lord_blackfang wrote: Yea GW writing isn't always the smartest. We're also supposed to believe that gyro stabilized walkers (something we currently still struggle with) are cheaper and easier for Cawdor to maintain than wheels.
Well, we see House Cawdor imitating other Imperial kit, including Guardian Spears. Their piety may well lead them to favour things which resemble Sentinels.
Also, don’t misunderstand Imperial Tech. They’re not without understanding, it’s just very specific understanding about very specific things. So self stabilising Walkers clearly aren’t a problem. Where the regression comes in is having no understanding, ability and potentially interest in adapting or improving said tech. It’s used for a Ridge Walker, and nothing else and so on.
There's no saying that rumours of an STC on Necromunda aren't flagged as 'fake news' by somebody high enough up in the mechanicus (past or present) for reports to be ignored by anybody with enough power to make a serious attempt to find out
and the occasional unsupported adept that does come looking can have an unfortunate accident if they get too close
Another option on the STC is that Van Saar are wrong or lying.
They don't have a working STC (a supercomputer that can tell someone how to build anything from an iron forge to an interstellar battleship). They have broken and corrupted copy of Weaponsdatabase-v52.doc.
Which ain't nothing since most worlds have Weaponsdatabase-v35.doc but ain't the holy grail either.
Kid_Kyoto wrote: Another option on the STC is that Van Saar are wrong or lying.
They don't have a working STC
That would be an option if the source of the claim was from the Van Saar In-universe, but it's the 3rd person narrator lore that tells us they have one.
Kid_Kyoto wrote: Another option on the STC is that Van Saar are wrong or lying.
They don't have a working STC
That would be an option if the source of the claim was from the Van Saar In-universe, but it's the 3rd person narrator lore that tells us they have one.
Lots of 3rd person omniscient lore has proven "questionable" over time.
Think of it as Occam's Razor in action. It's a neat solution that does not require an Imperial civil war or complete stupidity on everyone's part.
Similarly Necromunda has Genestealer and Orks running around (and mutants, and Harlequins) and no one has nuked the planet yet. That's probably because all of the above are under control.
It could also be a small/limited STC that the Mechanicus just doesn't recognize for what it is, since they are so used to broken or partial printouts. Like how the AI Man of Iron from Blackstone fortress is just thought to be an old Automaton
semajnollissor wrote: I choose to believe that the Van Saar STC is the real deal, and it was remotely sabotaged by the Ironhead Squats’ Votan.
honestly we know it is damaged. we don't know how damaged it is. it could well be that the AI's higher intelligence functions are offline (or otherwise unable to interact with users), preventing it from being able to guide it's users, and the Van Saar are just picking out useful bits of tech blueprints they've been able to dig out from the plethora of data in its memory. leaving them in a similar situation to the Mechanicus, just starting with a slightly better baseline.
Here comes my Hive Secundus unboxing & review. I got high-res sprue images of all models, details on the assembly options and alternate builds, and I also take a look into the Hive Secundus book to find out if Hive Secundus is really a complete out-of-the-box experience:
The Imperium can make skull-sized anti-grav generators, but ONLY skull-sized anti-grav generators, so making them for vehicles requires soldering a whole bunch together and then hoping you don't blow the fuse.
To be fair, an AdMech vehicle powered by hundreds of Servo-skulls below it would be peak 40K.
Question: does the average imperial civilian know that the Adeptus Mechanicus wants an STC?
As in, even if they found out the Van Saar had access to one, would it even occur to them that this is in any way unusual or worthy of note?
Also, it’s been canon for years that STCs can be concealed from orbital scans; there was a planet with warring factions that were supplied weapons by Proto-techpriests who had a monastery full of paper STC records, which was brought into Compliance by, of all things, an Assassin and an Arbitrator negotiating for access to the paper records but even the Adeptus Mechanicus techpriests sent to Copt the data never found out about the fully functional STC unit hidden under the monastery or the personal teleporters the abbot and other senior monks used to access it….
Kid_Kyoto wrote: Still not feeling the Spryers, maybe it's the paint job but they're really just not calling out to me.
Me neither. They are cool models, but not Spyrers. The rest of the OG updates felt like just that: updates. These feel like a new design shoehorned into the role of Spyrers.
The Delaque would like a word (and I genuinely prefer fish people Delaque to trenchcoat skinhead gangster Delaque).
I quite like the silver Brotherhood of Steel scheme from WC, but the other two examples are a bit phoned in. I'd still like to see the models really blinged out before deciding.
Also, it’s been canon for years that STCs can be concealed from orbital scans; there was a planet with warring factions that were supplied weapons by Proto-techpriests who had a monastery full of paper STC records, which was brought into Compliance by, of all things, an Assassin and an Arbitrator negotiating for access to the paper records but even the Adeptus Mechanicus techpriests sent to Copt the data never found out about the fully functional STC unit hidden under the monastery or the personal teleporters the abbot and other senior monks used to access it….
Kid_Kyoto wrote: Still not feeling the Spryers, maybe it's the paint job but they're really just not calling out to me.
Me neither. They are cool models, but not Spyrers. The rest of the OG updates felt like just that: updates. These feel like a new design shoehorned into the role of Spyrers.
I never liked the original Spyrers, IMNSHO these are much better.
Kid_Kyoto wrote: Still not feeling the Spryers, maybe it's the paint job but they're really just not calling out to me.
Me neither. They are cool models, but not Spyrers. The rest of the OG updates felt like just that: updates. These feel like a new design shoehorned into the role of Spyrers.
I never liked the original Spyrers, IMNSHO these are much better.
I never liked them much either, but some N17 reimaginings of mediocre models really knocked it out of the park (Van Saar, Nomads) and these are not really on that level.
Also, it’s been canon for years that STCs can be concealed from orbital scans; there was a planet with warring factions that were supplied weapons by Proto-techpriests who had a monastery full of paper STC records, which was brought into Compliance by, of all things, an Assassin and an Arbitrator negotiating for access to the paper records but even the Adeptus Mechanicus techpriests sent to Copt the data never found out about the fully functional STC unit hidden under the monastery or the personal teleporters the abbot and other senior monks used to access it….
Where is that from?
Deathwing Anthology, "Monastery of Death" by Charles Stross
The GMG review also says the bulkheads are new/different.
But they don't look it. The Tale of Painters article ID's them as the same old set (and I trust that site more than GMG for details and precision, over Ash's checked-out vibes-based commentary).
Altruizine wrote: The GMG review also says the bulkheads are new/different.
But they don't look it. The Tale of Painters article ID's them as the same old set (and I trust that site more than GMG for details and precision, over Ash's checked-out vibes-based commentary).
I have no idea. If you & Blackfang say they're old, then they're old.
I didn't recognize them, as like I said I didn't have them in my collection. But I jumped in with Dark Harvest so that's possibly why!
It's always possible that there's a newly stamped mould too, with GW having moved production to the UK?
Altruizine wrote: The GMG review also says the bulkheads are new/different.
But they don't look it. The Tale of Painters article ID's them as the same old set (and I trust that site more than GMG for details and precision, over Ash's checked-out vibes-based commentary).
I have no idea. If you & Blackfang say they're old, then they're old.
I didn't recognize them, as like I said I didn't have them in my collection. But I jumped in with Dark Harvest so that's possibly why!
It's always possible that there's a newly stamped mould too, with GW having moved production to the UK?
Yeah, several times I've wondered if people have been meaning to say something like "a recut version, not identical to the old version."
Later the two terrain halves of that box were split into two terrain products:
I'm also wondering if they came as part of some other box I'm forgetting, because I feel like I already have two sets but I only ever bought one Underhive box.
edit: I've always struggled to find ideas for using them on the table and never finished painting mine. Back in 2017 it seemed possible to use them to depict an interior "corridors & chambers" setting, but the problem was you'd need a LOT of them to do that on a 4x4 (or even a 3x3). Probably like 20+ sets lol. And then post-2017 even that overly-ambitious plan was superseded by the excellent updated Zone Mortalis products, and possibly again by the Gallowdark stuff (which I've never handled in-person).
The bulkheads look "ok" as ad hoc temporary dividers erected within a non-interior space, which is mostly what we ended up employing them as any time we played. More-or-less another form of scatter terrain, with the interesting quality of not being able to be walked over casually and fully blocking LoS to man-sized figures. But they tend to fall down a lot, not connect up neatly, and aren't really truly modular.
They may have recut the sprue, but those are definately the bits I got in the 2017 Underhive box. They only really make sense as the security doors working with the original 2d card stock tiles. They also do quite well as random LOS blockers, if they do stick out a bit on their own.
Those bulkheads fit decently well between the octagonal column blocks on the plastic zone mortalis tiles, but you have to do some cutting to get the height to match exactly.
That being said, these bulkhead have bothered me since that first re-release box set. I can see that they were trying to use details similar to the bulkheads from the original game, but the details sculpted onto the panels don’t make any sense. They have structures that just sort of hang on the wall like artwork. The cross bracing doesn’t actually connect to the vertical structural members. Liberal application of evergreen or plastructs polystyrene I-beams is needed to makes them structurally sensible.
So, flicking through the Secundus book, it’s basically full Necromunda rules. The secundus campaign just modifies the starting cash, pre and post battle actions, and defines what the genestealer player/arbitrator does to generate malstrain units for them to fight. No trading post because the second is campaign doesn’t allow trading in the usual sense.
It’s also very clearly built for two players only; you’re going to have to think about it a bit if you want to have multiple gangs running in the “same” Secundus delve.
Also the dice are nice and high contrast; sky blue on black or the reverse.
Mr_Rose wrote: So, flicking through the Secundus book, it’s basically full Necromunda rules. The secundus campaign just modifies the starting cash, pre and post battle actions, and defines what the genestealer player/arbitrator does to generate malstrain units for them to fight. No trading post because the second is campaign doesn’t allow trading in the usual sense.
It’s also very clearly built for two players only; you’re going to have to think about it a bit if you want to have multiple gangs running in the “same” Secundus delve.
Also the dice are nice and high contrast; sky blue on black or the reverse.
Mr_Rose wrote: So, flicking through the Secundus book, it’s basically full Necromunda rules. The secundus campaign just modifies the starting cash, pre and post battle actions, and defines what the genestealer player/arbitrator does to generate malstrain units for them to fight. No trading post because the second is campaign doesn’t allow trading in the usual sense.
It’s also very clearly built for two players only; you’re going to have to think about it a bit if you want to have multiple gangs running in the “same” Secundus delve.
Also the dice are nice and high contrast; sky blue on black or the reverse.
how hard would it be to adapt it to solo play?
As hard as it would be for any form of Necromunda is, I guess?
Which is to say, it's very easy to run a convincing "NPC" gang at the campaign/strategic level, but very difficult to actually, like, execute model-by-model gameplay decisions for an "NPC" gang that would semi-accurately simulate a "player" gang's experience of playing against an unpredictable human opponent with obscure motivations and shifting objectives.
While I would LOVE to see one, I don't think any amount of creative effort could produce a credible-feeling automatic AI opponent in Necromunda. There's simply too much possible on the table. A hyper-aggressive AI would probably be the closest version achievable, but even that would fall short in a lot of ways. Although since a Malstrain player doesn't seem to have to worry about long-term "gang health" Secundus might be a good place to try something like that out. I still think it would probably fail because it would be very easy to bait an always-aggressive opponent into terrible positions.
Flinty wrote: Is this the full book, or the box set book where it was already stated to be a 2 player experience?
Are you talking about The Book of Desolation? aka Book of the Underlands, that was recently previewed?
AFAICT from the preview it's likely to have rules for the other Spyrers and maybe rules for forming Incursion gangs for the other houses. Not basic game rules.
Single player wise, I was thinking of taking a look again at some of the mechanics I have on hand.
Operation last train - super simple and freely available online
Stargrave- a bit less simple, but only 2 core reaction types (shooting and combat focus)
Blackstone Fortress - assign one of the existing reaction cards to each type of baddie
5 Parsecs from Home - most complex with 7 different free-form action response algorithms.
I might even look up the Horizon Wars AI as well, although that is intended to larger scale combat.
The one thing with automating the opfor is that while the malstrain genestealers and tyramites are all identical, the brood scum are just regular hive scum with a 40 cred equipment budget so you can have guys with anything from a lasgun, mesh armour and an axe to one with a stub gun and photo goggles (for some reason).
So you’d probably need to come up with several archetypes (ranged, melee, pistoleer) and probably ignore the photo goggles entirely because why.
Edit: one thing I did find interesting was that everything in the set comes packed in paper bags, except the bases; part of the plastic waste reduction goal?
Edit: one thing I did find interesting was that everything in the set comes packed in paper bags, except the bases; part of the plastic waste reduction goal?
I really liked the paper bags, it looked were high quality. I nice detail, made me think of secret files or something. Set the atmosphere for me in a very positive way.
Mr_Rose wrote: The one thing with automating the opfor is that while the malstrain genestealers and tyramites are all identical, the brood scum are just regular hive scum with a 40 cred equipment budget so you can have guys with anything from a lasgun, mesh armour and an axe to one with a stub gun and photo goggles (for some reason).
So you’d probably need to come up with several archetypes (ranged, melee, pistoleer) and probably ignore the photo goggles entirely because why.
Edit: one thing I did find interesting was that everything in the set comes packed in paper bags, except the bases; part of the plastic waste reduction goal?
BSF might be the easiest way then as it has already defined similar archetypes and allows for different responses at different ranges. Just need to convert the hex range into inches.
Whilst I applaud the attempt to reduce plastic by not sealing the boxsets entirely, I absolutely *despise* the stickers GW are using as an alternative. >.<
...and have been enjoying the Ambot Hunt rules, adapted, with other games such as Stargrave. Come to think of it, I'm not sure why I haven't done so with Blackstone Fortress...time to look into that, methinks!
Clockpunk wrote: Whilst I applaud the attempt to reduce plastic by not sealing the boxsets entirely, I absolutely *despise* the stickers GW are using as an alternative. >.<
I wrecked the printing on my box trying to remove the leftover adhesive
Not this one though; the big Heresy boxes, so far, are all high grade stuff, as was the Ash Wastes box but Secundus is second tier cardboard at best. It’d be okay on the top of a pile, just don’t put anything else on top.
I had initially hoped Battlefoam would do a game box foam kit for Secondus as a standalone game, but the box is the flimsy type so yeah, maybe not such a good idea.
Mr_Rose wrote: Not this one though; the big Heresy boxes, so far, are all high grade stuff, as was the Ash Wastes box but Secundus is second tier cardboard at best. It’d be okay on the top of a pile, just don’t put anything else on top.
Reminds me of the old boxes they used for starter boxes back in the late 90s and 00s. Nostalgia.
The HH boxes are arguably over-engineered although I'm not complaining.
I've seen the Hive Secondus terrain, and the data nodes, so far. I do want to get me some of the special characters, but I can also see making a few of my own.
For Solo play, you're fine... Just remember, even nerfed, the Stealers can be lethally effective.( or Effectively Lethal) Then you add in the other parts, and you can see why they included Spyers as the next add on.
I still hurt over the cost of the gangs box, and have to wait for a month or so for the other adds. That will give me time to go get the gangs painted.
Someone asked about the addition of other gangs...
Anyone who goes into Hive Secondus needs to worry about the radiation content. The bugs are only a portion of the danger, just in case you want to add in some radiation zombies, the rogue ash waste-landers, or the added Van Sarr incursions of other teams that you could add to a random encounter table, along with creepy crawlies, or mutated beasts and scavie's or random Spyer teams that you can have in there creeping around.
THIS box seems mainly for the Van Sarr contingent, but I could see a Adeptus Mechanicus explorer team, or a contingent of Adeptus Sororitas kill teams around, spreading the good word, or scrounging up tech, alongside Squats, the Orks, or Mutant Outlaw gangs that run rough over the Ash waste...
You remember that Karl Urban Judge Dredd movie? A similar premise of chasing fugitives into the hive, and going after them with ass loads of bounty hunters, hive scum, the rogue Palanites, and other villains' after your gang...
I'm still reading the book, but it's given me an Escape From New York/ Walking Dead vibe mish mashed with Genestealers. I can really see that we're going to have a lot of fun with it.
Important modelling note for the data node kit; the “hoods” for the data stacks are all unique and only line up with one specific set of cables from the central core. It’s really subtle but I narrowly avoid a real mess yesterday (fortunately my glue wasn’t set!)
Jadenim wrote: Important modelling note for the data node kit; the “hoods” for the data stacks are all unique and only line up with one specific set of cables from the central core. It’s really subtle but I narrowly avoid a real mess yesterday (fortunately my glue wasn’t set!)
The Data Stack kit does have a couple potential gotchas in the assembly if you're not following the directions closely, but it's a nice little kit once built. I also magnetized the data cores to their cradles so the whole thing will be less fiddly during play, super easy to do and makes a big difference.
Dysartes wrote:Do you think the separate data stack set is worthwhile, Jadenim?
They’re a neat extra thing to populate a ZM map and they do come with a couple of extra stacks that you can use…somewhere. Not great value, but I like them.
Prometheum5 wrote:The Data Stack kit does have a couple potential gotchas in the assembly if you're not following the directions closely, but it's a nice little kit once built. I also magnetized the data cores to their cradles so the whole thing will be less fiddly during play, super easy to do and makes a big difference.
I was debating about this. Might see how stable they are after undercoating.
I quite like the Tek Hunters, but it seems to me the Necromunda range for Van Saars (and presumably whomever else gets new models out of this) is starting to get large and varied enough to work for platoon level indie games. Delaque's lack of a bespoke vehicle is a bit of a bummer in this regard, and I wonder if in this cycle one or more of the six houses will not receive a new kit.
Longstrider wrote: I quite like the Tek Hunters, but it seems to me the Necromunda range for Van Saars (and presumably whomever else gets new models out of this) is starting to get large and varied enough to work for platoon level indie games. Delaque's lack of a bespoke vehicle is a bit of a bummer in this regard, and I wonder if in this cycle one or more of the six houses will not receive a new kit.
Cawdor cant even afford shoes, much less bespoke adventuring equipment I would say
Could be that they didn't hit their target numbers and aren't worth restocking. If I was culling the Necromunda range, the Forgeworld Ash Wastes sets would be pretty high on the list.
When it comes to FW resin models right now its a wild west.
Some stuff seem to get culled almost at random.
I kind of get a feeling that they've got X number of machines and production slots but more demand than they've slots and not enough investment/space to add more. 40K has lost a bunch of models recently too and some of them had nothing wrong with them at all or were reasonably recent.
It's not terribly surprising if these didn't really sell, agreed. It's not like anything in there has rules and a collector's mentality towards Necromunda heads is probably a minority mindset. (Which I have, but anyway...)
I do hope that they'd tell us if something with actual rules was going OOP, though.
Now would be a good time to re-introduce ratskins. They hated Van Saar and saw it as their sacred task to hoard and hide away Archeotech. As natrual survivors, they should be waiting down there with their crossbows and ghost dancing.
They actually sound kind of interesting! One of my long standing grumps with Spyrer Gangs was the fact they just didn’t really take part in the post-game sequence.
Here, it’s sounding like they have their own version, including suit glitches which could force one or more into retirement.
Terror Level also seems to encourage aggressive play to start ramping it up, which I’m in favour of.
I was gonna get the book anyway, because of course I was. But now I’m pretty enthused for it,
If its in the book, then it would be stupid, but at least it is so egregious a typo that there is no argument about what it might mean or if it impacts the actual rules
Combined with the Terror Point total allowing you to recruit a new team member for max 30o or 400 points? I think I can happily extrapolate you will be able to purchase upgrades at the point of recruitment.
Mr_Rose wrote: It’s the same as when a ganger’s value goes up as they gain skills/stat boosts. Each +1 save is another 15 creds to add to the total gang value.
Just to be clear what I'm referring to:
The "+15 credits" in the middle of a sentence for Thickened Armour is what I hope isn't in the actual book.
Flinty wrote: If its in the book, then it would be stupid, but at least it is so egregious a typo that there is no argument about what it might mean or if it impacts the actual rules
Just to be clear what I'm referring to:
The "+15 credits" in the middle of a sentence for Thickened Armour is what I hope isn't in the actual book.
Yeah that’s a doozy. On the other hand that is clearly an edited table (no row for any of 2, 3, 5, or 6) so we can hope that the random text is an artefact of that edit rather than original to the text (I’ve definitely seen weirder things happen to Tables in Word).
Just to be clear what I'm referring to:
The "+15 credits" in the middle of a sentence for Thickened Armour is what I hope isn't in the actual book.
Yeah that’s a doozy. On the other hand that is clearly an edited table (no row for any of 2, 3, 5, or 6) so we can hope that the random text is an artefact of that edit rather than original to the text (I’ve definitely seen weirder things happen to Tables in Word).
More likely, someone clicked on the table where the +15 credits needed to be, typed "+15 credits" and it didn't appear, so they re-clicked the box and typed it again. The original typing appeared mid way through the block of text and wasn't spotted. (and, as per GW practices, never proof read)
Skinnereal wrote: From the book:
Also, 2 and 3 exist, as does the entry for 5-6.
The typo isn't present within the book from the Hive Secundus box (which is presumably an otherwise identical table) but might be in the upcoming Book of Desolation which is what the article is primarily about.
*sigh* bloody typical the alternate weapon options for each Spyrer / the champion aren't iincluded in the kit. Probably be a FW upgrade kit at some point, but still incredibly annoying. >.<
Just to be clear what I'm referring to:
The "+15 credits" in the middle of a sentence for Thickened Armour is what I hope isn't in the actual book.
Yeah that’s a doozy. On the other hand that is clearly an edited table (no row for any of 2, 3, 5, or 6) so we can hope that the random text is an artefact of that edit rather than original to the text (I’ve definitely seen weirder things happen to Tables in Word).
Yup, it's edited for the preview and they must have manually re-written the text? I get they are lazy, but isn't that more effort?!?
One could make the argument that it was a little lazy not to have checked that graphic before putting it live in the WHC post - from an editorial perspective, at the very least - but at least the book is correct.
Checking the image would mean having the original book to check it from, and I'm not convinced any of the Social Media team are trusted that much by the management
i suspect they get an email with a folder of stuff to put up and have to make do with that and that alone
Excellent. I've finished the Malstrain side, just about done with the Van Saar, and just primed my Spyrers and Arachni-rigs. These will land right on time for me to do them at the end of my Secundus set.
I saw the headline on WarComm and thought "Chaos Necromunda? Sweet!!"
I missed the comma, Chaos for TOW and more Malstrain dudes.
I'm on the fence about whether or not to get any. Definitely going to pass on Lady Haera (with New Hat!).
I'm done moving, about finished setting up my new office/hobby room, so ready to start on my Secundus box.
I'm very tempted to get 2 boxes of stealers and the stealer lord from Necro just to have one corrupted squad for my Tyranid army. Not sure I can justify 6 "mutated Zoanthropes" but might grab 1 for a "mutated neurothrope"
Squat Tek Hunters are first? I guess it kind of makes sense given the events of Ruins of Jardlan. Probably rules will be in the first Aranthian Succession II: Malstrain Boogaloo book.
I'm *ass*u*me*ing they will be plastic given that there are 4 dudes and 2 bots in the set. Also expecting the same price as a full gang box.
Eh, meh. I get what they're riffing off but they're a bit too static and action-figure-esque. Mind you, the Ironheads have always kind of left me cold, apart from that gorgeous vehicle.
Automatically Appended Next Post: Both Squats and Nomads are still missing weapon upgrade packs, right?
And because it’s the common and understandable question….
This new multi-part plastic kit contains two Svenotar Scout Trikes and two Techmites, with arm and head options to distinguish your riders. They're a great way to add some fast firepower to your otherwise ponderous Ironhead Squat Prospector gangs, and work wonderfully alongside the super-heavy Exo-kyn we showed last week.
That's still not all there is to come for the Squats of Necromunda, so join us again next week where we'll have something of the literary persuasion and something else all of your prospectors can enjoy.
Next book or maybe even a Living Ancestor psyker type?
That's still not all there is to come for the Squats of Necromunda, so join us again next week where we'll have something of the literary persuasion and something else all of your prospectors can enjoy.
Next book or maybe even a Living Ancestor psyker type?
Book and a Land Train, he only half-jokingly guesses, given how much of the old Squat stuff seems to be being reinvented for Necromunda whilst the Votan go and do their own newer thing.
I’m liking that the Leagues have continued to develop their tech within their home patch, whereas those who settled within The Imperium either didn’t, or did so to a lesser extent.
Kinda like how Pioneers, when settling a new area don’t start off all fancy Dan with brick built buildings and that. Adds some nuance and design variety.
I always hated the hover-trikes. It just didn't fit with the wheeled aesthetic all the other LoV vehicles. The "hover" elements also looked lazy - basically tires flipped horizontal. I can see people using these new Necromunda trikes in their LoV armies. I know that if I had a LoV army, I'd be swapping these in for the hover ones (or kitbashing them at least).
lord_blackfang wrote: So what is up with these, are they a delayed Ash Wastes season release or what? The exosuits make sense for Space Hulk season, bikes not so much.
Given this isn’t a main game? Could just be something someone fancied adding.
lord_blackfang wrote: So what is up with these, are they a delayed Ash Wastes season release or what? The exosuits make sense for Space Hulk season, bikes not so much.
I like the Necromunda squats, but it is always the silly firearms that get me. The twin barrel and triple magazine arrangements are just too silly to me. I'd probably replace them with different weapons.
I've resisted getting Squats til now, though depending on what the next release is (according to the article there's at least 1 more model release coming up for them) I might have to add a seventh gang to my roster.
Hopefully the next release helps them out in the basic Underhive. Even a plastic weapons kit for the Prospectors box would be good.
lord_blackfang wrote: So what is up with these, are they a delayed Ash Wastes season release or what? The exosuits make sense for Space Hulk season, bikes not so much.
While the Ash Wastes boxed set is no longer on sale I expect (hope?) that the setting will still be supported for some years to come. Including continuing to sell the Ash Waste vehicles and releasing new vehicles. If I was a Delaque player I wouldn't hold my breath though...
twoseventwo wrote: I guess the relative lack of love for Nomads is a sales thing, but I am sad my tastes are a minority.
The Ash Waste Nomads should really be the poster boys of the Ash Waste setting. Not allowing them to have vehicles was an "interesting" design choice, they should really have some bug that can transport them. Or some sort of chariot, or something. As you say though if GW think they're an unpopular gang they're unlikely to get anything more.
I could see Ash Waste nomads getting some kind of colossal centipede for their "transport vehicle". You could even make it semi-modular with a front, back and variable number of middle segments. I'm surprised none of the 3d print designers have done it yet.
Definitely not any type of sand worm. 😜
Automatically Appended Next Post: Also, a squat land-train could just be trailers for the Sklavian Explorator. Which I would personally hate because I'm not a fan of large resin vehicles.
The new vehicle does kind of make sense, since the first part of an Underhells campaign can include Ash Wastes battles.
I agree with the general sentiment; Prospectors are generally the better aesthetic, except for their ludicrous-even-by-40K-standards guns. Like, I'm a Scot and the closest I've ever come to a firearm is watching Forgotten Weapons youtube videos, and still looking at guns that are 70% magazine, 25% muzzle, and 5% outer shell with no apparent way to actually function makes me feel physical pain.
I wonder if I can lay hands on some of the hoverbike crew without having to buy the whole kits...
El Torro wrote: While the Ash Wastes boxed set is no longer on sale I expect (hope?) that the setting will still be supported for some years to come. Including continuing to sell the Ash Waste vehicles and releasing new vehicles. If I was a Delaque player I wouldn't hold my breath though...
Don't worry, the Delaque will receive their 1960s Cadillacs at some point.
I'm never going to stop noticing that so many of these guys who are running around in the supposedly really dangerous and toxic ash wastes don't even bother to cover their mouths...
Lord Damocles wrote: I'm never going to stop noticing that so many of these guys who are running around in the supposedly really dangerous and toxic ash wastes don't even bother to cover their mouths...
At least these have the presence of mind to wear eye protection on an open motor vehicle, unlike say the Escher Cutters.
El Torro wrote: While the Ash Wastes boxed set is no longer on sale I expect (hope?) that the setting will still be supported for some years to come. Including continuing to sell the Ash Waste vehicles and releasing new vehicles. If I was a Delaque player I wouldn't hold my breath though...
Don't worry, the Delaque will receive their 1960s Cadillacs at some point.
I want to see the taxi cab from Escape From New York.
El Torro wrote: While the Ash Wastes boxed set is no longer on sale I expect (hope?) that the setting will still be supported for some years to come. Including continuing to sell the Ash Waste vehicles and releasing new vehicles. If I was a Delaque player I wouldn't hold my breath though...
Don't worry, the Delaque will receive their 1960s Cadillacs at some point.
I want to see the taxi cab from Escape From New York.
Seems to me that the Votann brief was "update these little 1980s dorks and make them cool" while the Squat one was "update these little 1980s dorks but keep them dorky".
twoseventwo wrote: Seems to me that the Votann brief was "update these little 1980s dorks and make them cool" while the Squat one was "update these little 1980s dorks but keep them dorky".
Or vice versa depending on your opinion.
If the Votann had looked more like the Necro squats, with those bikes and not the little space lego vans, I'd have another army to be painting up.
"Dorky" wasn't meant in a negative sense. There is nothing necessarily wrong with a dorky miniature. I don't really rate either range but the Squats are preferable. But there is a definite (and only slightly successful) attempt to grimdarkify the Space Dwarves concept with the Votann while the Squats are like, "yeah, this is kind of daft and cute, let's roll with it. Put in some adorable little robots too".
One wonders if the Ironhead Squats are based on concept work originally done for Leagues of Votann.
We’ve seen similar recycling and repurposing in the past (Kroot pitched as an independent army, losing out to and being rolled into the Tau). And it would make sense.
twoseventwo wrote: Seems to me that the Votann brief was "update these little 1980s dorks and make them cool" while the Squat one was "update these little 1980s dorks but keep them dorky".
My take is more, "Make the 1980's dorks tacticool for current 40K and let's throw a bone to nostalgic grognards for Necromunda since it's less of an investment".
Still nice to have both options; the Votann leave me completely cold, but the Necromunda flavour of Space Dwarf seems much more interesting and characterful (and I have no nostalgia for the old ones as such).
I think the design philosophy was in the ballpark of "We want to be able to experiment with the LoV, and make them distinct from other factions, but we also know that not everyone is going to like this, so Ironhead Squats will keep those preferring the older style of Squats happy."
I think they managed a best of both worlds, with a faction tied to the Imperium being more in line with the old rogue trader stuff, while also having a complete new faction that they can play with, that also feels distinct to all the other factions.
I don't know if its more old and new style and more that the 40K Team lean more into the sci-fi techno side of things whilst the Necromunda are leaning more into the rustic "space miner/cowboy/survivor" end.
So you see lots of elements being shared, but the Necro side just has that hint of more of an older style to them.
It's likely in part because everything in Necromunda has that element, whilst in 40K the factions are much more distinct and the Genestealer Cults already has the whole cowboy/miner/rustic element as their whole theme.
lord_blackfang wrote: Neither is great but I do vastly prefer the Munda squats. Honestly Mantic's are probably still the best.
I also like the Mantic ones, but their terminator armour designs look a little too like the votann ones for me to believe in coincidence. I'm more than happy to blame GW for copying, but I actually think they were sitting on designs for ages before mantic started so they ran with it.
I am also somewhat preferring the Necro designs over votann. Although I think maybe a fusion of the two would look better than either.
I prefer the votann helmets over the necro (but the Mantic ones are better than both), but I don't like the weird ablative armour additions they have on their exo suits vehicles etc.
The necro exo suits look better to me, as do the vehicular designs.
twoseventwo wrote: Seems to me that the Votann brief was "update these little 1980s dorks and make them cool" while the Squat one was "update these little 1980s dorks but keep them dorky".
I think you've got that backwards
My problem with the Legation of Voltaire, besides the eminently trademarkable name, is the League of Voltron has a cool 'NASA Punk' 70s space travel look, but then they throw in these Norse bits for no reason, it's just jarring. Personally I prefer the Necro Squats but honestly the AoS Sky Dwarves are the best of them. That is is a cool concept.
Looks a good addition. Here's hoping that some of the other non-House Gangs get the same treatment with a full book. Enforcers and the various Cults could do with a refresh and re-structure to bring them in line with the more recent rules.
That is lovely, really glad to see a "new" faction basically fully caught up with the OG 6 in pretty short time (lack of parity between factions being one of my biggest general peeves in gaming)
JimmyWolf87 wrote: Looks a good addition. Here's hoping that some of the other non-House Gangs get the same treatment with a full book. Enforcers and the various Cults could do with a refresh and re-structure to bring them in line with the more recent rules.
Good news, part I: the Aranthian Succession may not have been judged a particular success and hence indifferently-written metaplot with 40k-style heroic characters may not actually be the default for Necromunda going forwards.
Good news, part II: Nomads have to be a major candidate for this treatment later on.
Just here to echo the overall positivity. It's great to see GW filling out the gaps in the range and attempting to bring the new gangs up to the same level of completion as the main six. It wasn't clear that would happen.
JimmyWolf87 wrote: Looks a good addition. Here's hoping that some of the other non-House Gangs get the same treatment with a full book. Enforcers and the various Cults could do with a refresh and re-structure to bring them in line with the more recent rules.
I agree about the Cults, but Enforcers aren't in a terrible spot. They effectively got their "specialist troopers" box before any other gang did, and they have a faction-identified vehicle and brute.
edit: updated rules for them would be totally, but since rules updates are usually tied to model releases I wouldn't want the Enforcers to be a priority.
With these news squats it seens fairly likely that Corpse Grinders could get some future attention. Helots/GSC I'm not so sure about... they really need new rules, but since they never got new kits GW might not consider them real gangs. The new corrupted GSC complicate that a bit.
Ooh, new weapons sprue. I guess it's good that I didn't get around to assembling my Squats yet. Looks like the weapons sprue was the next thing, not Land Trains.
I guess it is nice to have rules for all their characters & vehicles all in one place for people who don't have them yet. But I already do have them. I'll bet that the trikes will be wargear, not a vehicle.
Two new fighters? One will probably be the Exo-kyn, but for the other, maybe a Prospect?
Guessing all the upper right arms come from the main kit. There's two different upper left arms here, probably for the double handed power weapon and one special weapon, which seems to imply to me you can only build 1 of the 3 (per sprue)
I have been wrong before, but a full Corpse Grinder sourcebook feels like a bit of a stretch. They are, shall we say, somewhat lacking in thematic depth.
twoseventwo wrote: I have been wrong before, but a full Corpse Grinder sourcebook feels like a bit of a stretch. They are, shall we say, somewhat lacking in thematic depth.
Are you kidding? They could grind any number of corpses. 30 corpses, 32 corpses, you name it. 31.
Dysartes wrote: But we might be able to get a "Book of the Cult", or something, for all the various Cult-y bits.
That's basically what the Book of Ruin already is, but a second edition of that would seem very timely and a good place to give the CGC their Meat Delivery Wagon or whatever. And maybe give another god a time to shine on Necromunda.
The Squats dug too deep, and awoke something in the dark.
A Balrog in Necromunda? Now that would be lethal to my wallet!
But seriously one of those new Ratlings could pass for "Space Bilbo", although...they have that Tropic Thunder vibe to them. "I'm the Ratling playing the Ratling who's disguised as another Ratling!"
Kid_Kyoto wrote: Was it? I thought Gandalf was #13 requiring the addition of Bilbo to prevent bad luck. I could be misremembering though. Let's try listing them off:
Gandalf wasn't a member of the crew, he was just the fixer. Thirteen dwarves was the unlucky number.
Why is thirteen an unlucky quantity in Middle Earth?
Kid_Kyoto wrote: Was it? I thought Gandalf was #13 requiring the addition of Bilbo to prevent bad luck. I could be misremembering though. Let's try listing them off:
Gandalf wasn't a member of the crew, he was just the fixer. Thirteen dwarves was the unlucky number.
Why is thirteen an unlucky quantity in Middle Earth?
Snow White is an actual Princess, so I think Heara fits better. Also in her chunky suit she’d be even bigger than the squats to really sell the size difference
Flinty wrote: Snow White is an actual Princess, so I think Heara fits better. Also in her chunky suit she’d be even bigger than the squats to really sell the size difference
If someone (not me!) were to do this...
This Lady Heara is the only possible choice for the exiled princess Nix Alba.
Is Silberlant Sevos a new character, or one who'd shown up in a book before, but is only now getting a model?
He is such an interesting case. His art first was used as a generic whisper merchant in the Delaque book, before eventually becoming a full Dramatis Persona in the Aranthian succession books.
They keep mentioning Delaque in these books, and I really hope this means sooner than later they will get a vehicle of their own. It makes sense to have a book focused on the Secundan Wastes to feature them prowling around.
Well many years ago Necromunda gave us Doctor Octopus:
So I guess I now have to get Alistair Smythe to go with him and hope that they release more so I can complete a full set of Spider-Man the animated series Characters.
Man that's somethin' else; fella's got an implanted VR hat that permanently blocks his eyes, but hes also got a pair of screens on his hover chair thing, which he reads using the camera in his servo skull that's wired directly into his brain.
Well, it's a nifty model...
But who is actually going to buy it?
He has the "Part of the Crew" so you could use him in a battle if you want, but armed with just a stub gun? Using Int for a Cl or Will test is a pretty lame special ability.
Fayric wrote: Wow, the black and white art really borrow the more obcene side of Gigers biomechanoids, I understand why they didnt bring that to the actual model.
His mouth is closed, so we avoided the worst of it.
Mallo wrote: Well many years ago Necromunda gave us Doctor Octopus:
So I guess I now have to get Alistair Smythe to go with him and hope that they release more so I can complete a full set of Spider-Man the animated series Characters.
Mallo wrote: Well many years ago Necromunda gave us Doctor Octopus:
So I guess I now have to get Alistair Smythe to go with him and hope that they release more so I can complete a full set of Spider-Man the animated series Characters.
SgtEeveell wrote: Well, it's a nifty model...
But who is actually going to buy it? He has the "Part of the Crew" so you could use him in a battle if you want, but armed with just a stub gun? Using Int for a Cl or Will test is a pretty lame special ability.
People who want a cool techpriest. Most of the minis they release for N17 these days are either OTT for the supposed scope of the game, or not much use mechanically in it(and for all that narrative is a fine thing, they can be expensive models to buy from a person's limited hobby budget if they're just going to sit in a drawer except for their once a decade appearance on the tabletop). I don't even read the fluff anymore(too much risk of my eyes rolling right out of their sockets as they almost did with this chap - they're really quadrupling down on this STC nonsense aren't they; what's the adage about keeping a secret with more than two people, one of whom is dead? We must be up to half the planet knowing about Van Saar's by now...), their value to my own hobby is purely the options provided by their aesthetic.
So yeah this one is a definite buy, it's amazing. Will need some clothes added so the poor wee man doesn't catch a cold, but it's an amazing design. It looks like one of the really gruesome Rogue Trader artworks stepped right off the page in the best possible way.
I'm somewhat surprised by that new miniatures lore. So the Delaque just know about the Van Saar STC core? Not just this one guy with special stuff, but the group as a whole know? That just seems a slightly strange bit of lore.
Mentlegen324 wrote: I'm somewhat surprised by that new miniatures lore. So the Delaque just know about the Van Saar STC core? Not just this one guy with special stuff, but the group as a whole know? That just seems a slightly strange bit of lore.
He is a Whisper Merchant, which is a discounted Hanger-on for Delaque, but Silberant himself is Van Saar. It kind of fits in with the fluff for the Psychotheric Thrall and general question of 'is there even a core House Delaque?' and apparently just turning people into 'Delaque'.
I also wouldn't be surprised if the Van Saar STC is known outside the house and knowers either don't care, don't know what to do with that, or are keeping it in their pocket.
Yeah, it’s basically impossible that the secret hasn’t leaked outside of the house. Buuut… the exact location is definitely still unknown (most people probably think it’s somewhere in hive Primus) and even so, how many people would even understand the import of that fact? Most of the ones that do know what an STC is, also know that being known to have one by the greater Imperium is Trouble. The Adeptus Mechanicus raze worlds for scraps of STC printouts; what they’d do to Necromunda for even the chance to see a complete one doesn’t bear thinking about.
Lets also not forget that these are basically street-gang-houses fighting over resources in the Underhive. There's a very good chance even IF someone spread the word, no one would believe them. It's like saying a local London Street gang has a nuclear weapon. Especially when that gang is no more nor less powerful than any one of the others around.
it's also possible that few outside of the upper van saar leadership are aware it is fully functional. as opposed to just a memory bank full of STC fragments.
and i kinda get the feeling that Van Saar might have given the mechanicus a folder full of 'STC fragments' covering most of the common gear they've been using. letting them hide in plain sight to a degree. much of their gear is fairly standard imperium technology, just somewhat better built and with their unique aesthetics and approach to use. we know that the mechanicus and administratum source Van Saar made lasguns and other weapons for the guard, which are apparently 'monkey model' export versions that lack the van saar performance boost but also don't produce the hazardous radiation.
if the mechanicus just think that the Van Saar just stumbled on a collection of STC fragments from the wreck of that old colony ship, and think they already have copies of all the tech the house owns, they might not look much closer. especially if the Van Saar are careful to not use anything too obviously outside of normal imperial tech.
The problem with "some people know" is the Mechanicus *would* hear about it(not one single solitary Explorator has made it on and off Necromunda in that time? not one single unscrupluous Cold Trader who routinely deal in tech and would know the import of what Van Saar get up to has ever thought to themselves "here, those toaster lads would pay me a pretty penny to know about this"? not a single member of the priesthood who must live and work at least *in orbit*, or who's served on a ship that called there, ever, has heard rumours they thought worth passing on?), and once that happens there's no version that isn't dominos falling towards a Martian invasion and probable civil war in the Imperium. They casually use Green Goblin hoverboards and banned-by-personal-holy-decree-of-the-Emperor rad cannons and IIRC at least the variant of las you only find in Van Saar lists at least is supposed to be a completely unique pattern, the ship has long since sailed on the notion they could keep a lid on things.
And Overread, that's not what new Necromunda is at all really. The House gangs may still be *called* gangs but in reality are basically PMCs working directly for their parent House, at least in "normal" N17 fluff and campaigns. There are repeated little stories in the books about them fighting over active industrial plants, power generators, or raiding goods handling facilities etc that could only be in the Hive proper.
In the end, it's silly fluff and it'll never stop being so because every attempt to justify it just creates even more problems.
YodhrinsForge wrote: The problem with "some people know" is the Mechanicus *would* hear about it(not one single solitary Explorator has made it on and off Necromunda in that time? not one single unscrupluous Cold Trader who routinely deal in tech and would know the import of what Van Saar get up to has ever thought to themselves "here, those toaster lads would pay me a pretty penny to know about this"? not a single member of the priesthood who must live and work at least *in orbit*, or who's served on a ship that called there, ever, has heard rumours they thought worth passing on?), and once that happens there's no version that isn't dominos falling towards a Martian invasion and probable civil war in the Imperium. They casually use Green Goblin hoverboards and banned-by-personal-holy-decree-of-the-Emperor rad cannons and IIRC at least the variant of las you only find in Van Saar lists at least is supposed to be a completely unique pattern, the ship has long since sailed on the notion they could keep a lid on things.
And Overread, that's not what new Necromunda is at all really. The House gangs may still be *called* gangs but in reality are basically PMCs working directly for their parent House, at least in "normal" N17 fluff and campaigns. There are repeated little stories in the books about them fighting over active industrial plants, power generators, or raiding goods handling facilities etc that could only be in the Hive proper.
In the end, it's silly fluff and it'll never stop being so because every attempt to justify it just creates even more problems.
I feel you vastly overestimate the proliferation of information in the Imperium.
We occupy an omniscient position on the fluff.
The Mechanicum, the bureaucracy of Necromunda itself, and the Houses do not.
I assume there are levels of security and secrecy, not unlike the Dark Angel circles, around the STC and its information.
They don't just let everyone in on it, because they're part of the House.
I would highly doubt they use terminology in-universe that could indicate that it is an STC.
Back in the day one of the ways DC justified Clark Kent's secret was "Yes I know Clark looks like Superman and I thought that too, but it's been disproven a dozen times already, there's no there there".
In this case "Yes meatbag we heard the rumors about Van Saar, we've been hearing them for 2.8 millennia, we have searched their every stronghold, confiscated every STC fragment and examined every weapon. There's nothing there."
I went to look back to the Van Saar book to confirm why they manage to keep it so secretive, and one detail immediately stood out to me.
The Adeptus Mechanicus seldom if ever travels outside of the Spire, with Tech adepts almost never being seen below the Wall that separates the nobles from the rest of Hive city.
Apparently 'LOL maintenance' in general and especially considering the main power supply is a geothermal shaft. ''Somebody' will fix it...'
Also with lost zones not uncommonly having archeotech, you would think the Underhive and Sump would be crawling with Tech-priests just looking at things and mapping conduits.
I mean that's one take on things. The other is that the Imperium is VAST. Necromunda is just 1 Hive City. It's not even unique on the world its based, let alone with the Imperium. The Gang within are just one of many active gangs within the city and Van Saar are not superior to the other gangs by any vast margin. They don't stand out.
Why would the Mechanicus go looking for anything grand in the mess that is the underhive? It's not the only underhive full of potential ancient lost tech. Chances are those who are keen to hunt for such might have hives that are even more interesting elsewhere; or they are more focused on the warzones where things are at risk of being lost to forces outside the Imperium. Necromunda is stable in the sense that its not on a front line of invasion. It's not going anywhere.
Further don't forget that those in power over Necromunda might well have their own reasons to not encourage the Mechanicus snooping around.
It's less that characters are idiots and more that they are simply unaware of things happening. We, the audience, are way more aware because its the focal point of lore and stories that we read.
It's the same as how the average fan has more concept of chaos, demons and xenos than the average Imperial Citizen. It's why we can go "ooh that's a cult forming" whilst those in the setting don't see it.
I wonder how much time the Mechanicum wastes following up on rumors of STCs that originated from gangers trying to make a quick credit, or passing along bar tales, or think that some piece of tech that is different from what they are used to. Or ended up being smuggled xenos tech.
It probably helps that outside of the Mechanicum, and the similarly “hush hush only seniors get the real toys” organised House Van Saar, few people on Necromunda will even know what an STC is, let alone that Van Saar have one.
Consider the champion recycling effort that is the entire planet, and the general robust longevity of Imperial Tech.
The machines used in the day to day hustle and bustle of Hive life will be pretty ancient, having been maintained, refurbished and even repurposed over centuries, if not millennia.
And with each House having some capacity to make its own weapons, there’s already a wide range of looks and effectiveness in the guns seen and used.
Among all that? Van Saar tech is Just Another Variant, to all intents and purposes. Sure they’re typically more efficient and/or powerful, but you already know not all Lasguns etc are the same. And those Van Saar are certainly good with tech.
Who cares how? All you know is they’re super defensive about how they know what they know, and anyone sent sneaking about to find out just isn’t seen again. But that too is far from uncommon in the Hive (let alone the Underhive)
Now the upper echelons will almost certainly know. But, they’ll also know Van Saar must’ve had it for a long, long time. And nobody else has ratted them out. Probably because it helps Necromunda do The One Thing That Really Matters - meet the tithe, on time, every time.
So as well as potentially impacting Tithe production, ratting them out now is going to lead to questions as to why, given it was clearly an open secret, nobody informed the Mechanicum before.
That’s disloyalty. That’s Tech Heresy. You could lose your head for that - or worse, cost your family the Governorship or other positions etc.
Also as the STC is "part of the hive" right now there's every chance the Mechanicus would just fly in and demand the whole hive city. It's built into the city and there's tech from it all over the place; so why sift, just take the entire city.
You can't be high lord if your entire hive is now owned by the mechanicus; who are likely busy tearing the place apart screw by screw.
Now you could argue that you'd get a huge kickback from the Mechanicus, but there's always the chance that they blame you and do terrible things to you for your family hiding the info for so long. There's also dynastic aspects too. A lot of the nobility works on dynasty - ergo your Hive City. Losing it/selling it/giving it away to the Mechanicus would go against all of that.
That’s the other thing; the Helmawrs will know what would happen if the Adeptus Mechanicus gets the idea that there’s a genuine working STC down there somewhere and will be doing everything they can to prevent that because apart from anything else it means the end of their power.
Also we know they’re already keeping the much more dangerous (both to the world and the greater imperium) secret of the psyker drug under wraps, explicitly by several acts of misdirection (“finding” and reporting small deposits while keeping the really big motherlodes on an entirely separate network of ghost cities) and outright denial.
That and Delaque are clearly not the Navigators Guild dealing with worms that spread spices across the sands - not at all - nope!
But yeah chances are there's a few other models out there of a "devouring worm" and "half machine half organic" that its easy to think its something you've seen before.
The concept is certainly out there; but this is a totally new worm
Its a nice model - the gloved hand is a nice touch! - but its just another "every other monday" release for Necromunda. Nothing wrong with that but not seeing how this puts "Necromunda in focus".
Aww, given that this is 40k, I was hoping for maybe a more cherub-y face, similar to the cover of 2000ad prog 2200. A general wyrmcoil engine type thing isn't too impressive.
I really like this model. There is a dynamism in its position, like a rearing snake. The eye lens camera to the left of its face to give us a perspective that it is an organism, despite being part mechanical, but by having one making it off putting to our symmetrical sensibilities.
The use of belts and straps to hold some of the armour in place.
The style of the teeth as a series of spinning burs is excellent.
Another Dramatis Persona to check off the list. I know people dislike the singular models that have to keep us entertained for a monday, but I just love looking back upon my big list of missing Necromunda miniatures and fill it in once again.
I was wondering when they would tackle this one. Out of all the dramatis personae, only the Araknotek Golem is as interesting a sculpt as this one is.
Segersgia wrote: Another Dramatis Persona to check off the list. I know people dislike the singular models that have to keep us entertained for a monday, but I just love looking back upon my big list of missing Necromunda miniatures and fill it in once again.
I was wondering when they would tackle this one. Out of all the dramatis personae, only the Araknotek Golem is as interesting a sculpt as this one is.
Any chnace you could repost that list to see where we are with the missing models?
Segersgia wrote: Another Dramatis Persona to check off the list. I know people dislike the singular models that have to keep us entertained for a monday, but I just love looking back upon my big list of missing Necromunda miniatures and fill it in once again.
I was wondering when they would tackle this one. Out of all the dramatis personae, only the Araknotek Golem is as interesting a sculpt as this one is.
Any chnace you could repost that list to see where we are with the missing models?
This is a slight copy of a post I did previously. This only includes what is missing though...
Hangers-on:
Spoiler:
Book of Judgement:
- Narker
Book of Ruin:
- Cadaver Merchant
- Heretek
House of Chains:
- Pit Trainer
House of Iron:
- Bullet Merchant
- Grease Monkey
- Prize Fighter
House of Artifice:
- Cogitator Core Servitor
- Tech Merchant
- Data Scrivener
House of Faith:
- Hive Preacher
- Flagellator
House of Shadows:
- Psychoteric Thrall
- Whisper Merchant (Silberlant Sevos as proxy)
Brutes:
Spoiler:
House of Iron:
- Orlock ‘Lugger’ Carto Servitor
Exotic Beasts:
Spoiler:
Book of Judgement:
- Grapple Hawk (available through Asungar as "Macro-Grapple Hawk")
House of Faith:
- Cherub Servitor
Aranthian Succession - Vault of Temenos:
- Hardcase Cyber Mastiff (available through Scrutinator Prime Servalen)
Guilds:
Spoiler:
Book of Peril:
- Promethium Guild - Pyromantic Conclave
- Guild of Coin - Toll Collectors
- Guild of Iron (represented through Hive Scum)
Criminal Alliances:
Spoiler:
Book of Judgement:
- Cold Traders - Smuggler Shore Party
- Imperial Imposters - Master Charlatan
- Rogue Factoria - Factoria Work Gangs
- Fallen Houses - Rebel Lord (Lady Credo as Proxy)
- Psy-Syndica - Mind-Locked Wyrd
- Narco Lords - Narco Scum (represented by Hive Scum)
Nobel Houses:
Spoiler:
House of Blades:
- House Ulanti - Court Advisor
House of Iron:
- House Ran’Lo - Auditing Conclave
House of Artifice:
- House Catallus - Carnival
House of Faith:
- House Ko’Iron - Ministorum Delegation
House of Shadows:
- House Ty - Onmyodo Coven
Dramatis Personae:
Spoiler:
The Book of Peril:
- Freikstorn Strix
- Shadows of Catallus
- Mortanna Shroud
- Vorgen ‘Gunner’ Mortz
The Book of Judgement:
- Psyreena Skar
- Cor ‘Two-Guns’ Coran
- Jonny Razor
The Book of Ruin:
- Queen Lorsha
- Badzone 12 Abomination
- Alyce Shivver
- Jorth Slither
- Vandoth the Fallen
House of Chains:
- Old Three-eyes
- Attilus the Axe
- Tess ‘Arc-up’
- Djangar ‘Gunfists’
- T.H.R.U.G. 12 ‘Sparky’
House of Blades:
- Betti Banshee
- Necrana
- Cyniss
House of Iron:
- Wilcox ‘Wild Snake’ Cinderjack
- D060-K13
- Margo Merdena
House of Artifice:
- Araknotek Golem
- Lisbeth the Iron Angel
- Rogue Archeotek Von Buren
House of Shadows:
- Calthyxis, the Ghost of Primus
Book of the Outcast:
- Hagar Freelord
- Ashwood Stranger
Aranthian Succession - The Vaults of Temenos:
- The Prophet of the Redemption
Book of Desolation:
- Hagtor Jarlun & Aster Felsturn
- Madryc Helbane & Lugrun
The book of desolation has dual characters that need to be taken together. It also includes the choice of Abyssal Ferrymen, but I don't know where to put them on the list, since they kind of are a Secundus Campaign exclusive vehicle crew.
It is still quite the list, but the studio hasn't abandoned the characters of the other books and gone through quite
I still find it weird that they chose to focus themselves on the Dramatis Personae instead of the Guilds & Noble Houses. We have also yet to see any Criminal Alliances in model form.
I wonder when we might see the Prophet of the Redemption. He is the only character from the Aranthian Succession books not to get a model, and I believe he would even be a well sought-after miniature for conversions.
It is a pretty baffling strategy for releasing these. I imagine the dramatis personae must sell well basically as collectables, because they notoriously aren't much use in the game? I'd definitely like to see them go through the noble/guild/criminal alliances properly, especially given how great the few we've had are. Also where is that damn servitor?
(As a nitpick, while I get that technically there isn't a model, it is made clear that psychoteric thralls are to be represented by ordinary models from the other gangs.)
Is Necromunda. Just because a model has a name, doesn’t mean we have to use it.
Across the various Hangers On and Special Characters, we’ve an ever widening variety of oddballs with which to populate our own little corner of the Underhive.
For instance? The Van Saar shown off last week? Could be used as that character. Or a mad scientist, or an Underhive DJ, a NPC villain and so on and so forth.
I think the main thing I find weird is that they haven't tackled some of the more interesting characters/groups.
I already mentioned the Araknotek, but we also haven't seen the Badzone 12 Abomination or Gorth Slitther yet, which people would love as Chaos Spawn proxies, or a new psyker in the form of the House Ty operatives. Or a Heretek; how would they look like in Necromunda? These releases to me (outside of new kill teams) are some of the more exciting aspects of the hobby for me.
twoseventwo wrote: It is a pretty baffling strategy for releasing these.
Bold of you to assume there is a top-down “strategy” involved here. Necromunda seems to be run on the old-school GW practice of sculptors making what they fancy at the time. Which is great for generating inspired sculpts but terrible for anything like a schedule.
Personally I think that someone in the Specialist Games department must have some leverage to get a figurative blank cheque from HQ each month.
"Listen here! I want 30 hours of sculptor time per month and a guarantee that whatever we come up with will go into production and that deal stays on the table until we have every single odd-ball character available on the store. And I don't care if we only ever sell a few dozen of some of these guys, you are going to let me put them ALL into production! Otherwise, everyone is going to find out about the bodies buried under the concrete floor of the new warehouse!"
Really, it's the only explanation I can come up with for Necormunda's bizarre policy of churning out gonzo model after model that hardly any of us will buy, even if we are really happy that they exist!
Anything plastic will be well planned, on account of higher setup costs.
These little oddballs? Still not cheap, but certainly cheaper, and so don’t need to shift as many units to pull their weight.
For all we know. The art and entries in the book start off inspired by some mad gribbly made in the studio, at least as a concept. And from there production is decided.
Mad Doc Grotsnik wrote: For all we know. The art and entries in the book start off inspired by some mad gribbly made in the studio, at least as a concept. And from there production is decided.
Looks like to me all the art in the books is just tidied-up concept art, since its all either headshots or full-figures in stock poses. Every now and then one gets coloured in to be stuck on a cover.
I still believe that at some point, they are going to bundle most of the single miniatures into a better priced box of 3. Most House books had three special characters, and at most three gang-specific hangers on.
modelhunter wrote: These are great models and I'd love to assemble/paint and game them. However, being resin and expensive I'll take a pass on them.
The individual Hired Guns are roughly in line with plastic single characters. Most of the two-packs work out cheaper per model than plastics would. Some of the larger groups do end up being more expensive than a plastic box, though the detail is usually better.
Forge World models used to be priced like boutique resin kits, but now so are GW plastics - and not even the Delaque mind-weasels can make that make sense.
I swear, the last couple of years of Necromunda releases have done so much to frame Hive City life in 40K...just great. Looking forward to more releases, but I would love to see a selection of more merchants and hawkers at their booths...
Granted, that would have little relevant gameplay value, but the imagery would be solid.
That's a great ogryn and I'd love to use one for post apocalyptic setting games (whether miniatures or RPGs). It's definitely up in my top 5 Necromunda figs along with Ajex Gorgoth and the Arachni-rigs.
Sacredroach wrote: I swear, the last couple of years of Necromunda releases have done so much to frame Hive City life in 40K...just great. Looking forward to more releases, but I would love to see a selection of more merchants and hawkers at their booths...
Granted, that would have little relevant gameplay value, but the imagery would be solid.
With those amount of special models and terrain pieces they could make players and GMs of an official Necromunda RPG really happy (and really poor).
Sacredroach wrote: I swear, the last couple of years of Necromunda releases have done so much to frame Hive City life in 40K...just great. Looking forward to more releases, but I would love to see a selection of more merchants and hawkers at their booths...
Granted, that would have little relevant gameplay value, but the imagery would be solid.
It’s definitely a source of enrichment for The Imperium as a setting, and I’m loving it.
Lord Damocles wrote: I can't help but think that if you're expecting to encounter genestealers, a gun might be more effective than a weird boathook, but whatever...
Or... having a polearm to keep them at a distance is a very effective tactic.
Great looking minis, Necromunda is knocking it out the park.