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Post by: DrankThePaintwater
Maybe it will be comparable to the gang upgrade box. Two small sprues to make 4 turrets and 2 boxes for around £20
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Post by: SgtEeveell
I for one welcome our new autonomous overwatch.
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Post by: Mr_Rose
I fully expect them to have quite bad ballistic skill and limited options. The lore is that they don’t even have the sensor detail required to detect any kind of IFF so asking them to figure out which of several grenade types is appropriate for the target is a bit much imho. Maybe the controller can be used to toggle the ammo, but I would not be surprised if you select an ammo type on deployment and that’s it.
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Post by: mithril2098
DrankThePaintwater wrote:Maybe it will be comparable to the gang upgrade box. Two small sprues to make 4 turrets and 2 boxes for around £20
one could hope, but i'm expecting they'll be more than that since it is GW.
if they are that cheap, i'd probably buy a box for non- GW game use.
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Post by: kendoka
Looking forward to having official rules for my sentry guns.
1
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Post by: Grot 6
People aren't using Tarantulas, Rapier's, Mole Mortar's, and scrap automated HW platforms?
Why?
572
Post by: kendoka
Grot 6 wrote:People aren't using Tarantulas, Rapier's, Mole Mortar's, and scrap automated HW platforms?
Why?
Probably mostly due to size.
Having gangers carry around Rockgrinder-sized tarantulas would feel odd.
Also, no sentry rules in the current rulebook.
132876
Post by: SgtEeveell
I was just looking at the announcement on WarComm again, and they've changed the picture of the book from a hardback to a softback.
130613
Post by: Shakalooloo
SgtEeveell wrote:I was just looking at the announcement on WarComm again, and they've changed the picture of the book from a hardback to a softback.
Huzzah! My old comment looks stupid now, but a change was made!
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Post by: pancakeonions
Sorry if this has been discussed already, but do we know the release date for Necromunda: Hive Secundus? I'm as keen as the next guy to get my hands on more genestealers, but I can't find when we should expect this one. The WH Community preview was mid-may, but I don't see it on preorder yet...?
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Post by: Kanluwen
We haven't gotten a date.
Ash Wastes is marked as "while stock lasts", so it's likely soon.
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Post by: SgtEeveell
pancakeonions wrote:Sorry if this has been discussed already, but do we know the release date for Necromunda: Hive Secundus? I'm as keen as the next guy to get my hands on more genestealers, but I can't find when we should expect this one. The WH Community preview was mid-may, but I don't see it on preorder yet...?
The new version of Age of Simar is real soon now, so probably some time after that. August or September maybe?
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Post by: Prometheum5
I've been assuming/budgeting that we won't see the Necro box until August at the earliest. AOS will suck up a lot of air.
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Post by: Kanluwen
Prometheum5 wrote:I've been assuming/budgeting that we won't see the Necro box until August at the earliest. AOS will suck up a lot of air.
Aim for closer. AOS is supposed to be June 29th preorders, July 13th release
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Post by: semajnollissor
There were several pieces of terrain that were shown in the preview video for hive secondus (melted zone mortalis walls and columns, plus some sort of techno gazebo). The terrain pieces showed up in several shots, but I don’t recall GW ever calling attention to them.
Has there been any indication on whether those were one-off ‘scratch builds’ for purposes of photographs, or if they will be part of some new terrain kit?
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Post by: Kanluwen
No indication. If they follow current trends, they'll be part of a separate "fightzone" set.
134735
Post by: DrankThePaintwater
semajnollissor wrote:There were several pieces of terrain that were shown in the preview video for hive secondus (melted zone mortalis walls and columns, plus some sort of techno gazebo). The terrain pieces showed up in several shots, but I don’t recall GW ever calling attention to them.
Has there been any indication on whether those were one-off ‘scratch builds’ for purposes of photographs, or if they will be part of some new terrain kit?
At the end of the post on secudus they say "We’ll have loads more to show you from Necromunda: Hive Secundus in due course – and more from both the Spyrers and the Malstrain, alongside new ruined Zone Mortalis terrain, and a new book."
I'm assuming that is the ruined Zone Mortalis Terrain.
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Post by: Shadow Walker
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Post by: Haighus
Nice terrain.
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Post by: Mad Doc Grotsnik
LAWKS!!!!
I’m getting me some of that!
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Post by: Olthannon
Very nice, good that it's compatible with the zone mortalis terrain too.
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Post by: The Phazer
Looks nice, though we still need a big (ideally cheaper) box of the old bulkheads and nothing else, never mind new ones.
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Post by: Flinty
But the Zone Mortalis was supposed to be 2.5d terrain. Forming solid walls you couldn’t get over. These things are now making it full 3d… gah.
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Post by: lord_blackfang
Flinty wrote:But the Zone Mortalis was supposed to be 2.5d terrain. Forming solid walls you couldn’t get over. These things are now making it full 3d… gah.
Considering the very first wave of ZM plastics came with stairs, that ship has sailed long ago.
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Post by: El Torro
Speaking as someone who already has a lot of Zone Mortalis terrain I really don't see the benefit of releasing the same stuff looking like it's been chewed up by a dog. At least my wallet is happy that I don't plan to create a whole new Necromunda board
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Post by: Mr_Rose
Some of us don’t have dogs, though?
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Post by: lord_blackfang
More like a flambe torch, but yea. I do appreciate the new pieces (girders and pipes and the data bank)
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Post by: semajnollissor
Shadow Walker wrote:https://www.warhammer-community.com/2024/06/10/enter-the-underhells-with-even-grimier-new-terrain-for-necromunda/
I guess that answers my question.
Looking like a possibility for preorders for Hive Secondus going up on June 22?
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Post by: SgtEeveell
I just bought a whole wad of mdf zone mortalis type columns/walls/door. But I haven't put it together yet.
It can go along with the columns/walls/doors that I haven't put together from the Hive War box and the original Underhive box.
I was waffling on buying the the Dark Uprising box until it went out of print just as I finally decided to get one.
Automatically Appended Next Post: Oh, and I just noticed the Ash Wastes box now says "Last Chance to Buy".
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Post by: Altruizine
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Post by: insaniak
The 'ruined' Zone Mortalis pieces are awfully repetitive, which spoils the look. Always a problem for pre-made 'ruins'... I would rather just buy intact pieces and ruin them myself, honestly.
The data hub thing is very, very cool, though.
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Post by: Kid_Kyoto
I definitely agree, we need affordable ZM walls more than ZM walls that melted in a hot car.
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Post by: twoseventwo
A bit meh. The trouble in my head is that compatibility with "intact" ZM also kind of depends on how the "intact" pieces are painted. I might feel the need for another set of the original kit to do the new one justice and that's a big ask.
SgtEeveell wrote:
Oh, and I just noticed the Ash Wastes box now says "Last Chance to Buy".
Ugh, yes, that's now gone on my pile of shame and I'm not happy about it, but it's a lot cheaper than it would be to buy all the components, none of which I own, separately in future.
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Post by: lord_blackfang
I have two Ash Wastes on the pile and I don't mind, someday I'll build a waterlined sump town from it.
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Post by: pancakeonions
It was Ash Wastes that drew me back into Necromunda after years of checking out the previous releases - nice, but nothing that really piqued my interest.
But those habs! Those weird nomads! Giant bugs!
Apparently it didn't sell great, as I saw it online for drastically lower than I paid, and my FLGS has a copy gathering dust... I love my set!
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Post by: SgtEeveell
lord_blackfang wrote:I have two Ash Wastes on the pile and I don't mind, someday I'll build a waterlined sump town from it.
If I could find an Ash Wastes box on clearance, I'd buy it. But I don't want to pay the regular price for another one. That's how I ended up with 2 sets of Necromunda (95) after all.
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Post by: CptJake
SgtEeveell wrote: lord_blackfang wrote:I have two Ash Wastes on the pile and I don't mind, someday I'll build a waterlined sump town from it.
If I could find an Ash Wastes box on clearance, I'd buy it. But I don't want to pay the regular price for another one. That's how I ended up with 2 sets of Necromunda (95) after all.
Amazon has them for $185, not sure how much it was when first released.
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Post by: Shadow Walker
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Post by: Overread
I would not be opposed to Malstrain turning into a full army at this rate!
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Post by: zedmeister
What the chthulu is that! Quite the model!
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Post by: Undead_Love-Machine
Holy gak
That's amazing, right up my street
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Post by: Geifer
Kind of rude of him not to wear pants. You know what? I'll give him the benefit of the doubt. Maybe he just can't find a tailor that makes pants of the size he needs.
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Post by: Mad Doc Grotsnik
Starting to get the feeling a Hive Fleet might purposefully avoid Necromunda, as it does Ymgarl Strain!
Gloriously vile and twisted.
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Post by: Grimskul
Malstrain makes me think of a Centaur from Fallout mixed with a Zoanthrope, looks delightfully grotesque, another great model out of the park from the Necromunda team.
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Post by: lord_blackfang
That looks nonsensical
Like warping flash (ala The Thing) rather than what it should, a hybrid that has mixed genes but still had to grow from an embryo to adulthood as a viable creature.
But "Malstrain Gangs and Malstrain Corrupted Gangs" existing is a good sign that this isn't just a dungeon crawler when one player is expected to play the NPC baddies (like Space Hulk) and everybody has meaningful gang development to do.
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Post by: SgtEeveell
I'll bet 500 teef that that's a resin model.
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Post by: Voss
That's... bland. The painting skills are quite nice, but the model itself is a pretty forgettable attempt at body horror with tyranid bits on.
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Post by: Mad Doc Grotsnik
lord_blackfang wrote:That looks nonsensical
Like warping flash (ala The Thing) rather than what it should, a hybrid that has mixed genes but still had to grow from an embryo to adulthood as a viable creature.
But "Malstrain Gangs and Malstrain Corrupted Gangs" existing is a good sign that this isn't just a dungeon crawler when one player is expected to play the NPC baddies (like Space Hulk) and everybody has meaningful gang development to do.
Seems to me this is the result of someone with hybrid DNA being exposed to the mutating nasties of Hive Secundus, awakening not just dormant bits and bobs in the human DNA, but the Tyranid side, resulting in the proper manky.
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Post by: Overread
lord_blackfang wrote:That looks nonsensical
Like warping flash (ala The Thing) rather than what it should, a hybrid that has mixed genes but still had to grow from an embryo to adulthood as a viable creature.
The thing is you look at a lot of regular cult models and they are already heavily mutated with random limbs and undeveloped parts and so forth. So the idea that a corrupted series of mutations would result in a warped flesh creature (esp in a setting with the warp) I think fits rather well.
This isn't a clean mutation, heck chances are this might be number 9* of a series of created monsters and only this one just made it out alive enough.
A4 Reply was number 9 right?
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Post by: Lord Damocles
Malstrain Genestealers look like somebody who had genestealer cults described to them third hand just rolled some models in a box of random spikes and tentacles.
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Post by: Fayric
Looks like a tyranid horror asked a bad AI bot how to disguise itself as a human, not really having a clue how humans percive themself.
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Post by: StudentOfEtherium
these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
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Post by: lord_blackfang
StudentOfEtherium wrote:these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
You can still just... use them as their obvious vanilla analogue
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Post by: Shadow Walker
StudentOfEtherium wrote:these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
You may start already as they will definitely not get 40k rules.
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Post by: Undead_Love-Machine
Voss wrote:That's... bland. The painting skills are quite nice, but the model itself is a pretty forgettable attempt at body horror with tyranid bits on.
I can totally understand that this is a mini that won't appeal to everybody, but I don't understand why anybody would describe it as bland
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Post by: Altruizine
Voss' criticisms of models is always "bland," "boring" or "uninspired." I think they're just a very apathetic person.
In this particular case I kind of agree, because the model just looks like one of many preexisting Chaos models. GW have done "monster wearing human host's old body as rags" several times before. I would've found a different design strategy more interesting for depicting mutant tyranid-human hybrids (like maybe tyranid faces with more human features or human hands/appendages on tyranid limbs/bodies, etc.)
Like, the big anime eyes on the malstrain genestealers felt kind of intriguing and new as a design detail. Unfortunately they also came with the dumb backbone twigs, but one can't have everything...
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Post by: twoseventwo
lord_blackfang wrote:That looks nonsensical
Like warping flash (ala The Thing) rather than what it should, a hybrid that has mixed genes but still had to grow from an embryo to adulthood as a viable creature.
But "Malstrain Gangs and Malstrain Corrupted Gangs" existing is a good sign that this isn't just a dungeon crawler when one player is expected to play the NPC baddies (like Space Hulk) and everybody has meaningful gang development to do.
I wonder if the existing Genestealer rules are going. Canonically there would need to be a reason to have "pure" Genestealers outside of Secundus; they could definitely dream that up if they need to, but also they might decide not to.
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Post by: RaptorusRex
Necromorph ass model. Disgusting. I like it.
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Post by: Undead_Love-Machine
Altruizine wrote:Voss' criticisms of models is always "bland," "boring" or "uninspired." I think they're just a very apathetic person.
In this particular case I kind of agree, because the model just looks like one of many preexisting Chaos models. GW have done "monster wearing human host's old body as rags" several times before. I would've found a different design strategy more interesting for depicting mutant tyranid-human hybrids (like maybe tyranid faces with more human features or human hands/appendages on tyranid limbs/bodies, etc.)
Like, the big anime eyes on the malstrain genestealers felt kind of intriguing and new as a design detail. Unfortunately they also came with the dumb backbone twigs, but one can't have everything...
I guess it comes down to the individual's perception, but I'm just not seeing how it looks like pre-existing Chaos models? And if anything in 40K could be described as "bland" it would be blue space marines, not this twisted thing.
I don't think that it's a "monster wearing human host's old body as rags" either, isn't it more like a hideous fusion of mutated Tyranid & mutated human?
I really like the eyes on the Malstrain Stealers too, but to me they look oddly sunken, rather than anime eyes
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Post by: Altruizine
Undead_Love-Machine wrote: Altruizine wrote:Voss' criticisms of models is always "bland," "boring" or "uninspired." I think they're just a very apathetic person.
In this particular case I kind of agree, because the model just looks like one of many preexisting Chaos models. GW have done "monster wearing human host's old body as rags" several times before. I would've found a different design strategy more interesting for depicting mutant tyranid-human hybrids (like maybe tyranid faces with more human features or human hands/appendages on tyranid limbs/bodies, etc.)
Like, the big anime eyes on the malstrain genestealers felt kind of intriguing and new as a design detail. Unfortunately they also came with the dumb backbone twigs, but one can't have everything...
I guess it comes down to the individual's perception, but I'm just not seeing how it looks like pre-existing Chaos models? And if anything in 40K could be described as "bland" it would be blue space marines, not this twisted thing.
I don't think that it's a "monster wearing human host's old body as rags" either, isn't it more like a hideous fusion of mutated Tyranid & mutated human?
I really like the eyes on the Malstrain Stealers too, but to me they look oddly sunken, rather than anime eyes
It has a dangling leftover human head and limbs. Reminds me greatly of this model (and the other parts of the Accursed Cultist kit).
https://www.warhammer.com/app/resources/catalog/product/threeSixty/99120102147_CSMAccursedCultistsOTT1360/01-01.jpg?fm=webp&w=920
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Post by: Undead_Love-Machine
Isn't that its actual head?
Look at the artwork
Edit: I guess it's not 100% clear either way, but it's interesting seeing other people's interpretations
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Post by: lord_blackfang
It's more or less a Chaos Spawn with a Zoanthrope as the base model. The weirdest bit is tentacles passing straight through the human parts.
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Post by: Souleater
It looks way more like a Chaos Spawn than something from GSC.
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Post by: Olthannon
Pretty sure the head is it's actual head.
Looks excellent to me.
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Post by: Mr Morden
Very cool model
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Post by: Kanluwen
I mean, the point is that it's not something from a healthy GSC?
Tyranid Hive Fleets are actively avoiding Necromunda because of the screwy signals that the malstrain organisms in Secundus are sending out. Something about the fallout from the graviton bombing of the hive has screwed things up so, so badly at a genetic level that it's just... NOPE.
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Post by: NAVARRO
Yeah those mutations are a step too far for the hive mind.
The mini is ok but if there was no top part I would just think it was a chaos spawn of some sort.
Noticed the hand is like a flesh "glove" almost like the tentacle growth made it redundant.
Probably just another cool mini that is unfortunately resin.
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Post by: twoseventwo
I could be entirely wrong but I lean towards plastic on this one. Just something about the... solidity(?) ... of the detail.
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Post by: beast_gts
Confirmed Forge World resin on Twitter.
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Post by: Undead_Love-Machine
Yeah, there's no way it was ever going to be plastic, the detail is too good for a start
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Post by: Mr_Rose
NAVARRO wrote:Yeah those mutations are a step too far for the hive mind.
Good job the hive mind had ver little to do with it then: some dumbass Magos hanging out in Secundus started with genestealers and tried to do… something. Maybe make them loyal servants of the emperor or something. They screwed up and released the original Malstrain by accident. It tried to start up a regular cult but the changes the Magos made persisted. Eventually the cult was discovered and after initial containment failed the hive was grav-imploded in on itself crushing 99% of the inhabitants and dousing the rest in radioactive mutagens from the various factories, some of which were also changed by the twisting gravity. So the Malstrain that survived got even worse. Now instead of Aberrants which look positively homely next to this you get proper abominations wrought of hubris, alien genetics, and twisted science.
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Post by: SgtEeveell
Fayric wrote:Looks like a tyranid horror asked a bad AI bot how to disguise itself as a human, not really having a clue how humans percive themself.
There was just an article about that on Ars Technica
https://arstechnica.com/information-technology/2024/06/ridiculed-stable-diffusion-3-release-excels-at-ai-generated-body-horror/
Warning, contains pictures NSFL (Not Safe For Lunch).
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Post by: StudentOfEtherium
lord_blackfang wrote: StudentOfEtherium wrote:these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
You can still just... use them as their obvious vanilla analogue
but this new model doesn't have an obvious analogue. it's based on the 'thropes, but those don't have rules in GSC, so there isn't anything obvious to use this as Automatically Appended Next Post: Shadow Walker wrote: StudentOfEtherium wrote:these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
You may start already as they will definitely not get 40k rules.
i want to wait until we get the full reveal for malstrains since it's pretty clear there's still more coming
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Post by: Shakalooloo
StudentOfEtherium wrote: lord_blackfang wrote: StudentOfEtherium wrote:these rules so much. absolutely in love with the malstrains. if they don't get rules for 40k, i might have to make some homebrew rules of my own
You can still just... use them as their obvious vanilla analogue
but this new model doesn't have an obvious analogue. it's based on the 'thropes, but those don't have rules in GSC, so there isn't anything obvious to use this as
An Abominant! It is, after all, quite the abomination.
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Post by: Dryaktylus
Mr_Rose wrote: NAVARRO wrote:Yeah those mutations are a step too far for the hive mind.
Good job the hive mind had ver little to do with it then: some dumbass Magos hanging out in Secundus started with genestealers and tried to do… something. Maybe make them loyal servants of the emperor or something.
No, Hermiatus (the Magos) just wanted to create an antidote against Genestealer infection. He somehow got infected and fled the planet. It's from an old Space Crusade campaign in WD ('Renegade').
Well, the model is pretty weird but I somehow like it. It better fits to Tyranids though - the old school Tyranids who created all kind of twisted stuff using the genetic material from their victims. Back then, when they had mind-slaves, and the Grabber-slasher. And walking lightbulbs. And weapons who could attach themselves to other species and controlling them. And Zoats, of course.
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Post by: beast_gts
I'm thinking Benefictus, depending on size.
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Post by: StudentOfEtherium
size is my concern. no idea how big that base is, but my first instinct was 40mm, whereas most GSC characters are on 32mm or smaller
not a fan of using it as an abominant. doesn't match the look or vibe
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Post by: Tyel
Like a fair bit of the Necromunda Range (and especially their resin models), the Coalescence prompts a strange "uncanny valley" effect for me. In this case not that its "not quite human", but that its "not quite a GW model".
It will probably pass in time.
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Post by: Mad Doc Grotsnik
It has a very clean paintjob at the moment, which is of course suited to showing the model off.
But…mankied up, on a base strewn with trash, the flesh painted red and purple to show infection and strain? I think it would really hit the mark then.
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Post by: Apologist
It was envisioned as a riff on a spore mine, rather than a zoanthrope, apparently:
Stephen May, @stevepaintsandsculpts wrote:Another one of my boys has been previewed!
I designed this in my spare time (concept through to model) because I felt the variety of enemies for Secundus was a bit lacklustre and the model for Cursed City in terms of variety should have been followed.
The idea was supposed to be a horrible fusion of spore mine and human.
Anyway, it looks like it has been changed somewhat since I left - unfortunately a lot of the changes I feel have been a bit clumsily excecuted. It was previously much more tumour/texture covered with much more spore mine being obvious.
It looks like it has been made much taller too, but I'm not 100%
I feel the paint job could have made it more like a single model, rather than skin stretched over something else?
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Post by: Haighus
Funnily enough, tumour was what I was thinking. It reminds me of more organised cancers like teratomas, which can grow teeth and hair and stuff. This is a GSC tumour, which is clinging to life being a psychic Tyranid abomination.
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Post by: Grot 6
Looks like the Jeff Goldblum "The Fly" movie.
Only with Nids.
I love it!!!
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Post by: lord_blackfang
There are a few obvious tumors, and they would have done well to keep more of them instead of the random intersecting limbs. I sure wish we could see Mr. May's original designs, for this and everything else.
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Post by: Mad Doc Grotsnik
Whispering Weapons are pretty cool!
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Post by: beast_gts
I'm assuming the +6 Damage on "The Rage Unending" is a typo, but should it be 6 or D6? EDIT: Or is it meant to be the 6+ Ammo roll?
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Post by: Mad Doc Grotsnik
Almost certainly a typo. Dunno what it’s meant to say though.
The 6 is most likely its Ammo roll though.
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Post by: SgtEeveell
Seems like the kind of thing you'd want to use sparingly in a campaign.
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Post by: Mr_Rose
Mad Doc Grotsnik wrote:Almost certainly a typo. Dunno what it’s meant to say though.
The 6 is most likely its Ammo roll though.
Another typo; the last weapon has the same name as the first on its profile row, but the profile itself is different.
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Post by: modelhunter
Is the Malstrain FW? (ie Resin and not plastic).
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Post by: SgtEeveell
The ones in the Secundus Box are plastic.
The new champion they just previewed is resin.
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Post by: Mr_Rose
More Malstrain lore/model showcase; this time it’s the Malstrain Alpha
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Post by: Mad Doc Grotsnik
Malstrain Alpha
Not a big fan of the paint scheme, but the model looks nicely manky.
A Hired Gun you petition to join, and were promised another Dramatis Personae next week.
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Post by: StudentOfEtherium
once again, a gorgeous model Automatically Appended Next Post: i notice that there's some poxes (?) bubbling up under its carapace... i imagine there's a lot of detail being lost on these that isn't immediately obvious
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Post by: Shadow Walker
He is like those crabs with one claw arm bigger.
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Post by: NAVARRO
Come on! Love it!!!!... but freaking resin!
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Post by: The Phazer
I really want to see these in a different colour scheme. They aren't really grabbing me.
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Post by: Undead_Love-Machine
It's beautiful...
...except for the big fist, which I'm hoping will grow on me
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Post by: Overread
Genstealers - Broodlord - Zoanthrope
Come on GW do a Screamer Killer!
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Post by: Haighus
Its certainly grown on the Genestealer...
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Post by: Mad Doc Grotsnik
I do like how the Malstrain seem to be showing other Tyranid physiology. Like their genetics or whatever passes for genetics have gone proper haywire.
Like how Chaos mutations are arguably manifestations of evolutionary remnants of human DNA.
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Post by: Haighus
Mad Doc Grotsnik wrote:
Like how Chaos mutations are arguably manifestations of evolutionary remnants of human DNA.
I personally don't think this holds much water for Chaos mutations. It is quite possibly true of non-Chaos mutations, and many mutants are probably not touched by Chaos. At least, not at first before the Imperium oppressed them and pushes them towards rebellion.
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Post by: streetsamurai
Why cant the fighter with the whispering weapon be voluntarily removed from the gang? I hate these rules that are there for "balance" but doesn't makes any sense.
As for the malestrain gsc, i should like these guys, but unfortunately, seems to me like they are a bit redondant. I was a lot more excited by the nomads, who looked like nothing we ever saw before.
I know im beating a deadhorse, but i feel a scavvy gang would have been a much better investment for an unfortunately rare necromunda plastic slot
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Post by: GaroRobe
Mad Doc Grotsnik wrote:I do like how the Malstrain seem to be showing other Tyranid physiology. Like their genetics or whatever passes for genetics have gone proper haywire.
Like how Chaos mutations are arguably manifestations of evolutionary remnants of human DNA.
Isn’t that something that happens to genestealer cults? Some cultist develop carnifex claws, for example, once the hive fleet gets close enough
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Post by: Coenus Scaldingus
I like that these Malstrain exist - a fun addition to the range.
I also like that they exist on a distant and moreover fictional planet and nowhere closer than that. Hopefully.
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Post by: Mad Doc Grotsnik
Metamorphs do display that sort of thing. Been ages since I read their background, but if memory serves they’re an expected development.
These guys are something else though. Proper generic haywire.
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Post by: Haighus
streetsamurai wrote:
Why cant the fighter with the whispering weapon be voluntarily removed from the gang? I hate these rules that are there for "balance" but doesn't makes any sense.
As for the malestrain gsc, i should like these guys, but unfortunately, seems to me like they are a bit redondant. I was a lot more excited by the nomads, who looked like nothing we ever saw before.
I know im beating a deadhorse, but i feel a scavvy gang would have been a much better investment for an unfortunately rare necromunda plastic slot
I am also surprised at the lack of scavvies. Mutants have obvious uses for 40k armies so you can expect a lot of extra interest in them.
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Post by: Tyel
Didn't rate the Coalescence but this and the regular Genestealers are great.
Definitely buying to slot into a GSC force (at some point, this side of 2030.)
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Post by: SgtEeveell
StudentOfEtherium wrote:once again, a gorgeous model
Automatically Appended Next Post:
i notice that there's some poxes (?) bubbling up under its carapace... i imagine there's a lot of detail being lost on these that isn't immediately obvious
The word for today is: pustule.
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Post by: Dysartes
AKA the right material for this sort of model.
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Post by: NAVARRO
That tongue will not last 1 battle, so yeah, no.
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Post by: Pilum
Gene Fiddler has a certain ring, albeit a creepy and vaguely dubious sounding one.
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Post by: MajorWesJanson
Pilum wrote:
Gene Fiddler has a certain ring, albeit a creepy and vaguely dubious sounding one.
Cult specific rogue doc?
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Post by: Olthannon
Pilum wrote:
Gene Fiddler has a certain ring, albeit a creepy and vaguely dubious sounding one.
Sounds like the prime suspect in an 80s cold case..
Love the look of these genestealers, although I agree with some of the comments above, the paint scheme isn't great. I look forward to seeing some people giving them a much more eerie scheme. Lots of OSL on the tendrils and eyes would look terrific.
Keen to see what else they add.
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Post by: modelhunter
Being FW (ie resin), they will 'charge like a wounded bull'. Great miniature, but not worth the price you'll need to pay.
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Post by: Grot 6
streetsamurai wrote:
Why cant the fighter with the whispering weapon be voluntarily removed from the gang? I hate these rules that are there for "balance" but doesn't makes any sense.
As for the malestrain gsc, i should like these guys, but unfortunately, seems to me like they are a bit redondant. I was a lot more excited by the nomads, who looked like nothing we ever saw before.
I know im beating a deadhorse, but i feel a scavvy gang would have been a much better investment for an unfortunately rare necromunda plastic slot
I think we will see them sooner then later. If these strain of genestealers is any look at the hive, I'm sure the chem-wastes haven't done any hummies living in the area any better... Automatically Appended Next Post: BTW, I played the game with 3-6 Genestealers on the board, and they tabled the gangs in 2 to 3 turns.
Most bottle out after they see their gangers getting wiped.
If you really want to get crazy with it, add a 6 inch rule in there once in awhile, unless the gangers have night vision stuff.
Also, you can also let the genestealers start a new gang of cultists if you capture the gangers, if the gang doesn't come try to rescue them. I've seen in the past where a player added on the occasional appendage to the Juves and Ganger figures, and added the cultist members with the hybrid models, before the Genestealer Cultists were even a real established army, with thier own figures. I can only imagine how hard they can build up these days.
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Post by: Kid_Kyoto
Unrelated note but are the Zone Mortalis walls out of print? I don't see them on the GW site or other usual suspects.
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Post by: lord_blackfang
Kid_Kyoto wrote:Unrelated note but are the Zone Mortalis walls out of print? I don't see them on the GW site or other usual suspects.
Still on the EU site, search for "columns"
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Post by: Kid_Kyoto
Thanks. Just out of stock it seems.
And $100...
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Post by: MajorWesJanson
Hopefully they will get a rerelease when the damaged version comes out.
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Post by: modelhunter
Does anyone have a sense of when GWS are going to release Hive Secundus? That is, July, August or later?
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Post by: SgtEeveell
modelhunter wrote:Does anyone have a sense of when GWS are going to release Hive Secundus? That is, July, August or later?
Yes. Definitely one of those.
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Post by: Mad Doc Grotsnik
I’m hoping fairly soon. Probably some point in July. But I can’t back that up with more than particularly wishful thinking.
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Post by: Mad Doc Grotsnik
Cor! Lady Haera Helmawr in a unique Spyrer suit.
https://www.warhammer-community.com/2024/07/01/lady-haera-helmawr-emerges-from-the-underhells-in-a-unique-spyrer-suit/ Automatically Appended Next Post: I’m really looking forward to the new Spyrer background. The suits seem to echo the Van Saar Arachnorig, and I’m interested to know if they’re still believed to be Xenos in origin, suggesting the Arachnorig might be an attempt to replicate them?
1
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Post by: Haighus
The suit she recovers is supposed to be some ancient relic. This certainly doesn't exclude xenos involvement but it does make the previous link to Tau specifically less likely IMO.
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Post by: Undead_Love-Machine
Very cool.
Not a big fan of the paintjob though
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Post by: Shadow Walker
I like it. Best looking suit so far.
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Post by: Malika2
Haighus wrote:The suit she recovers is supposed to be some ancient relic. This certainly doesn't exclude xenos involvement but it does make the previous link to Tau specifically less likely IMO.
It’s possible that GW has decided to drop the whole Tau link thing.
Kinda digging the suit, but I feel that the paintjob doesn’t do it justice. I feel they could have gone crazier / more flamboyant with the Spyrers.
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Post by: KidCthulhu
I don't know if it's the paintjobs alone, but the Nu-Spyrers just aren't doing it for me.
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Post by: Overread
Or simply that newer suits are modelled after older ones from a design point of view, even if they might use different technologies. It might even be some old ones are superior but use Xeno tech the Imperium doesn't have access too any more
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Post by: Bubbatron
Anyone else think the top section looks a bit like the Blackstone fortress guardian drones ?
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Post by: Mr_Rose
Bubbatron wrote:Anyone else think the top section looks a bit like the Blackstone fortress guardian drones ?
Just a bit, yeah. It also looks like the head of a cobra, appropriate for the connection to Medusa and Stheno (remains to be seen if lil’bro gets a suit named for Euryale, which would be v. interesting).
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Post by: mithril2098
Malika2 wrote: Haighus wrote:The suit she recovers is supposed to be some ancient relic. This certainly doesn't exclude xenos involvement but it does make the previous link to Tau specifically less likely IMO.
It’s possible that GW has decided to drop the whole Tau link thing.
the "tau link thing" had never been official anyway.
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Post by: Haighus
mithril2098 wrote:Malika2 wrote: Haighus wrote:The suit she recovers is supposed to be some ancient relic. This certainly doesn't exclude xenos involvement but it does make the previous link to Tau specifically less likely IMO.
It’s possible that GW has decided to drop the whole Tau link thing.
the "tau link thing" had never been official anyway.
Not "confirmed lore" (as much as that exists in 40k) but very much a studio-sanctioned theory on par with Orks reproducing via spores. See this thread: https://www.dakkadakka.com/dakkaforum/posts/list/813808.page#11669528
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Post by: The Power Cosmic
Great looking model, but I'm one that likes the new spyer design.
But resin makes me a sad panda.
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Post by: lord_blackfang
I could take it or leave it, but I do like how she's wired in.
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Post by: SgtEeveell
I like the new Spyrer suits for the most part. Not a big fan of the color scheme the studio has chosen to use for them.
I'll probably skip Lady Haera though.
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Post by: MajorWesJanson
Bubbatron wrote:Anyone else think the top section looks a bit like the Blackstone fortress guardian drones ?
Looks like a blend of them, mechanicum pteraxii, and morven vahl's suit.
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Post by: Dryaktylus
It has a Genestealer vibe to me. First pair of arms with claws, second with hands, clawed feet, hunched... .
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Post by: modelhunter
Nice mini, but too expensive given it is FW resin. I thought GWS were moving FW towards plastic. If so, it is happening at a pretty slow pace.
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Post by: Platuan4th
modelhunter wrote:Nice mini, but too expensive given it is FW resin. I thought GWS were moving FW towards plastic. If so, it is happening at a pretty slow pace.
You thought wrong.
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Post by: StudentOfEtherium
modelhunter wrote:Nice mini, but too expensive given it is FW resin. I thought GWS were moving FW towards plastic. If so, it is happening at a pretty slow pace.
people keep saying that, but it's nothing more than speculating. none of GW's actions give any indication of them moving to plastic, other than some Heresy armies getting plastic kits
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Post by: twoseventwo
Not a bad model. I continue to be pretty ambivalent about Necromunda having a metaplot, though. Automatically Appended Next Post: Malika2 wrote:
Kinda digging the suit, but I feel that the paintjob doesn’t do it justice. I feel they could have gone crazier / more flamboyant with the Spyrers.
I think the Studio painting philosophy of fairly basic and consistent schemes that aren't too intimidating to replicate isn't doing these any favours.
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Post by: Mr_Rose
modelhunter wrote:Nice mini, but too expensive given it is FW resin. I thought GWS were moving FW towards plastic. If so, it is happening at a pretty slow pace.
They’re ditching finecast, not Forge World resin. They have and are continuing to make more Forge World models in resin, of all sizes.
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Post by: Mad Doc Grotsnik
Lawks!
The Malstrain are a twisted brood of tormented Genestealers, horribly mutated by genetic experiments and the reality-distorting weapons that were unleashed on Hive Secundus in a futile effort to wipe out the infestation.
Unlike many Genestealer Cults, the Malstrain was not formed by a cunning vanguard organism that made its way to Necromunda aboard some derelict space hulk or echoing cargo vessel. Instead, it was the result of sheer human hubris, blame that we can place firmly at the feet of one Tech-Priest Biologis Hermiatus.*
After his increasingly deranged experiments went wrong and the Genestealer he had brought to Necromunda got loose, the hive around him rapidly fell to anarchy and sedition. Once the Tech-Priest’s crimes were uncovered, he was captured and purged by the Inquisition… but an echo of Hermiatus lives on, captured in the gestalt psychic consciousness of the Malstrain.
As if cursed by some cosmic irony, the entity known as Hermiatus the Second Son is the creation of the Malstrain Patriarch, a genetic memory dredged up and given form over and again. Also referred to as Hermiatus Reborn, Son of the Malstrain, or the Hermaphage Magos, this accursed being carries on the work of the true Hermiatus, continuing to tinker with Genestealer DNA in an attempt to spread the infection.
Although he is afforded an unusual amount of autonomy by the Malstrain Patriarch to continue his research, Hermiatus also fills the role of a more traditional Genestealer Cult’s Magus, providing tutelage to his creations and ushering them across the ash wastes.
As a potent psyker, Hermiatus can extend the will of the Patriarch even beyond the Underhells, ensuring that the Malstrain spreads far and wide. Rumours abound about the true purpose behind the Second Son’s research, but some have floated the chilling idea that he is attempting to find a cure to their broken biology… or twist it even further.
Hermiatus, the Second Son may be petitioned by Malstrain or Malstrain Corrupted gangs, and his full rules will appear in an upcoming Necromunda supplement. The miniature will be cast in Forge World resin.
* Certainly, no blame can be assigned to any members of the Holy Inquisition who certainly did not sponsor his experiments in the first place.
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Post by: Olthannon
https://www.warhammer-community.com/2024/07/08/the-heretical-tech-priest-biologis-hermiatus-returns-to-hive-secundus-or-does-he/
All of the Genestealer Necromunda models have been fantastic so far, but this is top of the pops.
The converting possibilities for me are just endless. I love it.
EDIT: curse that MDG and his speedy little talons.
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Post by: Shadow Walker
He is awesome!
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Post by: Mad Doc Grotsnik
I’ve long wanted corrupted Magi…but never thought I’d get one like this, and it’s wonderful.
I predict this is gonna be a very popular model overall.
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Post by: Mr_Rose
The best part is clearly that his little buddy there is wearing a shirt.
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Post by: Mad Doc Grotsnik
So it is!
Reminds me of Dr Mephisto and Kevin from earlier seasons of South Park.
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Post by: StudentOfEtherium
omg. Necromunda continues to be utterly amazing with the malstrains
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Post by: Scottywan82
Oooooooh, That looks awesome! A shame it's resin, but I love this entire concept.
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Post by: Mad Doc Grotsnik
I love that the designers are being give a pretty free hand on Necromunda models.
They’re still instantly recognisable as being from 40K, but with a visual interest and flair we’ve not really seen in 40K since the end of Rogue Trader when it began to really codify into what we know today.
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Post by: Flinty
The paternal claw resting on the back of the genestealer is just such a lovely pose.
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Post by: beast_gts
I wonder if he's reborn with the bionics, or compelled to replace his fleshy bits with cold metal?
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Post by: Olthannon
beast_gts wrote:I wonder if he's reborn with the bionics, or compelled to replace his fleshy bits with cold metal?
In the description of him as a shadow in the broodmind that brought him back to life, I really like the idea that there is a deep immovable compulsion to recognise the flesh as weak.
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Post by: Dryaktylus
The best Adeptus Mechanicus model in many years...
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Post by: Overread
That model is freaking awesome!!
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Post by: lord_blackfang
He good yo
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Post by: Patriarch
Mad Doc Grotsnik wrote:Reminds me of Dr Mephisto and Kevin from earlier seasons of South Park.
"Wait, is that a Geneste..."
"That's not important right now!"
That's a lovely model. I've never bought a full resin model from FW before but I'm definitely getting this one.
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Post by: The Phazer
modelhunter wrote:Nice mini, but too expensive given it is FW resin. I thought GWS were moving FW towards plastic. If so, it is happening at a pretty slow pace.
That set of rumours was (obviously tbh) false.
FW/Specialist game character models will be resin for the forseeable.
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Post by: MajorWesJanson
Nice that they announced it the same day as a hh book involving the Dark mechanicum.
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Post by: KidCthulhu
Wow, a Malstrain model that I actually like. Not just a little but a LOT. Well done!
I'd use him as a techpriest in my brood brother army if I still had anyone to pay against.
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Post by: Shakalooloo
Damnit, now my converted magos -> patriarch will look like I copied this!
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Post by: Platuan4th
MajorWesJanson wrote:Nice that they announced it the same day as a hh book involving the Dark mechanicum.
Yeah, I'm definitely converting this model for Heresy.
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Post by: Kanluwen
KidCthulhu wrote:Wow, a Malstrain model that I actually like. Not just a little but a LOT. Well done!
I'd use him as a techpriest in my brood brother army if I still had anyone to pay against.
Techpriests aren't able to be taken in Brood Brothers...
It's a great stand-in for a Magus or Biophagus though.
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Post by: Nevelon
Mr_Rose wrote:The best part is clearly that his little buddy there is wearing a shirt.
They are now stealing shirts in addition to jeans? What’s next? Socks? Underwear? Blasphemy!
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Post by: Mad Doc Grotsnik
Nevelon wrote: Mr_Rose wrote:The best part is clearly that his little buddy there is wearing a shirt.
They are now stealing shirts in addition to jeans? What’s next? Socks? Underwear? Blasphemy!
Arrrgh!
Underpants Gnomes!
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Post by: twoseventwo
I'm also kind of meh about a lot of the Malstrain stuff but this is great.
Also he's the Hermaphage Magos, so confirmation, if any was really needed, that the Book of Ruin lore is being overwritten.
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Post by: Nevelon
There is a Fabricator-General joke around here somewhere…
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Post by: Segersgia
I just realised this, as I read Hermaphage Magos. He is clearly redesigned from his original appearance in Book of Ruin.

I wonder if they will ever reuse that artwork as a generic agent of some kind.
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Post by: Mad Doc Grotsnik
It’s not the same guy. It’s akin to a Kellermorph/Magus/GSC Character, a separate being manifested time and time again.
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Post by: Haighus
The character isn't a single individual though. The lore above states he gets regrown by the Patriarch everytime he dies. Those images could be of different examples at different times.
Edit: ninja'd!
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Post by: KidCthulhu
Kanluwen wrote:Techpriests aren't able to be taken in Brood Brothers...
It's a great stand-in for a Magus or Biophagus though.
I should clarify; my Guard army since 5th has been "traitor guard" Brood Brothers using standard Guard rules with nice conversions.
Forgive me, I haven't played since 8th with indices.
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Post by: streetsamurai
very cool mini, which is, unfortunately, a bit ruined by the cutesy genestealer familiar. The fluff is pretty bad though, and seems to go against what we knows about genestealers cult
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Post by: Overread
streetsamurai wrote:very cool mini, which is, unfortunately, a bit ruined by the cutesy genestealer familiar.
The fluff is pretty bad though, and seems to go against what we knows about genestealers cult
That's the point though - this isn't a pure genestealer cult. It's one that has been messed with on a genetic level. It's going to behave very differently.
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Post by: streetsamurai
Overread wrote: streetsamurai wrote:very cool mini, which is, unfortunately, a bit ruined by the cutesy genestealer familiar. The fluff is pretty bad though, and seems to go against what we knows about genestealers cult That's the point though - this isn't a pure genestealer cult. It's one that has been messed with on a genetic level. It's going to behave very differently. I get this, but I dont see why he couldn't have simply been infected by the patriarch, like a good regular victim. Does breaking the established fluff makes this character more interesting? (I dont think it is the case, but that's mostly subjective). Might be me, but I find that newcromunda fluff writers tries a bit too much to be edgy and different (I still can't get over the abomination that is the Delaque origin story lol )
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Post by: twoseventwo
Hermiatus and his experiments with Genestealers are established fluff from 1992, though. I like to see them riffing on things like that
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Post by: Mr_Rose
Not sure what the problem is? Saving a copy of a personality and growing it a new body is a canon Tyranid ability even if they only use it for things like the Swarmlord. Brood minds are also established to be miniature hive minds in almost all respects so this should be a simple thing. The only anomaly is that the Patriarch keeps creating Hermiatus-clones, which seems almost like a twisted sort of filial affection… did Hermiatus Prime actually succeed in creating a more human genestealer?
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Post by: OrlandotheTechnicoloured
or was Hermiatus trying to make himself immortal and he's being re-created because he programmed his special genestealers to bring him back if he died?
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Post by: Overread
Mr_Rose wrote:Not sure what the problem is? Saving a copy of a personality and growing it a new body is a canon Tyranid ability even if they only use it for things like the Swarmlord. Brood minds are also established to be miniature hive minds in almost all respects so this should be a simple thing. The only anomaly is that the Patriarch keeps creating Hermiatus-clones, which seems almost like a twisted sort of filial affection… did Hermiatus Prime actually succeed in creating a more human genestealer?
At the very least he's managed to make himself into an equivalent of the Swarmlord - a singular identity within the Swarm that is kept singular, but which can be re-created and preserved within it.
Of course the Tyranids might have more that can do that (we don't really know much if anything about the Norn Queens for example), but so far its him and the Swarmlord who can pull this trick.
Interesting twist would be if a Swarm ever came to the world and it linked up with the greater Hive Mind - what would he become within the greater swarm.
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Post by: Mad Doc Grotsnik
Seems the Malstrain are precisely why Hive Fleets seem to avoid Necromunda.
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Post by: Kid_Kyoto
So have we seen Hermiatus before, in the old old Confrontation fluff or the merely old Necromunda fluff?
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Post by: Tastyfish
streetsamurai wrote: Overread wrote: streetsamurai wrote:very cool mini, which is, unfortunately, a bit ruined by the cutesy genestealer familiar.
The fluff is pretty bad though, and seems to go against what we knows about genestealers cult
That's the point though - this isn't a pure genestealer cult. It's one that has been messed with on a genetic level. It's going to behave very differently.
I get this, but I dont see why he couldn't have simply been infected by the patriarch, like a good regular victim. Does breaking the established fluff makes this character more interesting? (I dont think it is the case, but that's mostly subjective). Might be me, but I find that newcromunda fluff writers tries a bit too much to be edgy and different (I still can't get over the abomination that is the Delaque origin story lol )
That's assuming that there is a regular Patriarch rather than something perhaps more akin to the Twisted Helix, where they biohacked their way to being a cult without any original infection or even genestealers.
The Malstrain Patriarch is probably not the first genestealer in the way you might expect and might even be Hermiatus prime himself or what's left - the Flesh is Weak, afterall.
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Post by: NightReconnaissance
It was an excellent idea to explain why Necromunda isn't in danger from it's long-standing (Almost 2 hundred of years at this point?) genestealer infestation attracting nids, particularly since the "move the timeline forward" (RIP Helmawr, 7,000 years but couldn't survive post 8th ed 40k GW writers.) people have taken over Necromunda. Though it's also likely any nids are still ways off anyway.
Also a good way to make new models people will buy (Can't let people just buy normal 40k Genestealers need to keep track of each game's sales) without having to think up any particularly new ideas and likely just using the existing genestealer files and messing them up a little bit. Actually some kind of Malstrain warrioresque model would be a good one for Warhammer +. It's not clear if the Genestealers could make other Tyranid bioforms, they don't ever seem to but then these ones were descended from experiments anyway. It's never clear if the Genestealers on space hulks breed and multiply or just sleep until something to eat shows up. Similarly it might just be one of many Jurassic Park ("Life finds a way") references as to how the Tyranids who "evolve" wings and escape in the Anphelion Project increased their numbers. Overthinking it we also have things like the Catachan devil which is implied to somehow be a viable species descended from Tyranids who have been cut off from their hive. Tyranids don't seem to have genitals or engage in sexual reproduction is my point.
Though I think it's a bit of a shame that the whole mystery and mystique of what is going on in the ruins of Secundus, surrounded by an Escape From New York style wall is replaced with a throwaway campaign book.
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Post by: Vorian
Kid_Kyoto wrote:So have we seen Hermiatus before, in the old old Confrontation fluff or the merely old Necromunda fluff?
Space Crusade: https://boardgamegeek.com/boardgame/368381/space-crusade-renegade
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Post by: Shakalooloo
The Metamorphs pop out seemingly random mutations that resemble the adaptations of other Tyrannoforms, so the potential exists for the emergence of a 'purer' form, even if such would never evolve in a 'standard' cult hierarchy.
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Post by: Flinty
That is some glorious old school fluff mining
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Post by: Kid_Kyoto
Cheers!
Edit- geeze I think I have that issue too
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Post by: Dysartes
Wasn't Helmawr last seen as alive, but in the "care" of his bastard, Kal Jericho? Possibly escaping offworld?
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Post by: Segersgia
Dysartes wrote:
Wasn't Helmawr last seen as alive, but in the "care" of his bastard, Kal Jericho? Possibly escaping offworld?
Yes. Kal basically kidnapped him in his stasis pod to who knows where.
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Post by: Mr_Rose
Segersgia wrote: Dysartes wrote:
Wasn't Helmawr last seen as alive, but in the "care" of his bastard, Kal Jericho? Possibly escaping offworld?
Yes. Kal basically kidnapped him in his stasis pod to who knows where.
Also since when is he 7000 years old? 2-300 at most. Gerontius was not the first Helmawr and I’m pretty sure the Helmawr line itself doesn’t predate the Age of Apostasy.
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Post by: SgtEeveell
IIRC, Helmawr has been the Imperial House for around 7,000 years. Not Gerontius personally.
Anyway, IMNSHO it's about damn time they are "advancing the timeline". It's been 5 minutes 'til Midnight on 999.M41 for the last 20+ years (here on Old Terra). Same with the rest of the setting.
We can speculate that they are keeping on with the Aranthian Succession storyline, with the preview of the Lady Haera with New Hat!, I mean new Spyrer suit. The question is, are they going to keep important rules and lore information locked in the box set? Or is that all going to be generic with important stuff in the oncoming campaign books?
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Post by: solkan
For sure the plot's going in a separate book. Just imagine the furor that would erupt if they put plot in the boxed set and didn't publish it elsewhere.
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Post by: DrankThePaintwater
SgtEeveell wrote:
We can speculate that they are keeping on with the Aranthian Succession storyline, with the preview of the Lady Haera with New Hat!, I mean new Spyrer suit. The question is, are they going to keep important rules and lore information locked in the box set? Or is that all going to be generic with important stuff in the oncoming campaign books?
They have already said that some things that have been shown off will have their rules in an upcoming book.
I think there is a good chance the lore in the box's book will be generic Secundus lore not tied to a particular date, so that the box will work with whatever they have planned for the moving timeline.
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Post by: twoseventwo
Don't we need a Book of the Outlands for the new setting before jetting off into Aranthian Succession? It's unlikely there will be two campaigns in a book.
(EDIT: wait, nevermind, the campaign rules weren't in Outlands. Still, there was a sourcebook for the new setting without the metaplot last time.)
(Still hoping that they reel the ongoing narrative in a bit, for all that they clearly aren't killing it entirely.)
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Post by: SgtEeveell
twoseventwo wrote:Don't we need a Book of the Outlands for the new setting before jetting off into Aranthian Succession? It's unlikely there will be two campaigns in a book.
(EDIT: wait, nevermind, the campaign rules weren't in Outlands. Still, there was a sourcebook for the new setting without the metaplot last time.)
(Still hoping that they reel the ongoing narrative in a bit, for all that they clearly aren't killing it entirely.)
Yeah, the campaign rules are in the Ash Wastes box set, and the vehicle design rules (except for the Cost to Repair table) are in the Bo-Outlands. So you really need both of them. And the full rules for the Squats and Ash Wastes Nomads were in Bo-Outlands too.
I'll bet we're going to see something like that this time too. With the Malstrains just getting a Gangs of Legends style pamphlet in the box, and the full gang rules in The Book of the Underlands.
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Post by: Shadow Walker
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Post by: DrankThePaintwater
I was thinking we might get a non plot pushing book (How about Book of the Underhells?) but if it has rules for Lady Herae I would expect it to do a plot progression.
Preorder of the boxset next weekend.
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Post by: Mad Doc Grotsnik
Think I’ll just be in for the book right now.
Recent serious unpleasantness has thrown a right spanner in the works, and I need to go super easy money wise as I’ve now a trip to Scotland and Back at an as yet unspecified point in time.
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Post by: SgtEeveell
I predict...
Box set will be US$250.
Ruined Terrain set US$80.
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Post by: Inquisitor Gideon
Is it just me or does the box look very..underwhelming laid out like that?
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Post by: Robert Facepalmer
Yeah, it isn't inspiring, especially when you remember that the terrain is the 2017 doors you likely already have a bunch of.
Would it be too much to ask that they shoot the blast sprue in a new color, or are they still working though stock that is years old at this point?
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Post by: Genoside07
The current wall sections are $100;
So going $25 more on each will be the safer bet.
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Post by: Robert Facepalmer
Box is $170
Ruined Walls $85
Data Stacks $52
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Post by: lord_blackfang
So... not terrible?
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Post by: Robert Facepalmer
The only one that is close to what I was expecting were the Data Stacks since I figured they were going to be similar to the Marketplace and Promethium Station.
Shocked that the box isn't over $200 since it has what I expect to have four codes' worth of gangs in there (Scum, Malstrain, Secundus Van Saar, and Spyrers). Figured the Ruins would be $100 to match the Mortalis Walls price.
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Post by: Kanluwen
Not that I doubt you, just wondering if it was a shop posting preorder prices or something?
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Post by: Prometheum5
Got a source for those? Much better than I was expecting, pretty pleased if accurate.
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Post by: SgtEeveell
Hmm, if it really is only US$170, then I could have room to fit in Van Saar & Van Saar expansion gang boxes and still come in purt' near my $250 price point.
Except my friendly online game store is OOS on Van Saar.
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Post by: Robert Facepalmer
Prometheum5 wrote:
Got a source for those? Much better than I was expecting, pretty pleased if accurate.
That is what the guy that does our ordering said the prices on the trade sheet were, but he didn't forward it to me. I don't think I will be in on Monday, but I'll probably see it on Tuesday.
The $170 price point seems odd, since Hive War is $178.50 right now and I think there is like a $165 or 168 price point after the last batch of price increases.
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Post by: Mad Doc Grotsnik
It’s a cheaper construction, as the book is soft back, and the gaming board paper. Plus the only new new stuff in it are the gang models, and some of those appear to be expansion kits for existing gangs.
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Post by: Prometheum5
Good point, the soft cover book is definitely a factor. I'm quite pleased with that price for the box, and a bit surprised the data stacks aren't more, but I also can't figure out how big they are.
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Post by: Waaagh_Gonads
I would assume the dirt/rubble on the bases is an add on and not sculpted on as the bases look like the standard ones otherwise.
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Post by: Robert Facepalmer
Mad Doc Grotsnik wrote:Plus the only new new stuff in it are the gang models, and some of those appear to be expansion kits for existing gangs.
The large majority of the figures are new. The only old figs are two sprues of Underhive Scum, which actually isn't too bad for as much as people complain about not getting their original multi-sprue release. The Van Saar are a new kit, since the bodies are different from the base gang (notably no tactical crate) and, y'know, only eight.
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Post by: Waaagh_Gonads
I was worrying it would be overly expensive but the rumoured price is great.
Of course the lack of walls/ ruined pieces plays into that BUT I have MDF walls to fit from the original release so am all set.
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Post by: lord_blackfang
Prometheum5 wrote:Good point, the soft cover book is definitely a factor. I'm quite pleased with that price for the box, and a bit surprised the data stacks aren't more, but I also can't figure out how big they are.
They are shown sitting on ZM tiles in the video, they are small. Fit comfortably inside 2x2 squares.
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Post by: Undead_Love-Machine
Maybe the Datastacks were originally intended to be a part of the Secundus box set?
It looks like there are two specific places where they were intended to be placed on the paper Secundus board
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Post by: lord_blackfang
Undead_Love-Machine wrote:Maybe the Datastacks were originally intended to be a part of the Secundus box set?
It looks like there are two specific places where they were intended to be placed on the paper Secundus board
I would guess your guess is correct!
And size reference
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Post by: NAVARRO
Hope for individual gangs boxes to follow after the main box.
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Post by: Prometheum5
lord_blackfang wrote: Prometheum5 wrote:Good point, the soft cover book is definitely a factor. I'm quite pleased with that price for the box, and a bit surprised the data stacks aren't more, but I also can't figure out how big they are.
They are shown sitting on ZM tiles in the video, they are small. Fit comfortably inside 2x2 squares.
Ok so they do fit the spots on the board, I figured that was the case but hadn't seen it. They're probably a bit pricy for the size then, but I think they're real neat looking.
I really want some more details about the Secundus boxed game to leak out. I really, really like the idea of building that and having it playable as-is or with only a couple extra things added and being able to run that without needing to run full Necro campaigns.
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Post by: Sabotage!
Honestly at 170 the box set is very reasonable (for a GW product), and considering this is pretty much a dream scenario box set for me and one of the guys in my gaming group it will be a day 1 pick-up.
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Post by: SgtEeveell
Tsk. Should have gone with Book of the Underlands.
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Post by: Malika2
Lately it feels as if the only interesting stuff GW puts out is for Necromunda
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Post by: SgtEeveell
So, Abyssal Ferrymen. New Hanger-on? Hirelings like Hive Scum or Bounty Hunters? Are Custom Rig Vehicles a whole new vehicle, or just equipment upgrades for current vehicles?
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Post by: chaos0xomega
Do we thing the current necromunda starter box (w escher and delaque + ZM terrain) is going OOP?
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Post by: Kanluwen
SgtEeveell wrote:So, Abyssal Ferrymen. New Hanger-on? Hirelings like Hive Scum or Bounty Hunters? Are Custom Rig Vehicles a whole new vehicle, or just equipment upgrades for current vehicles?
It tells you what they are:
As part of the Underhells Campaign, players venturing into the Abyss in search of plunder will also hire a specialist team of Abyssal Ferrymen when mustering their gang. These expert guides are essential to crossing the Dust Wall and the exclusion zone around the Secundan Abyss, and are highly customisable fighters with a wide variety of weapons, wargear, and skills available – including Custom Rig vehicles.
The gangs of House Van Saar are some of the most common expeditioners found beyond the Dust Wall, drawn by the allure of lost archaeotech, and as such field a unique type of specialist explorer known as a Tek-hunter. Each is an expert in one of four fields – Augurtek, Bioteknist, Gunntek, or Teknomat – which unlock access to advanced weapons and equipment, and perhaps most important of all they sport a positively nippy Movement characteristic of 5” – a rarity in Van Saar gangs.
The Tek-Hunters are seemingly our first look at Abyssal Ferrymen. Wouldn't be shocked if they're broken into "Tek-Hunters" and something like "Biologis-Hunters".
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Post by: Overread
chaos0xomega wrote:Do we thing the current necromunda starter box (w escher and delaque + ZM terrain) is going OOP?
I would think so - at least if I wanted* that set I'd get it now rather than risk waiting to find out
*actually I do but I'm not doing necromunda right now and I can't justify it. Which could be the universe doubling down on making sure the set gets removed soon
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Post by: twoseventwo
Kanluwen wrote:
The Tek-Hunters are seemingly our first look at Abyssal Ferrymen. Wouldn't be shocked if they're broken into "Tek-Hunters" and something like "Biologis-Hunters".
It does seem somewhat unclear whether the Van Saars are that house's "Abyssal Ferrymen" or something distinct. In either case I'm sure there will be five or so other sets of specialists.
The women on the cover isn't recognisably anything, though, is she? So I'm not sure that my initial thought that the Ferrymen were a distinct faction is wrong.
Automatically Appended Next Post:
There was a rumour of (completely reimagined and renamed) Ratskins going around, after all. Could that be this?
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Post by: Kanluwen
The Van Saar themselves aren't the "Abyssal Ferrymen". It says you hire specialists, then goes into talking about how Van Saar has unique specialists.
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Post by: El Torro
chaos0xomega wrote:Do we thing the current necromunda starter box (w escher and delaque + ZM terrain) is going OOP?
I'd be surprised if that's the case. I think Hive War still has a place as an entry point to Necromunda. Both boxed sets can live side by side, like with the Ash Wastes boxed set (when it was available).
Don't blame me if it does go OOP though
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Post by: twoseventwo
Genestealer Corpse Grinders? Well those are streams that haven't been crossed since Rogue Trader. Again
It's still not confirmed if the Malstrain have hybrids, is it? Just Purestrains and Brood Brothers, so far.
I have said it before, but I dig the STALKER vibe of this.
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Post by: StudentOfEtherium
twoseventwo wrote:Genestealers Corpse Grinders? Well those are streams that haven't been crossed since Rogue Trader. Again
maybe Necromunda will bring back limos one of these days
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Post by: Grot 6
When is this available?
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Post by: Mad Doc Grotsnik
We don’t know yet, but probably in a month or so? Something like that.
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Post by: Grot 6
SgtEeveell wrote:So, Abyssal Ferrymen. New Hanger-on? Hirelings like Hive Scum or Bounty Hunters? Are Custom Rig Vehicles a whole new vehicle, or just equipment upgrades for current vehicles?
These are all new hiring's and additional gang types. The vehicles are probably more of the same- improved vehicles upgraded with additional equipment. The gangs so far are mutated Stealers, and additional muties, as well as the Spyers as hunters to hire, and teams.
Read through that GW article. The add-ons are in there, as well as four or five new characters. Directly, and indirectly, you have a good batch of work to tide you over this upcoming couple of months.,
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Post by: SgtEeveell
Kanluwen wrote: SgtEeveell wrote:So, Abyssal Ferrymen. New Hanger-on? Hirelings like Hive Scum or Bounty Hunters? Are Custom Rig Vehicles a whole new vehicle, or just equipment upgrades for current vehicles?
It tells you what they are:
As part of the Underhells Campaign, players venturing into the Abyss in search of plunder will also hire a specialist team of Abyssal Ferrymen when mustering their gang. These expert guides are essential to crossing the Dust Wall and the exclusion zone around the Secundan Abyss, and are highly customisable fighters with a wide variety of weapons, wargear, and skills available – including Custom Rig vehicles.
The gangs of House Van Saar are some of the most common expeditioners found beyond the Dust Wall, drawn by the allure of lost archaeotech, and as such field a unique type of specialist explorer known as a Tek-hunter. Each is an expert in one of four fields – Augurtek, Bioteknist, Gunntek, or Teknomat – which unlock access to advanced weapons and equipment, and perhaps most important of all they sport a positively nippy Movement characteristic of 5” – a rarity in Van Saar gangs.
The Tek-Hunters are seemingly our first look at Abyssal Ferrymen. Wouldn't be shocked if they're broken into "Tek-Hunters" and something like "Biologis-Hunters".
Those look like unrelated things to me. Tek-Hunters are members of your gang. Abyssal Ferrymen are hirelings.
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Post by: Kanluwen
The two Orrus Spyre Hunters can be built with a range of top-tier weaponry,** while their Van Saar allies are a new type of specialist with access to additional guns, equipment, and specialist skills.
Sounds like the Ferrymen to me?
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Post by: Dryaktylus
chaos0xomega wrote:Do we thing the current necromunda starter box (w escher and delaque + ZM terrain) is going OOP?
They could always create a new starter box, but Hive Secundus isn't one. I mean the least a starter set should provide are two gangs to play out of the box in a normal Necromunda game, not just in the 2-player campaign in the box and another in The Book of Desolation.
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Post by: privateer4hire
GW uses all non 40k games as test beds for 40k. AoS lets them test rules and approaches like simplifying options, removal of the old STR v Toughness, etc. Necromunda is their undead experiment. What if they sold a never ending, rapid succession of editions but just never admitted to it? Would people still buy for fear of losing the guaranteed player base?
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Post by: Jadenim
privateer4hire wrote:GW uses all non 40k games as test beds for 40k. AoS lets them test rules and approaches like simplifying options, removal of the old STR v Toughness, etc. Necromunda is their undead experiment. What if they sold a never ending, rapid succession of editions but just never admitted to it? Would people still buy for fear of losing the guaranteed player base?
Except Necromunda is the opposite; the core rules don’t change, they just added campaigns with new units, terrain, missions, etc. The only substantial change they’ve made since the reboot is to add the vehicle rules in Ashwastes, and that was a genuine addition, with only very limited changes to the core rules for compatibility/consistency.
I wish they were running 40K like Necromunda. Cool, weird and colourful units and characters, high levels of customisation to allow you to make them your guys and regular interesting campaigns built on a consistent ruleset, that allows you to have new, fun things to play without invalidating your entire back catalogue? Yes please.
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Post by: Shadow Walker
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Post by: Mad Doc Grotsnik
You know, I think I have WD145.
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Post by: Flinty
Thats a nicely compelling story, with some truly epic levels of call back. I wish I had the capacity in my life to actually play it a bit
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Post by: SgtEeveell
Wow, they are really giving this release the full court press. Two articles in one day?
Flinty wrote:Thats a nicely compelling story, with some truly epic levels of call back. I wish I had the capacity in my life to actually play it a bit 
I'm in the process of moving to Spokane, WA. There's a GW store and 3 independent retailers there according to GW's website (who knows how accurate that really is). Now that I'm retired I should be able to round up some Necromunda and/or Blood Bowl action.
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Post by: Haighus
and they now operate as ferrymen for Spyre Hunters of the Imperial House, Van Saar Tek-hunters, and other parties interested in the detritus of Hive Secundus.
The ferrymen are definitely distinct from the Van Saar tek hunters.
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Post by: SgtEeveell
Kanluwen wrote:The two Orrus Spyre Hunters can be built with a range of top-tier weaponry,** while their Van Saar allies are a new type of specialist with access to additional guns, equipment, and specialist skills.
Sounds like the Ferrymen to me?
There were also many settlements on the wrong side of the Dust Wall that were completely cut off from the Imperium whether they had been infected or not. These communities began to consolidate and work together in order to survive. In the end, they built settlements around the Abyss, which eventually became the Port Cities, and they now operate as ferrymen for Spyre Hunters of the Imperial House, Van Saar Tek-hunters, and other parties interested in the detritus of Hive Secundus.
Ferrymen are local hirelings, Tek-hunters are part of your gang. Automatically Appended Next Post: Oh, and there's a video tucked in at the end of the article
https://youtu.be/fv6-qcWT4uc?si=VOvMcfbZzr-zjmy7
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Post by: Kanluwen
If you're wanting to get technical about it, Tek-Hunters are a new type of gang.
The upcoming Book of Desolation contains more advanced rules for Secundan Incursion Gangs, Spyrer Hunting Parties, Malstrain and Malstrain Corrupted Gangs, and a thrilling variant of the Underhells Campaign which supports multiple gangs.
Either way, as of yesterday they sounded like Ferrymen to me. Still kinda do, given the basically nothing we have on the topic.
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Post by: Lord Damocles
So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
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Post by: YodhrinsForge
Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
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Post by: barnacle111
Is there any more info on the suggested co-op play? Or do we think that was a warhammer community error?
(Thinking of getting this to play with my son if there is a good ai system for the malstrains..)
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Post by: SamusDrake
barnacle111 wrote:Is there any more info on the suggested co- op play? Or do we think that was a warhammer community error?
(Thinking of getting this to play with my son if there is a good ai system for the malstrains..)
I don't think there is such a mode, but have a good read through the rules for the Ambot Hunt...
https://www.warhammer-community.com/wp-content/uploads/2020/05/u~H3v6~I9-vZx9Y-.pdf
...as this could easily be applied to the Malstrains( see page 5, "More monsters to hunt" ).
Another classic way to implement ai for hostiles is to set up entry/spawning points at certain places along the edges of the board and have a pool of brood models, so that once one has been slain it returns to the pool ready for respawning. Have 3 spawning points on a score of D3(West, North, East), and then a D6 for how many to spawn from that point...
1: 1x Enslaver thing
2: 2x Brood-Bro guys
3: 1x Malstrain Genie
4: Re-roll!
5-6: No Spawning.
...or something like that and at the beginning of each turn. Keep it simple and just have them move towards the nearest model in your gang, and being fearless they attack with no regard for their own safety. Set up some objective markers on the board - 2 or 3 - and once collected you need to head to the nearest exit from the board.
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Post by: Flinty
Operation last train has a simple AI for genestealer-like beasties
http://therenaissancetroll.blogspot.com/2019/03/operation-last-train-charity-wargame_8.html?m=1 Automatically Appended Next Post: Alternatively, the. Blackstone Fortress AI engine would probably work well using the ghuul cards maybe?
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Post by: twoseventwo
YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisition might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
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Post by: Tyel
twoseventwo wrote:Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
I guess it comes down to what your grounding is for 40k lore.
If we go with something like:
"To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. This is the tale of these times. It is a universe you can live today if you dare - for this is a dark and terrible era where you will find little comfort or hope. If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the promise of progress and understanding, for there is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
But the universe is a big place and, whatever happens, you will not be missed."
Then... I don't think having some nobles hunt down irradiated genestealers in the heart of a fallen Hive is so implausible. From the Inquisition's perspective Hive Secondus was "fixed", the situation on Necromunda is "fine", and there are far more pressing things to be getting on with.
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Post by: Mr_Rose
Actually since the inquisitor that ordered the bombardment declared the infestation dealt with, all Helmawr has to do is claim he’s keeping guard on the rift to “make sure” and he’s just suitably paranoid and prepared.
Also I think some people are forgetting just how backwards the average world is in 40K; almost none of them have global information networks, most of them don’t even have what you would call a telephone service and even for the ones that do I guarantee that off-world long distance charges are insane. So who, exactly, is going to tell? Essentially you would have to have an inquisitor decide that the prior solution wasn’t enough (when it really should have been, TBF) and go and personally inquisit the place, all without Helmawr noticing and coming up with a way to delay or divert them. Y’know, like the totally-not-khornate meat-gangs.
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Post by: Mad Doc Grotsnik
twoseventwo wrote: YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
Oh the Van Saar thing is pretty straight forward. House Van Saar of course, like all six Clan Houses, contribute an awful lot to Necromunda’s economy and ability to meet its tithe. And when your tithe is met, The Imperium isn’t seen to particularly care how you did it.
Now, House Helmawr almost certainly knows just what House Van Saar has. But, provided they’re subtle about deploying the especially fancy weapons? It’s not something that’s a day to day concern for anyone else. All most are presented as caring about is that House Van Saar are good with tech and keep things ticking over.
In the Underhive? Well. Absolutely nobody down there cares that your Lasgun is slightly fancier with a higher cyclic rate of fire, more shots per powercell etc. you get shot, it hurts and you might die. Hit by a Radgun? Probably not a lot of you left to go tattling. And the relative civvies? All hail our new lords and masters who are really shooty and make mince meat of anything that comes bothering our settlement.
The other Clan Houses? Chances are they don’t even know what an STC is, and so may well be in blissful ignorance of just how easy it might be to remove House Van Saar. But….if they are? They’d likely know “that would also mean no more House Helmawr, and there’s an awful, awful lot to be said about stability and status quo, who knows who might replace them, and if they’d be as willing to turn a blind eye to our own pretty illegal shenanigans”.
They all have dirty secrets they’d like to keep. So exposing one another to the proper authorities just isn’t desirable.
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Post by: Haighus
Plus, the original infestation happened due to the Inquisition in the first place. There are radical factions who are more than happy to keep a nice research project going who will cover it up.
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Post by: beast_gts
SgtEeveell wrote:Wow, they are really giving this release the full court press. Two articles in one day?
Yeah, it does feel they're releasing it earlier than they planned and are rushing to catch up.
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Post by: Skinnereal
Mad Doc Grotsnik wrote:The other Clan Houses? Chances are they don’t even know what an STC is, and so may well be in blissful ignorance of just how easy it might be to remove House Van Saar. .
Ousting Van Saar from the STC would mean no more STC. Who else would want the rad-sickness that Van Saar knows how to handle?
Anyone who knows about the STC probably knows about the sickness, and stays away.
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Post by: Shadow Walker
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Post by: Mentlegen324
That new article mentions the Spyrer suits are Alien in origin, was that mentioned previously? I remember the original lore was supposedly that the Tau were involved, but can't really see that being the case with the new versions.
Mr_Rose wrote:Also I think some people are forgetting just how backwards the average world is in 40K; almost none of them have global information networks, most of them don’t even have what you would call a telephone service and even for the ones that do I guarantee that off-world long distance charges are insane. So who, exactly, is going to tell? Essentially you would have to have an inquisitor decide that the prior solution wasn’t enough (when it really should have been, TBF) and go and personally inquisit the place, all without Helmawr noticing and coming up with a way to delay or divert them. Y’know, like the totally-not-khornate meat-gangs.
People seem to act like there's a singular level of tech and anything that even appears to go beyond that would immediately get the Mechanicus or Inquisitions attention, which is just not the case at all. There's a vast variety of tech between Imperial Worlds as well as just general styles making a difference, let alone things like ancient examples of pre-existing stuff that could just be randomly found on a world. One of the Enforcer elite units is using archaeotech weapons for example, and I'm pretty sure one of the new groups from the last expansion were too, Hive Worlds are a mix of all sorts of completely random things. It's not like there's a list of every pattern of tech and exactly who has it and where it comes from and the Mechanicus just knows what's wrong. The Van Saar are not running around showing off their high-tech gear to a tech priest, and even then its not as if they've got anything that's just so out there that it would immediately make anyone think they've got an STC with no other explanation.
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Post by: Mad Doc Grotsnik
Tau were hinted at, but it never made much sense in terms of timescales involved.
I did a thread about in Background which proved pretty fruitful.
https://www.dakkadakka.com/dakkaforum/posts/list/813808.page
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Post by: Shadow Walker
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Post by: Lord of Deeds
After dabbling with the OOP launch box and the first couple of gang releases I quickly fell off the wagon as it seemed too much trouble to keep up with Necromunda and my other hobby interests. Since I've lost track of the expansions and where the game sets rule and model wise.
Having said that, this "new" setting and models are catching my eye a bit. Is the new box a good way to get stuck in or is it a thirst trap that will have me all of a sudden chasing down half a dozen books and such? In other words, would you recommend this as a starting point for new or returning player?
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Post by: SgtEeveell
Lord of Deeds wrote:After dabbling with the OOP launch box and the first couple of gang releases I quickly fell off the wagon as it seemed too much trouble to keep up with Necromunda and my other hobby interests. Since I've lost track of the expansions and where the game sets rule and model wise.
Having said that, this "new" setting and models are catching my eye a bit. Is the new box a good way to get stuck in or is it a thirst trap that will have me all of a sudden chasing down half a dozen books and such? In other words, would you recommend this as a starting point for new or returning player?
All of the above. It seems like a fairly self-contained thing, as long as you only want to play the factions that are in the box against each other. But then you will need to get the upcoming Book of Desolation if you want to play any other gangs. I'll be pretty surprised if it has all the rules you need for specific gangs. I'm expecting more new books with details for 2-3 gangs in each one. Plus I'm sure you'll need the "House of..." book for each gang.
Since Rules can't be copyrighted there are places to access all the stats & point values and such-like stuff online w/o buying quite so many books.
Personally, I actually do have all the books. But I bought most of them in eBook form, the new Necromunda Core Rulebook is the only hard copy I've bought in the last 5 years. I'm not even trying to collect all of the games though. The ones I'm actively collecting are Escher, Enforcers and Squats. Plus the Goliath, Delaque, Orlock and Ash Waste Nomads that were included in various box sets.
I do have a lot of Necromunda (and Blood Bowl) stuff, but I don't play WH40K or AoS.
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Post by: twoseventwo
So the Book of Ruin Genestealers aren't being squatted, and the Malstrain would seem not to get hybrids.
Six (or seven, or eight) Forge World resin Malstrain upgrade head sets incoming?
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Post by: Lord Damocles
Mr_Rose wrote:Actually since the inquisitor that ordered the bombardment declared the infestation dealt with, all Helmawr has to do is claim he’s keeping guard on the rift to “make sure” and he’s just suitably paranoid and prepared.
Also I think some people are forgetting just how backwards the average world is in 40K; almost none of them have global information networks, most of them don’t even have what you would call a telephone service and even for the ones that do I guarantee that off-world long distance charges are insane. So who, exactly, is going to tell? Essentially you would have to have an inquisitor decide that the prior solution wasn’t enough (when it really should have been, TBF) and go and personally inquisit the place, all without Helmawr noticing and coming up with a way to delay or divert them. Y’know, like the totally-not-khornate meat-gangs.
Imperial Fist: 'Halmawr old bean, what's with the big wall you're building?'
Halmawr: 'Oh, no reason'
Imperial Fist: 'Okey doke!'
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Post by: Mad Doc Grotsnik
Not the place of Astartes to overly fiddle in planetary politics.
Mutation is kind of expected within The Imperium, and so all potential recruits are screened for such as part of, erm, the recruitment process.
Plus. As per the background? The squishing of Hive Secundus was an Inquisitor’s doing. And I’m pretty sure the Imperial Fist Garrison would’ve known about it. The building of the wall is precautionary measure. And a pretty sensible one.
One could even argue the Garrison aren’t at all concerned at stupid smelly mortals going into the ruins as they would be about anything getting out.
131060
Post by: twoseventwo
Well even that article says the Fists don't get out much.
I'm the "Necromunda is the obvious truth about the Imperium that 40k spins like crazy" parody universe I am currently building in my head, the explanation is that Space Marines are pious, belligerent, and moronic.
132876
Post by: SgtEeveell
Mad Doc Grotsnik wrote:
One could even argue the Garrison aren’t at all concerned at stupid smelly mortals going into the ruins as they would be about anything getting out.
They just have to implement infiltration protocol checks on everybody exiting the hive.
https://www.giantitp.com/comics/oots0812.html
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Post by: Kanluwen
barnacle111 wrote:Is there any more info on the suggested co- op play? Or do we think that was a warhammer community error?
(Thinking of getting this to play with my son if there is a good ai system for the malstrains..)
It looks like that may be coming with the separate book.
Worth mentioning that "The Arbitrator" is meant to be kind of a DM/ GM from what I can remember.
3806
Post by: Grot 6
privateer4hire wrote:GW uses all non 40k games as test beds for 40k. AoS lets them test rules and approaches like simplifying options, removal of the old STR v Toughness, etc. Necromunda is their undead experiment. What if they sold a never ending, rapid succession of editions but just never admitted to it? Would people still buy for fear of losing the guaranteed player base?
Not correct at all. You are talking apples and oranges in regards to the game systems. 40K had a separate design group then the Specialist games did. As time progressed, for 40K We haven't had as solid and established team as the days of yore with Andy, Jervis, Paul, Rick and the rest. As a matter of fact, We haven't had a solid rules team in going on 4 years now.
I will tell you from experience that Necromunda is Necromunda.
Yes, 40k players play it, but Necromunda players OWN it. If a rule doesn't fit, we toss it, and develop another one at the game club, or check with the player base, where it has more then likly already been discussed. As to buying- the problems are many on that front. Problem 1 amongst them in that all of the additional characters are unattainable, unless you sacrifice a small country for them. The "Edition creep" not so much, because if you get into Necromunda, you get your basic gang, and go with that, and then later buy more, to fill out your own with. either to kit bash the characters, or to convert the models to new ones. THAT has always been the allure of the game- home brewed and home made. Automatically Appended Next Post: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
It's an Open Secret. Those that dwell in the underhive know all about them, as a hazard of living. Those that live in the ivory tower think they know, and act like they have hidden knowledge of them. Hive Secundus was discussed briefly in the Outlanders book. There were no less then 3 or 4 hives of different stripe that held their own secrets and hazards, such as The Hive of the Dead, Chaos Hive, Ork Hive, and indirectly- Secondus- the Genestealer and mutations hive (Scavvies, Ratskins, Pit Slaves, and Redemptionist crusades.)
I'm posting this link for reference...
https://wh40k.lexicanum.com/wiki/Necromunda_(planet)#The_Hives
BTW- The Genestealers- across the board, are tough as nails. I had a campaign back in the early days where we had 6 rando's running around on the board, a 4 x 4 at the time. The Stealers- 6 of them, tabled the gangs, and wiped the floor with them.
Our game group ended up putting a few tables together with expansive Space Hulk, Tyranid Attack, and Dungeon tiles together that was extensive. The tunnels campaign ended up having squads of Space Marine scouts, Arbiter teams, and an Inquisition envoy show up. The stealers made work of them, as well...
In the end- be cautious when you add them. Genestaelers are top tier threats.
42373
Post by: Shadow Walker
722
Post by: Kanluwen
The art for this has been phenomenal.
132876
Post by: SgtEeveell
Let's see, the Goliath medic will have a bag of dirt.
"Rub some dirt on it, and walk it off!"
130613
Post by: Shakalooloo
SgtEeveell wrote:Let's see, the Goliath medic will have a bag of dirt.
"Rub some dirt on it, and walk it off!"
No, he'll just prescribe more 'roids. 'Roids cure everything.
5269
Post by: lord_blackfang
Connor got mad underpaint game but forgot to do the actual painting
134248
Post by: StudentOfEtherium
those malstrains are a thing of beauty. that first one in particular is incredible
134759
Post by: YodhrinsForge
Mad Doc Grotsnik wrote:twoseventwo wrote: YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
Oh the Van Saar thing is pretty straight forward. -snip-
Yeah, sorry, no. It's a functional STC system. The Mechanicus' holy grail. They would burn whole worlds to ash for the opportunity to acquire just an intact printout of a single STC pattern, there is no situation in which the presence of a complete, functional STC system on an Imperial world wouldn't result in either that device being ceded to the Mechanicus immediately under the terms of the Treaty of Mars, or civil war if those terms aren't honoured. That means the Van Saar having one is completely and utterly dependent on the idea that the Mechanicus never even get a single inkling that it exists and that is so implausible given the other circumstances that surround it, it can only exist by authorial fiat; it is because it is, shut up nerds.
People talk about the whole "governors can run things as they see fit if they pay their tithe" part of the fluff but they - and the authors of Newcromunda it seems - have forgotten the rest of that bargain; obeying Imperial Law, of which the tithe is only one part. It also means recognising the Adepta and their representatives: you pay your Tithe *and* you allow the presence of and recognise the domain of the Administratum; you offer up any psykers you discover to the Black Ships *and* you allow the presence of and recognise the Inquisition and Astra Telepathica; you adhere to the Lex Imperialis *and* you permit the Arbites to enforce it within your domain; and also you adhere to the terms of the Treaty of Mars *and* you allow the representatives of the Mechanicus to monitor your compliance. Even if Necromunda is such a special case and Helmawr such an adept political operator that he's managed to find a way to *completely* segregate and isolate the Imperial Adepta(and recall, the entire Secundus plotline is contingent on him not being able to do that since it starts with a Magos Biologis moving in and doing whatever the heck he wanted to), the Cold Trade exists and Necromunda is positively heaving with archeotech hunters who would at least be capable of recognising that the Van Saar have *something* unique going on - so in literal centuries, not one single, solitary person has been able to get a message offworld to a Mechanicus-aligned contact telling them something is up? Every single one of the doubtless numerous Explorators who've snuck on to the planet over those centuries to hunt for archeotech themselves has been silenced before they could report in?
If people want to adopt the view that it's all silly make believe and so it doesn't matter, it's cool so just don't think about it too hard that's a perfectly acceptable way to look at things, but don't try and argue that it actually does make sense because it simply doesn't.
Oh and as to the Spyrers, the issue with them is more thematic in that the Newcromunda version misses the point; they weren't hunting gangers because that's a huge challenge and they were meritocratic noblemen seeking to prove ye worthy, they were hunting gangers because they were psychopathic aristocrats with no appreciation for life hunting the plebs for sport - high tech fox hunting. I suppose portraying the rich as amoral monsters is the wrong kind of political these days though.
1918
Post by: Scottywan82
I really need to see the new Spyrers done up in the 90s color schemes. I bet they would look awesome.
38888
Post by: Skinnereal
Scottywan82 wrote:I really need to see the new Spyrers done up in the 90s color schemes. I bet they would look awesome.
You know how that happens. Grab a box and get painting
62565
Post by: Haighus
YodhrinsForge wrote: Mad Doc Grotsnik wrote:twoseventwo wrote: YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
Oh the Van Saar thing is pretty straight forward. -snip-
Yeah, sorry, no. It's a functional STC system. The Mechanicus' holy grail. They would burn whole worlds to ash for the opportunity to acquire just an intact printout of a single STC pattern, there is no situation in which the presence of a complete, functional STC system on an Imperial world wouldn't result in either that device being ceded to the Mechanicus immediately under the terms of the Treaty of Mars, or civil war if those terms aren't honoured. That means the Van Saar having one is completely and utterly dependent on the idea that the Mechanicus never even get a single inkling that it exists and that is so implausible given the other circumstances that surround it, it can only exist by authorial fiat; it is because it is, shut up nerds.
People talk about the whole "governors can run things as they see fit if they pay their tithe" part of the fluff but they - and the authors of Newcromunda it seems - have forgotten the rest of that bargain; obeying Imperial Law, of which the tithe is only one part. It also means recognising the Adepta and their representatives: you pay your Tithe *and* you allow the presence of and recognise the domain of the Administratum; you offer up any psykers you discover to the Black Ships *and* you allow the presence of and recognise the Inquisition and Astra Telepathica; you adhere to the Lex Imperialis *and* you permit the Arbites to enforce it within your domain; and also you adhere to the terms of the Treaty of Mars *and* you allow the representatives of the Mechanicus to monitor your compliance. Even if Necromunda is such a special case and Helmawr such an adept political operator that he's managed to find a way to *completely* segregate and isolate the Imperial Adepta(and recall, the entire Secundus plotline is contingent on him not being able to do that since it starts with a Magos Biologis moving in and doing whatever the heck he wanted to), the Cold Trade exists and Necromunda is positively heaving with archeotech hunters who would at least be capable of recognising that the Van Saar have *something* unique going on - so in literal centuries, not one single, solitary person has been able to get a message offworld to a Mechanicus-aligned contact telling them something is up? Every single one of the doubtless numerous Explorators who've snuck on to the planet over those centuries to hunt for archeotech themselves has been silenced before they could report in?
If people want to adopt the view that it's all silly make believe and so it doesn't matter, it's cool so just don't think about it too hard that's a perfectly acceptable way to look at things, but don't try and argue that it actually does make sense because it simply doesn't.
I agree that a supposedly complete and nearly intact STC hiding in a major Imperial hive world in a core region is a bit unbelievable. At least with said system in active use. Not to mention the tech just doesn't seem that advanced compared to standard Imperial gear. It would be much more plausible if they simply had some kind of archeotech production line but not an entire STC. The whole thing feels very fanfic.
I don't think the same applies to genestealers though. Genestealers are all over the place and only the wackiest Inquisition nuts advocate virus bombing all of them, especially on lynchpin worlds like Necromunda.
Oh and as to the Spyrers, the issue with them is more thematic in that the Newcromunda version misses the point; they weren't hunting gangers because that's a huge challenge and they were meritocratic noblemen seeking to prove ye worthy, they were hunting gangers because they were psychopathic aristocrats with no appreciation for life hunting the plebs for sport - high tech fox hunting. I suppose portraying the rich as amoral monsters is the wrong kind of political these days though.
Eh, they state in the article they do both, but downplay the "normal" underhive because it isn't the hot new product.
Historically and currently rich people do dangerous sports too for various reasons, like hunting boar with a spear in medieval Europe or rich people today hunting leopards or cape buffalo on foot. These carry significant risk to the rich asshats doing it.
518
Post by: Kid_Kyoto
Still not feeling the Spryers, maybe it's the paint job but they're really just not calling out to me.
52122
Post by: Mentlegen324
Do prefer the Spyrers in a different colour than the initial one, but still think there's something about them that seems a bit lacking compared to the vairiety of the original models.
Haighus wrote: YodhrinsForge wrote: Mad Doc Grotsnik wrote:twoseventwo wrote: YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
Oh the Van Saar thing is pretty straight forward. -snip-
Necromunda is positively heaving with archeotech hunters who would at least be capable of recognising that the Van Saar have *something* unique going on
.
Archeotech Hunters would be hunting for Archeotech , as in ancient examples of lost tech rather than something brand new and recently manufactured. The Van Saar aren't particularly running around with something that's so extremely out of place at first glance that the only answer to where they got it is that they have an STC. They've got grav tech and energyshields and such but even those aren't so far beyond what might potentially be found on an Imperial World that they're immediately obvious, a lot of what they're using can feasibly be considered relativaly typical Imperial tech that they've made to high standards and/or given their own style.
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Post by: Mad Doc Grotsnik
Grav Tech can’t be as rare as we’re lead to believe. Consider the humble, ubiquitous and incredibly common Servo Skull. Whilst only dinky? Those all make use of anti-grav technology.
It seems it’s rare on the battlefield because it’s an absolute sod to repair compared to wheels, treads or legs, both in terms of the knowledge and parts required.
5269
Post by: lord_blackfang
Yea GW writing isn't always the smartest. We're also supposed to believe that gyro stabilized walkers (something we currently still struggle with) are cheaper and easier for Cawdor to maintain than wheels.
130613
Post by: Shakalooloo
Mad Doc Grotsnik wrote:Grav Tech can’t be as rare as we’re lead to believe. Consider the humble, ubiquitous and incredibly common Servo Skull. Whilst only dinky? Those all make use of anti-grav technology.
It seems it’s rare on the battlefield because it’s an absolute sod to repair compared to wheels, treads or legs, both in terms of the knowledge and parts required.
The Imperium can make skull-sized anti-grav generators, but ONLY skull-sized anti-grav generators, so making them for vehicles requires soldering a whole bunch together and then hoping you don't blow the fuse.
3309
Post by: Flinty
Any bets whether the new box will make it to Christmas? Or is it a FOMO blast?
Looks like a nice set, but things are a bit tight just now.
130613
Post by: Shakalooloo
Flinty wrote:Any bets whether the new box will make it to Christmas? Or is it a FOMO blast?
Looks like a nice set, but things are a bit tight just now.
It's never going to make it to Christmas. Maybe ask someone else to get it for you now and pay them later.
722
Post by: Kanluwen
Shakalooloo wrote: Flinty wrote:Any bets whether the new box will make it to Christmas? Or is it a FOMO blast?
Looks like a nice set, but things are a bit tight just now.
It's never going to make it to Christmas. Maybe ask someone else to get it for you now and pay them later.
It depends upon whether or not it's meant to be the 'season starter'.
Ash Wastes sold out initially, but saw restocks.
275
Post by: Taarnak
Kid_Kyoto wrote:Still not feeling the Spryers, maybe it's the paint job but they're really just not calling out to me.
Me neither. They are cool models, but not Spyrers. The rest of the OG updates felt like just that: updates. These feel like a new design shoehorned into the role of Spyrers.
3806
Post by: Grot 6
YodhrinsForge wrote: Mad Doc Grotsnik wrote:twoseventwo wrote: YodhrinsForge wrote: Lord Damocles wrote:So the surviving genestealer infestation is supposed to be a big ol' secret, but young nobles routinely go and fight genestealers.
That... seems like a surefire way of having the secret get out.
I dunno; everybody seems like an idiot because the plot requires them to be...
We passed that stage at "the Van Saar have a fully functional STC that they've kept secret for centuries despite wandering around openly using rad weapons, micro-grav tech, and unknown patterns of weapon for most of that time". N17 is the most switch-brain-off-upon-entry narrative GW have produced in a long time.
Necromunda lore is canon, 40k lore is propaganda. The Inquisiton might want you to think it is all-seeing, but actually it can't tell its arse from its elbow. Helmawr just has to place the odd bribe or two.
(  , obviously)
Oh the Van Saar thing is pretty straight forward. -snip-
Yeah, sorry, no. It's a functional STC system. The Mechanicus' holy grail. They would burn whole worlds to ash for the opportunity to acquire just an intact printout of a single STC pattern, there is no situation in which the presence of a complete, functional STC system on an Imperial world wouldn't result in either that device being ceded to the Mechanicus immediately under the terms of the Treaty of Mars, or civil war if those terms aren't honoured. That means the Van Saar having one is completely and utterly dependent on the idea that the Mechanicus never even get a single inkling that it exists and that is so implausible given the other circumstances that surround it, it can only exist by authorial fiat; it is because it is, shut up nerds.
People talk about the whole "governors can run things as they see fit if they pay their tithe" part of the fluff but they - and the authors of Newcromunda it seems - have forgotten the rest of that bargain; obeying Imperial Law, of which the tithe is only one part. It also means recognising the Adepta and their representatives: you pay your Tithe *and* you allow the presence of and recognise the domain of the Administratum; you offer up any psykers you discover to the Black Ships *and* you allow the presence of and recognise the Inquisition and Astra Telepathica; you adhere to the Lex Imperialis *and* you permit the Arbites to enforce it within your domain; and also you adhere to the terms of the Treaty of Mars *and* you allow the representatives of the Mechanicus to monitor your compliance. Even if Necromunda is such a special case and Helmawr such an adept political operator that he's managed to find a way to *completely* segregate and isolate the Imperial Adepta(and recall, the entire Secundus plotline is contingent on him not being able to do that since it starts with a Magos Biologis moving in and doing whatever the heck he wanted to), the Cold Trade exists and Necromunda is positively heaving with archeotech hunters who would at least be capable of recognising that the Van Saar have *something* unique going on - so in literal centuries, not one single, solitary person has been able to get a message offworld to a Mechanicus-aligned contact telling them something is up? Every single one of the doubtless numerous Explorators who've snuck on to the planet over those centuries to hunt for archeotech themselves has been silenced before they could report in?
If people want to adopt the view that it's all silly make believe and so it doesn't matter, it's cool so just don't think about it too hard that's a perfectly acceptable way to look at things, but don't try and argue that it actually does make sense because it simply doesn't.
Oh and as to the Spyrers, the issue with them is more thematic in that the Newcromunda version misses the point; they weren't hunting gangers because that's a huge challenge and they were meritocratic noblemen seeking to prove ye worthy, they were hunting gangers because they were psychopathic aristocrats with no appreciation for life hunting the plebs for sport - high tech fox hunting. I suppose portraying the rich as amoral monsters is the wrong kind of political these days though.
It makes sense. GW just needs to make sure that they put writers on it that know what they are talking about.
The Mechanicus have a contingent on Necromunda that supports the STC and the tech hunt. They participate in it themselves as well, because there was some lost STC technology that is still out there from the days of the great expansion. It is written in the material that Necromunda produces and distributes various Goods and Services through the Imperium. (Van Sar Pattern Las Rifle Carabines and Long las rifles are some of them.) THAT is why they are called the House of Artifice.
Agree with you, though- It is just that GW hasn't done a good job of carrying the material to the natural progression. You haven't discussed the Necromunda 8th, and the Imperial Hive, which houses all of the off world Imperium functions, as well as The Necromunda 8th Command and Control, and Fortress Monastery of Space Marines for the sector. (Imperial Fists, Blood Angels, and Ultramarines)
130613
Post by: Shakalooloo
YodhrinsForge wrote:Yeah, sorry, no. It's a functional STC system. The Mechanicus' holy grail. They would burn whole worlds to ash for the opportunity to acquire just an intact printout of a single STC pattern, there is no situation in which the presence of a complete, functional STC system on an Imperial world wouldn't result in either that device being ceded to the Mechanicus immediately under the terms of the Treaty of Mars, or civil war if those terms aren't honoured. That means the Van Saar having one is completely and utterly dependent on the idea that the Mechanicus never even get a single inkling that it exists and that is so implausible given the other circumstances that surround it, it can only exist by authorial fiat; it is because it is, shut up nerds.
The Mechanicus is not omniscient. Chaos and Genestealer cults can go for centuries without being discovered, often involving a much bigger number of possible leaks, so an STC evading capture is not beyond possibility. It's the exception that proves the rule; nothing in the Imperium is perfect, and gak is always slipping through the cracks.
134248
Post by: StudentOfEtherium
Shakalooloo wrote: YodhrinsForge wrote:Yeah, sorry, no. It's a functional STC system. The Mechanicus' holy grail. They would burn whole worlds to ash for the opportunity to acquire just an intact printout of a single STC pattern, there is no situation in which the presence of a complete, functional STC system on an Imperial world wouldn't result in either that device being ceded to the Mechanicus immediately under the terms of the Treaty of Mars, or civil war if those terms aren't honoured. That means the Van Saar having one is completely and utterly dependent on the idea that the Mechanicus never even get a single inkling that it exists and that is so implausible given the other circumstances that surround it, it can only exist by authorial fiat; it is because it is, shut up nerds.
The Mechanicus is not omniscient. Chaos and Genestealer cults can go for centuries without being discovered, often involving a much bigger number of possible leaks, so an STC evading capture is not beyond possibility. It's the exception that proves the rule; nothing in the Imperium is perfect, and gak is always slipping through the cracks.
"xxx is not omniscient" is the answer to most of these lore questions. we, the players, know about many unique and exciting and interesting things which can have the potential for narrative, but characters within the universe have significantly less knowledge than we do. as you say, gak is always slipping through the cracks. gak slipping through the cracks is what makes the narrative interesting
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