buffed), I really hope the rules are cleaned up considerably.

The best way I can think of would be to remove that whole YNNARI detachment Keyword swapping nonsense.

The 3 Characters should be the only YNNARI units period. And, like Assassins, you add them to an AELDARI army in one of 3 ways:
-1 in an Aux detachment
-All 3 in a Supreme detachment, even though they are 2 HQs and 1 LoW
-Spend 1 CP and add one of them

After that, make SfD an aura ability and/or Stratagem that the Characters give out to AELDARI unit(s). This ability should give a bonus (+1 attack or +1 to wound rolls, etc) and NOT be a duplicate action.

-


I'm of the opposite opinion - if Ynnari are going to exist, then please don't just have them be based around 3 sodding special characters.


Yup. This

If they go down that path, please go all the way back to 5th Edition Space Marines and force people to take Vulkan to unlock Salamander Chapter Tactics, etc.,. and all that Jazz.


Ynnari getting fixed? @ 2019/03/27 15:39:44


Post by: Galef


 vipoid wrote:
 Galef wrote:
Regardless of balance (nerfed or buffed), I really hope the rules are cleaned up considerably.

The best way I can think of would be to remove that whole YNNARI detachment Keyword swapping nonsense.

The 3 Characters should be the only YNNARI units period. And, like Assassins, you add them to an AELDARI army in one of 3 ways:
-1 in an Aux detachment
-All 3 in a Supreme detachment, even though they are 2 HQs and 1 LoW
-Spend 1 CP and add one of them

After that, make SfD an aura ability and/or Stratagem that the Characters give out to AELDARI unit(s). This ability should give a bonus (+1 attack or +1 to wound rolls, etc) and NOT be a duplicate action.

-


I'm of the opposite opinion - if Ynnari are going to exist, then please don't just have them be based around 3 sodding special characters.
But that would require a full Codex, which we now know isn't happening. Ynnari are getting updated in the same way as Assassin, which means the datahseets for JUST the 3 Characters are being updated will some additional rules and Strats.
The best way to do this (IMO) is to just make the 3 Characters "addable" to any AELDARI list similarly to Assassins.

It would be much cleaner. You also have the opportunity to remove SfD as a unit-to-unit rule. It should just be an Aura from the Characters and doing actions twice should be a Strat

-


Ynnari getting fixed? @ 2019/03/27 15:41:21


Post by: Sunny Side Up


 Galef wrote:
But that would require a full Codex, which we now know isn't happening. Ynnari are getting updated in the same way as Assassin, which means the datahseets for JUST the 3 Characters are being updated will some additional rules and Strats.
The best way to do this (IMO) is to just make the 3 Characters "addable" to any AELDARI list similarly to Assassins.

It would be much cleaner. You also have the opportunity to remove SfD as a unit-to-unit rule. It should just be an Aura from the Characters and doing actions twice should be a Strat

-


Why?

The Crimson Fists update worked fine in White Dwarf, neither forcing you to take Pedro nor even updating his data sheet.


Ynnari getting fixed? @ 2019/03/27 16:00:32


Post by: Galef


Sunny Side Up wrote:
 Galef wrote:
But that would require a full Codex, which we now know isn't happening. Ynnari are getting updated in the same way as Assassin, which means the datahseets for JUST the 3 Characters are being updated will some additional rules and Strats.
The best way to do this (IMO) is to just make the 3 Characters "addable" to any AELDARI list similarly to Assassins.

It would be much cleaner. You also have the opportunity to remove SfD as a unit-to-unit rule. It should just be an Aura from the Characters and doing actions twice should be a Strat

-


Why?

The Crimson Fists update worked fine in White Dwarf, neither forcing you to take Pedro nor even updating his data sheet.
OK, I see what you are saying now. Yeah, I could see paying CPs to give Aeldari Detachments the YNNARI keyword.
But I stand by my statement that the Ynnari Characters should be added in the same way as Assassins if you want them in your list

And that SfD needs a complete overhaul. And not because it's OP (although that is a factor) but more because it's a mess. SfD should either be a single Strat that give 1 unit an "act twice" abililty, or if it's a blanket rule for all Ynnari, then just give them +1 to wound rolls or something like that

-


Ynnari getting fixed? @ 2019/03/27 16:27:41


Post by: vipoid


 Galef wrote:
But that would require a full Codex, which we now know isn't happening. -


Why would it need a full codex? The relevant dataslates are already available in their own codices.

 Galef wrote:
Ynnari are getting updated in the same way as Assassin, which means the datahseets for JUST the 3 Characters are being updated will some additional rules and Strats.


But this is the thing, I'm not asking for new characters. I'm merely saying that the Ynnari rules shouldn't mandate the use of one or more of the special characters.

Just have some alternative Warlord Traits and Artefacts for regular Eldar/DE/Harlequin characters.

 Galef wrote:
The best way to do this (IMO) is to just make the 3 Characters "addable" to any AELDARI list similarly to Assassins.

It would be much cleaner. You also have the opportunity to remove SfD as a unit-to-unit rule. It should just be an Aura from the Characters and doing actions twice should be a Strat
-


It's cleaner, sure, but it's also the most boring option. All you end up with are 3 characters with no-customisation that will probably end up being auto-includes in every Eldar army.


Ynnari getting fixed? @ 2019/03/27 16:32:38


Post by: ServiceGames


I just want the Ynnari to be a single army as they should be... as GW wrote them to be. You should be able have Craftworlds, Drukhari, and Harlequins all in the same detachment without having to split them. That completely removes everything that makes Ynnari who they are from both a fluff and a tabletop/game perspective. Otherwise, they are just Aeldari Soup and the Ynnari should just be removed as an army in 8th.

SG


Ynnari getting fixed? @ 2019/03/27 16:39:54


Post by: Galef


All I am saying is that no other faction has the ability to sub-out Keywords to apply army-wide abilities in the same capacity.
Imperium and Chaos may be able to cherry-pick, but their detahcmetns are fairly defined as their own thing.

CWE/DE/Harlies don't need special snow-flake rules to make their soup any more unique that Imperial/Chaos soup.
Some Aura abilites from special characters and some Strats/WL traits would be enough.
But replacing Faction tratis with SfD needs to die. It's confusing (mostly for opponents, which adds to their salt towards ALL Aeldari lists) and unneeded for their to be so many varants for the same datasheet.
Are those Alaitoc -1 to be hit Reapers? Or Shoot twice Reapers? They should be the SAME Reapers.

 ServiceGames wrote:
I just want the Ynnari to be a single army as they should be... as GW wrote them to be. You should be able have Craftworlds, Drukhari, and Harlequins all in the same detachment without having to split them. That completely removes everything that makes Ynnari who they are from both a fluff and a tabletop/game perspective.
I disagree. Ynnari may be a new faction in their own right, but if so, they need their own non-CW, non-DE, non-Harlie units. "Borrowing" units from other factions to combine into one is the absolute most easily abused Soup imaginable.

Otherwise, they are just Aeldari Soup and the Ynnari should just be removed as an army in 8th.
Aside from the established 3 Characters, this is kinda what Ynnari should be in 8E. Not a true faction at all, but a group of followers from the other 3 factions united by the 3 Characters.
I know a lot of people who would be jsut fine if Ynnari was removed as a faction altogether

-


Ynnari getting fixed? @ 2019/03/27 16:47:04


Post by: Sunny Side Up


Plenty of factions have special snowflake rules over and above auras and chapter tactics.

The entire Imperial Guard orders-system is an extra layer (including access to double move and fall-back-and-shoot) of special snowflake stuff over the "normal rules". GSC get army-wide look-out-sir for free as well as their army-wide deep strike and blips thing. Orks get their moral-shenanigans and charge re-rolls. Sisters their faith thing. AdMech get Canticles. There's noting intrinsically unique about SfD being an added layer on top, except that Ynnari lose the -1 Alaitoc or whatever, and all the others above do not (but probably should).


Ynnari getting fixed? @ 2019/03/27 17:04:49


Post by: Marin


Pain4Pleasure wrote:
Honestly as much as they don’t need it could be a buff


Sean Nayden is selling his eldar army, i guess eldar are getting overnerfed.


Ynnari getting fixed? @ 2019/03/27 17:05:48


Post by: Ice_can


Seriously people are defending Strength from Death and claiming that the army that came out of LVO with the highest win percentage isn't in need of a reduction in power?

Yannari need rebalanced badly, they also need to be rethought to have a lower skill floor as they are currently utterly trash when played by a bad player and bonkers to OP when played by good players.


Ynnari getting fixed? @ 2019/03/27 17:06:50


Post by: bullyboy


Marin wrote:
Pain4Pleasure wrote:
Honestly as much as they don’t need it could be a buff


Sean Nayden is selling his eldar army, i guess eldar are getting overnerfed.


Ynnari, not Eldar (unless something major in FAQ)


Ynnari getting fixed? @ 2019/03/27 17:07:04


Post by: Sunny Side Up


Marin wrote:
Pain4Pleasure wrote:
Honestly as much as they don’t need it could be a buff


Sean Nayden is selling his eldar army, i guess eldar are getting overnerfed.



Or he's just tired of them playing it for a year+ nearly every weekend

But yeah, overnerf is pretty likely, not least because ITC missions and terrain houserules make Ynnari quite a bit stronger than they really are in normal 40K, and quite a few playtesters seem to view them through the distorted ITC lens.


Ynnari getting fixed? @ 2019/03/27 17:07:42


Post by: ServiceGames


 Galef wrote:
"Borrowing" units from other factions to combine into one is the absolute most easily abused Soup imaginable. Aside from the established 3 Characters, this is kinda what Ynnari should be in 8E. Not a true faction at all, but a group of followers from the other 3 factions united by the 3 Characters.
I know a lot of people who would be jsut fine if Ynnari was removed as a faction altogether
There's no borrowing being done. It's a group of followers from all three Aeldari factions *united* (as you posted above, and united is the key word here) under one to three characters depending on who is leading which detachment. But, it should be a united force... all being in one detachment. Not three detachments of completely different factions mixed into into Aeldari soup. If allowing all three factions to be in one detachment is going to cause game balance issues, then the Ynnari should be taken out of competitive play. Allow the Aeldari to ally with each other and even allow the members of the Triumverate of the Ynnead to lead them if you like. But, without allowing them to all be part of the same detachment, you're taking away everything that makes the Ynnari what they are. So, either make the Ynnari an actual army that can consist of any and all Index and Codex units from Craftworlds, Drukhari, and Harelquins in the same detachment or just pull the Ynnari from being allowed to be in competitive play (they could definitely still find their way into Narrative play as a single detachment). Single detachment army or don't allow them in competitive play... one or the other... don't force them to be an Aeldari soup army.

SG


Ynnari getting fixed? @ 2019/03/27 17:09:33


Post by: Sunny Side Up


Ice_can wrote:
Seriously people are defending Strength from Death and claiming that the army that came out of LVO with the highest win percentage isn't in need of a reduction in power?

Yannari need rebalanced badly, they also need to be rethought to have a lower skill floor as they are currently utterly trash when played by a bad player and bonkers to OP when played by good players.


Yes. Because Strength from Death isn't the problem. 50% is ITC terrain houserules. Play on a typical white dwarf battle report table and there's really no hiding those Dark Reapers or Spears. And 50% is Doom. Take that psychic power away and you're looking at a low tier army with double activations seriously sub-par to the far more reliable CP or unit-ability base double activations.


Ynnari getting fixed? @ 2019/03/27 17:23:34


Post by: G00fySmiley


Ynarri should really be its own codex. that way units cna be balanced for points based on access to sfd. boom problem solved.

in a game of limited activation it really not surprising the faction with extra activation is able to pull ahead. in the case of reapers finding a points cost for a unit ignoring bs modifiers and putting out a ton of decent str /ap shots is already difficult, but throw in extra activations and its either going to end up overcosted in one army or undercosted in the other.


Ynnari getting fixed? @ 2019/03/27 17:25:41


Post by: ServiceGames


 G00fySmiley wrote:
Ynarri should really be its own codex. that way units cna be balanced for points based on access to sfd. boom problem solved.
I honestly don't disagree with this at all. As long as all three factions can be in the same detachment, I'm fine with some point changes as necessary as long as it doesn't make it so that Ynnari are so overcosted that they become the new MEQ.

SG


Ynnari getting fixed? @ 2019/03/27 17:32:12


Post by: Pain4Pleasure


If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


Ynnari getting fixed? @ 2019/03/27 17:35:18


Post by: Daedalus81


Pain4Pleasure wrote:
If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


They won't nerf it to the ground. Despite loud opinions GW does actually understand the game and issues at hand.


Ynnari getting fixed? @ 2019/03/27 17:35:51


Post by: BaconCatBug


 Daedalus81 wrote:
Pain4Pleasure wrote:
If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


They won't nerf it to the ground. Despite loud opinions GW does actually understand the game and issues at hand.
This is the FOURTH nerf Ynnari have had in 8th. GW don't understand the game in any way, shape or form.


Ynnari getting fixed? @ 2019/03/27 17:37:49


Post by: Pain4Pleasure


 Daedalus81 wrote:
Pain4Pleasure wrote:
If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


They won't nerf it to the ground. Despite loud opinions GW does actually understand the game and issues at hand.


That’s what I was thinking. Plus they actually wanna sell the models, and the fact that next year is probably gonna be slannesh daemons vs Aeldari as a whole concept with rumors of ynnari getting new models leads me to believe they might just get reinvisioned.
Edit: you’re saying 4th nerf but it could be a reimagining or even buff of some sort


Ynnari getting fixed? @ 2019/03/27 17:44:44


Post by: Karol


 BaconCatBug wrote:
 Daedalus81 wrote:
Pain4Pleasure wrote:
If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


They won't nerf it to the ground. Despite loud opinions GW does actually understand the game and issues at hand.
This is the FOURTH nerf Ynnari have had in 8th. GW don't understand the game in any way, shape or form.


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing. When GW fixed, their own words, BA they reducted the whole army to type of HQ and scouts. That is a nerf.


Ynnari getting fixed? @ 2019/03/27 17:46:30


Post by: G00fySmiley


 ServiceGames wrote:
 G00fySmiley wrote:
Ynarri should really be its own codex. that way units cna be balanced for points based on access to sfd. boom problem solved.
I honestly don't disagree with this at all. As long as all three factions can be in the same detachment, I'm fine with some point changes as necessary as long as it doesn't make it so that Ynnari are so overcosted that they become the new MEQ.

SG


they should def be able to ally other eldar, craftworlds, drukari and harlies just with thier own different points cost based on thier power with Ynarri special rules. maybe even flesh out Ynarri more wih thier own relics strategems etc. I don't think they should be able to plug into eachothers detachments though more just allies.


Ynnari getting fixed? @ 2019/03/27 17:47:05


Post by: Pain4Pleasure


Karol wrote:
 BaconCatBug wrote:
 Daedalus81 wrote:
Pain4Pleasure wrote:
If they nerf it into the ground their making a huge mistake. Let’s hope that doesn’t happen. If it does as I stated earlier, Craftworlds, harlequins, and drukhari as a whole need buffs to make up for the loss.


They won't nerf it to the ground. Despite loud opinions GW does actually understand the game and issues at hand.
This is the FOURTH nerf Ynnari have had in 8th. GW don't understand the game in any way, shape or form.


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing. When GW fixed, their own words, BA they reducted the whole army to type of HQ and scouts. That is a nerf.

Here is the problem. Right here. People think when something needs nerfed, it needs to no longer be able to compete. This is false. Should it be made to where other top armies don’t struggle as bad against it, and have a chance of actually beating it? Sure. Should it still be able to top 8 tournies? Absolutely. No reason why not what so ever that you can validly give me. “But it’s been there for forever” oh well. So what?


Ynnari getting fixed? @ 2019/03/27 17:47:58


Post by: Daedalus81


Karol wrote:

If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing. When GW fixed, their own words, BA they reducted the whole army to type of HQ and scouts. That is a nerf.


That, or, maybe it's better to make small incremental changes instead of large ones that are destabilizing?


Ynnari getting fixed? @ 2019/03/27 17:49:31


Post by: Argive


Bottom line is eldar units are not the problem. Eldar units in ynnari soup are a problem.

Trust me, monodex eldar are ok but by no means OP. CA has increaed points for those units because of their application in ynari lists rather than fix ynari abiltiies.

A mix of units form 3 codexes in a soup with double action shennanighans? Of course thats pisisng people off. I wouldint want to play against that.


Ynnari getting fixed? @ 2019/03/27 17:49:31


Post by: Pain4Pleasure


 Daedalus81 wrote:
Karol wrote:

If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing. When GW fixed, their own words, BA they reducted the whole army to type of HQ and scouts. That is a nerf.


That, or, maybe it's better to make small incremental changes instead of large ones that are destabilizing?

Exactly. People just wanna see all Aeldari factions in the gutter because I feel like it’ll give them some sort of Napoleon complex? Little guy feeling big I guess? Eh.


Ynnari getting fixed? @ 2019/03/27 18:14:12


Post by: Galef


At the end of the day, I just want Ynnari to be an alternate choice, not the ONLY choice, nor an invalid choice

That's been my issue with them so far. Depending on what FAQ you're playing by, Ynnari are either auto-take or auto-pass.
There has been no in-between

I want to be able to take mono-dex CWE and not feel like I am missing out on something "more" competitive because I didn't choose an Ynnari WL.
Or take a well-built Ynnari list and not feel like I'd be better off playing CWE because there are too many restrictions imposed.

This is why I'd rather YNNARI disappear as a playable faction and the 3 Characters be more like Assassins in that you can just add them to any Aeldari list for some extra Strats and buffs.
While many might see that as "boring", it's going to be the easiest way to limit shenanigans.

-


Ynnari getting fixed? @ 2019/03/27 18:23:25


Post by: Marmatag


Ynnari are going to lose the ability to act twice on demand. That power is strictly reserved for guardsmen and sisters of battle, because reasons.


Automatically Appended Next Post:
 Galef wrote:
At the end of the day, I just want Ynnari to be an alternate choice, not the ONLY choice, nor an invalid choice

-


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.


Ynnari getting fixed? @ 2019/03/27 18:43:57


Post by: Eihnlazer


Some craftworld eldar units actually need a buff (scorpions/howling banshee's, wraithlords), and some need a nerf (the flyers are all undercosted. You cant be more maneuverable, just as deadly, and cheaper points than everyone elses flyers sorry.)


Ynnari getting fixed? @ 2019/03/27 19:36:46


Post by: Ice_can


 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


Ynnari getting fixed? @ 2019/03/27 20:31:55


Post by: happy_inquisitor


Karol wrote:


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing.


In the GW GT final Ynnari did not make a showing at all. Nor did the Castellan for that matter. Different missions and terrain rules matter. We just need to accept that the ITC meta is at least in part a result of ITC rules and not GW rules. I don't see why GW should fix balance issues that only exist within certain sets of house-rules which are nothing to do with them.


Ynnari getting fixed? @ 2019/03/27 20:38:54


Post by: BaconCatBug


happy_inquisitor wrote:
Karol wrote:


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing.


In the GW GT final Ynnari did not make a showing at all. Nor did the Castellan for that matter. Different missions and terrain rules matter. We just need to accept that the ITC meta is at least in part a result of ITC rules and not GW rules. I don't see why GW should fix balance issues that only exist within certain sets of house-rules which are nothing to do with them.
Because no serious tournament players go to a GW GT.


Ynnari getting fixed? @ 2019/03/27 20:38:58


Post by: Pain4Pleasure


Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch


Ynnari getting fixed? @ 2019/03/27 20:40:04


Post by: Daedalus81


happy_inquisitor wrote:
Karol wrote:


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing.


In the GW GT final Ynnari did not make a showing at all. Nor did the Castellan for that matter. Different missions and terrain rules matter. We just need to accept that the ITC meta is at least in part a result of ITC rules and not GW rules. I don't see why GW should fix balance issues that only exist within certain sets of house-rules which are nothing to do with them.


1750 points has a bigger impact on lists than the missions will, but if you have a good source of all the lists in attendance I'd love to look through all of them.


Ynnari getting fixed? @ 2019/03/27 20:41:40


Post by: Pain4Pleasure


 Daedalus81 wrote:
happy_inquisitor wrote:
Karol wrote:


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing.


In the GW GT final Ynnari did not make a showing at all. Nor did the Castellan for that matter. Different missions and terrain rules matter. We just need to accept that the ITC meta is at least in part a result of ITC rules and not GW rules. I don't see why GW should fix balance issues that only exist within certain sets of house-rules which are nothing to do with them.


1750 points has a bigger impact on lists than the missions will, but if you have a good source of all the lists in attendance I'd love to look through all of them.

People will never stop saying ynnari this ynnari that. Here is hoping to a rework that at first makes them stop QQ and then we find how broken it is, remain top dog and enjoy our salty beverages. (Their tears)


Ynnari getting fixed? @ 2019/03/27 21:02:44


Post by: Marmatag


The biggest driver in the current meta is freaking Imperial Knights and Imperial Guard.

If those things stopped crowding the space you'd see armies that present a nasty matchup for Ynnari actually able to exist. As it stands right now, if you cannot deal with Guard, and you cannot deal with Knights, don't even bother showing up.

Ynnari are using them as a shield to be relevant. It is a HUGE points dump to make a Ynnari detachment and you are putting all your eggs in one basket. There is considerable risk, especially since there are some brutal counters out there.


Ynnari getting fixed? @ 2019/03/27 21:02:56


Post by: Ice_can


Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Ynnari getting fixed? @ 2019/03/27 21:04:16


Post by: Marmatag


Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.


Ynnari getting fixed? @ 2019/03/27 21:11:30


Post by: Ice_can


 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.

Oh wow your evidence that Yannari the most broken faction aren't broken is Guard the second most broken really?


Ynnari getting fixed? @ 2019/03/27 21:13:01


Post by: IHateNids


I mean, it fulfills the purpose of a counter point...

Neither should, but given one exists unoposed dont penalise the other


Ynnari getting fixed? @ 2019/03/27 21:14:05


Post by: Pain4Pleasure


Ice_can wrote:
 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.

Oh wow your evidence that Yannari the most broken faction aren't broken is Guard the second most broken really?


Are you being sarcastic, my friend? Curious as to what you play now..


Ynnari getting fixed? @ 2019/03/27 21:15:35


Post by: Marmatag


 IHateNids wrote:
I mean, it fulfills the purpose of a counter point...

Neither should, but given one exists unoposed dont penalise the other


This, acting out of phase for free is broken beyond reason, but let's not be selective about it when Guard are winning major events and Ynnari aren't.


Ynnari getting fixed? @ 2019/03/27 21:19:04


Post by: Ice_can


 Marmatag wrote:
 IHateNids wrote:
I mean, it fulfills the purpose of a counter point...

Neither should, but given one exists unoposed dont penalise the other


This, acting out of phase for free is broken beyond reason, but let's not be selective about it when Guard are winning major events and Ynnari aren't.

Ok just ban all free activation powers, orders, strategums etc from matched play


Ynnari getting fixed? @ 2019/03/27 21:19:52


Post by: Marmatag


Ice_can wrote:
 Marmatag wrote:
 IHateNids wrote:
I mean, it fulfills the purpose of a counter point...

Neither should, but given one exists unoposed dont penalise the other


This, acting out of phase for free is broken beyond reason, but let's not be selective about it when Guard are winning major events and Ynnari aren't.

Ok just ban all free activation powers, orders, strategums etc from matched play


I would rather they just completely squatted Ynnari and gave every faction an Orders/Prayers/Acts mechanic (including Eldar). But i never get my way.


Ynnari getting fixed? @ 2019/03/27 22:14:18


Post by: Da-Rock


Why does everyone almost always default to wanting every army to have the same rules to be balanced....??

Hey pal, welcome to Earth where nothing is fair or balanced!

:-)


Ynnari getting fixed? @ 2019/03/27 22:16:20


Post by: IHateNids


Ice_can wrote:
 Marmatag wrote:
 IHateNids wrote:
I mean, it fulfills the purpose of a counter point...

Neither should, but given one exists unoposed dont penalise the other


This, acting out of phase for free is broken beyond reason, but let's not be selective about it when Guard are winning major events and Ynnari aren't.

Ok just ban all free activation powers, orders, strategums etc from matched play
Bad idea.

Bear in mind most powers/orders/stratagems are for specific things. For example, the new Primaris Librarian power dictates they Must advance.

AFAIK, Ynnari dont have those kind of restrictions. It's a "I feel doing this"


Ynnari getting fixed? @ 2019/03/27 23:09:33


Post by: Karol


Pain4Pleasure 773368 10396228 wrote:
Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

then why the hell when GW was writing Grey Knight rules did they make them pay for everything, including stuff they can't use. they limited the number of psychic powers the army has, so after 2 HQ and 3 units, most units have nothing to cast, they made GK cost as if they were deep striking their whole army, but they nerfed the deep strike mechanic. They gave GK bad special weapons, which were suppose to be balanced by psychic powers and smite, but then they nerfed the GK smite.

Or is it a new way of thinking about design GW just decided to implement ?


Ynnari getting fixed? @ 2019/03/27 23:14:41


Post by: Pain4Pleasure


Karol wrote:
Pain4Pleasure 773368 10396228 wrote:
Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

then why the hell when GW was writing Grey Knight rules did they make them pay for everything, including stuff they can't use. they limited the number of psychic powers the army has, so after 2 HQ and 3 units, most units have nothing to cast, they made GK cost as if they were deep striking their whole army, but they nerfed the deep strike mechanic. They gave GK bad special weapons, which were suppose to be balanced by psychic powers and smite, but then they nerfed the GK smite.

Or is it a new way of thinking about design GW just decided to implement ?


Oh dear, someone doesn’t know how GW squats an army.. well, when GW producers and GW big wigs hate a codex very much, they uh.. well shoot, usually parents explain this I think, but oh well. They make terrible rules to eventually write it out of existence. Oh dear.. I hope I explained everything thoroughly for you?


Ynnari getting fixed? @ 2019/03/28 00:21:13


Post by: Ordana


Karol wrote:
Pain4Pleasure 773368 10396228 wrote:
Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

then why the hell when GW was writing Grey Knight rules did they make them pay for everything, including stuff they can't use. they limited the number of psychic powers the army has, so after 2 HQ and 3 units, most units have nothing to cast, they made GK cost as if they were deep striking their whole army, but they nerfed the deep strike mechanic. They gave GK bad special weapons, which were suppose to be balanced by psychic powers and smite, but then they nerfed the GK smite.

Or is it a new way of thinking about design GW just decided to implement ?
Because there is no overarching vision on the design team and individual codex writers have way to much freedom to feth about.


Ynnari getting fixed? @ 2019/03/28 03:47:24


Post by: clodax66


at Adepticon Games Workshop Studio Preview they implied the white dwarf index next month will change things for ynari and made joke about dark reapers.


Ynnari getting fixed? @ 2019/03/28 05:18:11


Post by: Pain4Pleasure


 clodax66 wrote:
at Adepticon Games Workshop Studio Preview they implied the white dwarf index next month will change things for ynari and made joke about dark reapers.

Dark reapers, ynnari or not, destroy units and will be taken. Truth be told, ynnari gives an extra action. MAYBE. Two with good set up. If I’m gonna table you well, I’m gonna do it without the need from PfD. Dark reapers are gonna murder whatever they shoot at. Shining spears are gonna slice whatever they charge. Skyweavers are gonna bring down whatever they decide to point themselves towards. The solitaire will continue to be a beststick. 20 defender blobs will always be the best deepstrike unit. eldar fliers will continue to reign supreme. The list goes on and on. All without ynnari. Ynnari just takes that 9 to a 10. That’s it. So all these people complaining will just go from complaining of ynnari, to the Aeldari factions. In which case we will white glove slap them just like we are now, challenge them to a game, destroy them, and give them even more reason to complain. All hail the supreme Aeldari race. Master over the armored marines, chaos and laoyalist. Owner of the necron tier. Directors of the greater good. The race that dares oppose the chaos gods, specifically slaneesh. The owners of the idiotic orks. If I forgot your faction.. well you aren’t important enough then obviously


Ynnari getting fixed? @ 2019/03/28 07:20:46


Post by: Mmmpi


 BaconCatBug wrote:
happy_inquisitor wrote:
Karol wrote:


If GW nerfed Inari 4 times in 8th ed, and it still ends up in top 8, then either the nerfs aren't real nerfs or they really don't know what they are doing.


In the GW GT final Ynnari did not make a showing at all. Nor did the Castellan for that matter. Different missions and terrain rules matter. We just need to accept that the ITC meta is at least in part a result of ITC rules and not GW rules. I don't see why GW should fix balance issues that only exist within certain sets of house-rules which are nothing to do with them.
Because no serious tournament players go to a GW GT.


How is it there in Scotland?

(No True Scotsman Fallacy)


Ynnari getting fixed? @ 2019/03/28 09:57:09


Post by: Marin


Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.


Ynnari getting fixed? @ 2019/03/28 10:11:00


Post by: Karol


Pain4Pleasure wrote:


Oh dear, someone doesn’t know how GW squats an army.. well, when GW producers and GW big wigs hate a codex very much, they uh.. well shoot, usually parents explain this I think, but oh well. They make terrible rules to eventually write it out of existence. Oh dear.. I hope I explained everything thoroughly for you?

No you did not, you were just mean to me. If GW were to remove Grey Knight fromt he game then they shouldn't have writen down codex for them or tell people to buy CA, b because they are going to be fixed in that book.


Ynnari getting fixed? @ 2019/03/28 10:11:58


Post by: wuestenfux


Well, as a long-term Eldar player I think that we don't need Ynnari at all.
Not in the way it is configured as just three models introducing a strong special rule and one strong spell.


Ynnari getting fixed? @ 2019/03/28 10:12:28


Post by: Karol


Marin wrote:
Ice_can 773368 10396143 wrote:

The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.

Ok, but was it always like that, or was it not realy IG, but a combination of IG+castellan+something that made them win. Pre castellan IG had their armies with baneblades and they were not winning as much as they do now.


Ynnari getting fixed? @ 2019/03/28 10:28:29


Post by: Ice_can


Marin wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.

Really, I'd love to know what data set your looking at for that?

Quick look at 40k stats shows primary faction win percentage as the following
1 Yannari
2 Drukari
3 Thousand Sons
4 Astra Militarum
5 Asurani
All of them have above a 55% win ratio.


Ynnari getting fixed? @ 2019/03/28 10:48:49


Post by: Nithaniel


Quoting ITC results is not giving the whole picture. ITC events don't have a unified mission format, by this I mean you can be an ITC event but run whatever missions you like. They typically also run higher terrain amounts and they house rule those terrain sets.

Elsewhere in the world where people play actual 40k and not house rules Astra and Imperial soup as well as Ynarri are stomping stuff.

At GW they play true 40k but with piss poor levels of terrain and who won the recent heat...T'au. Whaddaya know, when you remove terrain the shooting army wins!

My general point is that its really hard to make meaningful conclusions from one set of tournament data.


Ynnari getting fixed? @ 2019/03/28 10:56:18


Post by: Marin


Ice_can wrote:
Marin wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.

Really, I'd love to know what data set your looking at for that?

Quick look at 40k stats shows primary faction win percentage as the following
1 Yannari
2 Drukari
3 Thousand Sons
4 Astra Militarum
5 Asurani
All of them have above a 55% win ratio.


40k stats is good but incomplete site, it mostly have ITC data, maybe someday the data will be super accurate but it`s not.
http://bloodofkittens.com/8th-edition-top-army-list-compendium/

IG are winning more tournaments, before and after the IK were introduced. Having good WR, dominating the under powered factions is not like winning tournaments.


Automatically Appended Next Post:
 wuestenfux wrote:
Well, as a long-term Eldar player I think that we don't need Ynnari at all.
Not in the way it is configured as just three models introducing a strong special rule and one strong spell.


Why would we want to get rid of one of our newest and coolest models ?
Don`t forget that we are the army with the most metal and resin models.


Ynnari getting fixed? @ 2019/03/28 11:36:10


Post by: Ice_can


Marin wrote:
Ice_can wrote:
Marin wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.

Really, I'd love to know what data set your looking at for that?

Quick look at 40k stats shows primary faction win percentage as the following
1 Yannari
2 Drukari
3 Thousand Sons
4 Astra Militarum
5 Asurani
All of them have above a 55% win ratio.


40k stats is good but incomplete site, it mostly have ITC data, maybe someday the data will be super accurate but it`s not.
http://bloodofkittens.com/8th-edition-top-army-list-compendium/

IG are winning more tournaments, before and after the IK were introduced. Having good WR, dominating the under powered factions is not like winning tournaments.


Automatically Appended Next Post:
 wuestenfux wrote:
Well, as a long-term Eldar player I think that we don't need Ynnari at all.
Not in the way it is configured as just three models introducing a strong special rule and one strong spell.


Why would we want to get rid of one of our newest and coolest models ?
Don`t forget that we are the army with the most metal and resin models.

Really your refuting 40k stats with blood of kittens?
That is exclusively ITC and only counts top 3 finishes.
Not to mention that 40k now vrs 40k pre CA 2017, Pre CA 2018, Big FAQ 1&2 isn't the same game.

2017 results are about as relevant to 2019 8th edition as 7th edition tournament results.


Ynnari getting fixed? @ 2019/03/28 12:35:38


Post by: Marin


Ice_can wrote:
Marin wrote:
Ice_can wrote:
Marin wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.


The biggest tournament WR are IG, even the Ynnari can`t keep with them. If we count that SfD is the Ynnari strongest treat, IG have good numbers, that are competitive in every environment. It will be interesting to see how much really Ynnari are winning when non ITC rules are used.

Really, I'd love to know what data set your looking at for that?

Quick look at 40k stats shows primary faction win percentage as the following
1 Yannari
2 Drukari
3 Thousand Sons
4 Astra Militarum
5 Asurani
All of them have above a 55% win ratio.


40k stats is good but incomplete site, it mostly have ITC data, maybe someday the data will be super accurate but it`s not.
http://bloodofkittens.com/8th-edition-top-army-list-compendium/

IG are winning more tournaments, before and after the IK were introduced. Having good WR, dominating the under powered factions is not like winning tournaments.


Automatically Appended Next Post:
 wuestenfux wrote:
Well, as a long-term Eldar player I think that we don't need Ynnari at all.
Not in the way it is configured as just three models introducing a strong special rule and one strong spell.


Why would we want to get rid of one of our newest and coolest models ?
Don`t forget that we are the army with the most metal and resin models.

Really your refuting 40k stats with blood of kittens?
That is exclusively ITC and only counts top 3 finishes.
Not to mention that 40k now vrs 40k pre CA 2017, Pre CA 2018, Big FAQ 1&2 isn't the same game.

2017 results are about as relevant to 2019 8th edition as 7th edition tournament results.


If you watch the show from the start, you will hear they don`t have all the data, because to many tournament and players don`t provide their list.
For instance if you click no ETC rules, you will find Ynnari perfectly balanced at 51.39%, Deathwatch, T'au Empire
Astra Militarum over 59% WR and the mighty Asuryani at 43.33% WR.

Regardless what you think IG were winning more tournaments at 2017 and are winning more at 2019.


Ynnari getting fixed? @ 2019/03/28 12:50:52


Post by: Shadenuat


Only thing I want is that my units (Craftworlds) would not be balanced (read nerfed) because Ynnari exist. And also I would like other 4 out of 5 Craftworlds to become better represented in the game as a viable style of play.


Ynnari getting fixed? @ 2019/03/28 13:10:28


Post by: Eldarsif


 Shadenuat wrote:
Only thing I want is that my units (Craftworlds) would not be balanced (read nerfed) because Ynnari exist. And also I would like other 4 out of 5 Craftworlds to become better represented in the game as a viable style of play.


I agree with this wholeheartedly.


Ynnari getting fixed? @ 2019/03/28 13:51:23


Post by: G00fySmiley


 Eldarsif wrote:
 Shadenuat wrote:
Only thing I want is that my units (Craftworlds) would not be balanced (read nerfed) because Ynnari exist. And also I would like other 4 out of 5 Craftworlds to become better represented in the game as a viable style of play.


I agree with this wholeheartedly.


I think the clans/craftworld/chapter uniquness is neato but yea GW did not really balance them well... why would you take anything else when you can get a -1 to hit in any book.

I don't think they should handle ynarri by just sayng say... dark reapers need to go up 20% there should be a standalone points chart for ynarri so shining spears and reapers in a craftworld now cost less than they do in ynarri. if they balance craftworlds, harlies and dark reapers in points for extra activations then the onyl army that will be viabel is ynarri.

Alternatively I like the idea of changing the extra activations to strategems so they can only be used on one unit per phase and it costs CP plus something liek a unit cna activate when it dies sort of like space marines around an ancient. kill 3 reapers, those 3 reapers get oen more shot then off the table. want the reapers beside them to fire... sure but that is 2CP and that is the onlytime you cna use it that game phase


Ynnari getting fixed? @ 2019/03/28 13:58:11


Post by: Moosatronic Warrior


So when will this issue be coming out?



Ynnari getting fixed? @ 2019/03/28 14:16:04


Post by: ServiceGames


When will this issue be in stores?

Thanks

SG


Ynnari getting fixed? @ 2019/03/28 14:40:24


Post by: Breng77


too me the easy fix has always been having Ynnari being its own craftworld trait so you don't get craftword bonuses (cult etc). then make the SfD abilities stratagems with SfD being a CP generation ability based around units dying. so the craft world trait would be something like if a unit dies within x" of a ynnari unit roll a D6 on a x+ gain 1 CP


Ynnari getting fixed? @ 2019/03/28 15:19:26


Post by: DominayTrix


 G00fySmiley wrote:
 Eldarsif wrote:
 Shadenuat wrote:
Only thing I want is that my units (Craftworlds) would not be balanced (read nerfed) because Ynnari exist. And also I would like other 4 out of 5 Craftworlds to become better represented in the game as a viable style of play.


I agree with this wholeheartedly.


I think the clans/craftworld/chapter uniquness is neato but yea GW did not really balance them well... why would you take anything else when you can get a -1 to hit in any book.

I don't think they should handle ynarri by just sayng say... dark reapers need to go up 20% there should be a standalone points chart for ynarri so shining spears and reapers in a craftworld now cost less than they do in ynarri. if they balance craftworlds, harlies and dark reapers in points for extra activations then the onyl army that will be viabel is ynarri.

Alternatively I like the idea of changing the extra activations to strategems so they can only be used on one unit per phase and it costs CP plus something liek a unit cna activate when it dies sort of like space marines around an ancient. kill 3 reapers, those 3 reapers get oen more shot then off the table. want the reapers beside them to fire... sure but that is 2CP and that is the onlytime you cna use it that game phase

I really like this idea. It sells the fluff that Ynnari are united, but they do not have access to the same resources that both DE and CWE do. Finding and converting Dark Reapers to the cause SHOULD cost more than ones that are simply on that path for their craftworld. Fluffwise it makes sense they wouldn't forget their old tactics/training. No clue what would be a fair cost in points/CP.


Ynnari getting fixed? @ 2019/03/28 15:27:28


Post by: Bharring


I also hope they balance so that every unit is viable as Ynnari or not Ynnari.

That said, if any unit should be more viable as Ynnari than not, it should be Reapers. They revered Ynead before Ynnari was a thing.


Ynnari getting fixed? @ 2019/03/28 15:45:48


Post by: Eldarsif


I think the clans/craftworld/chapter uniquness is neato but yea GW did not really balance them well... why would you take anything else when you can get a -1 to hit in any book.


Absolutely. I collect Saim-hann, but when playing in tournaments I am handicapping myself by playing tanks and such without the Alaitoc trait.

I kinda wished faction traits were more unit focused instead of faction-wide. They kinda already do that with the Saim-hann(jetbikes get a bonus), but then they screw that up by making Alaitoc a faction-wide trait that is just so universally beneficial that you'd be an idiot to pass it up. Something like only infantry troops get a -1 to hit would have been so much better.


Ynnari getting fixed? @ 2019/03/28 16:01:38


Post by: Breng77


 Eldarsif wrote:
I think the clans/craftworld/chapter uniquness is neato but yea GW did not really balance them well... why would you take anything else when you can get a -1 to hit in any book.


Absolutely. I collect Saim-hann, but when playing in tournaments I am handicapping myself by playing tanks and such without the Alaitoc trait.

I kinda wished faction traits were more unit focused instead of faction-wide. They kinda already do that with the Saim-hann(jetbikes get a bonus), but then they screw that up by making Alaitoc a faction-wide trait that is just so universally beneficial that you'd be an idiot to pass it up. Something like only infantry troops get a -1 to hit would have been so much better.


I feel like that is a good idea if soup loses those bonuses otherwise it becomes, my infantry are one faction, my bikes are another faction, and my tanks are a third (3 detachments).


Ynnari getting fixed? @ 2019/03/28 16:10:39


Post by: Ice_can


Breng77 wrote:
 Eldarsif wrote:
I think the clans/craftworld/chapter uniquness is neato but yea GW did not really balance them well... why would you take anything else when you can get a -1 to hit in any book.


Absolutely. I collect Saim-hann, but when playing in tournaments I am handicapping myself by playing tanks and such without the Alaitoc trait.

I kinda wished faction traits were more unit focused instead of faction-wide. They kinda already do that with the Saim-hann(jetbikes get a bonus), but then they screw that up by making Alaitoc a faction-wide trait that is just so universally beneficial that you'd be an idiot to pass it up. Something like only infantry troops get a -1 to hit would have been so much better.


I feel like that is a good idea if soup loses those bonuses otherwise it becomes, my infantry are one faction, my bikes are another faction, and my tanks are a third (3 detachments).

The advantage of such a system is it would inherently limit some of the more broken souping options though.
Having to take 3 Craftworld detachments to minmax your infantry tanks, flyers etc is better than having them all minmaxed while mixing in Harliquins, Yannari, Drukari etc.
Forcing such min-max to cost detachments limts the soup abuse due to only having 1 detachment per 1k plus 1


Ynnari getting fixed? @ 2019/03/28 17:46:38


Post by: Pain4Pleasure


Soup literally doesn’t need to be messed with at all.


Ynnari getting fixed? @ 2019/03/28 17:47:59


Post by: Ice_can


Pain4Pleasure wrote:
Soup literally doesn’t need to be messed with at all.

good trolllllllll lololololol


Ynnari getting fixed? @ 2019/03/28 18:21:22


Post by: Da-Rock


Oh dear, someone doesn’t know how GW squats an army.. well, when GW producers and GW big wigs hate a codex very much, they uh.. well shoot, usually parents explain this I think, but oh well. They make terrible rules to eventually write it out of existence. Oh dear.. I hope I explained everything thoroughly for you?


Hmmm, well, how many armies has GW officially squated in your world? Squats = One is the answer hence the name "squated"

What GW does do is make bad rules in general and horrible codex rules (on occasion), but the best part isn't that they intend to squat it, it's that they will ignore it to the point sales are so bad and then the release new rules and models for an almost deadline = instant sales.

The Squats got canned way back win not because of sales, but that the designers didn't know what to do with them in the future and didn't want to waste resources.. (Squat sales were actually not as bad as many thought). To be GW squated means to be sacked hard....not gradually.


Ynnari getting fixed? @ 2019/03/28 18:35:18


Post by: Pain4Pleasure


Ice_can wrote:
Pain4Pleasure wrote:
Soup literally doesn’t need to be messed with at all.

good trolllllllll lololololol


Yeah I’m not trolling. Idc if your army has soup, doesn’t have soup, you don’t like soup, don’t wanna play soup, whatever your parameters are. A lot of us like it and want to play it. There are multiple ways to play. You don’t have to play the way I do, not I the way you do. But no one. And I mean no one. Has a valid reason why my way of playing my army or armies should be changed. “Waaah but but I can’t do it, my army cant handle it, it’s not fluffy” I honesty don’t care. You have zero valid anything on why it should be nerfed. Luckily I know 100% for a fact it wont, as it’s a selling point and a main rule of GW. So that’s good news. Just means you can go cry some more somewhere else. Lolololol


Ynnari getting fixed? @ 2019/03/28 19:55:26


Post by: Daedalus81


 ServiceGames wrote:
When will this issue be in stores?

Thanks

SG


Dunno - subscribers should have it this weekend.


Ynnari getting fixed? @ 2019/03/28 19:56:11


Post by: Eldarsif


I feel like that is a good idea if soup loses those bonuses otherwise it becomes, my infantry are one faction, my bikes are another faction, and my tanks are a third (3 detachments).


Doesn't fix what I am talking about. Alaitoc Craftworld would continue to dominate other Craftworlds because it is the most flexible and useful of all the Craftworld traits. It's a MacGuyver tool.

I know people really want soup limited, but that's not going to fix the fact that some faction traits are currently broken.

At this point I am beginning to think faction traits were a really bad idea. Much worse than soups.


Ynnari getting fixed? @ 2019/03/28 19:57:07


Post by: Viridian


Considering what happened to Eldar Corsair's it's funny to read some of these posts. I don't think Ynnari will get hit too hard, maybe adjusted. They need to compete with the slaanesh release for narrative play. I wouldn't be surprised if they get nerfed into obscurity after though.


Ynnari getting fixed? @ 2019/03/28 19:57:33


Post by: Not Online!!!


 Eldarsif wrote:
I feel like that is a good idea if soup loses those bonuses otherwise it becomes, my infantry are one faction, my bikes are another faction, and my tanks are a third (3 detachments).


Doesn't fix what I am talking about. Alaitoc Craftworld would continue to dominate other Craftworlds because it is the most flexible and useful of all the Craftworld traits. It's a MacGuyver tool.

I know people really want soup limited, but that's not going to fix the fact that some faction traits are currently broken.

At this point I am beginning to think faction traits were a really bad idea. Much worse than soups.


On one side if done correctly allow for a more personalised army, on the other, way more balance needed due to potential traits varying massively.


Ynnari getting fixed? @ 2019/03/28 20:23:32


Post by: Jancoran


Pain4Pleasure wrote:
Honestly as much as they don’t need it could be a buff


It will fix the Ynnari according to an insider i spoke with at LVO. I have no way of knowing how he got his information but he seemed very sure that to play them moving forward might see them far less at tournaments. The Keywords are specifically the thing he mentioned. By reworking that piece it will make abuse of it a lot less prevalent. You'll probably still get to built a similar army but the cross synergies will not be there.

I couldnt get him to tell me more than that vague information but it was enoughto encourage me.


Ynnari getting fixed? @ 2019/03/28 20:53:30


Post by: MalfunctBot


 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.


Giving up shooting in exchange for movement
An extra fightphase, after you've already been in combat a turn, 2 if you're the one charging, with Guardsmen
Firing your S3 Ap- Lasgun twice
Firing, at best, an Earthshaker Cannon twice, for 3CP

Doesnt really compare to Shining Spears/Dark Reapers moving, shooting, and/or fighting twice without any detriment to their normal functions.


Ynnari getting fixed? @ 2019/03/28 21:07:43


Post by: Bharring


"without any detriment to their normal functions."
Certainly without sufficient detriment to their normal functions.

Those Reapers either decided to be within 7" of an enemy unit (significantly detrimental to them), or had a very expensive Psyker manifest a high-WC power successfully. Either way, not expensive enough, but not free.


Ynnari getting fixed? @ 2019/03/28 21:44:19


Post by: MalfunctBot


I didn't say they were free, I meant that the Reapers dont lose anything by shooting/attempting to shoot twice. If Yvraine doesn't manifest the power they can still fire normally without any problem.

There was a better way to word it was on the tip of my tongue but I lost it, very annoying.


Ynnari getting fixed? @ 2019/03/28 22:31:42


Post by: RogueApiary


Bharring wrote:
"without any detriment to their normal functions."
Certainly without sufficient detriment to their normal functions.

Those Reapers either decided to be within 7" of an enemy unit (significantly detrimental to them), or had a very expensive Psyker manifest a high-WC power successfully. Either way, not expensive enough, but not free.


TIL 132 points is a 'very expensive psyker.' Keep in mind a space marine Librarian is 36 points cheaper with no invuln, no +1 to cast and deny, much weaker powers than WotP, worse movement, fewer attacks and wounds, and a crappier weapon profile. The librarian gets +1 T and +1 Sv over Yvraine, the latter of which is useless in most situations and the former isn't a huge durability buff compared to a 4++.

Also, WC 8 when you have +1 to cast is effectively WC 7, which is 58.3% on 2D6. Assuming you use no CP rerolls, that is an average of six free CP per game right off the bat based on other factions' shoot twice strats. You toss in CP rerolls into it and you have a pretty reliable chance of getting WC7 off, and you don't even need to save the CP rerolls for your Farseers because they get to reroll failed psychic tests for free anyway.






Ynnari getting fixed? @ 2019/03/28 22:37:31


Post by: Pain4Pleasure


RogueApiary wrote:
Bharring wrote:
"without any detriment to their normal functions."
Certainly without sufficient detriment to their normal functions.

Those Reapers either decided to be within 7" of an enemy unit (significantly detrimental to them), or had a very expensive Psyker manifest a high-WC power successfully. Either way, not expensive enough, but not free.


TIL 132 points is a 'very expensive psyker.' Keep in mind a space marine Librarian is 36 points cheaper with no invuln, no +1 to cast and deny, much weaker powers than WotP, worse movement, fewer attacks and wounds, and a crappier weapon profile. The librarian gets +1 T and +1 Sv over Yvraine, the latter of which is useless in most situations and the former isn't a huge durability buff compared to a 4++.

Also, WC 8 when you have +1 to cast is effectively WC 7, which is 58.3% on 2D6. Assuming you use no CP rerolls, that is an average of six free CP per game right off the bat based on other factions' shoot twice strats. You toss in CP rerolls into it and you have a pretty reliable chance of getting WC7 off, and you don't even need to save the CP rerolls for your Farseers because they get to reroll failed psychic tests for free anyway.





Yvraine is appropriately costed. How about we talk about how yncarne is over costed. Yvraine does everything he does better besides hop around the board. The avatar in Khaine in retrospect is what, 220 points? Yes he has psychic ability, which I think should put him at 250-260 points, as he isn’t a beatstick. The solitaire out performs him for only 90 points, has a better invul, can move across the board in a single turn, and potentially fight twice. If yvraine needs any point increase it’s simply to 140 points. That’s all I would give you, is 8 points. No more. No one honestly cares about the good or bad of a space marine librarian, hence the name space marine.


Ynnari getting fixed? @ 2019/03/28 23:00:38


Post by: RogueApiary


Pain4Pleasure wrote:
RogueApiary wrote:
Bharring wrote:
"without any detriment to their normal functions."
Certainly without sufficient detriment to their normal functions.

Those Reapers either decided to be within 7" of an enemy unit (significantly detrimental to them), or had a very expensive Psyker manifest a high-WC power successfully. Either way, not expensive enough, but not free.


TIL 132 points is a 'very expensive psyker.' Keep in mind a space marine Librarian is 36 points cheaper with no invuln, no +1 to cast and deny, much weaker powers than WotP, worse movement, fewer attacks and wounds, and a crappier weapon profile. The librarian gets +1 T and +1 Sv over Yvraine, the latter of which is useless in most situations and the former isn't a huge durability buff compared to a 4++.

Also, WC 8 when you have +1 to cast is effectively WC 7, which is 58.3% on 2D6. Assuming you use no CP rerolls, that is an average of six free CP per game right off the bat based on other factions' shoot twice strats. You toss in CP rerolls into it and you have a pretty reliable chance of getting WC7 off, and you don't even need to save the CP rerolls for your Farseers because they get to reroll failed psychic tests for free anyway.





Yvraine is appropriately costed. How about we talk about how yncarne is over costed. Yvraine does everything he does better besides hop around the board. The avatar in Khaine in retrospect is what, 220 points? Yes he has psychic ability, which I think should put him at 250-260 points, as he isn’t a beatstick. The solitaire out performs him for only 90 points, has a better invul, can move across the board in a single turn, and potentially fight twice. If yvraine needs any point increase it’s simply to 140 points. That’s all I would give you, is 8 points. No more. No one honestly cares about the good or bad of a space marine librarian, hence the name space marine.



I didn't say she was undercosted nor do I think she needs her points adjusted, I was pointing out that Bharring's argument that she's 'expensive' given what she provides and that WotP is a 'difficult WC' is completely divorced from reality.


Ynnari getting fixed? @ 2019/03/29 09:35:38


Post by: Marin


MalfunctBot wrote:
 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.


Giving up shooting in exchange for movement
An extra fightphase, after you've already been in combat a turn, 2 if you're the one charging, with Guardsmen
Firing your S3 Ap- Lasgun twice
Firing, at best, an Earthshaker Cannon twice, for 3CP

Doesnt really compare to Shining Spears/Dark Reapers moving, shooting, and/or fighting twice without any detriment to their normal functions.


You are wrong, IG stuff is guaranteed and strat can only be stopped from 2 factions. World can fail or you could fail to kill the unit that will give you the soulburst, so of course with bigger risk, you should get less limitations.


Ynnari getting fixed? @ 2019/03/29 13:40:21


Post by: Bharring


" didn't say she was undercosted nor do I think she needs her points adjusted, I was pointing out that Bharring's argument that she's 'expensive' given what she provides and that WotP is a 'difficult WC' is completely divorced from reality."

I may have overstated her price.

I meant to imply that they *do* pay, they just don't pay enough.


Automatically Appended Next Post:
(I think most of us are on the same page there.)


Ynnari getting fixed? @ 2019/03/29 14:17:39


Post by: Pain4Pleasure


Bharring wrote:
" didn't say she was undercosted nor do I think she needs her points adjusted, I was pointing out that Bharring's argument that she's 'expensive' given what she provides and that WotP is a 'difficult WC' is completely divorced from reality."

I may have overstated her price.

I meant to imply that they *do* pay, they just don't pay enough.


Automatically Appended Next Post:
(I think most of us are on the same page there.)

132 is plenty.. no more needed. She needs to be playable. Anymore and she wouldn’t be that


Ynnari getting fixed? @ 2019/03/29 14:34:11


Post by: Marin


RogueApiary wrote:
Bharring wrote:
"without any detriment to their normal functions."
Certainly without sufficient detriment to their normal functions.

Those Reapers either decided to be within 7" of an enemy unit (significantly detrimental to them), or had a very expensive Psyker manifest a high-WC power successfully. Either way, not expensive enough, but not free.


TIL 132 points is a 'very expensive psyker.' Keep in mind a space marine Librarian is 36 points cheaper with no invuln, no +1 to cast and deny, much weaker powers than WotP, worse movement, fewer attacks and wounds, and a crappier weapon profile. The librarian gets +1 T and +1 Sv over Yvraine, the latter of which is useless in most situations and the former isn't a huge durability buff compared to a 4++.

Also, WC 8 when you have +1 to cast is effectively WC 7, which is 58.3% on 2D6. Assuming you use no CP rerolls, that is an average of six free CP per game right off the bat based on other factions' shoot twice strats. You toss in CP rerolls into it and you have a pretty reliable chance of getting WC7 off, and you don't even need to save the CP rerolls for your Farseers because they get to reroll failed psychic tests for free anyway.






36pts is alot, for instance Arhiman is around 135 pts. You just can`t compare legendary characters with random human pshycher.
36 pts cheaper is alot, you can`t compare cheap pshycher with legendary characters.


Ynnari getting fixed? @ 2019/03/29 21:19:12


Post by: MalfunctBot


Marin wrote:
MalfunctBot wrote:
 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.


Giving up shooting in exchange for movement
An extra fightphase, after you've already been in combat a turn, 2 if you're the one charging, with Guardsmen
Firing your S3 Ap- Lasgun twice
Firing, at best, an Earthshaker Cannon twice, for 3CP

Doesnt really compare to Shining Spears/Dark Reapers moving, shooting, and/or fighting twice without any detriment to their normal functions.


You are wrong, IG stuff is guaranteed and strat can only be stopped from 2 factions. World can fail or you could fail to kill the unit that will give you the soulburst, so of course with bigger risk, you should get less limitations.


Obviously Soulburst goes off often enough or it wouldn't be seen at top tables, and a unit of Reapers firing twice is much more impactful than Lasguns or, god forbid, a single Earthshaker doing the same for 2CP (plus an initial 1CP investment). If anyone I was facing wanted to waste their CP to deny that strat they could go right ahead.


Ynnari getting fixed? @ 2019/03/30 03:06:28


Post by: Wyldhunt


RogueApiary wrote:

I didn't say she was undercosted nor do I think she needs her points adjusted, I was pointing out that Bharring's argument that she's 'expensive' given what she provides and that WotP is a 'difficult WC' is completely divorced from reality.


Eh. She's a good value for what she does, but that doesn't mean she's not expensive. A castellan is a good value, but you wouldn't call it a "cheap" unit either. Which supports the point Bharring was making and which we all generally seem to agree about: ynnari are good for what they cost/give up, but there IS a cost. Which, as has been pointed out in this thread, is kind of important to remember when discussing ynnari given how many people that gripe about them accuse them of being free or seem to be (understandably) unclear on how they actually work.

So yeah, we can argue over whether 130ish points for a soul burst every other turn (because that's what she actively does most games; she rarely gets into combat) is "expensive," but I think we're all on the same page about the greater point being made.

Zooming out a bit... While the most powerful ynnari combos ought to be toned down a bit, my biggest hope for the reworked rules is that ynnari become playable as an army rather than as gimmick for spears and reapers that gets increasingly less useful the more ynnari you actually have. I don't need that to mean craftworlders riding in raiders again, but I'd love to feel good about fielding avengers and incubi as ynnari again. We don't need a power reduction so much as a power redistribution.

My pet preference would be to give ynnari blood tithe style tokens earned when things die that can be spent to produce Acts of Faith style effects. Eschew the whole bonus action thing and all the complications it brings entirely. Instead of moving twice, just increase the distance moved in the movement phase. Instead of shooting twice, just add +1 to to-hit rolls. That sort of thing.


Ynnari getting fixed? @ 2019/03/30 09:05:38


Post by: Dysartes


Moriarty wrote:
Do you mean are they due a trip to the Veterinarian? If so, there will be a great disturbance in the Farce. As if a million soul stones shattered at once . . .


The Eldar having been spayed would explain a lot...


Ynnari getting fixed? @ 2019/03/30 09:40:07


Post by: Eihnlazer


Compare points cost to the only actually balanced codex atm which is Tyranids.

The castellan is effectively 3 times the durability of a Barbed Heirodule and more killy. Yet it only costs twice as much?

Tyranid flyers are only a bit cheaper than crimson hunter exarch's? Hows that correctly pointed?

Dark reapers I think are appropriately costed without taking Soulburst actions into account (which you shouldn't considering it isn't part of their codex).



Ynnari getting fixed? @ 2019/03/30 10:03:17


Post by: Marin


MalfunctBot wrote:
Marin wrote:
MalfunctBot wrote:
 Marmatag wrote:
Ice_can wrote:
Pain4Pleasure wrote:
Ice_can wrote:
 Marmatag wrote:


They aren't. You can make a wide variety of craftworld, dark eldar, and craftworld + dark eldar lists that compete well. Ynnari are a massive crutch that pushes Craftworlds into the stratosphere. I main Eldar in the competitive scene.

Does that by your own description mean that Yannari as writen in the index are inherently broken if they take an ok- good soup and push it into the stratosphere.

You want an army that gets 8 turns to everyone else's 6 you should be paying for that 25 to 35% improvement in turns.

Multiple free actions every turn was never going to be balanceable especially when your doing it to units from other codex's for esentially free sacrificing a minor trait even -1 to hit vrs extra turns is a no brainer.

That people are trying to defend Yannari when it's still got the highest win percentage of any codex or index after multiple nerfs and makes craftworld and Drukari which are both achieving within the balanced to good win rates look poor highlights how much of a balance problem they are.

Someone needs to watch and listen to Frontline Gamings newest podcast. They talk about layers like you.. that want points paid for specific and fluffy actions. And how it’s not the way the game is meant to be made and shouldn’t happen. Worth a watch

Free additional turns isn't specific and fluffy it's game breaking.

Your saying you would be ok playing a game were your opponents always get 7 turns and you only get 5?

Thats what your saying in fair and balanced, then again at a certain point it reads more like your trying to troll rather than have an honest discussion about balance.


Move move move
Fix bayonets
First rank fire, second rank fire
Emperor's Wrath

Cry me a god damn river.

I have an idea, let's make orders once per turn period, and require a 8+ to activate.


Giving up shooting in exchange for movement
An extra fightphase, after you've already been in combat a turn, 2 if you're the one charging, with Guardsmen
Firing your S3 Ap- Lasgun twice
Firing, at best, an Earthshaker Cannon twice, for 3CP

Doesnt really compare to Shining Spears/Dark Reapers moving, shooting, and/or fighting twice without any detriment to their normal functions.


You are wrong, IG stuff is guaranteed and strat can only be stopped from 2 factions. World can fail or you could fail to kill the unit that will give you the soulburst, so of course with bigger risk, you should get less limitations.


Obviously Soulburst goes off often enough or it wouldn't be seen at top tables, and a unit of Reapers firing twice is much more impactful than Lasguns or, god forbid, a single Earthshaker doing the same for 2CP (plus an initial 1CP investment). If anyone I was facing wanted to waste their CP to deny that strat they could go right ahead.


Dark reapers are hardly seen in top tables in big tournaments. In Adepticon singles there was only 1 ynnari player in top 16 and he was not using dark reapers.
The other eldar player was using 7 flyer list, without ynnari, spears or dark reapers. With orcs and GSC so popular, dark reapers are not good enough. Especially since they die like flies, 1 wound and no invulnerable save.
Generally speaking there were more Ahriman models than Yvraine. Ahriman is 131 pts, can cast and deny 3 powers and is 4 toughness, have +6str 3d weapon.


Ynnari getting fixed? @ 2019/03/30 11:49:31


Post by: Nithaniel


just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant


Ynnari getting fixed? @ 2019/03/30 12:31:48


Post by: Karol


GW seems to make two types of fixs. A fix that doesn't really effect the army or unit, and it gets still taken. And a BA style of fix or conscript with commisar type of fix. Maybe they know what is in the WD index and think the second option is going to be a thing. But who knows. GW does day one FAQs, there is nothing that can stop them from rolling out a nerf or buff WD index, only to change it later.


Ynnari getting fixed? @ 2019/03/30 16:02:54


Post by: Pain4Pleasure


 Nithaniel wrote:
just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant

Is him speculating his own opinion. That’s what that means


Ynnari getting fixed? @ 2019/03/30 17:54:04


Post by: Marmatag


Pain4Pleasure wrote:
 Nithaniel wrote:
just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant

Is him speculating his own opinion. That’s what that means


Nah... Ynnari are losing their SFD mechanic.

FWIW, Knights are also being nerfed.

Guess who is untouched? Guard! Because this is the lead designer's favorite faction.


Ynnari getting fixed? @ 2019/03/30 18:25:03


Post by: Ice_can


 Marmatag wrote:
Pain4Pleasure wrote:
 Nithaniel wrote:
just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant

Is him speculating his own opinion. That’s what that means


Nah... Ynnari are losing their SFD mechanic.

FWIW, Knights are also being nerfed.

Guess who is untouched? Guard! Because this is the lead designer's favorite faction.

I really really want you to be wrong (nothing personal) but seriously guard get a Fing pass for the 3rd FAQ in a row, after the insanity of cheaper tank commanders in CA 2018.

Really nerfing the faction with a 53% win rate but leaving the 57% win rate faction untouched, because balance?

Hopefully appocolys events catch on so I can hopefully play a 40k that doesn't reward spamming dice over actually having the right tool for the job.


Ynnari getting fixed? @ 2019/03/30 18:44:13


Post by: Daedalus81


 Marmatag wrote:


Guess who is untouched? Guard! Because this is the lead designer's favorite faction.


Guard has seen nerfs in the past. And GSC saw mortars go to 7 points.

As I think on guard I'm less convinced that they need serious nerfs. Especially not with assassins potentially taking up air and more sniper rules popping up.

When knights take the bat I'm interested to see if shadowswords appear again, but I 'm doubtful. Aside from super heavies I'm most interested in stuff that doesn't need LOS to shoot.


Automatically Appended Next Post:
Ice_can wrote:


Really nerfing the faction with a 53% win rate but leaving the 57% win rate faction untouched, because balance?


A 57% win rate when attached to knights? I'd love to see data on pure IG if you have it. If not I'll go through the LVO lists when I have a chance.


Ynnari getting fixed? @ 2019/03/30 18:59:08


Post by: Ice_can


 Daedalus81 wrote:
 Marmatag wrote:


Guess who is untouched? Guard! Because this is the lead designer's favorite faction.


Guard has seen nerfs in the past. And GSC saw mortars go to 7 points.

As I think on guard I'm less convinced that they need serious nerfs. Especially not with assassins potentially taking up air and more sniper rules popping up.

When knights take the bat I'm interested to see if shadowswords appear again, but I 'm doubtful. Aside from super heavies I'm most interested in stuff that doesn't need LOS to shoot.


Automatically Appended Next Post:
Ice_can wrote:


Really nerfing the faction with a 53% win rate but leaving the 57% win rate faction untouched, because balance?


A 57% win rate when attached to knights? I'd love to see data on pure IG if you have it. If not I'll go through the LVO lists when I have a chance.

Thats not pure knight list either, if you want to go pure vrs pure they drop off as soup is king but pure guard is above pure knights.

The data is also hard to find and kinda wonky as many of the pure lists are kinda horibly inefficient.
I'm hopeful that if ITC best infaction does go to mono codex only, this will change and we will really be able to track which codex's are strong or if the power creep is from soup itself.


Ynnari getting fixed? @ 2019/03/30 19:19:19


Post by: Pain4Pleasure


 Marmatag wrote:
Pain4Pleasure wrote:
 Nithaniel wrote:
just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant

Is him speculating his own opinion. That’s what that means


Nah... Ynnari are losing their SFD mechanic.

FWIW, Knights are also being nerfed.

Guess who is untouched? Guard! Because this is the lead designer's favorite faction.

Not so much a nerf as a reworking. I’ve said it once I’ll say it again and again, the craftworld, drukhari, and harlequin Tripp’s are what make ynnari good. They will continue to top even if the “new” sfd isn’t good. For some reason people want the entire Aeldari race nerfed? Not happening guys.


Ynnari getting fixed? @ 2019/03/31 03:55:48


Post by: Wyldhunt


Pain4Pleasure wrote:
 Marmatag wrote:
Pain4Pleasure wrote:
 Nithaniel wrote:
just listened to the latest chapter tactics podcast (ep 107). Geoff 'In Control@ Robinson said adepticon will be the last hurrah for Ynarri.

Wonder what that meant

Is him speculating his own opinion. That’s what that means


Nah... Ynnari are losing their SFD mechanic.

FWIW, Knights are also being nerfed.

Guess who is untouched? Guard! Because this is the lead designer's favorite faction.

Not so much a nerf as a reworking. I’ve said it once I’ll say it again and again, the craftworld, drukhari, and harlequin Tripp’s are what make ynnari good. They will continue to top even if the “new” sfd isn’t good. For some reason people want the entire Aeldari race nerfed? Not happening guys.


Well, if SFD stops being competitive, then the optimal thing to do would be to just field craftworld, drukhari, and harlies as their non-ynnari selves. Plenty of lists seem to be doing that already. Going Ynnari usually just means you're either getting the most out of the Yncarne's teleportation ability or else that you're double tapping with a very efficient shooting unit..

Also, I know I"m helping to derail the thread here, but I"m actually pretty okay with where IG are as their own faction. They can put out a lot of shots, but shadowswords die, and I actually kind of enjoy killing off/tying up smaller tanks. The biggest sins of the guard this edition have been fearless conscripts (now nerfed to not be competitive) and their ability to generate CP cheaply for other armies. Monofaction guard though? They shoot like crazy, but I generally feel like I have a decent shot against them.