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Post by: cincydooley
The unfortunate thing is that this game is really, really, really unique. I got to spend a fair amount of time with it at Adepticon and was really impressed.
The game plays really quickly (as youve seen in the some of the videos, perhaps) and is really unlike anything else on the market. It feels very tense and exciting, especially when breaching a room. There are a TON of really great ideas in this game. Its sad that it's apparently failed to capture the attention of all like it really deserves to.
Between Forgotten King, MERCS Recon, and Darklands, you have three really different and very very good projects ending at close to the same time, which is really unfortunate for those that have to pick one over the other.
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Post by: Salacious Greed
CptJake wrote:Doc Kill wrote: CptJake wrote:WIll the snipers come with the cards making them usable in Recon? How will snipers work in Recon?
And again, just like theFCC saboteur, can I use them in Recon without having their faction? Or are they indirectly stating, feth You Recon folks, this is all about the Table Top game?
They say that the models will come with Recon and TT 2.o rules.
Which does not answer my other question. Can they (snipers and the 'free' saboteur) be used if you don't shell out for the mission packs with that faction? Or is Recon really just secondary to the tabletop game?
No, they aren't going to say that you can mix and match the units. You, of course, can Frankenstein together whatever you want when you actually sit down to play. You just mix and match cards, then play the game.
@Cincydooley:
It's good to hear that you liked the game, as both B& Cs we've seen, they lost 1, and came really close to losing the other. So, while by no means is it nail biting to do one, it does appear it will be sheer luck most of the time if you survive a B&C. The games will have to be fast if you keep losing 50% of the B& Cs, and most of the games look to have multiple B& Cs in each one.
I also don't think the cards and McG B&C board should be separate SGs at this level, as they're both kind of blah at this juncture. I'm hoping the second half of this update out today really blows our socks off!
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Post by: Alpharius
It is going to have to do that to get me to stay in!
As cincy rightly noted, there is FIERCE competition for those sweet Kickstarter dollars right now with Darklands and SDE.
Darklands is 'locked in' for me - and SDE and RECON are on the "eh, maybe?" category right now.
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Post by: cincydooley
Alpharius wrote:It is going to have to do that to get me to stay in!
As cincy rightly noted, there is FIERCE competition for those sweet Kickstarter dollars right now with Darklands and SDE.
Darklands is 'locked in' for me - and SDE and RECON are on the "eh, maybe?" category right now.
Yeup....pretty much all of this. Darklands is a 100% back. SDE I'm going to back for the base level and MAYBE add an addition later on.
I think this is a good deal. And I think the game is good. It just finds it in an unfortunately saturated period right now with two other KSes that are also appealing.
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Post by: Triple9
Salacious Greed wrote:
@Cincydooley:
It's good to hear that you liked the game, as both B& Cs we've seen, they lost 1, and came really close to losing the other. So, while by no means is it nail biting to do one, it does appear it will be sheer luck most of the time if you survive a B&C. The games will have to be fast if you keep losing 50% of the B& Cs, and most of the games look to have multiple B& Cs in each one.
From the demo game I played, losing a B&C doesn't kill you, it pushes you out of the room and causes you to incur a certain amount of damage. You can then re-attempt. We lost our B&C on the last dice roll, which made it fairly nail biting. Causing too much collateral damage, will destroy the room objective, which would/could(?) cause failure of the mission.
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Post by: Dujek
Hit the 450k, unlocking 4 bonus secfor III minis.
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Post by: highlord tamburlaine
I still want something like an "OPFOR Invasion!" type stretch or add on that just gives us a big pile of extra figures of the various threat levels that they're already producing. No new sculpts or anything along those lines. Just a big extra pile of already existing plastic.
If they gotta charge me for a bunch of soldier dudes, rent a cops, and armored counterop forces, so be it. I just want a big pile of shooty guys to make pew pew noises at my heroes with.
I've got Tang and Cash is I pledge- why not let me have my heroic bloodshed buddy cop movie action board game with legions of faceless minions to dispatch?
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Post by: arog
cincydooley wrote:The unfortunate thing is that this game is really, really, really unique. I got to spend a fair amount of time with it at Adepticon and was really impressed.
The game plays really quickly (as youve seen in the some of the videos, perhaps) and is really unlike anything else on the market. It feels very tense and exciting, especially when breaching a room. There are a TON of really great ideas in this game. Its sad that it's apparently failed to capture the attention of all like it really deserves to.
Between Forgotten King, MERCS Recon, and Darklands, you have three really different and very very good projects ending at close to the same time, which is really unfortunate for those that have to pick one over the other.
Do you think there is strategy involved in this game or is it just a dice rolling game? Specifically B&C as well as General Gameplay..
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Post by: yamato
I'd like more SecFor,..... But I want them to add game play,.... Maybe SecFor 4 and variants (not cameos).
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Post by: highlord tamburlaine
I think having a variety of opposing forces (or just big piles of them) is what's going to get me to go in for more than a dollar.
Will I even need anywhere near as many villains as I've got coming for the various Myth races? Probably not.
Do I still have some psychological need to get as much as I possibly can, even if it isn't very rational? Yup.
Quite curious as to what the other Myth stretches will be. Hopefully we find out soon.
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Post by: Salacious Greed
Triple9 wrote: Salacious Greed wrote:
@Cincydooley:
It's good to hear that you liked the game, as both B& Cs we've seen, they lost 1, and came really close to losing the other. So, while by no means is it nail biting to do one, it does appear it will be sheer luck most of the time if you survive a B&C. The games will have to be fast if you keep losing 50% of the B& Cs, and most of the games look to have multiple B& Cs in each one.
From the demo game I played, losing a B&C doesn't kill you, it pushes you out of the room and causes you to incur a certain amount of damage. You can then re-attempt. We lost our B&C on the last dice roll, which made it fairly nail biting. Causing too much collateral damage, will destroy the room objective, which would/could(?) cause failure of the mission.
I agree, but they failed the mission with the collateral damage in the first video, then "lucked" out in the second video and only did 9 collateral damage. If they'd had the 5th Merc in there, they'd have failed that one too most likely. Just doesn't seem a very well tested mechanic on their part, that they are 50/50 in their videos of B&C, and the second one almost failed and they skipped shooting an entire merc and only had 4 in the room to start with...
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Post by: Dujek
For those who have actually played a demo of it, does its 'feel' match what their description is?
They make the game sound like a tense Shadowrun-esque situation where your team is sweeping the building, constantly pressured by the knowledge that the longer you stay on site the more likely you are to be swarmed and killed by the security response. and that the faster you can seize and interrogate personnel or clear rooms also makes your presence more obvious.
It's hard to get a feel for the game watching their videos, since they take it slow and explain the mechanics. Hard to capture the genuine experience like that so i'm hoping it came across better in actual playthroughs at adepticon or pax..?
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Post by: yamato
Within the hour I believe.
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Post by: insaniak
No idea about the game, but I had a good look at the miniatures for this one at Adepticon (and picked up the sweet Swag Bag freebie  ) - lovely stuff.
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Post by: Salacious Greed
Yeah, I saw the freebie at Pax East from McG was a clear Brigand, like he was in shadow mode. Pretty nice, an arm and a leg on Ebay.
Ugh, that wasn't the update we were looking for. Sad, and didn't make the Myth pledge level any better, and I see no new faction at $700k.
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Post by: Alpharius
Really?
I got one too...
Hmmm....
I just checked - it doesn't look too pricey there - unless I'm not thinking of the right one?
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Post by: Dujek
Another update.
They've added 17k today alone so maybe they are actually accelerating and will hit some of these. One can hope!
TWITA, part 2
4 comments
6 likes
We're really cruising at this point and this update hopefully sweetens the pot that much more.
The final cameo character is the Cleaner. He is a very lethal SecFor II special character. I'll put out an update later tonight that highlights all the cameo characters and their SecFor classification.
We are also sharing the next two stretch goals. We'll have 50k gaps for a bit (if we keep unlocking stuff).
At 650k we have the EZ-LDR. This automated construction vehicle offers remote control for both MERCS and OPFOR from a special location. What it lacks in firepower, it makes up in toughness. It has all kinds of utility including B&C actions.
This SG is also a Myth crossover mini-boss. In the next Myth expansion we introduce a clockwork monster-type. They are pretty cool with a unique Minion to Captain relationship. All the clockwork monsters, including X-3One, are creations of Myth's very own Trickster that have been corrupted by an evil-genius Tinker assistant.
At 700k we introduce an alternate play mode called Lockdown. In this stretch goal supplement pack, the players control OPFOR and try to kill the MERCS.
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Post by: Salacious Greed
Alpharius wrote:Really?
I got one too...
Hmmm....
I just checked - it doesn't look too pricey there - unless I'm not thinking of the right one?
$75 for a single clear (plastic) figure is an arm and a leg....did you find them cheaper somewhere?
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Post by: Alpharius
What's the thing called?
Or a link?
I'm clearly not thinking about the same thing!
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Post by: Salacious Greed
Alph,
I'm work blocked from Ebay currently. On ebay, search Myth Pax East, and it should bring up a model that is clear plastic (maybe resin?), like Frodo from the GW LOTR stuff, when he put the ring on.
I'm pretty sure it's the rat brigand from Myth, in his "In the Shadows" mode. Not sure if that is what they gave out at Adepticon, but that is what I saw on ebay last night. Saying it was from their booth at Pax East.
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Post by: Alpharius
I don't think that's what they were giving away for MERCS at Adepticon.
At least, it isn't the model that I got!
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Post by: yamato
Yeah, they did not get them in time for Adepticon,...
It's a cool idea,... But I think I'll just paint a second brigand if I want to do the model swap thing.
On the other notes,..... I was hoping for more from the second half update,....
The info about how the OpFor play is supposed to be put out soon, so that is a positive,....
But the "stuff" in the update just did not spur my imagination.
Hopefully, there is a bit of a push so that we might see the other stuff higher up,..... Will there be a big surprise at the 48 hour mark like they had with the Twilight. Knight,..... I guess we'll find out tomorrow.
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Post by: cincydooley
Alpharius wrote:I don't think that's what they were giving away for MERCS at Adepticon.
At least, it isn't the model that I got!
yeah, definitely not what they did for Adepticon.
Color me dissapointed!
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Post by: Isoulle
Hmm. I think the 575 and 600 stretch goals are awesome, the others, not so much. Basically I hope this hits 600k and after that I don't really care.
Still, it's a great deal in my mind. Except the myth pledge. I don't think anyone can argue it is not awful.
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Post by: PsychoticStorm
IF it hits 600 I will be interested.
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Post by: highlord tamburlaine
I am going to speculate that the Lockdown supplement might possibly contain extra OpFor guys.
As it is listed as a supplement pack, rather than a deck, tile set, or variant rules, makes me think it might be a bit more substantial.
All the other factions are listed as mission packs.
Maybe there's a possibility of getting more grunts after all?
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Post by: yamato
The Lockdown mode is a reverse game,... You control the employees and OpFor, And you try to defeat he MERCS,... That could be interesting.
Also,... For the poor completionists,... They said that any MERCS members not unlocked during the campaign would be available in the PM for purchase,.....
I sure hope it finds a way to unlock many more,...
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Post by: Isoulle
Does money added later using the PM activate stretch goals?
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Post by: CptJake
yamato wrote:The Lockdown mode is a reverse game,... You control the employees and OpFor, And you try to defeat he MERCS,... That could be interesting.
Also,... For the poor completionists,... They said that any MERCS members not unlocked during the campaign would be available in the PM for purchase,.....
I sure hope it finds a way to unlock many more,...
Did they say metal or plastic?
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Post by: Dujek
Isoulle wrote:Does money added later using the PM activate stretch goals?
Unlikely. I've seen very few kickstarters that count after-the-campaign additions from people against the stretch goals.
CptJake wrote: yamato wrote:The Lockdown mode is a reverse game,... You control the employees and OpFor, And you try to defeat he MERCS,... That could be interesting.
Also,... For the poor completionists,... They said that any MERCS members not unlocked during the campaign would be available in the PM for purchase,.....
I sure hope it finds a way to unlock many more,...
Did they say metal or plastic?
One assumes metal, using the original mercs figures, not new plastics.
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Post by: yamato
I think plastic,.... But without a specific answer,... It'd be silly to assert.
I really love Leon,..... Great movie,.....
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Post by: highlord tamburlaine
I tried to ask about if there would be more OpFor as an add on option, and whether or not Lockdown might include extra figures to use in that mode.
...they weren't sure what I was asking exactly.
I guess I can hope for the best and cross my fingers this hits 700k so we can find out.
McG better pray I didn't go too wild on that 2nd Deadzone survey...
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Post by: CptJake
They have been consistently poor about describing add ons. Not sure why they should change now.
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Post by: arog
What a great update. Looks like I cannot complain anymore.
They are going to do a similar faction update tomorrow!
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Post by: Alpharius
Would it kill you to post the actual update?!?
Update #42
Apr 15 2014
Special Characters
1 comment
9 likes
All the unique characters are considered SPECIAL OpFor. All the special characters (cameo or canon) appear when prompted by the Event deck. When an Agent moves into LoS, or when a MERCS moves into LoS of an Agent, an Event card is drawn and OpFor is placed into the structure based off of Agent color and Security Level. Entries in these locations have wording such as: 3 Security Force I or 2 Workers. Sometimes, however, an entry will read: 2 Security Force II OR Special. In this case, if the players have a Special character (cameo or canon), then it can be placed instead of the regular SecFor.
We understand some people have no intention of using the cameo characters (or they are going to be selective) and we wouldn't want to force anyone into using these types of characters. However, each character brings unique things to the table.
I am going to categorize these cameo character by SECFOR level.
SecFor I
Sgt. Pal - When Pal appears in the structure, instead of attacking the MERCS, he attempts to reach an exit. If he makes it to the exit, then the Security Level increases immediately and 1 purple Agent appears in each stairs. Welcome to the party, indeed.
Assistant to the Regional Manager - The Assistant is a Worker/SecFor I hybrid. He will attack the MERCS instead of fleeing, but can also be captured. His Interrogation Threshold is quite low, so will sing like a canary with almost no effort. When he is captured all the OpFor in the building give the MERCS an ovation...okay, I may have made that last bit up.
SecFor II
The Cleaner - The Cleaner is a professional. He attacks two targets once with a focused attack, can take special advantage if in areas provide armor, and can move after the attack if he damages both targets. He is pretty tough to track down and finally kill.
Conner - Like in Myth, Conner is unpredictable. Unlike Myth, he has two very large mini-guns attached to a harness. He causes large amounts of collateral damage (which as we know can increase the Security Level) and runs away during the MERCS phase when attacked.
GCC Agent - The Agent has been touched upon in a previous update, but as a reminder the most pertinent text. He doesn't attack the MERCS directly, if he can help it. His line-of-sight becomes the MERCS line-of-sight (LoS is shared through the GCC Agent). Suddenly agent blips are becoming miniatures all over the place and the security level increases by leaps and bounds.
SecFor III
Roy McClane - Roy was invited to the party by mistake. He is highly mobile, has special movement rules that make him difficult to lock down, and increases in attack power the more collateral damage discs exist in the structure.
Salsa & Pesos - These two cops will drive you crazy. They appear together, but can only appear if the Special replaces 3 traditional OpFor. They are good shots and do not attack based off of highest priority. They can also capture MERCS based off of Area majority.
SecFor IV
CPP-1 - The CPP-1 has a very powerful focused attack weapon and good armor. He gets to reroll one miss and can shoot through Areas with other OpFor without hurting them. He also has a Reserve Attack that can activate in the MERCS phase.
GCC Judge - Has special appearance rules based off of Employees killed. As a special character appearing for the OpFor, the Judge is lethal. If he is called on the scene, it is highly likely a MERCS will die, possibly several. If he is within 3 areas of a B&C he is pulled in.
SecFor IV+
CPP-209 - The 209 fills an entire Area. Does massive amounts of damage, both focused and collateral. And has really thick armor. He hates stairs...
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Post by: highlord tamburlaine
I saw mention from McG that Lockdown will in fact include some OpFor.
Some.
Good to know. Would be nicer to know how many, and at what level, but it's a start....at less than 3 days to go.
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Post by: Barzam
The update makes some of them sound kind of fun. And it kind of annoys me. Why don't we have the OpFor IV or IV+ figures yet?
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Post by: highlord tamburlaine
You know the most memorable fights are going to be the ones at those high threat levels too.
I want to see more of the crazy experimental stuff getting wheeled out when you're up in the 4+s.
Just confirm you're going to give us a big pile of bad guys and I'll up my pledge!
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Post by: yamato
@477k this morning, 18th stretch goal unlocked,.... Now at 91 minis.
It is just a few hours away from the 48hr mark,......
It would seem to be on pace to achieve the 3000 backer goal and at least get into some of these higher stretches,.... How far? Let's see what they have left up their sleeves.
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Post by: CptJake
They need about 340 backers to hit that goal. If they hit that, it will be close I think.
We'll see. I would like to see this get high enough to really tempt me to take that $100 mission pack set.
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Post by: yamato
While I don't think it will have a huge burst like MYTH,... It will have a boost,..... They added over 100 backers yesterday,......
Actually, I think that the "MYTH" pledge folks create the biggest threat to getting to 3000,.... Some could likely PtP,....
My gut tells me that it will make it past 650,..... But is that trickster built corrupted clockwork thing enough to keep them?
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Post by: CptJake
Kicktraq has yesterday at 91 backers.
I think the Myth Only pledge is a gakky deal, especially for non-US folks who have to add in shipping.
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Post by: yamato
Yeah,.... I was looking at the actual last 24 hours,....
Kicktraq looks at their calendar day,... Because of this, there will be an extra half day tracked at the end,.....
I guess it is just too complicated to track the actual days for them with variable start times Automatically Appended Next Post: MegaCon update due later this morning.
Presumably a text description with bullet points about how the different factions function in the game.
- quickly approaching the 48hr mark
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Post by: highlord tamburlaine
If those mission packs can continue to unlock, I can see a lot of people upping to the all in add on.
If t his keeps going, I'm going to have to suck it up add in for an agent level pledge or whatever.
At the very least I'll be getting an interesting game and all sorts of fodder for various other uses.
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Post by: Dujek
I think we might have finally reached the tipping point where more people are deciding that this is really a pretty good value. No doubt there will be a substantial boost from the $100-for-all-expansions option when they reach it, I can see a lot of people going for that.
I was skeptical this would really pick up near the end but it turns out I was wrong, they are accelerating and it looks like it will finish strong.
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Post by: Alpharius
At what campaign total does the 'all the mission packs' become a 'good deal' then?
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Post by: cincydooley
Is the all mission packs the $100 add on?
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Post by: Jebus10000
Alpharius wrote:At what campaign total does the 'all the mission packs' become a 'good deal' then?
If it manages to hit 600k there would be 6 mission packs total so you'd be getting 2 for free.
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Post by: PsychoticStorm
Well mantic game them a shoutout, so that might help.
The 100 for all will be a deal at 600$.
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Post by: yamato
even at $500K it will be giving you one for free,.... and that is right around the corner,.... I'd guess later today,... once the 48 hour reminders go out, there should at least be a little of a surge.
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Post by: Hulksmash
If it even looks like it's hitting 600k I'll go in for the base pledge, the mission pack bundle, and the exclusives. So basically all in. But it'll need to be hitting that number before I wanna go in that heavy. I might still consider the 120 base pledge but I really like a lot of the additional mini's from the mission packs and am a bit of a collect them all type so without those it looses some of it's interest for me.
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Post by: highlord tamburlaine
I sucked it up and went in for a base pledge.
It *IS* starting to be a good deal, and with the 500k right around the corner (most likely dropping in the next few hours), things should start to get exciting.
If they really do have 8 or 9 mission packs planned like they mentioned, that 100 dollar all in is going to become a hell of a deal. At that point I need to consider upping (or maybe splitting with Barzam like we talked about a month ago).
I hope it can hit 700k so I can get my lockdown mode (and some extra OpFor guys). If it doesn't reach I'm sure they'll offer it via the Pledge Manager.
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Post by: arog
Finally got a Faction breakdown!
CCC
Lots of collateral damage
Strong at B&C event
Very good at soaking damage
Can easily lose game by destroying objective
EU, Inc.
Best in game with locations
Excellent team bonuses
Priority is very important to success, especially in B&C events
Don’t get a lot of easy kills (collateral damage kills)
KemVar
Armor reduces OpFor attack dice, even in the B&C
Good at melee and controlling Security Level
Best Interrogation in the game
B&C events tend to be hotly contested
Keizai Waza
Better as they get hurt
Versatile members good at multiple things
Ability to manipulate Priority and CP allows them to control targets
Willingness to take damage can lead to whole team wipe-outs
sefadu
Very good at the attack and move Combined Action
Deadly Reserve Actions
Strong member synergies make grouping team easy
Weak armor
Texico
Best at focusing fire
Can set traps
Loaded with personality and unique abilities
Worst at collateral damage
House 9
Best at collateral damage
Black Ops ability allows them to use other MegaCon MERCS
Can use Employees differently than other factions
Best at collateral damage, which can be very bad
House 4
Best capture in the game
Very good first B&C attack
Not penalized by friendlies in LoS for attack
Lack leadership and synergy bonuses
USCR
Best at Reserve Actions
Very strong armor
Have a very powerful cowering ability
Receive no discounts or bonuses for action other than combat
ISS
Best at B&C event
Good at mitigating collateral damage
Unique attacks that break some rules
Have trouble finding objectives
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Post by: PsychoticStorm
Sigh I really hope they reach 600.... they should have done so a week or two ago, but it is heavily mismanaged and the homage minis hurt it more than they helped it.
But the strech goals are the heaviest offenders.
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Post by: Hulksmash
The more I look at this one the more I hope it hits 600k so I can give them $270 of my money. Guess we'll have to see
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Post by: Alpharius
I'm waiting in the same area as you, Hulk!
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Post by: Dujek
Well they've added about 30k in pledges today and it's still rising. They're doing well but I still think 600k is going to be a real challenge.
Personally I want them to hit 700k for the new game mode/pack but I just don't see that happening.
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Post by: Hulksmash
Well yeah, 700k would be great. but I'll settle for the deal you get at 600k. That would make it an irresistable KS for me. The game might be cool but I love the mini's. Cause while I generally only get to play GW games due to my schedule (they have the most miniature events in the areas I normally am) I like to paint all kinds of stuff. And $270 for around 150 models works out fine for me
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Post by: Dujek
Is it weird that i'm looking forward to the civilian minis more than the mercs and opfors? I've painted too many suits of armor (plate, powered, carapace, flak, and so on) to count but honestly can't say I've painted a random office worker or scientist with a trenchcoat. This will be my first chance to paint a miniature with a tie!
Definitely like the variety of the figures. All the merc factions have their own styles, then you get lab workers, office workers, and zombies (if it hits that level). And a dog with machine guns! Kind of a fun bonus side effect overall.
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Post by: Hulksmash
@Dujek
And those are some of the main reasons I'm considering it. Not specifically the civilians but the multitude of individual sculpts.
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Post by: Doc Kill
They hit 500k
Congratulations on another stretch goal!
Recon and Myth level backers get 4 Infected Minis. These minis can be used in both games regardless of buying into the add-on pack. The Infected are a very cool addition to both Recon and Myth. They offer more variety and complications above and beyond a simple opponent to kill.
MERCS
Infected in Recon are experiments that have gone bad. They are considered to be Employees. If they are killed, civilian penalties apply. However, Infected do not try to leave the building like other Employees. They seek out and attack other OpFor and MERCS.
With the Blood Contagion Mission Pack, the Infected have a chance to turn other OpFor into Infected as well. Infected OpFor are replaced with special Infect OpFor cards, and are marked with a token. Infected OpFor have altered priorities and do different things. The mini-campaign in Blood Contagion revolves around the MERCS going deep into a lab, finding the cure, not letting the Infected get out-of-hand, and saving as many Infected as possible.
Additionally, the Infected bring with them a completely new way for the MERCS to lose: if ever there are 15 Infected in the structure the MERCS have been defeated.
Myth
The Infected Minions are tough to kill. They have 3 Vitality. On a successful attack, the Infected roll a 1FD. If the Infected rolls the Darkness symbol, the Hero cannot produce treasure. Additionally, if that Hero while infected becomes adjacent to other Heroes, then the infected Hero rolls 1FD for each Hero adjacent. If the roll matches the defining attribute, then the adjacent Hero becomes infected and can no longer generate treasure either.
Without the Mission Pack, the Infected gained from the Myth level are limited to a Hunting Pack, but a formidable one.
With the Mission Pack, the Infected come with a Lair and enough numbers to create problems for the Heroes on a larger scale.
Additionally, the 500k level also unlocks the ALL-IN Mission Pack add-on. This add-on if bought, give all the Mission Packs in the additional purchases to the backer at one price. As more Mission Packs are unlocked, they are added to this automatically and this becomes an even better deal. We'll continue to update this image as Mission Packs are unlocked so backers can easily track what they are getting.
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Post by: highlord tamburlaine
Wondering how many sculpts those infected will be in.
With that all in package, you're looking at quite a few extra workers and tiles as well, in addition to all the mercs and infected.
If they're willing to do a supplement like this, gives me hope Lockdown will be along the same lines.
Why do I still hope to see some sort of automated/ machine mission pack?
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Post by: PsychoticStorm
So they release a mission pack were you get a game mode that you will loose once 15 Infected are on the board.... and provide with the pack 10...
Yes, you get 4 extra free, but? retail?
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Post by: cincydooley
Honestly, I don't think it's been mismanaged at all. It was merely under-managed for a week because the entire team was at Adepticon & then PaxEast. Soda Pop had less of a problem because Deke wasn't at Adepticon. Thats a big deal, and a big difference.
I think the "deal" is there for this now, and I think the game is really unique. If you've got the $120, I think it's worth it.
I really think the only 'misstep' they have with this campaign is the "sweet spot cost;" I think it would have been better served had it been at an even $100. But that's a small qualm.
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Post by: yamato
$505k now,..... 95 minis
it's rolling well now,...... let's see how far this goes
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Post by: spiralingcadaver
A bit confused, so, what does the free pack come with? 4 zombies and cards (but no rules sheet) for both games?
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Post by: PsychoticStorm
cincydooley wrote:Honestly, I don't think it's been mismanaged at all. It was merely under-managed for a week because the entire team was at Adepticon & then PaxEast. Soda Pop had less of a problem because Deke wasn't at Adepticon. Thats a big deal, and a big difference.
I think the "deal" is there for this now, and I think the game is really unique. If you've got the $120, I think it's worth it.
I really think the only 'misstep' they have with this campaign is the "sweet spot cost;" I think it would have been better served had it been at an even $100. But that's a small qualm.
If them been absent 3/4ths of the campaign, with erratic and often irrelevant comments, releasing critical information asked from day 1 the last days of the kickstarter and the unexplainable illogical gaps in the stretch goals, are not signs of mismanagement, I am not sure what is.
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Post by: CptJake
spiralingcadaver wrote:A bit confused, so, what does the free pack come with? 4 zombies and cards (but no rules sheet) for both games?
I've asked for clarification on what it was since they announced it.
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Post by: spiralingcadaver
Cool, thanks
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Post by: CptJake
Don't thank me, I won't get an answer from them. They only seem to answer certain folks, and then only when they want to.
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Post by: Dujek
So i got curious exactly how many unique sculpts you get with the basic $120 package. This assumes they won't clear 500k and unlock even more!
Counter Threat
mercs x10
secfor II x5 pose 1
secfor III x5 pose 1
Assassination Protocol
mercs x10
secfor II x5 pose 2
secfor III x5 pose 3
Stretches
dog
Bonus secfor I x6 - 2 poses
medic + demo
spy + booster
workers x4 - 2 poses
cpp 1
gcc agent
heavy + monkeywrench
monkeywrench + demo
vip / scientist / tech
salsa + peso
shadow edict - mercs x5, employees x2 (presumed unique)
myth hunter crossover
fcc saboteur
analyst / consultant / engineer
infected x4 - 1 pose?
That adds up to about 57 unique sculpts, 25 of which are mercs. Pretty fantastic when you look at it that way.
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Post by: CptJake
How good is the 'myth quality' plastic they use?
All the figures except the MERCs are going to be in that type of plastic (including all the cameo figs and special characters).
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Post by: yamato
Over $513k now,.... more than $47k today
Today has now surpassed the pledge total for day 2 to be the second best day of the campaign.
41 hours to go,..... who else is getting on the train?
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Post by: Dujek
CptJake wrote:How good is the 'myth quality' plastic they use?
All the figures except the MERCs are going to be in that type of plastic (including all the cameo figs and special characters).
I haven't handled any myself but there's a gallery at boardgamegeek.
http://boardgamegeek.com/images/boardgame/140519/myth
many more pics over in the MYTH thread on dakka. Near the end people who received the game posted some pictures.
http://www.dakkadakka.com/dakkaforum/posts/list/0/516351.page
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Post by: Karaoke Ninja
CptJake wrote:How good is the 'myth quality' plastic they use?
All the figures except the MERCs are going to be in that type of plastic (including all the cameo figs and special characters).
Are you sure it will be the same? My Myth mini's are relatively soft, I would say medium quality.
Like a good board game mini vice one of my tabletop games.
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Post by: yamato
CptJake wrote:How good is the 'myth quality' plastic they use?
All the figures except the MERCs are going to be in that type of plastic (including all the cameo figs and special characters).
I have a bit of experience across many different game systems,.... I'd call the MYTH figures very dense good quality plastic,..... somewhere between the GW and PP plastics.
They are dense and firm,... but soft enough to accept minor deflection without snapping while returning to their original position,.... fairly easy to work with with both blade and file,.... pretty darn good for a "board game" (i put that in quotes, because I think most of us get that these types of games aren't really board games in the traditional sense,... and that the minis should be judged in a different realm,... easy enough to say that they are better than other board game minis,..... but that does not give you the info that you're after)
I think they are good hobby quality. They are not the best of the best,..... but they can't be beat for the price/quality.
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Post by: highlord tamburlaine
The myth quality plastic is pretty decent.
A lot less flash than my Mantic stuff, that's for sure.
Figures hold details well. They don't feel super fragile.
Not too many broken pieces upon opening my game (one loose hand).
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Post by: yamato
I think that the heroes in MYTH may be either of a different plastic than the others,.... they are a different color for sure,.... they do seem softer,... but they also have much thinner parts than almost all of the minions,.. so it could just be that???
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Post by: Karaoke Ninja
yamato wrote:I think that the heroes in MYTH may be either of a different plastic than the others,.... they are a different color for sure,.... they do seem softer,... but they also have much thinner parts than almost all of the minions,.. so it could just be that???
I think the monsters might be a little better quality plastic overall than the humanoid figures. The critters are right around Super Dungeon Explore.
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Post by: CptJake
Karaoke Ninja wrote: CptJake wrote:How good is the 'myth quality' plastic they use? All the figures except the MERCs are going to be in that type of plastic (including all the cameo figs and special characters). Are you sure it will be the same? My Myth mini's are relatively soft, I would say medium quality. Like a good board game mini vice one of my tabletop games. That is what the FAQ on the project's main page says... Thanks to all above for the info on 'Myth' plastic. I had no point of reference to know if it was good/bad/whatever.
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Post by: spiralingcadaver
Yep, it's the same stuff Mantic, PP, SW, many board games use. Okay, not awesome.
BTW, heh, re: questions on their KS. Re-phrased, thanks for trying...
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Post by: Doc Kill
Past 525k
Update #46 Apr 16 2014
L.E.D.
1 comment Like 16 likes
Now we're talking.
These cards add a bit of mission-to-mission augmentation to the base games. These cards are gained by interacting with non-objective based locations. Before this deck, the location bonuses are temporary and matter only to the mission at hand. However, with the LED these bonuses can be carried over to other missions, both one-offs and the mini-campaigns, providing even more reason to stray from the mission objective and investigate other rooms.
The number of cards will be based upon the number of locations revealed through the base games and mission packs. At this point, there are 18 cards in this deck.
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Post by: cincydooley
PsychoticStorm wrote: cincydooley wrote:Honestly, I don't think it's been mismanaged at all. It was merely under-managed for a week because the entire team was at Adepticon & then PaxEast. Soda Pop had less of a problem because Deke wasn't at Adepticon. Thats a big deal, and a big difference.
I think the "deal" is there for this now, and I think the game is really unique. If you've got the $120, I think it's worth it.
I really think the only 'misstep' they have with this campaign is the "sweet spot cost;" I think it would have been better served had it been at an even $100. But that's a small qualm.
If them been absent 3/4ths of the campaign, with erratic and often irrelevant comments, releasing critical information asked from day 1 the last days of the kickstarter and the unexplainable illogical gaps in the stretch goals, are not signs of mismanagement, I am not sure what is.
They've had 46 updates, most of which have significant amounts of text.
They have more gameplay videos than both concurrently running KS projects in backing combined.
They've been pretty good about answering questions.
I think the stretch goals have been pretty clear; which are you having trouble with?
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Post by: Ahtman
I'll be doing agent level, and if it goes over 600k seriously considering the 6 expansion for the price of 4.
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Post by: Tydil
I think the All In add on is driving their sales right now. I wanted all of the add on packs but couldn't justify it. Now I feel like I'm getting a deal even though I don't know how much I care about the infected add on. I'm guess there are a lot of people who wanted one or two add on pack and especially the infected pack, and they all just decided to commit the whole $100.
I'm really hoping they get to 600k for the extra pack and the minis, but I care a lot more about getting all those snipers.
Any KS-analysts have predictions for the closing pledge amount given the last few hours?
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Post by: Doc Kill
Tydil wrote:I think the All In add on is driving their sales right now. I wanted all of the add on packs but couldn't justify it. Now I feel like I'm getting a deal even though I don't know how much I care about the infected add on. I'm guess there are a lot of people who wanted one or two add on pack and especially the infected pack, and they all just decided to commit the whole $100.
I'm really hoping they get to 600k for the extra pack and the minis, but I care a lot more about getting all those snipers.
Any KS-analysts have predictions for the closing pledge amount given the last few hours?
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Post by: cincydooley
The kick traq tends don't account for any "typical" last day pledging. That isn't really helpful.
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Post by: Kalamadea
I had to drop my pledge simply because of where this falls in my pay schedule. Wondering if a $1 pledge would let me up it to the $120 level during the pledge manager?
I guess I should probably better just do the $10 one
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Post by: CptJake
Looking at the KS comments section, sounds like the snipers won't have player boards for use in Recon.
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Post by: angelofvengeance
Not really my kind of minis, but I wish them luck regardless
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Post by: yamato
21st SG unlocked! now at $550k
almost 200 new backers yesterday,.... less than 150 to get to the 3000 mark and the Behemoth.
next up is the sniper pack,..... it looks like one of the better goals
Automatically Appended Next Post:
CptJake wrote:Looking at the KS comments section, sounds like the snipers won't have player boards for use in Recon.
That is true,... they said that there will be rules,... but no boards,.... I'd imagine that these guys will be "off board" with the ability to shoot into the windows of the building. They may be a "6th man" that you can utilize in special situations.
9 (10 if it gets to $600k) unique minis - it's got to be one of the better goals that they have had.
Automatically Appended Next Post:
PsychoticStorm wrote:So they release a mission pack were you get a game mode that you will loose once 15 Infected are on the board.... and provide with the pack 10...
Yes, you get 4 extra free, but? retail?
they made a comment that this may not be a retail product,..... and surely if they sell it at retail (or through cons or their site),... they would put those 4 in there. It's easy to look at the goals and the pretty box renders and the contents pictures and assume that it is a finalized plan,.......
I'd imagine they are waiting to see how many "sell" through the kickstarter to determine what the future plans would be for it. Either way, it only makes sense for it to have the 14 for the game mode.
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Post by: CptJake
yamato wrote: CptJake wrote:Looking at the KS comments section, sounds like the snipers won't have player boards for use in Recon. That is true,... they said that there will be rules,... but no boards,.... I'd imagine that these guys will be "off board" with the ability to shoot into the windows of the building. They may be a "6th man" that you can utilize in special situations. 9 (10 if it gets to $600k) unique minis - it's got to be one of the better goals that they have had. Automatically Appended Next Post: PsychoticStorm wrote:So they release a mission pack were you get a game mode that you will loose once 15 Infected are on the board.... and provide with the pack 10... Yes, you get 4 extra free, but? retail? they made a comment that this may not be a retail product,..... and surely if they sell it at retail (or through cons or their site),... they would put those 4 in there. It's easy to look at the goals and the pretty box renders and the contents pictures and assume that it is a finalized plan,....... I'd imagine they are waiting to see how many "sell" through the kickstarter to determine what the future plans would be for it. Either way, it only makes sense for it to have the 14 for the game mode. So you'll have a sniper figure (well, a bunch of them really) which for Recon, isn't even used (assuming it is an off board asset) yet still don't have enough Sec For 1 minis to even cover the cardboard tokens.... As for the infected mission pack, if they are going to try and use how many 'sell' via KS to base the decision to take it to retail or not, they are going to have very skewed data since a LOT of folks 'buying it' are getting it int he $100 bundle. No way to judge possible retail desire for that mission pack based on that.
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Post by: yamato
You can rail on all you want,..... what I suggested is only an idea of how the snipers might work,.... and what might be going on with the infected pack,..... I'm sure that the reality is much different. The only "news" bit that I was giving there is that they stated that it may not be offered at retail,..... and I supposed that if it was,... surely they would have the 14 count minis.
I'm not sure how the snipers will be used,... but if there are no player boards, that's a good indication that they won't be used in the traditional way,..... maybe they can make it into a B&C that is in a outside facing room,.... who knows.
If you are going to be in on this KS,... you will have to accept that some of the stuff may not be perfectly staged to use without having more stuff,.....
maybe the Behemoth with have rules for you to encounter him alone,..... maybe you will need the USCR Mission pack???? who knows,....
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Post by: CptJake
I can accept " that some of the stuff may not be perfectly staged to use without having more stuff". I just find it a poor decision to throw in so much of that and:
1. Not improve the retail versions even a bit, and
2. Not provide the figs to replace tokens even in the KS version
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Post by: Ahtman
CptJake wrote:yet still don't have enough Sec For 1 minis to even cover the cardboard tokens....
I don't think there are supposed to be that many on the board to begin with. If you have every sec for mini on the board you done goofed.
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Post by: CptJake
And yet the retail version comes with none. Automatically Appended Next Post: yamato wrote:You can rail on all you want,..... what I suggested is only an idea of how the snipers might work,....
Interestingly enough I posted this on 19 March:
In theory, you would have your sniper/marksman where he could either cover avenues of approach into the building to prevent reinforcements from coming in, where he could cover your exfiltration route to slow pursuit, or where he had LOS into the target area/building/room and he could cap threats to the clearing force. He would also be calling in intel on the target and the surrounding area.
How you work that into this game is the issue. The sniper/marksman would almost have to be an off board asset perhaps able to influence one side of the building with fires and/or revealing 'blips'.
http://boardgamegeek.com/article/15235616#15235616
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Post by: Ahtman
It comes with 10 sec for minis.
Edit: Nevermind, I thought it came with I and II, but it comes with II and III. So yeah, that seems a bit odd.
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Post by: Alpharius
CptJake wrote:
Interestingly enough I posted this on 19 March:
In theory, you would have your sniper/marksman where he could either cover avenues of approach into the building to prevent reinforcements from coming in, where he could cover your exfiltration route to slow pursuit, or where he had LOS into the target area/building/room and he could cap threats to the clearing force. He would also be calling in intel on the target and the surrounding area.
How you work that into this game is the issue. The sniper/marksman would almost have to be an off board asset perhaps able to influence one side of the building with fires and/or revealing 'blips'.
http://boardgamegeek.com/article/15235616#15235616
That is an awesome idea - I hope they steal incorporate that!
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Post by: cincydooley
So that's an amazing idea.
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Post by: Salacious Greed
I'm in for $120 and the $100 add on...
But if the snipers have no in game cards/boards, then this has pretty much become an obvious "porting Mercs to plastic", as there is no other reason to get any of the snipers for Recon. Great SG as far as getting miniatures, and I know there has been a big clamoring from the community for those figures. But this adds absolutely zero to the game if the figure can't be used in Recon.
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Post by: Hulksmash
Looks like I'm going to be out $220 at least. I can't see this not hitting 600k. Would be great to see it hit 700k for whatever that thing is but around 140 models for $220 is pretty solid.
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Post by: CptJake
I know if each faction has 10 figures, one of which is a sniper, then there are 9 more which could have been fit in and which could have been applicable for Recon. Since Recon is my primary interest, I don't begrudge the table top guys the snipers as much as I am disappointed they didn't further plus up the board game this project is nominally funding.
Of course, I would have liked to see them plus up the retail versions too.
It will be interesting to see how they handle the 'extra' figures, not met as stretch goals. I remember them saying that using the pledge manager we could add the missing figures to get full 10 man teams.
To me that indicates they are already committed to tooling each 10 man faction in plastic. Alternately they'll be selling metal figures via the pledge manager to fill out the missing figures. I suspect the former is the way they hope to go. If so, announcing that and offering a 'complete your factions' package as an add on would be a easy money maker for the final 24 hours.
Automatically Appended Next Post: Hulksmash wrote:Looks like I'm going to be out $220 at least. I can't see this not hitting 600k. Would be great to see it hit 700k for whatever that thing is but around 140 models for $220 is pretty solid.
Yeah, $220 plus perhaps some of the exclusive usable in Recon seems to be the way I am leading. I'm not 100% decided yet though. Automatically Appended Next Post: I just checked MERCs comments to see if they had answered anything else I was interested in knowing. Only 5 comments today...
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Post by: Doc Kill
Just hit 575k
I have zeroed the target…
Comment Like
Snipers are a powerful combat tool, even in Recon. This is a pretty cool stretch goal, because it gives extra in the wee hours of the morning right up until the finish line. Snipers are provided to backers for Mission Packs UNLOCKED, not purchased.
Every team has a Sniper classification mini in the tabletop. They are powerful figures that can control whole swaths of the battlefield.
In Recon, Snipers also have rules (but have no player boards). To use Snipers in Recon, players will have to decide which side of the structure they are deployed on, then interact with the location in the security room. This allows the Sniper to identify Agents in Areas adjacent to the side of the structure they are on. In addition, there will be opportunity for the Sniper to provide covering fire in certain circumstances.
We'll also fold Snipers into some of the KS exclusive Missions. So we can have an escort and protect mission, where the Sniper isn't controlled by a player but escorted to a killing position and the MERCS have to defend him. Or, perhaps the MERCS need to find the Sniper in a building in a certain number of turns to prevent an assassination. Either way, it give us more options.
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Post by: Triple9
Upped my pledge to $220. Between the mission pack deal and sniper pack, this has turned into buried in minis territory. Looks like this will be my first half of 2015 painting queue.
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Post by: Chemical Cutthroat
I do love the snipers. But the Sedafu sniper... what is he doing? Long range karate?
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Post by: Alpharius
Dammit - you just made me LOL at work!
The looks I'm getting now...
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Post by: Chemical Cutthroat
Alpharius wrote:
Dammit - you just made me LOL at work!
The looks I'm getting now...
Notmyfault!
But really! Unless he's sniping with spears that pose just drives me batty.
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Post by: Hulksmash
Ninja stars?
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Post by: CptJake
Jet powered laser guided ninja stars.
54374
Post by: Chemical Cutthroat
Wouldn't the throwing stars be more in line with Keizai Waza?
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Post by: Alpharius
Too many Kickstarters right now...
Does anyone know if I go in for a $10 'placeholder' pledge now, I'll be able to up it later on, during the Pledge Manager?
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Post by: Chemical Cutthroat
When you really really zoom in on the model, you can see he has a knife out. Which makes me feel a little better.
But he's officially the worst sniper ever.
Or the best. If he was Brock Sampson.
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Post by: PsychoticStorm
You clearly underestimate the power of long distance knife throwing.
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Post by: Chemical Cutthroat
I dunno, I've seen some really wild Call of Duty Killcams.
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Post by: Isoulle
The pose is a bit weird I admit. He is a close quarter fighter as well though. As well, all of Sefadu are.
On the Waza note, Waza are actually the worst close combat faction in the game. Crap reactions, no close combat weapons, crappy courage. The spy is half decent in close combat but specializes more in disabling close combat enemies like the assassin. It is one of the things I really like about the game, the Japanese are the opposite of the stereotype.
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Post by: Ahtman
Well he has a sniper rifle on his back and a knife in his hand, and in the tabletop game Sedafu are stupidly fast and mobile, so my guess is that he shown (silently) fighting his way to sniping position.
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Post by: Triple9
Looks like the Behemoth should unlock in the next few hours. 21 Backers to go.
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Post by: yamato
And now just $5K from hitting $600K and adding a whole bunch of stuff,..... including a free expansion for those in on the "All-in Add-on Packs" add-on....
it will be $100 for 6 packs ($155 if purchased separately)
for those at that level,.... it will add 6 minis from the SG, 7 minis in the ISS Mission Pack, and then the Behemoth as well,...
14 more
That will put the $120 pledge mini total @ 111 Minis and a $220 pledge @ 156 Minis Automatically Appended Next Post: - also new stretch goals are to be revealed after the $600k mark is reached,....... join in on the fun
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Post by: highlord tamburlaine
I just hope they keep that all in add on available during the Pledge Manager.
That's gonna suck if they don't. This has eaten up the last of my kickstarter resources for the month (and I am NOT touching my Mierce funds).
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Post by: Doc Kill
Just hit 3000 backers and the 600k mark
We Are All Kir Petrovic
5 comments Like 7 likes
From the beginning, the Behemoth figure has lit my imagination like few other MERCS. I love the model. I love the lore.
This KS Exclusive alt-pose is unbelievably cool.
In addition, he counts as another figure for the USCR.
He has some special rules:
He fills an Area completely
He has a differently CP/Area move than other MERCS
Every Area he moves into is considered damaged (must add a CDD)
His hammer provides bonuses to B&C
I can’t wait to see him throw down with the CPP-209 in a 1v1 battle of building destruction mayhem. Look out below, these two are coming through the floor.
EZ-LDR
We've also updated the EZ-LDR image. It was being polished when Kenny and I were on the road back from Chicago and had bad connections. We gave the feedback we could, but in the end we agree with the backers who felt the caterpillar tracks were to future date specific. We have, instead updated the image with a sphere. We feel it flow across both IPs much better. Something about sphere movement that is both old and new school.
We are very pleased with this iteration.
Update #50 Apr 17 2014
Where the Wild Things Are
Comment Like
Back-to-back! Well done!
You also have gained 6 Lost Margin Raiders. They have stat cards and are a window into the very dark places of the Lost Margin.
During the early realigning of power and territory, many MegaCon decided that there were simply some areas of the world that offered them nothing. They pulled away from these areas and the Lost Margin was formed. Most of the Lost Margin is very inhabitable. They have civil society and enjoy some modest trade with the MegaCons, but there are areas in the deep Margin that are barbarous. No rules.
The Raiders come from there. They prey upon Marginals and MegaCons alike. There is a chance we'll see some more of the Lost Margin in the late hours of the campaign.
Backers also have unlocked the ISS Mission Pack into the additional purchases. This pack opens up the ISS Sniper, the ISS TT 2.0 cards (for OpFor), and the ISS Mission Pack for the All-in Mission Pack buyers.
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Post by: Alpharius
Alpharius wrote:Too many Kickstarters right now...
Does anyone know if I go in for a $10 'placeholder' pledge now, I'll be able to up it later on, during the Pledge Manager?
Anyone know for sure?
I'm pretty certain they WILL allow this - they even let people jump on board MYTH after the KS for it closed, and you could get all the same things.
But I'd like to know for sure...
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Post by: arog
Here you go:
https://www.kickstarter.com/projects/1700755582/mercs-recon/comments?cursor=6545680#comment-6545679
Creator MERCS Miniatures about 8 hours ago
The $10 pledge level will be invited to the PM.
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Post by: Alpharius
Sweet!
I'm sticking in this then!
72319
Post by: highlord tamburlaine
Any word on whether we can still add that "All In" bundle during the Pledge Manager?
Rate this is going, it could very well be six or seven boxes by the time this finishes.
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Post by: Ahtman
highlord tamburlaine wrote:Any word on whether we can still add that "All In" bundle during the Pledge Manager?
Rate this is going, it could very well be six or seven boxes by the time this finishes.
I hope so. If I can just do the $120 now and later add the All-In that would be ideal.
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Post by: yamato
Free GCC mission pack if it somehow makes it to $750k! That will be tough,.... but who knows?
So, the next stretch is a GCC Mission Pack. It was up a bit higher, but we pulled it down because we want you to get it. It will be a tough slog, but if we can unlock it...
The GCC was established by the MegaCons as a group project to stabilize the volatile fluctuations in the early years of the mega-conglomerate world. The GCC, however, was never meant to have any real power. As MegaCons attempted to use the GCC to take advantage of the world they provided the GCC with power and authority it now enjoys. The GCC's arm is long. They are not the ultimate power in a world of super-powers, but their bite has teeth.
They also happen to be some of the coolest models we have ever done. Here's hoping we blow it up.
The Tribunal is the GCC leader. He is the embodiment of authority. At his word the Judge acts.
"The Law works through fear and violence. I am the fear. My Judge is the violence."
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Post by: Hulksmash
So any indication of what's in the ISS mission pack? Unlike the other mission packs they don't even have the outline of the number of models it comes with.
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Post by: yamato
I would guess that it is 5 MERCS and two employees like all the rest.
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Post by: Barzam
Presumably the Leader, Booster, Wave, and Heavy to name a few. I think they probably have some of my favorite designs in this game. Though, I do hope they redesign the Booster to have a helmet.
While I wouldn't mind owning the GCC set, I really hope we get through to Lockdown. Not only does that mode sound fun, but there's more figures! I'd really like to have those SecFor IV guys, too.
65077
Post by: Triple9
If you scroll down to the Add-on's, it's listed there with contents. 5 mercs and two employees like all the other.
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Post by: Ahtman
yamato wrote:I would guess that it is 5 MERCS and two employees like all the rest.
Don't forget tiles and mission cards.
I'm not holding my breath for them getting $750k, but it would be nice.
72319
Post by: highlord tamburlaine
That Lockdown is pretty sweet, and I really, REALLY hope we both reach it and they offer it as an add on.
I wouldn't be surprised to see sets of guys as add ons in the pledge manager. Maybe not for these last few hours though.
It's starting to get frothy like those last few minutes of Myth. Who knows where this will end then. I didn't think Myth was going to hit that dragon goal...
Maybe they've still got a few tricks up their sleeves?
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Post by: yamato
The Lockdown play mode is still cooperative. The player take up the role of OpFor and defend the building against the MERCS.
The Supplement Pack comes with 5 extra of each SecFor I, II, III, and IV. It is also the only time we will offer generic SecFor IV minis.
20 OpFor in that pack if it makes $700k,.....
For those counting,...... You'd finally have the 11 SecFor1 to cover all of the tokens in the box.
80247
Post by: basement.dweller
Does anyone know if the $10 level is open for outside US backers (with added shipping)? Not sure I have the funds to get in on everything, but there are a few figures I'd like...
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Post by: yamato
That one says US only,... Looks like you'd have to do at least the $40 pledge
80247
Post by: basement.dweller
That's what I thought, but not what I hoped. Bummer :(
72319
Post by: highlord tamburlaine
These guys are in.
SecFor IV also get actual sculpts with the FREE pack of guys for Lockdown at 700k, which this seems like it's going to hit. The momentum is rolling.
I'm totally going to eat crow over this with Barzam, what with all my moaning and groaning of value. Seems like it's there now.
36022
Post by: arog
@Alpharius @Highlord Tamburlaine
You guys should pledge before the Kickstarter closes, if possible. We are not sure if extra funds added in the Pledge Manager will help towards Stretch Goals and Lockdown sound freaking awesome Automatically Appended Next Post: You too @Ahtman Automatically Appended Next Post: Also if you are waiting for GCC Mission Pack before getting the $100 All-in that Mission Pack is free, so regardless of your Addon or not we may or may not get it.
68139
Post by: Barzam
You're more optimistic about reaching Lockdown than I am, Tamburlaine. Still, I do really hope we get it.
6173
Post by: yamato
Only 15k to go,.... With more than 4 hours left.
It will get there,..... It's 20 more minis! (Not the least of which are the 5 more SecFor1 minis that some have been complaining about since the early days.
Automatically Appended Next Post: That will bring the mini total for the $120 pledge to 133
If you add the $100 all-in mission pack add on, it jumps to 178!
31456
Post by: Bolognesus
Those special employees in the $25 (or included) extra faction packs are civilians in unique poses, right?
6173
Post by: yamato
It closes at about 12:30pm Eastern US time today,...
Over $50 so far in this final half day,...... Could it surge to $750?
Free GCC mission pack for all at $120+ if it does,.... Automatically Appended Next Post: Bolognesus wrote:Those special employees in the $25 (or included) extra faction packs are civilians in unique poses, right?
That was the indication early on
31456
Post by: Bolognesus
Well, if someone is backing for the MERCS content and doesn't need the civvies let me know - I'd be willing to pay a decent sum for a bunch of those. they look like they'll be good enough and nicely varied with a bit of a sci-fi tone to them.
6173
Post by: yamato
All aboard!!!!!!
This train is about to pull out,.... KS ends just after 12:30pm EDT!
There are now 133 minis in the base $120 pledge,... Add the $100 "all-in" mission pack add on for 6 mission packs with 45 more minis!
8617
Post by: Hulksmash
Well the scale of model to cash has heavily tipped on this since I first looked at it. And it's climbing pretty good this morning. I wouldn't say 750k is outside of reach.
Seems like an excellent kickstarter value wise. Fingers crossed for 750k
4402
Post by: CptJake
And I had an unexpected trip to the vet yesterday that took about $300 out of the budget...
May have to pull my pledge even though they've add most of what I would like.
6173
Post by: yamato
Stay in at $10 if you can,... They said you'd be invited to the PM,... Which could easily be a month or so away.
4402
Post by: CptJake
I may do that. Pretty bummed, but the dog is okay, and in reality, that is a LOT more important than a game.
60720
Post by: OrlandotheTechnicoloured
CptJake wrote:And I had an unexpected trip to the vet yesterday that took about $300 out of the budget...
May have to pull my pledge even though they've add most of what I would like.
That's really not good, but pets trump toys I hope he/she is OK
6173
Post by: yamato
Glad to hear that
Automatically Appended Next Post:
Not far from the free GCC mission pack,... And actually on pace with a bit over 3 hours to go!
Automatically Appended Next Post:
They are also about to release something else,....
I'm guessing an add on this late,.... But it might be an additional stretch?
Automatically Appended Next Post:
80k in the past 6 or 7 hours,.....
Now just 3 hours to go!!!!
Automatically Appended Next Post:
The run rate has been over 15k per hour for a while now,... So $750 looks to be within reach!
Automatically Appended Next Post:
New add on available,...
We are creating 10 double-sided upgraded weapon kit tokens and supplemental rules for players who want to upgrade their MERCS over a series of Missions.
These weapons will have special names, better dice, and special rules. Check them out.
The next stretch goal will be a Lost Margin mission pack!!!
72319
Post by: highlord tamburlaine
Vet bills suck.
I get hit with a 300 dollar one during some campaign I was really interested in. Can't even remember which one now.
Also, campaign weapons?
Could be interesting.
As I right this we only need 25k to unlock the GCC, with 2 hours left on the clock. Doable. I wonder if there's anything they're still holding out on?
What if they've got something else tucked away after the GCC? I just remember Myth being a crazy finish- it could happen again!
6173
Post by: yamato
They should have another stretch up,... The good news is that those last two mission packs that we have not seen and any MERCS team member that we have not seen will be available in the PM later
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Post by: CptJake
highlord tamburlaine wrote:Vet bills suck.
I get hit with a 300 dollar one during some campaign I was really interested in. Can't even remember which one now.
This one hit hard because last month I shelled out $800 on an emergency vet bill for one of the horses. It too is okay, but that is over 1k in unexpected critter expenditures in about a 4 week period.
Automatically Appended Next Post: yamato wrote:They should have another stretch up,... The good news is that those last two mission packs that we have not seen and any MERCS team member that we have not seen will be available in the PM later
Will the $100 package be available in the pledge manager?
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Post by: yamato
Yes, they said that you can add funds and add ons in the PM ,.... Even if you are just at the $10 level,...
(The $100 "all-in mission packs" is an add on, and must be selected in the PM,... There is not even a way to indicate that you want it at this point other than overfunding your pledge)
They've indicated that you can raise your pledge level as well. Say you wanted to move from Agent to OpFor,... But that you could not lower it.
80247
Post by: basement.dweller
Hi guys, I haven't been following this from the start but I've read through the updates on the KS + faq, but I have not found any definitive answer on what type of plastic the figures are made of. Am I correct in assuming they are some form of pvc plastic and not polystyrene? Any input would be very helpful.
6173
Post by: yamato
It is very similar to what PP uses,... But I'm not sure what the chemical makeup of it is,.....
It is the same that they used in MYTH,... I've been quite happy with those figures.
4402
Post by: CptJake
yamato wrote:Yes, they said that you can add funds and add ons in the PM ,.... Even if you are just at the $10 level,...
(The $100 "all-in mission packs" is an add on, and must be selected in the PM,... There is not even a way to indicate that you want it at this point other than overfunding your pledge)
They've indicated that you can raise your pledge level as well. Say you wanted to move from Agent to OpFor,... But that you could not lower it.
Thanks
72319
Post by: highlord tamburlaine
If we buy the tabletop rulebook, will we need to purchase the cards separately?
I'm giving serous debate to upping to OpFor in the pledge manager to get all the tabletop rules. Between myself and Barzam, we'll have more than enough figures and terrain from both Deadzone and Mars Attacks to put together a pretty dense battlefield.
80247
Post by: basement.dweller
@ Yamato thanks - I just ran across an answer on TMP
"Notes: They are using two kinds of plastic, hard plastic for the MERCS miniatures, those will also be 2+ part (and will take plastic glue for a strong bond). And a softer plastic (probably a PVC instead of an ABS) for all the security/workers minis (the grunts), these won't require assembly/glue."
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Post by: yamato
OpFor pledge seems to be the only way to get the cards at this point,... They will obviously be for sale when the 2.0 rules launch later in the year,.... But I'd guess you'd have to play at least $8 per deck,....
You'll get 11 decks very soon,... It looks to be hitting the $750 GCC mission pack very soon! Automatically Appended Next Post: basement.dweller wrote:@ Yamato thanks - I just ran across an answer on TMP
"Notes: They are using two kinds of plastic, hard plastic for the MERCS miniatures, those will also be 2+ part (and will take plastic glue for a strong bond). And a softer plastic (probably a PVC instead of an ABS) for all the security/workers minis (the grunts), these won't require assembly/glue."
Yes, they did mention early in the campaign that there goal was to make the MERCS team members out of a higher quality plastic.
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Post by: Alpharius
yamato wrote:Yes, they said that you can add funds and add ons in the PM ,.... Even if you are just at the $10 level,...
(The $100 "all-in mission packs" is an add on, and must be selected in the PM,... There is not even a way to indicate that you want it at this point other than overfunding your pledge)
They've indicated that you can raise your pledge level as well. Say you wanted to move from Agent to OpFor,... But that you could not lower it.
This is good news - I'm in for a $10 "Placeholder Pledge" for now, with some serious upgrading later on...
8617
Post by: Hulksmash
I just went in for the $120 pledge. It's going to be higher on the manager but I don't want the wife to see how much I'm spending  Yay for paypal on pledge managers!
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Post by: yamato
Hulksmash wrote:I just went in for the $120 pledge. It's going to be higher on the manager but I don't want the wife to see how much I'm spending  Yay for paypal on pledge managers!
ah the lengths that we have to go to in order to enjoy our hobbies
not long now for that free GCC pack,...... I keep hoping to see that next Mission Pack SG go up??? Automatically Appended Next Post: Just $5k to go!!!!
65077
Post by: Triple9
I have some serious AP going on right now, so decided to sit on Opfor (the decks alone make it worthwhile) and then will add the mission add-on, exclusives and some other shiny's TBD in the pledge manager. Brain hurts from thinking too much.
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Post by: cincydooley
We haven't talked about it much, but what does everyone think of the dice game on there?
123
Post by: Alpharius
This one should now end well north of $800K, and might even approach MYTH numbers.
Quite the recovery, actually!
6173
Post by: yamato
GCC unlocked!!!
New SG added!
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Post by: Alpharius
How many mission packs come in the $100 "All In" add-on now?
Is it 7, or is 'Lost Margin' not in yet?
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Post by: Hulksmash
So far 6, if we hit this one it goes to 7.
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Post by: yamato
this thing is blowing up,.....
get in on the fun before it is over,... 90 minutes or so to go!
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Post by: Alpharius
$46K in an hour+?
Should be doable!
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Post by: yamato
exactly,....
we have earned two free ones as SG,..... the $100 gets you 6 more,..... and a 7th if we hit $800k
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Post by: Jebus10000
cincydooley wrote:We haven't talked about it much, but what does everyone think of the dice game on there?
From everything I saw and the videos they had, I liked it enough to get the extra dice add-on to make it a 3-4 player game.
6173
Post by: yamato
I've seen crazier shi,..... er, stuff
8617
Post by: Hulksmash
Well, I remember more than a few KS's doing that in the last 30 minutes so I wouldn't be shocked. I'm hoping. I'm already going to be for at least the $100 pack and some exclusives once the Pledge Manager comes. I would be now but the wife would kill me if to much came out of our account again for a kickstarter
If only KS's could be done from paypal where all my hobby funds are. Oh well
6173
Post by: yamato
Jebus10000 wrote: cincydooley wrote:We haven't talked about it much, but what does everyone think of the dice game on there?
From everything I saw and the videos they had, I liked it enough to get the extra dice add-on to make it a 3-4 player game.
I was just going to give it to my kid who loves Quarriors,... but I might have some fun playing it with him
I'm not big on dice games,... but it looks different enough from the other stuff out there,..... it is really just a bonus of that amazing Opfor pledge!
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Post by: Hulksmash
Well it's ticking away at almost 1k per minute. that probably won't keep up but I don't think $800k is out by any means.
6173
Post by: yamato
$43k needed in the final 90 minutes! Automatically Appended Next Post: now less than $ 40k away
72319
Post by: highlord tamburlaine
Only 40k now.
Definitely thinking of upgrading to OpFor when it's all done, for the rulebook and cards alone. Dice game is a free bonus.
Debating if I want to keep all those add ons for myself, or split with Barzam.
Selfishness seems to be winning out in this case.
Very curious what those Lost Margin guys will look like.
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Post by: yamato
1hr to go, can it make it???
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Post by: Alpharius
It is at $772K now, so... yes?
80247
Post by: basement.dweller
I really want a placeholder pledge here, but KS is telling me
"Sorry, the reward you've selected ships within the US only. If you're in the US, click "In the US" below."
I can pledge if I click "in the US", but does this cause problems later on? Does anyone have any experience?  Last minute I know, but... too many KS:s going on at the same time.
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Post by: yamato
$6k to go with 25 minutes to go,.... it is going to make it!!!!!
Automatically Appended Next Post:
less than a K now !!!!!!!!!!!!!!!
Automatically Appended Next Post:
$800k done!!!!!! with 15 minutes to spare
Automatically Appended Next Post:
less than 15 minutes,.... last chance folks!!!!!!! Automatically Appended Next Post: I really love Keith's art,....... many here thought this thing was dead while in the "valley",...
an amazing come back!!! well played MegaConGames team!
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Post by: Ahtman
Well it broke 800k. It seems to have been quite a rally in the last few hours.
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Post by: yamato
Creator MERCS Miniatures just now
We still have one more surprise, but it will be at the end.... stay tuned.
awesome recovery,...... hopefully some SG for the PM add on phase,..... maybe some news about something special added it??
7909
Post by: Doc Kill
Update #58 Apr 18 2014
The Starting Line
Comment Like 4 likes
We are including this "stretch goal" at the end. You have all earned it.
House 12 are deep cover FCC agents that have infiltrated the highest levels of every MegaCon. They are rumors. Most don't believe they exist, but they do. You get this miniature and a special Mission card just for making the final ride so fun.
House 12 Saint
House 12 Saint
Next real SG is the EIC for Gem. See you in the PM.
Congratulations!
Man, what a ride. Seriously gals and guys, you have once again been wonderful. We can’t express our thanks enough. As with Myth, I will continue to put out updates detailing the process, sculpting, production, and shipping. We are going to have a PM. I suspect it will take several months to setup. I’ll get the details for that in an update next week. As I mentioned, we are going to honor funds added in the PM to meet SGs not revealed. I will put these in an update as we move forward, and what items have been added to the PM that were not available during the KS.
You have given us the ability to do these things and we honor that pledge by not using cheap materials and providing you with something we are all proud to put on our shelves.
It is extremely hard to sound sincere in an email, but thank you. We love you. God bless.
6173
Post by: yamato
3,790
backers
$816,274
pledged of $50,000 goal
0
seconds to go
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Post by: highlord tamburlaine
I'm trying to figure out what that last line means- the next real SG is EIC for Gem.
I'm assuming the EIC is another MegaCon? What's the Gem then?
They really did turn things around there in the end.
79486
Post by: Nicktor
Gem was one of the active posters on the kickstarter forum who really wanted EIC (East India Company)
241
Post by: Ahtman
Gem was truly outrageous about his desire for EIC.
6173
Post by: yamato
The implication is that this will be a post campaign stretch goal that can be achieved via funds added in the PM?
it is another Mission Pack
40919
Post by: spiralingcadaver
Hi, anyone interested in splitting their Myth stuff off? Where there are things that have one model for both games, I'd be fine with just getting the rules (though minis would be nice)
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Post by: yamato
Pretty sweet finish,..... $180K in the last 12 hours,....
It did more in the last half day than it did on the first half day,.... seemingly defying those who insisted that a campaign such as this could not have such a great Day1 total and still have a big spike at the end. Well done to all involved,... creators and backers alike! I think there are many things that some of us would change,... but in the end,... It looks like a pretty amazing value for the pledge,... not quite as many minis/$ as MYTH had,.... but many many more individual sculpts; so much unique content here!
Huzza!
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Post by: PsychoticStorm
Well, hats off to them, they made it despite the chaos they self inflicted.
Why they couldn't do that from start is beyond me.
72319
Post by: highlord tamburlaine
I'm thinking for the next KS MegaCon runs, I'm just not going to bother looking at it until those last 48 hours. That's when things got good. A shame because I was really pumped for this, and the way things were handled early on just really left a sour taste in my mouth.
Which sucked, because the game itself always looked to be pretty good, and an excellent entry point into the tabletop game.
Who knows where this could have gone if things had gotten off to a smoother start.
An Agent pledge alone is going to be a hell of a lot of game. Nevermind OpFor levels with its extra game and tabletop rules, or the All In with its craploads of extra stuff.
Seriously impressed by how they turned things around.
Still think it would be cool to see some Myth rules for the Daimyo. I'm pretty sure he'll officially be replacing the Warrior from Myth, at least until the Journeyman classes from the expansion show up and we got someone in armor rather than that smug looking guy with the ridiculous pompadour.
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Post by: Barzam
Wow, that really picked up in the end. All day it was moving, but it seemed to be going really slow. I went to bed at 3am and it didn't seem like we were going to reach GCC. Glad to see I was proven wrong.
Tamburlaine, I'd be more than happy to buy your ISS pack off your hands when you get them.
I'm really rather surprised that alternate Daimyo isn't a Myth crossover figure. He looks like he should be.
I was kind of hoping that this game might have had a narrative campaign mode at some point. I hope that if they do another Mercs game Kickstarter, that they make a proper narrative-driven dungeon crawl RPG.
6173
Post by: yamato
It did sound that from some of their comments the some of those charachter (the daimyo and the big GCC guy could gain some add on functionality for MYTH,.... perhaps in the PM
72319
Post by: highlord tamburlaine
Well they did add those campaign weapons before things finished, but they were a ten dollar add on...
A bit of an overpriced one I might say, for a few weapon cards.
Maybe they'll consider adding them towards some sort of campaign ruleset?
25690
Post by: Chimaera
Well glad I jumped in on this when Yamato suggested quite a while back (think it was you Yamato).
Seem like those early assumed Myth backers were not such the driving force they were assumed to be in the end. The TT element of the game was definitely the driving force/heavy influencer in this KS from comments made on the KS.
I also have to say for my first Kickstarter I thoroughly enjoyed it once I stopped visiting Dakka. Getting involved on the KS comments board was way more fun.
As for the Douche'y posts. There is only one Douche left on here in my opinion.
Well done MCG.
See ya!
123
Post by: Alpharius
That was one heck of a recovery!
It also gave them a nice 'classic' campaign graph!
4402
Post by: CptJake
Yes it was. Congrats to them for pulling it out.
9594
Post by: RiTides
Wow, that was some impressive finish! What changed, or was it primed to do this all along?
123
Post by: Alpharius
The creators finished with Adepticon and PAX, started paying more attention, added stuff that finally got it to the 'too good to resist' level, and there we are!
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Post by: PsychoticStorm
The 500k stretch goal brought in the all in one pack, which was a 25$ save, the 600k made it a 50$ save and apparently ISS were really anticipated from more than just me, the 700k gave for free more than enough opfor models to make it a really good deal, the 750k was a free mission pack which gave it the final boost.
wish they had focused more on the campaign, less on cameo characters and more on the content, this boost could have happened at mid of the campaign.
72319
Post by: highlord tamburlaine
Maybe they should have saved the cameos for the tail end last minute stuff? There might have been more mid campaign excitement if stuff like lockdown had shown up a lot earlier than the last few hours.
I might have to do a Martian base invasion at some point, replacing all the SecFor pieces with Mars Attacks troops. Could be fun. Hopefully one or two of those mission pack tiles will have some ominous warehouse locations to fill full of lead.
I have this nagging feeling I'm going to be seeing a lot of tabletop mashups in the near future. ICC and Kemvar agents fighting Martian insurgents. SecFors fighting Trederrans pouring forth from dimensional portals in the swamps of Jargono. Twilight Knights from various worlds teaming up with Tango and Cash to stop the great god Yig from leveling Nexus Psi.
Going to be a lot of crazy stuff happening in my household.
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Post by: yamato
PsychoticStorm wrote:The 500k stretch goal brought in the all in one pack, which was a 25$ save, the 600k made it a 50$ save and apparently ISS were really anticipated from more than just me, the 700k gave for free more than enough opfor models to make it a really good deal, the 750k was a free mission pack which gave it the final boost.
wish they had focused more on the campaign, less on cameo characters and more on the content, this boost could have happened at mid of the campaign.
I surely think that the "all-in mission pack" add on was huge in starting the way back,.... And that lockdown kit became the goal with the most bulk plastic,..... It think due to the feedback that then continued to get, that those 20 figures made it in there,. I don't think any one goal in MYTH had so many figures. (And that information about the figure seemed to be added quite late,.. After the goal was posted, even though they said in the first week that they were ready with goals up to $1M. So they clearly made some changes, moved things up, closed planned SG gaps,... And maybe gave away a little bit more than they had originally planned,......... It sure looked like they worked to get it back on track.
I think they have learned a bunch from this one,...... I think if the MYH rules backlash had not been so insane, this would have gone much smoother,... Those few days where things went back and forth,... There were quite a few PtP-ers,.. More than I had seen in the middle of a campaign. It was good to see many of those folks come back.
In the end, I think they will admit that if they had been able to focus on this they way they would have liked,... That it could have done much more than MYTH did,....... But this still turned out to be an awesome campaign,.... I've never been in one with additional SG reveals and unlocks in the post campaign time period, so this promises to be more exciting!
42144
Post by: cincydooley
spiralingcadaver wrote:Hi, anyone interested in splitting their Myth stuff off? Where there are things that have one model for both games, I'd be fine with just getting the rules (though minis would be nice)
Spiral, if you want I can just order second copies of the myth stuff. Lemme know.
73496
Post by: Talking Banana
Anyone know if we can upgrade on the PM to Agent from a $10 pledge?
123
Post by: Alpharius
All signs point towards "Yes"!
6173
Post by: yamato
Hi folks,... confirmation here from the team that you will be able to up your pledge, or even get in later during the pledge manager period. This is quite similar to what they did with MYTH (though they are not building the PM themselves this time). So if you missed out,... watch this space. When the PM goes up, you will have the opportunity to get on-board and/or up your pledge,... add on more stuff etc.
And...we're back.
I hope everyone had a nice and relaxing Easter weekend.
We’ve received a lot of emails about failed (or screwed up pledge levels). Worry not, we’ll take care of you. If you had a pledge that failed, you’ll have access to the PM when it opens. We can’t do anything until it opens.
If you had an amount (either less or greater) charged by Amazon Payments, unfortunately, you’ll have to deal with them directly. We cannot go to them on your behalf and argue money. I can promise that in the KS, if you wanted to back at a higher amount you’ll have a chance to increase your pledge level. If you intended to provide less money, there is nothing WE can do. However, YOU can open dialogue with Amazon Payments and try to figure out what happened.
If this is your first KS, then welcome!
This is how it works. In a couple months we will open up the pledge manager. This system allows us to better track your information and for you to assign any money overfunded to those items you wanted. The information on the pledge manager will be communicated through a KS update, so please don’t ignore updates outright.
We put out a lot of updates, highlighting where things are with production and shipping. Your next update will probably happen tomorrow. It will show some of the finished sculpts you haven’t seen and will detail what all is finished (and what is work-in-progress) among the Base Games and Mission Packs.
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Post by: CptJake
Good news.
8617
Post by: Hulksmash
Looking forward to seeing what the SG's are for the survey. I know I only went in for the base $120 pledge so far and will be adding the all expansion pack $100 add-on once the manager gets here and I imagine more than a few people will be doing the same. This hit the to good to hold out level toward the end.
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Post by: spiralingcadaver
Yep, good news, but I can't tell- are they saying late backers are allowed?
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Post by: Alpharius
I'd bet they are!
The did that for MYTH last time around - in fact, that's how I got in!
40919
Post by: spiralingcadaver
Awesome, thanks for the info.
73496
Post by: Talking Banana
So, do we know for sure that the Op-For / Civilian figures will be some version of the "resin plastic" Studio McVey / Mantic / Privateer use, while the Mercs will be cast in the "hard plastic" that GW uses?
Are the Mercs coming on sprues, then?
Or do they mean that Op-For / Civilian figures will be FFG-style "boardgame plastic," while the Mercs will be "resin plastic?"
115
Post by: Azazelx
yamato wrote:Hi folks,... confirmation here from the team that you will be able to up your pledge, or even get in later during the pledge manager period. This is quite similar to what they did with MYTH (though they are not building the PM themselves this time). So if you missed out,... watch this space. When the PM goes up, you will have the opportunity to get on-board and/or up your pledge,... add on more stuff etc.
Hopefully Wave 2 (or Wave 1 for the rest of us) of MYTH ships and is delivered before they close the PM for MERCS...
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Post by: Salacious Greed
They just said that their shipment of Myth should be in today, so they should start packing and shipping for the next 2 weeks. And from the sound of it, they aren't looking to do a PM for several months.
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Post by: Dujek
Update on sculpting status / to-dos. Also noticed it appears to finally tell us what new employees are in each expansion.
Update #60 from MERCS: Recon
Apr 22 2014
A Measure of Doneness
Sculpts Done: 61
Sculpts Needed: 54*
*10 conversions in this number.
More than half-way at the start. Let's take a look at the mini-breakdown per game/mission pack.
Counter Threat
CCC
Leader - Done
Incinerator - Done
Breacher - Done
Demo - Done
Gunner - Done
EU, Inc.
Leader – Done
Sergeant - Done
Analyst - Done
Medic - Done
Shock Trooper - Done
OpFor
SecFor II - Done
SecFor III - Done
Assassination Protocol
KemVar
Leader - Done
Assassin - Done
Heavy - Done
Shock Trooper - Done
Engineer - Done
Keizai Waza
Daimyo -Done
Heavy Hybrid - Done
Spy - Done
Pathfinder - Working
Booster - Working
OpFor
SecFor II - Working
SecFor III - Working
Terminus Maneuver
Sefadu
Leader - Done
Pathfinder - Working
Gunner - Done
Engineer - Working
Berserker - Done
OpFor
Administrator - Working
Hostage - Working
Omega Precedent
Texico
Leader - Done
Marshal - Done
Gunner - Done
Jaguar/Breacher - Done
Ranger - Working
OpFor
Engineer - Working
Machinist - Working
Silent Operative
House 9
Housemaster - Done
Pack Rat - Done
Chem Engineer - Done
Spy - Working
Shock Trooper/Boomer – Working
Opfor
Informant - Working
Janitor - Working
Critical Extraction
USCR
Commissar - Done
Booster - Working
Gunner - Done
Medic - Done
Pathfinder - Working
OpFor
Scientist - Done
Analyst - Working
Covert Acquisition
ISS
Leader - Done
Heavy - Done
Wavefinder/Demo - Done
Shock Trooper - Working
Spy - Working
OpFor
Technician - Working
Pilot - Working
Blood Contagion
Infected - Working
Lost Margin
Lost Margin Raider - Done
Lost Margin Thrasher - Working
Shadow Edict
House 4
Steward - Done
Engineer - Done
Housemember - Done
Priest - Done
Sapper/Survivalist - Working
OpFor
Consultant - Working
Wounded - Working
Unilateral Mandate
GCC
Tribunal - Working
Demo - Working
Recorder – Working
Breacher - Working
Chief - Working
OpFor
Prisoner - Working
Historian - Working
Stretch Goals (other than Mission Packs)
GCC Judge - Done
Conner KS Exclusive - Done
USCR Behemoth KS Exclusive - Working
SecFor I
Pose 1 - Done
Pose 2 – Working
SG cont'd
CCC Medic - Done
EU Demo - Working
KemVar Spy - Working
Keizai Waza Booster - Working
SecFor II
Pose 1 - Done
Pose 2 - Working
Worker
Pose 1 - Done
Pose 2 - Working
SG cont'd
CPP-1 KS Exclusive - Working
GCC Agent - Working
CCC Heavy - Done
EU Monkeywrench - Working
VIP - Working
Scientist - Done
Technician - Working
Salsa & Pesos KS Exclusive - Working
FCC Saboteur - Done
SecFor III
Pose 1 - Done
Pose 2 - Working
SG cont'd
Analyst - Working
Consultant – Working
Engineer - Working
Snipers
CCC - Done
EU - Done
KemVar - Done
Waza - Done
House 4 - Done
House 9 - Working
Sefadu - Done
USCR - Done
Texico - Done
ISS - Done
SG cont'd
EZ-LDR- Working
SecFor IV - Working
Daimyo Alt - Working
Add-On
AttRM KS Exclusive - Working
Sgt. Pal & Roy McClane - Working
KS Exclusive CPP-209 KS Exclusive - Working
The Cleaner KS Exclusive - Working
This gets a bit confusing at the end, sorry. The KS posting system is a bit of a chore. It doesn't like documents that are styled and it REALLY doesn't like cutting and pasting.
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Post by: highlord tamburlaine
Happy to see I'll be getting a janitor in that mix!
Every tabletop game needs a good janitor to help keep things in perspective.
Plus someone needs to clean up all the gunshot wounds splattering the cubicles up on 12.
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Post by: Imaginos
Wow, I had no idea they let people in after the KS finished for Myth. I would have dove in! Doggone it!
I already went in for $200 + All in + The Cleaner figure. Might up the ante in the PM for some of the other miniatures.
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Post by: Talking Banana
The miniature versions of the current MERCs generally impress me.
There are a few newer sculpts on the MegaCon site, all of which look like they'll be included in Recon, that I'm less excited about, though:
FCC Saboteur
Scientist
Lost Margin Raider
For me, they don't uphold the standard set by the current tabletop releases.
(These are currently available metal versions, not works in progress.)
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Post by: Alpharius
Ack!
Those are...unimpressive to say the least - and I hope they're no indicative of what we can expect from this campaign!
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Post by: CptJake
The saboteur is as crappy as what they showed before. Maybe it is not too late to accept the honest constructive criticisms they were offered and fix that.
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Post by: spiralingcadaver
I'd say the saboteur is actually the least bad of those three...
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Post by: highlord tamburlaine
That Lost Margin Raider is some straight up 40k knockoff from some dead 90s company. Those proportions are not helping much. I sadly like it!
That scientist is the one that stands out the worst to me.
Will happily monitor dakka for news of the janitor.
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Post by: Ahtman
God I hope those are test sculpts to work out motion/position and not the final.
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Post by: Barzam
Those sculpts have actually been floating around their webstore for some time. Oddly, they haven't been available outside of the store. I kind of have a sneaking suspicion that they're actually some of their earliest sculpts. They just seem much rougher than the others.
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Post by: PsychoticStorm
Well, you can always say about it privately or publicly on the KS comments. Its one of the first things I said is a golden opportunity for them to do and so far it seems they skip it. The worst part is the following, when they commit to plastics, they will have to keep these sculpts for a long time.
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Post by: yamato
They did talk about being able to make minor modifications to current models,.... As the plastic molds have not yet been made,.... So the "greens" or "reds" or whatever they use for the plastic mold process are yet to be made.
That said,... I'm sure that Mose will be the same,... But they mentioned this specifically with regard to the saboteur,.... That they might be able to adjust how he is holding the cocktail,..etc.
Time will only tell,......
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Post by: Barzam
Just give him a stapler and we're good.
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Post by: Alpharius
These models will NOT be changed?
They are, in a word, horrible.
If this is what we can expect for most of the models in this game, I'm certainly not going to be upping my pledge from $10 to $220.
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Post by: CptJake
I'm sure it is just the angle. Once they show a 3D view you'll see they are truly wondrous sculpts.
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Post by: highlord tamburlaine
But aren't most of the Merc sculpts themselves pretty decent?
I mean, yeah, that scientist is nowhere near what I would call impressive, but I thought stuff like the CCC and the Kemvar figures looked pretty decent.
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Post by: CptJake
Some are really decent. Then you have the EU Inc sculpts... A really mixed bag.
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Post by: Zweischneid
There are some fantastic sculpts in the MERCS range. Most of the CCC team, most of the KemVar stuff, the old House Leader-Lady (all below), etc...
Funny enough, however, many of their best sculpts are also some of their oldest. I can't think of a fairly recent, "new" sculpt from that I felt I was anywhere near the old stuff (though I haven't followed them closely).
Not sure if they changed sculptors?
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Post by: Alpharius
Scientist
I can't believe this one ever made it past "QC" to make it to for sale, and even though it obviously did, I can't believe it is still for sale!
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Post by: PsychoticStorm
To be fair I did not pay close attention to their releases, so this and the raider eluded my attention, they are dire sculpts and I will agree they should not have hit retail.
As I have said before it is their golden opportunity to redo most of their sculpts to a modern higher level and in contrast with metal and resin, plastic moulds are committing.
If they botch it it may be dire for them.
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Post by: yamato
These were limited run sculpts for use with a campaign, so they were never "retail"...... Only available direct.
I have no idea if these will be the same,..... The scientist is really bad in that pic,.... Never seen it or any painted versions to judge otherwise.
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Post by: Barzam
Yeah, I'm sure if you can really consider something to be retail when it's only available on the company's web shop, hidden beneath everything else and can only be found if you search through the individual blister relases. I mean, most of you probably didn't even know those figures existed until they were posted in here.
And yes, the actual Mercs figures themselves are very nice.
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Post by: PsychoticStorm
Not all of them, but their majority is good and some examples are above very nice.
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Post by: akodo1
Vermonter wrote:The miniature versions of the current MERCs generally impress me.
There are a few newer sculpts on the MegaCon site, all of which look like they'll be included in Recon, that I'm less excited about, though:
FCC Saboteur
Scientist
Lost Margin Raider
For me, they don't uphold the standard set by the current tabletop releases.
(These are currently available metal versions, not works in progress.)
#1 I own the FCC Saboteur, got him for a different game.
He is actually a very nice and very detailed miniature. The picture doesn't do him justice. Mayber it's the odd angle. Any real criticism on this mini IMHO should be aimed at shoe-horning him into a future setting where (almost) everyone is running around in armor and with futuristic ballistic weapons while this guy has an AK-47 strapped to his back. Plus - trucker hat on guy in a suit just doesn't fit. But for a mini for a game set in the MODERN era, it's really a great fig.
FURTHER - this figure was at least pictured so a pledger had some idea of what he was getting.
#2 that really is an UGLY mini. BUT... I hold the actual Merc team members up to a high standard, followed by expecting the cameos and op-force minis to be nice, but honestly the 'special scenario guys', I can't really blame them for reaching to the back shelf and grabbing an old sculpt. I hope and expect the technician/janitor/ VP etc to be fresh and better, but I am just not going to worry about such a fringe guy.
#3 Lost Margin. It's a kinda meh sculpt...but it is a freebee AND it was shown on the KS so at least it isn't a surprise turd. But honestly the whole Lost margin seems very 'thrown together'. Did they ever even define what was going to be in the lost margin expansion pack?
It seems to me that a lot of stuff was rushed with this KS. Yes, part of that was due to convention schedule, but then you need to get more stuff done up front or leave one guy behind. I'd also think it would make sense to reveal both new stretch goals as well as additional purchases allowing existing backers to commit more funds rather than expecting all further funds to come from new backers.
TLDR; 1 of 3 is actually nice. I'll have to see more turd minis before I get worried.
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Post by: CptJake
Problem with the one you like is, as mentioned earlier in this topic, you can't hold a flaming bottle that way and throw it without getting burnt. The detail may be great, the pose is not so great.
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Post by: akodo1
CptJake wrote:Problem with the one you like is, as mentioned earlier in this topic, you can't hold a flaming bottle that way and throw it without getting burnt. The detail may be great, the pose is not so great.
meh. for me it''s his boozing it up bottle not his throwing bottle
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Post by: CptJake
akodo1 wrote: CptJake wrote:Problem with the one you like is, as mentioned earlier in this topic, you can't hold a flaming bottle that way and throw it without getting burnt. The detail may be great, the pose is not so great.
meh. for me it''s his boozing it up bottle not his throwing bottle
Which doesn't explain the sculpted on flames coming out of the neck.
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Post by: highlord tamburlaine
Maybe it's some really viscous booze he's sloshing around instead?
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Post by: yamato
Just a little brief background on the genesis of the saboteur figure,....
A couple of years ago; there was a forum contest which allowed gamers to submit concepts for the 6th member of the FCC House 9.
This was based on a sketch by one of the forum members. The alternate head ended up being representative of the winner and his trucker hat,....
Also, the concept is that he does not have armor as he is either a disgruntled worker, or someone who has infiltrated another con's workforce,... The concept works surprisingly well in the TT game,... And I was very skeptical from the start.
I would hope that he will come with an OpFor card as well,... It could make for some great flavor.
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Post by: Barzam
CptJake wrote: akodo1 wrote: CptJake wrote:Problem with the one you like is, as mentioned earlier in this topic, you can't hold a flaming bottle that way and throw it without getting burnt. The detail may be great, the pose is not so great.
meh. for me it''s his boozing it up bottle not his throwing bottle
Which doesn't explain the sculpted on flames coming out of the neck.
You could always just remove the flames from the bottle. I doubt they'd be hard to snip off. Then he just looks like he'd be having a great time.
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Post by: akodo1
Barzam wrote: CptJake wrote: akodo1 wrote: CptJake wrote:Problem with the one you like is, as mentioned earlier in this topic, you can't hold a flaming bottle that way and throw it without getting burnt. The detail may be great, the pose is not so great.
meh. for me it''s his boozing it up bottle not his throwing bottle
Which doesn't explain the sculpted on flames coming out of the neck.
You could always just remove the flames from the bottle. I doubt they'd be hard to snip off. Then he just looks like he'd be having a great time.
Plus, the non-bottle arm is separate peice, so it is easy to put it almost straight up. I considered clipping all but one of the fingers off...
72319
Post by: highlord tamburlaine
New sculpts, nobody else posted yet it seems:
GCC Judge
EU Medic
KemVar Engineer
SecFor 1 Pose 2
Better looking sculpts than the scientist, that's for sure!
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Post by: Hulksmash
Judge looks awesome! The rest are solid.
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Post by: PsychoticStorm
They are a bit soft, especially on the fingers, but overall solid pieces.
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Post by: highlord tamburlaine
I think I saw someone compare the judge to Deathstroke the Terminator. I think that's an apt comparison.
Honestly gives me a bit of hope for the stuff we haven't seen sculpted yet (or even know what kind of figures they might be), especially after the last few figures they'd shown off and we've been ragging on around here.
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Post by: CptJake
I really like the judge, the rest are decent. Having said that, the helmet/beret thing looks really bad on the medic.
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Post by: Gasmasked Mook
I really like the security guard. I backed this primarily for the big heap of cyberpunk models I can use for RPG games and he looks super useful for the kind of setting where not everyone wanders around in full body armour.
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Post by: Barzam
I think they look good. The Judge's armor kind of reminds me of N7 armor though. I think I know how I'll be painting mine.
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Post by: Salacious Greed
The sculpts look really great, agree with everyone that the judge looks awesome. A large amount of great looking miniatures at the end of this one.
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Post by: Bioptic
Gasmasked Mook wrote:I really like the security guard. I backed this primarily for the big heap of cyberpunk models I can use for RPG games and he looks super useful for the kind of setting where not everyone wanders around in full body armour.
I definitely think that there need to be more models of this type - someone who's not a marine, or smuggler, or in power armour, and in great enough quantities that they can be used as mooks. That said, I find the face on this one to be...odd. Like a classical Greek mask, lacking eyebrows, wrinkles or folds in the skin, or any kind of emotion. I suppose I'm not really familiar with the art style being employed here - a bit cartoony, but without the typical expressiveness associated with that.
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Post by: Talking Banana
The Judge mini looks excellent; my only criticism would be that his wristblade should have sharper definition. This Kickstarter is definitely shaping up to be one where the exclusives are genuinely worthwhile - I really hope they make all the exclusives purchasable individually for those looking to get extras.
Incidentally, didn't Megacon call this figure an "alternate pose" Judge? So does this mean we will be seeing this guy again in a different pose in the GCC box? If so, that would be fantastic.
The Kemvar and Euro guy look solid. Not the best of the line, but fine. A head swap will cure the Euro guy of his pizza-dough hat fetish.
The SecFor's body is fine, but his face looks unfinished.
In case anyone else here is wondering about how the MERCs might scale with Mantic minis, I found this image online:
Assuming the Judge is about as tall as the ISS figure shown above, he'd make a fine special Ops Enforcer.
On the other hand, since Enforcers have superhuman proportions in the Warpath universe, those thinking about using MERCs minis to flesh out the normal-sized humans in their Deadzone Rebs faction will probably be out of luck. But on the other other (third?) hand, the blog author also says that the ISS figures have different proportions than the Texico ones, and are noticeably taller. So some MERCs factions may blend better with other companies' lines.
Regarding soft detailing, the German blog I pulled the comparison image above from states that the ISS figures had such soft definition that he found it frustratingly difficult to determine where the mini's details began and ended, somewhat apparent from the paint job. The photo comparison above is intended to demonstrate the ISS figure's lack of definition relative to the Mantic Enforcer's. (Note that this is not my opinion, as I didn't write the blog entry and I've never seen an ISS figure in person. I'm just passing along this guy's critique for whatever it's worth.)
Those that kann Deutsch can read more, or argue with the original author, here: http://www.brueckenkopf-online.com/?p=75540.
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Post by: Kalamadea
I'm getting a little worried about this, the newer figs are much better than that truly awful scientist, but it seems like they're rushing the sculpts too much. It's the same sculptor as the original CCC figures and I LOVE his style, I'm still pissed that I missed out on his Effigy minis line that he took out of production to work at Megacon, but he's been getting sloppy. These look rushed, like he's trying to do too much detail at once instead of letting pieces harden and going back later for details. I like the style of the EU medic a lot, but the vents/lights/greebles on his forearm and shoulder armor are perfect examples of this: the lines are unevenly spaced and a bit too rounded, you can tell they were sculpted at the same time as the pads themselves instead of doing the detailing as a seperate step after the plates had hardened. Years ago when the CCC were being released (before MERCS was a game) he would post WIP of the figs he was sculpting and each one was done in multiple stages over a couple weeks, and they are still the best of the MERCS minis. The CCC figs were a special project, a labor of love with no time limit and it shows. The newer stuff you can see where he was going, but it just looks like he skipped a few steps and cut a few corners to get them done and move on to the next thing. I think a lot of these will be figs I need to paint in some extra detail instead of being able to let the model do most of the work. Sad for me, because I don't usually have the time to paint miniatures to that degree anymore, so most of these will probably stay bare plastic when I get them
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Post by: Alpharius
I tend to agree...
I'm nervous enough here to probably keep my pledge at $10, maybe add in a few things, but stay away from the $220 I was thinking of going up to.
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Post by: PsychoticStorm
The ISS soft definition was brought up in the kickstarter, they claimed it was a first run error and it has been fixed.
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Post by: highlord tamburlaine
Didn't McG say they were going to try and have photos available of just about all the sculpts when the pledge manager hits?
Hope so.
I'm still interested in seeing what those embossed damage disks are going to look like. The 3d terrain stuff too.
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Post by: Alpharius
highlord tamburlaine wrote:Didn't McG say they were going to try and have photos available of just about all the sculpts when the pledge manager hits?
Hope so.
Me too - and that's pretty much the only way I'll be upping my pledge.
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Post by: Sining
After their recent mess-up and indirect screwing over of international backers in the Myth KS, I think anyone who's not in USA should be somewhat hesitant of adding anything to the pledge manager.
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Post by: MangoMadness
This one reminds me of Sven-Ole Thorsen, anyone else think that?
pic from The Running Man
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Post by: highlord tamburlaine
It honestly wouldn't surprise me if that was intentional, knowing these guys and their penchant for 80s action movies.
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Post by: yamato
Nice! Hadn't thought of that
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Post by: Doc Kill
Update #62 May 13 2014
Begin Your Reconnoiter
16 comments Like 46 likes
All the sculpts in the base games are done. Here is a shot of the two alt SecFor poses.
The art for the offices is in full swing. The event decks are done. The agent decks are done. The Missions and the OpFor cards are not finished yet.
Sculpts
Tom is working on stretch goals, specifically KemVar and GCC.
Bobby Jackson is working on the USCR sculpts and Waza sculpts.
James Van Schaik is working on House 4 and some of the special employees.
John Bear Ross is doing CPP -209.
Bryan Steele is working on locations, Conner and the Lost Margin Thrasher.
Other people are working on Drones.
All told, we have 25 miniatures in sculpting right now over 6+ sculptors. I will continue to update you on the progress. We are moving quickly with this. We are looking at 80% of the ENTIRE KS sculpts done by the end of July.
I will post an update similar to Update #60 in a few weeks.
Pledge Manager
We are hoping the pledge manager opens up in late June/early July. We’ll keep you updated.
58873
Post by: BobtheInquisitor
So the dude is in an action pose and the woman is talking on her cell phone?
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Post by: highlord tamburlaine
How else is she going to be checking her facebook account... IN THE FUTURE!?!?!?
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Post by: PsychoticStorm
I really think its the intercom in the ear.
The weapon is not good, the body armour seems to need some work.
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Post by: BobtheInquisitor
Well, obviously. I was not being painfully literal. Does it make her pose any less passive Yin to his active Yang? I suppose we should be glad her feet aren't pigeon-toed.
That said, I'd still buy a bunch of those security minis if they were priced to move.
The weapon is not good, the body armour seems to need some work.
I agree, especially about her armor.
Automatically Appended Next Post:
Some sort of nano-lipstick? Duck face activates the program.
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Post by: akodo1
I really dislike the woman on her phone pose
when the security team is just lolling around they are depicted by blips. When you actually see the model they actually see you and hence should be in 'combat ready' pose.
I'm not too fond of the 'handgun held next to face' pose but I see it as a movie/TV staple and so I have built up a callus to it.
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Post by: Barzam
I see no problem with her gun. It's the same shotgun that Sefadu's gunner uses. Her pose is fine too.
Am I the only one that lol'd at the 80% completion thing?
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Post by: Doc Kill
The Fast and Dirty
1 comment Like 17 likes
Sorry about the lack of updates. We had a great ACD Game Day show. We also have Origins the 2nd week of June. Several people were able to play Recon and Conflict. I hope they communicate their thoughts.
Work is progressing swiftly. Here is an update with the miniatures needed and a handful of images. I hadn't added the MERCS levels in last time which are an additional 5 miniatures. All told, the difference 30 days later, is 10 more in the done column. There are also quite a few miniatures that are "working" but very close to finished.
Miniatures NEEDED - 49
Assassination Protocol – 2 left
Keizai Waza
• Pathfinder - Working
• Booster - Working
Terminus Maneuver – 4 left
Sefadu
• Pathfinder - Working
• Engineer - Working
OpFor
• Administrator - Working
• Hostage - Working
Omega Precedent – 3 left
Texico
• Ranger - Working
OpFor
• Engineer - Working
• Machinist - Working
Silent Operative – 3 left
House 9
• Spy - Working
Opfor • Informant - Working
• Janitor - Working
Critical Extraction – 1 left
USCR
• Pathfinder - Working
Covert Acquisition – 3 left
ISS
• Shock Trooper - Working
• Spy - Working
OpFor
• Pilot - Working
Blood Contagion – 1 left
• Infected - Working
Shadow Edict – 2 left
House 4
• Sapper/Survivalist - Working
OpFor
• Wounded - Working
Unilateral Mandate – 7 left
GCC
• Tribunal - Working
• Demo - Working
• Recorder – Working
• Breacher - Working
• Chief - Working
OpFor
• Prisoner - Working
• Historian - Working
Stretch Goals (other than Mission Packs)
• USCR Behemoth KS Exclusive - Working
• EU Demo - Working
• Keizai Waza Booster - Working
• CPP-1 KS Exclusive - Working
• GCC Agent - Working
• EU Monkeywrench - Working
• VIP - Working
• Technician - Working
• Salsa & Pesos KS Exclusive - Working
• Analyst - Working
• Engineer - Working
• EZ-LDR- Working
• SecFor IV - Working
• Daimyo Alt - Working
Add-On
• AttRM KS Exclusive - Working
• Sgt. Pal & Roy McClane - Working
• KS Exclusive CPP-209 KS Exclusive - Working
• The Cleaner KS Exclusive – Working
MERCS Level – 5 left
I also have a few images:
Tribunal - work in progress
Consultant
CPP209 - 3D sculpt work in progress
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Post by: Catyrpelius
These models really aren't doing a whole lot for me... I think at the end I only went in for $10.
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Post by: CptJake
Tribunal has some very odd proportions. Torso looks too long or the arms look too short (they barely reach the guy's waist).
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Post by: Prestor Jon
CptJake wrote:Tribunal has some very odd proportions. Torso looks too long or the arms look too short (they barely reach the guy's waist).
The arms may be a little short but I'm going to say it's the torso that's the real problem. The distance between his chest armor and belt is way too big. I won't mind if the minis for the new factions and the OpFor and characters for the Recon game are a little underwhelming as long as the core Mercs units that can also be used in the TTP game good quality.
53523
Post by: Sining
The NOT-ED209 seems a bit off. Think the cockpit is just too small
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Post by: spiralingcadaver
Sining wrote:The NOT-ED209 seems a bit off. Think the cockpit is just too small
I thought it was a robot, not a suit?
68139
Post by: Barzam
It is a robot.
I think the issues with the Tribunal are really that he's an early WIP. I mean, he doesn't even have a left hand. Plus I think the angle is throwing the perspective off a bit. I'm sure he'll look better once he's got more detail, armor, and equipment.
The Consultant I think looks really good though.
53523
Post by: Sining
The head then -_- Or whatever you call the thing between its arms
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Post by: Alpharius
This one just seems so hit or miss - I'm in for $10, and that's where I think I'll be staying...
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Post by: Catyrpelius
Alpharius wrote:This one just seems so hit or miss - I'm in for $10, and that's where I think I'll be staying...
Agreed
58873
Post by: BobtheInquisitor
I'm pretty sure I'm going to want that ED-two-oh-nein.
Probably Nobocop, too.
7909
Post by: Doc Kill
Pure Madness
16 comments Like 35 likes
Minis
Tons of images this morning. Sorry for the silence, I was on vacation.
Things are going extremely well on the Recon sculpting side. I will provide you an update next week per the individual minis that have been finished, but for now, here are some finished sculpts.
The base will be bigger in the final version.
OpFor Historian. His book will be replaced by a more future tablet type thing-a-ma-jig.
Canal engineer from the Texico mission pack.
Gameplay
From a game play perspective, things are very close to final. The rule book is being updated. We are hoping to be able to have a print-to-play version in your hands by the end of June. Keith is going nuts with the art (I think it has broken him... he's not right in the head), and we have reach almost final designs on most of the printed elements.
Adjustments have been minor but important. Play testers suggested almost all of the changes, like naming the Blood track and breaking out the interrogation cost and dice.
Pure madness....
Conflict
We have a hard proof copy of the game in for approval. It is good. I expect we will have it approved today.
Pledge Manager
Adam Clark, the creator of Kicktraq and an overall swell guy, has a pledge manager system we are going to use Recon. We met at PAX East and he invited us to be a part of it. There are a lot of things being sorted out behind-the-scenes, but the system is fantastic. We still have a bit of foundational work to do still, but we expect to have it available in the next four weeks.
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Post by: Alpharius
Some good and some bad in there.
Is the OpFor Historian looking a little...short?
58873
Post by: BobtheInquisitor
Alpharius wrote:Some good and some bad in there.
Is the OpFor Historian looking a little...short?
Maybe that's why he went into history instead of B-ball..?
We still on for the pledge manager shenanigans? I totes want that ED-two-oh-nein. Totes magotes.
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Post by: basement.dweller
I am almost reluctant to ask. Is there any definitive answer to what material is being used for the MERCS specifically? I managed to shoot in $10 as a placeholder while the KS was still going as I read the magic words "Hard plastic", unfortunately that can be anything. I read HIPS somewhere, but I am now uncertain that was a fact :\
58873
Post by: BobtheInquisitor
Boardgame plastic.
61979
Post by: DaveC
The proportions are off on the historian the legs look too short - the sculpts in this are very hit and miss so far the style suited Myth it doesn't suit Recon. If I could get my money back I would between these sculpts and the on going delays and issues with Myth I've lost interest in supporting Mercs.
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Post by: Alpharius
I'm only in for $10 for a mini and access to the pledge manager.
For all the reasons Dave lists, and a few more besides, I won't be adding a hell of a lot to my pledge.
I'll hook you up though Bob!
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Post by: basement.dweller
@Bob, if turns out to be all pvc you can have my pledge as I can't use the $10 pledge anyways as it's US only. I'm sure there is a way to change receipient/address.
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Post by: Salacious Greed
Apparently, Ed 209 was made by Honda...
The proportions are still off on the GCC, but the additional detail really covers that up.
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Post by: BobtheInquisitor
basement.dweller wrote:@Bob, if turns out to be all pvc you can have my pledge as I can't use the $10 pledge anyways as it's US only. I'm sure there is a way to change receipient/address.
That is mighty generous of you. I will want to see how things look when the pledge manager arrives, but so far I'm just jonesing for the enforcement droid and maybe Nobocop, depending on the final sculpt. How about we revisit this conversation when the confusion over the miniatures' medium is finally answered? You may not want to drop by then.
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Post by: Prestor Jon
Project Update #65: So much done...it is like a super done party.
Posted by MERCS Miniatures Like
This is a very large update. Basically, we are kicking it in the teeth. We are 80% done with all sculpts. We expect to be done with all sculpts by September. Here is a rundown with some images. If you are wondering why some are done while others or not, it has to do with potential mold configurations.
Sculpts still NEEDED – 20
Counter Threat - DONE
Assassination Protocol – DONE
Terminus Maneuver – 2 left
Sefadu
• Pathfinder - Working
• Engineer - Working
Omega Precedent – 2 left
Texico
• Ranger - Working
OpFor
• Machinist - Working
Silent Operative – 1 left
House 9
• Spy - Working
Critical Extraction – DONE
Covert Acquisition – 1 left
ISS
• Spy - Working
Blood Contagion – DONE
Shadow Edict – DONE
Unilateral Mandate – 3 left
GCC
• Demo - Working
• Breacher - Working
• Chief - Working
Stretch Goals (other than Mission Packs)
• USCR Behemoth KS Exclusive - Done
• EU Demo - Working
• Keizai Waza Booster - Done
• CPP-1 KS Exclusive - Working
• GCC Agent - Done
• EU Monkeywrench - Working
• VIP - Done
• Technician - Done
• Salsa & Pesos KS Exclusive - Working
• Analyst - Done
• Engineer - Done
• EZ-LDR- Working
• SecFor IV - Done
• Daimyo Alt - Working
Add-On
• AttRM KS Exclusive - Working
• Sgt. Pal & Roy McClane - Working
• KS Exclusive CPP-209 KS Exclusive - Done
• The Cleaner KS Exclusive – Working
Hostage
EU
Worker - female
Pilot
House 4
Art
The art is also moving forward very quickly. Almost all the character images are finished, and we are in the middle to late stages for the structure art. We’ll start messing with icons and peripheral art this month moving into August.
Hopefully, you can tell by the images below, we are doing some really cool things. These structures are much more than just an office building. And, as mentioned during the KS, the office art was in progress. We are just now getting to the point we have close to approved images.
EU miltary complex
KemVar science lab
CCC office bay
All of the MERCS images below are work in progress. Keith needs to "tighten" them up, but agreed to share them. These images are needed for the cards, player boards, and in some cases the PM.
Texico Ranger
USCR Engineer
House 9 Sniper
Art for things that will open up needs to be done. For instance, all the extra figures for the MERCS groups not provided have to have art done, both for the pledge manager AND the player boards (and the 2.0 cards). For instance, here's a little sneak peak at the last figure in USCR, work in progress.
USCR Heavy
Pledge Manager
I am sure many of you are waiting on the opening of the pledge manager. It is close. We have some final checks to go over this week, and art to add. Hopefully it will go live before the end of July.
MERCS level special figures
I have emailed the group of MERCS level pledges but have only received the information I need from two of you. If you read this, check your email or send an email to me at brian@mercsminis.com so we can get the assets we need to do a good job by you.
Changes
With Myth, we sent stuff to the manufacturers in waves. We felt this led to issues with production, our KS (which we view as one whole) was split and they viewed it as something that could be shuffled. This has led to the fulfillment of Myth in waves, which is really just a whole lot more work for us. Recon is all going at once. All the minis will be going to be molded in September. The game and all the stretch goals will be sent to the printers together in September as well. They will print it all at once and we will receive it all at once.
Furthermore, there will be changes to the miniature manufacturer. Simply put, too many issues on their end have hurt us. EVERY delay Myth has experienced is on the miniature manufacturer. I am going to China in October to oversee production with the new manufacturer, making sure they are being worked on and getting real eyes on number of minis produced per day/week, etc.
I didn't back Myth so I'm not sure just how messed up their delivery schedule or miniature quality was but I have to say the news about changing manufacturers and the need to go to China to watch them make the figures makes me nervous.
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Post by: cincydooley
Miniature quality on Myth is perfectly fine. They're well done.
They just expected everything to come in one shipment, which it didn't.
Caused a pretty big delay, but IMO it wasn't a huge deal.
I don't think a little extra oversight in China is a wholly bad thing.
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Post by: Prestor Jon
cincydooley wrote:Miniature quality on Myth is perfectly fine. They're well done.
They just expected everything to come in one shipment, which it didn't.
Caused a pretty big delay, but IMO it wasn't a huge deal.
I don't think a little extra oversight in China is a wholly bad thing.
I agree that oversight is a good thing but I'm confused why, if MYTH worked fairly well, they decided to switch manufacturers. Hopefully it all goes well and meets standards and deadlines.
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