WarCom wrote:These parties are led by Charter Masters, Squats with centuries of experience – and all the accompanying obduracy. These canny old prospectors have Leadership, Brawn, and Shooting as their Primary Skills – and can access Wisdom of the Ancients as a Secondary.
WarCom wrote:The Charter Masters are ably supported by Drill Masters, Champions who keep the rest of the Squats in line. These guys prefer to work at range, and have access to a similarly deluxe armoury – plus primary access to Wisdom of the Ancients.
Then there are the Drill-kyn, the rank-and-file Gangers who make up the bulk of any prospecting party, and Diggers, your greenhorn Juves with barely four or five decades behind them – the eagerness of youth! As with all Squats, these fighters have a doughty Toughness 4.
Alpharius wrote: Have there been any scale shots of the new Squats next to existing miniatures?
Not that I've seen.
How squat are these Squats?
Well, they're on 28mm bases from the looks of things...but the helmets are huge and make them look a bit weirder than they probably will look in person.
They look similar to Kharadron. Similar proportions and leg length, I'd say. I'd expect the Necromunda Squats to looked dwarf sized. They'd be embiggened compared to GW dwarfs from fifteen or more years ago (because dwarfs have knees now) but in line the the last wave of dwarfs (Ironbreakers and Longbeards) from Fantasy and the current AoS dwarf models.
Well, the containers come with Stormbolters and the stubbers are 130 creds each. Not sure how many gangs could afford stubbers on each trailers, and the Stormbolters are cheaper.
While they probably should also come with the trailer pack, selling the separately does make sense due to the existing stock of munitorum containers out there that could use the upgrade.
Hauler box looks like it's sold w/o trailer. If this is correct, it means that the box is hauler (including cab and container), and to add a trailer you're buying two haulers and leaving the cab off the second one.
JWBS wrote: Hauler box looks like it's sold w/o trailer. If this is correct, it means that the box is hauler (including cab and container), and to add a trailer you're buying two haulers and leaving the cab off the second one.
I suspect the truck bed is one sprue, with the cab being a separate sprue. Otherwise why release the trailer separately at all?
Maybe they’ll sell a “complete land train” set with cab, three cars (engine+2× trailers) and three munitorum containers along side separate cab and trailer sets?
Mr_Rose wrote: Maybe they’ll sell a “complete land train” set with cab, three cars (engine+2× trailers) and three munitorum containers along side separate cab and trailer sets?
At no discount, but you do save yourself 3 clicks so y'know there's that.
Since this was probably lost with the new thread, Old Hammered shows a cool kitbash option for about $17 when I priced them on amazon. He kept his final version a little less weathered and clean than many of us would go with but some grime, dust and rust effects will help if you decide to make your own.
Dysartes wrote: Having said that, the barrel & crates on the images imply that it does.
I'm wondering if they're re-cut the sprue.
The container sprue has 3 barrels and 4 crates. Each of those pictures shows 1 barrel and 2 crates. Now it could be nothing, but it's weird that both pictures show the same extra bits.
Dysartes wrote: Having said that, the barrel & crates on the images imply that it does.
I'm wondering if they're re-cut the sprue.
The container sprue has 3 barrels and 4 crates. Each of those pictures shows 1 barrel and 2 crates. Now it could be nothing, but it's weird that both pictures show the same extra bits.
They also don't show the storm bolters the containers come with.
If they are going to make a fuel tank, gw can just scale up the design from titanium. Maybe as a single sprue 3 pack like containers, and release it as terrain in the next kill team set?
It is really odd that the Squats are a box of 8.
It seems a lot less for the money with their size.
Even the Orlock specialists Box is 8 models and that seems heftier etc..
Danny76 wrote: It is really odd that the Squats are a box of 8.
It seems a lot less for the money with their size.
Even the Orlock specialists Box is 8 models and that seems heftier etc..
Guess it’ll boil down to their Cred Cost per Ganger. Eyeballing them I suspect they’ll be pretty Cred intensive to found and maintain, so there is an argument a box of 10 would just result in redundant models?
Olthannon wrote: Wow so the "train" part by itself and you have to buy each trailer separately? That sucks poops and peeps.
It's the individual price, really. I don't see a problem with selling the trailer separately and allowing people to buy a cab and as many trailers as they need. It's just that as GW kits the individual box prices are silly and you can't get a discount for buying a maximum sized land train.
GW never had the opportunity to make a (non-terrain) Christmas box for Necromunda considering gangs are too small for that. I wonder if now that they have these pricey kits they may do one with a full land train (and possibly a small escort).
lord_blackfang wrote: Given the price of the habs, I'd put good money on the full Hauler (Cab, 4 trailers, 4 gunners) being more expensive than the Horus Heresy box
jojo_monkey_boy wrote: That delaque model is one of the most amazing things GW has designed recently. Really just phenominal.
Just goes to show how subjective amazing really is. All I see is that trend from a while back where people were putting balloons over half their head and nose, breathing in from their mouth and breathing out their nose to inflate the balloon really big. Just looks kinda silly to me.
jojo_monkey_boy wrote: That delaque model is one of the most amazing things GW has designed recently. Really just phenominal.
Just goes to show how subjective amazing really is. All I see is that trend from a while back where people were putting balloons over half their head and nose, breathing in from their mouth and breathing out their nose to inflate the balloon really big. Just looks kinda silly to me.
Ya, I'm definitely not a fan either... But then there were folks saying how much they disliked the hab terrain that comes with Ash Wastes, and that's what brought me back into the fold, and led to my first GW purchase in years. That and the giant fleas. Love 'em!
Personally I like both the habs and the spyker. I just wish he wasn’t purple. Too genestealer and/or Mars Attacks!
But then that’s something I can actually fix so it’s still a cool mini.
The ash waist specific stuff (terrain, vehicles) are $$ even for GW. Probably will end up picking up the book, maybe the squats, but not in a rush. Curious to see the rules for GSC vehicles in Necro and to see what third parties come up with as alternatives to the GW land train/semi truck.
Olthannon wrote: Wow so the "train" part by itself and you have to buy each trailer separately? That sucks poops and peeps.
It's the individual price, really. I don't see a problem with selling the trailer separately and allowing people to buy a cab and as many trailers as they need. It's just that as GW kits the individual box prices are silly and you can't get a discount for buying a maximum sized land train.
GW never had the opportunity to make a (non-terrain) Christmas box for Necromunda considering gangs are too small for that. I wonder if now that they have these pricey kits they may do one with a full land train (and possibly a small escort).
In my head I had figured you would get the train bit as a main + one trailer in a box and then you could if you wished buy another 2. One thing per box for that price is kinda brutal.
Also, the psyker looks cool as hell, I'm definitely going to convert that model for a custom admech priest.
While I really like the idea, I don't think the execution is very good and would have preferred a smaller head, emaciated limbs, and no cape like in the art they showed at the link. The original is much more horrifying and less comical for me.
OrlandotheTechnicoloured wrote: in resin those spindly frame elements would be pain to cast so i can see why they went the way they did
True. Though I'd counter that it's not GW is far removed from the lost art of casting in metal. Small boutique companies with much more limited budgets and worse margins still occasionally combine the two when the material and purposes overlap. Alternatively, the parts could be thickened in resin to be strong enough but still maintain the overall asthetic of the original art. The key is the emaciated body of the character juxtaposed with the oversized cranium whereas the metal frame carrying him is only the design flourish IMO. What they ultimately produced isn't bad by any stretch but I think it could have been significantly improved with those elements carrying over from the art. YMMV.
Either/Or wrote: The ash waist specific stuff (terrain, vehicles) are $$ even for GW. Probably will end up picking up the book, maybe the squats, but not in a rush. Curious to see the rules for GSC vehicles in Necro and to see what third parties come up with as alternatives to the GW land train/semi truck.
Either/Or wrote: The ash waist specific stuff (terrain, vehicles) are $$ even for GW. Probably will end up picking up the book, maybe the squats, but not in a rush. Curious to see the rules for GSC vehicles in Necro and to see what third parties come up with as alternatives to the GW land train/semi truck.
Watcorp's various vehicles, including their new land train might be what you're looking for. Note that he sells physical prints as well as STLs.
Ramshackle Games also has a resin land train already in their shop.
I'm certainly looking forward to getting some Watcorp stuff on the print bed. In the meantime, I'm doing up a couple of utility vehicles that are similar to the GSC vehicle profiles:
I do like the look of that one, it's less gothic than the official minis, but the angular no-nonsense look would still work fine with them. And for the price of one GW crawler, you could get the whole set of files to print your own, AND a commercial license to sell prints to other gamers.
That one looks decent. Not sure I'd use those containers for Necromunda itself; they lack that little bit of 40K flair to slot right in but they'd find a ton of use in other games. Be interested to see if the GW container would fit neatly on those carriages.
I think it has sufficient detail as a terrain feature. What's hiding the detail is that they've only got lightly coloured renders with no real shadowing or highlighting going on and no colour variation picking out the details. So its painted very much like a young kids toy.
That said I agree it lacks character for the setting. In the end its honestly both too close to the GW design and yet not GW enough to really work for me as being interesting. It's less cool than the GW design; it lacks any real 40K features or feel and just feels like a lazy copy-cat.
Some of the extra parts might actually make it interesting - like tank tracks. To me its a failing of the campaign to put what is potentially the most interesting parts into stretch goals which rely upon financial targets in a campaign where you can't double-dip the same customers. If you're going to get 20 customers you'll get 20 customers and 1 payment from each. STL campaigns still have to kind of learn that stretch goals can't work the same as for physical product lines where the same person can be encouraged to spend more; where a stretch goal might well make them spend more to get the new unlocked content; or to pay up front to encourage it to unlock.
Yes, really. It might shock you, but when I say a thing, I mean it. If anything, modern GW sculpting in general has too much "detail" and "character", and my god, it's become hideous to behold. It's like having every single meal you eat in your life designed exclusively by Michelin-starred pastry chefs. Sometimes you just want a god-damnéd hotdog, not a fragile three-dimensional sculpture made out of whimsy, droplets of caramellized mustard, and artfully charred ashes from an artisanal sausage.
The container transport I referred to is a hot dog. Nothing more, nothing less.
JimmyWolf87 wrote: That one looks decent. Not sure I'd use those containers for Necromunda itself; they lack that little bit of 40K flair to slot right in but they'd find a ton of use in other games. Be interested to see if the GW container would fit neatly on those carriages.
Not looking like the 40k verse can definitely be a feature.
And for the much reduced prices (especially those paying non-UK), a bits box raid should overcome if it’s gotta look like emperor land
Like some have said, good for terrain, not so good as a gaming piece. Fully enclosed, no crew, etc. But worth getting just for the trailers, they don't lose anything compared to GW's outrageously priced ones. Overall I'd rather have Watcorp's (and I do!), it offers a lot more pieces (including the all important fuel tank trailer) and despite the sculpts looking a bit... beginner-y, its chunky simplicity is even a bit endearing.
WarCom wrote:In case you’d prefer to drive straight out of the showroom, this book contains stats and upgrades for standard Imperial vehicles such as Wolfquads, Achilles Ridgerunners, and Goliath Rockgrinders. You can turbo-charge their engines, festoon them with spikes, boarding cages, and boobytraps, or just bolt on extra weapon hardpoints.
But even that element of customisation pales in comparison with the raw possibilities of the Wasteland Workshop – a new system which lets you build almost anything short of a banjaxed Baneblade, slam it into top gear, drive it right out onto the ash wastes and start shooting (or racing, or ramming, or boarding, or…)
WarCom wrote:Third, choose how you’re getting around. There are four locomotion types to pick from:
1. Wheels are moderately manoeuvrable, but don’t enjoy rough terrain 2.Tracks are a bit slower but a bit hardier in the dirt 3. Legs are very agile, but they’re a little wobbly 4. Skimmers zip serenely above the fray,* but first you’ll have to find them on the trading post (and at Rarity 10, or 8 for Van Saars, they’re not exactly commonplace)
*Yes, you absolutely can bolt an anti-grav unit to a Leman Russ to see what happens.
WarCom wrote:In case you’d prefer to drive straight out of the showroom, this book contains stats and upgrades for standard Imperial vehicles such as Wolfquads, Achilles Ridgerunners, and Goliath Rockgrinders. You can turbo-charge their engines, festoon them with spikes, boarding cages, and boobytraps, or just bolt on extra weapon hardpoints.
But even that element of customisation pales in comparison with the raw possibilities of the Wasteland Workshop – a new system which lets you build almost anything short of a banjaxed Baneblade, slam it into top gear, drive it right out onto the ash wastes and start shooting (or racing, or ramming, or boarding, or…)
WarCom wrote:Third, choose how you’re getting around. There are four locomotion types to pick from:
1. Wheels are moderately manoeuvrable, but don’t enjoy rough terrain
2.Tracks are a bit slower but a bit hardier in the dirt
3. Legs are very agile, but they’re a little wobbly
4. Skimmers zip serenely above the fray,* but first you’ll have to find them on the trading post (and at Rarity 10, or 8 for Van Saars, they’re not exactly commonplace)
*Yes, you absolutely can bolt an anti-grav unit to a Leman Russ to see what happens.
OMG - hold me!,
so glad they made build your own vehicle rules - both from a modelling and building perspective and it means I can design and sell more 3D printable gubbins - win!
Almost gobsmacked that GW are turning a bit of a corner here. Necromunda is a different species from 40k in more ways than one. I'm almost intoxicated with the idea of building up some mental vehicles.
I am quite shocked that Vehicle Design Rules have returned, never expected that to happen. Especially when people keep repeating the whole "No model, no rules" thing.
Exactly my thought. Pickup some discarded sentinels from people trading up to the new ones. They'd go great with ash Nomads.
Can easily see palanites getting a chimera.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
Finally, you’re ready to go. There’s just one thing to remember. Custom vehicles all have the jury-rigged special rule because they’re cobbled together from whatever junk has been lying around the surface of Necromunda, so repairs cost twice as much as they would for standard configurations.
Huh, here I always thought the saying was Jerry Rigged and that it had something to do with Germans in WWII being called Jerries (which IIRC was because British troops were called Tommys so Germans were Jerries as in Tom and Jerry).
Nope. Turns out they are 2 different sayings, meaning almost the same thing.
Jury-rigged means something was assembled quickly with the materials on hand. Jerry-built means it was cheaply or poorly built. Jerry-rigged is a variant of jury-rigged, and it may have been influenced by jerry-built. While some people consider it to be an incorrect version of jury-rigged, it’s widely used, especially in everyday speech.
lord_blackfang wrote: Sooo replacement parts improvised from junk cost twice as much as brand parts
Well, since the actual official repair shop will, at best, tear off all your mods and return it to stock before even looking at the cracked headlight seal, but more likely shoot you, arrest you, and then do all that anyway, yes, probably. Black market back alley machinists don’t come cheap… the bodyguards alone…
Vertrucio wrote:Exactly my thought. Pickup some discarded sentinels from people trading up to the new ones. They'd go great with ash Nomads.
Can easily see palanites getting a chimera.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
My Palanites are gonna mob around on LS storms(seems fitting).
Orlocks(already) have bikes & quads, just need to add a Ridgerunner.
Goliath will rock up on a....Goliath.
Outcasts I haven't really decided yet.
Delaque presents an interesting problem, I'm not sure which fits them best.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
"Build Your Own" rules often open the door to ruthlessly efficient min-maxxed designs, so the penalty may also serve as a disincentive for those.
lord_blackfang wrote: Sooo replacement parts improvised from junk cost twice as much as brand parts
Alternatively, shoddily built vehicles made of random gubbinz takes a lot more time and effort to keep working. However, the rule does seem to be of dubious provenance, so Definately a take-it or leave-it thing.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
"Build Your Own" rules often open the door to ruthlessly efficient min-maxxed designs, so the penalty may also serve as a disincentive for those.
This is the most likely reason. The book won't be out 5 minutes before some sod has come up with the list of best vehicles for arseholes.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
"Build Your Own" rules often open the door to ruthlessly efficient min-maxxed designs, so the penalty may also serve as a disincentive for those.
This is the most likely reason. The book won't be out 5 minutes before some sod has come up with the list of best vehicles for arseholes.
VDR for 3rd was a great way for you and the local guys to custom build stuff that nobody would agree to play against.
VDR for 3rd was a great way for you and the local guys to custom build stuff that nobody would agree to play against.
The absolute best thing I saw come from the 3e VDR was one of our locals converted a Gorkamorka truck with a Catachan driver and 15 lasguns arrayed along the wall between the driver and the bed. In the bed was another Catachan standing behind the lasguns with a laspistol in one hand and the other raised in a fist.
When we asked why the gunner had his fist in the air, the player replied "He's yanking the string they ran through all the triggers!"
(The lasguns weren't linked. It was just 15 lasguns with BS3. Usually didn't do much, but there was one time we saw it wipe out a squad of 12 genestealers in rapid fire range...)
Yep. That’s why I am thankful for the group I am with now. We play narrative games using grimdark future firefight, song of blades and heroes, pulp alley, etc. The only official necromunda stuff we kept was models and terrain.
Vertrucio wrote:Exactly my thought. Pickup some discarded sentinels from people trading up to the new ones. They'd go great with ash Nomads.
Can easily see palanites getting a chimera.
I will probably remove or reduce the effect of the jury rigged rule, which seems there only to promote using official kits, clearly a concession to marketing.
My Palanites are gonna mob around on LS storms(seems fitting).
Orlocks(already) have bikes & quads, just need to add a Ridgerunner.
Goliath will rock up on a....Goliath.
Outcasts I haven't really decided yet.
Delaque presents an interesting problem, I'm not sure which fits them best.
I figure the Taurox would make a good Enforcer vehicle; it has that SWAT van / MRAP feel to it.
My Escher will probably be getting bikes and trikes for the girl-punk biker gang look
I think the vehicle design rules are cool and it's great that you can use a lot of current GW40K vehicles straight off the bat.
I'm now wondering if that's why so many bits from the Cargo8 Ridge Hauler are being sold separately.
I'm wondering if the heavy stubber crew from the Ridge Hauler will fit the cupploas/hatches for things like the Goliath, Ridge Runner etc, so you can easily swap out the GSC crew?
Do we think the hatch sizes are the same as those on the cargo containers?
lord_blackfang wrote: Sooo replacement parts improvised from junk cost twice as much as brand parts
You can't get these Detroit parts easily.
Otherwise
Cawdor - soft skin trucks. Or that crazy fortress of redemption from the comic
Delaque - ? Maybe ridge runners and bikes for a scouting feel.
Escher - Skimmers
Goliath - Goliath
Orlock - Bikes and quads
Van Saar - Walkers
Nomads - Whatever they get
Corpse grinders - Ork stuff with rollers and pincers and grabbers...
Enforcers - Taurox
Outcasts - I supposed based on affiliation?
Chaos Cult - I suppose CSM gear based around God mixed with scraps like soft skins.
GSC - GSC Squats - Rhino of course. New Deimos one.
WarComm has a new article. It's just a puff piece without any real substance, but it has pretty pictures:
Spoiler:
From the looks of it you don't have to glue the container in place. That's a good thing.
And based upon the first picture in the spoilers, they haven't recut the container sprue for this kit. You can see the three barrels, 2 small and 2 large boxes that come on each sprue there.
Plus, as far as the trailer goes:
"The trailer comes with its own armoured container, plus boxes, barrels..."
So the trailer box isn't just the trailer. You do get a container in there. No fuel tank though, which is a shame.
lord_blackfang wrote: Sooo replacement parts improvised from junk cost twice as much as brand parts
Seems right. The last time I went to an auto wrecker the used parts were more expensive than one from NAPA…and I had to wrench it off the wreck myself.
lord_blackfang wrote: Sooo replacement parts improvised from junk cost twice as much as brand parts
Seems right. The last time I went to an auto wrecker the used parts were more expensive than one from NAPA…and I had to wrench it off the wreck myself.
Authentic parts from out of production models tend to be expensive, outside of collectible reason if the new part work and is cheaper no reason to get the old, expensive one.
H.B.M.C. wrote: AUD$78 for the book (same as what they are now) AUD$70 for the gang (same as what they re now) AUD$150 for the truck. AUD$84 per trailer.
I was off by a bit. The truck is indeed AUD$150, but the book is AUD$84, the gang is AUD$74 and the trailers are an insane AUD$100 each.
Thank the Emperor for places that do 25% off, hey?
[EDIT]: Holy Hannah! You wanna pay AUD$43 for four pintle-mounted heavy stubbers?
H.B.M.C. wrote: AUD$78 for the book (same as what they are now)
AUD$70 for the gang (same as what they re now)
AUD$150 for the truck.
AUD$84 per trailer.
I was off by a bit. The truck is indeed AUD$150, but the book is AUD$84, the gang is AUD$74 and the trailers are an insane AUD$100 each.
Thank the Emperor for places that do 25% off, hey?
[EDIT]: Holy Hannah! You wanna pay AUD$43 for four pintle-mounted heavy stubbers?
Just what is the minimum wage down there in Australia?!?
H.B.M.C. wrote: AUD$78 for the book (same as what they are now)
AUD$70 for the gang (same as what they re now)
AUD$150 for the truck.
AUD$84 per trailer.
I was off by a bit. The truck is indeed AUD$150, but the book is AUD$84, the gang is AUD$74 and the trailers are an insane AUD$100 each.
Thank the Emperor for places that do 25% off, hey?
[EDIT]: Holy Hannah! You wanna pay AUD$43 for four pintle-mounted heavy stubbers?
Just what is the minimum wage down there in Australia?!?
H.B.M.C. wrote: AUD$78 for the book (same as what they are now)
AUD$70 for the gang (same as what they re now)
AUD$150 for the truck.
AUD$84 per trailer.
I was off by a bit. The truck is indeed AUD$150, but the book is AUD$84, the gang is AUD$74 and the trailers are an insane AUD$100 each.
Thank the Emperor for places that do 25% off, hey?
[EDIT]: Holy Hannah! You wanna pay AUD$43 for four pintle-mounted heavy stubbers?
Just what is the minimum wage down there in Australia?!?
I would hope that they'd eventually do a convoy box, like they did with the terrain boxes, that has, say, a truck and two trailers for some level of discount. That might be worth it.
Interestingly, despite the artwork in previews (and at many stockists) showing the second release Orlock gang cards, this release is the original set of Orlock cards. So if you missed 'em the first time around - and that'd be pretty easy given they sold out in about 8.3 nanoseconds - maybe you can get 'em this time.
[EDIT]:Sprues & Brews have their coverage of the new book up.
I am very happy to find this in there:
Outland Beastmasters (Millisaurs and Ripperjacks!) Old school Necromunda fans will be excited to see the return of Outland Beastmasters and their various animal companions! This also hopefully means we will see Forge World models for these guys soon too! Each beastmaster can pick one of 3 Exotic Beasts (Rats, Millisaurs and Ripperjacks) and can have up to 3 of them at a time (With them having the option of buying replacements if they ever have less than 3 at the start of the post battle sequence). Rats basically get a free replacement at the end of the battle if they die, Millisuars can move under impassable terrain, and Ripperjacks can move over any other terrain, never fall and can drop the initiative of anyone they are engaged with.
zamerion wrote: I am a little disappointed that neither the hanger on nor the brute of the nomads have a drawing
If they draw them then The 3rd party crowd release stuff before GW can.
showing drawings is something they have done in almost all of their books, even for miniatures that have taken years . Another thing is that they then change the design. (there is a drawing of beastmaster, and who knows when we will have a miniature.)
When they talked about a big bug, I was thinking of using alarielle's, but seeing the profile it will be too big. Now I have no idea what to use.
H.B.M.C. wrote: AUD$78 for the book (same as what they are now)
AUD$70 for the gang (same as what they re now)
AUD$150 for the truck.
AUD$84 per trailer.
I was off by a bit. The truck is indeed AUD$150, but the book is AUD$84, the gang is AUD$74 and the trailers are an insane AUD$100 each.
Thank the Emperor for places that do 25% off, hey?
[EDIT]: Holy Hannah! You wanna pay AUD$43 for four pintle-mounted heavy stubbers?
Modified such that they use exactly the same shapes and colours for movement, but in a different order! (And still not in the logical progression based on number of sides of each shape)
Size comparison. I still think they should have been smaller but I'll definitely buy some as I like the look of the kit I can tell these will be very enjoyable to paint.
Not sure what people were expecting then? They’re squats, not halflings. And they’re pretty universally wearing bulky armour. We already know from the open-masked helms that they have a bunch of extra padding in there; I assume this is because their greatest threat is normally rockfall rather than being shot. No reason that can’t apply to the rest of the suit.
Mr_Rose wrote: Not sure what people were expecting then? They’re squats, not halflings. And they’re pretty universally wearing bulky armour. We already know from the open-masked helms that they have a bunch of extra padding in there; I assume this is because their greatest threat is normally rockfall rather than being shot. No reason that can’t apply to the rest of the suit.
I think the missing clue is in the name's meaning and the recent cover art.
Squat
ADJECTIVE
short and thickset; disproportionately broad or wide:
Now I fully admit we haven't seen a full frontal scale shot next to a normal human (though I suppose someone could photoshop it into the Mk VI comparison pic above) so we don't know for sure but they seem a tiny bit shorter than a normal human (ganger/guardsmen/cultist/whatever) but not a full head and they're definitely thicccer (triple c instead of the art's double). I actually like the models FWIW and the scale bump is ok with me given the 30+ year gap inbetween the prior squats (BL and FW specialty models notwithstanding) but they resemble smaller ogryn to me personally instead of upsized dwarves. Regardless, I'm interested in seeing the 40k versions for RPG purposes where scale won't matter as much.
Size comparison. I still think they should have been smaller but I'll definitely buy some as I like the look of the kit I can tell these will be very enjoyable to paint.
How do they compare against other Necromunda models, though? Aren't they a bit taller than 40k, in general?
GSC up next week! I've been waiting for this one placed here cos there isn't a GSC thread and also not enough GSC news to make justify one. Anyway, GSC are a very nice base for a Necro gang, esp now that bikes and buggies and trucks are relevant to the game. Best kits for Necro, whether running them as GSC or just headswapping them into a different faction.
GSC up next week! I've been waiting for this one placed here cos there isn't a GSC thread and also not enough GSC news to make justify one. Anyway, GSC are a very nice base for a Necro gang, esp now that bikes and buggies and trucks are relevant to the game. Best kits for Necro, whether running them as GSC or just headswapping them into a different faction.
I used Neophytes as the basis for my ash waste Orlocks and love the models(esp bikes/quad). They're relatively easy to de-xenofy, and take necro upgrades well(minimal fiddling). Pretty much I'm gonna use most of the range for my Orlocks
I'm thinking I'll do the Skitarii vanguard headswap for one of my gangs, the Neophyte bodies, weapons, and arms are so great and they fit a number of architypes with a simple headswap.
Notice how all Ash Wastes Nomads start with Ash Cloak that includes the effect of Respirator? And they all have Respirator available for purchase in the gang equipment table.
They can buy 'scavenged' (aka reclaimed) stub gun (without plentiful) for the low price of normal stub gun. But most of them have full access to Trading Post and can get normal stub gun there. Are players voluntarily nerfing themselves and buying the worse gun for the same price as the normal?
The Squats do look nice, despite being pretty hench. I've half a mind to pick up a box and convert a transport for them from the shiny new Deimos Rhino. It'd be a lot of fun to add a whole bunch of wasteland survival gear, Squat artisan modifications, and maybe even a flatbed trailer for lugging one of their exosuits with.
Agamemnon2 wrote: The Squats do look nice, despite being pretty hench. I've half a mind to pick up a box and convert a transport for them from the shiny new Deimos Rhino. It'd be a lot of fun to add a whole bunch of wasteland survival gear, Squat artisan modifications, and maybe even a flatbed trailer for lugging one of their exosuits with.
Why oh why would you give me these ideas.... I dont want to buy a rhino!
Logically, the Stormblade should have been called the Hellsword and the Stormlord should be in the Stormblade slot. Also, the Legion Fachion should be called the Fellsword while the Legion Glaive slots in neatly at Doomsword.
Doing that removes the whole “Lord” column for use on Titans, as is only proper, but still leaves some unfurnished locations.
What would a Shadowblade, Shadowhammer, Fellhammer, and Doomblade look like? And can we come up with a decent tank version of the hellblade?
Mr_Rose wrote: Logically, the Stormblade should have been called the Hellsword and the Stormlord should be in the Stormblade slot. Also, the Legion Fachion should be called the Fellsword while the Legion Glaive slots in neatly at Doomsword.
Doing that removes the whole “Lord” column for use on Titans, as is only proper, but still leaves some unfurnished locations.
What would a Shadowblade, Shadowhammer, Fellhammer, and Doomblade look like? And can we come up with a decent tank version of the hellblade?
Baxx wrote: Notice how all Ash Wastes Nomads start with Ash Cloak that includes the effect of Respirator? And they all have Respirator available for purchase in the gang equipment table.
They can buy 'scavenged' (aka reclaimed) stub gun (without plentiful) for the low price of normal stub gun. But most of them have full access to Trading Post and can get normal stub gun there. Are players voluntarily nerfing themselves and buying the worse gun for the same price as the normal?
Not all fighter entries allow access to the Trading Post for weapons, just for wargear. Most standard Ganger and Juve types are like this and they're limited to the weapons available in their entries. Presumably Nomads follow a similar principle so their Gangers/Juves would only have the scavenged ones available.
Not all fighter entries allow access to the Trading Post for weapons, just for wargear. Most standard Ganger and Juve types are like this and they're limited to the weapons available in their entries. Presumably Nomads follow a similar principle so their Gangers/Juves would only have the scavenged ones available.
Yes, you are absolutely right. That's why I said "most of them", ie. leader, champ, specialist champ and specialist juve (prospect) compared to only juve, ganger and specialist ganger.
Sadly it also contains the reality of this product:
You see the spreads from the Book of the Outlands? Almost none of those variants can be build from the kit, you need additional sprues. They didn't give you a variation for the bullbar, there are no non-guild pieces in here, no alternate heads, no rear gunner or alterations for the drivers cabin.
They move you through a rather time consuming process of building the suspension to hide it after you assembled all of them under the covers.
If you compare [the expensive gunner sprue] to the new Horus Heresy vehicle accessory sprue we shown in the Spartan Review, that is a sprue worth 15+ EUR. So if you're going to charge 21 EUR for the gunner sprue, give the people a reason to pay that. Add gang house heads in there, add some captured vehicle bits in it and spend it an at least medium sized frame with options (for example those cool tusks, that were shown in the artwork).
Not all fighter entries allow access to the Trading Post for weapons, just for wargear. Most standard Ganger and Juve types are like this and they're limited to the weapons available in their entries. Presumably Nomads follow a similar principle so their Gangers/Juves would only have the scavenged ones available.
Yes, you are absolutely right. That's why I said "most of them", ie. leader, champ, specialist champ and specialist juve (prospect) compared to only juve, ganger and specialist ganger.
Sure but that's still about half of any given gang's roster who don't have access to the trading post for weapons (depending on how many prospects one takes) because of the 'Gang Fighter (X)' quota. I'm not in any way suggesting that taking the scavenged pistols is a good idea, but there is at least a purpose for them existing as an option.
Sadly it also contains the reality of this product:
You see the spreads from the Book of the Outlands? Almost none of those variants can be build from the kit, you need additional sprues. They didn't give you a variation for the bullbar, there are no non-guild pieces in here, no alternate heads, no rear gunner or alterations for the drivers cabin.
They move you through a rather time consuming process of building the suspension to hide it after you assembled all of them under the covers.
If you compare [the expensive gunner sprue] to the new Horus Heresy vehicle accessory sprue we shown in the Spartan Review, that is a sprue worth 15+ EUR. So if you're going to charge 21 EUR for the gunner sprue, give the people a reason to pay that. Add gang house heads in there, add some captured vehicle bits in it and spend it an at least medium sized frame with options (for example those cool tusks, that were shown in the artwork).
A shame although partially expected. I believe they did say early on in one of the articles, the cargo haulers are driven specifically by some merchant guild and I guess they hire Necromunda gangs to defend them?
It sounds a bit disappointing based on that price. I'm sure I'd happily do some converting on one if I ever picked it up, but it would be nice to have more options in the kit.
I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
Thanks for the link, HBMC. I like the cab a lot better in bare plastic. GW's pictures didn't really do it for me.
OrlandotheTechnicoloured wrote: I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
Same here. Yes, it is more time consuming for little gain if you just want to build the stock model, but it opens up conversion potential if everything isn't integrated into a pre-built bit. I hated losing separate wheels on Guard tanks. My old Battlewagon wouldn't have been possible if I had to base it on a current Chimera. The Ridgerunner is a good kit from the looks of it, and something I'd like to see more of.
OrlandotheTechnicoloured wrote: I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
Weirdly it is something that annoys me, but works in my favour, as I fully intend to have the land train act as terrain as much as in game. So having a trailer tipped over with mad-detailed suspension, however annoying it will be to build, will look quite good!
Building it is no problem, I'd consider the real "cost" of a detailed suspension sprue space that could be used for more relevant bits. Don't matter to me either way, this is one of those kits I wouldn't buy if I were the richest man on Earth because I am offended by the price. I'd sooner base my gang truck on a Kratos, it's cheaper than a cab and 1 trailer.
lord_blackfang wrote: Building it is no problem, I'd consider the real "cost" of a detailed suspension sprue space that could be used for more relevant bits. Don't matter to me either way, this is one of those kits I wouldn't buy if I were the richest man on Earth because I am offended by the price. I'd sooner base my gang truck on a Kratos, it's cheaper than a cab and 1 trailer.
I don't disagree. All that wasted space on the sprue could've been put towards maybe not creating a super-expensive separate sprue with two half-people and a pair of stubbers.
Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
lord_blackfang wrote: Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
lord_blackfang wrote: Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
I'm hoping my physical pledge is one of those being posted next week.
I really must look into 3d printing or at least find somewhere local that will do it for me.
Sure but that's still about half of any given gang's roster who don't have access to the trading post for weapons (depending on how many prospects one takes) because of the 'Gang Fighter (X)' quota. I'm not in any way suggesting that taking the scavenged pistols is a good idea, but there is at least a purpose for them existing as an option.
Yeah the distinction is mechanically functional (unlike let's say the enforcer distinction between subjugator/palanite, which was thankfully dropped with the Badzone enforcers), however it is only partial and mostly meaningless/worthless. By that I mean if they should have fluff limitation to get worse versions of guns, make it so that they always must take this, instead of only before the first battle and afterwards less than half are stuck with the limited worst version. And when the cost is the same for normal and scavenged it's even worse.
Yeah the distinction is mechanically functional (unlike let's say the enforcer distinction between subjugator/palanite, which was thankfully dropped with the Badzone enforcers), however it is only partial and mostly meaningless/worthless. By that I mean if they should have fluff limitation to get worse versions of guns, make it so that they always must take this, instead of only before the first battle and afterwards less than half are stuck with the limited worst version. And when the cost is the same for normal and scavenged it's even worse.
I'd always considered the Palatine/Subjugator distinction to absolutely have a mechanical point of separation; there's still their armour and some weapons like the Heavy Concussion Ram, Shields etc. that are only available to Subjugators and they, in turn, can't take the more reliable Enforcer Bolters etc. (in spite of this directly contradicting their own fluff that explicitly mentions them as more likely to have lethal weaponry including bolters than the normal Palatines). Did I like it? No. Did it make sense? Not really but there was a fairly clear distinction and, unlike the Scavenged Stub, at least some of those options are actually desirable.
In practice I do broadly agree; the existence of the non-Plentiful stubbers is a bit redundant and 'different for the sake of it' after game one when anyone who wanted the better version (and able to equip it) could visit the Trade Post and pay the same but at least at that point you have to have a free character able to perform a post battle action so there's just a smidge of effort needed to get the better stuff. It doesn't bother me at all (not least because it's so miniscule an issue) but it at least adds a bit of flavour for someone playing a one-off skirmish game and it's utterly harmless.
Considering they're two half guys in a turret rings that cost as much as the entire baneblade accessories sprue, they had better hit on a 1 and up.
Cargo 8 itself is almost as bad, the damn thing costs and much as an IG Start Collecting Box all on it's own. I had wanted to pick up one or two since in lore the guard uses them, but at that price, feth that.
I think they just did it so that it looks like you're getting a deal with Cargo 8 and trailer, since bought separately, they're almost $30 cheap4er than the Bundle.
MajorWesJanson wrote: On topic of the cargo 8, the wheel and suspension sprues are separate and duplicated. Possible so they can use them for other vehicle kits?
In the Cargo 8 kit? So after you finish building the truck, there's a bunch of left over bits?
MajorWesJanson wrote: On topic of the cargo 8, the wheel and suspension sprues are separate and duplicated. Possible so they can use them for other vehicle kits?
In the Cargo 8 kit? So after you finish building the truck, there's a bunch of left over bits?
Not exactly.
In the center is the main axle, and on the outsides below the top tires are parts to extend it to paired wheels. The main sprue for the trailer chassis has the keel of the wagon and parts to make single wheel assemblies instead. The wheel sprue though has all the parts to make a double wheel set, and is duplicated in both the hauler and trailer boxes, and seems like it could be reused in other kits as well, or potentially replaced with a compatible track sprue to make a tracked or half track vehicle.
I'm kind of curious as to whether some of the Votann vehicles will get official stats in Necromunda. Has there been any indication of that? Admittedly, the squats are thousands of years out of contact, but here's hoping for easier vehicle access.
I can't really figure out why but something about them both seems off when compared to the other Necromunda miniatures. It's like there's a slight uncanny valley effect.
Mentlegen324 wrote: I can't really figure out why but something about them both seems off when compared to the other Necromunda miniatures. It's like there's a slight uncanny valley effect.
Its the forge world derpy potato face.
//reads article. Yep. FW. (not everything, but a lot of plain human faces from FW just look bad)
These are OK, but I am not sure if I see the point. GSC Clamavus is going to be cheaper, more readily available, and (one head swap and light shaving of GSC symbol later) easier to convert to fit Necromunda gangs. You also have SoB Dialogus and Preacher as alternative for Cawdor, Esher and CSM gangs, sure some conversion is needed but 'base' mini fits these gangs much better, IMO. Then you have new CSM cultists that will provide you with multiple Agitators for the price of FW one...
Right arm and cracked head on the first one looks odd.
Right legs (on both) seems skinnier than the left ones. .
Crouch section of pants (on both) are strange.
I wonder if its either the paint style that's making things appear odd; or if those parts are supposed to be painted different. Eg they are machine parts which the painter has miss interpreted and painted in flesh tones.
H.B.M.C. wrote: Bit weird to put a vehicle from Halo into Necromunda, but sure, whatever. Would'a been nice to know if there was a book coming with this.
Oh who am I kidding? There's always a new book coming with Necromunda.
jullevi wrote: Is anyone else considering to pick new Warcry scenery for Ash Wastes?
No. But those swamp denizens would look good in the deep underhive hunting spiders and mutated fish while fighting against gangs, mutants and other dregs of society.
Yeah, bike thing doesn’t hold my attention but it is definitely very Goliath.
Do kind of want to make a corpse grinder cult version though, using the grinder bits from the Goliath truck in place of the front axle/tyre.
My first thought seeing the warcry and kill team boxes were necromunda conversions. Nurgle cultists or sump sea fishers, guild alliance crews, outcast gangs and so on.
I'm looking forward to seeing the terrain that'll come in the kill team box.
They better have a vehicle crew kit in the works for each gang.
jullevi wrote: Is anyone else considering to pick new Warcry scenery for Ash Wastes?
Never crossed my mind, for some reason I imaged Necromunda being a planet almost entirely devoid of wood/plants except for some being grown in hab blocks deeper in the hive cities.
It’s also reminding me of something else, but I can’t put my finger on what.
There are design elements of Ski Mobiles, but there’s something sci-fi and it’s bugging me. I don’t know if it from another computer game, a cartoon, a movie or what.
This is really irritating me. I think it might be another computer game, but it had rear track drive as I remember whatever it is being a sod to control. Or I watched someone struggle to ride one in a film.
I wouldn’t say they copied the halo one, just that it has similar ideas.
Definitely wasn’t the first thing I thought of, it’s closer to some other vehicles from stuff.
Can’t quite place where I think it comes from..
But I guess they might have looked at that.
Danny76 wrote: I wouldn’t say they copied the halo one, just that it has similar ideas.
Definitely wasn’t the first thing I thought of, it’s closer to some other vehicles from stuff.
Can’t quite place where I think it comes from..
But I guess they might have looked at that.
Agreed in that I wouldn't say copied but rather inspired by personally. Copied or even a version/variant of wouldn't have major elements changed unlike various 3d model offerings. It's obvious though that the sculptor was aware of the Halo brute cycle though IMO and it is absolutely the first thing that came to my mind when I saw it.
Mentlegen324 wrote: I can't really figure out why but something about them both seems off when compared to the other Necromunda miniatures. It's like there's a slight uncanny valley effect.
It's alright but it's disappointing to see Necromunda gangs will continue to be constrained to one small sprue per release. Nobody should expect to get anything bigger than a heavy bike.
lord_blackfang wrote: It's alright but it's disappointing to see Necromunda gangs will continue to be constrained to one small sprue per release. Nobody should expect to get anything bigger than a heavy bike.
No reasonable person should expect more than one new small sprue per cycle. I just wish one of those cycles was a refresh of the basic gangs and then you could have two different sprues (original & new) in a basic gang box.
A combined box would be awkward for delauque since the brain fish need 2 sprues to make. So a 4 sprues box :
I just wish the upgrade sprue was bigger so we can have all the missing resin weapn and left/right version of all weapons. maybe a champ/female ganger/house hired guns kit
It's not supposed to look fast, the article literally said it "Trading speed and slick manoeuvrability for raw power and the ability to roll over difficult terrain – or other vehicles"