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Ork Stompa is now OVER POWERED @ 2019/12/01 21:41:39


Post by: SemperMortis


I can't wrap my head around GW's decision to drop the Ork Stompa a whopping 50pts. I mean it was already seen in every tournament list in the game and friendly games basically banned them because it ruins any chance at a fair battle. Last year they gave the Stompa 50% more shooting and then this year they drop it 50pts? I mean what next, giving it 3 damage tiers instead of 4? giving it an actual ballistic skill so its 1 shot supa rokkitz have a chance? What more can GW possibly do to make this thing even more OP.


Ork Stompa is now OVER POWERED @ 2019/12/01 21:42:46


Post by: T1nk4bell


Removed


Ork Stompa is now OVER POWERED @ 2019/12/01 23:40:23


Post by: Eonfuzz


50 point drop is MASSIVE semper, are you daft?
You ork players are lucky, if primaris got a 50 point drop everyone would be losing their minds.

You're an ungrateful xenos player.


Ork Stompa is now OVER POWERED @ 2019/12/01 23:47:44


Post by: Argive


The Stompa is clearly meta breaking with its layers upon layers of free rules and stratagems combo wombos.... Clearly broken!! Ohh wait...


Ork Stompa is now OVER POWERED @ 2019/12/02 00:17:18


Post by: BrianDavion


Guys guys, the 50 point drop is a typo. GW's intent is of course to increase the stompa's points by 50, only that can nerf the colossal OPness that is the Stompa.


Ork Stompa is now OVER POWERED @ 2019/12/02 05:39:57


Post by: Pyroalchi


As if a 50 points rise would at all be enough. Seriously even with +200 they would still be a steal for their points!


Ork Stompa is now OVER POWERED @ 2019/12/02 05:47:32


Post by: Smirrors


GW doesnt want these models fighting in regular 40k


Ork Stompa is now OVER POWERED @ 2019/12/02 06:20:32


Post by: tneva82


 Smirrors wrote:
GW doesnt want these models fighting in regular 40k



Well that's true. It's xenos and not imperial. We are paying npc tax.


Ork Stompa is now OVER POWERED @ 2019/12/02 08:50:20


Post by: Gir Spirit Bane


Haha, this thread had me chuckling nearly as much as the old CRASSUS ARMOURED ASSAULT TRANSPORT thread back in like 5th


Ork Stompa is now OVER POWERED @ 2019/12/02 13:20:20


Post by: Jidmah


 Smirrors wrote:
GW doesnt want xenos models fighting in regular 40k


Fixed.


Ork Stompa is now OVER POWERED @ 2019/12/02 13:31:44


Post by: Drachii


 Jidmah wrote:
 Smirrors wrote:
GW doesnt want xenos models fighting in regular 40k


Fixed.


Speak for yourself, I gots me (more) c'tan to paint...


Ork Stompa is now OVER POWERED @ 2019/12/02 17:20:28


Post by: Slayer-Fan123


50 points is almost 10 Boyz. Power Creep has gotten ridiculous.


Ork Stompa is now OVER POWERED @ 2019/12/02 17:40:02


Post by: Grimskul


Clearly the Stompa is so powerful that they shouldn't even be allowed to be taken in Supreme Command Detachments. It should only be able to be taken in the first faction specific detachment where you lose 3 CP if you take it. Surely that would curb the powerhouse that is the STOMPA.


Ork Stompa is now OVER POWERED @ 2019/12/02 17:42:59


Post by: VladimirHerzog


 Grimskul wrote:
Clearly the Stompa is so powerful that they shouldn't even be allowed to be taken in Supreme Command Detachments. It should only be able to be taken in the first faction specific detachment where you lose 3 CP if you take it. Surely that would curb the powerhouse that is the STOMPA.


you mean like the Eight ? Even with costing 3 cp they are still op, you get 8 (EIGHT) commanders when the max you can usually run is 3!!!!1!1!!


Ork Stompa is now OVER POWERED @ 2019/12/02 23:30:15


Post by: NurglesR0T


Slayer-Fan123 wrote:
50 points is almost 10 Boyz. Power Creep has gotten ridiculous.


Or 12 cultists - clearly an imbalance here...



Ork Stompa is now OVER POWERED @ 2019/12/03 00:06:48


Post by: LoftyS


When I heard the Stormsurge went down by 40 points I was giddy with anticipation to try one. But now that the Stompa got an EVEN BIGGER points decrease, I worry not only for my Tau but for all of 40K as a whole. Tristompa lists are just going to dominate so much we may as well all play Kill Team for now.


Ork Stompa is now OVER POWERED @ 2019/12/03 00:30:25


Post by: Gadzilla666


I fear I will never again be able to field my fellblade against an ork army without it being decimated first turn by this now obviously op monstrosity.


Ork Stompa is now OVER POWERED @ 2019/12/03 00:55:54


Post by: Galas


Since the Ork 5th Codex and those abusive Nobz Biker lists, Orks have been nothing less than the top dogs of the game.

With 8th I had a little hope this trend would change. But not only do orks receive an astonishing amount of undeserved releases (SIX DIFFERENT PLASTIC VEHICLES... in ONE EDITION), they also receive buff after buff even when they were allready dominating all the top tables.

At this point theres nothing left but to stop playing, is clear that GW don't want Imperial, and specially, space marine players that are so greatly counter by orks, in the game. I hope you have a good time, xenos. Is clear GW only wants to catter to you.

The final nail in the coffin was those rumours about that FW's new game system based around the War of the Beast, with resin models for 18 different ork clans... like they needed that.


Ork Stompa is now OVER POWERED @ 2019/12/03 01:02:07


Post by: MiguelFelstone


I can't tell if the OP is being sarcastic or not, its less than a 5% drop in price, hell Deff Dreads got ~double the cut.


Ork Stompa is now OVER POWERED @ 2019/12/03 01:02:39


Post by: BrianDavion


 Galas wrote:


The final nail in the coffin was those rumours about that FW's new game system based around the War of the Beast, with resin models for 18 different ork clans... like they needed that.


moving on from satire for a moment, is this a joke referancing the HH or is this a real thing? because I'd totally be on board with a war of the beast "campaign era"


Ork Stompa is now OVER POWERED @ 2019/12/03 01:22:02


Post by: MiguelFelstone


The Ta'unar dropped 20 points and it's way more competitive than the Stompa ever will be, and it's not just the drones, compare it's 2+BS weaponry and weep.


Ork Stompa is now OVER POWERED @ 2019/12/03 01:24:47


Post by: flandarz


I think you may be missing the point of the thread, hombre.

(The joke is that the Stompa has the worst viability in the game and a 50 pt drop is a joke.)


Ork Stompa is now OVER POWERED @ 2019/12/03 01:35:41


Post by: Eonfuzz


 flandarz wrote:
I think you may be missing the point of the thread, hombre.

(The joke is that the Stompa has the worst viability in the game and a 50 pt drop is a joke.)


What are you talking about? The stompa is 600 points of OVERPOWERED WAAAAAAAGH
Knights that can shoot four times as much damage as a stompa are only 300 points of OVERPOWERED WAAAAAAAAGH.
Smash Captains that hit harder than da stompa are only 120 points of OVERPOWERED WAAAAAAGH

600 > 300 > 120

Learn how to do mathses


Ork Stompa is now OVER POWERED @ 2019/12/03 01:39:41


Post by: flandarz


You missed 250 WAAAGH with the Stompa.


Ork Stompa is now OVER POWERED @ 2019/12/03 01:43:43


Post by: Gadzilla666


The fething gargantuan squigoth is probably a better low choice for orks.

And that's saying something.


Ork Stompa is now OVER POWERED @ 2019/12/03 01:44:12


Post by: NurglesR0T


Clearly the problem is that you're not forging the narrative hard enough when playing with the Stompa.





Ork Stompa is now OVER POWERED @ 2019/12/03 01:49:57


Post by: MiguelFelstone


 Eonfuzz wrote:
What are you talking about? The stompa is 600 points of OVERPOWERED WAAAAAAAGH


I thought Battle Scribe might be off, so i checked the codex, it's no where near 600 points, it's closer to double that.

 Eonfuzz wrote:

Learn how to do mathses


This must be Orky maths, the only way the numbers work is if you believe they do.


Ork Stompa is now OVER POWERED @ 2019/12/03 02:05:44


Post by: catbarf


MiguelFelstone wrote:
 Eonfuzz wrote:
What are you talking about? The stompa is 600 points of OVERPOWERED WAAAAAAAGH


I thought Battle Scribe might be off, so i checked the codex, it's no where near 600 points, it's closer to double that.

 Eonfuzz wrote:

Learn how to do mathses


This must be Orky maths, the only way the numbers work is if you believe they do.


My dude. It's a joke. This thread is a joke. Relax.


Ork Stompa is now OVER POWERED @ 2019/12/03 02:42:13


Post by: ZergSmasher


In before the inevitable lock.

Stompas are the single most broken thing in all of 40k. Even Iron Hands bow before the almighty Stompa. Orks are already the top army, but to have their absolute best unit given a points CUT instead of a BUMP? What the hell are the people at GW thinking? Bunch of Ork fanboys is what they are. I get it, Orks are the poster boys of the game, but seriously? What next, Gargantuan Squiggoths get a points drop? SMDH


Ork Stompa is now OVER POWERED @ 2019/12/03 02:46:19


Post by: MiguelFelstone


 catbarf wrote:
My dude. It's a joke. This thread is a joke. Relax.


I get it.


Ork Stompa is now OVER POWERED @ 2019/12/03 07:46:01


Post by: Moriarty


Can’t see what these Marine players are complaining about - Stompa is only 800pts of no-invun-save, low-accuracy, declining-efficiency, terrain-blocked Green Fury! Only the Mek Workshop is more OP - my group have banned its use.

Git Gud, Whinerz!


Ork Stompa is now OVER POWERED @ 2019/12/03 08:01:28


Post by: shortymcnostrill


They made it even cheaper?! Must be nice, being the posterboyz.


Ork Stompa is now OVER POWERED @ 2019/12/03 08:06:13


Post by: Jidmah


I guess people just don't know the obvious combo: Put the stompa in the mek workshop, skip a turn of shooting and then have a guaranteed* 36 shots out of the supa gatler! With a 6+ chance (4+ with stratagem) to get +1 damage, even against non-vehicles! Imperial Fists hate this trick.

*actually just 5 in 6 chance


Ork Stompa is now OVER POWERED @ 2019/12/03 11:32:59


Post by: SemperMortis


I tricked my friend who plays knights into battling against my Stompa List. Turn 1 my Stompa killed all 3 of his knight models by literally making them laugh so hard they overloaded their core's and exploded. The Stompa win streak continues.


Ork Stompa is now OVER POWERED @ 2019/12/03 11:42:43


Post by: beigeknight


It was hard enough trying to find games with the already-overpowered Stompa, I'll never find a game with this massive point reduction. Guess the Stompa goes back on the shelf.

I mean, it was on the shelf. Has been on the shelf for years. I just like to take it down once in a while because it looks nice.


Ork Stompa is now OVER POWERED @ 2019/12/03 14:44:22


Post by: Moriarty


I understand it even makes a good tree topper for the festive season.


Ork Stompa is now OVER POWERED @ 2019/12/03 14:51:08


Post by: Xenomancers


Gadzilla666 wrote:
The fething gargantuan squigoth is probably a better low choice for orks.

And that's saying something.

came in 2nd or 3rd place in 2018 warzone atlanta with a squigith. With index orks. LOL It could probably win events now with a real codex.


Ork Stompa is now OVER POWERED @ 2019/12/03 14:57:41


Post by: Jidmah


Please remind me what the codex does for the squiggoth?


Ork Stompa is now OVER POWERED @ 2019/12/03 15:02:19


Post by: Not Online!!!


 Jidmah wrote:
Please remind me what the codex does for the squiggoth?


banning it to legends


Ork Stompa is now OVER POWERED @ 2019/12/03 15:06:57


Post by: Xenomancers


 Jidmah wrote:
Please remind me what the codex does for the squiggoth?

Just more powerful units around it. It does have clan keyword so it can benefit from kultures.

It is actually quite powerful if you have any sort of imagination. 2+ to do d6 mortal wounds to anything you charge...


Automatically Appended Next Post:
Not Online!!! wrote:
 Jidmah wrote:
Please remind me what the codex does for the squiggoth?


banning it to legends
Is that so? If that is the case I'll shut up.


Ork Stompa is now OVER POWERED @ 2019/12/03 15:15:54


Post by: Not Online!!!


 Xenomancers wrote:


Not Online!!! wrote:
 Jidmah wrote:
Please remind me what the codex does for the squiggoth?


banning it to legends
Is that so? If that is the case I'll shut up.


you see, the chance that i am right about that makes this joke or sarcasm attempt so bittersweet, and contrasting with the changes in ca (well actually the non changes mostly in the case of FW) i feel like legends will be a darn impressive book / online doccument.


Ork Stompa is now OVER POWERED @ 2019/12/03 15:25:22


Post by: Hollow


When people said that Americans don't understand sarcasm I always thought it was an exaggeration.


Ork Stompa is now OVER POWERED @ 2019/12/03 15:28:03


Post by: Not Online!!!


i think he employed further irony to reinforce his agreement with my point. And i felt it necessary to add to it.


Ork Stompa is now OVER POWERED @ 2019/12/03 15:59:13


Post by: Jidmah


 Xenomancers wrote:
 Jidmah wrote:
Please remind me what the codex does for the squiggoth?

Just more powerful units around it. It does have clan keyword so it can benefit from kultures.

What units? Oh, and please remind me which units benefit from kultures? HINT: That is one of the reasons why the stompa is so OP.

It is actually quite powerful if you have any sort of imagination. 2+ to do d6 mortal wounds to anything you charge...

*imagines half a unit of imperial guardsmen surviving Godzilla stomping on them*


Ork Stompa is now OVER POWERED @ 2019/12/03 16:05:48


Post by: Xenomancers


 Hollow wrote:
When people said that Americans don't understand sarcasm I always thought it was an exaggeration.

Oh come on now. Without tone it is impossible to detect sarcasm.


Ork Stompa is now OVER POWERED @ 2019/12/03 16:08:04


Post by: Not Online!!!


 Xenomancers wrote:
 Hollow wrote:
When people said that Americans don't understand sarcasm I always thought it was an exaggeration.

Oh come on now. Without tone it is impossible to detect sarcasm.


There was a laughing smiley at the end though...


Ork Stompa is now OVER POWERED @ 2019/12/03 16:08:58


Post by: Xenomancers


 Jidmah wrote:
 Xenomancers wrote:
 Jidmah wrote:
Please remind me what the codex does for the squiggoth?

Just more powerful units around it. It does have clan keyword so it can benefit from kultures.

What units? Oh, and please remind me which units benefit from kultures? HINT: That is one of the reasons why the stompa is so OP.

It is actually quite powerful if you have any sort of imagination. 2+ to do d6 mortal wounds to anything you charge...

*imagines half a unit of imperial guardsmen surviving Godzilla stomping on them*

My point is it wasn't getting kulturs or stratagems in the high placing warzone atlanta list. It was index orks. Now it can get more dakka + free bootas and he hitting on 4+ with 5/6 giving additional rolls to hit with zappas. Thats not too bad. It also holds 20 dudes - not a bad place to put some shoota boys.


Ork Stompa is now OVER POWERED @ 2019/12/03 16:11:45


Post by: AnomanderRake


 Hollow wrote:
When people said that Americans don't understand sarcasm I always thought it was an exaggeration.


Yup. We're incredibly humourless and incapable of taking a subtle joke that way.


Ork Stompa is now OVER POWERED @ 2019/12/03 16:17:07


Post by: Jidmah


 Xenomancers wrote:
My point is it wasn't getting kulturs or stratagems in the high placing warzone atlanta list. It was index orks. Now it can get more dakka + free bootas and he hitting on 4+ with 5/6 giving additional rolls to hit with zappas. Thats not too bad. It also holds 20 dudes - not a bad place to put some shoota boys.


Please explain in detail how that is supposed to work. You know, how a big squiggoth gets a kulture.
And while you're at it, which stratagems can it use?


Ork Stompa is now OVER POWERED @ 2019/12/03 16:28:28


Post by: Xenomancers


 Jidmah wrote:
 Xenomancers wrote:
My point is it wasn't getting kulturs or stratagems in the high placing warzone atlanta list. It was index orks. Now it can get more dakka + free bootas and he hitting on 4+ with 5/6 giving additional rolls to hit with zappas. Thats not too bad. It also holds 20 dudes - not a bad place to put some shoota boys.


Please explain in detail how that is supposed to work. You know, how a big squiggoth gets a kulture.
And while you're at it, which stratagems can it use?

Take a supreme command with 3 SAG and a squig? It has Kulturs so any stratagem that says <clan> Unit - it can use.


Ork Stompa is now OVER POWERED @ 2019/12/03 16:40:36


Post by: Jidmah


 Xenomancers wrote:
Take a supreme command with 3 SAG and a squig?

Good job! At the cost of having 4 less CP and one additional tax HQ (because you need four more, right?) you can provide your LoW with a kulture!

It has Kulturs so any stratagem that says <clan> Unit - it can use.

Do you know what's funny? Because you don't know but tried to pretend that you do, your vague wording is actually wrong.
There are 0 stratagems which say <clan> unit.
There are 2 stratagems which say ORK unit. One of them explicitly prevents units with PL > 20 from using it. The other is moar dakka, which has no business being used on a terrible shooting unit like the gargantuan squiggoth - especially not if you are trying to trigger the freeboota bonus for it.
Now please stop pretending you know gak about orks, we established multiple times that you don't.


Ork Stompa is now OVER POWERED @ 2019/12/03 17:11:45


Post by: Gadzilla666


 AnomanderRake wrote:
 Hollow wrote:
When people said that Americans don't understand sarcasm I always thought it was an exaggeration.


Yup. We're incredibly humourless and incapable of taking a subtle joke that way.

Hey speak for yourself!

Ewww esss ayyy! Ewwww esssss ayyyyy! Ewwww essss ayyyy!


Ork Stompa is now OVER POWERED @ 2019/12/03 17:33:51


Post by: Pyroalchi


I can't believe nobody mentioned so far how the Stompas Lack of an invulnerability save makes the Callidus ability to ignore those completely pointless.

Also who in their right minds would put a moral reroll aura on an ork unit that already is THAT powerful and almost invincible. Did nobody see how morale failure was the only tool we had left to deal with ork boyz mobs?

Completely OP


Ork Stompa is now OVER POWERED @ 2019/12/03 17:33:57


Post by: flandarz


The back and forth with Xeno is funnier than the original topic.


Ork Stompa is now OVER POWERED @ 2019/12/03 18:42:29


Post by: Xenomancers


 Jidmah wrote:
 Xenomancers wrote:
Take a supreme command with 3 SAG and a squig?

Good job! At the cost of having 4 less CP and one additional tax HQ (because you need four more, right?) you can provide your LoW with a kulture!

It has Kulturs so any stratagem that says <clan> Unit - it can use.

Do you know what's funny? Because you don't know but tried to pretend that you do, your vague wording is actually wrong.
There are 0 stratagems which say <clan> unit.
There are 2 stratagems which say ORK unit. One of them explicitly prevents units with PL > 20 from using it. The other is moar dakka, which has no business being used on a terrible shooting unit like the gargantuan squiggoth - especially not if you are trying to trigger the freeboota bonus for it.
Now please stop pretending you know gak about orks, we established multiple times that you don't.

Come to think of it deathskulls would probably be best for it. Double zap cannons. Hit with more dakka. 18 big shoota shots and 6 str 2d6 ap-4 flat 4 damage. It's also great for the SAG. I know 40k. If I played orks - (it's one of the few armies I have no interest in because it would cost me 3-4 k dollars just to get into them) I would practically never lose. Stompa is for sure bad. An actually good ork super heavy would be OP though because more dakka exists.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:08:51


Post by: G00fySmiley


Pyroalchi wrote:
I can't believe nobody mentioned so far how the Stompas Lack of an invulnerability save makes the Callidus ability to ignore those completely pointless.

Also who in their right minds would put a moral reroll aura on an ork unit that already is THAT powerful and almost invincible. Did nobody see how morale failure was the only tool we had left to deal with ork boyz mobs?

Completely OP


right! and how OP that is has a 4 tier degrading stat line. i mean its so effective for those last 10 wounds that it basically goes over 9000 with its movement at a whopping 4", hitting on 6's with its 3 attacks on a melee monster.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:11:55


Post by: JohnU


 Jidmah wrote:
I guess people just don't know the obvious combo: Put the stompa in the mek workshop, skip a turn of shooting and then have a guaranteed* 36 shots out of the supa gatler! With a 6+ chance (4+ with stratagem) to get +1 damage, even against non-vehicles! Imperial Fists hate this trick.

*actually just 5 in 6 chance


Play two Stompas and the workshop is basically free!


Ork Stompa is now OVER POWERED @ 2019/12/03 19:12:21


Post by: Bharring


It can beat a Wraithknight one-on-one.

It beats anything Marines can field one-on-one. Clearly OP.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:33:14


Post by: flandarz


Xeno: "If I played Orkz I would practically never lose."

-looks at the W-L ratio of Orkz in the tournament scene-

-looks at the W-L ratio of Marines in the tournament scene-

"Ok."


Ork Stompa is now OVER POWERED @ 2019/12/03 19:43:46


Post by: Xenomancers


 flandarz wrote:
Xeno: "If I played Orkz I would practically never lose."

-looks at the W-L ratio of Orkz in the tournament scene-

-looks at the W-L ratio of Marines in the tournament scene-

"Ok."

Marines are an enigma right now. Rumors are this is their 9th eddition rules. Doesn't change the fact that orks are super strong in their own way. I dono about you but not every game I play is a tournament game ether.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:46:42


Post by: TwinPoleTheory


 Xenomancers wrote:
Marines are an enigma right now.


The single most straightforward, point-and-click army in the game is an enigma?

To paraphrase the kids these days: 'Ok, Xeno...'

 Xenomancers wrote:
Doesn't change the fact that orks are super strong in their own way.


So was Rudy, they still didn't make a sequel.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:55:25


Post by: Bharring


 TwinPoleTheory wrote:

So was Rudy, they still didn't make a sequel.

This is probably the most incredible point I've seen all day. Thank you for that.


Ork Stompa is now OVER POWERED @ 2019/12/03 19:59:11


Post by: Xenomancers


 TwinPoleTheory wrote:
 Xenomancers wrote:
Marines are an enigma right now.


The single most straightforward, point-and-click army in the game is an enigma?

To paraphrase the kids these days: 'Ok, Xeno...'

 Xenomancers wrote:
Doesn't change the fact that orks are super strong in their own way.


So was Rudy, they still didn't make a sequel.

I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.

Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:00:16


Post by: Daedalus81


Bharring wrote:
 TwinPoleTheory wrote:

So was Rudy, they still didn't make a sequel.

This is probably the most incredible point I've seen all day. Thank you for that.


Rudy came out 26 years ago. Feel old yet?


Ork Stompa is now OVER POWERED @ 2019/12/03 20:05:57


Post by: TwinPoleTheory


 Xenomancers wrote:
I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.

Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.


There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'


Ork Stompa is now OVER POWERED @ 2019/12/03 20:09:13


Post by: Bharring


 Xenomancers wrote:
 TwinPoleTheory wrote:
 Xenomancers wrote:
Doesn't change the fact that orks are super strong in their own way.

So was Rudy, they still didn't make a sequel.

I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.

Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.

So... Rudy is the Stompa?


Ork Stompa is now OVER POWERED @ 2019/12/03 20:10:24


Post by: TwinPoleTheory


Bharring wrote:
So... Rudy is the Stompa?


....and, /thread, bravo everyone, well done!


Ork Stompa is now OVER POWERED @ 2019/12/03 20:12:34


Post by: flandarz


There was two reasons I made that post.

1) even the "top" Ork players don't "win practically every game".

2) even the "top" Mrines players don't "win practically every game".

Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.

You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:15:46


Post by: Xenomancers


 TwinPoleTheory wrote:
 Xenomancers wrote:
I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.

Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.


There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'

The real question is. Why doesn't GW want to sell tyranids too?


Automatically Appended Next Post:
 flandarz wrote:
There was two reasons I made that post.

1) even the "top" Ork players don't "win practically every game".

2) even the "top" Mrines players don't "win practically every game".

Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.

You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.

Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.

I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:32:40


Post by: Bharring


 Xenomancers wrote:

 flandarz wrote:
There was two reasons I made that post.

1) even the "top" Ork players don't "win practically every game".

2) even the "top" Mrines players don't "win practically every game".

Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.

You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.

Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.

If it's hard to lose with Orks, why do they have such a crappy win rate?

I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.

It's bad luck to be superstitious.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:40:54


Post by: TwinPoleTheory


 Xenomancers wrote:
5++ invo aura that affects their whole army.


Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:42:14


Post by: Not Online!!!


 TwinPoleTheory wrote:
 Xenomancers wrote:
5++ invo aura that affects their whole army.


Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.


Show me the ork army fitting under a kff


Ork Stompa is now OVER POWERED @ 2019/12/03 20:44:08


Post by: flandarz


We have 7 weapons with AP-4 or better, 3 of which are CC weapons (and of those 3, 1 is Killa Kan exclusive, another is Stompa exclusive, and the last is only for Gorkanauts/Morkanauts), and of the 4 ranged options, 1 is a gun on the Stompa and another has a whopping 8" range. Very scary stuff here, Xeno.

The maximum bonus you can get with Waagh Energy is +3. All Waagh Discipline Powers range from 6 to 8 (1 6, 2 7s, 3 8s). Da Jump, which you can only use once a turn, has a 7. So, even at maximum Waagh Energy, you still have a 1 in 12 chance of failing (you also have about a 1 in 3 chance of dealing D3 MWs to yourself). Also "anywhere on the table outside 9" from an enemy unit".

A 5++ Invuln Aura that costs 20 pts (plus the cost of the unit equipped with it) and only affects units that are entirely within 9" of that unit.

Yes. Real hard to lose with that army. Every single one of those Ork players who've lost in tournaments must be either terrible or unlucky.


Ork Stompa is now OVER POWERED @ 2019/12/03 20:48:14


Post by: G00fySmiley


 Xenomancers wrote:
 TwinPoleTheory wrote:
 Xenomancers wrote:
I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.

Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.


There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'

The real question is. Why doesn't GW want to sell tyranids too?


Automatically Appended Next Post:
 flandarz wrote:
There was two reasons I made that post.

1) even the "top" Ork players don't "win practically every game".

2) even the "top" Mrines players don't "win practically every game".

Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.

You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.

Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.

I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.


there are not a lot of AP-4 and 5 weapons for the orks. the only ap-5 is the Shokk attack gun. and the only ap-4 is the klaw on the gorka/morkanaught. The Stompa does also have a -5 and a -4 weapon but its basically the most useless model in the game that being the whole point of this thread. psychic powers may go off if you decide to put the wierd boy in the thick of things, but then they are almost assuredly getting perils of the warp every time they cast a power so do not last long. the 5++ if only units wholey within 9" of the kff so unless you are playign a very elite army like pure meganobz its not going to fit.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:11:12


Post by: Xenomancers


 TwinPoleTheory wrote:
 Xenomancers wrote:
5++ invo aura that affects their whole army.


Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.

With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?


Ork Stompa is now OVER POWERED @ 2019/12/03 21:22:41


Post by: DrGiggles


 Xenomancers wrote:
 TwinPoleTheory wrote:
 Xenomancers wrote:
5++ invo aura that affects their whole army.


Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.

With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?


It's for one turn and can only be used once per game... why would anyone do this instead of taking a second KFF and using those 3CP on something like Green Tide?


Ork Stompa is now OVER POWERED @ 2019/12/03 21:23:52


Post by: Xenomancers


Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.

You get 9 smasha guns for 270 points. I don't even get a single Executioner for that cost. LOL. 3 SAG for 240. This is already more heavy firepower than my marine lists bring. Plus the platforms are more durable due to MSU and 5++ saves. It doesn't really matter what else you throw in here. You can DS Mega nobs even. Most options are good - the stompa is not. We get it.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:27:31


Post by: TwinPoleTheory


 Xenomancers wrote:
With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?


Once per game, for one turn, only usable by the Big Mek KFF.

Also, you're deranged if you think a 5++ is going to save the entire army. If that were the case Daemons would have been dominating this entire edition.

Please just stop selling this utterly farcical narrative.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:32:52


Post by: Bharring


 Xenomancers wrote:
Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.

If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?


Ork Stompa is now OVER POWERED @ 2019/12/03 21:39:13


Post by: Arbiter_Shade


 Xenomancers wrote:
Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.


I love this thread, I actually run a Stompa once in awhile for fun even though it is a loss guarantee.

This comment though, this is what bothers me more than how awful so much of the Ork codex is. If D6 S2D6 AP -5 DD6 with the occasional D3 mortal wounds hitting on 5+ is so powerful to you then I have no idea what game you are playing. I mean, what unit do you want to run the math with on how effective that weapon is? If you really think that the potential 12 hits at S12 -5 doing a total of 72 wounds with 3 mortals wounds somehow makes this weapon an amazing pick then I imagine that you expect to win the lottery every single time.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:46:50


Post by: Xenomancers


Bharring wrote:
 Xenomancers wrote:
Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.

If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?

6+ armor to a 5++ is insanity.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:48:28


Post by: flandarz


Once per game, for a single turn, you can get +9" on your "1 in 3 chance to ignore that Wound roll" aura, and it only costs you 3 CP?!! That's a deal if I ever saw one!

Yes. We have two (heavily used) units that have AP -4 and -5. That is certainly not "all over the place". That's "in two places".

At this point, you've played long enough that I can't think this is ignorance. Nor can I assume you're trolling, because it would have stopped being funny a long time ago. So, I hafta think that your first (and last) game against Orkz went so badly for you (likely due to a combination of bad luck on your part and good luck for your opponent) that you've been traumatized to the point where logic, facts, and even reality cannot dissuade you from your point of view. So, let me just say: "Show us on dis Grot w'ere da bad green Git 'urt yoo."


Ork Stompa is now OVER POWERED @ 2019/12/03 21:48:50


Post by: Not Online!!!


 Xenomancers wrote:
Bharring wrote:
 Xenomancers wrote:
Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.

If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?

6+ armor to a 5++ is insanity.






Invuls start to be an issue when they are at the 50% Point,because then they invalidate the high at weaponry that allready is rather overpriced.


Ork Stompa is now OVER POWERED @ 2019/12/03 21:49:28


Post by: DrGiggles


 Xenomancers wrote:
Bharring wrote:
 Xenomancers wrote:
Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.

If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?

6+ armor to a 5++ is insanity.


You think genestealers and bloodletters are broken?


Ork Stompa is now OVER POWERED @ 2019/12/03 22:21:47


Post by: flandarz


That J. Jonah meme seems really appropriate, as I can imagine Xeno saying "Those Orkz are a menace!"


Ork Stompa is now OVER POWERED @ 2019/12/03 22:29:42


Post by: Not Online!!!


 flandarz wrote:
That J. Jonah meme seems really appropriate, as I can imagine Xeno saying "Those Orkz are a menace!"


You know as a csm player,whenever someone complains in 8th about invulnerables, especially the low ones like all daenonengines have, i Start grinning.

Because ca 2019 will be the next ca lowering daemonengines which were precisely overpriced due to overvalued invuls.

Not to say the kff bubble is bad, but protecting it ain't , else the r&h noctilith crown gunline would have taken over loooong ago.


No Like i said invuls start getting to be an issue when they reach 4++ .


Ork Stompa is now OVER POWERED @ 2019/12/03 22:35:27


Post by: Eonfuzz


Be xeno.

> Just use a supreme command detachment with 3x SSAGs and a Squiggoth!
> Just use 3 CP stratagem of your 18 CP for 1 turns worth of a 5++ saves
Uhhhh, 18 CP or Supreme Command, which one is it?

> 6+ going to a 5++ is insanity
Okay can we talk about marines getting a 2+ while in cover, or is this a shitpost?

> orks have lots of AP -5 or -4!!!!!
Uhhh

> Doesn't change the fact that orks are super strong
Tell me more about this Xeno.
I mean, it's not like there's a faction that has a better version of Dakka Dakka oh wait
What about marines being able to hit harder than orks in melee? Oh wait, gak that was just released too
Okay so at least our Power Klaw is better than - oh. Marines have that at 60% of the cost Orks do. Nice.

> Marines are an enigma right now.

[Thumb - 1492314195766.jpg]


Ork Stompa is now OVER POWERED @ 2019/12/03 22:38:31


Post by: Bharring


Title wrote:
Ork Stompa is now OVER POWERED

Question wrote:
or is this a shitpost?


I think said posts are quite on-topic. Even more than was intended.


Ork Stompa is now OVER POWERED @ 2019/12/03 22:41:10


Post by: flandarz


That's... fair. Maybe Xeno was just playing all of us.


Ork Stompa is now OVER POWERED @ 2019/12/03 22:59:42


Post by: Grimskul


 flandarz wrote:
That's... fair. Maybe Xeno was just playing all of us.


He played us like a damn fiddle!


Ork Stompa is now OVER POWERED @ 2019/12/04 13:06:41


Post by: G00fySmiley


 Eonfuzz wrote:
Be xeno.

> Just use a supreme command detachment with 3x SSAGs and a Squiggoth!
> Just use 3 CP stratagem of your 18 CP for 1 turns worth of a 5++ saves
Uhhhh, 18 CP or Supreme Command, which one is it?

> 6+ going to a 5++ is insanity
Okay can we talk about marines getting a 2+ while in cover, or is this a shitpost?

> orks have lots of AP -5 or -4!!!!!
Uhhh

> Doesn't change the fact that orks are super strong
Tell me more about this Xeno.
I mean, it's not like there's a faction that has a better version of Dakka Dakka oh wait
What about marines being able to hit harder than orks in melee? Oh wait, gak that was just released too
Okay so at least our Power Klaw is better than - oh. Marines have that at 60% of the cost Orks do. Nice.

> Marines are an enigma right now.


I keep hearing about this magical list with multiple SSAG. so spend the cp for dread waaagh!, spend the cp for another relic usually as you basically need the killa klaw on a warboss, and then you get one.... where for do the other 2 of this unique piece of wargear come from?

even then you average 7 shots at str 7, of which 2.3 hit, with 1 averaging a 1/3 chance to get anotuher hit... so 2.6 str 7 ap-5 hits on average. The normal SAG is more in the 1.3 str 7 hits variety. mayeb you get lucky on str sometimes, but I have honestly not found the SSAG or the SAg to be particularly great most games. sure it may roll hot and delete a knight but most games it plinks off some squad members before getting killed by an assassin turn 2-3


Ork Stompa is now OVER POWERED @ 2019/12/04 15:31:43


Post by: Jidmah


G00fy, you are arguing with the guy who tells us that he would win every game with orks, but doesn't even know what stratagems they have.

Other great pieces of xeno wisdom:
- kanz are OP, especially in combat
- warbikers are OP
- goff are one of the most powerful kultures
- 3CP to expand a KFF to 18" is a good stratagem
- KFF is so good, you should run 3
- big shootas should be 8 points
- rokkits are better than astartes missile launchers
- ork buggies are hard to kill because of the KFF
- ork boyz have no problems crossing the board when protected by KFF and pain boy, because they are so hard to kill
- ork planes can snipe characters


Ork Stompa is now OVER POWERED @ 2019/12/04 16:06:01


Post by: Xenomancers


Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.

An ork boy in a KFF is one of the most durable units in the entire game per point. 6 points for t4 and a 5++. A geensteeler pays 13 for that and it can't jump across the table with a spell that good off practically automatically.

Stompa = bad.
KFF = REALLY good.
Smasha gun = REALLY OP.
SAAG = SUPER OP but sometimes doesn't show up - so bring 3!


Ork Stompa is now OVER POWERED @ 2019/12/04 16:12:51


Post by: Not Online!!!


Orkz boyz are not 6points.

Just stop xeno.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:17:03


Post by: VladimirHerzog


 Xenomancers wrote:


3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.


i wouldnt, 3 cp is a lot, and i play armies that have no problem getting to 2 battalions.

 Xenomancers wrote:

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.


not really, smasha, boys, lootas, SSAG. thats it.

 Xenomancers wrote:

An ork boy in a KFF is one of the most durable units in the entire game per point. 6 points for t4 and a 5++. A geensteeler pays 13 for that and it can't jump across the table with a spell that good off practically automatically.


still dies to bolters, and sure they can teleport but they fail their charge more often than not.

and if yorue gonna give the wrong pts, then let me say that stompas are the strongest 2ppm models.

 Xenomancers wrote:

Stompa = bad.


agreed

 Xenomancers wrote:

KFF = REALLY good.


REALLY just ok.

 Xenomancers wrote:

Smasha gun = REALLY OP.


not OP but for sure the strongest unit in the codex.

 Xenomancers wrote:

SAAG = SUPER OP but sometimes doesn't show up - so bring 3!


only OP if its the relic, normal ones suck.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:20:43


Post by: Nightlord1987


Boyz are 7 pts.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:32:24


Post by: flandarz


You also need to account for the cost of the KFF and unit carrying it. Let's take a full 30 Boy Mob (which is near to impossible to completely fit into a KFF bubble, but for sake of argument) and a KFF Mega Mek. That's about 325 pts you've spent on 30 T4 W1 models who still take 2 out of every 3 Wounds that make it through, and a T4 W5 2+ babysitter for them (who, because he's slower, won't be able to keep up, and is relatively weak at both range and CC). So, 325÷31 and you got an average PPM for that (still fairly easy to kill) group of 10.48.

As I've told you before, Smasha ARE real good, but only when spammed. If you bring less than 6 of them, they won't do much of anything except annoy your opponent (the golden number seems to be 12). And the SSAG is incredibly swingy, even if it's a good unit to field. With two extra chances to "fail" with it, it's extremely hit or miss.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:42:27


Post by: tulun


Needs more U mad? Memes.

Orks are a high - top tier army. But the 40k stats speak for themselves


Ork Stompa is now OVER POWERED @ 2019/12/04 16:44:10


Post by: Xenomancers


30 point d3 lascannons with 5 wounds isn't OP? I'm done here.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:44:55


Post by: DrGiggles


 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?


30 point d3 lascannons with 5 wounds isn't OP? I'm done here.


This is officially the best troll thread currently on Dakka.


Ork Stompa is now OVER POWERED @ 2019/12/04 16:47:49


Post by: Arbiter_Shade


You also need to account for the cost of the KFF and unit carrying it. Let's take a full 30 Boy Mob (which is near to impossible to completely fit into a KFF bubble, but for sake of argument) and a KFF Mega Mek. That's about 325 pts you've spent on 30 T4 W1 models who still take 2 out of every 3 Wounds that make it through, and a T4 W5 2+ babysitter for them (who, because he's slower, won't be able to keep up, and is relatively weak at both range and CC). So, 325÷31 and you got an average PPM for that (still fairly easy to kill) group of 10.48.

As I've told you before, Smasha ARE real good, but only when spammed. If you bring less than 6 of them, they won't do much of anything except annoy your opponent (the golden number seems to be 12). And the SSAG is incredibly swingy, even if it's a good unit to field. With two extra chances to "fail" with it, it's extremely hit or miss.


And for 300 points I can bring 50 Daemonettes, which according to Xenos standards must be game breaking in how powerful they are. They can deep strike and have the super OP 5++!

Seriously, I am not going to say that Orks are a bottom tier army. They really aren't, they have some things going for them but in the face of actually top tier armies they can not compete. There are SOME tools to make a competitive Ork army but it is extremely mono-build and not that great in the current meta, it also relies on incredibly unreliable units that either do fantastic or absolutely nothing. How many Ork players have run SAG only to have them not even make back the 80 points it cost to take them?

EDIT:

30 point d3 lascannons with 5 wounds isn't OP? I'm done here.


Almost literally everything you said here is wrong...I mean...you got the D3 shots right so...good job?


Ork Stompa is now OVER POWERED @ 2019/12/04 16:48:22


Post by: VladimirHerzog


 Xenomancers wrote:
30 point d3 lascannons with 5 wounds isn't OP? I'm done here.


31 pts
6 wounds
TOUGHNESS 5
5+
Janky way to roll to wound

theyre good, top tier unit in the codex for sure. But you can still hide from them or one shot them...


Ork Stompa is now OVER POWERED @ 2019/12/04 16:56:53


Post by: Xenomancers


 DrGiggles wrote:
 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?

Orks win and place high with the exact list I am talking about often. KFF/Smasha guns and SAAG. Orks are even more insane in garage hammer. Orks dont really have a lot of bad units where other armies do.

On the whole with the codex they basically took powerful imperial and eldar weapons game them more shots because they hit on 5's and made them cost less at the same time and gave army wide exploding 6's. At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:00:56


Post by: DrGiggles


 Xenomancers wrote:
 DrGiggles wrote:
 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?

Orks win and place high with the exact list I am talking about often. KFF/Smasha guns and SAAG. Orks are even more insane in garage hammer. Orks dont really have a lot of bad units where other armies do.

On the whole with the codex they basically took powerful imperial and eldar weapons game them more shots because they hit on 5's and made them cost less at the same time and gave army wide exploding 6's. At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work.


If spamming three good units out of ~48 entries makes a codex 'insane' then yes orks definitely fit that bucket.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:01:31


Post by: Xenomancers


 VladimirHerzog wrote:
 Xenomancers wrote:
30 point d3 lascannons with 5 wounds isn't OP? I'm done here.


31 pts
6 wounds
TOUGHNESS 5
5+
Janky way to roll to wound

theyre good, top tier unit in the codex for sure. But you can still hide from them or one shot them...

A space marine with a lascannon costs 37 points and has t4 1 wound. Averages less damage than a smashy too. It is straight up OP.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:02:14


Post by: JNAProductions


 Xenomancers wrote:
30 point d3 lascannons with 5 wounds isn't OP? I'm done here.
So, they get d3 shots. Hitting on 4s (with DDD! though) at AP-4 D6 damage. Roll 2d6 versus target's Toughness, if equal to or greater than, it wounds.

It deals to a Knight, on average...

2 shots
1.17 hits
.49 wounds
.32 unsaved (at a 5++)
1.13 damage

Meaning your FULL CONTINGENT of 18 Smasha guns (costing you 558 points) fails to kill a Knight in a round.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:02:46


Post by: Xenomancers


 DrGiggles wrote:
 Xenomancers wrote:
 DrGiggles wrote:
 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?

Orks win and place high with the exact list I am talking about often. KFF/Smasha guns and SAAG. Orks are even more insane in garage hammer. Orks dont really have a lot of bad units where other armies do.

On the whole with the codex they basically took powerful imperial and eldar weapons game them more shots because they hit on 5's and made them cost less at the same time and gave army wide exploding 6's. At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work.


If spamming three good units out of ~48 entries makes a codex 'insane' then yes orks definitely fit that bucket.
That is all every army does is spam their best units.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:03:57


Post by: JNAProductions


Also, a Space Marine with a Lascannon has ablative wounds.

A 10-man Dev squad (while a little more expensive at Points Per Lascannon than a 5-man) can take 6 wounds of any damage before losing any real effectiveness.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:12:28


Post by: G00fySmiley


 Xenomancers wrote:
 DrGiggles wrote:
 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?

Orks win and place high with the exact list I am talking about often. KFF/Smasha guns and SAAG. Orks are even more insane in garage hammer. Orks dont really have a lot of bad units where other armies do.

On the whole with the codex they basically took powerful imperial and eldar weapons game them more shots because they hit on 5's and made them cost less at the same time and gave army wide exploding 6's. At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work.


some of the best players in the world tried to make orks work, it doesn't work at the highest level of play.

Nick Nanavati tried... and switched. They have all the tools needed if they roll well, but they are to random to be relied on. They can take local and smaller tournaments when they roll well, but even the best players are working, with random dice, and they are not forgiving. Orks can get a nice early game rush with a few good rolls and be way ahead... or have a few bad rolls and be in an unrecoverable position. Remember how strong loota bombs were suppossed to be well they were good becasue you could throw 25 of them in one unit thanks to mob up and then use a cp reroll on number of shots. it wasn't so much that lootas were even that good. it just meant you almost always got at least 2-3 shots out of the lootas. if GW would just make deffguns 2 shot guns I think most orks would be happy. But no all our weapons need random gak on random gak which is fun but not competative.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:15:21


Post by: TwinPoleTheory


 G00fySmiley wrote:
some of the best players in the world tried to make orks work, it doesn't work at the highest level of play.

Nick Nanavati tried... and switched. They have all the tools needed if they roll well, but they are to random to be relied on. They can take local and smaller tournaments when they roll well, but even the best players are working, with random dice, and they are not forgiving. Orks can get a nice early game rush with a few good rolls and be way ahead... or have a few bad rolls and be in an unrecoverable position. Remember how strong loota bombs were suppossed to be well they were good becasue you could throw 25 of them in one unit thanks to mob up and then use a cp reroll on number of shots. it wasn't so much that lootas were even that good. it just meant you almost always got at least 2-3 shots out of the lootas. if GW would just make deffguns 2 shot guns I think most orks would be happy. But no all our weapons need random gak on random gak which is fun but not competative.


Just 'Ok, Xeno...' and move on. He's got lockjaw on his pet grievances today.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:17:03


Post by: flandarz


My favorite part of Xeno's argument is "At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work." when everyone, including people who don't play Orkz, is disagreeing with him.

Also, he forgot the part where Smashas have a 3" movement and a huge footprint, so are basically just moderately high damage dealing targets that can't hide from your opponent (while you can hide Lascannons and their squads practically anywhere). And that they got a 2pt increase in CA19, so they're 33ppm.

Really, if you think Smashas are OP, you've probably never played against them. Or you run fully-mechanized. Or you just have a mindset that Orkz are supposed to be "bad".


Ork Stompa is now OVER POWERED @ 2019/12/04 17:23:12


Post by: Blackie


SSAG isn't OP, not even in the slightest. It's actually like normal SAG should be.

In fact two single meks with SAG, which are even better than the relic one since they can split fire without wasting shots and have twice the wounds, have never been killy.

The SSAG just makes the big mek a legit choice, period. Outside the relic the big mek with SAG is usually taken because we need 6ish HQs and we have very little choice.


Ork Stompa is now OVER POWERED @ 2019/12/04 17:24:55


Post by: Bharring


Or you think all the shots that bounce of S4/3+ are just you "playing smart"/"outplaying". And thus anything that cuts through S4/3+ is OP. Because you're clearly a god at the game (as evidenced by outperforming all that low-S bad-AP gak). Since you win against the "fair" stuff, the stuff you lose to is by definition not "fair"!


Ork Stompa is now OVER POWERED @ 2019/12/04 20:41:53


Post by: nareik


Well obvious they are 7, but every tenth boy gets a tank busta bomb, which while costed at 0 points is really worth 10 points, which when accounted for is how we get to the figure of 6ppm


Ork Stompa is now OVER POWERED @ 2019/12/04 21:02:03


Post by: flandarz




Because of course a d3 shot S8 AP-2 Dd6 weapon you can only use once a phase is worth 10pts.


Ork Stompa is now OVER POWERED @ 2019/12/04 21:20:23


Post by: An Actual Englishman


I can't tell if Xeno is playing a really strong troll game (in the spirit of the thread) or whether he is actually insane enough to believe the things he is coming out with.


Ork Stompa is now OVER POWERED @ 2019/12/04 21:26:31


Post by: Xenomancers


 G00fySmiley wrote:
 Xenomancers wrote:
 DrGiggles wrote:
 Xenomancers wrote:
Jidmah - I didn't say half that crap and yes. KFF is good. Running more than one is gravy. 3 CP to give your army a 5++ is phenomenal and literally every army would do it for 3 CP. You know people spend 2 CP to start the game in cover right? LOL.

Something I do say often is that orks have more viable options than most armies yet they still complain. Which is true.



Please define "viable". Are you talking viable for top tournaments or viable for a garagehammer game?

Orks win and place high with the exact list I am talking about often. KFF/Smasha guns and SAAG. Orks are even more insane in garage hammer. Orks dont really have a lot of bad units where other armies do.

On the whole with the codex they basically took powerful imperial and eldar weapons game them more shots because they hit on 5's and made them cost less at the same time and gave army wide exploding 6's. At the time orks came out it was clear to me it was the best codex in the game and most people that have a general understand of how die 6's work.


some of the best players in the world tried to make orks work, it doesn't work at the highest level of play.

Nick Nanavati tried... and switched. They have all the tools needed if they roll well, but they are to random to be relied on. They can take local and smaller tournaments when they roll well, but even the best players are working, with random dice, and they are not forgiving. Orks can get a nice early game rush with a few good rolls and be way ahead... or have a few bad rolls and be in an unrecoverable position. Remember how strong loota bombs were suppossed to be well they were good becasue you could throw 25 of them in one unit thanks to mob up and then use a cp reroll on number of shots. it wasn't so much that lootas were even that good. it just meant you almost always got at least 2-3 shots out of the lootas. if GW would just make deffguns 2 shot guns I think most orks would be happy. But no all our weapons need random gak on random gak which is fun but not competative.
Do you realize just how many events orks have placed top 3 in in 2019?


Ork Stompa is now OVER POWERED @ 2019/12/04 22:30:56


Post by: Bharring


 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Ork Stompa is now OVER POWERED @ 2019/12/04 22:40:26


Post by: flandarz


Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Ork Stompa is now OVER POWERED @ 2019/12/04 23:22:53


Post by: Eonfuzz


 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


Ork Stompa is now OVER POWERED @ 2019/12/04 23:27:22


Post by: nareik


 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.
The squiggoth literally has clan traits. Not even the gargoyle can stand up to that!


Ork Stompa is now OVER POWERED @ 2019/12/05 05:23:50


Post by: BrianDavion


 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


do keep in mind, this is a guy whose take away from codex space marines is that "space marines are horriably nerfed because the repulsor executioner went up in points"


Ork Stompa is now OVER POWERED @ 2019/12/05 06:30:07


Post by: Gadzilla666


hi
BrianDavion wrote:
 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


do keep in mind, this is a guy whose take away from codex space marines is that "space marines are horriably nerfed because the repulsor executioner went up in points"

By the gods, he actually said that?

He is the troll king.


Ork Stompa is now OVER POWERED @ 2019/12/05 08:04:51


Post by: BrianDavion


Gadzilla666 wrote:
hi
BrianDavion wrote:
 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


do keep in mind, this is a guy whose take away from codex space marines is that "space marines are horriably nerfed because the repulsor executioner went up in points"

By the gods, he actually said that?

He is the troll king.


now in fairness this was before we got the details on the supplements, but yes.


Ork Stompa is now OVER POWERED @ 2019/12/05 10:04:26


Post by: Jidmah


 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Unless I missed someone, since the last CA, orks have placed in the top 4 of GTs 32 times. Space Marine 2.0 have scored more top 4 placements on their first two weekends.


Automatically Appended Next Post:
 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


If Xeno wins, he wins.
If Xeno gets tabled, his army is dead, so it doesn't count.
If Xeno doesn't get tabled, he can come back and win another day.
Xeno never loses.


Ork Stompa is now OVER POWERED @ 2019/12/05 19:45:38


Post by: nareik


Two games and the stompa once again a great distraction carnifex!

Killed a ghostkeel one game and reduced a stormsurge by FIVE wounds in the other. Excellent alphastrike that your opponent can't do anything about if you get the first turn!

5 wounds done by a 870 point model is a BARGAIN!


Ork Stompa is now OVER POWERED @ 2019/12/05 21:33:53


Post by: Xenomancers


 Jidmah wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Unless I missed someone, since the last CA, orks have placed in the top 4 of GTs 32 times. Space Marine 2.0 have scored more top 4 placements on their first two weekends.


Automatically Appended Next Post:
 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


If Xeno wins, he wins.
If Xeno gets tabled, his army is dead, so it doesn't count.
If Xeno doesn't get tabled, he can come back and win another day.
Xeno never loses.

You mean Ironhands right?


Automatically Appended Next Post:
nareik wrote:
Two games and the stompa once again a great distraction carnifex!

Killed a ghostkeel one game and reduced a stormsurge by FIVE wounds in the other. Excellent alphastrike that your opponent can't do anything about if you get the first turn!

5 wounds done by a 870 point model is a BARGAIN!
If you are going to use the blasted thing there is 0 reason not to take the custom stompa.


Ork Stompa is now OVER POWERED @ 2019/12/05 21:37:22


Post by: JNAProductions


Isn’t the Kustom Stompa even pricier?


Ork Stompa is now OVER POWERED @ 2019/12/05 21:38:10


Post by: Xenomancers


 JNAProductions wrote:
Isn’t the Kustom Stompa even pricier?

Aye but more mega guns.


Ork Stompa is now OVER POWERED @ 2019/12/05 21:38:32


Post by: Grimskul


 JNAProductions wrote:
Isn’t the Kustom Stompa even pricier?


Yes. Since it doesn't have the price discount from CA and honestly has the same or worse crap weapons for a bigger price.

Troll thy name is Xeno.


Ork Stompa is now OVER POWERED @ 2019/12/05 21:46:33


Post by: An Actual Englishman


 Xenomancers wrote:

You mean Ironhands right?


Please don't tell me you're doubting the fact that Marines of all colours, flavours and stripes are OP as feth right now and completely dominating the meta. Not just IH. Scars, Fists, Ultramarines are all winning TONS of games.


Ork Stompa is now OVER POWERED @ 2019/12/05 23:24:48


Post by: Emicrania


Let´s not make this precious 3d about the might of the Stompa about the deaf and blind hoomans with a "power" armour, English please.

What is so "power" about that armour ....


Ork Stompa is now OVER POWERED @ 2019/12/06 07:43:34


Post by: Jidmah


 Xenomancers wrote:
You mean Ironhands right?

No, I didn't. Don't you even know how your own faction is doing in tournaments?


Ork Stompa is now OVER POWERED @ 2019/12/06 11:15:35


Post by: nareik


 Xenomancers wrote:
 Jidmah wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Unless I missed someone, since the last CA, orks have placed in the top 4 of GTs 32 times. Space Marine 2.0 have scored more top 4 placements on their first two weekends.


Automatically Appended Next Post:
 Eonfuzz wrote:
 flandarz wrote:
Bharring wrote:
 Xenomancers wrote:
Do you realize just how many events orks have placed top 3 in in 2019?

Fewer than SM pre-new-book in 2019, from the numbers I just looked at.

Which is saying a lot...


Well, obviously, all the Ork players who didn't make top 3 are worse at 40k than Xeno. Cuz Orkz should practically never lose.


Didn't you know Xeno is undefeated as Orks?
Listen to his advice, take THREE SSAG and a SQUIGGOTH and SMASH them tables mate.


If Xeno wins, he wins.
If Xeno gets tabled, his army is dead, so it doesn't count.
If Xeno doesn't get tabled, he can come back and win another day.
Xeno never loses.

You mean Ironhands right?


Automatically Appended Next Post:
nareik wrote:
Two games and the stompa once again a great distraction carnifex!

Killed a ghostkeel one game and reduced a stormsurge by FIVE wounds in the other. Excellent alphastrike that your opponent can't do anything about if you get the first turn!

5 wounds done by a 870 point model is a BARGAIN!
If you are going to use the blasted thing there is 0 reason not to take the custom stompa.
i have a stompa model, not a kustom stompa.


Ork Stompa is now OVER POWERED @ 2019/12/06 12:51:40


Post by: G00fySmiley


I will say custom stompa vs regular stompa even at higher points i do think the custom stompa is better. The bigger issue with the regular stompa is that stupid 40 wounds with 4 degridation phases. the last 1/4 of the wounds are useless on the normal stompa because it cannot move very well and its badass melee weapons is hitting so poorly.

custom stompa is basically a gun fortress hitting on 6's. move it towards the center of the tabel and you are shooting the same at 5+ in all profiles... that said it is still a terrible waste of points, its like saying hey look how much better this plie of dog crap is than this one because it doesn't have as many flies on it. should i throw it on a plate fr dinner?


Ork Stompa is now OVER POWERED @ 2019/12/06 13:44:14


Post by: DrGiggles


 Jidmah wrote:
 Xenomancers wrote:
You mean Ironhands right?

No, I didn't. Don't you even know how your own faction is doing in tournaments?


The blue paint job probably confused him.


Ork Stompa is now OVER POWERED @ 2019/12/06 14:57:59


Post by: Xenomancers


 G00fySmiley wrote:
I will say custom stompa vs regular stompa even at higher points i do think the custom stompa is better. The bigger issue with the regular stompa is that stupid 40 wounds with 4 degridation phases. the last 1/4 of the wounds are useless on the normal stompa because it cannot move very well and its badass melee weapons is hitting so poorly.

custom stompa is basically a gun fortress hitting on 6's. move it towards the center of the tabel and you are shooting the same at 5+ in all profiles... that said it is still a terrible waste of points, its like saying hey look how much better this plie of dog crap is than this one because it doesn't have as many flies on it. should i throw it on a plate fr dinner?
I don't disagree that it is bad. We were playing an apoc game and a dude brought the custom stompa. More dakka and freebootas was a really nasty combo with it. Decent rolls were killing 3 units a turn. Sure a Casteallan can also do that. It doesn't repair or have solid melle though and +12 wounds. It's probably about 350 points overcosted.


Ork Stompa is now OVER POWERED @ 2019/12/06 16:49:20


Post by: Emicrania


A Stompa at 600 points might still be overcosted, but I would field it nontheless. I love that ugly fat clumpy model so much...


Ork Stompa is now OVER POWERED @ 2019/12/06 16:59:15


Post by: G00fySmiley


 Emicrania wrote:
A Stompa at 600 points might still be overcosted, but I would field it nontheless. I love that ugly fat clumpy model so much...


i agree. I have 4 of them. they are quite fun I run them in higher point narrative events where orks are needed. I may even bring them to change things up to the flgs. that said in a sub 2k game I have never actually won with a stompa, its to much of a tax.


Ork Stompa is now OVER POWERED @ 2019/12/07 15:57:31


Post by: locarno24


600 odd points feels about right, to be honest. Lack of invulnerable save aside, they are better than a knight, just not enough better to justify what's charged.

Being able to field a superheavy detachment of 3 would instantly make them a lot more effective - not just because of the third stompa (obviously) but because they'd then get a klan kultur, and you'd get extra command points to support a stompa mob specialist detachment.


Ork Stompa is now OVER POWERED @ 2019/12/07 19:49:31


Post by: nareik


You could have a character stompa with 3 in the army...

I feel like it was originally pointed to prevent two being fielded in a battleforged ork army with an ork warlord. I don't think that would be as unbalancedly powerful as perhaps feared.

The stompa seems to work best if you can combo strats like more dakka and wreckers on it. The more stompas you take the less strats you could pile on to each stompa, right? It seems the desirability of stompas is actually rather reduced after the first.


Ork Stompa is now OVER POWERED @ 2019/12/07 20:10:49


Post by: NoiseMarine with Tinnitus


Is the FW charcter Stompa still around these days?

I remember some folks a while back saying it was pretty egregious rules wise.


Ork Stompa is now OVER POWERED @ 2019/12/07 23:17:06


Post by: Eonfuzz


locarno24 wrote:
600 odd points feels about right, to be honest. Lack of invulnerable save aside, they are better than a knight, just not enough better to justify what's charged.

Being able to field a superheavy detachment of 3 would instantly make them a lot more effective - not just because of the third stompa (obviously) but because they'd then get a klan kultur, and you'd get extra command points to support a stompa mob specialist detachment.


But they aren't better than a knight?
Or are you too getting into the spirit of things and shitposting


Ork Stompa is now OVER POWERED @ 2019/12/08 09:54:15


Post by: Jidmah


 NoiseMarine with Tinnitus wrote:
Is the FW charcter Stompa still around these days?

I remember some folks a while back saying it was pretty egregious rules wise.


It was because FW worded the rule so badly it could be read as costing only 200 points and you could bring it to any game in a time where Super-Heavies required you to play special type of game.


Ork Stompa is now OVER POWERED @ 2019/12/08 11:51:15


Post by: NoiseMarine with Tinnitus


 Jidmah wrote:
 NoiseMarine with Tinnitus wrote:
Is the FW charcter Stompa still around these days?

I remember some folks a while back saying it was pretty egregious rules wise.


It was because FW worded the rule so badly it could be read as costing only 200 points and you could bring it to any game in a time where Super-Heavies required you to play special type of game.


That doesn't surprise me.

Oh FW, you cheeky scamps.


Ork Stompa is now OVER POWERED @ 2019/12/09 12:50:10


Post by: G00fySmiley


locarno24 wrote:
600 odd points feels about right, to be honest. Lack of invulnerable save aside, they are better than a knight, just not enough better to justify what's charged.

Being able to field a superheavy detachment of 3 would instantly make them a lot more effective - not just because of the third stompa (obviously) but because they'd then get a klan kultur, and you'd get extra command points to support a stompa mob specialist detachment.


a friend who played knights wanted to do an experiment of every knight vs the stompa. every single variant of imperial knight in a 1 on 1 match beat the stompa. note the armigers did not beat it but those are not "knights" and the small melta/chainsword one had to get close enough to do damage. that is the problem. so many random shots hitting poorly and then its "efficient" mechanic of melee just gets ground down so fast. no inv save and can be slowed after 2 lascannon hits. it basically rushes towards the opponent who cripples it and out ranges it around the table until it dies.

The stompa is a flawed unit it can't really be fixed with points, it needs a full on rethinking. It needs an invunerable save and less randomness when its going to cost so much. also if GW insists on it being a melee focused titan it needs a less punishing movement stat if not removing movement from its list of things that degrade completely (also 3 tiers cause right now at 40 wounds the last 10 its basically a beached whale) .


Ork Stompa is now OVER POWERED @ 2019/12/09 13:38:32


Post by: Grumblewartz


The Stompa is so OP now that I offered to let my opponent take an EXTRA 1,000 points to compensate for it...still tabled him in half a shooting phase.


Ork Stompa is now OVER POWERED @ 2019/12/09 20:00:01


Post by: locarno24


 G00fySmiley wrote:
locarno24 wrote:
600 odd points feels about right, to be honest. Lack of invulnerable save aside, they are better than a knight, just not enough better to justify what's charged.

Being able to field a superheavy detachment of 3 would instantly make them a lot more effective - not just because of the third stompa (obviously) but because they'd then get a klan kultur, and you'd get extra command points to support a stompa mob specialist detachment.


a friend who played knights wanted to do an experiment of every knight vs the stompa. every single variant of imperial knight in a 1 on 1 match beat the stompa. note the armigers did not beat it but those are not "knights" and the small melta/chainsword one had to get close enough to do damage. that is the problem. so many random shots hitting poorly and then its "efficient" mechanic of melee just gets ground down so fast. no inv save and can be slowed after 2 lascannon hits. it basically rushes towards the opponent who cripples it and out ranges it around the table until it dies.

The stompa is a flawed unit it can't really be fixed with points, it needs a full on rethinking. It needs an invunerable save and less randomness when its going to cost so much. also if GW insists on it being a melee focused titan it needs a less punishing movement stat if not removing movement from its list of things that degrade completely (also 3 tiers cause right now at 40 wounds the last 10 its basically a beached whale) .


Then that was comparatively unlucky. I'm not saying the Stompa is any good - it's quite possibly the worst unit in the game point for point.

But one on one, without trying for melee at all, a Stompa puts out slightly more unsaved wounds per shooting phase on a knight than a rapid fire battlecannon/avenger gatling/stormspear pod knight does on it, has more wounds to lose, slowly recovers lost wounds, and doesn't lose BS as it gets shot.

(and that's lobbing 1/5 supa-rokkits a turn and firing the gattler at a comparatively reliable two shots per turn - the stompa does have the "bugger it" option of firing the lot off in one turn for nearly double that damage output)

The knight will probably win once you pull in relics, house traits, and stratagems, but that's not an element of the base unit; a big part of the problem making stompas sucky in addition to the problem of its stupidly high cost is that because of its cost stompa is damn near impossible to field in any situation where it can properly benefit from its <KLAN> keyword, or to have enough command points to use its own stratagems and specialist detachments.



Ork Stompa is now OVER POWERED @ 2019/12/09 20:46:48


Post by: Jidmah


The specialist detachment requires you to field 3 LoWs. Good luck with that.


Ork Stompa is now OVER POWERED @ 2019/12/09 20:57:09


Post by: Grimskul


 Jidmah wrote:
The specialist detachment requires you to field 3 LoWs. Good luck with that.


Yeah, not only is that GROSSLY overpriced as far as points goes (you can't even play a 2k game with that), but its also fairly expensive IRL as well. Though I've always wondered why Stompas and Morka/Gorkanauts cost so similarly in terms of retail cost.


Ork Stompa is now OVER POWERED @ 2019/12/09 21:03:51


Post by: Tibs Ironblood


On one hand I am so sad the Stompa is such hot garbage, but on the other hand it does make me feel better about selling my painted one a year ago.


Ork Stompa is now OVER POWERED @ 2019/12/09 21:18:57


Post by: locarno24


 Jidmah wrote:
The specialist detachment requires you to field 3 LoWs. Good luck with that.


Which, annoyingly, is not a problem for imperial knights, who normally show up in superheavy detachments. There's no inherent reason an army of 3 stompas is impossible; as noted, it'd still probably be behind the power curve. The only thing preventing it is points cost.

It's even technically possible for orks now, but unfortunately relies on filling out the other two slots with kill tanks, which are also hot and steamy garbage. If the Morkanaut/Gorkanaut were lords of war in the same fashion as the armiger/wardog, that'd be another big step in the right direction.

Though I've always wondered why Stompas and Morka/Gorkanauts cost so similarly in terms of retail cost.
Indeed. £ for ingame points, the stompa is insanely good value. But frankly if its points cost was close to its price peers, I suspect many of the problems would go away.