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Post by: Twilight Pathways
So this is veeery early as he won't have seen much play in general yet, but I think we can see for his cost his stats and abilities are somewhat lacklustre. Cool model and not 'bad' but could have been a lot more interesting. The issues I see are as follows:
Loses half of his meaningful shooting after 5 wounds, and the other half after 10 wounds.
Reroll to hit aura only buffs Core shooting and Triarch Praetorians. The Core shooting is all 1-damage, while the Praetorians don't really want to be hugging him and also have a short range on their weapons anyway.
Reroll to wound aura only buffs Core melee and Triarch Praetorians. Nice boost for the Troops who could actually hold their own if they're Novokh, but in general it's going to be difficult to get much use out of this. Praetorians have the same issue as above, and the only version of Lychguard that would feel comfortable walking up with him have 1-damage weapons.
Only a single deny with no bonus.
No mortal wound output despite C'tan on the model.
Decent combat but definitely not enough to make him worth his huge points cost.
I think with a few tweaks he'd be a lot more appealing. Give him a bonus to his deny, allow his to-wound aura to affect Core shooting as well as melee or allow him to buff non-core models in some way, and give him 1 C'tan power. Maybe give him access to the Entropic Strike strat to make his melee truly terrifying and give you access to this even with no C'tan.
Too much? Not enough?
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Post by: vipoid
Want me to give you an honest but almost certainly unpopular answer?
Models like The Silent King should not exist in the first place. Because these are characters that have no place whatsoever just appearing on a random battlefield somewhere. It would be like statting The Emperor and just having him arrive in a random skirmish, throne and all, and start fighting like any other mook. These are characters that should stay entirely within the background. Their influence should be felt in the movement of fleets and in strategies that decide the fate of entire systems - not in tiny battlefield skirmishes. It makes the world feel very small and puts these characters on the level of Saturday-morning cartoon villains.
"I'll get you next time, Guilliman!" The Silent King cries from the ruins of his throne, his defeated army lying in charred bits around him. "Next time!"
However, if you absolutely, positively, must include a character like the Silent King, just make him an actual character. Same as they've already done with the Stormlord. Just because a given character is important, it don't mean they need their own diorama. If they do, this might be yet another splendid opportunity to go back and ask yourself whether they really need to exist on the table in the first place.
Anyway, by having them as just an infantry character (which the Silent King clearly is, sans his stupid throne), then you don't need to worry about trying to balance a pseudo-super-heavy in a game with a dismal history of such.
Alternatively, maybe use what you've already got and put the Silent King on a modified Catacomb Command Barge. That way, he can still have a more centrepiece-type model, but you've already got a reasonable set of rules for how it should work, which can be tweaked as necessary, rather than needing to stat a ludicrous hover-throne thing from scratch.
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Post by: Xenomancers
I would drop his points by about 100 and give him 1 ctan power. I would also give the mehnris 3++ saves.
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Post by: Unit1126PLL
Xenomancers wrote:I would drop his points by about 100 and give him 1 ctan power. I would also give the mehnris 3++ saves.
Good god in heaven, I hope GW doesn't ever hire you.
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Post by: changemod
Oh, we’re talking rules? Because I was going to say “Don't Needlessly retcon him to be more evil and shallow than he was in his pre-9th fluff, it’s amusing for one of the more pleasant characters in the setting to be an robotic skeleton emperor.”
Also, he explicitly destroyed his command protocols after taking down the C’tan, so Necrons should only be falling in behind his return of their own free will, not out of Ethereal style mind control.
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Post by: Sunny Side Up
I think the Silent King is very strong if not downright OP.
If anything, he needs to go up another 50-100 points.
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Post by: Xenomancers
Unit1126PLL wrote: Xenomancers wrote:I would drop his points by about 100 and give him 1 ctan power. I would also give the mehnris 3++ saves.
Good god in heaven, I hope GW doesn't ever hire you.
The ctan power might be a bit much with the point I suggeted drops but it has a ctan on it, so it just seems like he should have that. As it stands right now. His cost is way too high. He degrades to worthlessness. If he degraded like a knight and didn't lose his best weapon after 10 wounds he still wouldn't be incredible. Knights move 12" - he moves 8. His buffs look like they would be really valuable but they aren't - rerolling to hit with core is decent but with MWBD 2 times anyways he already has 2 10 man immortal squads hitting on 2's (any overlord can do this). His melee buff is rather insignificant too considering he isn't going to survive long enough to buff melee units (core melee units necrons really don't have ether) Praetorians are good units BUT have a different battlefield roll than this guy. He has lots of schizophrenic rules which seem good on paper but look deeper. He is easily the worst costed unit in the Necron dex. The Monolith which most people are inaccurately down on puts him to shame.
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Post by: Drachii
Oh my gentle jesus do not make him better than he already is. He's already an absolute house when you've built around him.
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Post by: Xenomancers
Sunny Side Up wrote:I think the Silent King is very strong if not downright OP.
If anything, he needs to go up another 50-100 points.
What 500 point unit do you think he compares to so we can do a proper evaluation.
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Post by: Unit1126PLL
Xenomancers wrote:Sunny Side Up wrote:I think the Silent King is very strong if not downright OP. If anything, he needs to go up another 50-100 points.
What 500 point unit do you think he compares to so we can do a proper evaluation. A stormsword with one set of sponsons (540)
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Post by: Xenomancers
Unit1126PLL wrote: Xenomancers wrote:Sunny Side Up wrote:I think the Silent King is very strong if not downright OP.
If anything, he needs to go up another 50-100 points.
What 500 point unit do you think he compares to so we can do a proper evaluation.
A stormsword with one set of sponsons (540)
Okay so...lets not just pick some obscure unplayable version of a tank which has much better versions for the same price. Banehammer/Shadowsword 1 shot the silent king or damn close to it. 1 turn of shooting is ensured to take 10 wounds off him at the very least. Then he has no chance at reprisal. We are also talking about overcosted units to begin with...you can't tell me a baneblade varriant is a completive pointed unit atm. Knights ofc are the best comparison because they have shooting and melee and comparable durability. A knight crusader is vastly superior to the silent king.
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Post by: Slipspace
I agree with Vipoid but if we had to make some changes to the Silent King, I think the big change I'd make is allow his buffs to affect Triarch units anywhere on the table. That seems fluffy and also gets around one of the biggest problems with his Triarch buffs: the short range.
One thing I'd really like GW to do at some point is show some restraint in their uber-characters. If we have to have them, how about something more interesting than a literal page of rules, all of which just pile buff upon buff upon inflated statline? For example, why is it that all the SM Chapter Masters are combat monsters? Why isn't at least one of them just given a Captain statline and rules to refelct their tactical acumen? It just feels like all these types of characters are an exercise in creating a "regular character +1" instead of providing interesting options for players.
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Post by: Unit1126PLL
Xenomancers wrote: Unit1126PLL wrote: Xenomancers wrote:Sunny Side Up wrote:I think the Silent King is very strong if not downright OP. If anything, he needs to go up another 50-100 points.
What 500 point unit do you think he compares to so we can do a proper evaluation. A stormsword with one set of sponsons (540)
Okay so...lets not just pick some obscure unplayable version of a tank which has much better versions for the same price. Banehammer/Shadowsword 1 shot the silent king or damn close to it. 1 turn of shooting is ensured to take 10 wounds off him at the very least. Then he has no chance at reprisal. We are also talking about overcosted units to begin with...you can't tell me a baneblade varriant is a completive pointed unit atm. Knights ofc are the best comparison because they have shooting and melee and comparable durability. A knight crusader is vastly superior to the silent king. Hey man, you let me pick a unit, I picked it. And it can't be that obscure, I got the name and points cost off the top of my head...
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Post by: Xenomancers
Slipspace wrote:I agree with Vipoid but if we had to make some changes to the Silent King, I think the big change I'd make is allow his buffs to affect Triarch units anywhere on the table. That seems fluffy and also gets around one of the biggest problems with his Triarch buffs: the short range.
One thing I'd really like GW to do at some point is show some restraint in their uber-characters. If we have to have them, how about something more interesting than a literal page of rules, all of which just pile buff upon buff upon inflated statline? For example, why is it that all the SM Chapter Masters are combat monsters? Why isn't at least one of them just given a Captain statline and rules to refelct their tactical acumen? It just feels like all these types of characters are an exercise in creating a "regular character +1" instead of providing interesting options for players.
I think it is implied that a space marine that has survived constant combat for 150+ years is going to be skilled in all aspects of war. I get what you are saying. Silent king exists though and is a beautiful model. All players should want beautiful models on the table because in the end the thing we enjoy is looking at well painted models and having fun. It is not fun when 1/4 of your army is made useless from a single shooting phase. Automatically Appended Next Post: Unit1126PLL wrote: Xenomancers wrote: Unit1126PLL wrote: Xenomancers wrote:Sunny Side Up wrote:I think the Silent King is very strong if not downright OP.
If anything, he needs to go up another 50-100 points.
What 500 point unit do you think he compares to so we can do a proper evaluation.
A stormsword with one set of sponsons (540)
Okay so...lets not just pick some obscure unplayable version of a tank which has much better versions for the same price. Banehammer/Shadowsword 1 shot the silent king or damn close to it. 1 turn of shooting is ensured to take 10 wounds off him at the very least. Then he has no chance at reprisal. We are also talking about overcosted units to begin with...you can't tell me a baneblade varriant is a completive pointed unit atm. Knights ofc are the best comparison because they have shooting and melee and comparable durability. A knight crusader is vastly superior to the silent king.
Hey man, you let me pick a unit, I picked it. And it can't be that obscure, I got the name and points cost off the top of my head...
I honestly have never heard of a storm sword...storm lord yes...never a storm sword. IMO when it comes to baneblade varrients...we are really talking about baneblades/shadowswords/banehammers - the rest are utter garbage. The idea here is I want you to suggest an actually playable unit he compares to in cost - so we can see how much worse the SK is.
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Post by: tneva82
vipoid wrote:Want me to give you an honest but almost certainly unpopular answer?
Models like The Silent King should not exist in the first place. Because these are characters that have no place whatsoever just appearing on a random battlefield somewhere. It would be like statting The Emperor and just having him arrive in a random skirmish, throne and all, and start fighting like any other mook. These are characters that should stay entirely within the background. Their influence should be felt in the movement of fleets and in strategies that decide the fate of entire systems - not in tiny battlefield skirmishes. It makes the world feel very small and puts these characters on the level of Saturday-morning cartoon villains.
"I'll get you next time, Guilliman!" The Silent King cries from the ruins of his throne, his defeated army lying in charred bits around him. "Next time!"
However, if you absolutely, positively, must include a character like the Silent King, just make him an actual character. Same as they've already done with the Stormlord. Just because a given character is important, it don't mean they need their own diorama. If they do, this might be yet another splendid opportunity to go back and ask yourself whether they really need to exist on the table in the first place.
Anyway, by having them as just an infantry character (which the Silent King clearly is, sans his stupid throne), then you don't need to worry about trying to balance a pseudo-super-heavy in a game with a dismal history of such.
Alternatively, maybe use what you've already got and put the Silent King on a modified Catacomb Command Barge. That way, he can still have a more centrepiece-type model, but you've already got a reasonable set of rules for how it should work, which can be tweaked as necessary, rather than needing to stat a ludicrous hover-throne thing from scratch.
Well you are about decade too late. It's too late so now it must be made he's neither too weak nor too good
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Post by: Arbiter_Shade
I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
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Post by: Xenomancers
Arbiter_Shade wrote:I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
450 point models...when they don't get destroyed. Should dominate games. It's how the game works.
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Post by: Selfcontrol
The Silent King is fine.
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Post by: Mud Turkey 13
vipoid wrote:Want me to give you an honest but almost certainly unpopular answer?
Models like The Silent King should not exist in the first place. Because these are characters that have no place whatsoever just appearing on a random battlefield somewhere. It would be like statting The Emperor and just having him arrive in a random skirmish, throne and all, and start fighting like any other mook. These are characters that should stay entirely within the background. Their influence should be felt in the movement of fleets and in strategies that decide the fate of entire systems - not in tiny battlefield skirmishes. It makes the world feel very small and puts these characters on the level of Saturday-morning cartoon villains.
"I'll get you next time, Guilliman!" The Silent King cries from the ruins of his throne, his defeated army lying in charred bits around him. "Next time!"
I 100% agree with this. I am actually of the opinion that there should not be any named characters at all regardless of how minor that character may be. Just like vipoid said, the inclusion of these characters(the bigger names especially) shrinks the galaxy. I don't want to know how a primarch handles himself on a small scale battle with these rules. The Black Library tells me all I need to know about the primarchs and how ridiculously awesome they are. I want to know how Bill, the Chapter Master of the Iron Generics, handles himself and his forces when they face the growing Ork WAAAGH! of Klawknuckle Spleenpunch.
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Post by: Xenomancers
You must think a knight crusader is super OP then.
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Post by: Selfcontrol
I am truly amazed at how every single time you talk, you sound like a complete buffoon.
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Post by: Xenomancers
Selfcontrol wrote:
I am truly amazed at how every single time you talk, you sound like a complete buffoon.
Maybe the nuance is just lost on you. These units have about the same point cost and perform drastically different. As in the crusader is a lot better. Like..A lot. The crusader is not even an amazing choice ether. Trival for most armies to drop one in a single turn.
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Post by: Selfcontrol
You must think a knight crusader is super OP then
.
As in the crusader is a lot better.
I am truly amazed at how every single time you talk, you sound like a complete buffoon.
I rest my case.
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Post by: Tyel
I think he's fine at 450.
Certainly if you knock off 100 points he's the auto-take to end all auto-takes.
As Vipoid said, I'm not sure this stuff should be in 40k - both fluffwise, or mechanically. If it has to be I certainly don't want it to be near mandatory for every Necron player.
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Post by: Blackie
Xenomancers wrote:Arbiter_Shade wrote:I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
450 point models...when they don't get destroyed. Should dominate games. It's how the game works.
450 points models that dominate the game are typically massively undercosted though. An ork naut is 340 points and while it's fine as it is it definitely doesn't dominate anything. Silent king is easily better than a naut and worths its 450 points.
Knights should be 550+ points models.
Anyway, Grey Knights are far from being "just bad", they're actually pretty solid.
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Post by: Arbiter_Shade
Blackie wrote: Xenomancers wrote:Arbiter_Shade wrote:I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
450 point models...when they don't get destroyed. Should dominate games. It's how the game works.
450 points models that dominate the game are typically massively undercosted though. An ork naut is 340 points and while it's fine as it is it definitely doesn't dominate anything. Silent king is easily better than a naut and worths its 450 points.
Knights should be 550+ points models.
Anyway, Grey Knights are far from being "just bad", they're actually pretty solid.
I would love to hear how Grey Knights are solid cause my main opponent plays them regularly and no matter how I try to help him make them work I have never had a close game against them. I always stream roll them no matter what army I bring, even Chaos Demons.
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Post by: yukishiro1
Shouldn't be in the game in the first place like the primarchs or pretty much any LoW, but he's totally fine for his points value. The only LoW I can think of that's actually worth his points. I actually think GW got him just about right in terms of value, something they very rarely do with big models.
If you don't know how to use him he'll be terribad, that's for certain. For example, the idea that the guns on his menhir are really a significant part of the model. They're just a neat bonus alpha strike on the turn he comes out of hiding, they're not meant to stay active very long.
His value comes from the whole package, not any one little thing. He adds a deny (and access to a 4+ deny strat) to any army that otherwise has limited access to it. He gives tremendous buffs to <CORE> units, which are otherwise somewhat anemic. He has a fight last aura, which is a tremendously powerful ability to have in an army. He fights well. He shoots well. He doesn't meaningful degrade (no, again, losing the menhir shots is not a big deal) until you've done 16 wounds to him. He can auto-explode for 1CP for 1d6 MW in a 2d6 bubble. He gives you much more reliability on your protocols.
The list of stuff he does is just so long, and if you aren't getting value out of each bit, he's going to seem weak. But that's fine. He's a high skill cap model that you need to have a plan for how you are going to use him effectively, not a derp2win button you just leroy jenkins up the table and expect to get value.
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Post by: Xenomancers
yukishiro1 wrote:Shouldn't be in the game in the first place like the primarchs or pretty much any LoW, but he's totally fine for his points value. The only LoW I can think of that's actually worth his points. I actually think GW got him just about right in terms of value, something they very rarely do with big models.
If you don't know how to use him he'll be terribad, that's for certain. For example, the idea that the guns on his menhir are really a significant part of the model. They're just a neat bonus alpha strike on the turn he comes out of hiding, they're not meant to stay active very long.
His value comes from the whole package, not any one little thing. He adds a deny (and access to a 4+ deny strat) to any army that otherwise has limited access to it. He gives tremendous buffs to <CORE> units, which are otherwise somewhat anemic. He has a fight last aura, which is a tremendously powerful ability to have in an army. He fights well. He shoots well. He doesn't meaningful degrade (no, again, losing the menhir shots is not a big deal) until you've done 16 wounds to him. He can auto-explode for 1CP for 1d6 MW in a 2d6 bubble. He gives you much more reliability on your protocols.
The list of stuff he does is just so long, and if you aren't getting value out of each bit, he's going to seem weak. But that's fine. He's a high skill cap model that you need to have a plan for how you are going to use him effectively, not a derp2win button you just leroy jenkins up the table and expect to get value.
Dude...losing your main firepower is a big deal. It's hard to think of anything that could be a bigger deal other than maybe...losing all your firepower.
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Post by: yukishiro1
If you think those guns represent a significant aspect of the model, you shouldn't be using him, you're not going to be getting value from him using him in that way.
He's not a gun platform. The menhir are just ablative wounds with a couple bonus shots tacked on on the turn you bring him out of obscuring, they're not meant to be something you're using for multiple turns.
People see the awesome profile and think that's why you take the model, without realizing they're pointed like one-use weapons. It's like having two of the tachyron arrow relics basically.
He's a totally schizophrenic model with a bajillion different rules, there's no doubt about that. That means it's tough to get the most out of him. But that's ok, I'd much rather have a big model like that be good but difficult to use than be either derp2win or garbage the way most LoWs are.
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Post by: Lord Clinto
Personally I like the model but never plan to purchase it. It just seems like its too easy for him to become a crutch, like Guilliman, Magnus or Pertabo (sp).
I could see him being fun in a greater than 2000 point game, but in the lower point games...no thanks.
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Post by: Cynista
It would be nice if the enslaved C'tan actually did something. IMO 1 power per turn on top of his existing profile would make him worth the points. As is, meh. But all LoW's are meh.
Sunny Side Up wrote:I think the Silent King is very strong if not downright OP.
If anything, he needs to go up another 50-100 points.
Would love to know the reasoning behind this.... frankly absurd take
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Post by: Slayer-Fan123
Honestly the fact he doesn't cast a CTan power is weird since he's got one strapped to his pimp throne.
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Post by: Xenomancers
yukishiro1 wrote:If you think those guns represent a significant aspect of the model, you shouldn't be using him, you're not going to be getting value from him using him in that way.
He's not a gun platform. The menhir are just ablative wounds with a couple bonus shots tacked on on the turn you bring him out of obscuring, they're not meant to be something you're using for multiple turns.
People see the awesome profile and think that's why you take the model, without realizing they're pointed like one-use weapons. It's like having two of the tachyron arrow relics basically.
Interesting term. Ablative wounds. The comparison I see in my head is a tank that sheds it's main gun turret the first time it takes a hit so it can still keep driving around firing a machine gun. In any case the points are off not much point debating it anymore. He will just see competitive play 0 times and GW wont sell any and hell get droped to an okayish 370 so...playable but not great.
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Post by: yukishiro1
A C'tan power would be great and fit the model, but I'm honestly afraid it would push him over the top into "auto-take" territory and I don't think anybody wants that. Maybe if you made it cast a random power each turn or something.
I'd rather he just benefit from his dynasty trait, though. His big weakness right now is haywire, which feels weird and unfluffy, and the 5+++ would go a long way to fixing that.
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Post by: Tycho
Has anyone here actually used him in-game yet? He actually seems fairly powerful when you've built around him.
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Post by: yukishiro1
Xenomancers wrote:
Interesting term. Ablative wounds. The comparison I see in my head is a tank that sheds it's main gun turret the first time it takes a hit so it can still keep driving around firing a machine gun. In any case the points are off not much point debating it anymore. He will just see competitive play 0 times and GW wont sell any and hell get droped to an okayish 370 so...playable but not great.
It's not his main gun turret or anything like it. It's like his hunter-killer missile. If you're taking him for the menhir guns I 100% agree that is a very bad idea and you won't get your points from him that way.
He's already seeing competitive play. I think you are wrong on this one. Time will tell I suppose.
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Post by: Slayer-Fan123
yukishiro1 wrote:A C'tan power would be great and fit the model, but I'm honestly afraid it would push him over the top into "auto-take" territory and I don't think anybody wants that. Maybe if you made it cast a random power each turn or something.
I'd rather he just benefit from his dynasty trait, though. His big weakness right now is haywire, which feels weird and unfluffy, and the 5+++ would go a long way to fixing that.
Ghazzy suffers the same thing unfortunately. GW thinks them benefitting from their own army's rules will break them somehow. GW is also not good at balancing.
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Post by: yukishiro1
Tycho wrote:Has anyone here actually used him in-game yet? He actually seems fairly powerful when you've built around him.
Yep, that's my experience. Quite powerful used intelligently in a list that he complements. Not very good to leroy jenkins up the table in a list that he doesn't synergize with.
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Post by: Drachii
yukishiro1 wrote:Tycho wrote:Has anyone here actually used him in-game yet? He actually seems fairly powerful when you've built around him.
Yep, that's my experience. Quite powerful used intelligently in a list that he complements. Not very good to leroy jenkins up the table in a list that he doesn't synergize with.
Yes. He's an absolute house.
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Post by: Tycho
Yep, that's my experience. Quite powerful used intelligently in a list that he complements. Not very good to leroy jenkins up the table in a list that he doesn't synergize with.
So in the list where he's been planned for and built around - did you feel like he was OP? Worth his points? Undercosted? I'm curious because like I said, he appears pretty darn strong under the correct build but I hate the look of the model so until I figure out a scratch build I like, I'm not using him, but the sense I have is that he kind of forces you into a specific build type.
Whereas, if you were to take him outside of that build - he's not that great. Which would be an indicator that he's probably fine and doesn't need toned down.
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Post by: Xenomancers
yukishiro1 wrote: Xenomancers wrote:
Interesting term. Ablative wounds. The comparison I see in my head is a tank that sheds it's main gun turret the first time it takes a hit so it can still keep driving around firing a machine gun. In any case the points are off not much point debating it anymore. He will just see competitive play 0 times and GW wont sell any and hell get droped to an okayish 370 so...playable but not great.
It's not his main gun turret or anything like it. It's like his hunter-killer missile. If you're taking him for the menhir guns I 100% agree that is a very bad idea and you won't get your points from him that way.
He's already seeing competitive play. I think you are wrong on this one. Time will tell I suppose.
The idea I had was surrounding him with 30 immortals and 30 deathmarks and and some preatorains. Came to the conclusion that it's awful and I'd much rather have 3 triarch stalkers for his cost.
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Post by: yukishiro1
Tycho wrote:Yep, that's my experience. Quite powerful used intelligently in a list that he complements. Not very good to leroy jenkins up the table in a list that he doesn't synergize with.
So in the list where he's been planned for and built around - did you feel like he was OP? Worth his points? Undercosted? I'm curious because like I said, he appears pretty darn strong under the correct build but I hate the look of the model so until I figure out a scratch build I like, I'm not using him, but the sense I have is that he kind of forces you into a specific build type.
Whereas, if you were to take him outside of that build - he's not that great. Which would be an indicator that he's probably fine and doesn't need toned down.
I think he's just right overall. It seems to be that very rare case of GW actually getting it right with a big expensive model. It does need to be the right list, one with enough bodies. They don't even necessarily have to be <CORE> I don't think, though that obviously gets the most value from his auras. But the main thing is you need the stuff to screen out threats, principally stuff that can come in from strategic reserves and smash him in a round, i.e. eradicators and the like. They could be scarabs or something like that, you don't necessarily need 60 warriors or anything. The list I was trying had a 20-warrior blob, two 5-man immortals and 18 scarabs in two squads and that was plenty of bodies.
Basically you need to play cagey with him until you've neutralized stuff that can really threaten him - mostly melta squads and ranged mortal wound bombs like a plague marine grenade bomb or harlequin bikes - and at that point he can just take over the game and clean up.
He would be total junk if for some reason you still play 40k on boards without lots of obscuring terrain.
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Post by: Tycho
He would be total junk if for some reason you still play 40k on boards without lots of obscuring terrain.
I call this "Primarch Syndrome" - "I am the hammer of the gods. Unmaker of real ...... AAAAAAAND HE's DEAD ..." lol
You mention things killing him on one round. I don't have my dex handy but I could have sworn he had one of those "can only take x wounds per phase" rules - am I remembering that wrong?
But over-all, as you mention - while he has a lot of rules - it doesn't seem like they add up to him needing to be changed IMO.
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Post by: yukishiro1
C'tan can only take 3 per phase, he's got no limitation. Which makes him pretty squishy to stuff like eradicators. They won't kill him in one round thanks to the ablative wounds from the menhirs, but if you lose them early on and THEN get hit by an eradicator bomb...it's going to go badly for him.
It makes him a pretty technical model to play with. You need to be patient and careful with your positioning until the end of T3 against people who reserve anti-tank; if you can get him to T4 intact he's probably going to dominate the last two turns of the game.
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Post by: Tycho
C'tan can only take 3 per round, he's got no limitation. Which makes him pretty squishy to stuff like eradicators. They won't kill him in one round thanks to the ablative wounds from the menhirs, but if you lose them early on and THEN get hit by an eradicator bomb...it's going to go badly for him.
It makes him a pretty technical model to play with. You need to be patient and careful with your positioning until the end of T3 against people who reserve anti-tank; if you can get him to T4 intact he's probably going to dominate the last two turns of the game.
Ah - I knew someone in our dex had that wound ability. lol
Thank you for the detailed breakdown. This is how he seems to me as well. Very rewarding in the hands of a skilled player who built for him, but not so great if both of those conditions are not met.
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Post by: Deikov
...Thanks, I've been contemplating how to name my Chapter and it's Chapter Master. This is going into the "Maybe" list, because I've just been calling them the " Warrior Hands", a 100% Loyal Loyalist Chapter of Loyal Marines.
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Post by: yukishiro1
My Plasmancer is named Tim. I am considering putting some Tzaangor horns on him to ram (ha, ha) home the point.
Not that the model is likely to ever see the table in a competitive list...
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Post by: Tycho
Not that the model is likely to ever see the table in a competitive list...
There's a Plasmancer in my competitive Necron list!
But .... I'm often told I tend to do things the "hard way" ... so ... take from that what you will ....
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Post by: yukishiro1
It [the plasmancer] isn't *terrible* or anything. I just don't think it does anything really that you can justify spending a HQ and character slot on in an army so starved for them. I've already got 4 HQs locked in (TSK, CCB, chrono, psycho). I guess you could try going all in and taking two more crypteks in a silver tide list and baiting people into taking assassinate against you with an army where 4 of the 6 characters can rez on a 4+ and the other two are really hard to kill. I don't think it'd be the sort of list that wins events but it might be fun and funny.
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Post by: Tyran
EDIT: Sorry, for a moment I though you were talking about the Silent King
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Post by: yukishiro1
Talking about the plasmancer now, not TSK. It wasn't clear so I edited it.
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Post by: Deikov
Tycho wrote:Not that the model is likely to ever see the table in a competitive list...
There's a Plasmancer in my competitive Necron list!
But .... I'm often told I tend to do things the "hard way" ... so ... take from that what you will ....
Most of my games in the last couple years (before covid...), if I was playing Necrons, I was playing Melee Necrons, and with hilariously excellent results. So, I'm rooting for you.
Disclaimer: I've never bothered with "competitive" play. But the shock on peoples' faces when Necrons run up and punch Tyranids in the face Turn 1 is.... it's something, yeah.
And now we have actual melee options! /happy
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Post by: Bosskelot
Since when does he need changing?
Is this another thread like the one about how to go about incentivising troops choices in an edition focused around Obsec where people are taking tons of troops units?
Is Dakka this out of touch?
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Post by: Tyel
Bosskelot wrote:Since when does he need changing?
Is this another thread like the one about how to go about incentivising troops choices in an edition focused around Obsec where people are taking tons of troops units?
Is Dakka this out of touch?
Do you have to ask?
Someone somewhere thinks everything is underpowered. Cos internet.
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Post by: Mud Turkey 13
Deikov wrote:
...Thanks, I've been contemplating how to name my Chapter and it's Chapter Master. This is going into the "Maybe" list, because I've just been calling them the " Warrior Hands", a 100% Loyal Loyalist Chapter of Loyal Marines.
I am glad that I could be of service.
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Post by: LiMunPai
I wouldn't change The Silent King. Surprisingly, he seems extremely well balanced based off of the games I've played and seen played with him.
His laundry list of unique but less powerfully synergistic rules is an example that should be used for similar models in the future. His ability to hide behind obscuring terrain due to the menhirs not being part of his total wounds is a beautifully written rule.
Honestly, his rules are among the best rules design GW has ever done, in my opinion.
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Post by: Brutallica
Personally i love these cool near-god characters, but there should be guidlines/rules for their use such as only being available in 2000 or 3000pts game to incentivise bigger games and also these they should also make a PROPER 9th backed edition apocalypse book. I wanna see that stuff come back! The latest standalone apocalypse minigame was a big fail. People played it because it was more simple and streamlined. Not because its APOCALYPSE. And i am yet to see anyone use it or any events related to it.
Buuuuuut one can only dream right haha.
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Post by: Void__Dragon
Yuki only briefly touched on this but he actually has a huge advantage over other big beefy lords of war; he benefits from obscuring terrain. He's not one 26 wound model. He's a unit with two five wound models and one 16 wound model. This means that unlike your garden variety knight or Magnus he is in far less danger from eating the entire enemy army's firepower. Automatically Appended Next Post: Slayer-Fan123 wrote:yukishiro1 wrote:A C'tan power would be great and fit the model, but I'm honestly afraid it would push him over the top into "auto-take" territory and I don't think anybody wants that. Maybe if you made it cast a random power each turn or something.
I'd rather he just benefit from his dynasty trait, though. His big weakness right now is haywire, which feels weird and unfluffy, and the 5+++ would go a long way to fixing that.
Ghazzy suffers the same thing unfortunately. GW thinks them benefitting from their own army's rules will break them somehow. GW is also not good at balancing.
What rules does Ghaz not benefit from?
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Post by: Eonfuzz
Void__Dragon wrote:Yuki only briefly touched on this but he actually has a huge advantage over other big beefy lords of war; he benefits from obscuring terrain. He's not one 26 wound model. He's a unit with two five wound models and one 16 wound model. This means that unlike your garden variety knight or Magnus he is in far less danger from eating the entire enemy army's firepower.
Automatically Appended Next Post:
Slayer-Fan123 wrote:yukishiro1 wrote:A C'tan power would be great and fit the model, but I'm honestly afraid it would push him over the top into "auto-take" territory and I don't think anybody wants that. Maybe if you made it cast a random power each turn or something.
I'd rather he just benefit from his dynasty trait, though. His big weakness right now is haywire, which feels weird and unfluffy, and the 5+++ would go a long way to fixing that.
Ghazzy suffers the same thing unfortunately. GW thinks them benefitting from their own army's rules will break them somehow. GW is also not good at balancing. [/quote
What rules does Ghaz not benefit from?
]
Stratagems are basically non functional on the big green git, because he doesn't have the vehicle or infantry tag ( only monster )
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Post by: Slayer-Fan123
Void__Dragon wrote:Yuki only briefly touched on this but he actually has a huge advantage over other big beefy lords of war; he benefits from obscuring terrain. He's not one 26 wound model. He's a unit with two five wound models and one 16 wound model. This means that unlike your garden variety knight or Magnus he is in far less danger from eating the entire enemy army's firepower.
Automatically Appended Next Post:
Slayer-Fan123 wrote:yukishiro1 wrote:A C'tan power would be great and fit the model, but I'm honestly afraid it would push him over the top into "auto-take" territory and I don't think anybody wants that. Maybe if you made it cast a random power each turn or something.
I'd rather he just benefit from his dynasty trait, though. His big weakness right now is haywire, which feels weird and unfluffy, and the 5+++ would go a long way to fixing that.
Ghazzy suffers the same thing unfortunately. GW thinks them benefitting from their own army's rules will break them somehow. GW is also not good at balancing.
What rules does Ghaz not benefit from?
In addition to him not getting his exploding 6s in melee if taken with another Klan just because, he also loses access to Strats and other rules because of his Monster status. Hell I don't even know if they erratad him to benefit from his own rules!
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Post by: Void__Dragon
Okay, that was why I was asking, because he was errata'd to at least benefit from the advance and charge buff he grants.
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Post by: yukishiro1
The ability to benefit from obscuring terrain is what makes him work IMO. If he couldn't, you'd have to reserve him in most games, paying 3CP, because realistically he'd just get shot off the board if you didn't against almost any list with only that 8" move.
His horizontal profile is actually surprisingly small too - he's just on a round 100mm base and the menhirs are 50mm and can just go behind him, so really you're only having to hide a single 100mm base, which is very doable on any decent board.
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Post by: Blackie
Slayer-Fan123 wrote:
In addition to him not getting his exploding 6s in melee if taken with another Klan just because, he also loses access to Strats and other rules because of his Monster status. Hell I don't even know if they erratad him to benefit from his own rules!
If ghaz is part of non goffs detachment of course it loses exploding 6s. Exploding 6s is a goffs rule, not a ghaz one. Badrukk can also be included in any clan's detachment but unless it's freeboota he won't get the freeboota bonus as well.
Ghaz has access to all those stratagems that are related to <characters> though or generic ork units, like Medi Squig, Orks Are Never Beaten, Tellyporta, More Dakka etc... Of course he's not an <infantry> or a <vehicle> and he can't use stratagems that are designed only for units with those keywords. The only stratagem that could be useful for him and not allowed is the Fight Twice thing, eveything else works on him.
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Post by: Breton
Blackie wrote: Xenomancers wrote:Arbiter_Shade wrote:I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
450 point models...when they don't get destroyed. Should dominate games. It's how the game works.
450 points models that dominate the game are typically massively undercosted though. An ork naut is 340 points and while it's fine as it is it definitely doesn't dominate anything. Silent king is easily better than a naut and worths its 450 points.
Knights should be 550+ points models.
Anyway, Grey Knights are far from being "just bad", they're actually pretty solid.
Knights should be toned down, and popped at 400-450 points so you can take 4 to 6 Guard Infantry Squads for Troops, with a ground officer.
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Post by: dan2026
The Silent King seems just right to me.
He's quite strong in the right list with the right strategy.
But he's not auto win if you just plonk him into any Necron list.
That should be the standard for every big expensive character.
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Post by: Tycho
Since when does he need changing?
Is this another thread like the one about how to go about incentivising troops choices in an edition focused around Obsec where people are taking tons of troops units?
Is Dakka this out of touch?
Nah. If you read the thread seems like we're largely in agreement that he's fine. A few people have mentioned that since he has that C'Tan chained to his throne, that he should maybe have a C'Tan power, but the general feeling seems to be that he's good as is.
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Post by: BertBert
Tycho wrote:but the general feeling seems to be that he's good as is.
Thing is, people have different definitions of "good". For some, good is when a unit is right in the middle of the power spectrum and a situational pick. Then you have people who consider everything bad that doesn't make it into top table lists on a regular basis.
From "he shouldn't exist in the first place" to "he dies in one turn against model X" and "he's super OP" we've pretty much had every possible take already - not that I'm not enjoying it, but people have vastly differing opinions on what constitutes a good unit.
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Post by: Tiberius501
The Silent King has the Szarekhan Dynasty keyword, so wouldn’t he benefit from his Dynasty rules?
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Post by: Breton
BertBert wrote:Tycho wrote:but the general feeling seems to be that he's good as is.
Thing is, people have different definitions of "good". For some, good is when a unit is right in the middle of the power spectrum and a situational pick. Then you have people who consider everything bad that doesn't make it into top table lists on a regular basis.
From "he shouldn't exist in the first place" to "he dies in one turn against model X" and "he's super OP" we've pretty much had every possible take already - not that I'm not enjoying it, but people have vastly differing opinions on what constitutes a good unit.
We've nibbled around this take, but haven't quite had it yet: People like to whine about the new thing in the new book, so don't take any of it seriously. I've seen people whine about the new Marine ATV/Attack Bike power level before anyone's really had a game with it.
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Post by: tneva82
Tiberius501 wrote:The Silent King has the Szarekhan Dynasty keyword, so wouldn’t he benefit from his Dynasty rules?
He also has dynastic agency which denies dynasty code benefits. Unless GW releases FAQ saying "oops that was not intended, here's a new bespoke rule to fix the issue" no he won't.
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Post by: Tiberius501
tneva82 wrote: Tiberius501 wrote:The Silent King has the Szarekhan Dynasty keyword, so wouldn’t he benefit from his Dynasty rules?
He also has dynastic agency which denies dynasty code benefits. Unless GW releases FAQ saying "oops that was not intended, here's a new bespoke rule to fix the issue" no he won't.
I hope they do, cos that seems quite silly.
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Post by: Slayer-Fan123
Blackie wrote:Slayer-Fan123 wrote:
In addition to him not getting his exploding 6s in melee if taken with another Klan just because, he also loses access to Strats and other rules because of his Monster status. Hell I don't even know if they erratad him to benefit from his own rules!
If ghaz is part of non goffs detachment of course it loses exploding 6s. Exploding 6s is a goffs rule, not a ghaz one. Badrukk can also be included in any clan's detachment but unless it's freeboota he won't get the freeboota bonus as well.
Ghaz has access to all those stratagems that are related to <characters> though or generic ork units, like Medi Squig, Orks Are Never Beaten, Tellyporta, More Dakka etc... Of course he's not an <infantry> or a <vehicle> and he can't use stratagems that are designed only for units with those keywords. The only stratagem that could be useful for him and not allowed is the Fight Twice thing, eveything else works on him.
Why shouldn't the big boss not benefit from his own exploding 6s in another army though? Whats this artifical attempt on balance really achieving? Also he didn't even affect himself in his own aura whereas every other Warboss did.
There's a reason why he was called bad.
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Post by: Xenomancers
Slayer-Fan123 wrote: Blackie wrote:Slayer-Fan123 wrote:
In addition to him not getting his exploding 6s in melee if taken with another Klan just because, he also loses access to Strats and other rules because of his Monster status. Hell I don't even know if they erratad him to benefit from his own rules!
If ghaz is part of non goffs detachment of course it loses exploding 6s. Exploding 6s is a goffs rule, not a ghaz one. Badrukk can also be included in any clan's detachment but unless it's freeboota he won't get the freeboota bonus as well.
Ghaz has access to all those stratagems that are related to <characters> though or generic ork units, like Medi Squig, Orks Are Never Beaten, Tellyporta, More Dakka etc... Of course he's not an <infantry> or a <vehicle> and he can't use stratagems that are designed only for units with those keywords. The only stratagem that could be useful for him and not allowed is the Fight Twice thing, eveything else works on him.
Why shouldn't the big boss not benefit from his own exploding 6s in another army though? Whats this artifical attempt on balance really achieving? Also he didn't even affect himself in his own aura whereas every other Warboss did.
There's a reason why he was called bad.
Well hes winning tournaments so hes not bad.
It is an attempt to make people play mono. IMO it should only be mono unless narrative.
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Post by: Slayer6
Xenomancers wrote:I would drop his points by about 100 and give him 1 ctan power. I would also give the mehnris 3++ saves.
Only 100? He's still highly vulnerable to MW spam. Why stop at a 3++?
Reduce his cost by 200, give his Mehnris (these are the very best bodyguards in the entire Necron race) a 2++ and a 3+++.
Also remove the keywords: MONSTER and VEHICLE, so certain stratagems and orders can't cheese him down. Orders such as Elimination Protocols Sanctioned, when used in tandem with a triple drop of Kappic Eagles Plasmagun Command Squads receiving Elimination Protocols Sanctioned, and attempting to also receive Take Aim from the Laurels of Command. I managed to completely eliminate him on T1 with just such a drop...
Unit1126PLL wrote:Good god in heaven, I hope GW doesn't ever hire you.
They hired Matt Ward didn't they?
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Post by: Seabass
OK, I will say this at the risk of sounding like an ass, but it is VERY obvious many of you have not faced him.
He's likely fine. I have only played against him twice, but...he is likely quite fine.
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Post by: Lance845
I don't think giving him a C'tan power is unreasonable. I mean its right there isn't it? And just the 1 power isn't crazy game breaking.
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Post by: Amishprn86
vipoid wrote:Want me to give you an honest but almost certainly unpopular answer?
Models like The Silent King should not exist in the first place. Because these are characters that have no place whatsoever just appearing on a random battlefield somewhere. It would be like statting The Emperor and just having him arrive in a random skirmish, throne and all, and start fighting like any other mook. These are characters that should stay entirely within the background. Their influence should be felt in the movement of fleets and in strategies that decide the fate of entire systems - not in tiny battlefield skirmishes. It makes the world feel very small and puts these characters on the level of Saturday-morning cartoon villains.
"I'll get you next time, Guilliman!" The Silent King cries from the ruins of his throne, his defeated army lying in charred bits around him. "Next time!"
However, if you absolutely, positively, must include a character like the Silent King, just make him an actual character. Same as they've already done with the Stormlord. Just because a given character is important, it don't mean they need their own diorama. If they do, this might be yet another splendid opportunity to go back and ask yourself whether they really need to exist on the table in the first place.
Anyway, by having them as just an infantry character (which the Silent King clearly is, sans his stupid throne), then you don't need to worry about trying to balance a pseudo-super-heavy in a game with a dismal history of such.
Alternatively, maybe use what you've already got and put the Silent King on a modified Catacomb Command Barge. That way, he can still have a more centrepiece-type model, but you've already got a reasonable set of rules for how it should work, which can be tweaked as necessary, rather than needing to stat a ludicrous hover-throne thing from scratch.
Who says its a small random skirmish battle? All my battles are giant in scale, its just a snap shot at one point of the battlefield.
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Post by: Canadian 5th
Lance845 wrote:I don't think giving him a C'tan power is unreasonable. I mean its right there isn't it? And just the 1 power isn't crazy game breaking.
Sure Mr. Game Designer, let's just randomly buff a model that's already seeing play in top tournament lists. That seems like good game design right there.
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Post by: Twilight Pathways
I'm not one to dunk on GW too harshly, the game is what it is and I play and enjoy it... but I do find the insinuation that the suggested buff would somehow be upsetting their great and balanced 'game design' quite funny. We all know they're notoriously bad at creating balanced rules - a glance at Eliminators or some of the bizarre new Forgeworld rules shows this.
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Post by: Lance845
Canadian 5th wrote: Lance845 wrote:I don't think giving him a C'tan power is unreasonable. I mean its right there isn't it? And just the 1 power isn't crazy game breaking.
Sure Mr. Game Designer, let's just randomly buff a model that's already seeing play in top tournament lists. That seems like good game design right there.
It's cute that you are following me from thread to thread like this but you should remember rule #1.
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Post by: vipoid
Amishprn86 wrote:
Who says its a small random skirmish battle? All my battles are giant in scale, its just a snap shot at one point of the battlefield.
I would explain that battlefields don't work like that - least of all ones working on the scale you're trying to claim.
Now, it's possible that infantry platoons will work that way - if only because there's simply not much they can do to influence the battle elsewhere. All they can really focus on is taking or holding their assigned objectives.
However, you're talking about a battle that involves stuff like tanks, lightning-fast hover-tanks/transports, artillery, aircraft, titans etc.
These are all examples of machines that are able to either move to other areas of the battlefield very quickly or else target other areas of the battlefield very quickly. I mean, just from the range of many weapons in 40k, we know that they can fire well beyond the length of a standard table. And fliers are so fast that they're not even on the board half the time. Hence, it makes absolutely no sense for all of these to not only magically ignore what is apparently the most important area of the battlefield (as it contains all the objectives that will decide whether said battle is won or lost) but to also ignore the fact that one of the most prominent enemy commanders in the entire galaxy is sitting right there in full sight and range.
Imagine if, in the midst of a WW2 battle on the Eastern Front, Hitler himself was carried into battle on a monolithic throne, emblazoned with swastika flags. Do you really think that all the Soviet generals would have just shrugged and thought 'well, he's not in precise area I was planning to fire on so i guess he's someone else's problem'? As opposed to thinking 'man, imagine what a crushing victory it will be if the enemy sees their Fuhrer himself getting pasted by an artillery shell, and how I'll be awarded if I'm the one to do it', and ordering his artillery to alter their fire accordingly.
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Post by: Drachii
He doesn't need a c'tan power. 1) He already does enough. 2) It's already being used to power the considerable amount of 'feth you' that the throne & its floating friends can throw out.
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Post by: Lance845
But your forgetting that it's 40k and not reality. Real world battlefields is not what this is emulating on any level. Their tanks still have side sponsons for some reason.
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Post by: Drachii
Ok. He still already does enough. He does not need to crap out a bunch of extra mortal wounds every turn 'because it's there'.
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Post by: Lance845
Sorry Drachii my comment wasn't to you it was to Vipod.
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Post by: Matt Swain
Xenomancers wrote:Arbiter_Shade wrote:I've had some games in with the Silent King and at this point I don't think he is that good or that bad really. Yes he loses fire power as he loses wounds, but from the get go he can do some serious work. I do not mind the fact that he degrades in the manner that he does and it is a system that I hope they bring to other center piece models.
I've not had him dominate the battlefield, except in one game against Grey Knights but Grey Knights are just bad, nor have I ever felt like he was a waste of points.
450 point models...when they don't get destroyed. Should dominate games. It's how the game works.
I just saw a necron vs daemons batrep where a necron vault dominated pretty well. The seraptek got killed tho. Nightbringer did a lot of damage too.
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Post by: Sasori
The Silent King really doesn't need to be changed. He's already shown up in several tournament winning lists, so he's about where he should be. If you buffed him anymore he'd probably end up being opressive.
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Post by: Void__Dragon
Lance845 wrote: Canadian 5th wrote: Lance845 wrote:I don't think giving him a C'tan power is unreasonable. I mean its right there isn't it? And just the 1 power isn't crazy game breaking.
Sure Mr. Game Designer, let's just randomly buff a model that's already seeing play in top tournament lists. That seems like good game design right there.
It's cute that you are following me from thread to thread like this but you should remember rule #1.
Be that as it may he appears to be right and you appear to be wrong.
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Post by: Lance845
There really isnt a right and wrong yet. I voiced an opinion for a model that has seen very little play and against a single other codex. The data pool we have is shallow at best. Nobody knows how this is going to shake out.
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Post by: Canadian 5th
Lance845 wrote:There really isnt a right and wrong yet. I voiced an opinion for a model that has seen very little play and against a single other codex. The data pool we have is shallow at best. Nobody knows how this is going to shake out.
The evidence we have is that he's working well in the current meta. How is that giving you any reason to buff this model?
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Post by: Lance845
What evidence we have is that army lists that include him and are also purpose buikt to beat marines (the only other codex of the edition so far) are doing fine against the thing they are being purpose built to beat. That trend could continue. It could not. But right now its what people call a bad data pool. Its an interesting data point sure. But thats it. Nothing more. Nothing less.
From my general understanding of necrons and the model i dont personally feel that a single C'tan power is a crazy thing to give such a centerpiece model. Further data could change my opinion or cement it. I am not super committed either way until i see more data.
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Post by: vipoid
I will say, from a mechanical perspective, it's rather odd that the Silent King doesn't have any C'tan powers.
I mean, if the C'tan was more subtle I could maybe understand it - but it seems to have been designed to be one of the most eye-catching features. Hence, it's a little strange that it seems purely decorational and has no effect in-game.
To be clear, I'm not saying it should get a C'tan power for free. Just it seems odd that it doesn't get one at all.
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Post by: Slipspace
Canadian 5th wrote: Lance845 wrote:There really isnt a right and wrong yet. I voiced an opinion for a model that has seen very little play and against a single other codex. The data pool we have is shallow at best. Nobody knows how this is going to shake out.
The evidence we have is that he's working well in the current meta. How is that giving you any reason to buff this model?
Maybe it's just because I'm coming at this without the baggage of some personal squabble you two seem to be having, but I didn't take the original point about adding a C'Tan power to mean adding one for free. It seemed to be more a general observation that the model very prominently features an imprisoned C'Tan and therefore it's odd he doesn't seem to do anything in the model's rules.
It seems like the Silent King is pretty good, probably not underpowered, but I don't think there'd be a problem with adding a C'Tan power to the model provided the cost went up appropriately. Doesn't need it, but it seems thematically accurate for the model to have one.
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Post by: Xenomancers
Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
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Post by: JNAProductions
Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though. You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
Didn't you, not more than a week or so ago, say you had a Necron list that would just stomp all over any Marine list?
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Post by: Xenomancers
JNAProductions wrote: Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
Didn't you, not more than a week or so ago, say you had a Necron list that would just stomp all over any Marine list?
I don't believe I used that exact wording. I have claimed many times that Crons matchup quite well against space marines. They are pretty bad against...
Custodians
Deamons
Harliquens
where literally every unit in the army has an invune save crons really struggle. Custodians and quinns. I am really not sure how a cron army is supposed to defeat a full cheesed out custodian or quin army. Silent king wouldn't help here ether. Quinn bikers will just 1 shot SK with mortal wounds - they actually have the mobility to find a shot too. Custodians just win the battle of attrition and crons have no unit to really match up in melee with their hard hitters...maybe wraths?
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Post by: Slayer-Fan123
Tesla for Harlequins but that requires more list tailoring.
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Post by: Xenomancers
Exactly. Tesla is so worthless vs the average unit on the table - you pretty much can't include it.
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Post by: Sasori
Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
What are you talking about? Maybe that was true before the Codex, but not anymore.
Here is the quote from Goonhammer about that:
Necrons are back, baby
In news that shouldn’t be a shock, Necron usage is way up since the new book dropped. 524 games with Necrons were recorded in the ITC Battles app after the new books went on sale; this was more than any other faction save Space Marines (786), for whom a new book was also released. And in other news, the new book is a significant improvement over the last one, since there was really no way to go but up: Over this time, Necrons have won 54.4% of their games, and that’s a massive jump from the 37.7% win percentage they were posting before the new Codex. In our sample, new Necrons sport a 67% go-first win rate and a 45% go-second win rate, though these numbers will likely even out over time.
So they don't have anywhere near one of the worst winrates anymore.
Secondly, Necrons have already won several smaller RTT with Silent King lists, and they just came in 3rd at a larger GT here: https://www.40kstats.com/kentwargamesgt
If you think the Silent King is 100 points over pointed you are absolutely nuts, and you are demonstrably wrong about the Current Necron winrate.
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Post by: Lance845
You can't take the data right now to mean much of anything. This is the Silent King in basically optimal circumstances. It's an entirely new unit that people are unfamiliar with. It is fighting mostly the single other codex in the edition. Necrons can be purpose built to do well against that one other codex.
This is PRIME Silent King time. As people learn how to deal with him effectively and more codexes release so that necron lists are not actually tailored to trump their only competition THEN you will see what he is actually worth.
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Post by: Sasori
Lance845 wrote:You can't take the data right now to mean much of anything. This is the Silent King in basically optimal circumstances. It's an entirely new unit that people are unfamiliar with. It is fighting mostly the single other codex in the edition. Necrons can be purpose built to do well against that one other codex.
This is PRIME Silent King time. As people learn how to deal with him effectively and more codexes release so that necron lists are not actually tailored to trump their only competition THEN you will see what he is actually worth.
While I agree no one should draw full conclusions at this point, the data does mean something.
Additionally, saying the the Necron codex is just mostly fighting the Space Marine codex is just flat out wrong as well. If a Necron list cannot handle Harlequins, Daemons, Sisters, and Custodes in addition to SM it is not going to be winning or even placing in a RTT or GT. All of these armies are winning RTT and GTs, and if the Necron list isn't prepared to take them, they are going to lose.
So I an agree we should wait to draw absolute conclusions, but you are also coming from an incorrect angle in assuming that the Necrons are only tailoring for Space Marines, which is just not the case.
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Post by: Lance845
Sasori wrote: Lance845 wrote:You can't take the data right now to mean much of anything. This is the Silent King in basically optimal circumstances. It's an entirely new unit that people are unfamiliar with. It is fighting mostly the single other codex in the edition. Necrons can be purpose built to do well against that one other codex.
This is PRIME Silent King time. As people learn how to deal with him effectively and more codexes release so that necron lists are not actually tailored to trump their only competition THEN you will see what he is actually worth.
While I agree no one should draw full conclusions at this point, the data does mean something.
Additionally, saying the the Necron codex is just mostly fighting the Space Marine codex is just flat out wrong as well. If a Necron list cannot handle Harlequins, Daemons, Sisters, and Custodes in addition to SM it is not going to be winning or even placing in a RTT or GT. All of these armies are winning RTT and GTs, and if the Necron list isn't prepared to take them, they are going to lose.
So I an agree we should wait to draw absolute conclusions, but you are also coming from an incorrect angle in assuming that the Necrons are only tailoring for Space Marines, which is just not the case.
I am saying that they are MOSTLY tailoring against SM right now in this very brief window since his release. There is a world wide pandemic and lock downs happening. We don't have good tourney data to gather.
My point that I have made twice is that our data pool is shallow and the data we are getting from it isn't very good.
I said before it's an interesting data point. But thats it. It's only a data point. It won't be for another 6ish months at least before we start to see anything really worth analyzing. Making any definitive claims about his perceived balance or lack there of at this stage is extremely premature.
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Post by: Xenomancers
Sasori wrote: Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
What are you talking about? Maybe that was true before the Codex, but not anymore.
Here is the quote from Goonhammer about that:
Necrons are back, baby
In news that shouldn’t be a shock, Necron usage is way up since the new book dropped. 524 games with Necrons were recorded in the ITC Battles app after the new books went on sale; this was more than any other faction save Space Marines (786), for whom a new book was also released. And in other news, the new book is a significant improvement over the last one, since there was really no way to go but up: Over this time, Necrons have won 54.4% of their games, and that’s a massive jump from the 37.7% win percentage they were posting before the new Codex. In our sample, new Necrons sport a 67% go-first win rate and a 45% go-second win rate, though these numbers will likely even out over time.
So they don't have anywhere near one of the worst winrates anymore.
Secondly, Necrons have already won several smaller RTT with Silent King lists, and they just came in 3rd at a larger GT here: https://www.40kstats.com/kentwargamesgt
If you think the Silent King is 100 points over pointed you are absolutely nuts, and you are demonstrably wrong about the Current Necron winrate.
https://d1w82usnq70pt2.cloudfront.net/wp-content/uploads/2020/10/40k_H2H_Faction_10-2020_FIXED.png
Head to head data for crons from the goonhammer article. It does not look good dude.
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Post by: Sasori
Xenomancers wrote: Sasori wrote: Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
What are you talking about? Maybe that was true before the Codex, but not anymore.
Here is the quote from Goonhammer about that:
Necrons are back, baby
In news that shouldn’t be a shock, Necron usage is way up since the new book dropped. 524 games with Necrons were recorded in the ITC Battles app after the new books went on sale; this was more than any other faction save Space Marines (786), for whom a new book was also released. And in other news, the new book is a significant improvement over the last one, since there was really no way to go but up: Over this time, Necrons have won 54.4% of their games, and that’s a massive jump from the 37.7% win percentage they were posting before the new Codex. In our sample, new Necrons sport a 67% go-first win rate and a 45% go-second win rate, though these numbers will likely even out over time.
So they don't have anywhere near one of the worst winrates anymore.
Secondly, Necrons have already won several smaller RTT with Silent King lists, and they just came in 3rd at a larger GT here: https://www.40kstats.com/kentwargamesgt
If you think the Silent King is 100 points over pointed you are absolutely nuts, and you are demonstrably wrong about the Current Necron winrate.
https://d1w82usnq70pt2.cloudfront.net/wp-content/uploads/2020/10/40k_H2H_Faction_10-2020_FIXED.png
Head to head data for crons from the goonhammer article. It does not look good dude.
That's the Head to Head Data from October 2, of course it doesn't look good, that's before our new codex.
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Post by: Xenomancers
Sasori wrote: Xenomancers wrote: Sasori wrote: Xenomancers wrote:Silent king is utter garbage for his cost. Crons are presenting with one of the worst win rates in competitive. No way of knowing how many are running silent king. They all have access to him though.
You can still win a game with a model that is 100 points overvalued. Especially when the game revolves mostly around maneuver now - fighting inside what amounts to city blocks with very few fire lanes. So if that's what you mean by "fine" then I agree. He's still better than say a...land raider.
What are you talking about? Maybe that was true before the Codex, but not anymore.
Here is the quote from Goonhammer about that:
Necrons are back, baby
In news that shouldn’t be a shock, Necron usage is way up since the new book dropped. 524 games with Necrons were recorded in the ITC Battles app after the new books went on sale; this was more than any other faction save Space Marines (786), for whom a new book was also released. And in other news, the new book is a significant improvement over the last one, since there was really no way to go but up: Over this time, Necrons have won 54.4% of their games, and that’s a massive jump from the 37.7% win percentage they were posting before the new Codex. In our sample, new Necrons sport a 67% go-first win rate and a 45% go-second win rate, though these numbers will likely even out over time.
So they don't have anywhere near one of the worst winrates anymore.
Secondly, Necrons have already won several smaller RTT with Silent King lists, and they just came in 3rd at a larger GT here: https://www.40kstats.com/kentwargamesgt
If you think the Silent King is 100 points over pointed you are absolutely nuts, and you are demonstrably wrong about the Current Necron winrate.
https://d1w82usnq70pt2.cloudfront.net/wp-content/uploads/2020/10/40k_H2H_Faction_10-2020_FIXED.png
Head to head data for crons from the goonhammer article. It does not look good dude.
That's the Head to Head Data from October 2, of course it doesn't look good, that's before our new codex.
Good point - thought this was post codex data. Still though. It goes to show - the real threat is quins and custodes. Not marines.
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Post by: grouchoben
Jeez Xeno. I really don't know where to begin with this one. Maybe your suggestion that we compare him with a Crusader? They're very different units that fulfill very different roles, but okay. SK is drastically tougher. It's not even a close thing. It has ablatives that stop wounds from carrying over. It can hide in obscuring cover, and only has a 100mm base. It heals wounds. It has a 4++ rather than a 5++ that only works in shooting phase. It inflicts a really strong fight-last malus around it that can't be countered. It can deny one power and opens a strat to deny another, in a faction that otherwise, like knights, struggles to counter psyhic play. This is a night-and-day kinda comparison here. Next damage output. SK has shooting at S12, 8 and 6, hits on 2s. I'm happy to say that he dosen't match up to a krastader shooting, but it's still significant. In CC he pulls way ahead in number of attacks, damage and accuracy, not to mention the fact that he will never be one-banged by a smashcaptain, unlike our Crusader friend, and so can rest easier in initiating CC in the first place. His curse of the phaeron strat is just icing and a really good reason to shove him into your opponent if you manage to start a turn with him on only a few wounds left. Next, buffs: it's not even close. One of the best buffers in the game. Finally army-wide bonuses: again, not close. Not only does he let you meddle with protocols in powerful ways, but he increases your CP by 25%. Do we need to go in to what a single Crusader does to your CP? Add it all up, slap on the fact that he's 50pts cheaper than the classic crusader and ... it feels a bit embarrasing that we're having this discussion!
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Post by: Niiai
I would insert a small device that randomly played Jerry Seinfelt or Woody Allen one liners when I pushed a button on his base.
'What's the deal with C'tans anyway? What does the C stand for? Crumbling? Is that why they are shards? Then what does the 'tan stand for? Is it because they did a lot of sunbathing?'
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Post by: Xenomancers
grouchoben wrote:Jeez Xeno. I really don't know where to begin with this one. Maybe your suggestion that we compare him with a Crusader?
They're very different units that fulfill very different roles, but okay.
SK is drastically tougher. It's not even a close thing. It has ablatives that stop wounds from carrying over. It can hide in obscuring cover, and only has a 100mm base. It heals wounds. It has a 4++ rather than a 5++ that only works in shooting phase. It inflicts a really strong fight-last malus around it that can't be countered. It can deny one power and opens a strat to deny another, in a faction that otherwise, like knights, struggles to counter psyhic play.
This is a night-and-day kinda comparison here.
Next damage output. SK has shooting at S12, 8 and 6, hits on 2s. I'm happy to say that he dosen't match up to a krastader shooting, but it's still significant. In CC he pulls way ahead in number of attacks, damage and accuracy, not to mention the fact that he will never be one-banged by a smashcaptain, unlike our Crusader friend, and so can rest easier in initiating CC in the first place. His curse of the phaeron strat is just icing and a really good reason to shove him into your opponent if you manage to start a turn with him on only a few wounds left.
Next, buffs: it's not even close. One of the best buffers in the game.
Finally army-wide bonuses: again, not close. Not only does he let you meddle with protocols in powerful ways, but he increases your CP by 25%. Do we need to go in to what a single Crusader does to your CP?
Add it all up, slap on the fact that he's 50pts cheaper than the classic crusader and ... it feels a bit embarrasing that we're having this discussion!
Not drastically tougher. T8 vs T7 is a huge breakpoint. Both will have a 4++ to shooting attacks. The knight is actually more durable to shooting. Plus has more wounds to give before becoming entirely useless.
Shooting. Huge win for Crusder. 2d6 blast str 8 ap-2 d3d range 72" + an Endless furry for 14 str 6 ap-2 flat 2 damage attacks doesnt even need that carapace weapon to outshoot it.
Sk has 2 str 12 ap-3 flat 6 damage shots (these shots disappear after you take 5 then 10 wounds)
3 str 8 ap-3 flat 2 shots (weaker than a redemptor plasma)
and 9 str 6 ap-1 shots with 1 damage. (1 more shot than the redemptor dreads secondary gatling gun)
So 2 mega shots that dissapear after 10 wounds and then you have less real firepower than a redemptor dread?
Seriously? Melee? The knight can fall back shoot and charge if melee is in the equation you are literally taking the crusders shooting profile and melee profile every turn. Which compared to the weak ass shooting of the SK after it takes 5 or 10 wounds. We are in the areana of...2x to 3x times as much damage coming out the knight.
Good thing though - because SK rerolls all hits for units that dont need it - immortals and warriors will almost always be under the effect of MWBD in any necron force. At least 2 of them anyways. Because these buffs literally have no where else to go. Reroll all wounds in melee for core and pretorians...not terrible overall...to bad none of these units are good in melee really other than praetorians.
SK best ability to the always fight last rule he has. Which is almost useless because he can be singled out first. Its amazing on a wolf lord with this ability because you are forced to engage it. Dont want to fight last in melee vs the SK? Just kill the sk. Not really that hard. If you can kill a knight....it is even easier to kill the SK.
Like I said - the only way his buffs make meaningful difference is with praetorians. Which serve an entirely different function in the army (flankers). I said you win an award if you can figure out how to get SK buffing praetorians in melee effectively.
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Post by: yukishiro1
SK wound reroll (which lasts till he's down to 15% health) is wickedly good for warriors, immortals, lychguard, and praetorians. He's a monster in a Novokh list; him plus the Novokh buffs turns literally any <CORE> unit into something scary to charge, especially if you can get him into combat too and make them fight last.
He's like the total opposite of a knight. Knights are low skill cap gatekeeper models - either they stomp on people or they get stomped. SK needs a patient player who has a plan and doesn't get distracted or make mistakes like feeling like they have to shoot his menhirs T1 and then ending up losing half his health as a result in return for blowing up a rhino or something.
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Post by: Xenomancers
yukishiro1 wrote:SK wound reroll (which lasts till he's down to 15% health) is wickedly good for warriors, immortals, lychguard, and praetorians. He's a monster in a Novokh list; him plus the Novokh buffs turns literally any <CORE> unit into something scary to charge, especially if you can get him into combat too and make them fight last.
He's like the total opposite of a knight. Knights are low skill cap gatekeeper models - either they stomp on people or they get stomped. SK needs a patient player who has a plan and doesn't get distracted or make mistakes like feeling like they have to shoot his menhirs T1 and then ending up losing half his health as a result in return for blowing up a rhino or something.
Not disagreeing with you here. If he is being shot at you are losing the game. That is unacceptable for a 450 point model.
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Post by: Canadian 5th
Xenomancers wrote:Not disagreeing with you here. If he is being shot at you are losing the game. That is unacceptable for a 450 point model.
Should all expensive models just be massive stat bricks that you plunk down to absorb fire?
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Post by: JNAProductions
Rule number one, guys.
Attack arguments, not people.
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Post by: Vaktathi
This please.
I just went through and deleted a number of posts, if the conversation returns to such a path, warnings and suspensions will be issued, let's please not take it there, thanks!
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Post by: Nitro Zeus
Ok. Let's keep this civil and point out that Xenomancers - your exact words were "My necron force will quite literally murderize any space marine force". That's a quote, direct copy and paste. So you were unmistakably saying that your Necron list could beat any SM list. Now you are saying that Necrons are garbage because of win rate? A win rate you were wrong about? I notice that your profile pic and signature has updated to represent for Necrons - considering your history of downplaying your own faction, this doesn't feel like a coincidence? Can you explain any of this? Necrons are pretty strong right now mate. Do they feel weak in your hands? What do you think that's a reflection of?
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