lord_blackfang wrote: No but seriously, what are those pictures? We live in an age where they are just as likely to be third party sculpts for 3d printing.
The swordy-shieldy boys are in the image with the Necrons, so unlikely to be third party...
lord_blackfang wrote: No but seriously, what are those pictures? We live in an age where they are just as likely to be third party sculpts for 3d printing.
These were dumped in the same place at the same time as all the Necron stuff. They're real.
I'll be damned, non character Primaris models that don't suck complete gak! Who would've thought that taking the existing Space Marine look and making the models bigger was all you needed to do?
Latro_ wrote: the vetrs and the big boy both have the same INQ medallion?
Eventhough these units will be universal I assume their lore will always tie into the fight with the Xenos/Necrons being their first appearance hench the regalia.
TBH a new edition at this time is a good move by GW. Even if there are no new rules and tbh most people dont play GW games for the tight rules, this will mitigate and put more pressure on other games companies that have been doing fairly well of late.
Those pixiated previews. The look like some of the AoS style models repurposed and re-sculpted for 40K. So this may well be the AoSification of 40K. Or the 40Kification of AoS, depending how you look at it.
That Necron image is hard to make out... but that thing with wings in the centre, could be the Void Dragon. Which would mean a big shake up for the IoM, seeing how it is (was) on Mars.
stonehorse wrote: That Necron image is hard to make out... but that thing with wings in the centre, could be the Void Dragon. Which would mean a big shake up for the IoM, seeing how it is (was) on Mars.
Could also be a generic plastic C'tan. But the wings do point towards VD, yea.
Honestly, the new Marines just make me feel like Shrike(the only other Primarisified Chapter Master model that I can immediately think of) not getting a bodyguard unit was even more of a big missed opportunity.
stonehorse wrote: That Necron image is hard to make out... but that thing with wings in the centre, could be the Void Dragon. Which would mean a big shake up for the IoM, seeing how it is (was) on Mars.
Shard from somewhere other than Mars.
White Dwarf even included suggested C'tan powers for the Void Dragon alongside the 5th ed. Codex; and it has been stated outright multiple times that all C'tan were fractured.
Also, no Void Dragon. Just ‘The Dragon’. Apologies, pet peeve.
Since 3rd edition Necrons there have been 4 main C'tan. the Night ringer, The Deceiver, The Outsider, and The Void Dragon. They may have changed the names with the latest fluff, but for those of us who have been playing a long time, it will always be the Void Dragon.
And also, assuming that's a new Monolith, rather than a new unit, that means what I suspected: Anything that uses those plastic rods is gizzone, to be completely replaced. So that is Warriors, Destroyers of all types, and the Monolith itself.
H.B.M.C. wrote: Heh. Pariah is the final book in the PA series.
It's also the 9th book.
And also, assuming that's a new Monolith, rather than a new unit, that means what I suspected: Anything that uses those plastic rods is gizzone, to be completely replaced. So that is Warriors, Destroyers of all types, and the Monolith itself.
That's a shame, I'm not entirely a fan of "mixed medium" models that have paint -and- something other than paint showing, but you could always paint over it and it was fairly characterful.
H.B.M.C. wrote: Heh. Pariah is the final book in the PA series.
It's also the 9th book.
And also, assuming that's a new Monolith, rather than a new unit, that means what I suspected: Anything that uses those plastic rods is gizzone, to be completely replaced. So that is Warriors, Destroyers of all types, and the Monolith itself.
10 years overdue IMHO, I have having to leave bits unassembled before painting.
H.B.M.C. wrote: Heh. Pariah is the final book in the PA series.
It's also the 9th book.
And also, assuming that's a new Monolith, rather than a new unit, that means what I suspected: Anything that uses those plastic rods is gizzone, to be completely replaced. So that is Warriors, Destroyers of all types, and the Monolith itself.
That's a shame, I'm not entirely a fan of "mixed medium" models that have paint -and- something other than paint showing, but you could always paint over it and it was fairly characterful.
There is a destroyer bottom left, looks chonkier than a current one and assuming they rolled heavy and normal into 1 unit maybe?
H.B.M.C. wrote: Heh. Pariah is the final book in the PA series.
It's also the 9th book.
And also, assuming that's a new Monolith, rather than a new unit, that means what I suspected: Anything that uses those plastic rods is gizzone, to be completely replaced. So that is Warriors, Destroyers of all types, and the Monolith itself.
If they wanted to keep them the 5th/6th ed Immortals would still have them.
As soon as the new 5th edition Necron models didn't have those green rods, it was clear that those would be eventually phased out of the Necron range when it was time to update the old models.
I personally like the 3rd edition plastics that Necrons got, they were streamlined and to the point. Hopefully the newer models have some of the old kit about them, always nice when models have their heritage showing.
Edit, the new 40k logo is I think is too clean. The old logo helps reflect the feel of the setting. This new one reminds me of the very short lived 3.5 logo that was on a few codexes at the end of 3rd edition, Tau, Chaos, Necron, and Imperial Guard I think.
It’s the Dragon in the original Codex. Void was added due to confusion with a FW Eldar flyer.
Anyways, pet peeved vented.
No it isn't, it is the Void Dragon in the original Codex. I'll happily admit if I am wrong, bit I remember this one as being the Void Dragon, and not just The Dragon.
lord_blackfang wrote: The whiteboard behined Foley says next codex: Space Marines (no surprise)
So space marines will have another codex, the first of the edition, to go back to being gak! Cool! Then in 1-2 years, fourth codex to become bonkers OP with new supplements.
New assault Primaris are squad 4, despite having assault markings...so further changes to the way that companies are arranged. Should be squared 7 or 8 in old lore.
Danny76 wrote: Has anyone read all of Pete Foleys white boats?
Aside from Marine Codex bring next?
Are space marines too big?? Should we make them small again?
And the marine codex is a joke too, they've ruled out a new Tyranid, Squat and new Xenos race codex and picked Space marines as the new exciting thing to do.
I agree and am more excited about the chainswords.
I wish they will retcon the names -
make everyting a 2 wound marine, and ditch the I-names... forget about the entire episode.
Er...That cinematic has gotten me all hyped up for 40K again.. I know I'll be let down but...damn...An imperial force being advertised as on par with power armoured boys...yes please.
Er...That cinematic has gotten me all hyped up for 40K again.. I know I'll be let down but...damn...An imperial force being advertised as on par with power armoured boys...yes please.
Hope the cash from price rises go to the marketing department.
Iracundus wrote: Could that big Necron at the end of the trailer be a Knight equivalent?
More a big warboss, you can see him just in front of the Monolith in the blurry pic at the start of this thread and what might be the new necron book cover.
I can see why you said that...but this is the first time we see an actual image of Grey Shields with their markings! I was thinking of adding some Grey Shields to my army, so it's nice to have an official image of what their markings should be.
No kidding. They just said they want to do it like the Horus Heresy series.
That's not a good thing. The Horus Heresy series is an exhausting series of endless filler books, tie-in novellas, audio-dramas, limited edition stories (FFS... ) all leading to no actual ending as they've started a follow-up series that has already bloated out beyond just a few books.
Guy Haley saying we don't know the ending of the Indomitus Crusade? I thought we already did since it finished. Unless he puts some new kind of "twist" on things and the ending is not what we think we know.
So far my budget is safe. Not going to buy marines, already have 60 warriors that sucks ruleswise anyway and new ones aren't good enough looking to make me replace. Only new weapon is worry if gw makes new weapon super good
Those new warriors remind me of years ago at a games day GW had a pc were people could have a go at the cad thing. I saw a kid doing bullet holes and damage on Necron Warrior heads.
Guess GW saw that and thought it looked good.
New gun looks like it could easily be convert, in fact I once did something like that. Just attached the end to the main part of the gun... A carbine version of the Gauss rifles.
It’s just like buying every 40k book at the moment in some ways. They jump about, tell new snippets, etc.
With a big background story going, ish, I mean how many HH stories don’t advance the main plot, so it’d be similar to that.
None the less, I do enjoy reading, BL included, so excited to see what’s what at least..
Only 50%. Female naval officer? Meh. Big deal. 40K doesn't care about gender with two specific exceptions (Adeptus Astartes/Adepta Sororitas), so naval officers of both genders is completely normal.
Agreed. The Space Marine looks a bit too clean and generic other science fiction universe "space marine" infantry. Having a black Space Marine and a female Naval officer also seems to be a bit of political correctness/diversity but seems a bit forced in your face to me.
Agreed, black marines and female navy officers are things that could never exist in the real work and totally destroy my suspension of disbelief.
That picture that popped up when they mentioned crusade showed a Scout and Librarian. I think the idea is that you can have characters progress, and that those two Marines are actually the same Marine.
Necron Warriors redo
Silent King diorama thingy
Heavy Destroyer redo
Monolith redo????
Spider-infantry thingies
C'tan redo
Giant Necron monster thingy
That's a pretty sizeable reboot of the Necron. One of the largest for a xenos race.
Looks like we also got the Spider Knight equivalent model as well. That Monolith also looks brand new.
It looks like any of the old kits are getting rebooted, as well as a very sizable set of new models.
I do wonder if this means that Flayed ones are going to be squatted, since it looks like the new spider models are going to cover close combat. Besides the special characters, they will also be the only Finecast stuff left in the line.
Take a look at the key art for Warhammer or Warhammer 40k over the past 35 years. Look for non-white males. I say this with no judgment. I watched Star Wars recently, and that literally had no black people in it and very few women. It wasn’t malicious, mind you. It just was.
So forgive me for being pleased about seeing a black Ultramarine or Sisters featured so prominently. I’m a white guy, like almost everyone in this hobby. But seeing a bunch of different faces expands the galaxy in my eyes. I remember being excited a few years ago when the new Deathwatch kit had a bare head that was clearly that of a black man. My identity is well served in this hobby, in the art, in the entire sci-fantasy genre. It’s nice to see other folks get a chance to see themselves in the art, and therefore the universe.
Iracundus wrote: The front cover of Rites of Passage also has a dark skinned female Navigator on the cover. While diversity of characters is a good thing in general, it just seems forced to ram it in readers' faces as if ticking off the required diversity tickboxes.
Rites of Passage is a great read.
Now if all the characters had been black or female "Maybe" you "might" have had a point... Surely we dont just want white guys on the covers do we?
If not When is it a good time to do it? Damned if you do damned if you dn't
Colour and gender is mostly irrelvenat in 40k for the Imperium with only the Sisters (both kinds), Astartes and Custodes (?) being mono gender.
Iracundus wrote:While diversity of characters is a good thing in general, it just seems forced to ram it in readers' faces as if ticking off the required diversity tickboxes.
Or, just maybe, non-white people can exist without it being some kind of diversity quota.
As I said above, yikes.
H.B.M.C. wrote:We've not seen a dark-skinned Ultramarine before.
I'm fairly sure there's been painted ones. I seem to remember one of the Space Marine heroes has a noticably darker skintone, I think.
The cover just looks like a blend between normal ones, and the Warhammer adventures younger audience books.
On whoever mentioned the subject of new models for Necrons, not sure that the monolith is new, I don’t think it’s just everything in picture necessarily..
But then again, it’s not great quality and small on my screen too.
dienekes96 wrote: Take a look at the key art for Warhammer or Warhammer 40k over the past 35 years. Look for non-white males. I say this with no judgment. I watched Star Wars recently, and that literally had no black people in it and very few women. It wasn’t malicious, mind you. It just was.
So forgive me for being pleased about seeing a black Ultramarine or Sisters featured so prominently. I’m a white guy, like almost everyone in this hobby. But seeing a bunch of different faces expands the galaxy in my eyes. I remember being excited a few years ago when the new Deathwatch kit had a bare head that was clearly that of a black man. My identity is well served in this hobby, in the art, in the entire sci-fantasy genre. It’s nice to see other folks get a chance to see themselves in the art, and therefore the universe.
Not everyone that posts here is white or male. Don't make assumptions.
The old Salamanders having African phenotypes was a good change for example and I was disappointed by their retcon into literally coal skinned. Portrayal of diversity can be done in more subtle fashion.
Iracundus wrote: Having a black Space Marine and a female Naval officer also seems to be a bit of political correctness/diversity but seems a bit forced in your face to me.
Real world must seem 'forced and in your face' to you as well.
dienekes96 wrote: Take a look at the key art for Warhammer or Warhammer 40k over the past 35 years. Look for non-white males. I say this with no judgment. I watched Star Wars recently, and that literally had no black people in it and very few women. It wasn’t malicious, mind you. It just was.
So forgive me for being pleased about seeing a black Ultramarine or Sisters featured so prominently. I’m a white guy, like almost everyone in this hobby. But seeing a bunch of different faces expands the galaxy in my eyes. I remember being excited a few years ago when the new Deathwatch kit had a bare head that was clearly that of a black man. My identity is well served in this hobby, in the art, in the entire sci-fantasy genre. It’s nice to see other folks get a chance to see themselves in the art, and therefore the universe.
Not everyone that posts here is white or male. Don't make assumptions.
The old Salamanders having African phenotypes was a good change for example and I was disappointed by their retcon into literally coal skinned. Portrayal of diversity can be done in more subtle fashion.
He is, I am - we are happy with it. Its not the most exciting cover they have done, but objecting to having a diverse line reclecting accurately a diverse universe is....odd
Interesting that they seem to have potentially sacked the ITC crowd off from the play testing pool. Absolutely the right decision when it was basically a different game.
1. Build plastic Thunderhawk. 2. Write rules for Angron. 3. Confirm Dark Angels are actually the best!
Iracundus wrote: I never said increasing diversity of representation was bad and all those flinging accusations need to learn how to read as they have completely missed the point, but there is doing so in a good fashion and being ham handed about it, which can be grating in and of itself.
Oh I agree, but GW has never struck me as the type of company to be ham-handed about it. They're not Marvel Comics.
'We discovered that the problem with Command Points was the blatantly obvious problem which any dolt could have predicted. We're professional game developers!'
Initially I liked the new Primaris bikers but upon further thought I would have preferred if they had differentiated them from the originals by keeping the grav propulsion systems of the primaris tanks on them like this amateur 3d model kitbash did.
Not really liking other suggestions - although have to see how it works in practice. Sounds like lots of soft nerfs for horde armies - although there may be mitigation and points changes etc.
Sasori wrote: Sounds like they listened about the command points, which is great.
Not really, they need to scrap the while thing along with strategems. Because that is what I think they should do... take the game back to being about what choices a player makes are important, and not 'I built this list to abuse these 2-3 strategems'.
I like the new necron warriors, but I'm annoyed because I already have more necron warriors than I need so I don't think I'll be getting them. Good job anyway, GW.
Edit : Warriors seem to get a new weapon though, looks like a gauss blaster but probably not as that would be strange, so now I'm conflicted.
Also, I spy a big new thing on the left. I don't know what it is, but it looks great and I want it. New destroyer on the bottom too. I could use some more destroyers.
Yeah, that cinematic was pretty amazing. Screw everything else, I want that as a video game.
----
That said, on the topic of everything else:
New Newcrons look pretty great. A hopefully-faster melee unit, and an upscaled dread-style one. Definitely more the kind of thing I like than necron piloted vehicles.
Good warrior, not overwhelmed, but won't miss the plastic rod. Unsure about weapon options- hopefully its a unit weapon swap, not a special/heavy weapon. Don't like the idea of that in necrons.
Curious about the creatively fuzzy photo. I assume that is a new C'tan- the winged thing between the new monolith and the Mortis Engine looking thing.
The assault primaris... honestly whatever. Foot-only assault units are always underwhelming. Same goes for the Primaris Lychguard.
The bikes are pretty nice though
---
New edition, not surprised. We'll have to see how many real fixes they can make while keeping books compatible. (Though incompatibility wasn't an option with another far-too-fast edition swap)
The 'Crusade' blah blah narratively interacts with your collections blah blah boilerplate has me rolling my eyes, but whatever.
dienekes96 wrote: An hour in, and we have 5 Necron warriors, 1 assault intercessor, a nice new 9th trailer, and one book cover.
Plus the leaks, that show a ton of new necron and most likely new space marines
But he’s talking about the preview.
We could have had every leak yesterday, but you wouldn’t count it in the reveals on this.
However, the new edition, rules bits and huge info dump.
There’s a huge amount in this reveal, as I said it’s not just about models in this one clearly..
Disappointing preview so far, 6 models and telling horde players they cant wrap or cc stop vehicles and by the way they'll max out shots automatically should you try to get there
CthuluIsSpy wrote: I like the new necron warriors, but I'm annoyed because I already have more necron warriors than I need so I don't think I'll be getting them.
Good job anyway, GW.
Edit : Warriors seem to get a new weapon though, looks like a gauss blaster but probably not as that would be strange, so now I'm conflicted.
Also, I spy a big new thing on the left. I don't know what it is, but it looks great and I want it.
New destroyer on the bottom too. I could use some more destroyers.
Yeah so walker thing on left.
Flyer thing to right of monolith? What is that?
Silent king after that.
New warriors, new 4 leg things, destroyers. Maybe something else in the middle, and monolith perhaps?
Sasori wrote: Sounds like they listened about the command points, which is great.
Not really, they need to scrap the while thing along with strategems. Because that is what I think they should do... take the game back to being about what choices a player makes are important, and not 'I built this list to abuse these 2-3 strategems'.
I believe that most people enjoy stratagems, it was really the soup generation that people did not like. It sounds like the new rules will help curb the abuse quite a bit.
CthuluIsSpy wrote: I like the new necron warriors, but I'm annoyed because I already have more necron warriors than I need so I don't think I'll be getting them.
Good job anyway, GW.
Edit : Warriors seem to get a new weapon though, looks like a gauss blaster but probably not as that would be strange, so now I'm conflicted.
Also, I spy a big new thing on the left. I don't know what it is, but it looks great and I want it.
New destroyer on the bottom too. I could use some more destroyers.
Yeah so walker thing on left.
Flyer thing to right of monolith? What is that?
Silent king after that.
New warriors, new 4 leg things, destroyers. Maybe something else in the middle, and monolith perhaps?
There is also the throne like thing in the background.
The winged thing seems to be a C'tan? Maybe a customizable one?
I would like to be excited, but it's the same song over and over again. Everyhing will look awesome on paper until things hit the table and the clusterfudge of inconsistences and exploits begin.
Don't get me wrong, I really REALLY hope that I'm totally mistaken and this new edition turns great. Will stay tuned for more news.
So I saw the trailer.
Its really, really well done.
The sound assets, animation, models, direction, its great.
Necrons were well portrayed and the gauss disintegration effect was cool and pretty fluffy. It managed to convey how dangerous and scary it is without being too gory.
Spider cron, both big and little was a cool reveal and I want them.
According to the first spoilers, horde players will not like this edition.
Can't bog down vehicles any more.
Blasts inflict additional hits on hordes.
CC helped by new terrain rules, but hordes rarely get to make use of terrain.
Spoletta wrote: According to the first spoilers, horde players will not like this edition.
Can't bog down vehicles any more.
Blasts inflict additional hits on hordes.
CC helped by new terrain rules, but hordes rarely get to make use of terrain.
Well for my own horde army...
1) Orks have pretty good anti tank at least
2) Lame, but I guess extra incentive for KFF and painboy aura protection. 5++, 6+++ for all.
3) If I can legitimately hide my units behind terrain now like in ITC, this is a net win.
Although this might not help the humble boy, my Mega Nobs might love it.
Spoletta wrote: According to the first spoilers, horde players will not like this edition.
Can't bog down vehicles any more.
Blasts inflict additional hits on hordes.
CC helped by new terrain rules, but hordes rarely get to make use of terrain.
Last one might not be that bad if rules are made so they can use. If not yes orks and nids, at least melee ones, will not like things likely.
Depending on points. Based on faq complete point revamp on launch is possible
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
One of the biggest quality of life changes with the new edition for me.
Sooo those necrons I was starting at the start of the year that never got anywhere...I might have to dust them off now!
Love the new warriors and yes that freaking glowy stick of plastic is gone (no more need to spend ages converting them with immortal gun barrel segments).
Trailer is fantastic - GW could have shown a bit more of the new stuff coming and the Silent King hint at the very end is terribly teasing!
That said I think they are holding back because they've already two whole armies to come out brand new for AoS - I figure this is again us feeling the Corona pinch and stealing thunder from what would have been a bigger news release; again being spread out into several smaller bite-sized chunks because chances are 9th age won't be around for a bit yet. So they want to keep some ammo locked up ready to throw at us later (though the sneak peak blurry potato picture makes me ever so excited).
Bit worried about Tyranids - tanks being able to move and fire against swarms and also heavy weapons doing max damage to swarms. That said they were only plucking 9 things for that video and swarms might have additional bonuses to counter some of those advantages. We've only seen one tiny bit of a side of the coin so far.
I haven't caught a Warhammer Twitch live for a while, but my goodness there are a lot of entitled self interested wombles in the chat. Clearly the big reveal was a new edition, but there was just so much moaning going on. Not saying Dakka is immune to such things, but WOW people need to calm down :-)
Be interesting to find out dates etc, what with everything going on in the world, but new stuff looks good so far.
Iracundus wrote: Silent King looks like a diorama piece rather than something going to the open battlefield.
Yeah, they seem to be doing one of those for each new army now- Sisters, Bonereapers. I expect the Cow Elves will get something squirrelly, if Teclis ruining a decent sphinx model with stage dive doesn't already count.
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
One of the biggest quality of life changes with the new edition for me.
I missed that. That's amazing, I'm super happy with that.
Crisper animation, more weight to both movement and the fantastic sound design, FAR, FAR, FAR better proportions (the Sister comes to a Primaris' neck) and a more bittersweet 'excuse narrative', rather than 'Imperium thoroughly beats the NPC Faction because they're just the besist and barely suffer for it, except the Guard obviously'.
I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
Well, that was fun, but I was in the middle of storming the walls of a High Elf fortress with Grom's mighty Gobbos when it began, so I have to get back to that...
DeadEyeDuk wrote: I haven't caught a Warhammer Twitch live for a while, but my goodness there are a lot of entitled self interested wombles in the chat. Clearly the big reveal was a new edition, but there was just so much moaning going on. Not saying Dakka is immune to such things, but WOW people need to calm down :-)
godswildcard wrote: So the 'Featured Factions' on the new website are Space Marines, Sisters of Battle and Necrons.
The armies in the new starter set, perhaps?
Or across different levels of starter set, so you might have both marines and sisters vs necrons in the big box (or a mix), then sisters vs necrons and marines vs necrons in the smaller sets.
Would be nice if rather than splitting the big box up, they tied this into the crusade rules with the aim that if you got all three sets it's a full army, with the characters upgrading as they go.
Wow, absolutely amazing. This was truly a huge update. I'm so excited for the game right now.
New reserve rules
New flyer rules (flying off the board!)
Can't bog down vehicles
New terrain rules
Less Soup - more pure lists (unlocking other codices with CPs)
ASSAULT INTERCESSORS!
And Mike Brandt as the new Event Lead for Warhammer Community! Exciting times! (Congrats MVBrandt!)
Quite poor really tbh. I am a little confused why they have only shown 1x assault intercessor as well, the whole kit would have been nice.
I guess they are holding a hell of a lot back, but they could have shown a little more tbh.
To be fair, we have the leaks showing the full models. At least for the assault squad. Plus the grainy pic showing the silent king, the new monolith, the new c'tan shard of the nightbring (most likely), what looks like a new cryptek, what could be a new destroyer, and some weird floating things. Plus more space marine leaks
Iracundus wrote: Silent King looks like a diorama piece rather than something going to the open battlefield.
Actually I'm deeply relieved that he seems to be riding a vehicle with his retinue rather than being one of those crappy diorama models.
Woefully empty preview compared to the leaks though. Certainly, I didn't feel like sitting through an hour and a half of dead air as they say vague milquetoast surface level things about game design and novels.
Lord Damocles wrote: I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
Or have they?
Even in that edition, the non-humanoid Necrons were still available but they were portrayed as tools to be used to accomplish the goals of the still humanoid Necrons.
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
One of the biggest quality of life changes with the new edition for me.
Wow, that's great news! Might actually tempt me to try it rather than just sticking to 30k
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
One of the biggest quality of life changes with the new edition for me.
Wow, that's great news! Might actually tempt me to try it rather than just sticking to 30k
Man, I've been wanting this for years. Great move, GW.
Lord Damocles wrote: I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
Good. The necron lore in 5th ed was atrocious and killed any real menace or fear factor necrons had, basically turning them into quirky machine humans in space.
GW seems to be bring back the horror and menace aspects of them, which is an improvement.
Crisper animation, more weight to both movement and the fantastic sound design, FAR, FAR, FAR better proportions (the Sister comes to a Primaris' neck) and a more bittersweet 'excuse narrative', rather than 'Imperium thoroughly beats the NPC Faction because they're just the besist and barely suffer for it, except the Guard obviously'.
Astartes is the new gold standard. It's sad to see GW lagging behing fanmade art.
Overall a bit disappointed with no major new hints as to any new developments of the background beyond the Silent King returning. Maybe a Necron civil war?
No hint was made of any Imperial civil war. Worrying hint of the Indomitus Crusade being milked like the Horus Heresy for endless books. Hope it doesn't become just Guilliman crawling across the galaxy discovering just how messed up the Imperium is, while trouncing the local antagonist of the book.
DeadEyeDuk wrote: I haven't caught a Warhammer Twitch live for a while, but my goodness there are a lot of entitled self interested wombles in the chat. Clearly the big reveal was a new edition, but there was just so much moaning going on. Not saying Dakka is immune to such things, but WOW people need to calm down :-)
Be interesting to find out dates etc, what with everything going on in the world, but new stuff looks good so far.
That's why i shut down twitch chat. Good riddance, nothing lost
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for .Even previous stuff like the Psychic awakening and all the campaign events before this were still something contained within the setting and weren't directly progressing it as such. They were an ongoing narrative in themselves, but 8th edition had updated the backdrop in some ways, and then those events were told within that in the same sort of way as normal by using that as the base point to contain those new stories within. Having it turned into a full ongoing story in the sense of the setting is no longer bound does not sound good to me at all, if that's what this is implying is now going to happen.
Crisper animation, more weight to both movement and the fantastic sound design, FAR, FAR, FAR better proportions (the Sister comes to a Primaris' neck) and a more bittersweet 'excuse narrative', rather than 'Imperium thoroughly beats the NPC Faction because they're just the besist and barely suffer for it, except the Guard obviously'.
Astartes is the new gold standard. It's sad to see GW lagging behing fanmade art.
Its certainly not as good as Astartes, but at least its better than Ultramarines.
H.B.M.C. wrote: This is all so vague. Actually give some details damn it!
dienekes96 wrote: It’s nice to see other folks get a chance to see themselves in the art, and therefore the universe.
Representation is important for children. Adults who need to see themselves in fictional works just strike me as odd.
But, 40K has a heavy amount of children who play, so increasing representation is not bad nor is it an transparent attempt at signalling one's virtue.
I never said increasing diversity of representation was bad and all those flinging accusations need to learn how to read as they have completely missed the point, but there is doing so in a good fashion and being ham handed about it, which can be grating in and of itself. If it's not really relevant to the action or the plot, the skin tones or gender of a character doesn't need to be specifically highlighted or pointed out and made a big deal of.
I'm sorry but if 1 woman and 1 black guy on a book cover is 'ham-handed' to you, especially when there's still 2 white guys there, I stand by you being the issue here.
Also, I find that generally when people say things like 'they don't need to make a big deal out of them' they mean 'I don't want to have to see them ever.'
When it's done in such a patronizing manner then yes it is fairly ham-handed. Why can't a Space Marine unit ever have two people of color? GW seems to think that one and only one is sufficient. One in every force. Literally fulfilling a quota. It's inorganic and forced.
Furthermore they seem to be rather limited in what they choose to portray. When is the last time you saw an Asian Space Marine that wasn't a White Scar? Or a Latinx ever? I can't remember any modernish representation for them outside of racist fan-made depictions of Crimson Fists.
GW's diversity is downright insulting and if you can't see beyond them slapping a single black character on the cover of every other novel then you need to look harder.
Lord Damocles wrote: I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.
A lot of the disappointment, at least for me, is the vagueness of a lot of what they were discussing. Little substance, topped with minimal model reveals are going to leave even avid fanboys a bit bummed out.
Lord Damocles wrote: I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.
If the intent is to become more efficient at killing stuff, somebody should really tell these new guys that having three legs rather than four (or, y'know, we have anti-grav and phase tech, should we use that some more?) is a terrible idea...
Iracundus wrote: Overall a bit disappointed with no major new hints as to any new developments of the background beyond the Silent King returning. Maybe a Necron civil war?
No hint was made of any Imperial civil war. Worrying hint of the Indomitus Crusade being milked like the Horus Heresy for endless books. Hope it doesn't become just Guilliman crawling across the galaxy discovering just how messed up the Imperium is, while trouncing the local antagonist of the book.
That's exactly what it's going to be. Nothing but Bolter Porn with 'epic' passages about how much NPC Faction arse the latest Primaris release is kicking.
We'll occasionally get a POV from a Navy Fleet officer too, who's there to make snarky comments to the Marines, along with a few pages from Guardsmen on the ground being slaughtered before blacking out just as they witness the miracle of Astartes arriving.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for.
its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for.
There has always been progression in the stories of characters within 40K, such as Tycho. The problem lies in the over the top characters that are now appearing on boards or novels as we know they are not going to be killed off or even suffer significant defeat. That kind of removes any sense of danger or threat. It also bends the story of their faction to be too much about themselves personally. Vect dominates the Dark Eldar, a handful of Eldar characters does the same for the Craftworlds, Ghaz for Orks, Shadowsun and Farsight for the Tau, etc...
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
One of the biggest quality of life changes with the new edition for me.
Where was this posted? I can't find it on the new website.
Where was this posted? I can't find it on the new website.
It's on the Community page.
Warhammer Community wrote:
And Another Thing… This here might be some of the biggest news connected to the new edition. For years now, you’ve asked for an app to collect the rules and stats for your models… well, your cries have been heard – and answered. Alongside the new edition of Warhammer 40,000, there will be a rad new Warhammer 40,000 mobile app.
This is going to be the most comprehensive digital support any of our games has ever had. Expect to find an army builder, rules for your collections, and more so you can travel light on your way to game night.
We’ll have a lot more to say about it soon – but for now…
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.
It’s a brave new world, and we can’t wait to see more.
dienekes96 wrote: The leaks seem believable because the Assault Intercessor that was painted and shown on the stream is second from the left in the leaked picture.
I like to see new models, so this preview was a bit underwhelming, but no worries. Still, all in good fun.
And the veterans are pretty clearly in the trailer, so it seems likely they're legit too. Their tabards match the new Lieutenant also.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for.
its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.
The problem is that the setting starts to hinge on the actions of characters, rather than characters acting WITHIN an all encompassing setting.
It shrinks the galaxy down to the actions of specific people rather than the galaxy being made up of innumerable people's actions.
It's the trite chosen one storyline where the story can't progress without the actions of protagonists. 40k shouldn't HAVE protagonists, it shrinks rather than expands the setting.
Lord Damocles wrote: I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...
I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.
If the intent is to become more efficient at killing stuff, somebody should really tell these new guys that having three legs rather than four (or, y'know, we have anti-grav and phase tech, should we use that some more?) is a terrible idea...
These multi-legged Necrons also have melee weapons which is also a bad idea if one's goal is to kill stuff better or more quickly. Maybe they are some hybrid insanity that is a mix of the Destroyer and the Flayed One? They want to kill but also want to be up close and personal about it?
Offending posts have been removed or edited, offending posters have been given warnings or suspensions, kindly stay on topic and remember that rule #1, to be polite, is not optional.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for .Even previous stuff like the Psychic awakening and all the campaign events before this were still something contained within the setting and weren't directly progressing it as such. They were an ongoing narrative in themselves, but 8th edition had updated the backdrop in some ways, and then those events were told within that in the same sort of way as normal by using that as the base point to contain those new stories within. Having it turned into a full ongoing story in the sense of the setting is no longer bound does not sound good to me at all, if that's what this is implying is now going to happen.
Dude, trust me- you’re pissing into the wind with that one on this site...
Apparently a galactic scaled conflict’s worth of history spanning longer than humans have been living in cities and recording our own history is boring for some.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for.
its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.
The problem is that the setting starts to hinge on the actions of characters, rather than characters acting WITHIN an all encompassing setting.
It shrinks the galaxy down to the actions of specific people rather than the galaxy being made up of innumerable people's actions.
It's the trite chosen one storyline where the story can't progress without the actions of protagonists. 40k shouldn't HAVE protagonists, it shrinks rather than expands the setting.
I have yet to see any of the main chosen one characters get defeated by a non-named non-chosen one character.
The problem too is whenever you have these named characters clash, we get what happened on Vigilus (or any superhero vs superhero film). An inconclusive result with either a draw, or one side having to retreat while waving its fist vowing to be back like a Saturday morning cartoon villain. It removes suspense and any sense of danger if these named characters are always going to win or come out the other end.
dienekes96 wrote: The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.
Holy crap.
GW finally managed to design some new Necron models.
dienekes96 wrote: The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.
it's hard to tell, because it looks like we are getting several spider legged Necrons.
1. We have the one with the sword that featured prominently in the trailer, and that there are likely multiple builds for the kit
2. We have the one at the end of the trailer which is on the website, but in the trailer looks like it should be a lot larger than what's in the pic.
If I had to guess, I would say the one in the pic is an alternate build of #1
Can't say I'm hot about GW doing the whole decrepit theme on space undead with those faces in disrepair. What if people had instead wanted to go space Terminator with gleaming fresh metal skeletons?
So still not sure where the images of the bikes came from? But they certainly confirm the blurry image from before, and I bet we'll see that image in the new rulebook as I stated you wouldn't see BA and Ultras together unless a group shot in a rulebook.
And yes, as predicted from PA1...Necron is the new big bad. Liking the new look even if I won't be getting myself.
Wait, hold up. So they dedicated an entire teaser to the silent king and now we only get another trailer for his model? We don't get to see the whole thing? That's....slightly underwhelming.
I don't mind the tatty Necrons too much - I was always a fan of the artwork from the 4th ed. rulebook; and degraded Necrons are nothing new conceptually - but it is odd that big bits seem to have just fallen off the Warriors, and that one looks to have a big cable hanging out of it's chest cavity which the others don't have.
Also it's going to look odd if only the Warriors are battered up and Lychguard/Immortals etc are all solid and undamaged.
I'd have preferred optional damaged parts, which to be fair still might be a possibility.
Presumably there will also be a new Scarabs kit which we haven't seen yet.
Tiberias wrote: Wait, hold up. So they dedicated an entire teaser to the silent king and now we only get another trailer for his model? We don't get to see the whole thing? That's....slightly underwhelming.
Blame Corona - GW has likely got to split this up and spread it out. Dont' forget we are several months behind on releases - there's already two new AoS armies waiting to come out.
Tiberias wrote: Wait, hold up. So they dedicated an entire teaser to the silent king and now we only get another trailer for his model? We don't get to see the whole thing? That's....slightly underwhelming.
Blame Corona - GW has likely got to split this up and spread it out. Dont' forget we are several months behind on releases - there's already two new AoS armies waiting to come out.
Mentlegen324 wrote: The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".
"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.
It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.
Making W40K into an ongoing story just seems to go against what it was intended for.
There has always been progression in the stories of characters within 40K, such as Tycho. The problem lies in the over the top characters that are now appearing on boards or novels as we know they are not going to be killed off or even suffer significant defeat. That kind of removes any sense of danger or threat. It also bends the story of their faction to be too much about themselves personally. Vect dominates the Dark Eldar, a handful of Eldar characters does the same for the Craftworlds, Ghaz for Orks, Shadowsun and Farsight for the Tau, etc...
Yes, characters, locations, events etc progressed, those in themselves were the the developing aspects of the setting. The setting itself wasn't ongoing, there was no overarching "This is the story of Warhammer 40,000 that is slowly being told to us" type of thing. W40k was meant to be a setting - a contained, established, defined conglomeration of key elements of lore to use as a backdrop to stories being told within that setting. It was meant to be a defined set of boundaries to provide an overall static universe to guide narratives inside that universe, not be something that itself progressed.
It's like before W40K was a Venn Diagram. Different objects within the bubble of "W40K" which would link together and have stories within those links that would progress on their own time, but that encompassing "W40K" being the same for all of them on the macro scale. If "W40K" is an ongoing story, it instead changes to a running timeline containing timelines of timelines - W40K as a ongoing story means all the things in that story also have to be have a progressing timeline, which means each ongoing aspect of those stories has to have their own timeline too, and all that's also pushing the main timeline of W40K in a reciprocal loop. It's changed from defined and static where for example "Abbadon's story is contained within the setting of W40K" to "Abbadons Story is driving the W40K setting" - events within it push the main thing, rather than the other way around as befits what a setting/backdrop is for. It's gone from "These are the defined boundaries of W40K, tell what you want within those boundaries" to "Balls rolling on it all. Everything gotta keep going. Can't stop now.".
This shifts the focus from stories, characters etc within the setting, to the setting as a story itself, in a way, and I don't think that's a good thing to do with something meant to be a guiding device to tell stories in. With something like W40K the setting should guide stories/characters/events and things be contained to it, not the other way around where that stuff is instead pushing at those boundaries and changing them in the big picture - a setting to restrain stories rather than stories to push a setting, there's a bit of difference in what the important part is between the 2 ideas.
Lord Damocles wrote:I don't mind the tatty Necrons too much - I was always a fan of the artwork from the 4th ed. rulebook; and degraded Necrons are nothing new conceptually - but it is odd that big bits seem to have just fallen off the Warriors, and that one looks to have a big cable hanging out of it's chest cavity which the others don't have.
Also it's going to look odd if only the Warriors are battered up and Lychguard/Immortals etc are all solid and undamaged.
I'd have preferred optional damaged parts, which to be fair still might be a possibility.
Presumably there will also be a new Scarabs kit which we haven't seen yet.
Lore-wise you can justify this, because Necron warriors were the peasants of Necron Socity, and got the weakest bodies. Lychguard were among the highest in the ranks of society, so got nearly the best bodies.
Overread wrote:
Tiberias wrote: Wait, hold up. So they dedicated an entire teaser to the silent king and now we only get another trailer for his model? We don't get to see the whole thing? That's....slightly underwhelming.
Blame Corona - GW has likely got to split this up and spread it out. Dont' forget we are several months behind on releases - there's already two new AoS armies waiting to come out.
Yeah, I'm sure we were going to get a bunch of teasers before all the big events got cancelled. It would have flowed a lot more smoothly.
parakuribo wrote:Sasori- If they are, I could barely notice them. Their backs look more like turtle shells than actual bodies.
Brook- ehhhh....needs 47% more pouting.
Yeah, I'm leaning toward flayed ones, because they are the last of the finecast units besides special characters and badly need a new kit. They kind of look like it from the pics as well.
The more I think on it, if they were going the whole Space Egyptian route, the Silent King might have been better off with a Pharaoh deathmask like Tutankhamun. One would expect no expense would be spared in crafting that physical form, maybe with representation of how he looked in life and as a reminder of what was lost.
Yep plus don't forget the whole time GW is having to balance 2 months without the factory running as well as the slowed release cycle. Ontop of that is restrictions on how many workers they have have in areas at once and also the constant risk of a potential second massive lockdown which could close them up again.
IT's not an easy balancing act teasing out info whilst also wanting to hold some back.
Iracundus wrote: The more I think on it, if they were going the whole Space Egyptian route, the Silent King might have been better off with a Pharaoh deathmask like Tutankhamun. One would expect no expense would be spared in crafting that physical form, maybe with representation of how he looked in life and as a reminder of what was lost.
Instead he got a mask of Sanguinius' face.
Presumably the model will forget that detail...
Going by the rest of his description in Word of the Silent King, he should have a non-skeletal body though.
Slayer-Fan123 wrote: Why is everything blurry? Have we not learned to take better pictures?
Those bikers are awesome at least. Wonder what the non-options they'll have.
Anything actually said about the rules?
Those early images were not from GW but were leaks.
There is a theory that these blurry leaks are planted by GW to encourage speculation without giving the whole game away since a real leaker would have no trouble producing 100% accurate copies.
dienekes96 wrote: The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.
Holy crap.
GW finally managed to design some new Necron models.
More than that, the 2nd edition bikes are getting replaced!
Tiberias wrote: Wait, hold up. So they dedicated an entire teaser to the silent king and now we only get another trailer for his model? We don't get to see the whole thing? That's....slightly underwhelming.
Blame Corona - GW has likely got to split this up and spread it out. Dont' forget we are several months behind on releases - there's already two new AoS armies waiting to come out.
I'll blame GW Marketing for putting a WHC post about "A Regal Return" on the 10th of May, pointing to today's reveal, and then not actually handling such a reveal properly.
Slayer-Fan123 wrote: Why is everything blurry? Have we not learned to take better pictures?
Those bikers are awesome at least. Wonder what the non-options they'll have.
Anything actually said about the rules?
Those early images were not from GW but were leaks.
There is a theory that these blurry leaks are planted by GW to encourage speculation without giving the whole game away since a real leaker would have no trouble producing 100% accurate copies.
dienekes96 wrote: The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.
Holy crap.
GW finally managed to design some new Necron models.
More than that, the 2nd edition bikes are getting replaced!
They're older than some posters here!
Not really replaced as such, these new bikes are primaris.
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Lord Damocles wrote: Blanche's early Necron concepts were bad, and the Quake boss looks bad too.
There’s something to take from it, I think, it’s just awkward to start adding now when Necrons are already struggling with several conflicting design directions.
The 3 legged necron is kinda of terrible. The more I look at it, the more it reminds me of a drawing I'd make when I was 10, and I don't mean that in a good way.
It looks like they just kept tacking on weapons and limbs until they ran out of space. He looks like he was designed by committee.
He's pooping out a third leg, he has a massive blade under his massive gun while the other side has a mOrE biGgEr hand.
The warriors seem cool, nothing too radical, although I did predict they would have a new gun in the kit which I 100% am calling now will be the better weapon so they can twist existing players arms into buying more. That's fine though.
New monolith looks dope.
New C'tan looks promising from whats there and the Silent king is a great concept. I was dreading a diorama piece on the ground, but this looks more like a Catacomb Command Barge+++++++PLUS! So it makes sense.
The spindle drone looking models I am on the fence with. It's basically a stretched out Stalker with a DDcanon for a head. Seems weird.
Slipspace wrote: They're doing a great job of dragging this out...
"Tune in for our big reveal!!! It will be the biggest ever!!! Watch as we reveal 20% of what you actually tuned into see, with us promising that more will be revealed at our next reveal... Which will be the biggest reveal ever!"
I am so glad I stopped watching that stream 5 minutes in. It's now 2+ hours later and they've barely shown more new models. Their Q&A about the new edition similarly told us absolutely nothing. "We have a new edition coming. You don't have to use it, but you should. But like, give us your email address so we can spam you with more drip-fed advertising masquerading as content. Also, we haven't yet squatted your old marines. But like... We just gave primaris chainswords, so like... Don't hold your breath."
-edit- I stand corrected. There's a new 3 legged necron which looks terribly designed (Ie, designed to appeal to 12 year olds). "Okay, so we gave it 3 legs, that's different right? What else would be cool? How about a giant axe. Yeah... Yeah... But like, he should also be able to shoot, so give him a gun. But it should be giant too because that's cool right? A giant gun AND a giant axe? Isn't that too much? Nah, it just shows how dead 'ard he is! Should we have them held on the opposite sides of the model to balance their weight out? Actually, forget that, it will look that much TOUGHER if they're on one side, making it look like he will fall over with how TOUGH he is." Ugh.
Mr Morden wrote: I hope they have Becca linned up for the "How to Play"!
I completely forgot about her... I'm not sure that if I were a teenager just getting into the hobby, that I'd like to be shown how to play by "my big sister" kinda thing.
Ya know, because that's not cool. XD
Also I have successfully skipped 8th Edition!
They mentioned in the preview that "Tanks could get locked in combat by infantry units like Grots! And couldn't shoot!?" Only "punching" the infantry with their hulls!? What was going in in 8th?
If they were going to preview a book couldn't it have been the new Forge World books instead of another Guy Haley novel? Oh well, I guess anything that keeps him as far away from the Eighth Legion as possible is a good thing.
Red Corsair wrote: The 3 legged necron is kinda of terrible. The more I look at it, the more it reminds me of a drawing I'd make when I was 10, and I don't mean that in a good way.
It looks like they just kept tacking on weapons and limbs until they ran out of space. He looks like he was designed by committee.
He's pooping out a third leg, he has a massive blade under his massive gun while the other side has a mOrE biGgEr hand.
I don't mind him being a tripod. I think it opens a potentially interesting design space beyond "they are robot humans doing things humans would do but you know, are robots".
Having basically said "why not more spidery stuff" since the Triarch Stalker - I think its fine.
But... yeah. Why the three arms? The result is a model that looks unbalanced and stupid.
Design room:
"He's got a gun and a claw. But that's not enough, he needs another gun and a sort of pole-axe thing for extra shooting and punching"
"Uh... four arms seems a bit much. Also moving into Tyranid territory."
"How about... combine the two and have one gun-axe arm that would be horrible to use in real life?"
".... screw it, I have to leave in five minutes. Done."
Just seems like if you had a big pole-arm axe thing held in the claw-hand, and and then the top gun held in the right, it would look a lot more sensible.
I've seen a lot of people praising the trailer but I fear I'm just not seeing it.
All I saw was a trailer showing that the new Necron units are worthless garbage with useless weapons, no self-repair ability, and are incapable of killing even a single Sister of Battle.
Or, to put it another way, NPC Xeno faction #1846 is inferior to every Imprium faction except for Imperial Guard. Boy oh boy, what a unique story.
In terms of the new Necron models, Warriors look passable but that new 3-legged thing looks awful. I appreciate them finally taking advantage of the fact that Necrons are machines by using less humanoid designs, I just wish they'd used a design that didn't look like it was based on the drawing of a 5-year-old. Why 3 legs? That just seems outright inferior to 4 and for no good reason. And why 3 arms? The blade-arm in particular looks like it serves no function beyond getting in the way of the gun-arm.
Basically this in fact:
Red Corsair wrote: The 3 legged necron is kinda of terrible. The more I look at it, the more it reminds me of a drawing I'd make when I was 10, and I don't mean that in a good way.
It looks like they just kept tacking on weapons and limbs until they ran out of space. He looks like he was designed by committee.
He's pooping out a third leg, he has a massive blade under his massive gun while the other side has a mOrE biGgEr hand.