Speed-leveling alts in SW:TOR while x12 XP lasts for subscribers while also trying to grind some ships on my 2 GSF pilots in the same game.
Also also playing through Dragon Age Inquisition again, but EA (not surprisingly) seems to have gakked the bed with some change to something, as I get a stream of DirectX errors and random crashes in the game now that I did not get previously.
2BlackJack1 wrote: Found an old Doom II disk, which I tried running, both from installation and straight from the disk. Sadly, after hitting 'Play Game' the menu music kept playing, but that was it. The game didn't even show up on task manager.
In other news, I fiddled a bit more on Besiege, and did a couple more skirmishes of the Ultimate Apocalypse mod for Soulstorm. I've deduced that a maxed out Angron (with the 10 bloodthirsters) can easily solo any other top tier unit from any army. Without his daemon armies things are a lot less one sided, but together you can't stop him.
Edit: Got an emulator, so now Doom is working perfectly
Take the wad files from your doom 2 install and run it in Zdoom. Doom is still supported by the mod community now and has it's own engines to improve how doom runs. Go dig into the Cacoawards for some cool new maps to play.
Thanks, I managed to get it working (thanks to ZDoom). I'll have to check out the Cacaowards. In the meantime, I'm having fun with Doom II. Some ammo troubles, but I honestly am having more fun with this than almost any Call of Duty experience I've had.
Enjoying Civ BE Rising Tide, so far its a great expansion that would have been very nice to distinguish the base game from Civ V. Hope the next expansion will lift it to the level of current Civ V, because it is still not on that level. Some minor annoyances but overall enjoying it.
Dawn of War II Retribution is pretty fun. I'm currently doing a Tyranid playthrough. Chaos Uprising was pretty brutal at times, so that's sitting on the shelf until I'm in the mood for it again.
2BlackJack1 wrote: Dawn of War II Retribution is pretty fun. I'm currently doing a Tyranid playthrough. Chaos Uprising was pretty brutal at times, so that's sitting on the shelf until I'm in the mood for it again.
Ugh. I know what you mean. For most of the battles with the large life bars, I had to alternate between attacking, withdrawing, and waiting for everyonr to regenerate for a good 30 minutes every time.
I actually just finished an Ork playthrough on Retribution. Don't worry, it's not as brutal as Chaos Rising.
This doesn't exactly count as play, but as someone who watched little over 10 hours of a guy playing Undertale, well...
Honestly, this was one was the best games. Nay, pieces of art I have ever had the pleasure to lay my eyes upon.
I cried. I cried so damn hard. It was lovely how the streamer would just go quiet at times, he was crying just like I was, and I bet a good many people too. The writting behind the game is just incredible. I honestly didn't believe how good everyone was saying this was, how much the gaming community was hyping this game.
It is, it is so good.
From the gameplay that just challenges game mechanics that we assumed couldn't be changed (it's a turn based RPG with random encounters, very JRPG like Mother... but you can reach the end by NOT killing anyone and yes, the combat is still fun) to an OST that's surreal how good it gets.
2BlackJack1 wrote: Dawn of War II Retribution is pretty fun. I'm currently doing a Tyranid playthrough. Chaos Uprising was pretty brutal at times, so that's sitting on the shelf until I'm in the mood for it again.
Ugh. I know what you mean. For most of the battles with the large life bars, I had to alternate between attacking, withdrawing, and waiting for everyonr to regenerate for a good 30 minutes every time.
I actually just finished an Ork playthrough on Retribution. Don't worry, it's not as brutal as Chaos Rising.
Praise be to that, it wasn't much fun seeing Thule get swarmed, and die a brutal death in short order. Especially after how amazing he was in the base game. Meanwhile, I appreciate all of the war gear that Retribution has been throwing at me, and the Hive Lord's abilities are pretty nice.
I also picked up CS:GO. Didn't get too far in it, just a couple offline mode matches to get the feel for it. (May or may not have gotten a kick out of the exploding chickens when they die)
I'm actually giving the Ultima games a shot after seeing the reviews online from some guy called Spoony. I got Ultima IV for free on Good Old Games, so if that's any good, I'll try to get through the rest of the series (yes, even 8 and 9)
I've been playing Prison Architect the past few days since it released from Alpha. I'd been updating my mod for the past few months to catch up with the actual game updates which took my enjoyment out of it a little, made it more of a chore than anything.
But now I've been actually playing, plus I've even joined in helping another mod based on 40K.
Just been terraforming my minecraft area, flattening it, grabbing revealed minerals, and also squaring off my castle, then I will finish the wizards lair, and the road to spawn. I also want to see if I can put in a nether portal, that doesn't conflict with anyone elses.
Finished stumbling my way through Raven sheild. If I had one complaint, it would be that there were not enough chances to be able to snipe. I think I used a sniper rife about twice throughout the entire game. I'm onto rainbow 6 vegas now.
SkavenLord wrote: I'm actually giving the Ultima games a shot after seeing the reviews online from some guy called Spoony. I got Ultima IV for free on Good Old Games, so if that's any good, I'll try to get through the rest of the series (yes, even 8 and 9)
Good man! Those are great games and quite the collection of gems, well not 8 & 9 but still
Playing Armoured warfare beta, and dear lord! My wishes has been granted. Noting quite like ripping up the flank of the enemy team with a well organized squad of Leopard tanks, or pummeling them with a shower of tungsteen rounds from a Bradley
I got Tomb Raider: Definitive Edition for the xbone. It's pretty good overall. Nice graphics, controls aren't clunky, and has an upgrade system, along with an interesting storyline.
I'm trying to log into the Dark Souls 3 servers to play the Network Stress Test version, but having no joy at the moment.
Fingers crossed that I will gain access soon...
Edit: Gained access, played it for a couple of hours.
Highlight was invading someone only to encounter the host with three Sun Bro helpers! Was immediately aided by another invader but we didn't last long.
Beat the first boss, "Dancer of The Frigid Valley" at my third attempt.
Did more of Tomb Raider Definitive Edition. Got the compound bow and silenced pistol now which I love. The storyline has been impressive, but vaguely predictable at times. I feel like I'm close to finishing, but I keep getting setback in the story.
Just tried out the missile launcher for the first time in Fallout New Vegas. Previously I've always specialised in guns not explosives but I'm a high lvl now (40, using a mod that allows 50lvls and a perk for every lvl) and my explosives skill is getting high enough to be worthwhile...
Good Lord was I missing out. A Hive missile (cluster bomb basically) wiped out like 6 raiders at once. I'm about to storm Vault 3 now, should be fun firing off cluster bombs in close quarters.
Shadow Captain Edithae wrote: Just tried out the missile launcher for the first time in Fallout New Vegas. Previously I've always specialised in guns not explosives but I'm a high lvl now (40, using a mod that allows 50lvls and a perk for every lvl) and my explosives skill is getting high enough to be worthwhile...
Good Lord was I missing out. A Hive missile (cluster bomb basically) wiped out like 6 raiders at once. I'm about to storm Vault 3 now, should be fun firing off cluster bombs in close quarters.
Yeah, explosives is pretty fun, but it tends to be a bit annoying on hardcore due to the weight of the ammo, and its hard to do a pure-explosives build, as they are terrible against melee enemies.
Terrible as in will blow you up as well.
Shadow Captain Edithae wrote: Just tried out the missile launcher for the first time in Fallout New Vegas. Previously I've always specialised in guns not explosives but I'm a high lvl now (40, using a mod that allows 50lvls and a perk for every lvl) and my explosives skill is getting high enough to be worthwhile...
Good Lord was I missing out. A Hive missile (cluster bomb basically) wiped out like 6 raiders at once. I'm about to storm Vault 3 now, should be fun firing off cluster bombs in close quarters.
Yeah, explosives is pretty fun, but it tends to be a bit annoying on hardcore due to the weight of the ammo, and its hard to do a pure-explosives build, as they are terrible against melee enemies.
Terrible as in will blow you up as well.
Yeah... I figured that out when I fired off a mini nuke inside a Vault.
Shadow Captain Edithae wrote: Just tried out the missile launcher for the first time in Fallout New Vegas. Previously I've always specialised in guns not explosives but I'm a high lvl now (40, using a mod that allows 50lvls and a perk for every lvl) and my explosives skill is getting high enough to be worthwhile...
Good Lord was I missing out. A Hive missile (cluster bomb basically) wiped out like 6 raiders at once. I'm about to storm Vault 3 now, should be fun firing off cluster bombs in close quarters.
Yeah, explosives is pretty fun, but it tends to be a bit annoying on hardcore due to the weight of the ammo, and its hard to do a pure-explosives build, as they are terrible against melee enemies.
Terrible as in will blow you up as well.
Yeah... I figured that out when I fired off a mini nuke inside a Vault.
Shadow Captain Edithae wrote: Just tried out the missile launcher for the first time in Fallout New Vegas. Previously I've always specialised in guns not explosives but I'm a high lvl now (40, using a mod that allows 50lvls and a perk for every lvl) and my explosives skill is getting high enough to be worthwhile...
Good Lord was I missing out. A Hive missile (cluster bomb basically) wiped out like 6 raiders at once. I'm about to storm Vault 3 now, should be fun firing off cluster bombs in close quarters.
Yeah, explosives is pretty fun, but it tends to be a bit annoying on hardcore due to the weight of the ammo, and its hard to do a pure-explosives build, as they are terrible against melee enemies.
Terrible as in will blow you up as well.
Yeah... I figured that out when I fired off a mini nuke inside a Vault.
Went on a TF2 Mann vs Machine server and it seems the admins made it so you had unlimited money to spend on upgrades.
Rapid fire rocket launchers while flying around the battlefield. It was a lot of fun. Even more than the servers where everyone just dances.
So in Ultima IV, there's this thing that makes you choose your class. You take a sort of questionnaire on what kind of a person you are.
Good news: this is actually a pretty cool idea since the classes in this game represent ideals, and it basically matches your ideal to a class.
Bad news: if it's your first time playing the game and you get the weakest class (forget swords and magic, let's give him a CANE!), you might have kind of a lot of trouble getting started. Pretty cool game so far though. (Though I have no idea what I'm supposed to be doing)
It's pretty nails hard, as is standard for old RPG's... I ended up running away from most battles.
The whole 8 virtues (Honour, Valour, Sacrifice, Honesty, Justice, compassion, spirituality, humility) is a MASSIVE thing in the game, and I'd like for games to do that kinda thing more. - For example, enemies can start to retreat for battle, if you keep on attacking them as they retreat, you lose "Honour" and "Compassion2 points.
If I remember right, the first thing you need to do is go visit "Lord British" to get the introduction / main story for the game.
After that, the main quest of the game is to gather the Ankhs of the 8 virtues and then... I dunno, I never got that far :S
You usually find the ankhs by talking to people and them giving you hints and things. - So it's proper RPG stuff, not just hitting monsters.
Downside is, it being an old game, like Myst, it doesn't exactly help you out when it tells you important things. - So you might actually need to physically write important things down. There's a list somewhere that tells you the standard questions you want to ask people, this includes like, "job" "Name" etc.
Prepping for the NCR end game mission in New Vegas, finishing off companion and faction quests so I don't miss out on any of the ending slides. Ugh, this is taking longer than I thought it would.
I'm just gonna tear through Vault 19 and Ultra Luxe, killing all the Powder Hangers and White Gloves. Can't be arsed to go through the long quests.
Automatically Appended Next Post: FETH THIS GAME. Trying to wrap up the final quest and its crashing every half hour on loading screens.
Automatically Appended Next Post: I think I've had at least 10 CTD s today.
SkavenLord wrote: So in Ultima IV, there's this thing that makes you choose your class. You take a sort of questionnaire on what kind of a person you are.
Good news: this is actually a pretty cool idea since the classes in this game represent ideals, and it basically matches your ideal to a class.
Bad news: if it's your first time playing the game and you get the weakest class (forget swords and magic, let's give him a CANE!), you might have kind of a lot of trouble getting started. Pretty cool game so far though. (Though I have no idea what I'm supposed to be doing)
The early Elder Scrolls games (Arena, Daggerfall, and *possibly* Morrowind - not certain on the last one) used something similar as an optional form of character creation. Except that instead of pitting virtues against each other to pick your class, the questions tended to be more along the lines of "Just how big of a jerk are you?" And the questions had little to do with actual moral precepts. They were tied into figuring out where you should fit on the strength vs magic vs sneakiness graph.
Getting back to Ultima IV, if you don't like your starting class (and it sounds as if you got the shepherd, which is indeed the weakest of the classes), then you can always "fix" it later. Manipulating the system to get the starting class you want isn't hard. You just have to understand which virtue is aligned with each class, and make sure that you always give the answers that include that virtue. But before long you'll start adding companions to your party, so the weakness of your class won't be an issue.
It's a good game, and quite possibly the first CRPG to not have protagonist-centered morality. I never finished it myself, but came very close. Unfortunately, the end game requires a ship, and pirates suddenly stopped spawning late in my game, leaving me with no way to finish it.
SkavenLord wrote: So in Ultima IV, there's this thing that makes you choose your class. You take a sort of questionnaire on what kind of a person you are.
Good news: this is actually a pretty cool idea since the classes in this game represent ideals, and it basically matches your ideal to a class.
Bad news: if it's your first time playing the game and you get the weakest class (forget swords and magic, let's give him a CANE!), you might have kind of a lot of trouble getting started. Pretty cool game so far though. (Though I have no idea what I'm supposed to be doing)
The early Elder Scrolls games (Arena, Daggerfall, and *possibly* Morrowind - not certain on the last one) used something similar as an optional form of character creation. Except that instead of pitting virtues against each other to pick your class, the questions tended to be more along the lines of "Just how big of a jerk are you?" And the questions had little to do with actual moral precepts. They were tied into figuring out where you should fit on the strength vs magic vs sneakiness graph.
Getting back to Ultima IV, if you don't like your starting class (and it sounds as if you got the shepherd, which is indeed the weakest of the classes), then you can always "fix" it later. Manipulating the system to get the starting class you want isn't hard. You just have to understand which virtue is aligned with each class, and make sure that you always give the answers that include that virtue. But before long you'll start adding companions to your party, so the weakness of your class won't be an issue.
It's a good game, and quite possibly the first CRPG to not have protagonist-centered morality. I never finished it myself, but came very close. Unfortunately, the end game requires a ship, and pirates suddenly stopped spawning late in my game, leaving me with no way to finish it.
Morrowind's character creation is literally a questionnaire.
Morrowind starts you with the questionairre at first, but the questions are actually a lot more balanced than the standard "Situation, trifecta of answers: Hit it, Sneak it, Outsmart it" thing. Like, there's one, I think, where you essentially find money an obvious thief dropped before being hanged (or something like that- the questions are fairly convoluted) and the possible answers are Keep it, Give it to the Guards, and Leave it There. No clues as to which variant means what in terms of choices.
I keep getting Healer for mine, for some reason.
But you can also choose your class from a list, or just make your own, which is nice.
I love Ultima IV. And V. Ultima V is literally one of the first games I can remember playing. I do remember gaming the answers just to get the most starting health in V, though.
Also breaking into Lord British's treasury, repeatedly.
Was playing Fallout Shelter. Man, that game is ridonculous! Couldn't get over around 20-22 dwellers before raids took me out every time.
Just don't understand how raiders can steal your food and water when none of them leave the vault alive - EVER!
Even with a Mr Handy on my second playthrough making gathering so easy, same point and the raids just keep coming so that my dwellers don't have enough power, food, or water.
Think I've got the hang of it now on my 4th play through.
But still, my brand new, sealed F:NV Ultimate edition just arrived. Going to enjoy playing that until Nov 10th and my release day copy of 4 hits.
(And still think GNR is a better App for me. shame they left out 3Dog!)
Is New Vegas supposed to end when you complete the end game Hoover Battle mission? I spent over an hour playing all the way through the mission to the end and then the game prompted me to "load an earlier save file" to continue playing. I still have 1 of the 4 DLCs to complete (Lonesome Road). It doesn't even make sense in the game...
General Oliver: "What will you do now son?"
Courier: "I don't know. Travel maybe".
And then the theme of Lonesome Road implies that it took place after the second battle of Hoover Damn (revisiting the Divide, which was destroyed by nukes triggered by a package the Courier delivered to the NCR there prior to getting shot at Goodsprings).
Whats the chronological order of the Main Quest and all the DLC's? My impression was that its Main Quest > Honest Hearts > Dead Money > Old World Blues > Lonesome Road, just like Skyrim.
Yeah, they got stiffed by beth, and only got 18 months to works on it, so they weren't able to implement a lot of what they wanted, including after the end stuff.
Episode 5, the final one, of Life is Strange is supposed to release tomorrow. There's a patch for it today in preparation. Looks like it's finally time to play the thing again (I left off after finishing the first part).
One thing that I've noticed with the episodic adventure games -
I like the format with the comedy games. I largely play those games for the laughs, and they don't disappoint in that regard. I don't mind playing each episode of Tales from the Borderlands as it's released, even though the story still has a bit of a ways to go.
It's a different matter with some of the more serious games. I liked playing The Wolf Among Us episodes as they came out. But that seems to be the exception. I've set aside both Game of Thrones and Life is Strange until their respective releases are complete. Playing for a bit but knowing that the game isn't really done just annoys me with both of those games. I'm not sure why I have a different attitude for something like Wolf, and something like Thrones or Life.
Conrad Turner wrote: Was playing Fallout Shelter. Man, that game is ridonculous! Couldn't get over around 20-22 dwellers before raids took me out every time.
Keep a good stash of stimpacks handy to heal your minions, equip every one with a gun (the ones on the top 2 floors get the best ones) and fill your upper floors with fully staffed large 'work' rooms. That way you can survive everything.
I am currently playing Battlebrothers. Its a 'fantasy mercenary simulator'; in other words its a (large) party based RPG with a real time procedurally generated world map and turn based combat. Its still in early access at the moment (the entire world map is basically a functional placeholder) but its still very enjoyable and the art style is lovely.
How -without paying - do you get these guns? I have tried having a couple of dwellers in the best armour I have with the best weapons I have in the gate room but I don't seem to have much luck at finding weapons and armour so I can't equip many dwellers.
2 at the door, 4 in the power plant, 4 in the water purifier, 4 in the resteraunt and I can generally keep the gauges pegged at the top before the raids start. I can generally get to start producing stimpacks in a singel slot room (2 dwellers) but they take an age, and it still doesn't stop raiders stealing food, water, and power despite them never leaving the vault.
I wouldn't mind them stealing the stuff if you could reclaim it from their dead bodies, but as soon as they get their grubby little mits on it, they teleport it away.
And I am not generally that lucky in what I get in lunchboxes either. Food pegged at the top of the gauge, get +50 food.
Best drop I got was a Mr Handy. He was great at automatically collecting resources and helping out with radroaches, but he still lasted only about a day due to damage from taking on raiders, and it wanted 2000 caps to reactivate him! (I had about 70 at the time.)
Going to spend the time until 4 drops going through NV.
Not sure I like what they've done with 4, Skills dropped for a more involved perk system - although I quite like the new perk system on its own. Would maybe have liked a more "Skyrim" approach. (Skills automatically improve through use, perk levels unlock as the skill increases.)
Not sure I like the idea that certain perks are locked out unless you have a high enough attribute, but the upside is - unlimited levelling and instead of a perk you can increase a special by 1. So given enough time you can have a character who has a 10 in every special and every perk unlocked and maxed out.
Personally I'm not a fan of that. I liked the idea that I had to plan how I wanted to play when I created my character, rather than "How do I want to play before I start on the main questline?". It seems to me that they have made it possible to wander the wastelands looking for random encounters until you have maxed the character, then breeze through the game proper instead of playing through multiple times with different builds.
I tried out Dungeon Defenders 2. Pretty fun. Gonna keep playing it
Also. I'm having a halloween gaming bash with (hopefully) a couple people. Anyone with skype who can keep it clean is welcome to join. We'll be playing a couple different games including but not limited to: Mechwarrior Online, (Maybe) Dungeon Defenders 2 Fistful of Frags Orion Prelude Garry's Mod Borderlands 2 (Again maybe)
We'll be starting probably around 6 PM EST and going on until late. Like Midnight or slightly later.
If you're interested in joining in at any time during the bash then PM me on here.
Shadow Captain Edithae wrote: Is New Vegas supposed to end when you complete the end game Hoover Battle mission? I spent over an hour playing all the way through the mission to the end and then the game prompted me to "load an earlier save file" to continue playing. I still have 1 of the 4 DLCs to complete (Lonesome Road). It doesn't even make sense in the game...
General Oliver: "What will you do now son?" Courier: "I don't know. Travel maybe".
And then the theme of Lonesome Road implies that it took place after the second battle of Hoover Damn (revisiting the Divide, which was destroyed by nukes triggered by a package the Courier delivered to the NCR there prior to getting shot at Goodsprings).
Whats the chronological order of the Main Quest and all the DLC's? My impression was that its Main Quest > Honest Hearts > Dead Money > Old World Blues > Lonesome Road, just like Skyrim.
Yeah, the game ends when you beat Hoover Dam. There's no continue after the end without mods. No, Lonesome Road is before Hoover Dam. There's even dialogue with Ulyssess where
Spoiler:
he tells you how to break the Legate's will to fight.
The chronological order is...weird. Its supposed to be HH --> DM --> OWB --> LR but the level requirements are all wrong. Like, HH is at something like level 8, DM is at level 20 iirc, OWB is at level 15 and LR is at level 25.
But yeah, Obsidian weren't given enough time, and of course Beth was surprised that they only got 84 on metacritic. Better take away their bonus
I played an awesome little indie game last night called 'Secret Ponchos'.
It's a spaghetti western inspired isometric deathmatch style game and is really surprising tactical.
I was playing a character called 'The Warmonger' who was sort of based around waiting for your opponents to reload, tossing tomahawks at them, then leaping in to beat them to death with your club.
These tactics then sort of developed in team games, by, for example, me waiting for someone to be caught in an allies bear trap first.
A great wee game, particularly if you have a regular group you play multiplayer games with.
I've actually been doing a little bit of minecraft with the Pixelmon mod on a public server. The people are nice (for the most part) and it's pretty active as of late, which is nice.
Just chose what my team will be for the rock gym, and now I have to level them to lvl 25 (cap for the rock gym).
In other news, I got Minecraft Story Mode for the xbone. At first the idea of a telltale game for minecraft didn't seem appealing at first, mainly because I love the dramatic choices you have to make in their games like the Walking Dead and such. However, it actually has gone above my expectations, and I can't wait for the next episode.
In other news, I got Minecraft Story Mode for the xbone. At first the idea of a telltale game for minecraft didn't seem appealing at first, mainly because I love the dramatic choices you have to make in their games like the Walking Dead and such. However, it actually has gone above my expectations, and I can't wait for the next episode.
Wait, so there's an actual story associated with it? (Since in the original one the "story," ended after the Enderdragon)
Is it any good?
In other news, I got Minecraft Story Mode for the xbone. At first the idea of a telltale game for minecraft didn't seem appealing at first, mainly because I love the dramatic choices you have to make in their games like the Walking Dead and such. However, it actually has gone above my expectations, and I can't wait for the next episode.
Wait, so there's an actual story associated with it? (Since in the original one the "story," ended after the Enderdragon)
Is it any good?
Compel wrote: I played an awesome little indie game last night called 'Secret Ponchos'.
It's a spaghetti western inspired isometric deathmatch style game and is really surprising tactical.
I was playing a character called 'The Warmonger' who was sort of based around waiting for your opponents to reload, tossing tomahawks at them, then leaping in to beat them to death with your club.
These tactics then sort of developed in team games, by, for example, me waiting for someone to be caught in an allies bear trap first.
A great wee game, particularly if you have a regular group you play multiplayer games with.
Even so, I think New Vegas is vastly superior to fallout 3. The thing that lets nv down the most, besides unfinished and cut content, is the somewhat boring landscape. The Mojave wasteland doesn't compare to the ruins of Washington DC or Boston, which are iconic and very recognisable.
Conrad Turner wrote: Not particularly helpfull, I'm afraid.
How -without paying - do you get these guns?
By loading up dwellers with as many stimpacks as they can carry and sending them out into the wasteland until they have run out of stims and you send them back or they die, get resurrected and make their way back. It doesn't take long before everyone has at least a scoped magnum. I literally had no problem with raiders in my game, every attack was beaten of with minimal/no losses. Deathclaw attacks are more annoying but they just require stimpack micromanagement.
I don't bother with door guards, they don't earn EXP (so don't gain levels so they have low HPs) and raiders and especially Deathclaws will break through anyway. Put your guards in your first workroom.
I haven't played in a while though as once you get over 120ish dwellers the game becomes increasingly unstable.
In other news, I got Minecraft Story Mode for the xbone. At first the idea of a telltale game for minecraft didn't seem appealing at first, mainly because I love the dramatic choices you have to make in their games like the Walking Dead and such. However, it actually has gone above my expectations, and I can't wait for the next episode.
Wait, so there's an actual story associated with it? (Since in the original one the "story," ended after the Enderdragon)
Is it any good?
Telltale made a game called Minecraft: Story Mode
Yeah, it's a Telltale game, and isn't canon to the minecraft universe, but it is a fun game. It's decision choices aren't as dramatic as other telltale games, but that should be expected IMO, and I found it enjoyable.
Just finished the finale of Life is Strange, godamn that ending. Whilst expected ...
Spoiler:
(I've been predicting a cliched "Time is all fethed up so we have to go back to the beginning and undo all our changes to the timeline to let things play out the way they were always supposed to" ending ever since episode 2.)
But this was unnecessarily binary and arbitrary. Basically all your choices through the game are nullified, and you're given an A or B choice. I wanted to pick C goddammit.
Spoiler:
Sacrifice Chloe or Sacrifice Arcadia Bay? Feth tha,t I wanted to sacrifice Max to save EVERYBODY to stay true to Max's character (or at least the way I've been playing her, trying to help everyone).
Also bought the S.T.A.L.K.E.R. bundle on Steam, £20 atm.
(I've been predicting a cliched "Time is all fethed up so we have to go back to the beginning and undo all our changes to the timeline to let things play out the way they were always supposed to" ending ever since episode 2.)
But this was unnecessarily binary and arbitrary. Basically all your choices through the game are nullified, and you're given an A or B choice. I wanted to pick C goddammit.
Spoiler:
Sacrifice Chloe or Sacrifice Arcadia Bay? Feth tha,t I wanted to sacrifice Max to save EVERYBODY to stay true to Max's character (or at least the way I've been playing her, trying to help everyone).
Also bought the S.T.A.L.K.E.R. bundle on Steam, £20 atm.
I totally made the wrong choice there.
Spoiler:
You can't sacrifice max. That wouldn't actually fix anything, so that would have been a pointless choice,
Spoiler:
The freaky alternate world was cool and I did like the ending even if I hated it as well. Did max and chloe kiss in anyone else time line?
(I've been predicting a cliched "Time is all fethed up so we have to go back to the beginning and undo all our changes to the timeline to let things play out the way they were always supposed to" ending ever since episode 2.)
But this was unnecessarily binary and arbitrary. Basically all your choices through the game are nullified, and you're given an A or B choice. I wanted to pick C goddammit.
Spoiler:
Sacrifice Chloe or Sacrifice Arcadia Bay? Feth tha,t I wanted to sacrifice Max to save EVERYBODY to stay true to Max's character (or at least the way I've been playing her, trying to help everyone).
Also bought the S.T.A.L.K.E.R. bundle on Steam, £20 atm.
I totally made the wrong choice there.
Spoiler:
You can't sacrifice max. That wouldn't actually fix anything, so that would have been a pointless choice,
Why not?
Spoiler:
As far as I can tell, the important thing is that Nathan killed someone in the bathroom, a public place where he'd be caught, putting him in Police custody where he's safe and free from Jefferson's influence and control. If Max confronted Nathan and got herself shot instead of Chloe, that would have fulfilled the conditions for repairing the timeline and ensuring Jefferson's capture. A sort of time travel loop hole.
Chloe's destiny was to die so she could "be the bomb that turns Arcadia Bay to glass" (the trigger event that exposes secrets). But I don't see how that couldn't be achieved by Max taking her place.
Spoiler:
The freaky alternate world was cool and I did like the ending even if I hated it as well. Did max and chloe kiss in anyone else time line?
In mine, yeah.
I did like the "good" ending, but thats not what I wanted. I really feel there should have been more choices - it wasn't in Max's character (or rather, my Max, who tries to always be selfless) to sit and do nothing.
(I've been predicting a cliched "Time is all fethed up so we have to go back to the beginning and undo all our changes to the timeline to let things play out the way they were always supposed to" ending ever since episode 2.)
But this was unnecessarily binary and arbitrary. Basically all your choices through the game are nullified, and you're given an A or B choice. I wanted to pick C goddammit.
Spoiler:
Sacrifice Chloe or Sacrifice Arcadia Bay? Feth tha,t I wanted to sacrifice Max to save EVERYBODY to stay true to Max's character (or at least the way I've been playing her, trying to help everyone).
Also bought the S.T.A.L.K.E.R. bundle on Steam, £20 atm.
I totally made the wrong choice there.
Spoiler:
You can't sacrifice max. That wouldn't actually fix anything, so that would have been a pointless choice,
Why not?
Spoiler:
As far as I can tell, the important thing is that Nathan killed someone in the bathroom, a public place where he'd be caught, putting him in Police custody where he's safe and free from Jefferson's influence and control. If Max confronted Nathan and got herself shot instead of Chloe, that would have fulfilled the conditions for repairing the timeline and ensuring Jefferson's capture. A sort of time travel loop hole.
Chloe's destiny was to die so she could "be the bomb that turns Arcadia Bay to glass" (the trigger event that exposes secrets). But I don't see how that couldn't be achieved by Max taking her place.
Spoiler:
The freaky alternate world was cool and I did like the ending even if I hated it as well. Did max and chloe kiss in anyone else time line?
In mine, yeah.
I did like the "good" ending, but thats not what I wanted. I really feel there should have been more choices - it wasn't in Max's character (or rather, my Max, who tries to always be selfless) to sit and do nothing.
Spoiler:
The idea wasn't that someone had to die in the bathroom. It was that Chloe had to die. She kept dyeing over and over because she had out lived her death. She was meant to die and that is why the world was tearing itself apart and likely would keep doing it too.
Spoiler:
What was the good ending exactly? I ended up sacrificing Chloe, but I wouldn't call it the good ending.
How -without paying - do you get these guns? I have tried having a couple of dwellers in the best armour I have with the best weapons I have in the gate room but I don't seem to have much luck at finding weapons and armour so I can't equip many dwellers.
The best way is to send your highest level dweller into the wasteland. For your early trips you will want to watch them closely as you don't want them dying out there on you. Send them out for a few hours and bring them back with what spoils they have. When your guys are at level 50 you can leave them out there for a couple of days and they are fine. In my Vault the room next to the Vault door I have put a power room as it should have the guys with the highest strength to take on any raiders and later on Deathclaws. The next room I put is a warehouse where I keep the next strongest guys, who are also ones I send out on expeditions. These guys have the second strongest weapons. I then work down floors, but I am at a level now where nothing gets down off of the first, so now I randomly distribute strong guns.
If the weapons you get out in the wasteland do less damage then your fists, sell them for caps. BB guns and rusty .32s are useless. At the start sell anything that does less than 2 damage and later on anything that does less than 6 damage. It also might be an idea selling any unnecessary clothing until you have a room that can use it just until you get up and operational.
It's best to have a few guys out all the time collecting things, stuff to use, stuff to sell.
Also try to make the objectives when you can and cancel the ones that you definitely don't think you will be able to do.
If you want to increase your population making babies is best at the start and letting them outsiders come to the vault when you have a higher population.
Conrad Turner wrote: 2 at the door, 4 in the power plant, 4 in the water purifier, 4 in the resteraunt and I can generally keep the gauges pegged at the top before the raids start. I can generally get to start producing stimpacks in a singel slot room (2 dwellers) but they take an age, and it still doesn't stop raiders stealing food, water, and power despite them never leaving the vault.
Until you have a few more bods it's going to be a bit of a struggle. Try maxing out the next room from the vault door with 6 guys regardless of what they are good at. You can move peeps around when you have more. It's best to maximise a room, so 6 guys, before you start building more rooms.
Best drop I got was a Mr Handy. He was great at automatically collecting resources and helping out with radroaches, but he still lasted only about a day due to damage from taking on raiders, and it wanted 2000 caps to reactivate him! (I had about 70 at the time.)
Best I've had is Vengeance, haven't been lucky to get a Mr Handy and I've been playing for nearly 2 months.
I've had 3 vaults and the first I started is the one that is still going. I have 156 people in it at the moment, 153,706 caps and I haven't paid for Lunch boxes. You can do it too! I have had some problems first was I forgot to close the game down properly and half my population got wiped out by a radroach migration. That was a black day, I lost some of my favourite characters then. The second was a water shortage that led to radiation poisoning. The final one was molerats, I made the mistake of not equipping the people in on of my training rooms and they killed everyone in there and spread outwards. If they aren't dealt with quickly Molerats and Radroaches can do more damage then Deathclaws. So make sure you deal with them in one room otherwise it can go to all your rooms pretty quick.
The happier your guys are the higher the reward you get for your daily target. 93% is an A- which is 130 caps. If you want to increase happiness then get them to make babies, making a baby automatically increases happiness to 100%. When making a baby though make sure of the adults stats. 2 adults with a high C will make a high C child and Charisma is probably the most useless early on. It's better to equip a bod with Night Wear to increase Charisma temporarily just to get the thang goin'on.
Best stuff I have got so far
Vengeance
Bittercup's Outfit
T-60a Power Armour
T-60f Power Armour
Abraham Washington
Colonel Autumn
Scribe Rothchild
Finished Act 1 of Walking Dead, season one. No spoilers, since even though it's free, it's been out for 2 years-ish.
Tough choices, but I opted to save Duck instead of Hershel's son, and Carly over Doug. The first one was fairly early in the game, but I think keeping a bond with the family is a good thing, and Carly over Doug was an easy decision, as she was the only person good with a gun in the group. I was surprised over 50% of players chose Doug over Carly though.
timetowaste85 wrote: Finished Act 1 of Walking Dead, season one. No spoilers, since even though it's free, it's been out for 2 years-ish.
Tough choices, but I opted to save Duck instead of Hershel's son, and Carly over Doug. The first one was fairly early in the game, but I think keeping a bond with the family is a good thing, and Carly over Doug was an easy decision, as she was the only person good with a gun in the group. I was surprised over 50% of players chose Doug over Carly though.
Tough choices, but I opted to save Duck instead of Hershel's son
Shawn dies regardless of who you try to save, and Duck always lives.
I assume Hershel still kicks you out though, and Kenny wouldn't be your friend if you tried to save Shawn? Seems like I made the right call there. Pretty sure Carly over Doug was the right choice too
Re-installing the Witcher. Not going to lie, I thought the first one was really boring, despite the praise I kept hearing about its story. But hey, that was a year ago. Maybe it'll be better this time.
-'Feeding' in LoL -Getting scratched up by a witch in L4D2
-Tricking a buddy into playing Heroes of the Storm ("There's a free gun skin unlock for Black Ops III if you play as a support type... for reals")
Played through 'Life is Strange', from start to finish. I've had it for a while, but held off playing through it until the full game was released. I think it's more enjoyable having it all available when you play, instead of having to wait a couple of months for the next episode to be released.
Enjoyed it. Thought the ending was very bittersweet, but good.
The scrolling marquee at the end of Episode 5 thanks the player for playing 'Season 1'. I guess that means they've already got ideas for a follow-up, although I don't know if they're intending to do a direct sequel or just a similar game with different characters.
Eumerin wrote: Played through 'Life is Strange', from start to finish. I've had it for a while, but held off playing through it until the full game was released. I think it's more enjoyable having it all available when you play, instead of having to wait a couple of months for the next episode to be released.
Enjoyed it. Thought the ending was very bittersweet, but good.
Yeah, that ending was rough. My grandfather died last December, so that
Spoiler:
funeral
in the ending...combined with that song, Spanish Sahara...
The soundtrack in that game is phenomenal.
The scrolling marquee at the end of Episode 5 thanks the player for playing 'Season 1'. I guess that means they've already got ideas for a follow-up, although I don't know if they're intending to do a direct sequel or just a similar game with different characters.
One of the developers has indicated on twitter that they want to do a second season, and that it'll most likely feature an entirely new cast but they haven't currently got any plans in place, or something to that effect. They're currently still working on two other games first, Vampyr and Remember Me 2. Life Is Strange 2 is a few years away at least.
I'm torn. On the one hand, they've created a lovely world and cast of characters in Arcadia Bay and it'd be a shame to discard all that world building and character development. Maybe they could set it 20 years into the future, and have the player protagonist be Max's child or something.
On the other hand, to continue Max's story might risk cheapening the ending. The main themes of the game are coming of age, friendship, and grief/accepting and moving on from loss. Having Max return for another time traveling adventure would undermine all that, and thats not really what the purpose of her powers was. She wasn't given the power of time travel to save the world, she was given the power so that two old friends could reconnect and spend time with each other before its too late, and so that Chloe would know that she's loved.
A second chance.
Mari of Geek Remix puts it very well.
[SPOILERS]
Spoiler:
I hope they set the next one in France, given that they're a French developer.
Yeah, that ending was rough. My grandfather died last December, so that
Spoiler:
funeral
in the ending...combined with that song, Spanish Sahara...
Ouch.
The soundtrack in that game is phenomenal.
The scrolling marquee at the end of Episode 5 thanks the player for playing 'Season 1'. I guess that means they've already got ideas for a follow-up, although I don't know if they're intending to do a direct sequel or just a similar game with different characters.
One of the developers has indicated on twitter that they want to do a second season, and that it'll most likely feature an entirely new cast but they haven't currently got any plans in place, or something to that effect. They're currently still working on two other games first, Vampyr and Remember Me 2. Life Is Strange 2 is a few years away at least.
I'm torn. On the one hand, they've created a lovely world and cast of characters in Arcadia Bay and it'd be a shame to discard all that world building and character development. Maybe they could set it 20 years into the future, and have the player protagonist be Max's child or something.
Two problems. The first is the
Spoiler:
two options for the ending. In the intended ending, you sacrifice Chloe to save Arcadia Bay. But the game also allows you to sacrifice Arcadia Bay and save Chloe. One of the problems with a direct sequel is the near requirement to completely ignore one of these two endings.
The second (and this only comes into play if Max's kid is involved) is the game's ambiguity regarding Max's sexual orientation. Chloe is pretty clearly a lesbian, and there are a lot of players who think Max is the same (but doesn't realize it yet). I'm of the opinion that the game intentionally leaves it up to the player to decide (the locker room question is a hint for that, imo). That doesn't completely remove the possibility of a kid that's genetically descended from her. But it does complicate forming a concensus on her future family life. I suppose if the developers ran with the option you suggest, they could just say that she's a parent who's now unattached, and leave it at that. No mention of former romantic interests, or the gender of those interests.
Of course, they could also just give the power to one of the other characters in the game. Perhaps Victoria gets a chance to help
Spoiler:
Nathan redeem himself somewhat.
Though I'm not sure how well a lot of the fans would go for that idea... ^^;;
On the other hand, to continue Max's story might risk cheapening the ending. The main themes of the game are coming of age, friendship, and grief/accepting and moving on from loss. Having Max return for another time traveling adventure would undermine all that, and thats not really what the purpose of her powers was. She wasn't given the power of time travel to save the world, she was given the power so that two old friends could reconnect and spend time with each other before its too late, and so that Chloe would know that she's loved.
A second chance.
Mari of Geek Remix puts it very well.
[SPOILERS]
Spoiler:
I hope they set the next one in France, given that they're a French developer.
'Remember Me' was set in France. But it didn't particularly feel like it. Of course, the game was set an unspecified number of decades into the future, so that partially explained why the setting was as vague as it was - with the notable exception of Kid Christmas. That name sounds more American than European.
Speaking of which, I hope they do well with 'Remember Me 2'. I played the first one. And while it definitely had potential, it wasn't as good as I thought it could have been. Hopefully they can do a better job the second time. The personalities of the characters in 'Life is Strange', and DontnoD's ability to properly portray those characters, makes me hopeful.
Massive 'Life is Strange' spoiler -
Spoiler:
Mr. Jefferson struck me as creepy the moment he started talking about accompanying the winning student on the trip to San Francisco. But I never thought the developers would go that far... right up until the reveal. Excellent work by DontnoD on his character.
Flitting between Denpa Men 2 for 3DS and Drop Assault for iPhone.
DM is one of those games that is impossible to pick back up if you've forgotten what you're doing. The combat is easy enough but I lost the plot line and ended up restarting out of confusion
It's fun actually travelling around and using wifi signals to collect new heroes though.
Playing through Fire Emblem: Awakening. I got it back at release but my 3DS was stolen, with the game in it! I'm on a trip away from home so it seemed to be a good time to pick it up again.
Solid entry in the series, nothing surprising. I will say that Donnel is a Death God before whom all things wither and turn to dust. The series has always had some insane 1-man army characters, at least before the unlock able difficulty levels but I think this one takes cake.
Picked up Grand Ages : Rome. Despite some minor flaws when it comes to resource managment and such the game, is actually loads of fun. Rigth now I am working on securing enough trade deals and income from said deals. All in the hunt to sate the needs of my social elite
'Remember Me' was set in France. But it didn't particularly feel like it. Of course, the game was set an unspecified number of decades into the future, so that partially explained why the setting was as vague as it was - with the notable exception of Kid Christmas. That name sounds more American than European.
I reinstalled 'Remember Me', and found another reason why the setting doesn't seem particularly French. Nearly all of the signage in the game is in English. And I'm not just referring to notices and things that the player needs to be able to read. English words are everywhere. For instance, one location that the player has to visit on a couple of different occasions is the 'Leaky Brain' bar. Great big neon signs and advertisements can be found displaying it's very English name all throughout the slums of Neo-Paris. And it's hardly unique in that regard.
'Remember Me' was set in France. But it didn't particularly feel like it. Of course, the game was set an unspecified number of decades into the future, so that partially explained why the setting was as vague as it was - with the notable exception of Kid Christmas. That name sounds more American than European.
I reinstalled 'Remember Me', and found another reason why the setting doesn't seem particularly French. Nearly all of the signage in the game is in English. And I'm not just referring to notices and things that the player needs to be able to read. English words are everywhere. For instance, one location that the player has to visit on a couple of different occasions is the 'Leaky Brain' bar. Great big neon signs and advertisements can be found displaying it's very English name all throughout the slums of Neo-Paris. And it's hardly unique in that regard.
Calibrated for a majority of English-speaking gamers. Still better than throwing a bunch of random French-sounding words.
I'm currently playing Company of Heroes, that's a great RTS.
System Shock 1: Enhanced Edition. It's mind-blowingly awesome. I cannot remember ever having been so immersed in a game. I stayed up until 2 am today playing it (getting back up at 7 am...). Amazing.
Calibrated for a majority of English-speaking gamers. Still better than throwing a bunch of random French-sounding words.
Given that the developer is French, I'd expect that the words would have made a certain amount of sense and not just been picked at random.
As it is, there's a kind of split-personality to it. For instance, a menu displayed as you walk past a restaurant will say something at the top in English (and not necessarily the word menu), and then contain a list of items in French.
Welp, beat walking dead 1. I knew Lee wouldn't make it (did the demo for season 2 a little bit ago). Man, Ben was a piece of crap. Had no problem letting him drop in the bell tower. What a piece of crap. Only good thing he did was his self sacrifice at the end. Didn't realize it would mean Kenny died at the end though. Talk about an emotional game. I feel a stronger sense of loss in this game than watching a character I like bite it (pun intended) in the show.
Just got done with a quick session of Star Wars: The Old Republic. I forgot how cool it was to have cut scenes for the quest stuff. Kind of cool too that your character can talk. Last I left off a couple years ago was level 20 on a juggernaught. I'm starting over again with a Human Jedi Knight on the Republic side this time around. Almost tempted to invest in a subscription again just for some of the perks it gives.
So I've been going through the 90-ish games I own both on and off steam.
I have been searching... probing... exploring... seeking the same thing in each one... Steve Blum.... (Amon, Orochimaru, Spike Spiegal, and Wolverine)
Spoiler:
List of finds: Leonidas: Titan Quest Random announcer guy: Star Wars Empire at war Scout guy: DoWII Random trooper voices: DoW (all 4), SWBattlefront II, DoWII (all 3) Empire at War On a holotape in New Vegas Some minor stuff in Republic Commando and Batman and others in LEGO Batman
Welp, I have finally finished Valkyria Chronicles. What a heart warming end for such an epic tale. Amazing game.
Now, I'm on NG+, grinding away the remaining achievements. I like this game enough to at least try to unlock all achievs! Besides that, it's fun to be so absurdly OP at the very start, I just mow down EVERYTHING.
From the teaser video, it looks like it has some bonuses in similar format to Reach. Which was my favorite Halo game. Please confirm and make me super happy.
Also, Nathan Fillion playing himself as one of the Spartans? Win.
The story of the game so far is great, I'm left wondering what happens next with every mission, and they're doing a great job so far in making neither "side" right or wrong.
The story of the game so far is great, I'm left wondering what happens next with every mission, and they're doing a great job so far in making neither "side" right or wrong.
The story of the game so far is great, I'm left wondering what happens next with every mission, and they're doing a great job so far in making neither "side" right or wrong.
Jump packs, shields, that kind of stuff.
They're integrated in basic gameplay, really - you can get some special ones in Warzone as well (including the jetpack I think) but I have yet to find all that out...
The ones everyone has access to as far as I'm aware (at least in the campaign) are Sprint, the Ground Slam one, the "boost" from Halo 4, and a jetpack-y feature if you Aim down your sights mid-air.
Been playing Blacklight Retribution on PS4. Kinda fethed off with all the idiots who just camp in and around multiple hardsuits. Seriously, that's a show of no skill.
Finally given up on MGSV. Great for the first chapter, but holy crap does it fall apart right after that.
Downloading Resident Evil Remake and Zombi since they were both $11 on PSN's Week of the Dead sale.
Also, someone tell me how AC:S is. I've heard from people who I'd never expect to praise an AC game that it's actually pretty darn good gameplay wise, and standard AC for the story. Is this true?
Overlord Thraka wrote: So I've been going through the 90-ish games I own both on and off steam.
I have been searching... probing... exploring... seeking the same thing in each one... Steve Blum.... (Amon, Orochimaru, Spike Spiegal, and Wolverine)
Spoiler:
List of finds: Leonidas: Titan Quest Random announcer guy: Star Wars Empire at war Scout guy: DoWII Random trooper voices: DoW (all 4), SWBattlefront II, DoWII (all 3) Empire at War On a holotape in New Vegas Some minor stuff in Republic Commando and Batman and others in LEGO Batman
The story of the game so far is great, I'm left wondering what happens next with every mission, and they're doing a great job so far in making neither "side" right or wrong.
Jump packs, shields, that kind of stuff.
As mentioned, a lot of that comes as standard now. I've only played the Beta and am jealous of all of you with the full game, but I'd say from that that Halo 5 is the first time Spartans have 'felt' superhuman.
Yes, they've always had the ability to take a hit, but things like the unlimited sprint, Iron-man style ground pounds and mid-air aiming, being able to climb up and over objects you reach in mid-air, and a booster that can either increase your jump distance/height by a few metres or all you to rocket-body-slam bad guys, and they genuinely play like the superhuman killing machines in Iron Man suits that they are.
Can't wait until I'm able to play it at Christmas.
The story of the game so far is great, I'm left wondering what happens next with every mission, and they're doing a great job so far in making neither "side" right or wrong.
Jump packs, shields, that kind of stuff.
As mentioned, a lot of that comes as standard now. I've only played the Beta and am jealous of all of you with the full game, but I'd say from that that Halo 5 is the first time Spartans have 'felt' superhuman.
Yes, they've always had the ability to take a hit, but things like the unlimited sprint, Iron-man style ground pounds and mid-air aiming, being able to climb up and over objects you reach in mid-air, and a booster that can either increase your jump distance/height by a few metres or all you to rocket-body-slam bad guys, and they genuinely play like the superhuman killing machines in Iron Man suits that they are.
Can't wait until I'm able to play it at Christmas.
They really do. There's also a few rocks and such you can smash through now, using the body-slam!
Overlord Thraka wrote: So I've been going through the 90-ish games I own both on and off steam.
I have been searching...
probing...
exploring...
seeking the same thing in each one...
Steve Blum.... (Amon, Orochimaru, Spike Spiegal, and Wolverine)
Spoiler:
List of finds:
Leonidas: Titan Quest
Random announcer guy: Star Wars Empire at war
Scout guy: DoWII
Random trooper voices: DoW (all 4), SWBattlefront II, DoWII (all 3) Empire at War
On a holotape in New Vegas
Some minor stuff in Republic Commando
and Batman and others in LEGO Batman
He is also Sub-Zero in MKX and the playable male Orc and Tauren in WoW.
In DoWII, he is also Eliphas.
I actually wish they got the DoW 1 voice actor to for eliphas to do his voice in dawn of war 2. Steve Blum is awesome sure but for eliphas I'd prefer the DoW 1 voice actor any day. At least that version of eliphas was fearsome sounding like a chaos lord should be.
Got the first System Shock! Was actually kind of surprised to see this. SHODAN's just as chilling as I hoped she's be. Controls are weird, and I have no idea where I'm going, nor what I'm doing, but hey, it's still fun.
Yes, it's not exactly a FPS game is it. The slider above the main screen for your look [up, level, or down] is really unusual - and difficult to get used to.
Overlord Thraka wrote: So I've been going through the 90-ish games I own both on and off steam.
I have been searching... probing... exploring... seeking the same thing in each one... Steve Blum.... (Amon, Orochimaru, Spike Spiegal, and Wolverine)
Spoiler:
List of finds: Leonidas: Titan Quest Random announcer guy: Star Wars Empire at war Scout guy: DoWII Random trooper voices: DoW (all 4), SWBattlefront II, DoWII (all 3) Empire at War On a holotape in New Vegas Some minor stuff in Republic Commando and Batman and others in LEGO Batman
Nope, it started the 29th. I got about an hour in last night and played 3 or 4 matches. I really like the idea of the FPS MOBA crossover, it was quite fun.
Working on the harder difficulties of vermintide, having a great time calling my teammates "lumberfoots" and rolling dice for my loot! Skaven are hilarious too "I've got you now elf-bitch!"
Picked up Red dead redemption again after not playing for well over two years, and dear lord! How this game stayed unplayed for so long, I have missed the look and feel of the game world so much. That and a main characther that is actual somewhat likebal and not a useless goat as often is the case these days
Trondheim wrote: Picked up Red dead redemption again after not playing for well over two years, and dear lord! How this game stayed unplayed for so long, I have missed the look and feel of the game world so much. That and a main characther that is actual somewhat likebal and not a useless goat as often is the case these days
I couldn't agree more. By far one of my favorite games. I remember getting the bandana solely to be the donkey I wanted to be, and not get into trouble for it. (Best criminal: practically worshipped everywhere and also robs people at gunpoint and drags them into a pack of wolves, or underneath a moving train.)
Happyjew wrote: After seeing the preview for the "Ratchet & Clank" movie, I've decided it was time to break out a PS2 and play some Jak and Daxter.
Errr...Ratchet & Clank.
The Ratchet & Clank games are a lot of fun. I've only played a couple of them (Going Commando and Tools of Destruction), but I want to go back and play them all eventually. Looking forward to the movie!
Trondheim wrote: Picked up Red dead redemption again after not playing for well over two years, and dear lord! How this game stayed unplayed for so long, I have missed the look and feel of the game world so much. That and a main characther that is actual somewhat likebal and not a useless goat as often is the case these days
I couldn't agree more. By far one of my favorite games. I remember getting the bandana solely to be the donkey I wanted to be, and not get into trouble for it. (Best criminal: practically worshipped everywhere and also robs people at gunpoint and drags them into a pack of wolves, or underneath a moving train.)
Good to hear I am not the only one, just finished the hunting challenges and DAMN the gun you get as an reward is insane! But em Bears & mountain lions still be crazy scary when they bumrush you while you are hunting deer
TheDraconicLord wrote: Welp, I have finally finished Valkyria Chronicles. What a heart warming end for such an epic tale. Amazing game.
Now, I'm on NG+, grinding away the remaining achievements. I like this game enough to at least try to unlock all achievs! Besides that, it's fun to be so absurdly OP at the very start, I just mow down EVERYTHING.
While the game had it's flaws, and felt a bit rushed in the last parts the ending was one of the parts I liked a lot. It's like what happens to the characters at the endo
Go back to ordinary civilian life, start a small business, turn out some kids. Everything pretty much turns out OK.
You don't get that much, it was a nice change of pace.
Currently playing Xenoblade Chronicles, or the 3DS port rather. It's a solid game but the port is super shaky in some places due to the hardware limitations. Still I can't complain too much since it's game I'd never get to play on account of never having owned a wii.
toasteroven wrote: Playing skyrim with the mod that lets you be a skeleton.
I wish more games existed where you are a skeleton. Just straight up skeletoning around.
Tried the latest Metal Gear today.... and who in the nine circles of the abyss decided that this game was ready for shipping? Poor camera, bland missions and a A.I with the inteligence of toast. At least the music was decent
Welp, this is what happens when I really like a game. It consumes my free time. All the damn Valkyria Chronicle's achievements done; the rarest achievement currently in my collection is from VC, 0.5% of the players have it. I had to A rank EVERYTHING.
Spoiler:
What a fantastic game, besides the final grind I had to do for the A ranks, never got bored or fed up with the game, everything was AWESOME.
Just started the Witcher again... for the 4th or 5th time. Here's hoping I get past that first town this time.
The other times I've played I just couldn't continue... this time around I changed the voice settings to Polish as suggested by a friend. I can honestly say that I think I'm going to make it past the first town this time... something about it being in Polish just feels so right.
Been playing Civ 5 as Gandhi. I'm at least 1-2 eras ahead of everyone. This may or may not have led to me ignoring complaints from the minor foreign populations and instead did whatever I wanted regardless of consequences. (Even renaming congress to Council of Gandhi Does Whatever He Wants and also making my religion Narcissism). I also fought a war against 4 different civs at a time. Japan was the first to give up, now I'm going on the offensive to destroy Babylon and just hold out against Brazil (who betrayed me after being my friend the entire game) and Egypt.
I seem to veer from explosive rage as I get spawn camped again and again and again; to ecstatic joy as I finally manage to reach the perfect vantage point on a cliff to set up my Engineer AT turret to rain missiles down onto enemy armoured columns and infantry; and back to rage again as my factions battle lines crumble and my position gets swarmed with infantry. I think my K/D ratio over a 3 hour period was something like 70/50.
Indar is a joy to play on when your team has its gak together, with multiple fall back positions/sunderes and you hold the high ground. Theres just something about sniping tanks and infantry (especially if you can directly hit them) over a kilometer away across a wide open barren desert with laser guided missiles that makes me giggle with joy.
Dark Souls 2
I still haven't beaten the game but I got it on PC when it came out and played it for a while but it was really hard (my first souls game) then I left it alone for a long time till a few weeks ago and watched a few walkthroughs and read some stuff on how the game works and now I am a little over half way through and it is much easier now.
Play a bit of Skyrim here and there still that's really the only game I consistently go back to its awesome...mods help a bit but mostly play with only a few mods
Playing xenonauts all was well till I pushed on the enemy command room in a carrier ship. Only lost about one of 10 guys up till then and they had 6 holed up in there. It's always an annoying maze to get to them and they always have something annoying like explosives to tackle you. It's just obnoxious to get bunched up because you can't help it and then exploded. Wouldn't have happened but I needed an alien leader captured and he had a grenade launcher and he kept bunching up around his guys. I basically lost all my guys and he only had his leader and some other lower officer left. It was total BS that I spent a long time carefully planning that **** out too. What a load. Absolute crap. Ugh. I basically killed 25 out of 27 enemies. It's annoying that even still it ended it a loss. Losing sucks but when you take a long time of carefully planning and playing a game only to lose hours or more into it sucks infinitely more.
Considering I faced a crap ton of chrysallids (reapers) I managed to handle the mission out ok. I basically annihilated the recon forces outside the ships and all but 2 guys in the ship are now dead. I find it hard to imagine they could get the ship back up again with a 2 man crew but I dunno.
I'm playing Batman: A Matter of Family, now that it's finally available for PC. It's pretty good so far, actually has the feeling of a genuine 'Arkham Episode' unlike the rubbish that was the Harley / Red Hood mission.
I'm apparently 45% of the way through it, if it was about 50% longer, I think they would really be onto something as a regular thing.
After reloading the save a couple times I managed to beat that carrier ufo mission on the 3rd try. Yeah, yeah I save scummed. So far it's the only time I did and I felt it was justified. The 2nd go at it ended in a bunch of reapers (chrysallids) sneaking up on a couple of my guys and auto-killing them. It sucks that this game let's them have an instant kill on infantry regardless of what it is. Anyway on 3rd try I managed to lose 6 of my 10 guys and I killed the alien leader which was good and bad. Things are going fairly well now. My ships are fairly good though they're starting to get outpaced by the enemy ships again. Hopefully I can capture an alien leader soon. I already faced and destroyed my first battleship so more should be on their way fairly soon.
flamingkillamajig wrote: It sucks that this game let's them have an instant kill on infantry regardless of what it is.
This is pretty much what the original UFO Defense chrysalids did. They'd appear halfway across the map, charge one of your guys, and insta-zombie him or her.
That, coupled with what happened when the zombie died, is the reason why they're one of the most feared things ever to turn up in a strategy game.
I seem to veer from explosive rage as I get spawn camped again and again and again; to ecstatic joy as I finally manage to reach the perfect vantage point on a cliff to set up my Engineer AT turret to rain missiles down onto enemy armoured columns and infantry; and back to rage again as my factions battle lines crumble and my position gets swarmed with infantry. I think my K/D ratio over a 3 hour period was something like 70/50.
Indar is a joy to play on when your team has its gak together, with multiple fall back positions/sunderes and you hold the high ground. Theres just something about sniping tanks and infantry (especially if you can directly hit them) over a kilometer away across a wide open barren desert with laser guided missiles that makes me giggle with joy.
I am absolutely terrible at that game. Can barely keep a 1/10 K/D ratio. BUT. It LOVE how much it makes you feel like a guy in a war! There are so many other's around you and the battlefield is so massive it makes you feel like you've actually gone dirtside into the battlefield. The enormus firefights over choke points are what I live for.
I remember my favorite battle was 2 hours I spent fighting over a bridge in the jungle. Blue's VS Red's with complete and total warfare over this one bridge. Must have been over 1000 deaths all around that day. (Not me. But actual deaths of friendly and enemy troops.)
Thought I'd continue plowing through GTA San Andreas. I'm actually enjoying it, since there's quite a bit of content or the 3-4$ I paid for it (and the story's pretty good which I wasn't expecting). I got GTA 4 on a steam sale, and I heard that one was even better, so I'll get that one started when I'm finished with San Andreas.
2BlackJack1 wrote: Been playing Civ 5 as Gandhi. I'm at least 1-2 eras ahead of everyone. This may or may not have led to me ignoring complaints from the minor foreign populations and instead did whatever I wanted regardless of consequences. (Even renaming congress to Council of Gandhi Does Whatever He Wants and also making my religion Narcissism). I also fought a war against 4 different civs at a time. Japan was the first to give up, now I'm going on the offensive to destroy Babylon and just hold out against Brazil (who betrayed me after being my friend the entire game) and Egypt.
flamingkillamajig wrote: It sucks that this game let's them have an instant kill on infantry regardless of what it is.
This is pretty much what the original UFO Defense chrysalids did. They'd appear halfway across the map, charge one of your guys, and insta-zombie him or her.
That, coupled with what happened when the zombie died, is the reason why they're one of the most feared things ever to turn up in a strategy game.
I just hate facing those jerks in night missions (lower human player vision radius) and on terror missions where there are lots of civilians and similar around. It forces you to go out and find the chrysallids (reapers) but if you go too fast you leave yourself open to getting shot by the other aliens. Corner up and shoot enemies and then you'll have so many chrysallids (reapers) on you that you'll get overrun.
Had a Clan War today in Clash of Clans. Got both my attacks in already. 1st attack was a 2 star which is more than I was expecting. Did a gowipe but just didn't have enough punch to my army. 2nd attack was supposed to be a 'clean up'... i was supposed to get the third star from a previously attacked base. Only managed to get 2 stars so of course no gain. I ran out of time... just needed maybe 20 more seconds and I would have had that 3rd star.
Tried out Space Wolf on the iPad. It is way more fun than I expected. The gameplay remind me of the Metal Gear Ac!d games on the Sony PSP. I loved those games. I can see myself putting more time into Space Wolf. I'm hoping eventually there is a PC port that will be made available on Steam.
djphranq wrote: Had a Clan War today in Clash of Clans. Got both my attacks in already. 1st attack was a 2 star which is more than I was expecting. Did a gowipe but just didn't have enough punch to my army. 2nd attack was supposed to be a 'clean up'... i was supposed to get the third star from a previously attacked base. Only managed to get 2 stars so of course no gain. I ran out of time... just needed maybe 20 more seconds and I would have had that 3rd star.
I've been there before, and it's never been a pretty sight. I've witnessed the infamous 99% one star because dragon's AI made them sweep an entire base and ignore the Town Hall. My current war is pretty easy. Both bases I have to face are rushed town hall 8's, and I'm nearing max town hall 8. Gowipe both of them, and I'm in the clear.
I also finished that Civ 5 game as Gandhi. I ended up doing a science victory, but made sure to let every country know who led the world in wars before I finished. That meant wiping out Babylon, and destroying every other civ's navy (thea was mostly ocean, so that removed their entire armies as soon as they were out of production). I also bullied some civs into giving me cities when theu called for peace treaties. (Thanks for half your country, Egypt. )
djphranq wrote: Had a Clan War today in Clash of Clans. Got both my attacks in already. 1st attack was a 2 star which is more than I was expecting. Did a gowipe but just didn't have enough punch to my army. 2nd attack was supposed to be a 'clean up'... i was supposed to get the third star from a previously attacked base. Only managed to get 2 stars so of course no gain. I ran out of time... just needed maybe 20 more seconds and I would have had that 3rd star.
I've been there before, and it's never been a pretty sight. I've witnessed the infamous 99% one star because dragon's AI made them sweep an entire base and ignore the Town Hall. My current war is pretty easy. Both bases I have to face are rushed town hall 8's, and I'm nearing max town hall 8. Gowipe both of them, and I'm in the clear.
I also finished that Civ 5 game as Gandhi. I ended up doing a science victory, but made sure to let every country know who led the world in wars before I finished. That meant wiping out Babylon, and destroying every other civ's navy (thea was mostly ocean, so that removed their entire armies as soon as they were out of production). I also bullied some civs into giving me cities when theu called for peace treaties. (Thanks for half your country, Egypt. )
Nice! This makes me want to reinstall Civ 5. I love guaranteeing a victory in something but then going ahead and completing the domination haha.
War Kitten wrote:I've been playing Dragon Age: Inquisition. Never beaten the game, just keep restarting for some reason, but I just love all the choice you get.
Been looking to try it out. I bought it the other day. What is keeping me from playing it right away is that I'm trying to finish the first 2 games to carry over save files.
flamingkillamajig wrote: I just hate facing those jerks in night missions (lower human player vision radius) and on terror missions where there are lots of civilians and similar around. It forces you to go out and find the chrysallids (reapers) but if you go too fast you leave yourself open to getting shot by the other aliens. Corner up and shoot enemies and then you'll have so many chrysallids (reapers) on you that you'll get overrun.
In X-Com UFO Defense, you invariably met them in a terror mission, which meant that it was night with lots of civilians around, while carrying regular rifles, and with no armor heavier than the cloth uniform your troops were wearing.
Or in other words, you're meeting their copies exactly the way that you're supposed to.
Been looking to try it out. I bought it the other day. What is keeping me from playing it right away is that I'm trying to finish the first 2 games to carry over save files.
You don't carry over save files anymore. Everything is handled through Dragon Age Keep. You're supposed to be able to import your saves into the Keep, but in my experience it's buggy.
flamingkillamajig wrote: I just hate facing those jerks in night missions (lower human player vision radius) and on terror missions where there are lots of civilians and similar around. It forces you to go out and find the chrysallids (reapers) but if you go too fast you leave yourself open to getting shot by the other aliens. Corner up and shoot enemies and then you'll have so many chrysallids (reapers) on you that you'll get overrun.
In X-Com UFO Defense, you invariably met them in a terror mission, which meant that it was night with lots of civilians around, while carrying regular rifles, and with no armor heavier than the cloth uniform your troops were wearing.
Or in other words, you're meeting their copies exactly the way that you're supposed to.
Been looking to try it out. I bought it the other day. What is keeping me from playing it right away is that I'm trying to finish the first 2 games to carry over save files.
You don't carry over save files anymore. Everything is handled through Dragon Age Keep. You're supposed to be able to import your saves into the Keep, but in my experience it's buggy.
That's horrifying. I just tackled my first battleship crashsite and had to skip out on the battleship that forced a terror mission just shortly after. It was pretty lame that I couldn't do anything. Had I tried with my wounded troops (3 also died) then I would've lost everybody. A tough call but southern Africa will survive that attack for now. It'll seriously hurt income for next month though. I'm also going to have to start getting faster ships again like marauders. The other ships are nearly as fast but just barely outpaced by the enemy ships. They're still effective but not as much as they need to be. For some odd reason I can't even get alien leaders anymore lately. Perhaps I missed out? I did come upon a dead praetor (ethereal) in the crashed battleship though. I really want to get MAG weapons if nothing else but I can't seem to lately. Perhaps I should try some of the caesan battleships if I'm even able to find some.
Btw that carrier ship I fought and won on the 3rd time landed and that's when I had to attack it. It can be a very iffy thing but landed UFO's have all the tech intact so it's a much better keep. That said I'm not facing reaper battleships esp. at night. That's just an ugly situation waiting to happen.
After completing RDR I decided I needed a bit more of a challenge, and started on Bloodborn again. And damn! This game be kicking the living shades of blood out of me, but its great fun and the atmosphere.
Started to really enjoy Fallout Shelter now I have learned NOT TO LEVEL UP ANY OF MY DWELLERS - EVER!
Oh, and getting into FNV too. Now, where can I find mods for my Plasma rifle? My pistol is almost as powerful. I also like the fact that laser and plasma pistols share ammo, and laser and plasma rifles share a different ammo. Kinda makes laser weapons redundant, though.
Conrad Turner wrote:Started to really enjoy Fallout Shelter now I have learned NOT TO LEVEL UP ANY OF MY DWELLERS - EVER!
Oh, and getting into FNV too. Now, where can I find mods for my Plasma rifle? My pistol is almost as powerful. I also like the fact that laser and plasma pistols share ammo, and laser and plasma rifles share a different ammo. Kinda makes laser weapons redundant, though.
Well, laser weapons have much faster projectiles and fire faster, so you have to be more accurate with plasma weapons, but mods are always hard to find. Gun runners usually has a few though. If you are on PC, then I'd reccomedn getting the weapon mod vending machine mod or something similar, it still costs the same ludicrous amounts, but you can actually find mods. Also get weapon mods expamded (WMX), it brings all weapons to have 3 mods.
Conrad Turner wrote: Started to really enjoy Fallout Shelter now I have learned NOT TO LEVEL UP ANY OF MY DWELLERS - EVER!
Oh, and getting into FNV too. Now, where can I find mods for my Plasma rifle? My pistol is almost as powerful. I also like the fact that laser and plasma pistols share ammo, and laser and plasma rifles share a different ammo. Kinda makes laser weapons redundant, though.
Silver Rush in Freeside, opposite the atomic wrangler.
Mount and Blade Warband. A bit. Sort of. I put in an admin applicable for a server which sorely needs some, but the owner's have dragged their heels about it for almost a month. ...And given the snitty response which was given when following up on what's going on I'm not entirely endeared. ¬¬
Besides that its been the Elder Scrolls Online. I bought the latest DLC. Its all right, just another zone really. The progression seems a bit flat, but perhaps that's been due to me doing mostly the side quests. For a piece of DLC its more seamless than the last one, though like a lot of the veteran areas the better gear seems like its only available to those who want to spend their lives grinding random loot drops. :/
...On which subject - Chitin Armour (a common low level set from Morrowind) is hellish to find even one piece of. :(
Conrad Turner wrote: Started to really enjoy Fallout Shelter now I have learned NOT TO LEVEL UP ANY OF MY DWELLERS - EVER!
Oh, and getting into FNV too. Now, where can I find mods for my Plasma rifle? My pistol is almost as powerful. I also like the fact that laser and plasma pistols share ammo, and laser and plasma rifles share a different ammo. Kinda makes laser weapons redundant, though.
Silver Rush in Freeside, opposite the atomic wrangler.
Tried there and gun runners several times. No luck as yet. Maybe now I'm L10 I'll head down to the abandoned BoS base and do that for a while. Will have to stock up on ammo before I leave, so I'll probably trawl all the merchants and buy out all the cells I can.. Glad I found out I can 'buy' drained energy cells for nothing, convert them to full ones, and either use them or sell them for a profit. Probably ought to do that with ammo remains too, but as I am an energy based character, I have not been bothering with physical ammo at all.
Thanks for the suggestions though, looks like I'll just have to wait a bit more - not too long I hope, as the bombs drop in just 3 days, 15 hours and 24 minutes!
finally have gotten around to playing This War Of Mine, enjoying it so far.
also gog.com are having a sale, and I've already unlocked the codes to some games I already have. Anyone interested in System Shock 2, Chronicles of Riddick, or Banished?
Just played episode 1 of Tales from the Borderlands. 'Twas free on Xbox Live. Tons of fun, gotta get the full game now. Telltale Games is proving itself to be an awesome game company.
Just had a figth with a rather odd characther in Bloodborn, whom saw himself as a guardian of the beasts you butcher on your way trough the game. Some rather unexpected deep and complex dialouge from that one, made me pause and think about the enemies in the game, Witch is something that seldom happen really these days. Yet another reason why I love this game
Conrad Turner wrote: Started to really enjoy Fallout Shelter now I have learned NOT TO LEVEL UP ANY OF MY DWELLERS - EVER!
Oh, and getting into FNV too. Now, where can I find mods for my Plasma rifle? My pistol is almost as powerful. I also like the fact that laser and plasma pistols share ammo, and laser and plasma rifles share a different ammo. Kinda makes laser weapons redundant, though.
Silver Rush in Freeside, opposite the atomic wrangler.
Tried there and gun runners several times. No luck as yet. Maybe now I'm L10 I'll head down to the abandoned BoS base and do that for a while. Will have to stock up on ammo before I leave, so I'll probably trawl all the merchants and buy out all the cells I can.. Glad I found out I can 'buy' drained energy cells for nothing, convert them to full ones, and either use them or sell them for a profit. Probably ought to do that with ammo remains too, but as I am an energy based character, I have not been bothering with physical ammo at all.
Thanks for the suggestions though, looks like I'll just have to wait a bit more - not too long I hope, as the bombs drop in just 3 days, 15 hours and 24 minutes!
Ah ok. There were many weapon mods cut from the base game, but there are mods which add them back into the game.
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timetowaste85 wrote: Just played episode 1 of Tales from the Borderlands. 'Twas free on Xbox Live. Tons of fun, gotta get the full game now. Telltale Games is proving itself to be an awesome game company.
Their Game of Thrones is a bit disappointing though.
Ah ok. There were many weapon mods cut from the base game, but there are mods which add them back into the game.
I am playing the Ultimate Edition, including "Dead Money", "Honest Hearts", "Old World Blues", "Lonesome Road", "Gun Runner's Arsenal" and "Courier's Stash". Should I be looking for more?
Ah ok. There were many weapon mods cut from the base game, but there are mods which add them back into the game.
I am playing the Ultimate Edition, including "Dead Money", "Honest Hearts", "Old World Blues", "Lonesome Road", "Gun Runner's Arsenal" and "Courier's Stash". Should I be looking for more?
No, I mean there are 3rd party Mods on PC on sites like Nexus which restore cut content ( such as gun "mods") back into the game.
The reason why some weapons don't have any mods/upgrades are because they were cut from the game before release.
Co'tor Shas wrote: My brother roped me into playing league of legends with him, fun so far.
Eh. I played that for a while. It just got boring after a time. That and the obvious *HACKripoffCOUGH* borrowed from DOTA nature of the gameplay and several champions just killed my interest in playing. I still enjoy watching my brother play, but I've no interesting re-joining the league myself anytime soon.
Gone back to some Spellforce. Wanting a job so I can buy L4D2 and play with some buddies.
@Conrad Turner. Some mods to try out after your 1st playthrough
A World of Pain New Vegas Bounties 1, 2 and 3 Classic Weapons mod Weapons of the new Millenia
Some quest and Weapon mods there. Greatest things ever.
Just played GCPD Lockdown, the Nightwing 'post ending' DLC for Arkham Knight.
What a freaking waste of time that is. 2 fights and a predator map. - And the second, final fight was just a rehash of the GCPD fight in the main game.
Of course, it added nothing at all to the actual story.
Finished Halo 5: Guardians. The storyline hasn't really been as gripping as it once was, and I wasn't pleased to see I wasn't as much of a walking tank anymore. (Honestly would've preferred not being able to be revived, but had more health instead).
2BlackJack1 wrote: Finished Halo 5: Guardians. The storyline hasn't really been as gripping as it once was, and I wasn't pleased to see I wasn't as much of a walking tank anymore. (Honestly would've preferred not being able to be revived, but had more health instead).
I wish I still had an XBOX One so I can play Halo 5. I really love the series... well mostly 1-3 plus odst, reach, and halo wars... 4 was kind of cool but still felt weird for some reason.
---
Finally got around to trying out my copy of Black Ops III (was going to play yesterday but got sleepy...only had enough energy to finish installing.)
I'm loving the campaign so far. I put it right up there with COD4:MW and Halo 3:ODST as far as campaigns that really sucked me in. I have yet to try multiplayer... I'm really curious to see how the abilities you get in the singleplayer translate to mulitplayer.
Also discovered a new Mobile game: Fantasy War Tactics
Really great polish to it and so far no abrupt crashes. I like the story so far ... reminds me of Excel Saga.
I introduced a friend to GTA, since she loves games with a lot of carnage. I found some cheats, and threw them in.
Big mistake.
The result was everyone except the police armed with katanas and dressed as clowns, an almost total removal of gravity, vehicles of all types exploding around us whenever they came into contact with anything, and literal flying cars. It was so beautiful.
Shadow Captain Edithae wrote: Think I might start up Fallout 1 again. Got as far as Shady Sands last time. Better late than never eh?
Oh god, have you beaten that one? I'm still stuck on the Radscorpions.
The timer stops me playing that game, you only have x amount of days to do the main quest. I got quite far in it I think, well a bunker full of Super Mutants at least. Aren't the UI and the controls essentially the same as FO2? The only really clunky bits there was interacting with companions. The inventory screen was head, shoulders and torso above FO3 at the very least.
I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.
The latest patch greatly increased the time limit, but I feel exactly the same. I never really played it because it wouldn't allow me to explore the Wasteland, I'd always feel pressured to move on with the main quest.
Just beat xenonauts. The 2nd hardest difficulty is pretty hard in some missions. The final mission was esp. hard. It's not too hard to kill the alien praetor (unless the 2 side doors get blown open). On the 3rd try I mostly stopped trying to save the xenonauts and mostly went straight for the praetor. I think I killed him just before the reapers showed up. I think it mentioned I killed 70+ aliens that mission before I lost but I'm gonna guess most were the reapers. Reapers are hard sure but when the ship spams them 6 at a time in the same place you get overrun pretty fast.
Sigvatr wrote: The latest patch greatly increased the time limit, but I feel exactly the same. I never really played it because it wouldn't allow me to explore the Wasteland, I'd always feel pressured to move on with the main quest.
Wow...
You do realize that the waterchip is just the first quest right? Once you get it the time limit buggers off and you can do whatever you want.
Goddamn it, see, that's what happened when you didn't have the internet as it is today. Could have easily looked that up. Always jumped straight to FO2.
Silent Puffin? wrote: I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.
Played through that back in the day. It was a neat and different game. Unfortunately, Kohan II apparently flopped, and that was the end of the series.
It is a pretty unique game.You can have Nikola Tesla ride a giant armoured triceratops with a bunch of Vikings (yes, you can give your Vikings jetpacks) while fighting against ninjas and t-rexes. I mean, what other game lets you do that?
My best playthrough - and I admit, I haven't got the chip yet - I walked straight to the Glow with a Luck 8 character. Bumped into the UFO and got the blaster on the way there.
Got the pass key on the top level, went to the BoS base, bumping into a guy who had some taste in music, but got me an extra couple of SPECIAL points (Luck, IIRC) and had enough caps to pay for a couple of operations when I got to the BoS.
Now I'm tooled up to go get the chip without any mucking around.
Good job I can pick up that save where I left off, cos tomorrow night is going to be installing F4 and seeing what release day patches I heed to get.
Played xcom: enemy within yesterday on impossible ironman. In one try I have so far gone from the beginning up to taking down the alien base at the end of may (so less than 3 months). I haven't won all the missions but I luckily had enough experienced soldiers from mission rewards and similar and I kinda got lucky in some ways. I'm capturing plenty of aliens (not thin men yet) including sectoids, floaters and mutons. I also only lost one soldier on the alien base assault. That said the xcom base defense is the month after you clear the alien base. So I have less than a month and hopefully most of my troops aren't in medbay.
Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.
flamingkillamajig wrote: Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.
That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.
flamingkillamajig wrote: Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.
That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.
True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.
flamingkillamajig wrote: Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.
That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.
True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.
You're going to take out nine Impossible sectoids (which require two grenades to kill) with four grenades? And if your very first map is a linear map - like a highway (with Sectoids taking pot-shots at you from beyond grenade range), then there's a good chance that you don't have a rooftop to hide on. Falling back tends not to be as useful on those maps, either. You're still going to have to move past the reinforced choke point sooner or later.
Quite frequently, the game just screws you over. That's where the "It's X-Com!" meme came from, after all. Evidently that's what happened in the lead-up to XCom 2.
flamingkillamajig wrote: Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.
That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.
True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.
You're going to take out nine Impossible sectoids (which require two grenades to kill) with four grenades? And if your very first map is a linear map - like a highway (with Sectoids taking pot-shots at you from beyond grenade range), then there's a good chance that you don't have a rooftop to hide on. Falling back tends not to be as useful on those maps, either. You're still going to have to move past the reinforced choke point sooner or later.
Quite frequently, the game just screws you over. That's where the "It's X-Com!" meme came from, after all. Evidently that's what happened in the lead-up to XCom 2.
Fair enough. You do realize I'm often doing it for joke purposes. Stopping xcom 2 from happening in a sense. Yes the game does screw you over and it happens but I think my steam profile should say enough. I have played about 1,300 hours worth at least of xcom enemy unknown and enemy within. Yes I have lost impossible ironman games before but I'd say these days there's at least a 50/50 chance I make it to beam weapons at least before losing and if I survive base defense I pretty much can't be stopped anymore.
Had I not played so much I'd probably get owned just as much but I have the experience. In no way would a first time experience to the aliens go so well.
Also as far as luck goes in one of the small scout landings I had lost maybe one or no guys out of about 5. Then I lose all but the sniper because everybody is whiffing shots including failing criticals. Somehow the sniper manages to kill the remaining 3 sectoids and the floater by himself. Thank god I got rid of that floater though. Also I will admit the highways tend to be the worst missions to fight on (not a lot of full cover and most of it is destructible or just plain blows up).
I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.
That was one of my favorite strategy games, back in those days. I don't think I've really seen many games handle unit construction in a similar way since then.
Did a bit of Black Ops 3, campaign and multiplayer. I'm actually pleased with this one, and this is coming from someone that couldn't care less about Cod in general, and never really was interested in a CoD multiplayer. They toned down a lot of features from Advanced Warfare, which is really nice. I want to level up some more to see what other specialists I can be.
Also, I'm waiting for my time to be able to get Fallout 4. (Might get it for the PC because I'd probably play it more there, but it might not run the smoothest)
Played some Wargame: Red Dragon with a friend. It was both of us and a highest level bot ally vs the highest level AI and we kicked the snot out of em. I got most points, least losses and most command points even I think. He was NATO and I was USA with the ally bot as some deck I can't remember. Our enemies were mostly british and Swedish I think. The power level between different countries and country combos is very evident though it's still a very fun game. I did most of the killing but he went around and took one of their reinforcement points allowing us to reinforce next door to them and kill them more efficiently. It was a fun game and we managed to kill almost everything and finished off their last CV just minutes before the game would've ended on its own.
So glad I was able to pop home lunchtime and start Fallout 4 installing.
Other than that I WAS playing FNV, but I'm so hosed!
Got to the point in Blood Money where I am about to reclaim my brain, but every time I try we end up talking about things we've seen. And my brain just gets caught in a loop talking about launching Bright and his followers into space and getting Helios 1 on-line (the only two things I did of note before starting Blood Money, it seems)
So I really hope I can start playing after work today. Really want to generate a quick character and start roaming the wastes again.
Been switching between Destiny and Season 1 of TTG's The Walking Dead.
I heard all the reviews, but now I'm sold. TellTale Games knows how to make an addicting little experience.
Also,
Spoiler:
I know everyone's experience is different, but watching Carly getting gunned down by Lilly on the side of the road, after getting the 'Carly will remember that' notification, was brutal.
The game really succeeds in making you feel like you haven't made the right choice, ever. Also, does anyone ever use the silence option?
Conrad Turner wrote: So glad I was able to pop home lunchtime and start Fallout 4 installing.
Other than that I WAS playing FNV, but I'm so hosed!
Got to the point in Blood Money where I am about to reclaim my brain, but every time I try we end up talking about things we've seen. And my brain just gets caught in a loop talking about launching Bright and his followers into space and getting Helios 1 on-line (the only two things I did of note before starting Blood Money, it seems)
So I really hope I can start playing after work today. Really want to generate a quick character and start roaming the wastes again.
That's not DEAD Money...
That's Old World Blues. Dead Money is the one with boom speakers that makes me want to hurt people.
The game really succeeds in making you feel like you haven't made the right choice, ever. Also, does anyone ever use the silence option?
I don't. Mainly because I never really know how someone is going to interpret the lack of words, so I figure it's better to say something than nothing. I must say, even the Minecraft Story Mode had some parts where you felt useless at finding a good outcome out of it. Nothing as extreme as their Walking Dead series, of course, but it had its moments.
djphranq wrote: Just got done with a session of Black Ops III.
I'm really loving it. Some reason had to replay a mission that I just did the other day. I had fun with it anyway.
Playing Clash of Clans now... once I get my 2nd Clan War attack out of the way I'll probably get back into Black Ops III.
I had to reset my campaign progress from the start yesterday, but that was from me loading the wrong mission, which reset all saves I had. Anyone else think the campaign starts a little slow, since it's mostly watching other people be the hero and you sit by and watch with your gun aimed at the ground? After the first two missions that ends though, and it definitely picks up, I think.
I'm hoping that after United Front finishes with Triad Wars (which is still in beta), they make a sequel (though presumably with different characters).
The last mission I ran last night was the one that introduced Amanda.
Spoiler:
I wish they'd waited just a bit longer to introduce her. Her early introduction (almost right at the start of the game, when you're still meeting the first few plot-relevant characters) suggested that she was going to play a notable role in the game, instead of the "two quick missions and done" that she got. Though that mission did also introduce sifu and the statue collection sub-quest.
Xcom: Enemy Within. Had some bad luck and all but one team member died in a mission. It was mostly a berserker and a mechtoid that did em in. Freaking mechtoid taking cover in my own smokescreen. That was really annoying. I also managed to wipe out EXALT and their main base. I stopped the game right as I was on a supply barge mission (a ship i crashed). My team is decently experienced again after having only about 2 really good vets left (both colonels I think). Keep in mind this is on impossible difficulty. I'm outfitting my guys with titan armor and plasma weaponry now. Trying my best to capture what plasma weaponry I can. I have about 7 light plasma rifles I captured and 2-3 plasma rifles. Everything's going pretty well (research, satellites, engineers, etc.). I should have just about all but one country covered by the end of the month and I've lost 4 countries of the 8 you need to lose to lose the game.
So yeah basically ran into some speed bumps but humanity will win the day provided I don't get bored again and start another game. Xcom: enemy unknown and within tend to switch to easy mode once you go passed 4-5 months in the game. At that point it's more maintenance and even a complete mission loss won't absolutely destroy you.
Finally bought Morrowind on sale at GOG, and surprise surprise, I got the first two Elder Scrolls games along with it! I've heard people tell me it's even better than Skyrim, and since Skyrim is one of my favorite games, I can't wait to see what this is like!
Oooh boy are you in for a treat. However, a quick word- if you're one of those people who can't stand 'old' graphics, get one of the Better Bodies and/or Graphics Enhancement mods for it. There's a ton of good ones out there, and since they've been being worked on for over a decade, they're all pretty nice.
Also- pay attention to things people say and what you write in your journal, and don't be afraid to run if you need to. There's no hand holding in this game- you will find yourself in over your head or lost, and you will need to get back somewhere safe and regroup.
Almsivi and Divine intervention scrolls are teleports to temples, which are always safe- that's never explained too well, so just be aware of that.
I'm about halfway through it. I'm watching the campaign unfold, and I'm having the most odd thoughts. I keep watching the events unfold, and thinking about what the changes will mean to World of StarCraft.
Started playing Mordheim since that game is close to release again. The game finally seems like a solid game (took a freaking year though). It's actually a lot of fun watching your squad of noobs turn slowly more BA. Even the low level henchmen end up getting some good stuff. My henchmen are still like level 0-4 but it's pretty cool the skill unlocks that take money and time to earn. It's a tough game and sometimes it's not always about killing the enemy team as you really need to get some warpstone and you don't plunder the battlefield that much if you win. If you lose things can get really bad. Dead and injured leaders are the worst by far (so you should try to have spare ones just in case). Either of those mean you can't go on a mission till you have a fully recovered leader and the cost to replace either is high and rough. Nothing's worse than having no money to get a new leader and selling stuff to get a new one or waiting till he comes back to fighting shape while a warpstone shipment is asked of you. Sadly no leader means you can't fulfill the warpstone shipment and no shipment after 3 times equals game loss.
The only casualty that my Possessed warband seems to suffer is my Magister, he seems to die EVERY SINGLE GAME. I have taken to hiding him now and using him as a spell caster and even that doesn't work. Last game he suffered the curse of Tzeentch that hit him for 6666 damage and ended up breaking his skull. Stupid spell casters, whats the worst that can happen?
Its come on massively as a game although there are still issues (the AI likes to get stuck in terrain, secondary objectives are nearly impossible to fulfill because the enemy tends to rout before you get a chance to do them, various balance problems...)
Fallout 4 is like a black-hole that's sucking all my gaming time. It's either that, or some random matches of Hearthstone. I don't see this pattern changing any time soon.
I'm about halfway through it. I'm watching the campaign unfold, and I'm having the most odd thoughts. I keep watching the events unfold, and thinking about what the changes will mean to World of StarCraft.
I'm debating on getting Total War: Rome I or Shogun 2. Got Medieval 2 at home somewhere and don't want to spend to get it again, loved that game though.
I have Fallout 4, but it only seems to work when it wants to. Sometimes I load it up and everything is fine, other times, everything freezes up the moment I try to move.
So I got out Fallout 3 instead, because I never finished that one, because I got too overmodded. Playing it with no mods at all this time.
Ashiraya wrote: Rome 1 and Shogun 2 are some of my favourites!
Which one would you recommend? I've got the capabilities to play both, might need to do some computer stuff to make them run on Windows10.
No idea of how well they run on Windows 10. I'd suggest Shogun 2 simply because it's newer and has graphical and mechanical improvements, but Rome has some charm that simply can't be matched.
I'd choose based on your preference of location and time period.
Ashiraya wrote: Rome 1 and Shogun 2 are some of my favourites!
Which one would you recommend? I've got the capabilities to play both, might need to do some computer stuff to make them run on Windows10.
Never played rome 1 but if you get shogun 2 make sure you have somewhat of a love for eastern culture's warfare. I didn't and it was kinda meh for me. That said shogun 2: fall of the samurai is a lot of fun. It takes place around the time of the American civil war and there are a lot of guns, gatling guns and awesome cannon based ships. Naval warfare is more about blowing the enemy up and land warfare is very heavy on artillery to the extent it basically carries the team. The old wooden cannons are the exception but even they can snipe out some generals as funny as it can be and they can destroy enemy walls in fortress fights. Late tier it's absolutely true about most shogun units being made obsolete. Unless you try storming a fortress without cannons then it can be rough.
I also have only respect for those that love deus ex though I only got to play 'human revolution' myself and found it fantastic. As much as I liked Adam Jensen I kinda wished he did die as it made more sense for the game but I like his character a lot.
Silent Puffin? wrote: The only casualty that my Possessed warband seems to suffer is my Magister, he seems to die EVERY SINGLE GAME. I have taken to hiding him now and using him as a spell caster and even that doesn't work. Last game he suffered the curse of Tzeentch that hit him for 6666 damage and ended up breaking his skull. Stupid spell casters, whats the worst that can happen?
Its come on massively as a game although there are still issues (the AI likes to get stuck in terrain, secondary objectives are nearly impossible to fulfill because the enemy tends to rout before you get a chance to do them, various balance problems...)
I play with skaven and for whatever reason my black skaven with heavy armor and esp. the halberd are proving to be potent. The other basic henchmen seem kinda weak and I chose to make them more shooting based (sadly they can only use skuriken stars but at least they reload super fast and fire easily). My leaders tended to die a lot early on and now my most experienced guys are the heroes beneath the leader. It's mostly the nightrunners esp. the one with the boosted gear. I wish I'd known about the veteran system's abilities you can unlock. Anyway the game is fun and losses tend to be a big deal.
I sacked my brain damaged Magister, his stupidity was crippling even with his high intelligence.
My new one uses a bow
Halberds are a bit unbalanced in that they are effectively great weapons that you can parry with which makes them markedly superior to all the other greatweapons (unless thats been recently changed, I've not used my Mercs in a couple of patches).
Ashiraya wrote: Rome 1 and Shogun 2 are some of my favourites!
Which one would you recommend? I've got the capabilities to play both, might need to do some computer stuff to make them run on Windows10.
No idea of how well they run on Windows 10. I'd suggest Shogun 2 simply because it's newer and has graphical and mechanical improvements, but Rome has some charm that simply can't be matched.
I'd choose based on your preference of location and time period.
Found my Medieval II disc! Luckily I don't need to do anything for Windows 10 (aside from installing it with the CD key from Steam) so I've got that to tide me over and get to grips with the mechanics again.
I know what you mean about Rome. I've played Heroes of Might and Magic III & V. The former just...clicks.
Silent Puffin? wrote: I sacked my brain damaged Magister, his stupidity was crippling even with his high intelligence.
My new one uses a bow
Halberds are a bit unbalanced in that they are effectively great weapons that you can parry with which makes them markedly superior to all the other greatweapons (unless thats been recently changed, I've not used my Mercs in a couple of patches).
I've played a lot more. Got one of my leaders killed. At one point another guy was crippled so bad he was not able to be healed. Pretty sure that's means you're the next meal in the case of skaven.
Sadly my eshin sorcerer got a cracked skull and is now stupid. He was finished off by casting a spell and had low hp. I actually laughed at it. Same as I laughed when one of my henchmen tried jumping up and failed horribly finishing off his last hp and dying. I will say tripping on a trap is super annoying though.
For skaven I find the ranged weapons are doing fairly well. Not insanely good but my favorite skill is warp poison. You'd be surprised how potent it is on your ranged guys. A few shots on some choice heavy duty enemies with lots of actions points renders their action points super low. Even if things go bad the shooters tend to handle combat ok currently. Skaven are still fragile though but I imagine the super fast ranged soldiers are much better. It allows me to move around the opponent and grab lots of warpstone.
I've actually accomplished some bonus objectives and they help somewhat by awarding you extra xp and some special gear. I think it's mostly just items but the bonus to do it is definitely there.
flamingkillamajig wrote: I think it's mostly just items but the bonus to do it is definitely there.
It is, I have done a few. The issue with them though is that they are largely luck dependent; they are heavily dependent on the map and even if I get good map placement the enemy warband usually routs before I can actually do the mission anyway, even if that was to knock out 2 specific enemies.
flamingkillamajig wrote: I think it's mostly just items but the bonus to do it is definitely there.
It is, I have done a few. The issue with them though is that they are largely luck dependent; they are heavily dependent on the map and even if I get good map placement the enemy warband usually routs before I can actually do the mission anyway, even if that was to knock out 2 specific enemies.
I agree that it is. Lord help you if most of the enemy warband is facing just a few of your guys and most of your dudes are off twiddling their thumbs hanging around nowhere.
I suspect that he's voiced by the always awesome John Delancie ('Q'). Unfortunately, I can't be completely certain of this, as I didn't see the VAs mentioned anywhere in the credits roll. Not sure what's up with that.
Also, I've now completed the campaign. Very cool storyline finish, although I hated the last mission.
There was one item that I was rather puzzled about.
Spoiler:
Wings of Liberty had two different choices that you had to make during the game. One was whether to help the colonists fight off the Protoss, or help the Protoss burn out the Zerg. The other was whether to side with Nova or the rogue specter. The second choice had a quick callback in Heart of the Swarm (Nova apologizes if you helped her in WoL, but orders are orders). But so far as I noticed, there were no other references either way to the choices you made in WoL. I found that rather surprising. Also, I noticed that the zerg queen who was conspicuously abandoned in HotS aboard the Protoss starship that she infested was never mentioned in Legacy of the Void. I guess they're leaving that for the future.
Edit -
Apparently Blizzard's got more single-player content for StarCraft II on the way. Three sets of three single-player missions called "Nova Covert Ops" are scheduled for release, with the first expected by June of next year. As the name suggests, they'll star everyones' favorite blond ghost (who will *finally* be getting her own release...), and they'll show players what's going on in the post-war Terran Dominion.
Fallout 4. Don't really like the "Sims: Fallout" sections as that and the mod system is making me hunt the wasteland for things that don't make sense - how many usable bottles of superglue and rolls of duct tape would there be 210 years after the bombs being dropped for you to turn into "Adhesives" so you can paint your power armour a different colour?
But still, really love roaming the wasteland with my currently unmodified laser musket dressed in a Tux and glasses. Kinda wish that my character had shaved now. That 5 O'clock shadow doesn't really suit the image.
I have recently been finding that ammo is scarce, but that should improve now I have the Scrounger perk, and have switched to an unmodified smg which has been a blast in the Corvega factory.
For me shogun 2 I and the expansions / standalones for it are the best games in the total war series.
Automatically Appended Next Post: I wish fallout 4 let you put armour ontop of clothing like tuxedos etc, would be a lot of fun to stroll the wasteland in an tuxedo with bits of tire and metal over the top as armour.
Almost at the end of Black Ops III's single player campaign... think I got 1 more mission to go. After that I'm thinking of going through the Dragon Age games starting with Origins.
After getting Morrowind and noticing the first 3 Elder Scrolls games came with it, I'm thinking of playing through all 5 in order as soon as I get Oblivion. I like roleplaying the situations, and having my character act as if it was its own character. I'm thinking of doing something similar to Jojo's Bizarre Adventure, where each game's protagonist would be another member of the "family" (which would be weird if Daggerfall had an Orc and then Morrowind had a Breton, but whatever).
There was one item that I was rather puzzled about.
Spoiler:
Wings of Liberty had two different choices that you had to make during the game. One was whether to help the colonists fight off the Protoss, or help the Protoss burn out the Zerg. The other was whether to side with Nova or the rogue specter. The second choice had a quick callback in Heart of the Swarm (Nova apologizes if you helped her in WoL, but orders are orders). But so far as I noticed, there were no other references either way to the choices you made in WoL. I found that rather surprising. Also, I noticed that the zerg queen who was conspicuously abandoned in HotS aboard the Protoss starship that she infested was never mentioned in Legacy of the Void. I guess they're leaving that for the future.
I'm actually surprised they incorporated your choices from wings of liberty in 'heart of the swarm'. That said sadly as is the case in most games regardless of your choices the ending is usually the same regardless as if it didn't even matter. I am reminded of KotOR 1 and 2. If you were good or bad or male or female in the first it didn't really seem to effect the outcome of KotOR 2. In some cases they just didn't talk about it. In starcraft 2 heart of the swarm the only real difference with the choices was some dialog according to you but the main events never really changed.
Spoiler:
We don't see Tosh again though he is brought up if you chose him. No actual visuals of him again though or gameplay with him. I don't even think they really mentioned the colonist saving choice in wings of liberty though.
So yeah it's just disappointing sometimes as if in the end your choices don't really matter in the game. It's part of why I don't like open ended games when sequels are concerned.
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I've been playing mordheim a lot. I find it funny my spellcaster has stupidity and seems to fail the test often enough, one guy has only one arm (oddly this improves his dodge and he now has 80% dodge chance), another has one leg (which sucks overall for movement purposes) and another is missing an eye which isn't too bad oddly enough. I find it funny the missing arm guy is actually one of my nice fighters with such a great dodge ability. It's kind of funny some teams are falling apart at the seams.
Oh and one time I tried casting 'bless with filth' on my eshin sorcerer and he did 6666 damage to himself and died instantly at game start. It was a mixture of funny and crap. Honestly though spellcasters sound cool I can't help but feel they kinda suck in the computer version of mordheim. Either that or I just fail magic tests too much and having a stupidity based wizard really sucks.
flamingkillamajig wrote: Honestly though spellcasters sound cool I can't help but feel they kinda suck in the computer version of mordheim. Either that or I just fail magic tests too much and having a stupidity based wizard really sucks.
There were all but useless in Mordheim as well.
Some spells are pretty useful in this version though, lure of chaos is great (it forces a leadership to check to break from combat, allowing anyone in melee range of the target to get a free hit).
Final Fantasy XI is winding down. The final changes to the game will go live sometime next Spring, and console support for the game will end shortly afterwards (the game will still be playable on the PC, but there will be no further content changes). The developers just released the last bits of the final storyline, and are in the middle of another of their "vets can play for free" events. So I logged back on to take a look at the final storyline.
It's not bad. It's not as spectacular as some of the earlier storylines - at least, not yet. But it's not bad. But I'm about two-thirds of the way through it, and I think I just hit a brick wall that's going to require some farming to get myself in a position where I can kill the mobs that I need to take down for the current mission.
flamingkillamajig wrote: Honestly though spellcasters sound cool I can't help but feel they kinda suck in the computer version of mordheim. Either that or I just fail magic tests too much and having a stupidity based wizard really sucks.
There were all but useless in Mordheim as well.
Some spells are pretty useful in this version though, lure of chaos is great (it forces a leadership to check to break from combat, allowing anyone in melee range of the target to get a free hit).
I recently fulfilled a big wyrdstone request and sold some more and finished up act 1-2. With all that money I got gear and used most to train my guys (mostly active skills but some passive ones too). Now they're much more elite. I got another wyrdstone request for about 240-260 something weight of wyrdstone. I have about 12 days to accomplish this goal starting from 0 weight so wish me luck. Shouldn't be too hard but I dunno. Current warband rating is about 1600 something points.
About to complete The Incredible Adventures of Van Helsing 2, so far it has been a good and fun game. Unlike the sorry pile of fanservice the last expansion for Star Craft 2 was, Damnit Blizzard I want my money back!
SkavenLord wrote: After getting Morrowind and noticing the first 3 Elder Scrolls games came with it, I'm thinking of playing through all 5 in order as soon as I get Oblivion. I like roleplaying the situations, and having my character act as if it was its own character. I'm thinking of doing something similar to Jojo's Bizarre Adventure, where each game's protagonist would be another member of the "family" (which would be weird if Daggerfall had an Orc and then Morrowind had a Breton, but whatever).
Here's something that'll really be cool- read the books of lore as you go through the games. Each Elder Scrolls game is canonical history to the games that come after, so, for example, in Morrowind, you'll find books describing the adventures of your character in Arena and the events of Daggerfall- and Skyrim has references to the Nerevarine and the Oblivion crisis.
In mordheim i currently have most of the wyrdstone request done. Just need about 100 more weight's worth in about 8 days I think. It should work out. The wizard with stupidity got out of training and now he can spend more spell points to get even more potent but once again I may wait till the wyrdstone request is completed.
I'm not sure if there's an amount of time you have to wait before the next wyrdstone request is given after you complete or fail to complete one or if it's just based around a certain time after the request is supposed to be fulfilled. An idea of how long it takes till the next wyrdstone request is given would be nice so I can either hold off on a shipment till it's almost time to ship or if I should do it right away and get it out of the way. I may also do my first hard mission tomorrow in a long time. Hard to say if I should but i'll probably curse up a storm. In the game I don't mind when the enemy takes super low level wyrdstone fragments off my guy's corpses but if it's shards or even worse clusters then I get angry. For reference fragments are worth a measly 1 weight, shards are 5 and clusters are 15. In the game fragments take up a lot of space and don't do a lot for you unless it's wyrdstone rush or you need money but shards sorta are more worthwhile and clusters are a must grab. Just do some simple math and you see that 3 clusters equals out to the same amount as 45 fragments in weight and payout and you'll understand fragments are a waste of time.
I also find some things in mordheim interesting like how sisters of mercy have no ranged weapons so far though they have spells or acts of faith. They're basically fantasy sisters of battle. Chaos is also mostly melee and fear based though archers do exist. Empire and skaven have the idea to take ranged firepower of all kinds (in fact empire excel at it esp. at long range). I'm almost curious to see the empire faction's campaign just in case they get snipers and such. If skaven get jezzails I will lose it in excitement. Eshin was never really about that though. Would be excited to see some brass orbs or poisoned wind globes or some such.
SkavenLord wrote: After getting Morrowind and noticing the first 3 Elder Scrolls games came with it, I'm thinking of playing through all 5 in order as soon as I get Oblivion. I like roleplaying the situations, and having my character act as if it was its own character. I'm thinking of doing something similar to Jojo's Bizarre Adventure, where each game's protagonist would be another member of the "family" (which would be weird if Daggerfall had an Orc and then Morrowind had a Breton, but whatever).
Here's something that'll really be cool- read the books of lore as you go through the games. Each Elder Scrolls game is canonical history to the games that come after, so, for example, in Morrowind, you'll find books describing the adventures of your character in Arena and the events of Daggerfall- and Skyrim has references to the Nerevarine and the Oblivion crisis.
Really? I always thought the background material only went as far back as Morrowind. Thanks for the tip.