Prepare for a Rumble of Reveals Next Weekend With the Warhammer Preview Online! Summer Skirmish
Welcome to a sensational summer for fans of skirmish games! Whether you enjoy small-scale special ops in the grim dark future, or compact chaotic clashes in the weird and wonderful Mortal Realms, big reveals are on the way.
Warhammer Preview Online! Summer Skirmish will be loaded with reveals for our skirmish games, so join us live by tuning in on the Warhammer Twitch channel at 2pm BST on Sunday the 10th of July.
We’ll also be covering everything right here on Warhammer Community, if you can’t make it to the stream or just want to luxuriate in the awesome reveals at your own pace after the show.
So what we billing for each of them?
Whatever next BB Team is.
Kill Team, the Inquisition/Elite Guard vs Maybe Nids.
Underworlds, next warband.
Necromunda is more Ash Wastes stuff, models or just book info.
Warcry, the swamp people for that box, maybe other side.
Sunday is an odd day (and it clashes with the Austrian GP ). I wouldn't be surprised if they do a preview at 2PM and then announce some of the preorders at 6PM.
Hopefully Aeronautica and Titanicus will get a look during the week.
You know, as I was clicking the thread I literally thought, I'm gona bring up Adeptus Titanicus in clear mockery of the poeple who always bring up unrelated games that clearly aren't mentioned in the promo. But here you are, with the first reply.
I'm not convinced the other Kill Team will be Nids. We already saw the old Genestealer models in the Kasrkin leak photo, so it's unlikely GW are updating the traditional Space Hulk units. If they swapped out marines for guardsmen then anything is on the table. I'm going with one of:
GSC neophytes with upgrade sprue
Something Necron related (there's a rumour engine pic likely to be them, and Necrons are on the cover of the new CA)
Daemons
Hopefully Aeronautica and Titanicus will get a look during the week.
GW have forgotten those games even exist. Either they'll release Epic or those games will be slowly mothballed.
Titanicus is just in the traditional slowdown phase before some big update. Blood Bowl & Necromunda both received a big refresh after four-ish years, and we're approaching that point for AT.
You know, as I was clicking the thread I literally thought, I'm gona bring up Adeptus Titanicus in clear mockery of the poeple who always bring up unrelated games that clearly aren't mentioned in the promo. But here you are, with the first reply.
We've not had a falling out before and honestly thought you're one of the better posters here.
So instead of biting back I shall say this; I'm disappointed and would like to think you're just having an off day.
Titanicus is just in the traditional slowdown phase before some big update. Blood Bowl & Necromunda both received a big refresh after four-ish years, and we're approaching that point for AT.
You're probably right, but I didn't notice those slow downs. At least not to the point where its been a single forgeworld release in seven months, but then again I don't play those particular games...
Geifer wrote: Good to see Blood Bowl on the list of games. I have to wonder how much longer GW is going to take to release the Khemri team.
I mean it could be after Amazons, Chaos Dwarfs, Slannesh and Tzeentch, High elves, Vampires, Slaan, Bretonnians etc...so might be a few years away. There's still quite a few teams to truck through at one a quarter.
Whilst by no means the best rules, the scope, scale and models of the game are my absolute favourite.
Everything else I can hammer around the horseshoe of my own stupidity to taste. As ever that is my preference and something I genuinely enjoy, not apologetics for shonky/crap basic rules.
lord_blackfang wrote: You know, as I was clicking the thread I literally thought, I'm gona bring up Adeptus Titanicus in clear mockery of the poeple who always bring up unrelated games that clearly aren't mentioned in the promo. But here you are, with the first reply.
We've not had a falling out before and honestly thought you're one of the better posters here.
So instead of biting back I shall say this; I'm disappointed and would like to think you're just having an off day.
To be fair to blackfang, when I saw the literal first reply of this thread referencing two games that specifically were not mentioned in the preview announcement, I had a similar reaction.
H.B.M.C. wrote: To be fair to blackfang, when I saw the literal first reply of this thread referencing two games that specifically were not mentioned in the preview announcement, I had a similar reaction.
Okay, then. To clarify, I was disappointed that the first preview in a while will not be featuring AI or AT, as those games have been quiet of late - more so for Titanicus.
They've not had these big previews - usually on saturdays - as much this year, so it seemed that while this preview has nothing to do with AI or AT, they could pop up as ordinary articles on the side.
Maybe they'll reveal the box so that we can see the part that's most important to every one of us here:
The new terrain!
This is what I'm excited for. As I've opined many times, warcry is the main GW product that keeps me coming back. The design of the new Hashut guys is nice, if a little uneven it's appeal to me (personal taste, I get how some people love/hate them), and I'm cuious about the nurgle guys, hoping they wont be too nurgly.
Buy I'm very curious about the terrain, particularly in light of my dungeons and lazers pledge
Geifer wrote: Good to see Blood Bowl on the list of games. I have to wonder how much longer GW is going to take to release the Khemri team.
I mean it could be after Amazons, Chaos Dwarfs, Slannesh and Tzeentch, High elves, Vampires, Slaan, Bretonnians etc...so might be a few years away. There's still quite a few teams to truck through at one a quarter.
Yeah, I'm not holding my breath. You should probably put Slaanesh at the back of the list, too. I might be interested in them as well, so it would be silly to expect them to come out either.
Is GW currently releasing a team per quarter? It feels like they slowed down recently.
Maybe they'll reveal the box so that we can see the part that's most important to every one of us here:
The new terrain!
You'd say that, but it's truer than usually. More warbands cosplaying a theme aren't a big deal, though obviously good for those who happen to like that theme. But you just don't get the new setting across without appropriate terrain.
I hope it ends up looking cool. And practical. And modular. Nah, just kidding. There's no hope of it being modular.
Warcry logo is "new". We already saw it being used in Warhammer Fest Preview. GW can call the next boxed set an expansion but new graphic design gives the feeling of an update similar to BloodBowl Second season edition. I just hope that it doesn't render all previously printed material useless like BloodBowl did.
Speaking of BloodBowl, I hope for new plastic Star Players or Big Guys. It's either a new additional book of rules or plastic, GW wouldn't waste a preview on resin.
Necromunda is a mystery. Some gangs are still lacking an upgrade sprue but that seems hardly preview-worthy. I wouldn't mind a new vehicle, terrain piece or Scavvy gang.
Kill Team is behind Warcry on preview cycle so it's too early for a full boxed set reveal. I expect one model and name of the new boxed set. Warcry might get a full boxed set reveal though, given that one of the warbands has been fully revealed already.
Like I said, it feels like GW has been slowing down with Blood Bowl releases. Not sure if they have, which is why I asked, but again, it certainly feels like it. Between that and doubling down on Empire and Orcs for the new edition, it feels like an endless wait for the teams I'm actually interested in.
lord_blackfang wrote: You know, as I was clicking the thread I literally thought, I'm gona bring up Adeptus Titanicus in clear mockery of the poeple who always bring up unrelated games that clearly aren't mentioned in the promo. But here you are, with the first reply.
We've not had a falling out before and honestly thought you're one of the better posters here.
So instead of biting back I shall say this; I'm disappointed and would like to think you're just having an off day.
To be fair to blackfang, when I saw the literal first reply of this thread referencing two games that specifically were not mentioned in the preview announcement, I had a similar reaction.
GW: Get ready for the new preview with absolutely NO ADEPTUS TITANICUS! You heard that right, ABSOLUTELY ZERO ADEPTUS TITANICUS! There isn't going to be a SINGLE Adeptus Titanicus thing on it! You will get NOTHING if you're an Adeptus Titanicus fan so GET READY!
People here: oh boy I hope they show off something cool for AT
Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
GW: Get ready for the new preview with absolutely NO ADEPTUS TITANICUS! You heard that right, ABSOLUTELY ZERO ADEPTUS TITANICUS! There isn't going to be a SINGLE Adeptus Titanicus thing on it! You will get NOTHING if you're an Adeptus Titanicus fan so GET READY!
People here: oh boy I hope they show off something cool for AT
Look, I get where the others are coming from and have got the point and moved on. Is there is any point on dragging this out?
Necromunda is a mystery. Some gangs are still lacking an upgrade sprue but that seems hardly preview-worthy. I wouldn't mind a new vehicle, terrain piece or Scavvy gang.
GW can go in so many directions and pick and choose what they do with new stuff or reimagining existing gangs.
In the Ash wastes we are still missing Rat skins, Scavies (mutants), and Pit Slaves, And if they return to the spire they could do Spyres and Bratt gangs.
I also would love to see a module-type vehicle. I figure Scavies will look like pox walkers and play like a mix of cawdor and corpse grinder cult.
Shadow Walker wrote: Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
Witch hunters were in the same list that leaked Eshin and Shadowstalkers iirc. There was also some art which showed the backs of them. Don't remember what the other warband leaked was, another Khorne one?
Shadow Walker wrote: Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
Witch hunters were in the same list that leaked Eshin and Shadowstalkers iirc. There was also some art which showed the backs of them. Don't remember what the other warband leaked was, another Khorne one?
I don't think that's anything but a generic, tusked monster skull because Ghur is the new setting. And the bamboo is there because the part of Ghur in question is some forest whose name I forgot. I wouldn't read any factions into it.
I thought we knew the new factions for Warcry from the Slaves to Darkness table of contents - the followers of Hashut and the nurgle guys. We're just waiting for the full teams I thought?
(and the terrain and perhaps a monster or two)
Tastyfish wrote: I thought we knew the new factions for Warcry from the Slaves to Darkness table of contents - the followers of Hashut and the nurgle guys. We're just waiting for the full teams I thought?
(and the terrain and perhaps a monster or two)
This is the start of a whole new setting for WarCry. We know the contents of the big box, nothing beyond that.
Geifer wrote: Good to see Blood Bowl on the list of games. I have to wonder how much longer GW is going to take to release the Khemri team.
I mean it could be after Amazons, Chaos Dwarfs, Slannesh and Tzeentch, High elves, Vampires, Slaan, Bretonnians etc...so might be a few years away. There's still quite a few teams to truck through at one a quarter.
I'd say we are in most of need of a Bret team since there has not been an official release, although we have seen some lore teasers about what a Bret team is like.
I really liked the one from BB2 but its clear GW will go in another direction, and that design space was aped by the Nobles team anyways.
Doggo box would be fun as part of Dawnbringer Crusades in a similar vein to the standalone Gryph-hound box, where they don't take away variety from the rest of the range because there is a rest of the range.
Underworlds tends to have these nice, characterful sculpts, but there are only so few in each warband that it feels like a waste not to explore characters that are not often seen in favor of some pets.
I will say I'm going to be disappointed if the witch hunter warband is disproportionately filled with dumb doggos instead of henchmen.
I like the idea of Witch Hunters having hounds to help them, but I will be disappointed too If we only get one Witch Hunter and the rest are dogs.
For that to work though we should get at least 5-6 dogs. Unless he is an Ogor Witch Hunter! In that case we can have just 4 dogs.
Are the Witchfinders likely just a team or part of the next boxset for Underworlds? I'd be interested in them for conversion purposes so a standalone team would be welcome. The current Skaven team are rare as hens teeth (even from box spliters) and paying £65 just for a fraction of a box seems overkill. Paying for a few cards I don't need for the Witchfinders would be much more palatable.
It seems they're doing one season set, followed by two individual teams. If it is a Witchfinder warband then I'm confident it will follow Nethermaze as an individual purchase.
That said its only just recently with Harrowdeep they started with shorter seasons, so its possible they might throw us off again. But yes, hopefully we won't be cursing when they announce the new team...
Rivals of Harrowdeep was the first Nethermaze set outside of the starter.
Sorry, that came out as a bit of a "WELL ACTUALLY...". This was something that got discussed a lot in my local Underworlds group when some folks got their stuff.
By the looks of it the Rivals of Harrowdeep set is taking over from Champions of Dreadfane(the two big factions of 2nd edition AoS). Hopefully they won't do the same with the two teams in Nethermaze, as that would be blooming crap.
I dunno, it seems like a trend of decreasing support for Underworlds. I feel like the card game-miniature game crossover is something that could sustain a strong community--if it already had one. As a small game without many players people just default to either a full skirmish game or MTG so they can have others to play with.
Underworlds seemed to be picking up a good amount of steam until Covid knocked it back down, but I think the real killer has been the price hikes. People either didn't mind getting into it because it was relatively cheap to grab the starter and their favourite team, and even if they wanted to be competitive and keep up with all the cards the cost of the teams weren't too eyewatering to justify it.
But as usual GW couldn't help themselves. The big reason I've heard was that it just became too expensive to keep up with the way they could in Shadespire, Nightvault and Beastgrave. It's not 40k, 30k or AoS where people will bite their tongue and buy it anyway, people will simply drop the non-core games as readily as they will non-GW ones.
At least one influencer strong hinted Rivals will be the default format and Champions is getting the axe next season. That might be their way of trying to steady the ship and appeal to a more casual audience who can just buy their favourite team and have at it, rather than be told they need to buy a £27 team they don't want just to get some cards out of it.
Hoping for full KT and Warcry previews, none of that "we're going to tease you with a couple models but not actually reveal full contents of the box" crap.
Not sure whats coming for Necromunda, but hopefully its a substantial preview and not just a one-model tease of the next gang coming to the game.
Can't be bothered with Underworlds or Blood Bowl. Underworlds for a while was doing some really neat minis, but the last "season" was a letdown for me, all the minis were very grounded and kinda "meh" for me and not as interestingly over the top as some of the warbands in the previous seasons were. They just lacked that extra je ne sais quoi that would take them from being ok sculpts to amazing sculpts.
Dysartes wrote: Well, they're learning, slowly - announce the games at the same time you announce the event.
Errr... they've been announcing the games at the same time they announce the events for several years now?
NinthMusketeer wrote: I dunno, it seems like a trend of decreasing support for Underworlds. I feel like the card game-miniature game crossover is something that could sustain a strong community--if it already had one. As a small game without many players people just default to either a full skirmish game or MTG so they can have others to play with.
Is it decreasing support, or is it just that GW has decided that more expensive boxed sets and quicker seasons is a better business model that a slightly cheaper boxed set and lots of Warbands?
Dysartes wrote: Well, they're learning, slowly - announce the games at the same time you announce the event.
Errr... they've been announcing the games at the same time they announce the events for several years now?
No, no they haven't - we've usually seen a WHC article announcing that there will be a Preview, often on a Sat/Sun, then during the following week we'd generally get confirmation of what games were in it.
This usually led to initial frenzied discussion on here as people span themselves up, only to get disappointed when they eventually heard that their game of choice wasn't getting a preview - an approach that fostered ill-will, if you will, while confirming the games being shown in the initial announcement cuts that off at the knees.
I'd need to go back and check, but I think that pattern holds up to the last preview event at the start of May.
Dysartes wrote: Well, they're learning, slowly - announce the games at the same time you announce the event.
Errr... they've been announcing the games at the same time they announce the events for several years now?
No, no they haven't - we've usually seen a WHC article announcing that there will be a Preview, often on a Sat/Sun, then during the following week we'd generally get confirmation of what games were in it.
This usually led to initial frenzied discussion on here as people span themselves up, only to get disappointed when they eventually heard that their game of choice wasn't getting a preview - an approach that fostered ill-will, if you will, while confirming the games being shown in the initial announcement cuts that off at the knees.
I'd need to go back and check, but I think that pattern holds up to the last preview event at the start of May.
You are wrong on this one. Here's the picture from the first announcement of Warhammer fest. It mentions all the specialist games that would be covered.
As for Underworlds, the game is not getting any less support. They have changed their structure to two launch boxes each year. Each box is followed by two warbands. That's 8 total per year which is the same as it has always been.
A very reliable leaker told tga the full schedule for this year months ago. The last two warbands are witchhunters with dogs and Khorne.
There will be a new starter box at the end of the year. Apparently next season will feature Tyrion's Lumineth.
Yeah, with the new structure it would have been very easy for them to halve the Underworlds release schedule, but that's not happened.
The Rivals of Harrowdeep box is just way to avoid having two core boxes available at once - if anything it's indicative of more support - the easy option would have been to just keep selling the Harrowdeep core alongside Nethermaze.
Slann was my first thought, but given the skull, I'm siding with those saying Amazons.
Arbitrator wrote: Surprised it's Amazons and not Chaos Dwarfs but I guess both were inevitable at some point.
GW seem determined not to give us Chaos Dwarfs. The first Hashut-themed AOS models are humans, afterall. And even in GW's biggest outlet of all things Old World, the Chorfs are still missing.
For the saking of finally owning a Great Taurus( which I had totally forgot about, and the rider will just go straight in the bin ), Chaos Dwarves will return because...
...I COMMAND IT.
Seriously, can't wait to whip out the red washes on that one.
NinthMusketeer wrote: I dunno, it seems like a trend of decreasing support for Underworlds. I feel like the card game-miniature game crossover is something that could sustain a strong community--if it already had one. As a small game without many players people just default to either a full skirmish game or MTG so they can have others to play with.
The pandemic is what killed it here. We had a sizable group meeting regularly. Monthly tournaments, and plenty of players went every week. The pandemic hit and the store changed hours. It's closed on Sunday and Monday now, and Sunday was our game day. We discussed moving it, but no one wants to be there on a Saturday. Between that, the end of prize support, and the annual 10% or more price hike, it just evaporated.
Automatically Appended Next Post:
SamusDrake wrote: For the saking of finally owning a Great Taurus( which I had totally forgot about, and the rider will just go straight in the bin ), Chaos Dwarves will return because...
...I COMMAND IT.
Seriously, can't wait to whip out the red washes on that one.
I certainly hope so. It's been so long. I cannot imagine why hey haven't rolled them out.
I’m hoping to see more Gang Specific vehicles for Ash Wastes. I think the remaining 5 House Gangs are an ambitious expectation, easily bordering unrealistic.
I’d settle for Escher and A.N. Other, plus an entirely new Outlands type gang.
I don't know, I kind of expect GW to make vehicles for each gang considering that they are basically making them into regular main game style "armies" even with their own "codex" and everything.
And yep I really want to see what they do with Escher! Bikers; mounted; alien beasts; flying; heck they really should have bikers and flying dinosaurs!
Genestealers vs Kasrikin
... or...
Kroot vs Imperial Navy
Either would be fine. Interested to see the new Ash Wastes thing. The rest? Whatever. I hope we get a full Warcry box reveal so we can see the terrain.
Maybe GW are going to slow grow Kroot fans by releasing a Kroot here and a Kroot there and then BOOM Kroot army
It's been freaking ages since they last had anything for their army - I think they got 1 model in Blackstone Fortress.
Mad Doc Grotsnik wrote: Him, and I think that’s been it since Tau first arrived on the scene?
I think so. They might have had one or two new kits in the early days, but nothing since Tau really got going. The mech suits and such just swamped out Kroot entirely.
I've long long felt that GW should split Tau like they did Genestealer cults and Tyranids. A secondary force with a core of Kroot and then other Xenos in key roles. Which I feel was kind of how GW wanted Tau to be; a core of mech tau and then Xenos specialists all ovre the place as a creative outlet. And then it just went a totally different direction.
Overread wrote: They are set for the first reveal at 10 past the hour; which is normal. Give 10 mins for people to filter in, fix issues and get it all running.
Automatically Appended Next Post: They almost look like corrupted Wood Elf types. Not necessarily originally followers of Alarielle as such, but definitely those of a nature god now gone insane,
Horns of Hashut…..they’re nice, but not quite as interesting as the Rotmire Creed for me.
This warcry box is cool but im more interested in finding out what they mean by new "edition". Does that mean new rules? They already said we can use existing warbands though...
Just a really good preview all round. The Witch Hunters probably just take the prize for me. They were my favourite Mordheim warband too.
I don't like Nurgle but that Nurglish warband is surprisingly cool and the scenery is awesome. The Amazons are a cool update and Killteam was a genuine surprise which is rare these days.
What’s more, every box in the upcoming season of Kill Team is thematically linked, exploring the setting of the Gallowdark further – you can grow your terrain collection throughout the releases, building up an incredible modular Kill Team board along the way.
From the article.
Looks like you assemble a plastic Kill Team board if you get all of the next year's 160€ boxes
That's what most people say after every GW reveal.
I love how they teased KT, and then for the reveal stream continued to tease KT.
Just fething show us!
You know exactly why. So they can drive up hype via marketing over several weeks before the pre-order.
I was worried we would get a second teaser that just hinted at contents and showed us nothing. Which has happened in previous live streams.
That said, knowing that there is a full plastic set for this is amazing. I can finally build the table I've wanted for years.
What everyone should brace for is this being a $300 set at minimum. Two new factions, both rulebook and faction book, plus terrain with plastic floors vs card floors. What will be interesting is whether or not the floor tiles are 1'x1' or have a size compatible with the Kill Team board sizes.
jullevi wrote: Kill Team is behind Warcry on preview cycle so it's too early for a full boxed set reveal. I expect one model and name of the new boxed set.
Looks like we saw little more of Kill Team than expected. I can't wait for full boxed set & scenery reveal.
What’s more, every box in the upcoming season of Kill Team is thematically linked, exploring the setting of the Gallowdark further – you can grow your terrain collection throughout the releases, building up an incredible modular Kill Team board along the way.
From the article.
Looks like you assemble a plastic Kill Team board if you get all of the next year's 160€ boxes
Yeah, I saw that and was like, "feth right off with that gak."
WarCom wrote:As you would expect from the innards of a giant spaceship full of gloomy corridors, eerie flashing lights and inviting vents, the terrain you’ll be fighting over is a little different from previous Kill Team boxes. This set lets you create maze-like boards, full of narrow lines of sight and with sturdy doors to breach.
What’s more, every box in the upcoming season of Kill Team is thematically linked, exploring the setting of the Gallowdark further – you can grow your terrain collection throughout the releases, building up an incredible modular Kill Team board along the way.
My first impressions were that the Nurgle guys for warcry are probably my least favourite element of the release today, although looking back at the models I think its just the stilts and wooden armour that I dislike. I also wish there was a bit more character in the 'juves' for the hashut warband, but otherwise I think everything else is great. In particular the more veteran members of the hashut band are really characterful.
I've never had a blood bowl team before, but I have to say that the Amazons are really appealing. The scuplts look excellent and fairly easy to convert for a few extra poses and head-swapping options to create a slightly more varied team.
Vampire hunters are brilliant. A plus and I can't fault them. IMO they're the best looking band since (ironically) the vampires.
This is an actual interesting Kill team box. After the initial launch it feels like they've been phoning in the other releases, particularly the Tau and marines. The novitiates were an incredibly odd choice and the corsairs missed the mark for me. This release however looks the equal of the launch set with the orks and Krieg. I'm excited to see more.
EDIT - I forgot to mention the oiled up beefcake on a bike. Its a great standalone model. I imagine you'll want a few for your gang though, so I hope there are a few more options in the kit or its going to get a bit stale when you duplicate it.
WarCom wrote:As you would expect from the innards of a giant spaceship full of gloomy corridors, eerie flashing lights and inviting vents, the terrain you’ll be fighting over is a little different from previous Kill Team boxes. This set lets you create maze-like boards, full of narrow lines of sight and with sturdy doors to breach.
What’s more, every box in the upcoming season of Kill Team is thematically linked, exploring the setting of the Gallowdark further – you can grow your terrain collection throughout the releases, building up an incredible modular Kill Team board along the way.
This all sounds good for the first box, but once every other box becomes "Old models + new hat sprue!" it might become less exciting.
The second box may be where we get the Kasrkin released, as they also look to be based like these two warbands. But yeah...the first box sounds really appealing....really hoping you don't need to buy each quarterly release to complete a full 22x30 of terrain.
SamusDrake wrote: Disappointing overall, but the BB Amazons look pretty good.
Genuine question- what exactly was disappointing? Given that we already knew what games were going to be shown, it's hard to imagine something significantly better.
Warcry- that's a lot of character in those models, but... they look annoying to paint and I don't like the character. Terrain is nice and nifty, but an overly specific niche.
I don't understand the last picture at all, where the ground is just stacked up and badly balanced on other terrain
Necromunda- sure. That might as well happen.
Blood Bowl- not my game. Models are fine, I guess, if you like twins.
Underworlds- like the headsman, love the crossbowman... right up until the bomb on the quarrel, and the girl one is good right up until the hairdo. The leader and dogs are just kind of fine.
Love that they opted for plain and practical rather than bling.
Kill Team- Oh. The one that's really interesting is... not a full preview. Like the bits I see, and the idea of the terrain, but... I'll be much more enthused if the Imperial Navy had an army for these to be a part of (or better than another new army, if the Guard had a marine contingent that could just be a thing).
Kroot are an interesting choice of enemy. Not sure if its good or bad interesting, though.
I'm not interested in Fantasy, but the Rotmire Creed and the Witch Hunters are fine models that will find their way into 40k/KT/Necromunda.
The Goliath bike isn't my stein of ale, but I guess Ork, CSM and certain SM chapter players will use it.
Showing only parts of the KT box... well, they need something for their daily news and it' not like it's for pre-oder this week. The models shown are good. I skipped the last two boxes, but I'm looking forward to this.
I just had a realization about the amazons that might've ruined them. If those one footed poses don't have tabs that go into the base, then the contact point to glue these will be even worse than the wood elf catchers and norse runners. These minis should be gaming pieces, not just for show. So they need to be durable and in BB the miniatures are constantly being handled.
SamusDrake wrote: Disappointing overall, but the BB Amazons look pretty good.
Genuine question- what exactly was disappointing? Given that we already knew what games were going to be shown, it's hard to imagine something significantly better.
I'm going through each of them on the other game-focused threads. Certainly too much to say in one post here.
WarCom wrote:As you would expect from the innards of a giant spaceship full of gloomy corridors, eerie flashing lights and inviting vents, the terrain you’ll be fighting over is a little different from previous Kill Team boxes. This set lets you create maze-like boards, full of narrow lines of sight and with sturdy doors to breach.
What’s more, every box in the upcoming season of Kill Team is thematically linked, exploring the setting of the Gallowdark further – you can grow your terrain collection throughout the releases, building up an incredible modular Kill Team board along the way.
This all sounds good for the first box, but once every other box becomes "Old models + new hat sprue!" it might become less exciting.
The second box may be where we get the Kasrkin released, as they also look to be based like these two warbands. But yeah...the first box sounds really appealing....really hoping you don't need to buy each quarterly release to complete a full 22x30 of terrain.
You will in all likelihood be able to buy the terrain individually three months after the boxed set, but going by recent precedent you'll pay the same for the terrain as you would for the whole box.
I guess board coverage won't be a problem if you stick with a single box as these are meant to work as standalone expansions, but I fully expect to see differently themed space hulk sections in each box, so if you want variety on your board you won't get around investing in more.
It's kind of cool to get a full space hulk themed terrain set, but it's not going to be cheap if you're a terrain enthusiast and in it for that, first and foremost.
Thargrim wrote: I just had a realization about the amazons that might've ruined them. If those one footed poses don't have tabs that go into the base, then the contact point to glue these will be even worse than the wood elf catchers and norse runners. These minis should be gaming pieces, not just for show. So they need to be durable and in BB the miniatures are constantly being handled.
They look rather bulky to me with the usual large feet GW models tend to have. Maybe that's just the sizable pictures and it will feel different at actual scale. I don't expect them to be fragile if glued with good plastic cement, though.
At first I wasn't really interested in the team, but with a bit of conversion and suitable paintjob going full Rio carnival on them would look cool. I might actually have to get a box.
Thargrim wrote: I just had a realization about the amazons that might've ruined them. If those one footed poses don't have tabs that go into the base, then the contact point to glue these will be even worse than the wood elf catchers and norse runners. These minis should be gaming pieces, not just for show. So they need to be durable and in BB the miniatures are constantly being handled.
Do the newer ones not use the hex pegs like the earlier models?
I'm liking the Goliath bike a lot, and I don't think anyone was expecting Imperial Navy vs Kroot as the space hulk Kill Team factions, but the most impressive reveal for me have to be the new Warcry faction. It's no secret I've always reviled the Nurgle aesthetic as being more about comical tentacles and ruptured pusbag stomachs split open to reveal nests of throbbing guts, so GW making a group of models that look diseased and unwell in a much more subtle and restrained way was a positive surprise.
Re Amazon team
I didn't have any issues with my warcry corvus cabal models and they've got very little contact with the base for some of the models. You should just need to use a good plastic glue.
Can someone tell me what the "Knight Questoris" is supposed to be? We already had Canis Rex, which you could use to build all Imperials, and this new kit lets you build a Despoiler too, what are they adding to the kit to make this possible?
/Edit - I just looked up Despoiler - it's this https://www.games-workshop.com/en-GB/knight-despoiler-2022 ie Canis rex kit. I am vert confused about this new release. What are they adding to this kit to differentiate it from Canis Rex?
There's no reason at all to announce this as a new release if they're changing the packaging and adding some sort of data sheet. All of this could have been done w/o any announcement, nobody would have even noticed.
Agamemnon2 wrote: I'm liking the Goliath bike a lot, and I don't think anyone was expecting Imperial Navy vs Kroot as the space hulk Kill Team factions, but the most impressive reveal for me have to be the new Warcry faction. It's no secret I've always reviled the Nurgle aesthetic as being more about comical tentacles and ruptured pusbag stomachs split open to reveal nests of throbbing guts, so GW making a group of models that look diseased and unwell in a much more subtle and restrained way was a positive surprise.
That's a really good point. I knew I liked those new Nurgle Cultist types but couldn't really put my finger on why. I think you hit the nail on the head there, they look diseased and legitimately creepy. GW usually makes Nurgle models way too over the top and they end up looking comical - but these guys look genuinely unnerving.
JWBS wrote: There's no reason at all to announce this as a new release if they're changing the packaging and adding some sort of data sheet. All of this could have been done w/o any announcement, nobody would have even noticed.
Politely disagree. The Knight Variants now being a single kit (I think it’s now a single kit?) helps prevent folk buying the old one, thinking it contains All The Sprues, getting home and finding nope. It’s a relic of yesteryear.
JWBS wrote: There's no reason at all to announce this as a new release if they're changing the packaging and adding some sort of data sheet. All of this could have been done w/o any announcement, nobody would have even noticed.
Politely disagree. The Knight Variants now being a single kit (I think it’s now a single kit?) helps prevent folk buying the old one, thinking it contains All The Sprues, getting home and finding nope. It’s a relic of yesteryear.
A new release? Technically. Kinda. Ish.
Needing pointing out? Yup yup yup.
Except it already WAS a single kit. There's nothing in this re-release that wasn't in the Canis Rex kit.
SamusDrake wrote: Disappointing overall, but the BB Amazons look pretty good.
Genuine question- what exactly was disappointing? Given that we already knew what games were going to be shown, it's hard to imagine something significantly better.
Not 50 kits minimum per game and several new editions? Seems to be common expected level for some.
It's been the whole kit for ages. It's the Canis Rex, everything they're including in this kit is included in that kit, literally all of it. "Buying the old one" is not a thing, there is no old one, the old one is this one that they've announced here. It's the same thing.
JWBS wrote: There's no reason at all to announce this as a new release if they're changing the packaging and adding some sort of data sheet. All of this could have been done w/o any announcement, nobody would have even noticed.
It may be a first but... Everything is fantastic ! Stellar release and not really expected. I'm actually gonna take a look at Underworld and Warcry because I know virtually nothing about those games but the bands have a lot of character and seem exactly like what I like: small groups with strong personality, no need for 2,000 pts armies
Kinda interested to see how they will release the zone mortalis board and if it is going to be available on its own later
What have they said about ZM? I didn't watch it and I don't have time to sift through what people are saying, but anything ZM related is of interest to me.
JWBS wrote: What have they said about ZM? I didn't watch it and I don't have time to sift through what people are saying, but anything ZM related is of interest to me.
Nothing specifically about ZM as a ruleset. The new KT season is set on a Space Hulk and the terrain across the fomo boxes will be modular. A lot of people saying the floor files are close to the plastic ZM ones they had for Dark Uprising. Naturally the expectation is a lot of people will use the terrain for ZM games.
JWBS wrote: There's no reason at all to announce this as a new release if they're changing the packaging and adding some sort of data sheet. All of this could have been done w/o any announcement, nobody would have even noticed.
That's the thing.
GW probably figure its new enough to get a new price tag .
I remember them putting the Baneblade in a new box and adding quite a few euro to the new one.
I am a bit disappointed that this new Kill Team space Hulk will be GW's half arsed attempt at Space Hulk for a while.
It would be brilliant if Space Hulk were elevated to the title it rightly deserves, a great gateway game that should be in constant supply, with mission books/tile add on, and new Terminator Wargear added. Just keep it simple (2nd edition I think was a the best entry level version to date).
Terminators Vs Genestealers, offers good asymmetrical game play and styles to keep it fresh for a while.
Oh well, maybe not now, but I think GW are leaving easy money on the table.
As silly as it seems, its not obvious to many (especially newer chaos knight players) that the Knight Despoiler is just an Imperial Knight covered in chaos symbols, many of them go looking for a specific kit called the "Knight Despoiler" and up until the latest codex came up empty and confused and had to ask others where to find the model for it.
The justification for the Questoris Knight kit is a little bit harder to figure out, as the Knight Preceptor kit literally contains the same sprues and builds all the same knights. If I was to guess, i would say they are eliminating the "Knight Preceptor" kit and replacing it with the "Questoris Knight" kit for the purposes of greater clarity for customers who are confused why they can buy a Knight Preceptor kit but can't find a kit for the Errant/Gallant/Warden/Paladin/Crusader and have no idea that Canis Rex is built out of the Preceptor kit.
chaos0xomega wrote: As silly as it seems, its not obvious to many (especially newer chaos knight players) that the Knight Despoiler is just an Imperial Knight covered in chaos symbols, many of them go looking for a specific kit called the "Knight Despoiler" and up until the latest codex came up empty and confused and had to ask others where to find the model for it.
The justification for the Questoris Knight kit is a little bit harder to figure out, as the Knight Preceptor kit literally contains the same sprues and builds all the same knights. If I was to guess, i would say they are eliminating the "Knight Preceptor" kit and replacing it with the "Questoris Knight" kit for the purposes of greater clarity for customers who are confused why they can buy a Knight Preceptor kit but can't find a kit for the Errant/Gallant/Warden/Paladin/Crusader and have no idea that Canis Rex is built out of the Preceptor kit.
Future proofing for a Cerastus Knight kit in plastic?
I imagine that one of this season's Kill Team releases will include a rerelease of the Rogue Trader and Gellerpox Infected kills teams from the previous edition. They seem like very thematically appropriate factions for a battle aboard a space hulk.
stonehorse wrote: I am a bit disappointed that this new Kill Team space Hulk will be GW's half arsed attempt at Space Hulk for a while.
It would be brilliant if Space Hulk were elevated to the title it rightly deserves, a great gateway game that should be in constant supply, with mission books/tile add on, and new Terminator Wargear added. Just keep it simple (2nd edition I think was a the best entry level version to date).
Terminators Vs Genestealers, offers good asymmetrical game play and styles to keep it fresh for a while.
Oh well, maybe not now, but I think GW are leaving easy money on the table.
While it was and is a good game it's not really that expandable. 1st edition had some tries, and maybe hybrids were a funny addition, but psykers destroyed the core game.
And keep in mind that IMO most people playing GW games don't just want a streamlined Wargame but also RP elements and equipment and weapons properly represented in the rules.
stonehorse wrote: I am a bit disappointed that this new Kill Team space Hulk will be GW's half arsed attempt at Space Hulk for a while.
It would be brilliant if Space Hulk were elevated to the title it rightly deserves, a great gateway game that should be in constant supply, with mission books/tile add on, and new Terminator Wargear added. Just keep it simple (2nd edition I think was a the best entry level version to date).
Terminators Vs Genestealers, offers good asymmetrical game play and styles to keep it fresh for a while.
Oh well, maybe not now, but I think GW are leaving easy money on the table.
While it was and is a good game it's not really that expandable. 1st edition had some tries, and maybe hybrids were a funny addition, but psykers destroyed the core game.
And keep in mind that IMO most people playing GW games don't just want a streamlined Wargame but also RP elements and equipment and weapons properly represented in the rules.
First edition from what I have heard was ruined by the hybrids. Having Terminators being shot at in Space Hulk just took away from the different styles.
I still think that expansions could work for Space Hulk of they were more focused and restraint, add different missions/objectives, and new Wargear for the Terminators. As for the Genestealers I think the air vents introduced in 2nd edition in White Dwarf really helped give the Genestealers something new without diluting their theme.
PenitentJake wrote: I don't remember if we house ruled it or if there were White Dwarf rules for including power armoured marines in Spac Hulk.
I think there was a White Dwarf for Traitors?
Adding hybrids/ enemy shooting certainly did change the game, but I wouldn't say it destroyed it.
The psykers though... It wasn't so much just having psykers- it's that the powers were so over the top. A failure of execution.
There were rules for power armoured Marines and a mission Terminators vs Traitor Terminators in WD. Never played the latter, but I had one game against PA Marines. Well, I just butchered them. Just one die for shooting needs special missions with longer corridors.
PenitentJake wrote: I don't remember if we house ruled it or if there were White Dwarf rules for including power armoured marines in Spac Hulk.
I think there was a White Dwarf for Traitors?
Adding hybrids/ enemy shooting certainly did change the game, but I wouldn't say it destroyed it.
The psykers though... It wasn't so much just having psykers- it's that the powers were so over the top. A failure of execution.
All piled together into Space Hulk Compendium, another Old Edition book I need to add to my collection.
Power Armour Marines we’re faster than Terminators, and considerably more numerous. But as Dryaktalus said, they were easily minced by Genestealers.
Their main advantage was relative freedom of movement, numerous heavy weapons, and their numbers making them somewhat harder to ambush, especially if the Genestealer player had only low value blips in play.
Shadow Walker wrote: Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
No. Their market research has shown that they do not want relatable human characters in their setting; it needs to be all power fantasy, all the time.
Shadow Walker wrote: Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
No. Their market research has shown that they do not want relatable human characters in their setting; it needs to be all power fantasy, all the time.
Mmm. Citation please. On account they don’t publish their market research….
Shadow Walker wrote: Still waiting for the Cities of Sigmar crew for Underworlds. Maybe now, when they get turned into Crusades or whatever, they will release some normal (for AoS) humans?
No. Their market research has shown that they do not want relatable human characters in their setting; it needs to be all power fantasy, all the time.
Ah yes, that's why they're redoing cities completely from the ground up.
Pariah Press wrote: I imagine that one of this season's Kill Team releases will include a rerelease of the Rogue Trader and Gellerpox Infected kills teams from the previous edition. They seem like very thematically appropriate factions for a battle aboard a space hulk.
I don’t see it personally. While the theme fits.
The models are too many for the even Kill Team thing (as Rogue Trader sat almost as a board game itself in how it plays). Number wise and price wise.
It is two (10?) man KT’s at £35 ish each, plus all the plastic scenery etc.
As all the boxes will come together with lots of scenery to build up.
If they did that box it wouldn’t be able to have all that scenery as well or the cost would be even more than the high prices it will be anyway.
In my opinion, of course.
Though I missed Rogue Trader so would like it to happen.
(It’s like that chaos cultist type Kill Team, I couldn’t convince some people on discord that there is no way they’d add the commissar and ogryn in the £36 ten man box. The prices just don’t work for GW prices).
I mean I guess if they just reissue it similarly, so same like cardboard bits etc, but that didn’t feel like what they’ve revealed for going forward..
The Starstriders are just a ten-man team so they fit in the same structure as everything else. Gellarpox are more complicated because it'd be a lot of models (23) and we've not seen that many models in the boxed releases so far, but then again they don't all have to be in play. We got 10 marines in Moroch even though you only field 6, because they were re-using a sprue that had 10 on.
The Gellarpox sprue is the same size as the Intercessor sprue.
Maybe they'll crop up as the "existing" team in two of the boxes.
The majority of the gellerpox models aren't massive though. Glitchlings, nurgle fleas, nurgle worms, nurgle fly swarms, etc.
Then for regular sized models, you have the pseudo-plaguebearers, and a couple of plague hulks.
I'm not sure really what they could do with gellerpox in order to make a bunch of specialist, though. Unless the specialist are mutated versions of various people. "Gellerpox navigator, gellerpox voxman, etc"
Not being very familiar with the Kill Team rules this may be complete nonsense, but couldn't you mash the little guys together as quasi swarms with a few simple rules? Require them to stay in base contact with others of their type, activate as a single models, have health brackets like 40k vehicles or AoS monsters equal to the number of swarm models so you can handily represent the degradation by removing models?
I don't know if this is elegant or viable, but it would seem like a way to make the higher model count of the Gellerpox fit without allowing them an excess of extra activations.
Right, there's a lot of room for low-wound models with a Group Activation greater than 2. They haven't made any units like that yet, IIRC, but there's no obvious reason why they couldn't.